Move hotbar code/textures, and damage sound, from player_api to default

These are unrelated to the Player API and player object.
All other GUI/HUD code and textures are in default.
All other engine hardcoded sounds are in default.
The player_api mod is highly likely to be used unchanged in new games,
so logical grouping of content will help the creation of new games.
This commit is contained in:
Paramat 2019-10-18 02:43:06 +01:00 committed by GitHub
parent 7c1fd9c24e
commit 7caa5d36f2
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 16 additions and 44 deletions

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@ -123,6 +123,8 @@ paramat (CC BY-SA 3.0):
default_fence_rail_junglewood
default_fence_rail_pine_wood
default_fence_rail_wood -- Derived from a texture by BlockMen (CC BY-SA 3.0)
gui_hotbar.png
gui_hotbar_selected.png
TumeniNodes (CC BY-SA 3.0):
default_desert_cobble.png -- Derived from a texture by brunob.santos (CC BY-SA 3.0)
@ -150,7 +152,10 @@ BlockMen (CC BY-SA 3.0):
default_mineral_mese.png
default_meselamp.png
bubble.png
gui_*.png
gui_formbg.png
gui_furnace_arrow_bg.png
gui_furnace_arrow_fg.png
gui_hb_bg.png
sofar (CC BY-SA 3.0):
default_aspen_sapling
@ -330,6 +335,10 @@ http://freesound.org/people/Ryding/sounds/94337/
Ferk (CC0 1.0):
default_item_smoke.ogg, based on a sound by http://opengameart.org/users/bart
sonictechtonic (CC BY 3.0):
https://www.freesound.org/people/sonictechtonic/sounds/241872/
player_damage.ogg
Models
------