fix mergeconflicts
This commit is contained in:
commit
9052d3ae14
98 changed files with 2574 additions and 582 deletions
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@ -107,6 +107,10 @@ default:steelblock
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default:stone_with_copper
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default:copperblock
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default:stone_with_tin
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default:tinblock
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default:bronzeblock
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default:stone_with_gold
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@ -140,8 +144,10 @@ default:dry_grass_5
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default:bush_stem
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default:bush_leaves
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default:bush_sapling
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default:acacia_bush_stem
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default:acacia_bush_leaves
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default:acacia_bush_sapling
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Corals
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------
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@ -457,7 +463,7 @@ minetest.register_node("default:dirt_with_snow", {
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tiles = {"default_snow.png", "default_dirt.png",
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{name = "default_dirt.png^default_snow_side.png",
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tileable_vertical = false}},
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groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1, snowy = 1},
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groups = {crumbly = 3, spreading_dirt_type = 1, snowy = 1},
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drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_snow_footstep", gain = 0.15},
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@ -1067,6 +1073,24 @@ minetest.register_node("default:copperblock", {
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sounds = default.node_sound_metal_defaults(),
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})
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minetest.register_node("default:stone_with_tin", {
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description = "Tin Ore",
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tiles = {"default_stone.png^default_mineral_tin.png"},
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groups = {cracky = 2},
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drop = "default:tin_lump",
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("default:tinblock", {
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description = "Tin Block",
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tiles = {"default_tin_block.png"},
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is_ground_content = false,
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groups = {cracky = 1, level = 2},
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sounds = default.node_sound_metal_defaults(),
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})
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minetest.register_node("default:bronzeblock", {
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description = "Bronze Block",
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tiles = {"default_bronze_block.png"},
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@ -1202,7 +1226,7 @@ minetest.register_node("default:junglegrass", {
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, flammable = 1},
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groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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@ -1328,7 +1352,7 @@ minetest.register_node("default:bush_stem", {
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sounds = default.node_sound_wood_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.54, 7 / 16},
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fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
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},
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})
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@ -1339,11 +1363,53 @@ minetest.register_node("default:bush_leaves", {
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tiles = {"default_leaves_simple.png"},
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paramtype = "light",
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groups = {snappy = 3, flammable = 2, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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{items = {"default:bush_sapling"}, rarity = 5},
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{items = {"default:bush_leaves"}}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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minetest.register_node("default:bush_sapling", {
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description = "Bush Sapling",
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drawtype = "plantlike",
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tiles = {"default_bush_sapling.png"},
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inventory_image = "default_bush_sapling.png",
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wield_image = "default_bush_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = default.grow_sapling,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(1200, 2400))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"default:bush_sapling",
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-- minp, maxp to be checked, relative to sapling pos
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{x = -1, y = 0, z = -1},
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{x = 1, y = 1, z = 1},
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-- maximum interval of interior volume check
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2)
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return itemstack
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end,
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})
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minetest.register_node("default:acacia_bush_stem", {
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description = "Acacia Bush Stem",
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drawtype = "plantlike",
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@ -1357,7 +1423,7 @@ minetest.register_node("default:acacia_bush_stem", {
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sounds = default.node_sound_wood_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.54, 7 / 16},
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fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
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},
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})
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@ -1368,11 +1434,53 @@ minetest.register_node("default:acacia_bush_leaves", {
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tiles = {"default_acacia_leaves_simple.png"},
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paramtype = "light",
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groups = {snappy = 3, flammable = 2, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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{items = {"default:acacia_bush_sapling"}, rarity = 5},
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{items = {"default:acacia_bush_leaves"}}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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minetest.register_node("default:acacia_bush_sapling", {
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description = "Acacia Bush Sapling",
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drawtype = "plantlike",
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tiles = {"default_acacia_bush_sapling.png"},
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inventory_image = "default_acacia_bush_sapling.png",
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wield_image = "default_acacia_bush_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = default.grow_sapling,
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selection_box = {
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type = "fixed",
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fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 2 / 16, 3 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(1200, 2400))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"default:acacia_bush_sapling",
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-- minp, maxp to be checked, relative to sapling pos
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{x = -1, y = 0, z = -1},
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{x = 1, y = 1, z = 1},
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-- maximum interval of interior volume check
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2)
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return itemstack
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end,
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})
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--
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-- Corals
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@ -1690,19 +1798,7 @@ minetest.register_node("default:lava_flowing", {
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-- Tools / "Advanced" crafting / Non-"natural"
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--
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local chest_formspec =
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"size[8,9]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[current_name;main;0,0.3;8,4;]" ..
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"list[current_player;main;0,4.85;8,1;]" ..
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"list[current_player;main;0,6.08;8,3;8]" ..
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"listring[current_name;main]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
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local function get_locked_chest_formspec(pos)
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local function get_chest_formspec(pos)
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local spos = pos.x .. "," .. pos.y .. "," .. pos.z
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local formspec =
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"size[8,9]" ..
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@ -1715,162 +1811,287 @@ local function get_locked_chest_formspec(pos)
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"listring[nodemeta:" .. spos .. ";main]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
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return formspec
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return formspec
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end
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minetest.register_node("default:chest", {
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description = "Chest",
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tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
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paramtype2 = "facedir",
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groups = {choppy = 2, oddly_breakable_by_hand = 2},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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local function chest_lid_obstructed(pos)
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local above = { x = pos.x, y = pos.y + 1, z = pos.z }
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local def = minetest.registered_nodes[minetest.get_node(above).name]
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-- allow ladders, signs, wallmounted things and torches to not obstruct
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if def.drawtype == "airlike" or
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def.drawtype == "signlike" or
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def.drawtype == "torchlike" or
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(def.drawtype == "nodebox" and def.paramtype2 == "wallmounted") then
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return false
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end
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return true
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end
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", chest_formspec)
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index,
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local open_chests = {}
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "default:chest" then
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return
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end
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if not player or not fields.quit then
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return
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end
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local pn = player:get_player_name()
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if not open_chests[pn] then
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return
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end
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local pos = open_chests[pn].pos
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local sound = open_chests[pn].sound
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local swap = open_chests[pn].swap
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local node = minetest.get_node(pos)
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open_chests[pn] = nil
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for k, v in pairs(open_chests) do
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if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
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return true
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end
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end
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minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap,
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param2 = node.param2 })
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minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
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return true
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end)
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function default.register_chest(name, d)
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local def = table.copy(d)
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def.drawtype = "mesh"
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def.visual = "mesh"
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def.paramtype = "light"
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def.paramtype2 = "facedir"
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def.legacy_facedir_simple = true
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def.is_ground_content = false
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if def.protected then
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def.on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Locked Chest")
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meta:set_string("owner", "")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end
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def.after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", "Locked Chest (owned by " ..
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meta:get_string("owner") .. ")")
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end
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def.can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main") and
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default.can_interact_with_node(player, pos)
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end
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def.allow_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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if not default.can_interact_with_node(player, pos) then
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return 0
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end
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return count
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end
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def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if not default.can_interact_with_node(player, pos) then
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return 0
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end
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return stack:get_count()
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end
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def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if not default.can_interact_with_node(player, pos) then
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return 0
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end
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return stack:get_count()
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end
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def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if not default.can_interact_with_node(clicker, pos) then
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return itemstack
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end
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minetest.sound_play(def.sound_open, {gain = 0.3,
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pos = pos, max_hear_distance = 10})
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if not chest_lid_obstructed(pos) then
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minetest.swap_node(pos,
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{ name = "default:" .. name .. "_open",
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param2 = node.param2 })
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end
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minetest.after(0.2, minetest.show_formspec,
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clicker:get_player_name(),
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"default:chest", get_chest_formspec(pos))
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open_chests[clicker:get_player_name()] = { pos = pos,
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sound = def.sound_close, swap = name }
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end
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def.on_blast = function() end
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def.on_key_use = function(pos, player)
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local secret = minetest.get_meta(pos):get_string("key_lock_secret")
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local itemstack = player:get_wielded_item()
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local key_meta = itemstack:get_meta()
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if key_meta:get_string("secret") == "" then
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key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
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itemstack:set_metadata("")
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end
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if secret ~= key_meta:get_string("secret") then
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return
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end
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minetest.show_formspec(
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player:get_player_name(),
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"default:chest_locked",
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get_chest_formspec(pos)
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)
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end
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def.on_skeleton_key_use = function(pos, player, newsecret)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local pn = player:get_player_name()
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-- verify placer is owner of lockable chest
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if owner ~= pn then
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minetest.record_protection_violation(pos, pn)
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minetest.chat_send_player(pn, "You do not own this chest.")
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return nil
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end
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local secret = meta:get_string("key_lock_secret")
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if secret == "" then
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secret = newsecret
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meta:set_string("key_lock_secret", secret)
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end
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return secret, "a locked chest", owner
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end
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else
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def.on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end
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def.can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end
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def.on_rightclick = function(pos, node, clicker)
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minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
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max_hear_distance = 10})
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if not chest_lid_obstructed(pos) then
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minetest.swap_node(pos, {
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name = "default:" .. name .. "_open",
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param2 = node.param2 })
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end
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minetest.after(0.2, minetest.show_formspec,
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clicker:get_player_name(),
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"default:chest", get_chest_formspec(pos))
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open_chests[clicker:get_player_name()] = { pos = pos,
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sound = def.sound_close, swap = name }
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end
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end
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def.on_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff in chest at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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end
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def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves " .. stack:get_name() ..
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" to chest at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
end
|
||||
def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" takes " .. stack:get_name() ..
|
||||
" from chest at " .. minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_blast = function(pos)
|
||||
end
|
||||
def.on_blast = function(pos)
|
||||
local drops = {}
|
||||
default.get_inventory_drops(pos, "main", drops)
|
||||
drops[#drops+1] = "default:chest"
|
||||
minetest.remove_node(pos)
|
||||
return drops
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_node("default:chest_locked", {
|
||||
description = "Locked Chest",
|
||||
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
|
||||
"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2},
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
local def_opened = table.copy(def)
|
||||
local def_closed = table.copy(def)
|
||||
|
||||
def_opened.mesh = "chest_open.obj"
|
||||
def_opened.drop = "default:" .. name
|
||||
def_opened.groups.not_in_creative_inventory = 1
|
||||
def_opened.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 },
|
||||
}
|
||||
def_opened.can_dig = function()
|
||||
return false
|
||||
end
|
||||
|
||||
def_closed.mesh = nil
|
||||
def_closed.drawtype = nil
|
||||
def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal"
|
||||
def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh
|
||||
def_closed.tiles[3] = def.tiles[3].."^[transformFX"
|
||||
|
||||
minetest.register_node("default:" .. name, def_closed)
|
||||
minetest.register_node("default:" .. name .. "_open", def_opened)
|
||||
|
||||
-- convert old chests to this new variant
|
||||
minetest.register_lbm({
|
||||
label = "update chests to opening chests",
|
||||
name = "default:upgrade_" .. name .. "_v2",
|
||||
nodenames = {"default:" .. name},
|
||||
action = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", nil)
|
||||
local inv = meta:get_inventory()
|
||||
local list = inv:get_list("default:chest")
|
||||
if list then
|
||||
inv:set_size("main", 8*4)
|
||||
inv:set_list("main", list)
|
||||
inv:set_list("default:chest", nil)
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
default.register_chest("chest", {
|
||||
description = "Chest",
|
||||
tiles = {
|
||||
"default_chest_top.png",
|
||||
"default_chest_top.png",
|
||||
"default_chest_side.png",
|
||||
"default_chest_side.png",
|
||||
"default_chest_front.png",
|
||||
"default_chest_inside.png"
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("owner", placer:get_player_name() or "")
|
||||
meta:set_string("infotext", "Locked Chest (owned by " ..
