tmp remove boats, farming

This commit is contained in:
Milan* 2017-03-12 11:30:37 +01:00
commit a41c96b2ac
6 changed files with 90 additions and 30 deletions

6
.gitmodules vendored
View file

@ -119,12 +119,6 @@
[submodule "mods/mycastle"]
path = mods/mycastle
url = https://git.tchncs.de/Illuna-Minetest/mycastle
[submodule "mods/farming"]
path = mods/farming
url = https://git.tchncs.de/Illuna-Minetest/farming
[submodule "mods/boats"]
path = mods/boats
url = https://git.tchncs.de/Illuna-Minetest/boats
[submodule "mods/mesecons"]
path = mods/mesecons
url = https://git.tchncs.de/Illuna-Minetest/mesecons

View file

@ -8,6 +8,7 @@ read_globals = {
"vector",
"VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack",
"unpack",
-- Silence "accessing undefined field copy of global table".
table = { fields = { "copy" } }
}

@ -1 +0,0 @@
Subproject commit a7534e938834c1a0322e49df796f613ca1f55880

View file

@ -1331,6 +1331,8 @@ minetest.register_node("default:bush_leaves", {
paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("default:acacia_bush_stem", {
@ -1358,6 +1360,8 @@ minetest.register_node("default:acacia_bush_leaves", {
paramtype = "light",
groups = {snappy = 3, flammable = 2, leaves = 1},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
@ -2223,3 +2227,15 @@ default.register_leafdecay({
leaves = {"default:aspen_leaves"},
radius = 2,
})
default.register_leafdecay({
trunks = {"default:bush_stem"},
leaves = {"default:bush_leaves"},
radius = 1,
})
default.register_leafdecay({
trunks = {"default:acacia_bush_stem"},
leaves = {"default:acacia_bush_leaves"},
radius = 1,
})

@ -1 +0,0 @@
Subproject commit cac6a518ca8652744d5aeb1bae5652b5d1895429

View file

@ -1,13 +1,5 @@
screwdriver = {}
local function nextrange(x, max)
x = x + 1
if x > max then
x = 0
end
return x
end
screwdriver.ROTATE_FACE = 1
screwdriver.ROTATE_AXIS = 2
screwdriver.disallow = function(pos, node, user, mode, new_param2)
@ -19,6 +11,73 @@ screwdriver.rotate_simple = function(pos, node, user, mode, new_param2)
end
end
-- For attached wallmounted nodes: returns true if rotation is valid
-- simplified version of minetest:builtin/game/falling.lua#L148.
local function check_attached_node(pos, rotation)
local d = minetest.wallmounted_to_dir(rotation)
local p2 = vector.add(pos, d)
local n = minetest.get_node(p2).name
local def2 = minetest.registered_nodes[n]
if def2 and not def2.walkable then
return false
end
return true
end
screwdriver.rotate = {}
local facedir_tbl = {
[screwdriver.ROTATE_FACE] = {
[0] = 1, [1] = 2, [2] = 3, [3] = 0,
[4] = 5, [5] = 6, [6] = 7, [7] = 4,
[8] = 9, [9] = 10, [10] = 11, [11] = 8,
[12] = 13, [13] = 14, [14] = 15, [15] = 12,
[16] = 17, [17] = 18, [18] = 19, [19] = 16,
[20] = 21, [21] = 22, [22] = 23, [23] = 20,
},
[screwdriver.ROTATE_AXIS] = {
[0] = 4, [1] = 4, [2] = 4, [3] = 4,
[4] = 8, [5] = 8, [6] = 8, [7] = 8,
[8] = 12, [9] = 12, [10] = 12, [11] = 12,
[12] = 16, [13] = 16, [14] = 16, [15] = 16,
[16] = 20, [17] = 20, [18] = 20, [19] = 20,
[20] = 0, [21] = 0, [22] = 0, [23] = 0,
},
}
screwdriver.rotate.facedir = function(pos, node, mode)
local rotation = node.param2 % 32 -- get first 5 bits
local other = node.param2 - rotation
rotation = facedir_tbl[mode][rotation] or 0
return rotation + other
end
screwdriver.rotate.colorfacedir = screwdriver.rotate.facedir
local wallmounted_tbl = {
[screwdriver.ROTATE_FACE] = {[2] = 5, [3] = 4, [4] = 2, [5] = 3, [1] = 0, [0] = 1},
[screwdriver.ROTATE_AXIS] = {[2] = 5, [3] = 4, [4] = 2, [5] = 1, [1] = 0, [0] = 3}
}
screwdriver.rotate.wallmounted = function(pos, node, mode)
local rotation = node.param2 % 8 -- get first 3 bits
local other = node.param2 - rotation
rotation = wallmounted_tbl[mode][rotation] or 0
if minetest.get_item_group(node.name, "attached_node") ~= 0 then
-- find an acceptable orientation
for i = 1, 5 do
if not check_attached_node(pos, rotation) then
rotation = wallmounted_tbl[mode][rotation] or 0
else
break
end
end
end
return rotation + other
end
screwdriver.rotate.colorwallmounted = screwdriver.rotate.wallmounted
-- Handles rotation
screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
if pointed_thing.type ~= "node" then
@ -34,23 +93,14 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
local node = minetest.get_node(pos)
local ndef = minetest.registered_nodes[node.name]
-- verify node is facedir (expected to be rotatable)
if not ndef or ndef.paramtype2 ~= "facedir" then
-- can we rotate this paramtype2?
local fn = screwdriver.rotate[ndef.paramtype2]
if not fn then
return
end
-- Compute param2
local rotationPart = node.param2 % 32 -- get first 4 bits
local preservePart = node.param2 - rotationPart
local axisdir = math.floor(rotationPart / 4)
local rotation = rotationPart - axisdir * 4
if mode == screwdriver.ROTATE_FACE then
rotationPart = axisdir * 4 + nextrange(rotation, 3)
elseif mode == screwdriver.ROTATE_AXIS then
rotationPart = nextrange(axisdir, 5) * 4
end
local new_param2 = preservePart + rotationPart
local should_rotate = true
local new_param2 = fn(pos, node, mode)
-- Node provides a handler, so let the handler decide instead if the node can be rotated
if ndef and ndef.on_rotate then
@ -64,7 +114,7 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
should_rotate = false
end
else
if not ndef or not ndef.paramtype2 == "facedir" or
if not ndef or
ndef.on_rotate == false or
(ndef.drawtype == "nodebox" and
(ndef.node_box and ndef.node_box.type ~= "fixed")) or
@ -80,6 +130,7 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
if should_rotate then
node.param2 = new_param2
minetest.swap_node(pos, node)
minetest.check_for_falling(pos)
end
if not minetest.setting_getbool("creative_mode") then