solve mergeconflicts

* tmp drop farming+boats
    * correct tnt
    * drop original readme.txt
This commit is contained in:
Milan* 2017-03-11 13:09:26 +01:00
commit c836129bff
78 changed files with 1432 additions and 383 deletions

View file

@ -34,7 +34,7 @@ function beds.register_bed(name, def)
is_ground_content = false,
stack_max = 1,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
sounds = default.node_sound_wood_defaults(),
sounds = def.sounds or default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = def.nodebox.bottom,
@ -46,6 +46,14 @@ function beds.register_bed(name, def)
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
if udef and udef.on_rightclick and
not (placer and placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
local pos
if minetest.registered_items[minetest.get_node(under).name].buildable_to then
pos = under
@ -138,7 +146,7 @@ function beds.register_bed(name, def)
is_ground_content = false,
pointable = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
sounds = default.node_sound_wood_defaults(),
sounds = def.sounds or default.node_sound_wood_defaults(),
drop = name .. "_bottom",
node_box = {
type = "fixed",

@ -1 +0,0 @@
Subproject commit a7534e938834c1a0322e49df796f613ca1f55880

View file

@ -362,6 +362,15 @@ minetest.register_craftitem("carts:cart", {
inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"),
wield_image = "carts_cart_side.png",
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
if udef and udef.on_rightclick and
not (placer and placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
if not pointed_thing.type == "node" then
return
end

View file

@ -181,8 +181,8 @@ function carts:pathfinder(pos_, old_pos, old_dir, ctrl, pf_switch, railtype)
return false
end
function carts:register_rail(name, def, railparams)
local def_default = {
function carts:register_rail(name, def_overwrite, railparams)
local def = {
drawtype = "raillike",
paramtype = "light",
sunlight_propagates = true,
@ -194,7 +194,7 @@ function carts:register_rail(name, def, railparams)
},
sounds = default.node_sound_metal_defaults()
}
for k, v in pairs(def_default) do
for k, v in pairs(def_overwrite) do
def[k] = v
end
if not def.inventory_image then

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@ -1,3 +1,11 @@
creative = {}
local creative_mode_cache = minetest.setting_getbool("creative_mode")
function creative.is_enabled_for(name)
return creative_mode_cache
end
dofile(minetest.get_modpath("creative") .. "/inventory.lua")
if minetest.setting_getbool("creative_mode") then
@ -28,22 +36,28 @@ if minetest.setting_getbool("creative_mode") then
damage_groups = {fleshy = 10},
}
})
end
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
return true
end)
-- Unlimited node placement
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
return creative.is_enabled_for(placer:get_player_name())
end)
function minetest.handle_node_drops(pos, drops, digger)
if not digger or not digger:is_player() then
return
end
local inv = digger:get_inventory()
if inv then
for _, item in ipairs(drops) do
item = ItemStack(item):get_name()
if not inv:contains_item("main", item) then
inv:add_item("main", item)
end
-- Don't pick up if the item is already in the inventory
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
if not digger or not digger:is_player() then
return
end
if not creative.is_enabled_for(digger:get_player_name()) then
return old_handle_node_drops(pos, drops, digger)
end
local inv = digger:get_inventory()
if inv then
for _, item in ipairs(drops) do
item = ItemStack(item):get_name()
if not inv:contains_item("main", item) then
inv:add_item("main", item)
end
end
end

View file

@ -1,4 +1,3 @@
creative = {}
local player_inventory = {}
function creative.init_creative_inventory(player)
@ -79,7 +78,7 @@ function creative.register_tab(name, title, items)
sfinv.register_page("creative:" .. name, {
title = title,
is_in_nav = function(self, player, context)
return minetest.setting_getbool("creative_mode")
return creative.is_enabled_for(player:get_player_name())
end,
get = function(self, player, context)
local player_name = player:get_player_name()
@ -172,7 +171,7 @@ creative.register_tab("craftitems", "Items", minetest.registered_craftitems)
local old_homepage_name = sfinv.get_homepage_name
function sfinv.get_homepage_name(player)
if minetest.setting_getbool("creative_mode") then
if creative.is_enabled_for(player:get_player_name()) then
return "creative:all"
else
return old_homepage_name(player)

View file

@ -115,6 +115,9 @@ paramat (CC BY-SA 3.0):
default_grass_side.png
default_mese_block.png
default_silver_sand.png
default_mese_post_light_side.png
default_mese_post_light_side_dark.png
default_mese_post_light_top.png
brunob.santos (CC BY-SA 4.0):
default_desert_cobble.png
@ -195,6 +198,20 @@ Ferk (CC0 1.0)
default_item_smoke.png
default_item_smoke.ogg, based on sound by http://opengameart.org/users/bart
npx (CC BY-SA 3.0)
default_rainforest_litter.png
default_rainforest_litter_side.png
GreenXenith (CC-BY-SA 3.0):
default_silver_sandstone.png
default_silver_sandstone_brick.png
default_silver_sandstone_block.png
kaeza (CC-BY-SA 3.0):
default_desert_sandstone.png
default_desert_sandstone_brick.png
default_desert_sandstone_block.png
Glass breaking sounds (CC BY 3.0):
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
2: http://www.freesound.org/people/Tomlija/sounds/97669/

View file

@ -495,34 +495,98 @@ minetest.register_craft({
})
minetest.register_craft({
output = 'default:sandstone',
output = "default:sandstone",
recipe = {
{'group:sand', 'group:sand'},
{'group:sand', 'group:sand'},
{"default:sand", "default:sand"},
{"default:sand", "default:sand"},
}
})
minetest.register_craft({
output = 'default:sand 4',
output = "default:sand 4",
recipe = {
{'default:sandstone'},
{"default:sandstone"},
}
})
minetest.register_craft({
output = 'default:sandstonebrick 4',
output = "default:sandstonebrick 4",
recipe = {
{'default:sandstone', 'default:sandstone'},
{'default:sandstone', 'default:sandstone'},
{"default:sandstone", "default:sandstone"},
{"default:sandstone", "default:sandstone"},
}
})
minetest.register_craft({
output = 'default:sandstone_block 9',
output = "default:sandstone_block 9",
recipe = {
{'default:sandstone', 'default:sandstone', 'default:sandstone'},
{'default:sandstone', 'default:sandstone', 'default:sandstone'},
{'default:sandstone', 'default:sandstone', 'default:sandstone'},
{"default:sandstone", "default:sandstone", "default:sandstone"},
{"default:sandstone", "default:sandstone", "default:sandstone"},
{"default:sandstone", "default:sandstone", "default:sandstone"},
}
})
minetest.register_craft({
output = "default:desert_sandstone",
recipe = {
{"default:desert_sand", "default:desert_sand"},
{"default:desert_sand", "default:desert_sand"},
}
})
minetest.register_craft({
output = "default:desert_sand 4",
recipe = {
{"default:desert_sandstone"},
}
})
minetest.register_craft({
output = "default:desert_sandstone_brick 4",
recipe = {
{"default:desert_sandstone", "default:desert_sandstone"},
{"default:desert_sandstone", "default:desert_sandstone"},
}
})
minetest.register_craft({
output = "default:desert_sandstone_block 9",
recipe = {
{"default:desert_sandstone", "default:desert_sandstone", "default:desert_sandstone"},
{"default:desert_sandstone", "default:desert_sandstone", "default:desert_sandstone"},
{"default:desert_sandstone", "default:desert_sandstone", "default:desert_sandstone"},
}
})
minetest.register_craft({
output = "default:silver_sandstone",
recipe = {
{"default:silver_sand", "default:silver_sand"},
{"default:silver_sand", "default:silver_sand"},
}
})
minetest.register_craft({
output = "default:silver_sand 4",
recipe = {
{"default:silver_sandstone"},
}
})
minetest.register_craft({
output = "default:silver_sandstone_brick 4",
recipe = {
{"default:silver_sandstone", "default:silver_sandstone"},
{"default:silver_sandstone", "default:silver_sandstone"},
}
})
minetest.register_craft({
output = "default:silver_sandstone_block 9",
recipe = {
{"default:silver_sandstone", "default:silver_sandstone", "default:silver_sandstone"},
{"default:silver_sandstone", "default:silver_sandstone", "default:silver_sandstone"},
{"default:silver_sandstone", "default:silver_sandstone", "default:silver_sandstone"},
}
})
@ -582,11 +646,11 @@ minetest.register_craft({
})
minetest.register_craft({
output = 'default:ladder_wood 3',
output = "default:ladder_wood 5",
recipe = {
{'group:stick', '', 'group:stick'},
{'group:stick', 'group:stick', 'group:stick'},
{'group:stick', '', 'group:stick'},
{"group:stick", "", "group:stick"},
{"group:stick", "group:stick", "group:stick"},
{"group:stick", "", "group:stick"},
}
})
@ -632,10 +696,19 @@ minetest.register_craft({
})
minetest.register_craft({
output = 'default:meselamp 1',
output = 'default:meselamp',
recipe = {
{'', 'default:mese_crystal',''},
{'default:mese_crystal', 'default:glass', 'default:mese_crystal'},
{'default:glass'},
{'default:mese_crystal'},
}
})
minetest.register_craft({
output = "default:mese_post_light 3",
recipe = {
{"", "default:glass", ""},
{"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"},
{"", "group:wood", ""},
}
})

