diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml deleted file mode 100644 index fea960c1..00000000 --- a/.github/workflows/build.yml +++ /dev/null @@ -1,16 +0,0 @@ -name: build -on: [push, pull_request] - -jobs: - luacheck: - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@v2 - - name: Install Luarocks - run: | - sudo apt-get update -qyy - sudo apt-get install luarocks -qyy - - name: Install Luacheck - run: luarocks install --local luacheck - - name: Run Luacheck - run: $HOME/.luarocks/bin/luacheck mods diff --git a/.gitignore b/.gitignore index ef02689c..a57dbc90 100644 --- a/.gitignore +++ b/.gitignore @@ -1,22 +1,7 @@ -## Files related to minetest development cycle -/*.patch -# GNU Patch reject file -*.rej - -## Editors and Development environments +## Generic ignorable patterns and files *~ -*.swp -*.bak* -*.orig -# Vim +.*.swp +*bak* +tags *.vim -# Kate -.*.kate-swp -.swp.* -# Eclipse (LDT) -.project -.settings/ -.buildpath -.metadata -# Idea IDE -.idea/* + diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml deleted file mode 100644 index 77868c1c..00000000 --- a/.gitlab-ci.yml +++ /dev/null @@ -1,18 +0,0 @@ -variables: - GIT_SUBMODULE_STRATEGY: recursive - -stages: - - check - -code-quality: - image: registry.gitlab.com/craigbarnes/dockerfiles/lua-testing - interruptible: true - stage: check - retry: - max: 2 - when: - - runner_system_failure - - stuck_or_timeout_failure - script: - - luarocks install luacheck - - luacheck mods diff --git a/.gitmodules b/.gitmodules deleted file mode 100755 index 8f236303..00000000 --- a/.gitmodules +++ /dev/null @@ -1,329 +0,0 @@ -[submodule "mods/illuna"] - path = mods/illuna - url = ../../Illuna-Minetest/illuna.git -[submodule "mods/wine"] - path = mods/wine - url = https://notabug.org/TenPlus1/wine -[submodule "mods/death_messages"] - path = mods/death_messages - url = ../../Illuna-Minetest/death_messages.git -[submodule "mods/worldedit"] - path = mods/worldedit - url = https://github.com/Uberi/Minetest-WorldEdit -[submodule "mods/xdecor"] - path = mods/xdecor - url = ../../Illuna-Minetest/xdecor.git -[submodule "mods/wardrobe"] - path = mods/wardrobe - url = ../../Illuna-Minetest/wardrobe.git -[submodule "mods/ctravelnet"] - path = mods/ctravelnet - url = ../../Illuna-Minetest/ctravelnet.git -[submodule "mods/cottages"] - path = mods/cottages - url = ../../Illuna-Minetest/cottages.git/ -[submodule "mods/bows"] - path = mods/bows - url = ../../Illuna-Minetest/bows - branch = master -[submodule "mods/pkarcs"] - path = mods/pkarcs - url = ../../Illuna-Minetest/pkarcs -[submodule "mods/columnia"] - path = mods/columnia - url = ../../Illuna-Minetest/columnia -[submodule "mods/homedecor_modpack"] - path = mods/homedecor_modpack - url = ../../Illuna-Minetest/homedecor_modpack -[submodule "mods/magical_potion"] - path = mods/magical_potion - url = ../../Illuna-Minetest/magical_potion -[submodule "mods/mtfoods"] - path = mods/mtfoods - url = https://github.com/Philipbenr/mtfoods -[submodule "mods/mtcandy"] - path = mods/mtcandy - url = ../../Illuna-Minetest/mtcandy -[submodule "mods/teleport_potion"] - path = mods/teleport_potion - url = ../../Illuna-Minetest/teleport_potion -[submodule "mods/halloween_mobs"] - path = mods/halloween_mobs - url = ../../Illuna-Minetest/halloween_mobs -[submodule "mods/ethereal"] - path = mods/ethereal - url = ../../Illuna-Minetest/ethereal -[submodule "mods/technic"] - path = mods/technic - url = ../../Illuna-Minetest/technic -[submodule "mods/markers"] - path = mods/markers - url = https://github.com/Sokomine/markers -[submodule "mods/golems"] - path = mods/golems - url = ../../Illuna-Minetest/golems -[submodule "mods/princess"] - path = mods/princess - url = https://github.com/pithydon/princess -[submodule "mods/city_block"] - path = mods/city_block - url = https://github.com/minetest-mods/city_block -[submodule "mods/glow"] - path = mods/glow - url = https://github.com/bdjnk/glow -[submodule "mods/character_creator"] - path = mods/character_creator - url = https://github.com/minetest-mods/character_creator -[submodule "mods/illuna_ethereal"] - path = mods/illuna_ethereal - url = ../../Illuna-Minetest/illuna_ethereal -[submodule "mods/bacon"] - path = mods/bacon - url = https://github.com/mootpoint/bacon -[submodule "mods/geomoria"] - path = mods/geomoria - url = https://github.com/duane-r/geomoria -[submodule "mods/integral"] - path = mods/integral - url = ../../Illuna-Minetest/integral -[submodule "mods/illuna_extras"] - path = mods/illuna_extras - url = ../../Illuna-Minetest/illuna_extras -[submodule "mods/underworlds"] - path = mods/underworlds - url = ../../Illuna-Minetest/underworlds -[submodule "mods/caverealms"] - path = mods/caverealms - url = ../../Illuna-Minetest/caverealms -[submodule "mods/fun_caves"] - path = mods/fun_caves - url = ../../Illuna-Minetest/fun_caves -[submodule "mods/hopper"] - path = mods/hopper - url = https://github.com/minetest-mods/hopper -[submodule "mods/digilines"] - path = mods/digilines - url = https://github.com/minetest-mods/digilines -[submodule "mods/turtle"] - path = mods/turtle - url = https://github.com/minetest-mods/turtle -[submodule "mods/xconnected"] - path = mods/xconnected - url = https://github.com/Sokomine/xconnected -[submodule "mods/under_sky"] - path = mods/under_sky - url = https://github.com/Ezhh/under_sky -[submodule "mods/travelnet"] - path = mods/travelnet - url = https://github.com/Sokomine/travelnet -[submodule "mods/torches"] - path = mods/torches - url = https://github.com/minetest-mods/torches -[submodule "mods/steel"] - path = mods/steel - url = ../../Illuna-Minetest/steel -[submodule "mods/replacer"] - path = mods/replacer - url = https://github.com/Sokomine/replacer -[submodule "mods/quartz"] - path = mods/quartz - url = https://github.com/minetest-mods/quartz -[submodule "mods/names_per_ip"] - path = mods/names_per_ip - url = https://github.com/SmallJoker/names_per_ip -[submodule "mods/mobs_more_monsters"] - path = mods/mobs_more_monsters - url = ../../Illuna-Minetest/mobs_more_monsters -[submodule "mods/moreores"] - path = mods/moreores - url = ../../Illuna-Minetest/moreores -[submodule "mods/wiki"] - path = mods/wiki - url = ../../Illuna-Minetest/wiki -[submodule "mods/mg_villages"] - path = mods/mg_villages - url = https://github.com/Sokomine/mg_villages -[submodule "mods/handle_schematics"] - path = mods/handle_schematics - url = https://github.com/Sokomine/handle_schematics -[submodule "mods/unified_inventory"] - path = mods/unified_inventory - url = ../../Illuna-Minetest/unified_inventory -[submodule "modpacks/mydoors"] - path = modpacks/mydoors - url = https://github.com/minetest-mods/mydoors -[submodule "mods/sneak_glitch"] - path = mods/sneak_glitch - url = https://github.com/SmallJoker/sneak_glitch -[submodule "mods/mycastle"] - path = mods/mycastle - url = ../../Illuna-Minetest/mycastle -[submodule "mods/mesecons"] - path = mods/mesecons - url = ../../Illuna-Minetest/mesecons -[submodule "mods/other_worlds"] - path = mods/other_worlds - url = ../../Illuna-Minetest/other_worlds -[submodule "mods/loud_walking"] - path = mods/loud_walking - url = ../../Illuna-Minetest/loud_walking -[submodule "mods/playerskins"] - path = mods/playerskins - url = ../../Illuna-Minetest/playerskins -[submodule "mods/dmobs"] - path = mods/dmobs - url = ../../Illuna-Minetest/dmobs -[submodule "mods/mobs_animal"] - path = mods/mobs_animal - url = ../../Illuna-Minetest/mobs_animal -[submodule "mods/mobs_monster"] - path = mods/mobs_monster - url = ../../Illuna-Minetest/mobs_monster -[submodule "mods/mobs_redo"] - path = mods/mobs_redo - url = ../../Illuna-Minetest/mobs_redo -[submodule "mods/basic_robot"] - path = mods/basic_robot - url = ../../Illuna-Minetest/basic_robot -[submodule "mods/irc"] - path = mods/irc - url = ../../Illuna-Minetest/irc -[submodule "mods/playereffects"] - path = mods/playereffects - url = ../../Illuna-Minetest/playereffects -[submodule "mods/chat3"] - path = mods/chat3 - url = ../../Illuna-Minetest/chat3 -[submodule "mods/protector"] - path = mods/protector - url = ../../Illuna-Minetest/protector -[submodule "mods/illuna_costumes"] - path = mods/illuna_costumes - url = ../../Illuna-Minetest/illuna_costumes -[submodule "mods/areas"] - path = mods/areas - url = ../../Illuna-Minetest/areas -[submodule "mods/3d_armor"] - path = mods/3d_armor - url = ../../Illuna-Minetest/3d_armor -[submodule "mods/technic_armor"] - path = mods/technic_armor - url = https://github.com/stujones11/technic_armor -[submodule "mods/hazmat_suit"] - path = mods/hazmat_suit - url = https://github.com/stujones11/hazmat_suit -[submodule "mods/player_monoids"] - path = mods/player_monoids - url = https://github.com/minetest-mods/player_monoids -[submodule "mods/mob_horse"] - path = mods/mob_horse - url = ../../Illuna-Minetest/mob_horse -[submodule "mods/matrix"] - path = mods/matrix - url = https://github.com/entuland/lua-matrix -[submodule "mods/rhotator"] - path = mods/rhotator - url = ../../Illuna-Minetest/rhotator -[submodule "mods/sea"] - path = mods/sea - url = ../../Illuna-Minetest/minetest-mod-sea -[submodule "mods/xban2"] - path = mods/xban2 - url = https://github.com/minetest-mods/xban2 - branch = master -[submodule "mods/chakram"] - path = mods/chakram - url = ../../Illuna-Minetest/chakram -[submodule "mods/hangglider"] - path = mods/hangglider - url = ../../Illuna-Minetest/minetest-hangglider -[submodule "mods/hangglider_regular"] - path = mods/hangglider_regular - url = ../../Illuna-Minetest/minetest-hangglider-regular -[submodule "mods/illuna_events"] - path = mods/illuna_events - url = ../../Illuna-Minetest/illuna_events.git -[submodule "mods/eventkeys"] - path = mods/eventkeys - url = https://github.com/auouymous/eventkeys -[submodule "mods/cloaking"] - path = mods/cloaking - url = https://github.com/luk3yx/minetest-cloaking -[submodule "mods/moreblocks"] - path = mods/moreblocks - url = https://github.com/minetest-mods/moreblocks -[submodule "mods/arrow_signs"] - path = mods/arrow_signs - url = https://bitbucket.org/adrido/arrow_signs/ -[submodule "mods/bitchange"] - path = mods/bitchange - url = ../../Illuna-Minetest/bitchange -[submodule "mods/bridges"] - path = mods/bridges - url = https://github.com/Sokomine/bridges -[submodule "mods/christmas_craft"] - path = mods/christmas_craft - url = ../../Illuna-Minetest/christmas_craft -[submodule "mods/maptools"] - path = mods/maptools - url = https://github.com/calinou/maptools -[submodule "mods/medieval_craft"] - path = mods/medieval_craft - url = https://bitbucket.org/kingarthursteam/medieval_craft -[submodule "mods/mobf_trader"] - path = mods/mobf_trader - url = https://github.com/Sokomine/mobf_trader -[submodule "mods/spawners"] - path = mods/spawners - url = ../../Illuna-Minetest/spawners -[submodule "mods/skybox"] - path = mods/skybox - url = ../../Illuna-Minetest/skybox -[submodule "mods/moreglass"] - path = mods/moreglass - url = ../../Illuna-Minetest/moreglass.git -[submodule "mods/hbsprint"] - path = mods/hbsprint - url = https://github.com/minetest-mods/hbsprint -[submodule "mods/hudbars"] - path = mods/hudbars - url = https://repo.or.cz/minetest_hudbars.git -[submodule "mods/hbarmor"] - path = mods/hbarmor - url = git://repo.or.cz/minetest_hbarmor.git -[submodule "mods/hbhunger"] - path = mods/hbhunger - url = https://repo.or.cz/minetest_hbhunger.git -[submodule "mods/headanim"] - path = mods/headanim - url = https://github.com/LoneWolfHT/headanim/ -[submodule "mods/medieval_inner_glasses"] - path = mods/medieval_inner_glasses - url = https://github.com/kodrag/medieval-inner-glasses -[submodule "mods/we_undo"] - path = mods/we_undo - url = https://github.com/HybridDog/we_undo -[submodule "mods/basic_materials"] - path = mods/basic_materials - url = https://github.com/mt-mods/basic_materials -[submodule "mods/basic_signs"] - path = mods/basic_signs - url = https://github.com/mt-mods/basic_signs -[submodule "mods/biome_lib"] - path = mods/biome_lib - url = https://github.com/mt-mods/biome_lib -[submodule "mods/pipeworks"] - path = mods/pipeworks - url = https://github.com/mt-mods/pipeworks -[submodule "mods/signs_lib"] - path = mods/signs_lib - url = https://github.com/mt-mods/signs_lib -[submodule "mods/unifieddyes"] - path = mods/unifieddyes - url = https://github.com/mt-mods/unifieddyes -[submodule "mods/colored_eggs"] - path = mods/colored_eggs - url = https://github.com/auouymous/colored_eggs -[submodule "mods/monitoring"] - path = mods/monitoring - url = https://github.com/minetest-monitoring/monitoring diff --git a/.luacheckrc b/.luacheckrc deleted file mode 100644 index 72c7582f..00000000 --- a/.luacheckrc +++ /dev/null @@ -1,60 +0,0 @@ -ignore = { - -- list taken from https://stackoverflow.com/questions/49158143/how-to-ignore-luacheck-warnings/49160695#56618022 as - -- all the third party mods would be hard to manage otherwise - - --"011", -- A syntax error. - --"021", -- An invalid inline option. - "022", -- An unpaired inline push directive. - "023", -- An unpaired inline pop directive. - "111", -- Setting an undefined global variable. - "112", -- Mutating an undefined global variable. - "113", -- Accessing an undefined global variable. - "121", -- Setting a read-only global variable. - "122", -- Setting a read-only field of a global variable. - "131", -- Unused implicitly defined global variable. - "142", -- Setting an undefined field of a global variable. - "143", -- Accessing an undefined field of a global variable. - "211", -- Unused local variable. - "212", -- Unused argument. - "213", -- Unused loop variable. - "221", -- Local variable is accessed but never set. - "231", -- Local variable is set but never accessed. - "232", -- An argument is set but never accessed. - "233", -- Loop variable is set but never accessed. - "241", -- Local variable is mutated but never accessed. - "311", -- Value assigned to a local variable is unused. - "312", -- Value of an argument is unused. - "313", -- Value of a loop variable is unused. - "314", -- Value of a field in a table literal is unused. - "321", -- Accessing uninitialized local variable. - "331", -- Value assigned to a local variable is mutated but never accessed. - "341", -- Mutating uninitialized local variable. - "411", -- Redefining a local variable. - "412", -- Redefining an argument. - "413", -- Redefining a loop variable. - "421", -- Shadowing a local variable. - "422", -- Shadowing an argument. - "423", -- Shadowing a loop variable. - "431", -- Shadowing an upvalue. - "432", -- Shadowing an upvalue argument. - "433", -- Shadowing an upvalue loop variable. - "511", -- Unreachable code. - "512", -- Loop can be executed at most once. - "521", -- Unused label. - "531", -- Left-hand side of an assignment is too short. - "532", -- Left-hand side of an assignment is too long. - "541", -- An empty do end block. - "542", -- An empty if branch. - "551", -- An empty statement. - "561", -- Cyclomatic complexity of a function is too high. - "571", -- A numeric for loop goes from #(expr) down to 1 or less without negative step. - "611", -- A line consists of nothing but whitespace. - "612", -- A line contains trailing whitespace. - "613", -- Trailing whitespace in a string. - "614", -- Trailing whitespace in a comment. - "621", -- Inconsistent indentation (SPACE followed by TAB). - "631", -- Line is too long. -} - - - diff --git a/LICENSE.txt b/LICENSE.txt deleted file mode 100644 index 48f0b8d1..00000000 --- a/LICENSE.txt +++ /dev/null @@ -1,519 +0,0 @@ -License of media (textures and sounds) --------------------------------------- -Copyright (C) 2010-2012 celeron55, Perttu Ahola -See README.txt in each mod directory for information about other authors. - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -http://creativecommons.org/licenses/by-sa/3.0/ - -License of menu/header.png -Copyright (C) 2015 paramat CC BY-SA 3.0 - - -License of source code ----------------------- -Copyright (C) 2010-2012 celeron55, Perttu Ahola -See README.txt in each mod directory for information about other authors. - - GNU LESSER GENERAL PUBLIC LICENSE - Version 2.1, February 1999 - - Copyright (C) 1991, 1999 Free Software Foundation, Inc. - 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - -[This is the first released version of the Lesser GPL. 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Here is a sample; alter the names: - - Yoyodyne, Inc., hereby disclaims all copyright interest in the - library `Frob' (a library for tweaking knobs) written by James Random Hacker. - - , 1 April 1990 - Ty Coon, President of Vice - -That's all there is to it! diff --git a/README.md b/README.md deleted file mode 100644 index 099a7e03..00000000 --- a/README.md +++ /dev/null @@ -1,33 +0,0 @@ -# Minetest Game - -The default game bundled in the Minetest engine. - -For further information, check [this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724). - -Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game) for more information. - -## Installation - -- Unzip the archive, rename the folder to `minetest_game` and -place it in .. `minetest/games/` - -- GNU/Linux: If you use a system-wide installation place it in `~/.minetest/games/`. - -The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest). - -For further information or help, see: [Installing Mods](https://wiki.minetest.net/Installing_Mods). - -## Compatibility - -The Minetest Game GitHub `master` `HEAD` is generally compatible with the GitHub -`master` `HEAD` of the Minetest engine. - -Additionally, when the Minetest engine is tagged to be a certain version (e.g. -`0.4.10`), Minetest Game is tagged with the version, too. - -When stable releases are made, Minetest Game and the Minetest engine is packaged -and made available at [www.minetest.net](https://www.minetest.net/downloads/). - -## Licensing - -See `LICENSE.txt` diff --git a/README.txt b/README.txt new file mode 100644 index 00000000..7a9b12f5 --- /dev/null +++ b/README.txt @@ -0,0 +1,52 @@ +The main game for the Minetest game engine [minetest_game] +========================================================== + +To use this game with Minetest, insert this repository as + /games/minetest_game +in the Minetest Engine. + +The Minetest Engine can be found in: + https://github.com/minetest/minetest/ + +Compatibility +-------------- +The minetest_game github master HEAD is generally compatible with the github +master HEAD of minetest. + +Additionally, when the minetest engine is tagged to be a certain version (eg. +0.4.10), minetest_game is tagged with the version too. + +When stable releases are made, minetest_game is packaged and made available in + http://minetest.net/download +and in case the repository has grown too much, it may be reset. In that sense, +this is not a "real" git repository. (Package maintainers please note!) + +License of source code +---------------------- +Copyright (C) 2010-2012 celeron55, Perttu Ahola +See README.txt in each mod directory for information about other authors. + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +License of media (textures and sounds) +-------------------------------------- +Copyright (C) 2010-2012 celeron55, Perttu Ahola +See README.txt in each mod directory for information about other authors. + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +License of menu/header.png +Copyright (C) 2013 BlockMen CC BY-3.0 diff --git a/game.conf b/game.conf index 5bb625df..8b819bb9 100644 --- a/game.conf +++ b/game.conf @@ -1,3 +1 @@ -title = TechEth Game -author = Minetest, Illuna -description = Game of the Illuna TechEth flagship-server, based on the official minetest_game +name = Minetest diff --git a/game_api.txt b/game_api.txt index c8b4cec3..4d4b579b 100644 --- a/game_api.txt +++ b/game_api.txt @@ -1,1147 +1,314 @@ -Minetest Game API -================= +minetest_game API +====================== GitHub Repo: https://github.com/minetest/minetest_game - Introduction ------------ - -The Minetest Game game offers multiple new possibilities in addition to the Minetest engine's built-in API, -allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes. +The minetest_game gamemode offers multiple new possibilities in addition to Minetest's built-in API, allowing you to +add new plants to farming mod, buckets for new liquids, new stairs and custom panes. For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt Please note: - - * [XYZ] refers to a section the Minetest API - * [#ABC] refers to a section in this document - * [pos] refers to a position table `{x = -5, y = 0, z = 200}` - + [XYZ] refers to a section the Minetest API + [#ABC] refers to a section in this document + ^ Explanation for line above Bucket API ---------- - The bucket API allows registering new types of buckets for non-default liquids. bucket.register_liquid( - "default:lava_source", -- name of the source node - "default:lava_flowing", -- name of the flowing node - "bucket:bucket_lava", -- name of the new bucket item (or nil if liquid is not takeable) - "bucket_lava.png", -- texture of the new bucket item (ignored if itemname == nil) - "Lava Bucket", -- text description of the bucket item - {lava_bucket = 1}, -- groups of the bucket item, OPTIONAL - false -- force-renew, OPTIONAL. Force the liquid source to renew if it has - -- a source neighbour, even if defined as 'liquid_renewable = false'. - -- Needed to avoid creating holes in sloping rivers. + "default:lava_source", -- Source node name + "default:lava_flowing", -- Flowing node name + "bucket:bucket_lava", -- Name to be used for bucket + "bucket_lava.png", -- Bucket texture (for wielditem and inventory_image) + "Lava Bucket" -- Bucket description ) -The filled bucket item is returned to the player that uses an empty bucket pointing to the given liquid source. -When punching with an empty bucket pointing to an entity or a non-liquid node, the on_punch of the entity or node will be triggered. - - -Beds API --------- - - beds.register_bed( - "beds:bed", -- Bed name - def -- See [#Bed definition] - ) - - * `beds.can_dig(bed_pos)` Returns a boolean whether the bed at `bed_pos` may be dug - * `beds.read_spawns() ` Returns a table containing players respawn positions - * `beds.kick_players()` Forces all players to leave bed - * `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping - -### Bed definition - - { - description = "Simple Bed", - inventory_image = "beds_bed.png", - wield_image = "beds_bed.png", - tiles = { - bottom = {'Tile definition'}, -- the tiles of the bottom part of the bed. - top = {Tile definition} -- the tiles of the bottom part of the bed. - }, - nodebox = { - bottom = 'regular nodebox', -- bottom part of bed (see [Node boxes]) - top = 'regular nodebox', -- top part of bed (see [Node boxes]) - }, - selectionbox = 'regular nodebox', -- for both nodeboxes (see [Node boxes]) - recipe = { -- Craft recipe - {"group:wool", "group:wool", "group:wool"}, - {"group:wood", "group:wood", "group:wood"} - } - } - - -Bones API ---------- - -An ordered list of listnames (default: "main", "craft") of the player inventory, -that will be placed into bones or dropped on player death can be looked up or changed -in `bones.player_inventory_lists`. - -e.g. `table.insert(bones.player_inventory_lists, "backpack")` - - -Creative API ------------- - -Use `creative.register_tab(name, title, items)` to add a tab with filtered items. -For example, - - creative.register_tab("tools", "Tools", minetest.registered_tools) - -is used to show all tools. Name is used in the sfinv page name, title is the -human readable title. - -Creative provides `creative.is_enabled_for(name)`, which is identical in -functionality to the engine's `minetest.creative_is_enabled(name)`. -Its use is deprecated and it should also not be overriden. - -The contents of `creative.formspec_add` is appended to every creative inventory -page. Mods can use it to add additional formspec elements onto the default -creative inventory formspec to be drawn after each update. - -Group overrides can be used for any registered item, node or tool. Use one of -the groups stated below to pick which category it will appear in. - - node = 1 -- Appears in the Nodes category - tool = 1 -- Appears in the Tools category - craftitem = 1 -- Appears in the Items category - - -Chests API ----------- - -The chests API allows the creation of chests, which have their own inventories for holding items. - -`default.chest.get_chest_formspec(pos)` - - * Returns a formspec for a specific chest. - * `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}` - -`default.chest.chest_lid_obstructed(pos)` - - * Returns a boolean depending on whether or not a chest has its top obstructed by a solid node. - * `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}` - -`default.chest.chest_lid_close(pn)` - - * Closes the chest that a player is currently looking in. - * `pn` The name of the player whose chest is going to be closed - -`default.chest.open_chests` - - * A table indexed by player name to keep track of who opened what chest. - * Key: The name of the player. - * Value: A table containing information about the chest the player is looking at. - e.g `{ pos = {1, 1, 1}, sound = null, swap = "default:chest" }` - -`default.chest.register_chest(name, def)` - - * Registers new chest - * `name` Name for chest e.g. "default:chest" - * `def` See [#Chest Definition] - -### Chest Definition - - description = "Chest", - tiles = { - "default_chest_top.png", - "default_chest_top.png", - "default_chest_side.png", - "default_chest_side.png", - "default_chest_front.png", - "default_chest_inside.png" - }, -- Textures which are applied to the chest model. - sounds = default.node_sound_wood_defaults(), - sound_open = "default_chest_open", - sound_close = "default_chest_close", - groups = {choppy = 2, oddly_breakable_by_hand = 2}, - protected = false, -- If true, only placer can modify chest. - - Doors API --------- - The doors mod allows modders to register custom doors and trapdoors. -`doors.registered_doors[name] = Door definition` - * Table of registered doors, indexed by door name +doors.register_door(name, def) +^ name: "Door name" +^ def: See [#Door definition] + -> Registers new door -`doors.registered_trapdoors[name] = Trapdoor definition` - * Table of registered trap doors, indexed by trap door name - -`doors.register_door(name, def)` - - * Registers new door - * `name` Name for door - * `def` See [#Door definition] - -`doors.register_trapdoor(name, def)` - - * Registers new trapdoor - * `name` Name for trapdoor - * `def` See [#Trapdoor definition] - -`doors.register_fencegate(name, def)` - - * Registers new fence gate - * `name` Name for fence gate - * `def` See [#Fence gate definition] - -`doors.get(pos)` - - * `pos` A position as a table, e.g `{x = 1, y = 1, z = 1}` - * Returns an ObjectRef to a door, or nil if the position does not contain a door - - ### Methods - - :open(player) -- Open the door object, returns if door was opened - :close(player) -- Close the door object, returns if door was closed - :toggle(player) -- Toggle the door state, returns if state was toggled - :state() -- returns the door state, true = open, false = closed - - the "player" parameter can be omitted in all methods. If passed then - the usual permission checks will be performed to make sure the player - has the permissions needed to open this door. If omitted then no - permission checks are performed. - -`doors.door_toggle(pos, node, clicker)` - - * Toggle door open or shut - * `pos` Position of the door - * `node` Node definition - * `clicker` Player definition for the player that clicked on the door - -### Door definition +doors.register_trapdoor(name, def) +^ name: "Trapdoor name" +^ def: See [#Trapdoor definition] + -> Registers new trapdoor +#Door definition +---------------- +{ description = "Door description", inventory_image = "mod_door_inv.png", - groups = {choppy = 2}, - model = "mod_door", -- (optional) - -- Model name without a suffix ("big_door" not "big_door_a.obj", "big_door_b.obj") - tiles = {"mod_door.png"}, -- UV map. - -- The front and back of the door must be identical in appearence as they swap on - -- open/close. - recipe = craftrecipe, - sounds = default.node_sound_wood_defaults(), -- optional - sound_open = sound play for open door, -- optional - sound_close = sound play for close door, -- optional - gain_open = 0.3, -- optional, defaults to 0.3 - gain_close = 0.3, -- optional, defaults to 0.3 - protected = false, -- If true, only placer can open the door (locked for others) - on_rightclick = function(pos, node, clicker, itemstack, pointed_thing), - -- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper - use_texture_alpha = "clip", + groups = {group = 1}, + tiles_bottom: [Tile definition], + ^ the tiles of the bottom part of the door {front, side} + tiles_top: [Tile definition], + ^ the tiles of the bottom part of the door {front, side} + node_box_bottom = regular nodebox, see [Node boxes], OPTIONAL, + node_box_top = regular nodebox, see [Node boxes], OPTIONAL, + selection_box_bottom = regular nodebox, see [Node boxes], OPTIONAL, + selection_box_top = regular nodebox, see [Node boxes], OPTIONAL, + sound_open_door = sound play for open door, OPTIONAL, + sound_close_door = sound play for close door, OPTIONAL, + only_placer_can_open = true/false, + ^ If true, only placer can open the door (locked for others) +} -### Trapdoor definition - - description = "Trapdoor description", - inventory_image = "mod_trapdoor_inv.png", - nodebox_closed = {} -- Nodebox for closed model - nodebox_opened = {} -- Nodebox for opened model - -- (optional) both nodeboxes must be used, not one only - groups = {choppy = 2}, - tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor - tile_side = "doors_trapdoor_side.png", - -- The texture for the four sides of the trapdoor. - -- The texture should have the trapdoor side drawn twice, in the lowest and highest - -- 1/8ths of the texture, both upright. The area between is not used. - -- The lower 1/8th will be used for the closed trapdoor, the higher 1/8th will be used - -- for the open trapdoor. - sounds = default.node_sound_wood_defaults(), -- optional - sound_open = sound play for open door, -- optional - sound_close = sound play for close door, -- optional - gain_open = 0.3, -- optional, defaults to 0.3 - gain_close = 0.3, -- optional, defaults to 0.3 - protected = false, -- If true, only placer can open the door (locked for others) - on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) , - -- function containing the on_rightclick callback - use_texture_alpha = "clip", - -### Fence gate definition - - description = "Wooden Fence Gate", - texture = "default_wood.png", -- `backface_culling` will automatically be - -- set to `true` if not specified. - material = "default:wood", - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - sounds = default.node_sound_wood_defaults(), -- optional - on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) - -- function containing the on_rightclick callback - - -Dungeon Loot API +#Trapdoor definition ---------------- - -The mod that places chests with loot in dungeons provides an API to register additional loot. - -`dungeon_loot.register(def)` - - * Registers one or more loot items - * `def` Can be a single [#Loot definition] or a list of them - -`dungeon_loot.registered_loot` - - * Table of all registered loot, not to be modified manually - -### Loot definition - - name = "item:name", - chance = 0.5, - -- ^ chance value from 0.0 to 1.0 that the item will appear in the chest when chosen - -- Due to an extra step in the selection process, 0.5 does not(!) mean that - -- on average every second chest will have this item - count = {1, 4}, - -- ^ table with minimum and maximum amounts of this item - -- optional, defaults to always single item - y = {-32768, -512}, - -- ^ table with minimum and maximum heights this item can be found at - -- optional, defaults to no height restrictions - types = {"desert"}, - -- ^ table with types of dungeons this item can be found in - -- supported types: "normal" (the cobble/mossycobble one), "sandstone" - -- "desert" and "ice" - -- optional, defaults to no type restrictions - - -Fence API ---------- - -Allows creation of new fences with "fencelike" drawtype. - -`default.register_fence(name, item definition)` - - Registers a new fence. Custom fields texture and material are required, as - are name and description. The rest is optional. You can pass most normal - nodedef fields here except drawtype. The fence group will always be added - for this node. - -### fence definition - - name = "default:fence_wood", - description = "Wooden Fence", - texture = "default_wood.png", - material = "default:wood", - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - sounds = default.node_sound_wood_defaults(), - - -Walls API ---------- - -The walls API allows easy addition of stone auto-connecting wall nodes. - -walls.register(name, desc, texture, mat, sounds) -^ name = "walls:stone_wall". Node name. -^ desc = "A Stone wall" -^ texture = "default_stone.png" -^ mat = "default:stone". Used to auto-generate crafting recipe. -^ sounds = sounds: see [#Default sounds] - +{ + tile_front = "doors_trapdoor.png", + ^ the texture for the front and back of the trapdoor + tile_side: "doors_trapdoor_side.png", + ^ the tiles of the four side parts of the trapdoor + sound_open = sound to play when opening the trapdoor, OPTIONAL, + sound_close = sound to play when closing the trapdoor, OPTIONAL, + -> You can add any other node definition properties for minetest.register_node, + such as wield_image, inventory_image, sounds, groups, description, ... + Only node_box, selection_box, tiles, drop, drawtype, paramtype, paramtype2, on_rightclick + will be overwritten by the trapdoor registration function +} Farming API ----------- - The farming API allows you to easily register plants and hoes. -`farming.register_hoe(name, hoe definition)` - * Register a new hoe, see [#hoe definition] +farming.register_hoe(name, hoe definition) + -> Register a new hoe, see [#hoe definition] -`farming.register_plant(name, Plant definition)` - * Register a new growing plant, see [#Plant definition] +farming.register_plant(name, Plant definition) + -> Register a new growing plant, see [#Plant definition] -`farming.registered_plants[name] = definition` - * Table of registered plants, indexed by plant name - -### Hoe Definition - - - { - description = "", -- Description for tooltip - inventory_image = "unknown_item.png", -- Image to be used as wield- and inventory image - max_uses = 30, -- Uses until destroyed - material = "", -- Material for recipes - recipe = { -- Craft recipe, if material isn't used - {"air", "air", "air"}, - {"", "group:stick"}, - {"", "group:stick"}, - } - } - -### Plant definition - - { - description = "", -- Description of seed item - harvest_description = "", -- Description of harvest item - -- (optional, derived automatically if not provided) - inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image - steps = 8, -- How many steps the plant has to grow, until it can be harvested - -- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber) - minlight = 13, -- Minimum light to grow - maxlight = default.LIGHT_MAX -- Maximum light to grow - } - - -Fire API --------- - -Add group flammable when registering a node to make fire seek for it. -Add it to an item to make it burn up when dropped in lava or fire. -New node def property: - -`on_burn(pos)` - - * Called when fire attempts to remove a burning node. - * `pos` Position of the burning node. - - `on_ignite(pos, igniter)` - - * Called when Flint and steel (or a mod defined ignitor) is used on a node. - Defining it may prevent the default action (spawning flames) from triggering. - * `pos` Position of the ignited node. - * `igniter` Player that used the tool, when available. - - -Give Initial Stuff API ----------------------- - -`give_initial_stuff.give(player)` - -^ Give initial stuff to "player" - -`give_initial_stuff.add(stack)` - -^ Add item to the initial stuff -^ Stack can be an ItemStack or a item name eg: "default:dirt 99" -^ Can be called after the game has loaded - -`give_initial_stuff.clear()` - -^ Removes all items from the initial stuff -^ Can be called after the game has loaded - -`give_initial_stuff.get_list()` - -^ returns list of item stacks - -`give_initial_stuff.set_list(list)` - -^ List of initial items with numeric indices. - -`give_initial_stuff.add_from_csv(str)` - -^ str is a comma separated list of initial stuff -^ Adds items to the list of items to be given - - -Player API ----------- - -The player API can register player models and update the player's appearance. - -* `player_api.globalstep(dtime, ...)` - * The function called by the globalstep that controls player animations. - You can override this to replace the globalstep with your own implementation. - * Receives all args that minetest.register_globalstep() passes - -* `player_api.register_model(name, def)` - * Register a new model to be used by players - * `name`: model filename such as "character.x", "foo.b3d", etc. - * `def`: see [#Model definition] - * Saved to player_api.registered_models - -* `player_api.registered_models[name]` - * Get a model's definition - * `name`: model filename - * See [#Model definition] - -* `player_api.set_model(player, model_name)` - * Change a player's model - * `player`: PlayerRef - * `model_name`: model registered with `player_api.register_model` - -* `player_api.set_animation(player, anim_name, speed)` - * Applies an animation to a player if speed or anim_name differ from the currently playing animation - * `player`: PlayerRef - * `anim_name`: name of the animation - * `speed`: keyframes per second. If nil, the default from the model def is used - -* `player_api.set_textures(player, textures)` - * Sets player textures - * `player`: PlayerRef - * `textures`: array of textures. If nil, the default from the model def is used - -* `player_api.set_textures(player, index, texture)` - * Sets one of the player textures - * `player`: PlayerRef - * `index`: Index into array of all textures - * `texture`: the texture string - -* `player_api.get_animation(player)` - * Returns a table containing fields `model`, `textures` and `animation` - * Any of the fields of the returned table may be nil - * `player`: PlayerRef - -* `player_api.player_attached` - * A table that maps a player name to a boolean - * If the value for a given player is set to true, the default player animations - (walking, digging, ...) will no longer be updated, and knockback from damage is - prevented for that player - * Example of usage: A mod sets a player's value to true when attached to a vehicle - -### Model Definition - - { - animation_speed = 30, -- Default animation speed, in keyframes per second - textures = {"character.png"}, -- Default array of textures - animations = { - -- [anim_name] = { - -- x = , - -- y = , - -- collisionbox = , -- (optional) - -- eye_height = , -- (optional) - -- -- suspend client side animations while this one is active (optional) - -- override_local = - -- }, - stand = ..., lay = ..., walk = ..., mine = ..., walk_mine = ..., -- required animations - sit = ... -- used by boats and other MTG mods - }, - -- Default object properties, see lua_api.txt - visual_size = {x = 1, y = 1}, - collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, - stepheight = 0.6, - eye_height = 1.47 - } - - -TNT API -------- - -`tnt.register_tnt(definition)` - -^ Register a new type of tnt. - - * `name` The name of the node. If no prefix is given `tnt` is used. - * `description` A description for your TNT. - * `radius` The radius within which the TNT can destroy nodes. The default is 3. - * `damage_radius` The radius within which the TNT can damage players and mobs. By default it is twice the `radius`. - * `sound` The sound played when explosion occurs. By default it is `tnt_explode`. - * `disable_drops` Disable drops. By default it is set to false. - * `ignore_protection` Don't check `minetest.is_protected` before removing a node. - * `ignore_on_blast` Don't call `on_blast` even if a node has one. - * `tiles` Textures for node - * `side` Side tiles. By default the name of the tnt with a suffix of `_side.png`. - * `top` Top tile. By default the name of the tnt with a suffix of `_top.png`. - * `bottom` Bottom tile. By default the name of the tnt with a suffix of `_bottom.png`. - * `burning` Top tile when lit. By default the name of the tnt with a suffix of `_top_burning_animated.png". - -`tnt.boom(position[, definition])` - -^ Create an explosion. - -* `position` The center of explosion. -* `definition` The TNT definion as passed to `tnt.register` with the following addition: - * `explode_center` false by default which removes TNT node on blast, when true will explode center node. - -`tnt.burn(position, [nodename])` - -^ Ignite node at position, triggering its `on_ignite` callback (see fire mod). -If no such callback exists, fallback to turn tnt group nodes to their -"_burning" variant. - nodename isn't required unless already known. - -To make dropping items from node inventories easier, you can use the -following helper function from 'default': - -default.get_inventory_drops(pos, inventory, drops) - -^ Return drops from node inventory "inventory" in drops. - -* `pos` - the node position -* `inventory` - the name of the inventory (string) -* `drops` - an initialized list - -The function returns no values. The drops are returned in the `drops` -parameter, and drops is not reinitialized so you can call it several -times in a row to add more inventory items to it. - - -`on_blast` callbacks: - -Both nodedefs and entitydefs can provide an `on_blast()` callback - -`nodedef.on_blast(pos, intensity)` -^ Allow drop and node removal overriding -* `pos` - node position -* `intensity` - TNT explosion measure. larger or equal to 1.0 -^ Should return a list of drops (e.g. {"default:stone"}) -^ Should perform node removal itself. If callback exists in the nodedef -^ then the TNT code will not destroy this node. - -`entitydef.on_blast(luaobj, damage)` -^ Allow TNT effects on entities to be overridden -* `luaobj` - LuaEntityRef of the entity -* `damage` - suggested HP damage value -^ Should return a list of (bool do_damage, bool do_knockback, table drops) -* `do_damage` - if true then TNT mod wil damage the entity -* `do_knockback` - if true then TNT mod will knock the entity away -* `drops` - a list of drops, e.g. {"wool:red"} - - -Screwdriver API +#Hoe Definition --------------- +{ + description = "", -- Description for tooltip + inventory_image = "unknown_item.png", -- Image to be used as wield- and inventory image + max_uses = 30, -- Uses until destroyed + recipe = { -- Craft recipe + {"air", "air", "air"}, + {"", "group:stick"}, + {"", "group:stick"}, + } +} -The screwdriver API allows you to control a node's behaviour when a screwdriver is used on it. -To use it, add the `on_screwdriver` function to the node definition. - -`on_rotate(pos, node, user, mode, new_param2)` - - * `pos` Position of the node that the screwdriver is being used on - * `node` that node - * `user` The player who used the screwdriver - * `mode` screwdriver.ROTATE_FACE or screwdriver.ROTATE_AXIS - * `new_param2` the new value of param2 that would have been set if on_rotate wasn't there - * return value: false to disallow rotation, nil to keep default behaviour, true to allow - it but to indicate that changed have already been made (so the screwdriver will wear out) - * use `on_rotate = false` to always disallow rotation - * use `on_rotate = screwdriver.rotate_simple` to allow only face rotation - - -Sethome API ------------ - -The sethome API adds three global functions to allow mods to read a players home position, -set a players home position and teleport a player to home position. - -`sethome.get(name)` - - * `name` Player who's home position you wish to get - * return value: false if no player home coords exist, position table if true - -`sethome.set(name, pos)` - - * `name` Player who's home position you wish to set - * `pos` Position table containing coords of home position - * return value: false if unable to set and save new home position, otherwise true - -`sethome.go(name)` - - * `name` Player you wish to teleport to their home position - * return value: false if player cannot be sent home, otherwise true - - -Sfinv API ---------- - -It is recommended that you read this link for a good introduction to the -sfinv API by its author: https://rubenwardy.com/minetest_modding_book/en/chapters/sfinv.html - -### sfinv Methods - -**Pages** - -* sfinv.set_page(player, pagename) - changes the page -* sfinv.get_page(player) - get the current page name. Will never return nil -* sfinv.get_homepage_name(player) - get the page name of the first page to show to a player -* sfinv.register_page(name, def) - register a page, see section below -* sfinv.override_page(name, def) - overrides fields of an page registered with register_page. - * Note: Page must already be defined, (opt)depend on the mod defining it. -* sfinv.set_player_inventory_formspec(player) - (re)builds page formspec - and calls set_inventory_formspec(). -* sfinv.get_formspec(player, context) - builds current page's formspec - -**Contexts** - -* sfinv.get_or_create_context(player) - gets the player's context -* sfinv.set_context(player, context) - -**Theming** - -* sfinv.make_formspec(player, context, content, show_inv, size) - adds a theme to a formspec - * show_inv, defaults to false. Whether to show the player's main inventory - * size, defaults to `size[8,8.6]` if not specified -* sfinv.get_nav_fs(player, context, nav, current_idx) - creates tabheader or "" - -### sfinv Members - -* pages - table of pages[pagename] = def -* pages_unordered - array table of pages in order of addition (used to build navigation tabs). -* contexts - contexts[playername] = player_context -* enabled - set to false to disable. Good for inventory rehaul mods like unified inventory - -### Context - -A table with these keys: - -* page - current page name -* nav - a list of page names -* nav_titles - a list of page titles -* nav_idx - current nav index (in nav and nav_titles) -* any thing you want to store - * sfinv will clear the stored data on log out / log in - -### sfinv.register_page - -sfinv.register_page(name, def) - -def is a table containing: - -* `title` - human readable page name (required) -* `get(self, player, context)` - returns a formspec string. See formspec variables. (required) -* `is_in_nav(self, player, context)` - return true to show in the navigation (the tab header, by default) -* `on_player_receive_fields(self, player, context, fields)` - on formspec submit. -* `on_enter(self, player, context)` - called when the player changes pages, usually using the tabs. -* `on_leave(self, player, context)` - when leaving this page to go to another, called before other's on_enter - -### get formspec - -Use sfinv.make_formspec to apply a layout: - - return sfinv.make_formspec(player, context, [[ - list[current_player;craft;1.75,0.5;3,3;] - list[current_player;craftpreview;5.75,1.5;1,1;] - image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270] - listring[current_player;main] - listring[current_player;craft] - image[0,4.25;1,1;gui_hb_bg.png] - image[1,4.25;1,1;gui_hb_bg.png] - image[2,4.25;1,1;gui_hb_bg.png] - image[3,4.25;1,1;gui_hb_bg.png] - image[4,4.25;1,1;gui_hb_bg.png] - image[5,4.25;1,1;gui_hb_bg.png] - image[6,4.25;1,1;gui_hb_bg.png] - image[7,4.25;1,1;gui_hb_bg.png] - ]], true) - -See above (methods section) for more options. - -### Customising themes - -Simply override this function to change the navigation: - - function sfinv.get_nav_fs(player, context, nav, current_idx) - return "navformspec" - end - -And override this function to change the layout: - - function sfinv.make_formspec(player, context, content, show_inv, size) - local tmp = { - size or "size[8,8.6]", - theme_main, - sfinv.get_nav_fs(player, context, context.nav_titles, context.nav_idx), - content - } - if show_inv then - tmp[4] = theme_inv - end - return table.concat(tmp, "") - end - +#Plant definition +----------------- +{ + description = "", -- Description of seed item + inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image + steps = 8, -- How many steps the plant has to grow, until it can be harvested + ^ Always provide a plant texture for ech step, format: modname_plantname_i.png (i = stepnumber) + minlight = 13, -- Minimum light to grow + maxlight = default.LIGHT_MAX -- Maximum light to grow +} Stairs API ---------- - The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those -delivered with Minetest Game, to keep them compatible with other mods. +delivered with minetest_game, to keep them compatible with other mods. -The following node attributes are sourced from the recipeitem: - * use_texture_alpha - * sunlight_propagates - * light_source - * If the recipeitem is a fuel, the stair/slab is also registered as a fuel of proportionate burntime. +stairs.register_stair(subname, recipeitem, groups, images, description, sounds) + -> Registers a stair. + -> subname: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname" + -> recipeitem: Item used in the craft recipe, e.g. "default:cobble" + -> groups: see [Known damage and digging time defining groups] + -> images: see [Tile definition] + -> description: used for the description field in the stair's definition + -> sounds: see [#Default sounds] -`stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex)` - - * Registers a stair - * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname" - * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil` - * `groups`: See [Known damage and digging time defining groups] - * `images`: See [Tile definition] - * `description`: Used for the description field in the stair's definition - * `sounds`: See [#Default sounds] - * `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition] - -`stairs.register_slab(subname, recipeitem, groups, images, description, sounds, worldaligntex)` - - * Registers a slab - * `subname`: Basically the material name (e.g. cobble) used for the slab name. Nodename pattern: "stairs:slab_subname" - * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble" - * `groups`: See [Known damage and digging time defining groups] - * `images`: See [Tile definition] - * `description`: Used for the description field in the slab's definition - * `sounds`: See [#Default sounds] - * `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition] - -`stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)` - - * Registers an inner corner stair - * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_inner_subname" - * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil` - * `groups`: See [Known damage and digging time defining groups] - * `images`: See [Tile definition] - * `description`: Used for the description field in the stair's definition with "Inner" prepended - * `sounds`: See [#Default sounds] - * `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition] - * `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional) - -`stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)` - - * Registers an outer corner stair - * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_outer_subname" - * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil` - * `groups`: See [Known damage and digging time defining groups] - * `images`: See [Tile definition] - * `description`: Used for the description field in the stair's definition with "Outer" prepended - * `sounds`: See [#Default sounds] - * `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition] - * `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional) - -``` -stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, - sounds, worldaligntex, desc_stair_inner, desc_stair_outer) -``` - - * A wrapper for stairs.register_stair, stairs.register_slab, stairs.register_stair_inner, stairs.register_stair_outer - * Uses almost the same arguments as stairs.register_stair - * `desc_stair`: Description for stair nodes. For corner stairs 'Inner' or 'Outer' will be prefixed unless - `desc_stair_inner` or `desc_stair_outer` are specified, which are used instead. - * `desc_slab`: Description for slab node - * `desc_stair_inner`: Description for inner stair node - * `desc_stair_outer`: Description for outer stair node +stairs.register_slab(subname, recipeitem, groups, images, description, sounds) + -> Registers a slabs + -> subname: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname" + -> recipeitem: Item used in the craft recipe, e.g. "default:cobble" + -> groups: see [Known damage and digging time defining groups] + -> images: see [Tile definition] + -> description: used for the description field in the stair's definition + -> sounds: see [#Default sounds] +stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds) + -> A wrapper for stairs.register_stair and stairs.register_slab + -> Uses almost the same arguments as stairs.register_stair + -> desc_stair: Description for stair node + -> desc_slab: Description for slab node Xpanes API ---------- - Creates panes that automatically connect to each other -`xpanes.register_pane(subname, def)` - - * `subname`: used for nodename. Result: "xpanes:subname" and "xpanes:subname_{2..15}" - * `def`: See [#Pane definition] - -### Pane definition - - { - textures = { - "texture for front and back", - (unused), - "texture for the 4 edges" - }, -- More tiles aren't supported - groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups] - sounds = SoundSpec, -- See [#Default sounds] - recipe = {{"","","","","","","","",""}}, -- Recipe field only - use_texture_alpha = true, -- Optional boolean (default: `false`) for colored glass panes - } - - -Raillike definitions --------------------- - -The following nodes use the group `connect_to_raillike` and will only connect to -raillike nodes within this group and the same group value. -Use `minetest.raillike_group()` to get the group value. - -| Node type | Raillike group name -|-----------------------|--------------------- -| default:rail | "rail" -| tnt:gunpowder | "gunpowder" -| tnt:gunpowder_burning | "gunpowder" - -Example: -If you want to add a new rail type and want it to connect with default:rail, -add `connect_to_raillike=minetest.raillike_group("rail")` into the `groups` table -of your node. +xpanes.register_pane(subname, def) + -> subname: used for nodename. Result: "xpanes:subname" and "xpanes:subname_{2..15}" + -> def: See [#Pane definition] +#Pane definition +---------------- +{ + textures = {"texture_Bottom_top", "texture_left_right", "texture_front_back"}, + ^ More tiles aren't supported + groups = {group = rating}, + ^ Uses the known node groups, see [Known damage and digging time defining groups] + sounds = SoundSpec, + ^ See [#Default sounds] + recipe = {{"","","","","","","","",""}}, + ^ Recipe field only +} Default sounds -------------- - Sounds inside the default table can be used within the sounds field of node definitions. - * `default.node_sound_defaults()` - * `default.node_sound_stone_defaults()` - * `default.node_sound_dirt_defaults()` - * `default.node_sound_sand_defaults()` - * `default.node_sound_wood_defaults()` - * `default.node_sound_leaves_defaults()` - * `default.node_sound_glass_defaults()` - * `default.node_sound_metal_defaults()` - +default.node_sound_defaults() +default.node_sound_stone_defaults() +default.node_sound_dirt_defaults() +default.node_sound_sand_defaults() +default.node_sound_wood_defaults() +default.node_sound_leaves_defaults() +default.node_sound_glass_defaults() Default constants ----------------- +default.LIGHT_MAX +^ The maximum light level (see [Node definition] light_source) -`default.LIGHT_MAX` The maximum light level (see [Node definition] light_source) +Player API +---------- +The player API can register player models and update the player's appearence +default.player_register_model(name, def) +^ Register a new model to be used by players. + -> name: model filename such as "character.x", "foo.b3d", etc. + -> def: See [#Model definition] -GUI and formspecs ------------------ +default.registered_player_models[name] +^ Get a model's definition + -> see [#Model definition] -`default.get_hotbar_bg(x, y)` +default.player_set_model(player, model_name) +^ Change a player's model + -> player: PlayerRef + -> model_name: model registered with player_register_model() - * Get the hotbar background as string, containing the formspec elements - * x: Horizontal position in the formspec - * y: Vertical position in the formspec +default.player_set_animation(player, anim_name [, speed]) +^ Applies an animation to a player + -> anim_name: name of the animation. + -> speed: frames per second. If nil, default from the model is used -`default.gui_bg` +default.player_set_textures(player, textures) +^ Sets player textures + -> player: PlayerRef + -> textures: array of textures + ^ If is nil, the default textures from the model def are used - * Deprecated, remove from mods. - -`default.gui_bg_img` - - * Deprecated, remove from mods. - -`default.gui_slots` - - * Deprecated, remove from mods. - -`default.gui_survival_form` - - * Entire formspec for the survival inventory - -`default.get_furnace_active_formspec(fuel_percent, item_percent)` - - * Get the active furnace formspec using the defined GUI elements - * fuel_percent: Percent of how much the fuel is used - * item_percent: Percent of how much the item is cooked - -`default.get_furnace_inactive_formspec()` - - * Get the inactive furnace formspec using the defined GUI elements +default.player_get_animation(player) +^ Returns a table containing fields "model", "textures" and "animation". +^ Any of the fields of the returned table may be nil. + -> player: PlayerRef +Model Definition +---------------- +{ + animation_speed = 30, -- Default animation speed, in FPS. + textures = {"character.png", }, -- Default array of textures. + visual_size = {x=1, y=1,}, -- Used to scale the model. + animations = { + -- = { x=, y=, }, + foo = { x= 0, y=19, }, + bar = { x=20, y=39, }, + -- ... + }, +} Leafdecay --------- +To enable leaf decay for a node, add it to the "leafdecay" group. -To enable leaf decay for leaves when a tree is cut down by a player, -register the tree with the default.register_leafdecay(leafdecaydef) -function. +The rating of the group determines how far from a node in the group "tree" +the node can be without decaying. -If `param2` of any registered node is ~= 0, the node will always be -preserved. Thus, if the player places a node of that kind, you will -want to set `param2 = 1` or so. +If param2 of the node is ~= 0, the node will always be preserved. Thus, if +the player places a node of that kind, you will want to set param2=1 or so. -The function `default.after_place_leaves` can be set as -`after_place_node of a node` to set param2 to 1 if the player places -the node (should not be used for nodes that use param2 otherwise -(e.g. facedir)). - -If the node is in the `leafdecay_drop` group then it will always be -dropped as an item. - -`default.register_leafdecay(leafdecaydef)` - -`leafdecaydef` is a table, with following members: - { - trunks = {"default:tree"}, -- nodes considered trunks - leaves = {"default:leaves", "default:apple"}, - -- nodes considered for removal - radius = 3, -- radius to consider for searching - } - -Note: all the listed nodes in `trunks` have their `on_after_destruct` -callback overridden. All the nodes listed in `leaves` have their -`on_timer` callback overridden. +The function default.after_place_leaves can be set as after_place_node of a node +to set param2 to 1 if the player places the node (should not be used for nodes +that use param2 otherwise (e.g. facedir)). +If the node is in the leafdecay_drop group then it will always be dropped as an +item. Dyes ---- +To make recipes that will work with any dye ever made by anybody, define +them based on groups. You can select any group of groups, based on your need for +amount of colors. -Minetest Game dyes are registered with: +#Color groups +------------- +Base color groups: +- basecolor_white +- basecolor_grey +- basecolor_black +- basecolor_red +- basecolor_yellow +- basecolor_green +- basecolor_cyan +- basecolor_blue +- basecolor_magenta - groups = {dye = 1, color_ = 1}, +Extended color groups (* = equal to a base color): +* excolor_white +- excolor_lightgrey +* excolor_grey +- excolor_darkgrey +* excolor_black +* excolor_red +- excolor_orange +* excolor_yellow +- excolor_lime +* excolor_green +- excolor_aqua +* excolor_cyan +- excolor_sky_blue +* excolor_blue +- excolor_violet +* excolor_magenta +- excolor_red_violet -To make recipes that will work with dyes from many mods, define them using the -dye group and the color groups. +The whole unifieddyes palette as groups: +- unicolor_ +For the following, no white/grey/black is allowed: +- unicolor_medium_ +- unicolor_dark_ +- unicolor_light_ +- unicolor__s50 +- unicolor_medium__s50 +- unicolor_dark__s50 -Dye color groups: +Example of one shapeless recipe using a color group: +minetest.register_craft({ + type = "shapeless", + output = ':item_yellow', + recipe = {':item_no_color', 'group:basecolor_yellow'}, +}) - * `color_white` - * `color_grey` - * `color_dark_grey` - * `color_black` - * `color_red` - * `color_pink` - * `color_orange` - * `color_brown` - * `color_yellow` - * `color_green` - * `color_dark_green` - * `color_blue` - * `color_cyan` - * `color_violet` - * `color_magenta` - -Example of one shapeless recipe using the dye group and a color group: - - minetest.register_craft({ - type = "shapeless", - output = ":item_yellow", - recipe = {":item_no_color", "group:dye,color_yellow"}, - }) +#Color lists +------------ +dye.basecolors +^ Array containing the names of available base colors +dye.excolors +^ Array containing the names of the available extended colors Trees ----- +default.grow_tree(pos, is_apple_tree) +^ Grows a tree or apple tree at pos - * `default.grow_tree(pos, is_apple_tree)` - * Grows a mgv6 tree or apple tree at pos +default.grow_jungle_tree(pos) +^ Grows a jungletree at pos - * `default.grow_jungle_tree(pos)` - * Grows a mgv6 jungletree at pos - - * `default.grow_pine_tree(pos)` - * Grows a mgv6 pinetree at pos - - * `default.grow_new_apple_tree(pos)` - * Grows a new design apple tree at pos - - * `default.grow_new_jungle_tree(pos)` - * Grows a new design jungle tree at pos - - * `default.grow_new_pine_tree(pos)` - * Grows a new design pine tree at pos - - * `default.grow_new_snowy_pine_tree(pos)` - * Grows a new design snowy pine tree at pos - - * `default.grow_new_acacia_tree(pos)` - * Grows a new design acacia tree at pos - - * `default.grow_new_aspen_tree(pos)` - * Grows a new design aspen tree at pos - - * `default.grow_bush(pos)` - * Grows a bush at pos - - * `default.grow_acacia_bush(pos)` - * Grows an acaia bush at pos - - * `default.grow_pine_bush(pos)` - * Grows a pine bush at pos - - * `default.grow_blueberry_bush(pos)` - * Grows a blueberry bush at pos - - -Carts ------ - - carts.register_rail( - "mycarts:myrail", -- Rail name - nodedef, -- standard nodedef - railparams -- rail parameter struct (optional) - ) - - railparams = { - on_step(obj, dtime), -- Event handler called when - -- cart is on rail - acceleration, -- integer acceleration factor (negative - -- values to brake) - } - - The event handler is called after all default calculations - are made, so the custom on_step handler can override things - like speed, acceleration, player attachment. The handler will - likely be called many times per second, so the function needs - to make sure that the event is handled properly. - - -Key API -------- - -The key API allows mods to add key functionality to nodes that have -ownership or specific permissions. Using the API will make it so -that a node owner can use skeleton keys on their nodes to create keys -for that node in that location, and give that key to other players, -allowing them some sort of access that they otherwise would not have -due to node protection. - -To make your new nodes work with the key API, you need to register -two callback functions in each nodedef: - - -`on_key_use(pos, player)` - * Is called when a player right-clicks (uses) a normal key on your - * node. - * `pos` - position of the node - * `player` - PlayerRef - * return value: none, ignored - -The `on_key_use` callback should validate that the player is wielding -a key item with the right key meta secret. If needed the code should -deny access to the node functionality. - -If formspecs are used, the formspec callbacks should duplicate these -checks in the metadata callback functions. - - -`on_skeleton_key_use(pos, player, newsecret)` - - * Is called when a player right-clicks (uses) a skeleton key on your - * node. - * `pos` - position of the node - * `player` - PlayerRef - * `newsecret` - a secret value(string) - * return values: - * `secret` - `nil` or the secret value that unlocks the door - * `name` - a string description of the node ("a locked chest") - * `owner` - name of the node owner - -The `on_skeleton_key_use` function should validate that the player has -the right permissions to make a new key for the item. The newsecret -value is useful if the node has no secret value. The function should -store this secret value somewhere so that in the future it may compare -key secrets and match them to allow access. If a node already has a -secret value, the function should return that secret value instead -of the newsecret value. The secret value stored for the node should -not be overwritten, as this would invalidate existing keys. - -Aside from the secret value, the function should retun a descriptive -name for the node and the owner name. The return values are all -encoded in the key that will be given to the player in replacement -for the wielded skeleton key. - -if `nil` is returned, it is assumed that the wielder did not have -permissions to create a key for this node, and no key is created. - -`default.register_craft_metadata_copy(ingredient, result)` ----------------------------------------------------------- - -This function registers a shapeless recipe that takes `ingredient` -and `result` as input and outputs `result`. - -The metadata of the input `result` is copied to the output `result`. - - -Log API -------- - -Logs action of the player with a node at a certain position. -By default only actions of real players are logged. -Actions of non-players (usually machines) are logged only when -setting `log_non_player_actions` is enabled. -A player is considered non-player if `player:is_player()` returns -`false` or `player.is_fake_player` is truthy. The use of -`is_fake_player` is an unofficial standard between mods. -These non-players are marked by the content of `is_fake_player` -(if it is a string) or a "*" in brackets after the player name in -the log. - -`default.log_player_action(player, ...)` - - * `player` The player who performed the action - * `message_parts` Any mumber of message parts describing the action - in 3rd person singular present tense. It can also - contain a `pos` which is logged as "(X,Y,Z)" - -`default.set_inventory_action_loggers(def, name)` - - * sets the callbacks `on_metadata_inventory_move`, - `on_metadata_inventory_put` and `on_metadata_inventory_take` - that log corresponding actions - * `def` See [Node definition] - * `name` Description of the node in the log message +default.grow_pine_tree(pos) +^ Grows a pinetree at pos diff --git a/menu/header.png b/menu/header.png index ecd861f8..c22192d0 100644 Binary files a/menu/header.png and b/menu/header.png differ diff --git a/menu/icon.png b/menu/icon.png index 323149bc..410989eb 100644 Binary files a/menu/icon.png and b/menu/icon.png differ diff --git a/minetest.conf b/minetest.conf index e69de29b..6b27e02e 100644 --- a/minetest.conf +++ b/minetest.conf @@ -0,0 +1,3 @@ +mg_flags = dungeons +mgv6_spflags = biomeblend, jungles + diff --git a/minetest.conf.example b/minetest.conf.example index bb6eb644..b908ad24 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -1,80 +1,24 @@ -# This file contains settings of Minetest Game that can be changed in -# minetest.conf. +# This file contains settings of minetest_game that can be changed in +# minetest.conf +# # By default, all the settings are commented and not functional. # Uncomment settings by removing the preceding #. -# Whether creative mode (fast digging of all blocks, unlimited resources) should -# be enabled. +# Whether creative mode (fast digging of all blocks, unlimited resources) should be enabled #creative_mode = false -# Sets the behaviour of the inventory items when a player dies. -# bones: Store items in a bone node but drop items if inside protected area. -# drop: Drop items on the ground. -# keep: Player keeps items. -#bones_mode = bones - -# The time in seconds after which the bones of a dead player can be looted by -# everyone. -# 0 to disable. +# The time in seconds after which the bones of a dead player can be looted by everyone +# 0 to disable #share_bones_time = 1200 -# How much earlier the bones of a dead player can be looted by -# everyone if the player dies in a protected area they don't own. -# 0 to disable. By default it is "share_bones_time" divide by four. -#share_bones_time_early = 300 +# Whether fire should be disabled (all fire nodes will instantly disappear) +#disable_fire = false -# Inform player of condition and location of new bones. -#bones_position_message = false - -# Whether fire should be enabled. If disabled, 'basic_flame' nodes will -# disappear. -# 'permanent_flame' nodes will remain with either setting. -#enable_fire = true - -# Enable flame sound. -#flame_sound = true - -# Whether lavacooling should be enabled. -#enable_lavacooling = true - -# Whether the stuff in initial_stuff should be given to new players. +# Whether steel tools, torches and cobblestone should be given to new players #give_initial_stuff = false -#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel, -default:torch 99,default:cobble 99 -# Whether the TNT mod should be enabled. +# Whether the TNT mod should be enabled #enable_tnt = -# The radius of a TNT explosion. +# The radius of a TNT explosion #tnt_radius = 3 - -# Enable the stairs mod ABM that replaces the old 'upside down' -# stair and slab nodes in old maps with the new param2 versions. -#enable_stairs_replace_abm = false - -# Whether to allow respawning in beds. -# Default value is true. -#enable_bed_respawn = true - -# Whether players can skip night by sleeping. -# Default value is true. -#enable_bed_night_skip = true - -# If enabled, fences and walls cannot be jumped over. -#enable_fence_tall = false - -# Whether the engine's spawn search, which does not check for a suitable -# starting biome, is used. -# Default value is false. -#engine_spawn = false - -# Whether river water source nodes create flowing sounds. -# Helps rivers create more sound, especially on level sections. -#river_source_sounds = false - -# Enable cloud and shadow intensity variation by the 'weather' mod. -# Non-functional in V6 or Singlenode mapgens. -#enable_weather = true - -# If enabled, non-player actions are logged -#log_non_player_actions = false diff --git a/modpacks/mydoors b/modpacks/mydoors deleted file mode 160000 index 1e7ace69..00000000 --- a/modpacks/mydoors +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 1e7ace698bf06f363955d4e77a1fe7f68ecb1128 diff --git a/mods/3d_armor b/mods/3d_armor deleted file mode 160000 index 1fd6a10b..00000000 --- a/mods/3d_armor +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 1fd6a10bf8cac86bd5eb0593aa6f2381d3b904f2 diff --git a/mods/areas b/mods/areas deleted file mode 160000 index 5d031415..00000000 --- a/mods/areas +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 5d0314158a4e1a436a28292df004fdc8466c0150 diff --git a/mods/arrow_signs b/mods/arrow_signs deleted file mode 160000 index f180f724..00000000 --- a/mods/arrow_signs +++ /dev/null @@ -1 +0,0 @@ -Subproject commit f180f7246dec209c50004812a6d776d83aab6aad diff --git a/mods/bacon b/mods/bacon deleted file mode 160000 index d6654f5e..00000000 --- a/mods/bacon +++ /dev/null @@ -1 +0,0 @@ -Subproject commit d6654f5e74b3051d42cbdd791934340a7076d608 diff --git a/mods/basic_materials b/mods/basic_materials deleted file mode 160000 index 9d55f991..00000000 --- a/mods/basic_materials +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 9d55f9916d20779ecbf93c7e95dae8adebd2079b diff --git a/mods/basic_robot b/mods/basic_robot deleted file mode 160000 index 304f55fe..00000000 --- a/mods/basic_robot +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 304f55fe830149e9eb495d20ea12cbfcc05d44cb diff --git a/mods/basic_signs b/mods/basic_signs deleted file mode 160000 index 6f4f80bd..00000000 --- a/mods/basic_signs +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 6f4f80bdc6c153c3e7745f182c5e1f2e30f14b50 diff --git a/mods/beds/README.txt b/mods/beds/README.txt deleted file mode 100644 index 7b35e141..00000000 --- a/mods/beds/README.txt +++ /dev/null @@ -1,30 +0,0 @@ -Minetest Game mod: beds -======================= -See license.txt for license information. - -Authors of source code ----------------------- -Originally by BlockMen (MIT) -Various Minetest developers and contributors (MIT) - -Authors of media (textures) ---------------------------- -BlockMen (CC BY-SA 3.0) - All textures unless otherwise noted - -TumeniNodes (CC BY-SA 3.0) - beds_bed_under.png - -This mod adds a bed to Minetest which allows players to skip the night. -To sleep, right click on the bed. If playing in singleplayer mode the night gets skipped -immediately. If playing multiplayer you get shown how many other players are in bed too, -if all players are sleeping the night gets skipped. The night skip can be forced if more -than half of the players are lying in bed and use this option. - -Another feature is a controlled respawning. If you have slept in bed (not just lying in -it) your respawn point is set to the beds location and you will respawn there after -death. -You can disable the respawn at beds by setting "enable_bed_respawn = false" in -minetest.conf. -You can disable the night skip feature by setting "enable_bed_night_skip = false" in -minetest.conf or by using the /set command in-game. diff --git a/mods/beds/api.lua b/mods/beds/api.lua deleted file mode 100644 index 4a9c6679..00000000 --- a/mods/beds/api.lua +++ /dev/null @@ -1,184 +0,0 @@ - -local reverse = true - -local function destruct_bed(pos, n) - local node = minetest.get_node(pos) - local other - - if n == 2 then - local dir = minetest.facedir_to_dir(node.param2) - other = vector.subtract(pos, dir) - elseif n == 1 then - local dir = minetest.facedir_to_dir(node.param2) - other = vector.add(pos, dir) - end - - if reverse then - reverse = not reverse - minetest.remove_node(other) - minetest.check_for_falling(other) - beds.remove_spawns_at(pos) - beds.remove_spawns_at(other) - else - reverse = not reverse - end -end - -function beds.register_bed(name, def) - minetest.register_node(name .. "_bottom", { - description = def.description, - inventory_image = def.inventory_image, - wield_image = def.wield_image, - drawtype = "nodebox", - tiles = def.tiles.bottom, - use_texture_alpha = "clip", - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = false, - stack_max = 1, - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1}, - sounds = def.sounds or default.node_sound_wood_defaults(), - node_box = { - type = "fixed", - fixed = def.nodebox.bottom, - }, - selection_box = { - type = "fixed", - fixed = def.selectionbox, - }, - - on_place = function(itemstack, placer, pointed_thing) - local under = pointed_thing.under - local node = minetest.get_node(under) - local udef = minetest.registered_nodes[node.name] - if udef and udef.on_rightclick and - not (placer and placer:is_player() and - placer:get_player_control().sneak) then - return udef.on_rightclick(under, node, placer, itemstack, - pointed_thing) or itemstack - end - - local pos - if udef and udef.buildable_to then - pos = under - else - pos = pointed_thing.above - end - - local player_name = placer and placer:get_player_name() or "" - - if minetest.is_protected(pos, player_name) and - not minetest.check_player_privs(player_name, "protection_bypass") then - minetest.record_protection_violation(pos, player_name) - return itemstack - end - - local node_def = minetest.registered_nodes[minetest.get_node(pos).name] - if not node_def or not node_def.buildable_to then - return itemstack - end - - local dir = placer and placer:get_look_dir() and - minetest.dir_to_facedir(placer:get_look_dir()) or 0 - local botpos = vector.add(pos, minetest.facedir_to_dir(dir)) - - if minetest.is_protected(botpos, player_name) and - not minetest.check_player_privs(player_name, "protection_bypass") then - minetest.record_protection_violation(botpos, player_name) - return itemstack - end - - local botdef = minetest.registered_nodes[minetest.get_node(botpos).name] - if not botdef or not botdef.buildable_to then - return itemstack - end - - minetest.set_node(pos, {name = name .. "_bottom", param2 = dir}) - minetest.set_node(botpos, {name = name .. "_top", param2 = dir}) - - if not minetest.is_creative_enabled(player_name) then - itemstack:take_item() - end - return itemstack - end, - - on_destruct = function(pos) - destruct_bed(pos, 1) - end, - - on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) - beds.on_rightclick(pos, clicker) - return itemstack - end, - - on_rotate = function(pos, node, user, _, new_param2) - local dir = minetest.facedir_to_dir(node.param2) - local p = vector.add(pos, dir) - local node2 = minetest.get_node_or_nil(p) - if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or - not node.param2 == node2.param2 then - return false - end - if minetest.is_protected(p, user:get_player_name()) then - minetest.record_protection_violation(p, user:get_player_name()) - return false - end - if new_param2 % 32 > 3 then - return false - end - local newp = vector.add(pos, minetest.facedir_to_dir(new_param2)) - local node3 = minetest.get_node_or_nil(newp) - local node_def = node3 and minetest.registered_nodes[node3.name] - if not node_def or not node_def.buildable_to then - return false - end - if minetest.is_protected(newp, user:get_player_name()) then - minetest.record_protection_violation(newp, user:get_player_name()) - return false - end - node.param2 = new_param2 - -- do not remove_node here - it will trigger destroy_bed() - minetest.set_node(p, {name = "air"}) - minetest.set_node(pos, node) - minetest.set_node(newp, {name = name .. "_top", param2 = new_param2}) - return true - end, - can_dig = function(pos, player) - return beds.can_dig(pos) - end, - }) - - minetest.register_node(name .. "_top", { - drawtype = "nodebox", - tiles = def.tiles.top, - use_texture_alpha = "clip", - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = false, - pointable = false, - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2, - not_in_creative_inventory = 1}, - sounds = def.sounds or default.node_sound_wood_defaults(), - drop = name .. "_bottom", - node_box = { - type = "fixed", - fixed = def.nodebox.top, - }, - on_destruct = function(pos) - destruct_bed(pos, 2) - end, - can_dig = function(pos, player) - local node = minetest.get_node(pos) - local dir = minetest.facedir_to_dir(node.param2) - local p = vector.add(pos, dir) - return beds.can_dig(p) - end, - }) - - minetest.register_alias(name, name .. "_bottom") - - minetest.register_craft({ - output = name, - recipe = def.recipe - }) -end diff --git a/mods/beds/beds.lua b/mods/beds/beds.lua deleted file mode 100644 index dc044a35..00000000 --- a/mods/beds/beds.lua +++ /dev/null @@ -1,109 +0,0 @@ --- beds/beds.lua - --- support for MT game translation. -local S = beds.get_translator - --- Fancy shaped bed - -beds.register_bed("beds:fancy_bed", { - description = S("Fancy Bed"), - inventory_image = "beds_bed_fancy.png", - wield_image = "beds_bed_fancy.png", - tiles = { - bottom = { - "beds_bed_top1.png", - "beds_bed_under.png", - "beds_bed_side1.png", - "beds_bed_side1.png^[transformFX", - "beds_bed_foot.png", - "beds_bed_foot.png", - }, - top = { - "beds_bed_top2.png", - "beds_bed_under.png", - "beds_bed_side2.png", - "beds_bed_side2.png^[transformFX", - "beds_bed_head.png", - "beds_bed_head.png", - } - }, - nodebox = { - bottom = { - {-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375}, - {0.375, -0.5, -0.5, 0.5, -0.065, -0.4375}, - {-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375}, - {-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5}, - {0.4375, -0.375, -0.5, 0.5, -0.125, 0.5}, - {-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5}, - }, - top = { - {-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5}, - {0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5}, - {-0.5, 0, 0.4375, 0.5, 0.125, 0.5}, - {-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5}, - {-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5}, - {0.4375, -0.375, -0.5, 0.5, -0.125, 0.5}, - {-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375}, - } - }, - selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, - recipe = { - {"", "", "group:stick"}, - {"wool:white", "wool:white", "wool:white"}, - {"group:wood", "group:wood", "group:wood"}, - }, -}) - --- Simple shaped bed - -beds.register_bed("beds:bed", { - description = S("Simple Bed"), - inventory_image = "beds_bed.png", - wield_image = "beds_bed.png", - tiles = { - bottom = { - "beds_bed_top_bottom.png^[transformR90", - "beds_bed_under.png", - "beds_bed_side_bottom_r.png", - "beds_bed_side_bottom_r.png^[transformfx", - "beds_transparent.png", - "beds_bed_side_bottom.png" - }, - top = { - "beds_bed_top_top.png^[transformR90", - "beds_bed_under.png", - "beds_bed_side_top_r.png", - "beds_bed_side_top_r.png^[transformfx", - "beds_bed_side_top.png", - "beds_transparent.png", - } - }, - nodebox = { - bottom = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5}, - top = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5}, - }, - selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.0625, 1.5}, - recipe = { - {"wool:white", "wool:white", "wool:white"}, - {"group:wood", "group:wood", "group:wood"} - }, -}) - --- Aliases for PilzAdam's beds mod - -minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom") -minetest.register_alias("beds:bed_top_red", "beds:bed_top") - --- Fuel - -minetest.register_craft({ - type = "fuel", - recipe = "beds:fancy_bed_bottom", - burntime = 13, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "beds:bed_bottom", - burntime = 12, -}) diff --git a/mods/beds/functions.lua b/mods/beds/functions.lua deleted file mode 100644 index 409aa376..00000000 --- a/mods/beds/functions.lua +++ /dev/null @@ -1,300 +0,0 @@ -local pi = math.pi -local is_sp = minetest.is_singleplayer() -local enable_respawn = minetest.settings:get_bool("enable_bed_respawn") -if enable_respawn == nil then - enable_respawn = true -end - --- support for MT game translation. -local S = beds.get_translator - --- Helper functions - -local function get_look_yaw(pos) - local rotation = minetest.get_node(pos).param2 - if rotation > 3 then - rotation = rotation % 4 -- Mask colorfacedir values - end - if rotation == 1 then - return pi / 2, rotation - elseif rotation == 3 then - return -pi / 2, rotation - elseif rotation == 0 then - return pi, rotation - else - return 0, rotation - end -end - -local function is_night_skip_enabled() - local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip") - if enable_night_skip == nil then - enable_night_skip = true - end - return enable_night_skip -end - -local function check_in_beds(players) - local in_bed = beds.player - if not players then - players = minetest.get_connected_players() - end - - for n, player in ipairs(players) do - local name = player:get_player_name() - if not in_bed[name] then - return false - end - end - - return #players > 0 -end - -local function lay_down(player, pos, bed_pos, state, skip) - local name = player:get_player_name() - local hud_flags = player:hud_get_flags() - - if not player or not name then - return - end - - -- stand up - if state ~= nil and not state then - if not beds.player[name] then - -- player not in bed, do nothing - return false - end - beds.bed_position[name] = nil - -- skip here to prevent sending player specific changes (used for leaving players) - if skip then - return - end - player:set_pos(beds.pos[name]) - - -- physics, eye_offset, etc - local physics_override = beds.player[name].physics_override - beds.player[name] = nil - player:set_physics_override({ - speed = physics_override.speed, - jump = physics_override.jump, - gravity = physics_override.gravity - }) - player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) - player:set_look_horizontal(math.random(1, 180) / 100) - player_api.player_attached[name] = false - hud_flags.wielditem = true - player_api.set_animation(player, "stand" , 30) - - -- lay down - else - - -- Check if bed is occupied - for _, other_pos in pairs(beds.bed_position) do - if vector.distance(bed_pos, other_pos) < 0.1 then - minetest.chat_send_player(name, S("This bed is already occupied!")) - return false - end - end - - -- Check if player is moving - if vector.length(player:get_velocity()) > 0.001 then - minetest.chat_send_player(name, S("You have to stop moving before going to bed!")) - return false - end - - -- Check if player is attached to an object - if player:get_attach() then - return false - end - - if beds.player[name] then - -- player already in bed, do nothing - return false - end - - beds.pos[name] = pos - beds.bed_position[name] = bed_pos - beds.player[name] = {physics_override = player:get_physics_override()} - - local yaw, param2 = get_look_yaw(bed_pos) - player:set_look_horizontal(yaw) - local dir = minetest.facedir_to_dir(param2) - -- p.y is just above the nodebox height of the 'Simple Bed' (the highest bed), - -- to avoid sinking down through the bed. - local p = { - x = bed_pos.x + dir.x / 2, - y = bed_pos.y + 0.07, - z = bed_pos.z + dir.z / 2 - } - player:set_physics_override({speed = 0, jump = 0, gravity = 0}) - player:set_pos(p) - player_api.player_attached[name] = true - hud_flags.wielditem = false - player_api.set_animation(player, "lay" , 0) - end - - player:hud_set_flags(hud_flags) -end - -local function get_player_in_bed_count() - local c = 0 - for _, _ in pairs(beds.player) do - c = c + 1 - end - return c -end - -local function update_formspecs(finished) - local ges = #minetest.get_connected_players() - local player_in_bed = get_player_in_bed_count() - local is_majority = (ges / 2) < player_in_bed - - local form_n - local esc = minetest.formspec_escape - if finished then - form_n = beds.formspec .. "label[2.7,9;" .. esc(S("Good morning.")) .. "]" - else - form_n = beds.formspec .. "label[2.2,9;" .. - esc(S("@1 of @2 players are in bed", player_in_bed, ges)) .. "]" - if is_majority and is_night_skip_enabled() then - form_n = form_n .. "button_exit[2,6;4,0.75;force;" .. - esc(S("Force night skip")) .. "]" - end - end - - for name,_ in pairs(beds.player) do - minetest.show_formspec(name, "beds_form", form_n) - end -end - - --- Public functions - -function beds.kick_players() - for name, _ in pairs(beds.player) do - local player = minetest.get_player_by_name(name) - lay_down(player, nil, nil, false) - end -end - -function beds.skip_night() - minetest.set_timeofday(0.23) -end - -function beds.on_rightclick(pos, player) - local name = player:get_player_name() - local ppos = player:get_pos() - local tod = minetest.get_timeofday() - - if tod > 0.2 and tod < 0.805 then - if beds.player[name] then - lay_down(player, nil, nil, false) - end - minetest.chat_send_player(name, S("You can only sleep at night.")) - return - end - - -- move to bed - if not beds.player[name] then - lay_down(player, ppos, pos) - beds.set_spawns() -- save respawn positions when entering bed - else - lay_down(player, nil, nil, false) - end - - if not is_sp then - update_formspecs(false) - end - - -- skip the night and let all players stand up - if check_in_beds() then - minetest.after(2, function() - if not is_sp then - update_formspecs(is_night_skip_enabled()) - end - if is_night_skip_enabled() then - beds.skip_night() - beds.kick_players() - end - end) - end -end - -function beds.can_dig(bed_pos) - -- Check all players in bed which one is at the expected position - for _, player_bed_pos in pairs(beds.bed_position) do - if vector.equals(bed_pos, player_bed_pos) then - return false - end - end - return true -end - --- Callbacks --- Only register respawn callback if respawn enabled -if enable_respawn then - -- respawn player at bed if enabled and valid position is found - minetest.register_on_respawnplayer(function(player) - local name = player:get_player_name() - local pos = beds.spawn[name] - if pos then - player:set_pos(pos) - return true - end - end) -end - -minetest.register_on_leaveplayer(function(player) - local name = player:get_player_name() - lay_down(player, nil, nil, false, true) - beds.player[name] = nil - if check_in_beds() then - minetest.after(2, function() - update_formspecs(is_night_skip_enabled()) - if is_night_skip_enabled() then - beds.skip_night() - beds.kick_players() - end - end) - end -end) - -minetest.register_on_dieplayer(function(player) - local name = player:get_player_name() - local in_bed = beds.player - local pos = player:get_pos() - local yaw = get_look_yaw(pos) - - if in_bed[name] then - lay_down(player, nil, pos, false) - player:set_look_horizontal(yaw) - player:set_pos(pos) - end -end) - -minetest.register_on_player_receive_fields(function(player, formname, fields) - if formname ~= "beds_form" then - return - end - - -- Because "Force night skip" button is a button_exit, it will set fields.quit - -- and lay_down call will change value of player_in_bed, so it must be taken - -- earlier. - local last_player_in_bed = get_player_in_bed_count() - - if fields.quit or fields.leave then - lay_down(player, nil, nil, false) - update_formspecs(false) - end - - if fields.force then - local is_majority = (#minetest.get_connected_players() / 2) < last_player_in_bed - if is_majority and is_night_skip_enabled() then - update_formspecs(true) - beds.skip_night() - beds.kick_players() - else - update_formspecs(false) - end - end -end) diff --git a/mods/beds/init.lua b/mods/beds/init.lua deleted file mode 100644 index a1a46ce9..00000000 --- a/mods/beds/init.lua +++ /dev/null @@ -1,26 +0,0 @@ --- beds/init.lua - --- Load support for MT game translation. -local S = minetest.get_translator("beds") -local esc = minetest.formspec_escape - -beds = {} -beds.player = {} -beds.bed_position = {} -beds.pos = {} -beds.spawn = {} -beds.get_translator = S - -beds.formspec = "size[8,11;true]" .. - "no_prepend[]" .. - "bgcolor[#080808BB;true]" .. - "button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]" - -local modpath = minetest.get_modpath("beds") - --- Load files - -dofile(modpath .. "/functions.lua") -dofile(modpath .. "/api.lua") -dofile(modpath .. "/beds.lua") -dofile(modpath .. "/spawns.lua") diff --git a/mods/beds/license.txt b/mods/beds/license.txt deleted file mode 100644 index f3c517f9..00000000 --- a/mods/beds/license.txt +++ /dev/null @@ -1,61 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2014-2016 BlockMen -Copyright (C) 2014-2016 Various Minetest developers and contributors - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT - - -Licenses of media (textures) ----------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2014-2016 BlockMen -Copyright (C) 2018 TumeniNodes - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/beds/locale/beds.de.tr b/mods/beds/locale/beds.de.tr deleted file mode 100644 index 3f2c959e..00000000 --- a/mods/beds/locale/beds.de.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: beds -Fancy Bed=Schickes Bett -Simple Bed=Schlichtes Bett -This bed is already occupied!=Dieses Bett ist bereits belegt! -You have to stop moving before going to bed!=Sie müssen stehen bleiben, bevor Sie zu Bett gehen können! -Good morning.=Guten Morgen. -@1 of @2 players are in bed=@1 von @2 Spielern sind im Bett -Force night skip=Überspringen der Nacht erzwingen -You can only sleep at night.=Sie können nur nachts schlafen. -Leave Bed=Bett verlassen diff --git a/mods/beds/locale/beds.eo.tr b/mods/beds/locale/beds.eo.tr deleted file mode 100644 index 6acb83d8..00000000 --- a/mods/beds/locale/beds.eo.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: beds -Fancy Bed=Luksa Lito -Simple Bed=Simpla Lito -This bed is already occupied!=Tiu lito jam estas okupata! -You have to stop moving before going to bed!=Vi ĉesu moviĝi por enlitiĝi! -Good morning.=Bonan matenon. -@1 of @2 players are in bed=@1 el @2 ludantoj estas en lito -Force night skip=Devigi noktan salton -You can only sleep at night.=Vi povas dormi nur nokte. -Leave Bed=Ellitiĝi diff --git a/mods/beds/locale/beds.es.tr b/mods/beds/locale/beds.es.tr deleted file mode 100644 index 8ef0db73..00000000 --- a/mods/beds/locale/beds.es.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: beds -Fancy Bed=Cama de lujo -Simple Bed=Cama sencilla -This bed is already occupied!=Esta cama esta ocupada -You have to stop moving before going to bed!=Deja de moverte o no podras acostarte -Good morning.=Buenos días. -@1 of @2 players are in bed=@1 de @2 jugadores están durmiendo -Force night skip=Forzar hacer de dia -You can only sleep at night.=Sólo puedes dormir por la noche. -Leave Bed=Levantarse diff --git a/mods/beds/locale/beds.fr.tr b/mods/beds/locale/beds.fr.tr deleted file mode 100644 index 43c06e3c..00000000 --- a/mods/beds/locale/beds.fr.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: beds -Fancy Bed=Lit chic -Simple Bed=Lit simple -This bed is already occupied!=Ce lit est déjà occupé ! -You have to stop moving before going to bed!=Vous devez arrêter de bouger avant de vous coucher ! -Good morning.=Bonjour. -@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit -Force night skip=Forcer le passage de la nuit -You can only sleep at night.=Vous ne pouvez dormir que la nuit. -Leave Bed=Se lever du lit diff --git a/mods/beds/locale/beds.id.tr b/mods/beds/locale/beds.id.tr deleted file mode 100644 index 7bcbb5df..00000000 --- a/mods/beds/locale/beds.id.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: beds -Fancy Bed=Ranjang Mewah -Simple Bed=Ranjang Sederhana -This bed is already occupied!= -You have to stop moving before going to bed!= -Good morning.=Selamat pagi. -@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur -Force night skip=Paksa lewati malam -You can only sleep at night.=Anda hanya dapat tidur pada waktu malam. -Leave Bed=Tinggalkan Ranjang diff --git a/mods/beds/locale/beds.it.tr b/mods/beds/locale/beds.it.tr deleted file mode 100644 index 8f4e14ea..00000000 --- a/mods/beds/locale/beds.it.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: beds -Fancy Bed=Letto decorato -Simple Bed=Letto semplice -This bed is already occupied!= -You have to stop moving before going to bed!= -Good morning.= -@1 of @2 players are in bed= -Force night skip= -You can only sleep at night.= -Leave Bed=Alzati dal letto diff --git a/mods/beds/locale/beds.ja.tr b/mods/beds/locale/beds.ja.tr deleted file mode 100644 index 50344566..00000000 --- a/mods/beds/locale/beds.ja.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: beds -Fancy Bed=ファンシーなベッド -Simple Bed=シンプルなベッド -This bed is already occupied!=ベッドはすでに使われています! -You have to stop moving before going to bed!=寝るときは動かないでください! -Good morning.=おはようございます。 -@1 of @2 players are in bed=ベッドに@1 / @2人います -Force night skip=強制的に夜をスキップします -You can only sleep at night.=夜しか寝れません。 -Leave Bed=ベッドから出ます diff --git a/mods/beds/locale/beds.jbo.tr b/mods/beds/locale/beds.jbo.tr deleted file mode 100644 index a72f686c..00000000 --- a/mods/beds/locale/beds.jbo.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: beds -Fancy Bed=lo selja'i ckana -Simple Bed=lo sampu ckana -This bed is already occupied!=.i lo ti ckana cu canlu -You have to stop moving before going to bed!=lo nu do cando cu sarcu lo nu do sipna -Good morning.=.i .uise'inai cerni -@1 of @2 players are in bed=.i @1 cmima be lu'i @2 le pilno cu vreta lo ckana -Force night skip=bapli le nu co'u nicte -You can only sleep at night.=.i steci le ka nicte kei fa le ka do kakne le ka sipna ca pa ckaji be ce'u -Leave Bed=cliva lo ckana diff --git a/mods/beds/locale/beds.ms.tr b/mods/beds/locale/beds.ms.tr deleted file mode 100644 index 4d4310a9..00000000 --- a/mods/beds/locale/beds.ms.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: beds -Fancy Bed=Katil Beragam -Simple Bed=Katil Biasa -This bed is already occupied!= -You have to stop moving before going to bed!= -Good morning.=Selamat pagi. -@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur -Force night skip=Paksa langkau malam -You can only sleep at night.=Anda hanya boleh tidur pada waktu malam. -Leave Bed=Bangun diff --git a/mods/beds/locale/beds.pl.tr b/mods/beds/locale/beds.pl.tr deleted file mode 100644 index 2bc03c61..00000000 --- a/mods/beds/locale/beds.pl.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: beds -Fancy Bed=Fantazyjne łóżko -Simple Bed=Proste łóżko -This bed is already occupied!=To łóżko jest już zajęte! -You have to stop moving before going to bed!=Musisz się zatrzymać aby wejść do łóżka -Good morning.=Dzień dobry. -@1 of @2 players are in bed=@1 z @2 graczy śpią -Force night skip=Wymuś pominięcie nocy -You can only sleep at night.=Możesz spać tylko w nocy. -Leave Bed=Opuść łóżko diff --git a/mods/beds/locale/beds.pt_BR.tr b/mods/beds/locale/beds.pt_BR.tr deleted file mode 100644 index 47fb1b93..00000000 --- a/mods/beds/locale/beds.pt_BR.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: beds -Fancy Bed=Cama Bonita -Simple Bed=Cama Simples -This bed is already occupied!=Esta cama já está ocupada! -You have to stop moving before going to bed!=Você precisa parar de se mover antes de ir para cama! -Good morning.=Bom dia. -@1 of @2 players are in bed=@1 de @2 jogadores estão na cama -Force night skip=Forçar o amanhecer -You can only sleep at night.=Você só pode dormir à noite -Leave Bed=Sair da Cama diff --git a/mods/beds/locale/beds.ru.tr b/mods/beds/locale/beds.ru.tr deleted file mode 100644 index 73db735c..00000000 --- a/mods/beds/locale/beds.ru.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: beds -Fancy Bed=Детализированная Кровать -Simple Bed=Обычная Кровать -This bed is already occupied!=Эта кровать уже занята! -You have to stop moving before going to bed!=Нельзя воспользоваться кроватью на ходу! -Good morning.=Доброе утро. -@1 of @2 players are in bed=@1 из @2 игроков в кровати -Force night skip=Пропустить ночь -You can only sleep at night.=Вы можете спать только ночью. -Leave Bed=Встать с кровати diff --git a/mods/beds/locale/beds.sk.tr b/mods/beds/locale/beds.sk.tr deleted file mode 100644 index 5f31f0fd..00000000 --- a/mods/beds/locale/beds.sk.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: beds -Fancy Bed=Pekná posteľ -Simple Bed=Jednoduchá posteľ -This bed is already occupied!=Táto posteľ je už obsadená -You have to stop moving before going to bed!=Predtým ako si ľahneš do postele, sa musíš prestať pohybovať! -Good morning.=Dobré ráno. -@1 of @2 players are in bed=@1 z @2 hráčov sú v posteli -Force night skip=Nútene preskočiť noc -You can only sleep at night.=Môžeš spať len v noci. -Leave Bed=Opusti posteľ diff --git a/mods/beds/locale/beds.sv.tr b/mods/beds/locale/beds.sv.tr deleted file mode 100644 index 3b737b46..00000000 --- a/mods/beds/locale/beds.sv.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: beds -Fancy Bed=Fin säng -Simple Bed=Enkel säng -This bed is already occupied!=Den här sängen används redan! -You have to stop moving before going to bed!=Du måste stanna innan du kan lägga dig! -Good morning.=God morgon. -@1 of @2 players are in bed=@1 av @2 spelare försöker sova. -Force night skip=Tvinga att hoppa över natt -You can only sleep at night.=Du kan bara sova på natten. -Leave Bed=Lämna säng diff --git a/mods/beds/locale/beds.uk.tr b/mods/beds/locale/beds.uk.tr deleted file mode 100644 index f95da70b..00000000 --- a/mods/beds/locale/beds.uk.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: beds -Fancy Bed=Деталізована Постіль -Simple Bed=Звичайна Постіль -This bed is already occupied!=Ця постіль вже зайнята! -You have to stop moving before going to bed!=Не можна скористатись постіллю на ходу! -Good morning.=Доброго ранку. -@1 of @2 players are in bed=@1 з @2 гравців в ліжку -Force night skip=Пропустити ніч -You can only sleep at night.=Ви можете спати тільки вночі. -Leave Bed=Встати з ліжка diff --git a/mods/beds/locale/beds.zh_CN.tr b/mods/beds/locale/beds.zh_CN.tr deleted file mode 100644 index 7e6cfc7a..00000000 --- a/mods/beds/locale/beds.zh_CN.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: beds -Fancy Bed=花式床 -Simple Bed=简易床 -This bed is already occupied!=床上已有人! -You have to stop moving before going to bed!=上床前要停止移动! -Good morning.=早安! -@1 of @2 players are in bed=@2位玩家中的@1位在床上 -Force night skip=强制跳过夜晚 -You can only sleep at night.=你只能在晚上睡觉。 -Leave Bed=离开床 diff --git a/mods/beds/locale/beds.zh_TW.tr b/mods/beds/locale/beds.zh_TW.tr deleted file mode 100644 index b19b4814..00000000 --- a/mods/beds/locale/beds.zh_TW.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: beds -Fancy Bed=花式床 -Simple Bed=簡易床 -This bed is already occupied!= -You have to stop moving before going to bed!= -Good morning.=早安! -@1 of @2 players are in bed=@2位玩家中的@1位在床上 -Force night skip=強制跳過夜晚 -You can only sleep at night.=你只能在晚上睡覺。 -Leave Bed=離開床 diff --git a/mods/beds/locale/template.txt b/mods/beds/locale/template.txt deleted file mode 100644 index a965787b..00000000 --- a/mods/beds/locale/template.txt +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: beds -Fancy Bed= -Simple Bed= -This bed is already occupied!= -You have to stop moving before going to bed!= -Good morning.= -@1 of @2 players are in bed= -Force night skip= -You can only sleep at night.= -Leave Bed= diff --git a/mods/beds/mod.conf b/mods/beds/mod.conf deleted file mode 100644 index 450ec138..00000000 --- a/mods/beds/mod.conf +++ /dev/null @@ -1,3 +0,0 @@ -name = beds -description = Minetest Game mod: beds -depends = default, wool diff --git a/mods/beds/spawns.lua b/mods/beds/spawns.lua deleted file mode 100644 index 1a2ce810..00000000 --- a/mods/beds/spawns.lua +++ /dev/null @@ -1,72 +0,0 @@ -local world_path = minetest.get_worldpath() -local org_file = world_path .. "/beds_spawns" -local file = world_path .. "/beds_spawns" -local bkwd = false - --- check for PA's beds mod spawns -local cf = io.open(world_path .. "/beds_player_spawns", "r") -if cf ~= nil then - io.close(cf) - file = world_path .. "/beds_player_spawns" - bkwd = true -end - -function beds.read_spawns() - local spawns = beds.spawn - local input = io.open(file, "r") - if input and not bkwd then - repeat - local x = input:read("*n") - if x == nil then - break - end - local y = input:read("*n") - local z = input:read("*n") - local name = input:read("*l") - spawns[name:sub(2)] = {x = x, y = y, z = z} - until input:read(0) == nil - io.close(input) - elseif input and bkwd then - beds.spawn = minetest.deserialize(input:read("*all")) - input:close() - beds.save_spawns() - os.rename(file, file .. ".backup") - file = org_file - end -end - -beds.read_spawns() - -function beds.save_spawns() - if not beds.spawn then - return - end - local data = {} - local output = io.open(org_file, "w") - for k, v in pairs(beds.spawn) do - table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, k)) - end - output:write(table.concat(data)) - io.close(output) -end - -function beds.set_spawns() - for name,_ in pairs(beds.player) do - local player = minetest.get_player_by_name(name) - local p = player:get_pos() - -- but don't change spawn location if borrowing a bed - if not minetest.is_protected(p, name) then - beds.spawn[name] = p - end - end - beds.save_spawns() -end - -function beds.remove_spawns_at(pos) - for name, p in pairs(beds.spawn) do - if vector.equals(vector.round(p), pos) then - beds.spawn[name] = nil - end - end - beds.save_spawns() -end diff --git a/mods/beds/textures/beds_bed.png b/mods/beds/textures/beds_bed.png deleted file mode 100644 index d4b02e77..00000000 Binary files a/mods/beds/textures/beds_bed.png and /dev/null differ diff --git a/mods/beds/textures/beds_bed_fancy.png b/mods/beds/textures/beds_bed_fancy.png deleted file mode 100644 index 1c9fde9a..00000000 Binary files a/mods/beds/textures/beds_bed_fancy.png and /dev/null differ diff --git a/mods/beds/textures/beds_bed_foot.png b/mods/beds/textures/beds_bed_foot.png deleted file mode 100644 index af510bb6..00000000 Binary files a/mods/beds/textures/beds_bed_foot.png and /dev/null differ diff --git a/mods/beds/textures/beds_bed_head.png b/mods/beds/textures/beds_bed_head.png deleted file mode 100644 index b98b1104..00000000 Binary files a/mods/beds/textures/beds_bed_head.png and /dev/null differ diff --git a/mods/beds/textures/beds_bed_side1.png b/mods/beds/textures/beds_bed_side1.png deleted file mode 100644 index 8ded54fd..00000000 Binary files a/mods/beds/textures/beds_bed_side1.png and /dev/null differ diff --git a/mods/beds/textures/beds_bed_side2.png b/mods/beds/textures/beds_bed_side2.png deleted file mode 100644 index a6bdb99d..00000000 Binary files a/mods/beds/textures/beds_bed_side2.png and /dev/null differ diff --git a/mods/beds/textures/beds_bed_side_bottom.png b/mods/beds/textures/beds_bed_side_bottom.png deleted file mode 100644 index ed80f752..00000000 Binary files a/mods/beds/textures/beds_bed_side_bottom.png and /dev/null differ diff --git a/mods/beds/textures/beds_bed_side_bottom_r.png b/mods/beds/textures/beds_bed_side_bottom_r.png deleted file mode 100644 index 2d86532d..00000000 Binary files a/mods/beds/textures/beds_bed_side_bottom_r.png and /dev/null differ diff --git a/mods/beds/textures/beds_bed_side_top.png b/mods/beds/textures/beds_bed_side_top.png deleted file mode 100644 index 04b2ba1e..00000000 Binary files a/mods/beds/textures/beds_bed_side_top.png and /dev/null differ diff --git a/mods/beds/textures/beds_bed_side_top_r.png b/mods/beds/textures/beds_bed_side_top_r.png deleted file mode 100644 index c3c07b1b..00000000 Binary files a/mods/beds/textures/beds_bed_side_top_r.png and /dev/null differ diff --git a/mods/beds/textures/beds_bed_top1.png b/mods/beds/textures/beds_bed_top1.png deleted file mode 100644 index 2b3ae8dc..00000000 Binary files a/mods/beds/textures/beds_bed_top1.png and /dev/null differ diff --git a/mods/beds/textures/beds_bed_top2.png b/mods/beds/textures/beds_bed_top2.png deleted file mode 100644 index b80353cb..00000000 Binary files a/mods/beds/textures/beds_bed_top2.png and /dev/null differ diff --git a/mods/beds/textures/beds_bed_top_bottom.png b/mods/beds/textures/beds_bed_top_bottom.png deleted file mode 100644 index 43dcc649..00000000 Binary files a/mods/beds/textures/beds_bed_top_bottom.png and /dev/null differ diff --git a/mods/beds/textures/beds_bed_top_top.png b/mods/beds/textures/beds_bed_top_top.png deleted file mode 100644 index 9b3d08fa..00000000 Binary files a/mods/beds/textures/beds_bed_top_top.png and /dev/null differ diff --git a/mods/beds/textures/beds_bed_under.png b/mods/beds/textures/beds_bed_under.png deleted file mode 100644 index 1a67367d..00000000 Binary files a/mods/beds/textures/beds_bed_under.png and /dev/null differ diff --git a/mods/beds/textures/beds_transparent.png b/mods/beds/textures/beds_transparent.png deleted file mode 100644 index bd36820b..00000000 Binary files a/mods/beds/textures/beds_transparent.png and /dev/null differ diff --git a/mods/binoculars/README.txt b/mods/binoculars/README.txt deleted file mode 100644 index 0c65f6ea..00000000 --- a/mods/binoculars/README.txt +++ /dev/null @@ -1,37 +0,0 @@ -Minetest Game mod: binoculars -============================= -See license.txt for license information. - -Authors of source code ----------------------- -paramat (MIT) - -Authors of media (textures) ---------------------------- -paramat (CC BY-SA 3.0): - binoculars_binoculars.png - -Crafting --------- -binoculars:binoculars - -default:obsidian_glass O -default:bronze_ingot B - -O_O -BBB -O_O - -Usage ------ -In survival mode, use of zoom requires the binoculars item in your inventory, -they will allow a 10 degree field of view. -It can take up to 5 seconds for adding to or removal from inventory to have an -effect, however to instantly allow the use of this zoom 'use' (leftclick) the -item. - -Zoom with a field of view of 15 degrees is automatically allowed in creative -mode and for any player with the 'creative' privilege. - -The 'binoculars.update_player_property()' function is global so can be -redefined by a mod for alternative behaviour. diff --git a/mods/binoculars/init.lua b/mods/binoculars/init.lua deleted file mode 100644 index 914a8611..00000000 --- a/mods/binoculars/init.lua +++ /dev/null @@ -1,73 +0,0 @@ --- binoculars/init.lua - --- Mod global namespace - -binoculars = {} - --- Load support for MT game translation. -local S = minetest.get_translator("binoculars") - - --- Update player property --- Global to allow overriding - -function binoculars.update_player_property(player) - local new_zoom_fov = 0 - - if player:get_inventory():contains_item( - "main", "binoculars:binoculars") then - new_zoom_fov = 10 - elseif minetest.is_creative_enabled(player:get_player_name()) then - new_zoom_fov = 15 - end - - -- Only set property if necessary to avoid player mesh reload - if player:get_properties().zoom_fov ~= new_zoom_fov then - player:set_properties({zoom_fov = new_zoom_fov}) - end -end - - --- Set player property 'on joinplayer' - -minetest.register_on_joinplayer(function(player) - binoculars.update_player_property(player) -end) - - --- Cyclic update of player property - -local function cyclic_update() - for _, player in ipairs(minetest.get_connected_players()) do - binoculars.update_player_property(player) - end - minetest.after(4.7, cyclic_update) -end - -minetest.after(4.7, cyclic_update) - - --- Binoculars item - -minetest.register_craftitem("binoculars:binoculars", { - description = S("Binoculars") .. "\n" .. S("Use with 'Zoom' key"), - inventory_image = "binoculars_binoculars.png", - stack_max = 1, - groups = {tool = 1}, - - on_use = function(itemstack, user, pointed_thing) - binoculars.update_player_property(user) - end, -}) - - --- Crafting - -minetest.register_craft({ - output = "binoculars:binoculars", - recipe = { - {"default:obsidian_glass", "", "default:obsidian_glass"}, - {"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"}, - {"default:obsidian_glass", "", "default:obsidian_glass"}, - } -}) diff --git a/mods/binoculars/license.txt b/mods/binoculars/license.txt deleted file mode 100644 index f3aefda1..00000000 --- a/mods/binoculars/license.txt +++ /dev/null @@ -1,59 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2017 paramat - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT - - -Licenses of media (textures) ----------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2017 paramat - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/binoculars/locale/binoculars.de.tr b/mods/binoculars/locale/binoculars.de.tr deleted file mode 100644 index 7bd9b9d5..00000000 --- a/mods/binoculars/locale/binoculars.de.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: binoculars -Binoculars=Fernglas -Use with 'Zoom' key=Mit „Zoom“-Taste benutzen diff --git a/mods/binoculars/locale/binoculars.eo.tr b/mods/binoculars/locale/binoculars.eo.tr deleted file mode 100644 index bec8dc14..00000000 --- a/mods/binoculars/locale/binoculars.eo.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: binoculars -Binoculars=Binoklo -Use with 'Zoom' key=Uzi per 'Zomo' klavo diff --git a/mods/binoculars/locale/binoculars.es.tr b/mods/binoculars/locale/binoculars.es.tr deleted file mode 100644 index 7b7e77d7..00000000 --- a/mods/binoculars/locale/binoculars.es.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: binoculars -Binoculars=Prismáticos -Use with 'Zoom' key=Usar con la tecla 'Zoom' diff --git a/mods/binoculars/locale/binoculars.fr.tr b/mods/binoculars/locale/binoculars.fr.tr deleted file mode 100644 index 3f8b0bc8..00000000 --- a/mods/binoculars/locale/binoculars.fr.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: binoculars -Binoculars=Jumelles -Use with 'Zoom' key=Utiliser avec le bouton « Zoom » diff --git a/mods/binoculars/locale/binoculars.id.tr b/mods/binoculars/locale/binoculars.id.tr deleted file mode 100644 index 9a340443..00000000 --- a/mods/binoculars/locale/binoculars.id.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: binoculars -Binoculars=Teropong -Use with 'Zoom' key=Pakai dengan tombol 'Zoom' diff --git a/mods/binoculars/locale/binoculars.it.tr b/mods/binoculars/locale/binoculars.it.tr deleted file mode 100644 index 97c7b860..00000000 --- a/mods/binoculars/locale/binoculars.it.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: binoculars -Binoculars=Binocolo -Use with 'Zoom' key=Usalo col tasto 'Ingrandimento' diff --git a/mods/binoculars/locale/binoculars.ja.tr b/mods/binoculars/locale/binoculars.ja.tr deleted file mode 100644 index 9766f461..00000000 --- a/mods/binoculars/locale/binoculars.ja.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: binoculars -Binoculars=双眼鏡 -Use with 'Zoom' key=ズームキーで使います diff --git a/mods/binoculars/locale/binoculars.jbo.tr b/mods/binoculars/locale/binoculars.jbo.tr deleted file mode 100644 index e1465696..00000000 --- a/mods/binoculars/locale/binoculars.jbo.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: binoculars -Binoculars=lo reldarvistci -Use with 'Zoom' key=.i tu'a le jvinu banro batke cu tadji lo nu pilno diff --git a/mods/binoculars/locale/binoculars.ms.tr b/mods/binoculars/locale/binoculars.ms.tr deleted file mode 100644 index d38e64fd..00000000 --- a/mods/binoculars/locale/binoculars.ms.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: binoculars -Binoculars=Binokular -Use with 'Zoom' key=Guna dengan kekunci 'Zum' diff --git a/mods/binoculars/locale/binoculars.pl.tr b/mods/binoculars/locale/binoculars.pl.tr deleted file mode 100644 index 9fbd9032..00000000 --- a/mods/binoculars/locale/binoculars.pl.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: binoculars -Binoculars=Lornetka -Use with 'Zoom' key=Aby użyć naciśnij 'Zoom' diff --git a/mods/binoculars/locale/binoculars.pt_BR.tr b/mods/binoculars/locale/binoculars.pt_BR.tr deleted file mode 100644 index 4aabfeff..00000000 --- a/mods/binoculars/locale/binoculars.pt_BR.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: binoculars -Binoculars=Binóculos -Use with 'Zoom' key=Use com a tecla de 'Zoom' diff --git a/mods/binoculars/locale/binoculars.ru.tr b/mods/binoculars/locale/binoculars.ru.tr deleted file mode 100644 index 6b3aa9e8..00000000 --- a/mods/binoculars/locale/binoculars.ru.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: binoculars -Binoculars=Бинокль -Use with 'Zoom' key=Используется с привилегией 'Zoom' diff --git a/mods/binoculars/locale/binoculars.sk.tr b/mods/binoculars/locale/binoculars.sk.tr deleted file mode 100644 index 50083113..00000000 --- a/mods/binoculars/locale/binoculars.sk.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: binoculars -Binoculars=Ďalekohľad -Use with 'Zoom' key=Použi s klávesou "Priblíž" diff --git a/mods/binoculars/locale/binoculars.sv.tr b/mods/binoculars/locale/binoculars.sv.tr deleted file mode 100644 index f8a01db2..00000000 --- a/mods/binoculars/locale/binoculars.sv.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: binoculars -Binoculars=Kikare -Use with 'Zoom' key=Använd med 'Zoom'-knappen diff --git a/mods/binoculars/locale/binoculars.uk.tr b/mods/binoculars/locale/binoculars.uk.tr deleted file mode 100644 index cb1d0e5b..00000000 --- a/mods/binoculars/locale/binoculars.uk.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: binoculars -Binoculars=Бінокль -Use with 'Zoom' key=Використовується з правами 'Zoom' diff --git a/mods/binoculars/locale/binoculars.zh_CN.tr b/mods/binoculars/locale/binoculars.zh_CN.tr deleted file mode 100644 index ec46cf8d..00000000 --- a/mods/binoculars/locale/binoculars.zh_CN.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: binoculars -Binoculars=望远镜 -Use with 'Zoom' key=与“缩放”键一起使用 diff --git a/mods/binoculars/locale/binoculars.zh_TW.tr b/mods/binoculars/locale/binoculars.zh_TW.tr deleted file mode 100644 index bbe3b390..00000000 --- a/mods/binoculars/locale/binoculars.zh_TW.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: binoculars -Binoculars=望遠鏡 -Use with 'Zoom' key=與“縮放”鍵一起使用 diff --git a/mods/binoculars/locale/template.txt b/mods/binoculars/locale/template.txt deleted file mode 100644 index a5264627..00000000 --- a/mods/binoculars/locale/template.txt +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: binoculars -Binoculars= -Use with 'Zoom' key= diff --git a/mods/binoculars/mod.conf b/mods/binoculars/mod.conf deleted file mode 100644 index 4a64ce52..00000000 --- a/mods/binoculars/mod.conf +++ /dev/null @@ -1,3 +0,0 @@ -name = binoculars -description = Minetest Game mod: binoculars -depends = default diff --git a/mods/binoculars/textures/binoculars_binoculars.png b/mods/binoculars/textures/binoculars_binoculars.png deleted file mode 100644 index 5803d48f..00000000 Binary files a/mods/binoculars/textures/binoculars_binoculars.png and /dev/null differ diff --git a/mods/biome_lib b/mods/biome_lib deleted file mode 160000 index 396ca881..00000000 --- a/mods/biome_lib +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 396ca881dfea09fae6671dcd17486b356485cd8a diff --git a/mods/bitchange b/mods/bitchange deleted file mode 160000 index 470297ee..00000000 --- a/mods/bitchange +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 470297eed24beb7e696929b254b7541e5483bd85 diff --git a/mods/boats/README.txt b/mods/boats/README.txt index a2ccb485..5100481d 100644 --- a/mods/boats/README.txt +++ b/mods/boats/README.txt @@ -1,31 +1,16 @@ -Minetest Game mod: boats -======================== -See license.txt for license information. +Minetest 0.4 mod: boats +======================= +by PilzAdam, slightly modified for NeXt -Authors of source code ----------------------- -Originally by PilzAdam (MIT) -Various Minetest developers and contributors (MIT) +License of source code: +----------------------- +WTFPL -Authors of media (textures and model) -------------------------------------- -Textures: Zeg9 (CC BY-SA 3.0) -Model: thetoon and Zeg9 (CC BY-SA 3.0), - modified by PavelS(SokolovPavel) (CC BY-SA 3.0), - modified by sofar (CC BY-SA 3.0) +License of media (textures and sounds): +--------------------------------------- +WTFPL -Controls --------- -Right mouse button = Enter or exit boat when pointing at boat. -Forward = Speed up. - Slow down when moving backwards. -Forward + backward = Enable cruise mode: Boat will accelerate to maximum forward - speed and remain at that speed without needing to hold the - forward key. -Backward = Slow down. - Speed up when moving backwards. - Disable cruise mode. -Left = Turn to the left. - Turn to the right when moving backwards. -Right = Turn to the right. - Turn to the left when moving backwards. +Authors of media files: +----------------------- +textures: Zeg9 +model: thetoon and Zeg9, modified by PavelS(SokolovPavel) diff --git a/mods/nyancat/depends.txt b/mods/boats/depends.txt similarity index 100% rename from mods/nyancat/depends.txt rename to mods/boats/depends.txt diff --git a/mods/boats/init.lua b/mods/boats/init.lua index 52360be4..da013ab5 100644 --- a/mods/boats/init.lua +++ b/mods/boats/init.lua @@ -1,7 +1,3 @@ --- boats/init.lua - --- Load support for MT game translation. -local S = minetest.get_translator("boats") -- -- Helper functions @@ -12,6 +8,13 @@ local function is_water(pos) return minetest.get_item_group(nn, "water") ~= 0 end +local function get_sign(i) + if i == 0 then + return 0 + else + return i / math.abs(i) + end +end local function get_velocity(v, yaw, y) local x = -math.sin(yaw) * v @@ -19,7 +22,6 @@ local function get_velocity(v, yaw, y) return {x = x, y = y, z = z} end - local function get_v(v) return math.sqrt(v.x ^ 2 + v.z ^ 2) end @@ -29,65 +31,39 @@ end -- local boat = { - initial_properties = { - physical = true, - -- Warning: Do not change the position of the collisionbox top surface, - -- lowering it causes the boat to fall through the world if underwater - collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5}, - visual = "mesh", - mesh = "boats_boat.obj", - textures = {"default_wood.png"}, - }, + physical = true, + collisionbox = {-0.5, -0.4, -0.5, 0.5, 0.3, 0.5}, + visual = "mesh", + mesh = "boat.x", + textures = {"default_wood.png"}, driver = nil, v = 0, last_v = 0, - removed = false, - auto = false + removed = false } - function boat.on_rightclick(self, clicker) if not clicker or not clicker:is_player() then return end local name = clicker:get_player_name() - if self.driver and name == self.driver then - -- Cleanup happens in boat.on_detach_child - clicker:set_detach() - - player_api.set_animation(clicker, "stand", 30) - local pos = clicker:get_pos() - pos = {x = pos.x, y = pos.y + 0.2, z = pos.z} - minetest.after(0.1, function() - clicker:set_pos(pos) - end) - elseif not self.driver then - clicker:set_attach(self.object, "", - {x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0}) - - self.driver = name - player_api.player_attached[name] = true - - minetest.after(0.2, function() - player_api.set_animation(clicker, "sit", 30) - end) - clicker:set_look_horizontal(self.object:get_yaw()) - end -end - - --- If driver leaves server while driving boat -function boat.on_detach_child(self, child) - if child and child:get_player_name() == self.driver then - player_api.player_attached[child:get_player_name()] = false - + if self.driver and clicker == self.driver then self.driver = nil - self.auto = false + clicker:set_detach() + default.player_attached[name] = false + default.player_set_animation(clicker, "stand" , 30) + elseif not self.driver then + self.driver = clicker + clicker:set_attach(self.object, "", {x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0}) + default.player_attached[name] = true + minetest.after(0.2, function() + default.player_set_animation(clicker, "sit" , 30) + end) + self.object:setyaw(clicker:get_look_yaw() - math.pi / 2) end end - function boat.on_activate(self, staticdata, dtime_s) self.object:set_armor_groups({immortal = 1}) if staticdata then @@ -96,96 +72,74 @@ function boat.on_activate(self, staticdata, dtime_s) self.last_v = self.v end - function boat.get_staticdata(self) return tostring(self.v) end - -function boat.on_punch(self, puncher) +function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, direction) if not puncher or not puncher:is_player() or self.removed then return end - - local name = puncher:get_player_name() - if self.driver and name == self.driver then + if self.driver and puncher == self.driver then self.driver = nil puncher:set_detach() - player_api.player_attached[name] = false + default.player_attached[puncher:get_player_name()] = false end if not self.driver then self.removed = true - local inv = puncher:get_inventory() - if not minetest.is_creative_enabled(name) - or not inv:contains_item("main", "boats:boat") then - local leftover = inv:add_item("main", "boats:boat") - -- if no room in inventory add a replacement boat to the world - if not leftover:is_empty() then - minetest.add_item(self.object:get_pos(), leftover) - end - end -- delay remove to ensure player is detached minetest.after(0.1, function() self.object:remove() end) + if not minetest.setting_getbool("creative_mode") then + puncher:get_inventory():add_item("main", "boats:boat") + end end end - function boat.on_step(self, dtime) - self.v = get_v(self.object:get_velocity()) * math.sign(self.v) + self.v = get_v(self.object:getvelocity()) * get_sign(self.v) if self.driver then - local driver_objref = minetest.get_player_by_name(self.driver) - if driver_objref then - local ctrl = driver_objref:get_player_control() - if ctrl.up and ctrl.down then - if not self.auto then - self.auto = true - minetest.chat_send_player(self.driver, S("Boat cruise mode on")) - end - elseif ctrl.down then - self.v = self.v - dtime * 2.0 - if self.auto then - self.auto = false - minetest.chat_send_player(self.driver, S("Boat cruise mode off")) - end - elseif ctrl.up or self.auto then - self.v = self.v + dtime * 2.0 + local ctrl = self.driver:get_player_control() + local yaw = self.object:getyaw() + if ctrl.up then + self.v = self.v + 0.1 + elseif ctrl.down then + self.v = self.v - 0.1 + end + if ctrl.left then + if self.v < 0 then + self.object:setyaw(yaw - (1 + dtime) * 0.03) + else + self.object:setyaw(yaw + (1 + dtime) * 0.03) end - if ctrl.left then - if self.v < -0.001 then - self.object:set_yaw(self.object:get_yaw() - dtime * 0.9) - else - self.object:set_yaw(self.object:get_yaw() + dtime * 0.9) - end - elseif ctrl.right then - if self.v < -0.001 then - self.object:set_yaw(self.object:get_yaw() + dtime * 0.9) - else - self.object:set_yaw(self.object:get_yaw() - dtime * 0.9) - end + elseif ctrl.right then + if self.v < 0 then + self.object:setyaw(yaw + (1 + dtime) * 0.03) + else + self.object:setyaw(yaw - (1 + dtime) * 0.03) end end end - local velo = self.object:get_velocity() - if not self.driver and - self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then - self.object:set_pos(self.object:get_pos()) + local velo = self.object:getvelocity() + if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then + self.object:setpos(self.object:getpos()) return end - -- We need to preserve velocity sign to properly apply drag force - -- while moving backward - local drag = dtime * math.sign(self.v) * (0.01 + 0.0796 * self.v * self.v) - -- If drag is larger than velocity, then stop horizontal movement - if math.abs(self.v) <= math.abs(drag) then + local s = get_sign(self.v) + self.v = self.v - 0.02 * s + if s ~= get_sign(self.v) then + self.object:setvelocity({x = 0, y = 0, z = 0}) self.v = 0 - else - self.v = self.v - drag + return + end + if math.abs(self.v) > 4.5 then + self.v = 4.5 * get_sign(self.v) end - local p = self.object:get_pos() + local p = self.object:getpos() p.y = p.y - 0.5 - local new_velo + local new_velo = {x = 0, y = 0, z = 0} local new_acce = {x = 0, y = 0, z = 0} if not is_water(p) then local nodedef = minetest.registered_nodes[minetest.get_node(p).name] @@ -195,85 +149,63 @@ function boat.on_step(self, dtime) else new_acce = {x = 0, y = -9.8, z = 0} end - new_velo = get_velocity(self.v, self.object:get_yaw(), - self.object:get_velocity().y) - self.object:set_pos(self.object:get_pos()) + new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y) + self.object:setpos(self.object:getpos()) else p.y = p.y + 1 if is_water(p) then - local y = self.object:get_velocity().y - if y >= 5 then - y = 5 + local y = self.object:getvelocity().y + if y >= 4.5 then + y = 4.5 elseif y < 0 then new_acce = {x = 0, y = 20, z = 0} else new_acce = {x = 0, y = 5, z = 0} end - new_velo = get_velocity(self.v, self.object:get_yaw(), y) - self.object:set_pos(self.object:get_pos()) + new_velo = get_velocity(self.v, self.object:getyaw(), y) + self.object:setpos(self.object:getpos()) else new_acce = {x = 0, y = 0, z = 0} - if math.abs(self.object:get_velocity().y) < 1 then - local pos = self.object:get_pos() + if math.abs(self.object:getvelocity().y) < 1 then + local pos = self.object:getpos() pos.y = math.floor(pos.y) + 0.5 - self.object:set_pos(pos) - new_velo = get_velocity(self.v, self.object:get_yaw(), 0) + self.object:setpos(pos) + new_velo = get_velocity(self.v, self.object:getyaw(), 0) else - new_velo = get_velocity(self.v, self.object:get_yaw(), - self.object:get_velocity().y) - self.object:set_pos(self.object:get_pos()) + new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y) + self.object:setpos(self.object:getpos()) end end end - self.object:set_velocity(new_velo) - self.object:set_acceleration(new_acce) + self.object:setvelocity(new_velo) + self.object:setacceleration(new_acce) end - minetest.register_entity("boats:boat", boat) - minetest.register_craftitem("boats:boat", { - description = S("Boat"), - inventory_image = "boats_inventory.png", - wield_image = "boats_wield.png", + description = "Boat", + inventory_image = "boat_inventory.png", + wield_image = "boat_wield.png", wield_scale = {x = 2, y = 2, z = 1}, liquids_pointable = true, - groups = {flammable = 2}, on_place = function(itemstack, placer, pointed_thing) - local under = pointed_thing.under - local node = minetest.get_node(under) - local udef = minetest.registered_nodes[node.name] - if udef and udef.on_rightclick and - not (placer and placer:is_player() and - placer:get_player_control().sneak) then - return udef.on_rightclick(under, node, placer, itemstack, - pointed_thing) or itemstack - end - if pointed_thing.type ~= "node" then - return itemstack + return end if not is_water(pointed_thing.under) then - return itemstack + return end pointed_thing.under.y = pointed_thing.under.y + 0.5 - boat = minetest.add_entity(pointed_thing.under, "boats:boat") - if boat then - if placer then - boat:set_yaw(placer:get_look_horizontal()) - end - local player_name = placer and placer:get_player_name() or "" - if not minetest.is_creative_enabled(player_name) then - itemstack:take_item() - end + minetest.add_entity(pointed_thing.under, "boats:boat") + if not minetest.setting_getbool("creative_mode") then + itemstack:take_item() end return itemstack end, }) - minetest.register_craft({ output = "boats:boat", recipe = { @@ -283,8 +215,3 @@ minetest.register_craft({ }, }) -minetest.register_craft({ - type = "fuel", - recipe = "boats:boat", - burntime = 20, -}) diff --git a/mods/boats/license.txt b/mods/boats/license.txt deleted file mode 100644 index d4afe75f..00000000 --- a/mods/boats/license.txt +++ /dev/null @@ -1,63 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2012-2016 PilzAdam -Copyright (C) 2012-2016 Various Minetest developers and contributors - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT - - -Licenses of media (textures and model) --------------------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2012-2016 Zeg9 -Copyright (C) 2012-2016 thetoon -Copyright (C) 2012-2016 PavelS(SokolovPavel) -Copyright (C) 2016 sofar (sofar@foo-projects.org) - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/boats/locale/boats.de.tr b/mods/boats/locale/boats.de.tr deleted file mode 100644 index d8eb8d74..00000000 --- a/mods/boats/locale/boats.de.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: boats -Boat cruise mode on=Schneller Bootsmodus an -Boat cruise mode off=Schneller Bootsmodus aus -Boat=Boot diff --git a/mods/boats/locale/boats.eo.tr b/mods/boats/locale/boats.eo.tr deleted file mode 100644 index 7d02e2f7..00000000 --- a/mods/boats/locale/boats.eo.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: boats -Boat cruise mode on=La kroza maniero de la boato estas ŝaltita. -Boat cruise mode off=La kroza maniero de la boato estas malŝaltita. -Boat=Boato diff --git a/mods/boats/locale/boats.es.tr b/mods/boats/locale/boats.es.tr deleted file mode 100644 index b9adb72e..00000000 --- a/mods/boats/locale/boats.es.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: boats -Boat cruise mode on=Modo crucero en bote activado -Boat cruise mode off=Modo crucero en bote desactivado -Boat=Bote diff --git a/mods/boats/locale/boats.fr.tr b/mods/boats/locale/boats.fr.tr deleted file mode 100644 index f469a0b6..00000000 --- a/mods/boats/locale/boats.fr.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: boats -Boat cruise mode on=Bateau mode rapide activé -Boat cruise mode off=Bateau mode rapide désactivé -Boat=Bateau diff --git a/mods/boats/locale/boats.id.tr b/mods/boats/locale/boats.id.tr deleted file mode 100644 index cf37f476..00000000 --- a/mods/boats/locale/boats.id.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: boats -Boat cruise mode on=Mode perahu jelajah nyala -Boat cruise mode off=Mode perahu jelajah mati -Boat=Perahu diff --git a/mods/boats/locale/boats.it.tr b/mods/boats/locale/boats.it.tr deleted file mode 100644 index 4a878354..00000000 --- a/mods/boats/locale/boats.it.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: boats -Boat cruise mode on=Modalità movimento automatico barca attivata -Boat cruise mode off=Modalità movimento automatico barca disattivata -Boat=Barca diff --git a/mods/boats/locale/boats.ja.tr b/mods/boats/locale/boats.ja.tr deleted file mode 100644 index ee2d0863..00000000 --- a/mods/boats/locale/boats.ja.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: boats -Boat cruise mode on=クルージングモード・オン -Boat cruise mode off=クルージングモード・オフ -Boat=ボート diff --git a/mods/boats/locale/boats.jbo.tr b/mods/boats/locale/boats.jbo.tr deleted file mode 100644 index c7d534f9..00000000 --- a/mods/boats/locale/boats.jbo.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: boats -Boat cruise mode on=.i lo bloti cu zmiku le ka klama -Boat cruise mode off=.i lo bloti cu macnu le ka klama -Boat=lo bloti diff --git a/mods/boats/locale/boats.ms.tr b/mods/boats/locale/boats.ms.tr deleted file mode 100644 index d11a68be..00000000 --- a/mods/boats/locale/boats.ms.