fix mergeconflicts

This commit is contained in:
Milan* 2017-05-22 09:30:22 +02:00
commit 9052d3ae14
98 changed files with 2574 additions and 582 deletions

View file

@ -8,6 +8,7 @@ read_globals = {
"vector", "vector",
"VoxelManip", "VoxelArea", "VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack", "PseudoRandom", "ItemStack",
"Settings",
"unpack", "unpack",
-- Silence "accessing undefined field copy of global table". -- Silence "accessing undefined field copy of global table".
table = { fields = { "copy" } } table = { fields = { "copy" } }

View file

@ -282,18 +282,6 @@ Give Initial Stuff API
^ str is a comma separated list of initial stuff ^ str is a comma separated list of initial stuff
^ Adds items to the list of items to be given ^ Adds items to the list of items to be given
Nyancat API
-----------
`nyancat.place(pos, facedir, length)`
^ Place a cat at `pos` facing `facedir` with tail length `length`
Only accepts facedir 0-3, if facedir > 3 then it will be interpreted as facedir = 0
`nyancat.generate(minp, maxp, seed)`
^ Called by `minetest.register_on_generated`. To disable nyancat generation,
you can redefine nyancat.generate() to be an empty function
TNT API TNT API
---------- ----------
@ -324,8 +312,10 @@ TNT API
`tnt.burn(position, [nodename])` `tnt.burn(position, [nodename])`
^ Ignite TNT at position, nodename isn't required unless already known. ^ Ignite node at position, triggering its `on_ignite` callback (see fire mod).
If no such callback exists, fallback to turn tnt group nodes to their
"_burning" variant.
nodename isn't required unless already known.
To make dropping items from node inventories easier, you can use the To make dropping items from node inventories easier, you can use the
following helper function from 'default': following helper function from 'default':
@ -778,14 +768,20 @@ Trees
* `default.grow_new_pine_tree(pos)` * `default.grow_new_pine_tree(pos)`
* Grows a new design pine tree at pos * Grows a new design pine tree at pos
* `default.grow_new_snowy_pine_tree(pos)`
* Grows a new design snowy pine tree at pos
* `default.grow_new_acacia_tree(pos)` * `default.grow_new_acacia_tree(pos)`
* Grows a new design acacia tree at pos * Grows a new design acacia tree at pos
* `default.grow_new_aspen_tree(pos)` * `default.grow_new_aspen_tree(pos)`
* Grows a new design aspen tree at pos * Grows a new design aspen tree at pos
* `default.grow_new_snowy_pine_tree(pos)` * `default.grow_bush(pos)`
* Grows a new design snowy pine tree at pos * Grows a bush at pos
* `default.grow_acacia_bush(pos)`
* Grows an acaia bush at pos
Carts Carts
----- -----

View file

@ -27,6 +27,9 @@
# Enable flame sound. # Enable flame sound.
#flame_sound = true #flame_sound = true
# Whether lavacooling should be enabled.
#enable_lavacooling = true
# Whether the stuff in initial_stuff should be given to new players # Whether the stuff in initial_stuff should be given to new players
#give_initial_stuff = false #give_initial_stuff = false
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99 #initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99

View file

@ -89,7 +89,8 @@ function beds.register_bed(name, def)
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir}) minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
minetest.set_node(botpos, {name = name .. "_top", param2 = dir}) minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
if not minetest.setting_getbool("creative_mode") then if not (creative and creative.is_enabled_for
and creative.is_enabled_for(placer:get_player_name())) then
itemstack:take_item() itemstack:take_item()
end end
return itemstack return itemstack

15
mods/boats/README.txt Normal file
View file

@ -0,0 +1,15 @@
Minetest Game mod: boats
========================
See license.txt for license information.
Authors of source code
----------------------
Originally by PilzAdam (MIT)
Various Minetest developers and contributors (MIT)
Authors of media (textures and model)
-------------------------------------
Textures: Zeg9 (CC BY-SA 3.0)
Model: thetoon and Zeg9 (CC BY-SA 3.0),
modified by PavelS(SokolovPavel) (CC BY-SA 3.0),
modified by sofar (CC BY-SA 3.0)

271
mods/boats/init.lua Normal file
View file

@ -0,0 +1,271 @@
--
-- Helper functions
--
local function is_water(pos)
local nn = minetest.get_node(pos).name
return minetest.get_item_group(nn, "water") ~= 0
end
local function get_sign(i)
if i == 0 then
return 0
else
return i / math.abs(i)
end
end
local function get_velocity(v, yaw, y)
local x = -math.sin(yaw) * v
local z = math.cos(yaw) * v
return {x = x, y = y, z = z}
end
local function get_v(v)
return math.sqrt(v.x ^ 2 + v.z ^ 2)
end
--
-- Boat entity
--
local boat = {
physical = true,
-- Warning: Do not change the position of the collisionbox top surface,
-- lowering it causes the boat to fall through the world if underwater
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
visual = "mesh",
mesh = "boats_boat.obj",
textures = {"default_wood.png"},
driver = nil,
v = 0,
last_v = 0,
removed = false
}
function boat.on_rightclick(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local name = clicker:get_player_name()
if self.driver and clicker == self.driver then
self.driver = nil
clicker:set_detach()
default.player_attached[name] = false
default.player_set_animation(clicker, "stand" , 30)
local pos = clicker:getpos()
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
minetest.after(0.1, function()
clicker:setpos(pos)
end)
elseif not self.driver then
local attach = clicker:get_attach()
if attach and attach:get_luaentity() then
local luaentity = attach:get_luaentity()
if luaentity.driver then
luaentity.driver = nil
end
clicker:set_detach()
end
self.driver = clicker
clicker:set_attach(self.object, "",
{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
default.player_attached[name] = true
minetest.after(0.2, function()
default.player_set_animation(clicker, "sit" , 30)
end)
clicker:set_look_horizontal(self.object:getyaw())
end
end
function boat.on_activate(self, staticdata, dtime_s)
self.object:set_armor_groups({immortal = 1})
if staticdata then
self.v = tonumber(staticdata)
end
self.last_v = self.v
end
function boat.get_staticdata(self)
return tostring(self.v)
end
function boat.on_punch(self, puncher)
if not puncher or not puncher:is_player() or self.removed then
return
end
if self.driver and puncher == self.driver then
self.driver = nil
puncher:set_detach()
default.player_attached[puncher:get_player_name()] = false
end
if not self.driver then
self.removed = true
local inv = puncher:get_inventory()
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(puncher:get_player_name()))
or not inv:contains_item("main", "boats:boat") then
local leftover = inv:add_item("main", "boats:boat")
-- if no room in inventory add a replacement boat to the world
if not leftover:is_empty() then
minetest.add_item(self.object:getpos(), leftover)
end
end
-- delay remove to ensure player is detached
minetest.after(0.1, function()
self.object:remove()
end)
end
end
function boat.on_step(self, dtime)
self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
if self.driver then
local ctrl = self.driver:get_player_control()
local yaw = self.object:getyaw()
if ctrl.up then
self.v = self.v + 0.1
elseif ctrl.down then
self.v = self.v - 0.1
end
if ctrl.left then
if self.v < 0 then
self.object:setyaw(yaw - (1 + dtime) * 0.03)
else
self.object:setyaw(yaw + (1 + dtime) * 0.03)
end
elseif ctrl.right then
if self.v < 0 then
self.object:setyaw(yaw + (1 + dtime) * 0.03)
else
self.object:setyaw(yaw - (1 + dtime) * 0.03)
end
end
end
local velo = self.object:getvelocity()
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
self.object:setpos(self.object:getpos())
return
end
local s = get_sign(self.v)
self.v = self.v - 0.02 * s
if s ~= get_sign(self.v) then
self.object:setvelocity({x = 0, y = 0, z = 0})
self.v = 0
return
end
if math.abs(self.v) > 5 then
self.v = 5 * get_sign(self.v)
end
local p = self.object:getpos()
p.y = p.y - 0.5
local new_velo
local new_acce = {x = 0, y = 0, z = 0}
if not is_water(p) then
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
if (not nodedef) or nodedef.walkable then
self.v = 0
new_acce = {x = 0, y = 1, z = 0}
else
new_acce = {x = 0, y = -9.8, z = 0}
end
new_velo = get_velocity(self.v, self.object:getyaw(),
self.object:getvelocity().y)
self.object:setpos(self.object:getpos())
else
p.y = p.y + 1
if is_water(p) then
local y = self.object:getvelocity().y
if y >= 5 then
y = 5
elseif y < 0 then
new_acce = {x = 0, y = 20, z = 0}
else
new_acce = {x = 0, y = 5, z = 0}
end
new_velo = get_velocity(self.v, self.object:getyaw(), y)
self.object:setpos(self.object:getpos())
else
new_acce = {x = 0, y = 0, z = 0}
if math.abs(self.object:getvelocity().y) < 1 then
local pos = self.object:getpos()
pos.y = math.floor(pos.y) + 0.5
self.object:setpos(pos)
new_velo = get_velocity(self.v, self.object:getyaw(), 0)
else
new_velo = get_velocity(self.v, self.object:getyaw(),
self.object:getvelocity().y)
self.object:setpos(self.object:getpos())
end
end
end
self.object:setvelocity(new_velo)
self.object:setacceleration(new_acce)
end
minetest.register_entity("boats:boat", boat)
minetest.register_craftitem("boats:boat", {
description = "Boat",
inventory_image = "boats_inventory.png",
wield_image = "boats_wield.png",
wield_scale = {x = 2, y = 2, z = 1},
liquids_pointable = true,
groups = {flammable = 2},
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
if udef and udef.on_rightclick and
not (placer and placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
if pointed_thing.type ~= "node" then
return itemstack
end
if not is_water(pointed_thing.under) then
return itemstack
end
pointed_thing.under.y = pointed_thing.under.y + 0.5
boat = minetest.add_entity(pointed_thing.under, "boats:boat")
if boat then
boat:setyaw(placer:get_look_horizontal())
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(placer:get_player_name())) then
itemstack:take_item()
end
end
return itemstack
end,
})
minetest.register_craft({
output = "boats:boat",
recipe = {
{"", "", "" },
{"group:wood", "", "group:wood"},
{"group:wood", "group:wood", "group:wood"},
},
})
minetest.register_craft({
type = "fuel",
recipe = "boats:boat",
burntime = 20,
})

View file

@ -1,25 +1,38 @@
License of source code License of source code
---------------------- ----------------------
GNU Lesser General Public License, version 2.1 The MIT License (MIT)
Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com> Copyright (C) 2012-2016 PilzAdam
Copyright (C) 2012-2016 Various Minetest developers and contributors Copyright (C) 2012-2016 Various Minetest developers and contributors
This program is free software; you can redistribute it and/or modify it under the terms Permission is hereby granted, free of charge, to any person obtaining a copy of this
of the GNU Lesser General Public License as published by the Free Software Foundation; software and associated documentation files (the "Software"), to deal in the Software
either version 2.1 of the License, or (at your option) any later version. without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; The above copyright notice and this permission notice shall be included in all copies or
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. substantial portions of the Software.
See the GNU Lesser General Public License for more details:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
Licenses of media (textures) Licenses of media (textures and model)
---------------------------- --------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2012-2016 VanessaE Copyright (C) 2012-2016 Zeg9
Copyright (C) 2012-2016 thetoon
Copyright (C) 2012-2016 PavelS(SokolovPavel)
Copyright (C) 2016 sofar (sofar@foo-projects.org)
You are free to: You are free to:
Share — copy and redistribute the material in any medium or format. Share — copy and redistribute the material in any medium or format.

View file

@ -0,0 +1,358 @@
# Blender v2.76 (sub 11) OBJ File: 'boat.blend'
# www.blender.org
mtllib boat.mtl
o boats_boat
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g boats_boat_boats_boat_None
usemtl None
s off
f 41/1/1 27/2/1 43/3/1
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f 4/15/5 20/33/5 17/34/5
f 72/35/3 64/36/3 63/37/3
f 13/8/5 7/38/5 16/7/5
f 23/39/6 47/11/6 44/9/6
f 68/40/7 70/41/7 69/42/7
f 80/43/8 40/10/8 30/11/8
f 3/15/1 1/32/1 4/30/1
f 20/44/2 18/27/2 17/45/2
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f 31/43/1 54/47/1 52/48/1
f 22/47/5 14/43/5 15/48/5
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@ -167,7 +167,8 @@ minetest.register_on_dieplayer(function(player)
end end
-- return if keep inventory set or in creative mode -- return if keep inventory set or in creative mode
if bones_mode == "keep" or minetest.setting_getbool("creative_mode") then if bones_mode == "keep" or (creative and creative.is_enabled_for
and creative.is_enabled_for(player:get_player_name())) then
return return
end end

View file

@ -92,7 +92,8 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities,
end end
-- Pick up cart -- Pick up cart
local inv = puncher:get_inventory() local inv = puncher:get_inventory()
if not minetest.setting_getbool("creative_mode") if not (creative and creative.is_enabled_for
and creative.is_enabled_for(puncher:get_player_name()))
or not inv:contains_item("main", "carts:cart") then or not inv:contains_item("main", "carts:cart") then
local leftover = inv:add_item("main", "carts:cart") local leftover = inv:add_item("main", "carts:cart")
-- If no room in inventory add a replacement cart to the world -- If no room in inventory add a replacement cart to the world
@ -385,7 +386,8 @@ minetest.register_craftitem("carts:cart", {
minetest.sound_play({name = "default_place_node_metal", gain = 0.5}, minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
{pos = pointed_thing.above}) {pos = pointed_thing.above})
if not minetest.setting_getbool("creative_mode") then if not (creative and creative.is_enabled_for
and creative.is_enabled_for(placer:get_player_name())) then
itemstack:take_item() itemstack:take_item()
end end
return itemstack return itemstack

