Remove unused and clean up missused variable-value assignments.

* Unused variables
* Unused values (assigned to variables, but overwritten before use)
* Defining already defined variables instead of reassigning to them.
This commit is contained in:
Tim 2016-06-26 13:34:14 +02:00 committed by paramat
parent d7a7456007
commit 4473627de0
12 changed files with 22 additions and 31 deletions

View file

@ -176,8 +176,8 @@ function default.grow_tree(pos, is_apple_tree, bad)
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
{x = pos.x - 2, y = pos.y, z = pos.z - 2},
{x = pos.x + 2, y = pos.y + height + 1, z = pos.z + 2}
{x = x - 2, y = y, z = z - 2},
{x = x + 2, y = y + height + 1, z = z + 2}
)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
@ -211,8 +211,8 @@ function default.grow_jungle_tree(pos, bad)
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
{x = pos.x - 3, y = pos.y - 1, z = pos.z - 3},
{x = pos.x + 3, y = pos.y + height + 1, z = pos.z + 3}
{x = x - 3, y = y - 1, z = z - 3},
{x = x + 3, y = y + height + 1, z = z + 3}
)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
@ -331,7 +331,7 @@ function default.grow_pine_tree(pos, snow)
end
end
local dev = 2
dev = 2
for yy = my + 1, my + 2 do
for zz = z - dev, z + dev do
local vi = a:index(x - dev, yy, zz)