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: boats -Boat cruise mode on=Mod bot layar makan angin dibolehkan -Boat cruise mode off=Mod bot layar makan angin dilumpuhkan -Boat=Bot diff --git a/mods/boats/locale/boats.pl.tr b/mods/boats/locale/boats.pl.tr deleted file mode 100644 index ce43286a..00000000 --- a/mods/boats/locale/boats.pl.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: boats -Boat cruise mode on=Tryb rejsu łodką włączony -Boat cruise mode off=Tryb rejsu łodką wyłączony -Boat=Łódka diff --git a/mods/boats/locale/boats.pt_BR.tr b/mods/boats/locale/boats.pt_BR.tr deleted file mode 100644 index 1992fdfd..00000000 --- a/mods/boats/locale/boats.pt_BR.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: boats -Boat cruise mode on=Modo de cruseiro do barco ligado -Boat cruise mode off=Modo de cruseiro do barco desligado -Boat=Barco diff --git a/mods/boats/locale/boats.ru.tr b/mods/boats/locale/boats.ru.tr deleted file mode 100644 index 43270984..00000000 --- a/mods/boats/locale/boats.ru.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: boats -Boat cruise mode on=Режим путешествия на лодке включен -Boat cruise mode off=Режим путешествия на лодке выключен -Boat=Лодка diff --git a/mods/boats/locale/boats.sk.tr b/mods/boats/locale/boats.sk.tr deleted file mode 100644 index 4d313cdf..00000000 --- a/mods/boats/locale/boats.sk.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: boats -Boat cruise mode on=Cestovný režim loďky je zapnutý -Boat cruise mode off=Cestovný režim loďky je vypnutý -Boat=Loďka diff --git a/mods/boats/locale/boats.sv.tr b/mods/boats/locale/boats.sv.tr deleted file mode 100644 index 248b0889..00000000 --- a/mods/boats/locale/boats.sv.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: boats -Boat cruise mode on=Båtkryssningsläge på -Boat cruise mode off=Båtkryssningsläge av -Boat=Båt diff --git a/mods/boats/locale/boats.uk.tr b/mods/boats/locale/boats.uk.tr deleted file mode 100644 index 662ba6fc..00000000 --- a/mods/boats/locale/boats.uk.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: boats -Boat cruise mode on=Режим мандрування на човні увімкнено -Boat cruise mode off=Режим мандрування на човні вимкнено -Boat=Човен diff --git a/mods/boats/locale/boats.zh_CN.tr b/mods/boats/locale/boats.zh_CN.tr deleted file mode 100644 index 254f2dfc..00000000 --- a/mods/boats/locale/boats.zh_CN.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: boats -Boat cruise mode on=巡航模式开启 -Boat cruise mode off=巡航模式关闭 -Boat=船 diff --git a/mods/boats/locale/boats.zh_TW.tr b/mods/boats/locale/boats.zh_TW.tr deleted file mode 100644 index 97b34711..00000000 --- a/mods/boats/locale/boats.zh_TW.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: boats -Boat cruise mode on=巡航模式開啟 -Boat cruise mode off=巡航模式關閉 -Boat=船 diff --git a/mods/boats/locale/template.txt b/mods/boats/locale/template.txt deleted file mode 100644 index 17aedc89..00000000 --- a/mods/boats/locale/template.txt +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: boats -Boat cruise mode on= -Boat cruise mode off= -Boat= diff --git a/mods/boats/mod.conf b/mods/boats/mod.conf deleted file mode 100644 index a727f8ff..00000000 --- a/mods/boats/mod.conf +++ /dev/null @@ -1,3 +0,0 @@ -name = boats -description = Minetest Game mod: boats -depends = default, player_api diff --git a/mods/boats/models/boat.x b/mods/boats/models/boat.x new file mode 100644 index 00000000..581998e5 --- /dev/null +++ b/mods/boats/models/boat.x @@ -0,0 +1,11110 @@ +xof 0303txt 0032 + +Frame Root { + FrameTransformMatrix { + 0.000000, 0.000000, 1.000000, 0.000000, + -1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Plane { + FrameTransformMatrix { + 0.000000,-9.104475, 0.000000, 0.000000, + 9.104475, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 9.104475, 0.000000, + -0.310965, 0.042220,-1.967153, 1.000000;; + } + Mesh { //Plane_000 Mesh + 2952; + 0.750000;-0.500000;-0.117178;, + 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0.042220 1.039181 -10.802900 -v 0.042220 0.156645 -12.044100 -v 0.042220 2.868579 -10.802900 -v 0.042220 0.156645 -14.294900 -v 0.042220 3.746069 -12.034100 -v 0.042220 3.746070 -7.883420 -v 0.042220 2.868580 -7.883420 -v -1.096322 -3.033999 -9.415440 -v 0.044046 -3.035397 -9.415440 -vt 1.000000 0.187500 -vt -1.000000 0.312500 -vt 1.000000 0.312500 -vt 0.687500 1.000000 -vt 0.500000 0.875000 -vt 0.500000 0.625000 -vt -1.000000 0.062500 -vt 1.000000 0.062500 -vt 1.000000 -0.000000 -vt -1.000000 0.125000 -vt 1.000000 0.125000 -vt 0.437500 0.125000 -vt 0.312500 0.500000 -vt 0.312500 0.125000 -vt 1.000000 0.625000 -vt -1.000000 0.500000 -vt 1.000000 0.500000 -vt 0.187500 0.687500 -vt -0.187500 0.687500 -vt -0.187500 0.312500 -vt 1.000000 0.812500 -vt -1.000000 0.937500 -vt -1.000000 0.812500 -vt 0.812500 0.687500 -vt 1.187500 0.687500 -vt 0.812500 0.312500 -vt 1.000000 0.562500 -vt 0.312500 0.437500 -vt 1.000000 0.437500 -vt 1.000000 0.750000 -vt -1.000000 0.875000 -vt -1.000000 0.750000 -vt -1.000000 1.000000 -vt 1.000000 1.000000 -vt 0.437500 0.625000 -vt 0.562500 0.437500 -vt 0.562500 0.625000 -vt -1.000000 0.437500 -vt -1.000000 0.000000 -vt 0.500000 0.062500 -vt 0.375000 0.750000 -vt 0.500000 0.750000 -vt -1.000000 0.250000 -vt -1.000000 0.687500 -vt 1.000000 0.687500 -vt 0.625000 0.375000 -vt 1.000000 0.375000 -vt 1.000000 0.250000 -vt 1.000000 0.937500 -vt 0.437500 0.812500 -vt 0.312500 0.312500 -vt 0.312500 0.812500 -vt 0.437500 0.312500 -vt 0.437500 0.437500 -vt 0.687500 0.812500 -vt 0.000000 0.687500 -vt 0.000000 0.812500 -vt -1.000000 0.562500 -vt 0.875000 0.812500 -vt 0.875000 0.687500 -vt 0.250000 0.312500 -vt 0.562500 0.187500 -vt 0.250000 0.187500 -vt -1.000000 0.187500 -vt 0.312500 0.625000 -vt 0.312500 0.187500 -vt 0.312500 -0.187500 -vt 1.000000 -0.187500 -vt 0.687500 0.500000 -vt -0.000000 1.000000 -vt 0.000000 0.875000 -vt 0.437500 0.500000 -vt -1.000000 0.625000 -vt 0.812500 0.187500 -vt 1.187500 0.187500 -vt 1.187500 0.312500 -vt 1.312500 0.312500 -vt 1.312500 0.687500 -vt 0.687500 0.187500 -vt 0.687500 0.312500 -vt 1.187500 0.812500 -vt 0.812500 0.812500 -vt 0.187500 0.312500 -vt 0.312500 0.687500 -vt 0.687500 0.687500 -vt -0.187500 0.187500 -vt 0.187500 0.187500 -vt -0.312500 0.687500 -vt -0.312500 0.312500 -vt 0.187500 0.812500 -vt -0.187500 0.812500 -vt 0.437500 0.687500 -vt 0.437500 0.187500 -vt 0.562500 0.812500 -vt 0.562500 0.687500 -vt 0.312500 0.562500 -vt 1.000000 0.875000 -vt 0.375000 0.062500 -vt -1.000000 0.375000 -vt 0.625000 0.500000 -vt 0.875000 0.562500 -vt 0.937500 0.812500 -vt 0.937500 0.687500 -vt 0.875000 0.937500 -vt 0.562500 0.312500 -vn -1.000000 0.000000 0.000000 -vn 1.000000 0.000000 0.000000 -vn 0.000000 0.000000 1.000000 -vn 0.000000 0.000000 -1.000000 -vn 0.000000 -1.000000 0.000000 -vn 0.000000 1.000000 0.000000 -vn 0.000000 -0.002100 -1.000000 -vn 0.001200 -1.000000 0.000000 -vn 0.000000 0.002800 -1.000000 -vn -0.001200 -1.000000 0.000200 -g boats_boat_boats_boat_None -usemtl None -s off -f 41/1/1 27/2/1 43/3/1 -f 76/4/2 74/5/2 72/6/2 -f 8/7/2 6/1/2 5/8/2 -f 15/9/1 13/10/1 16/11/1 -f 51/12/3 71/13/3 50/14/3 -f 56/15/2 32/16/2 53/17/2 -f 15/18/3 8/19/3 23/20/3 -f 22/21/2 40/22/2 39/23/2 -f 19/24/4 2/25/4 53/26/4 -f 70/27/5 62/28/5 69/29/5 -f 11/30/5 19/31/5 10/32/5 -f 4/15/5 20/33/5 17/34/5 -f 72/35/3 64/36/3 63/37/3 -f 13/8/5 7/38/5 16/7/5 -f 23/39/6 47/11/6 44/9/6 -f 68/40/7 70/41/7 69/42/7 -f 80/43/8 40/10/8 30/11/8 -f 3/15/1 1/32/1 4/30/1 -f 20/44/2 18/27/2 17/45/2 -f 74/17/5 65/46/5 64/47/5 -f 31/43/1 54/47/1 52/48/1 -f 22/47/5 14/43/5 15/48/5 -f 46/1/2 23/7/2 44/8/2 -f 57/21/1 38/22/1 58/49/1 -f 61/50/9 76/51/9 73/52/9 -f 37/45/5 2/23/5 3/21/5 -f 78/28/3 67/53/3 65/54/3 -f 64/5/1 66/4/1 63/6/1 -f 76/55/6 67/56/6 77/57/6 -f 47/17/2 26/10/2 45/11/2 -f 5/16/5 26/47/5 8/17/5 -f 33/58/6 48/59/6 55/60/6 -f 29/38/2 42/3/2 49/29/2 -f 32/44/6 52/21/6 53/45/6 -f 58/15/6 34/33/6 56/34/6 -f 27/7/6 46/29/6 43/8/6 -f 73/61/6 68/62/6 61/63/6 -f 21/58/6 42/29/6 28/38/6 -f 11/29/1 9/58/1 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74/54/3 64/36/3 -f 13/8/5 6/29/5 7/38/5 -f 23/39/6 25/10/6 47/11/6 -f 68/40/7 75/98/7 70/41/7 -f 30/11/5 12/17/5 79/99/5 -f 79/99/10 80/43/10 30/11/10 -f 12/17/5 9/16/5 79/99/5 -f 3/15/1 2/73/1 1/32/1 -f 20/44/2 19/58/2 18/27/2 -f 74/17/5 78/100/5 65/46/5 -f 31/43/1 33/99/1 54/47/1 -f 22/47/5 39/99/5 14/43/5 -f 46/1/2 24/64/2 23/7/2 -f 57/21/1 35/23/1 38/22/1 -f 61/50/9 66/53/9 76/51/9 -f 37/45/5 59/44/5 2/23/5 -f 78/28/3 77/51/3 67/53/3 -f 62/67/1 51/66/1 69/68/1 -f 51/66/1 55/65/1 63/6/1 -f 68/17/1 69/68/1 61/69/1 -f 61/69/1 69/68/1 51/66/1 -f 61/69/1 51/66/1 63/6/1 -f 65/71/1 67/70/1 64/5/1 -f 61/69/1 63/6/1 66/4/1 -f 64/5/1 67/70/1 66/4/1 -f 76/55/6 66/85/6 67/56/6 -f 47/17/2 25/16/2 26/10/2 -f 5/16/5 45/99/5 26/47/5 -f 55/60/6 54/101/6 33/58/6 -f 33/58/6 29/22/6 48/59/6 -f 48/59/6 72/102/6 63/103/6 -f 29/22/6 49/104/6 48/59/6 -f 48/59/6 63/103/6 55/60/6 -f 29/38/2 28/2/2 42/3/2 -f 32/44/6 31/23/6 52/21/6 -f 58/15/6 38/73/6 34/33/6 -f 27/7/6 24/38/6 46/29/6 -f 73/61/6 75/105/6 68/62/6 -f 21/58/6 41/27/6 42/29/6 -f 11/29/1 10/38/1 9/58/1 -f 59/45/1 37/44/1 36/2/1 -f 60/9/6 36/39/6 35/10/6 diff --git a/mods/boats/textures/boat_inventory.png b/mods/boats/textures/boat_inventory.png new file mode 100644 index 00000000..e0756637 Binary files /dev/null and b/mods/boats/textures/boat_inventory.png differ diff --git a/mods/boats/textures/boat_wield.png b/mods/boats/textures/boat_wield.png new file mode 100644 index 00000000..ca62b141 Binary files /dev/null and b/mods/boats/textures/boat_wield.png differ diff --git a/mods/boats/textures/boats_inventory.png b/mods/boats/textures/boats_inventory.png deleted file mode 100644 index f9d082e3..00000000 Binary files a/mods/boats/textures/boats_inventory.png and /dev/null differ diff --git a/mods/boats/textures/boats_wield.png b/mods/boats/textures/boats_wield.png deleted file mode 100644 index f998b5bb..00000000 Binary files a/mods/boats/textures/boats_wield.png and /dev/null differ diff --git a/mods/bones/README.txt b/mods/bones/README.txt index 91bcd109..b0ebed8f 100644 --- a/mods/bones/README.txt +++ b/mods/bones/README.txt @@ -1,12 +1,17 @@ -Minetest Game mod: bones -======================== -See license.txt for license information. +Minetest 0.4 mod: bones +======================= -Authors of source code +License of source code: +----------------------- +Copyright (C) 2012 PilzAdam + +WTFPL + +License of media (textures and sounds) +-------------------------------------- +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +Authors of media files ---------------------- -Originally by PilzAdam (MIT) -Various Minetest developers and contributors (MIT) - -Authors of media (textures) ---------------------------- -All textures: paramat (CC BY-SA 3.0) +Bad_Command_ diff --git a/mods/pbj_pup/depends.txt b/mods/bones/depends.txt similarity index 100% rename from mods/pbj_pup/depends.txt rename to mods/bones/depends.txt diff --git a/mods/bones/init.lua b/mods/bones/init.lua index 708e7107..f35d5192 100644 --- a/mods/bones/init.lua +++ b/mods/bones/init.lua @@ -1,37 +1,33 @@ --- bones/init.lua - -- Minetest 0.4 mod: bones --- See README.txt for licensing and other information. - --- Load support for MT game translation. -local S = minetest.get_translator("bones") +-- See README.txt for licensing and other information. bones = {} local function is_owner(pos, name) local owner = minetest.get_meta(pos):get_string("owner") - if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then + if owner == "" or owner == name then return true end return false end -local bones_formspec = - "size[8,9]" .. - "list[current_name;main;0,0.3;8,4;]" .. - "list[current_player;main;0,4.85;8,1;]" .. - "list[current_player;main;0,6.08;8,3;8]" .. - "listring[current_name;main]" .. - "listring[current_player;main]" .. +bones.bones_formspec = + "size[8,9]".. + default.gui_bg.. + default.gui_bg_img.. + default.gui_slots.. + "list[current_name;main;0,0.3;8,4;]".. + "list[current_player;main;0,4.85;8,1;]".. + "list[current_player;main;0,6.08;8,3;8]".. default.get_hotbar_bg(0,4.85) -local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200 -local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4 +local share_bones_time = tonumber(minetest.setting_get("share_bones_time") or 1200) +local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early") or (share_bones_time/4)) minetest.register_node("bones:bones", { - description = S("Bones"), + description = "Bones", tiles = { - "bones_top.png^[transform2", + "bones_top.png", "bones_bottom.png", "bones_side.png", "bones_side.png", @@ -39,63 +35,52 @@ minetest.register_node("bones:bones", { "bones_front.png" }, paramtype2 = "facedir", - groups = {dig_immediate = 2}, - sounds = default.node_sound_gravel_defaults(), - + groups = {dig_immediate=2}, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_gravel_footstep", gain=0.5}, + dug = {name="default_gravel_footstep", gain=1.0}, + }), + can_dig = function(pos, player) local inv = minetest.get_meta(pos):get_inventory() - local name = "" - if player then - name = player:get_player_name() - end - return is_owner(pos, name) and inv:is_empty("main") + return is_owner(pos, player:get_player_name()) and inv:is_empty("main") end, - + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) if is_owner(pos, player:get_player_name()) then return count end return 0 end, - + allow_metadata_inventory_put = function(pos, listname, index, stack, player) return 0 end, - + allow_metadata_inventory_take = function(pos, listname, index, stack, player) if is_owner(pos, player:get_player_name()) then return stack:get_count() end return 0 end, - + on_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if meta:get_inventory():is_empty("main") then - local inv = player:get_inventory() - if inv:room_for_item("main", {name = "bones:bones"}) then - inv:add_item("main", {name = "bones:bones"}) - else - minetest.add_item(pos, "bones:bones") - end minetest.remove_node(pos) end end, - + on_punch = function(pos, node, player) - if not is_owner(pos, player:get_player_name()) then + if(not is_owner(pos, player:get_player_name())) then return end - - if minetest.get_meta(pos):get_string("infotext") == "" then - return - end - + local inv = minetest.get_meta(pos):get_inventory() local player_inv = player:get_inventory() local has_space = true - - for i = 1, inv:get_size("main") do + + for i=1,inv:get_size("main") do local stk = inv:get_stack("main", i) if player_inv:room_for_item("main", stk) then inv:set_stack("main", i, nil) @@ -105,54 +90,41 @@ minetest.register_node("bones:bones", { break end end - + -- remove bones if player emptied them if has_space then - if player_inv:room_for_item("main", {name = "bones:bones"}) then - player_inv:add_item("main", {name = "bones:bones"}) - else - minetest.add_item(pos,"bones:bones") - end minetest.remove_node(pos) end end, - + on_timer = function(pos, elapsed) local meta = minetest.get_meta(pos) local time = meta:get_int("time") + elapsed if time >= share_bones_time then - meta:set_string("infotext", S("@1's old bones", meta:get_string("owner"))) + meta:set_string("infotext", meta:get_string("owner").."'s old bones") meta:set_string("owner", "") else meta:set_int("time", time) return true end end, - on_blast = function(pos) - end, }) local function may_replace(pos, player) local node_name = minetest.get_node(pos).name local node_definition = minetest.registered_nodes[node_name] - -- if the node is unknown, we return false + -- if the node is unknown, we let the protection mod decide + -- this is consistent with when a player could dig or not dig it + -- unknown decoration would often be removed + -- while unknown building materials in use would usually be left if not node_definition then - return false + -- only replace nodes that are not protected + return not minetest.is_protected(pos, player:get_player_name()) end - -- allow replacing air - if node_name == "air" then - return true - end - - -- don't replace nodes inside protections - if minetest.is_protected(pos, player:get_player_name()) then - return false - end - - -- allow replacing liquids - if node_definition.liquidtype ~= "none" then + -- allow replacing air and liquids + if node_name == "air" or node_definition.liquidtype ~= "none" then return true end @@ -164,121 +136,75 @@ local function may_replace(pos, player) -- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones? -- flowers being squished by bones are more realistical than a squished stone, too - return node_definition.buildable_to -end - -local drop = function(pos, itemstack) - local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count())) - if obj then - obj:set_velocity({ - x = math.random(-10, 10) / 9, - y = 5, - z = math.random(-10, 10) / 9, - }) - end -end - -local player_inventory_lists = { "main", "craft" } -bones.player_inventory_lists = player_inventory_lists - -local function is_all_empty(player_inv) - for _, list_name in ipairs(player_inventory_lists) do - if not player_inv:is_empty(list_name) then - return false - end - end - return true + -- exception are of course any protected buildable_to + return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name()) end minetest.register_on_dieplayer(function(player) - local bones_mode = minetest.settings:get("bones_mode") or "bones" - if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then - bones_mode = "bones" - end - - local bones_position_message = minetest.settings:get_bool("bones_position_message") == true - local player_name = player:get_player_name() - local pos = vector.round(player:get_pos()) - local pos_string = minetest.pos_to_string(pos) - - -- return if keep inventory set or in creative mode - if bones_mode == "keep" or minetest.is_creative_enabled(player_name) then - minetest.log("action", player_name .. " dies at " .. pos_string .. - ". No bones placed") - if bones_position_message then - minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string)) - end + if minetest.setting_getbool("creative_mode") then return end - + local player_inv = player:get_inventory() - if is_all_empty(player_inv) then - minetest.log("action", player_name .. " dies at " .. pos_string .. - ". No bones placed") - if bones_position_message then - minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string)) - end - return - end - - -- check if it's possible to place bones, if not find space near player - if bones_mode == "bones" and not may_replace(pos, player) then - local air = minetest.find_node_near(pos, 1, {"air"}) - if air and not minetest.is_protected(air, player_name) then - pos = air - else - bones_mode = "drop" - end - end - - if bones_mode == "drop" then - for _, list_name in ipairs(player_inventory_lists) do - for i = 1, player_inv:get_size(list_name) do - drop(pos, player_inv:get_stack(list_name, i)) - end - player_inv:set_list(list_name, {}) - end - drop(pos, ItemStack("bones:bones")) - minetest.log("action", player_name .. " dies at " .. pos_string .. - ". Inventory dropped") - if bones_position_message then - minetest.chat_send_player(player_name, S("@1 died at @2, and dropped their inventory.", player_name, pos_string)) - end + if player_inv:is_empty("main") and + player_inv:is_empty("craft") then return end + local pos = player:getpos() + pos.x = math.floor(pos.x+0.5) + pos.y = math.floor(pos.y+0.5) + pos.z = math.floor(pos.z+0.5) local param2 = minetest.dir_to_facedir(player:get_look_dir()) - minetest.set_node(pos, {name = "bones:bones", param2 = param2}) - minetest.chat_send_player(player_name, "Your stuff is waiting for you at "..minetest.pos_to_string(pos).. ". Go and grab it! ;-)") - minetest.log("action", player_name.." left their bones at "..minetest.pos_to_string(pos)) + local player_name = player:get_player_name() + local player_inv = player:get_inventory() - minetest.log("action", player_name .. " dies at " .. pos_string .. - ". Bones placed") - if bones_position_message then - minetest.chat_send_player(player_name, S("@1 died at @2, and bones were placed.", player_name, pos_string)) + if (not may_replace(pos, player)) then + if (may_replace({x=pos.x, y=pos.y+1, z=pos.z}, player)) then + -- drop one node above if there's space + -- this should solve most cases of protection related deaths in which players dig straight down + -- yet keeps the bones reachable + pos.y = pos.y+1 + else + -- drop items instead of delete + for i=1,player_inv:get_size("main") do + minetest.add_item(pos, player_inv:get_stack("main", i)) + end + for i=1,player_inv:get_size("craft") do + minetest.add_item(pos, player_inv:get_stack("craft", i)) + end + -- empty lists main and craft + player_inv:set_list("main", {}) + player_inv:set_list("craft", {}) + return + end end - + + minetest.set_node(pos, {name="bones:bones", param2=param2}) + local meta = minetest.get_meta(pos) local inv = meta:get_inventory() - inv:set_size("main", 8 * 4) - - for _, list_name in ipairs(player_inventory_lists) do - for i = 1, player_inv:get_size(list_name) do - local stack = player_inv:get_stack(list_name, i) - if inv:room_for_item("main", stack) then - inv:add_item("main", stack) - else -- no space left - drop(pos, stack) - end + inv:set_size("main", 8*4) + inv:set_list("main", player_inv:get_list("main")) + + for i=1,player_inv:get_size("craft") do + local stack = player_inv:get_stack("craft", i) + if inv:room_for_item("main", stack) then + inv:add_item("main", stack) + else + --drop if no space left + minetest.add_item(pos, stack) end - player_inv:set_list(list_name, {}) end - - meta:set_string("formspec", bones_formspec) + + player_inv:set_list("main", {}) + player_inv:set_list("craft", {}) + + meta:set_string("formspec", bones.bones_formspec) meta:set_string("owner", player_name) - + if share_bones_time ~= 0 then - meta:set_string("infotext", S("@1's fresh bones", player_name)) + meta:set_string("infotext", player_name.."'s fresh bones") if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then meta:set_int("time", 0) @@ -288,6 +214,6 @@ minetest.register_on_dieplayer(function(player) minetest.get_node_timer(pos):start(10) else - meta:set_string("infotext", S("@1's bones", player_name)) + meta:set_string("infotext", player_name.."'s bones") end end) diff --git a/mods/bones/license.txt b/mods/bones/license.txt deleted file mode 100644 index fe525841..00000000 --- a/mods/bones/license.txt +++ /dev/null @@ -1,58 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2012-2016 PilzAdam -Copyright (C) 2012-2016 Various Minetest developers and contributors - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT - - -Licenses of media (textures) ----------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2016 paramat - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - diff --git a/mods/bones/locale/bones.de.tr b/mods/bones/locale/bones.de.tr deleted file mode 100644 index 83f5c28a..00000000 --- a/mods/bones/locale/bones.de.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: bones -Bones=Knochen -@1's old bones=Alte Knochen von @1 -@1 died at @2.=@1 starb bei @2. -@1 died at @2, and dropped their inventory.=@1 starb bei @2 und ließ das Inventar fallen. -@1 died at @2, and bones were placed.=@1 starb bei @2 und Knochen wurden platziert. -@1's fresh bones=Frische Knochen von @1 -@1's bones=Knochen von @1 diff --git a/mods/bones/locale/bones.eo.tr b/mods/bones/locale/bones.eo.tr deleted file mode 100644 index d8028f14..00000000 --- a/mods/bones/locale/bones.eo.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: bones -Bones=Ostoj -@1's old bones=La malfreŝaj ostoj de @1 -@1 died at @2.=@1 mortis ĉe @2 -@1 died at @2, and dropped their inventory.=@1 mortis ĉe @2, kaj delasis sian stokon. -@1 died at @2, and bones were placed.=@1 mortis ĉe @2, kaj ostoj estas demetitaj. -@1's fresh bones=La freŝaj ostoj de @1 -@1's bones=La ostoj de @1 diff --git a/mods/bones/locale/bones.es.tr b/mods/bones/locale/bones.es.tr deleted file mode 100644 index 9c45513c..00000000 --- a/mods/bones/locale/bones.es.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: bones -Bones=Huesos -@1's old bones=Huesos antiguos de @1 -@1 died at @2.=@1 murió en @2. -@1 died at @2, and dropped their inventory.=@1 murió en @2, y su inventario se desprendió. -@1 died at @2, and bones were placed.=@1 murió en @2, y sus huesos fueron depositados. -@1's fresh bones=Huesos recientes de @1 -@1's bones=Huesos de @1 diff --git a/mods/bones/locale/bones.fr.tr b/mods/bones/locale/bones.fr.tr deleted file mode 100644 index cfe01ee1..00000000 --- a/mods/bones/locale/bones.fr.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: bones -Bones=Os -@1's old bones=Vieux os de @1 -@1 died at @2.=@1 est mort à @2. -@1 died at @2, and dropped their inventory.=@1 est mort à @2 et a laissé tomber son inventaire. -@1 died at @2, and bones were placed.=@1 est mort à @2 et ses os ont été placés. -@1's fresh bones=Os frais de @1 -@1's bones=Os de @1 diff --git a/mods/bones/locale/bones.id.tr b/mods/bones/locale/bones.id.tr deleted file mode 100644 index 3c81accf..00000000 --- a/mods/bones/locale/bones.id.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: bones -Bones=Tulang -@1's old bones=Tulang lama @1 -@1 died at @2.=@1 mati di @2. -@1 died at @2, and dropped their inventory.=@1 mati di @2 dan meninggalkan barangnya. -@1 died at @2, and bones were placed.=@1 mati di @2 dan tulangnya diletakkan. -@1's fresh bones=Tulang segar @1 -@1's bones=Tulang @1 diff --git a/mods/bones/locale/bones.it.tr b/mods/bones/locale/bones.it.tr deleted file mode 100644 index ea3094e9..00000000 --- a/mods/bones/locale/bones.it.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: bones -Bones=Ossa -@1's old bones=Ossa vecchie di @1 -@1 died at @2.=@1 è morto alla posizione @2. -@1 died at @2, and dropped their inventory.=@1 è morto alla posizione @2, e ha lasciato a terra il contenuto del suo inventario. -@1 died at @2, and bones were placed.=@1 è morto alla posizione @2, e vi sono state posizionate delle ossa. -@1's fresh bones=Ossa fresche di @1 -@1's bones=Ossa di @1 diff --git a/mods/bones/locale/bones.ja.tr b/mods/bones/locale/bones.ja.tr deleted file mode 100644 index 8c3f7328..00000000 --- a/mods/bones/locale/bones.ja.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: bones -Bones=骨 -@1's old bones=@1の古い骨 -@1 died at @2.=@1は@2で死亡しました。 -@1 died at @2, and dropped their inventory.=@1は@2で死亡して持ち物を落としました。 -@1 died at @2, and bones were placed.=@1は@2で死亡して骨が残されました。 -@1's fresh bones=@1の新鮮な骨 -@1's bones=@1の骨 diff --git a/mods/bones/locale/bones.jbo.tr b/mods/bones/locale/bones.jbo.tr deleted file mode 100644 index cbb476e7..00000000 --- a/mods/bones/locale/bones.jbo.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: bones -Bones=lo bongu gunma -@1's old bones=.i ti tolci'o ke bongu gunma po'a la'o zo'i.@1.zo'i -@1 died at @2.=.i la'o zo'i.@1.zo'i pu morsi di'o lo me zoi pos.@2.pos. -@1 died at @2, and dropped their inventory.=.i la'o zo'i.@1.zo'i goi ly. pu morsi di'o lo me zoi pos.@2.pos. .ije ly. te farlu lo me le dacti liste po ly. -@1 died at @2, and bones were placed.=.i la'o zo'i.@1.zo'i goi ly. pu morsi di'o lo me zoi pos.@2.pos. .ije lo bongu gunma pu se punji -@1's fresh bones=.i ti cnino ke bongu gunma po'a la'o zo'i.@1.zo'i -@1's bones=.i ti bongu gunma po'a la'o zo'i.@1.zo'i diff --git a/mods/bones/locale/bones.ms.tr b/mods/bones/locale/bones.ms.tr deleted file mode 100644 index e4b87129..00000000 --- a/mods/bones/locale/bones.ms.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: bones -Bones=Tulang -@1's old bones=Tulang lama @1 -@1 died at @2.=@1 mati di @2. -@1 died at @2, and dropped their inventory.=@1 mati di @2, dan menjatuhkan inventorinya. -@1 died at @2, and bones were placed.=@1 mati di @2, dan tulang diletakkan. -@1's fresh bones=Tulang segar @1 -@1's bones=Tulang @1 diff --git a/mods/bones/locale/bones.pl.tr b/mods/bones/locale/bones.pl.tr deleted file mode 100644 index be48a0c9..00000000 --- a/mods/bones/locale/bones.pl.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: bones -Bones=Kości -@1's old bones=Stare kości @1 -@1 died at @2.=@1 umarł w @2. -@1 died at @2, and dropped their inventory.=@1 umarł w @2, i upuścił swój ekwipunek. -@1 died at @2, and bones were placed.=@1 umarł w @2, kości zostały położone. -@1's fresh bones=Świeże kości @1 -@1's bones=Kości @1 diff --git a/mods/bones/locale/bones.pt_BR.tr b/mods/bones/locale/bones.pt_BR.tr deleted file mode 100644 index 31339af7..00000000 --- a/mods/bones/locale/bones.pt_BR.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: bones -Bones=Ossos -@1's old bones=Ossos antigos de @1 -@1 died at @2.=@1 morreu em @2. -@1 died at @2, and dropped their inventory.=@1 morreu em @2, e seu inventário foi derrubado. -@1 died at @2, and bones were placed.=@1 morreu em @2, e os ossos foram colocados. -@1's fresh bones=Ossos recentes de @1 -@1's bones=Ossos de @1 diff --git a/mods/bones/locale/bones.ru.tr b/mods/bones/locale/bones.ru.tr deleted file mode 100644 index 98691c53..00000000 --- a/mods/bones/locale/bones.ru.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: bones -Bones=Кости -@1's old bones=Старые кости @1 -@1 died at @2.=@1 умер в @2. -@1 died at @2, and dropped their inventory.=@1 умер в @2 и потерял содержимое своего инвентаря. -@1 died at @2, and bones were placed.=@1 умер в @2, помещены кости. -@1's fresh bones=новые кости @1 -@1's bones=кости @1 diff --git a/mods/bones/locale/bones.sk.tr b/mods/bones/locale/bones.sk.tr deleted file mode 100644 index a32c17de..00000000 --- a/mods/bones/locale/bones.sk.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: bones -Bones=Kosti -@1's old bones=Staré kosti hráča @1 -@1 died at @2.=@1 zomrel na pozícií @2. -@1 died at @2, and dropped their inventory.=@1 zomrel na pozícií @2 a vysypal svoj inventár. -@1 died at @2, and bones were placed.=@1 zomrel na pozícií @2 a ostali po ňom kosti. -@1's fresh bones=Čerstvé kosti hráča @1 -@1's bones=Kosti hráča @1 diff --git a/mods/bones/locale/bones.sv.tr b/mods/bones/locale/bones.sv.tr deleted file mode 100644 index 1323c590..00000000 --- a/mods/bones/locale/bones.sv.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: bones -Bones=Ben -@1's old bones=@1s Gamla ben -@1 died at @2.=@1 dog på @a. -@1 died at @2, and dropped their inventory.=@1 dog på @a, och tappade deras saker. -@1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade. -@1's fresh bones=@1s färska ben -@1's bones=@1s ben diff --git a/mods/bones/locale/bones.uk.tr b/mods/bones/locale/bones.uk.tr deleted file mode 100644 index 73b57a76..00000000 --- a/mods/bones/locale/bones.uk.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: bones -Bones=Кістки -@1's old bones=старі кістки @1 -@1 died at @2.=@1 помер в @2. -@1 died at @2, and dropped their inventory.=@1 помер в @2, та загубив вміст свого інвентарю. -@1 died at @2, and bones were placed.=@1 помер в @2, розміщені кістки. -@1's fresh bones=нові кістки @1 -@1's bones=кістки @1 diff --git a/mods/bones/locale/bones.zh_CN.tr b/mods/bones/locale/bones.zh_CN.tr deleted file mode 100644 index 7911e37c..00000000 --- a/mods/bones/locale/bones.zh_CN.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: bones -Bones=骨骸 -@1's old bones=@1的旧骨骸 -@1 died at @2.=@1在@2死亡。 -@1 died at @2, and dropped their inventory.=@1在@2死亡,丢掉了所有物品。 -@1 died at @2, and bones were placed.=@1在@2死亡,已放置骨骸。 -@1's fresh bones=@1的新鲜骨骸 -@1's bones=@1的骨骸 diff --git a/mods/bones/locale/bones.zh_TW.tr b/mods/bones/locale/bones.zh_TW.tr deleted file mode 100644 index 1a94d2f1..00000000 --- a/mods/bones/locale/bones.zh_TW.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: bones -Bones=骨骸 -@1's old bones=@1的舊骨骸 -@1 died at @2.=@1在@2死亡。 -@1 died at @2, and dropped their inventory.=@1在@2死亡,丟掉了物品欄。 -@1 died at @2, and bones were placed.=@1在@2死亡,骨骸被放置。 -@1's fresh bones=@1的新鮮骨骸 -@1's bones=@1的骨骸 diff --git a/mods/bones/locale/template.txt b/mods/bones/locale/template.txt deleted file mode 100644 index 4ac8d459..00000000 --- a/mods/bones/locale/template.txt +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: bones -Bones= -@1's old bones= -@1 died at @2.= -@1 died at @2, and dropped their inventory.= -@1 died at @2, and bones were placed.= -@1's fresh bones= -@1's bones= diff --git a/mods/bones/mod.conf b/mods/bones/mod.conf deleted file mode 100644 index 371997b3..00000000 --- a/mods/bones/mod.conf +++ /dev/null @@ -1,3 +0,0 @@ -name = bones -description = Minetest Game mod: bones -depends = default diff --git a/mods/bones/textures/bones_bottom.png b/mods/bones/textures/bones_bottom.png index d3d5d322..ada72cea 100644 Binary files a/mods/bones/textures/bones_bottom.png and b/mods/bones/textures/bones_bottom.png differ diff --git a/mods/bones/textures/bones_front.png b/mods/bones/textures/bones_front.png index 1617d8f7..9dcbb97b 100644 Binary files a/mods/bones/textures/bones_front.png and b/mods/bones/textures/bones_front.png differ diff --git a/mods/bones/textures/bones_rear.png b/mods/bones/textures/bones_rear.png index 05ee2a12..8e1ac10b 100644 Binary files a/mods/bones/textures/bones_rear.png and b/mods/bones/textures/bones_rear.png differ diff --git a/mods/bones/textures/bones_side.png b/mods/bones/textures/bones_side.png index c8ac5053..3b4810c6 100644 Binary files a/mods/bones/textures/bones_side.png and b/mods/bones/textures/bones_side.png differ diff --git a/mods/bones/textures/bones_top.png b/mods/bones/textures/bones_top.png index 63786da7..61198647 100644 Binary files a/mods/bones/textures/bones_top.png and b/mods/bones/textures/bones_top.png differ diff --git a/mods/bows b/mods/bows deleted file mode 160000 index f7bbb90b..00000000 --- a/mods/bows +++ /dev/null @@ -1 +0,0 @@ -Subproject commit f7bbb90b43d07f9570ad1a5e66827514d3a1fddd diff --git a/mods/bridges b/mods/bridges deleted file mode 160000 index 5b5f4755..00000000 --- a/mods/bridges +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 5b5f47552cab78cad1c31be84b5db3d384e2bbff diff --git a/mods/bucket/README.txt b/mods/bucket/README.txt index 58997b26..7dad6419 100644 --- a/mods/bucket/README.txt +++ b/mods/bucket/README.txt @@ -1,13 +1,26 @@ -Minetest Game mod: bucket +Minetest 0.4 mod: bucket ========================= -See license.txt for license information. -Authors of source code ----------------------- -Kahrl (LGPLv2.1+) -celeron55, Perttu Ahola (LGPLv2.1+) -Various Minetest developers and contributors (LGPLv2.1+) +License of source code: +----------------------- +Copyright (C) 2011-2012 Kahrl +Copyright (C) 2011-2012 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +http://www.gnu.org/licenses/lgpl-2.1.html + +License of media (textures and sounds) +-------------------------------------- +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +Authors of media files +----------------------- +Everything not listed in here: +Copyright (C) 2010-2012 celeron55, Perttu Ahola + -Authors of media (textures) ---------------------------- -ElementW (CC BY-SA 3.0) diff --git a/mods/vipworld/ferns/depends.txt b/mods/bucket/depends.txt similarity index 88% rename from mods/vipworld/ferns/depends.txt rename to mods/bucket/depends.txt index 562cf632..3a7daa1d 100644 --- a/mods/vipworld/ferns/depends.txt +++ b/mods/bucket/depends.txt @@ -1 +1,2 @@ -default +default + diff --git a/mods/bucket/init.lua b/mods/bucket/init.lua index ebdf2e74..6715ebbf 100644 --- a/mods/bucket/init.lua +++ b/mods/bucket/init.lua @@ -1,19 +1,15 @@ -- Minetest 0.4 mod: bucket -- See README.txt for licensing and other information. --- Load support for MT game translation. -local S = minetest.get_translator("bucket") - - minetest.register_alias("bucket", "bucket:bucket_empty") minetest.register_alias("bucket_water", "bucket:bucket_water") minetest.register_alias("bucket_lava", "bucket:bucket_lava") minetest.register_craft({ - output = "bucket:bucket_empty 1", + output = 'bucket:bucket_empty 1', recipe = { - {"default:steel_ingot", "", "default:steel_ingot"}, - {"", "default:steel_ingot", ""}, + {'default:steel_ingot', '', 'default:steel_ingot'}, + {'', 'default:steel_ingot', ''}, } }) @@ -34,23 +30,16 @@ local function check_protection(pos, name, text) end -- Register a new liquid --- source = name of the source node --- flowing = name of the flowing node --- itemname = name of the new bucket item (or nil if liquid is not takeable) --- inventory_image = texture of the new bucket item (ignored if itemname == nil) --- name = text description of the bucket item --- groups = (optional) groups of the bucket item, for example {water_bucket = 1} --- force_renew = (optional) bool. Force the liquid source to renew if it has a --- source neighbour, even if defined as 'liquid_renewable = false'. --- Needed to avoid creating holes in sloping rivers. +-- source = name of the source node +-- flowing = name of the flowing node +-- itemname = name of the new bucket item (or nil if liquid is not takeable) +-- inventory_image = texture of the new bucket item (ignored if itemname == nil) -- This function can be called from any mod (that depends on bucket). -function bucket.register_liquid(source, flowing, itemname, inventory_image, name, - groups, force_renew) +function bucket.register_liquid(source, flowing, itemname, inventory_image, name) bucket.liquids[source] = { source = source, flowing = flowing, itemname = itemname, - force_renew = force_renew, } bucket.liquids[flowing] = bucket.liquids[source] @@ -60,126 +49,83 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name inventory_image = inventory_image, stack_max = 1, liquids_pointable = true, - groups = groups, - on_place = function(itemstack, user, pointed_thing) -- Must be pointing to node if pointed_thing.type ~= "node" then return end - + local node = minetest.get_node_or_nil(pointed_thing.under) - local ndef = node and minetest.registered_nodes[node.name] - + local ndef + if node then + ndef = minetest.registered_nodes[node.name] + end -- Call on_rightclick if the pointed node defines it if ndef and ndef.on_rightclick and - not (user and user:is_player() and - user:get_player_control().sneak) then + user and not user:get_player_control().sneak then return ndef.on_rightclick( pointed_thing.under, node, user, - itemstack) + itemstack) or itemstack end - local lpos + local place_liquid = function(pos, node, source, flowing) + if check_protection(pos, + user and user:get_player_name() or "", + "place "..source) then + return + end + minetest.add_node(pos, {name=source}) + end -- Check if pointing to a buildable node if ndef and ndef.buildable_to then -- buildable; replace the node - lpos = pointed_thing.under + place_liquid(pointed_thing.under, node, + source, flowing) else -- not buildable to; place the liquid above -- check if the node above can be replaced - - lpos = pointed_thing.above - node = minetest.get_node_or_nil(lpos) - local above_ndef = node and minetest.registered_nodes[node.name] - - if not above_ndef or not above_ndef.buildable_to then + local node = minetest.get_node_or_nil(pointed_thing.above) + if node and minetest.registered_nodes[node.name].buildable_to then + place_liquid(pointed_thing.above, + node, source, + flowing) + else -- do not remove the bucket with the liquid - return itemstack + return end end - - if check_protection(lpos, user - and user:get_player_name() - or "", "place "..source) then - return - end - - minetest.set_node(lpos, {name = source}) - return ItemStack("bucket:bucket_empty") + return {name="bucket:bucket_empty"} end }) end end minetest.register_craftitem("bucket:bucket_empty", { - description = S("Empty Bucket"), + description = "Empty Bucket", inventory_image = "bucket.png", - groups = {tool = 1}, + stack_max = 1, liquids_pointable = true, on_use = function(itemstack, user, pointed_thing) - if pointed_thing.type == "object" then - pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil) - return user:get_wielded_item() - elseif pointed_thing.type ~= "node" then - -- do nothing if it's neither object nor node + -- Must be pointing to node + if pointed_thing.type ~= "node" then return end -- Check if pointing to a liquid source local node = minetest.get_node(pointed_thing.under) local liquiddef = bucket.liquids[node.name] - local item_count = user:get_wielded_item():get_count() - - if liquiddef ~= nil - and liquiddef.itemname ~= nil - and node.name == liquiddef.source then + if liquiddef ~= nil and liquiddef.itemname ~= nil and + node.name == liquiddef.source then if check_protection(pointed_thing.under, user:get_player_name(), "take ".. node.name) then return end - -- default set to return filled bucket - local giving_back = liquiddef.itemname + minetest.add_node(pointed_thing.under, {name="air"}) - -- check if holding more than 1 empty bucket - if item_count > 1 then - - -- if space in inventory add filled bucked, otherwise drop as item - local inv = user:get_inventory() - if inv:room_for_item("main", {name=liquiddef.itemname}) then - inv:add_item("main", liquiddef.itemname) - else - local pos = user:get_pos() - pos.y = math.floor(pos.y + 0.5) - minetest.add_item(pos, liquiddef.itemname) - end - - -- set to return empty buckets minus 1 - giving_back = "bucket:bucket_empty "..tostring(item_count-1) - - end - - -- force_renew requires a source neighbour - local source_neighbor = false - if liquiddef.force_renew then - source_neighbor = - minetest.find_node_near(pointed_thing.under, 1, liquiddef.source) - end - if not (source_neighbor and liquiddef.force_renew) then - minetest.add_node(pointed_thing.under, {name = "air"}) - end - - return ItemStack(giving_back) - else - -- non-liquid nodes will have their on_punch triggered - local node_def = minetest.registered_nodes[node.name] - if node_def then - node_def.on_punch(pointed_thing.under, node, user, pointed_thing) - end - return user:get_wielded_item() + return ItemStack(liquiddef.itemname) end end, }) @@ -189,24 +135,7 @@ bucket.register_liquid( "default:water_flowing", "bucket:bucket_water", "bucket_water.png", - S("Water Bucket"), - {tool = 1, water_bucket = 1} -) - --- River water source is 'liquid_renewable = false' to avoid horizontal spread --- of water sources in sloping rivers that can cause water to overflow --- riverbanks and cause floods. --- River water source is instead made renewable by the 'force renew' option --- used here. - -bucket.register_liquid( - "default:river_water_source", - "default:river_water_flowing", - "bucket:bucket_river_water", - "bucket_river_water.png", - S("River Water Bucket"), - {tool = 1, water_bucket = 1}, - true + "Water Bucket" ) bucket.register_liquid( @@ -214,8 +143,7 @@ bucket.register_liquid( "default:lava_flowing", "bucket:bucket_lava", "bucket_lava.png", - S("Lava Bucket"), - {tool = 1} + "Lava Bucket" ) minetest.register_craft({ @@ -224,17 +152,3 @@ minetest.register_craft({ burntime = 60, replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}}, }) - --- Register buckets as dungeon loot -if minetest.global_exists("dungeon_loot") then - dungeon_loot.register({ - {name = "bucket:bucket_empty", chance = 0.55}, - -- water in deserts/ice or above ground, lava otherwise - {name = "bucket:bucket_water", chance = 0.45, - types = {"sandstone", "desert", "ice"}}, - {name = "bucket:bucket_water", chance = 0.45, y = {0, 32768}, - types = {"normal"}}, - {name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1}, - types = {"normal"}}, - }) -end diff --git a/mods/bucket/license.txt b/mods/bucket/license.txt deleted file mode 100644 index a5156ae6..00000000 --- a/mods/bucket/license.txt +++ /dev/null @@ -1,51 +0,0 @@ -License of source code ----------------------- - -GNU Lesser General Public License, version 2.1 -Copyright (C) 2011-2016 Kahrl -Copyright (C) 2011-2016 celeron55, Perttu Ahola -Copyright (C) 2011-2016 Various Minetest developers and contributors - -This program is free software; you can redistribute it and/or modify it under the terms -of the GNU Lesser General Public License as published by the Free Software Foundation; -either version 2.1 of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; -without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -See the GNU Lesser General Public License for more details: -https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html - - -Licenses of media (textures) ----------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2015-2016 ElementW - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/bucket/locale/bucket.de.tr b/mods/bucket/locale/bucket.de.tr deleted file mode 100644 index 570dff15..00000000 --- a/mods/bucket/locale/bucket.de.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: bucket -Empty Bucket=Leerer Eimer -Water Bucket=Wassereimer -River Water Bucket=Flusswassereimer -Lava Bucket=Lavaeimer diff --git a/mods/bucket/locale/bucket.eo.tr b/mods/bucket/locale/bucket.eo.tr deleted file mode 100644 index b6266a1d..00000000 --- a/mods/bucket/locale/bucket.eo.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: bucket -Empty Bucket=Malplena Sitelo -Water Bucket=Sitelo da Akvo -River Water Bucket=Sitelo da Rivera Akvo -Lava Bucket=Sitelo da Lafo diff --git a/mods/bucket/locale/bucket.es.tr b/mods/bucket/locale/bucket.es.tr deleted file mode 100644 index 91a06233..00000000 --- a/mods/bucket/locale/bucket.es.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: bucket -Empty Bucket=Cubo vacío -Water Bucket=Cubo con agua -River Water Bucket=Cubo con agua de río -Lava Bucket=Cubo con lava diff --git a/mods/bucket/locale/bucket.fr.tr b/mods/bucket/locale/bucket.fr.tr deleted file mode 100644 index 5065150d..00000000 --- a/mods/bucket/locale/bucket.fr.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: bucket -Empty Bucket=Seau vide -Water Bucket=Seau d'eau -River Water Bucket=Seau d'eau de rivière -Lava Bucket=Seau de lave diff --git a/mods/bucket/locale/bucket.id.tr b/mods/bucket/locale/bucket.id.tr deleted file mode 100644 index 56625638..00000000 --- a/mods/bucket/locale/bucket.id.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: bucket -Empty Bucket=Ember Kosong -Water Bucket=Ember Air -River Water Bucket=Ember Air Sungai -Lava Bucket=Ember Lava diff --git a/mods/bucket/locale/bucket.it.tr b/mods/bucket/locale/bucket.it.tr deleted file mode 100644 index beca28c7..00000000 --- a/mods/bucket/locale/bucket.it.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: bucket -Empty Bucket=Secchio vuoto -Water Bucket=Secchio d'acqua -River Water Bucket=Secchio d'acqua di fiume -Lava Bucket=Secchio di lava diff --git a/mods/bucket/locale/bucket.ja.tr b/mods/bucket/locale/bucket.ja.tr deleted file mode 100644 index df3bbb63..00000000 --- a/mods/bucket/locale/bucket.ja.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: bucket -Empty Bucket=空のバケツ -Water Bucket=水入りバケツ -River Water Bucket=川の水入りバケツ -Lava Bucket=溶岩入りバケツ diff --git a/mods/bucket/locale/bucket.jbo.tr b/mods/bucket/locale/bucket.jbo.tr deleted file mode 100644 index e40d2b92..00000000 --- a/mods/bucket/locale/bucket.jbo.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: bucket -Empty Bucket=lo baktu be no da -Water Bucket=lo baktu be lo djacu -River Water Bucket=lo baktu be lo rirxe djacu -Lava Bucket=lo baktu be lo likro'i diff --git a/mods/bucket/locale/bucket.ms.tr b/mods/bucket/locale/bucket.ms.tr deleted file mode 100644 index 02ba38a6..00000000 --- a/mods/bucket/locale/bucket.ms.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: bucket -Empty Bucket=Baldi Kosong -Water Bucket=Baldi Air -River Water Bucket=Baldi Air Sungai -Lava Bucket=Baldi Lava diff --git a/mods/bucket/locale/bucket.pl.tr b/mods/bucket/locale/bucket.pl.tr deleted file mode 100644 index 31600f1b..00000000 --- a/mods/bucket/locale/bucket.pl.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: bucket -Empty Bucket=Puste wiadro -Water Bucket=Wiadro z wodą -River Water Bucket=Wiadro z rzeczną wodą -Lava Bucket=Wiadro z lawą diff --git a/mods/bucket/locale/bucket.pt_BR.tr b/mods/bucket/locale/bucket.pt_BR.tr deleted file mode 100644 index 429acac0..00000000 --- a/mods/bucket/locale/bucket.pt_BR.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: bucket -Empty Bucket=Balde Vazio -Water Bucket=Balde de Água -River Water Bucket=Balde de Água do Rio -Lava Bucket=Balde de Lava diff --git a/mods/bucket/locale/bucket.ru.tr b/mods/bucket/locale/bucket.ru.tr deleted file mode 100644 index 8ede2804..00000000 --- a/mods/bucket/locale/bucket.ru.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: bucket -Empty Bucket=Пустое Ведро -Water Bucket=Ведро с Водой -River Water Bucket=Ведро с Речной Водой -Lava Bucket=Ведро с Лавой diff --git a/mods/bucket/locale/bucket.sk.tr b/mods/bucket/locale/bucket.sk.tr deleted file mode 100644 index 0327b20c..00000000 --- a/mods/bucket/locale/bucket.sk.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: bucket -Empty Bucket=Prázdne vedro -Water Bucket=Vedro s vodou -River Water Bucket=Vedro s vodou z rieky -Lava Bucket=Vedro s lávou diff --git a/mods/bucket/locale/bucket.sv.tr b/mods/bucket/locale/bucket.sv.tr deleted file mode 100644 index 59ee62df..00000000 --- a/mods/bucket/locale/bucket.sv.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: bucket -Empty Bucket=Tom hink -Water Bucket=Vattenhink -River Water Bucket=Flodvattenshink -Lava Bucket=Lavahink diff --git a/mods/bucket/locale/bucket.uk.tr b/mods/bucket/locale/bucket.uk.tr deleted file mode 100644 index a5251a5a..00000000 --- a/mods/bucket/locale/bucket.uk.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: bucket -Empty Bucket=Пусте Відро -Water Bucket=Відро З Водою -River Water Bucket=Відро З Річною Водою -Lava Bucket=Відро З Лавою diff --git a/mods/bucket/locale/bucket.zh_CN.tr b/mods/bucket/locale/bucket.zh_CN.tr deleted file mode 100644 index fda5bfcd..00000000 --- a/mods/bucket/locale/bucket.zh_CN.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: bucket -Empty Bucket=空桶 -Water Bucket=水桶 -River Water Bucket=河水桶 -Lava Bucket=岩浆桶 diff --git a/mods/bucket/locale/bucket.zh_TW.tr b/mods/bucket/locale/bucket.zh_TW.tr deleted file mode 100644 index 965d6575..00000000 --- a/mods/bucket/locale/bucket.zh_TW.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: bucket -Empty Bucket=空桶 -Water Bucket=水桶 -River Water Bucket=河水桶 -Lava Bucket=岩漿桶 diff --git a/mods/bucket/locale/template.txt b/mods/bucket/locale/template.txt deleted file mode 100644 index a37c103b..00000000 --- a/mods/bucket/locale/template.txt +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: bucket -Empty Bucket= -Water Bucket= -River Water Bucket= -Lava Bucket= diff --git a/mods/bucket/mod.conf b/mods/bucket/mod.conf deleted file mode 100644 index fef46873..00000000 --- a/mods/bucket/mod.conf +++ /dev/null @@ -1,4 +0,0 @@ -name = bucket -description = Minetest Game mod: bucket -depends = default -optional_depends = dungeon_loot diff --git a/mods/bucket/textures/bucket.png b/mods/bucket/textures/bucket.png index 17b0c493..67795287 100644 Binary files a/mods/bucket/textures/bucket.png and b/mods/bucket/textures/bucket.png differ diff --git a/mods/bucket/textures/bucket_lava.png b/mods/bucket/textures/bucket_lava.png index ac6108d9..d2baeb9b 100644 Binary files a/mods/bucket/textures/bucket_lava.png and b/mods/bucket/textures/bucket_lava.png differ diff --git a/mods/bucket/textures/bucket_river_water.png b/mods/bucket/textures/bucket_river_water.png deleted file mode 100644 index d4648bb3..00000000 Binary files a/mods/bucket/textures/bucket_river_water.png and /dev/null differ diff --git a/mods/bucket/textures/bucket_water.png b/mods/bucket/textures/bucket_water.png index 5af836bc..877692a2 100644 Binary files a/mods/bucket/textures/bucket_water.png and b/mods/bucket/textures/bucket_water.png differ diff --git a/mods/butterflies/README.txt b/mods/butterflies/README.txt deleted file mode 100644 index a7f52a07..00000000 --- a/mods/butterflies/README.txt +++ /dev/null @@ -1,14 +0,0 @@ -Minetest Game mod: Butterflies -============================== -Adds butterflies to the world on mapgen, which can be caught in a net if the -fireflies mod is also enabled. - -Authors of source code ----------------------- -Shara RedCat (MIT) - -Authors of media (textures) ---------------------------- -Shara RedCat (CC BY-SA 3.0): - butterflies_butterfly_*.png - butterflies_butterfly_*_animated.png \ No newline at end of file diff --git a/mods/butterflies/init.lua b/mods/butterflies/init.lua deleted file mode 100644 index 49240eea..00000000 --- a/mods/butterflies/init.lua +++ /dev/null @@ -1,137 +0,0 @@ --- butterflies/init.lua - --- Load support for MT game translation. -local S = minetest.get_translator("butterflies") - --- register butterflies -local butter_list = { - {"white", S("White Butterfly")}, - {"red", S("Red Butterfly")}, - {"violet", S("Violet Butterfly")} -} - -for i in ipairs (butter_list) do - local name = butter_list[i][1] - local desc = butter_list[i][2] - - minetest.register_node("butterflies:butterfly_"..name, { - description = desc, - drawtype = "plantlike", - tiles = {{ - name = "butterflies_butterfly_"..name.."_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 3 - }, - }}, - inventory_image = "butterflies_butterfly_"..name..".png", - wield_image = "butterflies_butterfly_"..name..".png", - waving = 1, - paramtype = "light", - sunlight_propagates = true, - buildable_to = true, - walkable = false, - groups = {catchable = 1}, - selection_box = { - type = "fixed", - fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1}, - }, - floodable = true, - on_place = function(itemstack, placer, pointed_thing) - local player_name = placer:get_player_name() - local pos = pointed_thing.above - - if not minetest.is_protected(pos, player_name) and - not minetest.is_protected(pointed_thing.under, player_name) and - minetest.get_node(pos).name == "air" then - minetest.set_node(pos, {name = "butterflies:butterfly_"..name}) - minetest.get_node_timer(pos):start(1) - itemstack:take_item() - end - return itemstack - end, - on_timer = function(pos, elapsed) - if minetest.get_node_light(pos) < 11 then - minetest.set_node(pos, {name = "butterflies:hidden_butterfly_"..name}) - end - minetest.get_node_timer(pos):start(30) - end - }) - - minetest.register_node("butterflies:hidden_butterfly_"..name, { - drawtype = "airlike", - inventory_image = "butterflies_butterfly_"..name..".png^default_invisible_node_overlay.png", - wield_image = "butterflies_butterfly_"..name..".png^default_invisible_node_overlay.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - pointable = false, - diggable = false, - drop = "", - groups = {not_in_creative_inventory = 1}, - floodable = true, - on_place = function(itemstack, placer, pointed_thing) - local player_name = placer:get_player_name() - local pos = pointed_thing.above - - if not minetest.is_protected(pos, player_name) and - not minetest.is_protected(pointed_thing.under, player_name) and - minetest.get_node(pos).name == "air" then - minetest.set_node(pos, {name = "butterflies:hidden_butterfly_"..name}) - minetest.get_node_timer(pos):start(1) - itemstack:take_item() - end - return itemstack - end, - on_timer = function(pos, elapsed) - if minetest.get_node_light(pos) >= 11 then - minetest.set_node(pos, {name = "butterflies:butterfly_"..name}) - end - minetest.get_node_timer(pos):start(30) - end - }) -end - --- register decoration -minetest.register_decoration({ - name = "butterflies:butterfly", - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - place_offset_y = 2, - sidelen = 80, - fill_ratio = 0.005, - biomes = {"grassland", "deciduous_forest"}, - y_max = 31000, - y_min = 1, - decoration = { - "butterflies:butterfly_white", - "butterflies:butterfly_red", - "butterflies:butterfly_violet" - }, - spawn_by = "group:flower", - num_spawn_by = 1 -}) - --- get decoration ID -local butterflies = minetest.get_decoration_id("butterflies:butterfly") -minetest.set_gen_notify({decoration = true}, {butterflies}) - --- start nodetimers -minetest.register_on_generated(function(minp, maxp, blockseed) - local gennotify = minetest.get_mapgen_object("gennotify") - local poslist = {} - - for _, pos in ipairs(gennotify["decoration#"..butterflies] or {}) do - local deco_pos = {x = pos.x, y = pos.y + 3, z = pos.z} - table.insert(poslist, deco_pos) - end - - if #poslist ~= 0 then - for i = 1, #poslist do - local pos = poslist[i] - minetest.get_node_timer(pos):start(1) - end - end -end) diff --git a/mods/butterflies/license.txt b/mods/butterflies/license.txt deleted file mode 100644 index eebdad63..00000000 --- a/mods/butterflies/license.txt +++ /dev/null @@ -1,58 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (c) 2018 Shara RedCat - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT - -Licenses of media (textures) ----------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2018 Shara RedCat - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ \ No newline at end of file diff --git a/mods/butterflies/locale/butterflies.de.tr b/mods/butterflies/locale/butterflies.de.tr deleted file mode 100644 index 2f1b982f..00000000 --- a/mods/butterflies/locale/butterflies.de.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: butterflies -White Butterfly=Weißer Schmetterling -Red Butterfly=Roter Schmetterling -Violet Butterfly=Violetter Schmetterling diff --git a/mods/butterflies/locale/butterflies.eo.tr b/mods/butterflies/locale/butterflies.eo.tr deleted file mode 100644 index 83d03a2e..00000000 --- a/mods/butterflies/locale/butterflies.eo.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: butterflies -White Butterfly=Blanka Papilio -Red Butterfly=Ruĝa Papilio -Violet Butterfly=Violkolora Papilio diff --git a/mods/butterflies/locale/butterflies.es.tr b/mods/butterflies/locale/butterflies.es.tr deleted file mode 100644 index 59a28eb9..00000000 --- a/mods/butterflies/locale/butterflies.es.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: butterflies -White Butterfly=Mariposa blanca -Red Butterfly=Mariposa roja -Violet Butterfly=Mariposa violeta diff --git a/mods/butterflies/locale/butterflies.fr.tr b/mods/butterflies/locale/butterflies.fr.tr deleted file mode 100644 index 8f5c094c..00000000 --- a/mods/butterflies/locale/butterflies.fr.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: butterflies -White Butterfly=Papillon blanc -Red Butterfly=Papillon rouge -Violet Butterfly=Papillon violet diff --git a/mods/butterflies/locale/butterflies.id.tr b/mods/butterflies/locale/butterflies.id.tr deleted file mode 100644 index d4429a6c..00000000 --- a/mods/butterflies/locale/butterflies.id.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: butterflies -White Butterfly=Kupu-Kupu Putih -Red Butterfly=Kupu-Kupu Merah -Violet Butterfly=Kupu-Kupu Ungu diff --git a/mods/butterflies/locale/butterflies.it.tr b/mods/butterflies/locale/butterflies.it.tr deleted file mode 100644 index ec65da68..00000000 --- a/mods/butterflies/locale/butterflies.it.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: butterflies -White Butterfly=Farfalla bianca -Red Butterfly=Farfalla rossa -Violet Butterfly=Farfalla viola diff --git a/mods/butterflies/locale/butterflies.ja.tr b/mods/butterflies/locale/butterflies.ja.tr deleted file mode 100644 index 5a22d6bf..00000000 --- a/mods/butterflies/locale/butterflies.ja.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: butterflies -White Butterfly=白色の蝶 -Red Butterfly=赤色の蝶 -Violet Butterfly=紫色の蝶 diff --git a/mods/butterflies/locale/butterflies.jbo.tr b/mods/butterflies/locale/butterflies.jbo.tr deleted file mode 100644 index f003e004..00000000 --- a/mods/butterflies/locale/butterflies.jbo.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: butterflies -White Butterfly=lo blabi toldi -Red Butterfly=lo xunre toldi -Violet Butterfly=lo zirpu toldi diff --git a/mods/butterflies/locale/butterflies.ms.tr b/mods/butterflies/locale/butterflies.ms.tr deleted file mode 100644 index b8bde851..00000000 --- a/mods/butterflies/locale/butterflies.ms.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: butterflies -White Butterfly=Rama-Rama Putih -Red Butterfly=Rama-Rama Merah -Violet Butterfly=Rama-Rama Ungu diff --git a/mods/butterflies/locale/butterflies.pl.tr b/mods/butterflies/locale/butterflies.pl.tr deleted file mode 100644 index 577f0b88..00000000 --- a/mods/butterflies/locale/butterflies.pl.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: butterflies -White Butterfly=Biały motyl -Red Butterfly=Czerwony motyl -Violet Butterfly=Fioletowy motyl diff --git a/mods/butterflies/locale/butterflies.pt_BR.tr b/mods/butterflies/locale/butterflies.pt_BR.tr deleted file mode 100644 index d89503aa..00000000 --- a/mods/butterflies/locale/butterflies.pt_BR.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: butterflies -White Butterfly= -Red Butterfly= -Violet Butterfly= diff --git a/mods/butterflies/locale/butterflies.ru.tr b/mods/butterflies/locale/butterflies.ru.tr deleted file mode 100644 index 7a79ed83..00000000 --- a/mods/butterflies/locale/butterflies.ru.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: butterflies -White Butterfly=Белая Бабочка -Red Butterfly=Красная Бабочка -Violet Butterfly=Фиолетовая Бабочка diff --git a/mods/butterflies/locale/butterflies.sk.tr b/mods/butterflies/locale/butterflies.sk.tr deleted file mode 100644 index c3086e7f..00000000 --- a/mods/butterflies/locale/butterflies.sk.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: butterflies -White Butterfly=Biely motýlik -Red Butterfly=Červený motýlik -Violet Butterfly=Fialový motýlik diff --git a/mods/butterflies/locale/butterflies.sv.tr b/mods/butterflies/locale/butterflies.sv.tr deleted file mode 100644 index 77bfb340..00000000 --- a/mods/butterflies/locale/butterflies.sv.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: butterflies -White Butterfly=Vit fjäril -Red Butterfly=Röd fjäril -Violet Butterfly=Violett fjäril diff --git a/mods/butterflies/locale/butterflies.uk.tr b/mods/butterflies/locale/butterflies.uk.tr deleted file mode 100644 index 4a5995e8..00000000 --- a/mods/butterflies/locale/butterflies.uk.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: butterflies -White Butterfly=Білий Метелик -Red Butterfly=Червоний Метелик -Violet Butterfly=Фіолетовий Метелик diff --git a/mods/butterflies/locale/butterflies.zh_CN.tr b/mods/butterflies/locale/butterflies.zh_CN.tr deleted file mode 100644 index 24e0bd13..00000000 --- a/mods/butterflies/locale/butterflies.zh_CN.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: butterflies -White Butterfly=白蝴蝶 -Red Butterfly=红蝴蝶 -Violet Butterfly=紫蝴蝶 diff --git a/mods/butterflies/locale/butterflies.zh_TW.tr b/mods/butterflies/locale/butterflies.zh_TW.tr deleted file mode 100644 index 8d927c18..00000000 --- a/mods/butterflies/locale/butterflies.zh_TW.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: butterflies -White Butterfly=白蝴蝶 -Red Butterfly=紅蝴蝶 -Violet Butterfly=紫蝴蝶 diff --git a/mods/butterflies/locale/template.txt b/mods/butterflies/locale/template.txt deleted file mode 100644 index d89503aa..00000000 --- a/mods/butterflies/locale/template.txt +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: butterflies -White Butterfly= -Red Butterfly= -Violet Butterfly= diff --git a/mods/butterflies/mod.conf b/mods/butterflies/mod.conf deleted file mode 100644 index 1c66497d..00000000 --- a/mods/butterflies/mod.conf +++ /dev/null @@ -1,3 +0,0 @@ -name = butterflies -description = Minetest Game mod: Butterflies -depends = default, flowers diff --git a/mods/butterflies/textures/butterflies_butterfly_red.png b/mods/butterflies/textures/butterflies_butterfly_red.png deleted file mode 100644 index 8edfc365..00000000 Binary files a/mods/butterflies/textures/butterflies_butterfly_red.png and /dev/null differ diff --git a/mods/butterflies/textures/butterflies_butterfly_red_animated.png b/mods/butterflies/textures/butterflies_butterfly_red_animated.png deleted file mode 100644 index 4a2097bd..00000000 Binary files a/mods/butterflies/textures/butterflies_butterfly_red_animated.png and /dev/null differ diff --git a/mods/butterflies/textures/butterflies_butterfly_violet.png b/mods/butterflies/textures/butterflies_butterfly_violet.png deleted file mode 100644 index 8b8c29dd..00000000 Binary files a/mods/butterflies/textures/butterflies_butterfly_violet.png and /dev/null differ diff --git a/mods/butterflies/textures/butterflies_butterfly_violet_animated.png b/mods/butterflies/textures/butterflies_butterfly_violet_animated.png deleted file mode 100644 index 3f9d72e9..00000000 Binary files a/mods/butterflies/textures/butterflies_butterfly_violet_animated.png and /dev/null differ diff --git a/mods/butterflies/textures/butterflies_butterfly_white.png b/mods/butterflies/textures/butterflies_butterfly_white.png deleted file mode 100644 index db4eaec8..00000000 Binary files a/mods/butterflies/textures/butterflies_butterfly_white.png and /dev/null differ diff --git a/mods/butterflies/textures/butterflies_butterfly_white_animated.png b/mods/butterflies/textures/butterflies_butterfly_white_animated.png deleted file mode 100644 index e7cada39..00000000 Binary files a/mods/butterflies/textures/butterflies_butterfly_white_animated.png and /dev/null differ diff --git a/mods/carts/README.txt b/mods/carts/README.txt deleted file mode 100644 index c0be2d73..00000000 --- a/mods/carts/README.txt +++ /dev/null @@ -1,23 +0,0 @@ -Carts (formerly boost_cart) -========================== - -Carts, based almost entirely on the mod boost_cart [1], which -itself is based on (and fully compatible with) the carts mod [2]. - -The model was originally designed by stujones11 [3] (CC-0). - -Cart textures are based on original work from PixelBOX by Gambit (permissive -license). - - -[1] https://github.com/SmallJoker/boost_cart/ -[2] https://github.com/PilzAdam/carts/ -[3] https://github.com/stujones11/railcart/ - - -Features ----------- -- A fast cart for your railway or roller coaster (up to 7 m/s!) -- Boost and brake rails -- Rail junction switching with the 'right-left' walking keys -- Handbrake with the 'back' key diff --git a/mods/carts/cart_entity.lua b/mods/carts/cart_entity.lua deleted file mode 100644 index 3015409e..00000000 --- a/mods/carts/cart_entity.lua +++ /dev/null @@ -1,429 +0,0 @@ --- carts/cart_entity.lua - --- support for MT game translation. -local S = carts.get_translator - -local cart_entity = { - initial_properties = { - physical = false, -- otherwise going uphill breaks - collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, - visual = "mesh", - mesh = "carts_cart.b3d", - visual_size = {x=1, y=1}, - textures = {"carts_cart.png"}, - }, - - driver = nil, - punched = false, -- used to re-send velocity and position - velocity = {x=0, y=0, z=0}, -- only used on punch - old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch - old_pos = nil, - old_switch = 0, - railtype = nil, - attached_items = {} -} - -function cart_entity:on_rightclick(clicker) - if not clicker or not clicker:is_player() then - return - end - local player_name = clicker:get_player_name() - if self.driver and player_name == self.driver then - carts:manage_attachment(clicker, nil) - elseif not self.driver then - carts:manage_attachment(clicker, self.object) - self.driver = player_name - end -end - -function cart_entity:on_activate(staticdata, dtime_s) - self.object:set_armor_groups({immortal=1}) - if string.sub(staticdata, 1, string.len("return")) ~= "return" then - return - end - local data = minetest.deserialize(staticdata) - if type(data) ~= "table" then - return - end - self.railtype = data.railtype - self.old_dir = data.old_dir or self.old_dir -end - -function cart_entity:get_staticdata() - return minetest.serialize({ - railtype = self.railtype, - old_dir = self.old_dir - }) -end - --- 0.5.x and later: When the driver leaves -function cart_entity:on_detach_child(child) - if child and child:get_player_name() == self.driver then - -- Clean up eye height - carts:manage_attachment(child, nil) - self.driver = nil - end -end - -function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction) - local pos = self.object:get_pos() - local vel = self.object:get_velocity() - if not self.railtype or vector.equals(vel, {x=0, y=0, z=0}) then - local node = minetest.get_node(pos).name - self.railtype = minetest.get_item_group(node, "connect_to_raillike") - end - -- Punched by non-player - if not puncher or not puncher:is_player() then - local cart_dir = carts:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype) - if vector.equals(cart_dir, {x=0, y=0, z=0}) then - return - end - self.velocity = vector.multiply(cart_dir, 2) - self.punched = true - return - end - -- Player digs cart by sneak-punch - if puncher:get_player_control().sneak then - if self.sound_handle then - minetest.sound_stop(self.sound_handle) - end - -- Detach driver and items - if self.driver then - if self.old_pos then - self.object:set_pos(self.old_pos) - end - local player = minetest.get_player_by_name(self.driver) - carts:manage_attachment(player, nil) - end - for _, obj_ in ipairs(self.attached_items) do - if obj_ then - obj_:set_detach() - end - end - -- Pick up cart - local inv = puncher:get_inventory() - if not minetest.is_creative_enabled(puncher:get_player_name()) - or not inv:contains_item("main", "carts:cart") then - local leftover = inv:add_item("main", "carts:cart") - -- If no room in inventory add a replacement cart to the world - if not leftover:is_empty() then - minetest.add_item(self.object:get_pos(), leftover) - end - end - self.object:remove() - return - end - -- Player punches cart to alter velocity - if puncher:get_player_name() == self.driver then - if math.abs(vel.x + vel.z) > carts.punch_speed_max then - return - end - end - - local punch_dir = carts:velocity_to_dir(puncher:get_look_dir()) - punch_dir.y = 0 - local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype) - if vector.equals(cart_dir, {x=0, y=0, z=0}) then - return - end - - local punch_interval = 1 - -- Faulty tool registrations may cause the interval to be set to 0 ! - if tool_capabilities and (tool_capabilities.full_punch_interval or 0) > 0 then - punch_interval = tool_capabilities.full_punch_interval - end - time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval) - local f = 2 * (time_from_last_punch / punch_interval) - - self.velocity = vector.multiply(cart_dir, f) - self.old_dir = cart_dir - self.punched = true -end - -local function rail_on_step_event(handler, obj, dtime) - if handler then - handler(obj, dtime) - end -end - --- sound refresh interval = 1.0sec -local function rail_sound(self, dtime) - if not self.sound_ttl then - self.sound_ttl = 1.0 - return - elseif self.sound_ttl > 0 then - self.sound_ttl = self.sound_ttl - dtime - return - end - self.sound_ttl = 1.0 - if self.sound_handle then - local handle = self.sound_handle - self.sound_handle = nil - minetest.after(0.2, minetest.sound_stop, handle) - end - local vel = self.object:get_velocity() - local speed = vector.length(vel) - if speed > 0 then - self.sound_handle = minetest.sound_play( - "carts_cart_moving", { - object = self.object, - gain = (speed / carts.speed_max) / 2, - loop = true, - }) - end -end - -local function get_railparams(pos) - local node = minetest.get_node(pos) - return carts.railparams[node.name] or {} -end - -local v3_len = vector.length -local function rail_on_step(self, dtime) - local vel = self.object:get_velocity() - if self.punched then - vel = vector.add(vel, self.velocity) - self.object:set_velocity(vel) - self.old_dir.y = 0 - elseif vector.equals(vel, {x=0, y=0, z=0}) then - return - end - - local pos = self.object:get_pos() - local dir = carts:velocity_to_dir(vel) - local dir_changed = not vector.equals(dir, self.old_dir) - local update = {} - - if self.old_pos and not self.punched and not dir_changed then - local flo_pos = vector.round(pos) - local flo_old = vector.round(self.old_pos) - if vector.equals(flo_pos, flo_old) then - -- Do not check one node multiple times - return - end - end - - local ctrl, player - - -- Get player controls - if self.driver then - player = minetest.get_player_by_name(self.driver) - if player then - ctrl = player:get_player_control() - end - end - - local stop_wiggle = false - if self.old_pos and not dir_changed then - -- Detection for "skipping" nodes (perhaps use average dtime?) - -- It's sophisticated enough to take the acceleration in account - local acc = self.object:get_acceleration() - local distance = dtime * (v3_len(vel) + 0.5 * dtime * v3_len(acc)) - - local new_pos, new_dir = carts:pathfinder( - pos, self.old_pos, self.old_dir, distance, ctrl, - self.old_switch, self.railtype - ) - - if new_pos then - -- No rail found: set to the expected position - pos = new_pos - update.pos = true - dir = new_dir - end - elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then - -- Stop wiggle - stop_wiggle = true - end - - local railparams - - -- dir: New moving direction of the cart - -- switch_keys: Currently pressed L(1) or R(2) key, - -- used to ignore the key on the next rail node - local switch_keys - dir, switch_keys = carts:get_rail_direction( - pos, dir, ctrl, self.old_switch, self.railtype - ) - dir_changed = not vector.equals(dir, self.old_dir) - - local acc = 0 - if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then - dir = vector.new(self.old_dir) - vel = {x = 0, y = 0, z = 0} - local pos_r = vector.round(pos) - if not carts:is_rail(pos_r, self.railtype) - and self.old_pos then - pos = self.old_pos - elseif not stop_wiggle then - -- End of rail: Smooth out. - pos = pos_r - dir_changed = false - dir.y = 0 - else - pos.y = math.floor(pos.y + 0.5) - end - update.pos = true - update.vel = true - else - -- Direction change detected - if dir_changed then - vel = vector.multiply(dir, math.abs(vel.x + vel.z)) - update.vel = true - if dir.y ~= self.old_dir.y then - pos = vector.round(pos) - update.pos = true - end - end - -- Center on the rail - if dir.z ~= 0 and math.floor(pos.x + 0.5) ~= pos.x then - pos.x = math.floor(pos.x + 0.5) - update.pos = true - end - if dir.x ~= 0 and math.floor(pos.z + 0.5) ~= pos.z then - pos.z = math.floor(pos.z + 0.5) - update.pos = true - end - - -- Slow down or speed up.. - acc = dir.y * -4.0 - - -- Get rail for corrected position - railparams = get_railparams(pos) - - -- no need to check for railparams == nil since we always make it exist. - local speed_mod = railparams.acceleration - if speed_mod and speed_mod ~= 0 then - -- Try to make it similar to the original carts mod - acc = acc + speed_mod - else - -- Handbrake or coast - if ctrl and ctrl.down then - acc = acc - 3 - else - acc = acc - 0.4 - end - end - end - - -- Limit cart speed - local vel_len = vector.length(vel) - if vel_len > carts.speed_max then - vel = vector.multiply(vel, carts.speed_max / vel_len) - update.vel = true - end - if vel_len >= carts.speed_max and acc > 0 then - acc = 0 - end - - self.object:set_acceleration(vector.multiply(dir, acc)) - - self.old_pos = vector.round(pos) - self.old_dir = vector.new(dir) - self.old_switch = switch_keys - - if self.punched then - -- Collect dropped items - for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do - local ent = obj_:get_luaentity() - -- Careful here: physical_state and disable_physics are item-internal APIs - if ent and ent.name == "__builtin:item" and ent.physical_state then - ent:disable_physics() - obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0}) - self.attached_items[#self.attached_items + 1] = obj_ - end - end - self.punched = false - update.vel = true - end - - railparams = railparams or get_railparams(pos) - - if not (update.vel or update.pos) then - rail_on_step_event(railparams.on_step, self, dtime) - return - end - - local yaw = 0 - if dir.x < 0 then - yaw = 0.5 - elseif dir.x > 0 then - yaw = 1.5 - elseif dir.z < 0 then - yaw = 1 - end - self.object:set_yaw(yaw * math.pi) - - local anim = {x=0, y=0} - if dir.y == -1 then - anim = {x=1, y=1} - elseif dir.y == 1 then - anim = {x=2, y=2} - end - self.object:set_animation(anim, 1, 0) - - if update.vel then - self.object:set_velocity(vel) - end - if update.pos then - if dir_changed then - self.object:set_pos(pos) - else - self.object:move_to(pos) - end - end - - -- call event handler - rail_on_step_event(railparams.on_step, self, dtime) -end - -function cart_entity:on_step(dtime) - rail_on_step(self, dtime) - rail_sound(self, dtime) -end - -minetest.register_entity("carts:cart", cart_entity) - -minetest.register_craftitem("carts:cart", { - description = S("Cart") .. "\n" .. S("(Sneak+Click to pick up)"), - inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_front.png", "carts_cart_side.png"), - wield_image = "carts_cart_front.png", - on_place = function(itemstack, placer, pointed_thing) - local under = pointed_thing.under - local node = minetest.get_node(under) - local udef = minetest.registered_nodes[node.name] - if udef and udef.on_rightclick and - not (placer and placer:is_player() and - placer:get_player_control().sneak) then - return udef.on_rightclick(under, node, placer, itemstack, - pointed_thing) or itemstack - end - - if pointed_thing.type ~= "node" then - return - end - if carts:is_rail(pointed_thing.under) then - minetest.add_entity(pointed_thing.under, "carts:cart") - elseif carts:is_rail(pointed_thing.above) then - minetest.add_entity(pointed_thing.above, "carts:cart") - else - return - end - - minetest.sound_play({name = "default_place_node_metal", gain = 0.5}, - {pos = pointed_thing.above}, true) - - if not minetest.is_creative_enabled(placer:get_player_name()) then - itemstack:take_item() - end - return itemstack - end, -}) - -minetest.register_craft({ - output = "carts:cart", - recipe = { - {"default:steel_ingot", "", "default:steel_ingot"}, - {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, - }, -}) diff --git a/mods/carts/functions.lua b/mods/carts/functions.lua deleted file mode 100644 index 36b7e129..00000000 --- a/mods/carts/functions.lua +++ /dev/null @@ -1,252 +0,0 @@ -function carts:get_sign(z) - if z == 0 then - return 0 - else - return z / math.abs(z) - end -end - -function carts:manage_attachment(player, obj) - if not player then - return - end - local status = obj ~= nil - local player_name = player:get_player_name() - if obj and player:get_attach() == obj then - return - end - player_api.player_attached[player_name] = status - - if status then - player:set_attach(obj, "", {x=0, y=-4.5, z=0}, {x=0, y=0, z=0}) - player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0}) - - -- player_api does not update the animation - -- when the player is attached, reset to default animation - player_api.set_animation(player, "stand") - else - player:set_detach() - player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0}) - end -end - -function carts:velocity_to_dir(v) - if math.abs(v.x) > math.abs(v.z) then - return {x=carts:get_sign(v.x), y=carts:get_sign(v.y), z=0} - else - return {x=0, y=carts:get_sign(v.y), z=carts:get_sign(v.z)} - end -end - -function carts:is_rail(pos, railtype) - local node = minetest.get_node(pos).name - if node == "ignore" then - local vm = minetest.get_voxel_manip() - local emin, emax = vm:read_from_map(pos, pos) - local area = VoxelArea:new{ - MinEdge = emin, - MaxEdge = emax, - } - local data = vm:get_data() - local vi = area:indexp(pos) - node = minetest.get_name_from_content_id(data[vi]) - end - if minetest.get_item_group(node, "rail") == 0 then - return false - end - if not railtype then - return true - end - return minetest.get_item_group(node, "connect_to_raillike") == railtype -end - -function carts:check_front_up_down(pos, dir_, check_up, railtype) - local dir = vector.new(dir_) - local cur - - -- Front - dir.y = 0 - cur = vector.add(pos, dir) - if carts:is_rail(cur, railtype) then - return dir - end - -- Up - if check_up then - dir.y = 1 - cur = vector.add(pos, dir) - if carts:is_rail(cur, railtype) then - return dir - end - end - -- Down - dir.y = -1 - cur = vector.add(pos, dir) - if carts:is_rail(cur, railtype) then - return dir - end - return nil -end - -function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype) - local pos = vector.round(pos_) - local cur - local left_check, right_check = true, true - - -- Check left and right - local left = {x=0, y=0, z=0} - local right = {x=0, y=0, z=0} - if dir.z ~= 0 and dir.x == 0 then - left.x = -dir.z - right.x = dir.z - elseif dir.x ~= 0 and dir.z == 0 then - left.z = dir.x - right.z = -dir.x - end - - local straight_priority = ctrl and dir.y ~= 0 - - -- Normal, to disallow rail switching up- & downhill - if straight_priority then - cur = self:check_front_up_down(pos, dir, true, railtype) - if cur then - return cur - end - end - - if ctrl then - if old_switch == 1 then - left_check = false - elseif old_switch == 2 then - right_check = false - end - if ctrl.left and left_check then - cur = self:check_front_up_down(pos, left, false, railtype) - if cur then - return cur, 1 - end - left_check = false - end - if ctrl.right and right_check then - cur = self:check_front_up_down(pos, right, false, railtype) - if cur then - return cur, 2 - end - right_check = true - end - end - - -- Normal - if not straight_priority then - cur = self:check_front_up_down(pos, dir, true, railtype) - if cur then - return cur - end - end - - -- Left, if not already checked - if left_check then - cur = carts:check_front_up_down(pos, left, false, railtype) - if cur then - return cur - end - end - - -- Right, if not already checked - if right_check then - cur = carts:check_front_up_down(pos, right, false, railtype) - if cur then - return cur - end - end - - -- Backwards - if not old_switch then - cur = carts:check_front_up_down(pos, { - x = -dir.x, - y = dir.y, - z = -dir.z - }, true, railtype) - if cur then - return cur - end - end - - return {x=0, y=0, z=0} -end - -function carts:pathfinder(pos_, old_pos, old_dir, distance, ctrl, - pf_switch, railtype) - - local pos = vector.round(pos_) - if vector.equals(old_pos, pos) then - return - end - - local pf_pos = vector.round(old_pos) - local pf_dir = vector.new(old_dir) - distance = math.min(carts.path_distance_max, - math.floor(distance + 1)) - - for i = 1, distance do - pf_dir, pf_switch = self:get_rail_direction( - pf_pos, pf_dir, ctrl, pf_switch or 0, railtype) - - if vector.equals(pf_dir, {x=0, y=0, z=0}) then - -- No way forwards - return pf_pos, pf_dir - end - - pf_pos = vector.add(pf_pos, pf_dir) - - if vector.equals(pf_pos, pos) then - -- Success! Cart moved on correctly - return - end - end - -- Not found. Put cart to predicted position - return pf_pos, pf_dir -end - -function carts:register_rail(name, def_overwrite, railparams) - local def = { - drawtype = "raillike", - paramtype = "light", - sunlight_propagates = true, - is_ground_content = false, - walkable = false, - selection_box = { - type = "fixed", - fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, - }, - sounds = default.node_sound_metal_defaults() - } - for k, v in pairs(def_overwrite) do - def[k] = v - end - if not def.inventory_image then - def.wield_image = def.tiles[1] - def.inventory_image = def.tiles[1] - end - - if railparams then - carts.railparams[name] = table.copy(railparams) - end - - minetest.register_node(name, def) -end - -function carts:get_rail_groups(additional_groups) - -- Get the default rail groups and add more when a table is given - local groups = { - dig_immediate = 2, - attached_node = 1, - rail = 1, - connect_to_raillike = minetest.raillike_group("rail") - } - if type(additional_groups) == "table" then - for k, v in pairs(additional_groups) do - groups[k] = v - end - end - return groups -end diff --git a/mods/carts/init.lua b/mods/carts/init.lua deleted file mode 100644 index 69d59d9f..00000000 --- a/mods/carts/init.lua +++ /dev/null @@ -1,28 +0,0 @@ --- carts/init.lua - --- Load support for MT game translation. -local S = minetest.get_translator("carts") - -carts = {} -carts.modpath = minetest.get_modpath("carts") -carts.railparams = {} -carts.get_translator = S - --- Maximal speed of the cart in m/s (min = -1) -carts.speed_max = 7 --- Set to -1 to disable punching the cart from inside (min = -1) -carts.punch_speed_max = 5 --- Maximal distance for the path correction (for dtime peaks) -carts.path_distance_max = 3 - - -dofile(carts.modpath.."/functions.lua") -dofile(carts.modpath.."/rails.lua") -dofile(carts.modpath.."/cart_entity.lua") - --- Register rails as dungeon loot -if minetest.global_exists("dungeon_loot") then - dungeon_loot.register({ - name = "carts:rail", chance = 0.35, count = {1, 6} - }) -end diff --git a/mods/carts/license.txt b/mods/carts/license.txt deleted file mode 100644 index 6c5beb47..00000000 --- a/mods/carts/license.txt +++ /dev/null @@ -1,54 +0,0 @@ - -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2012-2016 PilzAdam -Copyright (C) 2014-2016 SmallJoker -Copyright (C) 2012-2016 Various Minetest developers and contributors - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation the -rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -sell copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT - - -Licenses of media ------------------ - -CC-0, see: https://creativecommons.org/share-your-work/public-domain/cc0/, except -if other license is mentioned. - - -Authors ---------- -Originally from PixelBOX (Gambit): - carts_cart_side.png - carts_cart_top.png - carts_cart_front.png* - carts_cart.png* - -sofar + stujones11: - carts_cart.b3d and carts_cart.blend - -hexafraction, modified by sofar - carts_rail_*.png - -http://www.freesound.org/people/YleArkisto/sounds/253159/ - YleArkisto - CC-BY-3.0 - carts_cart_moving.*.ogg diff --git a/mods/carts/locale/carts.de.tr b/mods/carts/locale/carts.de.tr deleted file mode 100644 index 89a33ac3..00000000 --- a/mods/carts/locale/carts.de.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: carts -Cart=Lore -(Sneak+Click to pick up)=(Schleichen u. Klicken zum Aufheben) -Rail=Schiene -Powered Rail=Antriebsschiene -Brake Rail=Bremsschiene diff --git a/mods/carts/locale/carts.eo.tr b/mods/carts/locale/carts.eo.tr deleted file mode 100644 index 939e542e..00000000 --- a/mods/carts/locale/carts.eo.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: carts -Cart=Ĉaro -(Sneak+Click to pick up)=(Ŝteliri+Alklaki por reprini) -Rail=Relo -Powered Rail=Elektra Relo -Brake Rail=Bremsa Relo diff --git a/mods/carts/locale/carts.es.tr b/mods/carts/locale/carts.es.tr deleted file mode 100644 index c0857a1b..00000000 --- a/mods/carts/locale/carts.es.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: carts -Cart=Vagoneta -(Sneak+Click to pick up)=(Agacharse+Clic para recoger) -Rail=Raíl -Powered Rail=Raíl energizado -Brake Rail=Raíl de frenado diff --git a/mods/carts/locale/carts.fr.tr b/mods/carts/locale/carts.fr.tr deleted file mode 100644 index b092f14d..00000000 --- a/mods/carts/locale/carts.fr.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: carts -Cart=Chariot -(Sneak+Click to pick up)=(Se baisser + clic pour ramasser) -Rail=Rail -Powered Rail=Rail de traction -Brake Rail=Rail de freinage diff --git a/mods/carts/locale/carts.id.tr b/mods/carts/locale/carts.id.tr deleted file mode 100644 index ce0db926..00000000 --- a/mods/carts/locale/carts.id.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: carts -Cart=Kereta -(Sneak+Click to pick up)=(Menyelinap + Klik untuk ambil) -Rail=Rel -Powered Rail=Rel Bertenaga -Brake Rail=Rel Rem diff --git a/mods/carts/locale/carts.it.tr b/mods/carts/locale/carts.it.tr deleted file mode 100644 index c28e403e..00000000 --- a/mods/carts/locale/carts.it.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: carts -Cart=Vagone -(Sneak+Click to pick up)=(Strisciare+Click per raccoglierlo) -Rail=Binario -Powered Rail=Binario alimentato -Brake Rail=Binario freno diff --git a/mods/carts/locale/carts.ja.tr b/mods/carts/locale/carts.ja.tr deleted file mode 100644 index 30c14ce2..00000000 --- a/mods/carts/locale/carts.ja.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: carts -Cart=トロッコ -(Sneak+Click to pick up)=(スニークキーとクリックで乗ります) -Rail=レール -Powered Rail=パワードレール -Brake Rail=ブレーキレール diff --git a/mods/carts/locale/carts.jbo.tr b/mods/carts/locale/carts.jbo.tr deleted file mode 100644 index b48c5423..00000000 --- a/mods/carts/locale/carts.jbo.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: carts -Cart=lo carce -(Sneak+Click to pick up)=to lo nu dzibi'o je cu samxa'e te cabra cu tadji lo nu lebna toi -Rail=lo teryre'e -Powered Rail=lo se dikca teryre'e -Brake Rail=lo terjabre teryre'e diff --git a/mods/carts/locale/carts.ms.tr b/mods/carts/locale/carts.ms.tr deleted file mode 100644 index e8944e9a..00000000 --- a/mods/carts/locale/carts.ms.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: carts -Cart=Pedati -(Sneak+Click to pick up)=(Selinap+Klik untuk ambil balik) -Rail=Landasan -Powered Rail=Landasan Berkuasa -Brake Rail=Landasan Brek diff --git a/mods/carts/locale/carts.pl.tr b/mods/carts/locale/carts.pl.tr deleted file mode 100644 index d0cb8792..00000000 --- a/mods/carts/locale/carts.pl.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: carts -Cart=Wagonik -(Sneak+Click to pick up)=(Skradanie+Naciśnij aby zebrać) -Rail=Tory -Powered Rail=Napędzane tory -Brake Rail=Hamujące tory diff --git a/mods/carts/locale/carts.pt_BR.tr b/mods/carts/locale/carts.pt_BR.tr deleted file mode 100644 index b92f91ea..00000000 --- a/mods/carts/locale/carts.pt_BR.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: carts -Cart=Carrinho -(Sneak+Click to pick up)=(Esgueirar + Clique para pegar) -Rail=Trilho -Powered Rail=Trilho Energizado -Brake Rail=Trilho de Freio diff --git a/mods/carts/locale/carts.ru.tr b/mods/carts/locale/carts.ru.tr deleted file mode 100644 index 9fc60ce3..00000000 --- a/mods/carts/locale/carts.ru.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: carts -Cart=Вагонетка -(Sneak+Click to pick up)=(Пригнитесь и кликните по вагонетке, чтобы забрать) -Rail=Рельсы -Powered Rail=Запитанные рельсы -Brake Rail=Тормозящие рельсы diff --git a/mods/carts/locale/carts.sk.tr b/mods/carts/locale/carts.sk.tr deleted file mode 100644 index 6303a49b..00000000 --- a/mods/carts/locale/carts.sk.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: carts -Cart=Vozík -(Sneak+Click to pick up)=(Zakrádanie sa + Klik pre zdvihnutie) -Rail=Koľajnica -Powered Rail=Koľajnica s pohonom -Brake Rail=Brzdná koľajnica diff --git a/mods/carts/locale/carts.sv.tr b/mods/carts/locale/carts.sv.tr deleted file mode 100644 index 0521ca85..00000000 --- a/mods/carts/locale/carts.sv.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: carts -Cart=Vagn -(Sneak+Click to pick up)=(Shift+Klicka för att plocka upp) -Rail=Räls -Powered Rail=Aktiverad räls -Brake Rail=Bromsräls diff --git a/mods/carts/locale/carts.uk.tr b/mods/carts/locale/carts.uk.tr deleted file mode 100644 index 2b236c54..00000000 --- a/mods/carts/locale/carts.uk.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: carts -Cart=Вагонетка -(Sneak+Click to pick up)=(Пригніться та клікніть по вагонетці, щоб забрати) -Rail=Рейки -Powered Rail=Задіяні Рейки -Brake Rail=Гальмівні Рейки diff --git a/mods/carts/locale/carts.zh_CN.tr b/mods/carts/locale/carts.zh_CN.tr deleted file mode 100644 index 953cdefc..00000000 --- a/mods/carts/locale/carts.zh_CN.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: carts -Cart=矿车 -(Sneak+Click to pick up)=(潜行+单击以捡起) -Rail=铁轨 -Powered Rail=动力铁轨 -Brake Rail=制动铁轨 diff --git a/mods/carts/locale/carts.zh_TW.tr b/mods/carts/locale/carts.zh_TW.tr deleted file mode 100644 index f6300d4a..00000000 --- a/mods/carts/locale/carts.zh_TW.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: carts -Cart=礦車 -(Sneak+Click to pick up)=(潛行+單擊以撿起) -Rail=鐵軌 -Powered Rail=動力鐵軌 -Brake Rail=制動鐵軌 diff --git a/mods/carts/locale/template.txt b/mods/carts/locale/template.txt deleted file mode 100644 index a67d95fd..00000000 --- a/mods/carts/locale/template.txt +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: carts -Cart= -(Sneak+Click to pick up)= -Rail= -Powered Rail= -Brake Rail= diff --git a/mods/carts/mod.conf b/mods/carts/mod.conf deleted file mode 100644 index 0eab35c3..00000000 --- a/mods/carts/mod.conf +++ /dev/null @@ -1,4 +0,0 @@ -name = carts -description = Carts (formerly boost_cart) -depends = default, player_api -optional_depends = dungeon_loot diff --git a/mods/carts/models/carts_cart.b3d b/mods/carts/models/carts_cart.b3d deleted file mode 100644 index b8b7c3a1..00000000 Binary files a/mods/carts/models/carts_cart.b3d and /dev/null differ diff --git a/mods/carts/models/carts_cart.blend b/mods/carts/models/carts_cart.blend deleted file mode 100644 index 3446fb15..00000000 Binary files a/mods/carts/models/carts_cart.blend and /dev/null differ diff --git a/mods/carts/rails.lua b/mods/carts/rails.lua deleted file mode 100644 index 8bd2ba1e..00000000 --- a/mods/carts/rails.lua +++ /dev/null @@ -1,64 +0,0 @@ --- carts/rails.lua - --- support for MT game translation. -local S = carts.get_translator - -carts:register_rail("carts:rail", { - description = S("Rail"), - tiles = { - "carts_rail_straight.png", "carts_rail_curved.png", - "carts_rail_t_junction.png", "carts_rail_crossing.png" - }, - inventory_image = "carts_rail_straight.png", - wield_image = "carts_rail_straight.png", - groups = carts:get_rail_groups(), -}, {}) - -minetest.register_craft({ - output = "carts:rail 18", - recipe = { - {"default:steel_ingot", "group:wood", "default:steel_ingot"}, - {"default:steel_ingot", "", "default:steel_ingot"}, - {"default:steel_ingot", "group:wood", "default:steel_ingot"}, - } -}) - -minetest.register_alias("default:rail", "carts:rail") - - -carts:register_rail("carts:powerrail", { - description = S("Powered Rail"), - tiles = { - "carts_rail_straight_pwr.png", "carts_rail_curved_pwr.png", - "carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png" - }, - groups = carts:get_rail_groups(), -}, {acceleration = 5}) - -minetest.register_craft({ - output = "carts:powerrail 18", - recipe = { - {"default:steel_ingot", "group:wood", "default:steel_ingot"}, - {"default:steel_ingot", "default:mese_crystal", "default:steel_ingot"}, - {"default:steel_ingot", "group:wood", "default:steel_ingot"}, - } -}) - - -carts:register_rail("carts:brakerail", { - description = S("Brake Rail"), - tiles = { - "carts_rail_straight_brk.png", "carts_rail_curved_brk.png", - "carts_rail_t_junction_brk.png", "carts_rail_crossing_brk.png" - }, - groups = carts:get_rail_groups(), -}, {acceleration = -3}) - -minetest.register_craft({ - output = "carts:brakerail 18", - recipe = { - {"default:steel_ingot", "group:wood", "default:steel_ingot"}, - {"default:steel_ingot", "default:coal_lump", "default:steel_ingot"}, - {"default:steel_ingot", "group:wood", "default:steel_ingot"}, - } -}) diff --git a/mods/carts/sounds/carts_cart_moving.1.ogg b/mods/carts/sounds/carts_cart_moving.1.ogg deleted file mode 100644 index 869e765b..00000000 Binary files a/mods/carts/sounds/carts_cart_moving.1.ogg and /dev/null differ diff --git a/mods/carts/sounds/carts_cart_moving.2.ogg b/mods/carts/sounds/carts_cart_moving.2.ogg deleted file mode 100644 index b4cc5084..00000000 Binary files a/mods/carts/sounds/carts_cart_moving.2.ogg and /dev/null differ diff --git a/mods/carts/sounds/carts_cart_moving.3.ogg b/mods/carts/sounds/carts_cart_moving.3.ogg deleted file mode 100644 index e19a782d..00000000 Binary files a/mods/carts/sounds/carts_cart_moving.3.ogg and /dev/null differ diff --git a/mods/carts/textures/carts_cart.png b/mods/carts/textures/carts_cart.png deleted file mode 100644 index dd6c88cc..00000000 Binary files a/mods/carts/textures/carts_cart.png and /dev/null differ diff --git a/mods/carts/textures/carts_cart_front.png b/mods/carts/textures/carts_cart_front.png deleted file mode 100644 index 0b3015be..00000000 Binary files a/mods/carts/textures/carts_cart_front.png and /dev/null differ diff --git a/mods/carts/textures/carts_cart_side.png b/mods/carts/textures/carts_cart_side.png deleted file mode 100644 index 69b7fdd2..00000000 Binary files a/mods/carts/textures/carts_cart_side.png and /dev/null differ diff --git a/mods/carts/textures/carts_cart_top.png b/mods/carts/textures/carts_cart_top.png deleted file mode 100644 index 89594837..00000000 Binary files a/mods/carts/textures/carts_cart_top.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_crossing.png b/mods/carts/textures/carts_rail_crossing.png deleted file mode 100644 index 99dab9e4..00000000 Binary files a/mods/carts/textures/carts_rail_crossing.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_crossing_brk.png b/mods/carts/textures/carts_rail_crossing_brk.png deleted file mode 100644 index ae71d7e4..00000000 Binary files a/mods/carts/textures/carts_rail_crossing_brk.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_crossing_pwr.png b/mods/carts/textures/carts_rail_crossing_pwr.png deleted file mode 100644 index fc57b08a..00000000 Binary files a/mods/carts/textures/carts_rail_crossing_pwr.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_curved.png b/mods/carts/textures/carts_rail_curved.png deleted file mode 100644 index cb1beac2..00000000 Binary files a/mods/carts/textures/carts_rail_curved.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_curved_brk.png b/mods/carts/textures/carts_rail_curved_brk.png deleted file mode 100644 index cff2a30c..00000000 Binary files a/mods/carts/textures/carts_rail_curved_brk.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_curved_pwr.png b/mods/carts/textures/carts_rail_curved_pwr.png deleted file mode 100644 index 2cd0770f..00000000 Binary files a/mods/carts/textures/carts_rail_curved_pwr.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_straight.png b/mods/carts/textures/carts_rail_straight.png deleted file mode 100644 index 764333b7..00000000 Binary files a/mods/carts/textures/carts_rail_straight.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_straight_brk.png b/mods/carts/textures/carts_rail_straight_brk.png deleted file mode 100644 index cea7b1b3..00000000 Binary files a/mods/carts/textures/carts_rail_straight_brk.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_straight_pwr.png b/mods/carts/textures/carts_rail_straight_pwr.png deleted file mode 100644 index 764fa611..00000000 Binary files a/mods/carts/textures/carts_rail_straight_pwr.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_t_junction.png b/mods/carts/textures/carts_rail_t_junction.png deleted file mode 100644 index 0f3fd25a..00000000 Binary files a/mods/carts/textures/carts_rail_t_junction.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_t_junction_brk.png b/mods/carts/textures/carts_rail_t_junction_brk.png deleted file mode 100644 index 5905d011..00000000 Binary files a/mods/carts/textures/carts_rail_t_junction_brk.png and /dev/null differ diff --git a/mods/carts/textures/carts_rail_t_junction_pwr.png b/mods/carts/textures/carts_rail_t_junction_pwr.png deleted file mode 100644 index 56565553..00000000 Binary files a/mods/carts/textures/carts_rail_t_junction_pwr.png and /dev/null differ diff --git a/mods/caverealms b/mods/caverealms deleted file mode 160000 index dfc42637..00000000 --- a/mods/caverealms +++ /dev/null @@ -1 +0,0 @@ -Subproject commit dfc4263715d57da1f7a44d3616fbe047b0acad3e diff --git a/mods/chakram b/mods/chakram deleted file mode 160000 index 0a6e184f..00000000 --- a/mods/chakram +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 0a6e184f395d4e01dbeecee6e53132362765201a diff --git a/mods/character_creator b/mods/character_creator deleted file mode 160000 index 65a15d72..00000000 --- a/mods/character_creator +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 65a15d720f4f216379a8e91421528efc1c51f151 diff --git a/mods/chat3 b/mods/chat3 deleted file mode 160000 index 3c5e3c4b..00000000 --- a/mods/chat3 +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 3c5e3c4b4ca0d148f8b116da2af1d09334217893 diff --git a/mods/christmas_craft b/mods/christmas_craft deleted file mode 160000 index ecec383b..00000000 --- a/mods/christmas_craft +++ /dev/null @@ -1 +0,0 @@ -Subproject commit ecec383b57d4374fdd6cd044550408aec7c3af06 diff --git a/mods/city_block b/mods/city_block deleted file mode 160000 index 94a99af8..00000000 --- a/mods/city_block +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 94a99af86f04fb4e91efceb420883aefce093daf diff --git a/mods/cloaking b/mods/cloaking deleted file mode 160000 index 6ee6cd04..00000000 --- a/mods/cloaking +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 6ee6cd042603747f66d5a9421357a41d5ba46f30 diff --git a/mods/colored_eggs b/mods/colored_eggs deleted file mode 160000 index 472cab43..00000000 --- a/mods/colored_eggs +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 472cab43c2b55be2cec3932c52a3d5db924607b7 diff --git a/mods/columnia b/mods/columnia deleted file mode 160000 index 7a538423..00000000 --- a/mods/columnia +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 7a5384239d0e86b126cd873c5585061fb8926add diff --git a/mods/cottages b/mods/cottages deleted file mode 160000 index 876ff2de..00000000 --- a/mods/cottages +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 876ff2de08bd2135b69040cebc6aaedf22fd4509 diff --git a/mods/creative/README.txt b/mods/creative/README.txt index 32e8d22a..7d49b981 100644 --- a/mods/creative/README.txt +++ b/mods/creative/README.txt @@ -1,17 +1,22 @@ -Minetest Game mod: creative -=========================== -See license.txt for license information. +Minetest 0.4 mod: creative +========================== -Authors of source code ----------------------- -Originally by Perttu Ahola (celeron55) (MIT) -Jean-Patrick G. (kilbith) (MIT) +Implements creative mode. + +Switch on by using the "creative_mode" setting. + +Registered items that +- have a description, and +- do not have the group not_in_creative_inventory +are added to the creative inventory. + +License of source code and media files: +--------------------------------------- +Copyright (C) 2012 Perttu Ahola (celeron55) + +This program is free software. It comes without any warranty, to +the extent permitted by applicable law. You can redistribute it +and/or modify it under the terms of the Do What The Fuck You Want +To Public License, Version 2, as published by Sam Hocevar. See +http://sam.zoy.org/wtfpl/COPYING for more details. -Author of media (textures) --------------------------- -paramat (CC BY-SA 3.0): -* creative_prev_icon.png -* creative_next_icon.png -* creative_search_icon.png -* creative_clear_icon.png -* creative_trash_icon.png derived from a texture by kilbith (CC BY-SA 3.0) diff --git a/mods/random_messages/depends.txt b/mods/creative/depends.txt similarity index 100% rename from mods/random_messages/depends.txt rename to mods/creative/depends.txt diff --git a/mods/creative/init.lua b/mods/creative/init.lua index f3134858..809c2aa3 100644 --- a/mods/creative/init.lua +++ b/mods/creative/init.lua @@ -1,101 +1,173 @@ --- creative/init.lua +-- minetest/creative/init.lua --- Load support for MT game translation. -local S = minetest.get_translator("creative") +creative_inventory = {} +creative_inventory.creative_inventory_size = 0 -creative = {} -creative.get_translator = S - -local function update_sfinv(name) - minetest.after(0, function() - local player = minetest.get_player_by_name(name) - if player then - if sfinv.get_page(player):sub(1, 9) == "creative:" then - sfinv.set_page(player, sfinv.get_homepage_name(player)) +-- Create detached creative inventory after loading all mods +minetest.after(0, function() + local inv = minetest.create_detached_inventory("creative", { + allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) + if minetest.setting_getbool("creative_mode") then + return count else - sfinv.set_player_inventory_formspec(player) + return 0 end + end, + allow_put = function(inv, listname, index, stack, player) + return 0 + end, + allow_take = function(inv, listname, index, stack, player) + if minetest.setting_getbool("creative_mode") then + return -1 + else + return 0 + end + end, + on_move = function(inv, from_list, from_index, to_list, to_index, count, player) + end, + on_put = function(inv, listname, index, stack, player) + end, + on_take = function(inv, listname, index, stack, player) + --print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack)) + if stack then + minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory") + --print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count())) + end + end, + }) + local creative_list = {} + for name,def in pairs(minetest.registered_items) do + if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) + and def.description and def.description ~= "" then + table.insert(creative_list, name) end - end) -end - -minetest.register_privilege("creative", { - description = S("Allow player to use creative inventory"), - give_to_singleplayer = false, - give_to_admin = false, - on_grant = update_sfinv, - on_revoke = update_sfinv, -}) - --- Override the engine's creative mode function -local old_is_creative_enabled = minetest.is_creative_enabled - -function minetest.is_creative_enabled(name) - if name == "" then - return old_is_creative_enabled(name) end - return minetest.check_player_privs(name, {creative = true}) or - old_is_creative_enabled(name) + table.sort(creative_list) + inv:set_size("main", #creative_list) + for _,itemstring in ipairs(creative_list) do + inv:add_item("main", ItemStack(itemstring)) + end + creative_inventory.creative_inventory_size = #creative_list + --print("creative inventory size: "..dump(creative_inventory.creative_inventory_size)) +end) + +-- Create the trash field +local trash = minetest.create_detached_inventory("creative_trash", { + -- Allow the stack to be placed and remove it in on_put() + -- This allows the creative inventory to restore the stack + allow_put = function(inv, listname, index, stack, player) + if minetest.setting_getbool("creative_mode") then + return stack:get_count() + else + return 0 + end + end, + on_put = function(inv, listname, index, stack, player) + inv:set_stack(listname, index, "") + end, +}) +trash:set_size("main", 1) + + +creative_inventory.set_creative_formspec = function(player, start_i, pagenum) + pagenum = math.floor(pagenum) + local pagemax = math.floor((creative_inventory.creative_inventory_size-1) / (6*4) + 1) + player:set_inventory_formspec( + "size[13,7.5]".. + --"image[6,0.6;1,2;player.png]".. + default.gui_bg.. + default.gui_bg_img.. + default.gui_slots.. + "list[current_player;main;5,3.5;8,1;]".. + "list[current_player;main;5,4.75;8,3;8]".. + "list[current_player;craft;8,0;3,3;]".. + "list[current_player;craftpreview;12,1;1,1;]".. + "image[11,1;1,1;gui_furnace_arrow_bg.png^[transformR270]".. + "list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]".. + "label[2.0,6.55;"..tostring(pagenum).."/"..tostring(pagemax).."]".. + "button[0.3,6.5;1.6,1;creative_prev;<<]".. + "button[2.7,6.5;1.6,1;creative_next;>>]".. + "label[5,1.5;Trash:]".. + "list[detached:creative_trash;main;5,2;1,1;]".. + default.get_hotbar_bg(5,3.5) + ) end +minetest.register_on_joinplayer(function(player) + -- If in creative mode, modify player's inventory forms + if not minetest.setting_getbool("creative_mode") then + return + end + creative_inventory.set_creative_formspec(player, 0, 1) +end) +minetest.register_on_player_receive_fields(function(player, formname, fields) + if not minetest.setting_getbool("creative_mode") then + return + end + -- Figure out current page from formspec + local current_page = 0 + local formspec = player:get_inventory_formspec() + local start_i = string.match(formspec, "list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]") + start_i = tonumber(start_i) or 0 --- For backwards compatibility: -function creative.is_enabled_for(name) - return minetest.is_creative_enabled(name) -end + if fields.creative_prev then + start_i = start_i - 4*6 + end + if fields.creative_next then + start_i = start_i + 4*6 + end -dofile(minetest.get_modpath("creative") .. "/inventory.lua") + if start_i < 0 then + start_i = start_i + 4*6 + end + if start_i >= creative_inventory.creative_inventory_size then + start_i = start_i - 4*6 + end + + if start_i < 0 or start_i >= creative_inventory.creative_inventory_size then + start_i = 0 + end -if minetest.is_creative_enabled("") then - -- Dig time is modified according to difference (leveldiff) between tool - -- 'maxlevel' and node 'level'. Digtime is divided by the larger of - -- leveldiff and 1. - -- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been - -- increased such that nodes of differing levels have an insignificant - -- effect on digtime. - local digtime = 42 - local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256} + creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1) +end) - -- Override the hand tool - minetest.override_item("", { +if minetest.setting_getbool("creative_mode") then + local digtime = 0.5 + minetest.register_item(":", { + type = "none", + wield_image = "wieldhand.png", + wield_scale = {x=1,y=1,z=2.5}, range = 10, tool_capabilities = { full_punch_interval = 0.5, max_drop_level = 3, groupcaps = { - crumbly = caps, - cracky = caps, - snappy = caps, - choppy = caps, - oddly_breakable_by_hand = caps, - -- dig_immediate group doesn't use value 1. Value 3 is instant dig - dig_immediate = - {times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256}, + crumbly = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, + cracky = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, + snappy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, + choppy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, + oddly_breakable_by_hand = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, }, damage_groups = {fleshy = 10}, } }) -end - --- Unlimited node placement -minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) - if placer and placer:is_player() then - return minetest.is_creative_enabled(placer:get_player_name()) - end -end) - --- Don't pick up if the item is already in the inventory -local old_handle_node_drops = minetest.handle_node_drops -function minetest.handle_node_drops(pos, drops, digger) - if not digger or not digger:is_player() or - not minetest.is_creative_enabled(digger:get_player_name()) then - return old_handle_node_drops(pos, drops, digger) - end - local inv = digger:get_inventory() - if inv then - for _, item in ipairs(drops) do - if not inv:contains_item("main", item, true) then - inv:add_item("main", item) + + minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) + return true + end) + + function minetest.handle_node_drops(pos, drops, digger) + if not digger or not digger:is_player() then + return + end + local inv = digger:get_inventory() + if inv then + for _,item in ipairs(drops) do + item = ItemStack(item):get_name() + if not inv:contains_item("main", item) then + inv:add_item("main", item) + end end end end + end diff --git a/mods/creative/inventory.lua b/mods/creative/inventory.lua deleted file mode 100644 index 1f9a1d50..00000000 --- a/mods/creative/inventory.lua +++ /dev/null @@ -1,256 +0,0 @@ --- creative/inventory.lua - --- support for MT game translation. -local S = creative.get_translator - -local player_inventory = {} -local inventory_cache = {} - -local function init_creative_cache(items) - inventory_cache[items] = {} - local i_cache = inventory_cache[items] - - for name, def in pairs(items) do - if def.groups.not_in_creative_inventory ~= 1 and - def.description and def.description ~= "" then - i_cache[name] = def - end - end - table.sort(i_cache) - return i_cache -end - -function creative.init_creative_inventory(player) - local player_name = player:get_player_name() - player_inventory[player_name] = { - size = 0, - filter = "", - start_i = 0, - old_filter = nil, -- use only for caching in update_creative_inventory - old_content = nil - } - - minetest.create_detached_inventory("creative_" .. player_name, { - allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2) - local name = player2 and player2:get_player_name() or "" - if not minetest.is_creative_enabled(name) or - to_list == "main" then - return 0 - end - return count - end, - allow_put = function(inv, listname, index, stack, player2) - return 0 - end, - allow_take = function(inv, listname, index, stack, player2) - local name = player2 and player2:get_player_name() or "" - if not minetest.is_creative_enabled(name) then - return 0 - end - return -1 - end, - on_move = function(inv, from_list, from_index, to_list, to_index, count, player2) - end, - on_take = function(inv, listname, index, stack, player2) - if stack and stack:get_count() > 0 then - minetest.log("action", player_name .. " takes " .. stack:get_name().. " from creative inventory") - end - end, - }, player_name) - - return player_inventory[player_name] -end - -local NO_MATCH = 999 -local function match(s, filter) - if filter == "" then - return 0 - end - if s:lower():find(filter, 1, true) then - return #s - #filter - end - return NO_MATCH -end - -local function description(def, lang_code) - local s = def.description - if lang_code then - s = minetest.get_translated_string(lang_code, s) - end - return s:gsub("\n.*", "") -- First line only -end - -function creative.update_creative_inventory(player_name, tab_content) - local inv = player_inventory[player_name] or - creative.init_creative_inventory(minetest.get_player_by_name(player_name)) - local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name}) - - if inv.filter == inv.old_filter and tab_content == inv.old_content then - return - end - inv.old_filter = inv.filter - inv.old_content = tab_content - - local items = inventory_cache[tab_content] or init_creative_cache(tab_content) - - local lang - local player_info = minetest.get_player_information(player_name) - if player_info and player_info.lang_code ~= "" then - lang = player_info.lang_code - end - - local creative_list = {} - local order = {} - for name, def in pairs(items) do - local m = match(description(def), inv.filter) - if m > 0 then - m = math.min(m, match(description(def, lang), inv.filter)) - end - if m > 0 then - m = math.min(m, match(name, inv.filter)) - end - - if m < NO_MATCH then - creative_list[#creative_list+1] = name - -- Sort by match value first so closer matches appear earlier - order[name] = string.format("%02d", m) .. name - end - end - - table.sort(creative_list, function(a, b) return order[a] < order[b] end) - - player_inv:set_size("main", #creative_list) - player_inv:set_list("main", creative_list) - inv.size = #creative_list -end - --- Create the trash field -local trash = minetest.create_detached_inventory("trash", { - -- Allow the stack to be placed and remove it in on_put() - -- This allows the creative inventory to restore the stack - allow_put = function(inv, listname, index, stack, player) - return stack:get_count() - end, - on_put = function(inv, listname) - inv:set_list(listname, {}) - end, -}) -trash:set_size("main", 1) - -creative.formspec_add = "" - -function creative.register_tab(name, title, items) - sfinv.register_page("creative:" .. name, { - title = title, - is_in_nav = function(self, player, context) - return minetest.is_creative_enabled(player:get_player_name()) - end, - get = function(self, player, context) - local player_name = player:get_player_name() - creative.update_creative_inventory(player_name, items) - local inv = player_inventory[player_name] - local pagenum = math.floor(inv.start_i / (4*8) + 1) - local pagemax = math.ceil(inv.size / (4*8)) - local esc = minetest.formspec_escape - return sfinv.make_formspec(player, context, - "label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" .. - [[ - image[4.08,4.2;0.8,0.8;creative_trash_icon.png] - listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF] - list[detached:trash;main;4.02,4.1;1,1;] - listring[] - image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;] - image_button[7.2,4.05;0.8,0.8;creative_next_icon.png;creative_next;] - image_button[2.63,4.05;0.8,0.8;creative_search_icon.png;creative_search;] - image_button[3.25,4.05;0.8,0.8;creative_clear_icon.png;creative_clear;] - ]] .. - "tooltip[creative_search;" .. esc(S("Search")) .. "]" .. - "tooltip[creative_clear;" .. esc(S("Reset")) .. "]" .. - "tooltip[creative_prev;" .. esc(S("Previous page")) .. "]" .. - "tooltip[creative_next;" .. esc(S("Next page")) .. "]" .. - "listring[current_player;main]" .. - "field_close_on_enter[creative_filter;false]" .. - "field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" .. - "listring[detached:creative_" .. player_name .. ";main]" .. - "list[detached:creative_" .. player_name .. ";main;0,0;8,4;" .. tostring(inv.start_i) .. "]" .. - creative.formspec_add, true) - end, - on_enter = function(self, player, context) - local player_name = player:get_player_name() - local inv = player_inventory[player_name] - if inv then - inv.start_i = 0 - end - end, - on_player_receive_fields = function(self, player, context, fields) - local player_name = player:get_player_name() - local inv = player_inventory[player_name] - assert(inv) - - if fields.creative_clear then - inv.start_i = 0 - inv.filter = "" - sfinv.set_player_inventory_formspec(player, context) - elseif fields.creative_search or - fields.key_enter_field == "creative_filter" then - inv.start_i = 0 - inv.filter = fields.creative_filter:lower() - sfinv.set_player_inventory_formspec(player, context) - elseif not fields.quit then - local start_i = inv.start_i or 0 - - if fields.creative_prev then - start_i = start_i - 4*8 - if start_i < 0 then - start_i = inv.size - (inv.size % (4*8)) - if inv.size == start_i then - start_i = math.max(0, inv.size - (4*8)) - end - end - elseif fields.creative_next then - start_i = start_i + 4*8 - if start_i >= inv.size then - start_i = 0 - end - end - - inv.start_i = start_i - sfinv.set_player_inventory_formspec(player, context) - end - end - }) -end - --- Sort registered items -local registered_nodes = {} -local registered_tools = {} -local registered_craftitems = {} - -minetest.register_on_mods_loaded(function() - for name, def in pairs(minetest.registered_items) do - local group = def.groups or {} - - local nogroup = not (group.node or group.tool or group.craftitem) - if group.node or (nogroup and minetest.registered_nodes[name]) then - registered_nodes[name] = def - elseif group.tool or (nogroup and minetest.registered_tools[name]) then - registered_tools[name] = def - elseif group.craftitem or (nogroup and minetest.registered_craftitems[name]) then - registered_craftitems[name] = def - end - end -end) - -creative.register_tab("all", S("All"), minetest.registered_items) -creative.register_tab("nodes", S("Nodes"), registered_nodes) -creative.register_tab("tools", S("Tools"), registered_tools) -creative.register_tab("craftitems", S("Items"), registered_craftitems) - -local old_homepage_name = sfinv.get_homepage_name -function sfinv.get_homepage_name(player) - if minetest.is_creative_enabled(player:get_player_name()) then - return "creative:all" - else - return old_homepage_name(player) - end -end diff --git a/mods/creative/license.txt b/mods/creative/license.txt deleted file mode 100644 index 50ff9c74..00000000 --- a/mods/creative/license.txt +++ /dev/null @@ -1,61 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2012-2016 Perttu Ahola (celeron55) -Copyright (C) 2015-2016 Jean-Patrick G. (kilbith) - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT - - -Licenses of media (textures) ----------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2016 Jean-Patrick G. (kilbith) -Copyright (C) 2018 paramat - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/creative/locale/creative.de.tr b/mods/creative/locale/creative.de.tr deleted file mode 100644 index 02b02777..00000000 --- a/mods/creative/locale/creative.de.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: creative -Allow player to use creative inventory=Spieler erlauben, das Kreativinventar zu benutzen -Search=Suchen -Reset=Zurücksetzen -Previous page=Vorherige Seite -Next page=Nächste Seite -All=Alles -Nodes=Blöcke -Tools=Werkzeuge -Items=Gegenstände diff --git a/mods/creative/locale/creative.eo.tr b/mods/creative/locale/creative.eo.tr deleted file mode 100644 index 1bb4fdc0..00000000 --- a/mods/creative/locale/creative.eo.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: creative -Allow player to use creative inventory=Permesi ke la ludanto uzu la kreeman stokon -Search=Serĉi -Reset=Rekomencigi -Previous page=Antaŭa paĝo -Next page=Sekva paĝo -All=Ĉio -Nodes=Nodoj -Tools=Iloj -Items=Objektoj diff --git a/mods/creative/locale/creative.es.tr b/mods/creative/locale/creative.es.tr deleted file mode 100644 index f4e39a70..00000000 --- a/mods/creative/locale/creative.es.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: creative -Allow player to use creative inventory=Permitir al jugador usar el inventario creativo -Search=Buscar -Reset=Resetear -Previous page=Pág. siguiente -Next page=Pág. anterior -All=Todos -Nodes=Nodos -Tools=Herramientas -Items=Objetos diff --git a/mods/creative/locale/creative.fr.tr b/mods/creative/locale/creative.fr.tr deleted file mode 100644 index 695c0a19..00000000 --- a/mods/creative/locale/creative.fr.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: creative -Allow player to use creative inventory=Permettre aux joueurs d'utiliser l'inventaire du mode créatif -Search=Rechercher -Reset=Réinitialiser -Previous page=Page précédente -Next page=Page suivante -All=Tout -Nodes=Nœuds -Tools=Outils -Items=Article diff --git a/mods/creative/locale/creative.id.tr b/mods/creative/locale/creative.id.tr deleted file mode 100644 index 613ab137..00000000 --- a/mods/creative/locale/creative.id.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: creative -Allow player to use creative inventory=Bolehkan pemain memakai inventaris kreatif -Search=Cari -Reset=Atur ulang -Previous page=Halaman sebelumnya -Next page=Halaman selanjutnya -All=Semua -Nodes=Nodus -Tools=Perkakas -Items=Barang diff --git a/mods/creative/locale/creative.it.tr b/mods/creative/locale/creative.it.tr deleted file mode 100644 index 32f540db..00000000 --- a/mods/creative/locale/creative.it.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: creative -Allow player to use creative inventory=Permette al giocatore di usare l'inventario creativo -Search=Cerca -Reset=Azzera -Previous page=Pagina precedente -Next page=Pagina successiva -All=Tutto -Nodes=Nodi -Tools=Strumenti -Items=Oggetti diff --git a/mods/creative/locale/creative.ja.tr b/mods/creative/locale/creative.ja.tr deleted file mode 100644 index 1c215bbf..00000000 --- a/mods/creative/locale/creative.ja.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: creative -Allow player to use creative inventory=プレーヤーにクリエイティブ インベントリーの使用を許可する -Search=検索 -Reset=リセット -Previous page=前のページ -Next page=次のページ -All=すべて -Nodes=ブロック -Tools=道具 -Items=アイテム diff --git a/mods/creative/locale/creative.jbo.tr b/mods/creative/locale/creative.jbo.tr deleted file mode 100644 index 6d0b7361..00000000 --- a/mods/creative/locale/creative.jbo.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: creative -Allow player to use creative inventory=zifre le ka pilno le finti ke dacti liste -Search=sisku -Reset=kraga'igau -Previous page=lidne -Next page=selyli'e -All=ro dacti -Nodes=bliku -Tools=tutci -Items=dacti diff --git a/mods/creative/locale/creative.ms.tr b/mods/creative/locale/creative.ms.tr deleted file mode 100644 index a2aef801..00000000 --- a/mods/creative/locale/creative.ms.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: creative -Allow player to use creative inventory=Benarkan pemain menggunakan inventori kreatif -Search=Cari -Reset=Set semula -Previous page=Halaman sebelumnya -Next page=Halaman seterusnya -All=Semua -Nodes=Nod -Tools=Alatan -Items=Item diff --git a/mods/creative/locale/creative.pl.tr b/mods/creative/locale/creative.pl.tr deleted file mode 100644 index 7844cd69..00000000 --- a/mods/creative/locale/creative.pl.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: creative -Allow player to use creative inventory=Zezwól graczom na używanie kreatywnego ekwipunku -Search=Wyszukaj -Reset=Zresetuj -Previous page=Poprzednia strona -Next page=Następna strona -All=Wszystko -Nodes=Bloki -Tools=Narzędzia -Items=Przedmioty diff --git a/mods/creative/locale/creative.pt_BR.tr b/mods/creative/locale/creative.pt_BR.tr deleted file mode 100644 index c8a04bde..00000000 --- a/mods/creative/locale/creative.pt_BR.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: creative -Allow player to use creative inventory=Permitir o jogador usar o inventário criativo -Search=Pesquisar -Reset=Redefinir -Previous page=Página anterior -Next page=Próxima página -All=Todos -Nodes=Blocos -Tools=Ferramentas -Items=Itens diff --git a/mods/creative/locale/creative.ru.tr b/mods/creative/locale/creative.ru.tr deleted file mode 100644 index f649dbc6..00000000 --- a/mods/creative/locale/creative.ru.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: creative -Allow player to use creative inventory=Разрешить игроку использовать творческий инвентарь -Search=Поиск -Reset=Сброс -Previous page=Предыдущая страница -Next page=Следующая страница -All=Всё -Nodes=Ноды -Tools=Инструменты -Items=Предметы diff --git a/mods/creative/locale/creative.sk.tr b/mods/creative/locale/creative.sk.tr deleted file mode 100644 index 935c7803..00000000 --- a/mods/creative/locale/creative.sk.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: creative -Allow player to use creative inventory=Povolí hráčovi použivať kreatívny inventár -Search=Hľadaj -Reset=Vrátiť späť -Previous page=Predchádzajúca stránka -Next page=Nasledujúca stránka -All=Všetko -Nodes=Kocky -Tools=Nástroje -Items=Veci diff --git a/mods/creative/locale/creative.sv.tr b/mods/creative/locale/creative.sv.tr deleted file mode 100644 index a9a741f4..00000000 --- a/mods/creative/locale/creative.sv.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: creative -Allow player to use creative inventory=Tillåt spelare att använda kreativa saker -Search=Sök -Reset=Återställ -Previous page=Förra sida -Next page=Nästa sida -All=Alla -Nodes=Noder -Tools=Verktyg -Items=Saker diff --git a/mods/creative/locale/creative.uk.tr b/mods/creative/locale/creative.uk.tr deleted file mode 100644 index 4e68caa2..00000000 --- a/mods/creative/locale/creative.uk.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: creative -Allow player to use creative inventory=Дозволити гравцеві використати творчий інвентар -Search=Пошук -Reset=Скинути -Previous page=Попередня сторінка -Next page=Наступна сторінка -All=Все -Nodes=Ноди -Tools=Інструменти -Items=Предмети diff --git a/mods/creative/locale/creative.zh_CN.tr b/mods/creative/locale/creative.zh_CN.tr deleted file mode 100644 index 1ca424e5..00000000 --- a/mods/creative/locale/creative.zh_CN.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: creative -Allow player to use creative inventory=允许玩家使用创造模式物品栏 -Search=搜索 -Reset=重置 -Previous page=上一页 -Next page=下一页 -All=所有 -Nodes=节点 -Tools=工具 -Items=物品 diff --git a/mods/creative/locale/creative.zh_TW.tr b/mods/creative/locale/creative.zh_TW.tr deleted file mode 100644 index c5746d40..00000000 --- a/mods/creative/locale/creative.zh_TW.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: creative -Allow player to use creative inventory=允許玩家使用創造模式物品欄 -Search=搜索 -Reset=重置 -Previous page=上一頁 -Next page=下一頁 -All=所有 -Nodes=節點 -Tools=工具 -Items=物品 diff --git a/mods/creative/locale/template.txt b/mods/creative/locale/template.txt deleted file mode 100644 index 3e79730c..00000000 --- a/mods/creative/locale/template.txt +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: creative -Allow player to use creative inventory= -Search= -Reset= -Previous page= -Next page= -All= -Nodes= -Tools= -Items= diff --git a/mods/creative/mod.conf b/mods/creative/mod.conf deleted file mode 100644 index 8f3fcd9f..00000000 --- a/mods/creative/mod.conf +++ /dev/null @@ -1,4 +0,0 @@ -name = creative -description = Minetest Game mod: creative -depends = sfinv -optional_depends = default diff --git a/mods/creative/textures/creative_clear_icon.png b/mods/creative/textures/creative_clear_icon.png deleted file mode 100644 index ab421d98..00000000 Binary files a/mods/creative/textures/creative_clear_icon.png and /dev/null differ diff --git a/mods/creative/textures/creative_next_icon.png b/mods/creative/textures/creative_next_icon.png deleted file mode 100644 index 4a3637dc..00000000 Binary files a/mods/creative/textures/creative_next_icon.png and /dev/null differ diff --git a/mods/creative/textures/creative_prev_icon.png b/mods/creative/textures/creative_prev_icon.png deleted file mode 100644 index d5e3c27a..00000000 Binary files a/mods/creative/textures/creative_prev_icon.png and /dev/null differ diff --git a/mods/creative/textures/creative_search_icon.png b/mods/creative/textures/creative_search_icon.png deleted file mode 100644 index 421b833e..00000000 Binary files a/mods/creative/textures/creative_search_icon.png and /dev/null differ diff --git a/mods/creative/textures/creative_trash_icon.png b/mods/creative/textures/creative_trash_icon.png deleted file mode 100644 index a0f6d237..00000000 Binary files a/mods/creative/textures/creative_trash_icon.png and /dev/null differ diff --git a/mods/ctravelnet b/mods/ctravelnet deleted file mode 160000 index 28d47391..00000000 --- a/mods/ctravelnet +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 28d4739144ec1f9c654656849eea5f26c9a81b76 diff --git a/mods/death_messages b/mods/death_messages deleted file mode 160000 index d6f359ed..00000000 --- a/mods/death_messages +++ /dev/null @@ -1 +0,0 @@ -Subproject commit d6f359ed0c297b400f6aaa50e686b826b88f8200 diff --git a/mods/default/README.txt b/mods/default/README.txt index 949b9402..888aae46 100644 --- a/mods/default/README.txt +++ b/mods/default/README.txt @@ -1,146 +1,128 @@ -Minetest Game mod: default +Minetest 0.4 mod: default ========================== -See license.txt for license information. -Authors of source code ----------------------- -Originally by celeron55, Perttu Ahola (LGPLv2.1+) -Various Minetest developers and contributors (LGPLv2.1+) +License of source code: +----------------------- +Copyright (C) 2011-2012 celeron55, Perttu Ahola -The torch code was derived by sofar from the 'torches' mod by -BlockMen (LGPLv2.1+) +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. -Authors of media (textures, sounds, models and schematics) ----------------------------------------------------------- +http://www.gnu.org/licenses/lgpl-2.1.html + +License of media (textures and sounds) +-------------------------------------- +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +Authors of media files +----------------------- Everything not listed in here: -celeron55, Perttu Ahola (CC BY-SA 3.0) +Copyright (C) 2010-2012 celeron55, Perttu Ahola - -Textures --------- -Cisoun's texture pack (CC BY-SA 3.0): +Cisoun's WTFPL texture pack: default_jungletree.png + default_jungletree_top.png default_lava.png default_leaves.png default_sapling.png - default_bush_sapling.png + default_sign_wall.png default_stone.png default_tree.png default_tree_top.png default_water.png -RealBadAngel's animated water (CC BY-SA 3.0): - default_water_source_animated.png - default_water_flowing_animated.png +Cisoun's conifers mod (WTFPL): + default_pine_needles.png -VanessaE (CC BY-SA 3.0): +Originating from G4JC's Almost MC Texture Pack: + default_torch.png + default_torch_on_ceiling.png + default_torch_on_floor.png + +VanessaE's animated torches (WTFPL): default_torch_animated.png default_torch_on_ceiling_animated.png default_torch_on_floor_animated.png default_torch_on_floor.png + +RealBadAngel's animated water (WTFPL): + default_water_source_animated.png + default_water_flowing_animated.png + +VanessaE (WTFPL): + default_nc_back.png + default_nc_front.png + default_nc_rb.png + default_nc_side.png + default_grass_*.png default_desert_sand.png default_desert_stone.png + default_desert_stone_brick.png default_sand.png - default_mese_crystal.png - default_mese_crystal_fragment.png + default_sandstone_brick.png -Calinou (CC BY-SA 3.0): +Calinou (CC BY-SA): default_brick.png default_papyrus.png default_mineral_copper.png + default_glass_detail.png -PilzAdam (CC BY-SA 3.0): +MirceaKitsune (WTFPL): + character.x + +Jordach (CC BY-SA 3.0): + character.png + +PilzAdam (WTFPL): default_jungleleaves.png default_junglesapling.png + default_junglewood.png default_obsidian_glass.png default_obsidian_shard.png default_mineral_gold.png + default_snowball.png -jojoa1997 (CC BY-SA 3.0): +jojoa1997 (WTFPL): default_obsidian.png -InfinityProject (CC BY-SA 3.0): +InfinityProject (WTFPL): default_mineral_diamond.png Splizard (CC BY-SA 3.0): + default_snow.png + default_snow_side.png + default_ice.png default_pine_sapling.png - default_pine_needles.png Zeg9 (CC BY-SA 3.0): default_coal_block.png + default_steel_block.png + default_copper_block.png + default_bronze_block.png + default_gold_block.png paramat (CC BY-SA 3.0): - wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0) + wieldhand.png, based on character.png by Jordach (CC BY-SA 3.0) default_pinetree.png default_pinetree_top.png default_pinewood.png - default_acacia_leaves.png - default_acacia_leaves_simple.png - default_acacia_sapling.png - default_acacia_bush_sapling.png - default_pine_bush_sapling.png - default_acacia_tree.png - default_acacia_tree_top.png - default_acacia_wood.png - default_acacia_bush_stem.png - default_bush_stem.png - default_pine_bush_stem.png - default_junglewood.png - default_jungletree_top.png - default_sandstone_brick.png - default_obsidian_brick.png - default_stone_brick.png - default_desert_stone_brick.png - default_sandstone_block.png - default_obsidian_block.png - default_stone_block.png - default_desert_stone_block.png - default_river_water.png - default_river_water_source_animated.png - default_river_water_flowing_animated.png - default_dry_grass.png - default_dry_grass_side.png - default_dry_grass_*.png - default_grass_side.png -- Derived from a texture by TumeniNodes (CC-BY-SA 3.0) - default_mese_block.png - default_silver_sand.png - default_mese_post_light_side.png - default_mese_post_light_side_dark.png - default_mese_post_light_top.png - default_silver_sandstone.png -- Derived from a texture by GreenXenith (CC-BY-SA 3.0) - default_silver_sandstone_brick.png -- Derived from a texture by GreenXenith (CC-BY-SA 3.0) - default_silver_sandstone_block.png -- Derived from a texture by GreenXenith (CC-BY-SA 3.0) - default_bookshelf_slot.png -- Derived from a texture by Gambit (CC-BY-SA 3.0) - default_marram_grass_*.png -- Derived from textures by TumeniNodes (CC-BY-SA 3.0) - default_emergent_jungle_sapling.png - default_permafrost.png -- Derived from a texture by Neuromancer (CC BY-SA 3.0) - default_stones.png -- Derived from a texture by sofar (CC0 1.0) - default_stones_side.png -- Derived from a texture by sofar (CC0 1.0) - default_moss.png - default_moss_side.png - default_fence_rail_acacia_wood - default_fence_rail_aspen_wood -- Derived from a texture by sofar (CC BY-SA 3.0) - default_fence_rail_junglewood - default_fence_rail_pine_wood - default_fence_rail_wood -- Derived from a texture by BlockMen (CC BY-SA 3.0) - gui_hotbar.png - gui_hotbar_selected.png -TumeniNodes (CC BY-SA 3.0): - default_desert_cobble.png -- Derived from a texture by brunob.santos (CC BY-SA 3.0) - default_coniferous_litter.png - default_coniferous_litter_side.png - default_grass.png - default_dry_dirt.png +brunob.santos (CC BY-SA 4.0): + default_desert_cobble.png BlockMen (CC BY-SA 3.0): - default_aspen_leaves.png -- Derived from Sofar's texture + default_stone_brick.png default_wood.png default_clay_brick.png default_iron_ingot.png default_gold_ingot.png default_tool_steelsword.png default_diamond.png + default_diamond_block.png + default_book.png default_tool_*.png default_lava_source_animated.png default_lava_flowing_animated.png @@ -149,259 +131,68 @@ BlockMen (CC BY-SA 3.0): default_chest_lock.png default_chest_side.png default_chest_top.png - default_mineral_mese.png - default_meselamp.png - gui_formbg.png - gui_furnace_arrow_bg.png - gui_furnace_arrow_fg.png - gui_hb_bg.png + bubble.png + heart.png + gui_*.png -sofar (CC BY-SA 3.0): - default_aspen_sapling - default_aspen_tree - default_aspen_tree_top, derived from default_pine_tree_top (by paramat) - default_aspen_wood, derived from default_pine_wood (by paramat) - default_chest_inside - -sofar (CC0 1.0): - default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel - -Neuromancer (CC BY-SA 3.0): +Neuromancer (CC BY-SA 2.0): default_cobble.png, based on texture by Brane praefect default_mossycobble.png, based on texture by Brane praefect +Neuromancer (CC BY-SA 3.0): + default_dirt.png default_furnace_*.png -Gambit (CC BY-SA 3.0): - default_bronze_ingot.png - default_copper_ingot.png - default_copper_lump.png - default_iron_lump.png - default_gold_lump.png - default_clay_lump.png - default_coal_lump.png - default_grass_*.png - default_paper.png - default_diamond_block.png - default_ladder_steel.png - default_sign_wall_wood.png - default_flint.png - default_snow.png - default_snow_side.png - default_snowball.png - default_book.png +Philipbenr (CC BY-SA 3.0): + default_grass.png + default_grass_side.png -asl97 (CC BY-SA 3.0): - default_ice.png - -Pithydon (CC BY-SA 3.0) - default_coral_brown.png - default_coral_orange.png - default_coral_skeleton.png - -Ferk (CC0 1.0): - default_item_smoke.png - -npx (CC BY-SA 3.0): - default_rainforest_litter.png - default_rainforest_litter_side.png - -kaeza (CC-BY-SA 3.0): - default_desert_sandstone.png - default_desert_sandstone_brick.png - default_desert_sandstone_block.png - -kilbith (CC BY-SA 3.0): - default_steel_block.png - default_copper_block.png - default_bronze_block.png - default_gold_block.png - default_tin_block.png - default_mineral_tin.png - default_tin_ingot.png - default_tin_lump.png - -tobyplowy (CC BY-SA 3.0): - default_kelp.png - -CloudyProton (CC BY-SA 3.0): - default_book_written.png, based on default_book.png by Gambit - -Mossmanikin (CC BY-SA 3.0): - default_fern_*.png - -random-geek (CC BY-SA 3.0): - default_blueberries.png - default_blueberry_overlay.png - default_blueberry_bush_leaves.png, derived from default_bush_leaves (by paramat) - default_blueberry_bush_sapling.png - default_dirt.png -- Derived from a texture by Neuromancer (CC BY-SA 3.0) - -Krock (CC0 1.0): - default_glass.png - default_glass_detail.png - -Topywo (CC BY-SA 3.0) - default_coral_cyan.png - default_coral_green.png - default_coral_pink.png - -Extex101 (CC BY-SA 3.0) - default_large_cactus_seedling.png - default_dry_shrub.png -- Derived from the original texture by celeron55 - -An0n3m0us (CC BY-SA 3.0): - heart.png -- Derived from a texture by KevDoy (CC BY-SA 3.0) - bubble.png -- Derived from a texture by BlockMen (CC BY-SA 3.0) - - -Sounds ------- Glass breaking sounds (CC BY 3.0): 1: http://www.freesound.org/people/cmusounddesign/sounds/71947/ 2: http://www.freesound.org/people/Tomlija/sounds/97669/ 3: http://www.freesound.org/people/lsprice/sounds/88808/ -Mito551 (sounds) (CC BY-SA 3.0): - default_dig_crumbly.