View file

@ -20,11 +20,19 @@ minetest.register_craftitem("default:paper", {
local lpp = 14 -- Lines per book's page
local function book_on_use(itemstack, user)
local player_name = user:get_player_name()
local data = minetest.deserialize(itemstack:get_metadata())
local meta = itemstack:get_meta()
local title, text, owner = "", "", player_name
local page, page_max, lines, string = 1, 1, {}, ""
if data then
-- Backwards compatibility
local old_data = minetest.deserialize(itemstack:get_metadata())
if old_data then
meta:from_table({ fields = old_data })
end
local data = meta:to_table().fields
if data.owner then
title = data.title
text = data.text
owner = data.owner
@ -86,35 +94,38 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
new_stack = ItemStack("default:book_written")
end
else
data = minetest.deserialize(stack:get_metadata())
data = stack:get_meta():to_table().fields
end
if not data then data = {} end
data.title = fields.title
data.owner = player:get_player_name()
data.description = "\""..fields.title.."\" by "..data.owner
data.text = fields.text
data.text_len = #data.text
data.page = 1
data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp)
data.owner = player:get_player_name()
local data_str = minetest.serialize(data)
if new_stack then
new_stack:set_metadata(data_str)
new_stack:get_meta():from_table({ fields = data })
if inv:room_for_item("main", new_stack) then
inv:add_item("main", new_stack)
else
minetest.add_item(player:getpos(), new_stack)
end
else
stack:set_metadata(data_str)
stack:get_meta():from_table({ fields = data })
end
elseif fields.book_next or fields.book_prev then
local data = minetest.deserialize(stack:get_metadata())
local data = stack:get_meta():to_table().fields
if not data or not data.page then
return
end
data.page = tonumber(data.page)
data.page_max = tonumber(data.page_max)
if fields.book_next then
data.page = data.page + 1
if data.page > data.page_max then
@ -254,4 +265,3 @@ minetest.register_craftitem("default:flint", {
description = "Flint",
inventory_image = "default_flint.png"
})

View file

@ -18,7 +18,7 @@ end
function default.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_hard_footstep", gain = 0.5}
{name = "default_hard_footstep", gain = 0.3}
table.dug = table.dug or
{name = "default_hard_footstep", gain = 1.0}
default.node_sound_defaults(table)
@ -28,9 +28,9 @@ end
function default.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_dirt_footstep", gain = 1.0}
{name = "default_dirt_footstep", gain = 0.4}
table.dug = table.dug or
{name = "default_dirt_footstep", gain = 1.5}
{name = "default_dirt_footstep", gain = 1.0}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
@ -52,7 +52,7 @@ end
function default.node_sound_gravel_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_gravel_footstep", gain = 0.5}
{name = "default_gravel_footstep", gain = 0.4}
table.dug = table.dug or
{name = "default_gravel_footstep", gain = 1.0}
table.place = table.place or
@ -64,7 +64,7 @@ end
function default.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_wood_footstep", gain = 0.5}
{name = "default_wood_footstep", gain = 0.3}
table.dug = table.dug or
{name = "default_wood_footstep", gain = 1.0}
default.node_sound_defaults(table)
@ -74,11 +74,9 @@ end
function default.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_grass_footstep", gain = 0.35}
{name = "default_grass_footstep", gain = 0.45}
table.dug = table.dug or
{name = "default_grass_footstep", gain = 0.7}
table.dig = table.dig or
{name = "default_dig_crumbly", gain = 0.4}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
@ -88,9 +86,9 @@ end
function default.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_glass_footstep", gain = 0.25}
{name = "default_glass_footstep", gain = 0.3}
table.dig = table.dig or
{name = "default_glass_footstep", gain = 0.45}
{name = "default_glass_footstep", gain = 0.5}
table.dug = table.dug or
{name = "default_break_glass", gain = 1.0}
default.node_sound_defaults(table)
@ -100,7 +98,7 @@ end
function default.node_sound_metal_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_metal_footstep", gain = 0.5}
{name = "default_metal_footstep", gain = 0.4}
table.dig = table.dig or
{name = "default_dig_metal", gain = 0.5}
table.dug = table.dug or
@ -147,7 +145,7 @@ minetest.register_abm({
nodenames = {"default:lava_source", "default:lava_flowing"},
neighbors = {"group:cools_lava", "group:water"},
interval = 1,
chance = 1,
chance = 2,
catch_up = false,
action = function(...)
default.cool_lava(...)
@ -195,6 +193,9 @@ function default.grow_cactus(pos, node)
if height == 4 or node.name ~= "air" then
return
end
if minetest.get_node_light(pos) < 13 then
return
end
minetest.set_node(pos, {name = "default:cactus"})
return true
end
@ -218,6 +219,9 @@ function default.grow_papyrus(pos, node)
if height == 4 or node.name ~= "air" then
return
end
if minetest.get_node_light(pos) < 13 then
return
end
minetest.set_node(pos, {name = "default:papyrus"})
return true
end
@ -319,47 +323,64 @@ default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
end
end
-- Leafdecay ABM
minetest.register_abm({
label = "Leaf decay",
nodenames = {"group:leafdecay"},
neighbors = {"air"},
interval = 2,
chance = 10,
catch_up = false,
action = function(pos, node, _, _)
-- Check if leaf is placed
if node.param2 ~= 0 then
return
-- Leafdecay
local function leafdecay_after_destruct(pos, oldnode, def)
for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius),
vector.add(pos, def.radius), def.leaves)) do
local node = minetest.get_node(v)
if node.param2 == 0 then
minetest.get_node_timer(v):start(math.random(20, 120) / 10)
end
end
end
local rad = minetest.registered_nodes[node.name].groups.leafdecay
-- Assume ignore is a trunk, to make this
-- work at the border of a loaded area
if minetest.find_node_near(pos, rad, {"ignore", "group:tree"}) then
return
end
-- Drop stuff
local itemstacks = minetest.get_node_drops(node.name)
for _, itemname in ipairs(itemstacks) do
if itemname ~= node.name or
minetest.get_item_group(node.name, "leafdecay_drop") ~= 0 then
local p_drop = {
x = pos.x - 0.5 + math.random(),
y = pos.y - 0.5 + math.random(),
z = pos.z - 0.5 + math.random(),
}
minetest.add_item(p_drop, itemname)
local function leafdecay_on_timer(pos, def)
if minetest.find_node_near(pos, def.radius, def.trunks) then
return false
end
local node = minetest.get_node(pos)
local drops = minetest.get_node_drops(node.name)
for _, item in ipairs(drops) do
local is_leaf
for _, v in pairs(def.leaves) do
if v == item then
is_leaf = true
end
end
-- Remove node
minetest.remove_node(pos)
minetest.check_for_falling(pos)
if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or
not is_leaf then
minetest.add_item({
x = pos.x - 0.5 + math.random(),
y = pos.y - 0.5 + math.random(),
z = pos.z - 0.5 + math.random(),
}, item)
end
end
})
minetest.remove_node(pos)
minetest.check_for_falling(pos)
end
function default.register_leafdecay(def)
assert(def.leaves)
assert(def.trunks)
assert(def.radius)
for _, v in pairs(def.trunks) do
minetest.override_item(v, {
after_destruct = function(pos, oldnode)
leafdecay_after_destruct(pos, oldnode, def)
end,
})
end
for _, v in pairs(def.leaves) do
minetest.override_item(v, {
on_timer = function(pos)
leafdecay_on_timer(pos, def)
end,
})
end
end
--
-- Convert dirt to something that fits the environment
@ -514,3 +535,39 @@ minetest.register_abm({
minetest.set_node(pos, {name = "default:coral_skeleton"})
end,
})
--
-- NOTICE: This method is not an official part of the API yet!
-- This method may change in future.
--
function default.can_interact_with_node(player, pos)
if player then
if minetest.check_player_privs(player, "protection_bypass") then
return true
end
else
return false
end
local meta = minetest.get_meta(pos)
-- is player wielding the right key?
local item = player:get_wielded_item()
if item:get_name() == "default:key" then
local key_meta = minetest.parse_json(item:get_metadata())
local secret = meta:get_string("key_lock_secret")
if secret ~= key_meta.secret then
return false
end
return true
end
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
end

