Player API: Integrate settable player step height
Split some long lines. Some nearby code cleanup.
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3 changed files with 22 additions and 12 deletions
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@ -44,15 +44,17 @@ function player_api.set_model(player, model_name)
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mesh = model_name,
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textures = player_textures[name] or model.textures,
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visual = "mesh",
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visual_size = model.visual_size or {x=1, y=1},
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visual_size = model.visual_size or {x = 1, y = 1},
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collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3},
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stepheight = model.stepheight or 0.6,
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})
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player_api.set_animation(player, "stand")
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else
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player:set_properties({
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textures = { "player.png", "player_back.png", },
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textures = {"player.png", "player_back.png"},
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visual = "upright_sprite",
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3},
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stepheight = 0.6,
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})
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end
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player_model[name] = model_name
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