Create API for fence.register, and use it.
This converts the call to minetest.register() for the default fence node, so it can be called by other mods to quickly setup other fences. Since this creates an API, insert it into the game_api.txt. The api looks like minetest.register(name, {def}), and has two uncommon fields: "texture" and "material". Any normal nodedef property can be passed through, except "drawtype". The "fence" group will always be added. The default fence recipe is modified to be as follows: wood, stick, wood wood, stick, wood This recipe yields 4 fence nodes. This allows us to create according recipes for acacia, pine, aspen, and junglewood fences without adding new stick types: pine wood, stick, pine wood pine wood, stick, pine wood This is a from-scratch implementation, written by heart but inspired by (#665 - Add many wooden fences). Stick and fences nodes are named in a consistent way.
This commit is contained in:
parent
a4e144e4c8
commit
2f39cad09b
4 changed files with 102 additions and 24 deletions
|
@ -151,6 +151,10 @@ default:sign_wall
|
|||
default:ladder
|
||||
|
||||
default:fence_wood
|
||||
default:fence_acacia_wood
|
||||
default:fence_junglewood
|
||||
default:fence_pine_wood
|
||||
default:fence_aspen_wood
|
||||
|
||||
default:glass
|
||||
default:obsidian_glass
|
||||
|
@ -1674,26 +1678,45 @@ minetest.register_node("default:ladder", {
|
|||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
|
||||
local fence_texture =
|
||||
"default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126"
|
||||
minetest.register_node("default:fence_wood", {
|
||||
default.register_fence("default:fence_wood", {
|
||||
description = "Wooden Fence",
|
||||
drawtype = "fencelike",
|
||||
tiles = {"default_wood.png"},
|
||||
inventory_image = fence_texture,
|
||||
wield_image = fence_texture,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
|
||||
},
|
||||
texture = "default_wood.png",
|
||||
material = "default:wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
})
|
||||
|
||||
default.register_fence("default:fence_acacia_wood", {
|
||||
description = "Acacia Fence",
|
||||
texture = "default_acacia_wood.png",
|
||||
material = "default:acacia_wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
})
|
||||
|
||||
default.register_fence("default:fence_junglewood", {
|
||||
description = "Junglewood Fence",
|
||||
texture = "default_junglewood.png",
|
||||
material = "default:junglewood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
})
|
||||
|
||||
default.register_fence("default:fence_pine_wood", {
|
||||
description = "Pine Fence",
|
||||
texture = "default_pine_wood.png",
|
||||
material = "default:pine_wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
})
|
||||
|
||||
default.register_fence("default:fence_aspen_wood", {
|
||||
description = "Aspen Fence",
|
||||
texture = "default_aspen_wood.png",
|
||||
material = "default:aspen_wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node("default:glass", {
|
||||
description = "Glass",
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue