Consolidate ABMs
Spread ABM intervals evenly across 1 to 16 seconds 16s ensures no nodes are missed when player walks past Adjust chance values to compensate, for identical action rates Combine lavacooling ABMs into one, return to chance = 1 Grass growth: add 'neighbors = "air"' to avoid processing the thousands of underground dirt nodes Grass death: Reduce action rate to that of grass growth Fire: Use chance = 1 for flame extinguishing and flame removal when mod is disabled
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6 changed files with 28 additions and 40 deletions
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@ -170,7 +170,7 @@ minetest.register_abm({
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nodenames = {"fire:basic_flame", "fire:permanent_flame"},
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neighbors = {"group:puts_out_fire"},
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interval = 3,
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chance = 2,
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chance = 1,
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catch_up = false,
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action = function(p0, node, _, _)
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minetest.remove_node(p0)
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@ -189,7 +189,7 @@ if minetest.setting_getbool("disable_fire") then
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minetest.register_abm({
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nodenames = {"fire:basic_flame"},
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interval = 7,
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chance = 2,
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chance = 1,
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catch_up = false,
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action = function(p0, node, _, _)
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minetest.remove_node(p0)
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