merge upstream

This commit is contained in:
Milan 2022-08-25 17:51:59 +02:00
commit f3be63d874
697 changed files with 8307 additions and 2471 deletions

View file

@ -78,6 +78,8 @@ end
-- nodes from being placed in the top half of the door.
minetest.register_node("doors:hidden", {
description = S("Hidden Door Segment"),
inventory_image = "doors_hidden_segment.png^default_invisible_node_overlay.png",
wield_image = "doors_hidden_segment.png^default_invisible_node_overlay.png",
drawtype = "airlike",
paramtype = "light",
paramtype2 = "facedir",
@ -168,10 +170,10 @@ function doors.door_toggle(pos, node, clicker)
if state % 2 == 0 then
minetest.sound_play(def.door.sounds[1],
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
{pos = pos, gain = def.door.gains[1], max_hear_distance = 10}, true)
else
minetest.sound_play(def.door.sounds[2],
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
{pos = pos, gain = def.door.gains[2], max_hear_distance = 10}, true)
end
minetest.swap_node(pos, {
@ -258,10 +260,11 @@ function doors.register(name, def)
on_place = function(itemstack, placer, pointed_thing)
local pos
if not pointed_thing.type == "node" then
if pointed_thing.type ~= "node" then
return itemstack
end
local doorname = itemstack:get_name()
local node = minetest.get_node(pointed_thing.under)
local pdef = minetest.registered_nodes[node.name]
if pdef and pdef.on_rightclick and
@ -313,10 +316,10 @@ function doors.register(name, def)
local state = 0
if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
state = state + 2
minetest.set_node(pos, {name = name .. "_b", param2 = dir})
minetest.set_node(pos, {name = doorname .. "_b", param2 = dir})
minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
else
minetest.set_node(pos, {name = name .. "_a", param2 = dir})
minetest.set_node(pos, {name = doorname .. "_a", param2 = dir})
minetest.set_node(above, {name = "doors:hidden", param2 = dir})
end
@ -328,7 +331,7 @@ function doors.register(name, def)
meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn))
end
if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
if not minetest.is_creative_enabled(pn) then
itemstack:take_item()
end
@ -362,12 +365,21 @@ function doors.register(name, def)
def.sound_close = "doors_door_close"
end
if not def.gain_open then
def.gain_open = 0.3
end
if not def.gain_close then
def.gain_close = 0.3
end
def.groups.not_in_creative_inventory = 1
def.groups.door = 1
def.drop = name
def.door = {
name = name,
sounds = { def.sound_close, def.sound_open },
sounds = {def.sound_close, def.sound_open},
gains = {def.gain_close, def.gain_open},
}
if not def.on_rightclick then
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
@ -434,18 +446,19 @@ function doors.register(name, def)
def.buildable_to = false
def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
def.use_texture_alpha = def.use_texture_alpha or "clip"
def.mesh = "door_a.obj"
minetest.register_node(":" .. name .. "_a", def)
def.mesh = "door_a.b3d"
minetest.register_node(":" .. name .. "_a", table.copy(def))
def.mesh = "door_b.obj"
minetest.register_node(":" .. name .. "_b", def)
def.mesh = "door_b.b3d"
minetest.register_node(":" .. name .. "_b", table.copy(def))
def.mesh = "door_a2.obj"
minetest.register_node(":" .. name .. "_c", def)
def.mesh = "door_b.b3d"
minetest.register_node(":" .. name .. "_c", table.copy(def))
def.mesh = "door_b2.obj"
minetest.register_node(":" .. name .. "_d", def)
def.mesh = "door_a.b3d"
minetest.register_node(":" .. name .. "_d", table.copy(def))
doors.registered_doors[name .. "_a"] = true
doors.registered_doors[name .. "_b"] = true
@ -458,6 +471,8 @@ doors.register("door_wood", {
description = S("Wooden Door"),
inventory_image = "doors_item_wood.png",
groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
gain_open = 0.06,
gain_close = 0.13,
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "group:wood"},
@ -474,6 +489,8 @@ doors.register("door_steel", {
sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
gain_open = 0.2,
gain_close = 0.2,
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
@ -489,6 +506,8 @@ doors.register("door_glass", {
sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
gain_open = 0.3,
gain_close = 0.25,
recipe = {