View file

@ -116,6 +116,7 @@ local function furnace_node_timer(pos, elapsed)
local srclist, fuellist
local cookable, cooked
local fuel
local update = true
while update do
@ -154,7 +155,8 @@ local function furnace_node_timer(pos, elapsed)
-- Furnace ran out of fuel
if cookable then
-- We need to get new fuel
local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
local afterfuel
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
if fuel.time == 0 then
-- No valid fuel in fuel list
@ -164,7 +166,6 @@ local function furnace_node_timer(pos, elapsed)
-- Take fuel from fuel list
inv:set_stack("fuel", 1, afterfuel.items[1])
update = true
fuel_totaltime = fuel.time + (fuel_time - fuel_totaltime)
src_time = src_time + elapsed
end
@ -179,6 +180,13 @@ local function furnace_node_timer(pos, elapsed)
elapsed = 0
end
if fuel and fuel_totaltime > fuel.time then
fuel_totaltime = fuel.time
end
if srclist[1]:is_empty() then
src_time = 0
end
--
-- Update formspec, infotext and node
--

View file

@ -41,6 +41,8 @@ Copyright (C) 2010-2016:
asl97
KevDoy
Mito551
GreenXenith
kaeza
You are free to:
Share — copy and redistribute the material in any medium or format.

View file

@ -1,5 +1,5 @@
--
-- Aliases for map generator outputs
-- Aliases for map generators
--
minetest.register_alias("mapgen_stone", "default:stone")
@ -34,18 +34,21 @@ minetest.register_alias("mapgen_pine_needles", "default:pine_needles")
minetest.register_alias("mapgen_cobble", "default:cobble")
minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
minetest.register_alias("mapgen_stair_desert_stone", "stairs:stair_desert_stone")
minetest.register_alias("mapgen_sandstonebrick", "default:sandstonebrick")
minetest.register_alias("mapgen_stair_sandstonebrick", "stairs:stair_sandstonebrick")
minetest.register_alias("mapgen_stair_sandstone_block", "stairs:stair_sandstone_block")
--
-- Register ores
--
function default.register_ores()
minetest.clear_registered_ores()
-- Blob ores
-- These first to avoid other ores in blobs
-- Blob ores
-- These first to avoid other ores in blobs
-- Mgv6
function default.register_mgv6_blob_ores()
-- Clay
-- This first to avoid clay in sand blobs
@ -74,8 +77,7 @@ function default.register_ores()
minetest.register_ore({
ore_type = "blob",
ore = "default:sand",
wherein = {"default:stone", "default:sandstone",
"default:desert_stone"},
wherein = {"default:stone", "default:desert_stone"},
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_min = -31,
@ -110,8 +112,6 @@ function default.register_ores()
octaves = 1,
persist = 0.0
},
biomes = {"taiga", "snowy_grassland", "grassland", "coniferous_forest",
"deciduous_forest", "savanna", "rainforest"}
})
-- Gravel
@ -134,8 +134,120 @@ function default.register_ores()
persist = 0.0
},
})
end
-- Scatter ores
-- All mapgens except mgv6
function default.register_blob_ores()
-- Clay
minetest.register_ore({
ore_type = "blob",
ore = "default:clay",
wherein = {"default:sand"},
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_min = -15,
y_max = 0,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = -316,
octaves = 1,
persist = 0.0
},
})
-- Silver sand
minetest.register_ore({
ore_type = "blob",
ore = "default:silver_sand",
wherein = {"default:stone"},
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_min = -31000,
y_max = 31000,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = 2316,
octaves = 1,
persist = 0.0
},
biomes = {"icesheet_ocean", "tundra", "tundra_beach", "tundra_ocean",
"taiga", "taiga_ocean", "snowy_grassland", "snowy_grassland_ocean",
"grassland", "grassland_dunes", "grassland_ocean", "coniferous_forest",
"coniferous_forest_dunes", "coniferous_forest_ocean", "deciduous_forest",
"deciduous_forest_shore", "deciduous_forest_ocean", "cold_desert",
"cold_desert_ocean", "savanna", "savanna_shore", "savanna_ocean",
"rainforest", "rainforest_swamp", "rainforest_ocean", "underground"}
})
-- Dirt
minetest.register_ore({
ore_type = "blob",
ore = "default:dirt",
wherein = {"default:stone"},
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_min = -31,
y_max = 31000,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = 17676,
octaves = 1,
persist = 0.0
},
biomes = {"taiga", "snowy_grassland", "grassland", "coniferous_forest",
"deciduous_forest", "deciduous_forest_shore", "savanna", "savanna_shore",
"rainforest", "rainforest_swamp"}
})
-- Gravel
minetest.register_ore({
ore_type = "blob",
ore = "default:gravel",
wherein = {"default:stone"},
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_min = -31000,
y_max = 31000,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = 766,
octaves = 1,
persist = 0.0
},
biomes = {"icesheet_ocean", "tundra", "tundra_beach", "tundra_ocean",
"taiga", "taiga_ocean", "snowy_grassland", "snowy_grassland_ocean",
"grassland", "grassland_dunes", "grassland_ocean", "coniferous_forest",
"coniferous_forest_dunes", "coniferous_forest_ocean", "deciduous_forest",
"deciduous_forest_shore", "deciduous_forest_ocean", "cold_desert",
"cold_desert_ocean", "savanna", "savanna_shore", "savanna_ocean",
"rainforest", "rainforest_swamp", "rainforest_ocean", "underground"}
})
end
-- Scatter ores
-- All mapgens
function default.register_ores()
-- Coal
@ -377,10 +489,9 @@ end
-- Register biomes
--
-- All mapgens except mgv6 and singlenode
-- All mapgens except mgv6
function default.register_biomes()
minetest.clear_registered_biomes()
-- Icesheet
@ -947,7 +1058,7 @@ function default.register_biomes()
minetest.register_biome({
name = "rainforest",
--node_dust = "",
node_top = "default:dirt_with_grass",
node_top = "default:dirt_with_rainforest_litter",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 3,
@ -1033,7 +1144,6 @@ end
-- Mgv6
function default.register_mgv6_decorations()
minetest.clear_registered_decorations()
-- Papyrus
@ -1166,7 +1276,6 @@ end
function default.register_decorations()
minetest.clear_registered_decorations()
-- Apple tree and log
@ -1187,6 +1296,7 @@ function default.register_decorations()
y_max = 31000,
schematic = minetest.get_modpath("default") .. "/schematics/apple_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
@ -1204,20 +1314,7 @@ function default.register_decorations()
biomes = {"deciduous_forest"},
y_min = 1,
y_max = 31000,
schematic = {
size = {x = 3, y = 3, z = 1},
data = {
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "default:tree", param2 = 12, prob = 191},
{name = "default:tree", param2 = 12},
{name = "default:tree", param2 = 12, prob = 127},
{name = "air", prob = 0},
{name = "flowers:mushroom_brown", prob = 63},
{name = "air", prob = 0},
},
},
schematic = minetest.get_modpath("default") .. "/schematics/apple_log.mts",
flags = "place_center_x",
rotation = "random",
})
@ -1226,8 +1323,8 @@ function default.register_decorations()
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass", "default:dirt"},
sidelen = 80,
place_on = {"default:dirt_with_rainforest_litter", "default:dirt"},
sidelen = 16,
fill_ratio = 0.1,
biomes = {"rainforest", "rainforest_swamp"},
y_min = -1,
@ -1239,26 +1336,13 @@ function default.register_decorations()
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass", "default:dirt"},
sidelen = 80,
place_on = {"default:dirt_with_rainforest_litter", "default:dirt"},
sidelen = 16,
fill_ratio = 0.005,
biomes = {"rainforest", "rainforest_swamp"},
y_min = 1,
y_max = 31000,
schematic = {
size = {x = 3, y = 3, z = 1},
data = {
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "default:jungletree", param2 = 12, prob = 191},
{name = "default:jungletree", param2 = 12},
{name = "default:jungletree", param2 = 12, prob = 127},
{name = "air", prob = 0},
{name = "flowers:mushroom_brown", prob = 127},
{name = "air", prob = 0},
},
},
schematic = minetest.get_modpath("default") .. "/schematics/jungle_log.mts",
flags = "place_center_x",
rotation = "random",
})
@ -1299,20 +1383,7 @@ function default.register_decorations()
biomes = {"taiga", "coniferous_forest"},
y_min = 1,
y_max = 31000,
schematic = {
size = {x = 3, y = 3, z = 1},
data = {
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "default:pine_tree", param2 = 12, prob = 191},
{name = "default:pine_tree", param2 = 12},
{name = "default:pine_tree", param2 = 12, prob = 127},
{name = "air", prob = 0},
{name = "flowers:mushroom_red", prob = 63},
{name = "air", prob = 0},
},
},
schematic = minetest.get_modpath("default") .. "/schematics/pine_log.mts",
flags = "place_center_x",
rotation = "random",
})
@ -1354,17 +1425,7 @@ function default.register_decorations()
biomes = {"savanna"},
y_min = 1,
y_max = 31000,
schematic = {
size = {x = 3, y = 2, z = 1},
data = {
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "default:acacia_tree", param2 = 12, prob = 191},
{name = "default:acacia_tree", param2 = 12},
{name = "default:acacia_tree", param2 = 12, prob = 127},
},
},
schematic = minetest.get_modpath("default") .. "/schematics/acacia_log.mts",
flags = "place_center_x",
rotation = "random",
})
@ -1405,20 +1466,7 @@ function default.register_decorations()
biomes = {"deciduous_forest"},
y_min = 1,
y_max = 31000,
schematic = {
size = {x = 3, y = 3, z = 1},
data = {
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "default:aspen_tree", param2 = 12},
{name = "default:aspen_tree", param2 = 12},
{name = "default:aspen_tree", param2 = 12, prob = 127},
{name = "flowers:mushroom_red", prob = 63},
{name = "flowers:mushroom_brown", prob = 63},
{name = "air", prob = 0},
},
},
schematic = minetest.get_modpath("default") .. "/schematics/aspen_log.mts",
flags = "place_center_x",
rotation = "random",
})
@ -1549,8 +1597,8 @@ function default.register_decorations()
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 80,
place_on = {"default:dirt_with_rainforest_litter"},
sidelen = 16,
fill_ratio = 0.1,
biomes = {"rainforest"},
y_min = 1,
@ -1585,9 +1633,9 @@ function default.register_decorations()
deco_type = "schematic",
place_on = {"default:sand"},
noise_params = {
offset = -0.1,
offset = -0.15,
scale = 0.1,
spread = {x = 200, y = 200, z = 200},
spread = {x = 100, y = 100, z = 100},
seed = 7013,
octaves = 3,
persist = 1,
@ -1610,12 +1658,18 @@ end
-- Detect mapgen to select functions
--
minetest.clear_registered_biomes()
minetest.clear_registered_ores()
minetest.clear_registered_decorations()
local mg_name = minetest.get_mapgen_setting("mg_name")
if mg_name == "v6" then
default.register_mgv6_blob_ores()
default.register_ores()
default.register_mgv6_decorations()
else
default.register_biomes()
default.register_blob_ores()
default.register_ores()
default.register_decorations()
end

View file

@ -30,6 +30,12 @@ default:desert_stone_block
default:sandstone
default:sandstonebrick
default:sandstone_block
default:desert_sandstone
default:desert_sandstone_brick
default:desert_sandstone_block
default:silver_sandstone
default:silver_sandstone_brick
default:silver_sandstone_block
default:obsidian
default:obsidianbrick
@ -44,6 +50,7 @@ default:dirt_with_grass
default:dirt_with_grass_footsteps
default:dirt_with_dry_grass
default:dirt_with_snow
default:dirt_with_rainforest_litter
default:sand
default:desert_sand
@ -182,6 +189,7 @@ default:obsidian_glass
default:brick
default:meselamp
default:mese_post_light
Misc
----
@ -288,7 +296,6 @@ minetest.register_node("default:desert_stone_block", {
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:sandstone", {
description = "Sandstone",
tiles = {"default_sandstone.png"},
@ -314,6 +321,55 @@ minetest.register_node("default:sandstone_block", {
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_sandstone", {
description = "Desert Sandstone",
tiles = {"default_desert_sandstone.png"},
groups = {crumbly = 1, cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_sandstone_brick", {
description = "Desert Sandstone Brick",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_desert_sandstone_brick.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_sandstone_block", {
description = "Desert Sandstone Block",
tiles = {"default_desert_sandstone_block.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:silver_sandstone", {
description = "Silver Sandstone",
tiles = {"default_silver_sandstone.png"},
groups = {crumbly = 1, cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:silver_sandstone_brick", {
description = "Silver Sandstone Brick",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_silver_sandstone_brick.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:silver_sandstone_block", {
description = "Silver Sandstone Block",
tiles = {"default_silver_sandstone_block.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:obsidian", {
description = "Obsidian",
@ -401,13 +457,28 @@ minetest.register_node("default:dirt_with_snow", {
tiles = {"default_snow.png", "default_dirt.png",
{name = "default_dirt.png^default_snow_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1, snowy = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
}),
})
minetest.register_node("default:dirt_with_rainforest_litter", {
description = "Dirt with Rainforest Litter",
tiles = {
"default_rainforest_litter.png",
"default_dirt.png",
{name = "default_dirt.png^default_rainforest_litter_side.png",
tileable_vertical = false}
},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.4},
}),
})
minetest.register_node("default:sand", {
description = "Sand",
tiles = {"default_sand.png"},
@ -468,7 +539,7 @@ minetest.register_node("default:snow", {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
},
},
groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1},
groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1, snowy = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
dug = {name = "default_snow_footstep", gain = 0.2},
@ -486,7 +557,7 @@ minetest.register_node("default:snow", {
minetest.register_node("default:snowblock", {
description = "Snow Block",
tiles = {"default_snow.png"},
groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1},
groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
dug = {name = "default_snow_footstep", gain = 0.2},
@ -538,7 +609,6 @@ minetest.register_node("default:wood", {
minetest.register_node("default:sapling", {
description = "Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_sapling.png"},
inventory_image = "default_sapling.png",
wield_image = "default_sapling.png",
@ -604,7 +674,6 @@ minetest.register_node("default:leaves", {
minetest.register_node("default:apple", {
description = "Apple",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_apple.png"},
inventory_image = "default_apple.png",
paramtype = "light",
@ -674,7 +743,6 @@ minetest.register_node("default:jungleleaves", {
minetest.register_node("default:junglesapling", {
description = "Jungle Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_junglesapling.png"},
inventory_image = "default_junglesapling.png",
wield_image = "default_junglesapling.png",
@ -754,7 +822,6 @@ minetest.register_node("default:pine_needles",{
minetest.register_node("default:pine_sapling", {
description = "Pine Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_pine_sapling.png"},
inventory_image = "default_pine_sapling.png",
wield_image = "default_pine_sapling.png",
@ -835,7 +902,6 @@ minetest.register_node("default:acacia_leaves", {
minetest.register_node("default:acacia_sapling", {
description = "Acacia Tree Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_acacia_sapling.png"},
inventory_image = "default_acacia_sapling.png",
wield_image = "default_acacia_sapling.png",
@ -914,7 +980,6 @@ minetest.register_node("default:aspen_leaves", {
minetest.register_node("default:aspen_sapling", {
description = "Aspen Tree Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_aspen_sapling.png"},
inventory_image = "default_aspen_sapling.png",
wield_image = "default_aspen_sapling.png",
@ -1101,7 +1166,6 @@ minetest.register_node("default:dry_shrub", {
description = "Dry Shrub",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"default_dry_shrub.png"},
inventory_image = "default_dry_shrub.png",
wield_image = "default_dry_shrub.png",
@ -1121,7 +1185,7 @@ minetest.register_node("default:junglegrass", {
description = "Jungle Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.3,
visual_scale = 1.69,
tiles = {"default_junglegrass.png"},
inventory_image = "default_junglegrass.png",
wield_image = "default_junglegrass.png",
@ -1245,7 +1309,7 @@ end
minetest.register_node("default:bush_stem", {
description = "Bush Stem",
drawtype = "plantlike",
visual_scale = 1.18,
visual_scale = 1.41,
tiles = {"default_bush_stem.png"},
inventory_image = "default_bush_stem.png",
wield_image = "default_bush_stem.png",
@ -1272,7 +1336,7 @@ minetest.register_node("default:bush_leaves", {
minetest.register_node("default:acacia_bush_stem", {
description = "Acacia Bush Stem",
drawtype = "plantlike",
visual_scale = 1.18,
visual_scale = 1.41,
tiles = {"default_acacia_bush_stem.png"},
inventory_image = "default_acacia_bush_stem.png",
wield_image = "default_acacia_bush_stem.png",
@ -1641,34 +1705,6 @@ local function get_locked_chest_formspec(pos)
return formspec
end
local function has_locked_chest_privilege(meta, player)
if player then
if minetest.check_player_privs(player, "protection_bypass") then
return true
end
else
return false
end
-- is player wielding the right key?
local item = player:get_wielded_item()
if item:get_name() == "default:key" then
local key_meta = minetest.parse_json(item:get_metadata())
local secret = meta:get_string("key_lock_secret")
if secret ~= key_meta.secret then
return false
end
return true
end
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
end
minetest.register_node("default:chest", {
description = "Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
@ -1739,26 +1775,23 @@ minetest.register_node("default:chest_locked", {
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
return inv:is_empty("main") and default.can_interact_with_node(player, pos)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
if not default.can_interact_with_node(player, pos) then
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
if not default.can_interact_with_node(player, pos) then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
if not default.can_interact_with_node(player, pos) then
return 0
end
return stack:get_count()
@ -1774,8 +1807,7 @@ minetest.register_node("default:chest_locked", {
" from locked chest at " .. minetest.pos_to_string(pos))
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
if has_locked_chest_privilege(meta, clicker) then
if default.can_interact_with_node(clicker, pos) then
minetest.show_formspec(
clicker:get_player_name(),
"default:chest_locked",
@ -1788,9 +1820,13 @@ minetest.register_node("default:chest_locked", {
on_key_use = function(pos, player)
local secret = minetest.get_meta(pos):get_string("key_lock_secret")
local itemstack = player:get_wielded_item()
local key_meta = minetest.parse_json(itemstack:get_metadata())
local key_meta = itemstack:get_meta()
if secret ~= key_meta.secret then
if key_meta:get_string("secret") == "" then
key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
end
if secret ~= key_meta:get_string("secret") then
return
end
@ -2101,6 +2137,27 @@ minetest.register_node("default:meselamp", {
light_source = default.LIGHT_MAX,
})
minetest.register_node("default:mese_post_light", {
description = "Mese Post Light",
tiles = {"default_mese_post_light_top.png", "default_mese_post_light_top.png",
"default_mese_post_light_side_dark.png", "default_mese_post_light_side_dark.png",
"default_mese_post_light_side.png", "default_mese_post_light_side.png"},
wield_image = "default_mese_post_light_side.png",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
},
},
paramtype = "light",
light_source = default.LIGHT_MAX,
sunlight_propagates = true,
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
})
--
-- Misc
--
@ -2112,3 +2169,57 @@ minetest.register_node("default:cloud", {
sounds = default.node_sound_defaults(),
groups = {not_in_creative_inventory = 1},
})
--
-- register trees for leafdecay
--
if minetest.get_mapgen_setting("mg_name") == "v6" then
default.register_leafdecay({
trunks = {"default:tree"},
leaves = {"default:apple", "default:leaves"},
radius = 2,
})
default.register_leafdecay({
trunks = {"default:jungletree"},
leaves = {"default:jungleleaves"},
radius = 3,
})
default.register_leafdecay({
trunks = {"default:pine_tree"},
leaves = {"default:pine_needles"},
radius = 3,
})
else
default.register_leafdecay({
trunks = {"default:tree"},
leaves = {"default:apple", "default:leaves"},
radius = 3,
})
default.register_leafdecay({
trunks = {"default:jungletree"},
leaves = {"default:jungleleaves"},
radius = 2,
})
default.register_leafdecay({
trunks = {"default:pine_tree"},
leaves = {"default:pine_needles"},
radius = 2,
})
end
default.register_leafdecay({
trunks = {"default:acacia_tree"},
leaves = {"default:acacia_leaves"},
radius = 2,
})
default.register_leafdecay({
trunks = {"default:aspen_tree"},
leaves = {"default:aspen_leaves"},
radius = 2,
})

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@ -384,12 +384,21 @@ minetest.register_tool("default:skeleton_key", {
inventory_image = "default_key_skeleton.png",
groups = {key = 1},
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if def and def.on_rightclick and
not (placer and placer:get_player_control().sneak) then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
if pointed_thing.type ~= "node" then
return itemstack
end
local pos = pointed_thing.under
local node = minetest.get_node(pos)
node = minetest.get_node(pos)
if not node then
return itemstack
@ -410,9 +419,10 @@ minetest.register_tool("default:skeleton_key", {
-- finish and return the new key
itemstack:take_item()
itemstack:add_item("default:key")
itemstack:set_metadata(minetest.write_json({
secret = secret
}))
local meta = itemstack:get_meta()
meta:set_string("secret", secret)
meta:set_string("description", "Key to "..placer:get_player_name().."'s "
..minetest.registered_nodes[node.name].description)
return itemstack
end
end
@ -426,12 +436,20 @@ minetest.register_tool("default:key", {
groups = {key = 1, not_in_creative_inventory = 1},
stack_max = 1,
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if def and def.on_rightclick and
not (placer and placer:get_player_control().sneak) then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
if pointed_thing.type ~= "node" then
return itemstack
end
local pos = pointed_thing.under
local node = minetest.get_node(pos)
node = minetest.get_node(pos)
if not node or node.name == "ignore" then
return itemstack

View file

@ -50,7 +50,7 @@ minetest.register_node("default:torch", {
sunlight_propagates = true,
walkable = false,
liquids_pointable = false,
light_source = 13,
light_source = 12,
groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1},
drop = "default:torch",
selection_box = {
@ -97,7 +97,7 @@ minetest.register_node("default:torch_wall", {
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 13,
light_source = 12,
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
drop = "default:torch",
selection_box = {
@ -118,7 +118,7 @@ minetest.register_node("default:torch_ceiling", {
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 13,
light_source = 12,
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
drop = "default:torch",
selection_box = {
@ -144,4 +144,3 @@ minetest.register_lbm({
end
end
})

View file

@ -27,8 +27,7 @@ end
-- 'is snow nearby' function
local function is_snow_nearby(pos)
return minetest.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"})
return minetest.find_node_near(pos, 1, {"group:snowy"})
end
@ -373,7 +372,7 @@ function default.grow_new_apple_tree(pos)
local path = minetest.get_modpath("default") ..
"/schematics/apple_tree_from_sapling.mts"
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
path, "0", nil, false)
path, "random", nil, false)
end

View file

@ -144,9 +144,14 @@ function _doors.door_toggle(pos, node, clicker)
local item = clicker:get_wielded_item()
local owner = meta:get_string("doors_owner")
if item:get_name() == "default:key" then
local key_meta = minetest.parse_json(item:get_metadata())
local key_meta = item:get_meta()
local secret = meta:get_string("key_lock_secret")
if secret ~= key_meta.secret then
if key_meta:get_string("secret") == "" then
key_meta:set_string("secret", minetest.parse_json(item:get_metadata()).secret)
end
if secret ~= key_meta:get_string("secret") then
return false
end
@ -265,7 +270,8 @@ function doors.register(name, def)
local node = minetest.get_node(pointed_thing.under)
local pdef = minetest.registered_nodes[node.name]
if pdef and pdef.on_rightclick then
if pdef and pdef.on_rightclick and
not placer:get_player_control().sneak then
return pdef.on_rightclick(pointed_thing.under,
node, placer, itemstack, pointed_thing)
end
@ -375,7 +381,9 @@ function doors.register(name, def)
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
end
def.on_rotate = false
def.on_rotate = function(pos, node, user, mode, new_param2)
return false
end
if def.protected then
def.can_dig = can_dig_door
@ -529,9 +537,14 @@ function _doors.trapdoor_toggle(pos, node, clicker)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("doors_owner")
if item:get_name() == "default:key" then
local key_meta = minetest.parse_json(item:get_metadata())
local key_meta = item:get_meta()
local secret = meta:get_string("key_lock_secret")
if secret ~= key_meta.secret then
if key_meta:get_string("secret") == "" then
key_meta:set_string("secret", minetest.parse_json(item:get_metadata()).secret)
end
if secret ~= key_meta:get_string("secret") then
return false
end

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@ -74,36 +74,40 @@ minetest.register_craft({
})
-- Mix recipes
-- Just mix everything to everything somehow sanely
local mixbases = {"pink", "magenta", "red", "orange", "brown", "yellow", "green", "dark_green", "cyan", "blue", "violet", "black", "dark_grey", "grey", "white"}
local mixes = {
-- pink, magenta, red, orange, brown, yellow, green, dark_green, cyan, blue, violet, black, dark_grey, grey, white
white = {"pink", "pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet","grey", "grey", "grey","white"},
grey = {"pink", "pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet","dark_grey","grey", "grey"},
dark_grey = {"brown", "brown", "brown", "brown", "brown", "brown", "dark_green","dark_green","blue", "blue", "violet","black", "dark_grey"},
black = {"black", "black", "black", "black", "black", "black", "black", "black", "black","black", "black", "black"},
violet = {"magenta","magenta","magenta","red", "brown", "red", "cyan", "brown", "blue", "violet","violet"},
blue = {"violet", "violet", "magenta","brown", "brown", "dark_green","cyan", "cyan", "cyan", "blue"},
cyan = {"brown", "blue", "brown", "dark_green","dark_grey", "green", "cyan", "dark_green","cyan"},
dark_green = {"brown", "brown", "brown", "brown", "brown", "green", "green", "dark_green"},
green = {"yellow", "brown", "yellow", "yellow", "dark_green","green", "green"},
yellow = {"orange", "red", "orange", "yellow", "orange", "yellow"},
brown = {"brown", "brown", "brown", "orange", "brown"},
orange = {"orange", "red", "orange", "orange"},
red = {"pink", "magenta","red"},
magenta = {"magenta","magenta"},
pink = {"pink"},
local dye_recipes = {
-- src1, src2, dst
-- RYB mixes
{"red", "blue", "violet"}, -- "purple"
{"yellow", "red", "orange"},
{"yellow", "blue", "green"},
-- RYB complementary mixes
{"red", "green", "dark_grey"},
{"yellow", "violet", "dark_grey"},
{"blue", "orange", "dark_grey"},
-- CMY mixes - approximation
{"cyan", "yellow", "green"},
{"cyan", "magenta", "blue"},
{"yellow", "magenta", "red"},
-- other mixes that result in a color we have
{"red", "green", "brown"},
{"magenta", "blue", "violet"},
{"green", "blue", "cyan"},
{"pink", "violet", "magenta"},
-- mixes with black
{"white", "black", "grey"},
{"grey", "black", "dark_grey"},
{"green", "black", "dark_green"},
{"orange", "black", "brown"},
-- mixes with white
{"white", "red", "pink"},
{"white", "dark_grey", "grey"},
{"white", "dark_green", "green"},
}
for one, results in pairs(mixes) do
for i, result in ipairs(results) do
local another = mixbases[i]
minetest.register_craft({
type = "shapeless",
output = 'dye:' .. result .. ' 2',
recipe = {'dye:' .. one, 'dye:' .. another},
})
end
for _, mix in pairs(dye_recipes) do
minetest.register_craft({
type = "shapeless",
output = 'dye:' .. mix[3] .. ' 2',
recipe = {'dye:' .. mix[1], 'dye:' .. mix[2]},
})
end

@ -1 +0,0 @@
Subproject commit cac6a518ca8652744d5aeb1bae5652b5d1895429

View file

@ -24,7 +24,7 @@ minetest.register_node("fire:basic_flame", {
},
inventory_image = "fire_basic_flame.png",
paramtype = "light",
light_source = 14,
light_source = 13,
walkable = false,
buildable_to = true,
sunlight_propagates = true,
@ -44,9 +44,6 @@ minetest.register_node("fire:basic_flame", {
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(30, 60))
end,
on_blast = function() -- Unaffected by explosions
end,
})
minetest.register_node("fire:permanent_flame", {
@ -65,16 +62,13 @@ minetest.register_node("fire:permanent_flame", {
},
inventory_image = "fire_basic_flame.png",
paramtype = "light",
light_source = 14,
light_source = 13,
walkable = false,
buildable_to = true,
sunlight_propagates = true,
damage_per_second = 4,
groups = {igniter = 2, dig_immediate = 3},
drop = "",
on_blast = function() -- Unaffected by explosions
end,
})
@ -86,27 +80,27 @@ minetest.register_tool("fire:flint_and_steel", {
sound = {breaks = "default_tool_breaks"},
on_use = function(itemstack, user, pointed_thing)
local pt = pointed_thing
local sound_pos = pointed_thing.above or user:get_pos()
minetest.sound_play(
"fire_flint_and_steel",
{pos = pt.above, gain = 0.5, max_hear_distance = 8}
{pos = sound_pos, gain = 0.5, max_hear_distance = 8}
)
if pt.type == "node" then
local node_under = minetest.get_node(pt.under).name
if pointed_thing.type == "node" then
local node_under = minetest.get_node(pointed_thing.under).name
local nodedef = minetest.registered_nodes[node_under]
if not nodedef then
return
end
local player_name = user:get_player_name()
if minetest.is_protected(pt.under, player_name) then
if minetest.is_protected(pointed_thing.under, player_name) then
minetest.chat_send_player(player_name, "This area is protected")
return
end
if nodedef.on_ignite then
nodedef.on_ignite(pt.under, user)
nodedef.on_ignite(pointed_thing.under, user)
elseif minetest.get_item_group(node_under, "flammable") >= 1
and minetest.get_node(pt.above).name == "air" then
minetest.set_node(pt.above, {name = "fire:basic_flame"})
and minetest.get_node(pointed_thing.above).name == "air" then
minetest.set_node(pointed_thing.above, {name = "fire:basic_flame"})
end
end
if not minetest.setting_getbool("creative_mode") then
@ -115,7 +109,7 @@ minetest.register_tool("fire:flint_and_steel", {
itemstack:add_wear(1000)
-- Tool break sound
if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
minetest.sound_play(wdef.sound.breaks, {pos = pt.above, gain = 0.5})
minetest.sound_play(wdef.sound.breaks, {pos = sound_pos, gain = 0.5})
end
return itemstack
end

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@ -265,7 +265,7 @@ minetest.register_node("flowers:waterlily", {
node_placement_prediction = "",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -15 / 32, 0.5}
fixed = {-0.5, -31 / 64, -0.5, 0.5, -15 / 32, 0.5}
},
selection_box = {
type = "fixed",

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24
mods/killme/init.lua Normal file
View file

@ -0,0 +1,24 @@
minetest.register_chatcommand("killme", {
description = "Kill yourself to respawn",
func = function(name)
local player = minetest.get_player_by_name(name)
if player then
if minetest.setting_getbool("enable_damage") then
player:set_hp(0)
return true
else
for _, callback in pairs(core.registered_on_respawnplayers) do
if callback(player) then
return true
end
end
-- There doesn't seem to be a way to get a default spawn pos from the lua API
return false, "No static_spawnpoint defined"
end
else
-- Show error message if used when not logged in, eg: from IRC mod
return false, "You need to be online to be killed!"
end
end
})

View file

@ -52,7 +52,8 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
local new_param2 = preservePart + rotationPart
local should_rotate = true
if ndef and ndef.on_rotate then -- Node provides a handler, so let the handler decide instead if the node can be rotated
-- Node provides a handler, so let the handler decide instead if the node can be rotated
if ndef and ndef.on_rotate then
-- Copy pos and node because callback can modify it
local result = ndef.on_rotate(vector.new(pos),
{name = node.name, param1 = node.param1, param2 = node.param2},
@ -66,7 +67,7 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
if not ndef or not ndef.paramtype2 == "facedir" or
ndef.on_rotate == false or
(ndef.drawtype == "nodebox" and
not ndef.node_box.type == "fixed") or
(ndef.node_box and ndef.node_box.type ~= "fixed")) or
node.param2 == nil then
return
end

View file

@ -70,7 +70,7 @@ function sfinv.get_formspec(player, context)
nav[#nav + 1] = pdef.title
nav_ids[#nav_ids + 1] = pdef.name
if pdef.name == context.page then
current_idx = i
current_idx = #nav_ids
end
end
end
@ -91,22 +91,42 @@ function sfinv.get_formspec(player, context)
end
end
function sfinv.set_player_inventory_formspec(player, context)
function sfinv.get_or_create_context(player)
local name = player:get_player_name()
local context = sfinv.contexts[name]
if not context then
local name = player:get_player_name()
context = sfinv.contexts[name]
if not context then
context = {
page = sfinv.get_homepage_name(player)
}
sfinv.contexts[name] = context
end
context = {
page = sfinv.get_homepage_name(player)
}
sfinv.contexts[name] = context
end
return context
end
local fs = sfinv.get_formspec(player, context)
function sfinv.set_context(player, context)
sfinv.contexts[player:get_player_name()] = context
end
function sfinv.set_player_inventory_formspec(player, context)
local fs = sfinv.get_formspec(player,
context or sfinv.get_or_create_context(player))
player:set_inventory_formspec(fs)
end
function sfinv.set_page(player, pagename)
local context = sfinv.get_or_create_context(player)
local oldpage = sfinv.pages[context.page]
if oldpage and oldpage.on_leave then
oldpage:on_leave(player, context)
end
context.page = pagename
local page = sfinv.pages[pagename]
if page.on_enter then
page:on_enter(player, context)
end
sfinv.set_player_inventory_formspec(player, context)
end
minetest.register_on_joinplayer(function(player)
if sfinv.enabled then
minetest.after(0.5, function()
@ -132,30 +152,21 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return false
end
-- Handle Events
-- Was a tab selected?
if fields.tabs and context.nav then
local tid = tonumber(fields.tabs)
if tid and tid > 0 then
local id = context.nav[tid]
local page = sfinv.pages[id]
if id and page then
local oldpage = sfinv.pages[context.page]
if oldpage and oldpage.on_leave then
oldpage:on_leave(player, context)
end
context.page = id
if page.on_enter then
page:on_enter(player, context)
end
sfinv.set_player_inventory_formspec(player, context)
sfinv.set_page(player, id)
end
end
return
end
-- Pass to page
local page = sfinv.pages[context.page]
if page and page.on_player_receive_fields then
return page:on_player_receive_fields(player, context, fields)
else
-- Pass event to page
local page = sfinv.pages[context.page]
if page and page.on_player_receive_fields then
return page:on_player_receive_fields(player, context, fields)
end
end
end)

View file

@ -447,6 +447,66 @@ stairs.register_stair_and_slab(
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"desert_sandstone",
"default:desert_sandstone",
{crumbly = 1, cracky = 3},
{"default_desert_sandstone.png"},
"Desert Sandstone Stair",
"Desert Sandstone Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"desert_sandstone_brick",
"default:desert_sandstone_brick",
{cracky = 2},
{"default_desert_sandstone_brick.png"},
"Desert Sandstone Brick Stair",
"Desert Sandstone Brick Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"desert_sandstone_block",
"default:desert_sandstone_block",
{cracky = 2},
{"default_desert_sandstone_block.png"},
"Desert Sandstone Block Stair",
"Desert Sandstone Block Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"silver_sandstone",
"default:silver_sandstone",
{crumbly = 1, cracky = 3},
{"default_silver_sandstone.png"},
"Silver Sandstone Stair",
"Silver Sandstone Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"silver_sandstone_brick",
"default:silver_sandstone_brick",
{cracky = 2},
{"default_silver_sandstone_brick.png"},
"Silver Sandstone Brick Stair",
"Silver Sandstone Brick Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"silver_sandstone_block",
"default:silver_sandstone_block",
{cracky = 2},
{"default_silver_sandstone_block.png"},
"Silver Sandstone Block Stair",
"Silver Sandstone Block Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"obsidian",
"default:obsidian",

View file

@ -55,7 +55,8 @@ usemtl None
s off
f 13/11/3 14/12/3 15/13/3
f 15/13/3 18/14/3 17/15/3
f 14/12/3 16/16/3 18/14/3
f 14/12/3 16/16/3 15/13/3
f 16/16/3 18/14/3 15/13/3
o stairs_left
v 0.500000 0.000000 0.000000
v 0.500000 -0.500000 -0.500000
@ -75,7 +76,8 @@ usemtl None
s off
f 19/17/4 20/18/4 21/19/4
f 19/17/4 23/20/4 24/21/4
f 20/18/4 24/21/4 22/22/4
f 20/18/4 19/17/4 22/22/4
f 19/17/4 24/21/4 22/22/4
o stairs_back
v -0.500000 -0.500000 0.500000
v 0.500000 -0.500000 0.500000

View file

@ -367,6 +367,8 @@ function tnt.boom(pos, def)
eject_drops(drops, pos, radius)
end
add_effects(pos, radius, drops)
minetest.log("action", "A TNT explosion occurred at " .. minetest.pos_to_string(pos) ..
" with radius " .. radius)
end
minetest.register_node("tnt:boom", {
@ -392,7 +394,12 @@ minetest.register_node("tnt:gunpowder", {
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
tiles = {"tnt_gunpowder_straight.png", "tnt_gunpowder_curved.png", "tnt_gunpowder_t_junction.png", "tnt_gunpowder_crossing.png"},
tiles = {
"tnt_gunpowder_straight.png",
"tnt_gunpowder_curved.png",
"tnt_gunpowder_t_junction.png",
"tnt_gunpowder_crossing.png"
},
inventory_image = "tnt_gunpowder_inventory.png",
wield_image = "tnt_gunpowder_inventory.png",
selection_box = {
@ -408,6 +415,9 @@ minetest.register_node("tnt:gunpowder", {
if(minetest.check_player_privs(puncher:get_player_name(), {trusted_player=true})) then
--tnt.burn(pos)
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
minetest.log("action", puncher:get_player_name() ..
" ignites tnt:gunpowder at " ..
minetest.pos_to_string(pos))
end
end
end,
@ -469,7 +479,11 @@ minetest.register_node("tnt:gunpowder_burning", {
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
drop = "",
groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")},
groups = {
dig_immediate = 2,
attached_node = 1,
connect_to_raillike = minetest.raillike_group("gunpowder")
},
sounds = default.node_sound_leaves_defaults(),
on_timer = function(pos, elapsed)
for dx = -1, 1 do
@ -496,7 +510,7 @@ minetest.register_node("tnt:gunpowder_burning", {
})
minetest.register_craft({
output = "tnt:gunpowder",
output = "tnt:gunpowder 5",
type = "shapeless",
groups = {gunpowder = 1},
recipe = {"default:coal_lump", "default:gravel"}
@ -505,22 +519,22 @@ minetest.register_craft({
minetest.register_craft({
output = "tnt:tnt",
recipe = {
{"", "group:wood", ""},
{"group:wood", "tnt:gunpowder", "group:wood"},
{"", "group:wood", ""}
{"group:wood", "tnt:gunpowder", "group:wood"},
{"tnt:gunpowder", "tnt:gunpowder", "tnt:gunpowder"},
{"group:wood", "tnt:gunpowder", "group:wood"}
}
})
minetest.register_abm({
label = "TNT ignition",
nodenames = {"group:tnt", "tnt:gunpowder"},
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
interval = 4,
chance = 1,
action = function(pos, node)
tnt.burn(pos, node.name)
end,
})
minetest.register_abm({
label = "TNT ignition",
nodenames = {"group:tnt", "tnt:gunpowder"},
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
interval = 4,
chance = 1,
action = function(pos, node)
tnt.burn(pos, node.name)
end,
})
function tnt.register_tnt(def)
local name
@ -547,6 +561,9 @@ function tnt.register_tnt(def)
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.set_node(pos, {name = name .. "_burning"})
minetest.log("action", puncher:get_player_name() ..
" ignites " .. node.name .. " at " ..
minetest.pos_to_string(pos))
end
end,
on_blast = function(pos, intensity)