hopefully readd submodule boats and farming
This commit is contained in:
parent
23544869e3
commit
77648aac8e
5 changed files with 3 additions and 614 deletions
2
.gitmodules
vendored
2
.gitmodules
vendored
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@ -1,6 +1,6 @@
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[submodule "mods/boats"]
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path = mods/boats
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url = https://github.com/tenplus1/boats.git
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url = https://git.tchncs.de/Illuna-Minetest/boats.git
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[submodule "mods/illuna"]
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path = mods/illuna
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url = https://git.tchncs.de/Illuna-Minetest/illuna.git
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1
mods/boats
Submodule
1
mods/boats
Submodule
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@ -0,0 +1 @@
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Subproject commit a7534e938834c1a0322e49df796f613ca1f55880
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@ -1,249 +0,0 @@
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--
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-- Helper functions
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--
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local function is_water(pos)
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local nn = minetest.get_node(pos).name
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return minetest.get_item_group(nn, "water") ~= 0
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end
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local function get_sign(i)
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if i == 0 then
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return 0
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else
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return i / math.abs(i)
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end
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end
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local function get_velocity(v, yaw, y)
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local x = -math.sin(yaw) * v
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local z = math.cos(yaw) * v
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return {x = x, y = y, z = z}
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end
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local function get_v(v)
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return math.sqrt(v.x ^ 2 + v.z ^ 2)
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end
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--
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-- Boat entity
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--
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local boat = {
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physical = true,
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-- Warning: Do not change the position of the collisionbox top surface,
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-- lowering it causes the boat to fall through the world if underwater
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collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
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visual = "mesh",
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mesh = "boats_boat.obj",
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textures = {"default_wood.png"},
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driver = nil,
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v = 0,
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last_v = 0,
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removed = false
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}
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function boat.on_rightclick(self, clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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local name = clicker:get_player_name()
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if self.driver and clicker == self.driver then
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self.driver = nil
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clicker:set_detach()
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default.player_attached[name] = false
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default.player_set_animation(clicker, "stand" , 30)
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local pos = clicker:getpos()
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pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
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minetest.after(0.1, function()
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clicker:setpos(pos)
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end)
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elseif not self.driver then
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local attach = clicker:get_attach()
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if attach and attach:get_luaentity() then
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local luaentity = attach:get_luaentity()
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if luaentity.driver then
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luaentity.driver = nil
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end
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clicker:set_detach()
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end
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self.driver = clicker
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clicker:set_attach(self.object, "",
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{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
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default.player_attached[name] = true
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minetest.after(0.2, function()
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default.player_set_animation(clicker, "sit" , 30)
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end)
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self.object:setyaw(clicker:get_look_yaw() - math.pi / 2)
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end
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end
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function boat.on_activate(self, staticdata, dtime_s)
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self.object:set_armor_groups({immortal = 1})
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if staticdata then
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self.v = tonumber(staticdata)
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end
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self.last_v = self.v
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end
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function boat.get_staticdata(self)
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return tostring(self.v)
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end
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function boat.on_punch(self, puncher)
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if not puncher or not puncher:is_player() or self.removed then
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return
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end
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if self.driver and puncher == self.driver then
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self.driver = nil
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puncher:set_detach()
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default.player_attached[puncher:get_player_name()] = false
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end
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if not self.driver then
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self.removed = true
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-- delay remove to ensure player is detached
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minetest.after(0.1, function()
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self.object:remove()
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end)
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if not minetest.setting_getbool("creative_mode") then
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local inv = puncher:get_inventory()
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if inv:room_for_item("main", "boats:boat") then
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inv:add_item("main", "boats:boat")
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else
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minetest.add_item(self.object:getpos(), "boats:boat")
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end
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end
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end
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end
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function boat.on_step(self, dtime)
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self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
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if self.driver then
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local ctrl = self.driver:get_player_control()
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local yaw = self.object:getyaw()
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if ctrl.up then
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self.v = self.v + 0.1
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elseif ctrl.down then
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self.v = self.v - 0.1
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end
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if ctrl.left then
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if self.v < 0 then
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self.object:setyaw(yaw - (1 + dtime) * 0.03)
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else
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self.object:setyaw(yaw + (1 + dtime) * 0.03)
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end
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elseif ctrl.right then
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if self.v < 0 then
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self.object:setyaw(yaw + (1 + dtime) * 0.03)
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else
