merge upstream
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commit
f3be63d874
697 changed files with 8307 additions and 2471 deletions
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@ -78,6 +78,8 @@ end
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-- nodes from being placed in the top half of the door.
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minetest.register_node("doors:hidden", {
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description = S("Hidden Door Segment"),
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inventory_image = "doors_hidden_segment.png^default_invisible_node_overlay.png",
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wield_image = "doors_hidden_segment.png^default_invisible_node_overlay.png",
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drawtype = "airlike",
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paramtype = "light",
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paramtype2 = "facedir",
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@ -168,10 +170,10 @@ function doors.door_toggle(pos, node, clicker)
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if state % 2 == 0 then
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minetest.sound_play(def.door.sounds[1],
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{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
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{pos = pos, gain = def.door.gains[1], max_hear_distance = 10}, true)
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else
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minetest.sound_play(def.door.sounds[2],
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{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
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{pos = pos, gain = def.door.gains[2], max_hear_distance = 10}, true)
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end
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minetest.swap_node(pos, {
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@ -258,10 +260,11 @@ function doors.register(name, def)
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on_place = function(itemstack, placer, pointed_thing)
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local pos
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if not pointed_thing.type == "node" then
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local doorname = itemstack:get_name()
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local node = minetest.get_node(pointed_thing.under)
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local pdef = minetest.registered_nodes[node.name]
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if pdef and pdef.on_rightclick and
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@ -313,10 +316,10 @@ function doors.register(name, def)
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local state = 0
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if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
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state = state + 2
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minetest.set_node(pos, {name = name .. "_b", param2 = dir})
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minetest.set_node(pos, {name = doorname .. "_b", param2 = dir})
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minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
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else
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minetest.set_node(pos, {name = name .. "_a", param2 = dir})
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minetest.set_node(pos, {name = doorname .. "_a", param2 = dir})
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minetest.set_node(above, {name = "doors:hidden", param2 = dir})
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end
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@ -328,7 +331,7 @@ function doors.register(name, def)
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meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn))
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end
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if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
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if not minetest.is_creative_enabled(pn) then
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itemstack:take_item()
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end
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@ -362,12 +365,21 @@ function doors.register(name, def)
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def.sound_close = "doors_door_close"
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end
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if not def.gain_open then
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def.gain_open = 0.3
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end
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if not def.gain_close then
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def.gain_close = 0.3
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end
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def.groups.not_in_creative_inventory = 1
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def.groups.door = 1
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def.drop = name
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def.door = {
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name = name,
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sounds = { def.sound_close, def.sound_open },
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sounds = {def.sound_close, def.sound_open},
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gains = {def.gain_close, def.gain_open},
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}
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if not def.on_rightclick then
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def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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@ -434,18 +446,19 @@ function doors.register(name, def)
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def.buildable_to = false
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def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
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def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
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def.use_texture_alpha = def.use_texture_alpha or "clip"
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def.mesh = "door_a.obj"
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minetest.register_node(":" .. name .. "_a", def)
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def.mesh = "door_a.b3d"
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minetest.register_node(":" .. name .. "_a", table.copy(def))
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def.mesh = "door_b.obj"
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minetest.register_node(":" .. name .. "_b", def)
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def.mesh = "door_b.b3d"
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minetest.register_node(":" .. name .. "_b", table.copy(def))
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def.mesh = "door_a2.obj"
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minetest.register_node(":" .. name .. "_c", def)
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def.mesh = "door_b.b3d"
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minetest.register_node(":" .. name .. "_c", table.copy(def))
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def.mesh = "door_b2.obj"
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minetest.register_node(":" .. name .. "_d", def)
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def.mesh = "door_a.b3d"
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minetest.register_node(":" .. name .. "_d", table.copy(def))
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doors.registered_doors[name .. "_a"] = true
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doors.registered_doors[name .. "_b"] = true
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@ -458,6 +471,8 @@ doors.register("door_wood", {
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description = S("Wooden Door"),
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inventory_image = "doors_item_wood.png",
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groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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gain_open = 0.06,
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gain_close = 0.13,
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recipe = {
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{"group:wood", "group:wood"},
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{"group:wood", "group:wood"},
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@ -474,6 +489,8 @@ doors.register("door_steel", {
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sounds = default.node_sound_metal_defaults(),
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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gain_open = 0.2,
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gain_close = 0.2,
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recipe = {
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot"},
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@ -489,6 +506,8 @@ doors.register("door_glass", {
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sounds = default.node_sound_glass_defaults(),
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sound_open = "doors_glass_door_open",
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sound_close = "doors_glass_door_close",
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gain_open = 0.3,
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gain_close = 0.25,
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recipe = {
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{"default:glass", "default:glass"},