*.ogg +Mito551 (sounds) (CC BY-SA): + default_dig_choppy.ogg + default_dig_cracky.ogg + default_dig_crumbly.1.ogg + default_dig_crumbly.2.ogg default_dig_dig_immediate.ogg default_dig_oddly_breakable_by_hand.ogg - default_dug_node.*.ogg + default_dug_node.1.ogg + default_dug_node.2.ogg default_grass_footstep.1.ogg default_grass_footstep.2.ogg default_grass_footstep.3.ogg - default_gravel_footstep.*.ogg - default_place_node.*.ogg - default_place_node_hard.*.ogg - default_glass_footstep.ogg + default_gravel_footstep.1.ogg + default_gravel_footstep.2.ogg + default_gravel_footstep.3.ogg + default_gravel_footstep.4.ogg + default_grass_footstep.1.ogg + default_place_node.1.ogg + default_place_node.2.ogg + default_place_node.3.ogg + default_place_node_hard.1.ogg + default_place_node_hard.2.ogg + default_snow_footstep.1.ogg + default_snow_footstep.2.ogg + default_hard_footstep.1.ogg + default_hard_footstep.2.ogg + default_hard_footstep.3.ogg + default_sand_footstep.1.ogg + default_sand_footstep.2.ogg default_wood_footstep.1.ogg default_wood_footstep.2.ogg default_dirt_footstep.1.ogg default_dirt_footstep.2.ogg default_glass_footstep.ogg -Metal sounds: - default_dig_metal.ogg - yadronoff - CC-BY-3.0 - - https://www.freesound.org/people/yadronoff/sounds/320397/ - default_dug_metal.*.ogg - Iwan Gabovitch - qubodup - CC0 - - http://opengameart.org/users/qubodup - default_metal_footstep.*.ogg - (CC0 1.0) - CC0 1.0 - - https://freesound.org/people/mypantsfelldown/sounds/398937/ - default_place_node_metal.*.ogg - Ogrebane - CC0 - - http://opengameart.org/content/wood-and-metal-sound-effects-volume-2 - -Tool breaking sounds added by sofar: CC-BY-3.0 - default_tool_breaks.* - http://www.freesound.org/people/HerbertBoland/sounds/33206/ - -AGFX (CC BY 3.0): -https://www.freesound.org/people/AGFX/packs/1253/ - default_water_footstep.1.ogg - default_water_footstep.2.ogg - default_water_footstep.3.ogg - -blukotek (CC0 1.0): -https://www.freesound.org/people/blukotek/sounds/251660/ - default_dig_snappy.ogg - -Chests sounds added by sofar, derived of several files mixed together: - default_chest_open.ogg - default_chest_close.ogg - - http://www.freesound.org/people/Sevin7/sounds/269722/ CC0 - - http://www.freesound.org/people/Percy%20Duke/sounds/23448/ CC-BY-3.0 - - http://www.freesound.org/people/kingsamas/sounds/135576/ CC-BY-3.0 - - http://www.freesound.org/people/bulbastre/sounds/126887/ CC-BY-3.0 - - http://www.freesound.org/people/Yoyodaman234/sounds/183541/ CC0 - -Ryding (CC0 1.0): -http://freesound.org/people/Ryding/sounds/94337/ - default_snow_footstep.*.ogg - -Ferk (CC0 1.0): - default_item_smoke.ogg, based on a sound by http://opengameart.org/users/bart - -sonictechtonic (CC BY 3.0): -https://www.freesound.org/people/sonictechtonic/sounds/241872/ - player_damage.ogg - -Sheyvan (CC0 1.0): -https://freesound.org/people/Sheyvan/sounds/476113/ - default_dig_choppy.*.ogg - -lolamadeus (CC0 1.0): -https://freesound.org/people/lolamadeus/sounds/179341/ - default_gravel_dig.*.ogg - default_gravel_dug.*.ogg - -Benboncan (CC BY 3.0): -https://freesound.org/people/Benboncan/sounds/71823/ - default_dig_cracky.*.ogg - -Erdie (CC BY 3.0): -https://freesound.org/people/Erdie/sounds/41579/ - default_hard_footstep.*.ogg - -worthahep88 (CC0 1.0): -https://freesound.org/people/worthahep88/sounds/319224/ - default_sand_footstep.*.ogg - -dheming (CC BY 3.0): -https://freesound.org/people/dheming/sounds/268023/ - default_ice_dig.*.ogg - -InspectorJ (CC BY 3.0): -https://freesound.org/people/InspectorJ/sounds/416967/ - default_ice_footstep.*.ogg - -Angel_Perez_Grandi (CC BY 3.0): -https://freesound.org/people/Angel_Perez_Grandi/sounds/49190/ - default_ice_dug.ogg - -iankath (CC0 1.0) -https://freesound.org/people/iankath/sounds/173991/ - default_furnace_active.ogg - - -Models ------- -sofar (CC BY-SA 3.0): - chest_open.obj - torch_ceiling.obj - torch_floor.obj - torch_wall.obj - - -Schematics ----------- -paramat (CC BY-SA 3.0): - acacia_bush.mts - acacia_tree.mts - acacia_tree_from_sapling.mts - apple_tree.mts - apple_tree_from_sapling.mts - aspen_tree.mts - aspen_tree_from_sapling.mts - bush.mts - emergent_jungle_tree.mts - emergent_jungle_tree_from_sapling.mts - jungle_tree.mts - jungle_tree_from_sapling.mts - large_cactus.mts - papyrus.mts - pine_tree.mts - pine_tree_from_sapling.mts - snowy_pine_tree_from_sapling.mts - small_pine_tree.mts - small_pine_tree_from_sapling.mts - snowy_small_pine_tree_from_sapling.mts - -Shara RedCat (CC BY-SA 3.0): - acacia_log.mts - apple_log.mts - aspen_log.mts - jungle_log.mts - pine_log.mts - -TumeniNodes (CC BY-SA 3.0): - pine_bush.mts - -random-geek (CC BY-SA 3.0): - blueberry_bush.mts +Gambit (WTFPL): + default_bronze_ingot.png + default_copper_ingot.png + default_copper_lump.png + default_iron_lump.png + default_gold_lump.png + default_clay_lump.png + default_coal.png + default_grass_*.png + default_paper.png diff --git a/mods/default/aliases.lua b/mods/default/aliases.lua index c871a800..72477513 100644 --- a/mods/default/aliases.lua +++ b/mods/default/aliases.lua @@ -2,7 +2,6 @@ -- Aliases to support loading worlds using nodes following the old naming convention -- These can also be helpful when using chat commands, for example /giveme - minetest.register_alias("stone", "default:stone") minetest.register_alias("stone_with_coal", "default:stone_with_coal") minetest.register_alias("stone_with_iron", "default:stone_with_iron") @@ -23,9 +22,8 @@ minetest.register_alias("papyrus", "default:papyrus") minetest.register_alias("bookshelf", "default:bookshelf") minetest.register_alias("glass", "default:glass") minetest.register_alias("wooden_fence", "default:fence_wood") -minetest.register_alias("rail", "carts:rail") -minetest.register_alias("ladder", "default:ladder_wood") -minetest.register_alias("default:ladder_wood", "default:ladder") +minetest.register_alias("rail", "default:rail") +minetest.register_alias("ladder", "default:ladder") minetest.register_alias("wood", "default:wood") minetest.register_alias("mese", "default:mese") minetest.register_alias("cloud", "default:cloud") @@ -34,13 +32,15 @@ minetest.register_alias("water_source", "default:water_source") minetest.register_alias("lava_flowing", "default:lava_flowing") minetest.register_alias("lava_source", "default:lava_source") minetest.register_alias("torch", "default:torch") -minetest.register_alias("sign_wall", "default:sign_wall_wood") +minetest.register_alias("sign_wall", "default:sign_wall") minetest.register_alias("furnace", "default:furnace") minetest.register_alias("chest", "default:chest") minetest.register_alias("locked_chest", "default:chest_locked") minetest.register_alias("cobble", "default:cobble") minetest.register_alias("mossycobble", "default:mossycobble") minetest.register_alias("steelblock", "default:steelblock") +minetest.register_alias("nyancat", "default:nyancat") +minetest.register_alias("nyancat_rainbow", "default:nyancat_rainbow") minetest.register_alias("sapling", "default:sapling") minetest.register_alias("apple", "default:apple") @@ -68,12 +68,5 @@ minetest.register_alias("steel_ingot", "default:steel_ingot") minetest.register_alias("clay_brick", "default:clay_brick") minetest.register_alias("snow", "default:snow") --- 'mese_block' was used for a while for the block form of mese -minetest.register_alias("default:mese_block", "default:mese") - --- Aliases for corrected pine node names -minetest.register_alias("default:pinetree", "default:pine_tree") -minetest.register_alias("default:pinewood", "default:pine_wood") - -minetest.register_alias("default:ladder", "default:ladder_wood") -minetest.register_alias("default:sign_wall", "default:sign_wall_wood") +-- Mese now comes in the form of blocks, ore, crystal and fragments +minetest.register_alias("default:mese", "default:mese_block") diff --git a/mods/default/chests.lua b/mods/default/chests.lua deleted file mode 100644 index 585b5f7c..00000000 --- a/mods/default/chests.lua +++ /dev/null @@ -1,346 +0,0 @@ -default.chest = {} - --- support for MT game translation. -local S = default.get_translator - -function default.chest.get_chest_formspec(pos) - local spos = pos.x .. "," .. pos.y .. "," .. pos.z - local formspec = - "size[8,9]" .. - "list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" .. - "list[current_player;main;0,4.85;8,1;]" .. - "list[current_player;main;0,6.08;8,3;8]" .. - "listring[nodemeta:" .. spos .. ";main]" .. - "listring[current_player;main]" .. - default.get_hotbar_bg(0,4.85) - return formspec -end - -function default.chest.chest_lid_obstructed(pos) - local above = {x = pos.x, y = pos.y + 1, z = pos.z} - local def = minetest.registered_nodes[minetest.get_node(above).name] - -- allow ladders, signs, wallmounted things and torches to not obstruct - if def and - (def.drawtype == "airlike" or - def.drawtype == "signlike" or - def.drawtype == "torchlike" or - (def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then - return false - end - return true -end - -function default.chest.chest_lid_close(pn) - local chest_open_info = default.chest.open_chests[pn] - local pos = chest_open_info.pos - local sound = chest_open_info.sound - local swap = chest_open_info.swap - - default.chest.open_chests[pn] = nil - for k, v in pairs(default.chest.open_chests) do - if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then - return true - end - end - - local node = minetest.get_node(pos) - minetest.after(0.2, minetest.swap_node, pos, { name = swap, - param2 = node.param2 }) - minetest.sound_play(sound, {gain = 0.3, pos = pos, - max_hear_distance = 10}, true) -end - -default.chest.open_chests = {} - -minetest.register_on_player_receive_fields(function(player, formname, fields) - if formname ~= "default:chest" then - return - end - if not player or not fields.quit then - return - end - local pn = player:get_player_name() - - if not default.chest.open_chests[pn] then - return - end - - default.chest.chest_lid_close(pn) - return true -end) - -minetest.register_on_leaveplayer(function(player) - local pn = player:get_player_name() - if default.chest.open_chests[pn] then - default.chest.chest_lid_close(pn) - end -end) - -function default.chest.register_chest(prefixed_name, d) - local name = prefixed_name:sub(1,1) == ':' and prefixed_name:sub(2,-1) or prefixed_name - local def = table.copy(d) - def.drawtype = "mesh" - def.visual = "mesh" - def.paramtype = "light" - def.paramtype2 = "facedir" - def.legacy_facedir_simple = true - def.is_ground_content = false - - if def.protected then - def.on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("infotext", S("Locked Chest")) - meta:set_string("owner", "") - local inv = meta:get_inventory() - inv:set_size("main", 8*4) - end - def.after_place_node = function(pos, placer) - local meta = minetest.get_meta(pos) - meta:set_string("owner", placer:get_player_name() or "") - meta:set_string("infotext", S("Locked Chest (owned by @1)", meta:get_string("owner"))) - end - def.can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") and - default.can_interact_with_node(player, pos) - end - def.allow_metadata_inventory_move = function(pos, from_list, from_index, - to_list, to_index, count, player) - if not default.can_interact_with_node(player, pos) then - return 0 - end - return count - end - def.allow_metadata_inventory_put = function(pos, listname, index, stack, player) - if not default.can_interact_with_node(player, pos) then - return 0 - end - return stack:get_count() - end - def.allow_metadata_inventory_take = function(pos, listname, index, stack, player) - if not default.can_interact_with_node(player, pos) then - return 0 - end - return stack:get_count() - end - def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) - if not default.can_interact_with_node(clicker, pos) then - return itemstack - end - - minetest.sound_play(def.sound_open, {gain = 0.3, - pos = pos, max_hear_distance = 10}, true) - if not default.chest.chest_lid_obstructed(pos) then - minetest.swap_node(pos, - { name = name .. "_open", - param2 = node.param2 }) - end - minetest.after(0.2, minetest.show_formspec, - clicker:get_player_name(), - "default:chest", default.chest.get_chest_formspec(pos)) - default.chest.open_chests[clicker:get_player_name()] = { pos = pos, - sound = def.sound_close, swap = name } - end - def.on_blast = function() end - def.on_key_use = function(pos, player) - local secret = minetest.get_meta(pos):get_string("key_lock_secret") - local itemstack = player:get_wielded_item() - local key_meta = itemstack:get_meta() - - if itemstack:get_metadata() == "" then - return - end - - if key_meta:get_string("secret") == "" then - key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret) - itemstack:set_metadata("") - end - - if secret ~= key_meta:get_string("secret") then - return - end - - minetest.show_formspec( - player:get_player_name(), - "default:chest_locked", - default.chest.get_chest_formspec(pos) - ) - end - def.on_skeleton_key_use = function(pos, player, newsecret) - local meta = minetest.get_meta(pos) - local owner = meta:get_string("owner") - local pn = player:get_player_name() - - -- verify placer is owner of lockable chest - if owner ~= pn then - minetest.record_protection_violation(pos, pn) - minetest.chat_send_player(pn, S("You do not own this chest.")) - return nil - end - - local secret = meta:get_string("key_lock_secret") - if secret == "" then - secret = newsecret - meta:set_string("key_lock_secret", secret) - end - - return secret, S("a locked chest"), owner - end - else - def.on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("infotext", S("Chest")) - local inv = meta:get_inventory() - inv:set_size("main", 8*4) - end - def.can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") - end - def.on_rightclick = function(pos, node, clicker) - minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos, - max_hear_distance = 10}, true) - if not default.chest.chest_lid_obstructed(pos) then - minetest.swap_node(pos, { - name = name .. "_open", - param2 = node.param2 }) - end - minetest.after(0.2, minetest.show_formspec, - clicker:get_player_name(), - "default:chest", default.chest.get_chest_formspec(pos)) - default.chest.open_chests[clicker:get_player_name()] = { pos = pos, - sound = def.sound_close, swap = name } - end - def.on_blast = function(pos) - local drops = {} - default.get_inventory_drops(pos, "main", drops) - drops[#drops+1] = name - minetest.remove_node(pos) - return drops - end - end - - default.set_inventory_action_loggers(def, "chest") - - local def_opened = table.copy(def) - local def_closed = table.copy(def) - - def_opened.mesh = "chest_open.obj" - for i = 1, #def_opened.tiles do - if type(def_opened.tiles[i]) == "string" then - def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true} - elseif def_opened.tiles[i].backface_culling == nil then - def_opened.tiles[i].backface_culling = true - end - end - def_opened.drop = name - def_opened.groups.not_in_creative_inventory = 1 - def_opened.selection_box = { - type = "fixed", - fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 }, - } - def_opened.can_dig = function() - return false - end - def_opened.on_blast = function() end - - def_closed.mesh = nil - def_closed.drawtype = nil - def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal" - def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh - def_closed.tiles[3] = def.tiles[3].."^[transformFX" - - minetest.register_node(prefixed_name, def_closed) - minetest.register_node(prefixed_name .. "_open", def_opened) - - -- convert old chests to this new variant - if name == "default:chest" or name == "default:chest_locked" then - minetest.register_lbm({ - label = "update chests to opening chests", - name = "default:upgrade_" .. name:sub(9,-1) .. "_v2", - nodenames = {name}, - action = function(pos, node) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", nil) - local inv = meta:get_inventory() - local list = inv:get_list("default:chest") - if list then - inv:set_size("main", 8*4) - inv:set_list("main", list) - inv:set_list("default:chest", nil) - end - end - }) - end -end - -default.chest.register_chest("default:chest", { - description = S("Chest"), - tiles = { - "default_chest_top.png", - "default_chest_top.png", - "default_chest_side.png", - "default_chest_side.png", - "default_chest_front.png", - "default_chest_inside.png" - }, - sounds = default.node_sound_wood_defaults(), - sound_open = "default_chest_open", - sound_close = "default_chest_close", - groups = {choppy = 2, oddly_breakable_by_hand = 2}, -}) - -default.chest.register_chest("default:chest_locked", { - description = S("Locked Chest"), - tiles = { - "default_chest_top.png", - "default_chest_top.png", - "default_chest_side.png", - "default_chest_side.png", - "default_chest_lock.png", - "default_chest_inside.png" - }, - sounds = default.node_sound_wood_defaults(), - sound_open = "default_chest_open", - sound_close = "default_chest_close", - groups = {choppy = 2, oddly_breakable_by_hand = 2}, - protected = true, -}) - -minetest.register_craft({ - output = "default:chest", - recipe = { - {"group:wood", "group:wood", "group:wood"}, - {"group:wood", "", "group:wood"}, - {"group:wood", "group:wood", "group:wood"}, - } -}) - -minetest.register_craft({ - output = "default:chest_locked", - recipe = { - {"group:wood", "group:wood", "group:wood"}, - {"group:wood", "default:steel_ingot", "group:wood"}, - {"group:wood", "group:wood", "group:wood"}, - } -}) - -minetest.register_craft( { - type = "shapeless", - output = "default:chest_locked", - recipe = {"default:chest", "default:steel_ingot"}, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:chest", - burntime = 30, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:chest_locked", - burntime = 30, -}) diff --git a/mods/default/crafting.lua b/mods/default/crafting.lua index af7e6cb9..71f00a7e 100644 --- a/mods/default/crafting.lua +++ b/mods/default/crafting.lua @@ -1,410 +1,633 @@ -- mods/default/crafting.lua minetest.register_craft({ - output = "default:wood 4", + output = 'default:wood 4', recipe = { - {"default:tree"}, + {'default:tree'}, } }) minetest.register_craft({ - output = "default:junglewood 4", + output = 'default:junglewood 4', recipe = { - {"default:jungletree"}, + {'default:jungletree'}, } }) minetest.register_craft({ - output = "default:pine_wood 4", + output = 'default:pinewood 4', recipe = { - {"default:pine_tree"}, + {'default:pinetree'}, } }) minetest.register_craft({ - output = "default:acacia_wood 4", + output = 'default:stick 4', recipe = { - {"default:acacia_tree"}, + {'group:wood'}, } }) minetest.register_craft({ - output = "default:aspen_wood 4", + output = 'default:fence_wood 2', recipe = { - {"default:aspen_tree"}, + {'group:stick', 'group:stick', 'group:stick'}, + {'group:stick', 'group:stick', 'group:stick'}, } }) minetest.register_craft({ - output = "default:wood", + output = 'default:sign_wall', recipe = { - {"default:bush_stem"}, + {'group:wood', 'group:wood', 'group:wood'}, + {'group:wood', 'group:wood', 'group:wood'}, + {'', 'group:stick', ''}, } }) minetest.register_craft({ - output = "default:acacia_wood", + output = 'default:torch 4', recipe = { - {"default:acacia_bush_stem"}, + {'default:coal_lump'}, + {'group:stick'}, } }) minetest.register_craft({ - output = "default:pine_wood", + output = 'default:pick_wood', recipe = { - {"default:pine_bush_stem"}, + {'group:wood', 'group:wood', 'group:wood'}, + {'', 'group:stick', ''}, + {'', 'group:stick', ''}, } }) minetest.register_craft({ - output = "default:sign_wall_steel 1", + output = 'default:pick_stone', recipe = { - {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, - {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, - {"", "group:stick", ""}, + {'group:stone', 'group:stone', 'group:stone'}, + {'', 'group:stick', ''}, + {'', 'group:stick', ''}, } }) minetest.register_craft({ - output = "default:sign_wall_wood 3", + output = 'default:pick_steel', recipe = { - {"group:wood", "group:wood", "group:wood"}, - {"group:wood", "group:wood", "group:wood"}, - {"", "group:stick", ""}, + {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, + {'', 'group:stick', ''}, + {'', 'group:stick', ''}, } }) minetest.register_craft({ - output = "default:coalblock", + output = 'default:pick_bronze', recipe = { - {"default:coal_lump", "default:coal_lump", "default:coal_lump"}, - {"default:coal_lump", "default:coal_lump", "default:coal_lump"}, - {"default:coal_lump", "default:coal_lump", "default:coal_lump"}, + {'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'}, + {'', 'group:stick', ''}, + {'', 'group:stick', ''}, } }) minetest.register_craft({ - output = "default:steelblock", + output = 'default:pick_mese', recipe = { - {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, - {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, - {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, + {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, + {'', 'group:stick', ''}, + {'', 'group:stick', ''}, } }) minetest.register_craft({ - output = "default:copperblock", + output = 'default:pick_diamond', recipe = { - {"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"}, - {"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"}, - {"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"}, + {'default:diamond', 'default:diamond', 'default:diamond'}, + {'', 'group:stick', ''}, + {'', 'group:stick', ''}, } }) minetest.register_craft({ - output = "default:tinblock", + output = 'default:shovel_wood', recipe = { - {"default:tin_ingot", "default:tin_ingot", "default:tin_ingot"}, - {"default:tin_ingot", "default:tin_ingot", "default:tin_ingot"}, - {"default:tin_ingot", "default:tin_ingot", "default:tin_ingot"}, + {'group:wood'}, + {'group:stick'}, + {'group:stick'}, } }) minetest.register_craft({ - output = "default:bronzeblock", + output = 'default:shovel_stone', recipe = { - {"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"}, - {"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"}, - {"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"}, + {'group:stone'}, + {'group:stick'}, + {'group:stick'}, } }) minetest.register_craft({ - output = "default:bronze_ingot 9", + output = 'default:shovel_steel', recipe = { - {"default:bronzeblock"}, + {'default:steel_ingot'}, + {'group:stick'}, + {'group:stick'}, } }) minetest.register_craft({ - output = "default:goldblock", + output = 'default:shovel_bronze', recipe = { - {"default:gold_ingot", "default:gold_ingot", "default:gold_ingot"}, - {"default:gold_ingot", "default:gold_ingot", "default:gold_ingot"}, - {"default:gold_ingot", "default:gold_ingot", "default:gold_ingot"}, + {'default:bronze_ingot'}, + {'group:stick'}, + {'group:stick'}, } }) minetest.register_craft({ - output = "default:diamondblock", + output = 'default:shovel_mese', recipe = { - {"default:diamond", "default:diamond", "default:diamond"}, - {"default:diamond", "default:diamond", "default:diamond"}, - {"default:diamond", "default:diamond", "default:diamond"}, + {'default:mese_crystal'}, + {'group:stick'}, + {'group:stick'}, } }) minetest.register_craft({ - output = "default:sandstone", + output = 'default:shovel_diamond', recipe = { - {"default:sand", "default:sand"}, - {"default:sand", "default:sand"}, + {'default:diamond'}, + {'group:stick'}, + {'group:stick'}, } }) minetest.register_craft({ - output = "default:sand 4", + output = 'default:axe_wood', recipe = { - {"default:sandstone"}, + {'group:wood', 'group:wood'}, + {'group:wood', 'group:stick'}, + {'', 'group:stick'}, } }) minetest.register_craft({ - output = "default:sandstonebrick 4", + output = 'default:axe_stone', recipe = { - {"default:sandstone", "default:sandstone"}, - {"default:sandstone", "default:sandstone"}, + {'group:stone', 'group:stone'}, + {'group:stone', 'group:stick'}, + {'', 'group:stick'}, } }) minetest.register_craft({ - output = "default:sandstone_block 9", + output = 'default:axe_steel', recipe = { - {"default:sandstone", "default:sandstone", "default:sandstone"}, - {"default:sandstone", "default:sandstone", "default:sandstone"}, - {"default:sandstone", "default:sandstone", "default:sandstone"}, + {'default:steel_ingot', 'default:steel_ingot'}, + {'default:steel_ingot', 'group:stick'}, + {'', 'group:stick'}, } }) minetest.register_craft({ - output = "default:desert_sandstone", + output = 'default:axe_bronze', recipe = { - {"default:desert_sand", "default:desert_sand"}, - {"default:desert_sand", "default:desert_sand"}, + {'default:bronze_ingot', 'default:bronze_ingot'}, + {'default:bronze_ingot', 'group:stick'}, + {'', 'group:stick'}, } }) minetest.register_craft({ - output = "default:desert_sand 4", + output = 'default:axe_mese', recipe = { - {"default:desert_sandstone"}, + {'default:mese_crystal', 'default:mese_crystal'}, + {'default:mese_crystal', 'group:stick'}, + {'', 'group:stick'}, } }) minetest.register_craft({ - output = "default:desert_sandstone_brick 4", + output = 'default:axe_diamond', recipe = { - {"default:desert_sandstone", "default:desert_sandstone"}, - {"default:desert_sandstone", "default:desert_sandstone"}, + {'default:diamond', 'default:diamond'}, + {'default:diamond', 'group:stick'}, + {'', 'group:stick'}, } }) minetest.register_craft({ - output = "default:desert_sandstone_block 9", + output = 'default:axe_wood', recipe = { - {"default:desert_sandstone", "default:desert_sandstone", "default:desert_sandstone"}, - {"default:desert_sandstone", "default:desert_sandstone", "default:desert_sandstone"}, - {"default:desert_sandstone", "default:desert_sandstone", "default:desert_sandstone"}, + {'group:wood', 'group:wood'}, + {'group:stick', 'group:wood'}, + {'group:stick',''}, } }) minetest.register_craft({ - output = "default:silver_sandstone", + output = 'default:axe_stone', recipe = { - {"default:silver_sand", "default:silver_sand"}, - {"default:silver_sand", "default:silver_sand"}, + {'group:stone', 'group:stone'}, + {'group:stick', 'group:stone'}, + {'group:stick', ''}, } }) minetest.register_craft({ - output = "default:silver_sand 4", + output = 'default:axe_steel', recipe = { - {"default:silver_sandstone"}, + {'default:steel_ingot', 'default:steel_ingot'}, + {'group:stick', 'default:steel_ingot'}, + {'group:stick', ''}, } }) minetest.register_craft({ - output = "default:silver_sandstone_brick 4", + output = 'default:axe_bronze', recipe = { - {"default:silver_sandstone", "default:silver_sandstone"}, - {"default:silver_sandstone", "default:silver_sandstone"}, + {'default:bronze_ingot', 'default:bronze_ingot'}, + {'group:stick', 'default:bronze_ingot'}, + {'group:stick', ''}, } }) minetest.register_craft({ - output = "default:silver_sandstone_block 9", + output = 'default:axe_mese', recipe = { - {"default:silver_sandstone", "default:silver_sandstone", "default:silver_sandstone"}, - {"default:silver_sandstone", "default:silver_sandstone", "default:silver_sandstone"}, - {"default:silver_sandstone", "default:silver_sandstone", "default:silver_sandstone"}, + {'default:mese_crystal', 'default:mese_crystal'}, + {'group:stick', 'default:mese_crystal'}, + {'group:stick', ''}, } }) minetest.register_craft({ - output = "default:clay", + output = 'default:axe_diamond', recipe = { - {"default:clay_lump", "default:clay_lump"}, - {"default:clay_lump", "default:clay_lump"}, - } -}) ---[[ -minetest.register_craft({ - output = "default:brick", - recipe = { - {"default:clay_brick", "default:clay_brick"}, - {"default:clay_brick", "default:clay_brick"}, - } -}) -]] -minetest.register_craft({ - output = "default:bookshelf", - recipe = { - {"group:wood", "group:wood", "group:wood"}, - {"default:book", "default:book", "default:book"}, - {"group:wood", "group:wood", "group:wood"}, + {'default:diamond', 'default:diamond'}, + {'group:stick', 'default:diamond'}, + {'group:stick', ''}, } }) minetest.register_craft({ - output = "default:ladder_wood 5", + output = 'default:sword_wood', recipe = { - {"group:stick", "", "group:stick"}, - {"group:stick", "group:stick", "group:stick"}, - {"group:stick", "", "group:stick"}, + {'group:wood'}, + {'group:wood'}, + {'group:stick'}, } }) minetest.register_craft({ - output = "default:ladder_steel 15", + output = 'default:sword_stone', recipe = { - {"default:steel_ingot", "", "default:steel_ingot"}, - {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, - {"default:steel_ingot", "", "default:steel_ingot"}, + {'group:stone'}, + {'group:stone'}, + {'group:stick'}, } }) minetest.register_craft({ - output = "default:mese", + output = 'default:sword_steel', recipe = { - {"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"}, - {"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"}, - {"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"}, + {'default:steel_ingot'}, + {'default:steel_ingot'}, + {'group:stick'}, } }) minetest.register_craft({ - output = "default:meselamp", + output = 'default:sword_bronze', recipe = { - {"default:glass"}, - {"default:mese_crystal"}, + {'default:bronze_ingot'}, + {'default:bronze_ingot'}, + {'group:stick'}, } }) minetest.register_craft({ - output = "default:obsidian", + output = 'default:sword_mese', recipe = { - {"default:obsidian_shard", "default:obsidian_shard", "default:obsidian_shard"}, - {"default:obsidian_shard", "default:obsidian_shard", "default:obsidian_shard"}, - {"default:obsidian_shard", "default:obsidian_shard", "default:obsidian_shard"}, + {'default:mese_crystal'}, + {'default:mese_crystal'}, + {'group:stick'}, } }) minetest.register_craft({ - output = "default:obsidianbrick 4", + output = 'default:sword_diamond', recipe = { - {"default:obsidian", "default:obsidian"}, - {"default:obsidian", "default:obsidian"} + {'default:diamond'}, + {'default:diamond'}, + {'group:stick'}, } }) minetest.register_craft({ - output = "default:obsidian_block 9", + output = 'default:rail 15', recipe = { - {"default:obsidian", "default:obsidian", "default:obsidian"}, - {"default:obsidian", "default:obsidian", "default:obsidian"}, - {"default:obsidian", "default:obsidian", "default:obsidian"}, + {'default:steel_ingot', '', 'default:steel_ingot'}, + {'default:steel_ingot', 'group:stick', 'default:steel_ingot'}, + {'default:steel_ingot', '', 'default:steel_ingot'}, } }) minetest.register_craft({ - output = "default:stonebrick 4", + output = 'default:chest', recipe = { - {"default:stone", "default:stone"}, - {"default:stone", "default:stone"}, + {'group:wood', 'group:wood', 'group:wood'}, + {'group:wood', '', 'group:wood'}, + {'group:wood', 'group:wood', 'group:wood'}, } }) minetest.register_craft({ - output = "default:stone_block 9", + output = 'default:chest_locked', recipe = { - {"default:stone", "default:stone", "default:stone"}, - {"default:stone", "default:stone", "default:stone"}, - {"default:stone", "default:stone", "default:stone"}, + {'group:wood', 'group:wood', 'group:wood'}, + {'group:wood', 'default:steel_ingot', 'group:wood'}, + {'group:wood', 'group:wood', 'group:wood'}, } }) minetest.register_craft({ - output = "default:desert_stonebrick 4", + output = 'default:furnace', recipe = { - {"default:desert_stone", "default:desert_stone"}, - {"default:desert_stone", "default:desert_stone"}, + {'group:stone', 'group:stone', 'group:stone'}, + {'group:stone', '', 'group:stone'}, + {'group:stone', 'group:stone', 'group:stone'}, } }) minetest.register_craft({ - output = "default:desert_stone_block 9", + type = "shapeless", + output = "default:bronze_ingot", + recipe = {"default:steel_ingot", "default:copper_ingot"}, +}) + +minetest.register_craft({ + output = 'default:coalblock', recipe = { - {"default:desert_stone", "default:desert_stone", "default:desert_stone"}, - {"default:desert_stone", "default:desert_stone", "default:desert_stone"}, - {"default:desert_stone", "default:desert_stone", "default:desert_stone"}, + {'default:coal_lump', 'default:coal_lump', 'default:coal_lump'}, + {'default:coal_lump', 'default:coal_lump', 'default:coal_lump'}, + {'default:coal_lump', 'default:coal_lump', 'default:coal_lump'}, } }) minetest.register_craft({ - output = "default:snowblock", + output = 'default:coal_lump 9', recipe = { - {"default:snow", "default:snow", "default:snow"}, - {"default:snow", "default:snow", "default:snow"}, - {"default:snow", "default:snow", "default:snow"}, + {'default:coalblock'}, } }) minetest.register_craft({ - output = "default:snow 9", + output = 'default:steelblock', recipe = { - {"default:snowblock"}, + {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, + {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, + {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, } }) minetest.register_craft({ - output = "default:emergent_jungle_sapling", + output = 'default:steel_ingot 9', recipe = { - {"default:junglesapling", "default:junglesapling", "default:junglesapling"}, - {"default:junglesapling", "default:junglesapling", "default:junglesapling"}, - {"default:junglesapling", "default:junglesapling", "default:junglesapling"}, + {'default:steelblock'}, } }) minetest.register_craft({ - output = "default:large_cactus_seedling", + output = 'default:copperblock', recipe = { - {"", "default:cactus", ""}, - {"default:cactus", "default:cactus", "default:cactus"}, - {"", "default:cactus", ""}, + {'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'}, + {'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'}, + {'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'}, } }) +minetest.register_craft({ + output = 'default:copper_ingot 9', + recipe = { + {'default:copperblock'}, + } +}) + +minetest.register_craft({ + output = 'default:bronzeblock', + recipe = { + {'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'}, + {'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'}, + {'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'}, + } +}) + +minetest.register_craft({ + output = 'default:bronze_ingot 9', + recipe = { + {'default:bronzeblock'}, + } +}) + +minetest.register_craft({ + output = 'default:goldblock', + recipe = { + {'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'}, + {'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'}, + {'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'}, + } +}) + +minetest.register_craft({ + output = 'default:gold_ingot 9', + recipe = { + {'default:goldblock'}, + } +}) + +minetest.register_craft({ + output = 'default:diamondblock', + recipe = { + {'default:diamond', 'default:diamond', 'default:diamond'}, + {'default:diamond', 'default:diamond', 'default:diamond'}, + {'default:diamond', 'default:diamond', 'default:diamond'}, + } +}) + +minetest.register_craft({ + output = 'default:diamond 9', + recipe = { + {'default:diamondblock'}, + } +}) + +minetest.register_craft({ + output = 'default:sandstone', + recipe = { + {'group:sand', 'group:sand'}, + {'group:sand', 'group:sand'}, + } +}) + +minetest.register_craft({ + output = 'default:sand 4', + recipe = { + {'default:sandstone'}, + } +}) + +minetest.register_craft({ + output = 'default:sandstonebrick 4', + recipe = { + {'default:sandstone', 'default:sandstone'}, + {'default:sandstone', 'default:sandstone'}, + } +}) + +minetest.register_craft({ + output = 'default:clay', + recipe = { + {'default:clay_lump', 'default:clay_lump'}, + {'default:clay_lump', 'default:clay_lump'}, + } +}) + +minetest.register_craft({ + output = 'default:brick', + recipe = { + {'default:clay_brick', 'default:clay_brick'}, + {'default:clay_brick', 'default:clay_brick'}, + } +}) + +minetest.register_craft({ + output = 'default:clay_brick 4', + recipe = { + {'default:brick'}, + } +}) + +minetest.register_craft({ + output = 'default:paper', + recipe = { + {'default:papyrus', 'default:papyrus', 'default:papyrus'}, + } +}) + +minetest.register_craft({ + output = 'default:book', + recipe = { + {'default:paper'}, + {'default:paper'}, + {'default:paper'}, + } +}) + +minetest.register_craft({ + output = 'default:bookshelf', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'default:book', 'default:book', 'default:book'}, + {'group:wood', 'group:wood', 'group:wood'}, + } +}) + +minetest.register_craft({ + output = 'default:ladder', + recipe = { + {'group:stick', '', 'group:stick'}, + {'group:stick', 'group:stick', 'group:stick'}, + {'group:stick', '', 'group:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:mese', + recipe = { + {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, + {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, + {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, + } +}) + +minetest.register_craft({ + output = 'default:mese_crystal 9', + recipe = { + {'default:mese'}, + } +}) + +minetest.register_craft({ + output = 'default:mese_crystal_fragment 9', + recipe = { + {'default:mese_crystal'}, + } +}) + +minetest.register_craft({ + output = 'default:obsidian_shard 9', + recipe = { + {'default:obsidian'} + } +}) + +minetest.register_craft({ + output = 'default:obsidian', + recipe = { + {'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'}, + {'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'}, + {'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'}, + } +}) + +minetest.register_craft({ + output = 'default:obsidianbrick 4', + recipe = { + {'default:obsidian', 'default:obsidian'}, + {'default:obsidian', 'default:obsidian'} + } +}) + +minetest.register_craft({ + output = 'default:stonebrick 4', + recipe = { + {'default:stone', 'default:stone'}, + {'default:stone', 'default:stone'}, + } +}) + +minetest.register_craft({ + output = 'default:desert_stonebrick 4', + recipe = { + {'default:desert_stone', 'default:desert_stone'}, + {'default:desert_stone', 'default:desert_stone'}, + } +}) + +minetest.register_craft({ + output = 'default:snowblock', + recipe = { + {'default:snow', 'default:snow', 'default:snow'}, + {'default:snow', 'default:snow', 'default:snow'}, + {'default:snow', 'default:snow', 'default:snow'}, + } +}) + +minetest.register_craft({ + output = 'default:snow 9', + recipe = { + {'default:snowblock'}, + } +}) -- -- Crafting (tool repair) -- - minetest.register_craft({ type = "toolrepair", additional_wear = -0.02, }) - -- -- Cooking recipes -- @@ -439,223 +662,50 @@ minetest.register_craft({ recipe = "default:desert_cobble", }) +minetest.register_craft({ + type = "cooking", + output = "default:steel_ingot", + recipe = "default:iron_lump", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:copper_ingot", + recipe = "default:copper_lump", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:gold_ingot", + recipe = "default:gold_lump", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:clay_brick", + recipe = "default:clay_lump", +}) -- -- Fuels -- --- Support use of group:tree, includes default:tree which has the same burn time minetest.register_craft({ type = "fuel", recipe = "group:tree", burntime = 30, }) --- Burn time for all woods are in order of wood density, --- which is also the order of wood colour darkness: --- aspen, pine, apple, acacia, jungle - minetest.register_craft({ type = "fuel", - recipe = "default:aspen_tree", - burntime = 22, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:pine_tree", - burntime = 26, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:acacia_tree", - burntime = 34, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:jungletree", - burntime = 38, -}) - - --- Support use of group:wood, includes default:wood which has the same burn time -minetest.register_craft({ - type = "fuel", - recipe = "group:wood", - burntime = 7, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:aspen_wood", - burntime = 5, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:pine_wood", - burntime = 6, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:acacia_wood", - burntime = 8, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:junglewood", - burntime = 9, -}) - - --- Support use of group:sapling, includes default:sapling which has the same burn time -minetest.register_craft({ - type = "fuel", - recipe = "group:sapling", - burntime = 5, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:bush_sapling", - burntime = 3, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:acacia_bush_sapling", - burntime = 4, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:pine_bush_sapling", + recipe = "default:junglegrass", burntime = 2, }) -minetest.register_craft({ - type = "fuel", - recipe = "default:aspen_sapling", - burntime = 4, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:pine_sapling", - burntime = 5, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:acacia_sapling", - burntime = 6, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:junglesapling", - burntime = 6, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:emergent_jungle_sapling", - burntime = 7, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:fence_aspen_wood", - burntime = 5, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:fence_pine_wood", - burntime = 6, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:fence_wood", - burntime = 7, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:fence_acacia_wood", - burntime = 8, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:fence_junglewood", - burntime = 9, -}) - - -minetest.register_craft({ - type = "fuel", - recipe = "default:fence_rail_aspen_wood", - burntime = 3, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:fence_rail_pine_wood", - burntime = 4, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:fence_rail_wood", - burntime = 5, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:fence_rail_acacia_wood", - burntime = 6, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:fence_rail_junglewood", - burntime = 7, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:bush_stem", - burntime = 7, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:acacia_bush_stem", - burntime = 8, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:pine_bush_stem", - burntime = 6, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:junglegrass", - burntime = 3, -}) - minetest.register_craft({ type = "fuel", recipe = "group:leaves", - burntime = 4, + burntime = 1, }) minetest.register_craft({ @@ -664,16 +714,10 @@ minetest.register_craft({ burntime = 15, }) -minetest.register_craft({ - type = "fuel", - recipe = "default:large_cactus_seedling", - burntime = 5, -}) - minetest.register_craft({ type = "fuel", recipe = "default:papyrus", - burntime = 3, + burntime = 1, }) minetest.register_craft({ @@ -684,7 +728,19 @@ minetest.register_craft({ minetest.register_craft({ type = "fuel", - recipe = "default:ladder_wood", + recipe = "default:fence_wood", + burntime = 15, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:ladder", + burntime = 5, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "group:wood", burntime = 7, }) @@ -696,16 +752,70 @@ minetest.register_craft({ minetest.register_craft({ type = "fuel", - recipe = "default:sign_wall_wood", + recipe = "default:torch", + burntime = 4, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:sign_wall", burntime = 10, }) +minetest.register_craft({ + type = "fuel", + recipe = "default:chest", + burntime = 30, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:chest_locked", + burntime = 30, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:nyancat", + burntime = 1, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:nyancat_rainbow", + burntime = 1, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:sapling", + burntime = 10, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:apple", + burntime = 3, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:coal_lump", + burntime = 40, +}) + minetest.register_craft({ type = "fuel", recipe = "default:coalblock", burntime = 370, }) +minetest.register_craft({ + type = "fuel", + recipe = "default:junglesapling", + burntime = 10, +}) + minetest.register_craft({ type = "fuel", recipe = "default:grass_1", @@ -714,24 +824,7 @@ minetest.register_craft({ minetest.register_craft({ type = "fuel", - recipe = "default:dry_grass_1", - burntime = 2, + recipe = "default:pine_sapling", + burntime = 10, }) -minetest.register_craft({ - type = "fuel", - recipe = "default:fern_1", - burntime = 2, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:marram_grass_1", - burntime = 2, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:dry_shrub", - burntime = 2, -}) diff --git a/mods/default/craftitems.lua b/mods/default/craftitems.lua index d2e827f4..539f6b43 100644 --- a/mods/default/craftitems.lua +++ b/mods/default/craftitems.lua @@ -1,540 +1,89 @@ -- mods/default/craftitems.lua --- support for MT game translation. -local S = default.get_translator - -local esc = minetest.formspec_escape -local formspec_size = "size[8,8]" - -local function formspec_core(tab) - if tab == nil then tab = 1 else tab = tostring(tab) end - return "tabheader[0,0;book_header;" .. - esc(S("Write")) .. "," .. - esc(S("Read")) .. ";" .. - tab .. ";false;false]" -end - -local function formspec_write(title, text) - return "field[0.5,1;7.5,0;title;" .. esc(S("Title:")) .. ";" .. - esc(title) .. "]" .. - "textarea[0.5,1.5;7.5,7;text;" .. esc(S("Contents:")) .. ";" .. - esc(text) .. "]" .. - "button_exit[2.5,7.5;3,1;save;" .. esc(S("Save")) .. "]" -end - -local function formspec_read(owner, title, string, text, page, page_max) - return "label[0.5,0.5;" .. esc(S("by @1", owner)) .. "]" .. - "tablecolumns[color;text]" .. - "tableoptions[background=#00000000;highlight=#00000000;border=false]" .. - "table[0.4,0;7,0.5;title;#FFFF00," .. esc(title) .. "]" .. - "textarea[0.5,1.5;7.5,7;;" .. - esc(string ~= "" and string or text) .. ";]" .. - "button[2.4,7.6;0.8,0.8;book_prev;<]" .. - "label[3.2,7.7;" .. esc(S("Page @1 of @2", page, page_max)) .. "]" .. - "button[4.9,7.6;0.8,0.8;book_next;>]" -end - -local function formspec_string(lpp, page, lines, string) - for i = ((lpp * page) - lpp) + 1, lpp * page do - if not lines[i] then break end - string = string .. lines[i] .. "\n" - end - return string -end - -local book_writers = {} - -minetest.register_on_leaveplayer(function(player) - book_writers[player:get_player_name()] = nil -end) - -local tab_number -local lpp = 14 -- Lines per book's page -local function book_on_use(itemstack, user) - local player_name = user:get_player_name() - local meta = itemstack:get_meta() - local title, text, owner = "", "", player_name - local page, page_max, lines, string = 1, 1, {}, "" - - -- Backwards compatibility - local old_data = minetest.deserialize(itemstack:get_metadata()) - if old_data then - meta:from_table({ fields = old_data }) - end - - local data = meta:to_table().fields - - if data.owner then - title = data.title or "" - text = data.text or "" - owner = data.owner - - for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do - lines[#lines+1] = str - end - - if data.page then - page = data.page - page_max = data.page_max - string = formspec_string(lpp, page, lines, string) - end - end - - local formspec - if title == "" and text == "" then - formspec = formspec_write(title, text) - elseif owner == player_name then - local tab = tab_number or 1 - if tab == 2 then - formspec = formspec_core(tab) .. - formspec_read(owner, title, string, text, page, page_max) - else - formspec = formspec_core(tab) .. formspec_write(title, text) - end - else - formspec = formspec_read(owner, title, string, text, page, page_max) - end - - minetest.show_formspec(player_name, "default:book", formspec_size .. formspec) - -- Store the wield index in case the user accidentally switches before the formspec is shown - book_writers[player_name] = {wield_index = user:get_wield_index()} - return itemstack -end - -local max_text_size = 10000 -local max_title_size = 80 -local short_title_size = 35 -minetest.register_on_player_receive_fields(function(player, formname, fields) - if formname ~= "default:book" then - return - end - local player_name = player:get_player_name() - local inv = player:get_inventory() - if not book_writers[player_name] then - return - end - local wield_index = book_writers[player_name].wield_index - local wield_list = player:get_wield_list() - local stack = inv:get_stack(wield_list, wield_index) - local written = stack:get_name() == "default:book_written" - if stack:get_name() ~= "default:book" and not written then - -- No book in the wield slot, abort & inform the player - minetest.chat_send_player(player_name, S("The book you were writing to mysteriously disappeared.")) - return - end - local data = stack:get_meta():to_table().fields - - local title = data.title or "" - local text = data.text or "" - - if fields.book_header ~= nil and data.owner == player_name then - local contents - local tab = tonumber(fields.book_header) - if tab == 1 then - contents = formspec_core(tab) .. - formspec_write(title, text) - elseif tab == 2 then - local lines, string = {}, "" - for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do - lines[#lines+1] = str - end - string = formspec_string(lpp, data.page, lines, string) - contents = formspec_read(player_name, title, string, - text, data.page, data.page_max) - end - tab_number = tab - local formspec = formspec_size .. formspec_core(tab) .. contents - minetest.show_formspec(player_name, "default:book", formspec) - return - end - - if fields.close then - book_writers[player_name] = nil - end - - if fields.save and fields.title and fields.text then - local new_stack - if not written then - local count = stack:get_count() - if count == 1 then - stack:set_name("default:book_written") - else - stack:set_count(count - 1) - new_stack = ItemStack("default:book_written") - end - end - - if data.owner ~= player_name and title ~= "" and text ~= "" then - return - end - - if not data then data = {} end - data.title = fields.title:sub(1, max_title_size) - data.owner = player:get_player_name() - local short_title = data.title - -- Don't bother triming the title if the trailing dots would make it longer - if #short_title > short_title_size + 3 then - short_title = short_title:sub(1, short_title_size) .. "..." - end - data.description = S("\"@1\" by @2", short_title, data.owner) - data.text = fields.text:sub(1, max_text_size) - data.text = data.text:gsub("\r\n", "\n"):gsub("\r", "\n") - data.page = 1 - data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp) - - if new_stack then - new_stack:get_meta():from_table({ fields = data }) - if inv:room_for_item("main", new_stack) then - inv:add_item("main", new_stack) - else - minetest.add_item(player:get_pos(), new_stack) - end - else - stack:get_meta():from_table({ fields = data }) - end - - elseif fields.book_next or fields.book_prev then - if not data.page then - return - end - - data.page = tonumber(data.page) - data.page_max = tonumber(data.page_max) - - if fields.book_next then - data.page = data.page + 1 - if data.page > data.page_max then - data.page = 1 - end - else - data.page = data.page - 1 - if data.page == 0 then - data.page = data.page_max - end - end - - stack:get_meta():from_table({fields = data}) - stack = book_on_use(stack, player) - end - - -- Update stack - inv:set_stack(wield_list, wield_index, stack) -end) - - --- --- Craftitem registry --- - -minetest.register_craftitem("default:blueberries", { - description = S("Blueberries"), - inventory_image = "default_blueberries.png", - groups = {food_blueberries = 1, food_berry = 1}, - on_use = minetest.item_eat(2), -}) - -minetest.register_craftitem("default:book", { - description = S("Book"), - inventory_image = "default_book.png", - groups = {book = 1, flammable = 3}, - on_use = book_on_use, -}) - -minetest.register_craftitem("default:book_written", { - description = S("Book with Text"), - inventory_image = "default_book_written.png", - groups = {book = 1, not_in_creative_inventory = 1, flammable = 3}, - stack_max = 1, - on_use = book_on_use, -}) - -minetest.register_craftitem("default:bronze_ingot", { - description = S("Bronze Ingot"), - inventory_image = "default_bronze_ingot.png" -}) - -minetest.register_craftitem("default:clay_brick", { - description = S("Clay Brick"), - inventory_image = "default_clay_brick.png", -}) - -minetest.register_craftitem("default:clay_lump", { - description = S("Clay Lump"), - inventory_image = "default_clay_lump.png", -}) - -minetest.register_craftitem("default:coal_lump", { - description = S("Coal Lump"), - inventory_image = "default_coal_lump.png", - groups = {coal = 1, flammable = 1} -}) - -minetest.register_craftitem("default:copper_ingot", { - description = S("Copper Ingot"), - inventory_image = "default_copper_ingot.png" -}) - -minetest.register_craftitem("default:copper_lump", { - description = S("Copper Lump"), - inventory_image = "default_copper_lump.png" -}) - -minetest.register_craftitem("default:diamond", { - description = S("Diamond"), - inventory_image = "default_diamond.png", -}) - -minetest.register_craftitem("default:flint", { - description = S("Flint"), - inventory_image = "default_flint.png" -}) - -minetest.register_craftitem("default:gold_ingot", { - description = S("Gold Ingot"), - inventory_image = "default_gold_ingot.png" -}) - -minetest.register_craftitem("default:gold_lump", { - description = S("Gold Lump"), - inventory_image = "default_gold_lump.png" -}) - -minetest.register_craftitem("default:iron_lump", { - description = S("Iron Lump"), - inventory_image = "default_iron_lump.png" -}) - -minetest.register_craftitem("default:mese_crystal", { - description = S("Mese Crystal"), - inventory_image = "default_mese_crystal.png", -}) - -minetest.register_craftitem("default:mese_crystal_fragment", { - description = S("Mese Crystal Fragment"), - inventory_image = "default_mese_crystal_fragment.png", -}) - -minetest.register_craftitem("default:obsidian_shard", { - description = S("Obsidian Shard"), - inventory_image = "default_obsidian_shard.png", +minetest.register_craftitem("default:stick", { + description = "Stick", + inventory_image = "default_stick.png", + groups = {stick=1}, }) minetest.register_craftitem("default:paper", { - description = S("Paper"), + description = "Paper", inventory_image = "default_paper.png", - groups = {flammable = 3}, +}) + +minetest.register_craftitem("default:book", { + description = "Book", + inventory_image = "default_book.png", + groups = {book=1}, +}) + +minetest.register_craftitem("default:coal_lump", { + description = "Coal Lump", + inventory_image = "default_coal_lump.png", + groups = {coal = 1} +}) + +minetest.register_craftitem("default:iron_lump", { + description = "Iron Lump", + inventory_image = "default_iron_lump.png", +}) + +minetest.register_craftitem("default:copper_lump", { + description = "Copper Lump", + inventory_image = "default_copper_lump.png", +}) + +minetest.register_craftitem("default:mese_crystal", { + description = "Mese Crystal", + inventory_image = "default_mese_crystal.png", +}) + +minetest.register_craftitem("default:gold_lump", { + description = "Gold Lump", + inventory_image = "default_gold_lump.png", +}) + +minetest.register_craftitem("default:diamond", { + description = "Diamond", + inventory_image = "default_diamond.png", +}) + +minetest.register_craftitem("default:clay_lump", { + description = "Clay Lump", + inventory_image = "default_clay_lump.png", }) minetest.register_craftitem("default:steel_ingot", { - description = S("Steel Ingot"), - inventory_image = "default_steel_ingot.png" + description = "Steel Ingot", + inventory_image = "default_steel_ingot.png", }) -minetest.register_craftitem("default:stick", { - description = S("Stick"), - inventory_image = "default_stick.png", - groups = {stick = 1, flammable = 2}, +minetest.register_craftitem("default:copper_ingot", { + description = "Copper Ingot", + inventory_image = "default_copper_ingot.png", }) -minetest.register_craftitem("default:tin_ingot", { - description = S("Tin Ingot"), - inventory_image = "default_tin_ingot.png" +minetest.register_craftitem("default:bronze_ingot", { + description = "Bronze Ingot", + inventory_image = "default_bronze_ingot.png", }) -minetest.register_craftitem("default:tin_lump", { - description = S("Tin Lump"), - inventory_image = "default_tin_lump.png" +minetest.register_craftitem("default:gold_ingot", { + description = "Gold Ingot", + inventory_image = "default_gold_ingot.png" }) --- --- Crafting recipes --- - -minetest.register_craft({ - output = "default:book", - recipe = { - {"default:paper"}, - {"default:paper"}, - {"default:paper"}, - } +minetest.register_craftitem("default:mese_crystal_fragment", { + description = "Mese Crystal Fragment", + inventory_image = "default_mese_crystal_fragment.png", }) -default.register_craft_metadata_copy("default:book", "default:book_written") - -minetest.register_craft({ - output = "default:bronze_ingot 9", - recipe = { - {"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"}, - {"default:copper_ingot", "default:tin_ingot", "default:copper_ingot"}, - {"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"}, - } +minetest.register_craftitem("default:clay_brick", { + description = "Clay Brick", + inventory_image = "default_clay_brick.png", }) -minetest.register_craft({ - output = "default:clay_brick 4", - recipe = { - {"default:brick"}, - } -}) - -minetest.register_craft({ - output = "default:clay_lump 4", - recipe = { - {"default:clay"}, - } -}) - -minetest.register_craft({ - output = "default:coal_lump 9", - recipe = { - {"default:coalblock"}, - } -}) - -minetest.register_craft({ - output = "default:copper_ingot 9", - recipe = { - {"default:copperblock"}, - } -}) - -minetest.register_craft({ - output = "default:diamond 9", - recipe = { - {"default:diamondblock"}, - } -}) - -minetest.register_craft({ - output = "default:gold_ingot 9", - recipe = { - {"default:goldblock"}, - } -}) - -minetest.register_craft({ - output = "default:mese_crystal", - recipe = { - {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, - {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, - {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, - } -}) - -minetest.register_craft({ - output = "default:mese_crystal 9", - recipe = { - {"default:mese"}, - } -}) - -minetest.register_craft({ - output = "default:mese_crystal_fragment 9", - recipe = { - {"default:mese_crystal"}, - } -}) - -minetest.register_craft({ - output = "default:obsidian_shard 9", - recipe = { - {"default:obsidian"} - } -}) - -minetest.register_craft({ - output = "default:paper", - recipe = { - {"default:papyrus", "default:papyrus", "default:papyrus"}, - } -}) - -minetest.register_craft({ - output = "default:steel_ingot 9", - recipe = { - {"default:steelblock"}, - } -}) - -minetest.register_craft({ - output = "default:stick 4", - recipe = { - {"group:wood"}, - } -}) - -minetest.register_craft({ - output = "default:tin_ingot 9", - recipe = { - {"default:tinblock"}, - } -}) - --- --- Cooking recipes --- - -minetest.register_craft({ - type = "cooking", - output = "default:clay_brick", - recipe = "default:clay_lump", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:copper_ingot", - recipe = "default:copper_lump", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:gold_ingot", - recipe = "default:gold_lump", -}) - - -minetest.register_craft({ - type = "cooking", - output = "default:steel_ingot", - recipe = "default:iron_lump", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:tin_ingot", - recipe = "default:tin_lump", -}) - --- --- Fuels --- - -minetest.register_craft({ - type = "fuel", - recipe = "default:book", - burntime = 3, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:book_written", - burntime = 3, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:coal_lump", - burntime = 40, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:paper", - burntime = 1, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "group:stick", - burntime = 1, +minetest.register_craftitem("default:obsidian_shard", { + description = "Obsidian Shard", + inventory_image = "default_obsidian_shard.png", }) diff --git a/mods/default/functions.lua b/mods/default/functions.lua index dbc72029..82c9282a 100644 --- a/mods/default/functions.lua +++ b/mods/default/functions.lua @@ -1,3 +1,5 @@ +-- mods/default/functions.lua + -- -- Sounds -- @@ -5,20 +7,20 @@ function default.node_sound_defaults(table) table = table or {} table.footstep = table.footstep or - {name = "", gain = 1.0} + {name="", gain=1.0} table.dug = table.dug or - {name = "default_dug_node", gain = 0.25} + {name="default_dug_node", gain=0.25} table.place = table.place or - {name = "default_place_node_hard", gain = 1.0} + {name="default_place_node_hard", gain=1.0} return table end function default.node_sound_stone_defaults(table) table = table or {} table.footstep = table.footstep or - {name = "default_hard_footstep", gain = 0.2} + {name="default_hard_footstep", gain=0.5} table.dug = table.dug or - {name = "default_hard_footstep", gain = 1.0} + {name="default_hard_footstep", gain=1.0} default.node_sound_defaults(table) return table end @@ -26,13 +28,11 @@ end function default.node_sound_dirt_defaults(table) table = table or {} table.footstep = table.footstep or - {name = "default_dirt_footstep", gain = 0.25} - table.dig = table.dig or - {name = "default_dig_crumbly", gain = 0.4} + {name="default_dirt_footstep", gain=1.0} table.dug = table.dug or - {name = "default_dirt_footstep", gain = 1.0} + {name="default_dirt_footstep", gain=1.5} table.place = table.place or - {name = "default_place_node", gain = 1.0} + {name="default_place_node", gain=1.0} default.node_sound_defaults(table) return table end @@ -40,25 +40,11 @@ end function default.node_sound_sand_defaults(table) table = table or {} table.footstep = table.footstep or - {name = "default_sand_footstep", gain = 0.05} + {name="default_sand_footstep", gain=0.2} table.dug = table.dug or - {name = "default_sand_footstep", gain = 0.15} + {name="default_sand_footstep", gain=0.4} table.place = table.place or - {name = "default_place_node", gain = 1.0} - default.node_sound_defaults(table) - return table -end - -function default.node_sound_gravel_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name = "default_gravel_footstep", gain = 0.25} - table.dig = table.dig or - {name = "default_gravel_dig", gain = 0.35} - table.dug = table.dug or - {name = "default_gravel_dug", gain = 1.0} - table.place = table.place or - {name = "default_place_node", gain = 1.0} + {name="default_place_node", gain=1.0} default.node_sound_defaults(table) return table end @@ -66,11 +52,9 @@ end function default.node_sound_wood_defaults(table) table = table or {} table.footstep = table.footstep or - {name = "default_wood_footstep", gain = 0.15} - table.dig = table.dig or - {name = "default_dig_choppy", gain = 0.4} + {name="default_wood_footstep", gain=0.5} table.dug = table.dug or - {name = "default_wood_footstep", gain = 1.0} + {name="default_wood_footstep", gain=1.0} default.node_sound_defaults(table) return table end @@ -78,11 +62,13 @@ end function default.node_sound_leaves_defaults(table) table = table or {} table.footstep = table.footstep or - {name = "default_grass_footstep", gain = 0.45} + {name="default_grass_footstep", gain=0.35} table.dug = table.dug or - {name = "default_grass_footstep", gain = 0.7} + {name="default_grass_footstep", gain=0.7} + table.dig = table.dig or + {name="default_dig_crumbly", gain=0.4} table.place = table.place or - {name = "default_place_node", gain = 1.0} + {name="default_place_node", gain=1.0} default.node_sound_defaults(table) return table end @@ -90,220 +76,104 @@ end function default.node_sound_glass_defaults(table) table = table or {} table.footstep = table.footstep or - {name = "default_glass_footstep", gain = 0.3} - table.dig = table.dig or - {name = "default_glass_footstep", gain = 0.5} + {name="default_glass_footstep", gain=0.5} table.dug = table.dug or - {name = "default_break_glass", gain = 1.0} + {name="default_break_glass", gain=1.0} default.node_sound_defaults(table) return table end -function default.node_sound_ice_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name = "default_ice_footstep", gain = 0.15} - table.dig = table.dig or - {name = "default_ice_dig", gain = 0.5} - table.dug = table.dug or - {name = "default_ice_dug", gain = 0.5} - default.node_sound_defaults(table) - return table -end - -function default.node_sound_metal_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name = "default_metal_footstep", gain = 0.2} - table.dig = table.dig or - {name = "default_dig_metal", gain = 0.5} - table.dug = table.dug or - {name = "default_dug_metal", gain = 0.5} - table.place = table.place or - {name = "default_place_node_metal", gain = 0.5} - default.node_sound_defaults(table) - return table -end - -function default.node_sound_water_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name = "default_water_footstep", gain = 0.2} - default.node_sound_defaults(table) - return table -end - -function default.node_sound_snow_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name = "default_snow_footstep", gain = 0.2} - table.dig = table.dig or - {name = "default_snow_footstep", gain = 0.3} - table.dug = table.dug or - {name = "default_snow_footstep", gain = 0.3} - table.place = table.place or - {name = "default_place_node", gain = 1.0} - default.node_sound_defaults(table) - return table -end - - -- -- Lavacooling -- -lavagen = { -"default:stone" -} - --- thanks to ElectronLibre from Minetest IRC -if minetest.get_modpath("darkage") then - table.insert(lavagen, "darkage:basalt") -else - if minetest.get_modpath("illuna_extras") then - table.insert(lavagen, "darkage:basalt") - end +default.cool_lava_source = function(pos) + minetest.set_node(pos, {name="default:obsidian"}) + minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25}) end -default.cool_lava = function(pos, node) - if node.name == "default:lava_source" then - minetest.set_node(pos, {name = "default:obsidian"}) - else - minetest.set_node(pos, {name = lavagen[math.random(1,#lavagen)]}) - end - minetest.sound_play("default_cool_lava", - {pos = pos, max_hear_distance = 16, gain = 0.2}, true) +default.cool_lava_flowing = function(pos) + minetest.set_node(pos, {name="default:stone"}) + minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25}) end -if minetest.settings:get_bool("enable_lavacooling") ~= false then - minetest.register_abm({ - label = "Lava cooling", - nodenames = {"default:lava_source", "default:lava_flowing"}, - neighbors = {"group:cools_lava", "group:water"}, - interval = 2, - chance = 2, - catch_up = false, - action = function(...) - default.cool_lava(...) - end, - }) -end - - --- --- Optimized helper to put all items in an inventory into a drops list --- - -function default.get_inventory_drops(pos, inventory, drops) - local inv = minetest.get_meta(pos):get_inventory() - local n = #drops - for i = 1, inv:get_size(inventory) do - local stack = inv:get_stack(inventory, i) - if stack:get_count() > 0 then - drops[n+1] = stack:to_table() - n = n + 1 - end - end -end +minetest.register_abm({ + nodenames = {"default:lava_flowing"}, + neighbors = {"group:water"}, + interval = 1, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider) + end, +}) +minetest.register_abm({ + nodenames = {"default:lava_source"}, + neighbors = {"group:water"}, + interval = 1, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + default.cool_lava_source(pos, node, active_object_count, active_object_count_wider) + end, +}) -- -- Papyrus and cactus growing -- --- Wrapping the functions in ABM action is necessary to make overriding them possible - -function default.grow_cactus(pos, node) - if node.param2 >= 4 then - return - end - pos.y = pos.y - 1 - if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then - return - end - pos.y = pos.y + 1 - local height = 0 - while node.name == "default:cactus" and height < 4 do - height = height + 1 - pos.y = pos.y + 1 - node = minetest.get_node(pos) - end - if height == 4 or node.name ~= "air" then - return - end - if minetest.get_node_light(pos) < 13 then - return - end - minetest.set_node(pos, {name = "default:cactus"}) - return true -end - -function default.grow_papyrus(pos, node) - pos.y = pos.y - 1 - local name = minetest.get_node(pos).name - if name ~= "default:dirt" and - name ~= "default:dirt_with_grass" and - name ~= "default:dirt_with_dry_grass" and - name ~= "default:dirt_with_rainforest_litter" and - name ~= "default:dry_dirt" and - name ~= "default:dry_dirt_with_dry_grass" then - return - end - if not minetest.find_node_near(pos, 3, {"group:water"}) then - return - end - pos.y = pos.y + 1 - local height = 0 - while node.name == "default:papyrus" and height < 4 do - height = height + 1 - pos.y = pos.y + 1 - node = minetest.get_node(pos) - end - if height == 4 or node.name ~= "air" then - return - end - if minetest.get_node_light(pos) < 13 then - return - end - minetest.set_node(pos, {name = "default:papyrus"}) - return true -end - minetest.register_abm({ - label = "Grow cactus", nodenames = {"default:cactus"}, neighbors = {"group:sand"}, - interval = 12, - chance = 83, - action = function(...) - default.grow_cactus(...) - end + interval = 50, + chance = 20, + action = function(pos, node) + pos.y = pos.y-1 + local name = minetest.get_node(pos).name + if minetest.get_item_group(name, "sand") ~= 0 then + pos.y = pos.y+1 + local height = 0 + while minetest.get_node(pos).name == "default:cactus" and height < 4 do + height = height+1 + pos.y = pos.y+1 + end + if height < 4 then + if minetest.get_node(pos).name == "air" then + minetest.set_node(pos, {name="default:cactus"}) + end + end + end + end, }) minetest.register_abm({ - label = "Grow papyrus", nodenames = {"default:papyrus"}, - -- Grows on the dirt and surface dirt nodes of the biomes papyrus appears in, - -- including the old savanna nodes. - -- 'default:dirt_with_grass' is here only because it was allowed before. - neighbors = { - "default:dirt", - "default:dirt_with_grass", - "default:dirt_with_dry_grass", - "default:dirt_with_rainforest_litter", - "default:dry_dirt", - "default:dry_dirt_with_dry_grass", - }, - interval = 14, - chance = 71, - action = function(...) - default.grow_papyrus(...) - end + neighbors = {"default:dirt", "default:dirt_with_grass"}, + interval = 50, + chance = 20, + action = function(pos, node) + pos.y = pos.y-1 + local name = minetest.get_node(pos).name + if name == "default:dirt" or name == "default:dirt_with_grass" then + if minetest.find_node_near(pos, 3, {"group:water"}) == nil then + return + end + pos.y = pos.y+1 + local height = 0 + while minetest.get_node(pos).name == "default:papyrus" and height < 4 do + height = height+1 + pos.y = pos.y+1 + end + if height < 4 then + if minetest.get_node(pos).name == "air" then + minetest.set_node(pos, {name="default:papyrus"}) + end + end + end + end, }) - -- --- Dig upwards +-- dig upwards -- function default.dig_up(pos, node, digger) @@ -315,503 +185,136 @@ function default.dig_up(pos, node, digger) end end - --- --- Fence registration helper --- -local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0 - -function default.register_fence(name, def) - minetest.register_craft({ - output = name .. " 4", - recipe = { - { def.material, 'group:stick', def.material }, - { def.material, 'group:stick', def.material }, - } - }) - - local fence_texture = "default_fence_overlay.png^" .. def.texture .. - "^default_fence_overlay.png^[makealpha:255,126,126" - -- Allow almost everything to be overridden - local default_fields = { - paramtype = "light", - drawtype = "nodebox", - node_box = { - type = "connected", - fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}, - -- connect_top = - -- connect_bottom = - connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/8 }, - {-1/16, -5/16, -1/2, 1/16, -3/16, -1/8 }}, - connect_left = {{-1/2, 3/16, -1/16, -1/8, 5/16, 1/16}, - {-1/2, -5/16, -1/16, -1/8, -3/16, 1/16}}, - connect_back = {{-1/16, 3/16, 1/8, 1/16, 5/16, 1/2 }, - {-1/16, -5/16, 1/8, 1/16, -3/16, 1/2 }}, - connect_right = {{ 1/8, 3/16, -1/16, 1/2, 5/16, 1/16}, - { 1/8, -5/16, -1/16, 1/2, -3/16, 1/16}} - }, - collision_box = { - type = "connected", - fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8}, - -- connect_top = - -- connect_bottom = - connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8}, - connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8}, - connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2}, - connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8} - }, - connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"}, - inventory_image = fence_texture, - wield_image = fence_texture, - tiles = { def.texture }, - sunlight_propagates = true, - is_ground_content = false, - selection_box = { - type = "fixed", - fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, - }, - groups = {}, - } - for k, v in pairs(default_fields) do - if def[k] == nil then - def[k] = v - end - end - - -- Always add to the fence group, even if no group provided - def.groups.fence = 1 - - def.texture = nil - def.material = nil - - minetest.register_node(name, def) -end - - --- --- Fence rail registration helper --- - -function default.register_fence_rail(name, def) - minetest.register_craft({ - output = name .. " 16", - recipe = { - { def.material, def.material }, - { "", ""}, - { def.material, def.material }, - } - }) - - local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture .. - "^default_fence_rail_overlay.png^[makealpha:255,126,126" - -- Allow almost everything to be overridden - local default_fields = { - paramtype = "light", - drawtype = "nodebox", - node_box = { - type = "connected", - fixed = {{-1/16, 3/16, -1/16, 1/16, 5/16, 1/16}, - {-1/16, -3/16, -1/16, 1/16, -5/16, 1/16}}, - -- connect_top = - -- connect_bottom = - connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/16}, - {-1/16, -5/16, -1/2, 1/16, -3/16, -1/16}}, - connect_left = {{-1/2, 3/16, -1/16, -1/16, 5/16, 1/16}, - {-1/2, -5/16, -1/16, -1/16, -3/16, 1/16}}, - connect_back = {{-1/16, 3/16, 1/16, 1/16, 5/16, 1/2 }, - {-1/16, -5/16, 1/16, 1/16, -3/16, 1/2 }}, - connect_right = {{ 1/16, 3/16, -1/16, 1/2, 5/16, 1/16}, - { 1/16, -5/16, -1/16, 1/2, -3/16, 1/16}} - }, - collision_box = { - type = "connected", - fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8}, - -- connect_top = - -- connect_bottom = - connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8}, - connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8}, - connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2}, - connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8} - }, - connects_to = {"group:fence", "group:wall"}, - inventory_image = fence_rail_texture, - wield_image = fence_rail_texture, - tiles = {def.texture}, - sunlight_propagates = true, - is_ground_content = false, - groups = {}, - } - for k, v in pairs(default_fields) do - if def[k] == nil then - def[k] = v - end - end - - -- Always add to the fence group, even if no group provided - def.groups.fence = 1 - - def.texture = nil - def.material = nil - - minetest.register_node(name, def) -end - --- --- Mese post registration helper --- - -function default.register_mesepost(name, def) - minetest.register_craft({ - output = name .. " 4", - recipe = { - {'', 'default:glass', ''}, - {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, - {'', def.material, ''}, - } - }) - - local post_texture = def.texture .. "^default_mese_post_light_side.png^[makealpha:0,0,0" - local post_texture_dark = def.texture .. "^default_mese_post_light_side_dark.png^[makealpha:0,0,0" - -- Allow almost everything to be overridden - local default_fields = { - wield_image = post_texture, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = { - {-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16}, - }, - }, - paramtype = "light", - tiles = {def.texture, def.texture, post_texture_dark, post_texture_dark, post_texture, post_texture}, - use_texture_alpha = "opaque", - light_source = default.LIGHT_MAX, - sunlight_propagates = true, - is_ground_content = false, - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - sounds = default.node_sound_wood_defaults(), - } - for k, v in pairs(default_fields) do - if def[k] == nil then - def[k] = v - end - end - - def.texture = nil - def.material = nil - - minetest.register_node(name, def) -end - -- -- Leafdecay -- --- Prevent decay of placed leaves +default.leafdecay_trunk_cache = {} +default.leafdecay_enable_cache = true +-- Spread the load of finding trunks +default.leafdecay_trunk_find_allow_accumulator = 0 + +minetest.register_globalstep(function(dtime) + local finds_per_second = 5000 + default.leafdecay_trunk_find_allow_accumulator = + math.floor(dtime * finds_per_second) +end) default.after_place_leaves = function(pos, placer, itemstack, pointed_thing) - if placer and placer:is_player() then - local node = minetest.get_node(pos) - node.param2 = 1 - minetest.set_node(pos, node) - end -end - --- Leafdecay -local function leafdecay_after_destruct(pos, oldnode, def) - for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius), - vector.add(pos, def.radius), def.leaves)) do - local node = minetest.get_node(v) - local timer = minetest.get_node_timer(v) - if node.param2 ~= 1 and not timer:is_started() then - timer:start(math.random(20, 120) / 10) - end - end -end - -local movement_gravity = tonumber( - minetest.settings:get("movement_gravity")) or 9.81 - -local function leafdecay_on_timer(pos, def) - if minetest.find_node_near(pos, def.radius, def.trunks) then - return false - end - local node = minetest.get_node(pos) - local drops = minetest.get_node_drops(node.name) - for _, item in ipairs(drops) do - local is_leaf - for _, v in pairs(def.leaves) do - if v == item then - is_leaf = true - end - end - if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or - not is_leaf then - minetest.add_item({ - x = pos.x - 0.5 + math.random(), - y = pos.y - 0.5 + math.random(), - z = pos.z - 0.5 + math.random(), - }, item) - end - end - - minetest.remove_node(pos) - minetest.check_for_falling(pos) - - -- spawn a few particles for the removed node - minetest.add_particlespawner({ - amount = 8, - time = 0.001, - minpos = vector.subtract(pos, {x=0.5, y=0.5, z=0.5}), - maxpos = vector.add(pos, {x=0.5, y=0.5, z=0.5}), - minvel = vector.new(-0.5, -1, -0.5), - maxvel = vector.new(0.5, 0, 0.5), - minacc = vector.new(0, -movement_gravity, 0), - maxacc = vector.new(0, -movement_gravity, 0), - minsize = 0, - maxsize = 0, - node = node, - }) + node.param2 = 1 + minetest.set_node(pos, node) end -function default.register_leafdecay(def) - assert(def.leaves) - assert(def.trunks) - assert(def.radius) - for _, v in pairs(def.trunks) do - minetest.override_item(v, { - after_destruct = function(pos, oldnode) - leafdecay_after_destruct(pos, oldnode, def) - end, - }) - end - for _, v in pairs(def.leaves) do - minetest.override_item(v, { - on_timer = function(pos) - leafdecay_on_timer(pos, def) - end, - }) - end -end - - --- --- Convert default:dirt to something that fits the environment --- - minetest.register_abm({ - label = "Grass spread", - nodenames = {"default:dirt"}, - neighbors = { - "air", - "group:grass", - "group:dry_grass", - "default:snow", - }, - interval = 6, - chance = 50, - catch_up = false, - action = function(pos, node) - -- Check for darkness: night, shadow or under a light-blocking node - -- Returns if ignore above - local above = {x = pos.x, y = pos.y + 1, z = pos.z} - if (minetest.get_node_light(above) or 0) < 13 then + nodenames = {"group:leafdecay"}, + neighbors = {"air", "group:liquid"}, + -- A low interval and a high inverse chance spreads the load + interval = 2, + chance = 5, + + action = function(p0, node, _, _) + --print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")") + local do_preserve = false + local d = minetest.registered_nodes[node.name].groups.leafdecay + if not d or d == 0 then + --print("not groups.leafdecay") return end - - -- Look for spreading dirt-type neighbours - local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type") - if p2 then - local n3 = minetest.get_node(p2) - minetest.set_node(pos, {name = n3.name}) + local n0 = minetest.get_node(p0) + if n0.param2 ~= 0 then + --print("param2 ~= 0") return end - - -- Else, any seeding nodes on top? - local name = minetest.get_node(above).name - -- Snow check is cheapest, so comes first - if name == "default:snow" then - minetest.set_node(pos, {name = "default:dirt_with_snow"}) - elseif minetest.get_item_group(name, "grass") ~= 0 then - minetest.set_node(pos, {name = "default:dirt_with_grass"}) - elseif minetest.get_item_group(name, "dry_grass") ~= 0 then - minetest.set_node(pos, {name = "default:dirt_with_dry_grass"}) + local p0_hash = nil + if default.leafdecay_enable_cache then + p0_hash = minetest.hash_node_position(p0) + local trunkp = default.leafdecay_trunk_cache[p0_hash] + if trunkp then + local n = minetest.get_node(trunkp) + local reg = minetest.registered_nodes[n.name] + -- Assume ignore is a trunk, to make the thing work at the border of the active area + if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then + --print("cached trunk still exists") + return + end + --print("cached trunk is invalid") + -- Cache is invalid + table.remove(default.leafdecay_trunk_cache, p0_hash) + end + end + if default.leafdecay_trunk_find_allow_accumulator <= 0 then + return + end + default.leafdecay_trunk_find_allow_accumulator = + default.leafdecay_trunk_find_allow_accumulator - 1 + -- Assume ignore is a trunk, to make the thing work at the border of the active area + local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"}) + if p1 then + do_preserve = true + if default.leafdecay_enable_cache then + --print("caching trunk") + -- Cache the trunk + default.leafdecay_trunk_cache[p0_hash] = p1 + end + end + if not do_preserve then + -- Drop stuff other than the node itself + local itemstacks = minetest.get_node_drops(n0.name) + for _, itemname in ipairs(itemstacks) do + if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or + itemname ~= n0.name then + local p_drop = { + x = p0.x - 0.5 + math.random(), + y = p0.y - 0.5 + math.random(), + z = p0.z - 0.5 + math.random(), + } + minetest.add_item(p_drop, itemname) + end + end + -- Remove node + minetest.remove_node(p0) + nodeupdate(p0) end end }) - -- --- Grass and dry grass removed in darkness +-- Grass growing -- minetest.register_abm({ - label = "Grass covered", - nodenames = {"group:spreading_dirt_type", "default:dry_dirt_with_dry_grass"}, - interval = 8, - chance = 50, - catch_up = false, + nodenames = {"default:dirt"}, + interval = 2, + chance = 200, action = function(pos, node) - local above = {x = pos.x, y = pos.y + 1, z = pos.z} + local above = {x=pos.x, y=pos.y+1, z=pos.z} local name = minetest.get_node(above).name local nodedef = minetest.registered_nodes[name] - if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or - nodedef.paramtype == "light") and - nodedef.liquidtype == "none") then - if node.name == "default:dry_dirt_with_dry_grass" then - minetest.set_node(pos, {name = "default:dry_dirt"}) + if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") + and nodedef.liquidtype == "none" + and (minetest.get_node_light(above) or 0) >= 13 then + if name == "default:snow" or name == "default:snowblock" then + minetest.set_node(pos, {name = "default:dirt_with_snow"}) else - minetest.set_node(pos, {name = "default:dirt"}) + minetest.set_node(pos, {name = "default:dirt_with_grass"}) end end end }) - --- --- Moss growth on cobble near water --- - -local moss_correspondences = { - ["default:cobble"] = "default:mossycobble", - ["stairs:slab_cobble"] = "stairs:slab_mossycobble", - ["stairs:stair_cobble"] = "stairs:stair_mossycobble", - ["stairs:stair_inner_cobble"] = "stairs:stair_inner_mossycobble", - ["stairs:stair_outer_cobble"] = "stairs:stair_outer_mossycobble", - ["walls:cobble"] = "walls:mossycobble", -} minetest.register_abm({ - label = "Moss growth", - nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble", - "stairs:stair_inner_cobble", "stairs:stair_outer_cobble", - "walls:cobble", "default:stone", "default:stonebrick"}, - neighbors = {"group:water"}, - interval = 16, - chance = 200, - catch_up = false, + nodenames = {"default:dirt_with_grass"}, + interval = 2, + chance = 20, action = function(pos, node) - node.name = moss_correspondences[node.name] - if node.name then - minetest.set_node(pos, node) + local above = {x=pos.x, y=pos.y+1, z=pos.z} + local name = minetest.get_node(above).name + local nodedef = minetest.registered_nodes[name] + if name ~= "ignore" and nodedef + and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light") + and nodedef.liquidtype == "none") then + minetest.set_node(pos, {name = "default:dirt"}) end end }) - --- --- Register a craft to copy the metadata of items --- - -function default.register_craft_metadata_copy(ingredient, result) - minetest.register_craft({ - type = "shapeless", - output = result, - recipe = {ingredient, result} - }) - - minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) - if itemstack:get_name() ~= result then - return - end - - local original - local index - for i = 1, #old_craft_grid do - if old_craft_grid[i]:get_name() == result then - original = old_craft_grid[i] - index = i - end - end - if not original then - return - end - local copymeta = original:get_meta():to_table() - itemstack:get_meta():from_table(copymeta) - -- put the book with metadata back in the craft grid - craft_inv:set_stack("craft", index, original) - end) -end - --- --- Log API / helpers --- - -local log_non_player_actions = minetest.settings:get_bool("log_non_player_actions", false) - -local is_pos = function(v) - return type(v) == "table" and - type(v.x) == "number" and type(v.y) == "number" and type(v.z) == "number" -end - -function default.log_player_action(player, ...) - local msg = player:get_player_name() - if player.is_fake_player or not player:is_player() then - if not log_non_player_actions then - return - end - msg = msg .. "(" .. (type(player.is_fake_player) == "string" - and player.is_fake_player or "*") .. ")" - end - for _, v in ipairs({...}) do - -- translate pos - local part = is_pos(v) and minetest.pos_to_string(v) or v - -- no leading spaces before punctuation marks - msg = msg .. (string.match(part, "^[;,.]") and "" or " ") .. part - end - minetest.log("action", msg) -end - -function default.set_inventory_action_loggers(def, name) - def.on_metadata_inventory_move = function(pos, from_list, from_index, - to_list, to_index, count, player) - default.log_player_action(player, "moves stuff in", name, "at", pos) - end - def.on_metadata_inventory_put = function(pos, listname, index, stack, player) - default.log_player_action(player, "moves", stack:get_name(), "to", name, "at", pos) - end - def.on_metadata_inventory_take = function(pos, listname, index, stack, player) - default.log_player_action(player, "takes", stack:get_name(), "from", name, "at", pos) - end -end - --- --- NOTICE: This method is not an official part of the API yet. --- This method may change in future. --- - -function default.can_interact_with_node(player, pos) - if player and player:is_player() then - if minetest.check_player_privs(player, "protection_bypass") then - return true - end - else - return false - end - - local meta = minetest.get_meta(pos) - local owner = meta:get_string("owner") - - if not owner or owner == "" or owner == player:get_player_name() then - return true - end - - -- Is player wielding the right key? - local item = player:get_wielded_item() - if minetest.get_item_group(item:get_name(), "key") == 1 then - local key_meta = item:get_meta() - - if key_meta:get_string("secret") == "" then - local key_oldmeta = item:get_metadata() - if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then - return false - end - - key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret) - item:set_metadata("") - end - - return meta:get_string("key_lock_secret") == key_meta:get_string("secret") - end - - return false -end diff --git a/mods/default/furnace.lua b/mods/default/furnace.lua index e4bc0568..2163f6ae 100644 --- a/mods/default/furnace.lua +++ b/mods/default/furnace.lua @@ -1,52 +1,40 @@ --- default/furnace.lua - --- support for MT game translation. -local S = default.get_translator - --- List of sound handles for active furnace -local furnace_fire_sounds = {} -- -- Formspecs -- -function default.get_furnace_active_formspec(fuel_percent, item_percent) - return "size[8,8.5]".. - "list[context;src;2.75,0.5;1,1;]".. - "list[context;fuel;2.75,2.5;1,1;]".. +local function active_formspec(fuel_percent, item_percent) + local formspec = + "size[8,8.5]".. + default.gui_bg.. + default.gui_bg_img.. + default.gui_slots.. + "list[current_name;src;2.75,0.5;1,1;]".. + "list[current_name;fuel;2.75,2.5;1,1;]".. "image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:".. - (fuel_percent)..":default_furnace_fire_fg.png]".. + (100-fuel_percent)..":default_furnace_fire_fg.png]".. "image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:".. (item_percent)..":gui_furnace_arrow_fg.png^[transformR270]".. - "list[context;dst;4.75,0.96;2,2;]".. + "list[current_name;dst;4.75,0.96;2,2;]".. "list[current_player;main;0,4.25;8,1;]".. "list[current_player;main;0,5.5;8,3;8]".. - "listring[context;dst]".. - "listring[current_player;main]".. - "listring[context;src]".. - "listring[current_player;main]".. - "listring[context;fuel]".. - "listring[current_player;main]".. default.get_hotbar_bg(0, 4.25) + return formspec end -function default.get_furnace_inactive_formspec() - return "size[8,8.5]".. - "list[context;src;2.75,0.5;1,1;]".. - "list[context;fuel;2.75,2.5;1,1;]".. - "image[2.75,1.5;1,1;default_furnace_fire_bg.png]".. - "image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]".. - "list[context;dst;4.75,0.96;2,2;]".. - "list[current_player;main;0,4.25;8,1;]".. - "list[current_player;main;0,5.5;8,3;8]".. - "listring[context;dst]".. - "listring[current_player;main]".. - "listring[context;src]".. - "listring[current_player;main]".. - "listring[context;fuel]".. - "listring[current_player;main]".. - default.get_hotbar_bg(0, 4.25) -end +local inactive_formspec = + "size[8,8.5]".. + default.gui_bg.. + default.gui_bg_img.. + default.gui_slots.. + "list[current_name;src;2.75,0.5;1,1;]".. + "list[current_name;fuel;2.75,2.5;1,1;]".. + "image[2.75,1.5;1,1;default_furnace_fire_bg.png]".. + "image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]".. + "list[current_name;dst;4.75,0.96;2,2;]".. + "list[current_player;main;0,4.25;8,1;]".. + "list[current_player;main;0,5.5;8,3;8]".. + default.get_hotbar_bg(0, 4.25) -- -- Node callback functions that are the same for active and inactive furnace @@ -67,7 +55,7 @@ local function allow_metadata_inventory_put(pos, listname, index, stack, player) if listname == "fuel" then if minetest.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then if inv:is_empty("src") then - meta:set_string("infotext", S("Furnace is empty")) + meta:set_string("infotext", "Furnace is empty") end return stack:get_count() else @@ -94,243 +82,12 @@ local function allow_metadata_inventory_take(pos, listname, index, stack, player return stack:get_count() end -local function stop_furnace_sound(pos, fadeout_step) - local hash = minetest.hash_node_position(pos) - local sound_ids = furnace_fire_sounds[hash] - if sound_ids then - for _, sound_id in ipairs(sound_ids) do - minetest.sound_fade(sound_id, -1, 0) - end - furnace_fire_sounds[hash] = nil - end -end - -local function swap_node(pos, name) - local node = minetest.get_node(pos) - if node.name == name then - return - end - node.name = name - minetest.swap_node(pos, node) -end - -local function furnace_node_timer(pos, elapsed) - -- - -- Initialize metadata - -- - local meta = minetest.get_meta(pos) - local fuel_time = meta:get_float("fuel_time") or 0 - local src_time = meta:get_float("src_time") or 0 - local fuel_totaltime = meta:get_float("fuel_totaltime") or 0 - - local inv = meta:get_inventory() - local srclist, fuellist - local dst_full = false - - local timer_elapsed = meta:get_int("timer_elapsed") or 0 - meta:set_int("timer_elapsed", timer_elapsed + 1) - - local cookable, cooked - local fuel - - local update = true - while elapsed > 0 and update do - update = false - - srclist = inv:get_list("src") - fuellist = inv:get_list("fuel") - - -- - -- Cooking - -- - - -- Check if we have cookable content - local aftercooked - cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) - cookable = cooked.time ~= 0 - - local el = math.min(elapsed, fuel_totaltime - fuel_time) - if cookable then -- fuel lasts long enough, adjust el to cooking duration - el = math.min(el, cooked.time - src_time) - end - - -- Check if we have enough fuel to burn - if fuel_time < fuel_totaltime then - -- The furnace is currently active and has enough fuel - fuel_time = fuel_time + el - -- If there is a cookable item then check if it is ready yet - if cookable then - src_time = src_time + el - if src_time >= cooked.time then - -- Place result in dst list if possible - if inv:room_for_item("dst", cooked.item) then - inv:add_item("dst", cooked.item) - inv:set_stack("src", 1, aftercooked.items[1]) - src_time = src_time - cooked.time - update = true - else - dst_full = true - end - -- Play cooling sound - minetest.sound_play("default_cool_lava", - {pos = pos, max_hear_distance = 16, gain = 0.07}, true) - else - -- Item could not be cooked: probably missing fuel - update = true - end - end - else - -- Furnace ran out of fuel - if cookable then - -- We need to get new fuel - local afterfuel - fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) - - if fuel.time == 0 then - -- No valid fuel in fuel list - fuel_totaltime = 0 - src_time = 0 - else - -- prevent blocking of fuel inventory (for automatization mods) - local is_fuel = minetest.get_craft_result({method = "fuel", width = 1, items = {afterfuel.items[1]:to_string()}}) - if is_fuel.time == 0 then - table.insert(fuel.replacements, afterfuel.items[1]) - inv:set_stack("fuel", 1, "") - else - -- Take fuel from fuel list - inv:set_stack("fuel", 1, afterfuel.items[1]) - end - -- Put replacements in dst list or drop them on the furnace. - local replacements = fuel.replacements - if replacements[1] then - local leftover = inv:add_item("dst", replacements[1]) - if not leftover:is_empty() then - local above = vector.new(pos.x, pos.y + 1, pos.z) - local drop_pos = minetest.find_node_near(above, 1, {"air"}) or above - minetest.item_drop(replacements[1], nil, drop_pos) - end - end - update = true - fuel_totaltime = fuel.time + (fuel_totaltime - fuel_time) - end - else - -- We don't need to get new fuel since there is no cookable item - fuel_totaltime = 0 - src_time = 0 - end - fuel_time = 0 - end - - elapsed = elapsed - el - end - - if fuel and fuel_totaltime > fuel.time then - fuel_totaltime = fuel.time - end - if srclist and srclist[1]:is_empty() then - src_time = 0 - end - - -- - -- Update formspec, infotext and node - -- - local formspec - local item_state - local item_percent = 0 - if cookable then - item_percent = math.floor(src_time / cooked.time * 100) - if dst_full then - item_state = S("100% (output full)") - else - item_state = S("@1%", item_percent) - end - else - if srclist and not srclist[1]:is_empty() then - item_state = S("Not cookable") - else - item_state = S("Empty") - end - end - - local fuel_state = S("Empty") - local active = false - local result = false - - if fuel_totaltime ~= 0 then - active = true - local fuel_percent = 100 - math.floor(fuel_time / fuel_totaltime * 100) - fuel_state = S("@1%", fuel_percent) - formspec = default.get_furnace_active_formspec(fuel_percent, item_percent) - swap_node(pos, "default:furnace_active") - -- make sure timer restarts automatically - result = true - - -- Play sound every 5 seconds while the furnace is active - if timer_elapsed == 0 or (timer_elapsed + 1) % 5 == 0 then - local sound_id = minetest.sound_play("default_furnace_active", - {pos = pos, max_hear_distance = 16, gain = 0.25}) - local hash = minetest.hash_node_position(pos) - furnace_fire_sounds[hash] = furnace_fire_sounds[hash] or {} - table.insert(furnace_fire_sounds[hash], sound_id) - -- Only remember the 3 last sound handles - if #furnace_fire_sounds[hash] > 3 then - table.remove(furnace_fire_sounds[hash], 1) - end - -- Remove the sound ID automatically from table after 11 seconds - minetest.after(11, function() - if not furnace_fire_sounds[hash] then - return - end - for f=#furnace_fire_sounds[hash], 1, -1 do - if furnace_fire_sounds[hash][f] == sound_id then - table.remove(furnace_fire_sounds[hash], f) - end - end - if #furnace_fire_sounds[hash] == 0 then - furnace_fire_sounds[hash] = nil - end - end) - end - else - if fuellist and not fuellist[1]:is_empty() then - fuel_state = S("@1%", 0) - end - formspec = default.get_furnace_inactive_formspec() - swap_node(pos, "default:furnace") - -- stop timer on the inactive furnace - minetest.get_node_timer(pos):stop() - meta:set_int("timer_elapsed", 0) - - stop_furnace_sound(pos) - end - - - local infotext - if active then - infotext = S("Furnace active") - else - infotext = S("Furnace inactive") - end - infotext = infotext .. "\n" .. S("(Item: @1; Fuel: @2)", item_state, fuel_state) - - -- - -- Set meta values - -- - meta:set_float("fuel_totaltime", fuel_totaltime) - meta:set_float("fuel_time", fuel_time) - meta:set_float("src_time", src_time) - meta:set_string("formspec", formspec) - meta:set_string("infotext", infotext) - - return result -end - -- -- Node definitions -- minetest.register_node("default:furnace", { - description = S("Furnace"), + description = "Furnace", tiles = { "default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png", "default_furnace_side.png", @@ -341,48 +98,16 @@ minetest.register_node("default:furnace", { legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_stone_defaults(), - + can_dig = can_dig, - - on_timer = furnace_node_timer, - - on_construct = function(pos) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - inv:set_size('src', 1) - inv:set_size('fuel', 1) - inv:set_size('dst', 4) - furnace_node_timer(pos, 0) - end, - - on_metadata_inventory_move = function(pos) - minetest.get_node_timer(pos):start(1.0) - end, - on_metadata_inventory_put = function(pos) - -- start timer function, it will sort out whether furnace can burn or not. - minetest.get_node_timer(pos):start(1.0) - end, - on_metadata_inventory_take = function(pos) - -- check whether the furnace is empty or not. - minetest.get_node_timer(pos):start(1.0) - end, - on_blast = function(pos) - local drops = {} - default.get_inventory_drops(pos, "src", drops) - default.get_inventory_drops(pos, "fuel", drops) - default.get_inventory_drops(pos, "dst", drops) - drops[#drops+1] = "default:furnace" - minetest.remove_node(pos) - return drops - end, - + allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_take = allow_metadata_inventory_take, }) minetest.register_node("default:furnace_active", { - description = S("Furnace"), + description = "Furnace", tiles = { "default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png", "default_furnace_side.png", @@ -405,23 +130,154 @@ minetest.register_node("default:furnace_active", { legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_stone_defaults(), - on_timer = furnace_node_timer, - on_destruct = function(pos) - stop_furnace_sound(pos) - end, - + can_dig = can_dig, - + allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_take = allow_metadata_inventory_take, }) -minetest.register_craft({ - output = "default:furnace", - recipe = { - {"group:stone", "group:stone", "group:stone"}, - {"group:stone", "", "group:stone"}, - {"group:stone", "group:stone", "group:stone"}, - } +-- +-- ABM +-- + +local function swap_node(pos, name) + local node = minetest.get_node(pos) + if node.name == name then + return + end + node.name = name + minetest.swap_node(pos, node) +end + +minetest.register_abm({ + nodenames = {"default:furnace", "default:furnace_active"}, + interval = 1.0, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + -- + -- Inizialize metadata + -- + local meta = minetest.get_meta(pos) + local fuel_time = meta:get_float("fuel_time") or 0 + local src_time = meta:get_float("src_time") or 0 + local fuel_totaltime = meta:get_float("fuel_totaltime") or 0 + + -- + -- Inizialize inventory + -- + local inv = meta:get_inventory() + for listname, size in pairs({ + src = 1, + fuel = 1, + dst = 4, + }) do + if inv:get_size(listname) ~= size then + inv:set_size(listname, size) + end + end + local srclist = inv:get_list("src") + local fuellist = inv:get_list("fuel") + local dstlist = inv:get_list("dst") + + -- + -- Cooking + -- + + -- Check if we have cookable content + local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) + local cookable = true + + if cooked.time == 0 then + cookable = false + end + + -- Check if we have enough fuel to burn + if fuel_time < fuel_totaltime then + -- The furnace is currently active and has enough fuel + fuel_time = fuel_time + 1 + + -- If there is a cookable item then check if it is ready yet + if cookable then + src_time = src_time + 1 + if src_time >= cooked.time then + -- Place result in dst list if possible + if inv:room_for_item("dst", cooked.item) then + inv:add_item("dst", cooked.item) + inv:set_stack("src", 1, aftercooked.items[1]) + src_time = 0 + end + end + end + else + -- Furnace ran out of fuel + if cookable then + -- We need to get new fuel + local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) + + if fuel.time == 0 then + -- No valid fuel in fuel list + fuel_totaltime = 0 + fuel_time = 0 + src_time = 0 + else + -- Take fuel from fuel list + inv:set_stack("fuel", 1, afterfuel.items[1]) + + fuel_totaltime = fuel.time + fuel_time = 0 + + end + else + -- We don't need to get new fuel since there is no cookable item + fuel_totaltime = 0 + fuel_time = 0 + src_time = 0 + end + end + + -- + -- Update formspec, infotext and node + -- + local formspec = inactive_formspec + local item_state = "" + local item_percent = 0 + if cookable then + item_percent = math.floor(src_time / cooked.time * 100) + item_state = item_percent .. "%" + else + if srclist[1]:is_empty() then + item_state = "Empty" + else + item_state = "Not cookable" + end + end + + local fuel_state = "Empty" + local active = "inactive " + if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then + active = "active " + local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100) + fuel_state = fuel_percent .. "%" + formspec = active_formspec(fuel_percent, item_percent) + swap_node(pos, "default:furnace_active") + else + if not fuellist[1]:is_empty() then + fuel_state = "0%" + end + swap_node(pos, "default:furnace") + end + + local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")" + + -- + -- Set meta values + -- + meta:set_float("fuel_totaltime", fuel_totaltime) + meta:set_float("fuel_time", fuel_time) + meta:set_float("src_time", src_time) + meta:set_string("formspec", formspec) + meta:set_string("infotext", infotext) + end, }) diff --git a/mods/default/init.lua b/mods/default/init.lua index 993316b8..3f0efea9 100644 --- a/mods/default/init.lua +++ b/mods/default/init.lua @@ -3,45 +3,15 @@ -- The API documentation in here was moved into game_api.txt --- Load support for MT game translation. -local S = minetest.get_translator("default") - -- Definitions made by this mod that other mods can use too default = {} default.LIGHT_MAX = 14 -default.get_translator = S - --- Check for engine features required by MTG --- This provides clear error behaviour when MTG is newer than the installed engine --- and avoids obscure, hard to debug runtime errors. --- This section should be updated before release and older checks can be dropped --- when newer ones are introduced. -if ItemStack("").add_wear_by_uses == nil then - error("\nThis version of Minetest Game is incompatible with your engine version ".. - "(which is too old). You should download a version of Minetest Game that ".. - "matches the installed engine version.\n") -end -- GUI related stuff -minetest.register_on_joinplayer(function(player) - -- Set formspec prepend - local formspec = [[ - bgcolor[#080808BB;true] - listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF] ]] - local name = player:get_player_name() - local info = minetest.get_player_information(name) - if info.formspec_version > 1 then - formspec = formspec .. "background9[5,5;1,1;gui_formbg.png;true;10]" - else - formspec = formspec .. "background[5,5;1,1;gui_formbg.png;true]" - end - player:set_formspec_prepend(formspec) - - -- Set hotbar textures - player:hud_set_hotbar_image("gui_hotbar.png") - player:hud_set_hotbar_selected_image("gui_hotbar_selected.png") -end) +default.gui_bg = "bgcolor[#080808BB;true]" +default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]" +default.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" function default.get_hotbar_bg(x,y) local out = "" @@ -52,28 +22,25 @@ function default.get_hotbar_bg(x,y) end default.gui_survival_form = "size[8,8.5]".. + default.gui_bg.. + default.gui_bg_img.. + default.gui_slots.. "list[current_player;main;0,4.25;8,1;]".. "list[current_player;main;0,5.5;8,3;8]".. "list[current_player;craft;1.75,0.5;3,3;]".. "list[current_player;craftpreview;5.75,1.5;1,1;]".. "image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]".. - "listring[current_player;main]".. - "listring[current_player;craft]".. default.get_hotbar_bg(0,4.25) -- Load files -local default_path = minetest.get_modpath("default") - -dofile(default_path.."/functions.lua") -dofile(default_path.."/trees.lua") -dofile(default_path.."/nodes.lua") -dofile(default_path.."/chests.lua") -dofile(default_path.."/furnace.lua") -dofile(default_path.."/torch.lua") -dofile(default_path.."/tools.lua") -dofile(default_path.."/item_entity.lua") -dofile(default_path.."/craftitems.lua") -dofile(default_path.."/crafting.lua") -dofile(default_path.."/mapgen.lua") -dofile(default_path.."/aliases.lua") -dofile(default_path.."/legacy.lua") +dofile(minetest.get_modpath("default").."/functions.lua") +dofile(minetest.get_modpath("default").."/nodes.lua") +dofile(minetest.get_modpath("default").."/furnace.lua") +dofile(minetest.get_modpath("default").."/tools.lua") +dofile(minetest.get_modpath("default").."/craftitems.lua") +dofile(minetest.get_modpath("default").."/crafting.lua") +dofile(minetest.get_modpath("default").."/mapgen.lua") +dofile(minetest.get_modpath("default").."/player.lua") +dofile(minetest.get_modpath("default").."/trees.lua") +dofile(minetest.get_modpath("default").."/aliases.lua") +dofile(minetest.get_modpath("default").."/legacy.lua") diff --git a/mods/default/item_entity.lua b/mods/default/item_entity.lua deleted file mode 100644 index 3e6cc9db..00000000 --- a/mods/default/item_entity.lua +++ /dev/null @@ -1,79 +0,0 @@ --- mods/default/item_entity.lua - -local builtin_item = minetest.registered_entities["__builtin:item"] - -local item = { - set_item = function(self, itemstring) - builtin_item.set_item(self, itemstring) - - local stack = ItemStack(itemstring) - local itemdef = minetest.registered_items[stack:get_name()] - if itemdef and itemdef.groups.flammable ~= 0 then - self.flammable = itemdef.groups.flammable - end - end, - - burn_up = function(self) - -- disappear in a smoke puff - local p = self.object:get_pos() - self.object:remove() - minetest.sound_play("default_item_smoke", { - pos = p, - gain = 1.0, - max_hear_distance = 8, - }, true) - minetest.add_particlespawner({ - amount = 3, - time = 0.1, - minpos = {x = p.x - 0.1, y = p.y + 0.1, z = p.z - 0.1 }, - maxpos = {x = p.x + 0.1, y = p.y + 0.2, z = p.z + 0.1 }, - minvel = {x = 0, y = 2.5, z = 0}, - maxvel = {x = 0, y = 2.5, z = 0}, - minacc = {x = -0.15, y = -0.02, z = -0.15}, - maxacc = {x = 0.15, y = -0.01, z = 0.15}, - minexptime = 4, - maxexptime = 6, - minsize = 5, - maxsize = 5, - collisiondetection = true, - texture = "default_item_smoke.png" - }) - end, - - on_step = function(self, dtime, ...) - builtin_item.on_step(self, dtime, ...) - - if self.flammable then - -- flammable, check for igniters every 10 s - self.ignite_timer = (self.ignite_timer or 0) + dtime - if self.ignite_timer > 10 then - self.ignite_timer = 0 - - local pos = self.object:get_pos() - if pos == nil then - return -- object already deleted - end - local node = minetest.get_node_or_nil(pos) - if not node then - return - end - - -- Immediately burn up flammable items in lava - if minetest.get_item_group(node.name, "lava") > 0 then - self:burn_up() - else - -- otherwise there'll be a chance based on its igniter value - local burn_chance = self.flammable - * minetest.get_item_group(node.name, "igniter") - if burn_chance > 0 and math.random(0, burn_chance) ~= 0 then - self:burn_up() - end - end - end - end - end, -} - --- set defined item as new __builtin:item, with the old one as fallback table -setmetatable(item, { __index = builtin_item }) -minetest.register_entity(":__builtin:item", item) diff --git a/mods/default/legacy.lua b/mods/default/legacy.lua index a2d812d4..76fcc8ed 100644 --- a/mods/default/legacy.lua +++ b/mods/default/legacy.lua @@ -1,6 +1,6 @@ -- mods/default/legacy.lua --- Horrible stuff to support old code registering falling nodes +-- Horrible crap to support old code registering falling nodes -- Don't use this and never do what this does, it's completely wrong! -- (More specifically, the client and the C++ code doesn't get the group) function default.register_falling_node(nodename, texture) @@ -23,27 +23,3 @@ LIGHT_MAX = default.LIGHT_MAX -- Formspecs default.gui_suvival_form = default.gui_survival_form -default.gui_bg = "" -default.gui_bg_img = "" -default.gui_slots = "" - --- Players -if minetest.get_modpath("player_api") then - default.registered_player_models = player_api.registered_models - default.player_register_model = player_api.register_model - default.player_attached = player_api.player_attached - default.player_get_animation = player_api.get_animation - default.player_set_model = player_api.set_model - default.player_set_textures = player_api.set_textures - default.player_set_animation = player_api.set_animation -end - --- Chests -default.register_chest = default.chest.register_chest - --- Check for a volume intersecting protection -function default.intersects_protection(minp, maxp, player_name, interval) - minetest.log("warning", "default.intersects_protection() is " .. - "deprecated, use minetest.is_area_protected() instead.") - return minetest.is_area_protected(minp, maxp, player_name, interval) -end diff --git a/mods/default/license.txt b/mods/default/license.txt deleted file mode 100644 index 3c95c1b4..00000000 --- a/mods/default/license.txt +++ /dev/null @@ -1,157 +0,0 @@ -License of source code ----------------------- - -GNU Lesser General Public License, version 2.1 -Copyright (C) 2011-2018 celeron55, Perttu Ahola -Copyright (C) 2011-2018 Various Minetest developers and contributors - -This program is free software; you can redistribute it and/or modify it under the terms -of the GNU Lesser General Public License as published by the Free Software Foundation; -either version 2.1 of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; -without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -See the GNU Lesser General Public License for more details: -https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html - - -Licenses of media (textures, models and sounds) ------------------------------------------------ - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2010-2018: - - celeron55, Perttu Ahola - Cisoun - G4JC - VanessaE - RealBadAngel - Calinou - MirceaKitsune - Jordach - PilzAdam - jojoa1997 - InfinityProject - Splizard - Zeg9 - paramat - BlockMen - sofar - Neuromancer - Gambit - asl97 - KevDoy - Mito551 - GreenXenith - kaeza - kilbith - tobyplowy - CloudyProton - TumeniNodes - Mossmanikin - random-geek - Extex101 - An0n3m0us - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ - ------------------------ - -Attribution 3.0 Unported (CC BY 3.0) - -Copyright (C) 2009 cmusounddesign -Copyright (C) 2010 Tomlija -Copyright (C) 2010 lsprice -Copyright (C) 2014 sonictechtonic -Copyright (C) 2015 yadronoff -Copyright (C) 2007 HerbertBoland -Copyright (C) 2006 AGFX - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by/3.0/ - ------------------------ - -CC0 1.0 Universal (CC0 1.0) Public Domain Dedication - -Iwan Gabovitch -Ottomaani138 -Ogrebane -blukotek -Sevin7 -Yoyodaman234 -Ryding - -No Copyright - -The person who associated a work with this deed has dedicated the work to the -public domain by waiving all of his or her rights to the work worldwide under -copyright law, including all related and neighboring rights, to the extent -allowed by law. - -You can copy, modify, distribute and perform the work, even for commercial -purposes, all without asking permission. See Other Information below. - -Other Information: - -In no way are the patent or trademark rights of any person affected by CC0, nor -are the rights that other persons may have in the work or in how the work is -used, such as publicity or privacy rights. - -Unless expressly stated otherwise, the person who associated a work with this -deed makes no warranties about the work, and disclaims liability for all uses -of the work, to the fullest extent permitted by applicable law. - -When using or citing the work, you should not imply endorsement by the author -or the affirmer. - -For more details: -https://creativecommons.org/publicdomain/zero/1.0/ diff --git a/mods/default/locale/default.de.tr b/mods/default/locale/default.de.tr deleted file mode 100644 index 9bee6b8a..00000000 --- a/mods/default/locale/default.de.tr +++ /dev/null @@ -1,220 +0,0 @@ -# textdomain: default -Locked Chest=Abgeschlossene Truhe -Locked Chest (owned by @1)=Abgeschlossene Truhe (Eigentum von @1) -You do not own this chest.=Ihnen gehört diese Truhe nicht. -a locked chest=eine abgeschlossene Truhe -Chest=Truhe -Write=Schreiben -Read=Lesen -Title:=Titel: -Contents:=Inhalt: -Save=Speichern -by @1=von @1 -Page @1 of @2=Seite @1 von @2 -The book you were writing to mysteriously disappeared.=Das Buch, an dem Sie geschrieben haben, ist auf mysteriöse Weise verschwunden. -"@1" by @2=„@1“ von @2 -Blueberries=Blaubeeren -Book=Buch -Book with Text=Buch mit Text -Bronze Ingot=Bronzebarren -Clay Brick=Tonziegel -Clay Lump=Tonklumpen -Coal Lump=Kohleklumpen -Copper Ingot=Kupferbarren -Copper Lump=Kupferklumpen -Diamond=Diamant -Flint=Feuerstein -Gold Ingot=Goldbarren -Gold Lump=Goldklumpen -Iron Lump=Eisenklumpen -Mese Crystal=Mesekristall -Mese Crystal Fragment=Mesekristallfragment -Obsidian Shard=Obsidianscherbe -Paper=Papier -Steel Ingot=Stahlbarren -Stick=Stock -Tin Ingot=Zinnbarren -Tin Lump=Zinnklumpen -Furnace is empty=Ofen ist leer -100% (output full)=100% (Ausgabe voll) -@1%=@1% -Not cookable=Nicht kochbar -Empty=Leer -Furnace active=Ofen aktiv -Furnace inactive=Ofen inaktiv -(Item: @1; Fuel: @2)=(Gegenstand: @1; Brennstoff: @2) -Furnace=Ofen -Stone=Stein -Cobblestone=Kopfsteinpflaster -Stone Brick=Steinziegel -Stone Block=Steinblock -Mossy Cobblestone=Moosiges Kopfsteinpflaster -Desert Stone=Wüstenstein -Desert Cobblestone=Wüstenkopfsteinpflaster -Desert Stone Brick=Wüstensteinziegel -Desert Stone Block=Wüstensteinblock -Sandstone=Sandstein -Sandstone Brick=Sandsteinziegel -Sandstone Block=Sandsteinblock -Desert Sandstone=Wüstensandstein -Desert Sandstone Brick=Wüstensandsteinziegel -Desert Sandstone Block=Wüstensandsteinblock -Silver Sandstone=Silbersandstein -Silver Sandstone Brick=Silbersandsteinziegel -Silver Sandstone Block=Silbersandsteinblock -Obsidian=Obsidian -Obsidian Brick=Obsidianziegel -Obsidian Block=Obsidianblock -Dirt=Erde -Dirt with Grass=Erde mit Gras -Dirt with Grass and Footsteps=Erde mit Gras und Fußstapfen -Dirt with Savanna Grass=Erde mit Savannengras -Dirt with Snow=Erde mit Schnee -Dirt with Rainforest Litter=Erde mit Regenwaldboden -Dirt with Coniferous Litter=Erde mit Nadelwaldboden -Savanna Dirt=Savannenerde -Savanna Dirt with Savanna Grass=Savannenerde mit Savannengras -Permafrost=Permafrost -Permafrost with Stones=Permafrost mit Steinen -Permafrost with Moss=Permafrost mit Moos -Sand=Sand -Desert Sand=Wüstensand -Silver Sand=Silbersand -Gravel=Kies -Clay=Ton -Snow=Schnee -Snow Block=Schneeblock -Ice=Eis -Cave Ice=Höhleneis -Apple Tree=Apfelbaum -Apple Wood Planks=Apfelbaumplanken -Apple Tree Sapling=Apfelbaumsetzling -Apple Tree Leaves=Apfelbaumblätter -Apple=Apfel -Apple Marker=Apfelmarkierung -Jungle Tree=Dschungelbaum -Jungle Wood Planks=Dschungelholzplanken -Jungle Tree Leaves=Dschungelbaumblätter -Jungle Tree Sapling=Dschungelbaumsetzling -Emergent Jungle Tree Sapling=Hervorstehender Dschungelbaumsetzling -Pine Tree=Kiefernbaum -Pine Wood Planks=Kiefernholzplanken -Pine Needles=Kiefernnadeln -Pine Tree Sapling=Kiefernbaumsetzling -Acacia Tree=Akazienbaum -Acacia Wood Planks=Akazienholzplanken -Acacia Tree Leaves=Akazienbaumblätter -Acacia Tree Sapling=Akazienbaumsetzling -Aspen Tree=Espenbaum -Aspen Wood Planks=Espenholzplanken -Aspen Tree Leaves=Espenbaumblätter -Aspen Tree Sapling=Esepenbaumsetzling -Coal Ore=Kohleerz -Coal Block=Kohleblock -Iron Ore=Eisenerz -Steel Block=Stahlblock -Copper Ore=Kupfererz -Copper Block=Kupferblock -Tin Ore=Zinnerz -Tin Block=Zinnblock -Bronze Block=Bronzeblock -Mese Ore=Meseerz -Mese Block=Meseblock -Gold Ore=Golderz -Gold Block=Goldblock -Diamond Ore=Diamanterz -Diamond Block=Diamantblock -Cactus=Kaktus -Large Cactus Seedling=Großer Kaktussämling -Papyrus=Papyrus -Dry Shrub=Trockener Busch -Jungle Grass=Dschungelgras -Grass=Gras -Savanna Grass=Savannengras -Fern=Farn -Marram Grass=Dünengras -Bush Stem=Buschstamm -Bush Leaves=Buschblätter -Bush Sapling=Buschsetzling -Blueberry Bush Leaves with Berries=Blaubeerbuschblätter mit Beeren -Blueberry Bush Leaves=Blaubeerbuschblätter -Blueberry Bush Sapling=Blaubeerbuschsetzling -Acacia Bush Stem=Akazienbuschstamm -Acacia Bush Leaves=Akazienbuschblätter -Acacia Bush Sapling=Akazienbuschsetzling -Pine Bush Stem=Kiefernbuschstamm -Pine Bush Needles=Kiefernbuschnadeln -Pine Bush Sapling=Kiefernbuschsetzling -Kelp=Seetang -Green Coral=Grüne Koralle -Pink Coral=Rosa Koralle -Cyan Coral=Türkise Koralle -Brown Coral=Braune Koralle -Orange Coral=Orange Koralle -Coral Skeleton=Korallenskelett -Water Source=Wasserquelle -Flowing Water=Fließendes Wasser -River Water Source=Flusswasserquelle -Flowing River Water=Fließendes Flusswasser -Lava Source=Lavaquelle -Flowing Lava=Fließende Lava -Empty Bookshelf=Leeres Bücherregal -Bookshelf (@1 written, @2 empty books)=Bücherregal (@1 beschriebene, @2 leere Bücher) -Bookshelf=Bücherregal -Text too long=Text zu lang -"@1"=„@1“ -Wooden Sign=Holzschild -Steel Sign=Stahlschild -Wooden Ladder=Holzleiter -Steel Ladder=Stahlleiter -Apple Wood Fence=Apfelholzzaun -Acacia Wood Fence=Akazienholzzaun -Jungle Wood Fence=Dschungelholzzaun -Pine Wood Fence=Kiefernholzzaun -Aspen Wood Fence=Espenholzzaun -Apple Wood Fence Rail=Apfelholzzaungeländer -Acacia Wood Fence Rail=Akazienholzzaungeländer -Jungle Wood Fence Rail=Dschungelholzzaungeländer -Pine Wood Fence Rail=Kiefernholzzaungeländer -Aspen Wood Fence Rail=Espenholzzaungeländer -Glass=Glas -Obsidian Glass=Obsidianglas -Brick Block=Ziegelblock -Mese Lamp=Meselampe -Apple Wood Mese Post Light=Apfelholzmesestandlampe -Acacia Wood Mese Post Light=Akazienholzmesestandlampe -Jungle Wood Mese Post Light=Dschungelholzmesestandlampe -Pine Wood Mese Post Light=Kiefernholzmesestandlampe -Aspen Wood Mese Post Light=Espenholzmesestandlampe -Cloud=Wolke -Wooden Pickaxe=Holzspitzhacke -Stone Pickaxe=Steinspitzhacke -Bronze Pickaxe=Bronzespitzhacke -Steel Pickaxe=Stahlspitzhacke -Mese Pickaxe=Mesespitzhacke -Diamond Pickaxe=Diamantspitzhacke -Wooden Shovel=Holzschaufel -Stone Shovel=Steinschaufel -Bronze Shovel=Bronzeschaufel -Steel Shovel=Stahlschaufel -Mese Shovel=Meseschaufel -Diamond Shovel=Diamantschaufel -Wooden Axe=Holzaxt -Stone Axe=Steinaxt -Bronze Axe=Bronzeaxt -Steel Axe=Stahlaxt -Mese Axe=Meseaxt -Diamond Axe=Diamantaxt -Wooden Sword=Holzschwert -Stone Sword=Steinschwert -Bronze Sword=Bronzeschwert -Steel Sword=Stahlschwert -Mese Sword=Meseschwert -Diamond Sword=Diamantschwert -Torch=Fackel -@1 will intersect protection on growth.=@1 wird bei Wachstum mit geschützter Zone überlappen. - - -##### not used anymore ##### - -Mese Post Light=Mesestandlampe diff --git a/mods/default/locale/default.eo.tr b/mods/default/locale/default.eo.tr deleted file mode 100644 index d50f3b43..00000000 --- a/mods/default/locale/default.eo.tr +++ /dev/null @@ -1,220 +0,0 @@ -# textdomain: default -Locked Chest=Ŝlosita Kesto -Locked Chest (owned by @1)=Ŝlosita Kesto (de @1) -You do not own this chest.=Vi ne posedas ĉi tiun keston. -a locked chest=ŝlosita kesto -Chest=Kesto -Write=Skribi -Read=Legi -Title:=Titolo: -Contents:=Enhavo: -Save=Konservi -by @1=per @1 -Page @1 of @2=Paĝo @1 el @2 -The book you were writing to mysteriously disappeared.=La libro, kiun vi skribis, mistere malaperis. -"@1" by @2="@1" per @2 -Blueberries=Mirteloj -Book=Libro -Book with Text=Libro kun Teksto -Bronze Ingot=Bronza Ingoto -Clay Brick=Argila Briko -Clay Lump=Argila Bulo -Coal Lump=Karba Bulo -Copper Ingot=Kupra Ingoto -Copper Lump=Kupra Bulo -Diamond=Diamanto -Flint=Siliko -Gold Ingot=Ora Ingoto -Gold Lump=Ora Bulo -Iron Lump=Fera Bulo -Mese Crystal=Mesea Kristalo -Mese Crystal Fragment=Mesea Kristala Ero -Obsidian Shard=Obsidiana Peceto -Paper=Papero -Steel Ingot=Ŝtala Ingoto -Stick=Bastono -Tin Ingot=Stana Ingoto -Tin Lump=Stana Bulo -Furnace is empty=Forno estas malplena -100% (output full)=100% (plena eligo) -@1%=@1% -Not cookable=Nekuirebla -Empty=Malplena -Furnace active=Forno laboras -Furnace inactive=Forno ne laboras -(Item: @1; Fuel: @2)=(Objekto: @1; Brulaĵo: @2) -Furnace=Forno -Stone=Ŝtono -Cobblestone=Pavimŝtono -Stone Brick=Ŝtona Briko -Stone Block=Ŝtona Bloko -Mossy Cobblestone=Muska Pavimŝtono -Desert Stone=Dezerta Ŝtono -Desert Cobblestone=Dezerta Pavimŝtono -Desert Stone Brick=Dezerta Ŝtona Briko -Desert Stone Block=Dezerta Ŝtona Bloko -Sandstone=Sablaŝtono -Sandstone Brick=Sablaŝtono Briko -Sandstone Block=Sablaŝtono Bloko -Desert Sandstone=Dezerta Sablaŝtono -Desert Sandstone Brick=Dezerta Sablaŝtono Briko -Desert Sandstone Block=Dezerta Sablaŝtono Bloko -Silver Sandstone=Arĝenta Sablaŝtono -Silver Sandstone Brick=Arĝenta Sablaŝtono Briko -Silver Sandstone Block=Arĝenta Sablaŝtono Bloko -Obsidian=Obsidiano -Obsidian Brick=Obsidiana Briko -Obsidian Block=Obsidiana Bloko -Dirt=Tero -Dirt with Grass=Tero kun Herbo -Dirt with Grass and Footsteps=Tero kun Herbo kaj Piedpaŝoj -Dirt with Savanna Grass=Tero kun Savana Herbo -Dirt with Snow=Tero kun Neĝo -Dirt with Rainforest Litter=Tero kun Pluvarbara Folioj -Dirt with Coniferous Litter=Tero kun Koniferaj Folioj -Savanna Dirt=Savana Tero -Savanna Dirt with Savanna Grass=Savana Tero kun Savana Herbo -Permafrost=Ĉiamfrosto -Permafrost with Stones=Ĉiamfrosto kun Ŝtonoj -Permafrost with Moss=Ĉiamfrosto kun Musko -Sand=Sablo -Desert Sand=Dezerta Sablo -Silver Sand=Arĝenta Sablo -Gravel=Gruzo -Clay=Argilo -Snow=Neĝo -Snow Block=Neĝa Bloko -Ice=Glacio -Cave Ice=Kaverna Glacio -Apple Tree=Pomarbo -Apple Wood Planks=Pomarbaj Lignaj Tabuloj -Apple Tree Sapling=Pomarba Arbido -Apple Tree Leaves=Pomarbaj Folioj -Apple=Pomo -Apple Marker=Poma Marko -Jungle Tree=Ĝangala Arbo -Jungle Wood Planks=Ĝangalaj Lignaj Tabuloj -Jungle Tree Leaves=Ĝangalaj Arbaj Folioj -Jungle Tree Sapling=Ĝangala Arba Arbido -Emergent Jungle Tree Sapling=Nova Ĝangala Arba Arbido -Pine Tree=Pino -Pine Wood Planks=Pinaj Lignaj Tabuloj -Pine Needles=Pinpingloj -Pine Tree Sapling=Pina Arbido -Acacia Tree=Akacio -Acacia Wood Planks=Akaciaj Lignaj Tabuloj -Acacia Tree Leaves=Akaciaj Folioj -Acacia Tree Sapling=Akacia Arbido -Aspen Tree=Tremolo -Aspen Wood Planks=Tremolaj Lignaj Tabuloj -Aspen Tree Leaves=Tremolaj Folioj -Aspen Tree Sapling=Tremola Arbido -Coal Ore=Karba Minaĵo -Coal Block=Karba Bloko -Iron Ore=Fera Minaĵo -Steel Block=Ŝtala Bloko -Copper Ore=Kupra Minaĵo -Copper Block=Kupra Bloko -Tin Ore=Stana Minaĵo -Tin Block=Stana Bloko -Bronze Block=Bronza Bloko -Mese Ore=Mesea Minaĵo -Mese Block=Mesea Bloko -Gold Ore=Ora Minaĵo -Gold Block=Ora Bloko -Diamond Ore=Diamanta Minaĵo -Diamond Block=Diamanta Bloko -Cactus=Kakto -Large Cactus Seedling=Granda Kakta Kreskaĵo -Papyrus=Papiruso -Dry Shrub=Seka Arbetaĵo -Jungle Grass=Ĝangala Herbo -Grass=Herbo -Savanna Grass=Savana Herbo -Fern=Filiko -Marram Grass=Amofilo -Bush Stem=Arbateĵa Tubo -Bush Leaves=Arbateĵaj Folioj -Bush Sapling=Arbateĵa Arbido -Blueberry Bush Leaves with Berries=Mirtelaj Arbateĵaj Folioj kaj Beroj -Blueberry Bush Leaves=Mirtelaj Arbateĵaj Folioj -Blueberry Bush Sapling=Mirtela Arbateĵa Arbido -Acacia Bush Stem=Akacia Arbateĵa Tubo -Acacia Bush Leaves=Akaciaj Arbateĵaj Folioj -Acacia Bush Sapling=Akacia Arbateĵa Arbido -Pine Bush Stem=Pina Arbateĵa Tubo -Pine Bush Needles=Pinaj Arbateĵaj Pingloj -Pine Bush Sapling=Pina Arbateĵa Arbido -Kelp=Fuko -Green Coral=Verda Koralo -Pink Coral=Rozkolora Koralo -Cyan Coral=Bluverda Koralo -Brown Coral=Bruna Koralo -Orange Coral=Oranĝkolora Koralo -Coral Skeleton=Korala Framo -Water Source=Akva Fonto -Flowing Water=Flua Akvo -River Water Source=Rivera Akva Fonto -Flowing River Water=Flua Rivera Akvo -Lava Source=Lafa Fonto -Flowing Lava=Flua Lafa -Empty Bookshelf=Malplena Librobreto -Bookshelf (@1 written, @2 empty books)=Librobreto (@1 skriba(j), @2 malplena(j) libro(j)) -Bookshelf=Librobreto -Text too long=Tro longa teksto -Wooden Sign=Ligna Signo -Steel Sign=Ŝtala Signo -Wooden Ladder=Ligna Ŝtupetaro -Steel Ladder=Ŝtala Ŝtupetaro -Apple Wood Fence=Poma Ligna Barilo -Acacia Wood Fence=Akacia Ligna Barilo -Jungle Wood Fence=Ĝangala Ligna Barilo -Pine Wood Fence=Pina Ligna Barilo -Aspen Wood Fence=Tremola Ligna Barilo -Apple Wood Fence Rail=Poma Ligna Barila Relo -Acacia Wood Fence Rail=Akacia Ligna Barila Relo -Jungle Wood Fence Rail=Ĝangala Ligna Barila Relo -Pine Wood Fence Rail=Pina Ligna Barila Relo -Aspen Wood Fence Rail=Tremola Ligna Barila Relo -Glass=Vitro -Obsidian Glass=Obsidiana Vitro -Brick Block=Brika Bloko -Mese Lamp=Mesea Lampo -Apple Wood Mese Post Light=Poma Ligna Mesea Fosta Lampo -Acacia Wood Mese Post Light=Akacia Ligna Mesea Fosta Lampo -Jungle Wood Mese Post Light=Ĝangala Ligna Mesea Fosta Lampo -Pine Wood Mese Post Light=Pina Ligna Mesea Fosta Lampo -Aspen Wood Mese Post Light=Tremola Ligna Mesea Fosta Lampo -Cloud=Nubo -Wooden Pickaxe=Ligna Pioĉo -Stone Pickaxe=Ŝtona Pioĉo -Bronze Pickaxe=Bronza Pioĉo -Steel Pickaxe=Ŝtala Pioĉo -Mese Pickaxe=Mesea Pioĉo -Diamond Pickaxe=Diamanta Pioĉo -Wooden Shovel=Ligna Fosilo -Stone Shovel=Ŝtona Fosilo -Bronze Shovel=Bronza Fosilo -Steel Shovel=Ŝtala Fosilo -Mese Shovel=Mesea Fosilo -Diamond Shovel=Diamanta Fosilo -Wooden Axe=Ligna Hakilo -Stone Axe=Ŝtona Hakilo -Bronze Axe=Bronza Hakilo -Steel Axe=Ŝtala Hakilo -Mese Axe=Mesea Hakilo -Diamond Axe=Diamanta Hakilo -Wooden Sword=Ligna Glavo -Stone Sword=Ŝtona Glavo -Bronze Sword=Bronza Glavo -Steel Sword=Ŝtala Glavo -Mese Sword=Mesea Glavo -Diamond Sword=Diamanta Glavo -Torch=Torĉo -@1 will intersect protection on growth.=@1 sekcos protekton dum kresko. - - -##### not used anymore ##### - -Mese Post Light=Mesea Fosta Lampo - diff --git a/mods/default/locale/default.es.tr b/mods/default/locale/default.es.tr deleted file mode 100644 index d08c2d2e..00000000 --- a/mods/default/locale/default.es.tr +++ /dev/null @@ -1,224 +0,0 @@ -# textdomain: default -Locked Chest=Cofre cerrado -Locked Chest (owned by @1)=Cofre cerrado (propiedad de @1) -You do not own this chest.=Este cofre no te pertenece. -a locked chest=un cofre cerrado -Chest=Cofre -Write= -Read= -Title:=Título: -Contents:=Contenidos: -Save=Guardar -by @1=por @1 -Page @1 of @2=Página @1 de @2 -The book you were writing to mysteriously disappeared.= -"@1" by @2="@1" por @2 -Blueberries=Arándanos -Book=Libro -Book with Text=Libro escrito -Bronze Ingot=Lingote de bronce -Clay Brick=Ladrillo de arcilla -Clay Lump=Bola de arcilla -Coal Lump=Carbón -Copper Ingot=Lingote de cobre -Copper Lump=Pepita de cobre -Diamond=Diamante -Flint=Pedernal -Gold Ingot=Lingote de oro -Gold Lump=Pepita de oro -Iron Lump=Pepita de hierro -Mese Crystal=Cristal de mese -Mese Crystal Fragment=Fragmento de cristal de mese -Obsidian Shard=Esquirla de obsidiana -Paper=Papel -Steel Ingot=Lingote de acero -Stick=Palo -Tin Ingot=Lingote de estaño -Tin Lump=Pepita de estaño -Furnace is empty=El horno está vacío -100% (output full)=100% (salida completa) -@1%=@1% -Not cookable=No se puede cocinar -Empty=Vacío -Furnace active=Horno activado -Furnace inactive=Horno desactivado -(Item: @1; Fuel: @2)=(Objeto: @1; Combustible: @2) -Furnace=Horno -Stone=Piedra -Cobblestone=Adoquín -Stone Brick=Ladrillo de piedra -Stone Block=Bloque de piedra -Mossy Cobblestone=Adoquín musgoso -Desert Stone=Piedra desértica -Desert Cobblestone=Adoquín desértico -Desert Stone Brick=Ladrillo de piedra desértica -Desert Stone Block=Bloque de piedra desértica -Sandstone=Piedra arenisca -Sandstone Brick=Ladrillo de arenisca -Sandstone Block=Bloque de arenisca -Desert Sandstone=Piedra arenisca desértica -Desert Sandstone Brick=Ladrillo de arenisca desértica -Desert Sandstone Block=Bloque de arenisca deśertica -Silver Sandstone=Piedra arenisca plateada -Silver Sandstone Brick=Ladrillo de arenisca plateada -Silver Sandstone Block=Bloque de arenisca plateada -Obsidian=Obsidiana -Obsidian Brick=Ladrillo de obsidiana -Obsidian Block=Bloque de obsidiana -Dirt=Tierra -Dirt with Grass=Tierra con pasto -Dirt with Grass and Footsteps=Tierra con pasto y pisadas -Dirt with Savanna Grass=Tierra con hierba de sabana -Dirt with Snow=Tierra con nieve -Dirt with Rainforest Litter=Tierra con hojarasca de selva tropical -Dirt with Coniferous Litter=Tierra con hojarasca de coníferas -Savanna Dirt=Tierra de sabana -Savanna Dirt with Savanna Grass=Tierra de sabana con hierba de sabana -Permafrost=Permafrost -Permafrost with Stones=Permafrost pedregoso -Permafrost with Moss=Permafrost musgoso -Sand=Arena -Desert Sand=Arena desértica -Silver Sand=Arena plateada -Gravel=Grava -Clay=Arcilla -Snow=Nieve -Snow Block=Bloque de nieve -Ice=Hielo -Cave Ice=Hielo de cueva -Apple Tree=Madera de manzano -Apple Wood Planks=Tablas de manzano -Apple Tree Sapling=Retoño de manzano -Apple Tree Leaves=Hojas de manzano -Apple=Manzana -Apple Marker=Marcador de manzano -Jungle Tree=Madera de árbol tropical -Jungle Wood Planks=Tablas de madera tropical -Jungle Tree Leaves=Hojas de árbol tropical -Jungle Tree Sapling=Retoño de árbol tropical -Emergent Jungle Tree Sapling=Retoño de árbol tropical -Pine Tree=Madera de pino -Pine Wood Planks=Tablas de pino -Pine Needles=Agujas de pino -Pine Tree Sapling=Retoño de pino -Acacia Tree=Madera de acacia -Acacia Wood Planks=Tablas de acacia -Acacia Tree Leaves=Hojas de acacia -Acacia Tree Sapling=Retoño de acacia -Aspen Tree=Madera de álamo -Aspen Wood Planks=Tablas de álamo -Aspen Tree Leaves=Hojas de álamo -Aspen Tree Sapling=Retoño de álamo -Coal Ore=Mineral de carbón -Coal Block=Bloque de carbón -Iron Ore=Mineral de hierro -Steel Block=Bloque de acero -Copper Ore=Mineral de cobre -Copper Block=Bloque de cobre -Tin Ore=Mineral de estaño -Tin Block=Bloque de estaño -Bronze Block=Bloque de bronce -Mese Ore=Mineral de mese -Mese Block=Bloque de mese -Gold Ore=Mineral de oro -Gold Block=Bloque de oro -Diamond Ore=Mineral de diamante -Diamond Block=Bloque de diamante -Cactus=Cáctus -Large Cactus Seedling=Vástago grande de cactus -Papyrus=Papiro -Dry Shrub=Arbusto seco -Jungle Grass=Pasto de jungla -Grass=Pasto -Savanna Grass=Hierba de sabana -Fern=Helecho -Marram Grass=Carrizo -Bush Stem=Tallo de arbusto -Bush Leaves=Hojas de arbusto -Bush Sapling=Retoño de arbusto -Blueberry Bush Leaves with Berries=Hojas de arbusto de arándano con bayas -Blueberry Bush Leaves=Hojas de arbusto de arándano -Blueberry Bush Sapling=Retoño de arbusto de arándano -Acacia Bush Stem=Tallo de arbusto de acacia -Acacia Bush Leaves=Hojas de arbusto de acacia -Acacia Bush Sapling=Retoño de arbusto de acacia -Pine Bush Stem=Tallo de arbusto de pino -Pine Bush Needles=Agujas de arbusto de pino -Pine Bush Sapling=Retoño de arbusto de pino -Kelp=Alga marina -Green Coral=Coral verde -Pink Coral=Coral rosa -Cyan Coral=Coral cián -Brown Coral=Coral café -Orange Coral=Coral naranja -Coral Skeleton=Esqueleto de coral -Water Source=Fuente de agua -Flowing Water=Fluído de agua -River Water Source=Fuente de agua de río -Flowing River Water=Fluído de agua de río -Lava Source=Fuente de lava -Flowing Lava=Fluído de lava -Empty Bookshelf=Librería vacía -Bookshelf (@1 written, @2 empty books)=Librería(@1 escritos, @2 libros en blanco) -Bookshelf=Librería -Text too long=Texto demasiado largo -"@1"="@1" -Wooden Sign=Cartel de madera -Steel Sign=Cartel de acero -Wooden Ladder=Escalera de madera -Steel Ladder=Escalera de acero -Apple Wood Fence=Cerca de manzano -Acacia Wood Fence=Cerca de acacia -Jungle Wood Fence=Cerca de madera tropical -Pine Wood Fence=Cerca de pino -Aspen Wood Fence=Cerca de álamo -Apple Wood Fence Rail=Listones de manzano para cerca -Acacia Wood Fence Rail=Listones de acacia para cerca -Jungle Wood Fence Rail=Listones de madera tropical para cerca -Pine Wood Fence Rail=Listones de pino para cerca -Aspen Wood Fence Rail=Listones de álamo para cerca -Glass=Vidrio -Obsidian Glass=Vidrio de obsidiana -Brick Block=Bloque de ladrillo -Mese Lamp=Lámpara de mese -Apple Wood Mese Post Light=Poste de luz de madera de manzano -Acacia Wood Mese Post Light=Poste de luz de madera de acacia -Jungle Wood Mese Post Light=Poste de luz de madera de jungla -Pine Wood Mese Post Light=Poste de luz de madera de pino -Aspen Wood Mese Post Light=Poste de luz de madera de álamo -Cloud=Nube -Wooden Pickaxe=Pico de madera -Stone Pickaxe=Pico de piedra -Bronze Pickaxe=Pico de bronce -Steel Pickaxe=Pico de acero -Mese Pickaxe=Pico de mese -Diamond Pickaxe=Pico de diamante -Wooden Shovel=Pala de madera -Stone Shovel=Pala de piedra -Bronze Shovel=Pala de bronce -Steel Shovel=Pala de acero -Mese Shovel=Pala de mese -Diamond Shovel=Pala de diamante -Wooden Axe=Hacha de madera -Stone Axe=Hacha de piedra -Bronze Axe=Hacha de bronce -Steel Axe=Hacha de acero -Mese Axe=Hacha de mese -Diamond Axe=Hacha de diamante -Wooden Sword=Espada de madera -Stone Sword=Espada de piedra -Bronze Sword=Espada de bronce -Steel Sword=Espada de acero -Mese Sword=Espada de mese -Diamond Sword=Espada de diamante -Torch=Antorcha -@1 will intersect protection on growth.=@1 intersectará con protección cuando crezca. - - -##### not used anymore ##### - -Dirt with Dry Grass=Tierra con pasto seco -Dry Dirt=Tierra Seca -Dry Dirt with Dry Grass=Tierra seca con pasto seco -Dry Grass=Pasto seco -Mese Post Light=Poste de luz de mese diff --git a/mods/default/locale/default.fr.tr b/mods/default/locale/default.fr.tr deleted file mode 100644 index c5e5bf04..00000000 --- a/mods/default/locale/default.fr.tr +++ /dev/null @@ -1,224 +0,0 @@ -# textdomain: default -Locked Chest=Coffre verrouillé -Locked Chest (owned by @1)=Coffre verrouillé (possédé par @1) -You do not own this chest.=Ce coffre ne vous appartient pas. -a locked chest=un coffre verrouillé -Chest=Coffre -Write=Écrire -Read=Lire -Title:=Titre : -Contents:=Contenu : -Save=Sauvegarder -by @1=de @1 -Page @1 of @2=Page @1 sur @2 -The book you were writing to mysteriously disappeared.= -"@1" by @2=« @1 » de @2 -Blueberries=Myrtille -Book=Livre -Book with Text=Livre avec du texte -Bronze Ingot=Lingot de bronze -Clay Brick=Brique d'argile -Clay Lump=Morceau d'argile -Coal Lump=Morceau de charbon -Copper Ingot=Lingot de cuivre -Copper Lump=Morceau de cuivre -Diamond=Diamant -Flint=Silex -Gold Ingot=Lingot d'or -Gold Lump=Morceau d'or -Iron Lump=Morceau de fer -Mese Crystal=Cristal de Mese -Mese Crystal Fragment=Fragment de cristal de Mese -Obsidian Shard=Tesson d'obsidienne -Paper=Papier -Steel Ingot=Lingot d'acier -Stick=Baton -Tin Ingot=Lingot d'étain -Tin Lump=Morceau d'étain -Furnace is empty=Le four est vide -100% (output full)=100% (Sortie pleine) -@1%=@1% -Not cookable=Ne se cuit pas -Empty=Vide -Furnace active=Four actif -Furnace inactive=Four inactif -(Item: @1; Fuel: @2)=(Article: @1; Carburant: @2) -Furnace=Four -Stone=Pierre -Cobblestone=Pavé -Stone Brick=Brique de pierre -Stone Block=Bloc de pierre -Mossy Cobblestone=Pavé moussu -Desert Stone=Pierre du désert -Desert Cobblestone=Pavé de pierre du désert -Desert Stone Brick=Brique de pierre du désert -Desert Stone Block=Bloc de pierre du désert -Sandstone=Grès -Sandstone Brick=Brique de grès -Sandstone Block=Bloc de grès -Desert Sandstone=Grès du désert -Desert Sandstone Brick=Brique de grès du désert -Desert Sandstone Block=Bloc de grès du désert -Silver Sandstone=Grès argenté -Silver Sandstone Brick=Brique de grès argenté -Silver Sandstone Block=Bloc de grès argenté -Obsidian=Obsidienne -Obsidian Brick=Brique d'obsidienne -Obsidian Block=Bloc d'obsidienne -Dirt=Terre -Dirt with Grass=Terre avec de l'herbe -Dirt with Grass and Footsteps=Terre avec de l'herbe et des traces de pas -Dirt with Savanna Grass=Terre avec de l'herbe de savane -Dirt with Snow=Terre avec de la neige -Dirt with Rainforest Litter=Terre avec sol de forêt humide -Dirt with Coniferous Litter=Terre avec sol de forêt de conifère -Savanna Dirt=Terre de la savane -Savanna Dirt with Savanna Grass=Terre de la savane avec son herbe -Permafrost=Pergélisol -Permafrost with Stones=Pergélisol avec de la pierre -Permafrost with Moss=Pergélisol avec de la mousse -Sand=Sable -Desert Sand=Sable du désert -Silver Sand=Sable argenté -Gravel=Gravier -Clay=Argile -Snow=Neige -Snow Block=Bloc de neige -Ice=Glace -Cave Ice=Glace de grotte -Apple Tree=Pommier -Apple Wood Planks=Planche de pommier -Apple Tree Sapling=Pousse de pommier -Apple Tree Leaves=Feuilles de pommier -Apple=Pomme -Apple Marker=Marqueur de pomme -Jungle Tree=Arbre de la jungle -Jungle Wood Planks=Planche d'arbre de la jungle -Jungle Tree Leaves=Feuilles d'arbre de la jungle -Jungle Tree Sapling=Pousse d'arbre de la jungle -Emergent Jungle Tree Sapling=Pousse d'arbre de la jungle émergent -Pine Tree=Pin -Pine Wood Planks=Planche de pin -Pine Needles=Aiguilles de pin -Pine Tree Sapling=Pousse de pin -Acacia Tree=Acacia -Acacia Wood Planks=Planche d'acacia -Acacia Tree Leaves=Feuilles d'acacia -Acacia Tree Sapling=Pousse d'acacia -Aspen Tree=Tremble -Aspen Wood Planks=Planche de tremble -Aspen Tree Leaves=Feuilles de tremble -Aspen Tree Sapling=Pousse de tremble -Coal Ore=Minerai de charbon -Coal Block=Bloc de charbon -Iron Ore=Bloc de fer -Steel Block=Bloc d'acier -Copper Ore=Minerai de cuivre -Copper Block=Bloc de cuivre -Tin Ore=Minerai d'étain -Tin Block=Bloc d'étain -Bronze Block=Bloc de bronze -Mese Ore=Minerai de Mese -Mese Block=Bloc de Mese -Gold Ore=Minerai d'or -Gold Block=Bloc d'or -Diamond Ore=Minerai de diamant -Diamond Block=Bloc de diamant -Cactus=Cactus -Large Cactus Seedling=Grand plan de cactus -Papyrus=Papyrus -Dry Shrub=Arbuste sec -Jungle Grass=Herbe de la jungle -Grass=Herbe -Savanna Grass=Herbe de la savane -Fern=Fougère -Marram Grass=Ammophile -Bush Stem=Tige de buisson -Bush Leaves=Feuilles de buisson -Bush Sapling=Pousse de buisson -Blueberry Bush Leaves with Berries=Buisson de myrtille avec des myrtilles -Blueberry Bush Leaves=Feuilles de buisson à myrtilles -Blueberry Bush Sapling=Pousse de buisson à myrtilles -Acacia Bush Stem=Tige de buisson d'acacia -Acacia Bush Leaves=Feuilles de buisson d'acacia -Acacia Bush Sapling=Pousses de buisson d'acacia -Pine Bush Stem=Tige de buisson de pin -Pine Bush Needles=Aiguilles de buisson de pin -Pine Bush Sapling=Pousse de buisson de pin -Kelp=Varech -Green Coral=Corail vert -Pink Coral=Corail rose -Cyan Coral=Corail cyan -Brown Coral=Corail marron -Orange Coral=Corail orange -Coral Skeleton=Squelette de corail -Water Source=Source d'eau -Flowing Water=Écoulement d'eau -River Water Source=Source d'eau de rivière -Flowing River Water=Écoulement d'eau de rivière -Lava Source=Source de lave -Flowing Lava=Écoulement de lave -Empty Bookshelf=Bibliothèque vide -Bookshelf (@1 written, @2 empty books)=Bibliothèque (@1 écrits, @2 livres vides) -Bookshelf=Bibliothèque -Text too long=Texte trop longue -"@1"=« @1 » -Wooden Sign=Panneau en bois -Steel Sign=Panneau en acier -Wooden Ladder=Échelle en bois -Steel Ladder=Échelle en acier -Apple Wood Fence=Barrière de bois de pommier -Acacia Wood Fence=Barrière de bois d'acacia -Jungle Wood Fence=Barrière de bois de la jungle -Pine Wood Fence=Barrière de bois de pin -Aspen Wood Fence=Barrière de bois de tremble -Apple Wood Fence Rail=Clôture de bois de pommier -Acacia Wood Fence Rail=Clôture de bois d'acacia -Jungle Wood Fence Rail=Clôture de bois de la jungle -Pine Wood Fence Rail=Clôture de bois de pin -Aspen Wood Fence Rail=Clôture de bois de tremble -Glass=Verre -Obsidian Glass=Verre d'obsidienne -Brick Block=Bloc de brique -Mese Lamp=Lampe de Mese -Apple Wood Mese Post Light=Réverbère de Mese en bois de pommier -Acacia Wood Mese Post Light=Réverbère de Mese en bois d'acacia -Jungle Wood Mese Post Light=Réverbère de Mese en bois de la jungle -Pine Wood Mese Post Light=Réverbère de Mese en bois de pin -Aspen Wood Mese Post Light=Réverbère de Mese en bois de tremble -Cloud=Nuage -Wooden Pickaxe=Pioche en bois -Stone Pickaxe=Pioche en pierre -Bronze Pickaxe=Pioche en bronze -Steel Pickaxe=Pioche en acier -Mese Pickaxe=Pioche de Mese -Diamond Pickaxe=Pioche en diamant -Wooden Shovel=Pelle en bois -Stone Shovel=Pelle en pierre -Bronze Shovel=Pelle en bronze -Steel Shovel=Pelle en acier -Mese Shovel=Pelle en Mese -Diamond Shovel=Pelle en diamant -Wooden Axe=Hache en bois -Stone Axe=Hache en pierre -Bronze Axe=Hache en bronze -Steel Axe=Hache en acier -Mese Axe=Hache en Mese -Diamond Axe=Hache en diamant -Wooden Sword=Epée en bois -Stone Sword=Épée en pierre -Bronze Sword=Épée en bronze -Steel Sword=Épée en acier -Mese Sword=Épée en Mese -Diamond Sword=Épée en diamant -Torch=Torche -@1 will intersect protection on growth.=@1 chevauchera la zone protégée avec la croissance. - - -##### not used anymore ##### - -Dirt with Dry Grass=Terre avec de l'herbe sèche -Dry Dirt=Terre sèche -Dry Dirt with Dry Grass=Terre sèche avec de l'herbe sèche -Dry Grass=Herbe sèche -Mese Post Light=Réverbère de Mese diff --git a/mods/default/locale/default.id.tr b/mods/default/locale/default.id.tr deleted file mode 100644 index fbeec327..00000000 --- a/mods/default/locale/default.id.tr +++ /dev/null @@ -1,220 +0,0 @@ -# textdomain: default -Locked Chest=Peti Terkunci -Locked Chest (owned by @1)=Peti Terkunci (milik @1) -You do not own this chest.=Anda bukan pemilik peti ini. -a locked chest=peti terkunci -Chest=Peti -Write= -Read= -Title:=Judul: -Contents:=Isi: -Save=Simpan -by @1=oleh @1 -Page @1 of @2=Halaman @1 dari @2 -The book you were writing to mysteriously disappeared.= -"@1" by @2="@1" oleh @2 -Blueberries=Blueberry -Book=Buku -Book with Text=Buku Tertulis -Bronze Ingot=Perunggu Batangan -Clay Brick=Bata -Clay Lump=Bongkahan Tanah Liat -Coal Lump=Bongkahan Batu Bara -Copper Ingot=Tembaga Batangan -Copper Lump=Bongkahan Tembaga -Diamond=Berlian -Flint=Batu Api -Gold Ingot=Emas Batangan -Gold Lump=Bongkahan Emas -Iron Lump=Bongkahan Besi -Mese Crystal=Kristal Mese -Mese Crystal Fragment=Pecahan Kristal Mese -Obsidian Shard=Pecahan Obsidian -Paper=Kertas -Steel Ingot=Baja Batangan -Stick=Tongkat -Tin Ingot=Timah Batangan -Tin Lump=Bongkahan Timah -Furnace is empty=Tungku kosong -100% (output full)=100% (keluaran penuh) -@1%=@1% -Not cookable=Tidak dapat dimasak -Empty=Kosong -Furnace active=Tungku nyala -Furnace inactive=Tungku mati -(Item: @1; Fuel: @2)=(Barang: @1; Bahan Bakar: @2) -Furnace=Tungku -Stone=Batu -Cobblestone=Bongkahan Batu -Stone Brick=Tembok Batu -Stone Block=Balok Batu -Mossy Cobblestone=Bongkahan Batu Berlumut -Desert Stone=Batu Gurun -Desert Cobblestone=Bongkahan Batu Gurun -Desert Stone Brick=Tembok Batu Gurun -Desert Stone Block=Balok Batu Gurun -Sandstone=Batu Pasir -Sandstone Brick=Tembok Batu Pasir -Sandstone Block=Balok Batu Pasir -Desert Sandstone=Batu Pasir Gurun -Desert Sandstone Brick=Tembok Batu Pasir Gurun -Desert Sandstone Block=Balok Batu Pasir Gurun -Silver Sandstone=Batu Pasir Perak -Silver Sandstone Brick=Tembok Batu Pasir Perak -Silver Sandstone Block=Balok Batu Pasir Perak -Obsidian=Obsidian -Obsidian Brick=Tembok Obsidian -Obsidian Block=Balok Obsidian -Dirt=Tanah -Dirt with Grass=Tanah Berumput -Dirt with Grass and Footsteps=Tanah Berumput dengan Jejak Kaki -Dirt with Savanna Grass=Tanah Berumput Sabana -Dirt with Snow=Tanah Bersalju -Dirt with Rainforest Litter=Tanah Berserasah Hutan Hujan -Dirt with Coniferous Litter=Tanah Berserasah Hutan Konifer -Savanna Dirt=Tanah Sabana -Savanna Dirt with Savanna Grass=Tanah Sabana Berumput Sabana -Permafrost=Ibun Abadi -Permafrost with Stones=Ibun Abadi Berbatu -Permafrost with Moss=Ibun Abadi Berlumut -Sand=Pasir -Desert Sand=Pasir Gurun -Silver Sand=Pasir Perak -Gravel=Kerikil -Clay=Tanah Liat -Snow=Salju -Snow Block=Balok Salju -Ice=Es -Cave Ice=Gua Es -Apple Tree=Pohon Apel -Apple Wood Planks=Papan Kayu Pohon Apel -Apple Tree Sapling=Anak Pohon Apel -Apple Tree Leaves=Daun Pohon Apel -Apple=Apel -Apple Marker=Penanda Apel -Jungle Tree=Pohon Hutan Rimba -Jungle Wood Planks=Papan Kayu Pohon Rimba -Jungle Tree Leaves=Daun Pohon Rimba -Jungle Tree Sapling=Anak Pohon Rimba -Emergent Jungle Tree Sapling=Anak Pohon Rimba Bertumbuh -Pine Tree=Pohon Pinus -Pine Wood Planks=Papan Kayu Pinus -Pine Needles=Daun Pinus -Pine Tree Sapling=Anak Pohon Pinus -Acacia Tree=Pohon Akasia -Acacia Wood Planks=Papan Kayu Akasia -Acacia Tree Leaves=Daun Akasia -Acacia Tree Sapling=Anak Pohon Akasia -Aspen Tree=Pohon Aspen -Aspen Wood Planks=Papan Kayu Aspen -Aspen Tree Leaves=Daun Aspen -Aspen Tree Sapling=Anak Pohon Aspen -Coal Ore=Bijih Batu Bara -Coal Block=Balok Batu Bara -Iron Ore=Bijih Besi -Steel Block=Balok Baja -Copper Ore=Bijih Tembaga -Copper Block=Balok Tembaga -Tin Ore=Bijih Timah -Tin Block=Balok Timah -Bronze Block=Balok Perunggu -Mese Ore=Bijih Mese -Mese Block=Balok Mese -Gold Ore=Bijih Emas -Gold Block=Balok Emas -Diamond Ore=Bijih Berlian -Diamond Block=Balok Berlian -Cactus=Kaktus -Large Cactus Seedling=Bibit Kaktus Besar -Papyrus=Papirus -Dry Shrub=Semak Kering -Jungle Grass=Rumput Rimba -Grass=Rumput -Savanna Grass=Rumput Sabana -Fern=Pakis -Marram Grass=Rumput Maram -Bush Stem=Batang Semak -Bush Leaves=Daun Semak -Bush Sapling=Anak Semak -Blueberry Bush Leaves with Berries=Daun Semak Blueberry Berbuah -Blueberry Bush Leaves=Daun Semak Blueberry -Blueberry Bush Sapling=Anak Semak Blueberry -Acacia Bush Stem=Batang Semak Akasia -Acacia Bush Leaves=Daun Semak Akasia -Acacia Bush Sapling=Bibit Semak Akasia -Pine Bush Stem=Batang Semak Pinus -Pine Bush Needles=Daun Semak Pinus -Pine Bush Sapling=Bibit Semak Pinus -Kelp=Kelp -Green Coral=Koral Hijau -Pink Coral=Koral Jambon -Cyan Coral=Koral Sian -Brown Coral=Koral Cokelat -Orange Coral=Koral Oranye -Coral Skeleton=Kerangka Koral -Water Source=Mata Air -Flowing Water=Aliran Air -River Water Source=Mata Air Sungai -Flowing River Water=Aliran Air Sungai -Lava Source=Sumber Lava -Flowing Lava=Aliran Lava -Empty Bookshelf=Rak Buku Kosong -Bookshelf (@1 written, @2 empty books)=Rak Buku (@1 buku tertulis, @2 buku kosong) -Bookshelf=Rak Buku -Text too long=Teks terlalu panjang -"@1"="@1" -Wooden Sign=Penanda Kayu -Steel Sign=Penanda Baja -Wooden Ladder=Tangga Kayu -Steel Ladder=Tangga Baja -Apple Wood Fence=Pagar Kayu Apel -Acacia Wood Fence=Pagar Akasia -Jungle Wood Fence=Pagar Kayu Rimba -Pine Wood Fence=Pagar Pinus -Aspen Wood Fence=Pagar Aspen -Apple Wood Fence Rail=Rel Pagar Kayu Apel -Acacia Wood Fence Rail=Rel Pagar Akasia -Jungle Wood Fence Rail=Rel Pagar Kayu Rimba -Pine Wood Fence Rail=Rel Pagar Pinus -Aspen Wood Fence Rail=Rel Pagar Aspen -Glass=Kaca -Obsidian Glass=Kaca Obsidian -Brick Block=Balok Bata -Mese Lamp=Lampu Mese -Apple Wood Mese Post Light= -Acacia Wood Mese Post Light= -Jungle Wood Mese Post Light= -Pine Wood Mese Post Light= -Aspen Wood Mese Post Light= -Cloud=Awan -Wooden Pickaxe=Gancu Kayu -Stone Pickaxe=Gancu Batu -Bronze Pickaxe=Gancu Perunggu -Steel Pickaxe=Gancu Baja -Mese Pickaxe=Gancu Mese -Diamond Pickaxe=Gancu Berlian -Wooden Shovel=Sekop Kayu -Stone Shovel=Sekop Batu -Bronze Shovel=Sekop Perunggu -Steel Shovel=Sekop Baja -Mese Shovel=Sekop Mese -Diamond Shovel=Sekop Berlian -Wooden Axe=Kapak Kayu -Stone Axe=Kapak Batu -Bronze Axe=Kapak Perunggu -Steel Axe=Kapak Baja -Mese Axe=Kapak Mese -Diamond Axe=Kapak Berlian -Wooden Sword=Pedang Kayu -Stone Sword=Pedang Batu -Bronze Sword=Pedang Perunggu -Steel Sword=Pedang Baja -Mese Sword=Pedang Mese -Diamond Sword=Pedang Berlian -Torch=Obor -@1 will intersect protection on growth.=@1 akan memotong perlindungan ketika tumbuh. - - -##### not used anymore ##### - -Mese Post Light=Lampu Taman Mese diff --git a/mods/default/locale/default.it.tr b/mods/default/locale/default.it.tr deleted file mode 100644 index 39406659..00000000 --- a/mods/default/locale/default.it.tr +++ /dev/null @@ -1,224 +0,0 @@ -# textdomain: default -Locked Chest=Baule chiuso a chiave -Locked Chest (owned by @1)=Baule chiuso a chiave (di proprietà di @1) -You do not own this chest.=Questo baule non ti appartiene. -a locked chest=un baule chiuso a chiave -Chest=Baule -Write= -Read= -Title:= -Contents:= -Save= -by @1= -Page @1 of @2= -The book you were writing to mysteriously disappeared.= -"@1" by @2="@1" di @2 -Blueberries=Mirtilli -Book=Libro -Book with Text=Libro con testo -Bronze Ingot=Lingotto di bronzo -Clay Brick=Mattone d'argilla -Clay Lump=Grumo d'argilla -Coal Lump=Grumo di carbone -Copper Ingot=Lingotto di rame -Copper Lump=Grumo di rame -Diamond=Diamante -Flint=Selce -Gold Ingot=Lingotto d'oro -Gold Lump=Grumo d'oro -Iron Lump=Grumo di ferro -Mese Crystal=Cristallo di mese -Mese Crystal Fragment=Frammento di cristallo di mese -Obsidian Shard=Scheggia d'ossidiana -Paper=Carta -Steel Ingot=Lingotto d'acciaio -Stick=Bastone -Tin Ingot=Lingotto di stagno -Tin Lump=Grumo di stagno -Furnace is empty=La fornace è vuota -100% (output full)=100% (uscita piena) -@1%=@1% -Not cookable=Non cucinabile -Empty=Vuota -Furnace active=Fornace attiva -Furnace inactive=Fornace inattiva -(Item: @1; Fuel: @2)=(Oggetto: @1; Combustibile: @2) -Furnace=Fornace -Stone=Pietra -Cobblestone=Ciottoli -Stone Brick=Mattone di pietra -Stone Block=Blocco di pietra -Mossy Cobblestone=Ciottoli muschiosi -Desert Stone=Pietra del deserto -Desert Cobblestone=Ciottoli del deserto -Desert Stone Brick=Mattone di pietra del deserto -Desert Stone Block=Blocco di pietra del deserto -Sandstone=Arenaria -Sandstone Brick=Mattone d'arenaria -Sandstone Block=Blocco d'arenaria -Desert Sandstone=Arenaria del deserto -Desert Sandstone Brick=Mattone d'arenaria del deserto -Desert Sandstone Block=Blocco d'arenaria del deserto -Silver Sandstone=Arenaria argentata -Silver Sandstone Brick=Mattone d'arenaria argentata -Silver Sandstone Block=Blocco d'arenaria argentata -Obsidian=Ossidiana -Obsidian Brick=Mattone d'ossidiana -Obsidian Block=Blocco d'ossidiana -Dirt=Terra -Dirt with Grass=Terra con erba -Dirt with Grass and Footsteps=Terra con erba e impronte -Dirt with Savanna Grass= -Dirt with Snow=Terra con neve -Dirt with Rainforest Litter=Terra con detriti della foresta pluviale -Dirt with Coniferous Litter=Terra con detriti di conifera -Savanna Dirt= -Savanna Dirt with Savanna Grass= -Permafrost=Permafrost -Permafrost with Stones=Permafrost con pietra -Permafrost with Moss=Permafrost con muschio -Sand=Sabbia -Desert Sand=Sabbia del deserto -Silver Sand=Sabbia argentata -Gravel=Ghiaia -Clay=Argilla -Snow=Neve -Snow Block=Blocco di neve -Ice=Ghiaccio -Cave Ice=Ghiaccio di caverna -Apple Tree=Melo -Apple Wood Planks=Assi di melo -Apple Tree Sapling=Alberello di melo -Apple Tree Leaves=Foglie di melo -Apple=Mela -Apple Marker=Marcatore mela -Jungle Tree=Albero della giungla -Jungle Wood Planks=Assi di legno della giungla -Jungle Tree Leaves=Foglie di albero della giungla -Jungle Tree Sapling=Alberello della giungla -Emergent Jungle Tree Sapling=Alberello della giungla emergente -Pine Tree=Pino -Pine Wood Planks=Assi di legno di pino -Pine Needles=Aghi di pino -Pine Tree Sapling=Alberello di pino -Acacia Tree=Acacia -Acacia Wood Planks=Assi di legno d'acacia -Acacia Tree Leaves=Foglie d'acacia -Acacia Tree Sapling=Alberello d'acacia -Aspen Tree=Pioppo -Aspen Wood Planks=Assi di legno di pioppo -Aspen Tree Leaves=Foglie di pioppo -Aspen Tree Sapling=Alberello di pioppo -Coal Ore=Minerale di carbone -Coal Block=Blocco di carbone -Iron Ore=Minerale di ferro -Steel Block=Blocco d'acciaio -Copper Ore=Minerale di rame -Copper Block=Blocco di rame -Tin Ore=Minerale di stagno -Tin Block=Blocco di stagno -Bronze Block=Blocco di bronzo -Mese Ore=Minerale di mese -Mese Block=Blocco di mese -Gold Ore=Minerale d'oro -Gold Block=Blocco d'oro -Diamond Ore=Minerale di diamante -Diamond Block=Blocco di diamante -Cactus=Cactus -Large Cactus Seedling=Piantina di cactus grande -Papyrus=Papiro -Dry Shrub=Arbusto secco -Jungle Grass=Erba della giungla -Grass=Erba -Savanna Grass= -Fern=Felce -Marram Grass=Ammofila arenaria -Bush Stem=Fusto di cespuglio -Bush Leaves=Foglie di cespuglio -Bush Sapling=Alberello di cespuglio -Blueberry Bush Leaves with Berries=Foglie di cespuglio di mirtilli con bacche -Blueberry Bush Leaves=Foglie di cespuglio di mirtilli -Blueberry Bush Sapling=Alberello di cespuglio di mirtilli -Acacia Bush Stem=Fusto di cespuglio d'acacia -Acacia Bush Leaves=Foglie di cespuglio d'acacia -Acacia Bush Sapling=Alberello di cespuglio d'acacia -Pine Bush Stem=Fusto di cespuglio di pino -Pine Bush Needles=Aghi di cespuglio di pino -Pine Bush Sapling=Alberello di cespuglio di pino -Kelp=Alga -Green Coral=Corallo verde -Pink Coral=Corallo rosa -Cyan Coral=Corallo ciano -Brown Coral=Corallo marrone -Orange Coral=Corallo arancione -Coral Skeleton=Scheletro di corallo -Water Source=Fonte d'acqua -Flowing Water=Acqua corrente -River Water Source=Fonte d'acqua di fiume -Flowing River Water=Acqua corrente di fiume -Lava Source=Fonte di lava -Flowing Lava=Lava corrente -Empty Bookshelf=Libreria vuota -Bookshelf (@1 written, @2 empty books)=Libreria (@1 scritti, @2 vuoti) -Bookshelf=Libreria -Text too long=Testo troppo lungo -"@1"= -Wooden Sign=Cartello di legno -Steel Sign=Cartello d'acciaio -Wooden Ladder=Scala a pioli di legno -Steel Ladder=Scala a pioli d'acciaio -Apple Wood Fence=Recinzione di legno di melo -Acacia Wood Fence=Recinzione di legno d'acacia -Jungle Wood Fence=Recinzione di legno della giungla -Pine Wood Fence=Recinzione di legno di pino -Aspen Wood Fence=Recinzione di legno di pioppo -Apple Wood Fence Rail=Ringhiera della recinzione di legno di melo -Acacia Wood Fence Rail=Ringhiera della recinzione di legno d'acacia -Jungle Wood Fence Rail=Ringhiera della recinzione di legno della giungla -Pine Wood Fence Rail=Ringhiera della recinzione di legno di pino -Aspen Wood Fence Rail=Ringhiera della recinzione di legno di pioppo -Glass=Vetro -Obsidian Glass=Vetro d'ossidiana -Brick Block=Blocco di mattone -Mese Lamp=Lampada di mese -Apple Wood Mese Post Light= -Acacia Wood Mese Post Light= -Jungle Wood Mese Post Light= -Pine Wood Mese Post Light= -Aspen Wood Mese Post Light= -Cloud=Nuvola -Wooden Pickaxe=Piccone di legno -Stone Pickaxe=Piccone di pietra -Bronze Pickaxe=Piccone di bronzo -Steel Pickaxe=Piccone d'acciaio -Mese Pickaxe=Piccone di mese -Diamond Pickaxe=Piccone di diamante -Wooden Shovel=Pala di legno -Stone Shovel=Pala di pietra -Bronze Shovel=Pala di bronzo -Steel Shovel=Pala d'acciaio -Mese Shovel=Pala di mese -Diamond Shovel=Pala di diamante -Wooden Axe=Ascia di legno -Stone Axe=Ascia di pietra -Bronze Axe=Ascia di bronzo -Steel Axe=Ascia d'acciaio -Mese Axe=Ascia di mese -Diamond Axe=Ascia di diamante -Wooden Sword=Spada di legno -Stone Sword=Spada di pietra -Bronze Sword=Spada di bronzo -Steel Sword=Spada d'acciaio -Mese Sword=Spada di mese -Diamond Sword=Spada di diamante -Torch=Torcia -@1 will intersect protection on growth.=@1 crescendo attraverserà la protezione. - - -##### not used anymore ##### - -Dirt with Dry Grass=Terra con erba secca -Dry Dirt=Terra asciutta -Dry Dirt with Dry Grass=Terra asciutta con erba secca -Dry Grass=Erba secca -Mese Post Light=Lampioncino di mese diff --git a/mods/default/locale/default.ja.tr b/mods/default/locale/default.ja.tr deleted file mode 100644 index e6249d93..00000000 --- a/mods/default/locale/default.ja.tr +++ /dev/null @@ -1,215 +0,0 @@ -# textdomain: default -Locked Chest=鍵のかかったチェスト -Locked Chest (owned by @1)=鍵のかかったチェスト(@1所有) -You do not own this chest.=あなたはこのチェストの所有者ではありません。 -a locked chest=ロックされたチェスト -Chest=チェスト -Write= -Read= -Title:=題名 -Contents:=内容 -Save=保存 -by @1=@1著 -Page @1 of @2=@1 / @2 ページ -The book you were writing to mysteriously disappeared.= -"@1" by @2=@2著「@1」 -Blueberries=ブルーベリー -Book=本 -Book with Text=テキストが書かれた本 -Bronze Ingot=青銅インゴット -Clay Brick=粘土レンガ -Clay Lump=粘土の塊 -Coal Lump=石炭 -Copper Ingot=銅インゴット -Copper Lump=銅の塊 -Diamond=ダイヤモンド -Flint=火打ち石 -Gold Ingot=金インゴット -Gold Lump=金の塊 -Iron Lump=鉄の塊 -Mese Crystal=メセクリスタル -Mese Crystal Fragment=メセクリスタルの破片 -Obsidian Shard=黒曜石の破片 -Paper=紙 -Steel Ingot=鉄インゴット -Stick=棒 -Tin Ingot=スズインゴット -Tin Lump=スズの塊 -Furnace is empty=かまどは空です -100% (output full)=100%(フル出力) -@1%=@1% -Not cookable=調理できません -Empty=空 -Furnace active=かまどは燃えてます -Furnace inactive=かまどは消えています -(Item: @1; Fuel: @2)=(アイテム: @1; 燃料: @2) -Furnace=かまど -Stone=石 -Cobblestone=丸石 -Stone Brick=石レンガ -Stone Block=石ブロック -Mossy Cobblestone=苔むした丸石 -Desert Stone=砂漠の石 -Desert Cobblestone=砂漠の丸石 -Desert Stone Brick=砂漠の石レンガ -Desert Stone Block=砂漠の石ブロック -Sandstone=砂岩 -Sandstone Brick=砂岩レンガ -Sandstone Block=砂岩ブロック -Desert Sandstone=砂漠の砂岩 -Desert Sandstone Brick=砂漠の砂岩レンガ -Desert Sandstone Block=砂漠の砂岩ブロック -Silver Sandstone=銀の砂岩 -Silver Sandstone Brick=銀の砂岩レンガ -Silver Sandstone Block=銀の砂岩ブロック -Obsidian=黒曜石 -Obsidian Brick=黒曜石レンガ -Obsidian Block=黒曜石ブロック -Dirt=土 -Dirt with Grass=草のついた土 -Dirt with Grass and Footsteps=足あとと草のついた土 -Dirt with Savanna Grass=サバンナの草のついた土 -Dirt with Snow=雪のついた土 -Dirt with Rainforest Litter=熱帯雨林のよごれた土 -Dirt with Coniferous Litter=針葉樹のよごれた土 -Savanna Dirt=サバンナの土 -Savanna Dirt with Savanna Grass=サバンナの草のついたサバンナの土 -Permafrost=永久凍土 -Permafrost with Stones=石のついた永久凍土 -Permafrost with Moss=苔のついた永久凍土 -Sand=砂 -Desert Sand=砂漠の砂 -Silver Sand=銀の砂 -Gravel=砂利 -Clay=粘土 -Snow=雪 -Snow Block=雪ブロック -Ice=氷 -Cave Ice=洞窟の氷 -Apple Tree=リンゴの木 -Apple Wood Planks=リンゴの板材 -Apple Tree Sapling=リンゴの苗木 -Apple Tree Leaves=リンゴの葉 -Apple=リンゴ -Apple Marker=リンゴのマーカー -Jungle Tree=ジャングルの木 -Jungle Wood Planks=ジャングルの板材 -Jungle Tree Leaves=ジャングルの木の葉 -Jungle Tree Sapling=ジャングルの木の苗木 -Emergent Jungle Tree Sapling=新芽のジャングルの木の苗木 -Pine Tree=マツの木 -Pine Wood Planks=マツの板材 -Pine Needles=マツの葉 -Pine Tree Sapling=マツの苗木 -Acacia Tree=アカシアの木 -Acacia Wood Planks=アカシアの板材 -Acacia Tree Leaves=アカシアの葉 -Acacia Tree Sapling=アカシアの苗木 -Aspen Tree=ポプラの木 -Aspen Wood Planks=ポプラの板材 -Aspen Tree Leaves=ポプラの葉 -Aspen Tree Sapling=ポプラの苗木 -Coal Ore=石炭鉱石 -Coal Block=石炭ブロック -Iron Ore=鉄の鉱石 -Steel Block=鉄ブロック -Copper Ore=銅の鉱石 -Copper Block=銅ブロック -Tin Ore=スズの鉱石 -Tin Block=スズブロック -Bronze Block=青銅ブロック -Mese Ore=メセ鉱石 -Mese Block=メセブロック -Gold Ore=金の鉱石 -Gold Block=金ブロック -Diamond Ore=ダイヤモンドの鉱石 -Diamond Block=ダイヤモンドブロック -Cactus=サボテン -Large Cactus Seedling=大きなサボテンの苗 -Papyrus=パピルス -Dry Shrub=枯れた低木 -Jungle Grass=ジャングルの草 -Grass=草 -Savanna Grass=サバンナの草 -Fern=シダ -Marram Grass=マラムの草 -Bush Stem=低木の幹 -Bush Leaves=低木の葉 -Bush Sapling=低木の苗木 -Blueberry Bush Leaves with Berries=ブルーベリーの低木と実 -Blueberry Bush Leaves=ブルーベリーの低木の葉 -Blueberry Bush Sapling=ブルーベリーの低木の苗木 -Acacia Bush Stem=アカシアの低木の幹 -Acacia Bush Leaves=アカシアの低木の葉 -Acacia Bush Sapling=アカシアの低木の苗木 -Pine Bush Stem=マツの低木の幹 -Pine Bush Needles=マツの低木の葉 -Pine Bush Sapling=マツの低木の苗木 -Kelp=コンブ -Green Coral=緑色のサンゴ -Pink Coral=桃色のサンゴ -Cyan Coral=青緑色のサンゴ -Brown Coral=茶色のサンゴ -Orange Coral=橙色のサンゴ -Coral Skeleton=サンゴのしがい -Water Source=水源 -Flowing Water=水流 -River Water Source=川の水源 -Flowing River Water=川の水流 -Lava Source=溶岩 -Flowing Lava=流れる溶岩 -Empty Bookshelf=空の本棚 -Bookshelf (@1 written, @2 empty books)=本棚(記述済み @1 冊, 未記述 @2 冊) -Bookshelf=本棚 -Text too long=テキストが長すぎます -"@1"=「@1」 -Wooden Sign=木の看板 -Steel Sign=鉄の看板 -Wooden Ladder=木のはしご -Steel Ladder=鉄のはしご -Apple Wood Fence=リンゴのフェンス -Acacia Wood Fence=アカシアのフェンス -Jungle Wood Fence=ジャングルのフェンス -Pine Wood Fence=マツのフェンス -Aspen Wood Fence=ポプラのフェンス -Apple Wood Fence Rail=リンゴのフェンスレール -Acacia Wood Fence Rail=アカシアのフェンスレール -Jungle Wood Fence Rail=ジャングルのフェンスレール -Pine Wood Fence Rail=マツのフェンスレール -Aspen Wood Fence Rail=ポプラのフェンスレール -Glass=ガラス -Obsidian Glass=黒曜石のガラス -Brick Block=レンガブロック -Mese Lamp=メセの塊 -Apple Wood Mese Post Light=リンゴのメセ灯柱 -Acacia Wood Mese Post Light=アカシアのメセ灯柱 -Jungle Wood Mese Post Light=ジャングルのメセ灯柱 -Pine Wood Mese Post Light=マツのメセ灯柱 -Aspen Wood Mese Post Light=ポプラのメセ灯柱 -Cloud=雲 -Wooden Pickaxe=木のつるはし -Stone Pickaxe=石のつるはし -Bronze Pickaxe=青銅のつるはし -Steel Pickaxe=鉄のつるはし -Mese Pickaxe=メセのつるはし -Diamond Pickaxe=ダイヤモンドのつるはし -Wooden Shovel=木のシャベル -Stone Shovel=石のシャベル -Bronze Shovel=青銅のシャベル -Steel Shovel=鉄のシャベル -Mese Shovel=メセのシャベル -Diamond Shovel=ダイヤモンドのシャベル -Wooden Axe=木の斧 -Stone Axe=石の斧 -Bronze Axe=青銅の斧 -Steel Axe=鉄の斧 -Mese Axe=メセの斧 -Diamond Axe=ダイヤモンドの斧 -Wooden Sword=木の剣 -Stone Sword=石の剣 -Bronze Sword=青銅の剣 -Steel Sword=鉄の剣 -Mese Sword=メセの剣 -Diamond Sword=ダイヤモンドの剣 -Torch=松明 -@1 will intersect protection on growth.=@1は成長するとき保護と交差します。 diff --git a/mods/default/locale/default.jbo.tr b/mods/default/locale/default.jbo.tr deleted file mode 100644 index 5ae97224..00000000 --- a/mods/default/locale/default.jbo.tr +++ /dev/null @@ -1,215 +0,0 @@ -# textdomain: default -Locked Chest=lo selstela gairvau -Locked Chest (owned by @1)=.i ti selstela gairvau po la'o zo'i.@1.zo'i -You do not own this chest.=.i do na ponse lo ti gairvau -a locked chest=lo selstela gairvau -Chest=lo gairvau -Write=ciska -Read=tcidu -Title:=cmene -Contents:=se cukta -Save=rejgau -by @1=la'o zo'i.@1.zo'i te cukta -Page @1 of @2=meirmoi fe li @1 li @2 -The book you were writing to mysteriously disappeared.=lo cukta poi do ciska ke'a cu cizra canci -"@1" by @2=lo cukta be la'o gy.@1.gy. bei la'o zo'i.@2.zo'i -Blueberries=lo blajba -Book=lo cukta -Book with Text=lo cukta joi selci'a -Bronze Ingot=lo ransu manfybli -Clay Brick=lo kitybli -Clay Lump=lo kliti bakfu -Coal Lump=lo kolme bakfu -Copper Ingot=lo tunka manfybli -Copper Lump=lo tunka bakfu -Diamond=lo tabjme -Flint=lo fagyro'i -Gold Ingot=lo solji manfybli -Gold Lump=lo solji bakfu -Iron Lump=lo tirse bakfu -Mese Crystal=lo za'e krilrmese -Mese Crystal Fragment=lo za'e krilrmese spisa -Obsidian Shard=lo je'erma'ablaci spisa -Paper=lo pelji -Steel Ingot=lo gasta manfybli -Stick=lo grana -Tin Ingot=lo tinci manfybli -Tin Lump=lo tinci bakfu -Furnace is empty=.i lo toknu cu kunti -100% (output full)=100 ce'i to lo se zbasu cu culno toi -@1%=@1 ce'i -Not cookable=na kakne le ka se jukpa -Empty=ti kunti -Furnace active=.i lo toknu cu tolcando -Furnace inactive=.i lo toknu cu cando -(Item: @1; Fuel: @2)=to jukpa @1 @2 -Furnace=lo toknu -Stone=lo rokci -Cobblestone=lo lolro'iboi -Stone Brick=lo morna rokci -Stone Block=lo rokci bliku -Mossy Cobblestone=lo clika lolro'iboi -Desert Stone=lo cantu'a rokci -Desert Cobblestone=lo cantu'a lolro'iboi -Desert Stone Brick=lo morna ke cantu'a rokci -Desert Stone Block=lo cantu'a rokci bliku -Sandstone=lo canro'i -Sandstone Brick=lo morna canro'i -Sandstone Block=lo canro'i bliku -Desert Sandstone=lo cantu'a canro'i -Desert Sandstone Brick=lo morna ke cantu'a canro'i -Desert Sandstone Block=lo cantu'a canro'i bliku -Silver Sandstone=lo rijyska canro'i -Silver Sandstone Brick=lo morna ke rijyska canro'i -Silver Sandstone Block=lo rijyska canro'i bliku -Obsidian=lo je'erma'ablaci -Obsidian Brick=lo morna je'erma'ablaci -Obsidian Block=lo je'erma'ablaci bliku -Dirt=lo dertu -Dirt with Grass=lo dertu joi srasu -Dirt with Grass and Footsteps=lo dertu joi srasu jebo stapa bo prina -Dirt with Savanna Grass=lo dertu joi sudytu'a bo srasu -Dirt with Snow=lo dertu joi snime -Dirt with Rainforest Litter=lo dertu joi glatimdemricfoi bo festi -Dirt with Coniferous Litter=lo dertu joi ckunu bo festi -Savanna Dirt=lo sudytu'a dertu -Savanna Dirt with Savanna Grass=lo sudysu'a bo dertu joi sudytu'a bo srasu -Permafrost=lo vi'orbisloi -Permafrost with Stones=lo vi'orbisloi joi rokci -Permafrost with Moss=lo vi'orbisloi joi clika -Sand=lo canre -Desert Sand=lo cantu'a canre -Silver Sand=lo rijyska canre -Gravel=lo cmaro'i -Clay=lo kliti -Snow=lo snime -Snow Block=lo snime bliku -Ice=lo bisli -Cave Ice=lo kevzda bisli -Apple Tree=lo plisytricu ricystani -Apple Wood Planks=lo plisymudri tanbo -Apple Tree Sapling=lo plisytricu ciftricu -Apple Tree Leaves=lo plisytricu pezli -Apple=lo plise -Apple Marker=lo plise barna -Jungle Tree=lo glatimdemricfoi ricystani -Jungle Wood Planks=lo glatimdemricfoi mudri tanbo -Jungle Tree Leaves=lo glatimdemricfoi pezli -Jungle Tree Sapling=lo glatimdemricfoi ciftricu -Emergent Jungle Tree Sapling=lo barda ke glatimdemricfoi ciftricu -Pine Tree=lo ckunu ricystani -Pine Wood Planks=lo ku'urmudri tanbo -Pine Needles=lo ckunu jezpezli -Pine Tree Sapling=lo ckunu ciftricu -Acacia Tree=lo atkaci,ia ricystani -Acacia Wood Planks=lo atkaci,ia mudri tanbo -Acacia Tree Leaves=lo atkaci,ia pezli -Acacia Tree Sapling=lo atkaci,ia ciftricu -Aspen Tree=lo ricrpopulu ricystani -Aspen Wood Planks=lo mudrpopulu tanbo -Aspen Tree Leaves=lo ricrpopulu pezli -Aspen Tree Sapling=lo ricrpopulu ciftricu -Coal Ore=lo kolme kunra -Coal Block=lo kolme bliku -Iron Ore=lo tirse kunra -Steel Block=lo gasta bliku -Copper Ore=lo tunka kunra -Copper Block=lo tunka bliku -Tin Ore=lo tinci kunra -Tin Block=lo tinci bliku -Bronze Block=lo ransu bliku -Mese Ore=lo za'e kunrmese -Mese Block=lo za'e blikrmese -Gold Ore=lo solji kunra -Gold Block=lo solji bliku -Diamond Ore=lo tabjme kunra -Diamond Block=lo tabjme bliku -Cactus=lo jesyspa -Large Cactus Seedling=lo barda ke jesyspa tsiju -Papyrus=lo misryplespa -Dry Shrub=lo sudga dzitricu -Jungle Grass=lo glatimdemricfoi srasu -Grass=lo srasu -Savanna Grass=lo sudytu'a srasu -Fern=lo filcina -Marram Grass=lo xaskoi srasu -Bush Stem=lo dzitricu stani -Bush Leaves=lo dzitricu pezli -Bush Sapling=lo dzitricu ciftricu -Blueberry Bush Leaves with Berries=lo ke blajba dzitricu pezli ke'e joi jbari -Blueberry Bush Leaves=lo blajba dzitricu pezli -Blueberry Bush Sapling=lo blajba dzitrcu ciftricu -Acacia Bush Stem=lo atkaci,ia dzitricu stani -Acacia Bush Leaves=lo atkaci,ia dzitricu pezli -Acacia Bush Sapling=lo atkaci,ia dzitricu ciftricu -Pine Bush Stem=lo ckunu dzitricu stani -Pine Bush Needles=lo ckunu dzitricu jezpezli -Pine Bush Sapling=lo ckunu dzitricu ciftricu -Kelp=lo vraike -Green Coral=lo crino pevypanje -Pink Coral=lo xunblabi pevypanje -Cyan Coral=lo cicna pevypanje -Brown Coral=lo bunre pevypanje -Orange Coral=lo narju pevypanje -Coral Skeleton=lo pevypanje greku -Water Source=lo djacu velflecu -Flowing Water=lo flecu djacu -River Water Source=lo rirxe djacu velflecu -Flowing River Water=lo flecu ke rirxe djacu -Lava Source=lo likro'i velflecu -Flowing Lava=lo flecu likro'i -Empty Bookshelf=.i ti kunti ckukajna -Bookshelf (@1 written, @2 empty books)=.i ti ckukajna to @1 cukta joi selci'a .ije @2 kunti cukta toi -Bookshelf=lo ckukajna -Text too long=.i lo lerpoi cu dukse lo ka clani -"@1"=zoi sy.@1.sy. -Wooden Sign=lo mudri sinxa -Steel Sign=lo gasta sinxa -Wooden Ladder=lo mudri rajyserti -Steel Ladder=lo gasta rajyserti -Apple Wood Fence=lo plisymudri garbi'u -Acacia Wood Fence=lo atkaci,ia mudri garbi'u -Jungle Wood Fence=lo glatimdemricfoi mudri garbi'u -Pine Wood Fence=lo ku'urmudri garbi'u -Aspen Wood Fence=lo mudrpopulu garbi'u -Apple Wood Fence Rail=lo plisymudri garbi'u garna -Acacia Wood Fence Rail=lo atkaci,ia mudri garbi'u garna -Jungle Wood Fence Rail=lo glatimdemricfoi mudri garbi'u garna -Pine Wood Fence Rail=lo ku'urmudri garbi'u garna -Aspen Wood Fence Rail=lo mudrpopulu garbi'u garna -Glass=lo blaci -Obsidian Glass=lo je'erma'ablaci blaci -Brick Block=lo kitybli bliku -Mese Lamp=lo za'e gusrmese -Apple Wood Mese Post Light=lo plisymudri ke kamju za'e gusrmese -Acacia Wood Mese Post Light=lo atkaci,ia mudri ke kamju za'e gusrmese -Jungle Wood Mese Post Light=lo glatimdemricfoi mudri ke kamju za'e gusrmese -Pine Wood Mese Post Light=lo ku'urmudri ke kamju za'e gusrmese -Aspen Wood Mese Post Light=lo mudrpopulu ke kamju za'e gusrmese -Cloud=lo dilnu -Wooden Pickaxe=lo mudri velkakpymru -Stone Pickaxe=lo rokci velkakpymru -Bronze Pickaxe=lo ransu velkakpymru -Steel Pickaxe=lo gasta velkakpymru -Mese Pickaxe=lo za'e kunrmese velkakpymru -Diamond Pickaxe=lo tabjme velkakpymru -Wooden Shovel=lo mudri canpa -Stone Shovel=lo rokci canpa -Bronze Shovel=lo ransu canpa -Steel Shovel=lo gasta canpa -Mese Shovel=lo za'e kunrmese canpa -Diamond Shovel=lo tabjme canpa -Wooden Axe=lo mudri ka'amru -Stone Axe=lo rokci ka'amru -Bronze Axe=lo ransu ka'amru -Steel Axe=lo gasta ka'amru -Mese Axe=lo za'e kunrmese ka'amru -Diamond Axe=lo tabjme ka'amru -Wooden Sword=lo mudri cladakyxa'i -Stone Sword=lo rokci cladakyxa'i -Bronze Sword=lo ransu cladakyxa'i -Steel Sword=lo gasta cladakyxa'i -Mese Sword=lo za'e kunrmese cladakyxa'i -Diamond Sword=lo tabjme cladakyxa'i -Torch=lo fagytergu'i -@1 will intersect protection on growth.=.i @1 cu ba kruca lo bandu ca lo nu banro diff --git a/mods/default/locale/default.ms.tr b/mods/default/locale/default.ms.tr deleted file mode 100644 index 35d66d20..00000000 --- a/mods/default/locale/default.ms.tr +++ /dev/null @@ -1,224 +0,0 @@ -# textdomain: default -Locked Chest=Peti Berkunci -Locked Chest (owned by @1)=Peti Berkunci (milik @1) -You do not own this chest.=Ini bukan peti milik anda. -a locked chest=peti berkunci -Chest=Peti -Write= -Read= -Title:=Tajuk: -Contents:=Kandungan: -Save=Simpan -by @1=oleh @1 -Page @1 of @2=Ms. @1 / @2 -The book you were writing to mysteriously disappeared.= -"@1" by @2="@1" oleh @2 -Blueberries=Beri Biru -Book=Buku -Book with Text=Buku Bertulisan -Bronze Ingot=Jongkong Gangsa -Clay Brick=Bata Tanah Liat -Clay Lump=Longgokan Tanah Liat -Coal Lump=Longgokan Batu Arang -Copper Ingot=Jongkong Tembaga -Copper Lump=Longgokan Tembaga -Diamond=Berlian -Flint=Batu Api -Gold Ingot=Jongkong Emas -Gold Lump=Longgokan Emas -Iron Lump=Longgokan Besi -Mese Crystal=Kristal Mese -Mese Crystal Fragment=Serpihan Mese -Obsidian Shard=Serpihan Obsidia -Paper=Kertas -Steel Ingot=Jongkong Keluli -Stick=Serpihan Kayu -Tin Ingot=Jongkong Timah -Tin Lump=Longgokan Timah -Furnace is empty=Relau masih kosong -100% (output full)=100% (keluaran penuh) -@1%=@1% -Not cookable=Tidak boleh dimasak -Empty=Kosong -Furnace active=Relau aktif -Furnace inactive=Relau tidak aktif -(Item: @1; Fuel: @2)=(Item: @1; Bahan api: @2) -Furnace=Relau -Stone=Batu -Cobblestone=Batu Buntar -Stone Brick=Bata Batu -Stone Block=Bongkah Batu -Mossy Cobblestone=Batu Buntar Berlumut -Desert Stone=Batu Gurun -Desert Cobblestone=Batu Buntar Gurun -Desert Stone Brick=Bata Batu Gurun -Desert Stone Block=Bongkah Batu Gurun -Sandstone=Batu Pasir -Sandstone Brick=Bata Batu Pasir -Sandstone Block=Bongkah Batu Pasir -Desert Sandstone=Batu Pasir Gurun -Desert Sandstone Brick=Bata Batu Pasir Gurun -Desert Sandstone Block=Bongkah Batu Pasir Gurun -Silver Sandstone=Batu Pasir Perak -Silver Sandstone Brick=Bata Batu Pasir Perak -Silver Sandstone Block=Bongkah Batu Pasir Perak -Obsidian=Obsidia -Obsidian Brick=Bata Obsidia -Obsidian Block=Bongkah Obsidia -Dirt=Tanah -Dirt with Grass=Tanah Berumput -Dirt with Grass and Footsteps=Tanah Berumput dan Tapak Kaki -Dirt with Savanna Grass= -Dirt with Snow=Tanah Bersalji -Dirt with Rainforest Litter=Tanah Bersarap Hutan Hujan -Dirt with Coniferous Litter=Tanah Bersarap Hutan Konifer -Savanna Dirt= -Savanna Dirt with Savanna Grass= -Permafrost=Ibun Abadi -Permafrost with Stones=Ibun Abadi Berbatu -Permafrost with Moss=Ibun Abadi Berlumut -Sand=Pasir -Desert Sand=Pasir Gurun -Silver Sand=Pasir Perak -Gravel=Kelikir -Clay=Tanah Liat -Snow=Salji -Snow Block=Bongkah Salji -Ice=Ais -Cave Ice=Ais Gua -Apple Tree=Kayu Pokok Epal -Apple Wood Planks=Papan Kayu Epal -Apple Tree Sapling=Anak Pokok Epal -Apple Tree Leaves=Daun Pokok Epal -Apple=Epal -Apple Marker=Penanda Epal -Jungle Tree=Kayu Pokok Hutan -Jungle Wood Planks=Papan Kayu Hutan -Jungle Tree Leaves=Daun Pokok Hutan -Jungle Tree Sapling=Anak Pokok Hutan -Emergent Jungle Tree Sapling=Anak Pokok Hutan Kembang -Pine Tree=Kayu Pokok Pain -Pine Wood Planks=Papan Kayu Pain -Pine Needles=Daun Pokok Pain -Pine Tree Sapling=Anak Pokok Pain -Acacia Tree=Kayu Pokok Akasia -Acacia Wood Planks=Papan Kayu Akasia -Acacia Tree Leaves=Daun Pokok Akasia -Acacia Tree Sapling=Anak Pokok Akasia -Aspen Tree=Kayu Pokok Aspen -Aspen Wood Planks=Papan Kayu Aspen -Aspen Tree Leaves=Daun Pokok Aspen -Aspen Tree Sapling=Anak Pokok Aspen -Coal Ore=Bijih Batu Arang -Coal Block=Bongkah Batu Arang -Iron Ore=Bijih Besi -Steel Block=Bongkah Keluli -Copper Ore=Bijih Tembaga -Copper Block=Bongkah Tembaga -Tin Ore=Bijih Timah -Tin Block=Bongkah Timah -Bronze Block=Bongkah Gangsa -Mese Ore=Bijih Mese -Mese Block=Bongkah Mese -Gold Ore=Bijih Emas -Gold Block=Bongkah Emas -Diamond Ore=Bijih Intan -Diamond Block=Bongkah Intan -Cactus=Kaktus -Large Cactus Seedling=Benih Kaktus Besar -Papyrus=Papirus -Dry Shrub=Pokok Renek Kering -Jungle Grass=Rumput Hutan -Grass=Rumput -Savanna Grass= -Fern=Paku Pakis -Marram Grass=Rumput Maram -Bush Stem=Batang Belukar -Bush Leaves=Daun Belukar -Bush Sapling=Anak Belukar -Blueberry Bush Leaves with Berries=Daun Belukar Beri Biru Berberi -Blueberry Bush Leaves=Daun Belukar Beri Biru -Blueberry Bush Sapling=Anak Belukar Beri Biru -Acacia Bush Stem=Batang Belukar Akasia -Acacia Bush Leaves=Daun Belukar Akasia -Acacia Bush Sapling=Anak Belukar Akasia -Pine Bush Stem=Batang Belukar Pain -Pine Bush Needles=Daun Belukar Pain -Pine Bush Sapling=Anak Belukar Pain -Kelp=Kelpa -Green Coral=Batu Karang Hijau -Pink Coral=Batu Karang Merah Jambu -Cyan Coral=Batu Karang Biru Kehijauan -Brown Coral=Batu Karang Perang -Orange Coral=Batu Karang Jingga -Coral Skeleton= Rangka Karang -Water Source=Sumber Air -Flowing Water=Air Mengalir -River Water Source=Sumber Air Sungai -Flowing River Water=Air Sungai Mengalir -Lava Source=Sumber Lava -Flowing Lava=Lava Mengalir -Empty Bookshelf=Rak Buku Kosong -Bookshelf (@1 written, @2 empty books)=Rak Buku (@1 buku bertulis, @2 buku kosong) -Bookshelf=Rak Buku -Text too long=Tulisan terlalu panjang -"@1"="@1" -Wooden Sign=Papan Tanda Kayu -Steel Sign=Papan Tanda Keluli -Wooden Ladder=Tangga Panjat Kayu -Steel Ladder=Tangga Panjat Keluli -Apple Wood Fence=Pagar Kayu Epal -Acacia Wood Fence=Pagar Kayu Akasia -Jungle Wood Fence=Pagar Kayu Hutan -Pine Wood Fence=Pagar Kayu Pain -Aspen Wood Fence=Pagar Kayu Aspen -Apple Wood Fence Rail=Pagar Rel Kayu Epal -Acacia Wood Fence Rail=Pagar Rel Kayu Akasia -Jungle Wood Fence Rail=Pagar Rel Kayu Hutan -Pine Wood Fence Rail=Pagar Rel Kayu Pain -Aspen Wood Fence Rail=Pagar Rel Kayu Aspen -Glass=Kaca -Obsidian Glass=Kaca Obsidia -Brick Block=Bongkah Bata -Mese Lamp=Lampu Mese -Apple Wood Mese Post Light= -Acacia Wood Mese Post Light= -Jungle Wood Mese Post Light= -Pine Wood Mese Post Light= -Aspen Wood Mese Post Light= -Cloud=Awan -Wooden Pickaxe=Beliung Kayu -Stone Pickaxe=Beliung Batu -Bronze Pickaxe=Beliung Gangsa -Steel Pickaxe=Beliung Keluli -Mese Pickaxe=Beliung Mese -Diamond Pickaxe=Beliung Intan -Wooden Shovel=Penyodok Kayu -Stone Shovel=Penyodok Batu -Bronze Shovel=Penyodok Gangsa -Steel Shovel=Penyodok Keluli -Mese Shovel=Penyodok Mese -Diamond Shovel=Penyodok Intan -Wooden Axe=Kapak Kayu -Stone Axe=Kapak Batu -Bronze Axe=Kapak Gangsa -Steel Axe=Kapak Keluli -Mese Axe=Kapak Mese -Diamond Axe=Kapak Intan -Wooden Sword=Pedang Kayu -Stone Sword=Pedang Batu -Bronze Sword=Pedang Gangsa -Steel Sword=Pedang Keluli -Mese Sword=Pedang Mese -Diamond Sword=Pedang Intan -Torch=Obor -@1 will intersect protection on growth.=@1 akan masuk kawasan perlindungan lain apabila ia tumbuh. - - -##### not used anymore ##### - -Dirt with Dry Grass=Tanah Berumput Kering -Dry Dirt=Tanah Kering -Dry Dirt with Dry Grass=Tanah Kering Berumput Kering -Dry Grass=Rumput Kering -Mese Post Light=Lampu Tiang Mese diff --git a/mods/default/locale/default.pl.tr b/mods/default/locale/default.pl.tr deleted file mode 100644 index dd08b841..00000000 --- a/mods/default/locale/default.pl.tr +++ /dev/null @@ -1,215 +0,0 @@ -# textdomain: default -Locked Chest=Zablokowana skrzynia -Locked Chest (owned by @1)=Zablokowana skrzynia (właściciel: @1) -You do not own this chest.=Nie jesteś właścicielem tej skrzyni. -a locked chest=zablokowana skrzynia -Chest=Skrzynia -Write=Zapis -Read=Odczyt -Title:=Tytuł: -Contents:=Zawartość: -Save=Zapisz -by @1=autor: @1 -Page @1 of @2=Strona @1 z @2 -The book you were writing to mysteriously disappeared.= -"@1" by @2="@1" przez @2 -Blueberries=Jagody -Book=Książka -Book with Text=Zapisana książka -Bronze Ingot=Sztabka brązu -Clay Brick=Gliniana cegła -Clay Lump=Glina -Coal Lump=Węgiel -Copper Ingot=Sztabka miedzi -Copper Lump=Bryłka miedzi -Diamond=Diament -Flint=Krzemień -Gold Ingot=Sztabka złota -Gold Lump=Bryłka złota -Iron Lump=Bryłka żelaza -Mese Crystal=Kryształ Mese -Mese Crystal Fragment=Fragment kryształu Mese -Obsidian Shard=Odłamek obsydianu -Paper=Papier -Steel Ingot=Sztabka stali -Stick=Patyk -Tin Ingot=Sztabka cyny -Tin Lump=Bryłka cyny -Furnace is empty=Piec jest pusty -100% (output full)=100% (zapełnione) -@1%=@1% -Not cookable=Nie nadaje się do przepalania -Empty=Puste -Furnace active=Piec aktywny -Furnace inactive=Piec nieaktywny -(Item: @1; Fuel: @2)=(Przedmiot: @1; Paliwo: @2) -Furnace=Piec -Stone=Kamień -Cobblestone=Bruk -Stone Brick=Kamienne cegły -Stone Block=Blok kamienia -Mossy Cobblestone=Bruk z mchem -Desert Stone=Pustynny kamień -Desert Cobblestone=Pustynny bruk -Desert Stone Brick=Pustynne kamienne cegły -Desert Stone Block=Blok pustynnego kamienia -Sandstone=Piaskowiec -Sandstone Brick=Cegły z piaskowca -Sandstone Block=Blok piaskowca -Desert Sandstone=Pustynny piaskowiec -Desert Sandstone Brick=Cegły z pustynnego piaskowca -Desert Sandstone Block=Blok pustynnego piaskowca -Silver Sandstone=Srebrny piaskowiec -Silver Sandstone Brick=Cegły z srebrnego piaskowca -Silver Sandstone Block=Blok srebrnego piaskowca -Obsidian=Obsydian -Obsidian Brick=Obsydianowe cegły -Obsidian Block=Blok obsydianu -Dirt=Ziemia -Dirt with Grass=Ziemia z trawą -Dirt with Grass and Footsteps=Ziemia z trawą i śladami -Dirt with Savanna Grass=Ziemia z sawannową trawą -Dirt with Snow=Ziemia ze śniegiem -Dirt with Rainforest Litter=Ziemia ze ściółką lasu deszczowego -Dirt with Coniferous Litter=Ziemia ze ściółką lasu iglastego -Savanna Dirt=Sawannowa ziemia -Savanna Dirt with Savanna Grass=Sawannowa ziemia z sawannową trawą -Permafrost=Zmarzlina -Permafrost with Stones=Zmarzlina z kamieniami -Permafrost with Moss=Zmarzlina z mchem -Sand=Piasek -Desert Sand=Pustynny piasek -Silver Sand=Srebrny piasek -Gravel=Żwir -Clay=Glina -Snow=Śnieg -Snow Block=Blok śniegu -Ice=Lód -Cave Ice=Jaskiniowy lód -Apple Tree=Jabłkowe drewno -Apple Wood Planks=Deski z drzewa jabłkowego -Apple Tree Sapling=Sadzonka drzewa jabłkowego -Apple Tree Leaves=Liście drzewa jabłkowego -Apple=Jabłko -Apple Marker=Znacznik jabłka -Jungle Tree=Dżunglowe drewno -Jungle Wood Planks=Deski z dżunglowego drzewa -Jungle Tree Leaves=Liście dżunglowego drzewa -Jungle Tree Sapling=Sadzonka dżunglowego drzewa -Emergent Jungle Tree Sapling=Wyłaniająca się sadzonka dżunglowego drzewa -Pine Tree=Sosnowe drewno -Pine Wood Planks=Deski z sosnowego drzewa -Pine Needles=Sosnowe igły -Pine Tree Sapling=Sadzonka sosnowego drzewa -Acacia Tree=Akacjowe drewno -Acacia Wood Planks=Deski z akacjowego drzewa -Acacia Tree Leaves=Liście akacjowego drzewa -Acacia Tree Sapling=Sadzonka akacjowego drzewa -Aspen Tree=Brzozowe drzewo -Aspen Wood Planks=Deski z brzozowego drzewa -Aspen Tree Leaves=Liście brzozowego drzewa -Aspen Tree Sapling=Sadzonka brzozowego drzewa -Coal Ore=Ruda węgla -Coal Block=Blok węgla -Iron Ore=Ruda żelaza -Steel Block=Blok stali -Copper Ore=Ruda miedzi -Copper Block=Blok miedzi -Tin Ore=Ruda cyny -Tin Block=Blok cyny -Bronze Block=Blok brązu -Mese Ore=Ruda Mese -Mese Block=Blok Mese -Gold Ore=Ruda złota -Gold Block=Blok złota -Diamond Ore=Ruda diamentu -Diamond Block=Blok diamentu -Cactus=Kaktus -Large Cactus Seedling=Sadzonka dużego kaktusa -Papyrus=Papirus -Dry Shrub=Uschnięty krzak -Jungle Grass=Dżunglowa trawa -Grass=Trawa -Savanna Grass=Sawannowa trawa -Fern=Paproć -Marram Grass=Trzcinnik leśny -Bush Stem=Korzeń krzaku -Bush Leaves=Liście krzaku -Bush Sapling=Sadzonka krzaku -Blueberry Bush Leaves with Berries=Liście jagodowego krzaku z jagodami -Blueberry Bush Leaves=Liście jagodowego krzaku -Blueberry Bush Sapling=Sadzonka jagodowego krzaku -Acacia Bush Stem=Korzeń akacjowego krzaku -Acacia Bush Leaves=Liście akacjowego krzaku -Acacia Bush Sapling=Sadzonka akacjowego krzaku -Pine Bush Stem=Korzeń sosnowego krzaku -Pine Bush Needles=Igły sosnowego krzaku -Pine Bush Sapling=Sadzonka sosnowego krzaku -Kelp=Wodorost -Green Coral=Zielony koralowiec -Pink Coral=Różowy koralowiec -Cyan Coral=Cyjanowy koralowiec -Brown Coral=Brązowy koralowiec -Orange Coral=Pomarańczowy koralowiec -Coral Skeleton=Szkielet koralowca -Water Source=Źródło wody -Flowing Water=Płynąca woda -River Water Source=Źródło wody rzecznej -Flowing River Water=Płynąca woda rzeczna -Lava Source=Źródło lawy -Flowing Lava=Płynąca lawa -Empty Bookshelf=Pusta półka na książki -Bookshelf (@1 written, @2 empty books)=Półka na książki (@1 zapisanych, @2 pustych książek) -Bookshelf=Półka na książki -Text too long=Tekst jest zbyt długi -"@1"="@1" -Wooden Sign=Drewniana tabliczka -Steel Sign=Stalowa tabliczka -Wooden Ladder=Drewniana drabina -Steel Ladder=Stalowa drabina -Apple Wood Fence=Płot z jabłkowego drzewa -Acacia Wood Fence=Płot z akacjowego drzewa -Jungle Wood Fence=Płot z dżunglowego drzewa -Pine Wood Fence=Płot z sosnowego drzewa -Aspen Wood Fence=Płot z brzozowego drzewa -Apple Wood Fence Rail=Szyna ogrodzeniowa z jabłkowego drzewa -Acacia Wood Fence Rail=Szyna ogrodzeniowa z akacjowego drzewa -Jungle Wood Fence Rail=Szyna ogrodzeniowa z dżunglowego drzewa -Pine Wood Fence Rail=Szyna ogrodzeniowa z sosnowego drzewa -Aspen Wood Fence Rail=Szyna ogrodzeniowa z brzozowego drzewa -Glass=Szkło -Obsidian Glass=Obsydianowe szkło -Brick Block=Blok cegieł -Mese Lamp=Lampa Mese -Apple Wood Mese Post Light=Lampa Mese z obramowaniem z jabłkowego drzewa -Acacia Wood Mese Post Light=Lampa Mese z obramowaniem z akacjowego drzewa -Jungle Wood Mese Post Light=Lampa Mese z obramowaniem z dżunglowego drzewa -Pine Wood Mese Post Light=Lampa Mese z obramowaniem z sosnowego drzewa -Aspen Wood Mese Post Light=Lampa Mese z obramowaniem z brzozowego drzewa -Cloud=Chmura -Wooden Pickaxe=Drewniany kilof -Stone Pickaxe=Kamienny kilof -Bronze Pickaxe=Brązowy kilof -Steel Pickaxe=Stalowy kilof -Mese Pickaxe=Mesowy kilof -Diamond Pickaxe=Diamentowy kilof -Wooden Shovel=Drewniana łopata -Stone Shovel=Kamienna łopata -Bronze Shovel=Brązowa łopata -Steel Shovel=Stalowa łopata -Mese Shovel=Mesowa łopata -Diamond Shovel=Diamentowa łopata -Wooden Axe=Drewniana siekiera -Stone Axe=Kamienna siekiera -Bronze Axe=Brązowa siekiera -Steel Axe=Stalowa siekiera -Mese Axe=Mesowa siekiera -Diamond Axe=Diamentowa siekiera -Wooden Sword=Drewniany miecz -Stone Sword=Kamienny miecz -Bronze Sword=Brązowy miecz -Steel Sword=Stalowy miecz -Mese Sword=Mesowy miecz -Diamond Sword=Diamentowy miecz -Torch=Pochodnia -@1 will intersect protection on growth.=@1 będzie kolidować z ochroną terenu podczas rośnięcia. diff --git a/mods/default/locale/default.pt_BR.tr b/mods/default/locale/default.pt_BR.tr deleted file mode 100644 index 124e1fa0..00000000 --- a/mods/default/locale/default.pt_BR.tr +++ /dev/null @@ -1,215 +0,0 @@ -# textdomain: default -Locked Chest=Baú Trancado -Locked Chest (owned by @1)=Baú Trancado (pertence a @1) -You do not own this chest.=Você não é dono deste baú. -a locked chest=um baú trancado -Chest=Baú -Write= -Read= -Title:=Título: -Contents:=Conteúdo: -Save=Salvar -by @1=por @1 -Page @1 of @2=Página @1 de @2 -The book you were writing to mysteriously disappeared.= -"@1" by @2="@1" por @2 -Blueberries=Mirtilo -Book=Livro -Book with Text=Livro com Texto -Bronze Ingot=Lingote de Bronze -Clay Brick=Tijolo de Argila -Clay Lump=Pedaço de Argila -Coal Lump=Pedaço de Carvão -Copper Ingot=Lingote de Cobre -Copper Lump=Pedaço de Cobre -Diamond=Diamante -Flint=Sílex (Flint) -Gold Ingot=Lingote de Ouro -Gold Lump=Pedaço de Ouro -Iron Lump=Pedaço de Ferro -Mese Crystal=Cristal de Mese -Mese Crystal Fragment=Fragmento de Cristal de Mese -Obsidian Shard=Caco de Obsidian -Paper=Papel -Steel Ingot=Lingote de Aço -Stick=Graveto -Tin Ingot=Lingote de Estanho -Tin Lump=Pedaço de Estanho -Furnace is empty=A fornalha está vazia -100% (output full)=100% (saída cheia) -@1%=@1% -Not cookable=Não pode cozinhar -Empty=Vazio -Furnace active=Fornalha ativa -Furnace inactive=Fornalha inativa -(Item: @1; Fuel: @2)=(Item: @1; Combustível: @2) -Furnace=Fornalha -Stone=Pedra -Cobblestone=Pedregulho -Stone Brick=Tijolo de Pedra -Stone Block=Bloco de Pedra -Mossy Cobblestone=Pedregulho Musgoso -Desert Stone=Pedra do Deserto -Desert Cobblestone=Pedregulho do Deserto -Desert Stone Brick=Tijolo de Pedra do Deserto -Desert Stone Block=Bloco de Pedra do Deserto -Sandstone=Arenito -Sandstone Brick=Tijolo de Arenito -Sandstone Block=Bloco de Arenito -Desert Sandstone=Bloco de Arenito do Deserto -Desert Sandstone Brick=Tijolo de Arenito do Deserto -Desert Sandstone Block=Bloco de Arenito do Deserto -Silver Sandstone=Arenito Prateado -Silver Sandstone Brick=Tijolo de Arenito Prateado -Silver Sandstone Block=Bloco de Arenito Prateado -Obsidian=Obsidiana -Obsidian Brick=Tijolo de Obsidiana -Obsidian Block=Bloco de Obsidiana -Dirt=Terra -Dirt with Grass=Terra com Grama -Dirt with Grass and Footsteps=Terra com Grama e Pegadas -Dirt with Savanna Grass=Terra com Grama da Savana -Dirt with Snow=Terra com Neve -Dirt with Rainforest Litter=Terra com Serrapilheira Tropical -Dirt with Coniferous Litter=Terra com Serrapilheira -Savanna Dirt=Terra da Savana -Savanna Dirt with Savanna Grass=Terra da Savana com Grama da Savana -Permafrost=Terra Congelada -Permafrost with Stones=Terra Congelada com Pedras -Permafrost with Moss=Terra Congelada com Musgo -Sand=Areia -Desert Sand=Areia do Deserto -Silver Sand=Areia Prateada -Gravel=Cascalho -Clay=Argila -Snow=Neve -Snow Block=Bloco de Neve -Ice=Gelo -Cave Ice=Caverna de Gelo -Apple Tree=Macieira -Apple Wood Planks=Tábuas de Macieira -Apple Tree Sapling=Muda de Macieira -Apple Tree Leaves=Folhas de Macieira -Apple=Maçã -Apple Marker=Marcador de Maçã -Jungle Tree=Árvore da Selva -Jungle Wood Planks=Tábuas de Árvore da Selva -Jungle Tree Leaves=Folhas de Árvore da Selva -Jungle Tree Sapling=Muda de Árvore da Selva -Emergent Jungle Tree Sapling=Muda Crescida de Árvore da Selva -Pine Tree=Pinheiro -Pine Wood Planks=Tábuas de Pinheiro -Pine Needles=Agulhas de Pinheiro -Pine Tree Sapling=Muda de Pinheiro -Acacia Tree=Acácia -Acacia Wood Planks=Tábuas de Acácia -Acacia Tree Leaves=Folhas de Acácia -Acacia Tree Sapling=Mudas de Acácia -Aspen Tree=Álamo -Aspen Wood Planks=Tábuas de Álamo -Aspen Tree Leaves=Folhas de Álamo -Aspen Tree Sapling=Muda de Álamo -Coal Ore=Minério de Carvão -Coal Block=Bloco de Carvão -Iron Ore=Minério de Ferro -Steel Block=Bloco de Aço -Copper Ore=Minério de Cobre -Copper Block=Bloco de Cobre -Tin Ore=Minério de Estanho -Tin Block=Bloco de Estanho -Bronze Block=Bloco de Bronze -Mese Ore=Minério de Mese -Mese Block=Bloco de Mese -Gold Ore=Minério de Ouro -Gold Block=Bloco de Ouro -Diamond Ore=Minério de Diamante -Diamond Block=Bloco de Diamante -Cactus=Cacto -Large Cactus Seedling=Grande Muda de Cacto -Papyrus=Papiro -Dry Shrub=Arbusto Seco -Jungle Grass=Grama da Selva -Grass=Grama -Savanna Grass=Grama da Savana -Fern=Samambaia -Marram Grass=Grama de Feno -Bush Stem=Caule de Arbusto -Bush Leaves=Folhas de Arbusto -Bush Sapling=Muda de Arbusto -Blueberry Bush Leaves with Berries=Folhas de Arbusto de Mirtilo com Bagas -Blueberry Bush Leaves=Folhas de Arbusto de Mirtilo -Blueberry Bush Sapling=Muda de Arbusto de Mirtilo -Acacia Bush Stem=Caule de Arbusto de Acácia -Acacia Bush Leaves=Folhas de Arbusto de Acácia -Acacia Bush Sapling=Muda de Arbusto de Acácia -Pine Bush Stem=Caule de Arbusto de Pinheiro -Pine Bush Needles=Agulha de Arbusto de Pinheiro -Pine Bush Sapling=Muda de Arbusto de Pinheiro -Kelp=Alga -Green Coral=Coral Verde -Pink Coral=Coral Rosa -Cyan Coral=Coral Ciano -Brown Coral=Coral Marrom -Orange Coral=Coral Laranja -Coral Skeleton=Esqueleto de Coral -Water Source=Fonte de Água -Flowing Water=Água Corrente -River Water Source=Fonte de Água do Rio -Flowing River Water=Água Corrente do Rio -Lava Source=Fonte de Lava -Flowing Lava=Lava Corrente -Empty Bookshelf=Estante de Livros Vazia -Bookshelf (@1 written, @2 empty books)=Estante de Livros (@1 livros escritos, @2 livros em branco) -Bookshelf=Estante de Livros -Text too long=Texto muito longo -"@1"="@1" -Wooden Sign=Placa de Madeira -Steel Sign=Placa de Aço -Wooden Ladder=Escada de Madeira -Steel Ladder=Escada de Aço -Apple Wood Fence=Cerca de Macieira -Acacia Wood Fence=Cerca de Acácia -Jungle Wood Fence=Cerca de Madeira da Selva -Pine Wood Fence=Cerca de Pinheiro -Aspen Wood Fence=Cerca de Álamo -Apple Wood Fence Rail=Trilho de Cerca de Macieira -Acacia Wood Fence Rail=Trilho de Cerca de Acácia -Jungle Wood Fence Rail=Trilho de Cerca de Madeira da Selva -Pine Wood Fence Rail=Trilho de Cerca de Pinheiro -Aspen Wood Fence Rail=Trilho de Cerca de Álamo -Glass=Vidro -Obsidian Glass=Vidro de Obsidiana -Brick Block=Bloco de Tijolos -Mese Lamp=Lâmpada de Mese -Apple Wood Mese Post Light=Poste de Lâmpada de Mese de Macieira -Acacia Wood Mese Post Light=Poste de Lâmpada de Mese de Acácia -Jungle Wood Mese Post Light=Poste de Lâmpada de Mese de Madeira da Selva -Pine Wood Mese Post Light=Poste de Lâmpada de Mese de Pinheiro -Aspen Wood Mese Post Light=Poste de Lâmpada de Mese de Aspen -Cloud=Nuvem -Wooden Pickaxe=Picareta de Madeira -Stone Pickaxe=Picareta de Pedra -Bronze Pickaxe=Picareta de Bronze -Steel Pickaxe=Picareta de Aço -Mese Pickaxe=Picareta de Mese -Diamond Pickaxe=Picareta de Diamante -Wooden Shovel=Pá de Madeira -Stone Shovel=Pá de Pedra -Bronze Shovel=Pá de Bronze -Steel Shovel=Pá de Aço -Mese Shovel=Pá de Mese -Diamond Shovel=Pá de Diamante -Wooden Axe=Machado de Madeira -Stone Axe=Machado de Pedra -Bronze Axe=Machado de Bronze -Steel Axe=Machado de Aço -Mese Axe=Machado de Mese -Diamond Axe=Machado de Diamante -Wooden Sword=Espada de Madeira -Stone Sword=Espada de Pedra -Bronze Sword=Espada de Bronze -Steel Sword=Espada de Aço -Mese Sword=Espada de Mese -Diamond Sword=Espada de Diamante -Torch=Tocha -@1 will intersect protection on growth.=@1 cruzará a proteção no crescimento. diff --git a/mods/default/locale/default.ru.tr b/mods/default/locale/default.ru.tr deleted file mode 100644 index d6d5ac3f..00000000 --- a/mods/default/locale/default.ru.tr +++ /dev/null @@ -1,224 +0,0 @@ -# textdomain: default -Locked Chest=Заблокированный Сундук -Locked Chest (owned by @1)=Заблокированный Сундук (владелец: @1) -You do not own this chest.=Вы не владелец этого сундука. -a locked chest=заблокированный сундук -Chest=Сундук -Write=Писать -Read=Читать -Title:=Заголовок: -Contents:=Содержимое: -Save=Сохранить -by @1=@1 -Page @1 of @2=Страница @1 из @2 -The book you were writing to mysteriously disappeared.=Книга, в которую вы писали, загадочно исчезла. -"@1" by @2="@1" @2 -Blueberries=Черника -Book=Книга -Book with Text=Книга с Текстом -Bronze Ingot=Бронзовый Слиток -Clay Brick=Глиняный Кирпич -Clay Lump=Ком Глины -Coal Lump=Кусок Угля -Copper Ingot=Медный Слиток -Copper Lump=Кусок Меди -Diamond=Алмаз -Flint=Кремень -Gold Ingot=Золотой Слиток -Gold Lump=Кусок Золота -Iron Lump=Кусок Железа -Mese Crystal=Кристалл Месе -Mese Crystal Fragment=Осколок Кристалла Месе -Obsidian Shard=Обсидиановый Осколок -Paper=Бумага -Steel Ingot=Железный Слиток -Stick=Палка -Tin Ingot=Оловянный Слиток -Tin Lump=Кусок Олова -Furnace is empty=Печь пуста -100% (output full)=100% (полное приготовление) -@1%=@1% -Not cookable=Не может быть приготовлено -Empty=Пустое -Furnace active=Печь зажжена -Furnace inactive=Печь не зажжена -(Item: @1; Fuel: @2)=(Предмет: @1; Топливо: @2) -Furnace=Печь -Stone=Камень -Cobblestone=Булыжник -Stone Brick=Каменный Кирпич -Stone Block=Каменный Блок -Mossy Cobblestone=Мшистый Булыжник -Desert Stone=Пустынный Камень -Desert Cobblestone=Пустынный Булыжник -Desert Stone Brick=Пустынный Каменный Кирпич -Desert Stone Block=Пустынный Каменный Блок -Sandstone=Песчаник -Sandstone Brick=Песчаниковый Кирпич -Sandstone Block=Песчаниковый Блок -Desert Sandstone=Пустынный Песчаник -Desert Sandstone Brick=Пустынный Песчаниковый Кирпич -Desert Sandstone Block=Пустынный Песчаниковый Блок -Silver Sandstone=Серебряный Песчаник -Silver Sandstone Brick=Серебряный Песчаниковый Кирпич -Silver Sandstone Block=Серебряный Песчаниковый Блок -Obsidian=Обсидиан -Obsidian Brick=Обсидиановый Кирпич -Obsidian Block=Обсидиановый Блок -Dirt=Земля -Dirt with Grass=Земля с Травой -Dirt with Grass and Footsteps=Земля с Травой и Следами -Dirt with Savanna Grass=Земля с Саванной Травой -Dirt with Snow=Земля Со Снегом -Dirt with Rainforest Litter=Земля с Тропической Подстилкой -Dirt with Coniferous Litter=Земля с Сосновой Подстилкой -Savanna Dirt=Саванная Земля -Savanna Dirt with Savanna Grass=Саванная Земля с Травой -Permafrost=Замороженная Почва -Permafrost with Stones=Замороженная Почва с Камнями -Permafrost with Moss=Замороженная Почва с Мхом -Sand=Песок -Desert Sand=Пустынный Песок -Silver Sand=Серебряный Песок -Gravel=Гравий -Clay=Глиняный Блок -Snow=Снег -Snow Block=Снежный Блок -Ice=Лёд -Cave Ice=Пещерный Лёд -Apple Tree=Ствол Яблони -Apple Wood Planks=Яблоневые Доски -Apple Tree Sapling=Саженец Яблони -Apple Tree Leaves=Яблоневая Листва -Apple=Яблоко -Apple Marker=Яблочная Метка -Jungle Tree=Ствол Тропического Дерева -Jungle Wood Planks=Доски из Тропического Дерева -Jungle Tree Leaves=Листва Тропического Дерева -Jungle Tree Sapling=Саженец Тропического Дерева -Emergent Jungle Tree Sapling=Выросший Саженец Тропического Дерева -Pine Tree=Сосновый Ствол -Pine Wood Planks=Сосновые Доски -Pine Needles=Сосновая Хвоя -Pine Tree Sapling=Саженец Сосны -Acacia Tree=Ствол Акации -Acacia Wood Planks=Доски Акации -Acacia Tree Leaves=Листва Акации -Acacia Tree Sapling=Саженец Акации -Aspen Tree=Ствол Осины -Aspen Wood Planks=Осиновые Доски -Aspen Tree Leaves=Осиновая Листва -Aspen Tree Sapling=Саженец Осины -Coal Ore=Уголь -Coal Block=Угольный Блок -Iron Ore=Железная Руда -Steel Block=Стальной Блок -Copper Ore=Медная Руда -Copper Block=Медный Блок -Tin Ore=Оловянная Руда -Tin Block=Оловянный Блок -Bronze Block=Бронзовый Блок -Mese Ore=Месевая Руда -Mese Block=Месевый Блок -Gold Ore=Золотая Руда -Gold Block=Золотой Блок -Diamond Ore=Алмаз -Diamond Block=Алмазный Блок -Cactus=Кактус -Large Cactus Seedling=Саженец Кактуса -Papyrus=Папирус -Dry Shrub=Сухой Куст -Jungle Grass=Тропическая Трава -Grass=Трава -Savanna Grass=Саванная Трава -Fern=Папоротник -Marram Grass=Песколюб -Bush Stem=Стебли Куста -Bush Leaves=Листья Куста -Bush Sapling=Саженец Куста -Blueberry Bush Leaves with Berries=Куст Черники с Ягодами -Blueberry Bush Leaves=Куст Черники -Blueberry Bush Sapling=Саженец Куста Черники -Acacia Bush Stem=Стебли Куста Акации -Acacia Bush Leaves=Листья Куста Акации -Acacia Bush Sapling=Саженец Куста Акации -Pine Bush Stem=Стебли Хвойного Куста -Pine Bush Needles=Хвоя Куста -Pine Bush Sapling=Саженец Хвойного Куста -Kelp=Ламинария -Green Coral=Зеленый Коралл -Pink Coral=Розовый Коралл -Cyan Coral=Голубой Коралл -Brown Coral=Коричневый Коралл -Orange Coral=Оранжевый Коралл -Coral Skeleton=Коралловый Остов -Water Source=Водный Источник -Flowing Water=Текущая Вода -River Water Source=Речной Водный Источник -Flowing River Water=Текущая Речная Вода -Lava Source=Лавовый Источник -Flowing Lava=Текущая Лава -Empty Bookshelf=Пустая Книжная Полка -Bookshelf (@1 written, @2 empty books)=Книжная Полка (@1 написано, @2 чистые книги) -Bookshelf=Книжная Полка -Text too long=Текст слишком длинный -"@1"="@1" -Wooden Sign=Деревянная Табличка -Steel Sign=Стальная Табличка -Wooden Ladder=Деревянная Лестница -Steel Ladder=Стальная Лестница -Apple Wood Fence=Яблоневый Деревянный Забор -Acacia Wood Fence=Деревянный Забор Из Акации -Jungle Wood Fence=Деревянный Забор Из Тропического Дерева -Pine Wood Fence=Сосновый Деревянный Забор -Aspen Wood Fence=Осиновый Деревянный Забор -Apple Wood Fence Rail=Яблоневый Деревянный Реечный Забор -Acacia Wood Fence Rail=Деревянный Реечный Забор Из Акации -Jungle Wood Fence Rail=Деревянный Реечный Забор Из Тропического Дерева -Pine Wood Fence Rail=Сосновый Деревянный Реечный Забор -Aspen Wood Fence Rail=Осиновый Деревянный Реечный Забор -Glass=Стекло -Obsidian Glass=Обсидиановое Стекло -Brick Block=Кирпичный Блок -Mese Lamp=Месе Лампа -Apple Wood Mese Post Light=Столбовой Месе светильник из Яблони -Acacia Wood Mese Post Light=Столбовой Месе светильник из Акации -Jungle Wood Mese Post Light=Столбовой Месе светильник из Тропического дерева -Pine Wood Mese Post Light=Столбовой Месе светильник из Сосны -Aspen Wood Mese Post Light=Столбовой Месе светильник из Осины -Cloud=Облако -Wooden Pickaxe=Деревянная Кирка -Stone Pickaxe=Каменная Кирка -Bronze Pickaxe=Бронзовая Кирка -Steel Pickaxe=Стальная Кирка -Mese Pickaxe=Месе Кирка -Diamond Pickaxe=Алмазная Кирка -Wooden Shovel=Деревянная Лопата -Stone Shovel=Каменная Лопата -Bronze Shovel=Бронзовая Лопата -Steel Shovel=Стальная Лопата -Mese Shovel=Месе Лопата -Diamond Shovel=Алмазная Лопата -Wooden Axe=Деревянный Топор -Stone Axe=Каменный Топор -Bronze Axe=Бронзовый Топор -Steel Axe=Стальной Топор -Mese Axe=Месе Топор -Diamond Axe=Алмазный Топор -Wooden Sword=Деревянный Меч -Stone Sword=Каменный Меч -Bronze Sword=Бронзовый Меч -Steel Sword=Стальной Меч -Mese Sword=Месе Меч -Diamond Sword=Алмазный Меч -Torch=Факел -@1 will intersect protection on growth.=@1 пересечёт защиту по росту. - - -##### not used anymore ##### - -Dirt with Dry Grass=Земля с Сухой Травой -Dry Dirt=Сухая Земля -Dry Dirt with Dry Grass=Сухая Земля с Сухой Травой -Dry Grass=Сухая Трава -Mese Post Light=Столб с Месе Фонарем diff --git a/mods/default/locale/default.sk.tr b/mods/default/locale/default.sk.tr deleted file mode 100644 index 337ebcfb..00000000 --- a/mods/default/locale/default.sk.tr +++ /dev/null @@ -1,220 +0,0 @@ -# textdomain: default -Locked Chest=Uzamknutá truhlica -Locked Chest (owned by @1)=Uzamknutá truhlica (Vlastník - @1) -You do not own this chest.=Túto truhlicu nevlastníš. -a locked chest=zamknutá truhlica -Chest=Truhlica -Write= -Read= -Title:=Názov: -Contents:=Obsah: -Save=Uložiť -by @1=od @1 -Page @1 of @2=Strana @1 z @2 -The book you were writing to mysteriously disappeared.= -"@1" by @2=„@1“ z @2 -Blueberries=Čučoriedky -Book=Kniha -Book with Text=Kniha s textom -Bronze Ingot=Bronzový ingot -Clay Brick=Nepálená tehla -Clay Lump=Hruda ílu -Coal Lump=Hruda uhlia -Copper Ingot=Medený ingot -Copper Lump=Hruda medi -Diamond=Diamant -Flint=Kresací kamienok -Gold Ingot=Zlatý ingot -Gold Lump=Hruda zlata -Iron Lump=Hruda železa -Mese Crystal=Mese Krištáľ -Mese Crystal Fragment=Fragment Mese krištáľu -Obsidian Shard=Úlomok obsidiánu -Paper=Papier -Steel Ingot=Oceľový ingot -Stick=Palica -Tin Ingot=Cínový ingot -Tin Lump=Hruda cínu -Furnace is empty=Pec je prázdna -100% (output full)=100% (Výstup je plný) -@1%=@1% -Not cookable=Nie je variteľné -Empty=Prázdne -Furnace active=Pec je aktívna -Furnace inactive=Pec je neaktívna -(Item: @1; Fuel: @2)=(Vec: @1; Palivo: @2) -Furnace=Pec -Stone=Kameň -Cobblestone=Dlažbový kameň -Stone Brick=Tehla z kameňa -Stone Block=Blok kameňa -Mossy Cobblestone=Dlažbový kameň obrastený machom -Desert Stone=Púštny kameň -Desert Cobblestone=Púštny dlažbový kameň -Desert Stone Brick=Tehla z púštneho kameňa -Desert Stone Block=Blok púštneho kameňa -Sandstone=Pieskovec -Sandstone Brick=Tehla z pieskovca -Sandstone Block=Blok pieskovca -Desert Sandstone=Púštny pieskovec -Desert Sandstone Brick=Tehla z púštneho pieskovca -Desert Sandstone Block=Blok púštneho pieskovca -Silver Sandstone=Strieborný pieskovec -Silver Sandstone Brick=Tehla zo strieborného pieskovca -Silver Sandstone Block=Blok strieborného pieskovca -Obsidian=Obsidián -Obsidian Brick=Tehla z obsidiánu -Obsidian Block=Blok obsidiánu -Dirt=Hlina -Dirt with Grass=Hlina s trávou -Dirt with Grass and Footsteps=Hlina s trávou a stopami -Dirt with Savanna Grass=Hlina s trávou zo savany -Dirt with Snow=Hlina so snehom -Dirt with Rainforest Litter=Hlina s povrchom dažďového pralesa -Dirt with Coniferous Litter=Hlina s ihličnatým povrchom -Savanna Dirt=Hlina zo savany -Savanna Dirt with Savanna Grass=Hlina zo savany s trávou -Permafrost=Permafrost -Permafrost with Stones=Permafrost s kameňmi -Permafrost with Moss=Permafrost s machom -Sand=Piesok -Desert Sand=Púštny piesok -Silver Sand=Strieborný piesok -Gravel=Štrk -Clay=Íl -Snow=Sneh -Snow Block=Blok snehu -Ice=Ľad -Cave Ice=Jaskynný ľad -Apple Tree=Jabloň -Apple Wood Planks=Drevené dosky z jablone -Apple Tree Sapling=Stromček jablone -Apple Tree Leaves=Listy z jablone -Apple=Jablko -Apple Marker=Jablková značka -Jungle Tree=Ďungľový strom -Jungle Wood Planks=Drevené dosky z džungľového stromu -Jungle Tree Leaves=Listy z džungľového stromu -Jungle Tree Sapling=Džungľový stromček -Emergent Jungle Tree Sapling=Vznikajúci džungľový stromček -Pine Tree=Borovica -Pine Wood Planks=Drevené dosky z borovice -Pine Needles=Ihličie z borovice -Pine Tree Sapling=Borovicový stromček -Acacia Tree=Akácia -Acacia Wood Planks=Drevené dosky z akácie -Acacia Tree Leaves=Listy z akácie -Acacia Tree Sapling=Stromček akácie -Aspen Tree=Osika -Aspen Wood Planks=Drevené dosky z osiky -Aspen Tree Leaves=Listy z osiky -Aspen Tree Sapling=Stromček osiky -Coal Ore=Uhoľná ruda -Coal Block=Blok uhlia -Iron Ore=Železná ruda -Steel Block=Blok ocele -Copper Ore=Medená ruda -Copper Block=Blok medi -Tin Ore=Cínová ruda -Tin Block=Blok cínu -Bronze Block=Blok bronzu -Mese Ore=Mese Ruda -Mese Block=Blok Mese -Gold Ore=Zlatá ruda -Gold Block=Blok zlata -Diamond Ore=Diamantová ruda -Diamond Block=Blok diamantu -Cactus=Kaktus -Large Cactus Seedling=Vaľká sadenica kaktusu -Papyrus=Papyrus -Dry Shrub=Suchý ker -Jungle Grass=Džungľová tráva -Grass=Tráva -Savanna Grass=Tráva zo savany -Fern=Papraď -Marram Grass=Pobrežná tráva -Bush Stem=Stonka z kríka -Bush Leaves=Listy z kríka -Bush Sapling=Sadenica kríka -Blueberry Bush Leaves with Berries=Čučoriedkové listy s čučoriedkami -Blueberry Bush Leaves=Čučoriedkové listy -Blueberry Bush Sapling=Sadenica čučoriedky -Acacia Bush Stem=Stonka z kríka akácie -Acacia Bush Leaves=Listy z kríka akácie -Acacia Bush Sapling=Sadenica kríka akácie -Pine Bush Stem=Stonka kríka borovice -Pine Bush Needles=Ihličie kríka borovice -Pine Bush Sapling=Sadenica kríka borovice -Kelp=Riasa -Green Coral=Zelený koral -Pink Coral=Ružový koral -Cyan Coral=Tyrkysový koral -Brown Coral=Hnedý koral -Orange Coral=Oranžový koral -Coral Skeleton=Koralová kostra -Water Source=Zdroj vody -Flowing Water=Tečúca voda -River Water Source=Zdroj riečnej voda -Flowing River Water=Tečúca riečna voda -Lava Source=Zdroj lávy -Flowing Lava=Tečúca láva -Empty Bookshelf=Prázdna knižnica -Bookshelf (@1 written, @2 empty books)=Knižnica (@1 popísané, @2 prázdne knihy) -Bookshelf=Knižnica -Text too long=Text je príliš dlhý -"@1"=„@1“ -Wooden Sign=Drevená tabuľka -Steel Sign=Oceľová tabuľka -Wooden Ladder=Drevený rebrík -Steel Ladder=Oceľový rebrík -Apple Wood Fence=Drevený plot z jablone -Acacia Wood Fence=Drevený plot z akácie -Jungle Wood Fence=Drevený plot z džungľového dreva -Pine Wood Fence=Drevený plot z borovice -Aspen Wood Fence=Drevený plot z osiky -Apple Wood Fence Rail=Drevené zábradlie z jablone -Acacia Wood Fence Rail=Drevené zábradlie z akácie -Jungle Wood Fence Rail=Drevené zábradlie z džungľového dreva -Pine Wood Fence Rail=Drevené zábradlie z borovice -Aspen Wood Fence Rail=Drevené zábradlie z osiky -Glass=Sklo -Obsidian Glass=Obsidiánové sklo -Brick Block=Blok z tehál -Mese Lamp=Mese lampa -Apple Wood Mese Post Light= -Acacia Wood Mese Post Light= -Jungle Wood Mese Post Light= -Pine Wood Mese Post Light= -Aspen Wood Mese Post Light= -Cloud=Oblak -Wooden Pickaxe=Drevený krompáč -Stone Pickaxe=Kamenný krompáč -Bronze Pickaxe=Bronzový krompáč -Steel Pickaxe=Oceľový krompáč -Mese Pickaxe=Mese krompáč -Diamond Pickaxe=Diamantový krompáč -Wooden Shovel=Drevená lopata -Stone Shovel=Kamenná lopata -Bronze Shovel=Bronzová lopata -Steel Shovel=Oceľová lopata -Mese Shovel=Mese lopata -Diamond Shovel=Diamantová lopata -Wooden Axe=Drevená sekera -Stone Axe=Kamenná sekera -Bronze Axe=Bronzová sekera -Steel Axe=Oceľová sekera -Mese Axe=Mese sekera -Diamond Axe=Diamantová sekera -Wooden Sword=Drevený meč -Stone Sword=Kamenný meč -Bronze Sword=Bronzový meč -Steel Sword=Oceľový meč -Mese Sword=Mese meč -Diamond Sword=Diamantový meč -Torch=Fakľa -@1 will intersect protection on growth.=@1 prekročí pri raste chránenú zónu. - - -##### not used anymore ##### - -Mese Post Light=Mese stĺpová lampa diff --git a/mods/default/locale/default.sv.tr b/mods/default/locale/default.sv.tr deleted file mode 100644 index 90df6c3c..00000000 --- a/mods/default/locale/default.sv.tr +++ /dev/null @@ -1,215 +0,0 @@ -# textdomain: default -Locked Chest=Låst kista -Locked Chest (owned by @1)=Låst kista (Ägd av @1) -You do not own this chest.=Du äger inte denna kista. -a locked chest=en låst kista -Chest=Kista -Write=Skriva -Read=Läs -Title:=Titel: -Contents:=Innehåll: -Save=Spara -by @1=av @1 -Page @1 of @2=Sida @1 av @2 -The book you were writing to mysteriously disappeared.= -"@1" by @2="@1" av @2 -Blueberries=Blåbär -Book=Bok -Book with Text=Bok med text -Bronze Ingot=Bronstacka -Clay Brick=Tegelsten -Clay Lump=Lerklump -Coal Lump=Kolklump -Copper Ingot=Koppartacka -Copper Lump=Kopparklump -Diamond=Diamant -Flint=Flinta -Gold Ingot=Guldtacka -Gold Lump=Guldklump -Iron Lump=Järnklump -Mese Crystal=Mesekristall -Mese Crystal Fragment=Mesekristallfragment -Obsidian Shard=Obsidianskärva -Paper=Papper -Steel Ingot=Ståltacka -Stick=Pinne -Tin Ingot=Tenntacka -Tin Lump=Tennklump -Furnace is empty=Ugnen är tom -100% (output full)=100% (utgången full) -@1%=@1% -Not cookable=Inte kokbar -Empty=Tom -Furnace active=Ugn aktiv -Furnace inactive=Ugn inaktiv -(Item: @1; Fuel: @2)=(Sak: @1; Bränsle: @2) -Furnace=Ugn -Stone=Sten -Cobblestone=Kullersten -Stone Brick=Stentegel -Stone Block=Stenblock -Mossy Cobblestone=Mossig kullersten -Desert Stone=Ökensten -Desert Cobblestone=Ökenkullersten -Desert Stone Brick=Ökenstenstegel -Desert Stone Block=Ökenstensblock -Sandstone=Sandsten -Sandstone Brick=Sandstenstegel -Sandstone Block=Sandstensblock -Desert Sandstone=Ökensandsten -Desert Sandstone Brick=Ökensandstenstegel -Desert Sandstone Block=Ökensandstensblock -Silver Sandstone=Silversandsten -Silver Sandstone Brick=Silversandstenstegel -Silver Sandstone Block=Silversandstensblock -Obsidian=Obsidian -Obsidian Brick=Obsidiantegel -Obsidian Block=Obsidianblock -Dirt=Jord -Dirt with Grass=Jord med gräs -Dirt with Grass and Footsteps=Jord med gräs och fotsteg -Dirt with Savanna Grass=Jord med savanngräs -Dirt with Snow=Jord med snö -Dirt with Rainforest Litter=Jord med regnskogströ -Dirt with Coniferous Litter=Jord med barrträd -Savanna Dirt=Savannjord -Savanna Dirt with Savanna Grass=Savannjord med savanngräs -Permafrost=Permafrost -Permafrost with Stones=Permafrost med sten -Permafrost with Moss=Permafrost med mossa -Sand=Sand -Desert Sand=Ökensand -Silver Sand=Silversand -Gravel=Grus -Clay=Lera -Snow=Snö -Snow Block=Snöblock -Ice=Is -Cave Ice=Grottis -Apple Tree=Äppleträd -Apple Wood Planks=Äppleträdplankor -Apple Tree Sapling=Äppleplanta -Apple Tree Leaves=Äpplelöv -Apple=Äpple -Apple Marker=Äpplemarkör -Jungle Tree=Djungelträd -Jungle Wood Planks=Djungelplankor -Jungle Tree Leaves=Djungellöv -Jungle Tree Sapling=Djungelplanta -Emergent Jungle Tree Sapling=Nybliven djungelplanta -Pine Tree=Tall -Pine Wood Planks=Tallplankor -Pine Needles=Granbarr -Pine Tree Sapling=Tallplanta -Acacia Tree=Akaciaträd -Acacia Wood Planks=Akaciaplankor -Acacia Tree Leaves=Akacialöv -Acacia Tree Sapling=Akaciaplanta -Aspen Tree=Asp -Aspen Wood Planks=Aspplankor -Aspen Tree Leaves=Asplöv -Aspen Tree Sapling=Aspplanta -Coal Ore=Kolmalm -Coal Block=Kolblock -Iron Ore=Järnmalm -Steel Block=Stålblock -Copper Ore=Kopparmalm -Copper Block=Kopparblock -Tin Ore=Tennmalm -Tin Block=Tennblock -Bronze Block=Bronsblock -Mese Ore=Mesemalm -Mese Block=Meseblock -Gold Ore=Guldmalm -Gold Block=Guldblock -Diamond Ore=Diamantmalm -Diamond Block=Diamantblock -Cactus=Kaktus -Large Cactus Seedling=Stor kaktusplanta -Papyrus=Papyrus -Dry Shrub=Torr buske -Jungle Grass=Djungelgräs -Grass=Gräs -Savanna Grass=Savanngräs -Fern=Ormbunke -Marram Grass=Marramgräs -Bush Stem=Buskstam -Bush Leaves=Busklöv -Bush Sapling=Buskplanta -Blueberry Bush Leaves with Berries=Blåbärsbuske med bär -Blueberry Bush Leaves=Blåbärsbuske -Blueberry Bush Sapling=Blåbärsbuskplanta -Acacia Bush Stem=Akaciabuskstam -Acacia Bush Leaves=Akaciabuske -Acacia Bush Sapling=Akaciabuskplanta -Pine Bush Stem=Tallbuskestam -Pine Bush Needles=Tallgranbarr -Pine Bush Sapling=Tallbuskplanta -Kelp=Brunalg -Green Coral=Grön korall -Pink Coral=Rosa korall -Cyan Coral=Cyan korall -Brown Coral=Brun korall -Orange Coral=Orange korall -Coral Skeleton=Korallskelett -Water Source=Vattenkälla -Flowing Water=Flytande vatten -River Water Source=Flodvattenkälla -Flowing River Water=Flytande flodvatten -Lava Source=Lavakälla -Flowing Lava=Flytande lava -Empty Bookshelf=Tom bokhylla -Bookshelf (@1 written, @2 empty books)=Bokhylla (@1 skriva, @2 tomma böcker) -Bookshelf=Bokhylla -Text too long=Texten är för lång -"@1"="@1" -Wooden Sign=Träskylt -Steel Sign=Stålskylt -Wooden Ladder=Trästege -Steel Ladder=Stålstege -Apple Wood Fence=Äppleträstaket -Acacia Wood Fence=Akaciastaket -Jungle Wood Fence=Djungelstaket -Pine Wood Fence=Tallstaket -Aspen Wood Fence=Aspträdstaket -Apple Wood Fence Rail=Äppleträstaketsräls -Acacia Wood Fence Rail=Akaciastaketsräls -Jungle Wood Fence Rail=Djungelstaketsräls -Pine Wood Fence Rail=Tallstaketsräls -Aspen Wood Fence Rail=Aspstaketsräls -Glass=Glas -Obsidian Glass=Obsidianglas -Brick Block=Tegelstensblock -Mese Lamp=Meselampa -Apple Wood Mese Post Light=Äppleträ-meselykta -Acacia Wood Mese Post Light=Acacia-meselykta -Jungle Wood Mese Post Light=Djungel-meselykta -Pine Wood Mese Post Light=Tall-meselykta -Aspen Wood Mese Post Light=Aspträ-meselykta -Cloud=Moln -Wooden Pickaxe=Trähacka -Stone Pickaxe=Stenhacka -Bronze Pickaxe=Bronshacka -Steel Pickaxe=Stålhacka -Mese Pickaxe=Mesehacka -Diamond Pickaxe=Diamanthacka -Wooden Shovel=Träspade -Stone Shovel=Stenspade -Bronze Shovel=Bronsspade -Steel Shovel=Stålspade -Mese Shovel=Mesespade -Diamond Shovel=Diamantspade -Wooden Axe=Träyxa -Stone Axe=Stenyxa -Bronze Axe=Bronsyxa -Steel Axe=Stålyxa -Mese Axe=Meseyxa -Diamond Axe=Diamantyxa -Wooden Sword=Träsvärd -Stone Sword=Stensvärd -Bronze Sword=Bronssvärd -Steel Sword=Stålsvärd -Mese Sword=Mesesvärd -Diamond Sword=Diamantsvärd -Torch=Fackla -@1 will intersect protection on growth.=@1 kommer korsa skyddet mot tillväxt. diff --git a/mods/default/locale/default.uk.tr b/mods/default/locale/default.uk.tr deleted file mode 100644 index c3263522..00000000 --- a/mods/default/locale/default.uk.tr +++ /dev/null @@ -1,215 +0,0 @@ -# textdomain: default -Locked Chest=Заблокована Скриня -Locked Chest (owned by @1)=Заблокована Скриня (власник: @1) -You do not own this chest.=Ви не власник цієї скрині. -a locked chest=заблокована скриня -Chest=Скриня -Write=Писати -Read=Читати -Title:=Заголовок: -Contents:=Вміст: -Save=Зберегти -by @1=@1 -Page @1 of @2=Сторінка @1 з @2 -The book you were writing to mysteriously disappeared.= -"@1" by @2="@1" @2 -Blueberries=Чорниці -Book=Книга -Book with Text=Книга З Текстом -Bronze Ingot=Бронзовий Злиток -Clay Brick=Глиняна Цегла -Clay Lump=Шматок Глини -Coal Lump=Шматок Вугілля -Copper Ingot=Мідний Злиток -Copper Lump=Шматок Меді -Diamond=Алмаз -Flint=Кремінь -Gold Ingot=Золотий Злиток -Gold Lump=Шматок Золота -Iron Lump=Шматок Заліза -Mese Crystal=Кристал Месе -Mese Crystal Fragment=Уламок Кристалу Месе -Obsidian Shard=Обсидіановий Уламок -Paper=Папір -Steel Ingot=Залізний Злиток -Stick=Палка -Tin Ingot=Шматок Олова -Tin Lump=Уламок Олова -Furnace is empty=Пічка Порожня -100% (output full)=100% (повне приготування) -@1%=@1% -Not cookable=Не може бути приготовлено -Empty=Порожньо -Furnace active=Піч запалена -Furnace inactive=Піч не запалена -(Item: @1; Fuel: @2)=(Предмет: @1; Паливо: @2) -Furnace=Піч -Stone=Камінь -Cobblestone=Кругляк -Stone Brick=Кам'яна Цегла -Stone Block=Кам'яний Блок -Mossy Cobblestone=Моховий Кругляк -Desert Stone=Пустельний Камінь -Desert Cobblestone=Пустельний Камінь -Desert Stone Brick=Пустельна Кам'яна Цегла -Desert Stone Block=Пустельний Кам'яний Блок -Sandstone=Піщаник -Sandstone Brick=Цегла З Піщанику -Sandstone Block=Блок З Піщанику -Desert Sandstone=Пустельний Піщаник -Desert Sandstone Brick=Пустельна Цегла З Піщанику -Desert Sandstone Block=Пустельний Блок З Піщанику -Silver Sandstone=Срібний Піщаник -Silver Sandstone Brick=Цегла Із Срібного Піщанику -Silver Sandstone Block=Блок Із Срібного Піщанику -Obsidian=Обсидіан -Obsidian Brick=Обсидіанова Цегла -Obsidian Block=Обсидіановий Блок -Dirt=Земля -Dirt with Grass=Земля З Травою -Dirt with Grass and Footsteps=Земля З Травою Та Слідами -Dirt with Savanna Grass=Земля Із Саванною Травою -Dirt with Snow=Земля Зі Снігом -Dirt with Rainforest Litter=Земля Із Тропічною Підстилкою -Dirt with Coniferous Litter=Земля Із Сосновою Підстилкою -Savanna Dirt=Саваннова Земля -Savanna Dirt with Savanna Grass=Саваннова Земля Із Травою -Permafrost=Заморожений Ґрунт -Permafrost with Stones=Заморожений Ґрунт Із Камінням -Permafrost with Moss=Заморожений Ґрунт Із Мохом -Sand=Пісок -Desert Sand=Пустельний Пісок -Silver Sand=Срібний Пісок -Gravel=Гравій -Clay=Глиняний Блок -Snow=Сніг -Snow Block=Сніговий Блок -Ice=Лід -Cave Ice=Печерний Лід -Apple Tree=Стовбур Яблуні -Apple Wood Planks=Яблуневі Дошки -Apple Tree Sapling=Саджанець Яблуні -Apple Tree Leaves=Яблуневе Листя -Apple=Яблуко -Apple Marker=Яблучна Мітка -Jungle Tree=Стовбур Тропічного Дерева -Jungle Wood Planks=Дошки З Тропічного Дерева -Jungle Tree Leaves=Листя Тропічного Дерева -Jungle Tree Sapling=Саджанець Тропічного Дерева -Emergent Jungle Tree Sapling=Саджанець Тропічного Дерева, Що Виріс -Pine Tree=Сосновий Стовбур -Pine Wood Planks=Соснові Дошки -Pine Needles=Соснова Хвоя -Pine Tree Sapling=Саджанець Сосни -Acacia Tree=Стовбур Акації -Acacia Wood Planks=Дошки Акації -Acacia Tree Leaves=Листя Акації -Acacia Tree Sapling=Саджанець Акації -Aspen Tree=Стовбур Осики -Aspen Wood Planks=Осикові Дошки -Aspen Tree Leaves=Осикове Листя -Aspen Tree Sapling=Саджанець Осики -Coal Ore=Поклади Вугілля -Coal Block=Вугільний Блок -Iron Ore=Залізна Руда -Steel Block=Сталевий Блок -Copper Ore=Мідна Руда -Copper Block=Мідний Блок -Tin Ore=Олов'яна Руда -Tin Block=Олов'яний Блок -Bronze Block=Бронзовий Блок -Mese Ore=Месева Руда -Mese Block=Месевий Блок -Gold Ore=Золота Руда -Gold Block=Золотий Блок -Diamond Ore=Поклади Алмазу -Diamond Block=Алмазний Блок -Cactus=Кактус -Large Cactus Seedling=Саджанець Кактуса -Papyrus=Папірус -Dry Shrub=Сухий Кущ -Jungle Grass=Тропічна Трава -Grass=Трава -Savanna Grass=Саваннова Трава -Fern=Папороть -Marram Grass=Пісколюб -Bush Stem=Стебла Куща -Bush Leaves=Листя Куща -Bush Sapling=Саджанець Куща -Blueberry Bush Leaves with Berries=Кущ Чорниці З Ягодами -Blueberry Bush Leaves=Кущ Чорниці -Blueberry Bush Sapling=Саджанець Куща Чорниці -Acacia Bush Stem=Стебла Куща Акації -Acacia Bush Leaves=Листя Куща Акації -Acacia Bush Sapling=Саджанець Куща Акації -Pine Bush Stem=Стебла Хвойного Куща -Pine Bush Needles=Хвоя Куща -Pine Bush Sapling=Саджанець Хвойного Куща -Kelp=Ламінарія -Green Coral=Зелений Корал -Pink Coral=Рожевий Корал -Cyan Coral=Блакитний Корал -Brown Coral=Коричневий Корал -Orange Coral=Помаранчевий Корал -Coral Skeleton=Кораловий Остов -Water Source=Водне Джерело -Flowing Water=Проточна Вода -River Water Source=Річкове Водне Джерело -Flowing River Water=Проточна Річна Вода -Lava Source=Лавове Джерело -Flowing Lava=Проточна Лава -Empty Bookshelf=Порожня Книжкова Полиця -Bookshelf (@1 written, @2 empty books)=Книжкова Полиця (@1 книг з записами, @2 чисті книги) -Bookshelf=Книжкова Полиця -Text too long=Текст надто довгий -"@1"="@1" -Wooden Sign=Дерев'яна Табличка -Steel Sign=Сталева Табличка -Wooden Ladder=Дерев'яна Драбина -Steel Ladder=Сталеві Сходи -Apple Wood Fence=Яблуневий Дерев'яний Паркан -Acacia Wood Fence=Дерев'яний Паркан З Акації -Jungle Wood Fence=Дерев'яний Паркан З Тропічного Дерева -Pine Wood Fence=Сосновий Дерев'яний Паркан -Aspen Wood Fence=Осиковий Дерев'яний Паркан -Apple Wood Fence Rail=Яблуневий Дерев'яний Рейковий Паркан -Acacia Wood Fence Rail=Дерев'яний Рейковий Паркан З Акації -Jungle Wood Fence Rail=Дерев'яний Рейковий Паркан З Тропічного Дерева -Pine Wood Fence Rail=Сосновий Дерев'яний Рейковий Паркан -Aspen Wood Fence Rail=Осиковий Дерев'яний Рейковий Паркан -Glass=Скло -Obsidian Glass=Обсидіанове Скло -Brick Block=Цегляний Блок -Mese Lamp=Месе Лампа -Apple Wood Mese Post Light=Стовповий Месе Світильник З Яблуні -Acacia Wood Mese Post Light=Стовповий Месе Світильник З Акації -Jungle Wood Mese Post Light=Стовповий Месе Світильник Із Тропічного Дерева -Pine Wood Mese Post Light=Стовповий Месе Світильник Із Сосни -Aspen Wood Mese Post Light=Стовповий Месе Світильник З Осики -Cloud=Хмара -Wooden Pickaxe=Дерев'яна Кірка -Stone Pickaxe=Кам'яна Кірка -Bronze Pickaxe=Бронзова Кірка -Steel Pickaxe=Сталева Кірка -Mese Pickaxe=Месе Кірка -Diamond Pickaxe=Алмазна Кірка -Wooden Shovel=Дерев'янна Лопата -Stone Shovel=Кам'яна Лопата -Bronze Shovel=Бронзова Лопата -Steel Shovel=Сталева Лопата -Mese Shovel=Месе Лопата -Diamond Shovel=Алмазна Лопата -Wooden Axe=Дерев'яна Сокира -Stone Axe=Кам'яна Сокира -Bronze Axe=Бронзова Сокира -Steel Axe=Сталева Сокира -Mese Axe=Месе Сокира -Diamond Axe=Алмазна Сокира -Wooden Sword=Дерев'яний Меч -Stone Sword=Кам'яний Меч -Bronze Sword=Бронзовий Меч -Steel Sword=Сталевий Меч -Mese Sword=Месе Меч -Diamond Sword=Алмазний Меч -Torch=Факел -@1 will intersect protection on growth.=@1 перетне захист за зростанням. diff --git a/mods/default/locale/default.zh_CN.tr b/mods/default/locale/default.zh_CN.tr deleted file mode 100644 index e4ef9463..00000000 --- a/mods/default/locale/default.zh_CN.tr +++ /dev/null @@ -1,221 +0,0 @@ -# textdomain: default -Locked Chest=已上锁的箱子 -Locked Chest (owned by @1)=已上锁的箱子(属于@1) -You do not own this chest.=这个箱子不属于你所有。 -a locked chest=一个已上锁的箱子 -Chest=箱子 -Write= -Read= -Title:=标题: -Contents:=内容: -Save=保存 -by @1=由@1 -Page @1 of @2=第@1页,共@2页。 -The book you were writing to mysteriously disappeared.= -"@1" by @2="@1" by @2 -Blueberries=蓝莓 -Book=书 -Book with Text=带文字的书 -Bronze Ingot=青铜锭 -Clay Brick=粘土砖 -Clay Lump=粘土块 -Coal Lump=煤块 -Copper Ingot=铜锭 -Copper Lump=铜块 -Diamond=钻石 -Flint=燧石 -Gold Ingot=金锭 -Gold Lump=金块 -Iron Lump=铁块 -Mese Crystal=黄石晶体 -Mese Crystal Fragment=黄石晶体碎片 -Obsidian Shard=黑曜石碎片 -Paper=纸 -Steel Ingot=铁锭 -Stick=棒 -Tin Ingot=锡锭 -Tin Lump=锡块 -Furnace is empty=熔炉是空的 -100% (output full)=100%(输出已满) -@1%=@1% -Not cookable=不可烹饪 -Empty=空 -Furnace active=熔炉正在运转 -Furnace inactive=熔炉未使用 -(Item: @1; Fuel: @2)=(项目:@1;燃料:@2) -Furnace=熔炉 -Stone=石 -Cobblestone=鹅卵石 -Stone Brick=石砖 -Stone Block=石方块 -Mossy Cobblestone=苔藓覆盖的鹅卵石 -Desert Stone=沙漠石 -Desert Cobblestone=沙漠鹅卵石 -Desert Stone Brick=沙漠鹅卵石砖 -Desert Stone Block=沙漠鹅卵石方块 -Sandstone=砂岩 -Sandstone Brick=砂岩砖 -Sandstone Block=砂岩方块 -Desert Sandstone=沙漠砂岩 -Desert Sandstone Brick=沙漠砂岩砖 -Desert Sandstone Block=沙漠砂岩方块 -Silver Sandstone=银砂岩 -Silver Sandstone Brick=银砂岩砖 -Silver Sandstone Block=银砂岩方块 -Obsidian=黑曜石 -Obsidian Brick=黑曜石砖 -Obsidian Block=黑曜石方块 -Dirt=土方块 -Dirt with Grass=草方块 -Dirt with Grass and Footsteps=带有脚印的草方块 -Dirt with Savanna Grass=草原草方块 -Dirt with Snow=雪土方块 -Dirt with Rainforest Litter=雨林凋落物土 -Dirt with Coniferous Litter=针叶林凋落物土 -Savanna Dirt=草原土 -Savanna Dirt with Savanna Grass=草原草方块 -Permafrost=多年冻土 -Permafrost with Stones=带石头的多年冻土 -Permafrost with Moss=生苔的多年冻土 -Sand=沙 -Desert Sand=沙漠沙 -Silver Sand=银沙 -Gravel=沙砾 -Clay=粘土 -Snow=雪 -Snow Block=雪方块 -Ice=冰 -Cave Ice=洞穴冰 -Apple Tree=苹果树 -Apple Wood Planks=苹果树木板 -Apple Tree Sapling=苹果树苗 -Apple Tree Leaves=苹果树叶 -Apple=苹果 -Apple Marker=苹果标记 -Jungle Tree=丛林树 -Jungle Wood Planks=丛林树木板 -Jungle Tree Leaves=丛林树叶 -Jungle Tree Sapling=丛林树苗 -Emergent Jungle Tree Sapling=露生层丛林树苗 -Pine Tree=松树 -Pine Wood Planks=松树木板 -Pine Needles=松针 -Pine Tree Sapling=松树树苗 -Acacia Tree=相思树 -Acacia Wood Planks=相思树木板 -Acacia Tree Leaves=相思树叶 -Acacia Tree Sapling=相思树树苗 -Aspen Tree=白杨树 -Aspen Wood Planks=白杨树木板 -Aspen Tree Leaves=白杨树叶 -Aspen Tree Sapling=白杨树树苗 -Coal Ore=煤炭矿石 -Coal Block=煤炭方块 -Iron Ore=铁矿石 -Steel Block=钢方块 -Copper Ore=铜矿石 -Copper Block=铜方块 -Tin Ore=锡矿石 -Tin Block=锡方块 -Bronze Block=青铜方块 -Mese Ore=黄石矿石 -Mese Block=黄石方块 -Gold Ore=金矿石 -Gold Block=金方块 -Diamond Ore=钻石矿石 -Diamond Block=钻石方块 -Cactus=仙人掌 -Large Cactus Seedling=大仙人掌苗 -Papyrus=莎草纸 -Dry Shrub=干灌木 -Jungle Grass=丛林草 -Grass=草 -Savanna Grass=草原草 -Fern=蕨 -Marram Grass=滨草 -Bush Stem=灌木 -Bush Leaves=灌木叶 -Bush Sapling=灌木苗 -Blueberry Bush Leaves with Berries=长蓝莓的蓝莓灌木叶 -Blueberry Bush Leaves=蓝莓灌木叶 -Blueberry Bush Sapling=蓝莓灌木苗 -Acacia Bush Stem=相思灌木 -Acacia Bush Leaves=相思灌木叶 -Acacia Bush Sapling=相思灌木苗 -Pine Bush Stem=松树灌木 -Pine Bush Needles=松树灌木针 -Pine Bush Sapling=松树灌木苗 -Kelp=海带 -Green Coral=绿珊瑚 -Pink Coral=淡红珊瑚 -Cyan Coral=青珊瑚 -Brown Coral=棕珊瑚 -Orange Coral=橙珊瑚 -Coral Skeleton=珊瑚骨架 -Water Source=水方块 -Flowing Water=流动的水 -River Water Source=河水方块 -Flowing River Water=流动的河水 -Lava Source=岩浆方块 -Flowing Lava=流动的岩浆 -Empty Bookshelf=空书架 -Bookshelf (@1 written, @2 empty books)=书架(@1本有字的书,@2本空书) -Bookshelf=书架 -Text too long=文字太长 -"@1"="@1" -Wooden Sign=木牌 -Steel Sign=铁牌 -Wooden Ladder=木梯子 -Steel Ladder=铁梯子 -Apple Wood Fence=苹果木栅栏 -Acacia Wood Fence=相思木栅栏 -Jungle Wood Fence=丛林木栅栏 -Pine Wood Fence=松木栅栏 -Aspen Wood Fence=白杨木栅栏 -Apple Wood Fence Rail=苹果木栏杆 -Acacia Wood Fence Rail=相思木栏杆 -Jungle Wood Fence Rail=丛林木栏杆 -Pine Wood Fence Rail=松木栏杆 -Aspen Wood Fence Rail=白杨木栏杆 -Glass=玻璃 -Obsidian Glass=黑曜石玻璃 -Brick Block=砖方块 -Mese Lamp=黄石灯 -Apple Wood Mese Post Light=苹果木黄石灯柱 -Acacia Wood Mese Post Light=金合欢木黄石灯柱 -Jungle Wood Mese Post Light=丛林木黄石灯柱 -Pine Wood Mese Post Light=松木黄石灯柱 -Aspen Wood Mese Post Light=白杨木黄石灯柱 -Cloud=云 -Wooden Pickaxe=木镐 -Stone Pickaxe=石镐 -Bronze Pickaxe=青铜镐 -Steel Pickaxe=铁镐 -Mese Pickaxe=黄石镐 -Diamond Pickaxe=钻石镐 -Wooden Shovel=木铲 -Stone Shovel=石铲 -Bronze Shovel=青铜铲 -Steel Shovel=铁铲 -Mese Shovel=黄石铲 -Diamond Shovel=钻石铲 -Wooden Axe=木斧 -Stone Axe=石斧 -Bronze Axe=青铜斧 -Steel Axe=铁斧 -Mese Axe=黄石斧 -Diamond Axe=钻石斧 -Wooden Sword=木剑 -Stone Sword=石剑 -Bronze Sword=青铜剑 -Steel Sword=铁剑 -Mese Sword=黄石剑 -Diamond Sword=钻石剑 -Torch=火把 -@1 will intersect protection on growth.=@1生长时将与保护区域相交。 - - -##### not used anymore ##### - -Dirt with Dry Grass=干草土方块 -Dry Grass=干草 diff --git a/mods/default/locale/default.zh_TW.tr b/mods/default/locale/default.zh_TW.tr deleted file mode 100644 index 8fcbd60b..00000000 --- a/mods/default/locale/default.zh_TW.tr +++ /dev/null @@ -1,221 +0,0 @@ -# textdomain: default -Locked Chest=已上鎖的箱子 -Locked Chest (owned by @1)=已上鎖的箱子(屬於@1所有) -You do not own this chest.=這個箱子不屬於你所有。 -a locked chest=一個已上鎖的箱子 -Chest=箱子 -Write= -Read= -Title:=標題: -Contents:=內容: -Save=保存 -by @1=由@1 -Page @1 of @2=第@1頁,共@2頁。 -The book you were writing to mysteriously disappeared.= -"@1" by @2="@1" by @2 -Blueberries=藍莓 -Book=書 -Book with Text=帶文字的書 -Bronze Ingot=青銅錠 -Clay Brick=粘土磚 -Clay Lump=粘土塊 -Coal Lump=煤塊 -Copper Ingot=銅錠 -Copper Lump=銅塊 -Diamond=鑽石 -Flint=燧石 -Gold Ingot=金錠 -Gold Lump=金塊 -Iron Lump=鐵塊 -Mese Crystal=黃石晶體 -Mese Crystal Fragment=黃石晶體碎片 -Obsidian Shard=黑曜石碎片 -Paper=紙 -Steel Ingot=鐵錠 -Stick=棒 -Tin Ingot=錫錠 -Tin Lump=錫塊 -Furnace is empty=熔爐是空的 -100% (output full)=100%(輸出已滿) -@1%=@1% -Not cookable=不可烹飪 -Empty=空 -Furnace active=熔爐正在運轉 -Furnace inactive=熔爐未使用 -(Item: @1; Fuel: @2)=(項目:@1;燃料:@2) -Furnace=熔爐 -Stone=石 -Cobblestone=鵝卵石 -Stone Brick=石磚 -Stone Block=石方塊 -Mossy Cobblestone=苔蘚覆蓋的鵝卵石 -Desert Stone=沙漠石 -Desert Cobblestone=沙漠鵝卵石 -Desert Stone Brick=沙漠鵝卵石磚 -Desert Stone Block=沙漠鵝卵石方塊 -Sandstone=砂岩 -Sandstone Brick=砂岩磚 -Sandstone Block=砂岩方塊 -Desert Sandstone=沙漠砂岩 -Desert Sandstone Brick=沙漠砂岩磚 -Desert Sandstone Block=沙漠砂岩方塊 -Silver Sandstone=銀砂岩 -Silver Sandstone Brick=銀砂岩磚 -Silver Sandstone Block=銀砂岩方塊 -Obsidian=黑曜石 -Obsidian Brick=黑曜石磚 -Obsidian Block=黑曜石方塊 -Dirt=土方塊 -Dirt with Grass=草方塊 -Dirt with Grass and Footsteps=草方塊及腳印 -Dirt with Savanna Grass=草原草方塊 -Dirt with Snow=雪土方塊 -Dirt with Rainforest Litter=雨林腐土 -Dirt with Coniferous Litter=針葉林腐土 -Savanna Dirt=草原土 -Savanna Dirt with Savanna Grass=草原草方塊(草原土) -Permafrost=多年凍土 -Permafrost with Stones=帶石頭的多年凍土 -Permafrost with Moss=生苔的多年凍土 -Sand=沙 -Desert Sand=沙漠沙 -Silver Sand=銀沙 -Gravel=沙礫 -Clay=粘土 -Snow=雪 -Snow Block=雪方塊 -Ice=冰 -Cave Ice=洞穴冰 -Apple Tree=蘋果樹 -Apple Wood Planks=蘋果樹木板 -Apple Tree Sapling=蘋果樹苗 -Apple Tree Leaves=蘋果樹葉 -Apple=蘋果 -Apple Marker=蘋果標記 -Jungle Tree=叢林樹 -Jungle Wood Planks=叢林樹木板 -Jungle Tree Leaves=叢林樹葉 -Jungle Tree Sapling=叢林樹苗 -Emergent Jungle Tree Sapling=應急叢林樹苗 -Pine Tree=松樹 -Pine Wood Planks=松樹木板 -Pine Needles=松針 -Pine Tree Sapling=松樹樹苗 -Acacia Tree=相思樹 -Acacia Wood Planks=相思樹木板 -Acacia Tree Leaves=相思樹葉 -Acacia Tree Sapling=相思樹樹苗 -Aspen Tree=白楊樹 -Aspen Wood Planks=白楊樹木板 -Aspen Tree Leaves=白楊樹葉 -Aspen Tree Sapling=白楊樹樹苗 -Coal Ore=煤炭礦石 -Coal Block=煤炭方塊 -Iron Ore=鐵礦石 -Steel Block=鋼方塊 -Copper Ore=銅礦石 -Copper Block=銅方塊 -Tin Ore=錫礦石 -Tin Block=錫方塊 -Bronze Block=青銅方塊 -Mese Ore=黃石礦石 -Mese Block=黃石方塊 -Gold Ore=金礦石 -Gold Block=金方塊 -Diamond Ore=鑽石礦石 -Diamond Block=鑽石方塊 -Cactus=仙人掌 -Large Cactus Seedling=大仙人掌苗 -Papyrus=莎草紙 -Dry Shrub=幹灌木 -Jungle Grass=叢林草 -Grass=草 -Savanna Grass= -Fern=蕨 -Marram Grass=濱草 -Bush Stem=灌木 -Bush Leaves=灌木葉 -Bush Sapling=灌木苗 -Blueberry Bush Leaves with Berries=藍莓灌木葉與漿果 -Blueberry Bush Leaves=藍莓灌木葉 -Blueberry Bush Sapling=藍莓灌木苗 -Acacia Bush Stem=相思灌木 -Acacia Bush Leaves=相思灌木葉 -Acacia Bush Sapling=相思灌木苗 -Pine Bush Stem=松樹灌木 -Pine Bush Needles=松樹灌木針 -Pine Bush Sapling=松樹灌木苗 -Kelp=海帶 -Green Coral=綠珊瑚 -Pink Coral=淡紅珊瑚 -Cyan Coral=青珊瑚 -Brown Coral=棕珊瑚 -Orange Coral=橙珊瑚 -Coral Skeleton=珊瑚骨架 -Water Source=水方塊 -Flowing Water=流動的水 -River Water Source=河水方塊 -Flowing River Water=流動的河水 -Lava Source=岩漿方塊 -Flowing Lava=流動的岩漿 -Empty Bookshelf=空書架 -Bookshelf (@1 written, @2 empty books)=書架(@1本有字的書,@2本空書) -Bookshelf=書架 -Text too long=文字太長 -"@1"="@1" -Wooden Sign=木牌 -Steel Sign=鐵牌 -Wooden Ladder=木梯子 -Steel Ladder=鐵梯子 -Apple Wood Fence=蘋果木柵欄 -Acacia Wood Fence=相思木柵欄 -Jungle Wood Fence=叢林木柵欄 -Pine Wood Fence=松木柵欄 -Aspen Wood Fence=白楊木柵欄 -Apple Wood Fence Rail=蘋果木欄杆 -Acacia Wood Fence Rail=相思木欄杆 -Jungle Wood Fence Rail=叢林木欄杆 -Pine Wood Fence Rail=松木欄杆 -Aspen Wood Fence Rail=白楊木欄杆 -Glass=玻璃 -Obsidian Glass=黑曜石玻璃 -Brick Block=磚方塊 -Mese Lamp=黃石燈 -Apple Wood Mese Post Light=蘋果木黃石燈柱 -Acacia Wood Mese Post Light=金合歡木黃石燈柱 -Jungle Wood Mese Post Light=叢林木黃石燈柱 -Pine Wood Mese Post Light=松木黃石燈柱 -Aspen Wood Mese Post Light=白楊木黃石燈柱 -Cloud=雲 -Wooden Pickaxe=木鎬 -Stone Pickaxe=石鎬 -Bronze Pickaxe=青銅鎬 -Steel Pickaxe=鐵鎬 -Mese Pickaxe=黃石鎬 -Diamond Pickaxe=鑽石鎬 -Wooden Shovel=木鏟 -Stone Shovel=石鏟 -Bronze Shovel=青銅鏟 -Steel Shovel=鐵鏟 -Mese Shovel=黃石鏟 -Diamond Shovel=鑽石鏟 -Wooden Axe=木斧 -Stone Axe=石斧 -Bronze Axe=青銅斧 -Steel Axe=鐵斧 -Mese Axe=黃石斧 -Diamond Axe=鑽石斧 -Wooden Sword=木劍 -Stone Sword=石劍 -Bronze Sword=青銅劍 -Steel Sword=鐵劍 -Mese Sword=黃石劍 -Diamond Sword=鑽石劍 -Torch=火把 -@1 will intersect protection on growth.=@1將與增長的保護相交。 - - -##### not used anymore ##### - -Dirt with Dry Grass=乾草土方塊 -Dry Grass=乾草 diff --git a/mods/default/locale/template.txt b/mods/default/locale/template.txt deleted file mode 100644 index 815c29c5..00000000 --- a/mods/default/locale/template.txt +++ /dev/null @@ -1,215 +0,0 @@ -# textdomain: default -Locked Chest= -Locked Chest (owned by @1)= -You do not own this chest.= -a locked chest= -Chest= -Write= -Read= -Title:= -Contents:= -Save= -by @1= -Page @1 of @2= -The book you were writing to mysteriously disappeared.= -"@1" by @2= -Blueberries= -Book= -Book with Text= -Bronze Ingot= -Clay Brick= -Clay Lump= -Coal Lump= -Copper Ingot= -Copper Lump= -Diamond= -Flint= -Gold Ingot= -Gold Lump= -Iron Lump= -Mese Crystal= -Mese Crystal Fragment= -Obsidian Shard= -Paper= -Steel Ingot= -Stick= -Tin Ingot= -Tin Lump= -Furnace is empty= -100% (output full)= -@1%= -Not cookable= -Empty= -Furnace active= -Furnace inactive= -(Item: @1; Fuel: @2)= -Furnace= -Stone= -Cobblestone= -Stone Brick= -Stone Block= -Mossy Cobblestone= -Desert Stone= -Desert Cobblestone= -Desert Stone Brick= -Desert Stone Block= -Sandstone= -Sandstone Brick= -Sandstone Block= -Desert Sandstone= -Desert Sandstone Brick= -Desert Sandstone Block= -Silver Sandstone= -Silver Sandstone Brick= -Silver Sandstone Block= -Obsidian= -Obsidian Brick= -Obsidian Block= -Dirt= -Dirt with Grass= -Dirt with Grass and Footsteps= -Dirt with Savanna Grass= -Dirt with Snow= -Dirt with Rainforest Litter= -Dirt with Coniferous Litter= -Savanna Dirt= -Savanna Dirt with Savanna Grass= -Permafrost= -Permafrost with Stones= -Permafrost with Moss= -Sand= -Desert Sand= -Silver Sand= -Gravel= -Clay= -Snow= -Snow Block= -Ice= -Cave Ice= -Apple Tree= -Apple Wood Planks= -Apple Tree Sapling= -Apple Tree Leaves= -Apple= -Apple Marker= -Jungle Tree= -Jungle Wood Planks= -Jungle Tree Leaves= -Jungle Tree Sapling= -Emergent Jungle Tree Sapling= -Pine Tree= -Pine Wood Planks= -Pine Needles= -Pine Tree Sapling= -Acacia Tree= -Acacia Wood Planks= -Acacia Tree Leaves= -Acacia Tree Sapling= -Aspen Tree= -Aspen Wood Planks= -Aspen Tree Leaves= -Aspen Tree Sapling= -Coal Ore= -Coal Block= -Iron Ore= -Steel Block= -Copper Ore= -Copper Block= -Tin Ore= -Tin Block= -Bronze Block= -Mese Ore= -Mese Block= -Gold Ore= -Gold Block= -Diamond Ore= -Diamond Block= -Cactus= -Large Cactus Seedling= -Papyrus= -Dry Shrub= -Jungle Grass= -Grass= -Savanna Grass= -Fern= -Marram Grass= -Bush Stem= -Bush Leaves= -Bush Sapling= -Blueberry Bush Leaves with Berries= -Blueberry Bush Leaves= -Blueberry Bush Sapling= -Acacia Bush Stem= -Acacia Bush Leaves= -Acacia Bush Sapling= -Pine Bush Stem= -Pine Bush Needles= -Pine Bush Sapling= -Kelp= -Green Coral= -Pink Coral= -Cyan Coral= -Brown Coral= -Orange Coral= -Coral Skeleton= -Water Source= -Flowing Water= -River Water Source= -Flowing River Water= -Lava Source= -Flowing Lava= -Empty Bookshelf= -Bookshelf (@1 written, @2 empty books)= -Bookshelf= -Text too long= -"@1"= -Wooden Sign= -Steel Sign= -Wooden Ladder= -Steel Ladder= -Apple Wood Fence= -Acacia Wood Fence= -Jungle Wood Fence= -Pine Wood Fence= -Aspen Wood Fence= -Apple Wood Fence Rail= -Acacia Wood Fence Rail= -Jungle Wood Fence Rail= -Pine Wood Fence Rail= -Aspen Wood Fence Rail= -Glass= -Obsidian Glass= -Brick Block= -Mese Lamp= -Apple Wood Mese Post Light= -Acacia Wood Mese Post Light= -Jungle Wood Mese Post Light= -Pine Wood Mese Post Light= -Aspen Wood Mese Post Light= -Cloud= -Wooden Pickaxe= -Stone Pickaxe= -Bronze Pickaxe= -Steel Pickaxe= -Mese Pickaxe= -Diamond Pickaxe= -Wooden Shovel= -Stone Shovel= -Bronze Shovel= -Steel Shovel= -Mese Shovel= -Diamond Shovel= -Wooden Axe= -Stone Axe= -Bronze Axe= -Steel Axe= -Mese Axe= -Diamond Axe= -Wooden Sword= -Stone Sword= -Bronze Sword= -Steel Sword= -Mese Sword= -Diamond Sword= -Torch= -@1 will intersect protection on growth.= diff --git a/mods/default/mapgen.lua b/mods/default/mapgen.lua index f1cf3647..25eb8f8e 100644 --- a/mods/default/mapgen.lua +++ b/mods/default/mapgen.lua @@ -1,2492 +1,711 @@ --- --- Aliases for map generators --- +-- mods/default/mapgen.lua --- All mapgens +-- +-- Aliases for map generator outputs +-- minetest.register_alias("mapgen_stone", "default:stone") -minetest.register_alias("mapgen_water_source", "default:water_source") -minetest.register_alias("mapgen_river_water_source", "default:river_water_source") - --- Additional aliases needed for mapgen v6 - -minetest.register_alias("mapgen_lava_source", "default:lava_source") -minetest.register_alias("mapgen_dirt", "default:dirt") -minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass") -minetest.register_alias("mapgen_sand", "default:sand") -minetest.register_alias("mapgen_gravel", "default:gravel") -minetest.register_alias("mapgen_desert_stone", "default:desert_stone") -minetest.register_alias("mapgen_desert_sand", "default:desert_sand") -minetest.register_alias("mapgen_dirt_with_snow", "default:dirt_with_snow") -minetest.register_alias("mapgen_snowblock", "default:snowblock") -minetest.register_alias("mapgen_snow", "default:snow") -minetest.register_alias("mapgen_ice", "default:ice") - minetest.register_alias("mapgen_tree", "default:tree") minetest.register_alias("mapgen_leaves", "default:leaves") -minetest.register_alias("mapgen_apple", "default:apple") minetest.register_alias("mapgen_jungletree", "default:jungletree") minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves") -minetest.register_alias("mapgen_junglegrass", "default:junglegrass") -minetest.register_alias("mapgen_pine_tree", "default:pine_tree") -minetest.register_alias("mapgen_pine_needles", "default:pine_needles") - +minetest.register_alias("mapgen_apple", "default:apple") +minetest.register_alias("mapgen_water_source", "default:water_source") +minetest.register_alias("mapgen_dirt", "default:dirt") +minetest.register_alias("mapgen_sand", "default:sand") +minetest.register_alias("mapgen_gravel", "default:gravel") +minetest.register_alias("mapgen_clay", "default:clay") +minetest.register_alias("mapgen_lava_source", "default:lava_source") minetest.register_alias("mapgen_cobble", "default:cobble") -minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble") minetest.register_alias("mapgen_mossycobble", "default:mossycobble") -minetest.register_alias("mapgen_stair_desert_stone", "stairs:stair_desert_stone") - +minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass") +minetest.register_alias("mapgen_junglegrass", "default:junglegrass") +minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal") +minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron") +minetest.register_alias("mapgen_mese", "default:mese") +minetest.register_alias("mapgen_desert_sand", "default:desert_sand") +minetest.register_alias("mapgen_desert_stone", "default:desert_stone") +minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble") -- --- Register ores +-- Ore generation -- --- Mgv6 +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_coal", + wherein = "default:stone", + clust_scarcity = 8*8*8, + clust_num_ores = 8, + clust_size = 3, + height_min = -31000, + height_max = 64, +}) -function default.register_mgv6_ores() +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_coal", + wherein = "default:stone", + clust_scarcity = 24*24*24, + clust_num_ores = 27, + clust_size = 6, + height_min = -31000, + height_max = 0, + flags = "absheight", +}) - -- Blob ore - -- These first to avoid other ores in blobs +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_iron", + wherein = "default:stone", + clust_scarcity = 12*12*12, + clust_num_ores = 3, + clust_size = 2, + height_min = -15, + height_max = 2, +}) - -- Clay - -- This first to avoid clay in sand blobs +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_iron", + wherein = "default:stone", + clust_scarcity = 9*9*9, + clust_num_ores = 5, + clust_size = 3, + height_min = -63, + height_max = -16, +}) - minetest.register_ore({ - ore_type = "blob", - ore = "default:clay", - wherein = {"default:sand"}, - clust_scarcity = 16 * 16 * 16, - clust_size = 5, - y_max = 0, - y_min = -15, - noise_threshold = 0.0, - noise_params = { - offset = 0.5, - scale = 0.2, - spread = {x = 5, y = 5, z = 5}, - seed = -316, - octaves = 1, - persist = 0.0 - }, - }) +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_iron", + wherein = "default:stone", + clust_scarcity = 7*7*7, + clust_num_ores = 5, + clust_size = 3, + height_min = -31000, + height_max = -64, + flags = "absheight", +}) - -- Sand +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_iron", + wherein = "default:stone", + clust_scarcity = 24*24*24, + clust_num_ores = 27, + clust_size = 6, + height_min = -31000, + height_max = -64, + flags = "absheight", +}) - minetest.register_ore({ - ore_type = "blob", - ore = "default:sand", - wherein = {"default:stone", "default:desert_stone"}, - clust_scarcity = 16 * 16 * 16, - clust_size = 5, - y_max = 0, - y_min = -31, - noise_threshold = 0.0, - noise_params = { - offset = 0.5, - scale = 0.2, - spread = {x = 5, y = 5, z = 5}, - seed = 2316, - octaves = 1, - persist = 0.0 - }, - }) +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_mese", + wherein = "default:stone", + clust_scarcity = 18*18*18, + clust_num_ores = 3, + clust_size = 2, + height_min = -255, + height_max = -64, + flags = "absheight", +}) - -- Dirt +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_mese", + wherein = "default:stone", + clust_scarcity = 14*14*14, + clust_num_ores = 5, + clust_size = 3, + height_min = -31000, + height_max = -256, + flags = "absheight", +}) - minetest.register_ore({ - ore_type = "blob", - ore = "default:dirt", - wherein = {"default:stone"}, - clust_scarcity = 16 * 16 * 16, - clust_size = 5, - y_max = 31000, - y_min = -31, - noise_threshold = 0.0, - noise_params = { - offset = 0.5, - scale = 0.2, - spread = {x = 5, y = 5, z = 5}, - seed = 17676, - octaves = 1, - persist = 0.0 - }, - }) +minetest.register_ore({ + ore_type = "scatter", + ore = "default:mese", + wherein = "default:stone", + clust_scarcity = 36*36*36, + clust_num_ores = 3, + clust_size = 2, + height_min = -31000, + height_max = -1024, + flags = "absheight", +}) - -- Gravel +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_gold", + wherein = "default:stone", + clust_scarcity = 15*15*15, + clust_num_ores = 3, + clust_size = 2, + height_min = -255, + height_max = -64, + flags = "absheight", +}) - minetest.register_ore({ - ore_type = "blob", - ore = "default:gravel", - wherein = {"default:stone"}, - clust_scarcity = 16 * 16 * 16, - clust_size = 5, - y_max = 31000, - y_min = -31000, - noise_threshold = 0.0, - noise_params = { - offset = 0.5, - scale = 0.2, - spread = {x = 5, y = 5, z = 5}, - seed = 766, - octaves = 1, - persist = 0.0 - }, - }) +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_gold", + wherein = "default:stone", + clust_scarcity = 13*13*13, + clust_num_ores = 5, + clust_size = 3, + height_min = -31000, + height_max = -256, + flags = "absheight", +}) - -- Scatter ores +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_diamond", + wherein = "default:stone", + clust_scarcity = 17*17*17, + clust_num_ores = 4, + clust_size = 3, + height_min = -255, + height_max = -128, + flags = "absheight", +}) - -- Coal +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_diamond", + wherein = "default:stone", + clust_scarcity = 15*15*15, + clust_num_ores = 4, + clust_size = 3, + height_min = -31000, + height_max = -256, + flags = "absheight", +}) - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_coal", - wherein = "default:stone", - clust_scarcity = 8 * 8 * 8, - clust_num_ores = 9, - clust_size = 3, - y_max = 31000, - y_min = 1025, - }) +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_copper", + wherein = "default:stone", + clust_scarcity = 12*12*12, + clust_num_ores = 4, + clust_size = 3, + height_min = -63, + height_max = -16, +}) - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_coal", - wherein = "default:stone", - clust_scarcity = 8 * 8 * 8, - clust_num_ores = 8, - clust_size = 3, - y_max = 64, - y_min = -31000, - }) +minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_copper", + wherein = "default:stone", + clust_scarcity = 9*9*9, + clust_num_ores = 5, + clust_size = 3, + height_min = -31000, + height_max = -64, + flags = "absheight", +}) - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_coal", - wherein = "default:stone", - clust_scarcity = 24 * 24 * 24, - clust_num_ores = 27, - clust_size = 6, - y_max = 0, - y_min = -31000, - }) +minetest.register_ore({ + ore_type = "scatter", + ore = "default:clay", + wherein = "default:sand", + clust_scarcity = 15*15*15, + clust_num_ores = 64, + clust_size = 5, + height_max = 0, + height_min = -10, +}) - -- Iron +function default.generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max) + minetest.log('action', "WARNING: default.generate_ore is deprecated") - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_iron", - wherein = "default:stone", - clust_scarcity = 9 * 9 * 9, - clust_num_ores = 12, - clust_size = 3, - y_max = 31000, - y_min = 1025, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_iron", - wherein = "default:stone", - clust_scarcity = 7 * 7 * 7, - clust_num_ores = 5, - clust_size = 3, - y_max = 0, - y_min = -31000, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_iron", - wherein = "default:stone", - clust_scarcity = 24 * 24 * 24, - clust_num_ores = 27, - clust_size = 6, - y_max = -64, - y_min = -31000, - }) - - -- Copper - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_copper", - wherein = "default:stone", - clust_scarcity = 9 * 9 * 9, - clust_num_ores = 5, - clust_size = 3, - y_max = 31000, - y_min = 1025, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_copper", - wherein = "default:stone", - clust_scarcity = 12 * 12 * 12, - clust_num_ores = 4, - clust_size = 3, - y_max = -16, - y_min = -63, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_copper", - wherein = "default:stone", - clust_scarcity = 9 * 9 * 9, - clust_num_ores = 5, - clust_size = 3, - y_max = -64, - y_min = -31000, - }) - - -- Tin - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_tin", - wherein = "default:stone", - clust_scarcity = 10 * 10 * 10, - clust_num_ores = 5, - clust_size = 3, - y_max = 31000, - y_min = 1025, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_tin", - wherein = "default:stone", - clust_scarcity = 13 * 13 * 13, - clust_num_ores = 4, - clust_size = 3, - y_max = -32, - y_min = -127, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_tin", - wherein = "default:stone", - clust_scarcity = 10 * 10 * 10, - clust_num_ores = 5, - clust_size = 3, - y_max = -128, - y_min = -31000, - }) - - -- Gold - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_gold", - wherein = "default:stone", - clust_scarcity = 13 * 13 * 13, - clust_num_ores = 5, - clust_size = 3, - y_max = 31000, - y_min = 1025, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_gold", - wherein = "default:stone", - clust_scarcity = 15 * 15 * 15, - clust_num_ores = 3, - clust_size = 2, - y_max = -64, - y_min = -255, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_gold", - wherein = "default:stone", - clust_scarcity = 13 * 13 * 13, - clust_num_ores = 5, - clust_size = 3, - y_max = -256, - y_min = -31000, - }) - - -- Mese crystal - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_mese", - wherein = "default:stone", - clust_scarcity = 14 * 14 * 14, - clust_num_ores = 5, - clust_size = 3, - y_max = 31000, - y_min = 1025, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_mese", - wherein = "default:stone", - clust_scarcity = 18 * 18 * 18, - clust_num_ores = 3, - clust_size = 2, - y_max = -64, - y_min = -255, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_mese", - wherein = "default:stone", - clust_scarcity = 14 * 14 * 14, - clust_num_ores = 5, - clust_size = 3, - y_max = -256, - y_min = -31000, - }) - - -- Diamond - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_diamond", - wherein = "default:stone", - clust_scarcity = 15 * 15 * 15, - clust_num_ores = 4, - clust_size = 3, - y_max = 31000, - y_min = 1025, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_diamond", - wherein = "default:stone", - clust_scarcity = 17 * 17 * 17, - clust_num_ores = 4, - clust_size = 3, - y_max = -128, - y_min = -255, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_diamond", - wherein = "default:stone", - clust_scarcity = 15 * 15 * 15, - clust_num_ores = 4, - clust_size = 3, - y_max = -256, - y_min = -31000, - }) - - -- Mese block - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:mese", - wherein = "default:stone", - clust_scarcity = 36 * 36 * 36, - clust_num_ores = 3, - clust_size = 2, - y_max = 31000, - y_min = 1025, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:mese", - wherein = "default:stone", - clust_scarcity = 36 * 36 * 36, - clust_num_ores = 3, - clust_size = 2, - y_max = -1024, - y_min = -31000, - }) + if maxp.y < height_min or minp.y > height_max then + return + end + local y_min = math.max(minp.y, height_min) + local y_max = math.min(maxp.y, height_max) + if chunk_size >= y_max - y_min + 1 then + return + end + local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1) + local pr = PseudoRandom(seed) + local num_chunks = math.floor(chunks_per_volume * volume) + local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk) + --print("generate_ore num_chunks: "..dump(num_chunks)) + for i=1,num_chunks do + local y0 = pr:next(y_min, y_max-chunk_size+1) + if y0 >= height_min and y0 <= height_max then + local x0 = pr:next(minp.x, maxp.x-chunk_size+1) + local z0 = pr:next(minp.z, maxp.z-chunk_size+1) + local p0 = {x=x0, y=y0, z=z0} + for x1=0,chunk_size-1 do + for y1=0,chunk_size-1 do + for z1=0,chunk_size-1 do + if pr:next(1,inverse_chance) == 1 then + local x2 = x0+x1 + local y2 = y0+y1 + local z2 = z0+z1 + local p2 = {x=x2, y=y2, z=z2} + if minetest.get_node(p2).name == wherein then + minetest.set_node(p2, {name=name}) + end + end + end + end + end + end + end + --print("generate_ore done") end +-- +-- Mgv6 papyrus, cactus, long grasses +-- --- All mapgens except mgv6 +function default.mgv6_ongen(minp, maxp, seed) -function default.register_ores() + function default.make_papyrus(pos, size) + for y=0,size-1 do + local p = {x=pos.x, y=pos.y+y, z=pos.z} + local nn = minetest.get_node(p).name + if minetest.registered_nodes[nn] and + minetest.registered_nodes[nn].buildable_to then + minetest.set_node(p, {name="default:papyrus"}) + else + return + end + end + end - -- Stratum ores. - -- These obviously first. + function default.make_cactus(pos, size) + for y=0,size-1 do + local p = {x=pos.x, y=pos.y+y, z=pos.z} + local nn = minetest.get_node(p).name + if minetest.registered_nodes[nn] and + minetest.registered_nodes[nn].buildable_to then + minetest.set_node(p, {name="default:cactus"}) + else + return + end + end + end - -- Silver sandstone + if maxp.y >= 2 and minp.y <= 0 then + -- Generate papyrus + local perlin1 = minetest.get_perlin(354, 3, 0.7, 100) + -- Assume X and Z lengths are equal + local divlen = 8 + local divs = (maxp.x-minp.x)/divlen+1; + for divx=0,divs-1 do + for divz=0,divs-1 do + local x0 = minp.x + math.floor((divx+0)*divlen) + local z0 = minp.z + math.floor((divz+0)*divlen) + local x1 = minp.x + math.floor((divx+1)*divlen) + local z1 = minp.z + math.floor((divz+1)*divlen) + -- Determine papyrus amount from perlin noise + local papyrus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20) + -- Find random positions for papyrus based on this random + local pr = PseudoRandom(seed+1) + for i=0,papyrus_amount do + local x = pr:next(x0, x1) + local z = pr:next(z0, z1) + if minetest.get_node({x=x,y=1,z=z}).name == "default:dirt_with_grass" and + minetest.find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then + default.make_papyrus({x=x,y=2,z=z}, pr:next(2, 4)) + end + end + end + end + -- Generate cactuses + local perlin1 = minetest.get_perlin(230, 3, 0.6, 100) + -- Assume X and Z lengths are equal + local divlen = 16 + local divs = (maxp.x-minp.x)/divlen+1; + for divx=0,divs-1 do + for divz=0,divs-1 do + local x0 = minp.x + math.floor((divx+0)*divlen) + local z0 = minp.z + math.floor((divz+0)*divlen) + local x1 = minp.x + math.floor((divx+1)*divlen) + local z1 = minp.z + math.floor((divz+1)*divlen) + -- Determine cactus amount from perlin noise + local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 3) + -- Find random positions for cactus based on this random + local pr = PseudoRandom(seed+1) + for i=0,cactus_amount do + local x = pr:next(x0, x1) + local z = pr:next(z0, z1) + -- Find ground level (0...15) + local ground_y = nil + for y=30,0,-1 do + if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then + ground_y = y + break + end + end + -- If desert sand, make cactus + if ground_y and minetest.get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then + default.make_cactus({x=x,y=ground_y+1,z=z}, pr:next(3, 4)) + end + end + end + end + -- Generate grass + local perlin1 = minetest.get_perlin(329, 3, 0.6, 100) + -- Assume X and Z lengths are equal + local divlen = 16 + local divs = (maxp.x-minp.x)/divlen+1; + for divx=0,divs-1 do + for divz=0,divs-1 do + local x0 = minp.x + math.floor((divx+0)*divlen) + local z0 = minp.z + math.floor((divz+0)*divlen) + local x1 = minp.x + math.floor((divx+1)*divlen) + local z1 = minp.z + math.floor((divz+1)*divlen) + -- Determine grass amount from perlin noise + local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9) + -- Find random positions for grass based on this random + local pr = PseudoRandom(seed+1) + for i=0,grass_amount do + local x = pr:next(x0, x1) + local z = pr:next(z0, z1) + -- Find ground level (0...15) + local ground_y = nil + for y=30,0,-1 do + if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then + ground_y = y + break + end + end - minetest.register_ore({ - ore_type = "stratum", - ore = "default:silver_sandstone", - wherein = {"default:stone"}, - clust_scarcity = 1, - y_max = 46, - y_min = 10, - noise_params = { - offset = 28, - scale = 16, - spread = {x = 128, y = 128, z = 128}, - seed = 90122, - octaves = 1, - }, - stratum_thickness = 4, - biomes = {"cold_desert"}, - }) + if ground_y then + local p = {x=x,y=ground_y+1,z=z} + local nn = minetest.get_node(p).name + -- Check if the node can be replaced + if minetest.registered_nodes[nn] and + minetest.registered_nodes[nn].buildable_to then + nn = minetest.get_node({x=x,y=ground_y,z=z}).name + -- If desert sand, add dry shrub + if nn == "default:desert_sand" then + minetest.set_node(p,{name="default:dry_shrub"}) - minetest.register_ore({ - ore_type = "stratum", - ore = "default:silver_sandstone", - wherein = {"default:stone"}, - clust_scarcity = 1, - y_max = 42, - y_min = 6, - noise_params = { - offset = 24, - scale = 16, - spread = {x = 128, y = 128, z = 128}, - seed = 90122, - octaves = 1, - }, - stratum_thickness = 2, - biomes = {"cold_desert"}, - }) + -- If dirt with grass, add grass + elseif nn == "default:dirt_with_grass" then + minetest.set_node(p,{name="default:grass_"..pr:next(1, 5)}) + end + end + end - -- Desert sandstone + end + end + end + end - minetest.register_ore({ - ore_type = "stratum", - ore = "default:desert_sandstone", - wherein = {"default:desert_stone"}, - clust_scarcity = 1, - y_max = 46, - y_min = 10, - noise_params = { - offset = 28, - scale = 16, - spread = {x = 128, y = 128, z = 128}, - seed = 90122, - octaves = 1, - }, - stratum_thickness = 4, - biomes = {"desert"}, - }) - - minetest.register_ore({ - ore_type = "stratum", - ore = "default:desert_sandstone", - wherein = {"default:desert_stone"}, - clust_scarcity = 1, - y_max = 42, - y_min = 6, - noise_params = { - offset = 24, - scale = 16, - spread = {x = 128, y = 128, z = 128}, - seed = 90122, - octaves = 1, - }, - stratum_thickness = 2, - biomes = {"desert"}, - }) - - -- Sandstone - - minetest.register_ore({ - ore_type = "stratum", - ore = "default:sandstone", - wherein = {"default:desert_stone"}, - clust_scarcity = 1, - y_max = 39, - y_min = 3, - noise_params = { - offset = 21, - scale = 16, - spread = {x = 128, y = 128, z = 128}, - seed = 90122, - octaves = 1, - }, - stratum_thickness = 2, - biomes = {"desert"}, - }) - - -- Blob ore. - -- These before scatter ores to avoid other ores in blobs. - - -- Clay - - minetest.register_ore({ - ore_type = "blob", - ore = "default:clay", - wherein = {"default:sand"}, - clust_scarcity = 16 * 16 * 16, - clust_size = 5, - y_max = 0, - y_min = -15, - noise_threshold = 0.0, - noise_params = { - offset = 0.5, - scale = 0.2, - spread = {x = 5, y = 5, z = 5}, - seed = -316, - octaves = 1, - persist = 0.0 - }, - }) - - -- Silver sand - - minetest.register_ore({ - ore_type = "blob", - ore = "default:silver_sand", - wherein = {"default:stone"}, - clust_scarcity = 16 * 16 * 16, - clust_size = 5, - y_max = 31000, - y_min = -31000, - noise_threshold = 0.0, - noise_params = { - offset = 0.5, - scale = 0.2, - spread = {x = 5, y = 5, z = 5}, - seed = 2316, - octaves = 1, - persist = 0.0 - }, - }) - - -- Dirt - - minetest.register_ore({ - ore_type = "blob", - ore = "default:dirt", - wherein = {"default:stone"}, - clust_scarcity = 16 * 16 * 16, - clust_size = 5, - y_max = 31000, - y_min = -31, - noise_threshold = 0.0, - noise_params = { - offset = 0.5, - scale = 0.2, - spread = {x = 5, y = 5, z = 5}, - seed = 17676, - octaves = 1, - persist = 0.0 - }, - -- Only where default:dirt is present as surface material - biomes = {"taiga", "snowy_grassland", "grassland", "coniferous_forest", - "deciduous_forest", "deciduous_forest_shore", "rainforest", - "rainforest_swamp"} - }) - - -- Gravel - - minetest.register_ore({ - ore_type = "blob", - ore = "default:gravel", - wherein = {"default:stone"}, - clust_scarcity = 16 * 16 * 16, - clust_size = 5, - y_max = 31000, - y_min = -31000, - noise_threshold = 0.0, - noise_params = { - offset = 0.5, - scale = 0.2, - spread = {x = 5, y = 5, z = 5}, - seed = 766, - octaves = 1, - persist = 0.0 - }, - }) - - -- Scatter ores - - -- Coal - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_coal", - wherein = "default:stone", - clust_scarcity = 8 * 8 * 8, - clust_num_ores = 9, - clust_size = 3, - y_max = 31000, - y_min = 1025, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_coal", - wherein = "default:stone", - clust_scarcity = 8 * 8 * 8, - clust_num_ores = 8, - clust_size = 3, - y_max = 64, - y_min = -127, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_coal", - wherein = "default:stone", - clust_scarcity = 12 * 12 * 12, - clust_num_ores = 30, - clust_size = 5, - y_max = -128, - y_min = -31000, - }) - - -- Tin - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_tin", - wherein = "default:stone", - clust_scarcity = 10 * 10 * 10, - clust_num_ores = 5, - clust_size = 3, - y_max = 31000, - y_min = 1025, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_tin", - wherein = "default:stone", - clust_scarcity = 13 * 13 * 13, - clust_num_ores = 4, - clust_size = 3, - y_max = -64, - y_min = -127, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_tin", - wherein = "default:stone", - clust_scarcity = 10 * 10 * 10, - clust_num_ores = 5, - clust_size = 3, - y_max = -128, - y_min = -31000, - }) - - -- Copper - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_copper", - wherein = "default:stone", - clust_scarcity = 9 * 9 * 9, - clust_num_ores = 5, - clust_size = 3, - y_max = 31000, - y_min = 1025, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_copper", - wherein = "default:stone", - clust_scarcity = 12 * 12 * 12, - clust_num_ores = 4, - clust_size = 3, - y_max = -64, - y_min = -127, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_copper", - wherein = "default:stone", - clust_scarcity = 9 * 9 * 9, - clust_num_ores = 5, - clust_size = 3, - y_max = -128, - y_min = -31000, - }) - - -- Iron - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_iron", - wherein = "default:stone", - clust_scarcity = 9 * 9 * 9, - clust_num_ores = 12, - clust_size = 3, - y_max = 31000, - y_min = 1025, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_iron", - wherein = "default:stone", - clust_scarcity = 7 * 7 * 7, - clust_num_ores = 5, - clust_size = 3, - y_max = -128, - y_min = -255, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_iron", - wherein = "default:stone", - clust_scarcity = 12 * 12 * 12, - clust_num_ores = 29, - clust_size = 5, - y_max = -256, - y_min = -31000, - }) - - -- Gold - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_gold", - wherein = "default:stone", - clust_scarcity = 13 * 13 * 13, - clust_num_ores = 5, - clust_size = 3, - y_max = 31000, - y_min = 1025, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_gold", - wherein = "default:stone", - clust_scarcity = 15 * 15 * 15, - clust_num_ores = 3, - clust_size = 2, - y_max = -256, - y_min = -511, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_gold", - wherein = "default:stone", - clust_scarcity = 13 * 13 * 13, - clust_num_ores = 5, - clust_size = 3, - y_max = -512, - y_min = -31000, - }) - - -- Mese crystal - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_mese", - wherein = "default:stone", - clust_scarcity = 14 * 14 * 14, - clust_num_ores = 5, - clust_size = 3, - y_max = 31000, - y_min = 1025, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_mese", - wherein = "default:stone", - clust_scarcity = 18 * 18 * 18, - clust_num_ores = 3, - clust_size = 2, - y_max = -512, - y_min = -1023, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_mese", - wherein = "default:stone", - clust_scarcity = 14 * 14 * 14, - clust_num_ores = 5, - clust_size = 3, - y_max = -1024, - y_min = -31000, - }) - - -- Diamond - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_diamond", - wherein = "default:stone", - clust_scarcity = 15 * 15 * 15, - clust_num_ores = 4, - clust_size = 3, - y_max = 31000, - y_min = 1025, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_diamond", - wherein = "default:stone", - clust_scarcity = 17 * 17 * 17, - clust_num_ores = 4, - clust_size = 3, - y_max = -1024, - y_min = -2047, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:stone_with_diamond", - wherein = "default:stone", - clust_scarcity = 15 * 15 * 15, - clust_num_ores = 4, - clust_size = 3, - y_max = -2048, - y_min = -31000, - }) - - -- Mese block - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:mese_ongen", - wherein = "default:stone", - clust_scarcity = 36 * 36 * 36, - clust_num_ores = 3, - clust_size = 2, - y_max = 31000, - y_min = 1025, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:mese_ongen", - wherein = "default:stone", - clust_scarcity = 36 * 36 * 36, - clust_num_ores = 3, - clust_size = 2, - y_max = -2048, - y_min = -4095, - }) - - minetest.register_ore({ - ore_type = "scatter", - ore = "default:mese", - wherein = "default:stone", - clust_scarcity = 28 * 28 * 28, - clust_num_ores = 5, - clust_size = 3, - y_max = -4096, - y_min = -31000, - }) end +-- +-- Generate nyan cats in all mapgens +-- + +-- facedir: 0/1/2/3 (head node facedir value) +-- length: length of rainbow tail +function default.make_nyancat(pos, facedir, length) + local tailvec = {x=0, y=0, z=0} + if facedir == 0 then + tailvec.z = 1 + elseif facedir == 1 then + tailvec.x = 1 + elseif facedir == 2 then + tailvec.z = -1 + elseif facedir == 3 then + tailvec.x = -1 + else + --print("default.make_nyancat(): Invalid facedir: "+dump(facedir)) + facedir = 0 + tailvec.z = 1 + end + local p = {x=pos.x, y=pos.y, z=pos.z} + minetest.set_node(p, {name="default:nyancat", param2=facedir}) + for i=1,length do + p.x = p.x + tailvec.x + p.z = p.z + tailvec.z + minetest.set_node(p, {name="default:nyancat_rainbow", param2=facedir}) + end +end + +function default.generate_nyancats(minp, maxp, seed) + local height_min = -31000 + local height_max = -32 + if maxp.y < height_min or minp.y > height_max then + return + end + local y_min = math.max(minp.y, height_min) + local y_max = math.min(maxp.y, height_max) + local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1) + local pr = PseudoRandom(seed + 9324342) + local max_num_nyancats = math.floor(volume / (16*16*16)) + for i=1,max_num_nyancats do + if pr:next(0, 1000) == 0 then + local x0 = pr:next(minp.x, maxp.x) + local y0 = pr:next(minp.y, maxp.y) + local z0 = pr:next(minp.z, maxp.z) + local p0 = {x=x0, y=y0, z=z0} + default.make_nyancat(p0, pr:next(0,3), pr:next(3,15)) + end + end +end + +minetest.register_on_generated(default.generate_nyancats) -- -- Register biomes -- --- All mapgens except mgv6 - function default.register_biomes() - -- Icesheet + minetest.clear_registered_biomes() - minetest.register_biome({ - name = "icesheet", - node_dust = "default:snowblock", - node_top = "default:snowblock", - depth_top = 1, - node_filler = "default:snowblock", - depth_filler = 3, - node_stone = "default:cave_ice", - node_water_top = "default:ice", - depth_water_top = 10, - node_river_water = "default:ice", - node_riverbed = "default:gravel", - depth_riverbed = 2, - node_dungeon = "default:ice", - node_dungeon_stair = "stairs:stair_ice", - y_max = 31000, - y_min = -8, - heat_point = 0, - humidity_point = 73, - }) - - minetest.register_biome({ - name = "icesheet_ocean", - node_dust = "default:snowblock", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 3, - node_water_top = "default:ice", - depth_water_top = 10, - node_cave_liquid = "default:water_source", - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = -9, - y_min = -255, - heat_point = 0, - humidity_point = 73, - }) - - minetest.register_biome({ - name = "icesheet_under", - node_cave_liquid = {"default:water_source", "default:lava_source"}, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = -256, - y_min = -31000, - heat_point = 0, - humidity_point = 73, - }) - - -- Tundra - - minetest.register_biome({ - name = "tundra_highland", - node_dust = "default:snow", - node_riverbed = "default:gravel", - depth_riverbed = 2, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = 31000, - y_min = 47, - heat_point = 0, - humidity_point = 40, - }) - - minetest.register_biome({ - name = "tundra", - node_top = "default:permafrost_with_stones", - depth_top = 1, - node_filler = "default:permafrost", - depth_filler = 