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self.object:setyaw(yaw - (1 + dtime) * 0.03)
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end
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end
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end
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local velo = self.object:getvelocity()
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if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
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self.object:setpos(self.object:getpos())
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return
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end
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local s = get_sign(self.v)
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self.v = self.v - 0.02 * s
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if s ~= get_sign(self.v) then
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self.object:setvelocity({x = 0, y = 0, z = 0})
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self.v = 0
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return
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end
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if math.abs(self.v) > 5 then
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self.v = 5 * get_sign(self.v)
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end
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local p = self.object:getpos()
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p.y = p.y - 0.5
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local new_velo
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local new_acce = {x = 0, y = 0, z = 0}
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if not is_water(p) then
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local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
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if (not nodedef) or nodedef.walkable then
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self.v = 0
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new_acce = {x = 0, y = 1, z = 0}
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else
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new_acce = {x = 0, y = -9.8, z = 0}
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end
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new_velo = get_velocity(self.v, self.object:getyaw(),
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self.object:getvelocity().y)
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self.object:setpos(self.object:getpos())
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else
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p.y = p.y + 1
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if is_water(p) then
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local y = self.object:getvelocity().y
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if y >= 5 then
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y = 5
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elseif y < 0 then
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new_acce = {x = 0, y = 20, z = 0}
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else
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new_acce = {x = 0, y = 5, z = 0}
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end
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new_velo = get_velocity(self.v, self.object:getyaw(), y)
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self.object:setpos(self.object:getpos())
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else
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new_acce = {x = 0, y = 0, z = 0}
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if math.abs(self.object:getvelocity().y) < 1 then
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local pos = self.object:getpos()
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pos.y = math.floor(pos.y) + 0.5
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self.object:setpos(pos)
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new_velo = get_velocity(self.v, self.object:getyaw(), 0)
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else
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new_velo = get_velocity(self.v, self.object:getyaw(),
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self.object:getvelocity().y)
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self.object:setpos(self.object:getpos())
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end
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end
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end
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self.object:setvelocity(new_velo)
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self.object:setacceleration(new_acce)
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end
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minetest.register_entity("boats:boat", boat)
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minetest.register_craftitem("boats:boat", {
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description = "Boat",
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inventory_image = "boats_inventory.png",
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wield_image = "boats_wield.png",
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wield_scale = {x = 2, y = 2, z = 1},
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liquids_pointable = true,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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if not is_water(pointed_thing.under) then
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return itemstack
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end
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pointed_thing.under.y = pointed_thing.under.y + 0.5
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minetest.add_entity(pointed_thing.under, "boats:boat")
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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minetest.register_craft({
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output = "boats:boat",
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recipe = {
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{"", "", "" },
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{"group:wood", "", "group:wood"},
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{"group:wood", "group:wood", "group:wood"},
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},
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})
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1
mods/farming
Submodule
1
mods/farming
Submodule
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Subproject commit f93811a8ab8345e453b962620d997c736b02a8ff
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@ -1,364 +0,0 @@
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-- Wear out hoes, place soil
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-- TODO Ignore group:flower
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farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt then
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return
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end
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if pt.type ~= "node" then
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return
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end
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local under = minetest.get_node(pt.under)
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local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
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local above = minetest.get_node(p)
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name] then
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return
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end
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if not minetest.registered_nodes[above.name] then
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return
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end
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-- check if the node above the pointed thing is air
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if above.name ~= "air" then
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return
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end
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-- check if pointing at soil
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if minetest.get_item_group(under.name, "soil") ~= 1 then
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return
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end
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-- check if (wet) soil defined
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local regN = minetest.registered_nodes
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if regN[under.name].soil == nil or regN[under.name].soil.wet == nil or regN[under.name].soil.dry == nil then
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return
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end
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if minetest.is_protected(pt.under, user:get_player_name()) then
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minetest.record_protection_violation(pt.under, user:get_player_name())
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return
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end
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if minetest.is_protected(pt.above, user:get_player_name()) then
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minetest.record_protection_violation(pt.above, user:get_player_name())
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return
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end
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-- turn the node into soil, wear out item and play sound
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minetest.set_node(pt.under, {name = regN[under.name].soil.dry})
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minetest.sound_play("default_dig_crumbly", {
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pos = pt.under,
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gain = 0.5,
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})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/(uses-1))
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end
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return itemstack
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end
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-- Register new hoes
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farming.register_hoe = function(name, def)
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-- Check for : prefix (register new hoes in your mod's namespace)
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if name:sub(1,1) ~= ":" then
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name = ":" .. name
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end
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-- Check def table
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if def.description == nil then
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def.description = "Hoe"
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end
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if def.inventory_image == nil then
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def.inventory_image = "unknown_item.png"
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end
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if def.recipe == nil then
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def.recipe = {
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{"air","air",""},
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{"","group:stick",""},
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{"","group:stick",""}
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}
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end
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if def.max_uses == nil then
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def.max_uses = 30
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end
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-- Register the tool
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minetest.register_tool(name, {
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description = def.description,
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inventory_image = def.inventory_image,
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on_use = function(itemstack, user, pointed_thing)
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return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses)
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end
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})
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-- Register its recipe
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if def.material == nil then
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minetest.register_craft({
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output = name:sub(2),
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recipe = def.recipe
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})
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else
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minetest.register_craft({
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output = name:sub(2),
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recipe = {
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{def.material, def.material, ""},
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{"", "group:stick", ""},
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{"", "group:stick", ""}
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}
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})
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-- Reverse Recipe
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minetest.register_craft({
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output = name:sub(2),
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recipe = {
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{"", def.material, def.material},
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{"", "group:stick", ""},
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{"", "group:stick", ""}
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}
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})
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end
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end
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-- how often node timers for plants will tick, +/- some random value
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local function tick(pos)
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minetest.get_node_timer(pos):start(math.random(166, 286))
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end
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-- how often a growth failure tick is retried (e.g. too dark)
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local function tick_again(pos)
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minetest.get_node_timer(pos):start(math.random(40, 80))
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end
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-- Seed placement
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farming.place_seed = function(itemstack, placer, pointed_thing, plantname)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt then
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return itemstack
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end
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if pt.type ~= "node" then
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return itemstack
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end
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local under = minetest.get_node(pt.under)
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local above = minetest.get_node(pt.above)
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if minetest.is_protected(pt.under, placer:get_player_name()) then
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minetest.record_protection_violation(pt.under, placer:get_player_name())
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return
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end
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if minetest.is_protected(pt.above, placer:get_player_name()) then
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minetest.record_protection_violation(pt.above, placer:get_player_name())
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return
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end
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name] then
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return itemstack
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end
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if not minetest.registered_nodes[above.name] then
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return itemstack
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end
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-- check if pointing at the top of the node
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if pt.above.y ~= pt.under.y+1 then
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return itemstack
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end
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-- check if you can replace the node above the pointed node
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if not minetest.registered_nodes[above.name].buildable_to then
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return itemstack
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end
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-- check if pointing at soil
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if minetest.get_item_group(under.name, "soil") < 2 then
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return itemstack
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end
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-- add the node and remove 1 item from the itemstack
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minetest.add_node(pt.above, {name = plantname, param2 = 1})
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tick(pt.above)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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farming.grow_plant = function(pos, elapsed)
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local node = minetest.get_node(pos)
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local name = node.name
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local def = minetest.registered_nodes[name]
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if not def.next_plant then
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-- disable timer for fully grown plant
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return
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end
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-- grow seed
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if minetest.get_item_group(node.name, "seed") and def.fertility then
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local soil_node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
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if not soil_node then
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tick_again(pos)
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return
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end
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-- omitted is a check for light, we assume seeds can germinate in the dark.
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for _, v in pairs(def.fertility) do
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if minetest.get_item_group(soil_node.name, v) ~= 0 then
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minetest.swap_node(pos, {name = def.next_plant})
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if minetest.registered_nodes[def.next_plant].next_plant then
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tick(pos)
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return
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end
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end
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end
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return
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end
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-- check if on wet soil
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local below = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
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if minetest.get_item_group(below.name, "soil") < 3 then
|
||||
tick_again(pos)
|
||||
return
|
||||
end
|
||||
|
||||
-- check light
|
||||
local light = minetest.get_node_light(pos)
|
||||
if not light or light < def.minlight or light > def.maxlight then
|
||||
tick_again(pos)
|
||||
return
|
||||
end
|
||||
|
||||
-- grow
|
||||
minetest.swap_node(pos, {name = def.next_plant})
|
||||
|
||||
-- new timer needed?
