Default: Expose open_chests and chest_lid_obstructed
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3 changed files with 80 additions and 30 deletions
55
game_api.txt
55
game_api.txt
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@ -88,6 +88,56 @@ The contents of `creative.formspec_add` is appended to every creative inventory
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page. Mods can use it to add additional formspec elements onto the default
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creative inventory formspec to be drawn after each update.
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Chests API
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----------
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The chests API allows the creation of chests, which have their own inventories for holding items.
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`default.chest.get_chest_formspec(pos)`
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* Returns a formspec for a specific chest.
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* `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}`
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`default.chest.chest_lid_obstructed(pos)`
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* Returns a boolean depending on whether or not a chest has its top obstructed by a solid node.
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* `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}`
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`default.chest.chest_lid_close(pn)`
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* Closes the chest that a player is currently looking in.
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* `pn` The name of the player whose chest is going to be closed
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`default.chest.open_chests`
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* A table indexed by player name to keep track of who opened what chest.
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* Key: The name of the player.
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* Value: A table containing information about the chest the player is looking at.
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e.g `{ pos = {1, 1, 1}, sound = null, swap = "chest" }`
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`default.chest.register_chest(name, def)`
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* Registers new chest
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* `name` Name for chest
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* `def` See [#Chest Definition]
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### Chest Definition
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description = "Chest",
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tiles = {
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"default_chest_top.png",
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"default_chest_top.png",
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"default_chest_side.png",
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"default_chest_side.png",
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"default_chest_front.png",
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"default_chest_inside.png"
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}, -- Textures which are applied to the chest model.
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sounds = default.node_sound_wood_defaults(),
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sound_open = "default_chest_open",
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sound_close = "default_chest_close",
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groups = {choppy = 2, oddly_breakable_by_hand = 2},
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protected = false, -- If true, only placer can modify chest.
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Doors API
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---------
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@ -706,11 +756,6 @@ GUI and formspecs
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* Entire formspec for the survival inventory
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`default.get_chest_formspec(pos)`
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* Get the chest formspec using the defined GUI elements
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* pos: Location of the node
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`default.get_furnace_active_formspec(fuel_percent, item_percent)`
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* Get the active furnace formspec using the defined GUI elements
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