|
||||
meta:get_string("owner") .. ")")
|
||||
end,
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("owner", "")
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 8 * 4)
|
||||
end,
|
||||
can_dig = function(pos,player)
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("main") and default.can_interact_with_node(player, pos)
|
||||
end,
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index,
|
||||
to_list, to_index, count, player)
|
||||
if not default.can_interact_with_node(player, pos) then
|
||||
return 0
|
||||
end
|
||||
return count
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
if not default.can_interact_with_node(player, pos) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
if not default.can_interact_with_node(player, pos) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" moves " .. stack:get_name() ..
|
||||
" to locked chest at " .. minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" takes " .. stack:get_name() ..
|
||||
" from locked chest at " .. minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
if default.can_interact_with_node(clicker, pos) then
|
||||
minetest.show_formspec(
|
||||
clicker:get_player_name(),
|
||||
"default:chest_locked",
|
||||
get_locked_chest_formspec(pos)
|
||||
)
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
on_blast = function() end,
|
||||
on_key_use = function(pos, player)
|
||||
local secret = minetest.get_meta(pos):get_string("key_lock_secret")
|
||||
local itemstack = player:get_wielded_item()
|
||||
local key_meta = itemstack:get_meta()
|
||||
|
||||
if key_meta:get_string("secret") == "" then
|
||||
key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
|
||||
end
|
||||
|
||||
if secret ~= key_meta:get_string("secret") then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.show_formspec(
|
||||
player:get_player_name(),
|
||||
"default:chest_locked",
|
||||
get_locked_chest_formspec(pos)
|
||||
)
|
||||
end,
|
||||
on_skeleton_key_use = function(pos, player, newsecret)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
local name = player:get_player_name()
|
||||
|
||||
-- verify placer is owner of lockable chest
|
||||
if owner ~= name then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
minetest.chat_send_player(name, "You do not own this chest.")
|
||||
return nil
|
||||
end
|
||||
|
||||
local secret = meta:get_string("key_lock_secret")
|
||||
if secret == "" then
|
||||
secret = newsecret
|
||||
meta:set_string("key_lock_secret", secret)
|
||||
end
|
||||
|
||||
return secret, "a locked chest", owner
|
||||
end,
|
||||
sound_open = "default_chest_open",
|
||||
sound_close = "default_chest_close",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2},
|
||||
})
|
||||
|
||||
default.register_chest("chest_locked", {
|
||||
description = "Locked Chest",
|
||||
tiles = {
|
||||
"default_chest_top.png",
|
||||
"default_chest_top.png",
|
||||
"default_chest_side.png",
|
||||
"default_chest_side.png",
|
||||
"default_chest_lock.png",
|
||||
"default_chest_inside.png"
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
sound_open = "default_chest_open",
|
||||
sound_close = "default_chest_close",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2},
|
||||
protected = true,
|
||||
})
|
||||
|
||||
local bookshelf_formspec =
|
||||
"size[8,7;]" ..
|
||||
|
@ -2109,6 +2330,7 @@ minetest.register_node("default:glass", {
|
|||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"default_glass.png", "default_glass_detail.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "glasslikeliquidlevel",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
|
@ -2120,6 +2342,7 @@ minetest.register_node("default:obsidian_glass", {
|
|||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "glasslikeliquidlevel",
|
||||
is_ground_content = false,
|
||||
sunlight_propagates = true,
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
|
@ -2234,7 +2457,7 @@ default.register_leafdecay({
|
|||
default.register_leafdecay({
|
||||
trunks = {"default:aspen_tree"},
|
||||
leaves = {"default:aspen_leaves"},
|
||||
radius = 2,
|
||||
radius = 3,
|
||||
})
|
||||
|
||||
default.register_leafdecay({
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue