fix mergeconflicts
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commit
960a9de9d8
188 changed files with 5137 additions and 1518 deletions
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@ -94,7 +94,7 @@ local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_p
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return c_fire
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else
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local node_drops = minetest.get_node_drops(def.name, "")
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for _, item in ipairs(node_drops) do
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for _, item in pairs(node_drops) do
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add_drop(drops, item)
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end
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return c_air
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@ -176,7 +176,7 @@ local function entity_physics(pos, radius, drops)
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}, nil)
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end
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end
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for _, item in ipairs(entity_drops) do
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for _, item in pairs(entity_drops) do
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add_drop(drops, item)
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end
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end
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@ -243,8 +243,8 @@ local function add_effects(pos, radius, drops)
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})
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end
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function tnt.burn(pos)
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local name = minetest.get_node(pos).name
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function tnt.burn(pos, nodename)
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local name = nodename or minetest.get_node(pos).name
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local group = minetest.get_item_group(name, "tnt")
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if group > 0 then
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minetest.sound_play("tnt_ignite", {pos = pos})
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@ -327,25 +327,26 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
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vm:update_map()
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vm:update_liquids()
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-- call nodeupdate for everything within 1.5x blast radius
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-- call check_single_for_falling for everything within 1.5x blast radius
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for y = -radius * 1.5, radius * 1.5 do
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for z = -radius * 1.5, radius * 1.5 do
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for x = -radius * 1.5, radius * 1.5 do
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for y = -radius * 1.5, radius * 1.5 do
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local s = vector.add(pos, {x = x, y = y, z = z})
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local r = vector.distance(pos, s)
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local rad = {x = x, y = y, z = z}
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local s = vector.add(pos, rad)
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local r = vector.length(rad)
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if r / radius < 1.4 then
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nodeupdate(s)
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minetest.check_single_for_falling(s)
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end
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end
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end
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end
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for _, queued_data in ipairs(on_blast_queue) do
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for _, queued_data in pairs(on_blast_queue) do
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local dist = math.max(1, vector.distance(queued_data.pos, pos))
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local intensity = (radius * radius) / (dist * dist)
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local node_drops = queued_data.on_blast(queued_data.pos, intensity)
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if node_drops then
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for _, item in ipairs(node_drops) do
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for _, item in pairs(node_drops) do
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add_drop(drops, item)
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end
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end
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@ -398,18 +399,26 @@ minetest.register_node("tnt:gunpowder", {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")},
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groups = {dig_immediate = 2, attached_node = 1, flammable = 5,
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connect_to_raillike = minetest.raillike_group("gunpowder")},
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sounds = default.node_sound_leaves_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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if(minetest.check_player_privs(puncher:get_player_name(), {trusted_player=true})) then
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tnt.burn(pos)
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--tnt.burn(pos)
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minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
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end
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end
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end,
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on_blast = function(pos, intensity)
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tnt.burn(pos)
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minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
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end,
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on_burn = function(pos)
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minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
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end,
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on_ignite = function(pos, igniter)
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minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
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end,
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})
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@ -508,7 +517,9 @@ minetest.register_craft({
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neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
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interval = 4,
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chance = 1,
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action = tnt.burn,
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action = function(pos, node)
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tnt.burn(pos, node.name)
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end,
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})
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function tnt.register_tnt(def)
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@ -526,32 +537,38 @@ function tnt.register_tnt(def)
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local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png"
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if not def.damage_radius then def.damage_radius = def.radius * 2 end
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minetest.register_node(":" .. name, {
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description = def.description,
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tiles = {tnt_top, tnt_bottom, tnt_side},
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is_ground_content = false,
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groups = {dig_immediate = 2, mesecon = 2, tnt = 1},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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if(minetest.check_player_privs(puncher:get_player_name(), {trusted_player=true})) then
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minetest.set_node(pos, {name = name .. "_burning"})
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end
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end
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end,
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on_blast = function(pos, intensity)
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minetest.after(0.1, function()
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tnt.boom(pos, def)
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end)
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end,
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--mesecons = {effector =
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-- {action_on =
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-- function(pos)
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-- tnt.boom(pos, def)
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-- end
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-- }
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--},
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})
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if enable_tnt then
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minetest.register_node(":" .. name, {
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description = def.description,
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tiles = {tnt_top, tnt_bottom, tnt_side},
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is_ground_content = false,
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groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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minetest.set_node(pos, {name = name .. "_burning"})
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end
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end,
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on_blast = function(pos, intensity)
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minetest.after(0.1, function()
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tnt.boom(pos, def)
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end)
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end,
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mesecons = {effector =
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{action_on =
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function(pos)
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tnt.boom(pos, def)
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end
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}
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},
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on_burn = function(pos)
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minetest.set_node(pos, {name = name .. "_burning"})
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end,
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on_ignite = function(pos, igniter)
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minetest.set_node(pos, {name = name .. "_burning"})
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end,
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})
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end
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minetest.register_node(":" .. name .. "_burning", {
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tiles = {
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@ -578,7 +595,7 @@ function tnt.register_tnt(def)
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on_construct = function(pos)
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minetest.sound_play("tnt_ignite", {pos = pos})
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minetest.get_node_timer(pos):start(6)
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nodeupdate(pos)
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minetest.check_for_falling(pos)
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end,
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})
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end
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