fix mergeconflicts
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commit
8a3f06a18f
47 changed files with 1139 additions and 330 deletions
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@ -667,7 +667,7 @@ function doors.register_trapdoor(name, def)
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end
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doors.register_trapdoor("doors:trapdoor", {
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description = "Trapdoor",
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description = "Wooden Trapdoor",
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inventory_image = "doors_trapdoor.png",
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wield_image = "doors_trapdoor.png",
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tile_front = "doors_trapdoor.png",
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@ -712,7 +712,7 @@ function doors.register_fencegate(name, def)
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local fence = {
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description = def.description,
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drawtype = "mesh",
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tiles = {def.texture},
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tiles = {},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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@ -734,6 +734,16 @@ function doors.register_fencegate(name, def)
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},
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}
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if type(def.texture) == "string" then
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fence.tiles[1] = {name = def.texture, backface_culling = true}
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elseif def.texture.backface_culling == nil then
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fence.tiles[1] = table.copy(def.texture)
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fence.tiles[1].backface_culling = true
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else
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fence.tiles[1] = def.texture
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end
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if not fence.sounds then
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fence.sounds = default.node_sound_wood_defaults()
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end
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@ -773,35 +783,35 @@ function doors.register_fencegate(name, def)
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end
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doors.register_fencegate("doors:gate_wood", {
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description = "Wooden Fence Gate",
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description = "Apple Wood Fence Gate",
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texture = "default_wood.png",
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material = "default:wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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})
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doors.register_fencegate("doors:gate_acacia_wood", {
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description = "Acacia Fence Gate",
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description = "Acacia Wood Fence Gate",
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texture = "default_acacia_wood.png",
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material = "default:acacia_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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})
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doors.register_fencegate("doors:gate_junglewood", {
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description = "Junglewood Fence Gate",
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description = "Jungle Wood Fence Gate",
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texture = "default_junglewood.png",
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material = "default:junglewood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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})
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doors.register_fencegate("doors:gate_pine_wood", {
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description = "Pine Fence Gate",
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description = "Pine Wood Fence Gate",
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texture = "default_pine_wood.png",
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material = "default:pine_wood",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
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})
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doors.register_fencegate("doors:gate_aspen_wood", {
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description = "Aspen Fence Gate",
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description = "Aspen Wood Fence Gate",
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texture = "default_aspen_wood.png",
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material = "default:aspen_wood",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
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