Add initial environmental sounds mod with flowing water sounds
default:river_water_source can also create sound if desired as rivers are considered to be flowing water. A simple mod for now, with the intention to later use new engine environmental sound features if/when they appear.
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@ -64,3 +64,7 @@ default:torch 99,default:cobble 99
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# starting biome, is used.
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# Default value is false.
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#engine_spawn = false
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# Whether river water source nodes create flowing sounds.
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# Helps rivers create more sound, especially on level sections.
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#river_source_sounds = false
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