1, - node_riverbed = "default:gravel", - depth_riverbed = 2, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - vertical_blend = 4, - y_max = 46, - y_min = 2, - heat_point = 0, - humidity_point = 40, - }) - - minetest.register_biome({ - name = "tundra_beach", - node_top = "default:gravel", - depth_top = 1, - node_filler = "default:gravel", - depth_filler = 2, - node_riverbed = "default:gravel", - depth_riverbed = 2, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - vertical_blend = 1, - y_max = 1, - y_min = -3, - heat_point = 0, - humidity_point = 40, - }) - - minetest.register_biome({ - name = "tundra_ocean", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 3, - node_riverbed = "default:gravel", - depth_riverbed = 2, - node_cave_liquid = "default:water_source", - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - vertical_blend = 1, - y_max = -4, - y_min = -255, - heat_point = 0, - humidity_point = 40, - }) - - minetest.register_biome({ - name = "tundra_under", - node_cave_liquid = {"default:water_source", "default:lava_source"}, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = -256, - y_min = -31000, - heat_point = 0, - humidity_point = 40, - }) - - -- Taiga - - minetest.register_biome({ - name = "taiga", - node_dust = "default:snow", - node_top = "default:dirt_with_snow", - depth_top = 1, - node_filler = "default:dirt", - depth_filler = 3, - node_riverbed = "default:sand", - depth_riverbed = 2, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = 31000, - y_min = 4, - heat_point = 25, - humidity_point = 70, - }) - - minetest.register_biome({ - name = "taiga_ocean", - node_dust = "default:snow", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 3, - node_riverbed = "default:sand", - depth_riverbed = 2, - node_cave_liquid = "default:water_source", - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - vertical_blend = 1, - y_max = 3, - y_min = -255, - heat_point = 25, - humidity_point = 70, - }) - - minetest.register_biome({ - name = "taiga_under", - node_cave_liquid = {"default:water_source", "default:lava_source"}, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = -256, - y_min = -31000, - heat_point = 25, - humidity_point = 70, - }) - - -- Snowy grassland - - minetest.register_biome({ - name = "snowy_grassland", - node_dust = "default:snow", - node_top = "default:dirt_with_snow", - depth_top = 1, - node_filler = "default:dirt", - depth_filler = 1, - node_riverbed = "default:sand", - depth_riverbed = 2, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = 31000, - y_min = 4, - heat_point = 20, - humidity_point = 35, - }) - - minetest.register_biome({ - name = "snowy_grassland_ocean", - node_dust = "default:snow", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 3, - node_riverbed = "default:sand", - depth_riverbed = 2, - node_cave_liquid = "default:water_source", - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - vertical_blend = 1, - y_max = 3, - y_min = -255, - heat_point = 20, - humidity_point = 35, - }) - - minetest.register_biome({ - name = "snowy_grassland_under", - node_cave_liquid = {"default:water_source", "default:lava_source"}, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = -256, - y_min = -31000, - heat_point = 20, - humidity_point = 35, - }) - - -- Grassland + -- Temperate biomes minetest.register_biome({ name = "grassland", node_top = "default:dirt_with_grass", + node_shore_top = "default:sand", depth_top = 1, node_filler = "default:dirt", - depth_filler = 1, - node_riverbed = "default:sand", - depth_riverbed = 2, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = 31000, - y_min = 6, - heat_point = 50, - humidity_point = 35, - }) - - minetest.register_biome({ - name = "grassland_dunes", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", + node_shore_filler = "default:sand", depth_filler = 2, - node_riverbed = "default:sand", - depth_riverbed = 2, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - vertical_blend = 1, - y_max = 5, - y_min = 4, + height_shore = 3, + node_underwater = "default:sand", + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_dust = "", + y_min = -32000, + y_max = 32000, heat_point = 50, - humidity_point = 35, + humidity_point = 50, }) - - minetest.register_biome({ - name = "grassland_ocean", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 3, - node_riverbed = "default:sand", - depth_riverbed = 2, - node_cave_liquid = "default:water_source", - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = 3, - y_min = -255, - heat_point = 50, - humidity_point = 35, - }) - - minetest.register_biome({ - name = "grassland_under", - node_cave_liquid = {"default:water_source", "default:lava_source"}, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = -256, - y_min = -31000, - heat_point = 50, - humidity_point = 35, - }) - - -- Coniferous forest - - minetest.register_biome({ - name = "coniferous_forest", - node_top = "default:dirt_with_coniferous_litter", - depth_top = 1, - node_filler = "default:dirt", - depth_filler = 3, - node_riverbed = "default:sand", - depth_riverbed = 2, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = 31000, - y_min = 6, - heat_point = 45, - humidity_point = 70, - }) - - minetest.register_biome({ - name = "coniferous_forest_dunes", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 3, - node_riverbed = "default:sand", - depth_riverbed = 2, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - vertical_blend = 1, - y_max = 5, - y_min = 4, - heat_point = 45, - humidity_point = 70, - }) - - minetest.register_biome({ - name = "coniferous_forest_ocean", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 3, - node_riverbed = "default:sand", - depth_riverbed = 2, - node_cave_liquid = "default:water_source", - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = 3, - y_min = -255, - heat_point = 45, - humidity_point = 70, - }) - - minetest.register_biome({ - name = "coniferous_forest_under", - node_cave_liquid = {"default:water_source", "default:lava_source"}, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = -256, - y_min = -31000, - heat_point = 45, - humidity_point = 70, - }) - - -- Deciduous forest - - minetest.register_biome({ - name = "deciduous_forest", - node_top = "default:dirt_with_grass", - depth_top = 1, - node_filler = "default:dirt", - depth_filler = 3, - node_riverbed = "default:sand", - depth_riverbed = 2, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = 31000, - y_min = 1, - heat_point = 60, - humidity_point = 68, - }) - - minetest.register_biome({ - name = "deciduous_forest_shore", - node_top = "default:dirt", - depth_top = 1, - node_filler = "default:dirt", - depth_filler = 3, - node_riverbed = "default:sand", - depth_riverbed = 2, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = 0, - y_min = -1, - heat_point = 60, - humidity_point = 68, - }) - - minetest.register_biome({ - name = "deciduous_forest_ocean", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 3, - node_riverbed = "default:sand", - depth_riverbed = 2, - node_cave_liquid = "default:water_source", - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - vertical_blend = 1, - y_max = -2, - y_min = -255, - heat_point = 60, - humidity_point = 68, - }) - - minetest.register_biome({ - name = "deciduous_forest_under", - node_cave_liquid = {"default:water_source", "default:lava_source"}, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = -256, - y_min = -31000, - heat_point = 60, - humidity_point = 68, - }) - - -- Desert - - minetest.register_biome({ - name = "desert", - node_top = "default:desert_sand", - depth_top = 1, - node_filler = "default:desert_sand", - depth_filler = 1, - node_stone = "default:desert_stone", - node_riverbed = "default:sand", - depth_riverbed = 2, - node_dungeon = "default:desert_stone", - node_dungeon_stair = "stairs:stair_desert_stone", - y_max = 31000, - y_min = 4, - heat_point = 92, - humidity_point = 16, - }) - - minetest.register_biome({ - name = "desert_ocean", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 3, - node_stone = "default:desert_stone", - node_riverbed = "default:sand", - depth_riverbed = 2, - node_cave_liquid = "default:water_source", - node_dungeon = "default:desert_stone", - node_dungeon_stair = "stairs:stair_desert_stone", - vertical_blend = 1, - y_max = 3, - y_min = -255, - heat_point = 92, - humidity_point = 16, - }) - - minetest.register_biome({ - name = "desert_under", - node_cave_liquid = {"default:water_source", "default:lava_source"}, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = -256, - y_min = -31000, - heat_point = 92, - humidity_point = 16, - }) - - -- Sandstone desert - - minetest.register_biome({ - name = "sandstone_desert", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 1, - node_stone = "default:sandstone", - node_riverbed = "default:sand", - depth_riverbed = 2, - node_dungeon = "default:sandstonebrick", - node_dungeon_stair = "stairs:stair_sandstone_block", - y_max = 31000, - y_min = 4, - heat_point = 60, - humidity_point = 0, - }) - - minetest.register_biome({ - name = "sandstone_desert_ocean", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 3, - node_stone = "default:sandstone", - node_riverbed = "default:sand", - depth_riverbed = 2, - node_cave_liquid = "default:water_source", - node_dungeon = "default:sandstonebrick", - node_dungeon_stair = "stairs:stair_sandstone_block", - y_max = 3, - y_min = -255, - heat_point = 60, - humidity_point = 0, - }) - - minetest.register_biome({ - name = "sandstone_desert_under", - node_cave_liquid = {"default:water_source", "default:lava_source"}, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = -256, - y_min = -31000, - heat_point = 60, - humidity_point = 0, - }) - - -- Cold desert - - minetest.register_biome({ - name = "cold_desert", - node_top = "default:silver_sand", - depth_top = 1, - node_filler = "default:silver_sand", - depth_filler = 1, - node_riverbed = "default:sand", - depth_riverbed = 2, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = 31000, - y_min = 4, - heat_point = 40, - humidity_point = 0, - }) - - minetest.register_biome({ - name = "cold_desert_ocean", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 3, - node_riverbed = "default:sand", - depth_riverbed = 2, - node_cave_liquid = "default:water_source", - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - vertical_blend = 1, - y_max = 3, - y_min = -255, - heat_point = 40, - humidity_point = 0, - }) - - minetest.register_biome({ - name = "cold_desert_under", - node_cave_liquid = {"default:water_source", "default:lava_source"}, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = -256, - y_min = -31000, - heat_point = 40, - humidity_point = 0, - }) - - -- Savanna - - minetest.register_biome({ - name = "savanna", - node_top = "default:dry_dirt_with_dry_grass", - depth_top = 1, - node_filler = "default:dry_dirt", - depth_filler = 1, - node_riverbed = "default:sand", - depth_riverbed = 2, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = 31000, - y_min = 1, - heat_point = 89, - humidity_point = 42, - }) - - minetest.register_biome({ - name = "savanna_shore", - node_top = "default:dry_dirt", - depth_top = 1, - node_filler = "default:dry_dirt", - depth_filler = 3, - node_riverbed = "default:sand", - depth_riverbed = 2, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = 0, - y_min = -1, - heat_point = 89, - humidity_point = 42, - }) - - minetest.register_biome({ - name = "savanna_ocean", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 3, - node_riverbed = "default:sand", - depth_riverbed = 2, - node_cave_liquid = "default:water_source", - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - vertical_blend = 1, - y_max = -2, - y_min = -255, - heat_point = 89, - humidity_point = 42, - }) - - minetest.register_biome({ - name = "savanna_under", - node_cave_liquid = {"default:water_source", "default:lava_source"}, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = -256, - y_min = -31000, - heat_point = 89, - humidity_point = 42, - }) - - -- Rainforest - - minetest.register_biome({ - name = "rainforest", - node_top = "default:dirt_with_rainforest_litter", - depth_top = 1, - node_filler = "default:dirt", - depth_filler = 3, - node_riverbed = "default:sand", - depth_riverbed = 2, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = 31000, - y_min = 1, - heat_point = 86, - humidity_point = 65, - }) - - minetest.register_biome({ - name = "rainforest_swamp", - node_top = "default:dirt", - depth_top = 1, - node_filler = "default:dirt", - depth_filler = 3, - node_riverbed = "default:sand", - depth_riverbed = 2, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = 0, - y_min = -1, - heat_point = 86, - humidity_point = 65, - }) - - minetest.register_biome({ - name = "rainforest_ocean", - node_top = "default:sand", - depth_top = 1, - node_filler = "default:sand", - depth_filler = 3, - node_riverbed = "default:sand", - depth_riverbed = 2, - node_cave_liquid = "default:water_source", - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - vertical_blend = 1, - y_max = -2, - y_min = -255, - heat_point = 86, - humidity_point = 65, - }) - - minetest.register_biome({ - name = "rainforest_under", - node_cave_liquid = {"default:water_source", "default:lava_source"}, - node_dungeon = "default:cobble", - node_dungeon_alt = "default:mossycobble", - node_dungeon_stair = "stairs:stair_cobble", - y_max = -256, - y_min = -31000, - heat_point = 86, - humidity_point = 65, - }) -end - - --- --- Register decorations --- - --- Mgv6 - -function default.register_mgv6_decorations() - - -- Papyrus + + -- + -- Register decorations + -- + + -- Grassland + + -- Flowers minetest.register_decoration({ - name = "default:papyrus", deco_type = "simple", place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { - offset = -0.3, - scale = 0.7, - spread = {x = 100, y = 100, z = 100}, - seed = 354, - octaves = 3, - persist = 0.7 - }, - y_max = 1, - y_min = 1, - decoration = "default:papyrus", - height = 2, - height_max = 4, - spawn_by = "default:water_source", - num_spawn_by = 1, - }) - - -- Cacti - - minetest.register_decoration({ - name = "default:cactus", - deco_type = "simple", - place_on = {"default:desert_sand"}, - sidelen = 16, - noise_params = { - offset = -0.012, - scale = 0.024, - spread = {x = 100, y = 100, z = 100}, - seed = 230, + offset = -0.015, + scale = 0.03, + spread = {x=100, y=100, z=100}, + seed = 436, octaves = 3, persist = 0.6 }, - y_max = 30, - y_min = 1, - decoration = "default:cactus", - height = 3, - height_max = 4, + biomes = {"grassland"}, + y_min = -32000, + y_max = 32000, + decoration = "flowers:rose", }) - - -- Long grasses - - for length = 1, 5 do - minetest.register_decoration({ - name = "default:grass_"..length, - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.007, - spread = {x = 100, y = 100, z = 100}, - seed = 329, - octaves = 3, - persist = 0.6 - }, - y_max = 30, - y_min = 1, - decoration = "default:grass_"..length, - }) - end - - -- Dry shrubs - + minetest.register_decoration({ - name = "default:dry_shrub", deco_type = "simple", - place_on = {"default:desert_sand", "default:dirt_with_snow"}, + place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { - offset = 0, - scale = 0.035, - spread = {x = 100, y = 100, z = 100}, - seed = 329, + offset = -0.015, + scale = 0.03, + spread = {x=100, y=100, z=100}, + seed = 19822, octaves = 3, persist = 0.6 }, - y_max = 30, - y_min = 1, - decoration = "default:dry_shrub", - param2 = 4, + biomes = {"grassland"}, + y_min = -32000, + y_max = 32000, + decoration = "flowers:tulip", }) -end - - --- All mapgens except mgv6 - -local function register_grass_decoration(offset, scale, length) + minetest.register_decoration({ - name = "default:grass_" .. length, deco_type = "simple", place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { - offset = offset, - scale = scale, - spread = {x = 200, y = 200, z = 200}, - seed = 329, + offset = -0.015, + scale = 0.03, + spread = {x=100, y=100, z=100}, + seed = 1220999, octaves = 3, persist = 0.6 }, - biomes = {"grassland", "deciduous_forest"}, - y_max = 31000, - y_min = 1, - decoration = "default:grass_" .. length, + biomes = {"grassland"}, + y_min = -32000, + y_max = 32000, + decoration = "flowers:dandelion_yellow", }) -end - -local function register_dry_grass_decoration(offset, scale, length) + minetest.register_decoration({ - name = "default:dry_grass_" .. length, deco_type = "simple", - place_on = {"default:dry_dirt_with_dry_grass"}, + place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { - offset = offset, - scale = scale, - spread = {x = 200, y = 200, z = 200}, - seed = 329, + offset = -0.015, + scale = 0.03, + spread = {x=100, y=100, z=100}, + seed = 36662, octaves = 3, persist = 0.6 }, - biomes = {"savanna"}, - y_max = 31000, - y_min = 1, - decoration = "default:dry_grass_" .. length, + biomes = {"grassland"}, + y_min = -32000, + y_max = 32000, + decoration = "flowers:geranium", }) -end - -local function register_fern_decoration(seed, length) - minetest.register_decoration({ - name = "default:fern_" .. length, - deco_type = "simple", - place_on = {"default:dirt_with_coniferous_litter"}, - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.2, - spread = {x = 100, y = 100, z = 100}, - seed = seed, - octaves = 3, - persist = 0.7 - }, - biomes = {"coniferous_forest"}, - y_max = 31000, - y_min = 6, - decoration = "default:fern_" .. length, - }) -end - - -function default.register_decorations() - -- Savanna bare dirt patches. - -- Must come before all savanna decorations that are placed on dry grass. - -- Noise is similar to long dry grass noise, but scale inverted, to appear - -- where long dry grass is least dense and shortest. - + minetest.register_decoration({ deco_type = "simple", - place_on = {"default:dry_dirt_with_dry_grass"}, - sidelen = 4, - noise_params = { - offset = -1.5, - scale = -1.5, - spread = {x = 200, y = 200, z = 200}, - seed = 329, - octaves = 4, - persist = 1.0 - }, - biomes = {"savanna"}, - y_max = 31000, - y_min = 1, - decoration = "default:dry_dirt", - place_offset_y = -1, - flags = "force_placement", - }) - - -- Apple tree and log - - minetest.register_decoration({ - name = "default:apple_tree", - deco_type = "schematic", place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { - offset = 0.024, - scale = 0.015, - spread = {x = 250, y = 250, z = 250}, - seed = 2, - octaves = 3, - persist = 0.66 - }, - biomes = {"deciduous_forest"}, - y_max = 31000, - y_min = 1, - schematic = minetest.get_modpath("default") .. "/schematics/apple_tree.mts", - flags = "place_center_x, place_center_z", - rotation = "random", - }) - - minetest.register_decoration({ - name = "default:apple_log", - deco_type = "schematic", - place_on = {"default:dirt_with_grass"}, - place_offset_y = 1, - sidelen = 16, - noise_params = { - offset = 0.0012, - scale = 0.0007, - spread = {x = 250, y = 250, z = 250}, - seed = 2, - octaves = 3, - persist = 0.66 - }, - biomes = {"deciduous_forest"}, - y_max = 31000, - y_min = 1, - schematic = minetest.get_modpath("default") .. "/schematics/apple_log.mts", - flags = "place_center_x", - rotation = "random", - spawn_by = "default:dirt_with_grass", - num_spawn_by = 8, - }) - - -- Emergent jungle tree - -- Due to 32 node height, altitude is limited and prescence depends on chunksize - - local chunksize = tonumber(minetest.get_mapgen_setting("chunksize")) - if chunksize >= 5 then - minetest.register_decoration({ - name = "default:emergent_jungle_tree", - deco_type = "schematic", - place_on = {"default:dirt_with_rainforest_litter"}, - sidelen = 80, - noise_params = { - offset = 0.0, - scale = 0.0025, - spread = {x = 250, y = 250, z = 250}, - seed = 2685, - octaves = 3, - persist = 0.7 - }, - biomes = {"rainforest"}, - y_max = 32, - y_min = 1, - schematic = minetest.get_modpath("default") .. - "/schematics/emergent_jungle_tree.mts", - flags = "place_center_x, place_center_z", - rotation = "random", - place_offset_y = -4, - }) - end - - -- Jungle tree and log - - minetest.register_decoration({ - name = "default:jungle_tree", - deco_type = "schematic", - place_on = {"default:dirt_with_rainforest_litter"}, - sidelen = 80, - fill_ratio = 0.1, - biomes = {"rainforest"}, - y_max = 31000, - y_min = 1, - schematic = minetest.get_modpath("default") .. "/schematics/jungle_tree.mts", - flags = "place_center_x, place_center_z", - rotation = "random", - }) - - -- Swamp jungle trees - - minetest.register_decoration({ - name = "default:jungle_tree(swamp)", - deco_type = "schematic", - place_on = {"default:dirt"}, - sidelen = 16, - -- Noise tuned to place swamp trees where papyrus is absent - noise_params = { - offset = 0.0, - scale = -0.1, - spread = {x = 200, y = 200, z = 200}, - seed = 354, - octaves = 1, - persist = 0.5 - }, - biomes = {"rainforest_swamp"}, - y_max = 0, - y_min = -1, - schematic = minetest.get_modpath("default") .. "/schematics/jungle_tree.mts", - flags = "place_center_x, place_center_z", - rotation = "random", - }) - - minetest.register_decoration({ - name = "default:jungle_log", - deco_type = "schematic", - place_on = {"default:dirt_with_rainforest_litter"}, - place_offset_y = 1, - sidelen = 80, - fill_ratio = 0.005, - biomes = {"rainforest"}, - y_max = 31000, - y_min = 1, - schematic = minetest.get_modpath("default") .. "/schematics/jungle_log.mts", - flags = "place_center_x", - rotation = "random", - spawn_by = "default:dirt_with_rainforest_litter", - num_spawn_by = 8, - }) - - -- Taiga and temperate coniferous forest pine tree, small pine tree and log - - minetest.register_decoration({ - name = "default:pine_tree", - deco_type = "schematic", - place_on = {"default:dirt_with_snow", "default:dirt_with_coniferous_litter"}, - sidelen = 16, - noise_params = { - offset = 0.010, - scale = 0.048, - spread = {x = 250, y = 250, z = 250}, - seed = 2, - octaves = 3, - persist = 0.66 - }, - biomes = {"taiga", "coniferous_forest"}, - y_max = 31000, - y_min = 4, - schematic = minetest.get_modpath("default") .. "/schematics/pine_tree.mts", - flags = "place_center_x, place_center_z", - }) - - minetest.register_decoration({ - name = "default:small_pine_tree", - deco_type = "schematic", - place_on = {"default:dirt_with_snow", "default:dirt_with_coniferous_litter"}, - sidelen = 16, - noise_params = { - offset = 0.010, - scale = -0.048, - spread = {x = 250, y = 250, z = 250}, - seed = 2, - octaves = 3, - persist = 0.66 - }, - biomes = {"taiga", "coniferous_forest"}, - y_max = 31000, - y_min = 4, - schematic = minetest.get_modpath("default") .. "/schematics/small_pine_tree.mts", - flags = "place_center_x, place_center_z", - }) - - minetest.register_decoration({ - name = "default:pine_log", - deco_type = "schematic", - place_on = {"default:dirt_with_snow", "default:dirt_with_coniferous_litter"}, - place_offset_y = 1, - sidelen = 80, - fill_ratio = 0.0018, - biomes = {"taiga", "coniferous_forest"}, - y_max = 31000, - y_min = 4, - schematic = minetest.get_modpath("default") .. "/schematics/pine_log.mts", - flags = "place_center_x", - rotation = "random", - spawn_by = {"default:dirt_with_snow", "default:dirt_with_coniferous_litter"}, - num_spawn_by = 8, - }) - - -- Acacia tree and log - - minetest.register_decoration({ - name = "default:acacia_tree", - deco_type = "schematic", - place_on = {"default:dry_dirt_with_dry_grass"}, - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.002, - spread = {x = 250, y = 250, z = 250}, - seed = 2, - octaves = 3, - persist = 0.66 - }, - biomes = {"savanna"}, - y_max = 31000, - y_min = 1, - schematic = minetest.get_modpath("default") .. "/schematics/acacia_tree.mts", - flags = "place_center_x, place_center_z", - rotation = "random", - }) - - minetest.register_decoration({ - name = "default:acacia_log", - deco_type = "schematic", - place_on = {"default:dry_dirt_with_dry_grass"}, - place_offset_y = 1, - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.001, - spread = {x = 250, y = 250, z = 250}, - seed = 2, - octaves = 3, - persist = 0.66 - }, - biomes = {"savanna"}, - y_max = 31000, - y_min = 1, - schematic = minetest.get_modpath("default") .. "/schematics/acacia_log.mts", - flags = "place_center_x", - rotation = "random", - spawn_by = "default:dry_dirt_with_dry_grass", - num_spawn_by = 8, - }) - - -- Aspen tree and log - - minetest.register_decoration({ - name = "default:aspen_tree", - deco_type = "schematic", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = 0.0, - scale = -0.015, - spread = {x = 250, y = 250, z = 250}, - seed = 2, - octaves = 3, - persist = 0.66 - }, - biomes = {"deciduous_forest"}, - y_max = 31000, - y_min = 1, - schematic = minetest.get_modpath("default") .. "/schematics/aspen_tree.mts", - flags = "place_center_x, place_center_z", - }) - - minetest.register_decoration({ - name = "default:aspen_log", - deco_type = "schematic", - place_on = {"default:dirt_with_grass"}, - place_offset_y = 1, - sidelen = 16, - noise_params = { - offset = 0.0, - scale = -0.0008, - spread = {x = 250, y = 250, z = 250}, - seed = 2, - octaves = 3, - persist = 0.66 - }, - biomes = {"deciduous_forest"}, - y_max = 31000, - y_min = 1, - schematic = minetest.get_modpath("default") .. "/schematics/aspen_log.mts", - flags = "place_center_x", - rotation = "random", - spawn_by = "default:dirt_with_grass", - num_spawn_by = 8, - }) - - -- Large cactus - - minetest.register_decoration({ - name = "default:large_cactus", - deco_type = "schematic", - place_on = {"default:desert_sand"}, - sidelen = 16, - noise_params = { - offset = -0.0003, - scale = 0.0009, - spread = {x = 200, y = 200, z = 200}, - seed = 230, + offset = -0.015, + scale = 0.03, + spread = {x=100, y=100, z=100}, + seed = 1133, octaves = 3, persist = 0.6 }, - biomes = {"desert"}, - y_max = 31000, - y_min = 4, - schematic = minetest.get_modpath("default") .. "/schematics/large_cactus.mts", - flags = "place_center_x, place_center_z", - rotation = "random", + biomes = {"grassland"}, + y_min = -32000, + y_max = 32000, + decoration = "flowers:viola", }) - - -- Cactus - + minetest.register_decoration({ - name = "default:cactus", deco_type = "simple", - place_on = {"default:desert_sand"}, - sidelen = 16, - noise_params = { - offset = -0.0003, - scale = 0.0009, - spread = {x = 200, y = 200, z = 200}, - seed = 230, - octaves = 3, - persist = 0.6 - }, - biomes = {"desert"}, - y_max = 31000, - y_min = 4, - decoration = "default:cactus", - height = 2, - height_max = 5, - }) - - -- Papyrus - - -- Dirt version for rainforest swamp - - minetest.register_decoration({ - name = "default:papyrus_on_dirt", - deco_type = "schematic", - place_on = {"default:dirt"}, - sidelen = 16, - noise_params = { - offset = -0.3, - scale = 0.7, - spread = {x = 200, y = 200, z = 200}, - seed = 354, - octaves = 3, - persist = 0.7 - }, - biomes = {"rainforest_swamp"}, - y_max = 0, - y_min = 0, - schematic = minetest.get_modpath("default") .. "/schematics/papyrus_on_dirt.mts", - }) - - -- Dry dirt version for savanna shore - - minetest.register_decoration({ - name = "default:papyrus_on_dry_dirt", - deco_type = "schematic", - place_on = {"default:dry_dirt"}, - sidelen = 16, - noise_params = { - offset = -0.3, - scale = 0.7, - spread = {x = 200, y = 200, z = 200}, - seed = 354, - octaves = 3, - persist = 0.7 - }, - biomes = {"savanna_shore"}, - y_max = 0, - y_min = 0, - schematic = minetest.get_modpath("default") .. - "/schematics/papyrus_on_dry_dirt.mts", - }) - - -- Bush - - minetest.register_decoration({ - name = "default:bush", - deco_type = "schematic", place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { - offset = -0.004, - scale = 0.01, - spread = {x = 100, y = 100, z = 100}, - seed = 137, + offset = -0.015, + scale = 0.03, + spread = {x=100, y=100, z=100}, + seed = 73133, octaves = 3, - persist = 0.7, + persist = 0.6 }, - biomes = {"grassland", "deciduous_forest"}, - y_max = 31000, - y_min = 1, - schematic = minetest.get_modpath("default") .. "/schematics/bush.mts", - flags = "place_center_x, place_center_z", + biomes = {"grassland"}, + y_min = -32000, + y_max = 32000, + decoration = "flowers:dandelion_white", }) - - -- Blueberry bush - - minetest.register_decoration({ - name = "default:blueberry_bush", - deco_type = "schematic", - place_on = {"default:dirt_with_grass", "default:dirt_with_snow"}, - sidelen = 16, - noise_params = { - offset = -0.004, - scale = 0.01, - spread = {x = 100, y = 100, z = 100}, - seed = 697, - octaves = 3, - persist = 0.7, - }, - biomes = {"grassland", "snowy_grassland"}, - y_max = 31000, - y_min = 1, - place_offset_y = 1, - schematic = minetest.get_modpath("default") .. "/schematics/blueberry_bush.mts", - flags = "place_center_x, place_center_z", - }) - - -- Acacia bush - - minetest.register_decoration({ - name = "default:acacia_bush", - deco_type = "schematic", - place_on = {"default:dry_dirt_with_dry_grass"}, - sidelen = 16, - noise_params = { - offset = -0.004, - scale = 0.01, - spread = {x = 100, y = 100, z = 100}, - seed = 90155, - octaves = 3, - persist = 0.7, - }, - biomes = {"savanna"}, - y_max = 31000, - y_min = 1, - schematic = minetest.get_modpath("default") .. "/schematics/acacia_bush.mts", - flags = "place_center_x, place_center_z", - }) - - -- Pine bush - - minetest.register_decoration({ - name = "default:pine_bush", - deco_type = "schematic", - place_on = {"default:dirt_with_snow"}, - sidelen = 16, - noise_params = { - offset = -0.004, - scale = 0.01, - spread = {x = 100, y = 100, z = 100}, - seed = 137, - octaves = 3, - persist = 0.7, - }, - biomes = {"taiga", "snowy_grassland"}, - y_max = 31000, - y_min = 4, - schematic = minetest.get_modpath("default") .. "/schematics/pine_bush.mts", - flags = "place_center_x, place_center_z", - }) - + -- Grasses - register_grass_decoration(-0.03, 0.09, 5) - register_grass_decoration(-0.015, 0.075, 4) - register_grass_decoration(0, 0.06, 3) - register_grass_decoration(0.015, 0.045, 2) - register_grass_decoration(0.03, 0.03, 1) - - -- Dry grasses - - register_dry_grass_decoration(0.01, 0.05, 5) - register_dry_grass_decoration(0.03, 0.03, 4) - register_dry_grass_decoration(0.05, 0.01, 3) - register_dry_grass_decoration(0.07, -0.01, 2) - register_dry_grass_decoration(0.09, -0.03, 1) - - -- Ferns - - register_fern_decoration(14936, 3) - register_fern_decoration(801, 2) - register_fern_decoration(5, 1) - - -- Junglegrass - minetest.register_decoration({ - name = "default:junglegrass", deco_type = "simple", - place_on = {"default:dirt_with_rainforest_litter"}, - sidelen = 80, - fill_ratio = 0.1, - biomes = {"rainforest"}, - y_max = 31000, - y_min = 1, - decoration = "default:junglegrass", - }) - - -- Dry shrub - - minetest.register_decoration({ - name = "default:dry_shrub", - deco_type = "simple", - place_on = {"default:desert_sand", - "default:sand", "default:silver_sand"}, + place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { - offset = 0, - scale = 0.02, - spread = {x = 200, y = 200, z = 200}, - seed = 329, + offset = 0.04, + scale = 0.08, + spread = {x=100, y=100, z=100}, + seed = 66440, octaves = 3, persist = 0.6 }, - biomes = {"desert", "sandstone_desert", "cold_desert"}, - y_max = 31000, - y_min = 2, - decoration = "default:dry_shrub", - param2 = 4, + biomes = {"grassland"}, + y_min = -32000, + y_max = 32000, + decoration = "default:grass_1", }) - - -- Marram grass - - minetest.register_decoration({ - name = "default:marram_grass", - deco_type = "simple", - place_on = {"default:sand"}, - sidelen = 4, - noise_params = { - offset = -0.7, - scale = 4.0, - spread = {x = 16, y = 16, z = 16}, - seed = 513337, - octaves = 1, - persist = 0.0, - flags = "absvalue, eased" - }, - biomes = {"coniferous_forest_dunes", "grassland_dunes"}, - y_max = 6, - y_min = 4, - decoration = { - "default:marram_grass_1", - "default:marram_grass_2", - "default:marram_grass_3", - }, - }) - - -- Tundra moss - + minetest.register_decoration({ deco_type = "simple", - place_on = {"default:permafrost_with_stones"}, - sidelen = 4, + place_on = {"default:dirt_with_grass"}, + sidelen = 16, noise_params = { - offset = -0.8, - scale = 2.0, - spread = {x = 100, y = 100, z = 100}, - seed = 53995, + offset = 0.02, + scale = 0.08, + spread = {x=100, y=100, z=100}, + seed = 66440, octaves = 3, - persist = 1.0 + persist = 0.6 }, - biomes = {"tundra"}, - y_max = 50, - y_min = 2, - decoration = "default:permafrost_with_moss", - place_offset_y = -1, - flags = "force_placement", + biomes = {"grassland"}, + y_min = -32000, + y_max = 32000, + decoration = "default:grass_2", }) - - -- Tundra patchy snow - + minetest.register_decoration({ deco_type = "simple", - place_on = { - "default:permafrost_with_moss", - "default:permafrost_with_stones", - "default:stone", - "default:gravel" - }, - sidelen = 4, + place_on = {"default:dirt_with_grass"}, + sidelen = 16, noise_params = { offset = 0, - scale = 1.0, - spread = {x = 100, y = 100, z = 100}, - seed = 172555, + scale = 0.08, + spread = {x=100, y=100, z=100}, + seed = 66440, octaves = 3, - persist = 1.0 + persist = 0.6 }, - biomes = {"tundra", "tundra_beach"}, - y_max = 50, - y_min = 1, - decoration = "default:snow", + biomes = {"grassland"}, + y_min = -32000, + y_max = 32000, + decoration = "default:grass_3", }) - - -- Coral reef - + minetest.register_decoration({ - name = "default:corals", deco_type = "simple", - place_on = {"default:sand"}, - place_offset_y = -1, - sidelen = 4, + place_on = {"default:dirt_with_grass"}, + sidelen = 16, noise_params = { - offset = -4, - scale = 4, - spread = {x = 50, y = 50, z = 50}, - seed = 7013, + offset = -0.02, + scale = 0.08, + spread = {x=100, y=100, z=100}, + seed = 66440, octaves = 3, - persist = 0.7, - }, - biomes = { - "desert_ocean", - "savanna_ocean", - "rainforest_ocean", - }, - y_max = -2, - y_min = -8, - flags = "force_placement", - decoration = { - "default:coral_green", "default:coral_pink", - "default:coral_cyan", "default:coral_brown", - "default:coral_orange", "default:coral_skeleton", + persist = 0.6 }, + biomes = {"grassland"}, + y_min = -32000, + y_max = 32000, + decoration = "default:grass_4", }) - - -- Kelp - + minetest.register_decoration({ - name = "default:kelp", deco_type = "simple", - place_on = {"default:sand"}, - place_offset_y = -1, + place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { offset = -0.04, - scale = 0.1, - spread = {x = 200, y = 200, z = 200}, - seed = 87112, + scale = 0.08, + spread = {x=100, y=100, z=100}, + seed = 66440, octaves = 3, - persist = 0.7 + persist = 0.6 }, - biomes = { - "taiga_ocean", - "snowy_grassland_ocean", - "grassland_ocean", - "coniferous_forest_ocean", - "deciduous_forest_ocean", - "sandstone_desert_ocean", - "cold_desert_ocean"}, - y_max = -5, - y_min = -10, - flags = "force_placement", - decoration = "default:sand_with_kelp", - param2 = 48, - param2_max = 96, + biomes = {"grassland"}, + y_min = -32000, + y_max = 32000, + decoration = "default:grass_5", }) + end - -- --- Detect mapgen to select functions +-- Detect mapgen and select suitable biome code -- -minetest.clear_registered_biomes() -minetest.clear_registered_ores() -minetest.clear_registered_decorations() - -local mg_name = minetest.get_mapgen_setting("mg_name") - -if mg_name == "v6" then - default.register_mgv6_ores() - default.register_mgv6_decorations() +local mg_params = minetest.get_mapgen_params() +if mg_params.mgname == "v6" then + minetest.register_on_generated(default.mgv6_ongen) else default.register_biomes() - default.register_ores() - default.register_decorations() end + diff --git a/mods/default/mod.conf b/mods/default/mod.conf deleted file mode 100644 index c9e74684..00000000 --- a/mods/default/mod.conf +++ /dev/null @@ -1,3 +0,0 @@ -name = default -description = Minetest Game mod: default -optional_depends = player_api diff --git a/mods/default/models/character.blend b/mods/default/models/character.blend new file mode 100644 index 00000000..34c56240 Binary files /dev/null and b/mods/default/models/character.blend differ diff --git a/mods/player_api/models/character.png b/mods/default/models/character.png similarity index 100% rename from mods/player_api/models/character.png rename to mods/default/models/character.png diff --git a/mods/default/models/character.x b/mods/default/models/character.x new file mode 100644 index 00000000..8326095b --- /dev/null +++ b/mods/default/models/character.x @@ -0,0 +1,7457 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +template SkinWeights { + <6f0d123b-bad2-4167-a0d0-80224f25fabb> + STRING transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000,-0.000000, 1.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.000000,-10.000000, 1.000000;; + } + Frame Armature_Body { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000,-1.000000, 0.000000, 0.000000, + -0.000000, 0.000000, 6.750000, 1.000000;; + } + Frame Armature_Arm_Left { + FrameTransformMatrix { + 0.989214,-0.143886,-0.027450, 0.000000, + -0.143940,-0.989586,-0.000000, 0.000000, + -0.027164, 0.003951,-0.999623, 0.000000, + -2.000000, 6.750000,-0.000000, 1.000000;; + } + } // End of Armature_Arm_Left + Frame Armature_Arm_Right { + FrameTransformMatrix { + 0.989214, 0.143886, 0.027450, 0.000000, + 0.143940,-0.989586,-0.000000, 0.000000, + 0.027164, 0.003951,-0.999623, 0.000000, + 2.000000, 6.750000,-0.000000, 1.000000;; + } + } // End of Armature_Arm_Right + Frame Armature_Cape { + FrameTransformMatrix { + 1.000000,-0.000000,-0.000000, 0.000000, + 0.000000,-1.000000, 0.000002, 0.000000, + -0.000000,-0.000002,-1.000000, 0.000000, + 0.000000, 6.750000, 0.976707, 1.000000;; + } + } // End of Armature_Cape + Frame Armature_Head { + FrameTransformMatrix { + -1.000000,-0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + 0.000000, 6.750000,-0.000000, 1.000000;; + } + } // End of Armature_Head + Frame Armature_Leg_Left { + FrameTransformMatrix { + 1.000000, 0.000000,-0.000000, 0.000000, + -0.000000,-1.000000,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + -1.000000, 0.000000,-0.000001, 1.000000;; + } + } // End of Armature_Leg_Left + Frame Armature_Leg_Right { + FrameTransformMatrix { + 1.000000, 0.000000,-0.000000, 0.000000, + -0.000000,-1.000000,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + 1.000000, 0.000000,-0.000001, 1.000000;; + } + } // End of Armature_Leg_Right + } // End of Armature_Body + Frame Player { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Mesh { // Player mesh + 192; + 2.000000;-1.000000;13.500000;, + -2.000000;-1.000000;13.500000;, + -2.000000;-1.000000; 6.750000;, + 2.000000;-1.000000; 6.750000;, + -2.000000;-1.000000;13.500000;, + -2.000000; 1.000000;13.500000;, + -2.000000; 1.000000; 6.750000;, + -2.000000;-1.000000; 6.750000;, + -2.000000; 1.000000;13.500000;, + 2.000000; 1.000000;13.500000;, + 2.000000; 1.000000; 6.750000;, + -2.000000; 1.000000; 6.750000;, + 2.000000; 1.000000; 6.750000;, + 2.000000;-1.000000; 6.750000;, + -2.000000;-1.000000; 6.750000;, + -2.000000; 1.000000; 6.750000;, + -2.000000; 1.000000;13.500000;, + -2.000000;-1.000000;13.500000;, + 2.000000;-1.000000;13.500000;, + 2.000000; 1.000000;13.500000;, + 0.000000; 1.000000; 6.750000;, + 0.000000; 1.000000; 0.000000;, + 0.000000;-1.000000; 0.000000;, + 0.000000;-1.000000; 6.750000;, + -2.000000;-1.000000;13.500000;, + -4.000000;-1.000000;13.500000;, + -4.000000;-1.000000; 6.750000;, + -2.000000;-1.000000; 6.750000;, + -2.000000; 1.000000;13.500000;, + -2.000000;-1.000000;13.500000;, + -2.000000;-1.000000; 6.750000;, + -2.000000; 1.000000; 6.750000;, + 0.000000; 1.000000; 0.000000;, + -0.000000;-1.000000; 0.000000;, + -2.000000;-1.000000; 0.000000;, + -2.000000; 1.000000; 0.000000;, + -2.000000;-1.000000; 6.750000;, + -2.000000; 1.000000; 6.750000;, + -2.000000; 1.000000; 0.000000;, + -2.000000;-1.000000; 0.000000;, + 2.000000;-2.000000;17.500000;, + -2.000000;-2.000000;17.500000;, + -2.000000;-2.000000;13.500000;, + 2.000000;-2.000000;13.500000;, + -2.000000;-2.000000;17.500000;, + -2.000000; 2.000000;17.500000;, + -2.000000; 2.000000;13.500000;, + -2.000000;-2.000000;13.500000;, + -2.000000; 2.000000;17.500000;, + 2.000000; 2.000000;17.500000;, + 2.000000; 2.000000;13.500000;, + -2.000000; 2.000000;13.500000;, + 2.000000; 2.000000;13.500000;, + 2.000000;-2.000000;13.500000;, + -2.000000;-2.000000;13.500000;, + -2.000000; 2.000000;13.500000;, + -2.000000; 2.000000;17.500000;, + -2.000000;-2.000000;17.500000;, + 2.000000;-2.000000;17.500000;, + 2.000000; 2.000000;17.500000;, + 0.000000;-1.000000; 6.750000;, + -2.000000;-1.000000; 6.750000;, + -2.000000;-1.000000; 0.000000;, + -0.000000;-1.000000; 0.000000;, + 2.000000; 1.000000; 6.750000;, + 2.000000; 1.000000; 0.000000;, + 0.000000; 1.000000; 0.000000;, + 0.000000; 1.000000; 6.750000;, + -2.000000; 1.000000; 6.750000;, + 0.000000; 1.000000; 6.750000;, + 0.000000; 1.000000; 0.000000;, + -2.000000; 1.000000; 0.000000;, + 2.000000; 1.000000; 6.750000;, + 4.000000; 1.000000; 6.750000;, + 4.000000;-1.000000; 6.750000;, + 2.000000;-1.000000; 6.750000;, + 4.000000; 1.000000;13.500000;, + 2.000000; 1.000000;13.500000;, + 2.000000;-1.000000;13.500000;, + 4.000000;-1.000000;13.500000;, + 0.000000;-1.000000; 6.750000;, + 0.000000;-1.000000; 0.000000;, + 2.000000;-1.000000; 0.000000;, + 2.000000;-1.000000; 6.750000;, + 0.000000; 1.000000; 6.750000;, + 0.000000;-1.000000; 6.750000;, + -0.000000;-1.000000; 0.000000;, + 0.000000; 1.000000; 0.000000;, + 2.000000;-1.000000; 6.750000;, + 2.000000;-1.000000; 0.000000;, + 2.000000; 1.000000; 0.000000;, + 2.000000; 1.000000; 6.750000;, + 2.000000;-1.000000;13.500000;, + 2.000000;-1.000000; 6.750000;, + 2.000000; 1.000000; 6.750000;, + 2.000000; 1.000000;13.500000;, + 2.000000;-2.000000;17.500000;, + 2.000000;-2.000000;13.500000;, + 2.000000; 2.000000;13.500000;, + 2.000000; 2.000000;17.500000;, + -2.000000; 1.000000; 6.750000;, + -2.000000;-1.000000; 6.750000;, + 0.000000;-1.000000; 6.750000;, + 0.000000; 1.000000; 6.750000;, + -4.000000; 1.000000;13.500000;, + -2.000000; 1.000000;13.500000;, + -2.000000; 1.000000; 6.750000;, + -4.000000; 1.000000; 6.750000;, + -4.000000;-1.000000;13.500000;, + -4.000000; 1.000000;13.500000;, + -4.000000; 1.000000; 6.750000;, + -4.000000;-1.000000; 6.750000;, + 4.000000;-1.000000;13.500000;, + 4.000000;-1.000000; 6.750000;, + 4.000000; 1.000000; 6.750000;, + 4.000000; 1.000000;13.500000;, + -4.000000; 1.000000;13.500000;, + -4.000000;-1.000000;13.500000;, + -2.000000;-1.000000;13.500000;, + -2.000000; 1.000000;13.500000;, + 4.000000; 1.000000;13.500000;, + 4.000000; 1.000000; 6.750000;, + 2.000000; 1.000000; 6.750000;, + 2.000000; 1.000000;13.500000;, + 0.000000; 1.000000; 0.000000;, + 2.000000; 1.000000; 0.000000;, + 2.000000;-1.000000; 0.000000;, + 0.000000;-1.000000; 0.000000;, + 2.000000; 1.000000;13.500000;, + 2.000000; 1.000000; 6.750000;, + 2.000000;-1.000000; 6.750000;, + 2.000000;-1.000000;13.500000;, + -2.000000; 1.000000; 6.750000;, + -2.000000;-1.000000; 6.750000;, + -4.000000;-1.000000; 6.750000;, + -4.000000; 1.000000; 6.750000;, + 2.000000;-1.000000;13.500000;, + 2.000000;-1.000000; 6.750000;, + 4.000000;-1.000000; 6.750000;, + 4.000000;-1.000000;13.500000;, + 2.000000; 1.000000; 6.750000;, + 0.000000; 1.000000; 6.750000;, + 0.000000;-1.000000; 6.750000;, + 2.000000;-1.000000; 6.750000;, + 2.200000;-2.200000;17.702990;, + -2.200000;-2.200000;17.702990;, + -2.200000;-2.200000;13.302996;, + 2.200000;-2.200000;13.302996;, + -2.200000;-2.200000;17.702990;, + -2.200000; 2.200000;17.702990;, + -2.200000; 2.200000;13.302996;, + -2.200000;-2.200000;13.302996;, + -2.200000; 2.200000;17.702990;, + 2.200000; 2.200000;17.702990;, + 2.200000; 2.200000;13.302996;, + -2.200000; 2.200000;13.302996;, + 2.200000; 2.200000;13.302996;, + 2.200000;-2.200000;13.302996;, + -2.200000;-2.200000;13.302996;, + -2.200000; 2.200000;13.302996;, + -2.200000; 2.200000;17.702990;, + -2.200000;-2.200000;17.702990;, + 2.200000;-2.200000;17.702990;, + 2.200000; 2.200000;17.702990;, + 2.200000;-2.200000;17.702990;, + 2.200000;-2.200000;13.302996;, + 2.200000; 2.200000;13.302996;, + 2.200000; 2.200000;17.702990;, + 2.000000;-1.364403;13.500000;, + -2.000000;-1.364403;13.500000;, + -2.000000;-1.364403; 6.750000;, + 2.000000;-1.364403; 6.750000;, + 2.000000;-1.000000;13.500000;, + 2.000000;-1.000000; 6.750000;, + -2.000000;-1.000000; 6.750000;, + -2.000000;-1.000000;13.500000;, + -2.000000;-1.364403;13.500000;, + 2.000000;-1.364403;13.500000;, + 2.000000;-1.000000;13.500000;, + -2.000000;-1.000000;13.500000;, + 2.000000;-1.364403;13.500000;, + 2.000000;-1.364403; 6.750000;, + 2.000000;-1.000000; 6.750000;, + 2.000000;-1.000000;13.500000;, + -2.000000;-1.364403; 6.750000;, + -2.000000;-1.364403;13.500000;, + -2.000000;-1.000000;13.500000;, + -2.000000;-1.000000; 6.750000;, + 2.000000;-1.364403; 6.750000;, + -2.000000;-1.364403; 6.750000;, + -2.000000;-1.000000; 6.750000;, + 2.000000;-1.000000; 6.750000;; + 48; + 4;3,2,1,0;, + 4;7,6,5,4;, + 4;11,10,9,8;, + 4;15,14,13,12;, + 4;19,18,17,16;, + 4;23,22,21,20;, + 4;27,26,25,24;, + 4;31,30,29,28;, + 4;35,34,33,32;, + 4;39,38,37,36;, + 4;43,42,41,40;, + 4;47,46,45,44;, + 4;51,50,49,48;, + 4;55,54,53,52;, + 4;59,58,57,56;, + 4;63,62,61,60;, + 4;67,66,65,64;, + 4;71,70,69,68;, + 4;75,74,73,72;, + 4;79,78,77,76;, + 4;83,82,81,80;, + 4;87,86,85,84;, + 4;91,90,89,88;, + 4;95,94,93,92;, + 4;99,98,97,96;, + 4;103,102,101,100;, + 4;107,106,105,104;, + 4;111,110,109,108;, + 4;115,114,113,112;, + 4;119,118,117,116;, + 4;123,122,121,120;, + 4;127,126,125,124;, + 4;131,130,129,128;, + 4;135,134,133,132;, + 4;139,138,137,136;, + 4;143,142,141,140;, + 4;147,146,145,144;, + 4;151,150,149,148;, + 4;155,154,153,152;, + 4;159,158,157,156;, + 4;163,162,161,160;, + 4;167,166,165,164;, + 4;171,170,169,168;, + 4;175,174,173,172;, + 4;179,178,177,176;, + 4;183,182,181,180;, + 4;187,186,185,184;, + 4;191,190,189,188;; + MeshNormals { // Player normals + 48; + -0.000000;-1.000000; 0.000000;, + -1.000000; 0.000000; 0.000000;, + 0.000000; 1.000000; 0.000000;, + 0.000000; 0.000000;-1.000000;, + 0.000000; 0.000000; 1.000000;, + -1.000000; 0.000000; 0.000000;, + 0.000000;-1.000000; 0.000000;, + 1.000000; 0.000000;-0.000000;, + 0.000000; 0.000000;-1.000000;, + -1.000000; 0.000000; 0.000000;, + 0.000000;-1.000000; 0.000000;, + -1.000000; 0.000000; 0.000000;, + 0.000000; 1.000000;-0.000000;, + 0.000000; 0.000000;-1.000000;, + 0.000000; 0.000000; 1.000000;, + 0.000000;-1.000000; 0.000000;, + -0.000000; 1.000000; 0.000000;, + 0.000000; 1.000000;-0.000000;, + 0.000000; 0.000000;-1.000000;, + 0.000000;-0.000000; 1.000000;, + -0.000000;-1.000000; 0.000000;, + 1.000000;-0.000000; 0.000000;, + 1.000000; 0.000000; 0.000000;, + 1.000000; 0.000000; 0.000000;, + 1.000000; 0.000000; 0.000000;, + 0.000000; 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+ 1.000000; 1.000000;, + 0.875000; 1.000000;, + 0.875000; 0.968750;, + 1.000000; 0.968750;; + } // End of Player UV coordinates + MeshMaterialList { // Player material list + 1; + 48; + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0;; + Material Character { + 0.640000; 0.640000; 0.640000; 1.000000;; + 96.078431; + 0.000000; 0.000000; 0.000000;; + 0.000000; 0.000000; 0.000000;; + TextureFilename {"character.png";} + } + } // End of Player material list + XSkinMeshHeader { + 2; + 6; + 7; + } + SkinWeights { + "Armature_Arm_Right"; + 24; + 72, + 73, + 74, + 75, + 76, + 77, + 78, + 79, + 112, + 113, + 114, + 115, + 120, + 121, + 122, + 123, + 128, + 129, + 130, + 131, + 136, + 137, + 138, + 139; + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 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0.003951, 0.000000, + 3.920884,13.071539,-0.107668, 1.000000;; + } // End of Armature_Arm_Left skin weights + SkinWeights { + "Armature_Cape"; + 24; + 168, + 169, + 170, + 171, + 172, + 173, + 174, + 175, + 176, + 177, + 178, + 179, + 180, + 181, + 182, + 183, + 184, + 185, + 186, + 187, + 188, + 189, + 190, + 191; + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000; + 1.000000, 0.000000,-0.000000, 0.000000, + 0.000000,-0.000002, 1.000000, 0.000000, + -0.000000,-1.000000,-0.000002, 0.000000, + 0.000000,13.499997, 0.976740, 1.000000;; + } // End of Armature_Cape skin weights + SkinWeights { + "Armature_Head"; + 48; + 40, + 41, + 42, + 43, + 44, + 45, + 46, + 47, + 48, + 49, + 50, + 51, + 52, + 53, + 54, + 55, + 56, + 57, + 58, + 59, + 96, + 97, + 98, + 99, 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-0.500000 0.894607 -0.207108 -v -0.500000 0.187501 0.499999 -v 0.500000 1.115578 0.013863 -v 0.500000 0.408471 0.720970 -v 0.500000 0.187501 0.499999 -v 0.500000 0.894607 -0.207108 -v -0.500000 0.187500 -0.500000 -v -0.500000 -0.500000 -0.500000 -v -0.500000 -0.500000 0.500000 -v 0.500000 0.187500 -0.500000 -v 0.500000 -0.500000 0.500000 -v 0.500000 -0.500000 -0.500000 -vt 0.0000 1.0000 -vt 0.0000 0.0000 -vt 1.0000 0.0000 -vt 1.0000 1.0000 -vt 1.0000 0.0000 -vt 1.0000 1.0000 -vt 0.0000 1.0000 -vt 0.0000 0.0000 -vt 0.0000 1.0000 -vt 1.0000 1.0000 -vt 1.0000 0.6875 -vt 0.0000 0.6875 -vt 1.0000 1.0000 -vt 0.0000 0.6875 -vt 1.0000 0.6875 -vt 1.0000 0.6875 -vt 1.0000 0.0000 -vt 0.0000 0.0000 -vt 1.0000 0.6875 -vt 1.0000 0.0000 -vt 1.0000 1.0000 -vt 1.0000 0.6875 -vt 1.0000 0.0000 -vt 0.0000 1.0000 -vt 0.0000 0.6875 -vt 0.0000 0.6875 -vt 0.0000 0.0000 -vt 1.0000 0.5000 -vt 1.0000 1.0000 -vt 0.0000 1.0000 -vt 0.0000 0.5000 -vt 0.0000 0.0000 -vt 1.0000 0.0000 -vn 0.0000 0.7071 0.7071 -vn -0.0000 -1.0000 -0.0000 -vn -1.0000 0.0000 0.0000 -vn 1.0000 0.0000 -0.0000 -vn 0.0000 -0.7071 0.7071 -vn 0.0000 0.0000 1.0000 -vn -0.0000 0.7071 -0.7071 -vn -0.0000 0.0000 -1.0000 -vn -0.0000 -0.7071 -0.7071 -vn -0.0000 1.0000 -0.0000 -g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Top -s off -f 6/1/1 5/2/1 2/3/1 1/4/1 -g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Bottom -f 11/5/2 10/6/2 14/7/2 13/8/2 -g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Right-Left -f 1/9/3 2/10/3 3/11/3 4/12/3 -f 5/13/4 6/1/4 7/14/4 8/15/4 -f 4/12/3 9/16/3 10/17/3 11/18/3 -f 12/19/4 7/14/4 13/8/4 14/20/4 -g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Back -f 6/21/5 1/9/5 4/12/5 7/22/5 -f 7/22/6 4/12/6 11/18/6 13/23/6 -g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Front -f 2/10/7 5/24/7 8/25/7 3/11/7 -f 9/16/8 12/26/8 14/27/8 10/17/8 -g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Inside -f 4/28/9 3/29/9 8/30/9 7/31/9 -f 7/31/10 12/32/10 9/33/10 4/28/10 diff --git a/mods/default/models/torch_ceiling.obj b/mods/default/models/torch_ceiling.obj deleted file mode 100644 index 5df8597c..00000000 --- a/mods/default/models/torch_ceiling.obj +++ /dev/null @@ -1,53 +0,0 @@ -# Blender v2.77 (sub 0) OBJ File: 'torch_ceiling.blend' -# www.blender.org -v -0.062469 -0.047331 0.068152 -v -0.062469 -0.559515 -0.164388 -v -0.062469 0.004344 -0.045667 -v -0.062469 -0.507839 -0.278206 -v 0.062531 -0.047331 0.068152 -v 0.062531 -0.559515 -0.164388 -v 0.062531 0.004344 -0.045667 -v 0.062531 -0.507839 -0.278206 -v 0.353584 0.040000 0.363553 -v 0.353584 -0.397500 0.363553 -v -0.353522 0.040000 -0.343553 -v -0.353522 -0.397500 -0.343553 -v 0.353584 0.040000 -0.343553 -v -0.353522 0.040000 0.363553 -v 0.353584 -0.397500 -0.343553 -v -0.353522 -0.397500 0.363553 -vt 0.5625 0.5000 -vt 0.5625 0.6250 -vt 0.4375 0.6250 -vt 0.4375 0.5000 -vt 0.4375 0.0000 -vt 0.5625 0.0000 -vt 0.5625 0.1250 -vt 0.4375 0.1250 -vt 0.5625 0.6250 -vt 0.4375 0.6250 -vt 0.4375 0.6250 -vt 0.4375 0.0000 -vt 0.5625 0.6250 -vt 0.5625 0.0000 -vt 1.0000 0.5625 -vt 1.0000 1.0000 -vt 0.0000 1.0000 -vt 0.0000 0.5625 -vt 0.0000 0.5625 -vt 1.0000 0.5625 -vt 1.0000 1.0000 -vt 0.0000 1.0000 -vn 0.0000 0.9105 0.4134 -vn -0.0000 -0.4134 0.9105 -vn -1.0000 0.0000 0.0000 -vn 0.7071 0.0000 -0.7071 -vn 0.7071 0.0000 0.7071 -f 3/1/1 1/2/1 5/3/1 7/4/1 -f 8/5/1 4/6/1 2/7/1 6/8/1 -f 3/9/2 4/6/2 8/5/2 7/10/2 -f 1/11/3 3/9/3 4/6/3 2/12/3 -f 5/13/2 1/11/2 2/12/2 6/14/2 -f 7/10/3 8/5/3 6/14/3 5/13/3 -f 9/15/4 10/16/4 12/17/4 11/18/4 -f 13/19/5 14/20/5 16/21/5 15/22/5 diff --git a/mods/default/models/torch_floor.obj b/mods/default/models/torch_floor.obj deleted file mode 100644 index dfd25e8f..00000000 --- a/mods/default/models/torch_floor.obj +++ /dev/null @@ -1,43 +0,0 @@ -# Blender v2.76 (sub 11) OBJ File: 'torch_floor.blend' -# www.blender.org -v 0.062500 0.062500 -0.062500 -v 0.062500 -0.500000 -0.062500 -v 0.062500 0.062500 0.062500 -v 0.062500 -0.500000 0.062500 -v -0.062500 0.062500 -0.062500 -v -0.062500 -0.500000 -0.062500 -v -0.062500 0.062500 0.062500 -v -0.062500 -0.500000 0.062500 -v -0.353553 -0.500000 0.353553 -v -0.353553 0.500000 0.353553 -v 0.353553 -0.500000 -0.353553 -v 0.353553 0.500000 -0.353553 -v -0.353553 -0.500000 -0.353553 -v 0.353553 -0.500000 0.353553 -v -0.353553 0.500000 -0.353553 -v 0.353553 0.500000 0.353553 -vt 0.562500 0.500000 -vt 0.562500 0.625000 -vt 0.437500 0.625000 -vt 0.437500 0.500000 -vt 0.437500 0.000000 -vt 0.562500 0.000000 -vt 0.562500 0.125000 -vt 0.437500 0.125000 -vt 1.000000 0.000000 -vt 1.000000 1.000000 -vt 0.000000 1.000000 -vt 0.000000 0.000000 -vn 0.000000 1.000000 0.000000 -vn 0.000000 0.000000 -1.000000 -vn 1.000000 0.000000 0.000000 -vn -0.707100 0.000000 -0.707100 -vn -0.707100 -0.000000 0.707100 -f 3/1/1 1/2/1 5/3/1 7/4/1 -f 8/5/1 4/6/1 2/7/1 6/8/1 -f 3/2/2 4/6/2 8/5/2 7/3/2 -f 1/3/3 3/2/3 4/6/3 2/5/3 -f 5/2/2 1/3/2 2/5/2 6/6/2 -f 7/3/3 8/5/3 6/6/3 5/2/3 -f 9/9/4 10/10/4 12/11/4 11/12/4 -f 13/12/5 14/9/5 16/10/5 15/11/5 diff --git a/mods/default/models/torch_wall.obj b/mods/default/models/torch_wall.obj deleted file mode 100644 index 6de4b131..00000000 --- a/mods/default/models/torch_wall.obj +++ /dev/null @@ -1,57 +0,0 @@ -# Blender v2.76 (sub 11) OBJ File: 'torch_wall.blend' -# www.blender.org -v 0.062469 -0.195248 0.023570 -v 0.062469 -0.476498 -0.463570 -v 0.062469 -0.303502 0.086070 -v 0.062469 -0.584752 -0.401070 -v -0.062531 -0.195248 0.023570 -v -0.062531 -0.476498 -0.463570 -v -0.062531 -0.303502 0.086070 -v -0.062531 -0.584752 -0.401070 -v -0.353584 -0.613553 0.022500 -v -0.353584 -0.613553 0.460000 -v 0.353522 0.093553 0.022500 -v 0.353522 0.093553 0.460000 -v -0.353584 0.093553 0.022500 -v 0.353522 -0.613553 0.022500 -v -0.353584 0.093553 0.460000 -v 0.353522 -0.613553 0.460000 -v 0.353553 0.056811 -0.121957 -v 0.353553 -0.224439 -0.609096 -v -0.353553 -0.555561 0.231596 -v -0.353553 -0.836811 -0.255543 -v -0.353553 0.056811 -0.121957 -v -0.353553 -0.224439 -0.609096 -v 0.353553 -0.555561 0.231596 -v 0.353553 -0.836811 -0.255543 -vt 0.562500 0.500000 -vt 0.562500 0.625000 -vt 0.437500 0.625000 -vt 0.437500 0.500000 -vt 0.437500 0.000000 -vt 0.562500 0.000000 -vt 0.562500 0.125000 -vt 0.437500 0.125000 -vt 0.000000 0.562500 -vt 0.000000 -0.000000 -vt 1.000000 0.000000 -vt 1.000000 0.562500 -vt 1.000000 1.000000 -vt 0.000000 1.000000 -vn -0.000000 0.500000 0.866000 -vn -0.000000 0.866000 -0.500000 -vn 1.000000 0.000000 0.000000 -vn -0.707100 0.612400 -0.353600 -vn -0.707100 -0.612400 0.353600 -vn -0.707100 0.707100 -0.000000 -vn -0.707100 -0.707100 -0.000000 -f 3/1/1 1/2/1 5/3/1 7/4/1 -f 8/5/1 4/6/1 2/7/1 6/8/1 -f 3/2/2 4/6/2 8/5/2 7/3/2 -f 1/3/3 3/2/3 4/6/3 2/5/3 -f 5/2/2 1/3/2 2/5/2 6/6/2 -f 7/3/3 8/5/3 6/6/3 5/2/3 -f 17/9/4 18/10/4 20/11/4 19/12/4 -f 21/9/5 22/10/5 24/11/5 23/12/5 -f 9/12/6 10/13/6 12/14/6 11/9/6 -f 13/9/7 14/12/7 16/13/7 15/14/7 diff --git a/mods/default/nodes.lua b/mods/default/nodes.lua index 2bbc03bc..49e0524e 100644 --- a/mods/default/nodes.lua +++ b/mods/default/nodes.lua @@ -1,69 +1,37 @@ -- mods/default/nodes.lua --- support for MT game translation. -local S = default.get_translator - ---[[ Node name convention: - -Although many node names are in combined-word form, the required form for new -node names is words separated by underscores. If both forms are used in written -language (for example pinewood and pine wood) the underscore form should be used. - ---]] - - --[[ Index: Stone ----- -(1. Material 2. Cobble variant 3. Brick variant 4. Modified forms) +(1. Material 2. Cobble variant 3. Brick variant [4. Modified forms]) default:stone default:cobble default:stonebrick -default:stone_block default:mossycobble default:desert_stone default:desert_cobble default:desert_stonebrick -default:desert_stone_block default:sandstone default:sandstonebrick -default:sandstone_block -default:desert_sandstone -default:desert_sandstone_brick -default:desert_sandstone_block -default:silver_sandstone -default:silver_sandstone_brick -default:silver_sandstone_block default:obsidian default:obsidianbrick -default:obsidian_block Soft / Non-Stone ---------------- -(1. Material 2. Modified forms) +(1. Material [2. Modified forms]) default:dirt default:dirt_with_grass default:dirt_with_grass_footsteps -default:dirt_with_dry_grass default:dirt_with_snow -default:dirt_with_rainforest_litter -default:dirt_with_coniferous_litter -default:dry_dirt -default:dry_dirt_with_dry_grass - -default:permafrost -default:permafrost_with_stones -default:permafrost_with_moss default:sand default:desert_sand -default:silver_sand default:gravel @@ -71,12 +39,12 @@ default:clay default:snow default:snowblock + default:ice -default:cave_ice Trees ----- -(1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling 5. Fruits) +(1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling [5. Fruits]) default:tree default:wood @@ -88,26 +56,15 @@ default:jungletree default:junglewood default:jungleleaves default:junglesapling -default:emergent_jungle_sapling -default:pine_tree -default:pine_wood +default:pinetree +default:pinewood default:pine_needles default:pine_sapling -default:acacia_tree -default:acacia_wood -default:acacia_leaves -default:acacia_sapling - -default:aspen_tree -default:aspen_wood -default:aspen_leaves -default:aspen_sapling - Ores ---- -(1. In stone 2. Blocks) +(1. In stone 2. Block) default:stone_with_coal default:coalblock @@ -117,10 +74,6 @@ default:steelblock default:stone_with_copper default:copperblock - -default:stone_with_tin -default:tinblock - default:bronzeblock default:stone_with_gold @@ -132,61 +85,18 @@ default:mese default:stone_with_diamond default:diamondblock -Plantlife ---------- - +Plantlife (non-cubic) +--------------------- default:cactus -default:large_cactus_seedling - default:papyrus default:dry_shrub default:junglegrass - default:grass_1 default:grass_2 default:grass_3 default:grass_4 default:grass_5 -default:dry_grass_1 -default:dry_grass_2 -default:dry_grass_3 -default:dry_grass_4 -default:dry_grass_5 - -default:fern_1 -default:fern_2 -default:fern_3 - -default:marram_grass_1 -default:marram_grass_2 -default:marram_grass_3 - -default:bush_stem -default:bush_leaves -default:bush_sapling -default:acacia_bush_stem -default:acacia_bush_leaves -default:acacia_bush_sapling -default:pine_bush_stem -default:pine_bush_needles -default:pine_bush_sapling -default:blueberry_bush_leaves_with_berries -default:blueberry_bush_leaves -default:blueberry_bush_sapling - -default:sand_with_kelp - -Corals ------- - -default:coral_green -default:coral_pink -default:coral_cyan -default:coral_brown -default:coral_orange -default:coral_skeleton - Liquids ------- (1. Source 2. Flowing) @@ -194,260 +104,134 @@ Liquids default:water_source default:water_flowing -default:river_water_source -default:river_water_flowing - default:lava_source default:lava_flowing Tools / "Advanced" crafting / Non-"natural" ------------------------------------------- +default:torch + +default:chest +default:chest_locked default:bookshelf -default:sign_wall_wood -default:sign_wall_steel - -default:ladder_wood -default:ladder_steel - +default:sign_wall +default:ladder default:fence_wood -default:fence_acacia_wood -default:fence_junglewood -default:fence_pine_wood -default:fence_aspen_wood - -default:fence_rail_wood -default:fence_rail_acacia_wood -default:fence_rail_junglewood -default:fence_rail_pine_wood -default:fence_rail_aspen_wood default:glass default:obsidian_glass -default:brick +default:rail -default:meselamp -default:mese_post_light -default:mese_post_light_acacia_wood -default:mese_post_light_junglewood -default:mese_post_light_pine_wood -default:mese_post_light_aspen_wood +default:brick Misc ---- - default:cloud +default:nyancat +default:nyancat_rainbow --]] --- Required wrapper to allow customization of default.after_place_leaves -local function after_place_leaves(...) - return default.after_place_leaves(...) -end - --- Required wrapper to allow customization of default.grow_sapling -local function grow_sapling(...) - return default.grow_sapling(...) -end - -- -- Stone -- minetest.register_node("default:stone", { - description = S("Stone"), + description = "Stone", tiles = {"default_stone.png"}, - groups = {cracky = 3, stone = 1}, - drop = "default:cobble", + is_ground_content = true, + groups = {cracky=3, stone=1}, + drop = 'default:cobble', legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:cobble", { - description = S("Cobblestone"), + description = "Cobblestone", tiles = {"default_cobble.png"}, - is_ground_content = false, - groups = {cracky = 3, stone = 2}, + is_ground_content = true, + groups = {cracky=3, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stonebrick", { - description = S("Stone Brick"), - paramtype2 = "facedir", - place_param2 = 0, + description = "Stone Brick", tiles = {"default_stone_brick.png"}, - is_ground_content = false, - groups = {cracky = 2, stone = 1}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:stone_block", { - description = S("Stone Block"), - tiles = {"default_stone_block.png"}, - is_ground_content = false, - groups = {cracky = 2, stone = 1}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:mossystone", { - description = "Mossy Stone", - tiles = {"default_mossystone.png"}, - is_ground_content = false, - groups = {cracky = 3, stone = 1}, + groups = {cracky=2, stone=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:mossycobble", { - description = S("Mossy Cobblestone"), + description = "Mossy Cobblestone", tiles = {"default_mossycobble.png"}, - is_ground_content = false, - groups = {cracky = 3, stone = 1}, + is_ground_content = true, + groups = {cracky=3, stone=1}, sounds = default.node_sound_stone_defaults(), }) -minetest.register_node("default:mossystonebrick", { - description = "Mossy Stonebrick", - tiles = {"default_mossystone_brick.png"}, - is_ground_content = false, - groups = {cracky = 3, stone = 1}, - sounds = default.node_sound_stone_defaults(), -}) + minetest.register_node("default:desert_stone", { - description = S("Desert Stone"), + description = "Desert Stone", tiles = {"default_desert_stone.png"}, - groups = {cracky = 3, stone = 1}, - drop = "default:desert_cobble", + is_ground_content = true, + groups = {cracky=3, stone=1}, + drop = 'default:desert_cobble', legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_cobble", { - description = S("Desert Cobblestone"), + description = "Desert Cobblestone", tiles = {"default_desert_cobble.png"}, - is_ground_content = false, - groups = {cracky = 3, stone = 2}, + is_ground_content = true, + groups = {cracky=3, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_stonebrick", { - description = S("Desert Stone Brick"), - paramtype2 = "facedir", - place_param2 = 0, + description = "Desert Stone Brick", tiles = {"default_desert_stone_brick.png"}, - is_ground_content = false, - groups = {cracky = 2, stone = 1}, + groups = {cracky=2, stone=1}, sounds = default.node_sound_stone_defaults(), }) -minetest.register_node("default:desert_stone_block", { - description = S("Desert Stone Block"), - tiles = {"default_desert_stone_block.png"}, - is_ground_content = false, - groups = {cracky = 2, stone = 1}, - sounds = default.node_sound_stone_defaults(), -}) + minetest.register_node("default:sandstone", { - description = S("Sandstone"), + description = "Sandstone", tiles = {"default_sandstone.png"}, - groups = {crumbly = 1, cracky = 3}, + is_ground_content = true, + groups = {crumbly=2,cracky=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:sandstonebrick", { - description = S("Sandstone Brick"), - paramtype2 = "facedir", - place_param2 = 0, + description = "Sandstone Brick", tiles = {"default_sandstone_brick.png"}, - is_ground_content = false, - groups = {cracky = 2}, + is_ground_content = true, + groups = {cracky=2}, sounds = default.node_sound_stone_defaults(), }) -minetest.register_node("default:sandstone_block", { - description = S("Sandstone Block"), - tiles = {"default_sandstone_block.png"}, - is_ground_content = false, - groups = {cracky = 2}, - sounds = default.node_sound_stone_defaults(), -}) -minetest.register_node("default:desert_sandstone", { - description = S("Desert Sandstone"), - tiles = {"default_desert_sandstone.png"}, - groups = {crumbly = 1, cracky = 3}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:desert_sandstone_brick", { - description = S("Desert Sandstone Brick"), - paramtype2 = "facedir", - place_param2 = 0, - tiles = {"default_desert_sandstone_brick.png"}, - is_ground_content = false, - groups = {cracky = 2}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:desert_sandstone_block", { - description = S("Desert Sandstone Block"), - tiles = {"default_desert_sandstone_block.png"}, - is_ground_content = false, - groups = {cracky = 2}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:silver_sandstone", { - description = S("Silver Sandstone"), - tiles = {"default_silver_sandstone.png"}, - groups = {crumbly = 1, cracky = 3}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:silver_sandstone_brick", { - description = S("Silver Sandstone Brick"), - paramtype2 = "facedir", - place_param2 = 0, - tiles = {"default_silver_sandstone_brick.png"}, - is_ground_content = false, - groups = {cracky = 2}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:silver_sandstone_block", { - description = S("Silver Sandstone Block"), - tiles = {"default_silver_sandstone_block.png"}, - is_ground_content = false, - groups = {cracky = 2}, - sounds = default.node_sound_stone_defaults(), -}) minetest.register_node("default:obsidian", { - description = S("Obsidian"), + description = "Obsidian", tiles = {"default_obsidian.png"}, + is_ground_content = true, sounds = default.node_sound_stone_defaults(), - groups = {cracky = 1, level = 2}, + groups = {cracky=1,level=2}, }) minetest.register_node("default:obsidianbrick", { - description = S("Obsidian Brick"), - paramtype2 = "facedir", - place_param2 = 0, + description = "Obsidian Brick", tiles = {"default_obsidian_brick.png"}, - is_ground_content = false, sounds = default.node_sound_stone_defaults(), - groups = {cracky = 1, level = 2}, -}) - -minetest.register_node("default:obsidian_block", { - description = S("Obsidian Block"), - tiles = {"default_obsidian_block.png"}, - is_ground_content = false, - sounds = default.node_sound_stone_defaults(), - groups = {cracky = 1, level = 2}, + groups = {cracky=1,level=2}, }) -- @@ -455,255 +239,140 @@ minetest.register_node("default:obsidian_block", { -- minetest.register_node("default:dirt", { - description = S("Dirt"), + description = "Dirt", tiles = {"default_dirt.png"}, - groups = {crumbly = 3, soil = 1}, + is_ground_content = true, + groups = {crumbly=3,soil=1}, sounds = default.node_sound_dirt_defaults(), - drop = { - max_items = 1, - items = { - {items = {'default:bone', 'default:dirt'},rarity = 30,}, - {items = {'default:dirt'},}, - }, - }, - }) minetest.register_node("default:dirt_with_grass", { - description = S("Dirt with Grass"), - tiles = {"default_grass.png", "default_dirt.png", - {name = "default_dirt.png^default_grass_side.png", - tileable_vertical = false}}, - groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, - drop = "default:dirt", + description = "Dirt with Grass", + tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, + is_ground_content = true, + groups = {crumbly=3,soil=1}, + drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ - footstep = {name = "default_grass_footstep", gain = 0.25}, + footstep = {name="default_grass_footstep", gain=0.25}, }), }) minetest.register_node("default:dirt_with_grass_footsteps", { - description = S("Dirt with Grass and Footsteps"), - tiles = {"default_grass.png^default_footprint.png", "default_dirt.png", - {name = "default_dirt.png^default_grass_side.png", - tileable_vertical = false}}, - groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1}, - drop = "default:dirt", + description = "Dirt with Grass and Footsteps", + tiles = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, + is_ground_content = true, + groups = {crumbly=3,soil=1,not_in_creative_inventory=1}, + drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ - footstep = {name = "default_grass_footstep", gain = 0.25}, - }), -}) - -minetest.register_node("default:dirt_with_dry_grass", { - description = S("Dirt with Savanna Grass"), - tiles = {"default_dry_grass.png", - "default_dirt.png", - {name = "default_dirt.png^default_dry_grass_side.png", - tileable_vertical = false}}, - groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, - drop = "default:dirt", - sounds = default.node_sound_dirt_defaults({ - footstep = {name = "default_grass_footstep", gain = 0.4}, + footstep = {name="default_grass_footstep", gain=0.25}, }), }) minetest.register_node("default:dirt_with_snow", { - description = S("Dirt with Snow"), - tiles = {"default_snow.png", "default_dirt.png", - {name = "default_dirt.png^default_snow_side.png", - tileable_vertical = false}}, - groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1, snowy = 1}, - drop = "default:dirt", + description = "Dirt with Snow", + tiles = {"default_snow.png", "default_dirt.png", "default_dirt.png^default_snow_side.png"}, + is_ground_content = true, + groups = {crumbly=3,soil=1}, + drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ - footstep = {name = "default_snow_footstep", gain = 0.2}, + footstep = {name="default_snow_footstep", gain=0.25}, }), }) -minetest.register_node("default:dirt_with_rainforest_litter", { - description = S("Dirt with Rainforest Litter"), - tiles = { - "default_rainforest_litter.png", - "default_dirt.png", - {name = "default_dirt.png^default_rainforest_litter_side.png", - tileable_vertical = false} - }, - groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, - drop = "default:dirt", - sounds = default.node_sound_dirt_defaults({ - footstep = {name = "default_grass_footstep", gain = 0.4}, - }), -}) -minetest.register_node("default:dirt_with_coniferous_litter", { - description = S("Dirt with Coniferous Litter"), - tiles = { - "default_coniferous_litter.png", - "default_dirt.png", - {name = "default_dirt.png^default_coniferous_litter_side.png", - tileable_vertical = false} - }, - groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, - drop = "default:dirt", - sounds = default.node_sound_dirt_defaults({ - footstep = {name = "default_grass_footstep", gain = 0.4}, - }), -}) - -minetest.register_node("default:dry_dirt", { - description = S("Savanna Dirt"), - tiles = {"default_dry_dirt.png"}, - groups = {crumbly = 3, soil = 1}, - sounds = default.node_sound_dirt_defaults(), -}) - -minetest.register_node("default:dry_dirt_with_dry_grass", { - description = S("Savanna Dirt with Savanna Grass"), - tiles = {"default_dry_grass.png", "default_dry_dirt.png", - {name = "default_dry_dirt.png^default_dry_grass_side.png", - tileable_vertical = false}}, - groups = {crumbly = 3, soil = 1}, - drop = "default:dry_dirt", - sounds = default.node_sound_dirt_defaults({ - footstep = {name = "default_grass_footstep", gain = 0.4}, - }), -}) - -minetest.register_node("default:permafrost", { - description = S("Permafrost"), - tiles = {"default_permafrost.png"}, - groups = {cracky = 3}, - sounds = default.node_sound_dirt_defaults(), -}) - -minetest.register_node("default:permafrost_with_stones", { - description = S("Permafrost with Stones"), - tiles = {"default_permafrost.png^default_stones.png", - "default_permafrost.png", - "default_permafrost.png^default_stones_side.png"}, - groups = {cracky = 3}, - sounds = default.node_sound_gravel_defaults(), -}) - -minetest.register_node("default:permafrost_with_moss", { - description = S("Permafrost with Moss"), - tiles = {"default_moss.png", "default_permafrost.png", - {name = "default_permafrost.png^default_moss_side.png", - tileable_vertical = false}}, - groups = {cracky = 3}, - sounds = default.node_sound_dirt_defaults({ - footstep = {name = "default_grass_footstep", gain = 0.25}, - }), -}) minetest.register_node("default:sand", { - description = S("Sand"), + description = "Sand", tiles = {"default_sand.png"}, - groups = {crumbly = 3, falling_node = 1, sand = 1}, + is_ground_content = true, + groups = {crumbly=3, falling_node=1, sand=1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("default:desert_sand", { - description = S("Desert Sand"), + description = "Desert Sand", tiles = {"default_desert_sand.png"}, - groups = {crumbly = 3, falling_node = 1, sand = 1}, + is_ground_content = true, + groups = {crumbly=3, falling_node=1, sand=1}, sounds = default.node_sound_sand_defaults(), }) -minetest.register_node("default:silver_sand", { - description = S("Silver Sand"), - tiles = {"default_silver_sand.png"}, - groups = {crumbly = 3, falling_node = 1, sand = 1}, - sounds = default.node_sound_sand_defaults(), -}) minetest.register_node("default:gravel", { - description = S("Gravel"), + description = "Gravel", tiles = {"default_gravel.png"}, - groups = {crumbly = 2, falling_node = 1}, - sounds = default.node_sound_gravel_defaults(), - drop = { - max_items = 1, - items = { - {items = {"default:flint"}, rarity = 16}, - {items = {"default:gravel"}} - } - } + is_ground_content = true, + groups = {crumbly=2, falling_node=1}, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_gravel_footstep", gain=0.5}, + dug = {name="default_gravel_footstep", gain=1.0}, + }), }) + + minetest.register_node("default:clay", { - description = S("Clay"), + description = "Clay", tiles = {"default_clay.png"}, - groups = {crumbly = 3}, - drop = "default:clay_lump 4", + is_ground_content = true, + groups = {crumbly=3}, + drop = 'default:clay_lump 4', sounds = default.node_sound_dirt_defaults(), }) + minetest.register_node("default:snow", { - description = S("Snow"), + description = "Snow", tiles = {"default_snow.png"}, inventory_image = "default_snowball.png", wield_image = "default_snowball.png", + is_ground_content = true, paramtype = "light", buildable_to = true, - floodable = true, drawtype = "nodebox", node_box = { type = "fixed", fixed = { - {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, + {-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5}, }, }, - collision_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, -6 / 16, 0.5}, - }, - }, - groups = {crumbly = 3, falling_node = 1, snowy = 1}, - sounds = default.node_sound_snow_defaults(), + groups = {crumbly=3,falling_node=1}, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_snow_footstep", gain=0.25}, + dug = {name="default_snow_footstep", gain=0.75}, + }), on_construct = function(pos) pos.y = pos.y - 1 if minetest.get_node(pos).name == "default:dirt_with_grass" then - minetest.set_node(pos, {name = "default:dirt_with_snow"}) + minetest.set_node(pos, {name="default:dirt_with_snow"}) end end, }) +minetest.register_alias("snow", "default:snow") minetest.register_node("default:snowblock", { - description = S("Snow Block"), + description = "Snow Block", tiles = {"default_snow.png"}, - groups = {crumbly = 3, cools_lava = 1, snowy = 1}, - sounds = default.node_sound_snow_defaults(), - - on_construct = function(pos) - pos.y = pos.y - 1 - if minetest.get_node(pos).name == "default:dirt_with_grass" then - minetest.set_node(pos, {name = "default:dirt_with_snow"}) - end - end, + is_ground_content = true, + groups = {crumbly=3}, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_snow_footstep", gain=0.25}, + dug = {name="default_snow_footstep", gain=0.75}, + }), }) --- 'is ground content = false' to avoid tunnels in sea ice or ice rivers + + minetest.register_node("default:ice", { - description = S("Ice"), + description = "Ice", tiles = {"default_ice.png"}, - is_ground_content = false, + is_ground_content = true, paramtype = "light", - groups = {cracky = 3, cools_lava = 1, slippery = 3}, - sounds = default.node_sound_ice_defaults(), -}) - --- Mapgen-placed ice with 'is ground content = true' to contain tunnels -minetest.register_node("default:cave_ice", { - description = S("Cave Ice"), - tiles = {"default_ice.png"}, - paramtype = "light", - groups = {cracky = 3, cools_lava = 1, slippery = 3, - not_in_creative_inventory = 1}, - drop = "default:ice", - sounds = default.node_sound_ice_defaults(), + groups = {cracky=3}, + sounds = default.node_sound_glass_defaults(), }) -- @@ -711,495 +380,226 @@ minetest.register_node("default:cave_ice", { -- minetest.register_node("default:tree", { - description = S("Apple Tree"), + description = "Tree", tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, paramtype2 = "facedir", is_ground_content = false, - groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, + groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:wood", { - description = S("Apple Wood Planks"), - paramtype2 = "facedir", - place_param2 = 0, + description = "Wooden Planks", tiles = {"default_wood.png"}, - is_ground_content = false, - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, + groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:sapling", { - description = S("Apple Tree Sapling"), + description = "Sapling", drawtype = "plantlike", + visual_scale = 1.0, tiles = {"default_sapling.png"}, inventory_image = "default_sapling.png", wield_image = "default_sapling.png", paramtype = "light", - sunlight_propagates = true, walkable = false, - on_timer = grow_sapling, + is_ground_content = true, selection_box = { type = "fixed", - fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} + fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, - groups = {snappy = 2, dig_immediate = 3, flammable = 2, - attached_node = 1, sapling = 1}, + groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1}, sounds = default.node_sound_leaves_defaults(), - - on_construct = function(pos) - minetest.get_node_timer(pos):start(math.random(300, 1500)) - end, - - on_place = function(itemstack, placer, pointed_thing) - itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, - "default:sapling", - -- minp, maxp to be checked, relative to sapling pos - -- minp_relative.y = 1 because sapling pos has been checked - {x = -3, y = 1, z = -3}, - {x = 3, y = 6, z = 3}, - -- maximum interval of interior volume check - 4) - - return itemstack - end, }) minetest.register_node("default:leaves", { - description = S("Apple Tree Leaves"), + description = "Leaves", drawtype = "allfaces_optional", waving = 1, + visual_scale = 1.3, tiles = {"default_leaves.png"}, - special_tiles = {"default_leaves_simple.png"}, paramtype = "light", is_ground_content = false, - groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, + groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance - items = {"default:sapling"}, + items = {'default:sapling'}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 - items = {"default:leaves"}, + items = {'default:leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), - after_place_node = after_place_leaves, + after_place_node = default.after_place_leaves, }) minetest.register_node("default:apple", { - description = S("Apple"), + description = "Apple", drawtype = "plantlike", + visual_scale = 1.0, tiles = {"default_apple.png"}, inventory_image = "default_apple.png", paramtype = "light", sunlight_propagates = true, walkable = false, - is_ground_content = false, + is_ground_content = true, selection_box = { type = "fixed", - fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16} + fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} }, - groups = {fleshy = 3, dig_immediate = 3, flammable = 2, - leafdecay = 3, leafdecay_drop = 1, food_apple = 1}, - on_use = minetest.item_eat(2), + groups = {fleshy=3,dig_immediate=3,flammable=2,leafdecay=3,leafdecay_drop=1}, + on_use = minetest.item_eat(1), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer, itemstack) - minetest.set_node(pos, {name = "default:apple", param2 = 1}) - end, - - after_dig_node = function(pos, oldnode, oldmetadata, digger) - if oldnode.param2 == 0 then - minetest.set_node(pos, {name = "default:apple_mark"}) - minetest.get_node_timer(pos):start(math.random(300, 1500)) + if placer:is_player() then + minetest.set_node(pos, {name="default:apple", param2=1}) end end, }) -minetest.register_node("default:apple_mark", { - description = S("Apple Marker"), - inventory_image = "default_apple.png^default_invisible_node_overlay.png", - wield_image = "default_apple.png^default_invisible_node_overlay.png", - drawtype = "airlike", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - drop = "", - groups = {not_in_creative_inventory = 1}, - on_timer = function(pos, elapsed) - if not minetest.find_node_near(pos, 1, "default:leaves") then - minetest.remove_node(pos) - elseif minetest.get_node_light(pos) < 11 then - minetest.get_node_timer(pos):start(200) - else - minetest.set_node(pos, {name = "default:apple"}) - end - end -}) minetest.register_node("default:jungletree", { - description = S("Jungle Tree"), - tiles = {"default_jungletree_top.png", "default_jungletree_top.png", - "default_jungletree.png"}, + description = "Jungle Tree", + tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"}, paramtype2 = "facedir", is_ground_content = false, - groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, + groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:junglewood", { - description = S("Jungle Wood Planks"), - paramtype2 = "facedir", - place_param2 = 0, + description = "Junglewood Planks", tiles = {"default_junglewood.png"}, - is_ground_content = false, - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, + groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:jungleleaves", { - description = S("Jungle Tree Leaves"), + description = "Jungle Leaves", drawtype = "allfaces_optional", waving = 1, + visual_scale = 1.3, tiles = {"default_jungleleaves.png"}, - special_tiles = {"default_jungleleaves_simple.png"}, paramtype = "light", is_ground_content = false, - groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, + groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, drop = { max_items = 1, items = { - {items = {"default:junglesapling"}, rarity = 20}, - {items = {"default:jungleleaves"}} + { + -- player will get sapling with 1/20 chance + items = {'default:junglesapling'}, + rarity = 20, + }, + { + -- player will get leaves only if he get no saplings, + -- this is because max_items is 1 + items = {'default:jungleleaves'}, + } } }, sounds = default.node_sound_leaves_defaults(), - after_place_node = after_place_leaves, + after_place_node = default.after_place_leaves, }) minetest.register_node("default:junglesapling", { - description = S("Jungle Tree Sapling"), + description = "Jungle Sapling", drawtype = "plantlike", + visual_scale = 1.0, tiles = {"default_junglesapling.png"}, inventory_image = "default_junglesapling.png", wield_image = "default_junglesapling.png", paramtype = "light", - sunlight_propagates = true, walkable = false, - on_timer = grow_sapling, selection_box = { type = "fixed", - fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} + fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, - groups = {snappy = 2, dig_immediate = 3, flammable = 2, - attached_node = 1, sapling = 1}, + groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1}, sounds = default.node_sound_leaves_defaults(), - - on_construct = function(pos) - minetest.get_node_timer(pos):start(math.random(300, 1500)) - end, - - on_place = function(itemstack, placer, pointed_thing) - itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, - "default:junglesapling", - -- minp, maxp to be checked, relative to sapling pos - -- minp_relative.y = 1 because sapling pos has been checked - {x = -2, y = 1, z = -2}, - {x = 2, y = 15, z = 2}, - -- maximum interval of interior volume check - 4) - - return itemstack - end, -}) - -minetest.register_node("default:emergent_jungle_sapling", { - description = S("Emergent Jungle Tree Sapling"), - drawtype = "plantlike", - tiles = {"default_emergent_jungle_sapling.png"}, - inventory_image = "default_emergent_jungle_sapling.png", - wield_image = "default_emergent_jungle_sapling.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - on_timer = grow_sapling, - selection_box = { - type = "fixed", - fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} - }, - groups = {snappy = 2, dig_immediate = 3, flammable = 2, - attached_node = 1, sapling = 1}, - sounds = default.node_sound_leaves_defaults(), - - on_construct = function(pos) - minetest.get_node_timer(pos):start(math.random(300, 1500)) - end, - - on_place = function(itemstack, placer, pointed_thing) - itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, - "default:emergent_jungle_sapling", - -- minp, maxp to be checked, relative to sapling pos - {x = -3, y = -5, z = -3}, - {x = 3, y = 31, z = 3}, - -- maximum interval of interior volume check - 4) - - return itemstack - end, }) -minetest.register_node("default:pine_tree", { - description = S("Pine Tree"), - tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png", - "default_pine_tree.png"}, + +minetest.register_node("default:pinetree", { + description = "Pine Tree", + tiles = {"default_pinetree_top.png", "default_pinetree_top.png", "default_pinetree.png"}, paramtype2 = "facedir", is_ground_content = false, - groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3}, + groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) -minetest.register_node("default:pine_wood", { - description = S("Pine Wood Planks"), - paramtype2 = "facedir", - place_param2 = 0, - tiles = {"default_pine_wood.png"}, - is_ground_content = false, - groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, +minetest.register_node("default:pinewood", { + description = "Pinewood Planks", + tiles = {"default_pinewood.png"}, + groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:pine_needles",{ - description = S("Pine Needles"), + description = "Pine Needles", drawtype = "allfaces_optional", + visual_scale = 1.3, tiles = {"default_pine_needles.png"}, waving = 1, paramtype = "light", is_ground_content = false, - groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, + groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, drop = { max_items = 1, items = { - {items = {"default:pine_sapling"}, rarity = 20}, - {items = {"default:pine_needles"}} + { + -- player will get sapling with 1/20 chance + items = {"default:pine_sapling"}, + rarity = 20, + }, + { + -- player will get leaves only if he get no saplings, + -- this is because max_items is 1 + items = {"default:pine_needles"}, + } } }, sounds = default.node_sound_leaves_defaults(), - after_place_node = after_place_leaves, + after_place_node = default.after_place_leaves, }) minetest.register_node("default:pine_sapling", { - description = S("Pine Tree Sapling"), + description = "Pine Sapling", drawtype = "plantlike", + visual_scale = 1.0, tiles = {"default_pine_sapling.png"}, inventory_image = "default_pine_sapling.png", wield_image = "default_pine_sapling.png", paramtype = "light", - sunlight_propagates = true, walkable = false, - on_timer = grow_sapling, + is_ground_content = true, selection_box = { type = "fixed", - fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} + fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, - groups = {snappy = 2, dig_immediate = 3, flammable = 3, - attached_node = 1, sapling = 1}, + groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1}, sounds = default.node_sound_leaves_defaults(), - - on_construct = function(pos) - minetest.get_node_timer(pos):start(math.random(300, 1500)) - end, - - on_place = function(itemstack, placer, pointed_thing) - itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, - "default:pine_sapling", - -- minp, maxp to be checked, relative to sapling pos - -- minp_relative.y = 1 because sapling pos has been checked - {x = -2, y = 1, z = -2}, - {x = 2, y = 14, z = 2}, - -- maximum interval of interior volume check - 4) - - return itemstack - end, -}) - - -minetest.register_node("default:acacia_tree", { - description = S("Acacia Tree"), - tiles = {"default_acacia_tree_top.png", "default_acacia_tree_top.png", - "default_acacia_tree.png"}, - paramtype2 = "facedir", - is_ground_content = false, - groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, - sounds = default.node_sound_wood_defaults(), - - on_place = minetest.rotate_node -}) - -minetest.register_node("default:acacia_wood", { - description = S("Acacia Wood Planks"), - paramtype2 = "facedir", - place_param2 = 0, - tiles = {"default_acacia_wood.png"}, - is_ground_content = false, - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_node("default:acacia_leaves", { - description = S("Acacia Tree Leaves"), - drawtype = "allfaces_optional", - tiles = {"default_acacia_leaves.png"}, - special_tiles = {"default_acacia_leaves_simple.png"}, - waving = 1, - paramtype = "light", - is_ground_content = false, - groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, - drop = { - max_items = 1, - items = { - {items = {"default:acacia_sapling"}, rarity = 20}, - {items = {"default:acacia_leaves"}} - } - }, - sounds = default.node_sound_leaves_defaults(), - - after_place_node = after_place_leaves, -}) - -minetest.register_node("default:acacia_sapling", { - description = S("Acacia Tree Sapling"), - drawtype = "plantlike", - tiles = {"default_acacia_sapling.png"}, - inventory_image = "default_acacia_sapling.png", - wield_image = "default_acacia_sapling.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - on_timer = grow_sapling, - selection_box = { - type = "fixed", - fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} - }, - groups = {snappy = 2, dig_immediate = 3, flammable = 2, - attached_node = 1, sapling = 1}, - sounds = default.node_sound_leaves_defaults(), - - on_construct = function(pos) - minetest.get_node_timer(pos):start(math.random(300, 1500)) - end, - - on_place = function(itemstack, placer, pointed_thing) - itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, - "default:acacia_sapling", - -- minp, maxp to be checked, relative to sapling pos - -- minp_relative.y = 1 because sapling pos has been checked - {x = -4, y = 1, z = -4}, - {x = 4, y = 7, z = 4}, - -- maximum interval of interior volume check - 4) - - return itemstack - end, -}) - -minetest.register_node("default:aspen_tree", { - description = S("Aspen Tree"), - tiles = {"default_aspen_tree_top.png", "default_aspen_tree_top.png", - "default_aspen_tree.png"}, - paramtype2 = "facedir", - is_ground_content = false, - groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3}, - sounds = default.node_sound_wood_defaults(), - - on_place = minetest.rotate_node -}) - -minetest.register_node("default:aspen_wood", { - description = S("Aspen Wood Planks"), - paramtype2 = "facedir", - place_param2 = 0, - tiles = {"default_aspen_wood.png"}, - is_ground_content = false, - groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_node("default:aspen_leaves", { - description = S("Aspen Tree Leaves"), - drawtype = "allfaces_optional", - tiles = {"default_aspen_leaves.png"}, - waving = 1, - paramtype = "light", - is_ground_content = false, - groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, - drop = { - max_items = 1, - items = { - {items = {"default:aspen_sapling"}, rarity = 20}, - {items = {"default:aspen_leaves"}} - } - }, - sounds = default.node_sound_leaves_defaults(), - - after_place_node = after_place_leaves, -}) - -minetest.register_node("default:aspen_sapling", { - description = S("Aspen Tree Sapling"), - drawtype = "plantlike", - tiles = {"default_aspen_sapling.png"}, - inventory_image = "default_aspen_sapling.png", - wield_image = "default_aspen_sapling.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - on_timer = grow_sapling, - selection_box = { - type = "fixed", - fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 0.5, 3 / 16} - }, - groups = {snappy = 2, dig_immediate = 3, flammable = 3, - attached_node = 1, sapling = 1}, - sounds = default.node_sound_leaves_defaults(), - - on_construct = function(pos) - minetest.get_node_timer(pos):start(math.random(300, 1500)) - end, - - on_place = function(itemstack, placer, pointed_thing) - itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, - "default:aspen_sapling", - -- minp, maxp to be checked, relative to sapling pos - -- minp_relative.y = 1 because sapling pos has been checked - {x = -2, y = 1, z = -2}, - {x = 2, y = 12, z = 2}, - -- maximum interval of interior volume check - 4) - - return itemstack - end, }) -- @@ -1207,139 +607,123 @@ minetest.register_node("default:aspen_sapling", { -- minetest.register_node("default:stone_with_coal", { - description = S("Coal Ore"), + description = "Coal Ore", tiles = {"default_stone.png^default_mineral_coal.png"}, - groups = {cracky = 3}, - drop = "default:coal_lump", + is_ground_content = true, + groups = {cracky=3}, + drop = 'default:coal_lump', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:coalblock", { - description = S("Coal Block"), + description = "Coal Block", tiles = {"default_coal_block.png"}, - is_ground_content = false, - groups = {cracky = 3}, + is_ground_content = true, + groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) + minetest.register_node("default:stone_with_iron", { - description = S("Iron Ore"), + description = "Iron Ore", tiles = {"default_stone.png^default_mineral_iron.png"}, - groups = {cracky = 2}, - drop = "default:iron_lump", + is_ground_content = true, + groups = {cracky=2}, + drop = 'default:iron_lump', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:steelblock", { - description = S("Steel Block"), + description = "Steel Block", tiles = {"default_steel_block.png"}, - is_ground_content = false, - groups = {cracky = 1, level = 2}, - sounds = default.node_sound_metal_defaults(), + is_ground_content = true, + groups = {cracky=1,level=2}, + sounds = default.node_sound_stone_defaults(), }) + minetest.register_node("default:stone_with_copper", { - description = S("Copper Ore"), + description = "Copper Ore", tiles = {"default_stone.png^default_mineral_copper.png"}, - groups = {cracky = 2}, - drop = "default:copper_lump", + is_ground_content = true, + groups = {cracky=2}, + drop = 'default:copper_lump', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:copperblock", { - description = S("Copper Block"), + description = "Copper Block", tiles = {"default_copper_block.png"}, - is_ground_content = false, - groups = {cracky = 1, level = 2}, - sounds = default.node_sound_metal_defaults(), -}) - - -minetest.register_node("default:stone_with_tin", { - description = S("Tin Ore"), - tiles = {"default_stone.png^default_mineral_tin.png"}, - groups = {cracky = 2}, - drop = "default:tin_lump", + is_ground_content = true, + groups = {cracky=1,level=2}, sounds = default.node_sound_stone_defaults(), }) -minetest.register_node("default:tinblock", { - description = S("Tin Block"), - tiles = {"default_tin_block.png"}, - is_ground_content = false, - groups = {cracky = 1, level = 2}, - sounds = default.node_sound_metal_defaults(), -}) - - minetest.register_node("default:bronzeblock", { - description = S("Bronze Block"), + description = "Bronze Block", tiles = {"default_bronze_block.png"}, - is_ground_content = false, - groups = {cracky = 1, level = 2}, - sounds = default.node_sound_metal_defaults(), + is_ground_content = true, + groups = {cracky=1,level=2}, + sounds = default.node_sound_stone_defaults(), }) + minetest.register_node("default:stone_with_mese", { - description = S("Mese Ore"), + description = "Mese Ore", tiles = {"default_stone.png^default_mineral_mese.png"}, - groups = {cracky = 1}, + is_ground_content = true, + groups = {cracky=1}, drop = "default:mese_crystal", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:mese", { - description = S("Mese Block"), - tiles = {"default_mese_block.png"}, - paramtype = "light", - groups = {cracky = 1, level = 2}, - sounds = default.node_sound_stone_defaults(), - light_source = 3, -}) - -minetest.register_node("default:mese_ongen", { description = "Mese Block", tiles = {"default_mese_block.png"}, - paramtype = "light", - groups = {cracky = 1, level = 2}, - drop = "default:mese", + is_ground_content = true, + groups = {cracky=1,level=2}, sounds = default.node_sound_stone_defaults(), - light_source = 3, }) +minetest.register_alias("default:mese_block", "default:mese") + + minetest.register_node("default:stone_with_gold", { - description = S("Gold Ore"), + description = "Gold Ore", tiles = {"default_stone.png^default_mineral_gold.png"}, - groups = {cracky = 2}, + is_ground_content = true, + groups = {cracky=2}, drop = "default:gold_lump", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:goldblock", { - description = S("Gold Block"), + description = "Gold Block", tiles = {"default_gold_block.png"}, - is_ground_content = false, - groups = {cracky = 1}, - sounds = default.node_sound_metal_defaults(), + is_ground_content = true, + groups = {cracky=1}, + sounds = default.node_sound_stone_defaults(), }) + minetest.register_node("default:stone_with_diamond", { - description = S("Diamond Ore"), + description = "Diamond Ore", tiles = {"default_stone.png^default_mineral_diamond.png"}, - groups = {cracky = 1}, + is_ground_content = true, + groups = {cracky=1}, drop = "default:diamond", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:diamondblock", { - description = S("Diamond Block"), + description = "Diamond Block", tiles = {"default_diamond_block.png"}, - is_ground_content = false, - groups = {cracky = 1, level = 3}, + is_ground_content = true, + groups = {cracky=1,level=3}, sounds = default.node_sound_stone_defaults(), }) @@ -1348,100 +732,33 @@ minetest.register_node("default:diamondblock", { -- minetest.register_node("default:cactus", { - description = S("Cactus"), - tiles = {"default_cactus_top.png", "default_cactus_top.png", - "default_cactus_side.png"}, + description = "Cactus", + tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"}, paramtype2 = "facedir", - groups = {choppy = 3}, + is_ground_content = true, + groups = {snappy=1,choppy=3,flammable=2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node, -}) -minetest.register_node("default:large_cactus_seedling", { - description = S("Large Cactus Seedling"), - drawtype = "plantlike", - tiles = {"default_large_cactus_seedling.png"}, - inventory_image = "default_large_cactus_seedling.png", - wield_image = "default_large_cactus_seedling.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - selection_box = { - type = "fixed", - fixed = { - -5 / 16, -0.5, -5 / 16, - 5 / 16, 0.5, 5 / 16 - } - }, - groups = {choppy = 3, dig_immediate = 3, attached_node = 1}, - sounds = default.node_sound_wood_defaults(), - - on_place = function(itemstack, placer, pointed_thing) - itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, - "default:large_cactus_seedling", - {x = -2, y = -1, z = -2}, - {x = 2, y = 5, z = 2}, - 4) - - return itemstack - end, - - on_construct = function(pos) - -- Normal cactus farming adds 1 cactus node by ABM, - -- interval 12s, chance 83. - -- Consider starting with 5 cactus nodes. We make sure that growing a - -- large cactus is not a faster way to produce new cactus nodes. - -- Confirmed by experiment, when farming 5 cacti, on average 1 new - -- cactus node is added on average every - -- 83 / 5 = 16.6 intervals = 16.6 * 12 = 199.2s. - -- Large cactus contains on average 14 cactus nodes. - -- 14 * 199.2 = 2788.8s. - -- Set random range to average to 2789s. - minetest.get_node_timer(pos):start(math.random(1859, 3719)) - end, - - on_timer = function(pos) - local node_under = minetest.get_node_or_nil( - {x = pos.x, y = pos.y - 1, z = pos.z}) - if not node_under then - -- Node under not yet loaded, try later - minetest.get_node_timer(pos):start(300) - return - end - - if minetest.get_item_group(node_under.name, "sand") == 0 then - -- Seedling dies - minetest.remove_node(pos) - return - end - - local light_level = minetest.get_node_light(pos) - if not light_level or light_level < 13 then - -- Too dark for growth, try later in case it's night - minetest.get_node_timer(pos):start(300) - return - end - - minetest.log("action", "A large cactus seedling grows into a large" .. - "cactus at ".. minetest.pos_to_string(pos)) - default.grow_large_cactus(pos) + after_dig_node = function(pos, node, metadata, digger) + default.dig_up(pos, node, digger) end, }) minetest.register_node("default:papyrus", { - description = S("Papyrus"), + description = "Papyrus", drawtype = "plantlike", tiles = {"default_papyrus.png"}, inventory_image = "default_papyrus.png", wield_image = "default_papyrus.png", paramtype = "light", - sunlight_propagates = true, walkable = false, + is_ground_content = true, selection_box = { type = "fixed", - fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16}, + fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, - groups = {snappy = 3, flammable = 2}, + groups = {snappy=3,flammable=2}, sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, node, metadata, digger) @@ -1450,49 +767,47 @@ minetest.register_node("default:papyrus", { }) minetest.register_node("default:dry_shrub", { - description = S("Dry Shrub"), + description = "Dry Shrub", drawtype = "plantlike", waving = 1, + visual_scale = 1.0, tiles = {"default_dry_shrub.png"}, inventory_image = "default_dry_shrub.png", wield_image = "default_dry_shrub.png", paramtype = "light", - paramtype2 = "meshoptions", - place_param2 = 4, - sunlight_propagates = true, walkable = false, + is_ground_content = true, buildable_to = true, - groups = {snappy = 3, flammable = 3, attached_node = 1}, + groups = {snappy=3,flammable=3,attached_node=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", - fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 4 / 16, 6 / 16}, + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) minetest.register_node("default:junglegrass", { - description = S("Jungle Grass"), + description = "Jungle Grass", drawtype = "plantlike", waving = 1, - visual_scale = 1.69, + visual_scale = 1.3, tiles = {"default_junglegrass.png"}, inventory_image = "default_junglegrass.png", wield_image = "default_junglegrass.png", paramtype = "light", - sunlight_propagates = true, walkable = false, buildable_to = true, - groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, junglegrass = 1, flammable = 1}, + is_ground_content = true, + groups = {snappy=3,flammable=2,flora=1,attached_node=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", - fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16}, + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) - minetest.register_node("default:grass_1", { - description = S("Grass"), + description = "Grass", drawtype = "plantlike", waving = 1, tiles = {"default_grass_1.png"}, @@ -1500,750 +815,57 @@ minetest.register_node("default:grass_1", { inventory_image = "default_grass_3.png", wield_image = "default_grass_3.png", paramtype = "light", - sunlight_propagates = true, walkable = false, + is_ground_content = true, buildable_to = true, - groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, - normal_grass = 1, flammable = 1}, + groups = {snappy=3,flammable=3,flora=1,attached_node=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", - fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16}, + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, on_place = function(itemstack, placer, pointed_thing) -- place a random grass node - local stack = ItemStack("default:grass_" .. math.random(1,5)) + local stack = ItemStack("default:grass_"..math.random(1,5)) local ret = minetest.item_place(stack, placer, pointed_thing) - return ItemStack("default:grass_1 " .. - itemstack:get_count() - (1 - ret:get_count())) + return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count())) end, }) -for i = 2, 5 do - minetest.register_node("default:grass_" .. i, { - description = S("Grass"), +for i=2,5 do + minetest.register_node("default:grass_"..i, { + description = "Grass", drawtype = "plantlike", waving = 1, - tiles = {"default_grass_" .. i .. ".png"}, - inventory_image = "default_grass_" .. i .. ".png", - wield_image = "default_grass_" .. i .. ".png", + tiles = {"default_grass_"..i..".png"}, + inventory_image = "default_grass_"..i..".png", + wield_image = "default_grass_"..i..".png", paramtype = "light", - sunlight_propagates = true, walkable = false, buildable_to = true, + is_ground_content = true, drop = "default:grass_1", - groups = {snappy = 3, flora = 1, attached_node = 1, - not_in_creative_inventory = 1, grass = 1, - normal_grass = 1, flammable = 1}, + groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", - fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16}, + fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) end - -minetest.register_node("default:dry_grass_1", { - description = S("Savanna Grass"), - drawtype = "plantlike", - waving = 1, - tiles = {"default_dry_grass_1.png"}, - inventory_image = "default_dry_grass_3.png", - wield_image = "default_dry_grass_3.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - groups = {snappy = 3, flammable = 3, flora = 1, - attached_node = 1, grass = 1, dry_grass = 1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16}, - }, - - on_place = function(itemstack, placer, pointed_thing) - -- place a random dry grass node - local stack = ItemStack("default:dry_grass_" .. math.random(1, 5)) - local ret = minetest.item_place(stack, placer, pointed_thing) - return ItemStack("default:dry_grass_1 " .. - itemstack:get_count() - (1 - ret:get_count())) - end, -}) - -for i = 2, 5 do - minetest.register_node("default:dry_grass_" .. i, { - description = S("Savanna Grass"), - drawtype = "plantlike", - waving = 1, - tiles = {"default_dry_grass_" .. i .. ".png"}, - inventory_image = "default_dry_grass_" .. i .. ".png", - wield_image = "default_dry_grass_" .. i .. ".png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, - not_in_creative_inventory = 1, grass = 1, dry_grass = 1}, - drop = "default:dry_grass_1", - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -1 / 16, 6 / 16}, - }, - }) -end - - -minetest.register_node("default:fern_1", { - description = S("Fern"), - drawtype = "plantlike", - waving = 1, - tiles = {"default_fern_1.png"}, - inventory_image = "default_fern_1.png", - wield_image = "default_fern_1.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - groups = {snappy = 3, flammable = 3, flora = 1, grass = 1, - fern = 1, attached_node = 1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16}, - }, - - on_place = function(itemstack, placer, pointed_thing) - -- place a random fern node - local stack = ItemStack("default:fern_" .. math.random(1, 3)) - local ret = minetest.item_place(stack, placer, pointed_thing) - return ItemStack("default:fern_1 " .. - itemstack:get_count() - (1 - ret:get_count())) - end, -}) - -for i = 2, 3 do - minetest.register_node("default:fern_" .. i, { - description = S("Fern"), - drawtype = "plantlike", - waving = 1, - visual_scale = 2, - tiles = {"default_fern_" .. i .. ".png"}, - inventory_image = "default_fern_" .. i .. ".png", - wield_image = "default_fern_" .. i .. ".png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, - grass = 1, fern = 1, not_in_creative_inventory = 1}, - drop = "default:fern_1", - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16}, - }, - }) -end - - -minetest.register_node("default:marram_grass_1", { - description = S("Marram Grass"), - drawtype = "plantlike", - waving = 1, - tiles = {"default_marram_grass_1.png"}, - inventory_image = "default_marram_grass_1.png", - wield_image = "default_marram_grass_1.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - groups = {snappy = 3, flammable = 3, flora = 1, grass = 1, marram_grass = 1, - attached_node = 1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16}, - }, - - on_place = function(itemstack, placer, pointed_thing) - -- place a random marram grass node - local stack = ItemStack("default:marram_grass_" .. math.random(1, 3)) - local ret = minetest.item_place(stack, placer, pointed_thing) - return ItemStack("default:marram_grass_1 " .. - itemstack:get_count() - (1 - ret:get_count())) - end, -}) - -for i = 2, 3 do - minetest.register_node("default:marram_grass_" .. i, { - description = S("Marram Grass"), - drawtype = "plantlike", - waving = 1, - tiles = {"default_marram_grass_" .. i .. ".png"}, - inventory_image = "default_marram_grass_" .. i .. ".png", - wield_image = "default_marram_grass_" .. i .. ".png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, - grass = 1, marram_grass = 1, not_in_creative_inventory = 1}, - drop = "default:marram_grass_1", - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16}, - }, - }) -end - - -minetest.register_node("default:bush_stem", { - description = S("Bush Stem"), - drawtype = "plantlike", - visual_scale = 1.41, - tiles = {"default_bush_stem.png"}, - inventory_image = "default_bush_stem.png", - wield_image = "default_bush_stem.png", - paramtype = "light", - sunlight_propagates = true, - groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, - sounds = default.node_sound_wood_defaults(), - selection_box = { - type = "fixed", - fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16}, - }, -}) - -minetest.register_node("default:bush_leaves", { - description = S("Bush Leaves"), - drawtype = "allfaces_optional", - tiles = {"default_leaves_simple.png"}, - paramtype = "light", - groups = {snappy = 3, flammable = 2, leaves = 1}, - drop = { - max_items = 1, - items = { - {items = {"default:bush_sapling"}, rarity = 5}, - {items = {"default:bush_leaves"}} - } - }, - sounds = default.node_sound_leaves_defaults(), - - after_place_node = after_place_leaves, -}) - -minetest.register_node("default:bush_sapling", { - description = S("Bush Sapling"), - drawtype = "plantlike", - tiles = {"default_bush_sapling.png"}, - inventory_image = "default_bush_sapling.png", - wield_image = "default_bush_sapling.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - on_timer = grow_sapling, - selection_box = { - type = "fixed", - fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16} - }, - groups = {snappy = 2, dig_immediate = 3, flammable = 2, - attached_node = 1, sapling = 1}, - sounds = default.node_sound_leaves_defaults(), - - on_construct = function(pos) - minetest.get_node_timer(pos):start(math.random(300, 1500)) - end, - - on_place = function(itemstack, placer, pointed_thing) - itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, - "default:bush_sapling", - -- minp, maxp to be checked, relative to sapling pos - {x = -1, y = 0, z = -1}, - {x = 1, y = 1, z = 1}, - -- maximum interval of interior volume check - 2) - - return itemstack - end, -}) - -minetest.register_node("default:blueberry_bush_leaves_with_berries", { - description = S("Blueberry Bush Leaves with Berries"), - drawtype = "allfaces_optional", - tiles = {"default_blueberry_bush_leaves.png^default_blueberry_overlay.png"}, - paramtype = "light", - groups = {snappy = 3, flammable = 2, leaves = 1, dig_immediate = 3}, - drop = "default:blueberries", - sounds = default.node_sound_leaves_defaults(), - node_dig_prediction = "default:blueberry_bush_leaves", - - after_dig_node = function(pos, oldnode, oldmetadata, digger) - minetest.set_node(pos, {name = "default:blueberry_bush_leaves"}) - minetest.get_node_timer(pos):start(math.random(300, 1500)) - end, -}) - -minetest.register_node("default:blueberry_bush_leaves", { - description = S("Blueberry Bush Leaves"), - drawtype = "allfaces_optional", - tiles = {"default_blueberry_bush_leaves.png"}, - paramtype = "light", - groups = {snappy = 3, flammable = 2, leaves = 1}, - drop = { - max_items = 1, - items = { - {items = {"default:blueberry_bush_sapling"}, rarity = 5}, - {items = {"default:blueberry_bush_leaves"}} - } - }, - sounds = default.node_sound_leaves_defaults(), - - on_timer = function(pos, elapsed) - if minetest.get_node_light(pos) < 11 then - minetest.get_node_timer(pos):start(200) - else - minetest.set_node(pos, {name = "default:blueberry_bush_leaves_with_berries"}) - end - end, - - after_place_node = after_place_leaves, -}) - -minetest.register_node("default:blueberry_bush_sapling", { - description = S("Blueberry Bush Sapling"), - drawtype = "plantlike", - tiles = {"default_blueberry_bush_sapling.png"}, - inventory_image = "default_blueberry_bush_sapling.png", - wield_image = "default_blueberry_bush_sapling.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - on_timer = grow_sapling, - selection_box = { - type = "fixed", - fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16} - }, - groups = {snappy = 2, dig_immediate = 3, flammable = 2, - attached_node = 1, sapling = 1}, - sounds = default.node_sound_leaves_defaults(), - - on_construct = function(pos) - minetest.get_node_timer(pos):start(math.random(300, 1500)) - end, - - on_place = function(itemstack, placer, pointed_thing) - itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, - "default:blueberry_bush_sapling", - -- minp, maxp to be checked, relative to sapling pos - {x = -1, y = 0, z = -1}, - {x = 1, y = 1, z = 1}, - -- maximum interval of interior volume check - 2) - - return itemstack - end, -}) - -minetest.register_node("default:acacia_bush_stem", { - description = S("Acacia Bush Stem"), - drawtype = "plantlike", - visual_scale = 1.41, - tiles = {"default_acacia_bush_stem.png"}, - inventory_image = "default_acacia_bush_stem.png", - wield_image = "default_acacia_bush_stem.png", - paramtype = "light", - sunlight_propagates = true, - groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, - sounds = default.node_sound_wood_defaults(), - selection_box = { - type = "fixed", - fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16}, - }, -}) - -minetest.register_node("default:acacia_bush_leaves", { - description = S("Acacia Bush Leaves"), - drawtype = "allfaces_optional", - tiles = {"default_acacia_leaves_simple.png"}, - paramtype = "light", - groups = {snappy = 3, flammable = 2, leaves = 1}, - drop = { - max_items = 1, - items = { - {items = {"default:acacia_bush_sapling"}, rarity = 5}, - {items = {"default:acacia_bush_leaves"}} - } - }, - sounds = default.node_sound_leaves_defaults(), - - after_place_node = after_place_leaves, -}) - -minetest.register_node("default:acacia_bush_sapling", { - description = S("Acacia Bush Sapling"), - drawtype = "plantlike", - tiles = {"default_acacia_bush_sapling.png"}, - inventory_image = "default_acacia_bush_sapling.png", - wield_image = "default_acacia_bush_sapling.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - on_timer = grow_sapling, - selection_box = { - type = "fixed", - fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 2 / 16, 3 / 16} - }, - groups = {snappy = 2, dig_immediate = 3, flammable = 2, - attached_node = 1, sapling = 1}, - sounds = default.node_sound_leaves_defaults(), - - on_construct = function(pos) - minetest.get_node_timer(pos):start(math.random(300, 1500)) - end, - - on_place = function(itemstack, placer, pointed_thing) - itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, - "default:acacia_bush_sapling", - -- minp, maxp to be checked, relative to sapling pos - {x = -1, y = 0, z = -1}, - {x = 1, y = 1, z = 1}, - -- maximum interval of interior volume check - 2) - - return itemstack - end, -}) - -minetest.register_node("default:pine_bush_stem", { - description = S("Pine Bush Stem"), - drawtype = "plantlike", - visual_scale = 1.41, - tiles = {"default_pine_bush_stem.png"}, - inventory_image = "default_pine_bush_stem.png", - wield_image = "default_pine_bush_stem.png", - paramtype = "light", - sunlight_propagates = true, - groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, - sounds = default.node_sound_wood_defaults(), - selection_box = { - type = "fixed", - fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16}, - }, -}) - -minetest.register_node("default:pine_bush_needles", { - description = S("Pine Bush Needles"), - drawtype = "allfaces_optional", - tiles = {"default_pine_needles.png"}, - paramtype = "light", - groups = {snappy = 3, flammable = 2, leaves = 1}, - drop = { - max_items = 1, - items = { - {items = {"default:pine_bush_sapling"}, rarity = 5}, - {items = {"default:pine_bush_needles"}} - } - }, - sounds = default.node_sound_leaves_defaults(), - - after_place_node = after_place_leaves, -}) - -minetest.register_node("default:pine_bush_sapling", { - description = S("Pine Bush Sapling"), - drawtype = "plantlike", - tiles = {"default_pine_bush_sapling.png"}, - inventory_image = "default_pine_bush_sapling.png", - wield_image = "default_pine_bush_sapling.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - on_timer = grow_sapling, - selection_box = { - type = "fixed", - fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16} - }, - groups = {snappy = 2, dig_immediate = 3, flammable = 2, - attached_node = 1, sapling = 1}, - sounds = default.node_sound_leaves_defaults(), - - on_construct = function(pos) - minetest.get_node_timer(pos):start(math.random(300, 1500)) - end, - - on_place = function(itemstack, placer, pointed_thing) - itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, - "default:pine_bush_sapling", - -- minp, maxp to be checked, relative to sapling pos - {x = -1, y = 0, z = -1}, - {x = 1, y = 1, z = 1}, - -- maximum interval of interior volume check - 2) - - return itemstack - end, -}) - - -minetest.register_node("default:sand_with_kelp", { - description = S("Kelp"), - drawtype = "plantlike_rooted", - waving = 1, - tiles = {"default_sand.png"}, - special_tiles = {{name = "default_kelp.png", tileable_vertical = true}}, - inventory_image = "default_kelp.png", - wield_image = "default_kelp.png", - paramtype = "light", - paramtype2 = "leveled", - groups = {snappy = 3}, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, - {-2/16, 0.5, -2/16, 2/16, 3.5, 2/16}, - }, - }, - node_dig_prediction = "default:sand", - node_placement_prediction = "", - sounds = default.node_sound_sand_defaults({ - dig = {name = "default_dig_snappy", gain = 0.2}, - dug = {name = "default_grass_footstep", gain = 0.25}, - }), - - on_place = function(itemstack, placer, pointed_thing) - -- Call on_rightclick if the pointed node defines it - if pointed_thing.type == "node" and placer and - not placer:get_player_control().sneak then - local node_ptu = minetest.get_node(pointed_thing.under) - local def_ptu = minetest.registered_nodes[node_ptu.name] - if def_ptu and def_ptu.on_rightclick then - return def_ptu.on_rightclick(pointed_thing.under, node_ptu, placer, - itemstack, pointed_thing) - end - end - - local pos = pointed_thing.under - if minetest.get_node(pos).name ~= "default:sand" then - return itemstack - end - - local height = math.random(4, 6) - local pos_top = {x = pos.x, y = pos.y + height, z = pos.z} - local node_top = minetest.get_node(pos_top) - local def_top = minetest.registered_nodes[node_top.name] - local player_name = placer:get_player_name() - - if def_top and def_top.liquidtype == "source" and - minetest.get_item_group(node_top.name, "water") > 0 then - if not minetest.is_protected(pos, player_name) and - not minetest.is_protected(pos_top, player_name) then - minetest.set_node(pos, {name = "default:sand_with_kelp", - param2 = height * 16}) - if not minetest.is_creative_enabled(player_name) then - itemstack:take_item() - end - else - minetest.chat_send_player(player_name, "Node is protected") - minetest.record_protection_violation(pos, player_name) - end - end - - return itemstack - end, - - after_destruct = function(pos, oldnode) - minetest.set_node(pos, {name = "default:sand"}) - end -}) - - --- --- Corals --- - -local function coral_on_place(itemstack, placer, pointed_thing) - if pointed_thing.type ~= "node" or not placer then - return itemstack - end - - local player_name = placer:get_player_name() - local pos_under = pointed_thing.under - local pos_above = pointed_thing.above - local node_under = minetest.get_node(pos_under) - local def_under = minetest.registered_nodes[node_under.name] - - if def_under and def_under.on_rightclick and not placer:get_player_control().sneak then - return def_under.on_rightclick(pos_under, node_under, - placer, itemstack, pointed_thing) or itemstack - end - - if node_under.name ~= "default:coral_skeleton" or - minetest.get_node(pos_above).name ~= "default:water_source" then - return itemstack - end - - if minetest.is_protected(pos_under, player_name) or - minetest.is_protected(pos_above, player_name) then - default.log_player_action(placer, - "tried to place", itemstack:get_name(), - "at protected position", pos_under) - minetest.record_protection_violation(pos_under, player_name) - return itemstack - end - - node_under.name = itemstack:get_name() - minetest.set_node(pos_under, node_under) - if not minetest.is_creative_enabled(player_name) then - itemstack:take_item() - end - - return itemstack -end - -minetest.register_node("default:coral_green", { - description = S("Green Coral"), - drawtype = "plantlike_rooted", - waving = 1, - paramtype = "light", - tiles = {"default_coral_skeleton.png"}, - special_tiles = {{name = "default_coral_green.png", tileable_vertical = true}}, - inventory_image = "default_coral_green.png", - wield_image = "default_coral_green.png", - groups = {snappy = 3}, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, - {-4/16, 0.5, -4/16, 4/16, 1.5, 4/16}, - }, - }, - node_dig_prediction = "default:coral_skeleton", - node_placement_prediction = "", - sounds = default.node_sound_stone_defaults({ - dig = {name = "default_dig_snappy", gain = 0.2}, - dug = {name = "default_grass_footstep", gain = 0.25}, - }), - - on_place = coral_on_place, - - after_destruct = function(pos, oldnode) - minetest.set_node(pos, {name = "default:coral_skeleton"}) - end, -}) - -minetest.register_node("default:coral_pink", { - description = S("Pink Coral"), - drawtype = "plantlike_rooted", - waving = 1, - paramtype = "light", - tiles = {"default_coral_skeleton.png"}, - special_tiles = {{name = "default_coral_pink.png", tileable_vertical = true}}, - inventory_image = "default_coral_pink.png", - wield_image = "default_coral_pink.png", - groups = {snappy = 3}, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, - {-4/16, 0.5, -4/16, 4/16, 1.5, 4/16}, - }, - }, - node_dig_prediction = "default:coral_skeleton", - node_placement_prediction = "", - sounds = default.node_sound_stone_defaults({ - dig = {name = "default_dig_snappy", gain = 0.2}, - dug = {name = "default_grass_footstep", gain = 0.25}, - }), - - on_place = coral_on_place, - - after_destruct = function(pos, oldnode) - minetest.set_node(pos, {name = "default:coral_skeleton"}) - end, -}) - -minetest.register_node("default:coral_cyan", { - description = S("Cyan Coral"), - drawtype = "plantlike_rooted", - waving = 1, - paramtype = "light", - tiles = {"default_coral_skeleton.png"}, - special_tiles = {{name = "default_coral_cyan.png", tileable_vertical = true}}, - inventory_image = "default_coral_cyan.png", - wield_image = "default_coral_cyan.png", - groups = {snappy = 3}, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, - {-4/16, 0.5, -4/16, 4/16, 1.5, 4/16}, - }, - }, - node_dig_prediction = "default:coral_skeleton", - node_placement_prediction = "", - sounds = default.node_sound_stone_defaults({ - dig = {name = "default_dig_snappy", gain = 0.2}, - dug = {name = "default_grass_footstep", gain = 0.25}, - }), - - on_place = coral_on_place, - - after_destruct = function(pos, oldnode) - minetest.set_node(pos, {name = "default:coral_skeleton"}) - end, -}) - -minetest.register_node("default:coral_brown", { - description = S("Brown Coral"), - tiles = {"default_coral_brown.png"}, - groups = {cracky = 3}, - drop = "default:coral_skeleton", - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:coral_orange", { - description = S("Orange Coral"), - tiles = {"default_coral_orange.png"}, - groups = {cracky = 3}, - drop = "default:coral_skeleton", - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:coral_skeleton", { - description = S("Coral Skeleton"), - tiles = {"default_coral_skeleton.png"}, - groups = {cracky = 3}, - sounds = default.node_sound_stone_defaults(), -}) - - -- -- Liquids -- minetest.register_node("default:water_source", { - description = S("Water Source"), + description = "Water Source", + inventory_image = minetest.inventorycube("default_water.png"), drawtype = "liquid", - waving = 3, tiles = { { name = "default_water_source_animated.png", - backface_culling = false, - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 2.0, - }, - }, - { - name = "default_water_source_animated.png", - backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, @@ -2252,28 +874,39 @@ minetest.register_node("default:water_source", { }, }, }, - use_texture_alpha = "blend", + special_tiles = { + -- New-style water source material (mostly unused) + { + name = "default_water_source_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 2.0, + }, + backface_culling = false, + }, + }, + alpha = 160, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, - is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = 1, - post_effect_color = {a = 103, r = 30, g = 60, b = 90}, - groups = {water = 3, liquid = 3, cools_lava = 1}, - sounds = default.node_sound_water_defaults(), + post_effect_color = {a=64, r=100, g=100, b=200}, + groups = {water=3, liquid=3, puts_out_fire=1}, }) minetest.register_node("default:water_flowing", { - description = S("Flowing Water"), + description = "Flowing Water", + inventory_image = minetest.inventorycube("default_water.png"), drawtype = "flowingliquid", - waving = 3, tiles = {"default_water.png"}, special_tiles = { { @@ -2283,7 +916,7 @@ minetest.register_node("default:water_flowing", { type = "vertical_frames", aspect_w = 16, aspect_h = 16, - length = 0.5, + length = 0.8, }, }, { @@ -2293,136 +926,36 @@ minetest.register_node("default:water_flowing", { type = "vertical_frames", aspect_w = 16, aspect_h = 16, - length = 0.5, + length = 0.8, }, }, }, - use_texture_alpha = "blend", + alpha = 160, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, - is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = 1, - post_effect_color = {a = 103, r = 30, g = 60, b = 90}, - groups = {water = 3, liquid = 3, not_in_creative_inventory = 1, - cools_lava = 1}, - sounds = default.node_sound_water_defaults(), + post_effect_color = {a=64, r=100, g=100, b=200}, + groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1}, }) -minetest.register_node("default:river_water_source", { - description = S("River Water Source"), - drawtype = "liquid", - tiles = { - { - name = "default_river_water_source_animated.png", - backface_culling = false, - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 2.0, - }, - }, - { - name = "default_river_water_source_animated.png", - backface_culling = true, - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 2.0, - }, - }, - }, - use_texture_alpha = "blend", - paramtype = "light", - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - is_ground_content = false, - drop = "", - drowning = 1, - liquidtype = "source", - liquid_alternative_flowing = "default:river_water_flowing", - liquid_alternative_source = "default:river_water_source", - liquid_viscosity = 1, - -- Not renewable to avoid horizontal spread of water sources in sloping - -- rivers that can cause water to overflow riverbanks and cause floods. - -- River water source is instead made renewable by the 'force renew' - -- option used in the 'bucket' mod by the river water bucket. - liquid_renewable = false, - liquid_range = 2, - post_effect_color = {a = 103, r = 30, g = 76, b = 90}, - groups = {water = 3, liquid = 3, cools_lava = 1}, - sounds = default.node_sound_water_defaults(), -}) - -minetest.register_node("default:river_water_flowing", { - description = S("Flowing River Water"), - drawtype = "flowingliquid", - tiles = {"default_river_water.png"}, - special_tiles = { - { - name = "default_river_water_flowing_animated.png", - backface_culling = false, - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 0.5, - }, - }, - { - name = "default_river_water_flowing_animated.png", - backface_culling = true, - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 0.5, - }, - }, - }, - use_texture_alpha = "blend", - paramtype = "light", - paramtype2 = "flowingliquid", - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - is_ground_content = false, - drop = "", - drowning = 1, - liquidtype = "flowing", - liquid_alternative_flowing = "default:river_water_flowing", - liquid_alternative_source = "default:river_water_source", - liquid_viscosity = 1, - liquid_renewable = false, - liquid_range = 2, - post_effect_color = {a = 103, r = 30, g = 76, b = 90}, - groups = {water = 3, liquid = 3, not_in_creative_inventory = 1, - cools_lava = 1}, - sounds = default.node_sound_water_defaults(), -}) - minetest.register_node("default:lava_source", { - description = S("Lava Source"), + description = "Lava Source", + inventory_image = minetest.inventorycube("default_lava.png"), drawtype = "liquid", tiles = { { name = "default_lava_source_animated.png", - backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, @@ -2430,15 +963,18 @@ minetest.register_node("default:lava_source", { length = 3.0, }, }, + }, + special_tiles = { + -- New-style lava source material (mostly unused) { name = "default_lava_source_animated.png", - backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0, }, + backface_culling = false, }, }, paramtype = "light", @@ -2447,7 +983,6 @@ minetest.register_node("default:lava_source", { pointable = false, diggable = false, buildable_to = true, - is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", @@ -2456,12 +991,13 @@ minetest.register_node("default:lava_source", { liquid_viscosity = 7, liquid_renewable = false, damage_per_second = 4 * 2, - post_effect_color = {a = 191, r = 255, g = 64, b = 0}, - groups = {lava = 3, liquid = 2, igniter = 1}, + post_effect_color = {a=192, r=255, g=64, b=0}, + groups = {lava=3, liquid=2, hot=3, igniter=1}, }) minetest.register_node("default:lava_flowing", { - description = S("Flowing Lava"), + description = "Flowing Lava", + inventory_image = minetest.inventorycube("default_lava.png"), drawtype = "flowingliquid", tiles = {"default_lava.png"}, special_tiles = { @@ -2493,7 +1029,6 @@ minetest.register_node("default:lava_flowing", { pointable = false, diggable = false, buildable_to = true, - is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", @@ -2502,170 +1037,330 @@ minetest.register_node("default:lava_flowing", { liquid_viscosity = 7, liquid_renewable = false, damage_per_second = 4 * 2, - post_effect_color = {a = 191, r = 255, g = 64, b = 0}, - groups = {lava = 3, liquid = 2, igniter = 1, - not_in_creative_inventory = 1}, + post_effect_color = {a=192, r=255, g=64, b=0}, + groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1}, }) -- -- Tools / "Advanced" crafting / Non-"natural" -- -local bookshelf_formspec = - "size[8,7;]" .. - "list[context;books;0,0.3;8,2;]" .. - "list[current_player;main;0,2.85;8,1;]" .. - "list[current_player;main;0,4.08;8,3;8]" .. - "listring[context;books]" .. - "listring[current_player;main]" .. - default.get_hotbar_bg(0,2.85) +minetest.register_node("default:torch", { + description = "Torch", + drawtype = "torchlike", + tiles = { + { + name = "default_torch_on_floor_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 3.0 + }, + }, + { + name="default_torch_on_ceiling_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 3.0 + }, + }, + { + name="default_torch_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 3.0 + }, + }, + }, + inventory_image = "default_torch_on_floor.png", + wield_image = "default_torch_on_floor.png", + paramtype = "light", + paramtype2 = "wallmounted", + sunlight_propagates = true, + is_ground_content = false, + walkable = false, + light_source = default.LIGHT_MAX - 1, + selection_box = { + type = "wallmounted", + wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, + wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, + wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1}, + }, + groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1}, + legacy_wallmounted = true, + sounds = default.node_sound_defaults(), +}) -local function update_bookshelf(pos) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local invlist = inv:get_list("books") - local formspec = bookshelf_formspec - -- Inventory slots overlay - local bx, by = 0, 0.3 - local n_written, n_empty = 0, 0 - for i = 1, 16 do - if i == 9 then - bx = 0 - by = by + 1 - end - local stack = invlist[i] - if stack:is_empty() then - formspec = formspec .. - "image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]" - else - local metatable = stack:get_meta():to_table() or {} - if metatable.fields and metatable.fields.text then - n_written = n_written + stack:get_count() - else - n_empty = n_empty + stack:get_count() - end - end - bx = bx + 1 - end - meta:set_string("formspec", formspec) - if n_written + n_empty == 0 then - meta:set_string("infotext", S("Empty Bookshelf")) - else - meta:set_string("infotext", S("Bookshelf (@1 written, @2 empty books)", n_written, n_empty)) - end + +local chest_formspec = + "size[8,9]".. + default.gui_bg.. + default.gui_bg_img.. + default.gui_slots.. + "list[current_name;main;0,0.3;8,4;]".. + "list[current_player;main;0,4.85;8,1;]".. + "list[current_player;main;0,6.08;8,3;8]".. + default.get_hotbar_bg(0,4.85) + +local function get_locked_chest_formspec(pos) + local spos = pos.x .. "," .. pos.y .. "," ..pos.z + local formspec = + "size[8,9]".. + default.gui_bg.. + default.gui_bg_img.. + default.gui_slots.. + "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]".. + "list[current_player;main;0,4.85;8,1;]".. + "list[current_player;main;0,6.08;8,3;8]".. + default.get_hotbar_bg(0,4.85) + return formspec end -local default_bookshelf_def = { - description = S("Bookshelf"), - tiles = {"default_wood.png", "default_wood.png", "default_wood.png", - "default_wood.png", "default_bookshelf.png", "default_bookshelf.png"}, +local function has_locked_chest_privilege(meta, player) + if player:get_player_name() ~= meta:get_string("owner") then + return false + end + return true +end + +minetest.register_node("default:chest", { + description = "Chest", + tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", + "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, paramtype2 = "facedir", + groups = {choppy=2,oddly_breakable_by_hand=2}, + legacy_facedir_simple = true, is_ground_content = false, - groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) + meta:set_string("formspec", chest_formspec) + meta:set_string("infotext", "Chest") local inv = meta:get_inventory() - inv:set_size("books", 8 * 2) - update_bookshelf(pos) + inv:set_size("main", 8*4) end, can_dig = function(pos,player) - local inv = minetest.get_meta(pos):get_inventory() + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") + end, + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + minetest.log("action", player:get_player_name().. + " moves stuff in chest at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " moves stuff to chest at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " takes stuff from chest at "..minetest.pos_to_string(pos)) + end, +}) + + + +minetest.register_node("default:chest_locked", { + description = "Locked Chest", + tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", + "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"}, + paramtype2 = "facedir", + groups = {choppy=2,oddly_breakable_by_hand=2}, + legacy_facedir_simple = true, + is_ground_content = false, + sounds = default.node_sound_wood_defaults(), + + after_place_node = function(pos, placer) + local meta = minetest.get_meta(pos) + meta:set_string("owner", placer:get_player_name() or "") + meta:set_string("infotext", "Locked Chest (owned by ".. + meta:get_string("owner")..")") + end, + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("infotext", "Locked Chest") + meta:set_string("owner", "") + local inv = meta:get_inventory() + inv:set_size("main", 8*4) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") and has_locked_chest_privilege(meta, player) + end, + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + local meta = minetest.get_meta(pos) + if not has_locked_chest_privilege(meta, player) then + return 0 + end + return count + end, + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + if not has_locked_chest_privilege(meta, player) then + return 0 + end + return stack:get_count() + end, + allow_metadata_inventory_take = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + if not has_locked_chest_privilege(meta, player) then + return 0 + end + return stack:get_count() + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " moves stuff to locked chest at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " takes stuff from locked chest at "..minetest.pos_to_string(pos)) + end, + on_rightclick = function(pos, node, clicker) + local meta = minetest.get_meta(pos) + if has_locked_chest_privilege(meta, clicker) then + minetest.show_formspec( + clicker:get_player_name(), + "default:chest_locked", + get_locked_chest_formspec(pos) + ) + end + end, +}) + + + +local bookshelf_formspec = + "size[8,7;]".. + default.gui_bg.. + default.gui_bg_img.. + default.gui_slots.. + "list[context;books;0,0.3;8,2;]".. + "list[current_player;main;0,2.85;8,1;]".. + "list[current_player;main;0,4.08;8,3;8]".. + default.get_hotbar_bg(0,2.85) + +minetest.register_node("default:bookshelf", { + description = "Bookshelf", + tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"}, + is_ground_content = false, + groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3}, + sounds = default.node_sound_wood_defaults(), + + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", bookshelf_formspec) + local inv = meta:get_inventory() + inv:set_size("books", 8*2) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() return inv:is_empty("books") end, - allow_metadata_inventory_put = function(pos, listname, index, stack) - if minetest.get_item_group(stack:get_name(), "book") ~= 0 then - return stack:get_count() - end - return 0 - end, - on_blast = function(pos) - local drops = {} - default.get_inventory_drops(pos, "books", drops) - drops[#drops+1] = "default:bookshelf" - minetest.remove_node(pos) - return drops - end, -} -default.set_inventory_action_loggers(default_bookshelf_def, "bookshelf") -minetest.register_node("default:bookshelf", default_bookshelf_def) -local function register_sign(material, desc, def) - minetest.register_node("default:sign_wall_" .. material, { - description = desc, - drawtype = "nodebox", - tiles = {"default_sign_wall_" .. material .. ".png"}, - inventory_image = "default_sign_" .. material .. ".png", - wield_image = "default_sign_" .. material .. ".png", - paramtype = "light", - paramtype2 = "wallmounted", - sunlight_propagates = true, - is_ground_content = false, - walkable = false, - use_texture_alpha = "opaque", - node_box = { - type = "wallmounted", - wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125}, - wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125}, - wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}, - }, - groups = def.groups, - legacy_wallmounted = true, - sounds = def.sounds, - - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", "field[text;;${text}]") - end, - on_receive_fields = function(pos, formname, fields, sender) - local player_name = sender:get_player_name() - if minetest.is_protected(pos, player_name) then - minetest.record_protection_violation(pos, player_name) - return - end - local text = fields.text - if not text then - return - end - if string.len(text) > 512 then - minetest.chat_send_player(player_name, S("Text too long")) - return - end - default.log_player_action(sender, "wrote \"" .. text .. - "\" to the sign at", pos) - local meta = minetest.get_meta(pos) - meta:set_string("text", text) - - if #text > 0 then - meta:set_string("infotext", S('"@1"', text)) + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + local to_stack = inv:get_stack(listname, index) + if listname == "books" then + if minetest.get_item_group(stack:get_name(), "book") ~= 0 + and to_stack:is_empty() then + return 1 else - meta:set_string("infotext", '') + return 0 end - end, - }) -end + end + end, -register_sign("wood", S("Wooden Sign"), { - sounds = default.node_sound_wood_defaults(), - groups = {choppy = 2, attached_node = 1, flammable = 2, oddly_breakable_by_hand = 3} + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + local stack = inv:get_stack(from_list, from_index) + local to_stack = inv:get_stack(to_list, to_index) + if to_list == "books" then + if stack:get_name() == "default:book" and to_stack:is_empty() then + return 1 + else + return 0 + end + end + end, + + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + minetest.log("action", player:get_player_name().. + " moves stuff in bookshelf at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " moves stuff to bookshelf at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " takes stuff from bookshelf at "..minetest.pos_to_string(pos)) + end, }) -register_sign("steel", S("Steel Sign"), { - sounds = default.node_sound_metal_defaults(), - groups = {cracky = 2, attached_node = 1} -}) -minetest.register_node("default:ladder_wood", { - description = S("Wooden Ladder"), - drawtype = "signlike", - tiles = {"default_ladder_wood.png"}, - inventory_image = "default_ladder_wood.png", - wield_image = "default_ladder_wood.png", + +minetest.register_node("default:sign_wall", { + description = "Sign", + drawtype = "nodebox", + tiles = {"default_sign.png"}, + inventory_image = "default_sign_wall.png", + wield_image = "default_sign_wall.