Boats, carts mods: Use 'initial_properties' table
This commit is contained in:
parent
ab4940505e
commit
c284e52963
2 changed files with 17 additions and 13 deletions
|
@ -1,10 +1,12 @@
|
|||
local cart_entity = {
|
||||
physical = false, -- otherwise going uphill breaks
|
||||
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "carts_cart.b3d",
|
||||
visual_size = {x=1, y=1},
|
||||
textures = {"carts_cart.png"},
|
||||
initial_properties = {
|
||||
physical = false, -- otherwise going uphill breaks
|
||||
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "carts_cart.b3d",
|
||||
visual_size = {x=1, y=1},
|
||||
textures = {"carts_cart.png"},
|
||||
},
|
||||
|
||||
driver = nil,
|
||||
punched = false, -- used to re-send velocity and position
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue