Sfinv: Add sfinv to allow tabs to be added to the inventory
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8 changed files with 483 additions and 234 deletions
158
mods/sfinv/api.lua
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158
mods/sfinv/api.lua
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sfinv = {
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pages = {},
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pages_unordered = {},
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homepage_name = "sfinv:crafting",
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contexts = {},
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enabled = true
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}
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function sfinv.register_page(name, def)
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assert(name, "Invalid sfinv page. Requires a name")
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assert(def, "Invalid sfinv page. Requires a def[inition] table")
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assert(def.get, "Invalid sfinv page. Def requires a get function.")
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assert(not sfinv.pages[name], "Attempt to register already registered sfinv page " .. dump(name))
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sfinv.pages[name] = def
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def.name = name
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table.insert(sfinv.pages_unordered, def)
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end
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function sfinv.override_page(name, def)
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assert(name, "Invalid sfinv page override. Requires a name")
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assert(def, "Invalid sfinv page override. Requires a def[inition] table")
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local page = sfinv.pages[name]
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assert(page, "Attempt to override sfinv page " .. dump(name) .. " which does not exist.")
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for key, value in pairs(def) do
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page[key] = value
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end
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end
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function sfinv.get_nav_fs(player, context, nav, current_idx)
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-- Only show tabs if there is more than one page
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if #nav > 1 then
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return "tabheader[0,0;tabs;" .. table.concat(nav, ",") .. ";" .. current_idx .. ";true;false]"
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else
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return ""
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end
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end
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local theme_main = "bgcolor[#080808BB;true]" .. default.gui_bg ..
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default.gui_bg_img
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local theme_inv = default.gui_slots .. [[
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list[current_player;main;0,4.7;8,1;]
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list[current_player;main;0,5.85;8,3;8]
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]]
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function sfinv.make_formspec(player, context, content, show_inv, size)
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local tmp = {
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size or "size[8,8.6]",
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theme_main,
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sfinv.get_nav_fs(player, context, context.nav_titles, context.nav_idx),
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content
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}
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if show_inv then
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tmp[#tmp + 1] = theme_inv
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end
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return table.concat(tmp, "")
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end
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function sfinv.get_formspec(player, context)
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-- Generate navigation tabs
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local nav = {}
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local nav_ids = {}
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local current_idx = 1
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for i, pdef in pairs(sfinv.pages_unordered) do
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if not pdef.is_in_nav or pdef:is_in_nav(player, context) then
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nav[#nav + 1] = pdef.title
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nav_ids[#nav_ids + 1] = pdef.name
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if pdef.name == context.page then
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current_idx = i
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end
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end
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end
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context.nav = nav_ids
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context.nav_titles = nav
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context.nav_idx = current_idx
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-- Generate formspec
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local page = sfinv.pages[context.page] or sfinv.pages["404"]
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if page then
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return page:get(player, context)
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else
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local old_page = context.page
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context.page = sfinv.homepage_name
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assert(sfinv.pages[context.page], "[sfinv] Invalid homepage")
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minetest.log("warning", "[sfinv] Couldn't find " .. dump(old_page) .. " so using switching to homepage")
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return sfinv.get_formspec(player, context)
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end
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end
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function sfinv.set_player_inventory_formspec(player, context)
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if not context then
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local name = player:get_player_name()
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context = sfinv.contexts[name]
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if not context then
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context = {
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page = sfinv.homepage_name
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}
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sfinv.contexts[name] = context
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end
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end
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local fs = sfinv.get_formspec(player, context)
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player:set_inventory_formspec(fs)
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end
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minetest.register_on_joinplayer(function(player)
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if sfinv.enabled then
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minetest.after(0.5, function()
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sfinv.set_player_inventory_formspec(player)
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end)
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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sfinv.contexts[player:get_player_name()] = nil
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "" or not sfinv.enabled then
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return false
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end
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-- Get Context
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local name = player:get_player_name()
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local context = sfinv.contexts[name]
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if not context then
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sfinv.set_player_inventory_formspec(player)
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return false
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end
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-- Handle Events
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if fields.tabs and context.nav then
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local tid = tonumber(fields.tabs)
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if tid and tid > 0 then
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local id = context.nav[tid]
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local page = sfinv.pages[id]
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if id and page then
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local oldpage = sfinv.pages[context.page]
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if oldpage and oldpage.on_leave then
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oldpage:on_leave(player, context)
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end
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context.page = id
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if page.on_enter then
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page:on_enter(player, context)
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end
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sfinv.set_player_inventory_formspec(player, context)
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end
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end
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return
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end
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-- Pass to page
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local page = sfinv.pages[context.page]
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if page and page.on_player_receive_fields then
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return page:on_player_receive_fields(player, context, fields)
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end
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end)
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