View file

@ -10,11 +10,11 @@ carts:register_rail("carts:rail", {
}, {}) }, {})
minetest.register_craft({ minetest.register_craft({
output = "carts:rail 16", output = "carts:rail 18",
recipe = { recipe = {
{"default:steel_ingot", "group:wood", "default:steel_ingot"},
{"default:steel_ingot", "", "default:steel_ingot"}, {"default:steel_ingot", "", "default:steel_ingot"},
{"default:steel_ingot", "group:stick", "default:steel_ingot"}, {"default:steel_ingot", "group:wood", "default:steel_ingot"},
{"default:steel_ingot", "", "default:steel_ingot"},
} }
}) })
@ -31,11 +31,11 @@ carts:register_rail("carts:powerrail", {
}, {acceleration = 5}) }, {acceleration = 5})
minetest.register_craft({ minetest.register_craft({
output = "carts:powerrail 8", output = "carts:powerrail 18",
recipe = { recipe = {
{"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"}, {"default:steel_ingot", "group:wood", "default:steel_ingot"},
{"default:steel_ingot", "group:stick", "default:steel_ingot"}, {"default:steel_ingot", "default:mese_crystal", "default:steel_ingot"},
{"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"}, {"default:steel_ingot", "group:wood", "default:steel_ingot"},
} }
}) })
@ -50,10 +50,10 @@ carts:register_rail("carts:brakerail", {
}, {acceleration = -3}) }, {acceleration = -3})
minetest.register_craft({ minetest.register_craft({
output = "carts:brakerail 8", output = "carts:brakerail 18",
recipe = { recipe = {
{"default:steel_ingot", "group:wood", "default:steel_ingot"},
{"default:steel_ingot", "default:coal_lump", "default:steel_ingot"}, {"default:steel_ingot", "default:coal_lump", "default:steel_ingot"},
{"default:steel_ingot", "group:stick", "default:steel_ingot"}, {"default:steel_ingot", "group:wood", "default:steel_ingot"},
{"default:steel_ingot", "default:coal_lump", "default:steel_ingot"},
} }
}) })

View file

@ -8,7 +8,7 @@ end
dofile(minetest.get_modpath("creative") .. "/inventory.lua") dofile(minetest.get_modpath("creative") .. "/inventory.lua")
if minetest.setting_getbool("creative_mode") then if creative_mode_cache then
-- Dig time is modified according to difference (leveldiff) between tool -- Dig time is modified according to difference (leveldiff) between tool
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of -- 'maxlevel' and node 'level'. Digtime is divided by the larger of
-- leveldiff and 1. -- leveldiff and 1.
@ -55,8 +55,7 @@ function minetest.handle_node_drops(pos, drops, digger)
local inv = digger:get_inventory() local inv = digger:get_inventory()
if inv then if inv then
for _, item in ipairs(drops) do for _, item in ipairs(drops) do
item = ItemStack(item):get_name() if not inv:contains_item("main", item, true) then
if not inv:contains_item("main", item) then
inv:add_item("main", item) inv:add_item("main", item)
end end
end end

View file

@ -33,16 +33,14 @@ function creative.init_creative_inventory(player)
end, end,
}, player_name) }, player_name)
creative.update_creative_inventory(player_name, minetest.registered_items) return player_inventory[player_name]
end end
function creative.update_creative_inventory(player_name, tab_content) function creative.update_creative_inventory(player_name, tab_content)
local creative_list = {} local creative_list = {}
local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name}) local inv = player_inventory[player_name] or
local inv = player_inventory[player_name]
if not inv then
creative.init_creative_inventory(minetest.get_player_by_name(player_name)) creative.init_creative_inventory(minetest.get_player_by_name(player_name))
end local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
for name, def in pairs(tab_content) do for name, def in pairs(tab_content) do
if not (def.groups.not_in_creative_inventory == 1) and if not (def.groups.not_in_creative_inventory == 1) and
@ -161,7 +159,7 @@ function creative.register_tab(name, title, items)
end end
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
creative.init_creative_inventory(player) creative.update_creative_inventory(player:get_player_name(), minetest.registered_items)
end) end)
creative.register_tab("all", "All", minetest.registered_items) creative.register_tab("all", "All", minetest.registered_items)

View file

@ -17,6 +17,7 @@ Cisoun's texture pack (CC BY-SA 3.0):
default_lava.png default_lava.png
default_leaves.png default_leaves.png
default_sapling.png default_sapling.png
default_bush_sapling.png
default_stone.png default_stone.png
default_tree.png default_tree.png
default_tree_top.png default_tree_top.png
@ -77,10 +78,6 @@ Splizard (CC BY-SA 3.0):
Zeg9 (CC BY-SA 3.0): Zeg9 (CC BY-SA 3.0):
default_coal_block.png default_coal_block.png
default_steel_block.png
default_copper_block.png
default_bronze_block.png
default_gold_block.png
paramat (CC BY-SA 3.0): paramat (CC BY-SA 3.0):
wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0) wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0)
@ -90,6 +87,7 @@ paramat (CC BY-SA 3.0):
default_acacia_leaves.png default_acacia_leaves.png
default_acacia_leaves_simple.png default_acacia_leaves_simple.png
default_acacia_sapling.png default_acacia_sapling.png
default_acacia_bush_sapling.png
default_acacia_tree.png default_acacia_tree.png
default_acacia_tree_top.png default_acacia_tree_top.png
default_acacia_wood.png default_acacia_wood.png
@ -126,6 +124,7 @@ brunob.santos (CC BY-SA 4.0):
default_desert_cobble.png default_desert_cobble.png
BlockMen (CC BY-SA 3.0): BlockMen (CC BY-SA 3.0):
default_aspen_leaves.png -- Derived from Sofar's texture
default_wood.png default_wood.png
default_clay_brick.png default_clay_brick.png
default_iron_ingot.png default_iron_ingot.png
@ -152,10 +151,12 @@ Wuzzy (CC BY-SA 3.0):
sofar (CC BY-SA 3.0): sofar (CC BY-SA 3.0):
default_book_written.png, based on default_book.png default_book_written.png, based on default_book.png
default_aspen_sapling default_aspen_sapling
default_aspen_leaves
default_aspen_tree default_aspen_tree
default_aspen_tree_top, derived from default_pine_tree_top (by paramat) default_aspen_tree_top, derived from default_pine_tree_top (by paramat)
default_aspen_wood, derived from default_pine_wood (by paramat) default_aspen_wood, derived from default_pine_wood (by paramat)
default_chest_inside
sofar (WTFPL):
default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel
Neuromancer (CC BY-SA 2.0): Neuromancer (CC BY-SA 2.0):
@ -210,6 +211,16 @@ kaeza (CC-BY-SA 3.0):
default_desert_sandstone_brick.png default_desert_sandstone_brick.png
default_desert_sandstone_block.png default_desert_sandstone_block.png
kilbith (CC BY-SA 3.0):
default_steel_block.png
default_copper_block.png
default_bronze_block.png
default_gold_block.png
default_tin_block.png
default_mineral_tin.png
default_tin_ingot.png
default_tin_lump.png
Glass breaking sounds (CC BY 3.0): Glass breaking sounds (CC BY 3.0):
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/ 1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
2: http://www.freesound.org/people/Tomlija/sounds/97669/ 2: http://www.freesound.org/people/Tomlija/sounds/97669/
@ -277,3 +288,13 @@ https://www.freesound.org/people/AGFX/packs/1253/
blukotek (CC0 1.0) blukotek (CC0 1.0)
https://www.freesound.org/people/blukotek/sounds/251660/ https://www.freesound.org/people/blukotek/sounds/251660/
default_dig_snappy.ogg default_dig_snappy.ogg
Chests sounds added by sofar, derived of several files mixed together:
default_chest_open.ogg
default_chest_close.ogg
- http://www.freesound.org/people/Sevin7/sounds/269722/ CC0
- http://www.freesound.org/people/Percy%20Duke/sounds/23448/ CC-BY-3.0
- http://www.freesound.org/people/kingsamas/sounds/135576/ CC-BY-3.0
- http://www.freesound.org/people/bulbastre/sounds/126887/ CC-BY-3.0
- http://www.freesound.org/people/Yoyodaman234/sounds/183541/ CC0

View file

@ -392,12 +392,6 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({
type = "shapeless",
output = "default:bronze_ingot",
recipe = {"default:steel_ingot", "default:copper_ingot"},
})
minetest.register_craft({ minetest.register_craft({
output = 'default:coalblock', output = 'default:coalblock',
recipe = { recipe = {
@ -446,6 +440,31 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({
output = "default:tinblock",
recipe = {
{"default:tin_ingot", "default:tin_ingot", "default:tin_ingot"},
{"default:tin_ingot", "default:tin_ingot", "default:tin_ingot"},
{"default:tin_ingot", "default:tin_ingot", "default:tin_ingot"},
}
})
minetest.register_craft({
output = "default:tin_ingot 9",
recipe = {
{"default:tinblock"},
}
})
minetest.register_craft({
output = "default:bronze_ingot 9",
recipe = {
{"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"},
{"default:copper_ingot", "default:tin_ingot", "default:copper_ingot"},
{"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"},
}
})
minetest.register_craft({ minetest.register_craft({
output = 'default:bronzeblock', output = 'default:bronzeblock',
recipe = { recipe = {
@ -849,6 +868,12 @@ minetest.register_craft({
recipe = "default:copper_lump", recipe = "default:copper_lump",
}) })
minetest.register_craft({
type = "cooking",
output = "default:tin_ingot",
recipe = "default:tin_lump",
})
minetest.register_craft({ minetest.register_craft({
type = "cooking", type = "cooking",
output = "default:gold_ingot", output = "default:gold_ingot",
@ -966,6 +991,18 @@ minetest.register_craft({
burntime = 10, burntime = 10,
}) })
minetest.register_craft({
type = "fuel",
recipe = "default:bush_sapling",
burntime = 6,
})
minetest.register_craft({
type = "fuel",
recipe = "default:acacia_bush_sapling",
burntime = 7,
})
minetest.register_craft({ minetest.register_craft({
type = "fuel", type = "fuel",
recipe = "default:aspen_sapling", recipe = "default:aspen_sapling",

View file

@ -12,6 +12,7 @@ minetest.register_craftitem("default:paper", {
groups = {flammable = 3}, groups = {flammable = 3},
}) })
local lpp = 14 -- Lines per book's page local lpp = 14 -- Lines per book's page
local function book_on_use(itemstack, user) local function book_on_use(itemstack, user)
local player_name = user:get_player_name() local player_name = user:get_player_name()
@ -71,6 +72,7 @@ local function book_on_use(itemstack, user)
end end
minetest.show_formspec(player_name, "default:book", formspec) minetest.show_formspec(player_name, "default:book", formspec)
return itemstack
end end
minetest.register_on_player_receive_fields(function(player, formname, fields) minetest.register_on_player_receive_fields(function(player, formname, fields)
@ -92,6 +94,10 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
data = stack:get_meta():to_table().fields data = stack:get_meta():to_table().fields
end end
if data and data.owner and data.owner ~= player:get_player_name() then
return
end
if not data then data = {} end if not data then data = {} end
data.title = fields.title data.title = fields.title
data.owner = player:get_player_name() data.owner = player:get_player_name()
@ -133,11 +139,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end end
end end
local data_str = minetest.serialize(data) stack:get_meta():from_table({fields = data})
stack:set_metadata(data_str) stack = book_on_use(stack, player)
book_on_use(stack, player)
end end
-- Update stack
player:set_wielded_item(stack) player:set_wielded_item(stack)
end) end)
@ -178,13 +184,69 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
if not original then if not original then
return return
end end
local copymeta = original:get_metadata() local copymeta = original:get_meta():to_table()
-- copy of the book held by player's mouse cursor -- copy of the book held by player's mouse cursor
itemstack:set_metadata(copymeta) itemstack:get_meta():from_table(copymeta)
-- put the book with metadata back in the craft grid -- put the book with metadata back in the craft grid
craft_inv:set_stack("craft", index, original) craft_inv:set_stack("craft", index, original)
end) end)
minetest.register_craftitem("default:skeleton_key", {
description = "Skeleton Key",
inventory_image = "default_key_skeleton.png",
groups = {key = 1},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local pos = pointed_thing.under
local node = minetest.get_node(pos)
if not node then
return itemstack
end
local on_skeleton_key_use = minetest.registered_nodes[node.name].on_skeleton_key_use
if not on_skeleton_key_use then
return itemstack
end
-- make a new key secret in case the node callback needs it
local random = math.random
local newsecret = string.format(
"%04x%04x%04x%04x",
random(2^16) - 1, random(2^16) - 1,
random(2^16) - 1, random(2^16) - 1)
local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
if secret then
local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
-- update original itemstack
itemstack:take_item()
-- finish and return the new key
local new_stack = ItemStack("default:key")
local meta = new_stack:get_meta()
meta:set_string("secret", secret)
meta:set_string("description", "Key to "..user:get_player_name().."'s "
..minetest.registered_nodes[node.name].description)
if itemstack:get_count() == 0 then
itemstack = new_stack
else
if inv:add_item("main", new_stack):get_count() > 0 then
minetest.add_item(user:getpos(), new_stack)
end -- else: added to inventory successfully
end
return itemstack
end
end
})
minetest.register_craftitem("default:coal_lump", { minetest.register_craftitem("default:coal_lump", {
description = "Coal Lump", description = "Coal Lump",
inventory_image = "default_coal_lump.png", inventory_image = "default_coal_lump.png",
@ -201,6 +263,11 @@ minetest.register_craftitem("default:copper_lump", {
inventory_image = "default_copper_lump.png", inventory_image = "default_copper_lump.png",
}) })
minetest.register_craftitem("default:tin_lump", {
description = "Tin Lump",
inventory_image = "default_tin_lump.png",
})
minetest.register_craftitem("default:mese_crystal", { minetest.register_craftitem("default:mese_crystal", {
description = "Mese Crystal", description = "Mese Crystal",
inventory_image = "default_mese_crystal.png", inventory_image = "default_mese_crystal.png",
@ -231,6 +298,11 @@ minetest.register_craftitem("default:copper_ingot", {
inventory_image = "default_copper_ingot.png", inventory_image = "default_copper_ingot.png",
}) })
minetest.register_craftitem("default:tin_ingot", {
description = "Tin Ingot",
inventory_image = "default_tin_ingot.png",
})
minetest.register_craftitem("default:bronze_ingot", { minetest.register_craftitem("default:bronze_ingot", {
description = "Bronze Ingot", description = "Bronze Ingot",
inventory_image = "default_bronze_ingot.png", inventory_image = "default_bronze_ingot.png",

View file

@ -140,18 +140,17 @@ default.cool_lava = function(pos, node)
{pos = pos, max_hear_distance = 16, gain = 0.25}) {pos = pos, max_hear_distance = 16, gain = 0.25})
end end
minetest.register_abm({ if minetest.setting_getbool("enable_lavacooling") ~= false then
minetest.register_abm({
label = "Lava cooling", label = "Lava cooling",
nodenames = {"default:lava_source", "default:lava_flowing"}, nodenames = {"default:lava_source", "default:lava_flowing"},
neighbors = {"group:cools_lava", "group:water"}, neighbors = {"group:cools_lava", "group:water"},
interval = 1, interval = 1,
chance = 2, chance = 2,
catch_up = false, catch_up = false,
action = function(...) action = default.cool_lava,
default.cool_lava(...) })
end, end
})
-- --
-- optimized helper to put all items in an inventory into a drops list -- optimized helper to put all items in an inventory into a drops list
@ -232,9 +231,7 @@ minetest.register_abm({
neighbors = {"group:sand"}, neighbors = {"group:sand"},
interval = 12, interval = 12,
chance = 83, chance = 83,
action = function(...) action = default.grow_cactus
default.grow_cactus(...)
end
}) })
minetest.register_abm({ minetest.register_abm({
@ -243,9 +240,7 @@ minetest.register_abm({
neighbors = {"default:dirt", "default:dirt_with_grass"}, neighbors = {"default:dirt", "default:dirt_with_grass"},
interval = 14, interval = 14,
chance = 71, chance = 71,
action = function(...) action = default.grow_papyrus
default.grow_papyrus(...)
end
}) })
@ -328,8 +323,9 @@ local function leafdecay_after_destruct(pos, oldnode, def)
for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius), for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius),
vector.add(pos, def.radius), def.leaves)) do vector.add(pos, def.radius), def.leaves)) do
local node = minetest.get_node(v) local node = minetest.get_node(v)
if node.param2 == 0 then local timer = minetest.get_node_timer(v)
minetest.get_node_timer(v):start(math.random(20, 120) / 10) if node.param2 == 0 and not timer:is_started() then
timer:start(math.random(20, 120) / 10)
end end
end end
end end
@ -552,9 +548,9 @@ function default.can_interact_with_node(player, pos)
end end
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
if player:get_player_name() == meta:get_string("owner") then if not owner or owner == "" or owner == player:get_player_name() then
-- Owner can access the node to any time
return true return true
end end
@ -564,7 +560,12 @@ function default.can_interact_with_node(player, pos)
local key_meta = item:get_meta() local key_meta = item:get_meta()
if key_meta:get_string("secret") == "" then if key_meta:get_string("secret") == "" then
key_meta:set_string("secret", minetest.parse_json(item:get_metadata()).secret) local key_oldmeta = item:get_metadata()
if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then
return false
end
key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret)
item:set_metadata("") item:set_metadata("")
end end

View file

@ -43,6 +43,7 @@ Copyright (C) 2010-2016:
Mito551 Mito551
GreenXenith GreenXenith
kaeza kaeza
kilbith
You are free to: You are free to:
Share — copy and redistribute the material in any medium or format. Share — copy and redistribute the material in any medium or format.

View file

@ -187,7 +187,8 @@ function default.register_blob_ores()
"coniferous_forest_dunes", "coniferous_forest_ocean", "deciduous_forest", "coniferous_forest_dunes", "coniferous_forest_ocean", "deciduous_forest",
"deciduous_forest_shore", "deciduous_forest_ocean", "cold_desert", "deciduous_forest_shore", "deciduous_forest_ocean", "cold_desert",
"cold_desert_ocean", "savanna", "savanna_shore", "savanna_ocean", "cold_desert_ocean", "savanna", "savanna_shore", "savanna_ocean",
"rainforest", "rainforest_swamp", "rainforest_ocean", "underground"} "rainforest", "rainforest_swamp", "rainforest_ocean", "underground",
"floatland_ocean", "floatland_grassland", "floatland_coniferous_forest"}
}) })
-- Dirt -- Dirt
@ -211,7 +212,8 @@ function default.register_blob_ores()
}, },
biomes = {"taiga", "snowy_grassland", "grassland", "coniferous_forest", biomes = {"taiga", "snowy_grassland", "grassland", "coniferous_forest",
"deciduous_forest", "deciduous_forest_shore", "savanna", "savanna_shore", "deciduous_forest", "deciduous_forest_shore", "savanna", "savanna_shore",
"rainforest", "rainforest_swamp"} "rainforest", "rainforest_swamp", "floatland_grassland",
"floatland_coniferous_forest"}
}) })
-- Gravel -- Gravel
@ -239,7 +241,8 @@ function default.register_blob_ores()
"coniferous_forest_dunes", "coniferous_forest_ocean", "deciduous_forest", "coniferous_forest_dunes", "coniferous_forest_ocean", "deciduous_forest",
"deciduous_forest_shore", "deciduous_forest_ocean", "cold_desert", "deciduous_forest_shore", "deciduous_forest_ocean", "cold_desert",
"cold_desert_ocean", "savanna", "savanna_shore", "savanna_ocean", "cold_desert_ocean", "savanna", "savanna_shore", "savanna_ocean",
"rainforest", "rainforest_swamp", "rainforest_ocean", "underground"} "rainforest", "rainforest_swamp", "rainforest_ocean", "underground",
"floatland_ocean", "floatland_grassland", "floatland_coniferous_forest"}
}) })
end end
@ -354,6 +357,41 @@ function default.register_ores()
y_max = -64, y_max = -64,
}) })
-- Tin
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_tin",
wherein = "default:stone",
clust_scarcity = 10 * 10 * 10,
clust_num_ores = 5,
clust_size = 3,
y_min = 1025,
y_max = 31000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_tin",
wherein = "default:stone",
clust_scarcity = 13 * 13 * 13,
clust_num_ores = 4,
clust_size = 3,
y_min = -127,
y_max = -32,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_tin",
wherein = "default:stone",
clust_scarcity = 10 * 10 * 10,
clust_num_ores = 5,
clust_size = 3,
y_min = -31000,
y_max = -128,
})
-- Gold -- Gold
minetest.register_ore({ minetest.register_ore({
@ -491,7 +529,7 @@ end
-- All mapgens except mgv6 -- All mapgens except mgv6
function default.register_biomes() function default.register_biomes(upper_limit)
-- Icesheet -- Icesheet
@ -510,7 +548,7 @@ function default.register_biomes()
node_riverbed = "default:gravel", node_riverbed = "default:gravel",
depth_riverbed = 2, depth_riverbed = 2,
y_min = -8, y_min = -8,
y_max = 31000, y_max = upper_limit,
heat_point = 0, heat_point = 0,
humidity_point = 73, humidity_point = 73,
}) })
@ -550,7 +588,7 @@ function default.register_biomes()
node_riverbed = "default:gravel", node_riverbed = "default:gravel",
depth_riverbed = 2, depth_riverbed = 2,
y_min = 2, y_min = 2,
y_max = 31000, y_max = upper_limit,
heat_point = 0, heat_point = 0,
humidity_point = 40, humidity_point = 40,
}) })
@ -612,7 +650,7 @@ function default.register_biomes()
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
y_min = 2, y_min = 2,
y_max = 31000, y_max = upper_limit,
heat_point = 25, heat_point = 25,
humidity_point = 70, humidity_point = 70,
}) })
@ -654,7 +692,7 @@ function default.register_biomes()
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
y_min = 5, y_min = 5,
y_max = 31000, y_max = upper_limit,
heat_point = 20, heat_point = 20,
humidity_point = 35, humidity_point = 35,
}) })
@ -696,7 +734,7 @@ function default.register_biomes()
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
y_min = 6, y_min = 6,
y_max = 31000, y_max = upper_limit,
heat_point = 50, heat_point = 50,
humidity_point = 35, humidity_point = 35,
}) })
@ -758,7 +796,7 @@ function default.register_biomes()
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
y_min = 6, y_min = 6,
y_max = 31000, y_max = upper_limit,
heat_point = 45, heat_point = 45,
humidity_point = 70, humidity_point = 70,
}) })
@ -820,7 +858,7 @@ function default.register_biomes()
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
y_min = 1, y_min = 1,
y_max = 31000, y_max = upper_limit,
heat_point = 60, heat_point = 60,
humidity_point = 68, humidity_point = 68,
}) })
@ -882,7 +920,7 @@ function default.register_biomes()
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
y_min = 5, y_min = 5,
y_max = 31000, y_max = upper_limit,
heat_point = 92, heat_point = 92,
humidity_point = 16, humidity_point = 16,
}) })
@ -915,7 +953,7 @@ function default.register_biomes()
node_top = "default:sand", node_top = "default:sand",
depth_top = 1, depth_top = 1,
node_filler = "default:sand", node_filler = "default:sand",
depth_filler = 0, depth_filler = 1,
node_stone = "default:sandstone", node_stone = "default:sandstone",
--node_water_top = "", --node_water_top = "",
--depth_water_top = , --depth_water_top = ,
@ -924,7 +962,7 @@ function default.register_biomes()
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
y_min = 5, y_min = 5,
y_max = 31000, y_max = upper_limit,
heat_point = 60, heat_point = 60,
humidity_point = 0, humidity_point = 0,
}) })
@ -966,7 +1004,7 @@ function default.register_biomes()
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
y_min = 5, y_min = 5,
y_max = 31000, y_max = upper_limit,
heat_point = 40, heat_point = 40,
humidity_point = 0, humidity_point = 0,
}) })
@ -1008,7 +1046,7 @@ function default.register_biomes()
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
y_min = 1, y_min = 1,
y_max = 31000, y_max = upper_limit,
heat_point = 89, heat_point = 89,
humidity_point = 42, humidity_point = 42,
}) })
@ -1070,7 +1108,7 @@ function default.register_biomes()
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
y_min = 1, y_min = 1,
y_max = 31000, y_max = upper_limit,
heat_point = 86, heat_point = 86,
humidity_point = 65, humidity_point = 65,
}) })
@ -1137,6 +1175,100 @@ function default.register_biomes()
end end
-- Biomes for floatlands
function default.register_floatland_biomes(floatland_level, shadow_limit)
-- Coniferous forest
minetest.register_biome({
name = "floatland_coniferous_forest",
--node_dust = "",
node_top = "default:dirt_with_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 3,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
--node_riverbed = "",
--depth_riverbed = ,
y_min = floatland_level + 2,
y_max = 31000,
heat_point = 50,
humidity_point = 70,
})
-- Grassland
minetest.register_biome({
name = "floatland_grassland",
--node_dust = "",
node_top = "default:dirt_with_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 1,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
--node_riverbed = "",
--depth_riverbed = ,
y_min = floatland_level + 2,
y_max = 31000,
heat_point = 50,
humidity_point = 35,
})
-- Sandstone desert
minetest.register_biome({
name = "floatland_sandstone_desert",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 1,
node_stone = "default:sandstone",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
--node_riverbed = "",
--depth_riverbed = ,
y_min = floatland_level + 2,
y_max = 31000,
heat_point = 50,
humidity_point = 0,
})
-- Floatland ocean / underground
minetest.register_biome({
name = "floatland_ocean",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
--node_riverbed = "",
--depth_riverbed = ,
y_min = shadow_limit,
y_max = floatland_level + 1,
heat_point = 50,
humidity_point = 50,
})
end
-- --
-- Register decorations -- Register decorations
-- --
@ -1247,7 +1379,8 @@ local function register_grass_decoration(offset, scale, length)
persist = 0.6 persist = 0.6
}, },
biomes = {"grassland", "grassland_dunes", "deciduous_forest", biomes = {"grassland", "grassland_dunes", "deciduous_forest",
"coniferous_forest", "coniferous_forest_dunes"}, "coniferous_forest", "coniferous_forest_dunes",
"floatland_grassland", "floatland_coniferous_forest"},
y_min = 1, y_min = 1,
y_max = 31000, y_max = 31000,
decoration = "default:grass_" .. length, decoration = "default:grass_" .. length,
@ -1361,7 +1494,7 @@ function default.register_decorations()
octaves = 3, octaves = 3,
persist = 0.66 persist = 0.66
}, },
biomes = {"taiga", "coniferous_forest"}, biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"},
y_min = 2, y_min = 2,
y_max = 31000, y_max = 31000,
schematic = minetest.get_modpath("default") .. "/schematics/pine_tree.mts", schematic = minetest.get_modpath("default") .. "/schematics/pine_tree.mts",
@ -1549,7 +1682,8 @@ function default.register_decorations()
octaves = 3, octaves = 3,
persist = 0.7, persist = 0.7,
}, },
biomes = {"snowy_grassland", "grassland", "deciduous_forest"}, biomes = {"snowy_grassland", "grassland", "deciduous_forest",
"floatland_grassland"},
y_min = 1, y_min = 1,
y_max = 31000, y_max = 31000,
schematic = minetest.get_modpath("default") .. "/schematics/bush.mts", schematic = minetest.get_modpath("default") .. "/schematics/bush.mts",
@ -1655,9 +1789,18 @@ end
-- --
-- Detect mapgen to select functions -- Detect mapgen, flags and parameters to select functions
-- --
-- Get setting or default
local mgv7_spflags = minetest.get_mapgen_setting("mgv7_spflags") or
"mountains, ridges, nofloatlands"
local captures_float = string.match(mgv7_spflags, "floatlands")
local captures_nofloat = string.match(mgv7_spflags, "nofloatlands")
local mgv7_floatland_level = minetest.get_mapgen_setting("mgv7_floatland_level") or 1280
local mgv7_shadow_limit = minetest.get_mapgen_setting("mgv7_shadow_limit") or 1024
minetest.clear_registered_biomes() minetest.clear_registered_biomes()
minetest.clear_registered_ores() minetest.clear_registered_ores()
minetest.clear_registered_decorations() minetest.clear_registered_decorations()
@ -1667,8 +1810,16 @@ if mg_name == "v6" then
default.register_mgv6_blob_ores() default.register_mgv6_blob_ores()
default.register_ores() default.register_ores()
default.register_mgv6_decorations() default.register_mgv6_decorations()
elseif mg_name == "v7" and captures_float == "floatlands" and
captures_nofloat ~= "nofloatlands" then
-- Mgv7 with floatlands
default.register_biomes(mgv7_shadow_limit - 1)
default.register_floatland_biomes(mgv7_floatland_level, mgv7_shadow_limit)
default.register_blob_ores()
default.register_ores()
default.register_decorations()
else else
default.register_biomes() default.register_biomes(31000)
default.register_blob_ores() default.register_blob_ores()
default.register_ores() default.register_ores()
default.register_decorations() default.register_decorations()

View file

@ -0,0 +1,79 @@
# Blender v2.78 (sub 0) OBJ File: 'chest-open.blend'
# www.blender.org
o Top_Cube.002_None_Top_Cube.002_None_bottom
v -0.500000 0.408471 0.720970
v -0.500000 1.115578 0.013863
v -0.500000 0.894607 -0.207108
v -0.500000 0.187501 0.499999
v 0.500000 1.115578 0.013863
v 0.500000 0.408471 0.720970
v 0.500000 0.187501 0.499999
v 0.500000 0.894607 -0.207108
v -0.500000 0.187500 -0.500000
v -0.500000 -0.500000 -0.500000
v -0.500000 -0.500000 0.500000
v 0.500000 0.187500 -0.500000
v 0.500000 -0.500000 0.500000
v 0.500000 -0.500000 -0.500000
vt 0.0000 1.0000
vt 0.0000 0.0000
vt 1.0000 0.0000
vt 1.0000 1.0000
vt 1.0000 0.0000
vt 1.0000 1.0000
vt 0.0000 1.0000
vt 0.0000 0.0000
vt 0.0000 1.0000
vt 1.0000 1.0000
vt 1.0000 0.6875
vt 0.0000 0.6875
vt 1.0000 1.0000
vt 0.0000 0.6875
vt 1.0000 0.6875
vt 1.0000 0.6875
vt 1.0000 0.0000
vt 0.0000 0.0000
vt 1.0000 0.6875
vt 1.0000 0.0000
vt 1.0000 1.0000
vt 1.0000 0.6875
vt 1.0000 0.0000
vt 0.0000 1.0000
vt 0.0000 0.6875
vt 0.0000 0.6875
vt 0.0000 0.0000
vt 1.0000 0.5000
vt 1.0000 1.0000
vt 0.0000 1.0000
vt 0.0000 0.5000
vt 0.0000 0.0000
vt 1.0000 0.0000
vn 0.0000 0.7071 0.7071
vn -0.0000 -1.0000 -0.0000
vn -1.0000 0.0000 0.0000
vn 1.0000 0.0000 -0.0000
vn 0.0000 -0.7071 0.7071
vn 0.0000 0.0000 1.0000
vn -0.0000 0.7071 -0.7071
vn -0.0000 0.0000 -1.0000
vn -0.0000 -0.7071 -0.7071
vn -0.0000 1.0000 -0.0000
g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Top
s off
f 6/1/1 5/2/1 2/3/1 1/4/1
g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Bottom
f 11/5/2 10/6/2 14/7/2 13/8/2
g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Right-Left
f 1/9/3 2/10/3 3/11/3 4/12/3
f 5/13/4 6/1/4 7/14/4 8/15/4
f 4/12/3 9/16/3 10/17/3 11/18/3
f 12/19/4 7/14/4 13/8/4 14/20/4
g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Back
f 6/21/5 1/9/5 4/12/5 7/22/5
f 7/22/6 4/12/6 11/18/6 13/23/6
g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Front
f 2/10/7 5/24/7 8/25/7 3/11/7
f 9/16/8 12/26/8 14/27/8 10/17/8
g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Inside
f 4/28/9 3/29/9 8/30/9 7/31/9
f 7/31/10 12/32/10 9/33/10 4/28/10

View file

@ -107,6 +107,10 @@ default:steelblock
default:stone_with_copper default:stone_with_copper
default:copperblock default:copperblock
default:stone_with_tin
default:tinblock
default:bronzeblock default:bronzeblock
default:stone_with_gold default:stone_with_gold
@ -140,8 +144,10 @@ default:dry_grass_5
default:bush_stem default:bush_stem
default:bush_leaves default:bush_leaves
default:bush_sapling
default:acacia_bush_stem default:acacia_bush_stem
default:acacia_bush_leaves default:acacia_bush_leaves
default:acacia_bush_sapling
Corals Corals
------ ------
@ -457,7 +463,7 @@ minetest.register_node("default:dirt_with_snow", {
tiles = {"default_snow.png", "default_dirt.png", tiles = {"default_snow.png", "default_dirt.png",
{name = "default_dirt.png^default_snow_side.png", {name = "default_dirt.png^default_snow_side.png",
tileable_vertical = false}}, tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1, snowy = 1}, groups = {crumbly = 3, spreading_dirt_type = 1, snowy = 1},
drop = 'default:dirt', drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({ sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15}, footstep = {name = "default_snow_footstep", gain = 0.15},
@ -1067,6 +1073,24 @@ minetest.register_node("default:copperblock", {
sounds = default.node_sound_metal_defaults(), sounds = default.node_sound_metal_defaults(),
}) })
minetest.register_node("default:stone_with_tin", {
description = "Tin Ore",
tiles = {"default_stone.png^default_mineral_tin.png"},
groups = {cracky = 2},
drop = "default:tin_lump",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:tinblock", {
description = "Tin Block",
tiles = {"default_tin_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("default:bronzeblock", { minetest.register_node("default:bronzeblock", {
description = "Bronze Block", description = "Bronze Block",
tiles = {"default_bronze_block.png"}, tiles = {"default_bronze_block.png"},
@ -1202,7 +1226,7 @@ minetest.register_node("default:junglegrass", {
sunlight_propagates = true, sunlight_propagates = true,
walkable = false, walkable = false,
buildable_to = true, buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, flammable = 1}, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
selection_box = { selection_box = {
type = "fixed", type = "fixed",
@ -1328,7 +1352,7 @@ minetest.register_node("default:bush_stem", {
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.54, 7 / 16}, fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
}, },
}) })
@ -1339,11 +1363,53 @@ minetest.register_node("default:bush_leaves", {
tiles = {"default_leaves_simple.png"}, tiles = {"default_leaves_simple.png"},
paramtype = "light", paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1}, groups = {snappy = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"default:bush_sapling"}, rarity = 5},
{items = {"default:bush_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves, after_place_node = default.after_place_leaves,
}) })
minetest.register_node("default:bush_sapling", {
description = "Bush Sapling",
drawtype = "plantlike",
tiles = {"default_bush_sapling.png"},
inventory_image = "default_bush_sapling.png",
wield_image = "default_bush_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(1200, 2400))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:bush_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
minetest.register_node("default:acacia_bush_stem", { minetest.register_node("default:acacia_bush_stem", {
description = "Acacia Bush Stem", description = "Acacia Bush Stem",
drawtype = "plantlike", drawtype = "plantlike",
@ -1357,7 +1423,7 @@ minetest.register_node("default:acacia_bush_stem", {
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.54, 7 / 16}, fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
}, },
}) })
@ -1368,11 +1434,53 @@ minetest.register_node("default:acacia_bush_leaves", {
tiles = {"default_acacia_leaves_simple.png"}, tiles = {"default_acacia_leaves_simple.png"},
paramtype = "light", paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1}, groups = {snappy = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"default:acacia_bush_sapling"}, rarity = 5},
{items = {"default:acacia_bush_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves, after_place_node = default.after_place_leaves,
}) })
minetest.register_node("default:acacia_bush_sapling", {
description = "Acacia Bush Sapling",
drawtype = "plantlike",
tiles = {"default_acacia_bush_sapling.png"},
inventory_image = "default_acacia_bush_sapling.png",
wield_image = "default_acacia_bush_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 2 / 16, 3 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(1200, 2400))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:acacia_bush_sapling",
-- minp, maxp to be checked, relative to sapling pos
{x = -1, y = 0, z = -1},
{x = 1, y = 1, z = 1},
-- maximum interval of interior volume check
2)
return itemstack
end,
})
-- --
-- Corals -- Corals
@ -1690,19 +1798,7 @@ minetest.register_node("default:lava_flowing", {
-- Tools / "Advanced" crafting / Non-"natural" -- Tools / "Advanced" crafting / Non-"natural"
-- --
local chest_formspec = local function get_chest_formspec(pos)
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_name;main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[current_name;main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
local function get_locked_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," .. pos.z local spos = pos.x .. "," .. pos.y .. "," .. pos.z
local formspec = local formspec =
"size[8,9]" .. "size[8,9]" ..
@ -1718,125 +1814,126 @@ local function get_locked_chest_formspec(pos)
return formspec return formspec
end end
minetest.register_node("default:chest", { local function chest_lid_obstructed(pos)
description = "Chest", local above = { x = pos.x, y = pos.y + 1, z = pos.z }
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", local def = minetest.registered_nodes[minetest.get_node(above).name]
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, -- allow ladders, signs, wallmounted things and torches to not obstruct
paramtype2 = "facedir", if def.drawtype == "airlike" or
groups = {choppy = 2, oddly_breakable_by_hand = 2}, def.drawtype == "signlike" or
legacy_facedir_simple = true, def.drawtype == "torchlike" or
is_ground_content = false, (def.drawtype == "nodebox" and def.paramtype2 == "wallmounted") then
sounds = default.node_sound_wood_defaults(), return false
end
return true
end
on_construct = function(pos) local open_chests = {}
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "default:chest" then
return
end
if not player or not fields.quit then
return
end
local pn = player:get_player_name()
if not open_chests[pn] then
return
end
local pos = open_chests[pn].pos
local sound = open_chests[pn].sound
local swap = open_chests[pn].swap
local node = minetest.get_node(pos)
open_chests[pn] = nil
for k, v in pairs(open_chests) do
if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
return true
end
end
minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap,
param2 = node.param2 })
minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
return true
end)
function default.register_chest(name, d)
local def = table.copy(d)
def.drawtype = "mesh"
def.visual = "mesh"
def.paramtype = "light"
def.paramtype2 = "facedir"
def.legacy_facedir_simple = true
def.is_ground_content = false
if def.protected then
def.on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("formspec", chest_formspec) meta:set_string("infotext", "Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("main", 8*4) inv:set_size("main", 8*4)
end, end
can_dig = function(pos,player) def.after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves " .. stack:get_name() ..
" to chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes " .. stack:get_name() ..
" from chest at " .. minetest.pos_to_string(pos))
end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "main", drops)
drops[#drops+1] = "default:chest"
minetest.remove_node(pos)
return drops
end,
})
minetest.register_node("default:chest_locked", {
description = "Locked Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "") meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Locked Chest (owned by " .. meta:set_string("infotext", "Locked Chest (owned by " ..
meta:get_string("owner") .. ")") meta:get_string("owner") .. ")")
end, end
on_construct = function(pos) def.can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos); local meta = minetest.get_meta(pos);
local inv = meta:get_inventory() local inv = meta:get_inventory()
return inv:is_empty("main") and default.can_interact_with_node(player, pos) return inv:is_empty("main") and
end, default.can_interact_with_node(player, pos)
allow_metadata_inventory_move = function(pos, from_list, from_index, end
def.allow_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player) to_list, to_index, count, player)
if not default.can_interact_with_node(player, pos) then if not default.can_interact_with_node(player, pos) then
return 0 return 0
end end
return count return count
end, end
allow_metadata_inventory_put = function(pos, listname, index, stack, player) def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if not default.can_interact_with_node(player, pos) then if not default.can_interact_with_node(player, pos) then
return 0 return 0
end end
return stack:get_count() return stack:get_count()
end, end
allow_metadata_inventory_take = function(pos, listname, index, stack, player) def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if not default.can_interact_with_node(player, pos) then if not default.can_interact_with_node(player, pos) then
return 0 return 0
end end
return stack:get_count() return stack:get_count()
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves " .. stack:get_name() ..
" to locked chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes " .. stack:get_name() ..
" from locked chest at " .. minetest.pos_to_string(pos))
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if default.can_interact_with_node(clicker, pos) then
minetest.show_formspec(
clicker:get_player_name(),
"default:chest_locked",
get_locked_chest_formspec(pos)
)
end end
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if not default.can_interact_with_node(clicker, pos) then
return itemstack return itemstack
end, end
on_blast = function() end,
on_key_use = function(pos, player) minetest.sound_play(def.sound_open, {gain = 0.3,
pos = pos, max_hear_distance = 10})
if not chest_lid_obstructed(pos) then
minetest.swap_node(pos,
{ name = "default:" .. name .. "_open",
param2 = node.param2 })
end
minetest.after(0.2, minetest.show_formspec,
clicker:get_player_name(),
"default:chest", get_chest_formspec(pos))
open_chests[clicker:get_player_name()] = { pos = pos,
sound = def.sound_close, swap = name }
end
def.on_blast = function() end
def.on_key_use = function(pos, player)
local secret = minetest.get_meta(pos):get_string("key_lock_secret") local secret = minetest.get_meta(pos):get_string("key_lock_secret")
local itemstack = player:get_wielded_item() local itemstack = player:get_wielded_item()
local key_meta = itemstack:get_meta() local key_meta = itemstack:get_meta()
if key_meta:get_string("secret") == "" then if key_meta:get_string("secret") == "" then
key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret) key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
itemstack:set_metadata("")
end end
if secret ~= key_meta:get_string("secret") then if secret ~= key_meta:get_string("secret") then
@ -1846,18 +1943,18 @@ minetest.register_node("default:chest_locked", {
minetest.show_formspec( minetest.show_formspec(
player:get_player_name(), player:get_player_name(),
"default:chest_locked", "default:chest_locked",
get_locked_chest_formspec(pos) get_chest_formspec(pos)
) )
end, end
on_skeleton_key_use = function(pos, player, newsecret) def.on_skeleton_key_use = function(pos, player, newsecret)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner") local owner = meta:get_string("owner")
local name = player:get_player_name() local pn = player:get_player_name()
-- verify placer is owner of lockable chest -- verify placer is owner of lockable chest
if owner ~= name then if owner ~= pn then
minetest.record_protection_violation(pos, name) minetest.record_protection_violation(pos, pn)
minetest.chat_send_player(name, "You do not own this chest.") minetest.chat_send_player(pn, "You do not own this chest.")
return nil return nil
end end
@ -1868,9 +1965,133 @@ minetest.register_node("default:chest_locked", {
end end
return secret, "a locked chest", owner return secret, "a locked chest", owner
end, end
else
def.on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end
def.can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end
def.on_rightclick = function(pos, node, clicker)
minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
max_hear_distance = 10})
if not chest_lid_obstructed(pos) then
minetest.swap_node(pos, {
name = "default:" .. name .. "_open",
param2 = node.param2 })
end
minetest.after(0.2, minetest.show_formspec,
clicker:get_player_name(),
"default:chest", get_chest_formspec(pos))
open_chests[clicker:get_player_name()] = { pos = pos,
sound = def.sound_close, swap = name }
end
end
def.on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
end
def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves " .. stack:get_name() ..
" to chest at " .. minetest.pos_to_string(pos))
end
def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes " .. stack:get_name() ..
" from chest at " .. minetest.pos_to_string(pos))
end
def.on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "main", drops)
drops[#drops+1] = "default:chest"
minetest.remove_node(pos)
return drops
end
local def_opened = table.copy(def)
local def_closed = table.copy(def)
def_opened.mesh = "chest_open.obj"
def_opened.drop = "default:" .. name
def_opened.groups.not_in_creative_inventory = 1
def_opened.selection_box = {
type = "fixed",
fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 },
}
def_opened.can_dig = function()
return false
end
def_closed.mesh = nil
def_closed.drawtype = nil
def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal"
def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh
def_closed.tiles[3] = def.tiles[3].."^[transformFX"
minetest.register_node("default:" .. name, def_closed)
minetest.register_node("default:" .. name .. "_open", def_opened)
-- convert old chests to this new variant
minetest.register_lbm({
label = "update chests to opening chests",
name = "default:upgrade_" .. name .. "_v2",
nodenames = {"default:" .. name},
action = function(pos, node)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", nil)
local inv = meta:get_inventory()
local list = inv:get_list("default:chest")
if list then
inv:set_size("main", 8*4)
inv:set_list("main", list)
inv:set_list("default:chest", nil)
end
end
})
end
default.register_chest("chest", {
description = "Chest",
tiles = {
"default_chest_top.png",
"default_chest_top.png",
"default_chest_side.png",
"default_chest_side.png",
"default_chest_front.png",
"default_chest_inside.png"
},
sounds = default.node_sound_wood_defaults(),
sound_open = "default_chest_open",
sound_close = "default_chest_close",
groups = {choppy = 2, oddly_breakable_by_hand = 2},
}) })
default.register_chest("chest_locked", {
description = "Locked Chest",
tiles = {
"default_chest_top.png",
"default_chest_top.png",
"default_chest_side.png",
"default_chest_side.png",
"default_chest_lock.png",
"default_chest_inside.png"
},
sounds = default.node_sound_wood_defaults(),
sound_open = "default_chest_open",
sound_close = "default_chest_close",
groups = {choppy = 2, oddly_breakable_by_hand = 2},
protected = true,
})
local bookshelf_formspec = local bookshelf_formspec =
"size[8,7;]" .. "size[8,7;]" ..
@ -2109,6 +2330,7 @@ minetest.register_node("default:glass", {
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png", "default_glass_detail.png"}, tiles = {"default_glass.png", "default_glass_detail.png"},
paramtype = "light", paramtype = "light",
paramtype2 = "glasslikeliquidlevel",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3}, groups = {cracky = 3, oddly_breakable_by_hand = 3},
@ -2120,6 +2342,7 @@ minetest.register_node("default:obsidian_glass", {
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"}, tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
paramtype = "light", paramtype = "light",
paramtype2 = "glasslikeliquidlevel",
is_ground_content = false, is_ground_content = false,
sunlight_propagates = true, sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
@ -2234,7 +2457,7 @@ default.register_leafdecay({
default.register_leafdecay({ default.register_leafdecay({
trunks = {"default:aspen_tree"}, trunks = {"default:aspen_tree"},
leaves = {"default:aspen_leaves"}, leaves = {"default:aspen_leaves"},
radius = 2, radius = 3,
}) })
default.register_leafdecay({ default.register_leafdecay({

View file

@ -95,10 +95,6 @@ minetest.register_on_joinplayer(function(player)
default.player_set_model(player, "character.b3d") default.player_set_model(player, "character.b3d")
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30) player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
-- set GUI
if not minetest.setting_getbool("creative_mode") then
player:set_inventory_formspec(default.gui_survival_form)
end
player:hud_set_hotbar_image("gui_hotbar.png") player:hud_set_hotbar_image("gui_hotbar.png")
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png") player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
end) end)

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@ -379,57 +379,6 @@ minetest.register_tool("default:sword_diamond", {
sound = {breaks = "default_tool_breaks"}, sound = {breaks = "default_tool_breaks"},
}) })
minetest.register_tool("default:skeleton_key", {
description = "Skeleton Key",
inventory_image = "default_key_skeleton.png",
groups = {key = 1},
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if def and def.on_rightclick and
not (placer and placer:get_player_control().sneak) then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
if pointed_thing.type ~= "node" then
return itemstack
end
local pos = pointed_thing.under
node = minetest.get_node(pos)
if not node then
return itemstack
end
local on_skeleton_key_use = minetest.registered_nodes[node.name].on_skeleton_key_use
if on_skeleton_key_use then
-- make a new key secret in case the node callback needs it
local random = math.random
local newsecret = string.format(
"%04x%04x%04x%04x",
random(2^16) - 1, random(2^16) - 1,
random(2^16) - 1, random(2^16) - 1)
local secret, _, _ = on_skeleton_key_use(pos, placer, newsecret)
if secret then
-- finish and return the new key
itemstack:take_item()
itemstack:add_item("default:key")
local meta = itemstack:get_meta()
meta:set_string("secret", secret)
meta:set_string("description", "Key to "..placer:get_player_name().."'s "
..minetest.registered_nodes[node.name].description)
return itemstack
end
end
return nil
end
})
minetest.register_tool("default:key", { minetest.register_tool("default:key", {
description = "Key", description = "Key",
inventory_image = "default_key.png", inventory_image = "default_key.png",

View file

@ -77,6 +77,14 @@ function default.grow_sapling(pos)
minetest.log("action", "An aspen sapling grows into a tree at ".. minetest.log("action", "An aspen sapling grows into a tree at "..
minetest.pos_to_string(pos)) minetest.pos_to_string(pos))
default.grow_new_aspen_tree(pos) default.grow_new_aspen_tree(pos)
elseif node.name == "default:bush_sapling" then
minetest.log("action", "A bush sapling grows into a bush at "..
minetest.pos_to_string(pos))
default.grow_bush(pos)
elseif node.name == "default:acacia_bush_sapling" then
minetest.log("action", "An acacia bush sapling grows into a bush at "..
minetest.pos_to_string(pos))
default.grow_acacia_bush(pos)
end end
end end
@ -426,6 +434,29 @@ function default.grow_new_aspen_tree(pos)
end end
-- Bushes do not need 'from sapling' schematic variants because
-- only the stem node is force-placed in the schematic.
-- Bush
function default.grow_bush(pos)
local path = minetest.get_modpath("default") ..
"/schematics/bush.mts"
minetest.place_schematic({x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
path, "0", nil, false)
end
-- Acacia bush
function default.grow_acacia_bush(pos)
local path = minetest.get_modpath("default") ..
"/schematics/acacia_bush.mts"
minetest.place_schematic({x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
path, "0", nil, false)
end
-- --
-- Sapling 'on place' function to check protection of node and resulting tree volume -- Sapling 'on place' function to check protection of node and resulting tree volume
-- --
@ -457,19 +488,47 @@ function default.sapling_on_place(itemstack, placer, pointed_thing,
return itemstack return itemstack
end end
-- Check tree volume for protection -- Check tree volume for protection
if not default.intersects_protection( if default.intersects_protection(
vector.add(pos, minp_relative), vector.add(pos, minp_relative),
vector.add(pos, maxp_relative), vector.add(pos, maxp_relative),
player_name, player_name,
interval) then interval) then
minetest.set_node(pos, {name = sapling_name})
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
else
minetest.record_protection_violation(pos, player_name) minetest.record_protection_violation(pos, player_name)
-- Print extra information to explain -- Print extra information to explain
minetest.chat_send_player(player_name, "Tree will intersect protection") minetest.chat_send_player(player_name, "Tree will intersect protection")
return itemstack
end
minetest.log("action", player_name .. " places node "
.. sapling_name .. " at " .. minetest.pos_to_string(pos))
local take_item = not (creative and creative.is_enabled_for
and creative.is_enabled_for(player_name))
local newnode = {name = sapling_name}
local ndef = minetest.registered_nodes[sapling_name]
minetest.set_node(pos, newnode)
-- Run callback
if ndef and ndef.after_place_node then
-- Deepcopy place_to and pointed_thing because callback can modify it
if ndef.after_place_node(table.copy(pos), placer,
itemstack, table.copy(pointed_thing)) then
take_item = false
end
end
-- Run script hook
for _, callback in ipairs(minetest.registered_on_placenodes) do
-- Deepcopy pos, node and pointed_thing because callback can modify them
if callback(table.copy(pos), table.copy(newnode),
placer, table.copy(node or {}),
itemstack, table.copy(pointed_thing)) then
take_item = false
end
end
if take_item then
itemstack:take_item()
end end
return itemstack return itemstack

View file

@ -6,6 +6,15 @@ local _doors = {}
_doors.registered_doors = {} _doors.registered_doors = {}
_doors.registered_trapdoors = {} _doors.registered_trapdoors = {}
local function replace_old_owner_information(pos)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("doors_owner")
if owner and owner ~= "" then
meta:set_string("owner", owner)
meta:set_string("doors_owner", "")
end
end
-- returns an object to a door object or nil -- returns an object to a door object or nil
function doors.get(pos) function doors.get(pos)
local node_name = minetest.get_node(pos).name local node_name = minetest.get_node(pos).name
@ -82,7 +91,7 @@ minetest.register_node("doors:hidden", {
on_blast = function() end, on_blast = function() end,
tiles = {"doors_blank.png"}, tiles = {"doors_blank.png"},
-- 1px transparent block inside door hinge near node top. -- 1px transparent block inside door hinge near node top.
nodebox = { node_box = {
type = "fixed", type = "fixed",
fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32}, fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
}, },
@ -139,30 +148,12 @@ function _doors.door_toggle(pos, node, clicker)
state = tonumber(state) state = tonumber(state)
end end
if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then replace_old_owner_information(pos)
-- is player wielding the right key?
local item = clicker:get_wielded_item()
local owner = meta:get_string("doors_owner")
if item:get_name() == "default:key" then
local key_meta = item:get_meta()
local secret = meta:get_string("key_lock_secret")
if key_meta:get_string("secret") == "" then if clicker and not default.can_interact_with_node(clicker, pos) then
key_meta:set_string("secret", minetest.parse_json(item:get_metadata()).secret)
item:set_metadata("")
end
if secret ~= key_meta:get_string("secret") then
return false return false
end end
elseif owner ~= "" then
if clicker:get_player_name() ~= owner then
return false
end
end
end
-- until Lua-5.2 we have no bitwise operators :( -- until Lua-5.2 we have no bitwise operators :(
if state % 2 == 1 then if state % 2 == 1 then
state = state - 1 state = state - 1
@ -211,11 +202,13 @@ local function on_place_node(place_to, newnode,
end end
local function can_dig_door(pos, digger) local function can_dig_door(pos, digger)
local digger_name = digger and digger:get_player_name() replace_old_owner_information(pos)
if digger_name and minetest.get_player_privs(digger_name).protection_bypass then if default.can_interact_with_node(digger, pos) then
return true return true
else
minetest.record_protection_violation(pos, digger:get_player_name())
return false
end end
return minetest.get_meta(pos):get_string("doors_owner") == digger_name
end end
function doors.register(name, def) function doors.register(name, def)
@ -261,6 +254,7 @@ function doors.register(name, def)
minetest.register_craftitem(":" .. name, { minetest.register_craftitem(":" .. name, {
description = def.description, description = def.description,
inventory_image = def.inventory_image, inventory_image = def.inventory_image,
groups = table.copy(def.groups),
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
local pos local pos
@ -330,14 +324,16 @@ function doors.register(name, def)
meta:set_int("state", state) meta:set_int("state", state)
if def.protected then if def.protected then
meta:set_string("doors_owner", pn) meta:set_string("owner", pn)
meta:set_string("infotext", "Owned by " .. pn) meta:set_string("infotext", "Owned by " .. pn)
end end
if not minetest.setting_getbool("creative_mode") then if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
itemstack:take_item() itemstack:take_item()
end end
minetest.sound_play(def.sounds.place, {pos = pos})
on_place_node(pos, minetest.get_node(pos), on_place_node(pos, minetest.get_node(pos),
placer, node, itemstack, pointed_thing) placer, node, itemstack, pointed_thing)
@ -394,8 +390,9 @@ function doors.register(name, def)
door:toggle(player) door:toggle(player)
end end
def.on_skeleton_key_use = function(pos, player, newsecret) def.on_skeleton_key_use = function(pos, player, newsecret)
replace_old_owner_information(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local owner = meta:get_string("doors_owner") local owner = meta:get_string("owner")
local pname = player:get_player_name() local pname = player:get_player_name()
-- verify placer is owner of lockable door -- verify placer is owner of lockable door
@ -532,30 +529,13 @@ end
function _doors.trapdoor_toggle(pos, node, clicker) function _doors.trapdoor_toggle(pos, node, clicker)
node = node or minetest.get_node(pos) node = node or minetest.get_node(pos)
if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
-- is player wielding the right key?
local item = clicker:get_wielded_item()
local meta = minetest.get_meta(pos)
local owner = meta:get_string("doors_owner")
if item:get_name() == "default:key" then
local key_meta = item:get_meta()
local secret = meta:get_string("key_lock_secret")
if key_meta:get_string("secret") == "" then replace_old_owner_information(pos)
key_meta:set_string("secret", minetest.parse_json(item:get_metadata()).secret)
end
if secret ~= key_meta:get_string("secret") then if clicker and not default.can_interact_with_node(clicker, pos) then
return false return false
end end
elseif owner ~= "" then
if clicker:get_player_name() ~= owner then
return false
end
end
end
local def = minetest.registered_nodes[node.name] local def = minetest.registered_nodes[node.name]
if string.sub(node.name, -5) == "_open" then if string.sub(node.name, -5) == "_open" then
@ -595,10 +575,10 @@ function doors.register_trapdoor(name, def)
def.after_place_node = function(pos, placer, itemstack, pointed_thing) def.after_place_node = function(pos, placer, itemstack, pointed_thing)
local pn = placer:get_player_name() local pn = placer:get_player_name()
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("doors_owner", pn) meta:set_string("owner", pn)
meta:set_string("infotext", "Owned by "..pn) meta:set_string("infotext", "Owned by "..pn)
return minetest.setting_getbool("creative_mode") return (creative and creative.is_enabled_for and creative.is_enabled_for(pn))
end end
def.on_blast = function() end def.on_blast = function() end
@ -607,8 +587,9 @@ function doors.register_trapdoor(name, def)
door:toggle(player) door:toggle(player)
end end
def.on_skeleton_key_use = function(pos, player, newsecret) def.on_skeleton_key_use = function(pos, player, newsecret)
replace_old_owner_information(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local owner = meta:get_string("doors_owner") local owner = meta:get_string("owner")
local pname = player:get_player_name() local pname = player:get_player_name()
-- verify placer is owner of lockable door -- verify placer is owner of lockable door

View file

@ -81,7 +81,6 @@ local dye_recipes = {
{"yellow", "red", "orange"}, {"yellow", "red", "orange"},
{"yellow", "blue", "green"}, {"yellow", "blue", "green"},
-- RYB complementary mixes -- RYB complementary mixes
{"red", "green", "dark_grey"},
{"yellow", "violet", "dark_grey"}, {"yellow", "violet", "dark_grey"},
{"blue", "orange", "dark_grey"}, {"blue", "orange", "dark_grey"},
-- CMY mixes - approximation -- CMY mixes - approximation

37
mods/farming/README.txt Normal file
View file

@ -0,0 +1,37 @@
Minetest Game mod: farming
==========================
See license.txt for license information.
Authors of source code
----------------------
Originally by PilzAdam (MIT)
webdesigner97 (MIT)
Various Minetest developers and contributors (MIT)
Authors of media (textures)
---------------------------
Created by PilzAdam (CC BY 3.0):
farming_bread.png
farming_soil.png
farming_soil_wet.png
farming_soil_wet_side.png
farming_string.png
Created by BlockMen (CC BY 3.0):
farming_tool_diamondhoe.png
farming_tool_mesehoe.png
farming_tool_bronzehoe.png
farming_tool_steelhoe.png
farming_tool_stonehoe.png
farming_tool_woodhoe.png
Created by MasterGollum (CC BY 3.0):
farming_straw.png
Created by Gambit (CC BY 3.0):
farming_wheat.png
farming_wheat_*.png
farming_cotton_*.png
farming_flour.png
farming_cotton_seed.png
farming_wheat_seed.png

404
mods/farming/api.lua Normal file
View file

@ -0,0 +1,404 @@
-- Wear out hoes, place soil
-- TODO Ignore group:flower
farming.registered_plants = {}
farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
local pt = pointed_thing
-- check if pointing at a node
if not pt then
return
end
if pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
local above = minetest.get_node(p)
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name] then
return
end
if not minetest.registered_nodes[above.name] then
return
end
-- check if the node above the pointed thing is air
if above.name ~= "air" then
return
end
-- check if pointing at soil
if minetest.get_item_group(under.name, "soil") ~= 1 then
return
end
-- check if (wet) soil defined
local regN = minetest.registered_nodes
if regN[under.name].soil == nil or regN[under.name].soil.wet == nil or regN[under.name].soil.dry == nil then
return
end
if minetest.is_protected(pt.under, user:get_player_name()) then
minetest.record_protection_violation(pt.under, user:get_player_name())
return
end
if minetest.is_protected(pt.above, user:get_player_name()) then
minetest.record_protection_violation(pt.above, user:get_player_name())
return
end
-- turn the node into soil and play sound
minetest.set_node(pt.under, {name = regN[under.name].soil.dry})
minetest.sound_play("default_dig_crumbly", {
pos = pt.under,
gain = 0.5,
})
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(user:get_player_name())) then
-- wear tool
local wdef = itemstack:get_definition()
itemstack:add_wear(65535/(uses-1))
-- tool break sound
if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
minetest.sound_play(wdef.sound.breaks, {pos = pt.above, gain = 0.5})
end
end
return itemstack
end
-- Register new hoes
farming.register_hoe = function(name, def)
-- Check for : prefix (register new hoes in your mod's namespace)
if name:sub(1,1) ~= ":" then
name = ":" .. name
end
-- Check def table
if def.description == nil then
def.description = "Hoe"
end
if def.inventory_image == nil then
def.inventory_image = "unknown_item.png"
end
if def.recipe == nil then
def.recipe = {
{"air","air",""},
{"","group:stick",""},
{"","group:stick",""}
}
end
if def.max_uses == nil then
def.max_uses = 30
end
-- Register the tool
minetest.register_tool(name, {
description = def.description,
inventory_image = def.inventory_image,
on_use = function(itemstack, user, pointed_thing)
return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses)
end,
groups = def.groups,
sound = {breaks = "default_tool_breaks"},
})
-- Register its recipe
if def.material == nil then
minetest.register_craft({
output = name:sub(2),
recipe = def.recipe
})
else
minetest.register_craft({
output = name:sub(2),
recipe = {
{def.material, def.material, ""},
{"", "group:stick", ""},
{"", "group:stick", ""}
}
})
-- Reverse Recipe
minetest.register_craft({
output = name:sub(2),
recipe = {
{"", def.material, def.material},
{"", "group:stick", ""},
{"", "group:stick", ""}
}
})
end
end
-- how often node timers for plants will tick, +/- some random value
local function tick(pos)
minetest.get_node_timer(pos):start(math.random(166, 286))
end
-- how often a growth failure tick is retried (e.g. too dark)
local function tick_again(pos)
minetest.get_node_timer(pos):start(math.random(40, 80))
end
-- Seed placement
farming.place_seed = function(itemstack, placer, pointed_thing, plantname)
local pt = pointed_thing
-- check if pointing at a node
if not pt then
return itemstack
end
if pt.type ~= "node" then
return itemstack
end
local under = minetest.get_node(pt.under)
local above = minetest.get_node(pt.above)
if minetest.is_protected(pt.under, placer:get_player_name()) then
minetest.record_protection_violation(pt.under, placer:get_player_name())
return
end
if minetest.is_protected(pt.above, placer:get_player_name()) then
minetest.record_protection_violation(pt.above, placer:get_player_name())
return
end
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name] then
return itemstack
end
if not minetest.registered_nodes[above.name] then
return itemstack
end
-- check if pointing at the top of the node
if pt.above.y ~= pt.under.y+1 then
return itemstack
end
-- check if you can replace the node above the pointed node
if not minetest.registered_nodes[above.name].buildable_to then
return itemstack
end
-- check if pointing at soil
if minetest.get_item_group(under.name, "soil") < 2 then
return itemstack
end
-- add the node and remove 1 item from the itemstack
minetest.add_node(pt.above, {name = plantname, param2 = 1})
tick(pt.above)
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(placer:get_player_name())) then
itemstack:take_item()
end
return itemstack
end
farming.grow_plant = function(pos, elapsed)
local node = minetest.get_node(pos)
local name = node.name
local def = minetest.registered_nodes[name]
if not def.next_plant then
-- disable timer for fully grown plant
return
end
-- grow seed
if minetest.get_item_group(node.name, "seed") and def.fertility then
local soil_node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
if not soil_node then
tick_again(pos)
return
end
-- omitted is a check for light, we assume seeds can germinate in the dark.
for _, v in pairs(def.fertility) do
if minetest.get_item_group(soil_node.name, v) ~= 0 then
local placenode = {name = def.next_plant}
if def.place_param2 then
placenode.param2 = def.place_param2
end
minetest.swap_node(pos, placenode)
if minetest.registered_nodes[def.next_plant].next_plant then
tick(pos)
return
end
end
end
return
end
-- check if on wet soil
local below = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
if minetest.get_item_group(below.name, "soil") < 3 then
tick_again(pos)
return
end
-- check light
local light = minetest.get_node_light(pos)
if not light or light < def.minlight or light > def.maxlight then
tick_again(pos)
return
end
-- grow
local placenode = {name = def.next_plant}
if def.place_param2 then
placenode.param2 = def.place_param2
end
minetest.swap_node(pos, placenode)
-- new timer needed?
if minetest.registered_nodes[def.next_plant].next_plant then
tick(pos)
end
return
end
-- Register plants
farming.register_plant = function(name, def)
local mname = name:split(":")[1]
local pname = name:split(":")[2]
-- Check def table
if not def.description then
def.description = "Seed"
end
if not def.inventory_image then
def.inventory_image = "unknown_item.png"
end
if not def.steps then
return nil
end
if not def.minlight then
def.minlight = 1
end
if not def.maxlight then
def.maxlight = 14
end
if not def.fertility then
def.fertility = {}
end
farming.registered_plants[pname] = def
-- Register seed
local lbm_nodes = {mname .. ":seed_" .. pname}
local g = {seed = 1, snappy = 3, attached_node = 1, flammable = 2}
for k, v in pairs(def.fertility) do
g[v] = 1
end
minetest.register_node(":" .. mname .. ":seed_" .. pname, {
description = def.description,
tiles = {def.inventory_image},
inventory_image = def.inventory_image,
wield_image = def.inventory_image,
drawtype = "signlike",
groups = g,
paramtype = "light",
paramtype2 = "wallmounted",
place_param2 = def.place_param2 or nil, -- this isn't actually used for placement
walkable = false,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
fertility = def.fertility,
sounds = default.node_sound_dirt_defaults({
dig = {name = "", gain = 0},
dug = {name = "default_grass_footstep", gain = 0.2},
place = {name = "default_place_node", gain = 0.25},
}),
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
if udef and udef.on_rightclick and
not (placer and placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname)
end,
next_plant = mname .. ":" .. pname .. "_1",
on_timer = farming.grow_plant,
minlight = def.minlight,
maxlight = def.maxlight,
})
-- Register harvest
minetest.register_craftitem(":" .. mname .. ":" .. pname, {
description = pname:gsub("^%l", string.upper),
inventory_image = mname .. "_" .. pname .. ".png",
groups = {flammable = 2},
})
-- Register growing steps
for i = 1, def.steps do
local base_rarity = 1
if def.steps ~= 1 then
base_rarity = 8 - (i - 1) * 7 / (def.steps - 1)
end
local drop = {
items = {
{items = {mname .. ":" .. pname}, rarity = base_rarity},
{items = {mname .. ":" .. pname}, rarity = base_rarity * 2},
{items = {mname .. ":seed_" .. pname}, rarity = base_rarity},
{items = {mname .. ":seed_" .. pname}, rarity = base_rarity * 2},
}
}
local nodegroups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1}
nodegroups[pname] = i
local next_plant = nil
if i < def.steps then
next_plant = mname .. ":" .. pname .. "_" .. (i + 1)
lbm_nodes[#lbm_nodes + 1] = mname .. ":" .. pname .. "_" .. i
end
minetest.register_node(":" .. mname .. ":" .. pname .. "_" .. i, {
drawtype = "plantlike",
waving = 1,
tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"},
paramtype = "light",
paramtype2 = def.paramtype2 or nil,
place_param2 = def.place_param2 or nil,
walkable = false,
buildable_to = true,
drop = drop,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
groups = nodegroups,
sounds = default.node_sound_leaves_defaults(),
next_plant = next_plant,
on_timer = farming.grow_plant,
minlight = def.minlight,
maxlight = def.maxlight,
})
end
-- replacement LBM for pre-nodetimer plants
minetest.register_lbm({
name = ":" .. mname .. ":start_nodetimer_" .. pname,
nodenames = lbm_nodes,
action = function(pos, node)
tick_again(pos)
end,
})
-- Return
local r = {
seed = mname .. ":seed_" .. pname,
harvest = mname .. ":" .. pname
}
return r
end

2
mods/farming/depends.txt Normal file
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@ -0,0 +1,2 @@
default
wool

42
mods/farming/hoes.lua Normal file
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@ -0,0 +1,42 @@
farming.register_hoe(":farming:hoe_wood", {
description = "Wooden Hoe",
inventory_image = "farming_tool_woodhoe.png",
max_uses = 30,
material = "group:wood",
groups = {flammable = 2},
})
farming.register_hoe(":farming:hoe_stone", {
description = "Stone Hoe",
inventory_image = "farming_tool_stonehoe.png",
max_uses = 90,
material = "group:stone"
})
farming.register_hoe(":farming:hoe_steel", {
description = "Steel Hoe",
inventory_image = "farming_tool_steelhoe.png",
max_uses = 200,
material = "default:steel_ingot"
})
farming.register_hoe(":farming:hoe_bronze", {
description = "Bronze Hoe",
inventory_image = "farming_tool_bronzehoe.png",
max_uses = 220,
material = "default:bronze_ingot"
})
farming.register_hoe(":farming:hoe_mese", {
description = "Mese Hoe",
inventory_image = "farming_tool_mesehoe.png",
max_uses = 350,
material = "default:mese_crystal"
})
farming.register_hoe(":farming:hoe_diamond", {
description = "Diamond Hoe",
inventory_image = "farming_tool_diamondhoe.png",
max_uses = 500,
material = "default:diamond"
})

109
mods/farming/init.lua Normal file
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@ -0,0 +1,109 @@
-- Global farming namespace
farming = {}
farming.path = minetest.get_modpath("farming")
-- Load files
dofile(farming.path .. "/api.lua")
dofile(farming.path .. "/nodes.lua")
dofile(farming.path .. "/hoes.lua")
-- WHEAT
farming.register_plant("farming:wheat", {
description = "Wheat seed",
paramtype2 = "meshoptions",
inventory_image = "farming_wheat_seed.png",
steps = 8,
minlight = 13,
maxlight = default.LIGHT_MAX,
fertility = {"grassland"},
groups = {flammable = 4},
place_param2 = 3,
})
minetest.register_craftitem("farming:flour", {
description = "Flour",
inventory_image = "farming_flour.png",
groups = {flammable = 1},
})
minetest.register_craftitem("farming:bread", {
description = "Bread",
inventory_image = "farming_bread.png",
on_use = minetest.item_eat(5),
groups = {flammable = 2},
})
minetest.register_craft({
type = "shapeless",
output = "farming:flour",
recipe = {"farming:wheat", "farming:wheat", "farming:wheat", "farming:wheat"}
})
minetest.register_craft({
type = "cooking",
cooktime = 15,
output = "farming:bread",
recipe = "farming:flour"
})
-- Cotton
farming.register_plant("farming:cotton", {
description = "Cotton seed",
inventory_image = "farming_cotton_seed.png",
steps = 8,
minlight = 13,
maxlight = default.LIGHT_MAX,
fertility = {"grassland", "desert"},
groups = {flammable = 4},
})
minetest.register_alias("farming:string", "farming:cotton")
minetest.register_craft({
output = "wool:white",
recipe = {
{"farming:cotton", "farming:cotton"},
{"farming:cotton", "farming:cotton"},
}
})
-- Straw
minetest.register_craft({
output = "farming:straw 3",
recipe = {
{"farming:wheat", "farming:wheat", "farming:wheat"},
{"farming:wheat", "farming:wheat", "farming:wheat"},
{"farming:wheat", "farming:wheat", "farming:wheat"},
}
})
minetest.register_craft({
output = "farming:wheat 3",
recipe = {
{"farming:straw"},
}
})
-- Fuels
minetest.register_craft({
type = "fuel",
recipe = "farming:straw",
burntime = 3,
})
minetest.register_craft({
type = "fuel",
recipe = "farming:wheat",
burntime = 1,
})
minetest.register_craft({
type = "fuel",
recipe = "farming:cotton",
burntime = 1,
})
minetest.register_craft({
type = "fuel",
recipe = "farming:hoe_wood",
burntime = 5,
})

61
mods/farming/license.txt Normal file
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@ -0,0 +1,61 @@
License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2012-2016 PilzAdam
Copyright (C) 2014-2016 webdesigner97
Copyright (C) 2012-2016 Various Minetest developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
License of media (textures)
---------------------------
Attribution 3.0 Unported (CC BY 3.0)
Copyright (C) 2012-2016 PilzAdam
Copyright (C) 2014-2016 BlockMen
Copyright (C) 2015-2016 MasterGollum
Copyright (C) 2015-2016 Gambit
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by/3.0/

171
mods/farming/nodes.lua Normal file
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@ -0,0 +1,171 @@
minetest.override_item("default:dirt", {
soil = {
base = "default:dirt",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
minetest.override_item("default:dirt_with_grass", {
soil = {
base = "default:dirt_with_grass",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
minetest.override_item("default:dirt_with_dry_grass", {
soil = {
base = "default:dirt_with_dry_grass",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
minetest.override_item("default:dirt_with_rainforest_litter", {
soil = {
base = "default:dirt_with_rainforest_litter",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
minetest.register_node("farming:soil", {
description = "Soil",
tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"},
drop = "default:dirt",
groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1, field = 1},
sounds = default.node_sound_dirt_defaults(),
soil = {
base = "default:dirt",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
minetest.register_node("farming:soil_wet", {
description = "Wet Soil",
tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"},
drop = "default:dirt",
groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1, field = 1},
sounds = default.node_sound_dirt_defaults(),
soil = {
base = "default:dirt",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
minetest.override_item("default:desert_sand", {
groups = {crumbly=3, falling_node=1, sand=1, soil = 1},
soil = {
base = "default:desert_sand",
dry = "farming:desert_sand_soil",
wet = "farming:desert_sand_soil_wet"
}
})
minetest.register_node("farming:desert_sand_soil", {
description = "Desert Sand Soil",
drop = "default:desert_sand",
tiles = {"farming_desert_sand_soil.png", "default_desert_sand.png"},
groups = {crumbly=3, not_in_creative_inventory = 1, falling_node=1, sand=1, soil = 2, desert = 1, field = 1},
sounds = default.node_sound_sand_defaults(),
soil = {
base = "default:desert_sand",
dry = "farming:desert_sand_soil",
wet = "farming:desert_sand_soil_wet"
}
})
minetest.register_node("farming:desert_sand_soil_wet", {
description = "Wet Desert Sand Soil",
drop = "default:desert_sand",
tiles = {"farming_desert_sand_soil_wet.png", "farming_desert_sand_soil_wet_side.png"},
groups = {crumbly=3, falling_node=1, sand=1, not_in_creative_inventory=1, soil=3, wet = 1, desert = 1, field = 1},
sounds = default.node_sound_sand_defaults(),
soil = {
base = "default:desert_sand",
dry = "farming:desert_sand_soil",
wet = "farming:desert_sand_soil_wet"
}
})
minetest.register_node("farming:straw", {
description = "Straw",
tiles = {"farming_straw.png"},
is_ground_content = false,
groups = {snappy=3, flammable=4, fall_damage_add_percent=-30},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_abm({
label = "Farming soil",
nodenames = {"group:field"},
interval = 15,
chance = 4,
action = function(pos, node)
local n_def = minetest.registered_nodes[node.name] or nil
local wet = n_def.soil.wet or nil
local base = n_def.soil.base or nil
local dry = n_def.soil.dry or nil
if not n_def or not n_def.soil or not wet or not base or not dry then
return
end
pos.y = pos.y + 1
local nn = minetest.get_node_or_nil(pos)
if not nn or not nn.name then
return
end
local nn_def = minetest.registered_nodes[nn.name] or nil
pos.y = pos.y - 1
if nn_def and nn_def.walkable and minetest.get_item_group(nn.name, "plant") == 0 then
minetest.set_node(pos, {name = base})
return
end
-- check if there is water nearby
local wet_lvl = minetest.get_item_group(node.name, "wet")
if minetest.find_node_near(pos, 3, {"group:water"}) then
-- if it is dry soil and not base node, turn it into wet soil
if wet_lvl == 0 then
minetest.set_node(pos, {name = wet})
end
else
-- only turn back if there are no unloaded blocks (and therefore
-- possible water sources) nearby
if not minetest.find_node_near(pos, 3, {"ignore"}) then
-- turn it back into base if it is already dry
if wet_lvl == 0 then
-- only turn it back if there is no plant/seed on top of it
if minetest.get_item_group(nn.name, "plant") == 0 and minetest.get_item_group(nn.name, "seed") == 0 then
minetest.set_node(pos, {name = base})
end
-- if its wet turn it back into dry soil
elseif wet_lvl == 1 then
minetest.set_node(pos, {name = dry})
end
end
end
end,
})
for i = 1, 5 do
minetest.override_item("default:grass_"..i, {drop = {
max_items = 1,
items = {
{items = {'farming:seed_wheat'},rarity = 5},
{items = {'default:grass_1'}},
}
}})
end
minetest.override_item("default:junglegrass", {drop = {
max_items = 1,
items = {
{items = {'farming:seed_cotton'},rarity = 8},
{items = {'default:junglegrass'}},
}
}})

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View file

@ -85,13 +85,13 @@ minetest.register_tool("fire:flint_and_steel", {
"fire_flint_and_steel", "fire_flint_and_steel",
{pos = sound_pos, gain = 0.5, max_hear_distance = 8} {pos = sound_pos, gain = 0.5, max_hear_distance = 8}
) )
local player_name = user:get_player_name()
if pointed_thing.type == "node" then if pointed_thing.type == "node" then
local node_under = minetest.get_node(pointed_thing.under).name local node_under = minetest.get_node(pointed_thing.under).name
local nodedef = minetest.registered_nodes[node_under] local nodedef = minetest.registered_nodes[node_under]
if not nodedef then if not nodedef then
return return
end end
local player_name = user:get_player_name()
if minetest.is_protected(pointed_thing.under, player_name) then if minetest.is_protected(pointed_thing.under, player_name) then
minetest.chat_send_player(player_name, "This area is protected") minetest.chat_send_player(player_name, "This area is protected")
return return
@ -103,7 +103,8 @@ minetest.register_tool("fire:flint_and_steel", {
minetest.set_node(pointed_thing.above, {name = "fire:basic_flame"}) minetest.set_node(pointed_thing.above, {name = "fire:basic_flame"})
end end
end end
if not minetest.setting_getbool("creative_mode") then if not (creative and creative.is_enabled_for
and creative.is_enabled_for(player_name)) then
-- Wear tool -- Wear tool
local wdef = itemstack:get_definition() local wdef = itemstack:get_definition()
itemstack:add_wear(1000) itemstack:add_wear(1000)
@ -291,9 +292,14 @@ minetest.register_abm({
local fire_enabled = minetest.setting_getbool("enable_fire") local fire_enabled = minetest.setting_getbool("enable_fire")
if fire_enabled == nil then if fire_enabled == nil then
-- New setting not specified, check for old setting. -- enable_fire setting not specified, check for disable_fire
-- If old setting is also not specified, 'not nil' is true. local fire_disabled = minetest.setting_getbool("disable_fire")
fire_enabled = not minetest.setting_getbool("disable_fire") if fire_disabled == nil then
-- Neither setting specified, check whether singleplayer
fire_enabled = minetest.is_singleplayer()
else
fire_enabled = not fire_disabled
end
end end
if not fire_enabled then if not fire_enabled then

View file

@ -107,11 +107,16 @@ function flowers.flower_spread(pos, node)
pos.y = pos.y - 1 pos.y = pos.y - 1
local under = minetest.get_node(pos) local under = minetest.get_node(pos)
pos.y = pos.y + 1 pos.y = pos.y + 1
if under.name == "default:desert_sand" then -- Replace flora with dry shrub in desert sand and silver sand,
-- as this is the only way to generate them.
-- However, preserve grasses in sand dune biomes.
if minetest.get_item_group(under.name, "sand") == 1 and
under.name ~= "default:sand" then
minetest.set_node(pos, {name = "default:dry_shrub"}) minetest.set_node(pos, {name = "default:dry_shrub"})
return return
elseif under.name ~= "default:dirt_with_grass" and end
under.name ~= "default:dirt_with_dry_grass" then
if minetest.get_item_group(under.name, "soil") == 0 then
return return
end end
@ -126,24 +131,26 @@ function flowers.flower_spread(pos, node)
return return
end end
local seedling = minetest.find_nodes_in_area_under_air(pos0, pos1, local soils = minetest.find_nodes_in_area_under_air(
{"default:dirt_with_grass", "default:dirt_with_dry_grass"}) pos0, pos1, "group:soil")
if #seedling > 0 then if #soils > 0 then
seedling = seedling[math.random(#seedling)] local seedling = soils[math.random(#soils)]
seedling.y = seedling.y + 1 local seedling_above =
light = minetest.get_node_light(seedling) {x = seedling.x, y = seedling.y + 1, z = seedling.z}
if not light or light < 13 then light = minetest.get_node_light(seedling_above)
if not light or light < 13 or
-- Desert sand is in the soil group
minetest.get_node(seedling).name == "default:desert_sand" then
return return
end end
minetest.set_node(seedling, {name = node.name})
minetest.set_node(seedling_above, {name = node.name})
end end
end end
minetest.register_abm({ minetest.register_abm({
label = "Flower spread", label = "Flower spread",
nodenames = {"group:flora"}, nodenames = {"group:flora"},
neighbors = {"default:dirt_with_grass", "default:dirt_with_dry_grass",
"default:desert_sand"},
interval = 13, interval = 13,
chance = 96, chance = 96,
action = function(...) action = function(...)
@ -282,7 +289,8 @@ minetest.register_node("flowers:waterlily", {
if not minetest.is_protected(pos, player_name) then if not minetest.is_protected(pos, player_name) then
minetest.set_node(pos, {name = "flowers:waterlily", minetest.set_node(pos, {name = "flowers:waterlily",
param2 = math.random(0, 3)}) param2 = math.random(0, 3)})
if not minetest.setting_getbool("creative_mode") then if not (creative and creative.is_enabled_for
and creative.is_enabled_for(player_name)) then
itemstack:take_item() itemstack:take_item()
end end
else else

View file

@ -94,7 +94,8 @@ local function register_flower(seed, name)
octaves = 3, octaves = 3,
persist = 0.6 persist = 0.6
}, },
biomes = {"grassland", "deciduous_forest", "coniferous_forest"}, biomes = {"grassland", "deciduous_forest", "coniferous_forest",
"floatland_grassland", "floatland_coniferous_forest"},
y_min = 1, y_min = 1,
y_max = 31000, y_max = 31000,
decoration = "flowers:"..name, decoration = "flowers:"..name,
@ -114,7 +115,8 @@ local function register_mushroom(name)
octaves = 3, octaves = 3,
persist = 0.66 persist = 0.66
}, },
biomes = {"deciduous_forest", "coniferous_forest"}, biomes = {"deciduous_forest", "coniferous_forest",
"floatland_coniferous_forest"},
y_min = 1, y_min = 1,
y_max = 31000, y_max = 31000,
decoration = "flowers:"..name, decoration = "flowers:"..name,

