fix mergeconflicts
This commit is contained in:
commit
f4fc4294b7
22 changed files with 824 additions and 405 deletions
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@ -49,6 +49,18 @@ function default.node_sound_sand_defaults(table)
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return table
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end
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function default.node_sound_gravel_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_gravel_footstep", gain = 0.5}
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table.dug = table.dug or
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{name = "default_gravel_footstep", gain = 1.0}
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table.place = table.place or
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{name = "default_place_node", gain = 1.0}
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default.node_sound_defaults(table)
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return table
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end
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function default.node_sound_wood_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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@ -110,6 +122,21 @@ minetest.register_abm({
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})
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--
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-- optimized helper to put all items in an inventory into a drops list
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--
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function default.get_inventory_drops(pos, inventory, drops)
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local inv = minetest.get_meta(pos):get_inventory()
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local n = #drops
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for i = 1, inv:get_size(inventory) do
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local stack = inv:get_stack(inventory, i)
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if stack:get_count() > 0 then
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drops[n+1] = stack:to_table()
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n = n + 1
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end
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end
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end
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--
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-- Papyrus and cactus growing
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--
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@ -342,38 +369,71 @@ minetest.register_abm({
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--
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-- Grass growing on well-lit dirt
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-- Convert dirt to something that fits the environment
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--
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minetest.register_abm({
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nodenames = {"default:dirt"},
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neighbors = {"air"},
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neighbors = {
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"default:dirt_with_grass",
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"default:dirt_with_dry_grass",
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"default:dirt_with_snow",
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"group:grass",
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"group:dry_grass",
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"default:snow",
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},
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interval = 6,
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chance = 67,
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catch_up = false,
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action = function(pos, node)
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-- Most likely case, half the time it's too dark for this.
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local above = {x = pos.x, y = pos.y + 1, z = pos.z}
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local name = minetest.get_node(above).name
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local nodedef = minetest.registered_nodes[name]
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if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and
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nodedef.liquidtype == "none" and
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(minetest.get_node_light(above) or 0) >= 13 then
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if name == "default:snow" or name == "default:snowblock" then
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minetest.set_node(pos, {name = "default:dirt_with_snow"})
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else
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minetest.set_node(pos, {name = "default:dirt_with_grass"})
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if (minetest.get_node_light(above) or 0) < 13 then
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return
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end
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-- Look for likely neighbors.
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local p2 = minetest.find_node_near(pos, 1, {"default:dirt_with_grass",
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"default:dirt_with_dry_grass", "default:dirt_with_snow"})
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if p2 then
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-- But the node needs to be under air in this case.
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local n2 = minetest.get_node(above)
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if n2 and n2.name == "air" then
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local n3 = minetest.get_node(p2)
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minetest.set_node(pos, {name = n3.name})
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return
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end
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end
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-- Anything on top?
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local n2 = minetest.get_node(above)
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if not n2 then
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return
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end
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local name = n2.name
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-- Snow check is cheapest, so comes first.
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if name == "default:snow" then
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minetest.set_node(pos, {name = "default:dirt_with_snow"})
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-- Most likely case first.
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elseif minetest.get_item_group(name, "grass") ~= 0 then
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minetest.set_node(pos, {name = "default:dirt_with_grass"})
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elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
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minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
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end
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end
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})
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--
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-- Grass and dry grass removed in darkness
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--
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minetest.register_abm({
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nodenames = {"default:dirt_with_grass", "default:dirt_with_dry_grass"},
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nodenames = {
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"default:dirt_with_grass",
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"default:dirt_with_dry_grass",
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"default:dirt_with_snow",
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},
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interval = 8,
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chance = 50,
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catch_up = false,
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