Move nyancats into a separate mod
Nyancats are independent in the default mod. Nothing else uses them or their code. Separating it into a separate mod makes it easier for subgames to remove them. It also makes it easier for a mod to depend on nyancats, as lots of subgames don't have them. Default/mapgen.lua: Register biomes, ores and decorations in singlenode mapgen. These were never disabled anyway because singlenode was removed from the world creation menu.
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game_api.txt
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game_api.txt
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@ -250,6 +250,18 @@ Give Initial Stuff API
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^ str is a comma separated list of initial stuff
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^ Adds items to the list of items to be given
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Nyancat API
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-----------
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`nyancat.place(pos, facedir, length)`
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^ Place a cat at `pos` facing `facedir` with tail length `length`
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Only accepts facedir 0-3, if facedir > 3 then it will be interpreted as facedir = 0
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`nyancat.generate(minp, maxp, seed)`
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^ Called by `minetest.register_on_generated`. To disable nyancat generation,
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you can redefine nyancat.generate() to be an empty function
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TNT API
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----------
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