{"default:glass", "default:glass"},
{"default:glass", "default:glass"},
@ -504,6 +523,8 @@ doors.register("door_obsidian_glass", {
sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
gain_open = 0.3,
gain_close = 0.25,
recipe = {
{"default:obsidian_glass", "default:obsidian_glass"},
{"default:obsidian_glass", "default:obsidian_glass"},
@ -550,12 +571,12 @@ function doors.trapdoor_toggle(pos, node, clicker)
if string.sub(node.name, -5) == "_open" then
minetest.sound_play(def.sound_close,
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
{pos = pos, gain = def.gain_close, max_hear_distance = 10}, true)
minetest.swap_node(pos, {name = string.sub(node.name, 1,
string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
else
minetest.sound_play(def.sound_open,
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
{pos = pos, gain = def.gain_open, max_hear_distance = 10}, true)
minetest.swap_node(pos, {name = node.name .. "_open",
param1 = node.param1, param2 = node.param2})
end
@ -579,6 +600,7 @@ function doors.register_trapdoor(name, def)
def.paramtype = "light"
def.paramtype2 = "facedir"
def.is_ground_content = false
def.use_texture_alpha = def.use_texture_alpha or "clip"
if def.protected then
def.can_dig = can_dig_door
@ -588,7 +610,7 @@ function doors.register_trapdoor(name, def)
meta:set_string("owner", pn)
meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn))
return (creative and creative.is_enabled_for and creative.is_enabled_for(pn))
return minetest.is_creative_enabled(pn)
end
def.on_blast = function() end
@ -637,13 +659,25 @@ function doors.register_trapdoor(name, def)
def.sound_close = "doors_door_close"
end
if not def.gain_open then
def.gain_open = 0.3
end
if not def.gain_close then
def.gain_close = 0.3
end
local def_opened = table.copy(def)
local def_closed = table.copy(def)
def_closed.node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
}
if def.nodebox_closed and def.nodebox_opened then
def_closed.node_box = def.nodebox_closed
else
def_closed.node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
}
end
def_closed.selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
@ -657,10 +691,14 @@ function doors.register_trapdoor(name, def)
def.tile_side
}
def_opened.node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
}
if def.nodebox_opened and def.nodebox_closed then
def_opened.node_box = def.nodebox_opened
else
def_opened.node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
}
end
def_opened.selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
@ -690,6 +728,8 @@ doors.register_trapdoor("doors:trapdoor", {
wield_image = "doors_trapdoor.png",
tile_front = "doors_trapdoor.png",
tile_side = "doors_trapdoor_side.png",
gain_open = 0.06,
gain_close = 0.13,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
})
@ -703,6 +743,8 @@ doors.register_trapdoor("doors:trapdoor_steel", {
sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
gain_open = 0.2,
gain_close = 0.2,
groups = {cracky = 1, level = 2, door = 1},
})
@ -742,8 +784,8 @@ function doors.register_fencegate(name, def)
sounds = def.sounds,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local node_def = minetest.registered_nodes[node.name]
minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
minetest.swap_node(pos, {name = node_def._gate, param2 = node.param2})
minetest.sound_play(node_def._gate_sound, {pos = pos, gain = 0.15,
max_hear_distance = 8}, true)
return itemstack
end,
@ -771,8 +813,8 @@ function doors.register_fencegate(name, def)
local fence_closed = table.copy(fence)
fence_closed.mesh = "doors_fencegate_closed.obj"
fence_closed.gate = name .. "_open"
fence_closed.sound = "doors_fencegate_open"
fence_closed._gate = name .. "_open"
fence_closed._gate_sound = "doors_fencegate_open"
fence_closed.collision_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
@ -780,8 +822,8 @@ function doors.register_fencegate(name, def)
local fence_open = table.copy(fence)
fence_open.mesh = "doors_fencegate_open.obj"
fence_open.gate = name .. "_closed"
fence_open.sound = "doors_fencegate_close"
fence_open._gate = name .. "_closed"
fence_open._gate_sound = "doors_fencegate_close"
fence_open.groups.not_in_creative_inventory = 1
fence_open.collision_box = {
type = "fixed",