View file

@ -1,16 +0,0 @@
Minetest Game mod: nyancat
==========================
See license.txt for license information.
Authors of source code
----------------------
Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
Various Minetest developers and contributors (LGPL 2.1)
Authors of media files
----------------------
VanessaE (CC BY-SA 3.0):
nyancat_front.png
nyancat_back.png
nyancat_side.png
nyancat_rainbow.png

View file

@ -1,92 +0,0 @@
minetest.register_node("nyancat:nyancat", {
description = "Nyan Cat",
tiles = {"nyancat_side.png", "nyancat_side.png", "nyancat_side.png",
"nyancat_side.png", "nyancat_back.png", "nyancat_front.png"},
paramtype = "light",
light_source = default.LIGHT_MAX,
paramtype2 = "facedir",
groups = {cracky = 2},
is_ground_content = false,
legacy_facedir_simple = true,
sounds = default.node_sound_defaults(),
})
minetest.register_node("nyancat:nyancat_rainbow", {
description = "Nyan Cat Rainbow",
tiles = {
"nyancat_rainbow.png^[transformR90",
"nyancat_rainbow.png^[transformR90",
"nyancat_rainbow.png"
},
paramtype = "light",
light_source = default.LIGHT_MAX,
paramtype2 = "facedir",
groups = {cracky = 2},
is_ground_content = false,
sounds = default.node_sound_defaults(),
})
minetest.register_craft({
type = "fuel",
recipe = "nyancat:nyancat",
burntime = 1,
})
minetest.register_craft({
type = "fuel",
recipe = "nyancat:nyancat_rainbow",
burntime = 1,
})
nyancat = {}
function nyancat.place(pos, facedir, length)
if facedir > 3 then
facedir = 0
end
local tailvec = minetest.facedir_to_dir(facedir)
local p = {x = pos.x, y = pos.y, z = pos.z}
minetest.set_node(p, {name = "nyancat:nyancat", param2 = facedir})
for i = 1, length do
p.x = p.x + tailvec.x
p.z = p.z + tailvec.z
minetest.set_node(p, {name = "nyancat:nyancat_rainbow", param2 = facedir})
end
end
function nyancat.generate(minp, maxp, seed)
local height_min = -31000
local height_max = -32
if maxp.y < height_min or minp.y > height_max then
return
end
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
local volume = (maxp.x - minp.x + 1) * (y_max - y_min + 1) * (maxp.z - minp.z + 1)
local pr = PseudoRandom(seed + 9324342)
local max_num_nyancats = math.floor(volume / (16 * 16 * 16))
for i = 1, max_num_nyancats do
if pr:next(0, 1000) == 0 then
local x0 = pr:next(minp.x, maxp.x)
local y0 = pr:next(minp.y, maxp.y)
local z0 = pr:next(minp.z, maxp.z)
local p0 = {x = x0, y = y0, z = z0}
nyancat.place(p0, pr:next(0, 3), pr:next(3, 15))
end
end
end
minetest.register_on_generated(function(minp, maxp, seed)
nyancat.generate(minp, maxp, seed)
end)
-- Legacy
minetest.register_alias("default:nyancat", "nyancat:nyancat")
minetest.register_alias("default:nyancat_rainbow", "nyancat:nyancat_rainbow")
minetest.register_alias("nyancat", "nyancat:nyancat")
minetest.register_alias("nyancat_rainbow", "nyancat:nyancat_rainbow")
minetest.register_alias("default:nyancat_rainbow_doublepanel", "nyancat:nyancat_rainbow_doublepanel")
minetest.register_alias("default:nyancat_rainbow_outerstair", "nyancat:nyancat_rainbow_outerstair")
default.make_nyancat = nyancat.place
default.generate_nyancats = nyancat.generate

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@ -93,47 +93,48 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
local ndef = minetest.registered_nodes[node.name] local ndef = minetest.registered_nodes[node.name]
if not ndef then
return itemstack
end
-- can we rotate this paramtype2? -- can we rotate this paramtype2?
local fn = screwdriver.rotate[ndef.paramtype2] local fn = screwdriver.rotate[ndef.paramtype2]
if not fn then if not fn and not ndef.on_rotate then
return return itemstack
end end
local should_rotate = true local should_rotate = true
local new_param2 = fn(pos, node, mode) local new_param2
if fn then
new_param2 = fn(pos, node, mode)
else
new_param2 = node.param2
end
-- Node provides a handler, so let the handler decide instead if the node can be rotated -- Node provides a handler, so let the handler decide instead if the node can be rotated
if ndef and ndef.on_rotate then if ndef.on_rotate then
-- Copy pos and node because callback can modify it -- Copy pos and node because callback can modify it
local result = ndef.on_rotate(vector.new(pos), local result = ndef.on_rotate(vector.new(pos),
{name = node.name, param1 = node.param1, param2 = node.param2}, {name = node.name, param1 = node.param1, param2 = node.param2},
user, mode, new_param2) user, mode, new_param2)
if result == false then -- Disallow rotation if result == false then -- Disallow rotation
return return itemstack
elseif result == true then elseif result == true then
should_rotate = false should_rotate = false
end end
else elseif ndef.on_rotate == false then
if not ndef or return itemstack
ndef.on_rotate == false or elseif ndef.can_dig and not ndef.can_dig(pos, user) then
(ndef.drawtype == "nodebox" and return itemstack
(ndef.node_box and ndef.node_box.type ~= "fixed")) or
node.param2 == nil then
return
end end
if ndef.can_dig and not ndef.can_dig(pos, user) then if should_rotate and new_param2 ~= node.param2 then
return
end
end
if should_rotate then
node.param2 = new_param2 node.param2 = new_param2
minetest.swap_node(pos, node) minetest.swap_node(pos, node)
minetest.check_for_falling(pos) minetest.check_for_falling(pos)
end end
if not minetest.setting_getbool("creative_mode") then if not (creative and creative.is_enabled_for
and creative.is_enabled_for(user:get_player_name())) then
itemstack:add_wear(65535 / ((uses or 200) - 1)) itemstack:add_wear(65535 / ((uses or 200) - 1))
end end

View file

@ -5,9 +5,9 @@ local homes_file = minetest.get_worldpath() .. "/homes"
local homepos = {} local homepos = {}
local function loadhomes() local function loadhomes()
local input, err = io.open(homes_file, "r") local input = io.open(homes_file, "r")
if not input then if not input then
return minetest.log("info", "Could not load player homes file: " .. err) return -- no longer an error
end end
-- Iterate over all stored positions in the format "x y z player" for each line -- Iterate over all stored positions in the format "x y z player" for each line
@ -24,11 +24,13 @@ sethome.set = function(name, pos)
if not player or not pos then if not player or not pos then
return false return false
end end
player:set_attribute("sethome:home", minetest.pos_to_string(pos))
-- remove `name` from the old storage file
local data = {} local data = {}
local output, err = io.open(homes_file, "w") local output = io.open(homes_file, "w")
if output then if output then
homepos[name] = pos homepos[name] = nil
for i, v in pairs(homepos) do for i, v in pairs(homepos) do
table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, i)) table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, i))
end end
@ -36,12 +38,18 @@ sethome.set = function(name, pos)
io.close(output) io.close(output)
return true return true
end end
minetest.log("action", "Unable to write to player homes file: " .. err) return true -- if the file doesn't exist - don't return an error.
return false
end end
sethome.get = function(name) sethome.get = function(name)
local pos = homepos[name] local player = minetest.get_player_by_name(name)
local pos = minetest.string_to_pos(player:get_attribute("sethome:home"))
if pos then
return pos
end
-- fetch old entry from storage table
pos = homepos[name]
if pos then if pos then
return vector.new(pos) return vector.new(pos)
else else
@ -50,9 +58,10 @@ sethome.get = function(name)
end end
sethome.go = function(name) sethome.go = function(name)
local pos = sethome.get(name)
local player = minetest.get_player_by_name(name) local player = minetest.get_player_by_name(name)
if player and homepos[name] then if player and pos then
player:setpos(homepos[name]) player:setpos(pos)
return true return true
end end
return false return false

View file

@ -129,9 +129,7 @@ end
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
if sfinv.enabled then if sfinv.enabled then
minetest.after(0.5, function()
sfinv.set_player_inventory_formspec(player) sfinv.set_player_inventory_formspec(player)
end)
end end
end) end)

View file

@ -20,6 +20,30 @@ minetest.register_alias("moretrees:slab_acacia_planks", "stairs:slab_acacia_wood
local replace = minetest.setting_getbool("enable_stairs_replace_abm") local replace = minetest.setting_getbool("enable_stairs_replace_abm")
local function rotate_and_place(itemstack, placer, pointed_thing)
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local param2 = 0
local placer_pos = placer:getpos()
if placer_pos then
param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
end
local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
local fpos = finepos.y % 1
if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
or (fpos < -0.5 and fpos > -0.999999999) then
param2 = param2 + 20
if param2 == 21 then
param2 = 23
elseif param2 == 23 then
param2 = 21
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end
-- Register stairs. -- Register stairs.
-- Node will be called stairs:stair_<subname> -- Node will be called stairs:stair_<subname>
@ -55,30 +79,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
return itemstack return itemstack
end end
local p0 = pointed_thing.under return rotate_and_place(itemstack, placer, pointed_thing)
local p1 = pointed_thing.above
local param2 = 0
local placer_pos = placer:getpos()
if placer_pos then
local dir = {
x = p1.x - placer_pos.x,
y = p1.y - placer_pos.y,
z = p1.z - placer_pos.z
}
param2 = minetest.dir_to_facedir(dir)
end
if p0.y - 1 == p1.y then
param2 = param2 + 20
if param2 == 21 then
param2 = 23
elseif param2 == 23 then
param2 = 21
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end, end,
}) })
@ -129,8 +130,6 @@ end
-- Slab facedir to placement 6d matching table -- Slab facedir to placement 6d matching table
local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4} local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
-- Slab facedir when placing initial slab against other surface
local slab_trans_dir_place = {[0] = 0, 20, 12, 16, 4, 8}
-- Register slabs. -- Register slabs.
-- Node will be called stairs:slab_<subname> -- Node will be called stairs:slab_<subname>
@ -153,8 +152,10 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
local under = minetest.get_node(pointed_thing.under) local under = minetest.get_node(pointed_thing.under)
local wield_item = itemstack:get_name() local wield_item = itemstack:get_name()
local creative_enabled = (creative and creative.is_enabled_for
and creative.is_enabled_for(placer:get_player_name()))
if under and wield_item == under.name then if under and under.name:find("stairs:slab_") then
-- place slab using under node orientation -- place slab using under node orientation
local dir = minetest.dir_to_facedir(vector.subtract( local dir = minetest.dir_to_facedir(vector.subtract(
pointed_thing.above, pointed_thing.under), true) pointed_thing.above, pointed_thing.under), true)
@ -162,7 +163,9 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
local p2 = under.param2 local p2 = under.param2
-- combine two slabs if possible -- combine two slabs if possible
if slab_trans_dir[math.floor(p2 / 4)] == dir then if slab_trans_dir[math.floor(p2 / 4)] == dir
and wield_item == under.name then
if not recipeitem then if not recipeitem then
return itemstack return itemstack
end end
@ -174,7 +177,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
return return
end end
minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2}) minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2})
if not minetest.setting_getbool("creative_mode") then if not creative_enabled then
itemstack:take_item() itemstack:take_item()
end end
return itemstack return itemstack
@ -190,21 +193,12 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
-- else attempt to place node with proper param2 -- else attempt to place node with proper param2
minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2) minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
if not minetest.setting_getbool("creative_mode") then if not creative_enabled then
itemstack:take_item() itemstack:take_item()
end end
return itemstack return itemstack
else else
-- place slab using look direction of player return rotate_and_place(itemstack, placer, pointed_thing)
local dir = minetest.dir_to_wallmounted(vector.subtract(
pointed_thing.above, pointed_thing.under), true)
local rot = slab_trans_dir_place[dir]
if rot == 0 or rot == 20 then
rot = rot + minetest.dir_to_facedir(placer:get_look_dir())
end
return minetest.item_place(itemstack, placer, pointed_thing, rot)
end end
end, end,
}) })
@ -596,3 +590,27 @@ stairs.register_stair_and_slab(
"Gold Block Slab", "Gold Block Slab",
default.node_sound_metal_defaults() default.node_sound_metal_defaults()
) )
stairs.register_stair_and_slab(
"ice",
"default:ice",
{cracky = 3, puts_out_fire = 1, cools_lava = 1},
{"default_ice.png"},
"Ice Stair",
"Ice Slab",
default.node_sound_glass_defaults()
)
stairs.register_stair_and_slab(
"snowblock",
"default:snowblock",
{crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1},
{"default_snow.png"},
"Snow Block Stair",
"Snow Block Slab",
default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
dug = {name = "default_snow_footstep", gain = 0.2},
dig = {name = "default_snow_footstep", gain = 0.2}
})
)

View file

@ -245,13 +245,15 @@ end
function tnt.burn(pos, nodename) function tnt.burn(pos, nodename)
local name = nodename or minetest.get_node(pos).name local name = nodename or minetest.get_node(pos).name
local group = minetest.get_item_group(name, "tnt") local def = minetest.registered_nodes[name]
if group > 0 then if not def then
return
elseif def.on_ignite then
def.on_ignite(pos)
elseif minetest.get_item_group(name, "tnt") > 0 then
minetest.sound_play("tnt_ignite", {pos = pos}) minetest.sound_play("tnt_ignite", {pos = pos})
minetest.set_node(pos, {name = name .. "_burning"}) minetest.set_node(pos, {name = name .. "_burning"})
minetest.get_node_timer(pos):start(1) minetest.get_node_timer(pos):start(1)
elseif name == "tnt:gunpowder" then
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
end end
end end

View file

@ -16,6 +16,9 @@ enable_fire (Fire) bool true
# Enable flame sound. # Enable flame sound.
flame_sound (Flame sound) bool true flame_sound (Flame sound) bool true
# Enable lavacooling.
enable_lavacooling (Lavacooling) bool true
# If enabled, steel tools, torches and cobblestone will be given to new # If enabled, steel tools, torches and cobblestone will be given to new
# players. # players.
give_initial_stuff (Give initial items) bool false give_initial_stuff (Give initial items) bool false