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, + is_ground_content = false, + walkable = false, + node_box = { + type = "wallmounted", + wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125}, + wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125}, + wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}, + }, + groups = {choppy=2,dig_immediate=2,attached_node=1}, + legacy_wallmounted = true, + sounds = default.node_sound_defaults(), + + on_construct = function(pos) + --local n = minetest.get_node(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", "field[text;;${text}]") + meta:set_string("infotext", "\"\"") + end, + on_receive_fields = function(pos, formname, fields, sender) + --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields)) + if minetest.is_protected(pos, sender:get_player_name()) then + minetest.record_protection_violation(pos, sender:get_player_name()) + return + end + local meta = minetest.get_meta(pos) + if not fields.text then return end + minetest.log("action", (sender:get_player_name() or "").." wrote \""..fields.text.. + "\" to sign at "..minetest.pos_to_string(pos)) + meta:set_string("text", fields.text) + meta:set_string("infotext", '"'..fields.text..'"') + end, +}) + +minetest.register_node("default:ladder", { + description = "Ladder", + drawtype = "signlike", + tiles = {"default_ladder.png"}, + inventory_image = "default_ladder.png", + wield_image = "default_ladder.png", + paramtype = "light", + paramtype2 = "wallmounted", walkable = false, climbable = true, is_ground_content = false, @@ -2675,308 +1370,112 @@ minetest.register_node("default:ladder_wood", { --wall_bottom = = --wall_side = = }, - groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2}, + groups = {choppy=2,oddly_breakable_by_hand=3,flammable=2}, legacy_wallmounted = true, sounds = default.node_sound_wood_defaults(), }) -minetest.register_node("default:ladder_steel", { - description = S("Steel Ladder"), - drawtype = "signlike", - tiles = {"default_ladder_steel.png"}, - inventory_image = "default_ladder_steel.png", - wield_image = "default_ladder_steel.png", +local fence_texture = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126" +minetest.register_node("default:fence_wood", { + description = "Wooden Fence", + drawtype = "fencelike", + tiles = {"default_wood.png"}, + inventory_image = fence_texture, + wield_image = fence_texture, paramtype = "light", - paramtype2 = "wallmounted", - sunlight_propagates = true, - walkable = false, - climbable = true, is_ground_content = false, selection_box = { - type = "wallmounted", - --wall_top = = - --wall_bottom = = - --wall_side = = + type = "fixed", + fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, - groups = {cracky = 2}, - sounds = default.node_sound_metal_defaults(), + groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2}, + sounds = default.node_sound_wood_defaults(), }) -default.register_fence("default:fence_wood", { - description = S("Apple Wood Fence"), - texture = "default_fence_wood.png", - inventory_image = "default_fence_overlay.png^default_wood.png^" .. - "default_fence_overlay.png^[makealpha:255,126,126", - wield_image = "default_fence_overlay.png^default_wood.png^" .. - "default_fence_overlay.png^[makealpha:255,126,126", - material = "default:wood", - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - sounds = default.node_sound_wood_defaults() -}) -default.register_fence("default:fence_acacia_wood", { - description = S("Acacia Wood Fence"), - texture = "default_fence_acacia_wood.png", - inventory_image = "default_fence_overlay.png^default_acacia_wood.png^" .. - "default_fence_overlay.png^[makealpha:255,126,126", - wield_image = "default_fence_overlay.png^default_acacia_wood.png^" .. - "default_fence_overlay.png^[makealpha:255,126,126", - material = "default:acacia_wood", - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - sounds = default.node_sound_wood_defaults() -}) - -default.register_fence("default:fence_junglewood", { - description = S("Jungle Wood Fence"), - texture = "default_fence_junglewood.png", - inventory_image = "default_fence_overlay.png^default_junglewood.png^" .. - "default_fence_overlay.png^[makealpha:255,126,126", - wield_image = "default_fence_overlay.png^default_junglewood.png^" .. - "default_fence_overlay.png^[makealpha:255,126,126", - material = "default:junglewood", - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - sounds = default.node_sound_wood_defaults() -}) - -default.register_fence("default:fence_pine_wood", { - description = S("Pine Wood Fence"), - texture = "default_fence_pine_wood.png", - inventory_image = "default_fence_overlay.png^default_pine_wood.png^" .. - "default_fence_overlay.png^[makealpha:255,126,126", - wield_image = "default_fence_overlay.png^default_pine_wood.png^" .. - "default_fence_overlay.png^[makealpha:255,126,126", - material = "default:pine_wood", - groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, - sounds = default.node_sound_wood_defaults() -}) - -default.register_fence("default:fence_aspen_wood", { - description = S("Aspen Wood Fence"), - texture = "default_fence_aspen_wood.png", - inventory_image = "default_fence_overlay.png^default_aspen_wood.png^" .. - "default_fence_overlay.png^[makealpha:255,126,126", - wield_image = "default_fence_overlay.png^default_aspen_wood.png^" .. - "default_fence_overlay.png^[makealpha:255,126,126", - material = "default:aspen_wood", - groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, - sounds = default.node_sound_wood_defaults() -}) - -default.register_fence_rail("default:fence_rail_wood", { - description = S("Apple Wood Fence Rail"), - texture = "default_fence_rail_wood.png", - inventory_image = "default_fence_rail_overlay.png^default_wood.png^" .. - "default_fence_rail_overlay.png^[makealpha:255,126,126", - wield_image = "default_fence_rail_overlay.png^default_wood.png^" .. - "default_fence_rail_overlay.png^[makealpha:255,126,126", - material = "default:wood", - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - sounds = default.node_sound_wood_defaults() -}) - -default.register_fence_rail("default:fence_rail_acacia_wood", { - description = S("Acacia Wood Fence Rail"), - texture = "default_fence_rail_acacia_wood.png", - inventory_image = "default_fence_rail_overlay.png^default_acacia_wood.png^" .. - "default_fence_rail_overlay.png^[makealpha:255,126,126", - wield_image = "default_fence_rail_overlay.png^default_acacia_wood.png^" .. - "default_fence_rail_overlay.png^[makealpha:255,126,126", - material = "default:acacia_wood", - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - sounds = default.node_sound_wood_defaults() -}) - -default.register_fence_rail("default:fence_rail_junglewood", { - description = S("Jungle Wood Fence Rail"), - texture = "default_fence_rail_junglewood.png", - inventory_image = "default_fence_rail_overlay.png^default_junglewood.png^" .. - "default_fence_rail_overlay.png^[makealpha:255,126,126", - wield_image = "default_fence_rail_overlay.png^default_junglewood.png^" .. - "default_fence_rail_overlay.png^[makealpha:255,126,126", - material = "default:junglewood", - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - sounds = default.node_sound_wood_defaults() -}) - -default.register_fence_rail("default:fence_rail_pine_wood", { - description = S("Pine Wood Fence Rail"), - texture = "default_fence_rail_pine_wood.png", - inventory_image = "default_fence_rail_overlay.png^default_pine_wood.png^" .. - "default_fence_rail_overlay.png^[makealpha:255,126,126", - wield_image = "default_fence_rail_overlay.png^default_pine_wood.png^" .. - "default_fence_rail_overlay.png^[makealpha:255,126,126", - material = "default:pine_wood", - groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, - sounds = default.node_sound_wood_defaults() -}) - -default.register_fence_rail("default:fence_rail_aspen_wood", { - description = S("Aspen Wood Fence Rail"), - texture = "default_fence_rail_aspen_wood.png", - inventory_image = "default_fence_rail_overlay.png^default_aspen_wood.png^" .. - "default_fence_rail_overlay.png^[makealpha:255,126,126", - wield_image = "default_fence_rail_overlay.png^default_aspen_wood.png^" .. - "default_fence_rail_overlay.png^[makealpha:255,126,126", - material = "default:aspen_wood", - groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2}, - sounds = default.node_sound_wood_defaults() -}) minetest.register_node("default:glass", { - description = S("Glass"), + description = "Glass", drawtype = "glasslike_framed_optional", tiles = {"default_glass.png", "default_glass_detail.png"}, - use_texture_alpha = "clip", -- only needed for stairs API + inventory_image = minetest.inventorycube("default_glass.png"), paramtype = "light", sunlight_propagates = true, is_ground_content = false, - groups = {cracky = 3, oddly_breakable_by_hand = 3}, + groups = {cracky=3,oddly_breakable_by_hand=3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("default:obsidian_glass", { - description = S("Obsidian Glass"), - drawtype = "glasslike_framed_optional", - tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"}, - use_texture_alpha = "clip", -- only needed for stairs API + description = "Obsidian Glass", + drawtype = "glasslike", + tiles = {"default_obsidian_glass.png"}, paramtype = "light", is_ground_content = false, sunlight_propagates = true, sounds = default.node_sound_glass_defaults(), - groups = {cracky = 3}, + groups = {cracky=3,oddly_breakable_by_hand=3}, }) + +minetest.register_node("default:rail", { + description = "Rail", + drawtype = "raillike", + tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"}, + inventory_image = "default_rail.png", + wield_image = "default_rail.png", + paramtype = "light", + walkable = false, + is_ground_content = false, + selection_box = { + type = "fixed", + -- but how to specify the dimensions for curved and sideways rails? + fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, + }, + groups = {bendy=2,dig_immediate=2,attached_node=1}, +}) + + + minetest.register_node("default:brick", { - description = S("Brick Block"), - paramtype2 = "facedir", - place_param2 = 0, - tiles = { - "default_brick.png^[transformFX", - "default_brick.png", - }, + description = "Brick Block", + tiles = {"default_brick.png"}, is_ground_content = false, - groups = {cracky = 3}, + groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) - -minetest.register_node("default:meselamp", { - description = S("Mese Lamp"), - drawtype = "glasslike", - tiles = {"default_meselamp.png"}, - paramtype = "light", - sunlight_propagates = true, - is_ground_content = false, - groups = {cracky = 3, oddly_breakable_by_hand = 3}, - sounds = default.node_sound_glass_defaults(), - light_source = default.LIGHT_MAX, -}) - -default.register_mesepost("default:mese_post_light", { - description = S("Apple Wood Mese Post Light"), - texture = "default_fence_wood.png", - material = "default:wood", -}) - -default.register_mesepost("default:mese_post_light_acacia_wood", { - description = S("Acacia Wood Mese Post Light"), - texture = "default_fence_acacia_wood.png", - material = "default:acacia_wood", -}) - -default.register_mesepost("default:mese_post_light_junglewood", { - description = S("Jungle Wood Mese Post Light"), - texture = "default_fence_junglewood.png", - material = "default:junglewood", -}) - -default.register_mesepost("default:mese_post_light_pine_wood", { - description = S("Pine Wood Mese Post Light"), - texture = "default_fence_pine_wood.png", - material = "default:pine_wood", -}) - -default.register_mesepost("default:mese_post_light_aspen_wood", { - description = S("Aspen Wood Mese Post Light"), - texture = "default_fence_aspen_wood.png", - material = "default:aspen_wood", -}) - -- -- Misc -- minetest.register_node("default:cloud", { - description = S("Cloud"), + description = "Cloud", tiles = {"default_cloud.png"}, + sounds = default.node_sound_defaults(), + groups = {not_in_creative_inventory=1}, +}) + +minetest.register_node("default:nyancat", { + description = "Nyan Cat", + tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png", + "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"}, + paramtype2 = "facedir", + groups = {cracky=2}, + is_ground_content = false, + legacy_facedir_simple = true, + sounds = default.node_sound_defaults(), +}) + +minetest.register_node("default:nyancat_rainbow", { + description = "Nyan Cat Rainbow", + tiles = { + "default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90", + "default_nc_rb.png", "default_nc_rb.png" + }, + paramtype2 = "facedir", + groups = {cracky=2}, is_ground_content = false, sounds = default.node_sound_defaults(), - groups = {not_in_creative_inventory = 1}, -}) - --- --- register trees for leafdecay --- - -if minetest.get_mapgen_setting("mg_name") == "v6" then - default.register_leafdecay({ - trunks = {"default:tree"}, - leaves = {"default:apple", "default:leaves"}, - radius = 2, - }) - - default.register_leafdecay({ - trunks = {"default:jungletree"}, - leaves = {"default:jungleleaves"}, - radius = 3, - }) -else - default.register_leafdecay({ - trunks = {"default:tree"}, - leaves = {"default:apple", "default:leaves"}, - radius = 3, - }) - - default.register_leafdecay({ - trunks = {"default:jungletree"}, - leaves = {"default:jungleleaves"}, - radius = 2, - }) -end - -default.register_leafdecay({ - trunks = {"default:pine_tree"}, - leaves = {"default:pine_needles"}, - radius = 3, -}) - -default.register_leafdecay({ - trunks = {"default:acacia_tree"}, - leaves = {"default:acacia_leaves"}, - radius = 2, -}) - -default.register_leafdecay({ - trunks = {"default:aspen_tree"}, - leaves = {"default:aspen_leaves"}, - radius = 3, -}) - -default.register_leafdecay({ - trunks = {"default:bush_stem"}, - leaves = {"default:bush_leaves"}, - radius = 1, -}) - -default.register_leafdecay({ - trunks = {"default:acacia_bush_stem"}, - leaves = {"default:acacia_bush_leaves"}, - radius = 1, -}) - -default.register_leafdecay({ - trunks = {"default:pine_bush_stem"}, - leaves = {"default:pine_bush_needles"}, - radius = 1, }) diff --git a/mods/default/player.lua b/mods/default/player.lua new file mode 100644 index 00000000..87618e31 --- /dev/null +++ b/mods/default/player.lua @@ -0,0 +1,159 @@ +-- Minetest 0.4 mod: player +-- See README.txt for licensing and other information. + +-- Player animation blending +-- Note: This is currently broken due to a bug in Irrlicht, leave at 0 +local animation_blend = 0 + +default.registered_player_models = { } + +-- Local for speed. +local models = default.registered_player_models + +function default.player_register_model(name, def) + models[name] = def +end + +-- Default player appearance +default.player_register_model("character.x", { + animation_speed = 30, + textures = {"character.png", }, + animations = { + -- Standard animations. + stand = { x= 0, y= 79, }, + lay = { x=162, y=166, }, + walk = { x=168, y=187, }, + mine = { x=189, y=198, }, + walk_mine = { x=200, y=219, }, + -- Extra animations (not currently used by the game). + sit = { x= 81, y=160, }, + }, +}) + +-- Player stats and animations +local player_model = {} +local player_textures = {} +local player_anim = {} +local player_sneak = {} +default.player_attached = {} + +function default.player_get_animation(player) + local name = player:get_player_name() + return { + model = player_model[name], + textures = player_textures[name], + animation = player_anim[name], + } +end + +-- Called when a player's appearance needs to be updated +function default.player_set_model(player, model_name) + local name = player:get_player_name() + local model = models[model_name] + if model then + if player_model[name] == model_name then + return + end + player:set_properties({ + mesh = model_name, + textures = player_textures[name] or model.textures, + visual = "mesh", + visual_size = model.visual_size or {x=1, y=1}, + }) + default.player_set_animation(player, "stand") + else + player:set_properties({ + textures = { "player.png", "player_back.png", }, + visual = "upright_sprite", + }) + end + player_model[name] = model_name +end + +function default.player_set_textures(player, textures) + local name = player:get_player_name() + player_textures[name] = textures + player:set_properties({textures = textures,}) +end + +function default.player_set_animation(player, anim_name, speed) + local name = player:get_player_name() + if player_anim[name] == anim_name then + return + end + local model = player_model[name] and models[player_model[name]] + if not (model and model.animations[anim_name]) then + return + end + local anim = model.animations[anim_name] + player_anim[name] = anim_name + player:set_animation(anim, speed or model.animation_speed, animation_blend) +end + +-- Update appearance when the player joins +minetest.register_on_joinplayer(function(player) + default.player_attached[player:get_player_name()] = false + default.player_set_model(player, "character.x") + player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30) + + -- set GUI + if not minetest.setting_getbool("creative_mode") then + player:set_inventory_formspec(default.gui_survival_form) + end + player:hud_set_hotbar_image("gui_hotbar.png") + player:hud_set_hotbar_selected_image("gui_hotbar_selected.png") +end) + +minetest.register_on_leaveplayer(function(player) + local name = player:get_player_name() + player_model[name] = nil + player_anim[name] = nil + player_textures[name] = nil +end) + +-- Localize for better performance. +local player_set_animation = default.player_set_animation +local player_attached = default.player_attached + +-- Check each player and apply animations +minetest.register_globalstep(function(dtime) + for _, player in pairs(minetest.get_connected_players()) do + local name = player:get_player_name() + local model_name = player_model[name] + local model = model_name and models[model_name] + if model and not player_attached[name] then + local controls = player:get_player_control() + local walking = false + local animation_speed_mod = model.animation_speed or 30 + + -- Determine if the player is walking + if controls.up or controls.down or controls.left or controls.right then + walking = true + end + + -- Determine if the player is sneaking, and reduce animation speed if so + if controls.sneak then + animation_speed_mod = animation_speed_mod / 2 + end + + -- Apply animations based on what the player is doing + if player:get_hp() == 0 then + player_set_animation(player, "lay") + elseif walking then + if player_sneak[name] ~= controls.sneak then + player_anim[name] = nil + player_sneak[name] = controls.sneak + end + if controls.LMB then + player_set_animation(player, "walk_mine", animation_speed_mod) + else + player_set_animation(player, "walk", animation_speed_mod) + end + elseif controls.LMB then + player_set_animation(player, "mine") + else + player_set_animation(player, "stand", animation_speed_mod) + end + end + end +end) diff --git a/mods/default/schematics/acacia_bush.mts 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mods/default/textures/player.png diff --git a/mods/default/textures/player_back.png b/mods/default/textures/player_back.png new file mode 100644 index 00000000..9bba9322 Binary files /dev/null and b/mods/default/textures/player_back.png differ diff --git a/mods/default/textures/wieldhand.png b/mods/default/textures/wieldhand.png index 69f4b7bf..2307ba4e 100644 Binary files a/mods/default/textures/wieldhand.png and b/mods/default/textures/wieldhand.png differ diff --git a/mods/default/tools.lua b/mods/default/tools.lua index fd6f4365..25cf81b1 100644 --- a/mods/default/tools.lua +++ b/mods/default/tools.lua @@ -1,11 +1,9 @@ -- mods/default/tools.lua --- support for MT game translation. -local S = default.get_translator - -- The hand --- Override the hand item registered in the engine in builtin/game/register.lua -minetest.override_item("", { +minetest.register_item(":", { + type = "none", + wield_image = "wieldhand.png", wield_scale = {x=1,y=1,z=2.5}, tool_capabilities = { full_punch_interval = 0.9, @@ -24,7 +22,7 @@ minetest.override_item("", { -- minetest.register_tool("default:pick_wood", { - description = S("Wooden Pickaxe"), + description = "Wooden Pickaxe", inventory_image = "default_tool_woodpick.png", tool_capabilities = { full_punch_interval = 1.2, @@ -34,42 +32,21 @@ minetest.register_tool("default:pick_wood", { }, damage_groups = {fleshy=2}, }, - sound = {breaks = "default_tool_breaks"}, - groups = {pickaxe = 1, flammable = 2} }) - minetest.register_tool("default:pick_stone", { - description = S("Stone Pickaxe"), + description = "Stone Pickaxe", inventory_image = "default_tool_stonepick.png", tool_capabilities = { full_punch_interval = 1.3, max_drop_level=0, groupcaps={ - cracky = {times={[2]=2.0, [3]=1.00}, uses=20, maxlevel=1}, + cracky = {times={[2]=2.0, [3]=1.20}, uses=20, maxlevel=1}, }, damage_groups = {fleshy=3}, }, - sound = {breaks = "default_tool_breaks"}, - groups = {pickaxe = 1} }) - -minetest.register_tool("default:pick_bronze", { - description = S("Bronze Pickaxe"), - inventory_image = "default_tool_bronzepick.png", - tool_capabilities = { - full_punch_interval = 1.0, - max_drop_level=1, - groupcaps={ - cracky = {times={[1]=4.50, [2]=1.80, [3]=0.90}, uses=20, maxlevel=2}, - }, - damage_groups = {fleshy=4}, - }, - sound = {breaks = "default_tool_breaks"}, - groups = {pickaxe = 1} -}) - minetest.register_tool("default:pick_steel", { - description = S("Steel Pickaxe"), + description = "Steel Pickaxe", inventory_image = "default_tool_steelpick.png", tool_capabilities = { full_punch_interval = 1.0, @@ -79,12 +56,21 @@ minetest.register_tool("default:pick_steel", { }, damage_groups = {fleshy=4}, }, - sound = {breaks = "default_tool_breaks"}, - groups = {pickaxe = 1} }) - +minetest.register_tool("default:pick_bronze", { + description = "Bronze Pickaxe", + inventory_image = "default_tool_bronzepick.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=1, + groupcaps={ + cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=30, maxlevel=2}, + }, + damage_groups = {fleshy=4}, + }, +}) minetest.register_tool("default:pick_mese", { - description = S("Mese Pickaxe"), + description = "Mese Pickaxe", inventory_image = "default_tool_mesepick.png", tool_capabilities = { full_punch_interval = 0.9, @@ -94,23 +80,18 @@ minetest.register_tool("default:pick_mese", { }, damage_groups = {fleshy=5}, }, - sound = {breaks = "default_tool_breaks"}, - groups = {pickaxe = 1} }) - minetest.register_tool("default:pick_diamond", { - description = S("Diamond Pickaxe"), + description = "Diamond Pickaxe", inventory_image = "default_tool_diamondpick.png", tool_capabilities = { full_punch_interval = 0.9, max_drop_level=3, groupcaps={ - cracky = {times = {[1] = 2.25, [2] = 0.70, [3] = 0.55}, uses = 30, maxlevel= 3} + cracky = {times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel=3}, }, damage_groups = {fleshy=5}, }, - sound = {breaks = "default_tool_breaks"}, - groups = {pickaxe = 1} }) -- @@ -118,7 +99,7 @@ minetest.register_tool("default:pick_diamond", { -- minetest.register_tool("default:shovel_wood", { - description = S("Wooden Shovel"), + description = "Wooden Shovel", inventory_image = "default_tool_woodshovel.png", wield_image = "default_tool_woodshovel.png^[transformR90", tool_capabilities = { @@ -129,12 +110,9 @@ minetest.register_tool("default:shovel_wood", { }, damage_groups = {fleshy=2}, }, - sound = {breaks = "default_tool_breaks"}, - groups = {shovel = 1, flammable = 2} }) - minetest.register_tool("default:shovel_stone", { - description = S("Stone Shovel"), + description = "Stone Shovel", inventory_image = "default_tool_stoneshovel.png", wield_image = "default_tool_stoneshovel.png^[transformR90", tool_capabilities = { @@ -145,28 +123,9 @@ minetest.register_tool("default:shovel_stone", { }, damage_groups = {fleshy=2}, }, - sound = {breaks = "default_tool_breaks"}, - groups = {shovel = 1} }) - -minetest.register_tool("default:shovel_bronze", { - description = S("Bronze Shovel"), - inventory_image = "default_tool_bronzeshovel.png", - wield_image = "default_tool_bronzeshovel.png^[transformR90", - tool_capabilities = { - full_punch_interval = 1.1, - max_drop_level=1, - groupcaps={ - crumbly = {times={[1]=1.65, [2]=1.05, [3]=0.45}, uses=25, maxlevel=2}, - }, - damage_groups = {fleshy=3}, - }, - sound = {breaks = "default_tool_breaks"}, - groups = {shovel = 1} -}) - minetest.register_tool("default:shovel_steel", { - description = S("Steel Shovel"), + description = "Steel Shovel", inventory_image = "default_tool_steelshovel.png", wield_image = "default_tool_steelshovel.png^[transformR90", tool_capabilities = { @@ -177,12 +136,22 @@ minetest.register_tool("default:shovel_steel", { }, damage_groups = {fleshy=3}, }, - sound = {breaks = "default_tool_breaks"}, - groups = {shovel = 1} }) - +minetest.register_tool("default:shovel_bronze", { + description = "Bronze Shovel", + inventory_image = "default_tool_bronzeshovel.png", + wield_image = "default_tool_bronzeshovel.png^[transformR90", + tool_capabilities = { + full_punch_interval = 1.1, + max_drop_level=1, + groupcaps={ + crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=40, maxlevel=2}, + }, + damage_groups = {fleshy=3}, + }, +}) minetest.register_tool("default:shovel_mese", { - description = S("Mese Shovel"), + description = "Mese Shovel", inventory_image = "default_tool_meseshovel.png", wield_image = "default_tool_meseshovel.png^[transformR90", tool_capabilities = { @@ -193,12 +162,9 @@ minetest.register_tool("default:shovel_mese", { }, damage_groups = {fleshy=4}, }, - sound = {breaks = "default_tool_breaks"}, - groups = {shovel = 1} }) - minetest.register_tool("default:shovel_diamond", { - description = S("Diamond Shovel"), + description = "Diamond Shovel", inventory_image = "default_tool_diamondshovel.png", wield_image = "default_tool_diamondshovel.png^[transformR90", tool_capabilities = { @@ -209,8 +175,6 @@ minetest.register_tool("default:shovel_diamond", { }, damage_groups = {fleshy=4}, }, - sound = {breaks = "default_tool_breaks"}, - groups = {shovel = 1} }) -- @@ -218,52 +182,31 @@ minetest.register_tool("default:shovel_diamond", { -- minetest.register_tool("default:axe_wood", { - description = S("Wooden Axe"), + description = "Wooden Axe", inventory_image = "default_tool_woodaxe.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=0, groupcaps={ - choppy = {times={[2]=3.00, [3]=1.60}, uses=10, maxlevel=1}, + choppy = {times={[2]=3.00, [3]=2.00}, uses=10, maxlevel=1}, }, damage_groups = {fleshy=2}, }, - sound = {breaks = "default_tool_breaks"}, - groups = {axe = 1, flammable = 2} }) - minetest.register_tool("default:axe_stone", { - description = S("Stone Axe"), + description = "Stone Axe", inventory_image = "default_tool_stoneaxe.png", tool_capabilities = { full_punch_interval = 1.2, max_drop_level=0, groupcaps={ - choppy={times={[1]=3.00, [2]=2.00, [3]=1.30}, uses=20, maxlevel=1}, + choppy={times={[1]=3.00, [2]=2.00, [3]=1.50}, uses=20, maxlevel=1}, }, damage_groups = {fleshy=3}, }, - sound = {breaks = "default_tool_breaks"}, - groups = {axe = 1} }) - -minetest.register_tool("default:axe_bronze", { - description = S("Bronze Axe"), - inventory_image = "default_tool_bronzeaxe.png", - tool_capabilities = { - full_punch_interval = 1.0, - max_drop_level=1, - groupcaps={ - choppy={times={[1]=2.75, [2]=1.70, [3]=1.15}, uses=20, maxlevel=2}, - }, - damage_groups = {fleshy=4}, - }, - sound = {breaks = "default_tool_breaks"}, - groups = {axe = 1} -}) - minetest.register_tool("default:axe_steel", { - description = S("Steel Axe"), + description = "Steel Axe", inventory_image = "default_tool_steelaxe.png", tool_capabilities = { full_punch_interval = 1.0, @@ -273,12 +216,21 @@ minetest.register_tool("default:axe_steel", { }, damage_groups = {fleshy=4}, }, - sound = {breaks = "default_tool_breaks"}, - groups = {axe = 1} }) - +minetest.register_tool("default:axe_bronze", { + description = "Bronze Axe", + inventory_image = "default_tool_bronzeaxe.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=1, + groupcaps={ + choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=30, maxlevel=2}, + }, + damage_groups = {fleshy=4}, + }, +}) minetest.register_tool("default:axe_mese", { - description = S("Mese Axe"), + description = "Mese Axe", inventory_image = "default_tool_meseaxe.png", tool_capabilities = { full_punch_interval = 0.9, @@ -288,23 +240,18 @@ minetest.register_tool("default:axe_mese", { }, damage_groups = {fleshy=6}, }, - sound = {breaks = "default_tool_breaks"}, - groups = {axe = 1} }) - minetest.register_tool("default:axe_diamond", { - description = S("Diamond Axe"), + description = "Diamond Axe", inventory_image = "default_tool_diamondaxe.png", tool_capabilities = { full_punch_interval = 0.9, max_drop_level=1, groupcaps={ - choppy={times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=3}, + choppy={times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=2}, }, damage_groups = {fleshy=7}, }, - sound = {breaks = "default_tool_breaks"}, - groups = {axe = 1} }) -- @@ -312,7 +259,7 @@ minetest.register_tool("default:axe_diamond", { -- minetest.register_tool("default:sword_wood", { - description = S("Wooden Sword"), + description = "Wooden Sword", inventory_image = "default_tool_woodsword.png", tool_capabilities = { full_punch_interval = 1, @@ -321,13 +268,10 @@ minetest.register_tool("default:sword_wood", { snappy={times={[2]=1.6, [3]=0.40}, uses=10, maxlevel=1}, }, damage_groups = {fleshy=2}, - }, - sound = {breaks = "default_tool_breaks"}, - groups = {sword = 1, flammable = 2} + } }) - minetest.register_tool("default:sword_stone", { - description = S("Stone Sword"), + description = "Stone Sword", inventory_image = "default_tool_stonesword.png", tool_capabilities = { full_punch_interval = 1.2, @@ -336,28 +280,10 @@ minetest.register_tool("default:sword_stone", { snappy={times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1}, }, damage_groups = {fleshy=4}, - }, - sound = {breaks = "default_tool_breaks"}, - groups = {sword = 1} + } }) - -minetest.register_tool("default:sword_bronze", { - description = S("Bronze Sword"), - inventory_image = "default_tool_bronzesword.png", - tool_capabilities = { - full_punch_interval = 0.8, - max_drop_level=1, - groupcaps={ - snappy={times={[1]=2.75, [2]=1.30, [3]=0.375}, uses=25, maxlevel=2}, - }, - damage_groups = {fleshy=6}, - }, - sound = {breaks = "default_tool_breaks"}, - groups = {sword = 1} -}) - minetest.register_tool("default:sword_steel", { - description = S("Steel Sword"), + description = "Steel Sword", inventory_image = "default_tool_steelsword.png", tool_capabilities = { full_punch_interval = 0.8, @@ -366,13 +292,22 @@ minetest.register_tool("default:sword_steel", { snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2}, }, damage_groups = {fleshy=6}, - }, - sound = {breaks = "default_tool_breaks"}, - groups = {sword = 1} + } +}) +minetest.register_tool("default:sword_bronze", { + description = "Bronze Sword", + inventory_image = "default_tool_bronzesword.png", + tool_capabilities = { + full_punch_interval = 0.8, + max_drop_level=1, + groupcaps={ + snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=40, maxlevel=2}, + }, + damage_groups = {fleshy=6}, + } }) - minetest.register_tool("default:sword_mese", { - description = S("Mese Sword"), + description = "Mese Sword", inventory_image = "default_tool_mesesword.png", tool_capabilities = { full_punch_interval = 0.7, @@ -381,13 +316,10 @@ minetest.register_tool("default:sword_mese", { snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3}, }, damage_groups = {fleshy=7}, - }, - sound = {breaks = "default_tool_breaks"}, - groups = {sword = 1} + } }) - minetest.register_tool("default:sword_diamond", { - description = S("Diamond Sword"), + description = "Diamond Sword", inventory_image = "default_tool_diamondsword.png", tool_capabilities = { full_punch_interval = 0.7, @@ -396,82 +328,5 @@ minetest.register_tool("default:sword_diamond", { snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3}, }, damage_groups = {fleshy=8}, - }, - sound = {breaks = "default_tool_breaks"}, - groups = {sword = 1} -}) - --- --- Register Craft Recipies --- - -local craft_ingreds = { - wood = "group:wood", - stone = "group:stone", - steel = "default:steel_ingot", - bronze = "default:bronze_ingot", - mese = "default:mese_crystal", - diamond = "default:diamond" -} - -for name, mat in pairs(craft_ingreds) do - minetest.register_craft({ - output = "default:pick_".. name, - recipe = { - {mat, mat, mat}, - {"", "group:stick", ""}, - {"", "group:stick", ""} - } - }) - - minetest.register_craft({ - output = "default:shovel_".. name, - recipe = { - {mat}, - {"group:stick"}, - {"group:stick"} - } - }) - - minetest.register_craft({ - output = "default:axe_".. name, - recipe = { - {mat, mat}, - {mat, "group:stick"}, - {"", "group:stick"} - } - }) - - minetest.register_craft({ - output = "default:sword_".. name, - recipe = { - {mat}, - {mat}, - {"group:stick"} - } - }) -end - -minetest.register_craft({ - type = "fuel", - recipe = "default:pick_wood", - burntime = 6, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:shovel_wood", - burntime = 4, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:axe_wood", - burntime = 6, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:sword_wood", - burntime = 5, + } }) diff --git a/mods/default/torch.lua b/mods/default/torch.lua deleted file mode 100644 index e8f734c7..00000000 --- a/mods/default/torch.lua +++ /dev/null @@ -1,157 +0,0 @@ --- default/torch.lua - --- support for MT game translation. -local S = default.get_translator - -local function on_flood(pos, oldnode, newnode) - minetest.add_item(pos, ItemStack("default:torch 1")) - -- Play flame-extinguish sound if liquid is not an 'igniter' - local nodedef = minetest.registered_items[newnode.name] - if not (nodedef and nodedef.groups and - nodedef.groups.igniter and nodedef.groups.igniter > 0) then - minetest.sound_play( - "default_cool_lava", - {pos = pos, max_hear_distance = 16, gain = 0.07}, - true - ) - end - -- Remove the torch node - return false -end - -minetest.register_node("default:torch", { - description = S("Torch"), - drawtype = "mesh", - mesh = "torch_floor.obj", - inventory_image = "default_torch_on_floor.png", - wield_image = "default_torch_on_floor.png", - tiles = {{ - name = "default_torch_on_floor_animated.png", - animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3} - }}, - use_texture_alpha = "clip", - paramtype = "light", - paramtype2 = "wallmounted", - sunlight_propagates = true, - walkable = false, - liquids_pointable = false, - light_source = 12, - groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1}, - drop = "default:torch", - selection_box = { - type = "wallmounted", - wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8}, - }, - sounds = default.node_sound_wood_defaults(), - on_place = function(itemstack, placer, pointed_thing) - local under = pointed_thing.under - local node = minetest.get_node(under) - local def = minetest.registered_nodes[node.name] - if def and def.on_rightclick and - not (placer and placer:is_player() and - placer:get_player_control().sneak) then - return def.on_rightclick(under, node, placer, itemstack, - pointed_thing) or itemstack - end - - local above = pointed_thing.above - local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above)) - local fakestack = itemstack - if wdir == 0 then - fakestack:set_name("default:torch_ceiling") - elseif wdir == 1 then - fakestack:set_name("default:torch") - else - fakestack:set_name("default:torch_wall") - end - - itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir) - itemstack:set_name("default:torch") - - return itemstack - end, - floodable = true, - on_flood = on_flood, - on_rotate = false -}) - -minetest.register_node("default:torch_wall", { - drawtype = "mesh", - mesh = "torch_wall.obj", - tiles = {{ - name = "default_torch_on_floor_animated.png", - animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3} - }}, - use_texture_alpha = "clip", - paramtype = "light", - paramtype2 = "wallmounted", - sunlight_propagates = true, - walkable = false, - light_source = 12, - groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1}, - drop = "default:torch", - selection_box = { - type = "wallmounted", - wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8}, - }, - sounds = default.node_sound_wood_defaults(), - floodable = true, - on_flood = on_flood, - on_rotate = false -}) - -minetest.register_node("default:torch_ceiling", { - drawtype = "mesh", - mesh = "torch_ceiling.obj", - tiles = {{ - name = "default_torch_on_floor_animated.png", - animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3} - }}, - use_texture_alpha = "clip", - paramtype = "light", - paramtype2 = "wallmounted", - sunlight_propagates = true, - walkable = false, - light_source = 12, - groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1}, - drop = "default:torch", - selection_box = { - type = "wallmounted", - wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8}, - }, - sounds = default.node_sound_wood_defaults(), - floodable = true, - on_flood = on_flood, - on_rotate = false -}) - -minetest.register_lbm({ - name = "default:3dtorch", - nodenames = {"default:torch", "torches:floor", "torches:wall"}, - action = function(pos, node) - if node.param2 == 0 then - minetest.set_node(pos, {name = "default:torch_ceiling", - param2 = node.param2}) - elseif node.param2 == 1 then - minetest.set_node(pos, {name = "default:torch", - param2 = node.param2}) - else - minetest.set_node(pos, {name = "default:torch_wall", - param2 = node.param2}) - end - end -}) - -minetest.register_craft({ - output = "default:torch 4", - recipe = { - {"default:coal_lump"}, - {"group:stick"}, - } -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:torch", - burntime = 4, -}) diff --git a/mods/default/trees.lua b/mods/default/trees.lua index 24a96cf0..eaf85f96 100644 --- a/mods/default/trees.lua +++ b/mods/default/trees.lua @@ -1,123 +1,70 @@ --- default/trees.lua - --- support for MT game translation. -local S = default.get_translator +-- +-- Grow trees +-- local random = math.random --- --- Grow trees from saplings --- - --- 'can grow' function - -function default.can_grow(pos) +local function can_grow(pos) local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z}) if not node_under then return false end - if minetest.get_item_group(node_under.name, "soil") == 0 then - return false - end - local light_level = minetest.get_node_light(pos) - if not light_level or light_level < 13 then + local name_under = node_under.name + local is_soil = minetest.get_item_group(name_under, "soil") + if is_soil == 0 then return false end return true end +-- Sapling ABMs --- 'is snow nearby' function +minetest.register_abm({ + nodenames = {"default:sapling"}, + interval = 10, + chance = 50, + action = function(pos, node) + if not can_grow(pos) then + return + end -local function is_snow_nearby(pos) - return minetest.find_node_near(pos, 1, {"group:snowy"}) -end - - --- Grow sapling - -function default.grow_sapling(pos) - if not default.can_grow(pos) then - -- try again 5 min later - minetest.get_node_timer(pos):start(300) - return - end - - local mg_name = minetest.get_mapgen_setting("mg_name") - local node = minetest.get_node(pos) - if node.name == "default:sapling" then minetest.log("action", "A sapling grows into a tree at ".. - minetest.pos_to_string(pos)) - if mg_name == "v6" then - default.grow_tree(pos, random(1, 4) == 1) - else - default.grow_new_apple_tree(pos) - end - elseif node.name == "default:junglesapling" then - minetest.log("action", "A jungle sapling grows into a tree at ".. - minetest.pos_to_string(pos)) - if mg_name == "v6" then - default.grow_jungle_tree(pos) - else - default.grow_new_jungle_tree(pos) - end - elseif node.name == "default:pine_sapling" then - minetest.log("action", "A pine sapling grows into a tree at ".. - minetest.pos_to_string(pos)) - local snow = is_snow_nearby(pos) - if mg_name == "v6" then - default.grow_pine_tree(pos, snow) - elseif snow then - default.grow_new_snowy_pine_tree(pos) - else - default.grow_new_pine_tree(pos) - end - elseif node.name == "default:acacia_sapling" then - minetest.log("action", "An acacia sapling grows into a tree at ".. - minetest.pos_to_string(pos)) - default.grow_new_acacia_tree(pos) - elseif node.name == "default:aspen_sapling" then - minetest.log("action", "An aspen sapling grows into a tree at ".. - minetest.pos_to_string(pos)) - default.grow_new_aspen_tree(pos) - elseif node.name == "default:bush_sapling" then - minetest.log("action", "A bush sapling grows into a bush at ".. - minetest.pos_to_string(pos)) - default.grow_bush(pos) - elseif node.name == "default:blueberry_bush_sapling" then - minetest.log("action", "A blueberry bush sapling grows into a bush at ".. - minetest.pos_to_string(pos)) - default.grow_blueberry_bush(pos) - elseif node.name == "default:acacia_bush_sapling" then - minetest.log("action", "An acacia bush sapling grows into a bush at ".. - minetest.pos_to_string(pos)) - default.grow_acacia_bush(pos) - elseif node.name == "default:pine_bush_sapling" then - minetest.log("action", "A pine bush sapling grows into a bush at ".. - minetest.pos_to_string(pos)) - default.grow_pine_bush(pos) - elseif node.name == "default:emergent_jungle_sapling" then - minetest.log("action", "An emergent jungle sapling grows into a tree at ".. - minetest.pos_to_string(pos)) - default.grow_new_emergent_jungle_tree(pos) - end -end - -minetest.register_lbm({ - name = "default:convert_saplings_to_node_timer", - nodenames = {"default:sapling", "default:junglesapling", - "default:pine_sapling", "default:acacia_sapling", - "default:aspen_sapling"}, - action = function(pos) - minetest.get_node_timer(pos):start(math.random(300, 1500)) + minetest.pos_to_string(pos)) + default.grow_tree(pos, random(1, 4) == 1) end }) --- --- Tree generation --- +minetest.register_abm({ + nodenames = {"default:junglesapling"}, + interval = 11, + chance = 50, + action = function(pos, node) + if not can_grow(pos) then + return + end --- Apple tree and jungle tree trunk and leaves function + minetest.log("action", "A jungle sapling grows into a tree at ".. + minetest.pos_to_string(pos)) + default.grow_jungle_tree(pos) + end +}) + +minetest.register_abm({ + nodenames = {"default:pine_sapling"}, + interval = 12, + chance = 50, + action = function(pos, node) + if not can_grow(pos) then + return + end + + minetest.log("action", "A pine sapling grows into a tree at ".. + minetest.pos_to_string(pos)) + default.grow_pine_tree(pos) + end +}) + +-- Appletree, jungletree function local function add_trunk_and_leaves(data, a, pos, tree_cid, leaves_cid, height, size, iters, is_apple_tree) @@ -127,11 +74,11 @@ local function add_trunk_and_leaves(data, a, pos, tree_cid, leaves_cid, local c_apple = minetest.get_content_id("default:apple") -- Trunk - data[a:index(x, y, z)] = tree_cid -- Force-place lowest trunk node to replace sapling - for yy = y + 1, y + height - 1 do - local vi = a:index(x, yy, z) + for y_dist = 0, height - 1 do + local vi = a:index(x, y + y_dist, z) local node_id = data[vi] - if node_id == c_air or node_id == c_ignore or node_id == leaves_cid then + if y_dist == 0 or node_id == c_air or node_id == c_ignore + or node_id == leaves_cid then data[vi] = tree_cid end end @@ -176,8 +123,7 @@ local function add_trunk_and_leaves(data, a, pos, tree_cid, leaves_cid, end end - --- Apple tree +-- Appletree function default.grow_tree(pos, is_apple_tree, bad) --[[ @@ -196,8 +142,8 @@ function default.grow_tree(pos, is_apple_tree, bad) local vm = minetest.get_voxel_manip() local minp, maxp = vm:read_from_map( - {x = x - 2, y = y, z = z - 2}, - {x = x + 2, y = y + height + 1, z = z + 2} + {x = pos.x - 2, y = pos.y, z = pos.z - 2}, + {x = pos.x + 2, y = pos.y + height + 1, z = pos.z + 2} ) local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) local data = vm:get_data() @@ -209,8 +155,7 @@ function default.grow_tree(pos, is_apple_tree, bad) vm:update_map() end - --- Jungle tree +-- Jungletree function default.grow_jungle_tree(pos, bad) --[[ @@ -231,14 +176,13 @@ function default.grow_jungle_tree(pos, bad) local vm = minetest.get_voxel_manip() local minp, maxp = vm:read_from_map( - {x = x - 3, y = y - 1, z = z - 3}, - {x = x + 3, y = y + height + 1, z = z + 3} + {x = pos.x - 3, y = pos.y - 1, z = pos.z - 3}, + {x = pos.x + 3, y = pos.y + height + 1, z = pos.z + 3} ) local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) local data = vm:get_data() - add_trunk_and_leaves(data, a, pos, c_jungletree, c_jungleleaves, - height, 3, 30, false) + add_trunk_and_leaves(data, a, pos, c_jungletree, c_jungleleaves, height, 3, 30, false) -- Roots for z_dist = -1, 1 do @@ -262,41 +206,57 @@ function default.grow_jungle_tree(pos, bad) vm:update_map() end - --- Pine tree from mg mapgen mod, design by sfan5, pointy top added by paramat +-- Pinetree from mg mapgen mod, design by sfan5, pointy top added by paramat local function add_pine_needles(data, vi, c_air, c_ignore, c_snow, c_pine_needles) - local node_id = data[vi] - if node_id == c_air or node_id == c_ignore or node_id == c_snow then + if data[vi] == c_air or data[vi] == c_ignore or data[vi] == c_snow then data[vi] = c_pine_needles end end local function add_snow(data, vi, c_air, c_ignore, c_snow) - local node_id = data[vi] - if node_id == c_air or node_id == c_ignore then + if data[vi] == c_air or data[vi] == c_ignore then data[vi] = c_snow end end -function default.grow_pine_tree(pos, snow) +function default.grow_pine_tree(pos) local x, y, z = pos.x, pos.y, pos.z local maxy = y + random(9, 13) -- Trunk top local c_air = minetest.get_content_id("air") local c_ignore = minetest.get_content_id("ignore") - local c_pine_tree = minetest.get_content_id("default:pine_tree") + local c_pinetree = minetest.get_content_id("default:pinetree") local c_pine_needles = minetest.get_content_id("default:pine_needles") local c_snow = minetest.get_content_id("default:snow") + local c_snowblock = minetest.get_content_id("default:snowblock") + local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow") local vm = minetest.get_voxel_manip() local minp, maxp = vm:read_from_map( - {x = x - 3, y = y, z = z - 3}, + {x = x - 3, y = y - 1, z = z - 3}, {x = x + 3, y = maxy + 3, z = z + 3} ) local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) local data = vm:get_data() + -- Scan for snow nodes near sapling + local snow = false + for yy = y - 1, y + 1 do + for zz = z - 1, z + 1 do + local vi = a:index(x - 1, yy, zz) + for xx = x - 1, x + 1 do + local nodid = data[vi] + if nodid == c_snow + or nodid == c_snowblock + or nodid == c_dirtsnow then + snow = true + end + vi = vi + 1 + end + end + end + -- Upper branches layer local dev = 3 for yy = maxy - 1, maxy + 1 do @@ -306,7 +266,7 @@ function default.grow_pine_tree(pos, snow) for xx = x - dev, x + dev do if random() < 0.95 - dev * 0.05 then add_pine_needles(data, vi, c_air, c_ignore, c_snow, - c_pine_needles) + c_pine_needles) if snow then add_snow(data, via, c_air, c_ignore, c_snow) end @@ -320,9 +280,9 @@ function default.grow_pine_tree(pos, snow) -- Centre top nodes add_pine_needles(data, a:index(x, maxy + 1, z), c_air, c_ignore, c_snow, - c_pine_needles) + c_pine_needles) add_pine_needles(data, a:index(x, maxy + 2, z), c_air, c_ignore, c_snow, - c_pine_needles) -- Paramat added a pointy top node + c_pine_needles) -- Paramat added a pointy top node if snow then add_snow(data, a:index(x, maxy + 3, z), c_air, c_ignore, c_snow) end @@ -341,7 +301,7 @@ function default.grow_pine_tree(pos, snow) local via = a:index(xi, yy + 1, zz) for xx = xi, xi + 1 do add_pine_needles(data, vi, c_air, c_ignore, c_snow, - c_pine_needles) + c_pine_needles) if snow then add_snow(data, via, c_air, c_ignore, c_snow) end @@ -351,7 +311,7 @@ function default.grow_pine_tree(pos, snow) end end - dev = 2 + local dev = 2 for yy = my + 1, my + 2 do for zz = z - dev, z + dev do local vi = a:index(x - dev, yy, zz) @@ -359,7 +319,7 @@ function default.grow_pine_tree(pos, snow) for xx = x - dev, x + dev do if random() < 0.95 - dev * 0.05 then add_pine_needles(data, vi, c_air, c_ignore, c_snow, - c_pine_needles) + c_pine_needles) if snow then add_snow(data, via, c_air, c_ignore, c_snow) end @@ -372,15 +332,9 @@ function default.grow_pine_tree(pos, snow) end -- Trunk - -- Force-place lowest trunk node to replace sapling - data[a:index(x, y, z)] = c_pine_tree - for yy = y + 1, maxy do + for yy = y, maxy do local vi = a:index(x, yy, z) - local node_id = data[vi] - if node_id == c_air or node_id == c_ignore or - node_id == c_pine_needles or node_id == c_snow then - data[vi] = c_pine_tree - end + data[vi] = c_pinetree end vm:set_data(data) @@ -388,219 +342,3 @@ function default.grow_pine_tree(pos, snow) vm:update_map() end - --- New apple tree - -function default.grow_new_apple_tree(pos) - local path = minetest.get_modpath("default") .. - "/schematics/apple_tree_from_sapling.mts" - minetest.place_schematic({x = pos.x - 3, y = pos.y - 1, z = pos.z - 3}, - path, "random", nil, false) -end - - --- New jungle tree - -function default.grow_new_jungle_tree(pos) - local path = minetest.get_modpath("default") .. - "/schematics/jungle_tree_from_sapling.mts" - minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, - path, "random", nil, false) -end - - --- New emergent jungle tree - -function default.grow_new_emergent_jungle_tree(pos) - local path = minetest.get_modpath("default") .. - "/schematics/emergent_jungle_tree_from_sapling.mts" - minetest.place_schematic({x = pos.x - 3, y = pos.y - 5, z = pos.z - 3}, - path, "random", nil, false) -end - - --- New pine tree - -function default.grow_new_pine_tree(pos) - local path - if math.random() > 0.5 then - path = minetest.get_modpath("default") .. - "/schematics/pine_tree_from_sapling.mts" - else - path = minetest.get_modpath("default") .. - "/schematics/small_pine_tree_from_sapling.mts" - end - minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, - path, "0", nil, false) -end - - --- New snowy pine tree - -function default.grow_new_snowy_pine_tree(pos) - local path - if math.random() > 0.5 then - path = minetest.get_modpath("default") .. - "/schematics/snowy_pine_tree_from_sapling.mts" - else - path = minetest.get_modpath("default") .. - "/schematics/snowy_small_pine_tree_from_sapling.mts" - end - minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, - path, "random", nil, false) -end - - --- New acacia tree - -function default.grow_new_acacia_tree(pos) - local path = minetest.get_modpath("default") .. - "/schematics/acacia_tree_from_sapling.mts" - minetest.place_schematic({x = pos.x - 4, y = pos.y - 1, z = pos.z - 4}, - path, "random", nil, false) -end - - --- New aspen tree - -function default.grow_new_aspen_tree(pos) - local path = minetest.get_modpath("default") .. - "/schematics/aspen_tree_from_sapling.mts" - minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, - path, "0", nil, false) -end - - --- Bushes do not need 'from sapling' schematic variants because --- only the stem node is force-placed in the schematic. - --- Bush - -function default.grow_bush(pos) - local path = minetest.get_modpath("default") .. - "/schematics/bush.mts" - minetest.place_schematic({x = pos.x - 1, y = pos.y - 1, z = pos.z - 1}, - path, "0", nil, false) -end - --- Blueberry bush - -function default.grow_blueberry_bush(pos) - local path = minetest.get_modpath("default") .. - "/schematics/blueberry_bush.mts" - minetest.place_schematic({x = pos.x - 1, y = pos.y, z = pos.z - 1}, - path, "0", nil, false) -end - - --- Acacia bush - -function default.grow_acacia_bush(pos) - local path = minetest.get_modpath("default") .. - "/schematics/acacia_bush.mts" - minetest.place_schematic({x = pos.x - 1, y = pos.y - 1, z = pos.z - 1}, - path, "0", nil, false) -end - - --- Pine bush - -function default.grow_pine_bush(pos) - local path = minetest.get_modpath("default") .. - "/schematics/pine_bush.mts" - minetest.place_schematic({x = pos.x - 1, y = pos.y - 1, z = pos.z - 1}, - path, "0", nil, false) -end - - --- Large cactus - -function default.grow_large_cactus(pos) - local path = minetest.get_modpath("default") .. - "/schematics/large_cactus.mts" - minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, - path, "random", nil, false) -end - - --- --- Sapling 'on place' function to check protection of node and resulting tree volume --- - -function default.sapling_on_place(itemstack, placer, pointed_thing, - sapling_name, minp_relative, maxp_relative, interval) - -- Position of sapling - local pos = pointed_thing.under - local node = minetest.get_node_or_nil(pos) - local pdef = node and minetest.registered_nodes[node.name] - - if pdef and pdef.on_rightclick and - not (placer and placer:is_player() and - placer:get_player_control().sneak) then - return pdef.on_rightclick(pos, node, placer, itemstack, pointed_thing) - end - - if not pdef or not pdef.buildable_to then - pos = pointed_thing.above - node = minetest.get_node_or_nil(pos) - pdef = node and minetest.registered_nodes[node.name] - if not pdef or not pdef.buildable_to then - return itemstack - end - end - - local player_name = placer and placer:get_player_name() or "" - -- Check sapling position for protection - if minetest.is_protected(pos, player_name) then - minetest.record_protection_violation(pos, player_name) - return itemstack - end - -- Check tree volume for protection - if minetest.is_area_protected( - vector.add(pos, minp_relative), - vector.add(pos, maxp_relative), - player_name, - interval) then - minetest.record_protection_violation(pos, player_name) - -- Print extra information to explain --- minetest.chat_send_player(player_name, --- itemstack:get_definition().description .. " will intersect protection " .. --- "on growth") - minetest.chat_send_player(player_name, - S("@1 will intersect protection on growth.", - itemstack:get_definition().description)) - return itemstack - end - - default.log_player_action(placer, "places node", sapling_name, "at", pos) - - local take_item = not minetest.is_creative_enabled(player_name) - local newnode = {name = sapling_name} - local ndef = minetest.registered_nodes[sapling_name] - minetest.set_node(pos, newnode) - - -- Run callback - if ndef and ndef.after_place_node then - -- Deepcopy place_to and pointed_thing because callback can modify it - if ndef.after_place_node(table.copy(pos), placer, - itemstack, table.copy(pointed_thing)) then - take_item = false - end - end - - -- Run script hook - for _, callback in ipairs(minetest.registered_on_placenodes) do - -- Deepcopy pos, node and pointed_thing because callback can modify them - if callback(table.copy(pos), table.copy(newnode), - placer, table.copy(node or {}), - itemstack, table.copy(pointed_thing)) then - take_item = false - end - end - - if take_item then - itemstack:take_item() - end - - return itemstack -end diff --git a/mods/digilines b/mods/digilines deleted file mode 160000 index f03cd028..00000000 --- a/mods/digilines +++ /dev/null @@ -1 +0,0 @@ -Subproject commit f03cd02854c12ceb54beddf9fdc9d65001da348a diff --git a/mods/dmobs b/mods/dmobs deleted file mode 160000 index 3f94f18e..00000000 --- a/mods/dmobs +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 3f94f18e4cb6dfcd8db03990267f4730d8552095 diff --git a/mods/doors/README.txt b/mods/doors/README.txt index f9caaffc..146af8ed 100644 --- a/mods/doors/README.txt +++ b/mods/doors/README.txt @@ -1,87 +1,46 @@ -Minetest Game mod: doors -======================== -See license.txt for license information. +Minetest 0.4 mod: doors +======================= +version: 1.3 -Authors of source code ----------------------- -Originally by PilzAdam (MIT) +License of source code: +----------------------- +Copyright (C) 2012 PilzAdam +modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor) -Modified by BlockMen (MIT): Added sounds, glass doors (glass, obsidian glass) and trapdoor. +This program is free software. It comes without any warranty, to +the extent permitted by applicable law. You can redistribute it +and/or modify it under the terms of the Do What The Fuck You Want +To Public License, Version 2, as published by Sam Hocevar. See +http://sam.zoy.org/wtfpl/COPYING for more details. -Modified by sofar (sofar@foo-projects.org) (MIT): -Added Steel trapdoor. -Re-implemented most of the door algorithms, added meshes, UV wrapped texture. -Added doors API to facilitate coding mods accessing and operating doors. -Added Fence Gate model, code, and sounds. - -Various Minetest developers and contributors (MIT) - - -Authors of media (textures) ---------------------------- -Following textures created by Fernando Zapata (CC BY-SA 3.0): +License of textures +-------------------------------------- +following Textures created by Fernando Zapata (CC BY-SA 3.0): door_wood.png door_wood_a.png door_wood_a_r.png door_wood_b.png door_wood_b_r.png -Following textures created by BlockMen (CC BY-SA 3.0): +following Textures created by BlockMen (WTFPL): door_trapdoor.png door_obsidian_glass_side.png -Following textures created by celeron55 (CC BY-SA 3.0): +following textures created by celeron55 (CC BY-SA 3.0): + door_trapdoor_side.png door_glass_a.png door_glass_b.png - -Following textures created by PenguinDad (CC BY-SA 4.0): + +following Textures created by PenguinDad (CC BY-SA 4.0): door_glass.png door_obsidian_glass.png -Following textures created by sofar (CC-BY-SA-3.0): - doors_trapdoor_steel.png - -Following textures created by paramat (CC-BY-SA-3.0): - door_trapdoor_side.png - doors_trapdoor_steel_side.png - -Obsidian door textures by red-001 based on textures by Pilzadam and BlockMen (CC BY-SA 3.0): - door_obsidian_glass.png - -Glass door textures by Krock and paramat based on textures by VanessaE (CC BY-SA 3.0): - doors_door_glass.png - doors_item_glass.png - -All other textures (created by PilzAdam) (CC BY-SA 3.0): - -Door textures were converted to the new texture map by sofar, paramat and -red-001, under the same license as the originals. +All other textures (created by PilzAdam): WTFPL -Authors of media (models) -------------------------- -Door 3d models by sofar (CC-BY-SA-3.0) - - door_a.obj - - door_b.obj -Fence gate models by sofar (CC-BY-SA-3.0) - - fencegate_open.obj - - fencegate_closed.obj - - -Authors of media (sounds) -------------------------- +License of sounds +-------------------------------------- Opening-Sound created by CGEffex (CC BY 3.0), modified by BlockMen door_open.ogg Closing-Sound created by bennstir (CC BY 3.0) door_close.ogg -fencegate_open.ogg: - http://www.freesound.org/people/mhtaylor67/sounds/126041/ - (CC0 1.0) -fencegate_close.ogg: - http://www.freesound.org/people/BarkersPinhead/sounds/274807/ - (CC-BY-3.0) - http://www.freesound.org/people/rivernile7/sounds/249573/ - (CC-BY-3.0) -Steel door sounds open & close (CC-BY-3.0) by HazMatt - - http://www.freesound.org/people/HazMattt/sounds/187283/ - doors_steel_door_open.ogg - doors_steel_door_close.ogg -doors_glass_door_open.ogg, doors_glass_door_close.ogg: - https://www.freesound.org/people/SkeetMasterFunk69/sounds/235546/ (CC0 1.0) diff --git a/mods/smartshop/depends.txt b/mods/doors/depends.txt similarity index 100% rename from mods/smartshop/depends.txt rename to mods/doors/depends.txt diff --git a/mods/doors/init.lua b/mods/doors/init.lua index c5fb4ece..7c2cf1c7 100644 --- a/mods/doors/init.lua +++ b/mods/doors/init.lua @@ -1,924 +1,429 @@ --- doors/init.lua - --- our API object doors = {} -doors.registered_doors = {} -doors.registered_trapdoors = {} +-- Registers a door +function doors.register_door(name, def) + def.groups.not_in_creative_inventory = 1 --- Load support for MT game translation. -local S = minetest.get_translator("doors") + local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}} - -local function replace_old_owner_information(pos) - local meta = minetest.get_meta(pos) - local owner = meta:get_string("doors_owner") - if owner and owner ~= "" then - meta:set_string("owner", owner) - meta:set_string("doors_owner", "") + if not def.node_box_bottom then + def.node_box_bottom = box end -end - --- returns an object to a door object or nil -function doors.get(pos) - local node_name = minetest.get_node(pos).name - if doors.registered_doors[node_name] then - -- A normal upright door - return { - pos = pos, - open = function(self, player) - if self:state() then - return false - end - return doors.door_toggle(self.pos, nil, player) - end, - close = function(self, player) - if not self:state() then - return false - end - return doors.door_toggle(self.pos, nil, player) - end, - toggle = function(self, player) - return doors.door_toggle(self.pos, nil, player) - end, - state = function(self) - local state = minetest.get_meta(self.pos):get_int("state") - return state %2 == 1 - end - } - elseif doors.registered_trapdoors[node_name] then - -- A trapdoor - return { - pos = pos, - open = function(self, player) - if self:state() then - return false - end - return doors.trapdoor_toggle(self.pos, nil, player) - end, - close = function(self, player) - if not self:state() then - return false - end - return doors.trapdoor_toggle(self.pos, nil, player) - end, - toggle = function(self, player) - return doors.trapdoor_toggle(self.pos, nil, player) - end, - state = function(self) - return minetest.get_node(self.pos).name:sub(-5) == "_open" - end - } - else - return nil + if not def.node_box_top then + def.node_box_top = box end -end - --- this hidden node is placed on top of the bottom, and prevents --- nodes from being placed in the top half of the door. -minetest.register_node("doors:hidden", { - description = S("Hidden Door Segment"), - inventory_image = "doors_hidden_segment.png^default_invisible_node_overlay.png", - wield_image = "doors_hidden_segment.png^default_invisible_node_overlay.png", - drawtype = "airlike", - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - -- has to be walkable for falling nodes to stop falling. - walkable = true, - pointable = false, - diggable = false, - buildable_to = false, - floodable = false, - drop = "", - groups = {not_in_creative_inventory = 1}, - on_blast = function() end, - -- 1px block inside door hinge near node top - collision_box = { - type = "fixed", - fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32}, - }, -}) - --- table used to aid door opening/closing -local transform = { - { - {v = "_a", param2 = 3}, - {v = "_a", param2 = 0}, - {v = "_a", param2 = 1}, - {v = "_a", param2 = 2}, - }, - { - {v = "_c", param2 = 1}, - {v = "_c", param2 = 2}, - {v = "_c", param2 = 3}, - {v = "_c", param2 = 0}, - }, - { - {v = "_b", param2 = 1}, - {v = "_b", param2 = 2}, - {v = "_b", param2 = 3}, - {v = "_b", param2 = 0}, - }, - { - {v = "_d", param2 = 3}, - {v = "_d", param2 = 0}, - {v = "_d", param2 = 1}, - {v = "_d", param2 = 2}, - }, -} - -function doors.door_toggle(pos, node, clicker) - local meta = minetest.get_meta(pos) - node = node or minetest.get_node(pos) - local def = minetest.registered_nodes[node.name] - local name = def.door.name - - local state = meta:get_string("state") - if state == "" then - -- fix up lvm-placed right-hinged doors, default closed - if node.name:sub(-2) == "_b" then - state = 2 - else - state = 0 - end - else - state = tonumber(state) + if not def.selection_box_bottom then + def.selection_box_bottom= box + end + if not def.selection_box_top then + def.selection_box_top = box end - replace_old_owner_information(pos) - - if clicker and not default.can_interact_with_node(clicker, pos) then - return false + if not def.sound_close_door then + def.sound_close_door = "doors_door_close" end - - -- until Lua-5.2 we have no bitwise operators :( - if state % 2 == 1 then - state = state - 1 - else - state = state + 1 + if not def.sound_open_door then + def.sound_open_door = "doors_door_open" end - - local dir = node.param2 - - -- It's possible param2 is messed up, so, validate before using - -- the input data. This indicates something may have rotated - -- the door, even though that is not supported. - if not transform[state + 1] or not transform[state + 1][dir + 1] then - return false - end - - if state % 2 == 0 then - minetest.sound_play(def.door.sounds[1], - {pos = pos, gain = def.door.gains[1], max_hear_distance = 10}, true) - else - minetest.sound_play(def.door.sounds[2], - {pos = pos, gain = def.door.gains[2], max_hear_distance = 10}, true) - end - - minetest.swap_node(pos, { - name = name .. transform[state + 1][dir+1].v, - param2 = transform[state + 1][dir+1].param2 - }) - meta:set_int("state", state) - - return true -end - - -local function on_place_node(place_to, newnode, - placer, oldnode, itemstack, pointed_thing) - -- Run script hook - for _, callback in ipairs(minetest.registered_on_placenodes) do - -- Deepcopy pos, node and pointed_thing because callback can modify them - local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z} - local newnode_copy = - {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2} - local oldnode_copy = - {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2} - local pointed_thing_copy = { - type = pointed_thing.type, - above = vector.new(pointed_thing.above), - under = vector.new(pointed_thing.under), - ref = pointed_thing.ref, - } - callback(place_to_copy, newnode_copy, placer, - oldnode_copy, itemstack, pointed_thing_copy) - end -end - -local function can_dig_door(pos, digger) - replace_old_owner_information(pos) - return default.can_interact_with_node(digger, pos) -end - -function doors.register(name, def) - if not name:find(":") then - name = "doors:" .. name - end - - -- replace old doors of this type automatically - minetest.register_lbm({ - name = ":doors:replace_" .. name:gsub(":", "_"), - nodenames = {name.."_b_1", name.."_b_2"}, - action = function(pos, node) - local l = tonumber(node.name:sub(-1)) - local meta = minetest.get_meta(pos) - local h = meta:get_int("right") + 1 - local p2 = node.param2 - local replace = { - {{type = "a", state = 0}, {type = "a", state = 3}}, - {{type = "b", state = 1}, {type = "b", state = 2}} - } - local new = replace[l][h] - -- retain infotext and doors_owner fields - minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2}) - meta:set_int("state", new.state) - -- properly place doors:hidden at the right spot - local p3 = p2 - if new.state >= 2 then - p3 = (p3 + 3) % 4 - end - if new.state % 2 == 1 then - if new.state >= 2 then - p3 = (p3 + 1) % 4 - else - p3 = (p3 + 3) % 4 - end - end - -- wipe meta on top node as it's unused - minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z}, - {name = "doors:hidden", param2 = p3}) - end - }) - - minetest.register_craftitem(":" .. name, { + + + minetest.register_craftitem(name, { description = def.description, inventory_image = def.inventory_image, - groups = table.copy(def.groups), on_place = function(itemstack, placer, pointed_thing) - local pos - - if pointed_thing.type ~= "node" then + if not pointed_thing.type == "node" then return itemstack end - local doorname = itemstack:get_name() - local node = minetest.get_node(pointed_thing.under) - local pdef = minetest.registered_nodes[node.name] - if pdef and pdef.on_rightclick and - not (placer and placer:is_player() and - placer:get_player_control().sneak) then - return pdef.on_rightclick(pointed_thing.under, - node, placer, itemstack, pointed_thing) + local ptu = pointed_thing.under + local nu = minetest.get_node(ptu) + if minetest.registered_nodes[nu.name].on_rightclick then + return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack) end - if pdef and pdef.buildable_to then - pos = pointed_thing.under + local pt = pointed_thing.above + local pt2 = {x=pt.x, y=pt.y, z=pt.z} + pt2.y = pt2.y+1 + if + not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or + not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or + not placer or + not placer:is_player() + then + return itemstack + end + + if minetest.is_protected(pt, placer:get_player_name()) or + minetest.is_protected(pt2, placer:get_player_name()) then + minetest.record_protection_violation(pt, placer:get_player_name()) + return itemstack + end + + local p2 = minetest.dir_to_facedir(placer:get_look_dir()) + local pt3 = {x=pt.x, y=pt.y, z=pt.z} + if p2 == 0 then + pt3.x = pt3.x-1 + elseif p2 == 1 then + pt3.z = pt3.z+1 + elseif p2 == 2 then + pt3.x = pt3.x+1 + elseif p2 == 3 then + pt3.z = pt3.z-1 + end + if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then + minetest.set_node(pt, {name=name.."_b_1", param2=p2}) + minetest.set_node(pt2, {name=name.."_t_1", param2=p2}) else - pos = pointed_thing.above - node = minetest.get_node(pos) - pdef = minetest.registered_nodes[node.name] - if not pdef or not pdef.buildable_to then - return itemstack - end + minetest.set_node(pt, {name=name.."_b_2", param2=p2}) + minetest.set_node(pt2, {name=name.."_t_2", param2=p2}) + minetest.get_meta(pt):set_int("right", 1) + minetest.get_meta(pt2):set_int("right", 1) end - local above = {x = pos.x, y = pos.y + 1, z = pos.z} - local top_node = minetest.get_node_or_nil(above) - local topdef = top_node and minetest.registered_nodes[top_node.name] - - if not topdef or not topdef.buildable_to then - return itemstack + if def.only_placer_can_open then + local pn = placer:get_player_name() + local meta = minetest.get_meta(pt) + meta:set_string("doors_owner", pn) + meta:set_string("infotext", "Owned by "..pn) + meta = minetest.get_meta(pt2) + meta:set_string("doors_owner", pn) + meta:set_string("infotext", "Owned by "..pn) end - local pn = placer and placer:get_player_name() or "" - if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then - return itemstack - end - - local dir = placer and minetest.dir_to_facedir(placer:get_look_dir()) or 0 - - local ref = { - {x = -1, y = 0, z = 0}, - {x = 0, y = 0, z = 1}, - {x = 1, y = 0, z = 0}, - {x = 0, y = 0, z = -1}, - } - - local aside = { - x = pos.x + ref[dir + 1].x, - y = pos.y + ref[dir + 1].y, - z = pos.z + ref[dir + 1].z, - } - - local state = 0 - if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then - state = state + 2 - minetest.set_node(pos, {name = doorname .. "_b", param2 = dir}) - minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4}) - else - minetest.set_node(pos, {name = doorname .. "_a", param2 = dir}) - minetest.set_node(above, {name = "doors:hidden", param2 = dir}) - end - - local meta = minetest.get_meta(pos) - meta:set_int("state", state) - - if def.protected then - meta:set_string("owner", pn) - meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn)) - end - - if not minetest.is_creative_enabled(pn) then + if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end - - minetest.sound_play(def.sounds.place, {pos = pos}, true) - - on_place_node(pos, minetest.get_node(pos), - placer, node, itemstack, pointed_thing) - return itemstack - end + end, }) - def.inventory_image = nil - if def.recipe then - minetest.register_craft({ - output = name, - recipe = def.recipe, - }) - end - def.recipe = nil - - if not def.sounds then - def.sounds = default.node_sound_wood_defaults() - end - - if not def.sound_open then - def.sound_open = "doors_door_open" - end - - if not def.sound_close then - def.sound_close = "doors_door_close" - end - - if not def.gain_open then - def.gain_open = 0.3 - end - - if not def.gain_close then - def.gain_close = 0.3 - end - - def.groups.not_in_creative_inventory = 1 - def.groups.door = 1 - def.drop = name - def.door = { - name = name, - sounds = {def.sound_close, def.sound_open}, - gains = {def.gain_close, def.gain_open}, - } - if not def.on_rightclick then - def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) - doors.door_toggle(pos, node, clicker) - return itemstack - end - end - def.after_dig_node = function(pos, node, meta, digger) - minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) - minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z}) - end - def.on_rotate = function(pos, node, user, mode, new_param2) - return false - end - - if def.protected then - def.can_dig = can_dig_door - def.on_blast = function() end - def.on_key_use = function(pos, player) - local door = doors.get(pos) - door:toggle(player) - end - def.on_skeleton_key_use = function(pos, player, newsecret) - replace_old_owner_information(pos) - local meta = minetest.get_meta(pos) - local owner = meta:get_string("owner") - local pname = player:get_player_name() - - -- verify placer is owner of lockable door - if owner ~= pname then - minetest.record_protection_violation(pos, pname) - minetest.chat_send_player(pname, S("You do not own this locked door.")) - return nil - end - - local secret = meta:get_string("key_lock_secret") - if secret == "" then - secret = newsecret - meta:set_string("key_lock_secret", secret) - end - - return secret, S("a locked door"), owner - end - def.node_dig_prediction = "" - else - def.on_blast = function(pos, intensity) - minetest.remove_node(pos) - -- hidden node doesn't get blasted away. - minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) - return {name} + local tt = def.tiles_top + local tb = def.tiles_bottom + + local function after_dig_node(pos, name, digger) + local node = minetest.get_node(pos) + if node.name == name then + minetest.node_dig(pos, node, digger) end end - def.on_destruct = function(pos) - minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) - end + local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) + pos.y = pos.y+dir + if not minetest.get_node(pos).name == check_name then + return + end + local p2 = minetest.get_node(pos).param2 + p2 = params[p2+1] + + minetest.swap_node(pos, {name=replace_dir, param2=p2}) + + pos.y = pos.y-dir + minetest.swap_node(pos, {name=replace, param2=p2}) - def.drawtype = "mesh" - def.paramtype = "light" - def.paramtype2 = "facedir" - def.sunlight_propagates = true - def.walkable = true - def.is_ground_content = false - def.buildable_to = false - def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}} - def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}} - def.use_texture_alpha = def.use_texture_alpha or "clip" + local snd_1 = def.sound_close_door + local snd_2 = def.sound_open_door + if params[1] == 3 then + snd_1 = def.sound_open_door + snd_2 = def.sound_close_door + end - def.mesh = "door_a.b3d" - minetest.register_node(":" .. name .. "_a", table.copy(def)) - - def.mesh = "door_b.b3d" - minetest.register_node(":" .. name .. "_b", table.copy(def)) - - def.mesh = "door_b.b3d" - minetest.register_node(":" .. name .. "_c", table.copy(def)) - - def.mesh = "door_a.b3d" - minetest.register_node(":" .. name .. "_d", table.copy(def)) - - doors.registered_doors[name .. "_a"] = true - doors.registered_doors[name .. "_b"] = true - doors.registered_doors[name .. "_c"] = true - doors.registered_doors[name .. "_d"] = true -end - -doors.register("door_wood", { - tiles = {{ name = "doors_door_wood.png", backface_culling = true }}, - description = S("Wooden Door"), - inventory_image = "doors_item_wood.png", - groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - gain_open = 0.06, - gain_close = 0.13, - recipe = { - {"group:wood", "group:wood"}, - {"group:wood", "group:wood"}, - {"group:wood", "group:wood"}, - } -}) - -doors.register("door_steel", { - tiles = {{name = "doors_door_steel.png", backface_culling = true}}, - description = S("Steel Door"), - inventory_image = "doors_item_steel.png", - protected = true, - groups = {node = 1, cracky = 1, level = 2}, - sounds = default.node_sound_metal_defaults(), - sound_open = "doors_steel_door_open", - sound_close = "doors_steel_door_close", - gain_open = 0.2, - gain_close = 0.2, - recipe = { - {"default:steel_ingot", "default:steel_ingot"}, - {"default:steel_ingot", "default:steel_ingot"}, - {"default:steel_ingot", "default:steel_ingot"}, - } -}) - -doors.register("door_glass", { - tiles = {"doors_door_glass.png"}, - description = S("Glass Door"), - inventory_image = "doors_item_glass.png", - groups = {node = 1, cracky=3, oddly_breakable_by_hand=3}, - sounds = default.node_sound_glass_defaults(), - sound_open = "doors_glass_door_open", - sound_close = "doors_glass_door_close", - gain_open = 0.3, - gain_close = 0.25, - recipe = { - {"default:glass", "default:glass"}, - {"default:glass", "default:glass"}, - {"default:glass", "default:glass"}, - } -}) - -doors.register("door_obsidian_glass", { - tiles = {"doors_door_obsidian_glass.png"}, - description = S("Obsidian Glass Door"), - inventory_image = "doors_item_obsidian_glass.png", - groups = {node = 1, cracky=3}, - sounds = default.node_sound_glass_defaults(), - sound_open = "doors_glass_door_open", - sound_close = "doors_glass_door_close", - gain_open = 0.3, - gain_close = 0.25, - recipe = { - {"default:obsidian_glass", "default:obsidian_glass"}, - {"default:obsidian_glass", "default:obsidian_glass"}, - {"default:obsidian_glass", "default:obsidian_glass"}, - }, -}) - --- Capture mods using the old API as best as possible. -function doors.register_door(name, def) - if def.only_placer_can_open then - def.protected = true - end - def.only_placer_can_open = nil - - local i = name:find(":") - local modname = name:sub(1, i - 1) - if not def.tiles then - if def.protected then - def.tiles = {{name = "doors_door_steel.png", backface_culling = true}} + if minetest.get_meta(pos):get_int("right") ~= 0 then + minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10}) else - def.tiles = {{name = "doors_door_wood.png", backface_culling = true}} + minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10}) end - minetest.log("warning", modname .. " registered door \"" .. name .. "\" " .. - "using deprecated API method \"doors.register_door()\" but " .. - "did not provide the \"tiles\" parameter. A fallback tiledef " .. - "will be used instead.") end - doors.register(name, def) + local function check_player_priv(pos, player) + if not def.only_placer_can_open then + return true + end + local meta = minetest.get_meta(pos) + local pn = player:get_player_name() + return meta:get_string("doors_owner") == pn + end + + minetest.register_node(name.."_b_1", { + tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"}, + paramtype = "light", + paramtype2 = "facedir", + drop = name, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = def.node_box_bottom + }, + selection_box = { + type = "fixed", + fixed = def.selection_box_bottom + }, + groups = def.groups, + + after_dig_node = function(pos, oldnode, oldmetadata, digger) + pos.y = pos.y+1 + after_dig_node(pos, name.."_t_1", digger) + end, + + on_rightclick = function(pos, node, clicker) + if check_player_priv(pos, clicker) then + on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) + end + end, + + can_dig = check_player_priv, + sounds = def.sounds, + sunlight_propagates = def.sunlight + }) + + minetest.register_node(name.."_t_1", { + tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"}, + paramtype = "light", + paramtype2 = "facedir", + drop = "", + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = def.node_box_top + }, + selection_box = { + type = "fixed", + fixed = def.selection_box_top + }, + groups = def.groups, + + after_dig_node = function(pos, oldnode, oldmetadata, digger) + pos.y = pos.y-1 + after_dig_node(pos, name.."_b_1", digger) + end, + + on_rightclick = function(pos, node, clicker) + if check_player_priv(pos, clicker) then + on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0}) + end + end, + + can_dig = check_player_priv, + sounds = def.sounds, + sunlight_propagates = def.sunlight, + }) + + minetest.register_node(name.."_b_2", { + tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]}, + paramtype = "light", + paramtype2 = "facedir", + drop = name, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = def.node_box_bottom + }, + selection_box = { + type = "fixed", + fixed = def.selection_box_bottom + }, + groups = def.groups, + + after_dig_node = function(pos, oldnode, oldmetadata, digger) + pos.y = pos.y+1 + after_dig_node(pos, name.."_t_2", digger) + end, + + on_rightclick = function(pos, node, clicker) + if check_player_priv(pos, clicker) then + on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) + end + end, + + can_dig = check_player_priv, + sounds = def.sounds, + sunlight_propagates = def.sunlight + }) + + minetest.register_node(name.."_t_2", { + tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]}, + paramtype = "light", + paramtype2 = "facedir", + drop = "", + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = def.node_box_top + }, + selection_box = { + type = "fixed", + fixed = def.selection_box_top + }, + groups = def.groups, + + after_dig_node = function(pos, oldnode, oldmetadata, digger) + pos.y = pos.y-1 + after_dig_node(pos, name.."_b_2", digger) + end, + + on_rightclick = function(pos, node, clicker) + if check_player_priv(pos, clicker) then + on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2}) + end + end, + + can_dig = check_player_priv, + sounds = def.sounds, + sunlight_propagates = def.sunlight + }) + end +doors.register_door("doors:door_wood", { + description = "Wooden Door", + inventory_image = "doors_wood.png", + groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, + tiles_bottom = {"doors_wood_b.png", "doors_brown.png"}, + tiles_top = {"doors_wood_a.png", "doors_brown.png"}, + sounds = default.node_sound_wood_defaults(), + sunlight = false, +}) + +minetest.register_craft({ + output = "doors:door_wood", + recipe = { + {"group:wood", "group:wood"}, + {"group:wood", "group:wood"}, + {"group:wood", "group:wood"} + } +}) + +doors.register_door("doors:door_steel", { + description = "Steel Door", + inventory_image = "doors_steel.png", + groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, + tiles_bottom = {"doors_steel_b.png", "doors_grey.png"}, + tiles_top = {"doors_steel_a.png", "doors_grey.png"}, + only_placer_can_open = true, + sounds = default.node_sound_wood_defaults(), + sunlight = false, +}) + +minetest.register_craft({ + output = "doors:door_steel", + recipe = { + {"default:steel_ingot", "default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot"} + } +}) + +doors.register_door("doors:door_glass", { + description = "Glass Door", + inventory_image = "doors_glass.png", + groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1}, + tiles_bottom = {"doors_glass_b.png", "doors_glass_side.png"}, + tiles_top = {"doors_glass_a.png", "doors_glass_side.png"}, + sounds = default.node_sound_glass_defaults(), + sunlight = true, +}) + +minetest.register_craft({ + output = "doors:door_glass", + recipe = { + {"default:glass", "default:glass"}, + {"default:glass", "default:glass"}, + {"default:glass", "default:glass"} + } +}) + +doors.register_door("doors:door_obsidian_glass", { + description = "Obsidian Glass Door", + inventory_image = "doors_obsidian_glass.png", + groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1}, + tiles_bottom = {"doors_obsidian_glass_b.png", "doors_obsidian_glass_side.png"}, + tiles_top = {"doors_obsidian_glass_a.png", "doors_obsidian_glass_side.png"}, + sounds = default.node_sound_glass_defaults(), + sunlight = true, +}) + +minetest.register_craft({ + output = "doors:door_obsidian_glass", + recipe = { + {"default:obsidian_glass", "default:obsidian_glass"}, + {"default:obsidian_glass", "default:obsidian_glass"}, + {"default:obsidian_glass", "default:obsidian_glass"} + } +}) + + ----trapdoor---- -function doors.trapdoor_toggle(pos, node, clicker) - node = node or minetest.get_node(pos) - - replace_old_owner_information(pos) - - if clicker and not default.can_interact_with_node(clicker, pos) then - return false - end - - local def = minetest.registered_nodes[node.name] - - if string.sub(node.name, -5) == "_open" then - minetest.sound_play(def.sound_close, - {pos = pos, gain = def.gain_close, max_hear_distance = 10}, true) - minetest.swap_node(pos, {name = string.sub(node.name, 1, - string.len(node.name) - 5), param1 = node.param1, param2 = node.param2}) - else - minetest.sound_play(def.sound_open, - {pos = pos, gain = def.gain_open, max_hear_distance = 10}, true) - minetest.swap_node(pos, {name = node.name .. "_open", - param1 = node.param1, param2 = node.param2}) - end -end - function doors.register_trapdoor(name, def) - if not name:find(":") then - name = "doors:" .. name - end - local name_closed = name local name_opened = name.."_open" - def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) - doors.trapdoor_toggle(pos, node, clicker) - return itemstack + def.on_rightclick = function (pos, node) + local newname = node.name == name_closed and name_opened or name_closed + local sound = false + if node.name == name_closed then sound = def.sound_open end + if node.name == name_opened then sound = def.sound_close end + if sound then + minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10}) + end + minetest.set_node(pos, {name = newname, param1 = node.param1, param2 = node.param2}) end -- Common trapdoor configuration def.drawtype = "nodebox" def.paramtype = "light" def.paramtype2 = "facedir" - def.is_ground_content = false - def.use_texture_alpha = def.use_texture_alpha or "clip" - - if def.protected then - def.can_dig = can_dig_door - def.after_place_node = function(pos, placer, itemstack, pointed_thing) - local pn = placer:get_player_name() - local meta = minetest.get_meta(pos) - meta:set_string("owner", pn) - meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn)) - - return minetest.is_creative_enabled(pn) - end - - def.on_blast = function() end - def.on_key_use = function(pos, player) - local door = doors.get(pos) - door:toggle(player) - end - def.on_skeleton_key_use = function(pos, player, newsecret) - replace_old_owner_information(pos) - local meta = minetest.get_meta(pos) - local owner = meta:get_string("owner") - local pname = player:get_player_name() - - -- verify placer is owner of lockable door - if owner ~= pname then - minetest.record_protection_violation(pos, pname) - minetest.chat_send_player(pname, S("You do not own this trapdoor.")) - return nil - end - - local secret = meta:get_string("key_lock_secret") - if secret == "" then - secret = newsecret - meta:set_string("key_lock_secret", secret) - end - - return secret, S("a locked trapdoor"), owner - end - def.node_dig_prediction = "" - else - def.on_blast = function(pos, intensity) - minetest.remove_node(pos) - return {name} - end - end - - if not def.sounds then - def.sounds = default.node_sound_wood_defaults() - end - - if not def.sound_open then - def.sound_open = "doors_door_open" - end - - if not def.sound_close then - def.sound_close = "doors_door_close" - end - - if not def.gain_open then - def.gain_open = 0.3 - end - - if not def.gain_close then - def.gain_close = 0.3 - end local def_opened = table.copy(def) local def_closed = table.copy(def) - if def.nodebox_closed and def.nodebox_opened then - def_closed.node_box = def.nodebox_closed - else - def_closed.node_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5} - } - end + def_closed.node_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5} + } def_closed.selection_box = { type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5} - } - def_closed.tiles = { - def.tile_front, - def.tile_front .. '^[transformFY', - def.tile_side, - def.tile_side, - def.tile_side, - def.tile_side + fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5} } + def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side, + def.tile_side, def.tile_side } - if def.nodebox_opened and def.nodebox_closed then - def_opened.node_box = def.nodebox_opened - else - def_opened.node_box = { - type = "fixed", - fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5} - } - end + def_opened.node_box = { + type = "fixed", + fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5} + } def_opened.selection_box = { type = "fixed", - fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5} + fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5} } - def_opened.tiles = { - def.tile_side, - def.tile_side .. '^[transform2', - def.tile_side .. '^[transform3', - def.tile_side .. '^[transform1', - def.tile_front .. '^[transform46', - def.tile_front .. '^[transform6' - } - + def_opened.tiles = { def.tile_side, def.tile_side, def.tile_side, def.tile_side, + def.tile_front, def.tile_front } def_opened.drop = name_closed def_opened.groups.not_in_creative_inventory = 1 minetest.register_node(name_opened, def_opened) minetest.register_node(name_closed, def_closed) - - doors.registered_trapdoors[name_opened] = true - doors.registered_trapdoors[name_closed] = true end + + doors.register_trapdoor("doors:trapdoor", { - description = S("Wooden Trapdoor"), + description = "Trapdoor", inventory_image = "doors_trapdoor.png", wield_image = "doors_trapdoor.png", tile_front = "doors_trapdoor.png", tile_side = "doors_trapdoor_side.png", - gain_open = 0.06, - gain_close = 0.13, - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1}, -}) - -doors.register_trapdoor("doors:trapdoor_steel", { - description = S("Steel Trapdoor"), - inventory_image = "doors_trapdoor_steel.png", - wield_image = "doors_trapdoor_steel.png", - tile_front = "doors_trapdoor_steel.png", - tile_side = "doors_trapdoor_steel_side.png", - protected = true, - sounds = default.node_sound_metal_defaults(), - sound_open = "doors_steel_door_open", - sound_close = "doors_steel_door_close", - gain_open = 0.2, - gain_close = 0.2, - groups = {cracky = 1, level = 2, door = 1}, + groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1}, + sounds = default.node_sound_wood_defaults(), + sound_open = "doors_door_open", + sound_close = "doors_door_close" }) minetest.register_craft({ - output = "doors:trapdoor 2", + output = 'doors:trapdoor 2', recipe = { - {'group:wood', 'group:wood', ''}, - {'group:wood', 'group:wood', ''}, + {'group:wood', 'group:wood', 'group:wood'}, + {'group:wood', 'group:wood', 'group:wood'}, {'', '', ''}, } }) - -minetest.register_craft({ - output = "doors:trapdoor_steel", - recipe = { - {"default:steel_ingot", "default:steel_ingot"}, - {"default:steel_ingot", "default:steel_ingot"}, - } -}) - - -----fence gate---- -local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0 - -function doors.register_fencegate(name, def) - local fence = { - description = def.description, - drawtype = "mesh", - tiles = {}, - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - is_ground_content = false, - drop = name .. "_closed", - connect_sides = {"left", "right"}, - groups = def.groups, - sounds = def.sounds, - on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) - local node_def = minetest.registered_nodes[node.name] - minetest.swap_node(pos, {name = node_def._gate, param2 = node.param2}) - minetest.sound_play(node_def._gate_sound, {pos = pos, gain = 0.15, - max_hear_distance = 8}, true) - return itemstack - end, - selection_box = { - type = "fixed", - fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4} - }, - } - - - if type(def.texture) == "string" then - fence.tiles[1] = {name = def.texture, backface_culling = true} - elseif def.texture.backface_culling == nil then - fence.tiles[1] = table.copy(def.texture) - fence.tiles[1].backface_culling = true - else - fence.tiles[1] = def.texture - end - - if not fence.sounds then - fence.sounds = default.node_sound_wood_defaults() - end - - fence.groups.fence = 1 - - local fence_closed = table.copy(fence) - fence_closed.mesh = "doors_fencegate_closed.obj" - fence_closed._gate = name .. "_open" - fence_closed._gate_sound = "doors_fencegate_open" - fence_closed.collision_box = { - type = "fixed", - fixed = {-1/2, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8} - } - - local fence_open = table.copy(fence) - fence_open.mesh = "doors_fencegate_open.obj" - fence_open._gate = name .. "_closed" - fence_open._gate_sound = "doors_fencegate_close" - fence_open.groups.not_in_creative_inventory = 1 - fence_open.collision_box = { - type = "fixed", - fixed = {{-1/2, -1/2, -1/8, -3/8, 1/2 + fence_collision_extra, 1/8}, - {-1/2, -3/8, -1/2, -3/8, 3/8, 0 }} - } - - minetest.register_node(":" .. name .. "_closed", fence_closed) - minetest.register_node(":" .. name .. "_open", fence_open) - - minetest.register_craft({ - output = name .. "_closed", - recipe = { - {"group:stick", def.material, "group:stick"}, - {"group:stick", def.material, "group:stick"} - } - }) -end - -doors.register_fencegate("doors:gate_wood", { - description = S("Apple Wood Fence Gate"), - texture = "default_wood.png", - material = "default:wood", - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} -}) - -doors.register_fencegate("doors:gate_acacia_wood", { - description = S("Acacia Wood Fence Gate"), - texture = "default_acacia_wood.png", - material = "default:acacia_wood", - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} -}) - -doors.register_fencegate("doors:gate_junglewood", { - description = S("Jungle Wood Fence Gate"), - texture = "default_junglewood.png", - material = "default:junglewood", - groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} -}) - -doors.register_fencegate("doors:gate_pine_wood", { - description = S("Pine Wood Fence Gate"), - texture = "default_pine_wood.png", - material = "default:pine_wood", - groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3} -}) - -doors.register_fencegate("doors:gate_aspen_wood", { - description = S("Aspen Wood Fence Gate"), - texture = "default_aspen_wood.png", - material = "default:aspen_wood", - groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3} -}) - - -----fuels---- - -minetest.register_craft({ - type = "fuel", - recipe = "doors:trapdoor", - burntime = 7, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "doors:door_wood", - burntime = 14, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "doors:gate_wood_closed", - burntime = 7, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "doors:gate_acacia_wood_closed", - burntime = 8, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "doors:gate_junglewood_closed", - burntime = 9, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "doors:gate_pine_wood_closed", - burntime = 6, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "doors:gate_aspen_wood_closed", - burntime = 5, -}) diff --git a/mods/doors/license.txt b/mods/doors/license.txt deleted file mode 100644 index 8ce73c49..00000000 --- a/mods/doors/license.txt +++ /dev/null @@ -1,164 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2012-2016 PilzAdam -Copyright (C) 2014-2016 BlockMen -Copyright (C) 2015-2016 sofar (sofar@foo-projects.org) -Copyright (C) 2012-2016 Various Minetest developers and contributors - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT - - -Licenses of media (textures, models and sounds) ------------------------------------------------ - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2011-2016 Fernando Zapata -Copyright (C) 2014-2016 celeron55 -Copyright (C) 2012-2016 PilzAdam -Copyright (C) 2014-2016 BlockMen -Copyright (C) 2015-2016 sofar -Copyright (C) 2016 red-001 -Copyright (C) 2016 paramat - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ - ------------------------ - -Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) -Copyright (C) 2014-2016 PenguinDad - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/4.0/ - ------------------------ - -Attribution 3.0 Unported (CC BY 3.0) -Copyright (C) 2014 CGEffex -Copyright (C) 2014 bennstir -Copyright (C) 2016 BarkersPinhead -Copyright (C) 2016 rivernile7 -Copyright (C) 2016 HazMatt - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by/3.0/ - ------------------------ - -CC0 1.0 Universal (CC0 1.0) Public Domain Dedication -mhtaylor67 -SkeetMasterFunk69 - -No Copyright - -The person who associated a work with this deed has dedicated the work to the public -domain by waiving all of his or her rights to the work worldwide under copyright law, -including all related and neighboring rights, to the extent allowed by law. - -You can copy, modify, distribute and perform the work, even for commercial purposes, all -without asking permission. See Other Information below. - -Other Information - -In no way are the patent or trademark rights of any person affected by CC0, nor are the -rights that other persons may have in the work or in how the work is used, such as -publicity or privacy rights. -Unless expressly stated otherwise, the person who associated a work with this deed makes -no warranties about the work, and disclaims liability for all uses of the work, to the -fullest extent permitted by applicable law. -When using or citing the work, you should not imply endorsement by the author or the -affirmer. - -For more details: -https://creativecommons.org/publicdomain/zero/1.0/ diff --git a/mods/doors/locale/doors.de.tr b/mods/doors/locale/doors.de.tr deleted file mode 100644 index 79707ce8..00000000 --- a/mods/doors/locale/doors.de.tr +++ /dev/null @@ -1,18 +0,0 @@ -# textdomain: doors -Hidden Door Segment=Verborgenes Türsegment -Owned by @1=Eigentum von @1 -You do not own this locked door.=Diese abgeschlossene Tür gehört Ihnen nicht. -a locked door=eine abgeschlossene Tür -Wooden Door=Holztür -Steel Door=Stahltür -Glass Door=Glastür -Obsidian Glass Door=Obsidianglastür -You do not own this trapdoor.=Diese Falltür gehört Ihnen nicht. -a locked trapdoor=eine abgeschlossene Falltür -Wooden Trapdoor=Holzfalltür -Steel Trapdoor=Stahlfalltür -Apple Wood Fence Gate=Apfelholzzauntor -Acacia Wood Fence Gate=Akazienholzzauntor -Jungle Wood Fence Gate=Dschungelholzzauntor -Pine Wood Fence Gate=Kiefernholzzauntor -Aspen Wood Fence Gate=Espenholzzauntor diff --git a/mods/doors/locale/doors.eo.tr b/mods/doors/locale/doors.eo.tr deleted file mode 100644 index 8b7a99a6..00000000 --- a/mods/doors/locale/doors.eo.tr +++ /dev/null @@ -1,18 +0,0 @@ -# textdomain: doors -Hidden Door Segment=Kaŝita Porda Segmento -Owned by @1=Posedita de @1 -You do not own this locked door.=Vi ne posedas ĉi tiun ŝlositan pordon. -a locked door=ŝlosita pordo -Wooden Door=Ligna Pordo -Steel Door=Ŝtala Pordo -Glass Door=Vitra Pordo -Obsidian Glass Door=Obsidiana Vitra Pordo -You do not own this trapdoor.=Vi ne posedas ĉi tiun plankpordon. -a locked trapdoor=ŝlosita plankpordo -Wooden Trapdoor=Ligna Plankpordo -Steel Trapdoor=Ŝtala Plankpordo -Apple Wood Fence Gate=Poma Ligna Barila Pordo -Acacia Wood Fence Gate=Akacia Ligna Barila Pordo -Jungle Wood Fence Gate=Ĝangala Ligna Barila Pordo -Pine Wood Fence Gate=Pina Ligna Barila Pordo -Aspen Wood Fence Gate=Tremola Ligna Barila Pordo diff --git a/mods/doors/locale/doors.es.tr b/mods/doors/locale/doors.es.tr deleted file mode 100644 index 677f2dfd..00000000 --- a/mods/doors/locale/doors.es.tr +++ /dev/null @@ -1,18 +0,0 @@ -# textdomain: doors -Hidden Door Segment=Segmento de puerta oculta -Owned by @1=Propiedad de @1 -You do not own this locked door.=Esta puerta cerrada no te pertenece. -a locked door=una puerta cerrada -Wooden Door=Puerta de madera -Steel Door=Puerta de acero -Glass Door=Puerta de vidrio -Obsidian Glass Door=Puerta de vidrio de obsidiana -You do not own this trapdoor.=Esta trampilla no te pertenece. -a locked trapdoor=una trampilla cerrada -Wooden Trapdoor=Trampilla de madera -Steel Trapdoor=Trampilla de acero -Apple Wood Fence Gate=Puerta de cerca de manzano -Acacia Wood Fence Gate=Puerta de cerca de acacia -Jungle Wood Fence Gate=Puerta de cerca de madera tropical -Pine Wood Fence Gate=Puerta de cerca de pino -Aspen Wood Fence Gate=Puerta de cerca de álamo diff --git a/mods/doors/locale/doors.fr.tr b/mods/doors/locale/doors.fr.tr deleted file mode 100644 index 930f75cc..00000000 --- a/mods/doors/locale/doors.fr.tr +++ /dev/null @@ -1,18 +0,0 @@ -# textdomain: doors -Hidden Door Segment=Segment de porte cachée -Owned by @1=Possédée par @1 -You do not own this locked door.=Cette porte vérouillée ne vous appartient pas. -a locked door=une porte verouillée -Wooden Door=Porte en bois -Steel Door=Porte en acier -Glass Door=Porte en verre -Obsidian Glass Door=Porte en verre d'obsidienne -You do not own this trapdoor.=Vous ne possédez pas cette trappe. -a locked trapdoor=une trappe verouillée -Wooden Trapdoor=Trappe en bois -Steel Trapdoor=Trappe en acier -Apple Wood Fence Gate=Porte de clôture en bois de pommier -Acacia Wood Fence Gate=Porte de clôture en bois d'acacia -Jungle Wood Fence Gate=Porte de clôture en bois de la jungle -Pine Wood Fence Gate=Porte de clôture en bois de pin -Aspen Wood Fence Gate=Porte de clôture en bois de tremble diff --git a/mods/doors/locale/doors.id.tr b/mods/doors/locale/doors.id.tr deleted file mode 100644 index 3b749049..00000000 --- a/mods/doors/locale/doors.id.tr +++ /dev/null @@ -1,18 +0,0 @@ -# textdomain: doors -Hidden Door Segment=Bagian Pintu Tersembunyi -Owned by @1=Milik @1 -You do not own this locked door.=Anda bukan pemilik pintu terkunci ini. -a locked door=pintu terkunci -Wooden Door=Pintu Kayu -Steel Door=Pintu Baja -Glass Door=Pintu Kaca -Obsidian Glass Door=Pintu Kaca Obsidian -You do not own this trapdoor.=Anda bukan pemilik pintu kolong ini. -a locked trapdoor=pintu kolong terkunci -Wooden Trapdoor=Pintu Kolong Kayu -Steel Trapdoor=Pintu Kolong Baja -Apple Wood Fence Gate=Gerbang Kayu Pohon Apel -Acacia Wood Fence Gate=Gerbang Kayu Akasia -Jungle Wood Fence Gate=Gerbang Kayu Pohon Rimba -Pine Wood Fence Gate=Gerbang Kayu Pinus -Aspen Wood Fence Gate=Gerbang Kayu Aspen diff --git a/mods/doors/locale/doors.it.tr b/mods/doors/locale/doors.it.tr deleted file mode 100644 index ccd00d36..00000000 --- a/mods/doors/locale/doors.it.tr +++ /dev/null @@ -1,18 +0,0 @@ -# textdomain: doors -Hidden Door Segment=Segmento di porta nascosto -Owned by @1=Di proprietà di @1 -You do not own this locked door.=Non sei il proprietario di questa porta chiusa a chiave. -a locked door=una porta chiusa a chiave -Wooden Door=Porta di legno -Steel Door=Porta d'acciaio -Glass Door=Porta di vetro -Obsidian Glass Door=Porta di vetro d'ossidiana -You do not own this trapdoor.=Non sei il proprietario di questa botola. -a locked trapdoor=una botola chiusa a chiave -Wooden Trapdoor=Botola di legno -Steel Trapdoor=Botola d'acciaio -Apple Wood Fence Gate=Cancello della recinzione di legno di melo -Acacia Wood Fence Gate=Cancello della recinzione di legno d'acacia -Jungle Wood Fence Gate=Cancello della recinzione di legno della giungla -Pine Wood Fence Gate=Cancello della recinzione di legno di pino -Aspen Wood Fence Gate=Cancello della recinzione di legno di pioppo diff --git a/mods/doors/locale/doors.ja.tr b/mods/doors/locale/doors.ja.tr deleted file mode 100644 index 910e0ae1..00000000 --- a/mods/doors/locale/doors.ja.tr +++ /dev/null @@ -1,18 +0,0 @@ -# textdomain: doors -Hidden Door Segment=隠しドアの区切り -Owned by @1=所有者 @1 -You do not own this locked door.=あなたはこのロックされたドアの所有者ではありません。 -a locked door=ロックされたドア -Wooden Door=木のドア -Steel Door=鉄のドア -Glass Door=ガラスのドア -Obsidian Glass Door=黒曜石のガラスのドア -You do not own this trapdoor.=あなたはこのトラップドアの所有者ではありません。 -a locked trapdoor=ロックされたトラップドア -Wooden Trapdoor=木のトラップドア -Steel Trapdoor=鉄のトラップドア -Apple Wood Fence Gate=リンゴのフェンスゲート -Acacia Wood Fence Gate=アカシアのフェンスゲート -Jungle Wood Fence Gate=ジャングルのフェンスゲート -Pine Wood Fence Gate=マツのフェンスゲート -Aspen Wood Fence Gate=ポプラのフェンスゲート diff --git a/mods/doors/locale/doors.jbo.tr b/mods/doors/locale/doors.jbo.tr deleted file mode 100644 index f15854eb..00000000 --- a/mods/doors/locale/doors.jbo.tr +++ /dev/null @@ -1,18 +0,0 @@ -# textdomain: doors -Hidden Door Segment=lo se mipri pagbu be lo vrogai -Owned by @1=.i ti ponse zoi zo'i.@1.zo'i -You do not own this locked door.=.i do na ponse lo ti selstela vrogai -a locked door=lo selstela vrogai -Wooden Door=lo mudri vrogai -Steel Door=lo gasta vrogai -Glass Door=lo blaci vrogai -Obsidian Glass Door=lo je'erma'ablaci blaci vrogai -You do not own this trapdoor.=.i do na ponse lo ti selstela lolvrogai -a locked trapdoor=lo selstela lolvrogai -Wooden Trapdoor=lo mudri lolvrogai -Steel Trapdoor=lo gasta lolvrogai -Apple Wood Fence Gate=lo plisymudri garbimvrogai -Acacia Wood Fence Gate=lo atkaci,ia mudri garbimvrogai -Jungle Wood Fence Gate=lo glatimdemricfoi mudri garbimvrogai -Pine Wood Fence Gate=lo ku'urmudri garbimvrogai -Aspen Wood Fence Gate=lo mudrpopulu garbimvrogai diff --git a/mods/doors/locale/doors.ms.tr b/mods/doors/locale/doors.ms.tr deleted file mode 100644 index 93d6df2e..00000000 --- a/mods/doors/locale/doors.ms.tr +++ /dev/null @@ -1,18 +0,0 @@ -# textdomain: doors -Hidden Door Segment=Segmen Pintu Tersembunyi -Owned by @1=Milik @1 -You do not own this locked door.=Anda bukan pemilik pintu berkunci ini. -a locked door=pintu berkunci -Wooden Door=Pintu Kayu -Steel Door=Pintu Keluli -Glass Door=Pintu Kaca -Obsidian Glass Door=Pintu Kaca Obsidia -You do not own this trapdoor.=Anda bukan pemilik pintu kolong ini. -a locked trapdoor=pintu kolong berkunci -Wooden Trapdoor=Pintu Kolong Kayu -Steel Trapdoor=Pintu Kolong Keluli -Apple Wood Fence Gate=Pintu Pagar Kayu Epal -Acacia Wood Fence Gate=Pintu Pagar Kayu Akasia -Jungle Wood Fence Gate=Pintu Pagar Kayu Hutan -Pine Wood Fence Gate=Pintu Pagar Kayu Pain -Aspen Wood Fence Gate=Pintu Pagar Kayu Aspen diff --git a/mods/doors/locale/doors.pl.tr b/mods/doors/locale/doors.pl.tr deleted file mode 100644 index 6aec2852..00000000 --- a/mods/doors/locale/doors.pl.tr +++ /dev/null @@ -1,18 +0,0 @@ -# textdomain: doors -Hidden Door Segment=Ukryty segment drzwi -Owned by @1=Właściciel: @1 -You do not own this locked door.=Nie jesteś właścicielem tych zablokowanych drzwi. -a locked door=zablokowane drzwi -Wooden Door=Drewniane drzwi -Steel Door=Stalowe drzwi -Glass Door=Szklane drzwi -Obsidian Glass Door=Drzwi z obsydianowego szkła -You do not own this trapdoor.=Nie jesteś właścicielem tego włazu. -a locked trapdoor=zablokowany właz -Wooden Trapdoor=Drewniany właz -Steel Trapdoor=Stalowy właz -Apple Wood Fence Gate=Furtka z jabłkowego drzewa -Acacia Wood Fence Gate=Furtka z akacjowego drzewa -Jungle Wood Fence Gate=Furtka z dżunglowego drzewa -Pine Wood Fence Gate=Furtka z sosnowego drzewa -Aspen Wood Fence Gate=Furtka z brzozowego drzewa diff --git a/mods/doors/locale/doors.pt_BR.tr b/mods/doors/locale/doors.pt_BR.tr deleted file mode 100644 index 82324424..00000000 --- a/mods/doors/locale/doors.pt_BR.tr +++ /dev/null @@ -1,18 +0,0 @@ -# textdomain: doors -Hidden Door Segment=Segmento de Porta Oculto -Owned by @1=Propriedade de @1 -You do not own this locked door.=Você não é dono desta porta trancada. -a locked door=uma porta trancada -Wooden Door=Porta de Madeira -Steel Door=Porta de Aço -Glass Door=Porta de Vidro -Obsidian Glass Door=Porta de Vidro de Obsidiana -You do not own this trapdoor.=Você não é dono deste alçapão. -a locked trapdoor=um alçapão trancado -Wooden Trapdoor=Alçapão de Madeira -Steel Trapdoor=Alçapão de Aço -Apple Wood Fence Gate=Portão de Cerca de Macieira -Acacia Wood Fence Gate=Portão de Cerca de Acácia -Jungle Wood Fence Gate=Portão de Cerca de Madeira da Selva -Pine Wood Fence Gate=Portão de Cerca de Pinheiro -Aspen Wood Fence Gate=Portão de Cerca de Álamo diff --git a/mods/doors/locale/doors.ru.tr b/mods/doors/locale/doors.ru.tr deleted file mode 100644 index dc5c3c09..00000000 --- a/mods/doors/locale/doors.ru.tr +++ /dev/null @@ -1,18 +0,0 @@ -# textdomain: doors -Hidden Door Segment=Спрятанная Часть Двери -Owned by @1=Владелец: @1 -You do not own this locked door.=Вы не владелец этой заблокированной двери. -a locked door=заблокированная дверь -Wooden Door=Деревянная Дверь -Steel Door=Стальная Дверь -Glass Door=Стеклянная Дверь -Obsidian Glass Door=Дверь Из Обсидианового Стекла -You do not own this trapdoor.=Вы не владелец этого люка. -a locked trapdoor=заблокированный люк -Wooden Trapdoor=Деревянный Люк -Steel Trapdoor=Стальной Люк -Apple Wood Fence Gate=Яблоневая Деревянная Калитка -Acacia Wood Fence Gate=Деревянная Калитка Из Акации -Jungle Wood Fence Gate=Деревянная Калитка Из Тропического Дерева -Pine Wood Fence Gate=Сосновая Деревянная Калитка -Aspen Wood Fence Gate=Осиновая Деревянная Калитка diff --git a/mods/doors/locale/doors.sk.tr b/mods/doors/locale/doors.sk.tr deleted file mode 100644 index e6943ac3..00000000 --- a/mods/doors/locale/doors.sk.tr +++ /dev/null @@ -1,18 +0,0 @@ -# textdomain: doors -Hidden Door Segment=Skrytá časť dverí -Owned by @1=Vlastník - @1 -You do not own this locked door.=Nevlastníš tieto uzamknuté dvere. -a locked door=uzamknuté dvere -Wooden Door=Drevené dvere -Steel Door=Oceľové dvere -Glass Door=Sklenené dvere -Obsidian Glass Door=Obsidiánové sklenené dvere -You do not own this trapdoor.=Nevlastníš tieto padacie dvere. -a locked trapdoor=uzamknuté padacie dvere -Wooden Trapdoor=Drevené padacie dvere -Steel Trapdoor=Oceľové padacie dvere -Apple Wood Fence Gate=Drevený plot z jablone -Acacia Wood Fence Gate=Drevený plot z akácie -Jungle Wood Fence Gate=Drevený plot z džungľového dreva -Pine Wood Fence Gate=Drevený plot z borovice -Aspen Wood Fence Gate=Drevený plot z osiky diff --git a/mods/doors/locale/doors.sv.tr b/mods/doors/locale/doors.sv.tr deleted file mode 100644 index 9f31d9c8..00000000 --- a/mods/doors/locale/doors.sv.tr +++ /dev/null @@ -1,18 +0,0 @@ -# textdomain: doors -Hidden Door Segment=Dolt dörrsegment -Owned by @1=Ägd av @1 -You do not own this locked door.=Du äger inte denna låsta dörr. -a locked door=en låst dörr -Wooden Door=Trädörr -Steel Door=Ståldörr -Glass Door=Glasdörr -Obsidian Glass Door=Obsidianglasdörr -You do not own this trapdoor.=Du äger inte denna fallucka -a locked trapdoor=en låst fallucka -Wooden Trapdoor=Träfallucka -Steel Trapdoor=Stålfallucka -Apple Wood Fence Gate=Äppleträfallucka -Acacia Wood Fence Gate=Akaciaträfallucka -Jungle Wood Fence Gate=Djungelträfallucka -Pine Wood Fence Gate=Tallträfallucka -Aspen Wood Fence Gate=Aspträfallucka diff --git a/mods/doors/locale/doors.uk.tr b/mods/doors/locale/doors.uk.tr deleted file mode 100644 index ae2ad14e..00000000 --- a/mods/doors/locale/doors.uk.tr +++ /dev/null @@ -1,18 +0,0 @@ -# textdomain: doors -Hidden Door Segment=Захована Частина Дверей -Owned by @1=Власник: @1 -You do not own this locked door.=Ви не власник цих заблокованих дверей. -a locked door=заблоковані двері -Wooden Door=Дерев'яні двері -Steel Door=Сталеві Двері -Glass Door=Скляні двері -Obsidian Glass Door=Двері З Обсидіанового Скла -You do not own this trapdoor.=Ви не є власником цього люка. -a locked trapdoor=заблокований люк -Wooden Trapdoor=Дерев'яний Люк -Steel Trapdoor=Сталевий Люк -Apple Wood Fence Gate=Яблунева Дерев'яна Хвіртка -Acacia Wood Fence Gate=Дерев'яна Хвіртка З Акації -Jungle Wood Fence Gate=Дерев'яна Хвіртка З Тропічного Дерева -Pine Wood Fence Gate=Соснова Дерев'яна Хвіртка -Aspen Wood Fence Gate=Осикова Дерев'яна Хвіртка diff --git a/mods/doors/locale/doors.zh_CN.tr b/mods/doors/locale/doors.zh_CN.tr deleted file mode 100644 index cf32996e..00000000 --- a/mods/doors/locale/doors.zh_CN.tr +++ /dev/null @@ -1,18 +0,0 @@ -# textdomain: doors -Hidden Door Segment=隐藏门段 -Owned by @1=由@1所有 -You do not own this locked door.=这个门不属于你。 -a locked door=一扇已上锁的门 -Wooden Door=木门 -Steel Door=铁门 -Glass Door=玻璃门 -Obsidian Glass Door=黑曜石玻璃门 -You do not own this trapdoor.=这个活板门不属于你。 -a locked trapdoor=一扇已上锁的活板门 -Wooden Trapdoor=木活板门 -Steel Trapdoor=铁活板门 -Apple Wood Fence Gate=苹果木栅栏门 -Acacia Wood Fence Gate=相思木栅栏门 -Jungle Wood Fence Gate=丛林木栅栏门 -Pine Wood Fence Gate=松木栅栏门 -Aspen Wood Fence Gate=白杨木栅栏门 diff --git a/mods/doors/locale/doors.zh_TW.tr b/mods/doors/locale/doors.zh_TW.tr deleted file mode 100644 index 81e06fcc..00000000 --- a/mods/doors/locale/doors.zh_TW.tr +++ /dev/null @@ -1,18 +0,0 @@ -# textdomain: doors -Hidden Door Segment=隱藏門段 -Owned by @1=由@1擁有 -You do not own this locked door.=這個門不屬於你所有。 -a locked door=一扇已上鎖的門 -Wooden Door=木門 -Steel Door=鐵門 -Glass Door=玻璃門 -Obsidian Glass Door=黑曜石玻璃門 -You do not own this trapdoor.=這個活板門不屬於你所有。 -a locked trapdoor=一扇已上鎖的活板門 -Wooden Trapdoor=木活板門 -Steel Trapdoor=鐵活板門 -Apple Wood Fence Gate=蘋果木柵欄門 -Acacia Wood Fence Gate=相思木柵欄門 -Jungle Wood Fence Gate=叢林木柵欄門 -Pine Wood Fence Gate=松木柵欄門 -Aspen Wood Fence Gate=白楊木柵欄門 diff --git a/mods/doors/locale/template.txt b/mods/doors/locale/template.txt deleted file mode 100644 index 8b5c349c..00000000 --- a/mods/doors/locale/template.txt +++ /dev/null @@ -1,18 +0,0 @@ -# textdomain: doors -Hidden Door Segment= -Owned by @1= -You do not own this locked door.= -a locked door= -Wooden Door= -Steel Door= -Glass Door= -Obsidian Glass Door= -You do not own this trapdoor.= -a locked trapdoor= -Wooden Trapdoor= -Steel Trapdoor= -Apple Wood Fence Gate= -Acacia Wood Fence Gate= -Jungle Wood Fence Gate= -Pine Wood Fence Gate= -Aspen Wood Fence Gate= diff --git a/mods/doors/mod.conf b/mods/doors/mod.conf deleted file mode 100644 index de053c27..00000000 --- a/mods/doors/mod.conf +++ /dev/null @@ -1,4 +0,0 @@ -name = doors -description = Minetest Game mod: doors -depends = default -optional_depends = screwdriver diff --git a/mods/doors/models/door.blend b/mods/doors/models/door.blend deleted file mode 100644 index 56047b16..00000000 Binary files a/mods/doors/models/door.blend and /dev/null differ diff --git a/mods/doors/models/door_a.b3d b/mods/doors/models/door_a.b3d deleted file mode 100644 index 7f9249fe..00000000 Binary files a/mods/doors/models/door_a.b3d and /dev/null differ diff --git a/mods/doors/models/door_b.b3d b/mods/doors/models/door_b.b3d deleted file mode 100644 index 77a1a16c..00000000 Binary files a/mods/doors/models/door_b.b3d and /dev/null differ diff --git a/mods/doors/models/doors_fencegate_closed.obj b/mods/doors/models/doors_fencegate_closed.obj deleted file mode 100644 index 0050f70e..00000000 --- a/mods/doors/models/doors_fencegate_closed.obj +++ /dev/null @@ -1,106 +0,0 @@ -# Blender v2.76 (sub 0) OBJ File: 'gate_closed.blend' -# www.blender.org -mtllib gate_closed.mtl -o Cube_Cube.001 -v -0.625000 -0.500000 0.125000 -v -0.625000 0.500100 0.125000 -v -0.625000 -0.500000 -0.125000 -v -0.625000 0.500100 -0.125000 -v -0.375000 -0.500000 0.125000 -v -0.375000 0.500100 0.125000 -v -0.375000 -0.500000 -0.125000 -v -0.375000 0.500100 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differ diff --git a/mods/doors/textures/doors_trapdoor_steel.png b/mods/doors/textures/doors_trapdoor_steel.png deleted file mode 100644 index 4ba507d6..00000000 Binary files a/mods/doors/textures/doors_trapdoor_steel.png and /dev/null differ diff --git a/mods/doors/textures/doors_trapdoor_steel_side.png b/mods/doors/textures/doors_trapdoor_steel_side.png deleted file mode 100644 index e29c59e0..00000000 Binary files a/mods/doors/textures/doors_trapdoor_steel_side.png and /dev/null differ diff --git a/mods/doors/textures/doors_item_wood.png b/mods/doors/textures/doors_wood.png similarity index 100% rename from mods/doors/textures/doors_item_wood.png rename to mods/doors/textures/doors_wood.png diff --git a/mods/doors/textures/doors_wood_a.png b/mods/doors/textures/doors_wood_a.png new file mode 100644 index 00000000..0317b1f1 Binary files /dev/null and b/mods/doors/textures/doors_wood_a.png differ diff --git a/mods/doors/textures/doors_wood_b.png b/mods/doors/textures/doors_wood_b.png new file mode 100644 index 00000000..f016933c Binary files /dev/null and b/mods/doors/textures/doors_wood_b.png differ diff --git a/mods/dungeon_loot/README.txt b/mods/dungeon_loot/README.txt deleted file mode 100644 index c500d255..00000000 --- a/mods/dungeon_loot/README.txt +++ /dev/null @@ -1,11 +0,0 @@ -Minetest Game mod: dungeon_loot -=============================== -Adds randomly generated chests with some "loot" to generated dungeons, -an API to register additional loot is provided. -Only works if dungeons are actually enabled in mapgen flags. - -License information can be found in license.txt - -Authors of source code ----------------------- -Originally by sfan5 (MIT) diff --git a/mods/dungeon_loot/init.lua b/mods/dungeon_loot/init.lua deleted file mode 100644 index 9d8ac52f..00000000 --- a/mods/dungeon_loot/init.lua +++ /dev/null @@ -1,8 +0,0 @@ -dungeon_loot = {} - -dungeon_loot.CHESTS_MIN = 0 -- not necessarily in a single dungeon -dungeon_loot.CHESTS_MAX = 2 -dungeon_loot.STACKS_PER_CHEST_MAX = 8 - -dofile(minetest.get_modpath("dungeon_loot") .. "/loot.lua") -dofile(minetest.get_modpath("dungeon_loot") .. "/mapgen.lua") diff --git a/mods/dungeon_loot/license.txt b/mods/dungeon_loot/license.txt deleted file mode 100644 index 0af30a0c..00000000 --- a/mods/dungeon_loot/license.txt +++ /dev/null @@ -1,24 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2017 sfan5 - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT diff --git a/mods/dungeon_loot/loot.lua b/mods/dungeon_loot/loot.lua deleted file mode 100644 index a5a40973..00000000 --- a/mods/dungeon_loot/loot.lua +++ /dev/null @@ -1,60 +0,0 @@ --- Loot from the `default` mod is registered here, --- with the rest being registered in the respective mods - -dungeon_loot.registered_loot = { - -- various items - {name = "default:stick", chance = 0.6, count = {3, 6}}, - {name = "default:flint", chance = 0.4, count = {1, 3}}, - - -- farming / consumable - {name = "default:apple", chance = 0.4, count = {1, 4}}, - {name = "default:cactus", chance = 0.4, count = {1, 4}, - types = {"sandstone", "desert"}}, - - -- minerals - {name = "default:coal_lump", chance = 0.9, count = {1, 12}}, - {name = "default:gold_ingot", chance = 0.5}, - {name = "default:steel_ingot", chance = 0.4, count = {1, 6}}, - {name = "default:mese_crystal", chance = 0.1, count = {2, 3}}, - - -- tools - {name = "default:sword_wood", chance = 0.6}, - {name = "default:pick_stone", chance = 0.3}, - {name = "default:axe_diamond", chance = 0.05}, - - -- natural materials - {name = "default:sand", chance = 0.8, count = {4, 32}, y = {-64, 32768}, - types = {"normal"}}, - {name = "default:desert_sand", chance = 0.8, count = {4, 32}, y = {-64, 32768}, - types = {"sandstone"}}, - {name = "default:desert_cobble", chance = 0.8, count = {4, 32}, - types = {"desert"}}, - {name = "default:snow", chance = 0.8, count = {8, 64}, y = {-64, 32768}, - types = {"ice"}}, - {name = "default:dirt", chance = 0.6, count = {2, 16}, y = {-64, 32768}, - types = {"normal", "sandstone", "desert"}}, - {name = "default:obsidian", chance = 0.25, count = {1, 3}, y = {-32768, -512}}, - {name = "default:mese", chance = 0.15, y = {-32768, -512}}, -} - -function dungeon_loot.register(t) - if t.name ~= nil then - t = {t} -- single entry - end - for _, loot in ipairs(t) do - table.insert(dungeon_loot.registered_loot, loot) - end -end - -function dungeon_loot._internal_get_loot(pos_y, dungeontype) - -- filter by y pos and type - local ret = {} - for _, l in ipairs(dungeon_loot.registered_loot) do - if l.y == nil or (pos_y >= l.y[1] and pos_y <= l.y[2]) then - if l.types == nil or table.indexof(l.types, dungeontype) ~= -1 then - table.insert(ret, l) - end - end - end - return ret -end diff --git a/mods/dungeon_loot/mapgen.lua b/mods/dungeon_loot/mapgen.lua deleted file mode 100644 index b2c80fa8..00000000 --- a/mods/dungeon_loot/mapgen.lua +++ /dev/null @@ -1,171 +0,0 @@ -minetest.set_gen_notify({dungeon = true, temple = true}) - -local function noise3d_integer(noise, pos) - return math.abs(math.floor(noise:get_3d(pos) * 0x7fffffff)) -end - -local function random_sample(rand, list, count) - local ret = {} - for n = 1, count do - local idx = rand:next(1, #list) - table.insert(ret, list[idx]) - table.remove(list, idx) - end - return ret -end - -local function find_walls(cpos) - local is_wall = function(node) - return node.name ~= "air" and node.name ~= "ignore" - end - - local dirs = {{x=1, z=0}, {x=-1, z=0}, {x=0, z=1}, {x=0, z=-1}} - local get_node = minetest.get_node - - local ret = {} - local mindist = {x=0, z=0} - local min = function(a, b) return a ~= 0 and math.min(a, b) or b end - for _, dir in ipairs(dirs) do - for i = 1, 9 do -- 9 = max room size / 2 - local pos = vector.add(cpos, {x=dir.x*i, y=0, z=dir.z*i}) - - -- continue in that direction until we find a wall-like node - local node = get_node(pos) - if is_wall(node) then - local front_below = vector.subtract(pos, {x=dir.x, y=1, z=dir.z}) - local above = vector.add(pos, {x=0, y=1, z=0}) - - -- check that it: - --- is at least 2 nodes high (not a staircase) - --- has a floor - if is_wall(get_node(front_below)) and is_wall(get_node(above)) then - table.insert(ret, {pos = pos, facing = {x=-dir.x, y=0, z=-dir.z}}) - if dir.z == 0 then - mindist.x = min(mindist.x, i-1) - else - mindist.z = min(mindist.z, i-1) - end - end - -- abort even if it wasn't a wall cause something is in the way - break - end - end - end - - local biome = minetest.get_biome_data(cpos) - biome = biome and minetest.get_biome_name(biome.biome) or "" - local type = "normal" - if biome:find("desert") == 1 then - type = "desert" - elseif biome:find("sandstone_desert") == 1 then - type = "sandstone" - elseif biome:find("icesheet") == 1 then - type = "ice" - end - - return { - walls = ret, - size = {x=mindist.x*2, z=mindist.z*2}, - type = type, - } -end - -local function populate_chest(pos, rand, dungeontype) - --minetest.chat_send_all("chest placed at " .. minetest.pos_to_string(pos) .. " [" .. dungeontype .. "]") - --minetest.add_node(vector.add(pos, {x=0, y=1, z=0}), {name="default:torch", param2=1}) - - local item_list = dungeon_loot._internal_get_loot(pos.y, dungeontype) - -- take random (partial) sample of all possible items - local sample_n = math.min(#item_list, dungeon_loot.STACKS_PER_CHEST_MAX) - item_list = random_sample(rand, item_list, sample_n) - - -- apply chances / randomized amounts and collect resulting items - local items = {} - for _, loot in ipairs(item_list) do - if rand:next(0, 1000) / 1000 <= loot.chance then - local itemdef = minetest.registered_items[loot.name] - local amount = 1 - if loot.count ~= nil then - amount = rand:next(loot.count[1], loot.count[2]) - end - - if not itemdef then - minetest.log("warning", "Registered loot item " .. loot.name .. " does not exist") - elseif itemdef.tool_capabilities then - for n = 1, amount do - local wear = rand:next(0.20 * 65535, 0.75 * 65535) -- 20% to 75% wear - table.insert(items, ItemStack({name = loot.name, wear = wear})) - end - elseif itemdef.stack_max == 1 then - -- not stackable, add separately - for n = 1, amount do - table.insert(items, loot.name) - end - else - table.insert(items, ItemStack({name = loot.name, count = amount})) - end - end - end - - -- place items at random places in chest - local inv = minetest.get_meta(pos):get_inventory() - local listsz = inv:get_size("main") - assert(listsz >= #items) - for _, item in ipairs(items) do - local index = rand:next(1, listsz) - if inv:get_stack("main", index):is_empty() then - inv:set_stack("main", index, item) - else - inv:add_item("main", item) -- space occupied, just put it anywhere - end - end -end - - -minetest.register_on_generated(function(minp, maxp, blockseed) - local gennotify = minetest.get_mapgen_object("gennotify") - local poslist = gennotify["dungeon"] or {} - for _, entry in ipairs(gennotify["temple"] or {}) do - table.insert(poslist, entry) - end - if #poslist == 0 then return end - - local noise = minetest.get_perlin(10115, 4, 0.5, 1) - local rand = PcgRandom(noise3d_integer(noise, poslist[1])) - - local candidates = {} - -- process at most 8 rooms to keep runtime of this predictable - local num_process = math.min(#poslist, 8) - for i = 1, num_process do - local room = find_walls(poslist[i]) - -- skip small rooms and everything that doesn't at least have 3 walls - if math.min(room.size.x, room.size.z) >= 4 and #room.walls >= 3 then - table.insert(candidates, room) - end - end - - local num_chests = rand:next(dungeon_loot.CHESTS_MIN, dungeon_loot.CHESTS_MAX) - num_chests = math.min(#candidates, num_chests) - local rooms = random_sample(rand, candidates, num_chests) - - for _, room in ipairs(rooms) do - -- choose place somewhere in front of any of the walls - local wall = room.walls[rand:next(1, #room.walls)] - local v, vi -- vector / axis that runs alongside the wall - if wall.facing.x ~= 0 then - v, vi = {x=0, y=0, z=1}, "z" - else - v, vi = {x=1, y=0, z=0}, "x" - end - local chestpos = vector.add(wall.pos, wall.facing) - local off = rand:next(-room.size[vi]/2 + 1, room.size[vi]/2 - 1) - chestpos = vector.add(chestpos, vector.multiply(v, off)) - - if minetest.get_node(chestpos).name == "air" then - -- make it face inwards to the room - local facedir = minetest.dir_to_facedir(vector.multiply(wall.facing, -1)) - minetest.add_node(chestpos, {name = "default:chest", param2 = facedir}) - populate_chest(chestpos, PcgRandom(noise3d_integer(noise, chestpos)), room.type) - end - end -end) diff --git a/mods/dungeon_loot/mod.conf b/mods/dungeon_loot/mod.conf deleted file mode 100644 index 79d80899..00000000 --- a/mods/dungeon_loot/mod.conf +++ /dev/null @@ -1,3 +0,0 @@ -name = dungeon_loot -description = Minetest Game mod: dungeon_loot -depends = default diff --git a/mods/dye/README.txt b/mods/dye/README.txt index a2fbdd24..d414c2cc 100644 --- a/mods/dye/README.txt +++ b/mods/dye/README.txt @@ -1,13 +1,15 @@ -Minetest Game mod: dye +Minetest 0.4 mod: dye ====================== -See license.txt for license information. + See init.lua for documentation. -Authors of source code ----------------------- -Originally by Perttu Ahola (celeron55) (MIT) -Various Minetest developers and contributors (MIT) +License of source code and media files: +--------------------------------------- +Copyright (C) 2012 Perttu Ahola (celeron55) + +This program is free software. It comes without any warranty, to +the extent permitted by applicable law. You can redistribute it +and/or modify it under the terms of the Do What The Fuck You Want +To Public License, Version 2, as published by Sam Hocevar. See +http://sam.zoy.org/wtfpl/COPYING for more details. -Authors of media (textures) ---------------------------- -Perttu Ahola (celeron55) (CC BY-SA 3.0) diff --git a/mods/vipworld/poisonivy/depends.txt b/mods/dye/depends.txt similarity index 100% rename from mods/vipworld/poisonivy/depends.txt rename to mods/dye/depends.txt diff --git a/mods/dye/init.lua b/mods/dye/init.lua index f0affe8b..d7d18f7a 100644 --- a/mods/dye/init.lua +++ b/mods/dye/init.lua @@ -1,127 +1,87 @@ --- dye/init.lua +-- minetest/dye/init.lua +-- Other mods can use these for looping through available colors dye = {} +dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"} +dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"} --- Load support for MT game translation. -local S = minetest.get_translator("dye") +-- Local stuff +local dyelocal = {} --- Make dye names and descriptions available globally - -dye.dyes = { - {"white", "White"}, - {"grey", "Grey"}, - {"dark_grey", "Dark Grey"}, - {"black", "Black"}, - {"violet", "Violet"}, - {"blue", "Blue"}, - {"cyan", "Cyan"}, - {"dark_green", "Dark Green"}, - {"green", "Green"}, - {"yellow", "Yellow"}, - {"brown", "Brown"}, - {"orange", "Orange"}, - {"red", "Red"}, - {"magenta", "Magenta"}, - {"pink", "Pink"}, +-- This collection of colors is partly a historic thing, partly something else. +dyelocal.dyes = { + {"white", "White dye", {dye=1, basecolor_white=1, excolor_white=1, unicolor_white=1}}, + {"grey", "Grey dye", {dye=1, basecolor_grey=1, excolor_grey=1, unicolor_grey=1}}, + {"dark_grey", "Dark grey dye", {dye=1, basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}}, + {"black", "Black dye", {dye=1, basecolor_black=1, excolor_black=1, unicolor_black=1}}, + {"violet", "Violet dye", {dye=1, basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}}, + {"blue", "Blue dye", {dye=1, basecolor_blue=1, excolor_blue=1, unicolor_blue=1}}, + {"cyan", "Cyan dye", {dye=1, basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}}, + {"dark_green", "Dark green dye",{dye=1, basecolor_green=1, excolor_green=1, unicolor_dark_green=1}}, + {"green", "Green dye", {dye=1, basecolor_green=1, excolor_green=1, unicolor_green=1}}, + {"yellow", "Yellow dye", {dye=1, basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}}, + {"brown", "Brown dye", {dye=1, basecolor_brown=1, excolor_orange=1, unicolor_dark_orange=1}}, + {"orange", "Orange dye", {dye=1, basecolor_orange=1, excolor_orange=1, unicolor_orange=1}}, + {"red", "Red dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_red=1}}, + {"magenta", "Magenta dye", {dye=1, basecolor_magenta=1, excolor_red_violet=1,unicolor_red_violet=1}}, + {"pink", "Pink dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_light_red=1}}, } -- Define items - -for _, row in ipairs(dye.dyes) do +for _, row in ipairs(dyelocal.dyes) do local name = row[1] local description = row[2] - local groups = {dye = 1} - groups["color_" .. name] = 1 - - minetest.register_craftitem("dye:" .. name, { - inventory_image = "dye_" .. name .. ".png", - description = S(description .. " Dye"), + local groups = row[3] + local item_name = "dye:"..name + local item_image = "dye_"..name..".png" + minetest.register_craftitem(item_name, { + inventory_image = item_image, + description = description, groups = groups }) - minetest.register_craft({ - output = "dye:" .. name .. " 4", - recipe = { - {"group:flower,color_" .. name} - }, + type = "shapeless", + output = item_name.." 4", + recipe = {"group:flower,color_"..name}, }) end - --- Manually add coal -> black dye - +-- manually add coal->black dye minetest.register_craft({ + type = "shapeless", output = "dye:black 4", - recipe = { - {"group:coal"} - }, -}) - --- Manually add blueberries->violet dye - -minetest.register_craft({ - output = "dye:violet 2", - recipe = { - {"default:blueberries"} - }, + recipe = {"group:coal"}, }) -- Mix recipes +-- Just mix everything to everything somehow sanely -local dye_recipes = { - -- src1, src2, dst - -- RYB mixes - {"red", "blue", "violet"}, -- "purple" - {"yellow", "red", "orange"}, - {"yellow", "blue", "green"}, - -- RYB complementary mixes - {"yellow", "violet", "dark_grey"}, - {"blue", "orange", "dark_grey"}, - -- CMY mixes - approximation - {"cyan", "yellow", "green"}, - {"cyan", "magenta", "blue"}, - {"yellow", "magenta", "red"}, - -- other mixes that result in a color we have - {"red", "green", "brown"}, - {"magenta", "blue", "violet"}, - {"green", "blue", "cyan"}, - {"pink", "violet", "magenta"}, - -- mixes with black - {"white", "black", "grey"}, - {"grey", "black", "dark_grey"}, - {"green", "black", "dark_green"}, - {"orange", "black", "brown"}, - -- mixes with white - {"white", "red", "pink"}, - {"white", "dark_grey", "grey"}, - {"white", "dark_green", "green"}, +dyelocal.mixbases = {"magenta", "red", "orange", "brown", "yellow", "green", "dark_green", "cyan", "blue", "violet", "black", "dark_grey", "grey", "white"} + +dyelocal.mixes = { + -- magenta, red, orange, brown, yellow, green, dark_green, cyan, blue, violet, black, dark_grey, grey, white + white = {"pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet", "grey", "grey", "white", "white"}, + grey = {"pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "pink", "dark_grey","grey", "grey"}, + dark_grey={"brown","brown", "brown", "brown", "brown","dark_green","dark_green","blue","blue","violet","black", "black"}, + black = {"black", "black", "black", "black", "black", "black", "black", "black", "black", "black", "black"}, + violet= {"magenta","magenta","red", "brown", "red", "cyan", "brown", "blue", "violet","violet"}, + blue = {"violet", "magenta","brown","brown","dark_green","cyan","cyan", "cyan", "blue"}, + cyan = {"blue","brown","dark_green","dark_grey","green","cyan","dark_green","cyan"}, + dark_green={"brown","brown","brown", "brown", "green", "green", "dark_green"}, + green = {"brown", "yellow","yellow","dark_green","green","green"}, + yellow= {"red", "orange", "yellow","orange", "yellow"}, + brown = {"brown", "brown","orange", "brown"}, + orange= {"red", "orange","orange"}, + red = {"magenta","red"}, + magenta={"magenta"}, } -for _, mix in pairs(dye_recipes) do - minetest.register_craft({ - type = "shapeless", - output = "dye:" .. mix[3] .. " 2", - recipe = {"dye:" .. mix[1], "dye:" .. mix[2]}, - }) +for one,results in pairs(dyelocal.mixes) do + for i,result in ipairs(results) do + local another = dyelocal.mixbases[i] + minetest.register_craft({ + type = "shapeless", + output = 'dye:'..result..' 