cherry-pick from github.com/minetest/minetest_game> Stairs: Add mossy cobble slab and stair

This commit is contained in:
Auke Kok 2016-05-30 12:03:55 -07:00 committed by tchncs
parent eff782c61f
commit 4c3b8376ab
3 changed files with 43 additions and 26 deletions

View file

@ -343,7 +343,7 @@ delivered with Minetest Game, to keep them compatible with other mods.
* Registers a stair. * Registers a stair.
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname" * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble" * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
* `groups`: see [Known damage and digging time defining groups] * `groups`: see [Known damage and digging time defining groups]
* `images`: see [Tile definition] * `images`: see [Tile definition]
* `description`: used for the description field in the stair's definition * `description`: used for the description field in the stair's definition

View file

@ -455,12 +455,18 @@ minetest.register_abm({
-- --
minetest.register_abm({ minetest.register_abm({
nodenames = {"default:cobble"}, nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble"},
neighbors = {"group:water"}, neighbors = {"group:water"},
interval = 16, interval = 16,
chance = 200, chance = 200,
catch_up = false, catch_up = false,
action = function(pos, node) action = function(pos, node)
if node.name == "default:cobble" then
minetest.set_node(pos, {name = "default:mossycobble"}) minetest.set_node(pos, {name = "default:mossycobble"})
elseif node.name == "stairs:slab_cobble" then
minetest.set_node(pos, {name = "stairs:slab_mossycobble", param2 = node.param2})
elseif node.name == "stairs:stair_cobble" then
minetest.set_node(pos, {name = "stairs:stair_mossycobble", param2 = node.param2})
end
end end
}) })

View file

@ -90,6 +90,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
}) })
end end
if recipeitem then
minetest.register_craft({ minetest.register_craft({
output = 'stairs:stair_' .. subname .. ' 6', output = 'stairs:stair_' .. subname .. ' 6',
recipe = { recipe = {
@ -109,6 +110,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
}, },
}) })
end end
end
-- Register slabs. -- Register slabs.
@ -221,6 +223,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
}) })
end end
if recipeitem then
minetest.register_craft({ minetest.register_craft({
output = 'stairs:slab_' .. subname .. ' 6', output = 'stairs:slab_' .. subname .. ' 6',
recipe = { recipe = {
@ -228,6 +231,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
}, },
}) })
end end
end
-- Optionally replace old "upside_down" nodes with new param2 versions. -- Optionally replace old "upside_down" nodes with new param2 versions.
@ -313,6 +317,13 @@ stairs.register_stair_and_slab("cobble", "default:cobble",
"Cobblestone Slab", "Cobblestone Slab",
default.node_sound_stone_defaults()) default.node_sound_stone_defaults())
stairs.register_stair_and_slab("mossycobble", nil,
{cracky = 3},
{"default_mossycobble.png"},
"Mossy Cobblestone Stair",
"Mossy Cobblestone Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("stonebrick", "default:stonebrick", stairs.register_stair_and_slab("stonebrick", "default:stonebrick",
{cracky = 3}, {cracky = 3},
{"default_stone_brick.png"}, {"default_stone_brick.png"},