|
||||
if minetest.registered_nodes[def.next_plant].next_plant then
|
||||
tick(pos)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- Register plants
|
||||
farming.register_plant = function(name, def)
|
||||
local mname = name:split(":")[1]
|
||||
local pname = name:split(":")[2]
|
||||
|
||||
-- Check def table
|
||||
if not def.description then
|
||||
def.description = "Seed"
|
||||
end
|
||||
if not def.inventory_image then
|
||||
def.inventory_image = "unknown_item.png"
|
||||
end
|
||||
if not def.steps then
|
||||
return nil
|
||||
end
|
||||
if not def.minlight then
|
||||
def.minlight = 1
|
||||
end
|
||||
if not def.maxlight then
|
||||
def.maxlight = 14
|
||||
end
|
||||
if not def.fertility then
|
||||
def.fertility = {}
|
||||
end
|
||||
|
||||
-- Register seed
|
||||
local lbm_nodes = {mname .. ":seed_" .. pname}
|
||||
local g = {seed = 1, snappy = 3, attached_node = 1}
|
||||
for k, v in pairs(def.fertility) do
|
||||
g[v] = 1
|
||||
end
|
||||
minetest.register_node(":" .. mname .. ":seed_" .. pname, {
|
||||
description = def.description,
|
||||
tiles = {def.inventory_image},
|
||||
inventory_image = def.inventory_image,
|
||||
wield_image = def.inventory_image,
|
||||
drawtype = "signlike",
|
||||
groups = g,
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
walkable = false,
|
||||
sunlight_propagates = true,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
||||
},
|
||||
fertility = def.fertility,
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
dug = {name = "default_grass_footstep", gain = 0.2},
|
||||
place = {name = "default_place_node", gain = 0.25},
|
||||
}),
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname)
|
||||
end,
|
||||
next_plant = mname .. ":" .. pname .. "_1",
|
||||
on_timer = farming.grow_plant,
|
||||
minlight = def.minlight,
|
||||
maxlight = def.maxlight,
|
||||
})
|
||||
|
||||
-- Register harvest
|
||||
minetest.register_craftitem(":" .. mname .. ":" .. pname, {
|
||||
description = pname:gsub("^%l", string.upper),
|
||||
inventory_image = mname .. "_" .. pname .. ".png",
|
||||
})
|
||||
|
||||
-- Register growing steps
|
||||
for i = 1, def.steps do
|
||||
local drop = {
|
||||
items = {
|
||||
{items = {mname .. ":" .. pname}, rarity = 9 - i},
|
||||
{items = {mname .. ":" .. pname}, rarity= 18 - i * 2},
|
||||
{items = {mname .. ":seed_" .. pname}, rarity = 9 - i},
|
||||
{items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2},
|
||||
}
|
||||
}
|
||||
local nodegroups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1}
|
||||
nodegroups[pname] = i
|
||||
|
||||
local next_plant = nil
|
||||
|
||||
if i < def.steps then
|
||||
next_plant = mname .. ":" .. pname .. "_" .. (i + 1)
|
||||
lbm_nodes[#lbm_nodes + 1] = mname .. ":" .. pname .. "_" .. i
|
||||
end
|
||||
|
||||
minetest.register_node(mname .. ":" .. pname .. "_" .. i, {
|
||||
drawtype = "plantlike",
|
||||
waving = 1,
|
||||
tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"},
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
drop = drop,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
||||
},
|
||||
groups = nodegroups,
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
next_plant = next_plant,
|
||||
on_timer = farming.grow_plant,
|
||||
minlight = def.minlight,
|
||||
maxlight = def.maxlight,
|
||||
})
|
||||
end
|
||||
|
||||
-- replacement LBM for pre-nodetimer plants
|
||||
minetest.register_lbm({
|
||||
name = ":" .. mname .. ":start_nodetimer_" .. pname,
|
||||
nodenames = lbm_nodes,
|
||||
action = function(pos, node)
|
||||
tick_again(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
-- Return
|
||||
local r = {
|
||||
seed = mname .. ":seed_" .. pname,
|
||||
harvest = mname .. ":" .. pname
|
||||
}
|
||||
return r
|
||||
end
|
Loading…
Add table
Add a link
Reference in a new issue