2', + recipe = {'dye:'..one, 'dye:'..another}, + }) + end end - --- Dummy calls to S() to allow translation scripts to detect the strings. --- To update this run: --- for _,e in ipairs(dye.dyes) do print(("S(%q)"):format(e[2].." Dye")) end - ---[[ -S("White Dye") -S("Grey Dye") -S("Dark Grey Dye") -S("Black Dye") -S("Violet Dye") -S("Blue Dye") -S("Cyan Dye") -S("Dark Green Dye") -S("Green Dye") -S("Yellow Dye") -S("Brown Dye") -S("Orange Dye") -S("Red Dye") -S("Magenta Dye") -S("Pink Dye") ---]] diff --git a/mods/dye/license.txt b/mods/dye/license.txt deleted file mode 100644 index bf9d3501..00000000 --- a/mods/dye/license.txt +++ /dev/null @@ -1,60 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2012-2016 Perttu Ahola (celeron55) -Copyright (C) 2012-2016 Various Minetest developers and contributors - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT - - -Licenses of media (textures) ----------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2012-2016 Perttu Ahola (celeron55) - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/dye/locale/dye.de.tr b/mods/dye/locale/dye.de.tr deleted file mode 100644 index f73fb572..00000000 --- a/mods/dye/locale/dye.de.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: dye -White Dye=Weißer Farbstoff -Grey Dye=Grauer Farbstoff -Dark Grey Dye=Dunkelgrauer Farbstoff -Black Dye=Schwarzer Farbstoff -Violet Dye=Violetter Farbstoff -Blue Dye=Blauer Farbstoff -Cyan Dye=Türkiser Farbstoff -Dark Green Dye=Dunkelgrüner Farbstoff -Green Dye=Grüner Farbstoff -Yellow Dye=Gelber Farbstoff -Brown Dye=Brauner Farbstoff -Orange Dye=Orange Farbstoff -Red Dye=Roter Farbstoff -Magenta Dye=Magenta Farbstoff -Pink Dye=Rosa Farbstoff diff --git a/mods/dye/locale/dye.eo.tr b/mods/dye/locale/dye.eo.tr deleted file mode 100644 index e0fda93e..00000000 --- a/mods/dye/locale/dye.eo.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: dye -White Dye=Blanka Tinkturo -Grey Dye=Griza Tinkturo -Dark Grey Dye=Malhela Griza Tinkturo -Black Dye=Nigra Tinkturo -Violet Dye=Violkolora Tinkturo -Blue Dye=Blua Tinkturo -Cyan Dye=Bluverda Tinkturo -Dark Green Dye=Malhela Verda Tinkturo -Green Dye=Verda Tinkturo -Yellow Dye=Flava Tinkturo -Brown Dye=Bruna Tinkturo -Orange Dye=Oranĝkolora Tinkturo -Red Dye=Ruĝa Tinkturo -Magenta Dye=Fiksina Tinkturo -Pink Dye=Rozkolora Tinkturo diff --git a/mods/dye/locale/dye.es.tr b/mods/dye/locale/dye.es.tr deleted file mode 100644 index bd04ef45..00000000 --- a/mods/dye/locale/dye.es.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: dye -White Dye=Tinte blanco -Grey Dye=Tinte gris -Dark Grey Dye=Tinte gris oscuro -Black Dye=Tinte negro -Violet Dye=Tinte violeta -Blue Dye=Tinte azul -Cyan Dye=Tinte cián -Dark Green Dye=Tinte verde oscuro -Green Dye=Tinte verde -Yellow Dye=Tinte amarillo -Brown Dye=Tinte marrón -Orange Dye=Tinte naranja -Red Dye=Tinte rojo -Magenta Dye=Tinte magenta -Pink Dye=Tinte rosa diff --git a/mods/dye/locale/dye.fr.tr b/mods/dye/locale/dye.fr.tr deleted file mode 100644 index 390fa07c..00000000 --- a/mods/dye/locale/dye.fr.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: dye -White Dye=Colorant blanc -Grey Dye=Colorant gris -Dark Grey Dye=Colorant gris foncé -Black Dye=Colorant noir -Violet Dye=Colorant violet -Blue Dye=Colorant bleu -Cyan Dye=Colorant cyan -Dark Green Dye=Colorant vert foncé -Green Dye=Colorant vert -Yellow Dye=Colorant jaune -Brown Dye=Colorant marron -Orange Dye=Colorant orange -Red Dye=Colorant rouge -Magenta Dye=Colorant magenta -Pink Dye=Colorant rose diff --git a/mods/dye/locale/dye.id.tr b/mods/dye/locale/dye.id.tr deleted file mode 100644 index 4122875f..00000000 --- a/mods/dye/locale/dye.id.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: dye -White Dye=Pewarna Putih -Grey Dye=Pewarna Abu -Dark Grey Dye=Pewarna Abu Tua -Black Dye=Pewarna Hitam -Violet Dye=Pewarna Ungu -Blue Dye=Pewarna Biru -Cyan Dye=Pewarna Sian -Dark Green Dye=Pewarna Hijau Tua -Green Dye=Pewarna Hijau -Yellow Dye=Pewarna Kuning -Brown Dye=Pewarna Cokelat -Orange Dye=Pewarna Oranye -Red Dye=Pewarna Merah -Magenta Dye=Pewarna Magenta -Pink Dye=Pewarna Merah Jambu diff --git a/mods/dye/locale/dye.it.tr b/mods/dye/locale/dye.it.tr deleted file mode 100644 index 9deb385e..00000000 --- a/mods/dye/locale/dye.it.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: dye -White Dye=Tintura bianca -Grey Dye=Tintura grigia -Dark Grey Dye=Tintura grigia scura -Black Dye=Tintura nera -Violet Dye=Tintura viola -Blue Dye=Tintura blu -Cyan Dye=Tintura ciano -Dark Green Dye=Tintura verde scura -Green Dye=Tintura verde -Yellow Dye=Tintura gialla -Brown Dye=Tintura marrone -Orange Dye=Tintura arancione -Red Dye=Tintura rossa -Magenta Dye=Tintura magenta -Pink Dye=Tintura rosa diff --git a/mods/dye/locale/dye.ja.tr b/mods/dye/locale/dye.ja.tr deleted file mode 100644 index d7ae3068..00000000 --- a/mods/dye/locale/dye.ja.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: dye -White Dye=白色の染料 -Grey Dye=灰色の染料 -Dark Grey Dye=濃灰色の染料 -Black Dye=黒色の染料 -Violet Dye=紫色の染料 -Blue Dye=青色の染料 -Cyan Dye=青緑色の染料 -Dark Green Dye=濃緑色の染料 -Green Dye=緑色の染料 -Yellow Dye=黄色の染料 -Brown Dye=茶色の染料 -Orange Dye=橙色の染料 -Red Dye=赤色の染料 -Magenta Dye=赤紫色の染料 -Pink Dye=桃色の染料 diff --git a/mods/dye/locale/dye.jbo.tr b/mods/dye/locale/dye.jbo.tr deleted file mode 100644 index 39ec7ab2..00000000 --- a/mods/dye/locale/dye.jbo.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: dye -White Dye=lo blabi xinmo -Grey Dye=lo grusi xinmo -Dark Grey Dye=lo xekri grusi xinmo -Black Dye=lo xekri xinmo -Violet Dye=lo zirpu xinmo -Blue Dye=lo blanu xinmo -Cyan Dye=lo cicna xinmo -Dark Green Dye=lo xekri crino xinmo -Green Dye=lo crino xinmo -Yellow Dye=lo pelxu xinmo -Brown Dye=lo bunre xinmo -Orange Dye=lo narju xinmo -Red Dye=lo xunre xinmo -Magenta Dye=lo nukni xinmo -Pink Dye=lo xunblabi xinmo diff --git a/mods/dye/locale/dye.ms.tr b/mods/dye/locale/dye.ms.tr deleted file mode 100644 index 50c04730..00000000 --- a/mods/dye/locale/dye.ms.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: dye -White Dye=Pewarna Putih -Grey Dye=Pewarna Kelabu -Dark Grey Dye=Pewarna Kelabu Gelap -Black Dye=Pewarna Hitam -Violet Dye=Pewarna Ungu -Blue Dye=Pewarna Biru -Cyan Dye=Pewarna Biru Kehijauan -Dark Green Dye=Pewarna Hijau Gelap -Green Dye=Pewarna Hijau -Yellow Dye=Pewarna Kuning -Brown Dye=Pewarna Perang -Orange Dye=Pewarna Jingga -Red Dye=Pewarna Merah -Magenta Dye=Pewarna Merah Lembayung -Pink Dye=Pewarna Merah Jambu diff --git a/mods/dye/locale/dye.pl.tr b/mods/dye/locale/dye.pl.tr deleted file mode 100644 index a4bfa640..00000000 --- a/mods/dye/locale/dye.pl.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: dye -White Dye=Biały barwnik -Grey Dye=Szary barwnik -Dark Grey Dye=Ciemnoszary barwnik -Black Dye=Czarny barwnik -Violet Dye=Fioletowy barwnik -Blue Dye=Niebieski barwnik -Cyan Dye=Cyjanowy barwnik -Dark Green Dye=Ciemnozielony barwnik -Green Dye=Zielony barwnik -Yellow Dye=Żółty barwnik -Brown Dye=Brązowy barwnik -Orange Dye=Pomarańczowy barwnik -Red Dye=Czerwony barwnik -Magenta Dye=Karmazynowy barwnik -Pink Dye=Różowy barwnik diff --git a/mods/dye/locale/dye.pt_BR.tr b/mods/dye/locale/dye.pt_BR.tr deleted file mode 100644 index 29e98dac..00000000 --- a/mods/dye/locale/dye.pt_BR.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: dye -White Dye=Tinta Branca -Grey Dye=Tinta Cinza -Dark Grey Dye=Tinta Cinza-escuro -Black Dye=Tinta Preta -Violet Dye=Tinta Violeta -Blue Dye=Tinta Azul -Cyan Dye=Tinta Ciano -Dark Green Dye=Tinta Verde-escuro -Green Dye=Tinta Verde -Yellow Dye=Tinta Amarela -Brown Dye=Tinta Marrom -Orange Dye=Tinta Laranja -Red Dye=Tinta Vermelha -Magenta Dye=Tinta Magenta -Pink Dye=Tinta Rosa diff --git a/mods/dye/locale/dye.ru.tr b/mods/dye/locale/dye.ru.tr deleted file mode 100644 index fa3c5c44..00000000 --- a/mods/dye/locale/dye.ru.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: dye -White Dye=Белая Краска -Grey Dye=Серая Краска -Dark Grey Dye=Тёмно-Серая Краска -Black Dye=Черная Краска -Violet Dye=Фиолетовая Краска -Blue Dye=Синяя Краска -Cyan Dye=Голубая Краска -Dark Green Dye=Тёмно-Зелёная Краска -Green Dye=Зелёная Краска -Yellow Dye=Жёлтая Краска -Brown Dye=Бурая Краска -Orange Dye=Оранжевая Краска -Red Dye=Красная Краска -Magenta Dye=Пурпурная Краска -Pink Dye=Розовая Краска diff --git a/mods/dye/locale/dye.sk.tr b/mods/dye/locale/dye.sk.tr deleted file mode 100644 index 625804c3..00000000 --- a/mods/dye/locale/dye.sk.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: dye -White Dye=Biele farbivo -Grey Dye=Šedé farbivo -Dark Grey Dye=Tmavo šedé farbivo -Black Dye=Čierne farbivo -Violet Dye=Fialové farbivo -Blue Dye=Modré farbivo -Cyan Dye=Tyrkysové farbivo -Dark Green Dye=Tmavozelené farbivo -Green Dye=Zelené farbivo -Yellow Dye=Žlté farbivo -Brown Dye=Hnedé farbivo -Orange Dye=Oranžové farbivo -Red Dye=Červené farbivo -Magenta Dye=Purpurové farbivo -Pink Dye=Ružové farbivo diff --git a/mods/dye/locale/dye.sv.tr b/mods/dye/locale/dye.sv.tr deleted file mode 100644 index ecde4433..00000000 --- a/mods/dye/locale/dye.sv.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: dye -White Dye=Vit färg -Grey Dye=Grå färg -Dark Grey Dye=Mörkgrå färg -Black Dye=Svart färg -Violet Dye=Violett färg -Blue Dye=Blå färg -Cyan Dye=Cyan färg -Dark Green Dye=Mörkgrön färg -Green Dye=Grön färg -Yellow Dye=Gul färg -Brown Dye=Brun färg -Orange Dye=Orange färg -Red Dye=Röd färg -Magenta Dye=Magenta färg -Pink Dye=Rosa färg diff --git a/mods/dye/locale/dye.uk.tr b/mods/dye/locale/dye.uk.tr deleted file mode 100644 index e3698b03..00000000 --- a/mods/dye/locale/dye.uk.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: dye -White Dye=Біла Фарба -Grey Dye=Сіра Фарба -Dark Grey Dye=Темно-Сіра фарба -Black Dye=Чорна Фарба -Violet Dye=Фіолетова Фарба -Blue Dye=Синя Фарба -Cyan Dye=Синьо-Зелена Фарба -Dark Green Dye=Темно-Зелена Фарба -Green Dye=Зелена Фарба -Yellow Dye=Жовта Фарба -Brown Dye=Коричнева Фарба -Orange Dye=Помаранчева Фарба -Red Dye=Червона Фарба -Magenta Dye=Пурпурна Фарба -Pink Dye=Рожева Фарба diff --git a/mods/dye/locale/dye.zh_CN.tr b/mods/dye/locale/dye.zh_CN.tr deleted file mode 100644 index 11bf9cb2..00000000 --- a/mods/dye/locale/dye.zh_CN.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: dye -White Dye=白色染料 -Grey Dye=灰色染料 -Dark Grey Dye=暗灰染料 -Black Dye=黑色染料 -Violet Dye=紫色染料 -Blue Dye=蓝色染料 -Cyan Dye=青色染料 -Dark Green Dye=暗绿染料 -Green Dye=绿色染料 -Yellow Dye=黄色染料 -Brown Dye=棕色染料 -Orange Dye=橙色染料 -Red Dye=红色染料 -Magenta Dye=品红染料 -Pink Dye=粉红染料 diff --git a/mods/dye/locale/dye.zh_TW.tr b/mods/dye/locale/dye.zh_TW.tr deleted file mode 100644 index b84d07e1..00000000 --- a/mods/dye/locale/dye.zh_TW.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: dye -White Dye=白色染料 -Grey Dye=灰色染料 -Dark Grey Dye=暗灰染料 -Black Dye=黑色染料 -Violet Dye=紫色染料 -Blue Dye=藍色染料 -Cyan Dye=青色染料 -Dark Green Dye=暗綠染料 -Green Dye=綠色染料 -Yellow Dye=黃色染料 -Brown Dye=棕色染料 -Orange Dye=橙色染料 -Red Dye=紅色染料 -Magenta Dye=品紅染料 -Pink Dye=粉紅染料 diff --git a/mods/dye/locale/template.txt b/mods/dye/locale/template.txt deleted file mode 100644 index c20bab5f..00000000 --- a/mods/dye/locale/template.txt +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: dye -White Dye= -Grey Dye= -Dark Grey Dye= -Black Dye= -Violet Dye= -Blue Dye= -Cyan Dye= -Dark Green Dye= -Green Dye= -Yellow Dye= -Brown Dye= -Orange Dye= -Red Dye= -Magenta Dye= -Pink Dye= diff --git a/mods/dye/mod.conf b/mods/dye/mod.conf deleted file mode 100644 index 32bb816c..00000000 --- a/mods/dye/mod.conf +++ /dev/null @@ -1,2 +0,0 @@ -name = dye -description = Minetest Game mod: dye diff --git a/mods/env_sounds/README.txt b/mods/env_sounds/README.txt deleted file mode 100644 index 3b3d2755..00000000 --- a/mods/env_sounds/README.txt +++ /dev/null @@ -1,17 +0,0 @@ -Minetest Game mod: env_sounds -============================= -See license.txt for license information. - -Authors of source code ----------------------- -paramat (MIT) - -Authors of media (sounds) -------------------------- -Yuval (CC0 1.0) -https://freesound.org/people/Yuval/sounds/197023/ - env_sounds_water.*.ogg - -Halion (CC0 1.0) -https://freesound.org/people/Halion/sounds/17785/ - env_sounds_lava.*.ogg diff --git a/mods/env_sounds/init.lua b/mods/env_sounds/init.lua deleted file mode 100644 index 31cc483e..00000000 --- a/mods/env_sounds/init.lua +++ /dev/null @@ -1,112 +0,0 @@ --- Parameters - --- Node search radius around player -local radius = 8 - -local allsounds = { - ["env_sounds_water"] = { - trigger = {"default:water_flowing", "default:river_water_flowing"}, - base_volume = 0.04, - max_volume = 0.4, - per_node = 0.004, - }, - ["env_sounds_lava"] = { - trigger = {"default:lava_source", "default:lava_flowing"}, - base_volume = 0, - max_volume = 0.6, - per_node = { - ["default:lava_source"] = 0.008, - ["default:lava_flowing"] = 0.002, - }, - }, -} - -if minetest.settings:get_bool("river_source_sounds") then - table.insert(allsounds["env_sounds_water"].trigger, - "default:river_water_source") -end - - --- Cache the union of all trigger nodes - -local cache_triggers = {} - -for sound, def in pairs(allsounds) do - for _, name in ipairs(def.trigger) do - table.insert(cache_triggers, name) - end -end - - --- Update sound for player - -local function update_sound(player) - local player_name = player:get_player_name() - local ppos = player:get_pos() - ppos = vector.add(ppos, player:get_properties().eye_height) - local areamin = vector.subtract(ppos, radius) - local areamax = vector.add(ppos, radius) - - local pos = minetest.find_nodes_in_area(areamin, areamax, cache_triggers, true) - if next(pos) == nil then -- If table empty - return - end - for sound, def in pairs(allsounds) do - -- Find average position - local posav = {0, 0, 0} - local count = 0 - for _, name in ipairs(def.trigger) do - if pos[name] then - for _, p in ipairs(pos[name]) do - posav[1] = posav[1] + p.x - posav[2] = posav[2] + p.y - posav[3] = posav[3] + p.z - end - count = count + #pos[name] - end - end - - if count > 0 then - posav = vector.new(posav[1] / count, posav[2] / count, - posav[3] / count) - - -- Calculate gain - local gain = def.base_volume - if type(def.per_node) == 'table' then - for name, multiplier in pairs(def.per_node) do - if pos[name] then - gain = gain + #pos[name] * multiplier - end - end - else - gain = gain + count * def.per_node - end - gain = math.min(gain, def.max_volume) - - minetest.sound_play(sound, { - pos = posav, - to_player = player_name, - gain = gain, - }, true) - end - end -end - - --- Update sound when player joins - -minetest.register_on_joinplayer(function(player) - update_sound(player) -end) - - --- Cyclic sound update - -local function cyclic_update() - for _, player in pairs(minetest.get_connected_players()) do - update_sound(player) - end - minetest.after(3.5, cyclic_update) -end - -minetest.after(0, cyclic_update) diff --git a/mods/env_sounds/license.txt b/mods/env_sounds/license.txt deleted file mode 100644 index ff8867dd..00000000 --- a/mods/env_sounds/license.txt +++ /dev/null @@ -1,57 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2019 paramat - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT - - -Licenses of media (sounds) --------------------------- - -CC0 1.0 Universal (CC0 1.0) Public Domain Dedication -Yuval - -No Copyright - -The person who associated a work with this deed has dedicated the work to the -public domain by waiving all of his or her rights to the work worldwide under -copyright law, including all related and neighboring rights, to the extent -allowed by law. - -You can copy, modify, distribute and perform the work, even for commercial -purposes, all without asking permission. See Other Information below. - -Other Information: - -In no way are the patent or trademark rights of any person affected by CC0, nor -are the rights that other persons may have in the work or in how the work is -used, such as publicity or privacy rights. - -Unless expressly stated otherwise, the person who associated a work with this -deed makes no warranties about the work, and disclaims liability for all uses -of the work, to the fullest extent permitted by applicable law. - -When using or citing the work, you should not imply endorsement by the author -or the affirmer. - -For more details: -https://creativecommons.org/publicdomain/zero/1.0/ diff --git a/mods/env_sounds/mod.conf b/mods/env_sounds/mod.conf deleted file mode 100644 index ad6feb31..00000000 --- a/mods/env_sounds/mod.conf +++ /dev/null @@ -1,3 +0,0 @@ -name = env_sounds -description = Minetest Game mod: env_sounds -depends = default diff --git a/mods/env_sounds/sounds/env_sounds_lava.1.ogg b/mods/env_sounds/sounds/env_sounds_lava.1.ogg deleted file mode 100644 index 3eafce2d..00000000 Binary files a/mods/env_sounds/sounds/env_sounds_lava.1.ogg and /dev/null differ diff --git a/mods/env_sounds/sounds/env_sounds_lava.2.ogg b/mods/env_sounds/sounds/env_sounds_lava.2.ogg deleted file mode 100644 index 8648f17f..00000000 Binary files a/mods/env_sounds/sounds/env_sounds_lava.2.ogg and /dev/null differ diff --git a/mods/env_sounds/sounds/env_sounds_water.1.ogg b/mods/env_sounds/sounds/env_sounds_water.1.ogg deleted file mode 100644 index aa808825..00000000 Binary files a/mods/env_sounds/sounds/env_sounds_water.1.ogg and /dev/null differ diff --git a/mods/env_sounds/sounds/env_sounds_water.2.ogg b/mods/env_sounds/sounds/env_sounds_water.2.ogg deleted file mode 100644 index b3ff114f..00000000 Binary files a/mods/env_sounds/sounds/env_sounds_water.2.ogg and /dev/null differ diff --git a/mods/env_sounds/sounds/env_sounds_water.3.ogg b/mods/env_sounds/sounds/env_sounds_water.3.ogg deleted file mode 100644 index 431a6ed3..00000000 Binary files a/mods/env_sounds/sounds/env_sounds_water.3.ogg and /dev/null differ diff --git a/mods/env_sounds/sounds/env_sounds_water.4.ogg b/mods/env_sounds/sounds/env_sounds_water.4.ogg deleted file mode 100644 index 56c2ee21..00000000 Binary files a/mods/env_sounds/sounds/env_sounds_water.4.ogg and /dev/null differ diff --git a/mods/ethereal b/mods/ethereal deleted file mode 160000 index fd3ef9e0..00000000 --- a/mods/ethereal +++ /dev/null @@ -1 +0,0 @@ -Subproject commit fd3ef9e07886ab9d3c8d31ec50d285562d9f31ca diff --git a/mods/eventkeys b/mods/eventkeys deleted file mode 160000 index bb20c725..00000000 --- a/mods/eventkeys +++ /dev/null @@ -1 +0,0 @@ -Subproject commit bb20c725ab280ac137468823e4d1662bb31f6104 diff --git a/mods/farming/API.txt b/mods/farming/API.txt new file mode 100644 index 00000000..9234bc44 --- /dev/null +++ b/mods/farming/API.txt @@ -0,0 +1,27 @@ +farming.register_hoe(name, hoe definition) + -> Register a new hoe, see [hoe definition] + +farming.register_plant(name, Plant definition) + -> Register a new growing plant, see [Plant definition] + +Hoe Definition +{ + description = "", -- Description for tooltip + inventory_image = "unknown_item.png", -- Image to be used as wield- and inventory image + max_uses = 30, -- Uses until destroyed + recipe = { -- Craft recipe + {"air", "air", "air"}, + {"", "group:stick"}, + {"", "group:stick"}, + } +} + +Plant definition +{ + description = "", -- Description of seed item + inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image + steps = 8, -- How many steps the plant has to grow, until it can be harvested + ^ Always provide a plant texture for ech step, format: modname_plantname_i.png (i = stepnumber) + minlight = 13, -- Minimum light to grow + maxlight = default.LIGHT_MAX -- Maximum light to grow +} \ No newline at end of file diff --git a/mods/farming/README.txt b/mods/farming/README.txt index a6427d04..67246957 100644 --- a/mods/farming/README.txt +++ b/mods/farming/README.txt @@ -1,23 +1,34 @@ -Minetest Game mod: farming -========================== -See license.txt for license information. +Minetest 0.4 mod: farming +========================= -Authors of source code ----------------------- -Originally by PilzAdam (MIT) -webdesigner97 (MIT) -Various Minetest developers and contributors (MIT) +License of source code: +----------------------- +Copyright (C) 2014 webdesigner97 -Authors of media (textures) ---------------------------- -Created by PilzAdam (CC BY 3.0): + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + Version 2, December 2004 + + Copyright (C) 2004 Sam Hocevar + + Everyone is permitted to copy and distribute verbatim or modified + copies of this license document, and changing it is allowed as long + as the name is changed. + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + + 0. You just DO WHAT THE FUCK YOU WANT TO. + +License of media (textures): +---------------------------- +Created by PilzAdam (License: WTFPL): farming_bread.png farming_soil.png farming_soil_wet.png farming_soil_wet_side.png farming_string.png -Created by BlockMen (CC BY 3.0): +Created by BlockMen (License: CC BY 3.0): farming_tool_diamondhoe.png farming_tool_mesehoe.png farming_tool_bronzehoe.png @@ -25,19 +36,13 @@ Created by BlockMen (CC BY 3.0): farming_tool_stonehoe.png farming_tool_woodhoe.png -Created by MasterGollum (CC BY 3.0): +Created by MasterGollum (License: WTFPL): farming_straw.png -Created by Gambit (CC BY 3.0): +Created by Gambit (License: WTFPL): farming_wheat.png farming_wheat_*.png farming_cotton_*.png farming_flour.png farming_cotton_seed.png - farming_wheat_seed.png - -Created by Napiophelios (CC BY-SA 3.0): - farming_cotton.png - -Created by Extex101 (CC BY-SA 3.0): - farming_cotton_wild.png + farming_wheat_seed.png \ No newline at end of file diff --git a/mods/farming/api.lua b/mods/farming/api.lua index 414ebc0f..6ce996d8 100644 --- a/mods/farming/api.lua +++ b/mods/farming/api.lua @@ -1,12 +1,5 @@ --- farming/api.lua - --- support for MT game translation. -local S = farming.get_translator - -- Wear out hoes, place soil -- TODO Ignore group:flower -farming.registered_plants = {} - farming.hoe_on_use = function(itemstack, user, pointed_thing, uses) local pt = pointed_thing -- check if pointing at a node @@ -16,11 +9,11 @@ farming.hoe_on_use = function(itemstack, user, pointed_thing, uses) if pt.type ~= "node" then return end - + local under = minetest.get_node(pt.under) local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z} local above = minetest.get_node(p) - + -- return if any of the nodes is not registered if not minetest.registered_nodes[under.name] then return @@ -28,50 +21,32 @@ farming.hoe_on_use = function(itemstack, user, pointed_thing, uses) if not minetest.registered_nodes[above.name] then return end - + -- check if the node above the pointed thing is air if above.name ~= "air" then return end - + -- check if pointing at soil if minetest.get_item_group(under.name, "soil") ~= 1 then return end - + -- check if (wet) soil defined local regN = minetest.registered_nodes if regN[under.name].soil == nil or regN[under.name].soil.wet == nil or regN[under.name].soil.dry == nil then return end - - local player_name = user and user:get_player_name() or "" - - if minetest.is_protected(pt.under, player_name) then - minetest.record_protection_violation(pt.under, player_name) - return - end - if minetest.is_protected(pt.above, player_name) then - minetest.record_protection_violation(pt.above, player_name) - return - end - - -- turn the node into soil and play sound + + -- turn the node into soil, wear out item and play sound minetest.set_node(pt.under, {name = regN[under.name].soil.dry}) minetest.sound_play("default_dig_crumbly", { pos = pt.under, - gain = 0.3, - }, true) - - if not minetest.is_creative_enabled(player_name) then - -- wear tool - local wdef = itemstack:get_definition() - itemstack:add_wear_by_uses(uses) - -- tool break sound - if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then - minetest.sound_play(wdef.sound.breaks, {pos = pt.above, - gain = 0.5}, true) - end + gain = 0.5, + }) + + if not minetest.setting_getbool("creative_mode") then + itemstack:add_wear(65535/(uses-1)) end return itemstack end @@ -84,11 +59,18 @@ farming.register_hoe = function(name, def) end -- Check def table if def.description == nil then - def.description = S("Hoe") + def.description = "Hoe" end if def.inventory_image == nil then def.inventory_image = "unknown_item.png" end + if def.recipe == nil then + def.recipe = { + {"air","air",""}, + {"","group:stick",""}, + {"","group:stick",""} + } + end if def.max_uses == nil then def.max_uses = 30 end @@ -98,35 +80,13 @@ farming.register_hoe = function(name, def) inventory_image = def.inventory_image, on_use = function(itemstack, user, pointed_thing) return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses) - end, - groups = def.groups, - sound = {breaks = "default_tool_breaks"}, + end }) -- Register its recipe - if def.recipe then - minetest.register_craft({ - output = name:sub(2), - recipe = def.recipe - }) - elseif def.material then - minetest.register_craft({ - output = name:sub(2), - recipe = { - {def.material, def.material}, - {"", "group:stick"}, - {"", "group:stick"} - } - }) - end -end - --- how often node timers for plants will tick, +/- some random value -local function tick(pos) - minetest.get_node_timer(pos):start(math.random(166, 286)) -end --- how often a growth failure tick is retried (e.g. too dark) -local function tick_again(pos) - minetest.get_node_timer(pos):start(math.random(40, 80)) + minetest.register_craft({ + output = name:gsub(":", "", 1), + recipe = def.recipe + }) end -- Seed placement @@ -134,122 +94,46 @@ farming.place_seed = function(itemstack, placer, pointed_thing, plantname) local pt = pointed_thing -- check if pointing at a node if not pt then - return itemstack + return end if pt.type ~= "node" then - return itemstack + return end - + local under = minetest.get_node(pt.under) local above = minetest.get_node(pt.above) - - local player_name = placer and placer:get_player_name() or "" - - if minetest.is_protected(pt.under, player_name) then - minetest.record_protection_violation(pt.under, player_name) - return - end - if minetest.is_protected(pt.above, player_name) then - minetest.record_protection_violation(pt.above, player_name) - return - end - + -- return if any of the nodes is not registered if not minetest.registered_nodes[under.name] then - return itemstack + return end if not minetest.registered_nodes[above.name] then - return itemstack + return end - + -- check if pointing at the top of the node if pt.above.y ~= pt.under.y+1 then - return itemstack + return end - + -- check if you can replace the node above the pointed node if not minetest.registered_nodes[above.name].buildable_to then - return itemstack + return end - + -- check if pointing at soil if minetest.get_item_group(under.name, "soil") < 2 then - return itemstack + return end - + -- add the node and remove 1 item from the itemstack - default.log_player_action(placer, "places node", plantname, "at", pt.above) minetest.add_node(pt.above, {name = plantname, param2 = 1}) - tick(pt.above) - if not minetest.is_creative_enabled(player_name) then + if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end -farming.grow_plant = function(pos, elapsed) - local node = minetest.get_node(pos) - local name = node.name - local def = minetest.registered_nodes[name] - - if not def.next_plant then - -- disable timer for fully grown plant - return - end - - -- grow seed - if minetest.get_item_group(node.name, "seed") and def.fertility then - local soil_node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z}) - if not soil_node then - tick_again(pos) - return - end - -- omitted is a check for light, we assume seeds can germinate in the dark. - for _, v in pairs(def.fertility) do - if minetest.get_item_group(soil_node.name, v) ~= 0 then - local placenode = {name = def.next_plant} - if def.place_param2 then - placenode.param2 = def.place_param2 - end - minetest.swap_node(pos, placenode) - if minetest.registered_nodes[def.next_plant].next_plant then - tick(pos) - return - end - end - end - - return - end - - -- check if on wet soil - local below = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}) - if minetest.get_item_group(below.name, "soil") < 3 then - tick_again(pos) - return - end - - -- check light - local light = minetest.get_node_light(pos) - if not light or light < def.minlight or light > def.maxlight then - tick_again(pos) - return - end - - -- grow - local placenode = {name = def.next_plant} - if def.place_param2 then - placenode.param2 = def.place_param2 - end - minetest.swap_node(pos, placenode) - - -- new timer needed? - if minetest.registered_nodes[def.next_plant].next_plant then - tick(pos) - end - return -end - -- Register plants farming.register_plant = function(name, def) local mname = name:split(":")[1] @@ -257,10 +141,7 @@ farming.register_plant = function(name, def) -- Check def table if not def.description then - def.description = S("Seed") - end - if not def.harvest_description then - def.harvest_description = pname:gsub("^%l", string.upper) + def.description = "Seed" end if not def.inventory_image then def.inventory_image = "unknown_item.png" @@ -278,11 +159,8 @@ farming.register_plant = function(name, def) def.fertility = {} end - farming.registered_plants[pname] = def - -- Register seed - local lbm_nodes = {mname .. ":seed_" .. pname} - local g = {seed = 1, snappy = 3, attached_node = 1, flammable = 2} + local g = {seed = 1, snappy = 3, attached_node = 1} for k, v in pairs(def.fertility) do g[v] = 1 end @@ -295,7 +173,6 @@ farming.register_plant = function(name, def) groups = g, paramtype = "light", paramtype2 = "wallmounted", - place_param2 = def.place_param2 or nil, -- this isn't actually used for placement walkable = false, sunlight_propagates = true, selection_box = { @@ -303,71 +180,37 @@ farming.register_plant = function(name, def) fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, fertility = def.fertility, - sounds = default.node_sound_dirt_defaults({ - dig = {name = "", gain = 0}, - dug = {name = "default_grass_footstep", gain = 0.2}, - place = {name = "default_place_node", gain = 0.25}, - }), - on_place = function(itemstack, placer, pointed_thing) - local under = pointed_thing.under - local node = minetest.get_node(under) - local udef = minetest.registered_nodes[node.name] - if udef and udef.on_rightclick and - not (placer and placer:is_player() and - placer:get_player_control().sneak) then - return udef.on_rightclick(under, node, placer, itemstack, - pointed_thing) or itemstack - end - return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname) - end, - next_plant = mname .. ":" .. pname .. "_1", - on_timer = farming.grow_plant, - minlight = def.minlight, - maxlight = def.maxlight, + end }) -- Register harvest minetest.register_craftitem(":" .. mname .. ":" .. pname, { - description = def.harvest_description, + description = pname:gsub("^%l", string.upper), inventory_image = mname .. "_" .. pname .. ".png", - groups = def.groups or {flammable = 2}, }) -- Register growing steps - for i = 1, def.steps do - local base_rarity = 1 - if def.steps ~= 1 then - base_rarity = 8 - (i - 1) * 7 / (def.steps - 1) - end + for i=1,def.steps do local drop = { items = { - {items = {mname .. ":" .. pname}, rarity = base_rarity}, - {items = {mname .. ":" .. pname}, rarity = base_rarity * 2}, - {items = {mname .. ":seed_" .. pname}, rarity = base_rarity}, - {items = {mname .. ":seed_" .. pname}, rarity = base_rarity * 2}, + {items = {mname .. ":" .. pname}, rarity = 9 - i}, + {items = {mname .. ":" .. pname}, rarity= 18 - i * 2}, + {items = {mname .. ":seed_" .. pname}, rarity = 9 - i}, + {items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2}, } } local nodegroups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1} nodegroups[pname] = i - - local next_plant = nil - - if i < def.steps then - next_plant = mname .. ":" .. pname .. "_" .. (i + 1) - lbm_nodes[#lbm_nodes + 1] = mname .. ":" .. pname .. "_" .. i - end - - minetest.register_node(":" .. mname .. ":" .. pname .. "_" .. i, { + minetest.register_node(mname .. ":" .. pname .. "_" .. i, { drawtype = "plantlike", waving = 1, tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"}, paramtype = "light", - paramtype2 = def.paramtype2 or nil, - place_param2 = def.place_param2 or nil, walkable = false, buildable_to = true, + is_ground_content = true, drop = drop, selection_box = { type = "fixed", @@ -375,20 +218,61 @@ farming.register_plant = function(name, def) }, groups = nodegroups, sounds = default.node_sound_leaves_defaults(), - next_plant = next_plant, - on_timer = farming.grow_plant, - minlight = def.minlight, - maxlight = def.maxlight, }) end - -- replacement LBM for pre-nodetimer plants - minetest.register_lbm({ - name = ":" .. mname .. ":start_nodetimer_" .. pname, - nodenames = lbm_nodes, + -- Growing ABM + minetest.register_abm({ + nodenames = {"group:" .. pname, "group:seed"}, + neighbors = {"group:soil"}, + interval = 90, + chance = 2, action = function(pos, node) - tick_again(pos) - end, + local plant_height = minetest.get_item_group(node.name, pname) + + -- return if already full grown + if plant_height == def.steps then + return + end + + local node_def = minetest.registered_items[node.name] or nil + + -- grow seed + if minetest.get_item_group(node.name, "seed") and node_def.fertility then + local can_grow = false + local soil_node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z}) + if not soil_node then + return + end + for _, v in pairs(node_def.fertility) do + if minetest.get_item_group(soil_node.name, v) ~= 0 then + can_grow = true + end + end + if can_grow then + minetest.set_node(pos, {name = node.name:gsub("seed_", "") .. "_1"}) + end + return + end + + -- check if on wet soil + pos.y = pos.y - 1 + local n = minetest.get_node(pos) + if minetest.get_item_group(n.name, "soil") < 3 then + return + end + pos.y = pos.y + 1 + + -- check light + local ll = minetest.get_node_light(pos) + + if not ll or ll < def.minlight or ll > def.maxlight then + return + end + + -- grow + minetest.set_node(pos, {name = mname .. ":" .. pname .. "_" .. plant_height + 1}) + end }) -- Return diff --git a/mods/farming/depends.txt b/mods/farming/depends.txt new file mode 100644 index 00000000..470ec30b --- /dev/null +++ b/mods/farming/depends.txt @@ -0,0 +1,2 @@ +default +wool diff --git a/mods/farming/hoes.lua b/mods/farming/hoes.lua index d005f6d0..084d586f 100644 --- a/mods/farming/hoes.lua +++ b/mods/farming/hoes.lua @@ -1,54 +1,65 @@ --- farming/hoes.lua - --- support for MT game translation. -local S = farming.get_translator - farming.register_hoe(":farming:hoe_wood", { - description = S("Wooden Hoe"), + description = "Wooden Hoe", inventory_image = "farming_tool_woodhoe.png", max_uses = 30, - material = "group:wood", - groups = {hoe = 1, flammable = 2}, + recipe = { + {"group:wood", "group:wood"}, + {"", "group:stick"}, + {"", "group:stick"}, + } }) farming.register_hoe(":farming:hoe_stone", { - description = S("Stone Hoe"), + description = "Stone Hoe", inventory_image = "farming_tool_stonehoe.png", max_uses = 90, - material = "group:stone", - groups = {hoe = 1} + recipe = { + {"group:stone", "group:stone"}, + {"", "group:stick"}, + {"", "group:stick"}, + } }) farming.register_hoe(":farming:hoe_steel", { - description = S("Steel Hoe"), + description = "Steel Hoe", inventory_image = "farming_tool_steelhoe.png", - max_uses = 500, - material = "default:steel_ingot", - groups = {hoe = 1} + max_uses = 200, + recipe = { + {"default:steel_ingot", "default:steel_ingot"}, + {"", "group:stick"}, + {"", "group:stick"}, + } }) --- The following are deprecated by removing the 'material' field to prevent --- crafting and removing from creative inventory, to cause them to eventually --- disappear from worlds. The registrations should be removed in a future --- release. - farming.register_hoe(":farming:hoe_bronze", { - description = S("Bronze Hoe"), + description = "Bronze Hoe", inventory_image = "farming_tool_bronzehoe.png", max_uses = 220, - groups = {hoe = 1, not_in_creative_inventory = 1}, + recipe = { + {"default:bronze_ingot", "default:bronze_ingot"}, + {"", "group:stick"}, + {"", "group:stick"}, + } }) farming.register_hoe(":farming:hoe_mese", { - description = S("Mese Hoe"), + description = "Mese Hoe", inventory_image = "farming_tool_mesehoe.png", max_uses = 350, - groups = {hoe = 1, not_in_creative_inventory = 1}, + recipe = { + {"default:mese_crystal", "default:mese_crystal"}, + {"", "group:stick"}, + {"", "group:stick"}, + } }) farming.register_hoe(":farming:hoe_diamond", { - description = S("Diamond Hoe"), + description = "Diamond Hoe", inventory_image = "farming_tool_diamondhoe.png", max_uses = 500, - groups = {hoe = 1, not_in_creative_inventory = 1}, + recipe = { + {"default:diamond", "default:diamond"}, + {"", "group:stick"}, + {"", "group:stick"}, + } }) diff --git a/mods/farming/init.lua b/mods/farming/init.lua index d328cb4a..8606e94a 100644 --- a/mods/farming/init.lua +++ b/mods/farming/init.lua @@ -1,47 +1,30 @@ --- farming/init.lua - --- Load support for MT game translation. -local S = minetest.get_translator("farming") - -- Global farming namespace - farming = {} farming.path = minetest.get_modpath("farming") -farming.get_translator = S -- Load files - dofile(farming.path .. "/api.lua") dofile(farming.path .. "/nodes.lua") dofile(farming.path .. "/hoes.lua") - --- Wheat - +-- WHEAT farming.register_plant("farming:wheat", { - description = S("Wheat Seed"), - harvest_description = S("Wheat"), - paramtype2 = "meshoptions", + description = "Wheat seed", inventory_image = "farming_wheat_seed.png", steps = 8, minlight = 13, maxlight = default.LIGHT_MAX, - fertility = {"grassland"}, - groups = {food_wheat = 1, flammable = 4}, - place_param2 = 3, + fertility = {"grassland"} }) - minetest.register_craftitem("farming:flour", { - description = S("Flour"), + description = "Flour", inventory_image = "farming_flour.png", - groups = {food_flour = 1, flammable = 1}, }) minetest.register_craftitem("farming:bread", { - description = S("Bread"), + description = "Bread", inventory_image = "farming_bread.png", - on_use = minetest.item_eat(5), - groups = {food_bread = 1, flammable = 2}, + on_use = minetest.item_eat(4), }) minetest.register_craft({ @@ -57,44 +40,17 @@ minetest.register_craft({ recipe = "farming:flour" }) - -- Cotton - farming.register_plant("farming:cotton", { - description = S("Cotton Seed"), - harvest_description = S("Cotton"), + description = "Cotton seed", inventory_image = "farming_cotton_seed.png", steps = 8, minlight = 13, maxlight = default.LIGHT_MAX, - fertility = {"grassland", "desert"}, - groups = {flammable = 4}, + fertility = {"grassland", "desert"} }) -minetest.register_decoration({ - name = "farming:cotton_wild", - deco_type = "simple", - place_on = {"default:dry_dirt_with_dry_grass"}, - sidelen = 16, - noise_params = { - offset = -0.1, - scale = 0.1, - spread = {x = 50, y = 50, z = 50}, - seed = 4242, - octaves = 3, - persist = 0.7 - }, - biomes = {"savanna"}, - y_max = 31000, - y_min = 1, - decoration = "farming:cotton_wild", -}) - -minetest.register_craftitem("farming:string", { - description = S("String"), - inventory_image = "farming_string.png", - groups = {flammable = 2}, -}) +minetest.register_alias("farming:string", "farming:cotton") minetest.register_craft({ output = "wool:white", @@ -104,17 +60,7 @@ minetest.register_craft({ } }) -minetest.register_craft({ - output = "farming:string 2", - recipe = { - {"farming:cotton"}, - {"farming:cotton"}, - } -}) - - -- Straw - minetest.register_craft({ output = "farming:straw 3", recipe = { @@ -130,42 +76,3 @@ minetest.register_craft({ {"farming:straw"}, } }) - - --- Fuels - -minetest.register_craft({ - type = "fuel", - recipe = "farming:wheat", - burntime = 1, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "farming:cotton", - burntime = 1, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "farming:string", - burntime = 1, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "farming:hoe_wood", - burntime = 5, -}) - - --- Register farming items as dungeon loot - -if minetest.global_exists("dungeon_loot") then - dungeon_loot.register({ - {name = "farming:string", chance = 0.5, count = {1, 8}}, - {name = "farming:wheat", chance = 0.5, count = {2, 5}}, - {name = "farming:seed_cotton", chance = 0.4, count = {1, 4}, - types = {"normal"}}, - }) -end diff --git a/mods/farming/license.txt b/mods/farming/license.txt deleted file mode 100644 index b9708de3..00000000 --- a/mods/farming/license.txt +++ /dev/null @@ -1,95 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2012-2016 PilzAdam -Copyright (C) 2014-2016 webdesigner97 -Copyright (C) 2012-2016 Various Minetest developers and contributors - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT - - -License of media (textures) ---------------------------- - -Attribution 3.0 Unported (CC BY 3.0) -Copyright (C) 2012-2016 PilzAdam -Copyright (C) 2014-2016 BlockMen -Copyright (C) 2015-2016 MasterGollum -Copyright (C) 2015-2016 Gambit - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by/3.0/ - ------------------------ - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2017 Napiophelios -Copyright (C) 2020 Extex101 - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/farming/locale/farming.de.tr b/mods/farming/locale/farming.de.tr deleted file mode 100644 index b16748db..00000000 --- a/mods/farming/locale/farming.de.tr +++ /dev/null @@ -1,28 +0,0 @@ -# textdomain: farming -Hoe=Hacke -Seed=Samen -Wooden Hoe=Holzhacke -Stone Hoe=Steinhacke -Steel Hoe=Stahlhacke -Bronze Hoe=Bronzehacke -Mese Hoe=Mesehacke -Diamond Hoe=Diamanthacke -Wheat Seed=Weizensamen -Wheat=Weizen -Flour=Mehl -Bread=Brot -Cotton Seed=Baumwollsamen -Cotton=Baumwolle -String=Faden -Soil=Ackerboden -Wet Soil=Nasser Ackerboden -Savanna Soil=Savannenackerboden -Wet Savanna Soil=Nasser Savannenackerboden -Desert Sand Soil=Wüstensandackerboden -Wet Desert Sand Soil=Nasser Wüstensandackerboden -Straw=Stroh -Straw Stair=Strohtreppe -Inner Straw Stair=Innere Strohtreppe -Outer Straw Stair=Äußere Strohtreppe -Straw Slab=Strohplatte -Wild Cotton=Wilde Baumwolle diff --git a/mods/farming/locale/farming.eo.tr b/mods/farming/locale/farming.eo.tr deleted file mode 100644 index 6ccef7d8..00000000 --- a/mods/farming/locale/farming.eo.tr +++ /dev/null @@ -1,28 +0,0 @@ -# textdomain: farming -Hoe=Sarkilo -Seed=Semo -Wooden Hoe=Ligna Sarkilo -Stone Hoe=Ŝtona Sarkilo -Steel Hoe=Ŝtala Sarkilo -Bronze Hoe=Bronza Sarkilo -Mese Hoe=Mesea Sarkilo -Diamond Hoe=Diamanta Sarkilo -Wheat Seed=Tritika Semo -Wheat=Tritiko -Flour=Faruno -Bread=Pano -Cotton Seed=Katuna Semo -Cotton=Katuno -String=Ŝnuro -Soil=Tero -Wet Soil=Malseka Tero -Savanna Soil=Savana Tero -Wet Savanna Soil=Malseka Savana Tero -Desert Sand Soil=Dezerta Sablo Tero -Wet Desert Sand Soil=Malseka Dezerta Sablo Tero -Straw=Pajlo -Straw Stair=Pajla Ŝtupo -Inner Straw Stair=Interna Pajla Ŝtupo -Outer Straw Stair=Ekstera Pajla Ŝtupo -Straw Slab=Pajla Plato -Wild Cotton=Sovaĝa Kotonujo diff --git a/mods/farming/locale/farming.es.tr b/mods/farming/locale/farming.es.tr deleted file mode 100644 index b17a4524..00000000 --- a/mods/farming/locale/farming.es.tr +++ /dev/null @@ -1,34 +0,0 @@ -# textdomain: farming -Hoe= -Seed= -Wooden Hoe=Azada de madera -Stone Hoe=Azada de piedra -Steel Hoe=Azada de acero -Bronze Hoe=Azada de bronce -Mese Hoe=Azada de mese -Diamond Hoe=Azada de diamante -Wheat Seed=Semilla de trigo -Wheat=Trigo -Flour=Harina -Bread=Pan -Cotton Seed=Semilla de algodón -Cotton=Algodón -String=Hilo -Soil=Tierra de cultivo -Wet Soil=Tierra de cultivo humeda -Savanna Soil= -Wet Savanna Soil= -Desert Sand Soil=Tierra de cultivo de arena de desierto -Wet Desert Sand Soil=Tierra de cultivo de arena de desierto humeda -Straw=Paja -Straw Stair=Escalera de paja -Inner Straw Stair=Escalera de paja interior -Outer Straw Stair=Escalera de paja exterior -Straw Slab=Losa de paja -Wild Cotton=Algodón silvestre - - -##### not used anymore ##### - -Dry Soil=Tierra de cultivo seca -Wet Dry Soil=Tierra de cultivo seca-humeda diff --git a/mods/farming/locale/farming.fr.tr b/mods/farming/locale/farming.fr.tr deleted file mode 100644 index 826949e1..00000000 --- a/mods/farming/locale/farming.fr.tr +++ /dev/null @@ -1,34 +0,0 @@ -# textdomain: farming -Hoe=Houe -Seed=Grain -Wooden Hoe=Houe en bois -Stone Hoe=Houe en pierre -Steel Hoe=Houe en acier -Bronze Hoe=Houe en bronze -Mese Hoe=Houe en Mese -Diamond Hoe=Houe en diamant -Wheat Seed=Grain de blé -Wheat=Blé -Flour=Farine -Bread=Pain -Cotton Seed=Graine de coton -Cotton=Coton -String=Ficelle -Soil=Sol -Wet Soil=Sol humide -Savanna Soil=Sol de la savanne -Wet Savanna Soil=Sol de la savanne humide -Desert Sand Soil=Sol de sable du désert -Wet Desert Sand Soil=Sol de sable du désert humide -Straw=Paille -Straw Stair=Escalier de paille -Inner Straw Stair=Escalier intérieur en paille -Outer Straw Stair=Escalier extérieur en paille -Straw Slab=Dalle de paille -Wild Cotton=Coton sauvage - - -##### not used anymore ##### - -Dry Soil=Sol sec -Wet Dry Soil=Sol sec et humide diff --git a/mods/farming/locale/farming.id.tr b/mods/farming/locale/farming.id.tr deleted file mode 100644 index 7b276801..00000000 --- a/mods/farming/locale/farming.id.tr +++ /dev/null @@ -1,28 +0,0 @@ -# textdomain: farming -Hoe=Cangkul -Seed=Benih -Wooden Hoe=Cangkul Kayu -Stone Hoe=Cangkul Batu -Steel Hoe=Cangkul Baja -Bronze Hoe=Cangkul Perunggu -Mese Hoe=Cangkul Mese -Diamond Hoe=Cangkul Berlian -Wheat Seed=Benih Gandum -Wheat=Gandum -Flour=Tepung -Bread=Roti -Cotton Seed=Benih Kapas -Cotton=Kapas -String=Benang -Soil=Tanah Tanam -Wet Soil=Tanah Tanam Basah -Savanna Soil=Tanah Tanam Sabana -Wet Savanna Soil=Tanah Tanam Sabana Basah -Desert Sand Soil=Pasir Tanam Gurun -Wet Desert Sand Soil=Pasir Tanam Gurun Basah -Straw=Jerami -Straw Stair=Tangga Jerami -Inner Straw Stair=Tangga Jerami Dalam -Outer Straw Stair=Tangga Jerami Luar -Straw Slab=Lempengan Jerami -Wild Cotton=Kapas Liar diff --git a/mods/farming/locale/farming.it.tr b/mods/farming/locale/farming.it.tr deleted file mode 100644 index aeb9c0a7..00000000 --- a/mods/farming/locale/farming.it.tr +++ /dev/null @@ -1,34 +0,0 @@ -# textdomain: farming -Hoe= -Seed= -Wooden Hoe=Zappa di legno -Stone Hoe=Zappa di pietra -Steel Hoe=Zappa d'acciaio -Bronze Hoe=Zappa di bronzo -Mese Hoe=Zappa di mese -Diamond Hoe=Zappa di diamante -Wheat Seed=Seme di grano -Wheat=Grano -Flour=Farina -Bread=Pane -Cotton Seed=Seme di cotone -Cotton=Cotone -String=Filo -Soil=Terreno -Wet Soil=Terreno bagnato -Savanna Soil= -Wet Savanna Soil= -Desert Sand Soil=Terreno di sabbia del deserto -Wet Desert Sand Soil=Terreno bagnato di sabbia del deserto -Straw=Paglia -Straw Stair=Scala di paglia -Inner Straw Stair=Scala di paglia interna -Outer Straw Stair=Scala di paglia esterna -Straw Slab=Lastra di paglia -Wild Cotton= - - -##### not used anymore ##### - -Dry Soil=Terreno asciutto -Wet Dry Soil=Terreno asciutto bagnato diff --git a/mods/farming/locale/farming.ja.tr b/mods/farming/locale/farming.ja.tr deleted file mode 100644 index a95d40c8..00000000 --- a/mods/farming/locale/farming.ja.tr +++ /dev/null @@ -1,28 +0,0 @@ -# textdomain: farming -Hoe=クワ -Seed=種 -Wooden Hoe=木のクワ -Stone Hoe=石のクワ -Steel Hoe=鉄のクワ -Bronze Hoe=青銅のクワ -Mese Hoe=メセのクワ -Diamond Hoe=ダイヤモンドのクワ -Wheat Seed=小麦の種 -Wheat=小麦 -Flour=小麦粉 -Bread=パン -Cotton Seed=綿の種 -Cotton=綿 -String=糸 -Soil=土壌 -Wet Soil=湿った土壌 -Savanna Soil=サバンナの土壌 -Wet Savanna Soil=湿ったサバンナの土壌 -Desert Sand Soil=砂漠の砂の土壌 -Wet Desert Sand Soil=湿った砂漠の砂の土壌 -Straw=ワラ -Straw Stair=ワラの階段 -Inner Straw Stair=へっこんだワラの階段 -Outer Straw Stair=でっぱったワラの階段 -Straw Slab=ワラのハーフブロック -Wild Cotton=天然綿 diff --git a/mods/farming/locale/farming.jbo.tr b/mods/farming/locale/farming.jbo.tr deleted file mode 100644 index 51bb9db9..00000000 --- a/mods/farming/locale/farming.jbo.tr +++ /dev/null @@ -1,28 +0,0 @@ -# textdomain: farming -Hoe=lo te plixa -Seed=lo tsiju -Wooden Hoe=lo mudri te plixa -Stone Hoe=lo rokci te plixa -Steel Hoe=lo gasta te plixa -Bronze Hoe=lo ransu te plixa -Mese Hoe=lo za'e kunrmese te plixa -Diamond Hoe=lo tabjme te plixa -Wheat Seed=lo tsiju be lo maxri -Wheat=lo maxri -Flour=lo grupu'o -Bread=lo nanba -Cotton Seed=lo tsiju be lo mapni -Cotton=lo mapni -String=lo skori -Soil=lo ferti dertu -Wet Soil=lo cilmo ke ferti dertu -Savanna Soil=lo ferti ke sudytu'a dertu -Wet Savanna Soil=lo cilmo ke ferti ke sudytu'a dertu -Desert Sand Soil=lo ferti ke cantu'a canre -Wet Desert Sand Soil=lo cilmo ke ferti ke cantu'a canre -Straw=lo sudysrasu -Straw Stair=lo sudysrasu serti -Inner Straw Stair=lo zo'i sudysrasu serti -Outer Straw Stair=lo ze'o sudysrasu serti -Straw Slab=lo sudysrasu ke xadba bliku -Wild Cotton=lo cilce ke mapni spati diff --git a/mods/farming/locale/farming.ms.tr b/mods/farming/locale/farming.ms.tr deleted file mode 100644 index 95b8709d..00000000 --- a/mods/farming/locale/farming.ms.tr +++ /dev/null @@ -1,34 +0,0 @@ -# textdomain: farming -Hoe= -Seed= -Wooden Hoe=Cangkul Kayu -Stone Hoe=Cangkul Batu -Steel Hoe=Cangkul Keluli -Bronze Hoe=Cangkul Gangsa -Mese Hoe=Cangkul Mese -Diamond Hoe=Cangkul Intan -Wheat Seed=Benih Gandum -Wheat=Gandum -Flour=Tepung -Bread=Roti -Cotton Seed=Benih Kapas -Cotton=Kapas -String=Benang -Soil=Tanih -Wet Soil=Tanih Lembap -Savanna Soil= -Wet Savanna Soil= -Desert Sand Soil=Tanih Pasir Gurun -Wet Desert Sand Soil=Tanih Pasir Gurun Lembap -Straw=Jerami -Straw Stair=Tangga Jerami -Inner Straw Stair=Tangga Jerami Dalaman -Outer Straw Stair=Tangga Jerami Luaran -Straw Slab=Papak Jerami -Wild Cotton= - - -##### not used anymore ##### - -Dry Soil=Tanih Kering -Wet Dry Soil=Tanih Kering Lembap diff --git a/mods/farming/locale/farming.pl.tr b/mods/farming/locale/farming.pl.tr deleted file mode 100644 index ffde3b76..00000000 --- a/mods/farming/locale/farming.pl.tr +++ /dev/null @@ -1,28 +0,0 @@ -# textdomain: farming -Hoe=Motyka -Seed=Nasiona -Wooden Hoe=Drewniana motyka -Stone Hoe=Kamienna motyka -Steel Hoe=Stalowa motyka -Bronze Hoe=Brązowa motyka -Mese Hoe=Mesowa motyka -Diamond Hoe=Diamentowa motyka -Wheat Seed=Nasiona pszenicy -Wheat=Pszenica -Flour=Mąka -Bread=Chleb -Cotton Seed=Nasiona bawełny -Cotton=Bawełna -String=Nić -Soil=Gleba -Wet Soil=Mokra gleba -Savanna Soil=Sawannowa gleba -Wet Savanna Soil=Mokra sawannowa gleba -Desert Sand Soil=Pustynno-piaszczysta gleba -Wet Desert Sand Soil=Mokra pustynno-piaszczysta gleba -Straw=Słoma -Straw Stair=Słomiane schody -Inner Straw Stair=Wewnętrzne słomiane schody -Outer Straw Stair=Zewnętrzne słomiane schody -Straw Slab=Słomiany półblok -Wild Cotton=Dzika bawełna diff --git a/mods/farming/locale/farming.pt_BR.tr b/mods/farming/locale/farming.pt_BR.tr deleted file mode 100644 index fb0a83c1..00000000 --- a/mods/farming/locale/farming.pt_BR.tr +++ /dev/null @@ -1,28 +0,0 @@ -# textdomain: farming -Hoe=Enxada -Seed=Semente -Wooden Hoe=Enxada de Madeira -Stone Hoe=Enxada de Pedra -Steel Hoe=Enxada de Aço -Bronze Hoe=Enxada de Bronze -Mese Hoe=Enxada de Mese -Diamond Hoe=Enxada de Diamante -Wheat Seed=Semente de Trigo -Wheat=Trigo -Flour=Farinha -Bread=Pão -Cotton Seed=Semente de Algodão -Cotton=Algodão -String=Fio -Soil=Solo -Wet Soil=Solo Molhado -Savanna Soil=Solo da Savana -Wet Savanna Soil=Solo da Savana Molhado -Desert Sand Soil=Solo Arenoso do Deserto -Wet Desert Sand Soil=Solo Arenoso do Deserto Molhado -Straw=Palha -Straw Stair=Escada de Palha -Inner Straw Stair=Escada de Palha Externa -Outer Straw Stair=Escada de Palha Interna -Straw Slab=Laje de Palha -Wild Cotton=Algodão Selvagem diff --git a/mods/farming/locale/farming.ru.tr b/mods/farming/locale/farming.ru.tr deleted file mode 100644 index 4da864e9..00000000 --- a/mods/farming/locale/farming.ru.tr +++ /dev/null @@ -1,34 +0,0 @@ -# textdomain: farming -Hoe=Мотыга -Seed=Семя -Wooden Hoe=Деревянная Мотыга -Stone Hoe=Каменная Мотыга -Steel Hoe=Стальная Мотыга -Bronze Hoe=Бронзовая Мотыга -Mese Hoe=Месе Мотыга -Diamond Hoe=Алмазная Мотыга -Wheat Seed=Семена Пшеницы -Wheat=Пшеница -Flour=Мука -Bread=Хлеб -Cotton Seed=Семена Хлопчатника -Cotton=Хлопок -String=Нить -Soil=Почва -Wet Soil=Влажная Почва -Savanna Soil=Саванная Почва -Wet Savanna Soil=Влажная Саванная Почва -Desert Sand Soil=Пустынная Песчаная Почва -Wet Desert Sand Soil=Влажная Пустынная Песчаная Почва -Straw=Солома -Straw Stair=Соломенная Ступень -Inner Straw Stair=Угловая Соломенная Ступень (Внутренний Угол) -Outer Straw Stair=Угловая Соломенная Ступень (Внешний Угол) -Straw Slab=Соломенная Плита -Wild Cotton=Неокультуренный Хлопчатник - - -##### not used anymore ##### - -Dry Soil=Сухая Почва -Wet Dry Soil=Влажная Сухая Почва diff --git a/mods/farming/locale/farming.sk.tr b/mods/farming/locale/farming.sk.tr deleted file mode 100644 index 2caa4b57..00000000 --- a/mods/farming/locale/farming.sk.tr +++ /dev/null @@ -1,28 +0,0 @@ -# textdomain: farming -Hoe=Motyka -Seed=Semienko -Wooden Hoe=Drevená motyka -Stone Hoe=Kamenná motyka -Steel Hoe=Oceľová motyka -Bronze Hoe=Bronzová motyka -Mese Hoe=Mese motyka -Diamond Hoe=Diamantová motyka -Wheat Seed=Pšeničné semienko -Wheat=Pšenica -Flour=Múka -Bread=Chlieb -Cotton Seed=Bavlnené semienko -Cotton=Bavlna -String=Šňúra -Soil=Zemina -Wet Soil=Mokrá zemina -Savanna Soil=Zemina zo savany -Wet Savanna Soil=Morká zemina zo savany -Desert Sand Soil=Zemina s púšte -Wet Desert Sand Soil=Mokrá zemina s púšte -Straw=Slama -Straw Stair=Slamenné schody -Inner Straw Stair=Vnútorné slamenné schodisko -Outer Straw Stair=Vonkajšie slamenné schodisko -Straw Slab=Slamenná doska -Wild Cotton=Divoká bavlna diff --git a/mods/farming/locale/farming.sv.tr b/mods/farming/locale/farming.sv.tr deleted file mode 100644 index e6c9e685..00000000 --- a/mods/farming/locale/farming.sv.tr +++ /dev/null @@ -1,28 +0,0 @@ -# textdomain: farming -Hoe=Kratta -Seed=Frö -Wooden Hoe=Träkratta -Stone Hoe=Stenkratta -Steel Hoe=Stålkratta -Bronze Hoe=Bronskratta -Mese Hoe=Mesekratta -Diamond Hoe=Diamantkratta -Wheat Seed=Vetefrö -Wheat=Vete -Flour=Mjöl -Bread=Bröd -Cotton Seed=Bomullfrö -Cotton=Bomull -String=Snöre -Soil=Odlinngsmark -Wet Soil=Våt Odlingsmark -Savanna Soil=Savannodlingsmark -Wet Savanna Soil=Våt savannodlingsmark -Desert Sand Soil=Ökensandsodlingsmark -Wet Desert Sand Soil=Våt ökensandsodlingsmark -Straw=Halm -Straw Stair=Halmtrappa -Inner Straw Stair=Inre halmtrappa -Outer Straw Stair=Yttre halmtrappa -Straw Slab=Halmplatta -Wild Cotton= diff --git a/mods/farming/locale/farming.uk.tr b/mods/farming/locale/farming.uk.tr deleted file mode 100644 index 854491c1..00000000 --- a/mods/farming/locale/farming.uk.tr +++ /dev/null @@ -1,28 +0,0 @@ -# textdomain: farming -Hoe=Мотига -Seed=Насіння -Wooden Hoe=Дерев'яна Мотига -Stone Hoe=Кам'яна Мотига -Steel Hoe=Сталева Мотига -Bronze Hoe=Бронзова Мотига -Mese Hoe=Месе Мотига -Diamond Hoe=Алмазна Мотига -Wheat Seed=Насіння Пшениці -Wheat=Пшениця -Flour=Мука -Bread=Хліб -Cotton Seed=Насіння Бавовнику -Cotton=Бавовна -String=Нитка -Soil=Ґрунт -Wet Soil=Вологий Ґрунт -Savanna Soil=Саванновий Ґрунт -Wet Savanna Soil=Вологий Саванновий Ґрунт -Desert Sand Soil=Пустинний Піщаний Ґрунт -Wet Desert Sand Soil=Вологий Пустельний Піщаний Ґрунт -Straw=Солома -Straw Stair=Солом'яна Сходинка -Inner Straw Stair=Кутова Солом'яна Сходинка (Внутрішній Кут) -Outer Straw Stair=Кутова Солом'яна Сходинка (Зовнішній Кут) -Straw Slab=Солом'яна Плита -Wild Cotton=Дикий Бавовник diff --git a/mods/farming/locale/farming.zh_CN.tr b/mods/farming/locale/farming.zh_CN.tr deleted file mode 100644 index 33ad9be4..00000000 --- a/mods/farming/locale/farming.zh_CN.tr +++ /dev/null @@ -1,34 +0,0 @@ -# textdomain: farming -Hoe=锄头 -Seed=种子 -Wooden Hoe=木锄头 -Stone Hoe=石锄头 -Steel Hoe=铁锄头 -Bronze Hoe=青铜锄头 -Mese Hoe=黄石锄头 -Diamond Hoe=钻石锄头 -Wheat Seed=小麦种子 -Wheat=小麦 -Flour=面粉 -Bread=面包 -Cotton Seed=棉花种子 -Cotton=棉 -String=线 -Soil=土 -Wet Soil=湿土 -Savanna Soil=草原土 -Wet Savanna Soil=湿草原土 -Desert Sand Soil=沙漠沙土 -Wet Desert Sand Soil=湿沙漠沙土 -Straw=稻草 -Straw Stair=稻草台阶 -Inner Straw Stair=稻草内楼梯 -Outer Straw Stair=稻草外楼梯 -Straw Slab=稻草板 -Wild Cotton=野棉花 - - -##### not used anymore ##### - -Dry Soil=干土 -Wet Dry Soil=湿干土 diff --git a/mods/farming/locale/farming.zh_TW.tr b/mods/farming/locale/farming.zh_TW.tr deleted file mode 100644 index e6a1f35d..00000000 --- a/mods/farming/locale/farming.zh_TW.tr +++ /dev/null @@ -1,34 +0,0 @@ -# textdomain: farming -Hoe= -Seed= -Wooden Hoe=木鋤頭 -Stone Hoe=石鋤頭 -Steel Hoe=鐵鋤頭 -Bronze Hoe=青銅鋤頭 -Mese Hoe=黃石鋤頭 -Diamond Hoe=鑽石鋤頭 -Wheat Seed=小麥種子 -Wheat=小麥 -Flour=麵粉 -Bread=麵包 -Cotton Seed=棉花種子 -Cotton=棉 -String=線 -Soil=土 -Wet Soil=溼土 -Savanna Soil= -Wet Savanna Soil= -Desert Sand Soil=沙漠沙土 -Wet Desert Sand Soil=溼沙漠沙土 -Straw=稻草 -Straw Stair=稻草臺階 -Inner Straw Stair=稻草內樓梯 -Outer Straw Stair=稻草外樓梯 -Straw Slab=稻草板 -Wild Cotton= - - -##### not used anymore ##### - -Dry Soil=乾土 -Wet Dry Soil=溼乾土 diff --git a/mods/farming/locale/template.txt b/mods/farming/locale/template.txt deleted file mode 100644 index af923474..00000000 --- a/mods/farming/locale/template.txt +++ /dev/null @@ -1,28 +0,0 @@ -# textdomain: farming -Hoe= -Seed= -Wooden Hoe= -Stone Hoe= -Steel Hoe= -Bronze Hoe= -Mese Hoe= -Diamond Hoe= -Wheat Seed= -Wheat= -Flour= -Bread= -Cotton Seed= -Cotton= -String= -Soil= -Wet Soil= -Savanna Soil= -Wet Savanna Soil= -Desert Sand Soil= -Wet Desert Sand Soil= -Straw= -Straw Stair= -Inner Straw Stair= -Outer Straw Stair= -Straw Slab= -Wild Cotton= diff --git a/mods/farming/mod.conf b/mods/farming/mod.conf deleted file mode 100644 index 9a76a6a7..00000000 --- a/mods/farming/mod.conf +++ /dev/null @@ -1,4 +0,0 @@ -name = farming -description = Minetest Game mod: farming -depends = default, wool, stairs -optional_depends = dungeon_loot diff --git a/mods/farming/nodes.lua b/mods/farming/nodes.lua index b5f90f96..6d25598b 100644 --- a/mods/farming/nodes.lua +++ b/mods/farming/nodes.lua @@ -1,9 +1,5 @@ --- farming/nodes.lua - --- support for MT game translation. -local S = farming.get_translator - minetest.override_item("default:dirt", { + groups = {crumbly=3,soil=1}, soil = { base = "default:dirt", dry = "farming:soil", @@ -12,6 +8,7 @@ minetest.override_item("default:dirt", { }) minetest.override_item("default:dirt_with_grass", { + groups = {crumbly=3,soil=1}, soil = { base = "default:dirt_with_grass", dry = "farming:soil", @@ -19,50 +16,11 @@ minetest.override_item("default:dirt_with_grass", { } }) -minetest.override_item("default:dirt_with_dry_grass", { - soil = { - base = "default:dirt_with_dry_grass", - dry = "farming:soil", - wet = "farming:soil_wet" - } -}) - -minetest.override_item("default:dirt_with_rainforest_litter", { - soil = { - base = "default:dirt_with_rainforest_litter", - dry = "farming:soil", - wet = "farming:soil_wet" - } -}) - -minetest.override_item("default:dirt_with_coniferous_litter", { - soil = { - base = "default:dirt_with_coniferous_litter", - dry = "farming:soil", - wet = "farming:soil_wet" - } -}) - -minetest.override_item("default:dry_dirt", { - soil = { - base = "default:dry_dirt", - dry = "farming:dry_soil", - wet = "farming:dry_soil_wet" - } -}) - -minetest.override_item("default:dry_dirt_with_dry_grass", { - soil = { - base = "default:dry_dirt_with_dry_grass", - dry = "farming:dry_soil", - wet = "farming:dry_soil_wet" - } -}) - minetest.register_node("farming:soil", { - description = S("Soil"), + description = "Soil", tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"}, drop = "default:dirt", + is_ground_content = true, groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1, field = 1}, sounds = default.node_sound_dirt_defaults(), soil = { @@ -73,9 +31,10 @@ minetest.register_node("farming:soil", { }) minetest.register_node("farming:soil_wet", { - description = S("Wet Soil"), + description = "Wet Soil", tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"}, drop = "default:dirt", + is_ground_content = true, groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1, field = 1}, sounds = default.node_sound_dirt_defaults(), soil = { @@ -85,32 +44,6 @@ minetest.register_node("farming:soil_wet", { } }) -minetest.register_node("farming:dry_soil", { - description = S("Savanna Soil"), - tiles = {"default_dry_dirt.png^farming_soil.png", "default_dry_dirt.png"}, - drop = "default:dry_dirt", - groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1, field = 1}, - sounds = default.node_sound_dirt_defaults(), - soil = { - base = "default:dry_dirt", - dry = "farming:dry_soil", - wet = "farming:dry_soil_wet" - } -}) - -minetest.register_node("farming:dry_soil_wet", { - description = S("Wet Savanna Soil"), - tiles = {"default_dry_dirt.png^farming_soil_wet.png", "default_dry_dirt.png^farming_soil_wet_side.png"}, - drop = "default:dry_dirt", - groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1, field = 1}, - sounds = default.node_sound_dirt_defaults(), - soil = { - base = "default:dry_dirt", - dry = "farming:dry_soil", - wet = "farming:dry_soil_wet" - } -}) - minetest.override_item("default:desert_sand", { groups = {crumbly=3, falling_node=1, sand=1, soil = 1}, soil = { @@ -120,9 +53,10 @@ minetest.override_item("default:desert_sand", { } }) minetest.register_node("farming:desert_sand_soil", { - description = S("Desert Sand Soil"), + description = "Desert Sand Soil", drop = "default:desert_sand", tiles = {"farming_desert_sand_soil.png", "default_desert_sand.png"}, + is_ground_content = true, groups = {crumbly=3, not_in_creative_inventory = 1, falling_node=1, sand=1, soil = 2, desert = 1, field = 1}, sounds = default.node_sound_sand_defaults(), soil = { @@ -133,9 +67,10 @@ minetest.register_node("farming:desert_sand_soil", { }) minetest.register_node("farming:desert_sand_soil_wet", { - description = S("Wet Desert Sand Soil"), + description = "Wet Desert Sand Soil", drop = "default:desert_sand", tiles = {"farming_desert_sand_soil_wet.png", "farming_desert_sand_soil_wet_side.png"}, + is_ground_content = true, groups = {crumbly=3, falling_node=1, sand=1, not_in_creative_inventory=1, soil=3, wet = 1, desert = 1, field = 1}, sounds = default.node_sound_sand_defaults(), soil = { @@ -146,38 +81,14 @@ minetest.register_node("farming:desert_sand_soil_wet", { }) minetest.register_node("farming:straw", { - description = S("Straw"), + description = "Straw", tiles = {"farming_straw.png"}, is_ground_content = false, - groups = {snappy=3, flammable=4, fall_damage_add_percent=-30}, + groups = {snappy=3, flammable=4}, sounds = default.node_sound_leaves_defaults(), }) --- Registered before the stairs so the stairs get fuel recipes. -minetest.register_craft({ - type = "fuel", - recipe = "farming:straw", - burntime = 3, -}) - -do - local recipe = "farming:straw" - local groups = {snappy = 3, flammable = 4} - local images = {"farming_straw.png"} - local sounds = default.node_sound_leaves_defaults() - - stairs.register_stair("straw", recipe, groups, images, S("Straw Stair"), - sounds, true) - stairs.register_stair_inner("straw", recipe, groups, images, "", - sounds, true, S("Inner Straw Stair")) - stairs.register_stair_outer("straw", recipe, groups, images, "", - sounds, true, S("Outer Straw Stair")) - stairs.register_slab("straw", recipe, groups, images, S("Straw Slab"), - sounds, true) -end - minetest.register_abm({ - label = "Farming soil", nodenames = {"group:field"}, interval = 15, chance = 4, @@ -197,7 +108,7 @@ minetest.register_abm({ end local nn_def = minetest.registered_nodes[nn.name] or nil pos.y = pos.y - 1 - + if nn_def and nn_def.walkable and minetest.get_item_group(nn.name, "plant") == 0 then minetest.set_node(pos, {name = base}) return @@ -219,7 +130,7 @@ minetest.register_abm({ if minetest.get_item_group(nn.name, "plant") == 0 and minetest.get_item_group(nn.name, "seed") == 0 then minetest.set_node(pos, {name = base}) end - + -- if its wet turn it back into dry soil elseif wet_lvl == 1 then minetest.set_node(pos, {name = dry}) @@ -230,53 +141,20 @@ minetest.register_abm({ }) --- Make default:grass_* occasionally drop wheat seed - -for i = 1, 5 do +for i = 1, 5 do minetest.override_item("default:grass_"..i, {drop = { max_items = 1, items = { - {items = {"farming:seed_wheat"}, rarity = 5}, - {items = {"default:grass_1"}}, + {items = {'farming:seed_wheat'},rarity = 5}, + {items = {'default:grass_1'}}, } }}) end - - --- Make default:junglegrass occasionally drop cotton seed. - --- This is the old source of cotton seeds that makes no sense. It is a leftover --- from Mapgen V6 where junglegrass was the only plant available to be a source. --- This source is kept for now to avoid disruption but should probably be --- removed in future as players get used to the new source. - + minetest.override_item("default:junglegrass", {drop = { max_items = 1, items = { - {items = {"farming:seed_cotton"}, rarity = 8}, - {items = {"default:junglegrass"}}, + {items = {'farming:seed_cotton'},rarity = 8}, + {items = {'default:junglegrass'}}, } }}) - - --- Wild cotton as a source of cotton seed - -minetest.register_node("farming:cotton_wild", { - description = S("Wild Cotton"), - drawtype = "plantlike", - waving = 1, - tiles = {"farming_cotton_wild.png"}, - inventory_image = "farming_cotton_wild.png", - wield_image = "farming_cotton_wild.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - groups = {snappy = 3, attached_node = 1, flammable = 4}, - drop = "farming:seed_cotton", - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-6 / 16, -8 / 16, -6 / 16, 6 / 16, 5 / 16, 6 / 16}, - }, -}) diff --git a/mods/farming/textures/farming_bread.png b/mods/farming/textures/farming_bread.png index 16b25f19..00e53719 100644 Binary files a/mods/farming/textures/farming_bread.png and b/mods/farming/textures/farming_bread.png differ diff --git a/mods/farming/textures/farming_cotton.png b/mods/farming/textures/farming_cotton.png index 8aa50e4e..e2bbfd7a 100644 Binary files a/mods/farming/textures/farming_cotton.png and b/mods/farming/textures/farming_cotton.png differ diff --git a/mods/farming/textures/farming_cotton_3.png b/mods/farming/textures/farming_cotton_3.png index df3d7a77..34a9588e 100644 Binary files a/mods/farming/textures/farming_cotton_3.png and b/mods/farming/textures/farming_cotton_3.png differ diff --git a/mods/farming/textures/farming_cotton_4.png b/mods/farming/textures/farming_cotton_4.png index f314b07b..6b46fd34 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b/mods/farming/textures/farming_wheat_7.png differ diff --git a/mods/farming/textures/farming_wheat_8.png b/mods/farming/textures/farming_wheat_8.png index d0500934..85b14d9a 100644 Binary files a/mods/farming/textures/farming_wheat_8.png and b/mods/farming/textures/farming_wheat_8.png differ diff --git a/mods/fire/README.txt b/mods/fire/README.txt index 25ba26ef..fdbce15f 100644 --- a/mods/fire/README.txt +++ b/mods/fire/README.txt @@ -1,35 +1,32 @@ -Minetest Game mod: fire -======================= -See license.txt for license information. +Minetest 0.4 mod: fire +====================== -Authors of source code ----------------------- -Originally by Perttu Ahola (celeron55) (LGPLv2.1+) -Various Minetest developers and contributors (LGPLv2.1+) +License of source code: +----------------------- +Copyright (C) 2012 Perttu Ahola (celeron55) -Authors of media (textures and sounds) +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +http://www.gnu.org/licenses/lgpl-2.1.html + +License of media (textures and sounds) -------------------------------------- +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +Authors of media files +----------------------- Everything not listed in here: -Copyright (C) 2012 Perttu Ahola (celeron55) (CC BY-SA 3.0) +Copyright (C) 2012 Perttu Ahola (celeron55) -Muadtralk (CC BY-SA 3.0) - fire_basic_flame_animated.png +fire_small.ogg sampled from: + http://www.freesound.org/people/dobroide/sounds/4211/ -Gambit (CC BY-SA 3.0) - fire_flint_steel.png +fire_large.ogg sampled from: + http://www.freesound.org/people/Dynamicell/sounds/17548/ -dobroide (CC BY 3.0) -http://www.freesound.org/people/dobroide/sounds/4211/ - fire_small.ogg - -Dynamicell (CC BY 3.0) -http://www.freesound.org/people/Dynamicell/sounds/17548/ - fire_large.ogg - fire_fire.*.ogg - -fire_small.ogg and fire_large.ogg are unused but kept temporarily to not break -other mods that may use them. - -Benboncan (CC BY 3.0) -https://www.freesound.org/people/Benboncan/sounds/66457/ - fire_flint_and_steel.ogg +fire_basic_flame_animated.png: + Muadtralk diff --git a/mods/fire/init.lua b/mods/fire/init.lua old mode 100755 new mode 100644 index 3069aa80..f932b0c5 --- a/mods/fire/init.lua +++ b/mods/fire/init.lua @@ -1,307 +1,186 @@ --- fire/init.lua +-- minetest/fire/init.lua --- Global namespace for functions fire = {} --- Load support for MT game translation. -local S = minetest.get_translator("fire") - --- 'Enable fire' setting -local fire_enabled = minetest.settings:get_bool("enable_fire") -if fire_enabled == nil then - -- enable_fire setting not specified, check for disable_fire - local fire_disabled = minetest.settings:get_bool("disable_fire") - if fire_disabled == nil then - -- Neither setting specified, check whether singleplayer - fire_enabled = minetest.is_singleplayer() - else - fire_enabled = not fire_disabled - end -end - --- --- Items --- - --- Flood flame function -local function flood_flame(pos, _, newnode) - -- Play flame extinguish sound if liquid is not an 'igniter' - if minetest.get_item_group(newnode.name, "igniter") == 0 then - minetest.sound_play("fire_extinguish_flame", - {pos = pos, max_hear_distance = 16, gain = 0.15}, true) - end - -- Remove the flame - return false -end - --- Flame nodes -local fire_node = { +minetest.register_node("fire:basic_flame", { + description = "Fire", drawtype = "firelike", tiles = {{ - name = "fire_basic_flame_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 1 - }} - }, + name="fire_basic_flame_animated.png", + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}, + }}, inventory_image = "fire_basic_flame.png", - paramtype = "light", - light_source = 13, + light_source = 14, + groups = {igniter=2,dig_immediate=3}, + drop = '', walkable = false, buildable_to = true, - sunlight_propagates = true, - floodable = true, damage_per_second = 4, - groups = {igniter = 2, dig_immediate = 3, fire = 1}, - drop = "", - on_flood = flood_flame -} --- Basic flame node -local flame_fire_node = table.copy(fire_node) -flame_fire_node.description = S("Fire") -flame_fire_node.groups.not_in_creative_inventory = 1 -flame_fire_node.on_timer = function(pos) - if not minetest.find_node_near(pos, 1, {"group:flammable"}) then - minetest.remove_node(pos) - return - end - -- Restart timer - return true -end -flame_fire_node.on_construct = function(pos) - minetest.get_node_timer(pos):start(math.random(30, 60)) -end - -minetest.register_node("fire:basic_flame", flame_fire_node) - --- Permanent flame node -local permanent_fire_node = table.copy(fire_node) -permanent_fire_node.description = S("Permanent Fire") - -minetest.register_node("fire:permanent_flame", permanent_fire_node) - --- Flint and Steel -minetest.register_tool("fire:flint_and_steel", { - description = S("Flint and Steel"), - inventory_image = "fire_flint_steel.png", - sound = {breaks = "default_tool_breaks"}, - - on_use = function(itemstack, user, pointed_thing) - local sound_pos = pointed_thing.above or user:get_pos() - minetest.sound_play("fire_flint_and_steel", - {pos = sound_pos, gain = 0.2, max_hear_distance = 8}, true) - local player_name = user:get_player_name() - if pointed_thing.type == "node" then - local node_under = minetest.get_node(pointed_thing.under).name - local nodedef = minetest.registered_nodes[node_under] - if not nodedef then - return - end - if minetest.is_protected(pointed_thing.under, player_name) then - minetest.chat_send_player(player_name, "This area is protected") - return - end - if nodedef.on_ignite then - nodedef.on_ignite(pointed_thing.under, user) - elseif minetest.get_item_group(node_under, "flammable") >= 1 - and minetest.get_node(pointed_thing.above).name == "air" then - minetest.set_node(pointed_thing.above, {name = "fire:basic_flame"}) - end - end - if not minetest.is_creative_enabled(player_name) then - -- Wear tool - local wdef = itemstack:get_definition() - itemstack:add_wear_by_uses(66) - - -- Tool break sound - if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then - minetest.sound_play(wdef.sound.breaks, - {pos = sound_pos, gain = 0.5}, true) - end - return itemstack - end - end -}) - -minetest.register_craft({ - output = "fire:flint_and_steel", - recipe = { - {"default:flint", "default:steel_ingot"} - } -}) - --- Override coalblock to enable permanent flame above --- Coalblock is non-flammable to avoid unwanted basic_flame nodes -minetest.override_item("default:coalblock", { - after_destruct = function(pos) - pos.y = pos.y + 1 - if minetest.get_node(pos).name == "fire:permanent_flame" then - minetest.remove_node(pos) - end + on_construct = function(pos) + minetest.after(0, fire.on_flame_add_at, pos) + end, + + on_destruct = function(pos) + minetest.after(0, fire.on_flame_remove_at, pos) end, - on_ignite = function(pos) - local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z} - if minetest.get_node(flame_pos).name == "air" then - minetest.set_node(flame_pos, {name = "fire:permanent_flame"}) - end - end }) +fire.D = 6 +-- key: position hash of low corner of area +-- value: {handle=sound handle, name=sound name} +fire.sounds = {} --- --- Sound --- +function fire.get_area_p0p1(pos) + local p0 = { + x=math.floor(pos.x/fire.D)*fire.D, + y=math.floor(pos.y/fire.D)*fire.D, + z=math.floor(pos.z/fire.D)*fire.D, + } + local p1 = { + x=p0.x+fire.D-1, + y=p0.y+fire.D-1, + z=p0.z+fire.D-1 + } + return p0, p1 +end --- Enable if no setting present -local flame_sound = minetest.settings:get_bool("flame_sound", true) - -if flame_sound then - local handles = {} - local timer = 0 - - -- Parameters - local radius = 8 -- Flame node search radius around player - local cycle = 3 -- Cycle time for sound updates - - -- Update sound for player - function fire.update_player_sound(player) - local player_name = player:get_player_name() - -- Search for flame nodes in radius around player - local ppos = player:get_pos() - local areamin = vector.subtract(ppos, radius) - local areamax = vector.add(ppos, radius) - local fpos, num = minetest.find_nodes_in_area( - areamin, - areamax, - {"fire:basic_flame", "fire:permanent_flame"} - ) - -- Total number of flames in radius - local flames = (num["fire:basic_flame"] or 0) + - (num["fire:permanent_flame"] or 0) - -- Stop previous sound - if handles[player_name] then - minetest.sound_stop(handles[player_name]) - handles[player_name] = nil +function fire.update_sounds_around(pos) + local p0, p1 = fire.get_area_p0p1(pos) + local cp = {x=(p0.x+p1.x)/2, y=(p0.y+p1.y)/2, z=(p0.z+p1.z)/2} + local flames_p = minetest.find_nodes_in_area(p0, p1, {"fire:basic_flame"}) + --print("number of flames at "..minetest.pos_to_string(p0).."/" + -- ..minetest.pos_to_string(p1)..": "..#flames_p) + local should_have_sound = (#flames_p > 0) + local wanted_sound = nil + if #flames_p >= 9 then + wanted_sound = {name="fire_large", gain=1.5} + elseif #flames_p > 0 then + wanted_sound = {name="fire_small", gain=1.5} + end + local p0_hash = minetest.hash_node_position(p0) + local sound = fire.sounds[p0_hash] + if not sound then + if should_have_sound then + fire.sounds[p0_hash] = { + handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}), + name = wanted_sound.name, + } end - -- If flames - if flames > 0 then - -- Find centre of flame positions - local fposmid = fpos[1] - -- If more than 1 flame - if #fpos > 1 then - local fposmin = areamax - local fposmax = areamin - for i = 1, #fpos do - local fposi = fpos[i] - if fposi.x > fposmax.x then - fposmax.x = fposi.x - end - if fposi.y > fposmax.y then - fposmax.y = fposi.y - end - if fposi.z > fposmax.z then - fposmax.z = fposi.z - end - if fposi.x < fposmin.x then - fposmin.x = fposi.x - end - if fposi.y < fposmin.y then - fposmin.y = fposi.y - end - if fposi.z < fposmin.z then - fposmin.z = fposi.z - end - end - fposmid = vector.divide(vector.add(fposmin, fposmax), 2) - end - -- Play sound - local handle = minetest.sound_play("fire_fire", { - pos = fposmid, - to_player = player_name, - gain = math.min(0.06 * (1 + flames * 0.125), 0.18), - max_hear_distance = 32, - loop = true -- In case of lag - }) - -- Store sound handle for this player - if handle then - handles[player_name] = handle - end + else + if not wanted_sound then + minetest.sound_stop(sound.handle) + fire.sounds[p0_hash] = nil + elseif sound.name ~= wanted_sound.name then + minetest.sound_stop(sound.handle) + fire.sounds[p0_hash] = { + handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}), + name = wanted_sound.name, + } end end +end - -- Cycle for updating players sounds - minetest.register_globalstep(function(dtime) - timer = timer + dtime - if timer < cycle then +function fire.on_flame_add_at(pos) + fire.update_sounds_around(pos) +end + +function fire.on_flame_remove_at(pos) + fire.update_sounds_around(pos) +end + +function fire.find_pos_for_flame_around(pos) + return minetest.find_node_near(pos, 1, {"air"}) +end + +function fire.flame_should_extinguish(pos) + if minetest.setting_getbool("disable_fire") then return true end + --return minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) + local p0 = {x=pos.x-2, y=pos.y, z=pos.z-2} + local p1 = {x=pos.x+2, y=pos.y, z=pos.z+2} + local ps = minetest.find_nodes_in_area(p0, p1, {"group:puts_out_fire"}) + return (#ps ~= 0) +end + +-- Ignite neighboring nodes +minetest.register_abm({ + nodenames = {"group:flammable"}, + neighbors = {"group:igniter"}, + interval = 1, + chance = 2, + action = function(p0, node, _, _) + -- If there is water or stuff like that around flame, don't ignite + if fire.flame_should_extinguish(p0) then return end - - timer = 0 - local players = minetest.get_connected_players() - for n = 1, #players do - fire.update_player_sound(players[n]) + local p = fire.find_pos_for_flame_around(p0) + if p then + minetest.set_node(p, {name="fire:basic_flame"}) end - end) + end, +}) - -- Stop sound and clear handle on player leave - minetest.register_on_leaveplayer(function(player) - local player_name = player:get_player_name() - if handles[player_name] then - minetest.sound_stop(handles[player_name]) - handles[player_name] = nil +-- Rarely ignite things from far +minetest.register_abm({ + nodenames = {"group:igniter"}, + neighbors = {"air"}, + interval = 2, + chance = 10, + action = function(p0, node, _, _) + local reg = minetest.registered_nodes[node.name] + if not reg or not reg.groups.igniter or reg.groups.igniter < 2 then + return end - end) -end - - --- Deprecated function kept temporarily to avoid crashes if mod fire nodes call it -function fire.update_sounds_around() end - --- --- ABMs --- - -if fire_enabled then - -- Ignite neighboring nodes, add basic flames - minetest.register_abm({ - label = "Ignite flame", - nodenames = {"group:flammable"}, - neighbors = {"group:igniter"}, - interval = 7, - chance = 12, - catch_up = false, - action = function(pos) - local p = minetest.find_node_near(pos, 1, {"air"}) - if p then - minetest.set_node(p, {name = "fire:basic_flame"}) - end - end - }) - - -- Remove flammable nodes around basic flame - minetest.register_abm({ - label = "Remove flammable nodes", - nodenames = {"fire:basic_flame"}, - neighbors = "group:flammable", - interval = 5, - chance = 18, - catch_up = false, - action = function(pos) - local p = minetest.find_node_near(pos, 1, {"group:flammable"}) - if not p then + local d = reg.groups.igniter + local p = minetest.find_node_near(p0, d, {"group:flammable"}) + if p then + -- If there is water or stuff like that around flame, don't ignite + if fire.flame_should_extinguish(p) then return end - local flammable_node = minetest.get_node(p) - local def = minetest.registered_nodes[flammable_node.name] - if def.on_burn then - def.on_burn(p) - else - minetest.remove_node(p) - minetest.check_for_falling(p) + local p2 = fire.find_pos_for_flame_around(p) + if p2 then + minetest.set_node(p2, {name="fire:basic_flame"}) end end - }) -end + end, +}) + +-- Remove flammable nodes and flame +minetest.register_abm({ + nodenames = {"fire:basic_flame"}, + interval = 1, + chance = 2, + action = function(p0, node, _, _) + -- If there is water or stuff like that around flame, remove flame + if fire.flame_should_extinguish(p0) then + minetest.remove_node(p0) + return + end + -- Make the following things rarer + if math.random(1,3) == 1 then + return + end + -- If there are no flammable nodes around flame, remove flame + if not minetest.find_node_near(p0, 1, {"group:flammable"}) then + minetest.remove_node(p0) + return + end + if math.random(1,4) == 1 then + -- remove a flammable node around flame + local p = minetest.find_node_near(p0, 1, {"group:flammable"}) + if p then + -- If there is water or stuff like that around flame, don't remove + if fire.flame_should_extinguish(p0) then + return + end + minetest.remove_node(p) + nodeupdate(p) + end + else + -- remove flame + minetest.remove_node(p0) + end + end, +}) + diff --git a/mods/fire/license.txt b/mods/fire/license.txt deleted file mode 100644 index 43f9cd7f..00000000 --- a/mods/fire/license.txt +++ /dev/null @@ -1,84 +0,0 @@ -License of source code ----------------------- - -GNU Lesser General Public License, version 2.1 -Copyright (C) 2012-2016 celeron55, Perttu Ahola -Copyright (C) 2012-2016 Various Minetest developers and contributors - -This program is free software; you can redistribute it and/or modify it under the terms -of the GNU Lesser General Public License as published by the Free Software Foundation; -either version 2.1 of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; -without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -See the GNU Lesser General Public License for more details: -https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html - - -Licenses of media (textures and sounds) ---------------------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2012-2016 Perttu Ahola (celeron55) -Copyright (C) 2012-2016 Muadtralk -Copyright (C) 2013-2016 Gambit - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ - ------------------------ - -Attribution 3.0 Unported (CC BY 3.0) -Copyright (C) 2005 dobroide -Copyright (C) 2006 Dynamicell -Copyright (C) 2009 Benboncan - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by/3.0/ diff --git a/mods/fire/locale/fire.de.tr b/mods/fire/locale/fire.de.tr deleted file mode 100644 index dad7c34a..00000000 --- a/mods/fire/locale/fire.de.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: fire -Fire=Feuer -Permanent Fire=Permanentes Feuer -Flint and Steel=Feuerstein und Stahl diff --git a/mods/fire/locale/fire.eo.tr b/mods/fire/locale/fire.eo.tr deleted file mode 100644 index 2fc0679a..00000000 --- a/mods/fire/locale/fire.eo.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: fire -Fire=Fajro -Permanent Fire=Ĉiama Fajro -Flint and Steel=Siliko kaj Ŝtalo diff --git a/mods/fire/locale/fire.es.tr b/mods/fire/locale/fire.es.tr deleted file mode 100644 index 4ce3f328..00000000 --- a/mods/fire/locale/fire.es.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: fire -Fire=Fuego -Permanent Fire=Fuego permanente -Flint and Steel=Yesca y pedernal diff --git a/mods/fire/locale/fire.fr.tr b/mods/fire/locale/fire.fr.tr deleted file mode 100644 index 4d5d08ac..00000000 --- a/mods/fire/locale/fire.fr.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: fire -Fire=Feu -Permanent Fire=Feu qui brûle en permanence -Flint and Steel=Briquet à silex en acier - - -##### not used anymore ##### - -# textdomain: fire -Permanent Flame=Flamme permanente diff --git a/mods/fire/locale/fire.id.tr b/mods/fire/locale/fire.id.tr deleted file mode 100644 index a6d2da55..00000000 --- a/mods/fire/locale/fire.id.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: fire -Fire=Api -Permanent Fire=Api Abadi -Flint and Steel=Pemantik Api diff --git a/mods/fire/locale/fire.it.tr b/mods/fire/locale/fire.it.tr deleted file mode 100644 index 61eae452..00000000 --- a/mods/fire/locale/fire.it.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: fire -Fire= -Permanent Fire= -Flint and Steel=Acciarino - - -##### not used anymore ##### - -# textdomain: fire -Permanent Flame=Fiamma permanente diff --git a/mods/fire/locale/fire.ja.tr b/mods/fire/locale/fire.ja.tr deleted file mode 100644 index bf5fec4e..00000000 --- a/mods/fire/locale/fire.ja.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: fire -Fire=炎 -Permanent Fire=燃え続ける炎 -Flint and Steel=火打ち石と打ち金 diff --git a/mods/fire/locale/fire.jbo.tr b/mods/fire/locale/fire.jbo.tr deleted file mode 100644 index b081236d..00000000 --- a/mods/fire/locale/fire.jbo.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: fire -Fire=lo fagri -Permanent Fire=lo vitno fagri -Flint and Steel=lo fakro'i jo'u gasta diff --git a/mods/fire/locale/fire.ms.tr b/mods/fire/locale/fire.ms.tr deleted file mode 100644 index fdd20a51..00000000 --- a/mods/fire/locale/fire.ms.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: fire -Fire= -Permanent Fire= -Flint and Steel=Pemetik Api - - -##### not used anymore ##### - -# textdomain: fire -Permanent Flame=Api Abadi diff --git a/mods/fire/locale/fire.pl.tr b/mods/fire/locale/fire.pl.tr deleted file mode 100644 index a19e6aff..00000000 --- a/mods/fire/locale/fire.pl.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: fire -Fire=Ogień -Permanent Fire=Stały ogień -Flint and Steel=Zapalniczka diff --git a/mods/fire/locale/fire.pt_BR.tr b/mods/fire/locale/fire.pt_BR.tr deleted file mode 100644 index 8a37359b..00000000 --- a/mods/fire/locale/fire.pt_BR.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: fire -Fire=Fogo -Permanent Fire=Fogo Permanente -Flint and Steel=Sílex e Fogo diff --git a/mods/fire/locale/fire.ru.tr b/mods/fire/locale/fire.ru.tr deleted file mode 100644 index 496e81c1..00000000 --- a/mods/fire/locale/fire.ru.tr +++ /dev/null @@ -1,10 +0,0 @@ -# textdomain: fire -Fire=Огонь -Permanent Fire=Вечный Огонь -Flint and Steel=Огниво - - -##### not used anymore ##### - -# textdomain: fire -Permanent Flame=Вечный Огонь diff --git a/mods/fire/locale/fire.sk.tr b/mods/fire/locale/fire.sk.tr deleted file mode 100644 index 125c8603..00000000 --- a/mods/fire/locale/fire.sk.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: fire -Fire=Oheň -Permanent Fire=Stály oheň -Flint and Steel=Pazúrik a ocieľka diff --git a/mods/fire/locale/fire.sv.tr b/mods/fire/locale/fire.sv.tr deleted file mode 100644 index 28e9a4a2..00000000 --- a/mods/fire/locale/fire.sv.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: fire -Fire=Eld -Permanent Fire=Permanent eld -Flint and Steel=Flinta och stål diff --git a/mods/fire/locale/fire.uk.tr b/mods/fire/locale/fire.uk.tr deleted file mode 100644 index 9da0beb6..00000000 --- a/mods/fire/locale/fire.uk.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: fire -Fire=Вогонь -Permanent Fire=Вічний Вогонь -Flint and Steel=Кремінь і Сталь diff --git a/mods/fire/locale/fire.zh_CN.tr b/mods/fire/locale/fire.zh_CN.tr deleted file mode 100644 index 7b0a4727..00000000 --- a/mods/fire/locale/fire.zh_CN.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: fire -Fire=火焰 -Permanent Fire=永久火焰 -Flint and Steel=火石和划片 diff --git a/mods/fire/locale/fire.zh_TW.tr b/mods/fire/locale/fire.zh_TW.tr deleted file mode 100644 index 9e3d7663..00000000 --- a/mods/fire/locale/fire.zh_TW.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: fire -Fire=火焰 -Permanent Fire=永久火焰 -Flint and Steel=火石和鋼 diff --git a/mods/fire/locale/template.txt b/mods/fire/locale/template.txt deleted file mode 100644 index e4e44e79..00000000 --- a/mods/fire/locale/template.txt +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: fire -Fire= -Permanent Fire= -Flint and Steel= diff --git a/mods/fire/mod.conf b/mods/fire/mod.conf deleted file mode 100644 index c70f23b7..00000000 --- a/mods/fire/mod.conf +++ /dev/null @@ -1,3 +0,0 @@ -name = fire -description = Minetest Game mod: fire -depends = default diff --git a/mods/fire/sounds/fire_extinguish_flame.1.ogg b/mods/fire/sounds/fire_extinguish_flame.1.ogg deleted file mode 100644 index 42506ddf..00000000 Binary files a/mods/fire/sounds/fire_extinguish_flame.1.ogg and /dev/null differ diff --git a/mods/fire/sounds/fire_extinguish_flame.2.ogg b/mods/fire/sounds/fire_extinguish_flame.2.ogg deleted file mode 100644 index 2747ab81..00000000 Binary files a/mods/fire/sounds/fire_extinguish_flame.2.ogg and /dev/null differ diff --git a/mods/fire/sounds/fire_extinguish_flame.3.ogg b/mods/fire/sounds/fire_extinguish_flame.3.ogg deleted file mode 100644 index 8baeac32..00000000 Binary files a/mods/fire/sounds/fire_extinguish_flame.3.ogg and /dev/null differ diff --git a/mods/fire/sounds/fire_fire.1.ogg b/mods/fire/sounds/fire_fire.1.ogg deleted file mode 100644 index cbfee4c6..00000000 Binary files a/mods/fire/sounds/fire_fire.1.ogg and /dev/null differ diff --git a/mods/fire/sounds/fire_fire.2.ogg b/mods/fire/sounds/fire_fire.2.ogg deleted file mode 100644 index e8d0eb13..00000000 Binary files a/mods/fire/sounds/fire_fire.2.ogg and /dev/null differ diff --git a/mods/fire/sounds/fire_fire.3.ogg b/mods/fire/sounds/fire_fire.3.ogg deleted file mode 100644 index 5cad3d9b..00000000 Binary files a/mods/fire/sounds/fire_fire.3.ogg and /dev/null differ diff --git a/mods/fire/sounds/fire_flint_and_steel.ogg b/mods/fire/sounds/fire_flint_and_steel.ogg deleted file mode 100644 index 6996e16f..00000000 Binary files a/mods/fire/sounds/fire_flint_and_steel.ogg and /dev/null differ diff --git a/mods/fire/textures/fire_basic_flame.png b/mods/fire/textures/fire_basic_flame.png index 484bcb19..7a126e32 100644 Binary files a/mods/fire/textures/fire_basic_flame.png and b/mods/fire/textures/fire_basic_flame.png differ diff --git a/mods/fire/textures/fire_basic_flame_animated.png b/mods/fire/textures/fire_basic_flame_animated.png index b01f7036..3b312e53 100644 Binary files a/mods/fire/textures/fire_basic_flame_animated.png and b/mods/fire/textures/fire_basic_flame_animated.png differ diff --git a/mods/fire/textures/fire_flint_steel.png b/mods/fire/textures/fire_flint_steel.png deleted file mode 100644 index 9d32d85b..00000000 Binary files a/mods/fire/textures/fire_flint_steel.png and /dev/null differ diff --git a/mods/fireflies/README.txt b/mods/fireflies/README.txt deleted file mode 100644 index 7382578d..00000000 --- a/mods/fireflies/README.txt +++ /dev/null @@ -1,22 +0,0 @@ -Minetest Game mod: fireflies -============================ -Adds fireflies to the world on mapgen, which can then be caught in a net and placed in -bottles to provide light. - -Authors of source code ----------------------- -Shara RedCat (MIT) - -Authors of media (textures) ---------------------------- -Shara RedCat (CC BY-SA 3.0): - fireflies_firefly.png - fireflies_firefly_animated.png - fireflies_bugnet.png - fireflies_bottle.png - fireflies_bottle_animated.png - -fireflies_bugnet.png is modified from a texture by tenplus1 (CC0) - -fireflies_bottle.png and fireflies_bottle_animated.png are -modified from a texture by Vanessa Ezekowitz (CC BY-SA 3.0) \ No newline at end of file diff --git a/mods/fireflies/init.lua b/mods/fireflies/init.lua deleted file mode 100644 index 5593afe4..00000000 --- a/mods/fireflies/init.lua +++ /dev/null @@ -1,291 +0,0 @@ --- firefly/init.lua - --- Load support for MT game translation. -local S = minetest.get_translator("fireflies") - - -minetest.register_node("fireflies:firefly", { - description = S("Firefly"), - drawtype = "plantlike", - tiles = {{ - name = "fireflies_firefly_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 1.5 - }, - }}, - inventory_image = "fireflies_firefly.png", - wield_image = "fireflies_firefly.png", - waving = 1, - paramtype = "light", - sunlight_propagates = true, - buildable_to = true, - walkable = false, - groups = {catchable = 1}, - selection_box = { - type = "fixed", - fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1}, - }, - light_source = 6, - floodable = true, - on_place = function(itemstack, placer, pointed_thing) - local player_name = placer:get_player_name() - local pos = pointed_thing.above - - if not minetest.is_protected(pos, player_name) and - not minetest.is_protected(pointed_thing.under, player_name) and - minetest.get_node(pos).name == "air" then - minetest.set_node(pos, {name = "fireflies:firefly"}) - minetest.get_node_timer(pos):start(1) - itemstack:take_item() - end - return itemstack - end, - on_timer = function(pos, elapsed) - if minetest.get_node_light(pos) > 11 then - minetest.set_node(pos, {name = "fireflies:hidden_firefly"}) - end - minetest.get_node_timer(pos):start(30) - end -}) - -minetest.register_node("fireflies:hidden_firefly", { - description = S("Hidden Firefly"), - drawtype = "airlike", - inventory_image = "fireflies_firefly.png^default_invisible_node_overlay.png", - wield_image = "fireflies_firefly.png^default_invisible_node_overlay.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - drop = "", - groups = {not_in_creative_inventory = 1}, - floodable = true, - on_place = function(itemstack, placer, pointed_thing) - local player_name = placer:get_player_name() - local pos = pointed_thing.above - - if not minetest.is_protected(pos, player_name) and - not minetest.is_protected(pointed_thing.under, player_name) and - minetest.get_node(pos).name == "air" then - minetest.set_node(pos, {name = "fireflies:hidden_firefly"}) - minetest.get_node_timer(pos):start(1) - itemstack:take_item() - end - return itemstack - end, - on_timer = function(pos, elapsed) - if minetest.get_node_light(pos) <= 11 then - minetest.set_node(pos, {name = "fireflies:firefly"}) - end - minetest.get_node_timer(pos):start(30) - end -}) - - --- bug net -minetest.register_tool("fireflies:bug_net", { - description = S("Bug Net"), - inventory_image = "fireflies_bugnet.png", - on_use = function(itemstack, player, pointed_thing) - local player_name = player and player:get_player_name() or "" - if not pointed_thing or pointed_thing.type ~= "node" or - minetest.is_protected(pointed_thing.under, player_name) then - return - end - local node_name = minetest.get_node(pointed_thing.under).name - local inv = player:get_inventory() - if minetest.get_item_group(node_name, "catchable") == 1 then - minetest.set_node(pointed_thing.under, {name = "air"}) - local stack = ItemStack(node_name.." 1") - local leftover = inv:add_item("main", stack) - if leftover:get_count() > 0 then - minetest.add_item(pointed_thing.under, node_name.." 1") - end - end - if not minetest.is_creative_enabled(player_name) then - itemstack:add_wear_by_uses(256) - return itemstack - end - end -}) - -minetest.register_craft( { - output = "fireflies:bug_net", - recipe = { - {"farming:string", "farming:string"}, - {"farming:string", "farming:string"}, - {"group:stick", ""} - } -}) - - --- firefly in a bottle -minetest.register_node("fireflies:firefly_bottle", { - description = S("Firefly in a Bottle"), - inventory_image = "fireflies_bottle.png", - wield_image = "fireflies_bottle.png", - tiles = {{ - name = "fireflies_bottle_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 1.5 - }, - }}, - drawtype = "plantlike", - paramtype = "light", - sunlight_propagates = true, - light_source = 9, - walkable = false, - groups = {vessel = 1, dig_immediate = 3, attached_node = 1}, - selection_box = { - type = "fixed", - fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25} - }, - sounds = default.node_sound_glass_defaults(), - on_rightclick = function(pos, node, player, itemstack, pointed_thing) - local lower_pos = {x = pos.x, y = pos.y + 1, z = pos.z} - if minetest.is_protected(pos, player:get_player_name()) or - minetest.get_node(lower_pos).name ~= "air" then - return - end - - local upper_pos = {x = pos.x, y = pos.y + 2, z = pos.z} - local firefly_pos - - if not minetest.is_protected(upper_pos, player:get_player_name()) and - minetest.get_node(upper_pos).name == "air" then - firefly_pos = upper_pos - elseif not minetest.is_protected(lower_pos, player:get_player_name()) then - firefly_pos = lower_pos - end - - if firefly_pos then - minetest.set_node(pos, {name = "vessels:glass_bottle"}) - minetest.set_node(firefly_pos, {name = "fireflies:firefly"}) - minetest.get_node_timer(firefly_pos):start(1) - end - end -}) - -minetest.register_craft( { - output = "fireflies:firefly_bottle", - recipe = { - {"fireflies:firefly"}, - {"vessels:glass_bottle"} - } -}) - - --- register fireflies as decorations - -if minetest.get_mapgen_setting("mg_name") == "v6" then - - minetest.register_decoration({ - name = "fireflies:firefly_low", - deco_type = "simple", - place_on = "default:dirt_with_grass", - place_offset_y = 2, - sidelen = 80, - fill_ratio = 0.0002, - y_max = 31000, - y_min = 1, - decoration = "fireflies:hidden_firefly", - }) - - minetest.register_decoration({ - name = "fireflies:firefly_high", - deco_type = "simple", - place_on = "default:dirt_with_grass", - place_offset_y = 3, - sidelen = 80, - fill_ratio = 0.0002, - y_max = 31000, - y_min = 1, - decoration = "fireflies:hidden_firefly", - }) - -else - - minetest.register_decoration({ - name = "fireflies:firefly_low", - deco_type = "simple", - place_on = { - "default:dirt_with_grass", - "default:dirt_with_coniferous_litter", - "default:dirt_with_rainforest_litter", - "default:dirt" - }, - place_offset_y = 2, - sidelen = 80, - fill_ratio = 0.0005, - biomes = { - "deciduous_forest", - "coniferous_forest", - "rainforest", - "rainforest_swamp" - }, - y_max = 31000, - y_min = -1, - decoration = "fireflies:hidden_firefly", - }) - - minetest.register_decoration({ - name = "fireflies:firefly_high", - deco_type = "simple", - place_on = { - "default:dirt_with_grass", - "default:dirt_with_coniferous_litter", - "default:dirt_with_rainforest_litter", - "default:dirt" - }, - place_offset_y = 3, - sidelen = 80, - fill_ratio = 0.0005, - biomes = { - "deciduous_forest", - "coniferous_forest", - "rainforest", - "rainforest_swamp" - }, - y_max = 31000, - y_min = -1, - decoration = "fireflies:hidden_firefly", - }) - -end - - --- get decoration IDs -local firefly_low = minetest.get_decoration_id("fireflies:firefly_low") -local firefly_high = minetest.get_decoration_id("fireflies:firefly_high") - -minetest.set_gen_notify({decoration = true}, {firefly_low, firefly_high}) - --- start nodetimers -minetest.register_on_generated(function(minp, maxp, blockseed) - local gennotify = minetest.get_mapgen_object("gennotify") - local poslist = {} - - for _, pos in ipairs(gennotify["decoration#"..firefly_low] or {}) do - local firefly_low_pos = {x = pos.x, y = pos.y + 3, z = pos.z} - table.insert(poslist, firefly_low_pos) - end - for _, pos in ipairs(gennotify["decoration#"..firefly_high] or {}) do - local firefly_high_pos = {x = pos.x, y = pos.y + 4, z = pos.z} - table.insert(poslist, firefly_high_pos) - end - - if #poslist ~= 0 then - for i = 1, #poslist do - local pos = poslist[i] - minetest.get_node_timer(pos):start(1) - end - end -end) diff --git a/mods/fireflies/license.txt b/mods/fireflies/license.txt deleted file mode 100644 index eebdad63..00000000 --- a/mods/fireflies/license.txt +++ /dev/null @@ -1,58 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (c) 2018 Shara RedCat - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT - -Licenses of media (textures) ----------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2018 Shara RedCat - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ \ No newline at end of file diff --git a/mods/fireflies/locale/fireflies.de.tr b/mods/fireflies/locale/fireflies.de.tr deleted file mode 100644 index c5d116a7..00000000 --- a/mods/fireflies/locale/fireflies.de.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: fireflies -Firefly=Glühwürmchen -Hidden Firefly=Verborgenes Glühwürmchen -Bug Net=Insektennetz -Firefly in a Bottle=Glühwürmchen in einer Flasche diff --git a/mods/fireflies/locale/fireflies.eo.tr b/mods/fireflies/locale/fireflies.eo.tr deleted file mode 100644 index d4402ee2..00000000 --- a/mods/fireflies/locale/fireflies.eo.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: fireflies -Firefly=Lampiro -Hidden Firefly=Kaŝita Lampiro -Bug Net=Insekta Reto -Firefly in a Bottle=Lampiro en Botelo diff --git a/mods/fireflies/locale/fireflies.es.tr b/mods/fireflies/locale/fireflies.es.tr deleted file mode 100644 index 95d053e1..00000000 --- a/mods/fireflies/locale/fireflies.es.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: fireflies -Firefly=Luciérnaga -Hidden Firefly=Luciérnaga oculta -Bug Net=Red de insectos -Firefly in a Bottle=Luciérnaga en botella diff --git a/mods/fireflies/locale/fireflies.fr.tr b/mods/fireflies/locale/fireflies.fr.tr deleted file mode 100644 index 3deda664..00000000 --- a/mods/fireflies/locale/fireflies.fr.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: fireflies -Firefly=Luciole -Hidden Firefly=Luciole cachée -Bug Net=Filet à papillon -Firefly in a Bottle=Luciole en bouteille diff --git a/mods/fireflies/locale/fireflies.id.tr b/mods/fireflies/locale/fireflies.id.tr deleted file mode 100644 index bc6434ee..00000000 --- a/mods/fireflies/locale/fireflies.id.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: fireflies -Firefly=Kunang-Kunang -Hidden Firefly=Kunang-Kunang Tersembunyi -Bug Net=Jaring Serangga -Firefly in a Bottle=Kunang-Kunang dalam Botol diff --git a/mods/fireflies/locale/fireflies.it.tr b/mods/fireflies/locale/fireflies.it.tr deleted file mode 100644 index 22ad57b3..00000000 --- a/mods/fireflies/locale/fireflies.it.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: fireflies -Firefly=Lucciola -Hidden Firefly=Lucciola nascosta -Bug Net=Retino -Firefly in a Bottle=Lucciola imbottigliata diff --git a/mods/fireflies/locale/fireflies.ja.tr b/mods/fireflies/locale/fireflies.ja.tr deleted file mode 100644 index 4116ca2f..00000000 --- a/mods/fireflies/locale/fireflies.ja.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: fireflies -Firefly=ホタル -Hidden Firefly=隠されたホタル -Bug Net=虫取り網 -Firefly in a Bottle=ホタルの入った瓶 diff --git a/mods/fireflies/locale/fireflies.jbo.tr b/mods/fireflies/locale/fireflies.jbo.tr deleted file mode 100644 index 4e69ab49..00000000 --- a/mods/fireflies/locale/fireflies.jbo.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: fireflies -Firefly=lo gusycinki -Hidden Firefly=lo se mipri gusycinki -Bug Net=lo cinki julne -Firefly in a Bottle=lo gusycinki poi nenri lo botpi diff --git a/mods/fireflies/locale/fireflies.ms.tr b/mods/fireflies/locale/fireflies.ms.tr deleted file mode 100644 index 509d03d3..00000000 --- a/mods/fireflies/locale/fireflies.ms.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: fireflies -Firefly=Kelip-Kelip -Hidden Firefly=Kelip-Kelip Tersembunyi -Bug Net=Jaring Pepijat -Firefly in a Bottle=Kelip-Kelip dalam Botol diff --git a/mods/fireflies/locale/fireflies.pl.tr b/mods/fireflies/locale/fireflies.pl.tr deleted file mode 100644 index b07152b9..00000000 --- a/mods/fireflies/locale/fireflies.pl.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: fireflies -Firefly=Świetlik -Hidden Firefly=Ukryty świetlik -Bug Net=Siatka na owady -Firefly in a Bottle=Świetlik w butelce diff --git a/mods/fireflies/locale/fireflies.pt_BR.tr b/mods/fireflies/locale/fireflies.pt_BR.tr deleted file mode 100644 index 543c00b7..00000000 --- a/mods/fireflies/locale/fireflies.pt_BR.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: fireflies -Firefly=Vaga-lume -Hidden Firefly=Vaga-lume escondido -Bug Net=Rede de Insetos -Firefly in a Bottle=Vaga-lume em uma garrafa diff --git a/mods/fireflies/locale/fireflies.ru.tr b/mods/fireflies/locale/fireflies.ru.tr deleted file mode 100644 index c05f2884..00000000 --- a/mods/fireflies/locale/fireflies.ru.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: fireflies -Firefly=Светлячок -Hidden Firefly=Притаившийся Светлячок -Bug Net=Сачок Для Ловли Насекомых -Firefly in a Bottle=Светлячок в Бутылке diff --git a/mods/fireflies/locale/fireflies.sk.tr b/mods/fireflies/locale/fireflies.sk.tr deleted file mode 100644 index b68674dd..00000000 --- a/mods/fireflies/locale/fireflies.sk.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: fireflies -Firefly=Svetluška -Hidden Firefly=Skrytá svetluška -Bug Net=Sieťka na hmyz -Firefly in a Bottle=Svetluška vo fľaši diff --git a/mods/fireflies/locale/fireflies.sv.tr b/mods/fireflies/locale/fireflies.sv.tr deleted file mode 100644 index d8016f99..00000000 --- a/mods/fireflies/locale/fireflies.sv.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: fireflies -Firefly=Eldfluga -Hidden Firefly=Gömd eldfluga -Bug Net=Insektshåv -Firefly in a Bottle=Eldfluga i en flaska diff --git a/mods/fireflies/locale/fireflies.uk.tr b/mods/fireflies/locale/fireflies.uk.tr deleted file mode 100644 index f1aa265f..00000000 --- a/mods/fireflies/locale/fireflies.uk.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: fireflies -Firefly=Світлячок -Hidden Firefly=Світлячок, що причаївся -Bug Net=Сачок Для Ловлі Комах -Firefly in a Bottle=Світлячок у Пляшці diff --git a/mods/fireflies/locale/fireflies.zh_CN.tr b/mods/fireflies/locale/fireflies.zh_CN.tr deleted file mode 100644 index 5971785a..00000000 --- a/mods/fireflies/locale/fireflies.zh_CN.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: fireflies -Firefly=萤火虫 -Hidden Firefly=隐藏的萤火虫 -Bug Net=虫网 -Firefly in a Bottle=放在瓶子里的萤火虫 diff --git a/mods/fireflies/locale/fireflies.zh_TW.tr b/mods/fireflies/locale/fireflies.zh_TW.tr deleted file mode 100644 index af754a91..00000000 --- a/mods/fireflies/locale/fireflies.zh_TW.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: fireflies -Firefly=螢火蟲 -Hidden Firefly=隱藏的螢火蟲 -Bug Net=蟲網 -Firefly in a Bottle=放在瓶子裡的螢火蟲 diff --git a/mods/fireflies/locale/template.txt b/mods/fireflies/locale/template.txt deleted file mode 100644 index 91aa8ffa..00000000 --- a/mods/fireflies/locale/template.txt +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: fireflies -Firefly= -Hidden Firefly= -Bug Net= -Firefly in a Bottle= diff --git a/mods/fireflies/mod.conf b/mods/fireflies/mod.conf deleted file mode 100644 index a5335880..00000000 --- a/mods/fireflies/mod.conf +++ /dev/null @@ -1,3 +0,0 @@ -name = fireflies -description = Minetest Game mod: fireflies -depends = default, vessels diff --git a/mods/fireflies/textures/fireflies_bottle.png b/mods/fireflies/textures/fireflies_bottle.png deleted file mode 100644 index ecca0363..00000000 Binary files a/mods/fireflies/textures/fireflies_bottle.png and /dev/null differ diff --git a/mods/fireflies/textures/fireflies_bottle_animated.png b/mods/fireflies/textures/fireflies_bottle_animated.png deleted file mode 100644 index 294ff974..00000000 Binary files a/mods/fireflies/textures/fireflies_bottle_animated.png and /dev/null differ diff --git a/mods/fireflies/textures/fireflies_bugnet.png b/mods/fireflies/textures/fireflies_bugnet.png deleted file mode 100644 index 8ec3d33b..00000000 Binary files a/mods/fireflies/textures/fireflies_bugnet.png and /dev/null differ diff --git a/mods/fireflies/textures/fireflies_firefly.png b/mods/fireflies/textures/fireflies_firefly.png deleted file mode 100644 index c0866894..00000000 Binary files a/mods/fireflies/textures/fireflies_firefly.png and /dev/null differ diff --git a/mods/fireflies/textures/fireflies_firefly_animated.png b/mods/fireflies/textures/fireflies_firefly_animated.png deleted file mode 100644 index e6932e37..00000000 Binary files a/mods/fireflies/textures/fireflies_firefly_animated.png and /dev/null differ diff --git a/mods/flowers/README.txt b/mods/flowers/README.txt index 4b3149c4..04f96d99 100644 --- a/mods/flowers/README.txt +++ b/mods/flowers/README.txt @@ -1,30 +1,16 @@ -Minetest Game mod: flowers -========================== -See license.txt for license information. +Minetest 0.4 mod: flowers +========================= -Authors of source code ----------------------- -Originally by Ironzorg (MIT) and VanessaE (MIT) -Various Minetest developers and contributors (MIT) +License of source code: +----------------------- +Copyright (C) 2012-2013 Ironzorg, VanessaE -Authors of media (textures) ---------------------------- -RHRhino (CC BY-SA 3.0): - flowers_dandelion_white.png - flowers_geranium.png - flowers_rose.png - flowers_tulip.png - flowers_viola.png +This program is free software. It comes without any warranty, to +the extent permitted by applicable law. You can redistribute it +and/or modify it under the terms of the Do What The Fuck You Want +To Public License, Version 2, as published by Sam Hocevar. See +http://sam.zoy.org/wtfpl/COPYING for more details. -Gambit (CC BY-SA 3.0): - flowers_mushroom_brown.png - flowers_mushroom_red.png - flowers_waterlily.png - -yyt16384 (CC BY-SA 3.0): - flowers_waterlily_bottom.png -- Derived from Gambit's texture - -paramat (CC BY-SA 3.0): - flowers_dandelion_yellow.png -- Derived from RHRhino's texture - flowers_tulip_black.png -- Derived from RHRhino's texture - flowers_chrysanthemum_green.png +License of media (textures and sounds) +-------------------------------------- +WTFPL diff --git a/mods/vipworld/molehills/depends.txt b/mods/flowers/depends.txt similarity index 100% rename from mods/vipworld/molehills/depends.txt rename to mods/flowers/depends.txt diff --git a/mods/flowers/init.lua b/mods/flowers/init.lua index b551e65c..6baae4c8 100644 --- a/mods/flowers/init.lua +++ b/mods/flowers/init.lua @@ -1,335 +1,170 @@ --- flowers/init.lua - -- Minetest 0.4 mod: default -- See README.txt for licensing and other information. - -- Namespace for functions - flowers = {} --- Load support for MT game translation. -local S = minetest.get_translator("flowers") - - -- Map Generation - -dofile(minetest.get_modpath("flowers") .. "/mapgen.lua") - - --- --- Flowers --- +dofile(minetest.get_modpath("flowers").."/mapgen.lua") -- Aliases for original flowers mod - -minetest.register_alias("flowers:flower_rose", "flowers:rose") -minetest.register_alias("flowers:flower_tulip", "flowers:tulip") +minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white") minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow") minetest.register_alias("flowers:flower_geranium", "flowers:geranium") +minetest.register_alias("flowers:flower_rose", "flowers:rose") +minetest.register_alias("flowers:flower_tulip", "flowers:tulip") minetest.register_alias("flowers:flower_viola", "flowers:viola") -minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white") - --- Flower registration - -local function add_simple_flower(name, desc, box, f_groups) - -- Common flowers' groups - f_groups.snappy = 3 - f_groups.flower = 1 - f_groups.flora = 1 - f_groups.attached_node = 1 - - minetest.register_node("flowers:" .. name, { - description = desc, - drawtype = "plantlike", - waving = 1, - tiles = {"flowers_" .. name .. ".png"}, - inventory_image = "flowers_" .. name .. ".png", - wield_image = "flowers_" .. name .. ".png", - sunlight_propagates = true, - paramtype = "light", - walkable = false, - buildable_to = true, - groups = f_groups, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = box - } - }) -end - -flowers.datas = { - { - "rose", - S("Red Rose"), - {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16}, - {color_red = 1, flammable = 1} +minetest.register_node("flowers:dandelion_white", { + description = "White Dandelion", + drawtype = "plantlike", + tiles = { "flowers_dandelion_white.png" }, + inventory_image = "flowers_dandelion_white.png", + wield_image = "flowers_dandelion_white.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + buildable_to = true, + groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_white=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 }, }, - { - "tulip", - S("Orange Tulip"), - {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16}, - {color_orange = 1, flammable = 1} +}) + +minetest.register_node("flowers:dandelion_yellow", { + description = "Yellow Dandelion", + drawtype = "plantlike", + tiles = { "flowers_dandelion_yellow.png" }, + inventory_image = "flowers_dandelion_yellow.png", + wield_image = "flowers_dandelion_yellow.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + buildable_to = true, + groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_yellow=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, }, - { - "dandelion_yellow", - S("Yellow Dandelion"), - {-4 / 16, -0.5, -4 / 16, 4 / 16, -2 / 16, 4 / 16}, - {color_yellow = 1, flammable = 1} +}) + +minetest.register_node("flowers:geranium", { + description = "Blue Geranium", + drawtype = "plantlike", + tiles = { "flowers_geranium.png" }, + inventory_image = "flowers_geranium.png", + wield_image = "flowers_geranium.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + buildable_to = true, + groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_blue=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, }, - { - "chrysanthemum_green", - S("Green Chrysanthemum"), - {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16}, - {color_green = 1, flammable = 1} +}) + +minetest.register_node("flowers:rose", { + description = "Rose", + drawtype = "plantlike", + tiles = { "flowers_rose.png" }, + inventory_image = "flowers_rose.png", + wield_image = "flowers_rose.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + buildable_to = true, + groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_red=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = { -0.15, -0.5, -0.15, 0.15, 0.3, 0.15 }, }, - { - "geranium", - S("Blue Geranium"), - {-2 / 16, -0.5, -2 / 16, 2 / 16, 2 / 16, 2 / 16}, - {color_blue = 1, flammable = 1} +}) + +minetest.register_node("flowers:tulip", { + description = "Tulip", + drawtype = "plantlike", + tiles = { "flowers_tulip.png" }, + inventory_image = "flowers_tulip.png", + wield_image = "flowers_tulip.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + buildable_to = true, + groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_orange=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, }, - { - "viola", - S("Viola"), - {-5 / 16, -0.5, -5 / 16, 5 / 16, -1 / 16, 5 / 16}, - {color_violet = 1, flammable = 1} +}) + +minetest.register_node("flowers:viola", { + description = "Viola", + drawtype = "plantlike", + tiles = { "flowers_viola.png" }, + inventory_image = "flowers_viola.png", + wield_image = "flowers_viola.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + buildable_to = true, + groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_violet=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 }, }, - { - "dandelion_white", - S("White Dandelion"), - {-5 / 16, -0.5, -5 / 16, 5 / 16, -2 / 16, 5 / 16}, - {color_white = 1, flammable = 1} - }, - { - "tulip_black", - S("Black Tulip"), - {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16}, - {color_black = 1, flammable = 1} - }, -} - -for _,item in pairs(flowers.datas) do - add_simple_flower(unpack(item)) -end - - --- Flower spread --- Public function to enable override by mods - -function flowers.flower_spread(pos, node) - pos.y = pos.y - 1 - local under = minetest.get_node(pos) - pos.y = pos.y + 1 - -- Replace flora with dry shrub in desert sand and silver sand, - -- as this is the only way to generate them. - -- However, preserve grasses in sand dune biomes. - if minetest.get_item_group(under.name, "sand") == 1 and - under.name ~= "default:sand" then - minetest.set_node(pos, {name = "default:dry_shrub"}) - return - end - - if minetest.get_item_group(under.name, "soil") == 0 then - return - end - - local light = minetest.get_node_light(pos) - if not light or light < 13 then - return - end - - local pos0 = vector.subtract(pos, 4) - local pos1 = vector.add(pos, 4) - -- Testing shows that a threshold of 3 results in an appropriate maximum - -- density of approximately 7 flora per 9x9 area. - if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 then - return - end - - local soils = minetest.find_nodes_in_area_under_air( - pos0, pos1, "group:soil") - local num_soils = #soils - if num_soils >= 1 then - for si = 1, math.min(3, num_soils) do - local soil = soils[math.random(num_soils)] - local soil_name = minetest.get_node(soil).name - local soil_above = {x = soil.x, y = soil.y + 1, z = soil.z} - light = minetest.get_node_light(soil_above) - if light and light >= 13 and - -- Only spread to same surface node - soil_name == under.name and - -- Desert sand is in the soil group - soil_name ~= "default:desert_sand" then - minetest.set_node(soil_above, {name = node.name}) - end - end - end -end +}) minetest.register_abm({ - label = "Flower spread", nodenames = {"group:flora"}, - interval = 13, - chance = 300, - action = function(...) - flowers.flower_spread(...) - end, -}) - - --- --- Mushrooms --- - -minetest.register_node("flowers:mushroom_red", { - description = S("Red Mushroom"), - tiles = {"flowers_mushroom_red.png"}, - inventory_image = "flowers_mushroom_red.png", - wield_image = "flowers_mushroom_red.png", - drawtype = "plantlike", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - groups = {mushroom = 1, snappy = 3, attached_node = 1, flammable = 1}, - sounds = default.node_sound_leaves_defaults(), - on_use = minetest.item_eat(-5), - selection_box = { - type = "fixed", - fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16}, - } -}) - -minetest.register_node("flowers:mushroom_brown", { - description = S("Brown Mushroom"), - tiles = {"flowers_mushroom_brown.png"}, - inventory_image = "flowers_mushroom_brown.png", - wield_image = "flowers_mushroom_brown.png", - drawtype = "plantlike", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - buildable_to = true, - groups = {mushroom = 1, food_mushroom = 1, snappy = 3, attached_node = 1, flammable = 1}, - sounds = default.node_sound_leaves_defaults(), - on_use = minetest.item_eat(1), - selection_box = { - type = "fixed", - fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -2 / 16, 3 / 16}, - } -}) - - --- Mushroom spread and death - -function flowers.mushroom_spread(pos, node) - if minetest.get_node_light(pos, 0.5) > 3 then - if minetest.get_node_light(pos, nil) == 15 then - minetest.remove_node(pos) + neighbors = {"default:dirt_with_grass", "default:desert_sand"}, + interval = 50, + chance = 25, + action = function(pos, node) + pos.y = pos.y - 1 + local under = minetest.get_node(pos) + pos.y = pos.y + 1 + if under.name == "default:desert_sand" then + minetest.set_node(pos, {name="default:dry_shrub"}) + elseif under.name ~= "default:dirt_with_grass" then + return end - return - end - local positions = minetest.find_nodes_in_area_under_air( - {x = pos.x - 1, y = pos.y - 2, z = pos.z - 1}, - {x = pos.x + 1, y = pos.y + 1, z = pos.z + 1}, - {"group:soil", "group:tree"}) - if #positions == 0 then - return - end - local pos2 = positions[math.random(#positions)] - pos2.y = pos2.y + 1 - if minetest.get_node_light(pos2, 0.5) <= 3 then - minetest.set_node(pos2, {name = node.name}) - end -end - -minetest.register_abm({ - label = "Mushroom spread", - nodenames = {"group:mushroom"}, - interval = 11, - chance = 150, - action = function(...) - flowers.mushroom_spread(...) - end, -}) - - --- These old mushroom related nodes can be simplified now - -minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown") -minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red") -minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown") -minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red") -minetest.register_alias("mushroom:brown_natural", "flowers:mushroom_brown") -minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red") - - --- --- Waterlily --- - -local waterlily_def = { - description = S("Waterlily"), - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "facedir", - tiles = {"flowers_waterlily.png", "flowers_waterlily_bottom.png"}, - inventory_image = "flowers_waterlily.png", - wield_image = "flowers_waterlily.png", - use_texture_alpha = "clip", - liquids_pointable = true, - walkable = false, - buildable_to = true, - floodable = true, - groups = {snappy = 3, flower = 1, flammable = 1}, - sounds = default.node_sound_leaves_defaults(), - node_placement_prediction = "", - node_box = { - type = "fixed", - fixed = {-0.5, -31 / 64, -0.5, 0.5, -15 / 32, 0.5} - }, - selection_box = { - type = "fixed", - fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16} - }, - - on_place = function(itemstack, placer, pointed_thing) - local pos = pointed_thing.above - local node = minetest.get_node(pointed_thing.under) - local def = minetest.registered_nodes[node.name] - - if def and def.on_rightclick then - return def.on_rightclick(pointed_thing.under, node, placer, itemstack, - pointed_thing) + + local light = minetest.get_node_light(pos) + if not light or light < 13 then + return end - - if def and def.liquidtype == "source" and - minetest.get_item_group(node.name, "water") > 0 then - local player_name = placer and placer:get_player_name() or "" - if not minetest.is_protected(pos, player_name) then - minetest.set_node(pos, {name = "flowers:waterlily" .. - (def.waving == 3 and "_waving" or ""), - param2 = math.random(0, 3)}) - if not minetest.is_creative_enabled(player_name) then - itemstack:take_item() - end - else - minetest.chat_send_player(player_name, "Node is protected") - minetest.record_protection_violation(pos, player_name) + + local pos0 = {x=pos.x-4,y=pos.y-4,z=pos.z-4} + local pos1 = {x=pos.x+4,y=pos.y+4,z=pos.z+4} + if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then + return + end + + local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora") + if #flowers > 3 then + return + end + + local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass") + if #seedling > 0 then + seedling = seedling[math.random(#seedling)] + seedling.y = seedling.y + 1 + light = minetest.get_node_light(seedling) + if not light or light < 13 then + return + end + if minetest.get_node(seedling).name == "air" then + minetest.set_node(seedling, {name=node.name}) end end - return itemstack - end -} - -local waterlily_waving_def = table.copy(waterlily_def) -waterlily_waving_def.waving = 3 -waterlily_waving_def.drop = "flowers:waterlily" -waterlily_waving_def.groups.not_in_creative_inventory = 1 - -minetest.register_node("flowers:waterlily", waterlily_def) -minetest.register_node("flowers:waterlily_waving", waterlily_waving_def) - + end, +}) diff --git a/mods/flowers/license.txt b/mods/flowers/license.txt deleted file mode 100644 index 419ebe5a..00000000 --- a/mods/flowers/license.txt +++ /dev/null @@ -1,63 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2012-2016 Ironzorg, VanessaE -Copyright (C) 2012-2016 Various Minetest developers and contributors - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT - - -Licenses of media (textures) ----------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2014-2016 RHRhino -Copyright (C) 2015-2016 Gambit -Copyright (C) 2016 yyt16384 -Copyright (C) 2017 paramat - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/flowers/locale/flowers.de.tr b/mods/flowers/locale/flowers.de.tr deleted file mode 100644 index 18afb2af..00000000 --- a/mods/flowers/locale/flowers.de.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: flowers -Red Rose=Rote Rose -Orange Tulip=Orange Tulpe -Yellow Dandelion=Gelber Löwenzahn -Green Chrysanthemum=Grüne Chrysantheme -Blue Geranium=Blaue Geranie -Viola=Veilchen -White Dandelion=Weißer Löwenzahn -Black Tulip=Schwarze Tulpe -Red Mushroom=Roter Pilz -Brown Mushroom=Brauner Pilz -Waterlily=Wasserlilie diff --git a/mods/flowers/locale/flowers.eo.tr b/mods/flowers/locale/flowers.eo.tr deleted file mode 100644 index df515888..00000000 --- a/mods/flowers/locale/flowers.eo.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: flowers -Red Rose=Ruĝa Rozo -Orange Tulip=Oranĝkolora Tulipo -Yellow Dandelion=Flava Leontodo -Green Chrysanthemum=Verda Krizantemo -Blue Geranium=Blua Geranio -Viola=Violo -White Dandelion=Blanka Leontodo -Black Tulip=Nigra Tulipo -Red Mushroom=Ruĝa Fungo -Brown Mushroom=Bruna Fungo -Waterlily=Nimfeo diff --git a/mods/flowers/locale/flowers.es.tr b/mods/flowers/locale/flowers.es.tr deleted file mode 100644 index e9c345d8..00000000 --- a/mods/flowers/locale/flowers.es.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: flowers -Red Rose=Rosa roja -Orange Tulip=Tulipán naranja -Yellow Dandelion=Diente de León amarillo -Green Chrysanthemum=Crisantemo verde -Blue Geranium=Geranio azul -Viola=Violeta -White Dandelion=Diente de León blanco -Black Tulip=Tulipán negro -Red Mushroom=Champiñón rojo -Brown Mushroom=Champiñón café -Waterlily=Nenúfar diff --git a/mods/flowers/locale/flowers.fr.tr b/mods/flowers/locale/flowers.fr.tr deleted file mode 100644 index 41e0d008..00000000 --- a/mods/flowers/locale/flowers.fr.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: flowers -Red Rose=Rose rouge -Orange Tulip=Tulipe orange -Yellow Dandelion=Pissenlit jaune -Green Chrysanthemum=Chrysanthème vert -Blue Geranium=Géranium bleu -Viola=Violette -White Dandelion=Pissenlit blanc -Black Tulip=Tulipe noire -Red Mushroom=Champignon rouge -Brown Mushroom=Champignon brun -Waterlily=Nénuphar diff --git a/mods/flowers/locale/flowers.id.tr b/mods/flowers/locale/flowers.id.tr deleted file mode 100644 index 730529b3..00000000 --- a/mods/flowers/locale/flowers.id.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: flowers -Red Rose=Mawar Merah -Orange Tulip=Tulip Oranye -Yellow Dandelion=Dandelion Kuning -Green Chrysanthemum=Krisan Hijau -Blue Geranium=Geranium Biru -Viola=Viola -White Dandelion=Dandelion Putih -Black Tulip=Tulip Hitam -Red Mushroom=Jamur Merah -Brown Mushroom=Jamur Cokelat -Waterlily=Teratai diff --git a/mods/flowers/locale/flowers.it.tr b/mods/flowers/locale/flowers.it.tr deleted file mode 100644 index 1ab49dd4..00000000 --- a/mods/flowers/locale/flowers.it.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: flowers -Red Rose=Rosa rossa -Orange Tulip=Tulipano arancione -Yellow Dandelion=Dente di leone giallo -Green Chrysanthemum=Crisantemo verde -Blue Geranium=Geranio blu -Viola=Viola -White Dandelion=Dente di leone bianco -Black Tulip=Tulipano nero -Red Mushroom=Fungo rosso -Brown Mushroom=Fungo marrone -Waterlily=Ninfea diff --git a/mods/flowers/locale/flowers.ja.tr b/mods/flowers/locale/flowers.ja.tr deleted file mode 100644 index bea87e27..00000000 --- a/mods/flowers/locale/flowers.ja.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: flowers -Red Rose=赤色のバラ -Orange Tulip=橙色のチューリップ -Yellow Dandelion=黄色のタンポポ -Green Chrysanthemum=緑色のキク -Blue Geranium=青色のゼラニウム -Viola=ビオラ -White Dandelion=白色のタンポポ -Black Tulip=黒色のチューリップ -Red Mushroom=赤色のキノコ -Brown Mushroom=茶色のキノコ -Waterlily=スイレン diff --git a/mods/flowers/locale/flowers.jbo.tr b/mods/flowers/locale/flowers.jbo.tr deleted file mode 100644 index 1df06ec5..00000000 --- a/mods/flowers/locale/flowers.jbo.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: flowers -Red Rose=lo xunre rozgu -Orange Tulip=lo narju tujli -Yellow Dandelion=lo pelxu spatrtaraksaku -Green Chrysanthemum=lo crino xrisantemo -Blue Geranium=lo blanu plargoni -Viola=lo spatrvi'ola -White Dandelion=lo blabi spatrtaraksaku -Black Tulip=lo xekri tujli -Red Mushroom=lo xunre ledgrute -Brown Mushroom=lo bunre ledgrute -Waterlily=lo jacrulspa diff --git a/mods/flowers/locale/flowers.ms.tr b/mods/flowers/locale/flowers.ms.tr deleted file mode 100644 index 4e846eb5..00000000 --- a/mods/flowers/locale/flowers.ms.