tmp remove boats, farming
This commit is contained in:
commit
a41c96b2ac
6 changed files with 90 additions and 30 deletions
6
.gitmodules
vendored
6
.gitmodules
vendored
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@ -119,12 +119,6 @@
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[submodule "mods/mycastle"]
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path = mods/mycastle
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url = https://git.tchncs.de/Illuna-Minetest/mycastle
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[submodule "mods/farming"]
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path = mods/farming
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url = https://git.tchncs.de/Illuna-Minetest/farming
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[submodule "mods/boats"]
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path = mods/boats
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url = https://git.tchncs.de/Illuna-Minetest/boats
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[submodule "mods/mesecons"]
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path = mods/mesecons
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url = https://git.tchncs.de/Illuna-Minetest/mesecons
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@ -8,6 +8,7 @@ read_globals = {
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"vector",
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"VoxelManip", "VoxelArea",
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"PseudoRandom", "ItemStack",
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"unpack",
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-- Silence "accessing undefined field copy of global table".
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table = { fields = { "copy" } }
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}
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@ -1 +0,0 @@
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Subproject commit a7534e938834c1a0322e49df796f613ca1f55880
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@ -1331,6 +1331,8 @@ minetest.register_node("default:bush_leaves", {
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paramtype = "light",
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groups = {snappy = 3, flammable = 2, leaves = 1},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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minetest.register_node("default:acacia_bush_stem", {
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@ -1358,6 +1360,8 @@ minetest.register_node("default:acacia_bush_leaves", {
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paramtype = "light",
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groups = {snappy = 3, flammable = 2, leaves = 1},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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@ -2223,3 +2227,15 @@ default.register_leafdecay({
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leaves = {"default:aspen_leaves"},
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radius = 2,
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})
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default.register_leafdecay({
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trunks = {"default:bush_stem"},
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leaves = {"default:bush_leaves"},
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radius = 1,
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})
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default.register_leafdecay({
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trunks = {"default:acacia_bush_stem"},
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leaves = {"default:acacia_bush_leaves"},
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radius = 1,
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})
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@ -1 +0,0 @@
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Subproject commit cac6a518ca8652744d5aeb1bae5652b5d1895429
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@ -1,13 +1,5 @@
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screwdriver = {}
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local function nextrange(x, max)
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x = x + 1
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if x > max then
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x = 0
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end
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return x
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end
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screwdriver.ROTATE_FACE = 1
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screwdriver.ROTATE_AXIS = 2
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screwdriver.disallow = function(pos, node, user, mode, new_param2)
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@ -19,6 +11,73 @@ screwdriver.rotate_simple = function(pos, node, user, mode, new_param2)
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end
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end
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-- For attached wallmounted nodes: returns true if rotation is valid
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-- simplified version of minetest:builtin/game/falling.lua#L148.
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local function check_attached_node(pos, rotation)
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local d = minetest.wallmounted_to_dir(rotation)
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local p2 = vector.add(pos, d)
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local n = minetest.get_node(p2).name
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local def2 = minetest.registered_nodes[n]
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if def2 and not def2.walkable then
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return false
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end
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return true
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end
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screwdriver.rotate = {}
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local facedir_tbl = {
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[screwdriver.ROTATE_FACE] = {
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[0] = 1, [1] = 2, [2] = 3, [3] = 0,
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[4] = 5, [5] = 6, [6] = 7, [7] = 4,
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[8] = 9, [9] = 10, [10] = 11, [11] = 8,
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[12] = 13, [13] = 14, [14] = 15, [15] = 12,
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[16] = 17, [17] = 18, [18] = 19, [19] = 16,
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[20] = 21, [21] = 22, [22] = 23, [23] = 20,
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},
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[screwdriver.ROTATE_AXIS] = {
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[0] = 4, [1] = 4, [2] = 4, [3] = 4,
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[4] = 8, [5] = 8, [6] = 8, [7] = 8,
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[8] = 12, [9] = 12, [10] = 12, [11] = 12,
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[12] = 16, [13] = 16, [14] = 16, [15] = 16,
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[16] = 20, [17] = 20, [18] = 20, [19] = 20,
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[20] = 0, [21] = 0, [22] = 0, [23] = 0,
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},
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}
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screwdriver.rotate.facedir = function(pos, node, mode)
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local rotation = node.param2 % 32 -- get first 5 bits
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local other = node.param2 - rotation
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rotation = facedir_tbl[mode][rotation] or 0
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return rotation + other
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end
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screwdriver.rotate.colorfacedir = screwdriver.rotate.facedir
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local wallmounted_tbl = {
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[screwdriver.ROTATE_FACE] = {[2] = 5, [3] = 4, [4] = 2, [5] = 3, [1] = 0, [0] = 1},
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[screwdriver.ROTATE_AXIS] = {[2] = 5, [3] = 4, [4] = 2, [5] = 1, [1] = 0, [0] = 3}
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}
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screwdriver.rotate.wallmounted = function(pos, node, mode)
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local rotation = node.param2 % 8 -- get first 3 bits
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local other = node.param2 - rotation
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rotation = wallmounted_tbl[mode][rotation] or 0
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if minetest.get_item_group(node.name, "attached_node") ~= 0 then
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-- find an acceptable orientation
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for i = 1, 5 do
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if not check_attached_node(pos, rotation) then
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rotation = wallmounted_tbl[mode][rotation] or 0
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else
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break
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end
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end
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end
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return rotation + other
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end
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screwdriver.rotate.colorwallmounted = screwdriver.rotate.wallmounted
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-- Handles rotation
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screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
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if pointed_thing.type ~= "node" then
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@ -34,23 +93,14 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
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local node = minetest.get_node(pos)
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local ndef = minetest.registered_nodes[node.name]
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-- verify node is facedir (expected to be rotatable)
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if not ndef or ndef.paramtype2 ~= "facedir" then
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-- can we rotate this paramtype2?
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local fn = screwdriver.rotate[ndef.paramtype2]
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if not fn then
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return
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end
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-- Compute param2
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local rotationPart = node.param2 % 32 -- get first 4 bits
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local preservePart = node.param2 - rotationPart
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local axisdir = math.floor(rotationPart / 4)
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local rotation = rotationPart - axisdir * 4
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if mode == screwdriver.ROTATE_FACE then
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rotationPart = axisdir * 4 + nextrange(rotation, 3)
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elseif mode == screwdriver.ROTATE_AXIS then
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rotationPart = nextrange(axisdir, 5) * 4
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end
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local new_param2 = preservePart + rotationPart
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local should_rotate = true
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local new_param2 = fn(pos, node, mode)
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-- Node provides a handler, so let the handler decide instead if the node can be rotated
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if ndef and ndef.on_rotate then
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@ -64,7 +114,7 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
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should_rotate = false
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end
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else
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if not ndef or not ndef.paramtype2 == "facedir" or
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if not ndef or
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ndef.on_rotate == false or
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(ndef.drawtype == "nodebox" and
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(ndef.node_box and ndef.node_box.type ~= "fixed")) or
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@ -80,6 +130,7 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
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if should_rotate then
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node.param2 = new_param2
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minetest.swap_node(pos, node)
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minetest.check_for_falling(pos)
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end
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if not minetest.setting_getbool("creative_mode") then
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