player_api: Prevent knockback when player is set as attached
This is not directly related to player models but fits well as a convenience feature in player_api.
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3 changed files with 20 additions and 2 deletions
10
game_api.txt
10
game_api.txt
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@ -424,7 +424,7 @@ Give Initial Stuff API
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Players API
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-----------
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The player API can register player models and update the player's appearence
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The player API can register player models and update the player's appearance.
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* `player_api.register_model(name, def)`
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* Register a new model to be used by players
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@ -457,6 +457,12 @@ The player API can register player models and update the player's appearence
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* Any of the fields of the returned table may be nil.
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* player: PlayerRef
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* `player_api.player_attached`
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* A table that maps a player name to a boolean.
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* If the value for a given player is set to true, the default player
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animations (walking, digging, ...) will no longer be updated.
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Knockback from damage is also prevented for that player.
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### Model Definition
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{
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@ -467,7 +473,7 @@ The player API can register player models and update the player's appearence
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-- <anim_name> = {x = <start_frame>, y = <end_frame>},
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foo = {x = 0, y = 19},
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bar = {x = 20, y = 39},
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-- ...
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-- ...
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},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, -- In nodes from feet position
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stepheight = 0.6, -- In nodes
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