Move nyancats into a separate mod
Nyancats are independent in the default mod. Nothing else uses them or their code. Separating it into a separate mod makes it easier for subgames to remove them. It also makes it easier for a mod to depend on nyancats, as lots of subgames don't have them. Default/mapgen.lua: Register biomes, ores and decorations in singlenode mapgen. These were never disabled anyway because singlenode was removed from the world creation menu.
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13 changed files with 129 additions and 105 deletions
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@ -39,8 +39,6 @@ minetest.register_alias("locked_chest", "default:chest_locked")
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minetest.register_alias("cobble", "default:cobble")
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minetest.register_alias("mossycobble", "default:mossycobble")
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minetest.register_alias("steelblock", "default:steelblock")
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minetest.register_alias("nyancat", "default:nyancat")
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minetest.register_alias("nyancat_rainbow", "default:nyancat_rainbow")
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minetest.register_alias("sapling", "default:sapling")
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minetest.register_alias("apple", "default:apple")
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@ -77,4 +75,3 @@ minetest.register_alias("default:pinewood", "default:pine_wood")
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minetest.register_alias("default:ladder", "default:ladder_wood")
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minetest.register_alias("default:sign_wall", "default:sign_wall_wood")
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