remove fire abm's

update mobs_{redo,animal}
This commit is contained in:
Milan* 2018-01-13 15:28:54 +01:00
parent c5b236bb7c
commit ec1d74478e
3 changed files with 14 additions and 9 deletions

View file

@ -31,18 +31,18 @@ minetest.register_node("fire:basic_flame", {
damage_per_second = 4,
groups = {igniter = 2, dig_immediate = 3, not_in_creative_inventory = 1},
on_timer = function(pos)
local f = minetest.find_node_near(pos, 1, {"group:flammable"})
if not f then
--local f = minetest.find_node_near(pos, 1, {"group:flammable"})
--if not f then
minetest.remove_node(pos)
return
end
-- return
--end
-- Restart timer
return true
return false
end,
drop = "",
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(30, 60))
minetest.get_node_timer(pos):start(math.random(20, 30))
end,
})
@ -288,8 +288,13 @@ minetest.register_abm({
-- Enable the following ABMs according to 'enable fire' setting
<<<<<<< HEAD
local fire_enabled = minetest.setting_getbool("enable_fire")
=======
--[[
local fire_enabled = minetest.settings:get_bool("enable_fire")
>>>>>>> 2e47e09... fire: remove fire abm's, make fire nodes last 20-30 seconds
if fire_enabled == nil then
-- New setting not specified, check for old setting.
-- If old setting is also not specified, 'not nil' is true.
@ -356,4 +361,4 @@ else -- Fire enabled
end,
})
end
end]]