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{"default:glass", "default:glass"},
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@ -504,6 +523,8 @@ doors.register("door_obsidian_glass", {
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sounds = default.node_sound_glass_defaults(),
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sound_open = "doors_glass_door_open",
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sound_close = "doors_glass_door_close",
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gain_open = 0.3,
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gain_close = 0.25,
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recipe = {
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{"default:obsidian_glass", "default:obsidian_glass"},
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{"default:obsidian_glass", "default:obsidian_glass"},
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@ -550,12 +571,12 @@ function doors.trapdoor_toggle(pos, node, clicker)
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if string.sub(node.name, -5) == "_open" then
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minetest.sound_play(def.sound_close,
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{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
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{pos = pos, gain = def.gain_close, max_hear_distance = 10}, true)
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minetest.swap_node(pos, {name = string.sub(node.name, 1,
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string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
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else
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minetest.sound_play(def.sound_open,
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{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
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{pos = pos, gain = def.gain_open, max_hear_distance = 10}, true)
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minetest.swap_node(pos, {name = node.name .. "_open",
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param1 = node.param1, param2 = node.param2})
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end
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@ -579,6 +600,7 @@ function doors.register_trapdoor(name, def)
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def.paramtype = "light"
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def.paramtype2 = "facedir"
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def.is_ground_content = false
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def.use_texture_alpha = def.use_texture_alpha or "clip"
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if def.protected then
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def.can_dig = can_dig_door
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@ -588,7 +610,7 @@ function doors.register_trapdoor(name, def)
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meta:set_string("owner", pn)
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meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn))
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return (creative and creative.is_enabled_for and creative.is_enabled_for(pn))
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return minetest.is_creative_enabled(pn)
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end
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def.on_blast = function() end
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@ -637,13 +659,25 @@ function doors.register_trapdoor(name, def)
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def.sound_close = "doors_door_close"
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end
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if not def.gain_open then
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def.gain_open = 0.3
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end
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if not def.gain_close then
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def.gain_close = 0.3
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end
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local def_opened = table.copy(def)
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local def_closed = table.copy(def)
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def_closed.node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
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}
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if def.nodebox_closed and def.nodebox_opened then
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def_closed.node_box = def.nodebox_closed
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else
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def_closed.node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
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}
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end
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def_closed.selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
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@ -657,10 +691,14 @@ function doors.register_trapdoor(name, def)
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def.tile_side
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}
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def_opened.node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
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}
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if def.nodebox_opened and def.nodebox_closed then
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def_opened.node_box = def.nodebox_opened
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else
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def_opened.node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
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}
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end
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def_opened.selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
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@ -690,6 +728,8 @@ doors.register_trapdoor("doors:trapdoor", {
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wield_image = "doors_trapdoor.png",
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tile_front = "doors_trapdoor.png",
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tile_side = "doors_trapdoor_side.png",
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gain_open = 0.06,
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gain_close = 0.13,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
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})
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@ -703,6 +743,8 @@ doors.register_trapdoor("doors:trapdoor_steel", {
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sounds = default.node_sound_metal_defaults(),
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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gain_open = 0.2,
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gain_close = 0.2,
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groups = {cracky = 1, level = 2, door = 1},
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})
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@ -742,8 +784,8 @@ function doors.register_fencegate(name, def)
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sounds = def.sounds,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local node_def = minetest.registered_nodes[node.name]
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minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
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minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
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minetest.swap_node(pos, {name = node_def._gate, param2 = node.param2})
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minetest.sound_play(node_def._gate_sound, {pos = pos, gain = 0.15,
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max_hear_distance = 8}, true)
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return itemstack
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end,
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@ -771,8 +813,8 @@ function doors.register_fencegate(name, def)
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local fence_closed = table.copy(fence)
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fence_closed.mesh = "doors_fencegate_closed.obj"
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fence_closed.gate = name .. "_open"
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fence_closed.sound = "doors_fencegate_open"
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fence_closed._gate = name .. "_open"
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fence_closed._gate_sound = "doors_fencegate_open"
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fence_closed.collision_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
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@ -780,8 +822,8 @@ function doors.register_fencegate(name, def)
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local fence_open = table.copy(fence)
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fence_open.mesh = "doors_fencegate_open.obj"
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fence_open.gate = name .. "_closed"
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fence_open.sound = "doors_fencegate_close"
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fence_open._gate = name .. "_closed"
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fence_open._gate_sound = "doors_fencegate_close"
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fence_open.groups.not_in_creative_inventory = 1
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fence_open.collision_box = {
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type = "fixed",
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