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: flowers -Red Rose=Ros Merah -Orange Tulip=Tulip Jingga -Yellow Dandelion=Dandelion Kuning -Green Chrysanthemum=Kekwa Hijau -Blue Geranium=Geranium Biru -Viola=Violet -White Dandelion=Dandelion Putih -Black Tulip=Tulip Hitam -Red Mushroom=Cendawan Merah -Brown Mushroom=Cendawan Perang -Waterlily=Teratai diff --git a/mods/flowers/locale/flowers.pl.tr b/mods/flowers/locale/flowers.pl.tr deleted file mode 100644 index ff6a5e20..00000000 --- a/mods/flowers/locale/flowers.pl.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: flowers -Red Rose=Czerwona róża -Orange Tulip=Pomarańczowy tulipan -Yellow Dandelion=Żółty mlecz -Green Chrysanthemum=Zielona chryzantema -Blue Geranium=Niebieska pelargonia -Viola=Fiołek -White Dandelion=Biały mlecz -Black Tulip=Czarny tulipan -Red Mushroom=Czerwony muchomor -Brown Mushroom=Brązowy grzyb -Waterlily=Lilia wodna diff --git a/mods/flowers/locale/flowers.pt_BR.tr b/mods/flowers/locale/flowers.pt_BR.tr deleted file mode 100644 index 1f5ff929..00000000 --- a/mods/flowers/locale/flowers.pt_BR.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: flowers -Red Rose=Rosa Vermelha -Orange Tulip=Tulipa Laranja -Yellow Dandelion=Dente-de-leão Amarelo -Green Chrysanthemum=Crisântemo Verde -Blue Geranium=Gerânio Azul -Viola=Violeta -White Dandelion=Dente-de-leão Branco -Black Tulip=Tulipa Negra -Red Mushroom=Cogumelo Vermelho -Brown Mushroom=Cogumelo Marrom -Waterlily=Nenúfar diff --git a/mods/flowers/locale/flowers.ru.tr b/mods/flowers/locale/flowers.ru.tr deleted file mode 100644 index d861e2a4..00000000 --- a/mods/flowers/locale/flowers.ru.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: flowers -Red Rose=Красная Роза -Orange Tulip=Оранжевый Тюльпан -Yellow Dandelion=Желтый Одуванчик -Green Chrysanthemum=Зелёная Хризантема -Blue Geranium=Синяя Герань -Viola=Фиалка -White Dandelion=Белый Одуванчик -Black Tulip=Черный Тюльпан -Red Mushroom=Мухомор -Brown Mushroom=Коричневый Гриб -Waterlily=Кувшинка diff --git a/mods/flowers/locale/flowers.sk.tr b/mods/flowers/locale/flowers.sk.tr deleted file mode 100644 index 75d4ae1e..00000000 --- a/mods/flowers/locale/flowers.sk.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: flowers -Red Rose=Červená ruža -Orange Tulip=Oranžový tulipán -Yellow Dandelion=Žltá púpava -Green Chrysanthemum=Zelená chryzantéma -Blue Geranium=Modrý muškát -Viola=Fialka -White Dandelion=Biela púpava -Black Tulip=Čierny tulipán -Red Mushroom=Červená huba -Brown Mushroom=Hnedá huba -Waterlily=Lekno diff --git a/mods/flowers/locale/flowers.sv.tr b/mods/flowers/locale/flowers.sv.tr deleted file mode 100644 index c8a26a3d..00000000 --- a/mods/flowers/locale/flowers.sv.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: flowers -Red Rose=Röd ros -Orange Tulip=Orange tulpan -Yellow Dandelion=Gul maskros -Green Chrysanthemum=Grön krysantemum -Blue Geranium=Blå geranium -Viola=Violett viola -White Dandelion=Vit maskros -Black Tulip=Svart tulpan -Red Mushroom=Röd svamp -Brown Mushroom=Brun svamp -Waterlily=Näckros diff --git a/mods/flowers/locale/flowers.uk.tr b/mods/flowers/locale/flowers.uk.tr deleted file mode 100644 index 25d8f82a..00000000 --- a/mods/flowers/locale/flowers.uk.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: flowers -Red Rose=Червона Троянда -Orange Tulip=Помаранчевий Тюльпан -Yellow Dandelion=Жовта Кульбабка -Green Chrysanthemum=Зелена Хризантема -Blue Geranium=Синій Геран -Viola=Фіалка -White Dandelion=Біла Кульбабка -Black Tulip=Чорний Тюльпан -Red Mushroom=Мухомор -Brown Mushroom=Коричневий Гриб -Waterlily=Водяна Лілія diff --git a/mods/flowers/locale/flowers.zh_CN.tr b/mods/flowers/locale/flowers.zh_CN.tr deleted file mode 100644 index 3139dfbc..00000000 --- a/mods/flowers/locale/flowers.zh_CN.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: flowers -Red Rose=红玫瑰 -Orange Tulip=橙郁金香 -Yellow Dandelion=黄蒲公英 -Green Chrysanthemum=绿菊花 -Blue Geranium=蓝天竺葵 -Viola=三色堇 -White Dandelion=白蒲公英 -Black Tulip=黑郁金香 -Red Mushroom=红蘑菇 -Brown Mushroom=棕蘑菇 -Waterlily=睡莲 diff --git a/mods/flowers/locale/flowers.zh_TW.tr b/mods/flowers/locale/flowers.zh_TW.tr deleted file mode 100644 index a3a3ec5a..00000000 --- a/mods/flowers/locale/flowers.zh_TW.tr +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: flowers -Red Rose=紅玫瑰 -Orange Tulip=橙鬱金香 -Yellow Dandelion=黃蒲公英 -Green Chrysanthemum=綠菊花 -Blue Geranium=藍天竺葵 -Viola=三色堇 -White Dandelion=白蒲公英 -Black Tulip=黑鬱金香 -Red Mushroom=紅蘑菇 -Brown Mushroom=棕蘑菇 -Waterlily=睡蓮 diff --git a/mods/flowers/locale/template.txt b/mods/flowers/locale/template.txt deleted file mode 100644 index a3a687fd..00000000 --- a/mods/flowers/locale/template.txt +++ /dev/null @@ -1,12 +0,0 @@ -# textdomain: flowers -Red Rose= -Orange Tulip= -Yellow Dandelion= -Green Chrysanthemum= -Blue Geranium= -Viola= -White Dandelion= -Black Tulip= -Red Mushroom= -Brown Mushroom= -Waterlily= diff --git a/mods/flowers/mapgen.lua b/mods/flowers/mapgen.lua index 8735968d..55e0edcc 100644 --- a/mods/flowers/mapgen.lua +++ b/mods/flowers/mapgen.lua @@ -1,181 +1,70 @@ --- --- Mgv6 --- +function flowers.mgv6ongen(minp, maxp, seed) + if maxp.y >= 2 and minp.y <= 0 then + -- Generate flowers + local perlin1 = minetest.get_perlin(436, 3, 0.6, 100) + -- Assume X and Z lengths are equal + local divlen = 16 + local divs = (maxp.x-minp.x)/divlen+1; + for divx=0,divs-1 do + for divz=0,divs-1 do + local x0 = minp.x + math.floor((divx+0)*divlen) + local z0 = minp.z + math.floor((divz+0)*divlen) + local x1 = minp.x + math.floor((divx+1)*divlen) + local z1 = minp.z + math.floor((divz+1)*divlen) + -- Determine flowers amount from perlin noise + local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9) + -- Find random positions for flowers based on this random + local pr = PseudoRandom(seed+456) + for i=0,grass_amount do + local x = pr:next(x0, x1) + local z = pr:next(z0, z1) + -- Find ground level (0...15) + local ground_y = nil + for y=30,0,-1 do + if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then + ground_y = y + break + end + end -local function register_mgv6_flower(flower_name) - minetest.register_decoration({ - name = "flowers:"..flower_name, - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.006, - spread = {x = 100, y = 100, z = 100}, - seed = 436, - octaves = 3, - persist = 0.6 - }, - y_max = 30, - y_min = 1, - decoration = "flowers:"..flower_name, - }) + if ground_y then + local p = {x=x,y=ground_y+1,z=z} + local nn = minetest.get_node(p).name + -- Check if the node can be replaced + if minetest.registered_nodes[nn] and + minetest.registered_nodes[nn].buildable_to then + nn = minetest.get_node({x=x,y=ground_y,z=z}).name + if nn == "default:dirt_with_grass" then + local flower_choice = pr:next(1, 6) + local flower + if flower_choice == 1 then + flower = "flowers:tulip" + elseif flower_choice == 2 then + flower = "flowers:rose" + elseif flower_choice == 3 then + flower = "flowers:dandelion_yellow" + elseif flower_choice == 4 then + flower = "flowers:dandelion_white" + elseif flower_choice == 5 then + flower = "flowers:geranium" + elseif flower_choice == 6 then + flower = "flowers:viola" + end + minetest.set_node(p, {name=flower}) + end + end + end + + end + end + end + end end -local function register_mgv6_mushroom(mushroom_name) - minetest.register_decoration({ - name = "flowers:"..mushroom_name, - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.04, - spread = {x = 100, y = 100, z = 100}, - seed = 7133, - octaves = 3, - persist = 0.6 - }, - y_max = 30, - y_min = 1, - decoration = "flowers:"..mushroom_name, - spawn_by = "default:tree", - num_spawn_by = 1, - }) -end - -local function register_mgv6_waterlily() - minetest.register_decoration({ - name = "flowers:waterlily", - deco_type = "simple", - place_on = {"default:dirt"}, - sidelen = 16, - noise_params = { - offset = -0.12, - scale = 0.3, - spread = {x = 100, y = 100, z = 100}, - seed = 33, - octaves = 3, - persist = 0.7 - }, - y_max = 0, - y_min = 0, - decoration = "flowers:waterlily_waving", - param2 = 0, - param2_max = 3, - place_offset_y = 1, - }) -end - -function flowers.register_mgv6_decorations() - register_mgv6_flower("rose") - register_mgv6_flower("tulip") - register_mgv6_flower("dandelion_yellow") - register_mgv6_flower("geranium") - register_mgv6_flower("viola") - register_mgv6_flower("dandelion_white") - - register_mgv6_mushroom("mushroom_brown") - register_mgv6_mushroom("mushroom_red") - - register_mgv6_waterlily() -end - --- TODO: figure out why we did commented these in the past --- --- All other biome API mapgens ---[[ - -local function register_flower(seed, flower_name) - minetest.register_decoration({ - name = "flowers:"..flower_name, - deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 16, - noise_params = { - offset = -0.02, - scale = 0.04, - spread = {x = 200, y = 200, z = 200}, - seed = seed, - octaves = 3, - persist = 0.6 - }, - biomes = {"grassland", "deciduous_forest"}, - y_max = 31000, - y_min = 1, - decoration = "flowers:"..flower_name, - }) -end - -local function register_mushroom(mushroom_name) - minetest.register_decoration({ - name = "flowers:"..mushroom_name, - deco_type = "simple", - place_on = {"default:dirt_with_grass", "default:dirt_with_coniferous_litter"}, - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.006, - spread = {x = 250, y = 250, z = 250}, - seed = 2, - octaves = 3, - persist = 0.66 - }, - biomes = {"deciduous_forest", "coniferous_forest"}, - y_max = 31000, - y_min = 1, - decoration = "flowers:"..mushroom_name, - }) -end - -local function register_waterlily() - minetest.register_decoration({ - name = "default:waterlily", - deco_type = "simple", - place_on = {"default:dirt"}, - sidelen = 16, - noise_params = { - offset = -0.12, - scale = 0.3, - spread = {x = 200, y = 200, z = 200}, - seed = 33, - octaves = 3, - persist = 0.7 - }, - biomes = {"rainforest_swamp", "savanna_shore", "deciduous_forest_shore"}, - y_max = 0, - y_min = 0, - decoration = "flowers:waterlily_waving", - param2 = 0, - param2_max = 3, - place_offset_y = 1, - }) -end - -function flowers.register_decorations() - register_flower(436, "rose") - register_flower(19822, "tulip") - register_flower(1220999, "dandelion_yellow") - register_flower(800081, "chrysanthemum_green") - register_flower(36662, "geranium") - register_flower(1133, "viola") - register_flower(73133, "dandelion_white") - register_flower(42, "tulip_black") - - register_mushroom("mushroom_brown") - register_mushroom("mushroom_red") - - register_waterlily() -end - ---]] --- Detect mapgen to select functions --- - -local mg_name = minetest.get_mapgen_setting("mg_name") -if mg_name == "v6" then - flowers.register_mgv6_decorations() ---else --- flowers.register_decorations() -end +-- Enable in mapgen v6 only +minetest.register_on_mapgen_init(function(mg_params) + if mg_params.mgname == "v6" then + minetest.register_on_generated(flowers.mgv6ongen) + end +end) diff --git a/mods/flowers/mod.conf b/mods/flowers/mod.conf deleted file mode 100644 index cdafe642..00000000 --- a/mods/flowers/mod.conf +++ /dev/null @@ -1,3 +0,0 @@ -name = flowers -description = Minetest Game mod: flowers -depends = default diff --git a/mods/flowers/textures/flowers_chrysanthemum_green.png b/mods/flowers/textures/flowers_chrysanthemum_green.png deleted file mode 100644 index 01d8c7e3..00000000 Binary files a/mods/flowers/textures/flowers_chrysanthemum_green.png and /dev/null differ diff --git a/mods/flowers/textures/flowers_dandelion_white.png b/mods/flowers/textures/flowers_dandelion_white.png index 1bc02fb5..8c0e9fe8 100644 Binary files a/mods/flowers/textures/flowers_dandelion_white.png and b/mods/flowers/textures/flowers_dandelion_white.png differ diff --git a/mods/flowers/textures/flowers_dandelion_yellow.png b/mods/flowers/textures/flowers_dandelion_yellow.png index 544f60c1..ae14554e 100644 Binary files a/mods/flowers/textures/flowers_dandelion_yellow.png and b/mods/flowers/textures/flowers_dandelion_yellow.png differ diff --git a/mods/flowers/textures/flowers_geranium.png b/mods/flowers/textures/flowers_geranium.png index 88de1d7f..ed499507 100644 Binary files a/mods/flowers/textures/flowers_geranium.png and b/mods/flowers/textures/flowers_geranium.png differ diff --git a/mods/flowers/textures/flowers_mushroom_brown.png b/mods/flowers/textures/flowers_mushroom_brown.png deleted file mode 100644 index 33ffcd47..00000000 Binary files a/mods/flowers/textures/flowers_mushroom_brown.png and /dev/null differ diff --git a/mods/flowers/textures/flowers_mushroom_red.png b/mods/flowers/textures/flowers_mushroom_red.png deleted file mode 100644 index a68f5d50..00000000 Binary files a/mods/flowers/textures/flowers_mushroom_red.png and /dev/null differ diff --git a/mods/flowers/textures/flowers_rose.png b/mods/flowers/textures/flowers_rose.png index e3b841d2..3e72bd6c 100644 Binary files a/mods/flowers/textures/flowers_rose.png and b/mods/flowers/textures/flowers_rose.png differ diff --git a/mods/flowers/textures/flowers_tulip.png b/mods/flowers/textures/flowers_tulip.png index 471fcd3a..293b041a 100644 Binary files a/mods/flowers/textures/flowers_tulip.png and b/mods/flowers/textures/flowers_tulip.png differ diff --git a/mods/flowers/textures/flowers_tulip_black.png b/mods/flowers/textures/flowers_tulip_black.png deleted file mode 100644 index 1dd09f74..00000000 Binary files a/mods/flowers/textures/flowers_tulip_black.png and /dev/null differ diff --git a/mods/flowers/textures/flowers_viola.png b/mods/flowers/textures/flowers_viola.png index ca2d750e..e1767659 100644 Binary files a/mods/flowers/textures/flowers_viola.png and b/mods/flowers/textures/flowers_viola.png differ diff --git a/mods/flowers/textures/flowers_waterlily.png b/mods/flowers/textures/flowers_waterlily.png deleted file mode 100644 index 973e5113..00000000 Binary files a/mods/flowers/textures/flowers_waterlily.png and /dev/null differ diff --git a/mods/flowers/textures/flowers_waterlily_bottom.png b/mods/flowers/textures/flowers_waterlily_bottom.png deleted file mode 100644 index 3dbeaf40..00000000 Binary files a/mods/flowers/textures/flowers_waterlily_bottom.png and /dev/null differ diff --git a/mods/fun_caves b/mods/fun_caves deleted file mode 160000 index 133e66ad..00000000 --- a/mods/fun_caves +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 133e66ad38389b4c500e7f90a2b548624ef5fa3e diff --git a/mods/game_commands/README.txt b/mods/game_commands/README.txt deleted file mode 100644 index a4516082..00000000 --- a/mods/game_commands/README.txt +++ /dev/null @@ -1,7 +0,0 @@ -Minetest Game mod: game_commands -================================ -See license.txt for license information. - -Authors of source code ----------------------- -rubenwardy (MIT) diff --git a/mods/game_commands/init.lua b/mods/game_commands/init.lua deleted file mode 100644 index e038be18..00000000 --- a/mods/game_commands/init.lua +++ /dev/null @@ -1,31 +0,0 @@ --- game_commands/init.lua - --- Load support for MT game translation. -local S = minetest.get_translator("game_commands") - - -minetest.register_chatcommand("killme", { - description = S("Kill yourself to respawn"), - func = function(name) - local player = minetest.get_player_by_name(name) - if player then - if minetest.settings:get_bool("enable_damage") then - player:set_hp(0) - return true - else - for _, callback in pairs(minetest.registered_on_respawnplayers) do - if callback(player) then - return true - end - end - - -- There doesn't seem to be a way to get a default spawn pos - -- from the lua API - return false, S("No static_spawnpoint defined") - end - else - -- Show error message if used when not logged in, eg: from IRC mod - return false, S("You need to be online to be killed!") - end - end -}) diff --git a/mods/game_commands/license.txt b/mods/game_commands/license.txt deleted file mode 100644 index fa855644..00000000 --- a/mods/game_commands/license.txt +++ /dev/null @@ -1,24 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2017-2018 rubenwardy - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT diff --git a/mods/game_commands/locale/game_commands.de.tr b/mods/game_commands/locale/game_commands.de.tr deleted file mode 100644 index 24b0e25d..00000000 --- a/mods/game_commands/locale/game_commands.de.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: game_commands -Kill yourself to respawn=Selbstmord begehen, um zu Respawnen -No static_spawnpoint defined=Kein static_spawnpoint definiert -You need to be online to be killed!=Sie müssen online sein, um getötet zu werden! diff --git a/mods/game_commands/locale/game_commands.eo.tr b/mods/game_commands/locale/game_commands.eo.tr deleted file mode 100644 index 0ff99aab..00000000 --- a/mods/game_commands/locale/game_commands.eo.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: game_commands -Kill yourself to respawn=Sinmortigu por renaski -No static_spawnpoint defined=Ne estas difina static_spawnpoint -You need to be online to be killed!=Vi devas esti enreta por esti mortigita! diff --git a/mods/game_commands/locale/game_commands.es.tr b/mods/game_commands/locale/game_commands.es.tr deleted file mode 100644 index 702a2ef9..00000000 --- a/mods/game_commands/locale/game_commands.es.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: game_commands -Kill yourself to respawn=Suicídate para reaparecer -No static_spawnpoint defined=No se ha definido un punto de aparición -You need to be online to be killed!=¡Necesitas estar en línea para que te maten! diff --git a/mods/game_commands/locale/game_commands.fr.tr b/mods/game_commands/locale/game_commands.fr.tr deleted file mode 100644 index 0e295d68..00000000 --- a/mods/game_commands/locale/game_commands.fr.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: game_commands -Kill yourself to respawn=Se suicider pour réapparaître -No static_spawnpoint defined=Pas de point d'apparition défini -You need to be online to be killed!=Vous devez être en ligne pour être tué ! diff --git a/mods/game_commands/locale/game_commands.id.tr b/mods/game_commands/locale/game_commands.id.tr deleted file mode 100644 index 1ab364b2..00000000 --- a/mods/game_commands/locale/game_commands.id.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: game_commands -Kill yourself to respawn=Bunuh diri untuk bangkit kembali -No static_spawnpoint defined=Tiada static_spawnpoint (titik bangkit statis) yang diatur -You need to be online to be killed!=Anda harus daring untuk dibunuh! diff --git a/mods/game_commands/locale/game_commands.it.tr b/mods/game_commands/locale/game_commands.it.tr deleted file mode 100644 index 91646b0f..00000000 --- a/mods/game_commands/locale/game_commands.it.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: game_commands -Kill yourself to respawn=Ucciditi per ricomparire -No static_spawnpoint defined=Nessuno static_spawnpoint definito -You need to be online to be killed!=Devi essere in linea per essere ucciso! diff --git a/mods/game_commands/locale/game_commands.ja.tr b/mods/game_commands/locale/game_commands.ja.tr deleted file mode 100644 index b6c77dce..00000000 --- a/mods/game_commands/locale/game_commands.ja.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: game_commands -Kill yourself to respawn=リセットしてリスポーンします -No static_spawnpoint defined=static_spawnpoint が設定されていません -You need to be online to be killed!=リセットするにはオンラインである必要があります diff --git a/mods/game_commands/locale/game_commands.jbo.tr b/mods/game_commands/locale/game_commands.jbo.tr deleted file mode 100644 index ddddcd7a..00000000 --- a/mods/game_commands/locale/game_commands.jbo.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: game_commands -Kill yourself to respawn=.i ro nu do catra do cu tadji pa nu do tolcanci -No static_spawnpoint defined=.i no da ckaji lo me la'o zoi.static_spawnpoint.zoi -You need to be online to be killed!=.i lo nu samjo'e cu sarcu lo nu do se catra diff --git a/mods/game_commands/locale/game_commands.ms.tr b/mods/game_commands/locale/game_commands.ms.tr deleted file mode 100644 index ed4a0bdf..00000000 --- a/mods/game_commands/locale/game_commands.ms.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: game_commands -Kill yourself to respawn=Bunuh diri anda untuk lahir semula -No static_spawnpoint defined=Tiada titik permulaan statik (tetapan static_spawnpoint) ditakrifkan -You need to be online to be killed!=Anda mesti berada dalam talian untuk dibunuh! diff --git a/mods/game_commands/locale/game_commands.pl.tr b/mods/game_commands/locale/game_commands.pl.tr deleted file mode 100644 index 52477c6d..00000000 --- a/mods/game_commands/locale/game_commands.pl.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: game_commands -Kill yourself to respawn=Zastosować komendę kill aby się zrespawnować -No static_spawnpoint defined=Nie zdefiniowano static_spawnpoint -You need to be online to be killed!=Musisz być online aby zastosować komendę kill diff --git a/mods/game_commands/locale/game_commands.pt_BR.tr b/mods/game_commands/locale/game_commands.pt_BR.tr deleted file mode 100644 index 6c52c0bd..00000000 --- a/mods/game_commands/locale/game_commands.pt_BR.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: game_commands -Kill yourself to respawn=Mate-se para reaparecer -No static_spawnpoint defined=Nenhum ponto de reaparecer estático definido -You need to be online to be killed!=Você precisa estar online para ser morto! diff --git a/mods/game_commands/locale/game_commands.ru.tr b/mods/game_commands/locale/game_commands.ru.tr deleted file mode 100644 index 26d9e08a..00000000 --- a/mods/game_commands/locale/game_commands.ru.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: game_commands -Kill yourself to respawn=Убейте себя, чтобы возродиться -No static_spawnpoint defined=static_spawnpoint не определён -You need to be online to be killed!=Вы должны быть онлайн, чтобы убить себя! diff --git a/mods/game_commands/locale/game_commands.sk.tr b/mods/game_commands/locale/game_commands.sk.tr deleted file mode 100644 index f7d153ae..00000000 --- a/mods/game_commands/locale/game_commands.sk.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: game_commands -Kill yourself to respawn=Samovražda pre znovuzrodenie -No static_spawnpoint defined=Nie je definované stále miesto znovuzrodenia -You need to be online to be killed!=Musíš byť online, aby si mohol byť zabitý! diff --git a/mods/game_commands/locale/game_commands.sv.tr b/mods/game_commands/locale/game_commands.sv.tr deleted file mode 100644 index e3110dad..00000000 --- a/mods/game_commands/locale/game_commands.sv.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: game_commands -Kill yourself to respawn=Döda dig själv för att respawna -No static_spawnpoint defined=Ingen static_spawnpoint definierad -You need to be online to be killed!=Du måsta vara online för att bli dödad! diff --git a/mods/game_commands/locale/game_commands.uk.tr b/mods/game_commands/locale/game_commands.uk.tr deleted file mode 100644 index 7e8241e8..00000000 --- a/mods/game_commands/locale/game_commands.uk.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: game_commands -Kill yourself to respawn=Вбийте себе щоб відродися -No static_spawnpoint defined=static_spawnpoint не визначений -You need to be online to be killed!=Ви повинні бути онлайн, щоб вбити себе! diff --git a/mods/game_commands/locale/game_commands.zh_CN.tr b/mods/game_commands/locale/game_commands.zh_CN.tr deleted file mode 100644 index ba9a0275..00000000 --- a/mods/game_commands/locale/game_commands.zh_CN.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: game_commands -Kill yourself to respawn=自杀并重生 -No static_spawnpoint defined=static_spawnpoint 未定义 -You need to be online to be killed!=您需要在线才能被杀死! diff --git a/mods/game_commands/locale/game_commands.zh_TW.tr b/mods/game_commands/locale/game_commands.zh_TW.tr deleted file mode 100644 index 34e148d2..00000000 --- a/mods/game_commands/locale/game_commands.zh_TW.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: game_commands -Kill yourself to respawn=殺死自己並重生 -No static_spawnpoint defined=static_spawnpoint 未定義 -You need to be online to be killed!=您需要在線才能被殺死! diff --git a/mods/game_commands/locale/template.txt b/mods/game_commands/locale/template.txt deleted file mode 100644 index 903f1603..00000000 --- a/mods/game_commands/locale/template.txt +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: game_commands -Kill yourself to respawn= -No static_spawnpoint defined= -You need to be online to be killed!= diff --git a/mods/game_commands/mod.conf b/mods/game_commands/mod.conf deleted file mode 100644 index 5571ff51..00000000 --- a/mods/game_commands/mod.conf +++ /dev/null @@ -1,2 +0,0 @@ -name = game_commands -description = Minetest Game mod: game_commands diff --git a/mods/geomoria b/mods/geomoria deleted file mode 160000 index cc791a0f..00000000 --- a/mods/geomoria +++ /dev/null @@ -1 +0,0 @@ -Subproject commit cc791a0f499b67c9dfa2c8589e502832be287a70 diff --git a/mods/give_initial_stuff/README.txt b/mods/give_initial_stuff/README.txt deleted file mode 100644 index cbd240fe..00000000 --- a/mods/give_initial_stuff/README.txt +++ /dev/null @@ -1,8 +0,0 @@ -Minetest Game mod: give_initial_stuff -===================================== -See license.txt for license information. - -Authors of source code ----------------------- -Perttu Ahola (celeron55) (MIT) -Various Minetest developers and contributors (MIT) diff --git a/mods/give_initial_stuff/depends.txt b/mods/give_initial_stuff/depends.txt new file mode 100644 index 00000000..3a7daa1d --- /dev/null +++ b/mods/give_initial_stuff/depends.txt @@ -0,0 +1,2 @@ +default + diff --git a/mods/give_initial_stuff/init.lua b/mods/give_initial_stuff/init.lua index af018c32..c65ddeae 100644 --- a/mods/give_initial_stuff/init.lua +++ b/mods/give_initial_stuff/init.lua @@ -1,45 +1,12 @@ --- gave_initial_stuff/init.lua - -local stuff_string = minetest.settings:get("initial_stuff") or - "illuna:noobcoin 42,magical_potion:fly_small 2" - -give_initial_stuff = { - items = {} -} - -function give_initial_stuff.give(player) - minetest.log("action", - "Giving initial stuff to player " .. player:get_player_name()) - local inv = player:get_inventory() - for _, stack in ipairs(give_initial_stuff.items) do - inv:add_item("main", stack) +minetest.register_on_newplayer(function(player) + --print("on_newplayer") + if minetest.setting_getbool("give_initial_stuff") then + minetest.log("action", "Giving initial stuff to player "..player:get_player_name()) + player:get_inventory():add_item('main', 'default:pick_steel') + player:get_inventory():add_item('main', 'default:torch 99') + player:get_inventory():add_item('main', 'default:axe_steel') + player:get_inventory():add_item('main', 'default:shovel_steel') + player:get_inventory():add_item('main', 'default:cobble 99') end -end +end) -function give_initial_stuff.add(stack) - give_initial_stuff.items[#give_initial_stuff.items + 1] = ItemStack(stack) -end - -function give_initial_stuff.clear() - give_initial_stuff.items = {} -end - -function give_initial_stuff.add_from_csv(str) - local items = str:split(",") - for _, itemname in ipairs(items) do - give_initial_stuff.add(itemname) - end -end - -function give_initial_stuff.set_list(list) - give_initial_stuff.items = list -end - -function give_initial_stuff.get_list() - return give_initial_stuff.items -end - -give_initial_stuff.add_from_csv(stuff_string) -if minetest.settings:get_bool("give_initial_stuff") then - minetest.register_on_newplayer(give_initial_stuff.give) -end diff --git a/mods/give_initial_stuff/license.txt b/mods/give_initial_stuff/license.txt deleted file mode 100644 index 8134c920..00000000 --- a/mods/give_initial_stuff/license.txt +++ /dev/null @@ -1,25 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2012-2016 Perttu Ahola (celeron55) -Copyright (C) 2012-2016 Various Minetest developers and contributors - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT diff --git a/mods/give_initial_stuff/mod.conf b/mods/give_initial_stuff/mod.conf deleted file mode 100644 index fe05b338..00000000 --- a/mods/give_initial_stuff/mod.conf +++ /dev/null @@ -1,3 +0,0 @@ -name = give_initial_stuff -description = Minetest Game mod: give_initial_stuff -depends = default, illuna, magical_potion diff --git a/mods/glow b/mods/glow deleted file mode 160000 index 4c015a07..00000000 --- a/mods/glow +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 4c015a07b5875a24f83e4acf3682eb543c56d1f0 diff --git a/mods/golems b/mods/golems deleted file mode 160000 index 22c03901..00000000 --- a/mods/golems +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 22c039011b1c09d58ff8c1da1f38eed00147d88f diff --git a/mods/halloween_mobs b/mods/halloween_mobs deleted file mode 160000 index a78da495..00000000 --- a/mods/halloween_mobs +++ /dev/null @@ -1 +0,0 @@ -Subproject commit a78da495d0d2882516e6a56cce7ba2e2b7f5b6f3 diff --git a/mods/handle_schematics b/mods/handle_schematics deleted file mode 160000 index 0c5bfbe9..00000000 --- a/mods/handle_schematics +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 0c5bfbe9afc226d784bc8c399c399896547fe100 diff --git a/mods/hangglider b/mods/hangglider deleted file mode 160000 index bee40b9b..00000000 --- a/mods/hangglider +++ /dev/null @@ -1 +0,0 @@ -Subproject commit bee40b9ba1975081c5754b7b07dbf475744176fe diff --git a/mods/hangglider_regular b/mods/hangglider_regular deleted file mode 160000 index d4f62a8b..00000000 --- a/mods/hangglider_regular +++ /dev/null @@ -1 +0,0 @@ -Subproject commit d4f62a8bd4776175dcd14bc198fea5862bca3de4 diff --git a/mods/hazmat_suit b/mods/hazmat_suit deleted file mode 160000 index 977c7340..00000000 --- a/mods/hazmat_suit +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 977c734073179435b6c00eff491d7f4adc72c09c diff --git a/mods/hbarmor b/mods/hbarmor deleted file mode 160000 index 93d994cb..00000000 --- a/mods/hbarmor +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 93d994cbad6a16f985919add5776b568d7a5d6d3 diff --git a/mods/hbhunger b/mods/hbhunger deleted file mode 160000 index 470b0f69..00000000 --- a/mods/hbhunger +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 470b0f693d1b31573f5ae928cc6961ee9366887e diff --git a/mods/hbsprint b/mods/hbsprint deleted file mode 160000 index f566d0ff..00000000 --- a/mods/hbsprint +++ /dev/null @@ -1 +0,0 @@ -Subproject commit f566d0ff26a2fb6371c617513a7f0c08cffbff0f diff --git a/mods/headanim b/mods/headanim deleted file mode 160000 index fce30158..00000000 --- a/mods/headanim +++ /dev/null @@ -1 +0,0 @@ -Subproject commit fce30158a7ada97b998763c77c8edee89617b3cf diff --git a/mods/homedecor_modpack b/mods/homedecor_modpack deleted file mode 160000 index 7d67e3dc..00000000 --- a/mods/homedecor_modpack +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 7d67e3dcd06092ca69ccbf6650fcf397ec859110 diff --git a/mods/hopper b/mods/hopper deleted file mode 160000 index 6ac1b619..00000000 --- a/mods/hopper +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 6ac1b6195136eb2ad6961c744f67e9775b7f0fd6 diff --git a/mods/hudbars b/mods/hudbars deleted file mode 160000 index 812b2538..00000000 --- a/mods/hudbars +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 812b2538ff0198c5c7b3707a80b3ebfa6b34f460 diff --git a/mods/illuna b/mods/illuna deleted file mode 160000 index 15648494..00000000 --- a/mods/illuna +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 156484947b4e0a0e37212d8cf5d91da07305e360 diff --git a/mods/illuna_costumes b/mods/illuna_costumes deleted file mode 160000 index eac70584..00000000 --- a/mods/illuna_costumes +++ /dev/null @@ -1 +0,0 @@ -Subproject commit eac705849dc759ca40109996d0f04bfbf3844520 diff --git a/mods/illuna_ethereal b/mods/illuna_ethereal deleted file mode 160000 index 5e9afb7b..00000000 --- a/mods/illuna_ethereal +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 5e9afb7beb7822010021d8b816e4a309e23b976d diff --git a/mods/illuna_events b/mods/illuna_events deleted file mode 160000 index e13b1944..00000000 --- a/mods/illuna_events +++ /dev/null @@ -1 +0,0 @@ -Subproject commit e13b19442271f8bd576a2dafd9789993a482de1d diff --git a/mods/illuna_extras b/mods/illuna_extras deleted file mode 160000 index 09dc436c..00000000 --- a/mods/illuna_extras +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 09dc436c558badc9880e5a6ee07d3f802cc9f16a diff --git a/mods/integral b/mods/integral deleted file mode 160000 index 71f46a59..00000000 --- a/mods/integral +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 71f46a59b8b2acc9e02ae509a5b5fb59489728f8 diff --git a/mods/irc b/mods/irc deleted file mode 160000 index b1dfdbae..00000000 --- a/mods/irc +++ /dev/null @@ -1 +0,0 @@ -Subproject commit b1dfdbaec8901bc620d617f7c4814a16cdc257e9 diff --git a/mods/keys/README.txt b/mods/keys/README.txt deleted file mode 100644 index 86591203..00000000 --- a/mods/keys/README.txt +++ /dev/null @@ -1,21 +0,0 @@ -Minetest Game mod: keys -========================== -See license.txt for license information. - -Authors of source code ----------------------- -Originally by celeron55, Perttu Ahola (LGPLv2.1+) -Various Minetest developers and contributors (LGPLv2.1+) - -Authors of media (textures, sounds, models and schematics) ----------------------------------------------------------- - -Textures --------- -Gambit (CC BY-SA 3.0): - keys_key.png - keys_key_skeleton.png - -Features --------- -This mod uses the key API as defined in game_api.txt section [Key API]. diff --git a/mods/keys/aliases.lua b/mods/keys/aliases.lua deleted file mode 100644 index 4297498b..00000000 --- a/mods/keys/aliases.lua +++ /dev/null @@ -1,6 +0,0 @@ --- --- Aliases for backward compatibility --- - -minetest.register_alias("default:key", "keys:key") -minetest.register_alias("default:skeleton_key", "keys:skeleton_key") diff --git a/mods/keys/crafting.lua b/mods/keys/crafting.lua deleted file mode 100644 index b9b503a5..00000000 --- a/mods/keys/crafting.lua +++ /dev/null @@ -1,28 +0,0 @@ --- --- Crafting recipes --- - -minetest.register_craft({ - output = "keys:skeleton_key", - recipe = { - {"default:gold_ingot"}, - } -}) - --- --- Cooking recipes --- - -minetest.register_craft({ - type = "cooking", - output = "default:gold_ingot", - recipe = "keys:key", - cooktime = 5, -}) - -minetest.register_craft({ - type = "cooking", - output = "default:gold_ingot", - recipe = "keys:skeleton_key", - cooktime = 5, -}) diff --git a/mods/keys/craftitems.lua b/mods/keys/craftitems.lua deleted file mode 100644 index 45e0b824..00000000 --- a/mods/keys/craftitems.lua +++ /dev/null @@ -1,101 +0,0 @@ --- Load support for MT game translation. -local S = minetest.get_translator("keys") - --- --- Craftitems --- - -minetest.register_craftitem("keys:skeleton_key", { - description = S("Skeleton Key"), - inventory_image = "keys_key_skeleton.png", - on_use = function(itemstack, user, pointed_thing) - if pointed_thing.type ~= "node" then - return itemstack - end - - local pos = pointed_thing.under - local node = minetest.get_node(pos) - - if not node then - return itemstack - end - - local node_reg = minetest.registered_nodes[node.name] - local on_skeleton_key_use = node_reg and node_reg.on_skeleton_key_use - if not on_skeleton_key_use then - return itemstack - end - - -- make a new key secret in case the node callback needs it - local random = math.random - local newsecret = string.format( - "%04x%04x%04x%04x", - random(2^16) - 1, random(2^16) - 1, - random(2^16) - 1, random(2^16) - 1) - - local secret, _, _ = on_skeleton_key_use(pos, user, newsecret) - - if secret then - local inv = minetest.get_inventory({type="player", name=user:get_player_name()}) - - -- update original itemstack - itemstack:take_item() - - -- finish and return the new key - local new_stack = ItemStack("keys:key") - local meta = new_stack:get_meta() - meta:set_string("secret", secret) - meta:set_string("description", S("Key to @1's @2", user:get_player_name(), - minetest.registered_nodes[node.name].description)) - - if itemstack:get_count() == 0 then - itemstack = new_stack - else - if inv:add_item("main", new_stack):get_count() > 0 then - minetest.add_item(user:get_pos(), new_stack) - end -- else: added to inventory successfully - end - - return itemstack - end - end -}) - -minetest.register_craftitem("keys:key", { - description = S("Key"), - inventory_image = "keys_key.png", - groups = {key = 1, not_in_creative_inventory = 1}, - on_place = function(itemstack, placer, pointed_thing) - local under = pointed_thing.under - local node = minetest.get_node(under) - local def = minetest.registered_nodes[node.name] - if def and def.on_rightclick and - not (placer and placer:is_player() and - placer:get_player_control().sneak) then - return def.on_rightclick(under, node, placer, itemstack, - pointed_thing) or itemstack - end - if pointed_thing.type ~= "node" then - return itemstack - end - - local pos = pointed_thing.under - node = minetest.get_node(pos) - - if not node or node.name == "ignore" then - return itemstack - end - - local ndef = minetest.registered_nodes[node.name] - if not ndef then - return itemstack - end - - local on_key_use = ndef.on_key_use - if on_key_use then - on_key_use(pos, placer) - end - - return nil - end -}) diff --git a/mods/keys/init.lua b/mods/keys/init.lua deleted file mode 100644 index 6c2ed825..00000000 --- a/mods/keys/init.lua +++ /dev/null @@ -1,6 +0,0 @@ --- Minetest mod: keys -local keys_path = minetest.get_modpath("keys") - -dofile(keys_path.."/craftitems.lua") -dofile(keys_path.."/crafting.lua") -dofile(keys_path.."/aliases.lua") diff --git a/mods/keys/license.txt b/mods/keys/license.txt deleted file mode 100644 index 95f02ef9..00000000 --- a/mods/keys/license.txt +++ /dev/null @@ -1,52 +0,0 @@ -License of source code ----------------------- - -GNU Lesser General Public License, version 2.1 -Copyright (C) 2011-2018 celeron55, Perttu Ahola -Copyright (C) 2011-2018 Various Minetest developers and contributors - -This program is free software; you can redistribute it and/or modify it under the terms -of the GNU Lesser General Public License as published by the Free Software Foundation; -either version 2.1 of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; -without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -See the GNU Lesser General Public License for more details: -https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html - - -Licenses of media (textures, models and sounds) ------------------------------------------------ - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2010-2018: - - Gambit - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/keys/locale/keys.de.tr b/mods/keys/locale/keys.de.tr deleted file mode 100644 index 499a6ba7..00000000 --- a/mods/keys/locale/keys.de.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: keys - -Key=Schlüssel -Key to @1's @2=Schlüssel für @2 von @1 -Skeleton Key=Skelettschlüssel diff --git a/mods/keys/locale/keys.eo.tr b/mods/keys/locale/keys.eo.tr deleted file mode 100644 index e73f6c4e..00000000 --- a/mods/keys/locale/keys.eo.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: keys - -Key=Ŝlosilo -Key to @1's @2=Ŝlosilo por la @2 de @1 -Skeleton Key=Skeleta Ŝlosilo diff --git a/mods/keys/locale/keys.es.tr b/mods/keys/locale/keys.es.tr deleted file mode 100644 index e408c32a..00000000 --- a/mods/keys/locale/keys.es.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: keys - -Key=Llave -Key to @1's @2=Llave para @2 de @1 -Skeleton Key=Llave esqueleto diff --git a/mods/keys/locale/keys.fr.tr b/mods/keys/locale/keys.fr.tr deleted file mode 100644 index b1b9e6a8..00000000 --- a/mods/keys/locale/keys.fr.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: keys - -Key=Clé -Key to @1's @2=Clé pour @2 de @1 -Skeleton Key=Squelette diff --git a/mods/keys/locale/keys.id.tr b/mods/keys/locale/keys.id.tr deleted file mode 100644 index 58f8fc55..00000000 --- a/mods/keys/locale/keys.id.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: keys - -Key=Kunci -Key to @1's @2=Kunci @2 milik @1 -Skeleton Key=Kunci Induk diff --git a/mods/keys/locale/keys.it.tr b/mods/keys/locale/keys.it.tr deleted file mode 100644 index ed7bb312..00000000 --- a/mods/keys/locale/keys.it.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: keys - -Key=Chiave -Key to @1's @2=Chiave per @2 di @1 -Skeleton Key=Chiave dello Scheletro diff --git a/mods/keys/locale/keys.ja.tr b/mods/keys/locale/keys.ja.tr deleted file mode 100644 index b356178a..00000000 --- a/mods/keys/locale/keys.ja.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: keys - -Key=鍵 -Key to @1's @2=@1の@2への鍵 -Skeleton Key=スケルトンの鍵 diff --git a/mods/keys/locale/keys.jbo.tr b/mods/keys/locale/keys.jbo.tr deleted file mode 100644 index bd12f09b..00000000 --- a/mods/keys/locale/keys.jbo.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: keys - -Key=lo ckiku -Key to @1's @2=lo ckiku be @2 po la'o zo'i.@1.zo'i -Skeleton Key=lo greku ckiku diff --git a/mods/keys/locale/keys.ms.tr b/mods/keys/locale/keys.ms.tr deleted file mode 100644 index 58f8fc55..00000000 --- a/mods/keys/locale/keys.ms.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: keys - -Key=Kunci -Key to @1's @2=Kunci @2 milik @1 -Skeleton Key=Kunci Induk diff --git a/mods/keys/locale/keys.pl.tr b/mods/keys/locale/keys.pl.tr deleted file mode 100644 index 864d8a94..00000000 --- a/mods/keys/locale/keys.pl.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: keys - -Key=Klucz -Key to @1's @2=Klucz do @2 gracza @1 -Skeleton Key=Szkieletowy klucz diff --git a/mods/keys/locale/keys.pt_BR.tr b/mods/keys/locale/keys.pt_BR.tr deleted file mode 100644 index ef9ca1ee..00000000 --- a/mods/keys/locale/keys.pt_BR.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: keys - -Key=Chave -Key to @1's @2=Chave para @2 de @1 -Skeleton Key=Chave de Mestra diff --git a/mods/keys/locale/keys.ru.tr b/mods/keys/locale/keys.ru.tr deleted file mode 100644 index 00b4e097..00000000 --- a/mods/keys/locale/keys.ru.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: keys - -Key=Ключ -Key to @1's @2=Ключ к @2 от @1 -Skeleton Key=Ключ Скелета diff --git a/mods/keys/locale/keys.sv.tr b/mods/keys/locale/keys.sv.tr deleted file mode 100644 index f666eb3d..00000000 --- a/mods/keys/locale/keys.sv.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: keys - -Key=Nyckel -Key to @1's @2=Nyckel till @1s @2 -Skeleton Key=Skelettnyckel diff --git a/mods/keys/locale/keys.uk.tr b/mods/keys/locale/keys.uk.tr deleted file mode 100644 index 832d1c70..00000000 --- a/mods/keys/locale/keys.uk.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: keys -Key=Ключ -Key to @1's @2=Ключ до @2 від @1 -Skeleton Key=Ключ Кістяка diff --git a/mods/keys/locale/keys.zh_CN.tr b/mods/keys/locale/keys.zh_CN.tr deleted file mode 100644 index 57f632ae..00000000 --- a/mods/keys/locale/keys.zh_CN.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: keys - -Key=钥匙 -Key to @1's @2=@1的@2的钥匙 -Skeleton Key=万能钥匙 diff --git a/mods/keys/locale/keys.zh_TW.tr b/mods/keys/locale/keys.zh_TW.tr deleted file mode 100644 index c97879ca..00000000 --- a/mods/keys/locale/keys.zh_TW.tr +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: keys - -Key=鑰匙 -Key to @1's @2=@1的@2的鑰匙 -Skeleton Key=萬能鑰匙 diff --git a/mods/keys/locale/template.txt b/mods/keys/locale/template.txt deleted file mode 100644 index 9fbf62fd..00000000 --- a/mods/keys/locale/template.txt +++ /dev/null @@ -1,5 +0,0 @@ -# textdomain: keys - -Key= -Key to @1's @2= -Skeleton Key= diff --git a/mods/keys/mod.conf b/mods/keys/mod.conf deleted file mode 100644 index 8b8d6693..00000000 --- a/mods/keys/mod.conf +++ /dev/null @@ -1,3 +0,0 @@ -name = keys -description = Minetest Game mod: keys -depends = default diff --git a/mods/keys/textures/keys_key.png b/mods/keys/textures/keys_key.png deleted file mode 100644 index d39d9afa..00000000 Binary files a/mods/keys/textures/keys_key.png and /dev/null differ diff --git a/mods/keys/textures/keys_key_skeleton.png b/mods/keys/textures/keys_key_skeleton.png deleted file mode 100644 index f60cacee..00000000 Binary files a/mods/keys/textures/keys_key_skeleton.png and /dev/null differ diff --git a/mods/loud_walking b/mods/loud_walking deleted file mode 160000 index deacbf14..00000000 --- a/mods/loud_walking +++ /dev/null @@ -1 +0,0 @@ -Subproject commit deacbf14c88c4da2aba998ab53a582de2280796e diff --git a/mods/magical_potion b/mods/magical_potion deleted file mode 160000 index 8c6d3efd..00000000 --- a/mods/magical_potion +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 8c6d3efd65b10704778e0f15d1ab7df00335933c diff --git a/mods/map/README.txt b/mods/map/README.txt deleted file mode 100644 index 068439a9..00000000 --- a/mods/map/README.txt +++ /dev/null @@ -1,44 +0,0 @@ -Minetest Game mod: map -====================== -See license.txt for license information. - -Authors of source code ----------------------- -paramat (MIT) - -Authors of media (textures) ---------------------------- -TumeniNodes (CC BY-SA 3.0): - map_mapping_kit.png (map) - -paramat (CC BY-SA 3.0): - map_mapping_kit.png (compass and pen) - -Crafting --------- -map:mapping_kit - -default:glass G -default:paper P -group:stick S -default:steel_ingot I -group:wood W -dye:black D - -GPS -IPI -WPD - -Usage ------ -In survival mode, use of the minimap requires the mapping kit item in your -inventory. It can take up to 5 seconds for adding to or removal from inventory -to have an effect, however to instantly allow the use of the minimap 'use' -(leftclick) the item. -Minimap radar mode is always disallowed in survival mode. - -Minimap and minimap radar mode are automatically allowed in creative mode and -for any player with the 'creative' privilege. - -The 'map.update_hud_flags()' function is global so can be redefined by a mod for -alternative behaviour. diff --git a/mods/map/init.lua b/mods/map/init.lua deleted file mode 100644 index b91e528d..00000000 --- a/mods/map/init.lua +++ /dev/null @@ -1,80 +0,0 @@ --- map/init.lua - --- Mod global namespace - -map = {} - - --- Load support for MT game translation. -local S = minetest.get_translator("map") - - --- Update HUD flags --- Global to allow overriding - -function map.update_hud_flags(player) - local creative_enabled = minetest.is_creative_enabled(player:get_player_name()) - - local minimap_enabled = creative_enabled or - player:get_inventory():contains_item("main", "map:mapping_kit") - local radar_enabled = creative_enabled - - player:hud_set_flags({ - minimap = minimap_enabled, - minimap_radar = radar_enabled - }) -end - - --- Set HUD flags 'on joinplayer' - -minetest.register_on_joinplayer(function(player) - map.update_hud_flags(player) -end) - - --- Cyclic update of HUD flags - -local function cyclic_update() - for _, player in ipairs(minetest.get_connected_players()) do - map.update_hud_flags(player) - end - minetest.after(5.3, cyclic_update) -end - -minetest.after(5.3, cyclic_update) - - --- Mapping kit item - -minetest.register_craftitem("map:mapping_kit", { - description = S("Mapping Kit") .. "\n" .. S("Use with 'Minimap' key"), - inventory_image = "map_mapping_kit.png", - stack_max = 1, - groups = {flammable = 3, tool = 1}, - - on_use = function(itemstack, user, pointed_thing) - map.update_hud_flags(user) - end, -}) - - --- Crafting - -minetest.register_craft({ - output = "map:mapping_kit", - recipe = { - {"default:glass", "default:paper", "group:stick"}, - {"default:steel_ingot", "default:paper", "default:steel_ingot"}, - {"group:wood", "default:paper", "dye:black"}, - } -}) - - --- Fuel - -minetest.register_craft({ - type = "fuel", - recipe = "map:mapping_kit", - burntime = 5, -}) diff --git a/mods/map/license.txt b/mods/map/license.txt deleted file mode 100644 index a89f59c4..00000000 --- a/mods/map/license.txt +++ /dev/null @@ -1,60 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2017 paramat - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT - - -Licenses of media (textures) ----------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2017 TumeniNodes -Copyright (C) 2017 paramat - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/map/locale/map.de.tr b/mods/map/locale/map.de.tr deleted file mode 100644 index 1a784abf..00000000 --- a/mods/map/locale/map.de.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: map -Mapping Kit=Kartenset -Use with 'Minimap' key=Mit „Karte an/aus“-Taste benutzen diff --git a/mods/map/locale/map.eo.tr b/mods/map/locale/map.eo.tr deleted file mode 100644 index 9225cfd7..00000000 --- a/mods/map/locale/map.eo.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: map -Mapping Kit=Mapa Ilaro -Use with 'Minimap' key=Uzi per 'Minimapo' klavo diff --git a/mods/map/locale/map.es.tr b/mods/map/locale/map.es.tr deleted file mode 100644 index 0faed529..00000000 --- a/mods/map/locale/map.es.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: map -Mapping Kit=Kit de cartografía -Use with 'Minimap' key=Usar con la tecla 'Minimapa' diff --git a/mods/map/locale/map.fr.tr b/mods/map/locale/map.fr.tr deleted file mode 100644 index 29f8e208..00000000 --- a/mods/map/locale/map.fr.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: map -Mapping Kit=Kit de carthographie -Use with 'Minimap' key=Utiliser avec le bouton « Minimap » diff --git a/mods/map/locale/map.id.tr b/mods/map/locale/map.id.tr deleted file mode 100644 index cb31d0f7..00000000 --- a/mods/map/locale/map.id.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: map -Mapping Kit=Alat Pemetaan -Use with 'Minimap' key=Pakai dengan tombol 'Peta Mini' diff --git a/mods/map/locale/map.it.tr b/mods/map/locale/map.it.tr deleted file mode 100644 index 59885e98..00000000 --- a/mods/map/locale/map.it.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: map -Mapping Kit=Kit di mappatura -Use with 'Minimap' key=Usalo col tasto 'Minimappa' diff --git a/mods/map/locale/map.ja.tr b/mods/map/locale/map.ja.tr deleted file mode 100644 index 7205f244..00000000 --- a/mods/map/locale/map.ja.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: map -Mapping Kit=地図キット -Use with 'Minimap' key=ミニマップキーで使います diff --git a/mods/map/locale/map.jbo.tr b/mods/map/locale/map.jbo.tr deleted file mode 100644 index 8f37c188..00000000 --- a/mods/map/locale/map.jbo.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: map -Mapping Kit=lo cartu ke sidju bakfu -Use with 'Minimap' key=.i tu'a le cmalu cartu batke cu tadji lo nu pilno diff --git a/mods/map/locale/map.ms.tr b/mods/map/locale/map.ms.tr deleted file mode 100644 index 8564f910..00000000 --- a/mods/map/locale/map.ms.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: map -Mapping Kit=Alat Pemetaan -Use with 'Minimap' key=Guna dengan kekunci 'Peta Mini' diff --git a/mods/map/locale/map.pl.tr b/mods/map/locale/map.pl.tr deleted file mode 100644 index d665de0c..00000000 --- a/mods/map/locale/map.pl.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: map -Mapping Kit=Zestaw kartograficzny -Use with 'Minimap' key=Naciśnij 'Minimap' aby użyć diff --git a/mods/map/locale/map.pt_BR.tr b/mods/map/locale/map.pt_BR.tr deleted file mode 100644 index 0095c395..00000000 --- a/mods/map/locale/map.pt_BR.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: map -Mapping Kit=Kit de mapeamento -Use with 'Minimap' key=Use com a tecla do 'mini-mapa' diff --git a/mods/map/locale/map.ru.tr b/mods/map/locale/map.ru.tr deleted file mode 100644 index 73120b62..00000000 --- a/mods/map/locale/map.ru.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: map -Mapping Kit=Картографический комплект -Use with 'Minimap' key=Используйте с ключом 'Minimap' diff --git a/mods/map/locale/map.sk.tr b/mods/map/locale/map.sk.tr deleted file mode 100644 index 2016c85f..00000000 --- a/mods/map/locale/map.sk.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: map -Mapping Kit=Kartografická súprava -Use with 'Minimap' key=Použi klávesou 'Prepni minimpu' diff --git a/mods/map/locale/map.sv.tr b/mods/map/locale/map.sv.tr deleted file mode 100644 index bc79d44e..00000000 --- a/mods/map/locale/map.sv.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: map -Mapping Kit=Kartläggningssats -Use with 'Minimap' key=Använd med 'Minimap'-tangent diff --git a/mods/map/locale/map.uk.tr b/mods/map/locale/map.uk.tr deleted file mode 100644 index 3f58b781..00000000 --- a/mods/map/locale/map.uk.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: map -Mapping Kit=Картографічний Комплект -Use with 'Minimap' key=Використовуйте за допомогою ключа 'Minimap' diff --git a/mods/map/locale/map.zh_CN.tr b/mods/map/locale/map.zh_CN.tr deleted file mode 100644 index cec95bb7..00000000 --- a/mods/map/locale/map.zh_CN.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: map -Mapping Kit=地图绘制工具包 -Use with 'Minimap' key=与“迷你地图”键一起使用 diff --git a/mods/map/locale/map.zh_TW.tr b/mods/map/locale/map.zh_TW.tr deleted file mode 100644 index a0981245..00000000 --- a/mods/map/locale/map.zh_TW.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: map -Mapping Kit=地圖繪製工具包 -Use with 'Minimap' key=與“迷你地圖”鍵一起使用 diff --git a/mods/map/locale/template.txt b/mods/map/locale/template.txt deleted file mode 100644 index 2dbe2eea..00000000 --- a/mods/map/locale/template.txt +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: map -Mapping Kit= -Use with 'Minimap' key= diff --git a/mods/map/mod.conf b/mods/map/mod.conf deleted file mode 100644 index bb045c77..00000000 --- a/mods/map/mod.conf +++ /dev/null @@ -1,3 +0,0 @@ -name = map -description = Minetest Game mod: map -depends = default, dye diff --git a/mods/map/textures/map_mapping_kit.png b/mods/map/textures/map_mapping_kit.png deleted file mode 100644 index 015b878a..00000000 Binary files a/mods/map/textures/map_mapping_kit.png and /dev/null differ diff --git a/mods/maptools b/mods/maptools deleted file mode 160000 index 2100ca04..00000000 --- a/mods/maptools +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 2100ca04b1b29529c72cbaf26e994579b17936fc diff --git a/mods/markers b/mods/markers deleted file mode 160000 index ad3c999f..00000000 --- a/mods/markers +++ /dev/null @@ -1 +0,0 @@ -Subproject commit ad3c999f64ebc4023bd85635a5f6169043d6faff diff --git a/mods/marsdoors/craft.lua b/mods/marsdoors/craft.lua deleted file mode 100644 index 9aaa35d1..00000000 --- a/mods/marsdoors/craft.lua +++ /dev/null @@ -1,62 +0,0 @@ - -minetest.register_craft({ - output = "marsdoors:shieldblock 4", - recipe = { - {"default:steel_ingot","default:steel_ingot","default:iron_lump"}, - {"default:steel_ingot","default:steel_ingot", ""}, - } -}) - -minetest.register_craft({ - output = "marsdoors:warning 2", - recipe = { - {"dye:black","default:steel_ingot",""}, - {"default:steel_ingot","dye:yellow", ""}, - } -}) - -minetest.register_craft({ - output = "marsdoors:steelwallblock 8", - recipe = { - {"default:steel_ingot","default:steel_ingot","default:steel_ingot"}, - {"default:steel_ingot","", "default:steel_ingot"}, - {"default:steel_ingot","default:steel_ingot","default:steel_ingot"}, - } -}) - -minetest.register_craft({ - output = "marsdoors:trapdoor_1 2", - recipe = { - {"marsdoors:warning","marsdoors:shieldblock",""}, - {"marsdoors:warning","marsdoors:shieldblock", ""}, - } -}) - -minetest.register_craft({ - output = "marsdoors:door2_1 2", - recipe = { - {"marsdoors:warning","marsdoors:shieldblock",""}, - {"marsdoors:warning","marsdoors:shieldblock", ""}, - {"marsdoors:warning","marsdoors:shieldblock", ""}, - } -}) - -minetest.register_craft({ - output = "marsdoors:door1_closed", - recipe = { - {"marsdoors:shieldblock","marsdoors:warning","marsdoors:shieldblock"}, - {"marsdoors:shieldblock","marsdoors:warning","marsdoors:shieldblock"}, - {"marsdoors:shieldblock","marsdoors:warning","marsdoors:shieldblock"}, - } -}) - - -minetest.register_craft({ - output = "marsdoors:clight 3", - recipe = {{"default:glass","default:glass","default:glass"}, - {"","default:mese_crystal_fragment",""}}}) - - - - - diff --git a/mods/marsdoors/depends.txt b/mods/marsdoors/depends.txt deleted file mode 100644 index 5c229e1d..00000000 --- a/mods/marsdoors/depends.txt +++ /dev/null @@ -1,4 +0,0 @@ -default -stairs -moreblocks -dye ? diff --git a/mods/marsdoors/functions.lua b/mods/marsdoors/functions.lua deleted file mode 100644 index 986a5c50..00000000 --- a/mods/marsdoors/functions.lua +++ /dev/null @@ -1,3 +0,0 @@ -function marsdoors.replacenode(pos) - minetest.set_node(pos, {name = "air"}) -end diff --git a/mods/marsdoors/init.lua b/mods/marsdoors/init.lua deleted file mode 100644 index d3ed6108..00000000 --- a/mods/marsdoors/init.lua +++ /dev/null @@ -1,7 +0,0 @@ - - ---dofile(minetest.get_modpath("marsdoors") .. "/functions.lua") -dofile(minetest.get_modpath("marsdoors") .. "/nodes.lua") -dofile(minetest.get_modpath("marsdoors") .. "/craft.lua") -dofile(minetest.get_modpath("marsdoors") .. "/moreblocks.lua") - diff --git a/mods/marsdoors/models/marsdoors_crystal.obj b/mods/marsdoors/models/marsdoors_crystal.obj deleted file mode 100644 index 78eced3e..00000000 --- a/mods/marsdoors/models/marsdoors_crystal.obj +++ /dev/null @@ -1,549 +0,0 @@ -# Blender v2.78 (sub 0) OBJ File: 'pollution_crystals.blend' -# www.blender.org -mtllib pollution_crystals.mtl -o Cube_Cube.001 -v 0.023448 1.441446 0.586645 -v 0.023448 2.541710 0.586645 -v 0.023448 1.441446 -0.513619 -v 0.023448 2.541710 -0.513619 -v 1.123712 1.441446 0.586645 -v 1.123712 2.541710 0.586645 -v 1.123712 1.441446 -0.513619 -v 1.123712 2.541710 -0.513619 -v 0.518567 3.414985 0.091526 -v 0.518567 3.414985 -0.018500 -v 0.628593 3.414985 0.091526 -v 0.628593 3.414985 -0.018500 -v 0.358072 -3.178070 0.252021 -v 0.358072 -3.178070 -0.178995 -v 0.789088 -3.178070 0.252021 -v 0.789088 -3.178070 -0.178995 -vt 0.0000 0.0000 -vt 1.0000 0.0000 -vt 1.0000 1.0000 -vt 0.0000 1.0000 -vt 0.0000 0.0000 -vt 1.0000 0.0000 -vt 1.0000 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-0.682784 -0.475020 0.447623 -v -3.282217 -0.262794 0.474113 -v 2.247900 -0.273274 0.433387 -v -0.041584 -0.485500 0.433387 -v 2.247900 -0.485500 0.433387 -v -0.198747 -0.273274 0.433387 -v -0.204787 -0.273274 -0.382587 -v 2.247900 -0.485500 -0.382587 -v -0.047625 -0.485500 -0.382587 -v 2.247900 -0.273274 -0.382587 -vn -0.010190 -0.000000 -0.999948 -vn -0.010190 -0.000000 -0.999948 -vn -0.010190 -0.000000 -0.999948 -vn -0.010190 -0.000000 -0.999948 -vn 0.010190 0.000000 0.999948 -vn 0.010190 0.000000 0.999948 -vn 0.010190 0.000000 0.999948 -vn 0.010190 0.000000 0.999948 -vn 0.000000 0.000000 1.000000 -vn 0.000000 0.000000 1.000000 -vn 0.000000 0.000000 1.000000 -vn 0.000000 0.000000 1.000000 -vn -0.000000 -0.000000 -1.000000 -vn -0.000000 -0.000000 -1.000000 -vn -0.000000 -0.000000 -1.000000 -vn -0.000000 -0.000000 -1.000000 -vt 129.404644 -10.346209 -vt 28.581371 -18.701562 -vt 129.404644 -18.701562 -vt 34.247762 -10.346209 -vt -33.246964 -10.346209 -vt -129.404644 -18.701562 -vt -27.059464 -18.701562 -vt -129.404644 -10.346209 -vt 88.500000 -10.758811 -vt -1.637179 -19.114163 -vt 88.500000 -19.114163 -vt -7.824679 -10.758811 -vt 8.062500 -10.758811 -vt -88.500000 -19.114163 -vt 1.875000 -19.114163 -vt -88.500000 -10.758811 -f 211/211/211 212/212/212 213/213/213 -f 212/212/212 211/211/211 214/214/214 -f 215/215/215 216/216/216 217/217/217 -f 216/216/216 215/215/215 218/218/218 -f 219/219/219 220/220/220 221/221/221 -f 220/220/220 219/219/219 222/222/222 -f 223/223/223 224/224/224 225/225/225 -f 224/224/224 223/223/223 226/226/226 - -g marssurvive_door1_closed_Main-Material1 -usemtl Material1 -v -0.682784 2.496144 0.447623 -v -3.282217 2.283918 0.474113 -v -0.839939 2.283918 0.449224 -v -3.282217 2.496144 0.474113 -v -3.290678 2.496144 -0.356106 -v -0.841873 2.283918 -0.381062 -v -3.290678 2.283918 -0.356106 -v -0.666009 2.496144 -0.382854 -v 2.247900 2.485664 0.433387 -v -0.174863 2.305689 0.433387 -v 2.247900 2.305689 0.433387 -v -0.041584 2.485664 0.433387 -v 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0.195856 -f 227/227/227 228/228/228 229/229/229 -f 228/228/228 227/227/227 230/230/230 -f 231/231/231 232/232/232 233/233/233 -f 232/232/232 231/231/231 234/234/234 -f 235/235/235 236/236/236 237/237/237 -f 236/236/236 235/235/235 238/238/238 -f 239/239/239 240/240/240 241/241/241 -f 240/240/240 239/239/239 242/242/242 - diff --git a/mods/marsdoors/moreblocks.lua b/mods/marsdoors/moreblocks.lua deleted file mode 100644 index 718b7ba1..00000000 --- a/mods/marsdoors/moreblocks.lua +++ /dev/null @@ -1,98 +0,0 @@ -stairsplus:register_all("marsdoors", "shieldblock", "marsdoors:shieldblock", { - description = "Shieldblock", - tiles = {"marsdoors_shieldblock.png"}, - groups = {cracky=1}, - sounds = default.node_sound_stone_defaults(), -}) - -stairsplus:register_all("marsdoors", "steelwallblock", "marsdoors:steelwallblock", { - description = "Steelwallblock", - tiles = {"marsdoors_wall.png"}, - groups = {cracky=1}, - sounds = default.node_sound_stone_defaults(), -}) - -stairsplus:register_all("marsdoors", "oxogen", "marsdoors:oxogen", { - description = "Oxogen Block", - tiles = {"marsdoors_oxogen.png"}, - groups = {crumbly = 2}, - sounds = default.node_sound_glass_defaults(), -}) - -stairsplus:register_all("marsdoors", "warning", "marsdoors:warning", { - description = "Warning tape block", - tiles = {"marsdoors_warntape.png"}, - groups = {cracky = 2}, - sounds = default.node_sound_stone_defaults(), -}) - -table.insert(circular_saw.known_stairs, "marsdoors:shieldblock") -table.insert(circular_saw.known_stairs, "marsdoors:steelwallblock") -table.insert(circular_saw.known_stairs, "marsdoors:oxogen") -table.insert(circular_saw.known_stairs, "marsdoors:warning") - --- and now for the aliases - -local saw_names = { - {"micro", "_1"}, - {"panel", "_1"}, - {"micro", "_2"}, - {"panel", "_2"}, - {"micro", "_4"}, - {"panel", "_4"}, - {"micro", ""}, - {"panel", ""}, - - {"micro", "_12"}, - {"panel", "_12"}, - {"micro", "_14"}, - {"panel", "_14"}, - {"micro", "_15"}, - {"panel", "_15"}, - {"stair", "_outer"}, - {"stair", ""}, - - {"stair", "_inner"}, - {"slab", "_1"}, - {"slab", "_2"}, - {"slab", "_quarter"}, - {"slab", ""}, - {"slab", "_three_quarter"}, - {"slab", "_14"}, - {"slab", "_15"}, - - {"slab", "_two_sides"}, - {"slab", "_three_sides"}, - {"slab", "_three_sides_u"}, - {"stair", "_half"}, - {"stair", "_alt_1"}, - {"stair", "_alt_2"}, - {"stair", "_alt_4"}, - {"stair", "_alt"}, - - {"slope", ""}, - {"slope", "_half"}, - {"slope", "_half_raised"}, - {"slope", "_inner"}, - {"slope", "_inner_half"}, - {"slope", "_inner_half_raised"}, - {"slope", "_inner_cut"}, - {"slope", "_inner_cut_half"}, - - {"slope", "_inner_cut_half_raised"}, - {"slope", "_outer"}, - {"slope", "_outer_half"}, - {"slope", "_outer_half_raised"}, - {"slope", "_outer_cut"}, - {"slope", "_outer_cut_half"}, - {"slope", "_outer_cut_half_raised"}, - {"slope", "_cut"}, -} - -for i = 1, #saw_names do - local t = saw_names[i] - minetest.register_alias("stairs" .. ":" .. t[1] .. "_" .. "shieldblock" .. t[2], "marsdoors" .. ":" .. t[1] .. "_" .. "shieldblock" .. t[2]) - minetest.register_alias("stairs" .. ":" .. t[1] .. "_" .. "steelwallblock" .. t[2], "marsdoors" .. ":" .. t[1] .. "_" .. "steelwallblock" .. t[2]) - minetest.register_alias("stairs" .. ":" .. t[1] .. "_" .. "oxogen" .. t[2], "marsdoors" .. ":" .. t[1] .. "_" .. "oxogen" .. t[2]) - minetest.register_alias("stairs" .. ":" .. t[1] .. "_" .. "warning" .. t[2], "marsdoors" .. ":" .. t[1] .. "_" .. "warning" .. t[2]) -end \ No newline at end of file diff --git a/mods/marsdoors/nodes.lua b/mods/marsdoors/nodes.lua deleted file mode 100644 index 5fa9b763..00000000 --- a/mods/marsdoors/nodes.lua +++ /dev/null @@ -1,353 +0,0 @@ -marsdoors = {} - -minetest.register_node("marsdoors:door1_closed", { - description = "Gate (does not support air)", - drawtype = "mesh", - mesh = "marsdoors_door1_closed.obj", - wield_scale = {x=0.5, y=0.5, z=0.5}, -selection_box = { - type = "fixed", - fixed = {-2.2, -0.5, -0.5, 3.2, 2.5, 0.5} - - }, -collision_box = { - type = "fixed", - fixed = {{-0.5, -0.5, -0.5, 1.5, 2.5, 0.5},}}, - tiles = {"marsdoors_shieldblock.png","marsdoors_warntape.png","default_obsidian.png","default_obsidian.png","marsdoors_warntape.png","default_obsidian.png"}, - groups = {cracky = 1, level = 2, not_in_creative_inventory=0}, - sounds = default.node_sound_wood_defaults(), - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - is_ground_content = false, - damage_per_second = 20, -on_rightclick = function(pos, node, player, itemstack, pointed_thing) - minetest.swap_node(pos, {name="marsdoors:door1", param2=minetest.get_node(pos).param2}) - minetest.sound_play("marsdoors_door1", {pos=pos, gain = 1, max_hear_distance = 5}) - end, -}) - - -minetest.register_node("marsdoors:door1", { - description = "Gate (open)", - drawtype = "mesh", - mesh = "marsdoors_door1.obj", - drop = "marsdoors:door1_closed", - wield_scale = {x=0.5, y=0.5, z=0.5}, -selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 1.5, 2.5, 0.5} - }, -collision_box = { - type = "fixed",fixed = { - {-3.4, -0.5, -0.5, -0.5, 2.5, 0.5}, - {4.4, -0.5, -0.5, 1.5, 2.5, 0.5}}}, - tiles = {"marsdoors_shieldblock.png","marsdoors_warntape.png","default_obsidian.png","default_obsidian.png","marsdoors_warntape.png","default_obsidian.png"}, - groups = {cracky = 1, level = 2, not_in_creative_inventory=1}, - sounds = default.node_sound_wood_defaults(), - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - is_ground_content = false, -on_rightclick = function(pos, node, player, itemstack, pointed_thing) - minetest.swap_node(pos, {name="marsdoors:door1_closed", param2=minetest.get_node(pos).param2}) - minetest.sound_play("marsdoors_door1", {pos=pos, gain = 1, max_hear_distance = 5}) - end, -}) - - -minetest.register_node("marsdoors:trapdoor_1", { - description = "Trap door", - drawtype = "nodebox", - paramtype = "light", - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.375, -0.5, 0.5, -0.4375, 0.5}, - {-0.5, 0.4375, -0.5, 0.5, 0.375, 0.5}, - } - }, - tiles = {"marsdoors_shieldblock.png","marsdoors_shieldblock.png","marsdoors_door2.png","marsdoors_warntape.png","marsdoors_door2.png","marsdoors_door2_2.png",}, - groups = {cracky = 1, level = 2, not_in_creative_inventory=0}, - sounds = default.node_sound_stone_defaults(), - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - is_ground_content = false, - climbable = true, -on_rightclick = function(pos, node, player, itemstack, pointed_thing) - minetest.swap_node(pos, {name="marsdoors:trapdoor_2", param2=minetest.get_node(pos).param2}) - minetest.sound_play("marsdoors_door2", {pos=pos, gain = 1, max_hear_distance = 5}) - minetest.after(4, function(pos) - if minetest.get_node(pos).name=="marsdoors:trapdoor_2" then - minetest.swap_node(pos, {name="marsdoors:trapdoor_1", param2=minetest.get_node(pos).param2}) - minetest.sound_play("marsdoors_door2", {pos=pos, gain = 1, max_hear_distance = 5}) - end - end, pos) - - - end, -}) -minetest.register_node("marsdoors:trapdoor_2", { - description = "Trap door (open)", - drop="marsdoors:trapdoor_1", - drawtype = "nodebox", - paramtype = "light", - node_box = { - type = "fixed", - fixed = { - {0.375, -0.375, -0.5, 1.5, -0.4375, 0.5}, - {0.375, 0.4375, -0.5, 1.5, 0.375, 0.5}, - } - }, - tiles = {"marsdoors_shieldblock.png","marsdoors_shieldblock.png","marsdoors_door2_open.png","marsdoors_warntape.png","marsdoors_door2_open.png","marsdoors_door2_2_open.png",}, - groups = {cracky = 1, level = 2, not_in_creative_inventory=1}, - sounds = default.node_sound_wood_defaults(), - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - is_ground_content = false, - climbable = true, -on_rightclick = function(pos, node, player, itemstack, pointed_thing) - local p={x=pos.x,y=pos.y+1,z=pos.z} - minetest.sound_play("marsdoors_door2", {pos=pos, gain = 1, max_hear_distance = 5}) - minetest.swap_node(pos, {name="marsdoors:trapdoor_1", param2=minetest.get_node(pos).param2}) - end, -}) - - - - -minetest.register_node("marsdoors:door2_1", { - description = "Door", - drop="marsdoors:door2_1", - drawtype = "nodebox", - paramtype = "light", - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.125, 0.5, 0.5, 0.125}, - } - }, - tiles = {"marsdoors_warntape.png","marsdoors_warntape.png","marsdoors_door2.png","marsdoors_warntape.png","marsdoors_door2.png","marsdoors_door2_2.png",}, - groups = {cracky = 1, level = 2, not_in_creative_inventory=0}, - sounds = default.node_sound_stone_defaults(), - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - is_ground_content = false, -after_place_node = function(pos, placer, itemstack, pointed_thing) - local p={x=pos.x,y=pos.y+1,z=pos.z} - if minetest.registered_nodes[minetest.get_node(p).name].walkable then - return false - else - minetest.set_node(p, {name = "marsdoors:door2_2",param2=minetest.get_node(pos).param2}) - end - end, -on_rightclick = function(pos, node, player, itemstack, pointed_thing) - local p={x=pos.x,y=pos.y+1,z=pos.z} - minetest.swap_node(p, {name="marsdoors:door2_open_2", param2=minetest.get_node(pos).param2}) - minetest.swap_node(pos, {name="marsdoors:door2_open_1", param2=minetest.get_node(pos).param2}) - minetest.sound_play("marsdoors_door2", {pos=pos, gain = 1, max_hear_distance = 5}) - minetest.after(2, function(pos,p) - if minetest.get_node(pos).name=="marsdoors:door2_open_1" then - minetest.sound_play("marsdoors_door2", {pos=pos, gain = 1, max_hear_distance = 5}) - minetest.swap_node(p, {name="marsdoors:door2_2", param2=minetest.get_node(pos).param2}) - minetest.swap_node(pos, {name="marsdoors:door2_1", param2=minetest.get_node(pos).param2}) - end - end, pos,p) - end, - after_dig_node = function (pos, name, digger) - marsdoors.replacenode({x=pos.x,y=pos.y+1,z=pos.z}) - end, -}) - -minetest.register_node("marsdoors:door2_2", { - description = "Door 2-1", - drawtype = "nodebox", - drop="marsdoors:door2_1", - paramtype = "light", - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.125, 0.5, 0.5, 0.125}, - } - }, - tiles = {"marsdoors_warntape.png","marsdoors_warntape.png","marsdoors_door2.png","marsdoors_warntape.png","marsdoors_door2.png","marsdoors_door2_2.png",}, - groups = {cracky = 1, level = 2, not_in_creative_inventory=1}, - sounds = default.node_sound_wood_defaults(), - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - is_ground_content = false, -on_rightclick = function(pos, node, player, itemstack, pointed_thing) - local p={x=pos.x,y=pos.y-1,z=pos.z} - minetest.swap_node(p, {name="marsdoors:door2_open_1", param2=minetest.get_node(pos).param2}) - minetest.swap_node(pos, {name="marsdoors:door2_open_2", param2=minetest.get_node(pos).param2}) - minetest.sound_play("marsdoors_door2", {pos=pos, gain = 1, max_hear_distance = 5}) - minetest.after(2, function(pos,p) - if minetest.get_node(pos).name=="marsdoors:door2_open_2" then - minetest.sound_play("marsdoors_door2", {pos=pos, gain = 1, max_hear_distance = 5}) - minetest.swap_node(p, {name="marsdoors:door2_1", param2=minetest.get_node(pos).param2}) - minetest.swap_node(pos, {name="marsdoors:door2_2", param2=minetest.get_node(pos).param2}) - end - end, pos,p) - end, - after_dig_node = function (pos, name, digger) - marsdoors.replacenode({x=pos.x,y=pos.y-1,z=pos.z}) - end, -}) - -minetest.register_node("marsdoors:door2_open_1", { - description = "Door (open) 2-o-1", - drop="marsdoors:door2_1", - drawtype = "nodebox", - paramtype = "light", - node_box = { - type = "fixed", - fixed = { - {0.41, -0.5, -0.124, 1.41, 0.5, 0.125}, - } - }, - tiles = {"marsdoors_warntape.png","marsdoors_warntape.png","marsdoors_door2_open.png","marsdoors_warntape.png","marsdoors_door2_open.png","marsdoors_door2_2_open.png",}, - groups = {cracky = 1, level = 2, not_in_creative_inventory=1}, - sounds = default.node_sound_wood_defaults(), - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - is_ground_content = false, -on_rightclick = function(pos, node, player, itemstack, pointed_thing) - local p={x=pos.x,y=pos.y+1,z=pos.z} - minetest.sound_play("marsdoors_door2", {pos=pos, gain = 1, max_hear_distance = 5}) - minetest.swap_node(p, {name="marsdoors:door2_2", param2=minetest.get_node(pos).param2}) - minetest.swap_node(pos, {name="marsdoors:door2_1", param2=minetest.get_node(pos).param2}) - end, - after_dig_node = function (pos, name, digger) - marsdoors.replacenode({x=pos.x,y=pos.y+1,z=pos.z}) - end, -}) - -minetest.register_node("marsdoors:door2_open_2", { - description = "Door (open) 2-o-1", - drawtype = "nodebox", - drop="marsdoors:door2_1", - paramtype = "light", - node_box = { - type = "fixed", - fixed = { - {0.41, -0.5, -0.124, 1.41, 0.5, 0.125}, - } - }, - tiles = {"marsdoors_warntape.png","marsdoors_warntape.png","marsdoors_door2_open.png","marsdoors_warntape.png","marsdoors_door2_open.png","marsdoors_door2_2_open.png",}, - groups = {cracky = 1, level = 2, not_in_creative_inventory=1}, - sounds = default.node_sound_wood_defaults(), - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - is_ground_content = false, -on_rightclick = function(pos, node, player, itemstack, pointed_thing) - local p={x=pos.x,y=pos.y-1,z=pos.z} - minetest.sound_play("marsdoors_door2", {pos=pos, gain = 1, max_hear_distance = 5}) - minetest.swap_node(p, {name="marsdoors:door2_1", param2=minetest.get_node(pos).param2}) - minetest.swap_node(pos, {name="marsdoors:door2_2", param2=minetest.get_node(pos).param2}) - end, - after_dig_node = function (pos, name, digger) - marsdoors.replacenode({x=pos.x,y=pos.y-1,z=pos.z}) - end, -}) - - -minetest.register_node("marsdoors:warning", { - description = "Warning tape block", - tiles = {"marsdoors_warntape.png"}, - groups = {cracky = 2,}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("marsdoors:shieldblock", { - description = "Shieldblock", - tiles = {"marsdoors_shieldblock.png"}, - groups = {cracky = 1}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("marsdoors:steelwallblock", { - description = "Steel wallblock", - tiles = {"marsdoors_wall.png"}, - groups = {cracky = 1}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("marsdoors:oxogen", { - description = "Oxygen block", - tiles = {"marsdoors_oxogen.png"}, - drawtype="glasslike", - groups = {crumbly = 2}, - paramtype = "light", - sunlight_propagates = true, - alpha = 50, - sounds = default.node_sound_glass_defaults(), -}) - - -minetest.register_node("marsdoors:clight", { - description = "Ceiling light", - tiles = {"default_cloud.png"}, - drawtype = "nodebox", - groups = {snappy = 3, not_in_creative_inventory=0}, - sounds = default.node_sound_glass_defaults(), - is_ground_content = false, - paramtype = "light", - paramtype2 = "facedir", - node_box = {type="fixed",fixed={-0.2,0.4,-0.4,0.2,0.6,0.4}}, - light_source=14, -}) - - - -minetest.register_node("marsdoors:crystal", { - description = "Crystal", - drawtype = "mesh", - mesh = "marsdoors_crystal.obj", - visual_scale = 0.16, - wield_scale = {x=1, y=1, z=1}, - alpha = 20, - tiles = { - { - name = "marsdoors_glitsh.png^[colorize:#cc0000aa", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 2.0, - }, - }, - }, - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - damage_per_second = 4, - - is_ground_content = false, - light_source=4, - groups = {cracky = 2, level = 2}, -}) - -function marsdoors.replacenode(pos) - minetest.set_node(pos, {name = "air"}) -end - -minetest.register_alias("marssurvive:door1_closed", "marsdoors:door1_closed") -minetest.register_alias("marssurvive:door1", "marsdoors:door1") -minetest.register_alias("marssurvive:trapdoor_1", "marsdoors:trapdoor_1") -minetest.register_alias("marssurvive:trapdoor_2", "marsdoors:trapdoor_2") -minetest.register_alias("marssurvive:door2_1", "marsdoors:door2_1") -minetest.register_alias("marssurvive:door2_2", "marsdoors:door2_2") -minetest.register_alias("marssurvive:door2_open_1", "marsdoors:door2_open_1") -minetest.register_alias("marssurvive:door2_open_2", "marsdoors:door2_open_2") -minetest.register_alias("marssurvive:warning", "marsdoors:warning") -minetest.register_alias("marssurvive:shieldblock", "marsdoors:shieldblock") -minetest.register_alias("marssurvive:steelwallblock", "marsdoors:steelwallblock") -minetest.register_alias("marssurvive:oxogen", "marsdoors:oxogen") -minetest.register_alias("marssurvive:clight", "marsdoors:clight") -minetest.register_alias("marssurvive:crystal", "marsdoors:crystal") diff --git a/mods/marsdoors/readme.md b/mods/marsdoors/readme.md deleted file mode 100644 index 27fbc079..00000000 --- a/mods/marsdoors/readme.md +++ /dev/null @@ -1,2 +0,0 @@ -Marsdoors extracted from https://github.com/linushsao/marsu_game-linus-v0.2 - you definitly should check this game out! -Only few modifications by Illuna here. diff --git a/mods/marsdoors/sounds/marsdoors_door2.ogg b/mods/marsdoors/sounds/marsdoors_door2.ogg deleted file mode 100644 index 9693f900..00000000 Binary files a/mods/marsdoors/sounds/marsdoors_door2.ogg and /dev/null differ diff --git a/mods/marsdoors/textures/marsdoors_door2.png b/mods/marsdoors/textures/marsdoors_door2.png deleted file mode 100644 index 580b8ad5..00000000 Binary files a/mods/marsdoors/textures/marsdoors_door2.png and /dev/null differ diff --git a/mods/marsdoors/textures/marsdoors_door2_2.png b/mods/marsdoors/textures/marsdoors_door2_2.png deleted file mode 100644 index cc7dd6c9..00000000 Binary files a/mods/marsdoors/textures/marsdoors_door2_2.png and /dev/null differ diff --git a/mods/marsdoors/textures/marsdoors_door2_2_open.png b/mods/marsdoors/textures/marsdoors_door2_2_open.png deleted file mode 100644 index 515791aa..00000000 Binary files a/mods/marsdoors/textures/marsdoors_door2_2_open.png and /dev/null differ diff --git a/mods/marsdoors/textures/marsdoors_door2_open.png b/mods/marsdoors/textures/marsdoors_door2_open.png deleted file mode 100644 index 97de496e..00000000 Binary files a/mods/marsdoors/textures/marsdoors_door2_open.png and /dev/null differ diff --git a/mods/marsdoors/textures/marsdoors_glitsh.png b/mods/marsdoors/textures/marsdoors_glitsh.png deleted file mode 100644 index 0e100737..00000000 Binary files a/mods/marsdoors/textures/marsdoors_glitsh.png and /dev/null differ diff --git a/mods/marsdoors/textures/marsdoors_oxogen.png b/mods/marsdoors/textures/marsdoors_oxogen.png deleted file mode 100644 index 628e3131..00000000 Binary files a/mods/marsdoors/textures/marsdoors_oxogen.png and /dev/null differ diff --git a/mods/marsdoors/textures/marsdoors_shieldblock.png b/mods/marsdoors/textures/marsdoors_shieldblock.png deleted file mode 100644 index 5de0e59a..00000000 Binary files a/mods/marsdoors/textures/marsdoors_shieldblock.png and /dev/null differ diff --git a/mods/marsdoors/textures/marsdoors_wall.png b/mods/marsdoors/textures/marsdoors_wall.png deleted file mode 100644 index 0bb66903..00000000 Binary files a/mods/marsdoors/textures/marsdoors_wall.png and /dev/null differ diff --git a/mods/marsdoors/textures/marsdoors_warntape.png b/mods/marsdoors/textures/marsdoors_warntape.png deleted file mode 100644 index 549b467e..00000000 Binary files a/mods/marsdoors/textures/marsdoors_warntape.png and /dev/null differ diff --git a/mods/matrix b/mods/matrix deleted file mode 160000 index b7322ea3..00000000 --- a/mods/matrix +++ /dev/null @@ -1 +0,0 @@ -Subproject commit b7322ea304ecf05f4dff9f230a3930168c204037 diff --git a/mods/medieval_craft b/mods/medieval_craft deleted file mode 160000 index d3868c16..00000000 --- a/mods/medieval_craft +++ /dev/null @@ -1 +0,0 @@ -Subproject commit d3868c16289c84010890a65191c78d0600d5cd10 diff --git a/mods/medieval_inner_glasses b/mods/medieval_inner_glasses deleted file mode 160000 index e8530dcc..00000000 --- a/mods/medieval_inner_glasses +++ /dev/null @@ -1 +0,0 @@ -Subproject commit e8530dcc15ef41ee2219e0334f067c16128b6723 diff --git a/mods/mesecons b/mods/mesecons deleted file mode 160000 index 21b1600a..00000000 --- a/mods/mesecons +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 21b1600a2791360bf6c62e24ba89b5acda2e5b48 diff --git a/mods/mg_villages b/mods/mg_villages deleted file mode 160000 index 69ac3f26..00000000 --- a/mods/mg_villages +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 69ac3f2691e8896082afa8f87504e7ae54ff7071 diff --git a/mods/mob_horse b/mods/mob_horse deleted file mode 160000 index c8b8b654..00000000 --- a/mods/mob_horse +++ /dev/null @@ -1 +0,0 @@ -Subproject commit c8b8b654a867cf630cfd7c76d7c56d83ca6ccbbc diff --git a/mods/mobf_trader b/mods/mobf_trader deleted file mode 160000 index cb55c339..00000000 --- a/mods/mobf_trader +++ /dev/null @@ -1 +0,0 @@ -Subproject commit cb55c339a53a532e71670bced7a2ba645c0266b0 diff --git a/mods/mobs_animal b/mods/mobs_animal deleted file mode 160000 index f34b5215..00000000 --- a/mods/mobs_animal +++ /dev/null @@ -1 +0,0 @@ -Subproject commit f34b5215faf488128d8207b4878a4086778cafcd diff --git a/mods/mobs_monster b/mods/mobs_monster deleted file mode 160000 index 74c05ed8..00000000 --- a/mods/mobs_monster +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 74c05ed88dfdfa995fc70f9550f03d5c9022b02a diff --git a/mods/mobs_more_monsters b/mods/mobs_more_monsters deleted file mode 160000 index 67431cb3..00000000 --- a/mods/mobs_more_monsters +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 67431cb36a0212958a5a61cc44fc307965d134e6 diff --git a/mods/mobs_redo b/mods/mobs_redo deleted file mode 160000 index e1194a98..00000000 --- a/mods/mobs_redo +++ /dev/null @@ -1 +0,0 @@ -Subproject commit e1194a98ef4dd47c4ba600d834a4302c80e939f4 diff --git a/mods/monitoring b/mods/monitoring deleted file mode 160000 index 98e93853..00000000 --- a/mods/monitoring +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 98e93853f64d27abb2219590f07d59c8e2e2ea8b diff --git a/mods/moreblocks b/mods/moreblocks deleted file mode 160000 index dce587cf..00000000 --- a/mods/moreblocks +++ /dev/null @@ -1 +0,0 @@ -Subproject commit dce587cf3397dca7e242455cd017cba50ee28a5b diff --git a/mods/moreglass b/mods/moreglass deleted file mode 160000 index 330b0ccd..00000000 --- a/mods/moreglass +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 330b0ccd05c390b83c1d0570f603729095da53d6 diff --git a/mods/moreores b/mods/moreores deleted file mode 160000 index 6ce9acef..00000000 --- a/mods/moreores +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 6ce9acef58f5f6d8f96ba4c50b0b55d8bc898d18 diff --git a/mods/mtcandy b/mods/mtcandy deleted file mode 160000 index 22bf1b4f..00000000 --- a/mods/mtcandy +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 22bf1b4fb3f1e024b9b0de15885177be2d93c0e9 diff --git a/mods/mtfoods b/mods/mtfoods deleted file mode 160000 index 78939363..00000000 --- a/mods/mtfoods +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 7893936328b402e5be3cb9366bb37428a7a76cd3 diff --git a/mods/mtg_craftguide/README.md b/mods/mtg_craftguide/README.md deleted file mode 100644 index 9c4ed7a4..00000000 --- a/mods/mtg_craftguide/README.md +++ /dev/null @@ -1,25 +0,0 @@ -Minetest Game mod: mtg_craftguide -================================= - -Adds a "Recipes" tab to the inventory. Click an item to see it's recipes. -Click again to show usages. - -Based on [craftguide](https://github.com/minetest-mods/craftguide). - -Authors of media ----------------- - -paramat (CC BY-SA 3.0): - -* craftguide_clear_icon.png -* craftguide_next_icon.png -* craftguide_prev_icon.png -* craftguide_search_icon.png - -Neuromancer (CC BY-SA 3.0): - -* craftguide_furnace.png - -Wuzzy (CC BY-SA 3.0): - -* craftguide_shapeless.png diff --git a/mods/mtg_craftguide/init.lua b/mods/mtg_craftguide/init.lua deleted file mode 100644 index f3de3db5..00000000 --- a/mods/mtg_craftguide/init.lua +++ /dev/null @@ -1,434 +0,0 @@ -local S = minetest.get_translator("mtg_craftguide") -local esc = minetest.formspec_escape - -local player_data = {} -local init_items = {} -local recipes_cache = {} -local usages_cache = {} - -local group_stereotypes = { - dye = "dye:white", - wool = "wool:white", - coal = "default:coal_lump", - vessel = "vessels:glass_bottle", - flower = "flowers:dandelion_yellow" -} - -local group_names = { - coal = S("Any coal"), - sand = S("Any sand"), - wool = S("Any wool"), - stick = S("Any stick"), - vessel = S("Any vessel"), - wood = S("Any wood planks"), - stone = S("Any kind of stone block"), - - ["color_red,flower"] = S("Any red flower"), - ["color_blue,flower"] = S("Any blue flower"), - ["color_black,flower"] = S("Any black flower"), - ["color_green,flower"] = S("Any green flower"), - ["color_white,flower"] = S("Any white flower"), - ["color_orange,flower"] = S("Any orange flower"), - ["color_violet,flower"] = S("Any violet flower"), - ["color_yellow,flower"] = S("Any yellow flower"), - - ["color_red,dye"] = S("Any red dye"), - ["color_blue,dye"] = S("Any blue dye"), - ["color_cyan,dye"] = S("Any cyan dye"), - ["color_grey,dye"] = S("Any grey dye"), - ["color_pink,dye"] = S("Any pink dye"), - ["color_black,dye"] = S("Any black dye"), - ["color_brown,dye"] = S("Any brown dye"), - ["color_green,dye"] = S("Any green dye"), - ["color_white,dye"] = S("Any white dye"), - ["color_orange,dye"] = S("Any orange dye"), - ["color_violet,dye"] = S("Any violet dye"), - ["color_yellow,dye"] = S("Any yellow dye"), - ["color_magenta,dye"] = S("Any magenta dye"), - ["color_dark_grey,dye"] = S("Any dark grey dye"), - ["color_dark_green,dye"] = S("Any dark green dye") -} - -local function table_replace(t, val, new) - for k, v in pairs(t) do - if v == val then - t[k] = new - end - end -end - -local function extract_groups(str) - if str:sub(1, 6) == "group:" then - return str:sub(7):split() - end - return nil -end - -local function item_has_groups(item_groups, groups) - for _, group in ipairs(groups) do - if not item_groups[group] then - return false - end - end - return true -end - -local function groups_to_item(groups) - if #groups == 1 then - local group = groups[1] - if group_stereotypes[group] then - return group_stereotypes[group] - elseif minetest.registered_items["default:"..group] then - return "default:"..group - end - end - - for name, def in pairs(minetest.registered_items) do - if item_has_groups(def.groups, groups) then - return name - end - end - - return ":unknown" -end - -local function get_craftable_recipes(output) - local recipes = minetest.get_all_craft_recipes(output) - if not recipes then - return nil - end - - for i = #recipes, 1, -1 do - for _, item in pairs(recipes[i].items) do - local groups = extract_groups(item) - if groups then - item = groups_to_item(groups) - end - if not minetest.registered_items[item] then - table.remove(recipes, i) - break - end - end - end - - if #recipes > 0 then - return recipes - end -end - -local function show_item(def) - return def.groups.not_in_craft_guide ~= 1 and def.description ~= "" -end - -local function cache_usages(recipe) - local added = {} - for _, item in pairs(recipe.items) do - if not added[item] then - local groups = extract_groups(item) - if groups then - for name, def in pairs(minetest.registered_items) do - if not added[name] and show_item(def) - and item_has_groups(def.groups, groups) then - local usage = table.copy(recipe) - table_replace(usage.items, item, name) - usages_cache[name] = usages_cache[name] or {} - table.insert(usages_cache[name], usage) - added[name] = true - end - end - elseif show_item(minetest.registered_items[item]) then - usages_cache[item] = usages_cache[item] or {} - table.insert(usages_cache[item], recipe) - end - added[item] = true - end - end -end - -minetest.register_on_mods_loaded(function() - for name, def in pairs(minetest.registered_items) do - if show_item(def) then - local recipes = get_craftable_recipes(name) - if recipes then - recipes_cache[name] = recipes - for _, recipe in ipairs(recipes) do - cache_usages(recipe) - end - end - end - end - for name, def in pairs(minetest.registered_items) do - if recipes_cache[name] or usages_cache[name] then - table.insert(init_items, name) - end - end - table.sort(init_items) -end) - -local function coords(i, cols) - return i % cols, math.floor(i / cols) -end - -local function is_fuel(item) - return minetest.get_craft_result({method="fuel", items={item}}).time > 0 -end - -local function item_button_fs(fs, x, y, item, element_name, groups) - table.insert(fs, ("item_image_button[%s,%s;1.05,1.05;%s;%s;%s]") - :format(x, y, item, element_name, groups and "\n"..esc(S("G")) or "")) - - local tooltip - if groups then - table.sort(groups) - tooltip = group_names[table.concat(groups, ",")] - if not tooltip then - local groupstr = {} - for _, group in ipairs(groups) do - table.insert(groupstr, minetest.colorize("yellow", group)) - end - groupstr = table.concat(groupstr, ", ") - tooltip = S("Any item belonging to the group(s): @1", groupstr) - end - elseif is_fuel(item) then - local itemdef = minetest.registered_items[item:match("%S*")] - local desc = itemdef and itemdef.description or S("Unknown Item") - tooltip = desc.."\n"..minetest.colorize("orange", S("Fuel")) - end - if tooltip then - table.insert(fs, ("tooltip[%s;%s]"):format(element_name, esc(tooltip))) - end -end - -local function recipe_fs(fs, data) - local recipe = data.recipes[data.rnum] - local width = recipe.width - local cooktime, shapeless - - if recipe.method == "cooking" then - cooktime, width = width, 1 - elseif width == 0 then - shapeless = true - if #recipe.items == 1 then - width = 1 - elseif #recipe.items <= 4 then - width = 2 - else - width = 3 - end - end - - table.insert(fs, ("label[5.5,1;%s]"):format(esc(data.show_usages - and S("Usage @1 of @2", data.rnum, #data.recipes) - or S("Recipe @1 of @2", data.rnum, #data.recipes)))) - - if #data.recipes > 1 then - table.insert(fs, - "image_button[5.5,1.6;0.8,0.8;craftguide_prev_icon.png;recipe_prev;]".. - "image_button[6.2,1.6;0.8,0.8;craftguide_next_icon.png;recipe_next;]".. - "tooltip[recipe_prev;"..esc(S("Previous recipe")).."]".. - "tooltip[recipe_next;"..esc(S("Next recipe")).."]") - end - - local rows = math.ceil(table.maxn(recipe.items) / width) - if width > 3 or rows > 3 then - table.insert(fs, ("label[0,1;%s]") - :format(esc(S("Recipe is too big to be displayed.")))) - return - end - - local base_x = 3 - width - local base_y = rows == 1 and 1 or 0 - - for i, item in pairs(recipe.items) do - local x, y = coords(i - 1, width) - - local elem_name = item - local groups = extract_groups(item) - if groups then - item = groups_to_item(groups) - elem_name = esc(item.."."..table.concat(groups, "+")) - end - item_button_fs(fs, base_x + x, base_y + y, item, elem_name, groups) - end - - if shapeless or recipe.method == "cooking" then - table.insert(fs, ("image[3.2,0.5;0.5,0.5;craftguide_%s.png]") - :format(shapeless and "shapeless" or "furnace")) - local tooltip = shapeless and S("Shapeless") or - S("Cooking time: @1", minetest.colorize("yellow", cooktime)) - table.insert(fs, "tooltip[3.2,0.5;0.5,0.5;"..esc(tooltip).."]") - end - table.insert(fs, "image[3,1;1,1;sfinv_crafting_arrow.png]") - - item_button_fs(fs, 4, 1, recipe.output, recipe.output:match("%S*")) -end - -local function get_formspec(player) - local name = player:get_player_name() - local data = player_data[name] - data.pagemax = math.max(1, math.ceil(#data.items / 32)) - - local fs = {} - table.insert(fs, - "style_type[item_image_button;padding=2]".. - "field[0.3,4.2;2.8,1.2;filter;;"..esc(data.filter).."]".. - "label[5.8,4.15;"..minetest.colorize("yellow", data.pagenum).." / ".. - data.pagemax.."]".. - "image_button[2.63,4.05;0.8,0.8;craftguide_search_icon.png;search;]".. - "image_button[3.25,4.05;0.8,0.8;craftguide_clear_icon.png;clear;]".. - "image_button[5,4.05;0.8,0.8;craftguide_prev_icon.png;prev;]".. - "image_button[7.25,4.05;0.8,0.8;craftguide_next_icon.png;next;]".. - "tooltip[search;"..esc(S("Search")).."]".. - "tooltip[clear;"..esc(S("Reset")).."]".. - "tooltip[prev;"..esc(S("Previous page")).."]".. - "tooltip[next;"..esc(S("Next page")).."]".. - "field_close_on_enter[filter;false]") - - if #data.items == 0 then - table.insert(fs, "label[3,2;"..esc(S("No items to show.")).."]") - else - local first_item = (data.pagenum - 1) * 32 - for i = first_item, first_item + 31 do - local item = data.items[i + 1] - if not item then - break - end - local x, y = coords(i % 32, 8) - item_button_fs(fs, x, y, item, item) - end - end - - table.insert(fs, "container[0,5.6]") - if data.recipes then - recipe_fs(fs, data) - elseif data.prev_item then - table.insert(fs, ("label[2,1;%s]"):format(esc(data.show_usages - and S("No usages.").."\n"..S("Click again to show recipes.") - or S("No recipes.").."\n"..S("Click again to show usages.")))) - end - table.insert(fs, "container_end[]") - - return table.concat(fs) -end - -local function imatch(str, filter) - return str:lower():find(filter, 1, true) ~= nil -end - -local function execute_search(data) - local filter = data.filter - if filter == "" then - data.items = init_items - return - end - data.items = {} - - for _, item in ipairs(init_items) do - local def = minetest.registered_items[item] - local desc = def and minetest.get_translated_string(data.lang_code, def.description) - - if imatch(item, filter) or desc and imatch(desc, filter) then - table.insert(data.items, item) - end - end -end - -local function on_receive_fields(player, fields) - local name = player:get_player_name() - local data = player_data[name] - - if fields.clear then - data.filter = "" - data.pagenum = 1 - data.prev_item = nil - data.recipes = nil - data.items = init_items - return true - - elseif fields.key_enter_field == "filter" or fields.search then - local new = fields.filter:lower() - if data.filter == new then - return - end - data.filter = new - data.pagenum = 1 - execute_search(data) - return true - - elseif fields.prev or fields.next then - if data.pagemax == 1 then - return - end - data.pagenum = data.pagenum + (fields.next and 1 or -1) - if data.pagenum > data.pagemax then - data.pagenum = 1 - elseif data.pagenum == 0 then - data.pagenum = data.pagemax - end - return true - - elseif fields.recipe_next or fields.recipe_prev then - data.rnum = data.rnum + (fields.recipe_next and 1 or -1) - if data.rnum > #data.recipes then - data.rnum = 1 - elseif data.rnum == 0 then - data.rnum = #data.recipes - end - return true - - else - local item - for field in pairs(fields) do - if field:find(":") then - item = field:match("[%w_:]+") - break - end - end - if not item then - return - end - - if item == data.prev_item then - data.show_usages = not data.show_usages - else - data.show_usages = nil - end - if data.show_usages then - data.recipes = usages_cache[item] - else - data.recipes = recipes_cache[item] - end - data.prev_item = item - data.rnum = 1 - return true - end -end - -minetest.register_on_joinplayer(function(player) - local name = player:get_player_name() - local info = minetest.get_player_information(name) - - player_data[name] = { - filter = "", - pagenum = 1, - items = init_items, - lang_code = info.lang_code - } -end) - -minetest.register_on_leaveplayer(function(player) - local name = player:get_player_name() - player_data[name] = nil -end) - -sfinv.register_page("mtg_craftguide:craftguide", { - title = esc(S("Recipes")), - get = function(self, player, context) - return sfinv.make_formspec(player, context, get_formspec(player)) - end, - on_player_receive_fields = function(self, player, context, fields) - if on_receive_fields(player, fields) then - sfinv.set_player_inventory_formspec(player) - end - end -}) diff --git a/mods/mtg_craftguide/license.txt b/mods/mtg_craftguide/license.txt deleted file mode 100644 index 8d28c5c7..00000000 --- a/mods/mtg_craftguide/license.txt +++ /dev/null @@ -1,63 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) - -Copyright (C) 2015-2019 Jean-Patrick Guerrero and contributors. -Copyright (C) 2020 pauloue - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. - - -Licenses of media (textures) ----------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) - -Copyright (C) 2018 paramat -Copyright (C) Neuromancer -Copyright (C) 2017 Wuzzy - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/mtg_craftguide/locale/mtg_craftguide.de.tr b/mods/mtg_craftguide/locale/mtg_craftguide.de.tr deleted file mode 100644 index d90f833d..00000000 --- a/mods/mtg_craftguide/locale/mtg_craftguide.de.tr +++ /dev/null @@ -1,53 +0,0 @@ -# textdomain: mtg_craftguide -Any coal=Beliebige Kohle -Any sand=Beliebiger Sand -Any wool=Beliebige Wolle -Any stick=Beliebiger Stock -Any vessel=Beliebiges Gefäß -Any wood planks=Beliebige Holzplanken -Any kind of stone block=Beliebige Art von Steinblock -Any red flower=Beliebige rote Blume -Any blue flower=Beliebige blaue Blume -Any black flower=Beliebige schwarze Blume -Any green flower=Beliebige grüne Blume -Any white flower=Beliebige weiße Blume -Any orange flower=Beliebige orange Blume -Any violet flower=Beliebige violette Blume -Any yellow flower=Beliebige gelbe Blume -Any red dye=Beliebiger roter Farbstoff -Any blue dye=Beliebiger blauer Farbstoff -Any cyan dye=Beliebiger türkiser Farbstoff -Any grey dye=Beliebiger grauer Farbstoff -Any pink dye=Beliebiger rosa Farbstoff -Any black dye=Beliebiger schwarzer Farbstoff -Any brown dye=Beliebiger brauner Farbstoff -Any green dye=Beliebiger grüner Farbstoff -Any white dye=Beliebiger weißer Farbstoff -Any orange dye=Beliebiger orange Farbstoff -Any violet dye=Beliebiger violetter Farbstoff -Any yellow dye=Beliebiger gelber Farbstoff -Any magenta dye=Beliebiger magenta Farbstoff -Any dark grey dye=Beliebiger dunkelgrauer Farbstoff -Any dark green dye=Beliebiger dunkelgrüner Farbstoff -# Label for group ingredients -G=G -Any item belonging to the group(s): @1=Beliebiger Gegenstand, der zu Gruppe(n) gehört: @1 -Unknown Item=Unbekannter Gegenstand -Fuel=Brennstoff -Usage @1 of @2=Verwendung @1 von @2 -Recipe @1 of @2=Rezept @1 von @2 -Previous recipe=Vorheriges Rezept -Next recipe=Nächstes Rezept -Recipe is too big to be displayed.=Rezept ist zu groß für die Anzeige. -Shapeless=Formlos -Cooking time: @1=Kochdauer: @1 -Search=Suche -Reset=Zurücksetzen -Previous page=Vorherige Seite -Next page=Nächste Seite -No items to show.=Keine Gegenstände anzuzeigen. -No usages.=Keine Verwendungen. -Click again to show recipes.=Erneut klicken, um Rezepte zu zeigen. -No recipes.=Keine Rezepte. -Click again to show usages.=Erneut klicken, um Verwendungen zu zeigen. -Recipes=Rezepte diff --git a/mods/mtg_craftguide/locale/mtg_craftguide.eo.tr b/mods/mtg_craftguide/locale/mtg_craftguide.eo.tr deleted file mode 100644 index 6e0f028c..00000000 --- a/mods/mtg_craftguide/locale/mtg_craftguide.eo.tr +++ /dev/null @@ -1,54 +0,0 @@ -# textdomain: mtg_craftguide - -Any coal=Ajna karbo -Any sand=Ajna sablo -Any wool=Ajna lano -Any stick=Ajna bastono -Any vessel=Ajna vazo -Any wood planks=Ajnaj lignaj tabuloj -Any kind of stone block=Ia ŝtona bloko -Any red flower=Ajna ruĝa floro -Any blue flower=Ajna blua floro -Any black flower=Ajna nigra floro -Any green flower=Ajna verda floro -Any white flower=Ajna blanka floro -Any orange flower=Ajna oranĝkolora floro -Any violet flower=Ajna violkolora floro -Any yellow flower=Ajna flava floro -Any red dye=Ajna ruĝa tinkturo -Any blue dye=Ajna blua tinkturo -Any cyan dye=Ajna bluverda tinkturo -Any grey dye=Ajna griza tinkturo -Any pink dye=Ajna rozkolora tinkturo -Any black dye=Ajna nigra tinkturo -Any brown dye=Ajna bruna tinkturo -Any green dye=Ajna verda tinkturo -Any white dye=Ajna blanka tinkturo -Any orange dye=Ajna oranĝkolora tinkturo -Any violet dye=Ajna violkolora tinkturo -Any yellow dye=Ajna flava tinkturo -Any magenta dye=Ajna fuksina tinkturo -Any dark grey dye=Ajna malhela griza tinkturo -Any dark green dye=Ajna malhela verda tinkturo -# Label for group ingredients -G=A -Any item belonging to the group(s): @1=Ajna objekto de la aro(j): @1 -Unknown Item=Nekonata Objekto -Fuel=Brulaĵo -Usage @1 of @2=Uzo @1 el @2 -Recipe @1 of @2=Recepto @1 el @2 -Previous recipe=Antaŭa recepto -Next recipe=Sekva recepto -Recipe is too big to be displayed.=La recepto estas tro granda por prezenti. -Shapeless=Senforma -Cooking time: @1=Tempo por kuirado: @1 -Search=Serĉi -Reset=Rekomincigi -Previous page=Antaŭa paĝo -Next page=Sekva paĝo -No items to show.=Neniu objekto por prezenti. -No usages.=Neniu uzo. -Click again to show recipes.=Reklaki por prezenti receptojn. -No recipes.=Neniu recepto. -Click again to show usages.=Reklaki por prezenti uzojn. -Recipes=Receptoj diff --git a/mods/mtg_craftguide/locale/mtg_craftguide.es.tr b/mods/mtg_craftguide/locale/mtg_craftguide.es.tr deleted file mode 100644 index a5b5149d..00000000 --- a/mods/mtg_craftguide/locale/mtg_craftguide.es.tr +++ /dev/null @@ -1,53 +0,0 @@ -# textdomain: mtg_craftguide -Any coal=Carbón -Any sand=Arena -Any wool=Lana -Any stick=Palitos -Any vessel=Recipiente -Any wood planks=Tablas de madera -Any kind of stone block=Derivado de bloque de piedra -Any red flower=Flor roja -Any blue flower=Flor azul -Any black flower=Flor negra -Any green flower=Flor verde -Any white flower=Flor blanca -Any orange flower=Flor naranja -Any violet flower=Flor violeta -Any yellow flower=Flor amarilla -Any red dye=Tinte rojo -Any blue dye=Tinte azul -Any cyan dye=Tinte cian -Any grey dye=Tinte gris -Any pink dye=Tinte rosa -Any black dye=Tinte negro -Any brown dye=Tinte marrón -Any green dye=Tinte verde -Any white dye=Tinte blanco -Any orange dye=Tinte naranja -Any violet dye=Tinte violeta -Any yellow dye=Tinte amarillo -Any magenta dye=Tinte magenta -Any dark grey dye=Tinte gris oscuro -Any dark green dye=Tinte verde oscuro -# Label for group ingredients -G=G -Any item belonging to the group(s): @1=Objeto del grupo: @1 -Unknown Item=Objeto desconocido -Fuel=Combustible -Usage @1 of @2=Usa @1 en @2 -Recipe @1 of @2=Receta @1 en @2 -Previous recipe=Receta anterior -Next recipe=Próxima Receta -Recipe is too big to be displayed.=La receta es muy grande para ser mostrada. -Shapeless=Sin forma -Cooking time: @1=Tiempo de cocción: @1 -Search=Buscar -Reset=Resetear -Previous page=Página anterior -Next page=Próxima página -No items to show.=No hay objetos para mostrar. -No usages.=Sin usos. -Click again to show recipes.=Clica de nuevo para mostrar recetas. -No recipes.=No hay recetas. -Click again to show usages.=Clica de nuevo para mostrar usos. -Recipes=Recetas diff --git a/mods/mtg_craftguide/locale/mtg_craftguide.fr.tr b/mods/mtg_craftguide/locale/mtg_craftguide.fr.tr deleted file mode 100644 index afc82249..00000000 --- a/mods/mtg_craftguide/locale/mtg_craftguide.fr.tr +++ /dev/null @@ -1,54 +0,0 @@ -# textdomain: mtg_craftguide - -Any coal=Quelconque charbon -Any sand=Quelconque sable -Any wool=Quelconque laine -Any stick=Quelconque bâton -Any vessel=Quelconque couvert -Any wood planks=Quelconques planches de bois -Any kind of stone block=Quelconque roche -Any red flower=Quelconque fleur rouge -Any blue flower=Quelconque fleur bleue -Any black flower=Quelconque fleur noire -Any green flower=Quelconque fleur verte -Any white flower=Quelconque fleur blanche -Any orange flower=Quelconque fleur orange -Any violet flower=Quelconque fleur violette -Any yellow flower=Quelconque fleur jaune -Any red dye=Quelconque colorant rouge -Any blue dye=Quelconque colorant bleu -Any cyan dye=Quelconque colorant bleu ciel -Any grey dye=Quelconque colorant gris -Any pink dye=Quelconque colorant rose -Any black dye=Quelconque colorant noir -Any brown dye=Quelconque colorant marron -Any green dye=Quelconque colorant vert -Any white dye=Quelconque colorant blanc -Any orange dye=Quelconque colorant orange -Any violet dye=Quelconque colorant violet -Any yellow dye=Quelconque colorant jaune -Any magenta dye=Quelconque colorant magenta -Any dark grey dye=Quelconque colorant gris foncé -Any dark green dye=Quelconque colorant vert foncé -# Label for group ingredients -G=G -Any item belonging to the group(s): @1=Tout item appartenant au(x) groupe(s) : @1 -Unknown Item=Object inconnu -Fuel=Combustible -Usage @1 of @2=Usage @1 sur @2 -Recipe @1 of @2=Recette @1 sur @2 -Previous recipe=Recette précédente -Next recipe=Prochaine recette -Recipe is too big to be displayed.=Recette trop grande pour être affichée. -Shapeless=Sans forme -Cooking time: @1=Temps de cuisson : @1 -Search=Recherche -Reset=Réinitialiser -Previous page=Page précédente -Next page=Prochaine page -No items to show.=Aucun item à afficher. -No usages.=Sans utilité. -Click again to show recipes.=Cliquez encore pour afficher la recette. -No recipes.=Aucune recette. -Click again to show usages.=Cliquez encore pour afficher l'usage. -Recipes=Recettes diff --git a/mods/mtg_craftguide/locale/mtg_craftguide.ja.tr b/mods/mtg_craftguide/locale/mtg_craftguide.ja.tr deleted file mode 100644 index c6ec66ae..00000000 --- a/mods/mtg_craftguide/locale/mtg_craftguide.ja.tr +++ /dev/null @@ -1,53 +0,0 @@ -# textdomain: mtg_craftguide -Any coal=石炭 -Any sand=砂 -Any wool=羊毛 -Any stick=棒 -Any vessel=瓶 -Any wood planks=板材 -Any kind of stone block=石のブロック -Any red flower=赤色の花 -Any blue flower=青色の花 -Any black flower=黒色の花 -Any green flower=緑色の花 -Any white flower=白色の花 -Any orange flower=橙色の花 -Any violet flower=紫色の花 -Any yellow flower=黄色の花 -Any red dye=赤色の染料 -Any blue dye=青色の染料 -Any cyan dye=青緑色の染料 -Any grey dye=灰色の染料 -Any pink dye=桃色の染料 -Any black dye=黒色の染料 -Any brown dye=茶色の染料 -Any green dye=緑色の染料 -Any white dye=白色の染料 -Any orange dye=橙色の染料 -Any violet dye=紫色の染料 -Any yellow dye=黄色の染料 -Any magenta dye=赤紫色の染料 -Any dark grey dye=濃灰色の染料 -Any dark green dye=濃緑色の染料 -# Label for group ingredients -G= -Any item belonging to the group(s): @1=グループに属するアイテム: @1 -Unknown Item=不明なアイテム -Fuel=燃料 -Usage @1 of @2=利用方法 @1 / @2 -Recipe @1 of @2=レシピ @1 / @2 -Previous recipe=前のレシピ -Next recipe=次のレシピ -Recipe is too big to be displayed.=レシピが大きすぎて表示できません。 -Shapeless=無形 -Cooking time: @1=調理時間: @1 -Search=検索 -Reset=リセット -Previous page=前のページ -Next page=次のページ -No items to show.=表示する項目がありません。 -No usages.=利用方法がありません。 -Click again to show recipes.=もう一度クリックするとレシピを表示します。 -No recipes.=レシピがありません。 -Click again to show usages.=もう一度クリックすると使用方法を表示します。 -Recipes=レシピ diff --git a/mods/mtg_craftguide/locale/mtg_craftguide.jbo.tr b/mods/mtg_craftguide/locale/mtg_craftguide.jbo.tr deleted file mode 100644 index c9e6fbf0..00000000 --- a/mods/mtg_craftguide/locale/mtg_craftguide.jbo.tr +++ /dev/null @@ -1,54 +0,0 @@ -# textdomain: mtg_craftguide -Any coal=lo cmina lo'i kolme -Any sand=lo cmima lo'i sance -Any wool=lo cmima lo'i sunla -Any stick=lo cmima lo'i grana -Any vessel=lo cmima lo'i vasru -Any wood planks=lo cmima lo'i mudri tanbo -Any kind of stone block=lo cmima lo'i rokci bliku -Any red flower=lo cmima lo'i xunre xrula -Any blue flower=lo cmima lo'i blanu xrula -Any black flower=lo cmima lo'i xekri xrula -Any green flower=lo cmima lo'i crino xrula -Any white flower=lo cmima lo'i blabi xrula -Any orange flower=lo cmima lo'i narju xrula -Any violet flower=lo cmima lo'i zirpu xrula -Any yellow flower=lo cmima lo'i pelxu xrula -Any red dye=lo cmima lo'i xunre xinmo -Any blue dye=lo cmima lo'i blanu xinmo -Any cyan dye=lo cmima lo'i cicna xinmo -Any grey dye=lo cmima lo'i grusi xinmo -Any pink dye=lo cmima lo'i xunblabi xinmo -Any black dye=lo cmima lo'i xekri xinmo -Any brown dye=lo cmima lo'i bunre xinmo -Any green dye=lo cmima lo'i crino xinmo -Any white dye=lo cmima lo'i blabi xinmo -Any orange dye=lo cmima lo'i narju xinmo -Any violet dye=lo cmima lo'i zirpu xinmo -Any yellow dye=lo cmima lo'i pelxu xinmo -Any magenta dye=lo cmima lo'i nukni xinmo -Any dark grey dye=lo cmima lo'i xekri grusi xinmo -Any dark green dye=lo cmima lo'i xekri crino xinmo -# Label for group ingredients -# c = cmima -G=c -Any item belonging to the group(s): @1=lo cmima lo'i me zoi gi'u.@1.gi'u -Unknown Item=lo na te djuno dacti -Fuel=.i livla -Usage @1 of @2=.i meirmoi fe li @1 li @2@nle'i te zbasu -Recipe @1 of @2=.i meirmoi fe li @1 li @2@nle'i te jukpa -Previous recipe=lidne -Next recipe=selyli'e -Recipe is too big to be displayed.=.i lo te jukpa cu dukse lo ka barda tezu'e lo nu jarco -Shapeless=tarmi claxu -Cooking time: @1=lo pu'u jukpa cu snidu li @1 -Search=sisku -Reset=kraga'igau -Previous page=lidne -Next page=selyli'e -No items to show.=no da dacti cu se jarco -No usages.=na te zbasu -Click again to show recipes.=.i ko rapli .iklki fi lo nu .arco lo te jukpa -No recipes.=na te jukpa -Click again to show usages.=.i ko rapli .iklki fi lo nu .arco lo te zbasu -Recipes=lo te jukpa diff --git a/mods/mtg_craftguide/locale/mtg_craftguide.pl.tr b/mods/mtg_craftguide/locale/mtg_craftguide.pl.tr deleted file mode 100644 index 88d8e95e..00000000 --- a/mods/mtg_craftguide/locale/mtg_craftguide.pl.tr +++ /dev/null @@ -1,53 +0,0 @@ -# textdomain: mtg_craftguide -Any coal=Dowolny węgiel -Any sand=Dowonly piasek -Any wool=Dowolna wełna -Any stick=Dowolny patyk -Any vessel=Dowolne naczynie -Any wood planks=Dowolne deski -Any kind of stone block=Dowolny rodzaj kamiennego bloku -Any red flower=Dowolny czerwony kwiat -Any blue flower=Dowolny niebieski kwiat -Any black flower=Dowolny czarny kwiat -Any green flower=Dowolny zielony kwiat -Any white flower=Dowolny biały kwiat -Any orange flower=Dowolny pomarańczowy kwiat -Any violet flower=Dowolny fioletowy kwiat -Any yellow flower=Dowolny żółty kwiat -Any red dye=Dowolny czerwony barwnik -Any blue dye=Dowolny niebieski barwnik -Any cyan dye=Dowolny cyjanowy barwnik -Any grey dye=Dowolny szary barwnik -Any pink dye=Dowolny różowy barwnik -Any black dye=Dowolny czarny barwnik -Any brown dye=Dowolny brązowy barwnik -Any green dye=Dowolny zielony barwnik -Any white dye=Dowolny biały barwnik -Any orange dye=Dowolny pomarańczowy barwnik -Any violet dye=Dowolny fioletowy barwnik -Any yellow dye=Dowolny zółty barwnik -Any magenta dye=Dowolny karmazynowy barwnik -Any dark grey dye=Dowolny ciemnoszary barwnik -Any dark green dye=Dowolny ciemnozielony barwnik -# Label for group ingredients -G=G -Any item belonging to the group(s): @1= -Unknown Item=Nieznany przedmiot -Fuel=Paliwo -Usage @1 of @2=Użycie @1 z @2 -Recipe @1 of @2=Receptura @1 z @2 -Previous recipe=Poprzednia receptura -Next recipe=Następna receptura -Recipe is too big to be displayed.=Receptura jest zbyt duża aby mogła być wyświetlona. -Shapeless=Bez kształtu -Cooking time: @1=Czas przepalania: @1 -Search=Wyszukaj -Reset=Zresetuj -Previous page=Poprzednia strona -Next page=Następna strona -No items to show.=Brak przedmiotów do pokazania. -No usages.=Brak użyć. -Click again to show recipes.=Naciśnij jeszcze raz aby pokazać receptury. -No recipes.=Brak receptur. -Click again to show usages.=Naciśnij jeszcze raz aby pokazać użycia. -Recipes=Receptury diff --git a/mods/mtg_craftguide/locale/mtg_craftguide.pt_BR.tr b/mods/mtg_craftguide/locale/mtg_craftguide.pt_BR.tr deleted file mode 100644 index a4bbf7f9..00000000 --- a/mods/mtg_craftguide/locale/mtg_craftguide.pt_BR.tr +++ /dev/null @@ -1,53 +0,0 @@ -# textdomain: mtg_craftguide -Any coal=Qualquer carvão -Any sand=Qualquer areia -Any wool=Qualquer madeira -Any stick=Qualquer graveto -Any vessel=Qualquer navio -Any wood planks=Qualquer tábua de madeira -Any kind of stone block=Qualquer tipo de bloco de pedra -Any red flower=Qualquer flor vermelha -Any blue flower=Qualquer flor azul -Any black flower=Qualquer flor preta -Any green flower=Qualquer flor verde -Any white flower=Qualquer flor branca -Any orange flower=Qualquer flor laranja -Any violet flower=Qualquer flor violeta -Any yellow flower=Qualquer flor amarela -Any red dye=Qualquer tinta vermelha -Any blue dye=Qualquer tinta azul -Any cyan dye=Qualquer tinta ciano -Any grey dye=Qualquer tinta cinza -Any pink dye=Qualquer tinta rosa -Any black dye=Qualquer tinta preto -Any brown dye=Qualquer tinta marrom -Any green dye=Qualquer tinta verde -Any white dye=Qualquer tinta branca -Any orange dye=Qualquer tinta laranja -Any violet dye=Qualquer tinta violeta -Any yellow dye=Qualquer tinta amarela -Any magenta dye=Qualquer tinta magenta -Any dark grey dye=Qualquer tinta cinza-escuro -Any dark green dye=Qualquer tinta cinza-escuro -# Label for group ingredients -G=G -Any item belonging to the group(s): @1=Qualquer item pertencente ao(s) grupo(s): @1 -Unknown Item=Item Desconhecido -Fuel=Combustível -Usage @1 of @2=Uso @1 de @2 -Recipe @1 of @2=Receita @1 de @2 -Previous recipe=Receita anterior -Next recipe=Próxima receita -Recipe is too big to be displayed.=Receita é muito grande para ser exibida. -Shapeless=Sem forma -Cooking time: @1=Tempo de Cozimento: @1 -Search=Buscar -Reset=Redefinir -Previous page=Página anterior -Next page=Próxima página -No items to show.=Nenhum item para mostrar. -No usages.=Nenhum uso. -Click again to show recipes.=Clique novamente para mostrar receitas. -No recipes.=Nenhuma receita. -Click again to show usages.=Clique novamente para mostrar os usos. -Recipes=Receitas diff --git a/mods/mtg_craftguide/locale/mtg_craftguide.ru.tr b/mods/mtg_craftguide/locale/mtg_craftguide.ru.tr deleted file mode 100644 index dde5f120..00000000 --- a/mods/mtg_craftguide/locale/mtg_craftguide.ru.tr +++ /dev/null @@ -1,53 +0,0 @@ -# textdomain: mtg_craftguide -Any coal=Любой уголь -Any sand=Любой песок -Any wool=Любая шерсть -Any stick=Любая палка -Any vessel=Любой сосуд -Any wood planks=Любые доски -Any kind of stone block=Любой вид каменного блока -Any red flower=Любой красный цветок -Any blue flower=Любой синий цветок -Any black flower=Любой чёрный цветок -Any green flower=Любой зелёный цветок -Any white flower=Любой белый цветок -Any orange flower=Любой оранжевый цветок -Any violet flower=Любой фиолетовый цветок -Any yellow flower=Любой жёлтый цветок -Any red dye=Любая красная краска -Any blue dye=Любая синяя краска -Any cyan dye=Любая голубая краска -Any grey dye=Любая серая краска -Any pink dye=Любая розовая краска -Any black dye=Любая чёрная краска -Any brown dye=Любая бурая краска -Any green dye=Любая зелёная краска -Any white dye=Любая белая краска -Any orange dye=Любая оранжевая краска -Any violet dye=Любая фиолетовая краска -Any yellow dye=Любая жёлтая краска -Any magenta dye=Любая пурпурная краска -Any dark grey dye=Любая тёмно-серая краска -Any dark green dye=Любая тёмно-зелёная краска -# Label for group ingredients -G=Г -Any item belonging to the group(s): @1=Любой предмет принадлежащий группам: @1 -Unknown Item=Неизвестный предмет -Fuel=Топливо -Usage @1 of @2=Использование @1 из @2 -Recipe @1 of @2=Рецепт @1 из @2 -Previous recipe=Предыдущий рецепт -Next recipe=Следующий рецепт -Recipe is too big to be displayed.=Рецепт слишком большой для отображения. -Shapeless=Формонезависимый -Cooking time: @1=Время приготовления: @1 -Search=Поиск -Reset=Сброс -Previous page=Предыдущая страница -Next page=Следующая страница -No items to show.=Нет предметов для отображения. -No usages.=Нет использований. -Click again to show recipes.=Кликните снова чтобы увидеть рецепты. -No recipes.=Нет рецептов. -Click again to show usages.=Кликните снова чтобы увидеть использования. -Recipes=Рецепты diff --git a/mods/mtg_craftguide/locale/mtg_craftguide.sv.tr b/mods/mtg_craftguide/locale/mtg_craftguide.sv.tr deleted file mode 100644 index 00b40564..00000000 --- a/mods/mtg_craftguide/locale/mtg_craftguide.sv.tr +++ /dev/null @@ -1,53 +0,0 @@ -# textdomain: mtg_craftguide -Any coal=Någon typ av kol -Any sand=Någon typ av sand -Any wool=Någon typ av ull -Any stick=Någon typ av pinne -Any vessel=Någon typ av fartygshylla -Any wood planks=Någon typ av träplanka -Any kind of stone block=Någon typ av stenblock -Any red flower=Någon typ av röd blomma -Any blue flower=Någon typ av blå blomma -Any black flower=Någon typ av svart blomma -Any green flower=Någon typ av grön blomma -Any white flower=Någon typ av vit blomma -Any orange flower=Någon typ av orange blomma -Any violet flower=Någon typ av violett blomma -Any yellow flower=Någon typ av gul blomma -Any red dye=Någon typ av röd färg -Any blue dye=Någon typ av blå färg -Any cyan dye=Någon typ av cyan färg -Any grey dye=Någon typ av grå färg -Any pink dye=Någon typ av rosa färg -Any black dye=Någon typ av svart färg -Any brown dye=Någon typ av brun färg -Any green dye=Någon typ av grön färg -Any white dye=Någon typ av vit färg -Any orange dye=Någon typ av orange färg -Any violet dye=Någon typ av violett färg -Any yellow dye=Någon typ av gul färg -Any magenta dye=Någon typ av magenta färg -Any dark grey dye=Någon typ av mörkgrå färg -Any dark green dye=Någon typ av mörkgrön färg -# Label for group ingredients -G=G -Any item belonging to the group(s): @1=Vilket föremål som helst som tillhör grupp(erna): @1 -Unknown Item=Okänt föremål -Fuel=Bränsle -Usage @1 of @2=Användning @1 av @2 -Recipe @1 of @2=Recept @1 av @2 -Previous recipe=Föregående recept -Next recipe=Nästa recept -Recipe is too big to be displayed.=Receptet är för stort för att visas. -Shapeless=Formlöst -Cooking time: @1=Tillagningstid: @1 -Search=Sök -Reset=Återställ -Previous page=Föregående sida -Next page=Nästa sida -No items to show.=Inga föremål att visa. -No usages.=Inga användningsområden. -Click again to show recipes.=Tryck igen för att visa recept. -No recipes.=Inga recept. -Click again to show usages.=Tryck igen för att visa användningsområden. -Recipes=Recept diff --git a/mods/mtg_craftguide/locale/mtg_craftguide.uk.tr b/mods/mtg_craftguide/locale/mtg_craftguide.uk.tr deleted file mode 100644 index 52d33a45..00000000 --- a/mods/mtg_craftguide/locale/mtg_craftguide.uk.tr +++ /dev/null @@ -1,53 +0,0 @@ -# textdomain: mtg_craftguide -Any coal=Будь-яке вугілля -Any sand=Будь-якій пісок -Any wool=Будь-яка вовна -Any stick=Будь-яка паличка -Any vessel=Будь-який посуд -Any wood planks=Будь-які дерев'яні палички -Any kind of stone block=Будь-який кам'яний блок -Any red flower=Будь-яка червона квітка -Any blue flower=Будь-яка синя квітка -Any black flower=Будь-яка чорна квітка -Any green flower=Будь-яка зелена квітка -Any white flower=Будь-яка біла квітка -Any orange flower=Будь-яка помаранчева квітка -Any violet flower=Будь-яка фіолетова квітка -Any yellow flower=Будь-яка жовта квітка -Any red dye=Будь-яка червона фарба -Any blue dye=Будь-яка синя фарба -Any cyan dye=Будь-яка синьо-зелена фарба -Any grey dye=Будь-яка сіра фарба -Any pink dye=Будь-яка рожева фарба -Any black dye=Будь-яка чорна фарба -Any brown dye=Будь-яка коричнева фарба -Any green dye=Будь-яка зелена фарба -Any white dye=Будь-яка біла фарба -Any orange dye=Будь-яка помаранчева фарба -Any violet dye=Будь-яка фіолетова фарба -Any yellow dye=Будь-яка жовта фарба -Any magenta dye=Будь-який пурпурна фарба -Any dark grey dye=Будь-яка темно-сіра фарба -Any dark green dye=Будь-яка темно-зелена фарба -# Label for group ingredients -G= -Any item belonging to the group(s): @1=Будь-який предмет з груп(и): @1 -Unknown Item=Невідомий предмет -Fuel=Паливо -Usage @1 of @2=Використано @1 з @2 -Recipe @1 of @2=Рецепт @1 з @2 -Previous recipe=Попередній рецепт -Next recipe=Наступний рецепт -Recipe is too big to be displayed.=Рецепт занадто великий для показу. -Shapeless=Безформний -Cooking time: @1=Час виготовлення: @1 -Search=Пошук -Reset=Скинути -Previous page=Попередня сторінка -Next page=Наступна сторінка -No items to show.=Немає елементів для показу. -No usages.=Не використовується. -Click again to show recipes.=Натисніть ще раз, щоб показати рецепти. -No recipes.=Немає рецептів. -Click again to show usages.=Натисніть ще раз, щоб показати використання. -Recipes=Рецепти diff --git a/mods/mtg_craftguide/locale/mtg_craftguide.zh_CN.tr b/mods/mtg_craftguide/locale/mtg_craftguide.zh_CN.tr deleted file mode 100644 index 56ae7d5a..00000000 --- a/mods/mtg_craftguide/locale/mtg_craftguide.zh_CN.tr +++ /dev/null @@ -1,53 +0,0 @@ -# textdomain: mtg_craftguide -Any coal=任何煤炭 -Any sand=任何沙子 -Any wool=任何羊毛 -Any stick=任何棒 -Any vessel=任何容器 -Any wood planks=任何木板 -Any kind of stone block=任何种类的石块 -Any red flower=任何红色花朵 -Any blue flower=任何蓝色花朵 -Any black flower=任何黑色花朵 -Any green flower=任何绿色花朵 -Any white flower=任何白色花朵 -Any orange flower=任何橙色花朵 -Any violet flower=任何紫色花朵 -Any yellow flower=任何黄色花朵 -Any red dye=任何红色染料 -Any blue dye=任何蓝色染料 -Any cyan dye=任何青色染料 -Any grey dye=任何灰色染料 -Any pink dye=任何粉色染料 -Any black dye=任何黑色染料 -Any brown dye=任何棕色染料 -Any green dye=任何绿色染料 -Any white dye=任何白色染料 -Any orange dye=任何橙色染料 -Any violet dye=任何紫色染料 -Any yellow dye=任何黄色染料 -Any magenta dye=任何品红染料 -Any dark grey dye=任何暗灰染料 -Any dark green dye=任何暗绿染料 -# Label for group ingredients -G= -Any item belonging to the group(s): @1=属于该组的任何项目:@1 -Unknown Item=未知项目 -Fuel=燃料 -Usage @1 of @2=用法@1,共@2个 -Recipe @1 of @2=配方@1,共@2个 -Previous recipe=上一配方 -Next recipe=下一配方 -Recipe is too big to be displayed.=配方太大,无法显示 -Shapeless=没有形状 -Cooking time: @1=烹饪时间:@1 -Search=搜索 -Reset=重置 -Previous page=上一页 -Next page=下一页 -No items to show.=没有项目可以显示。 -No usages.=没有用法 -Click again to show recipes.=再次单击以显示配方。 -No recipes.=没有配方。 -Click again to show usages.=再次单击以显示用法 -Recipes=配方 diff --git a/mods/mtg_craftguide/locale/mtg_craftguide.zh_TW.tr b/mods/mtg_craftguide/locale/mtg_craftguide.zh_TW.tr deleted file mode 100644 index 859cdfe6..00000000 --- a/mods/mtg_craftguide/locale/mtg_craftguide.zh_TW.tr +++ /dev/null @@ -1,53 +0,0 @@ -# textdomain: mtg_craftguide -Any coal=任何煤炭 -Any sand=任何沙子 -Any wool=任何羊毛 -Any stick=任何棒 -Any vessel=任何容器 -Any wood planks=任何木板 -Any kind of stone block=任何種類的石塊 -Any red flower=任何紅色花朵 -Any blue flower=任何藍色花朵 -Any black flower=任何黑色花朵 -Any green flower=任何綠色花朵 -Any white flower=任何白色花朵 -Any orange flower=任何橙色花朵 -Any violet flower=任何紫色花朵 -Any yellow flower=任何黃色花朵 -Any red dye=任何紅色染料 -Any blue dye=任何藍色染料 -Any cyan dye=任何青色染料 -Any grey dye=任何灰色染料 -Any pink dye=任何粉色染料 -Any black dye=任何黑色染料 -Any brown dye=任何棕色染料 -Any green dye=任何綠色染料 -Any white dye=任何白色染料 -Any orange dye=任何橙色染料 -Any violet dye=任何紫色染料 -Any yellow dye=任何黃色染料 -Any magenta dye=任何品紅染料 -Any dark grey dye=任何暗灰染料 -Any dark green dye=任何暗綠染料 -# Label for group ingredients -G= -Any item belonging to the group(s): @1=屬於該組的任何項目:@1 -Unknown Item=未知項目 -Fuel=燃料 -Usage @1 of @2=用法@1,共@2個 -Recipe @1 of @2=配方@1,共@2個 -Previous recipe=上一配方 -Next recipe=下一配方 -Recipe is too big to be displayed.=配方太大,無法顯示 -Shapeless=沒有形狀 -Cooking time: @1=烹飪時間:@1 -Search=搜索 -Reset=重置 -Previous page=上一頁 -Next page=下一頁 -No items to show.=沒有項目可以顯示。 -No usages.=沒有用法 -Click again to show recipes.=再次單擊以顯示配方。 -No recipes.=沒有配方。 -Click again to show usages.=再次單擊以顯示用法 -Recipes=配方 diff --git a/mods/mtg_craftguide/locale/template.txt b/mods/mtg_craftguide/locale/template.txt deleted file mode 100644 index e02a721d..00000000 --- a/mods/mtg_craftguide/locale/template.txt +++ /dev/null @@ -1,53 +0,0 @@ -# textdomain: mtg_craftguide -Any coal= -Any sand= -Any wool= -Any stick= -Any vessel= -Any wood planks= -Any kind of stone block= -Any red flower= -Any blue flower= -Any black flower= -Any green flower= -Any white flower= -Any orange flower= -Any violet flower= -Any yellow flower= -Any red dye= -Any blue dye= -Any cyan dye= -Any grey dye= -Any pink dye= -Any black dye= -Any brown dye= -Any green dye= -Any white dye= -Any orange dye= -Any violet dye= -Any yellow dye= -Any magenta dye= -Any dark grey dye= -Any dark green dye= -# Label for group ingredients -G= -Any item belonging to the group(s): @1= -Unknown Item= -Fuel= -Usage @1 of @2= -Recipe @1 of @2= -Previous recipe= -Next recipe= -Recipe is too big to be displayed.= -Shapeless= -Cooking time: @1= -Search= -Reset= -Previous page= -Next page= -No items to show.= -No usages.= -Click again to show recipes.= -No recipes.= -Click again to show usages.= -Recipes= diff --git a/mods/mtg_craftguide/mod.conf b/mods/mtg_craftguide/mod.conf deleted file mode 100644 index 3b2d975f..00000000 --- a/mods/mtg_craftguide/mod.conf +++ /dev/null @@ -1,3 +0,0 @@ -name = mtg_craftguide -description = Minetest Game mod: mtg_craftguide -depends = sfinv diff --git a/mods/mtg_craftguide/textures/craftguide_clear_icon.png b/mods/mtg_craftguide/textures/craftguide_clear_icon.png deleted file mode 100644 index 1a0e513f..00000000 Binary files a/mods/mtg_craftguide/textures/craftguide_clear_icon.png and /dev/null differ diff --git a/mods/mtg_craftguide/textures/craftguide_furnace.png b/mods/mtg_craftguide/textures/craftguide_furnace.png deleted file mode 100644 index 60d1a619..00000000 Binary files a/mods/mtg_craftguide/textures/craftguide_furnace.png and /dev/null differ diff --git a/mods/mtg_craftguide/textures/craftguide_next_icon.png b/mods/mtg_craftguide/textures/craftguide_next_icon.png deleted file mode 100644 index 266c9ba6..00000000 Binary files a/mods/mtg_craftguide/textures/craftguide_next_icon.png and /dev/null differ diff --git a/mods/mtg_craftguide/textures/craftguide_prev_icon.png b/mods/mtg_craftguide/textures/craftguide_prev_icon.png deleted file mode 100644 index c8072961..00000000 Binary files a/mods/mtg_craftguide/textures/craftguide_prev_icon.png and /dev/null differ diff --git a/mods/mtg_craftguide/textures/craftguide_search_icon.png b/mods/mtg_craftguide/textures/craftguide_search_icon.png deleted file mode 100644 index 1c374cad..00000000 Binary files a/mods/mtg_craftguide/textures/craftguide_search_icon.png and /dev/null differ diff --git a/mods/mtg_craftguide/textures/craftguide_shapeless.png b/mods/mtg_craftguide/textures/craftguide_shapeless.png deleted file mode 100644 index 51d8ce50..00000000 Binary files a/mods/mtg_craftguide/textures/craftguide_shapeless.png and /dev/null differ diff --git a/mods/my_door_wood b/mods/my_door_wood deleted file mode 120000 index 24282df6..00000000 --- a/mods/my_door_wood +++ /dev/null @@ -1 +0,0 @@ -../modpacks/mydoors/my_door_wood \ No newline at end of file diff --git a/mods/my_future_doors b/mods/my_future_doors deleted file mode 120000 index 055c4d95..00000000 --- a/mods/my_future_doors +++ /dev/null @@ -1 +0,0 @@ -../modpacks/mydoors/my_future_doors \ No newline at end of file diff --git a/mods/mycastle b/mods/mycastle deleted file mode 160000 index 43f35b41..00000000 --- a/mods/mycastle +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 43f35b419b24dfdd01fe45b65df92bfb78542512 diff --git a/mods/names_per_ip b/mods/names_per_ip deleted file mode 160000 index 3530fa92..00000000 --- a/mods/names_per_ip +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 3530fa92773a1c713c43c0e014df544f9c992dca diff --git a/mods/nyancat/README.txt b/mods/nyancat/README.txt deleted file mode 100644 index fadc1d23..00000000 --- a/mods/nyancat/README.txt +++ /dev/null @@ -1,16 +0,0 @@ -Minetest Game mod: nyancat -========================== -See license.txt for license information. - -Authors of source code ----------------------- -Originally by celeron55, Perttu Ahola (LGPL 2.1) -Various Minetest developers and contributors (LGPL 2.1) - -Authors of media files ----------------------- -VanessaE (CC BY-SA 3.0): - nyancat_front.png - nyancat_back.png - nyancat_side.png - nyancat_rainbow.png diff --git a/mods/nyancat/init.lua b/mods/nyancat/init.lua deleted file mode 100644 index 2feaa9e5..00000000 --- a/mods/nyancat/init.lua +++ /dev/null @@ -1,92 +0,0 @@ -minetest.register_node("nyancat:nyancat", { - description = "Nyan Cat", - tiles = {"nyancat_side.png", "nyancat_side.png", "nyancat_side.png", - "nyancat_side.png", "nyancat_back.png", "nyancat_front.png"}, - paramtype = "light", - light_source = default.LIGHT_MAX, - paramtype2 = "facedir", - groups = {cracky = 2}, - is_ground_content = false, - legacy_facedir_simple = true, - sounds = default.node_sound_defaults(), -}) - -minetest.register_node("nyancat:nyancat_rainbow", { - description = "Nyan Cat Rainbow", - tiles = { - "nyancat_rainbow.png^[transformR90", - "nyancat_rainbow.png^[transformR90", - "nyancat_rainbow.png" - }, - paramtype = "light", - light_source = default.LIGHT_MAX, - paramtype2 = "facedir", - groups = {cracky = 2}, - is_ground_content = false, - sounds = default.node_sound_defaults(), -}) - -minetest.register_craft({ - type = "fuel", - recipe = "nyancat:nyancat", - burntime = 1, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "nyancat:nyancat_rainbow", - burntime = 1, -}) - -nyancat = {} - -function nyancat.place(pos, facedir, length) - if facedir > 3 then - facedir = 0 - end - local tailvec = minetest.facedir_to_dir(facedir) - local p = {x = pos.x, y = pos.y, z = pos.z} - minetest.set_node(p, {name = "nyancat:nyancat", param2 = facedir}) - for i = 1, length do - p.x = p.x + tailvec.x - p.z = p.z + tailvec.z - minetest.set_node(p, {name = "nyancat:nyancat_rainbow", param2 = facedir}) - end -end - -function nyancat.generate(minp, maxp, seed) - local height_min = -31000 - local height_max = -32 - if maxp.y < height_min or minp.y > height_max then - return - end - local y_min = math.max(minp.y, height_min) - local y_max = math.min(maxp.y, height_max) - local volume = (maxp.x - minp.x + 1) * (y_max - y_min + 1) * (maxp.z - minp.z + 1) - local pr = PseudoRandom(seed + 9324342) - local max_num_nyancats = math.floor(volume / (16 * 16 * 16)) - for i = 1, max_num_nyancats do - if pr:next(0, 1000) == 0 then - local x0 = pr:next(minp.x, maxp.x) - local y0 = pr:next(minp.y, maxp.y) - local z0 = pr:next(minp.z, maxp.z) - local p0 = {x = x0, y = y0, z = z0} - nyancat.place(p0, pr:next(0, 3), pr:next(3, 15)) - end - end -end - -minetest.register_on_generated(function(minp, maxp, seed) - nyancat.generate(minp, maxp, seed) -end) - --- Legacy -minetest.register_alias("default:nyancat", "nyancat:nyancat") -minetest.register_alias("default:nyancat_rainbow", "nyancat:nyancat_rainbow") -minetest.register_alias("nyancat", "nyancat:nyancat") -minetest.register_alias("nyancat_rainbow", "nyancat:nyancat_rainbow") -minetest.register_alias("default:nyancat_rainbow_doublepanel", "nyancat:nyancat_rainbow_doublepanel") -minetest.register_alias("default:nyancat_rainbow_outerstair", "nyancat:nyancat_rainbow_outerstair") - -default.make_nyancat = nyancat.place -default.generate_nyancats = nyancat.generate diff --git a/mods/nyancat/license.txt b/mods/nyancat/license.txt deleted file mode 100644 index 3aa38617..00000000 --- a/mods/nyancat/license.txt +++ /dev/null @@ -1,50 +0,0 @@ -License of source code ----------------------- - -GNU Lesser General Public License, version 2.1 -Copyright (C) 2011-2016 celeron55, Perttu Ahola -Copyright (C) 2012-2016 Various Minetest developers and contributors - -This program is free software; you can redistribute it and/or modify it under the terms -of the GNU Lesser General Public License as published by the Free Software Foundation; -either version 2.1 of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; -without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -See the GNU Lesser General Public License for more details: -https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html - - -Licenses of media (textures) ----------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2012-2016 VanessaE - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/other_worlds b/mods/other_worlds deleted file mode 160000 index 389aeec3..00000000 --- a/mods/other_worlds +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 389aeec33ff466d63e4c63ab5919e16d22743cfa diff --git a/mods/pbj_pup/init.lua b/mods/pbj_pup/init.lua deleted file mode 100644 index 76eb1ac4..00000000 --- a/mods/pbj_pup/init.lua +++ /dev/null @@ -1,136 +0,0 @@ - ---[[ - - Minetest's official Peanut Butter & Jelly Pup mod - -]]-- - -local enable = minetest.setting_getbool("pbj_pup_enable") -if enable == false then - return -end - -local function howl(ttl, player) - if not player then - return - end - ttl = ttl - 15 - if ttl < 0 then - return - end - - minetest.sound_play("pbj_pup_howl", {object = player, loop = false}) - minetest.do_item_eat(5, nil, ItemStack("pbj_pup:pbj_pup"), player, nil) - - minetest.after(15, howl, ttl, player) -end - --- --- nodes --- -minetest.register_node("pbj_pup:pbj_pup", { - description = "PB&J Pup", - tiles = { - "pbj_pup_sides.png", - "pbj_pup_jelly.png", - "pbj_pup_sides.png", - "pbj_pup_sides.png", - "pbj_pup_back.png", - "pbj_pup_front.png" - }, - paramtype = "light", - light_source = default.LIGHT_MAX, - paramtype2 = "facedir", - groups = {cracky = 2}, - is_ground_content = false, - legacy_facedir_simple = true, - sounds = default.node_sound_defaults(), - stack_max = 1, - on_use = function(itemstack, user, pointed_thing) - howl(300, user) - itemstack:take_item() - return itemstack - end, -}) - -minetest.register_node("pbj_pup:pbj_pup_candies", { - description = "PB&J Pup Candies", - tiles = {{ - name = "pbj_pup_candies_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 1.6 - } - }}, - paramtype = "light", - light_source = default.LIGHT_MAX, - paramtype2 = "facedir", - groups = {cracky = 2}, - is_ground_content = false, - stack_max = 5, - sounds = default.node_sound_defaults(), - on_use = function(itemstack, user, pointed_thing) - minetest.do_item_eat(5, nil, itemstack, user, pointed_thing) - minetest.sound_play("pbj_pup_barks", {object = user, loop = false}) - itemstack:take_item() - return itemstack - end, -}) - --- --- mapgen --- -local gen = minetest.setting_getbool("pbj_pup_generate") -if gen == nil or gen then - local function place(pos, facedir, length) - if facedir > 3 then - facedir = 0 - end - local tailvec = minetest.facedir_to_dir(facedir) - local p = {x = pos.x, y = pos.y, z = pos.z} - minetest.set_node(p, {name = "pbj_pup:pbj_pup", param2 = facedir}) - for i = 1, length do - p.x = p.x + tailvec.x - p.z = p.z + tailvec.z - minetest.set_node(p, {name = "pbj_pup:pbj_pup_candies", param2 = facedir}) - end - end - - local function generate(minp, maxp, seed) - local height_min = -31000 - local height_max = -32 - if maxp.y < height_min or minp.y > height_max then - return - end - local y_min = math.max(minp.y, height_min) - local y_max = math.min(maxp.y, height_max) - local volume = (maxp.x - minp.x + 1) * (y_max - y_min + 1) * (maxp.z - minp.z + 1) - local pr = PseudoRandom(seed + 9324342) - local max_num = math.floor(volume / (16 * 16 * 16)) - for i = 1, max_num do - if pr:next(0, 1000) == 0 then - local x0 = pr:next(minp.x, maxp.x) - local y0 = pr:next(minp.y, maxp.y) - local z0 = pr:next(minp.z, maxp.z) - local p0 = {x = x0, y = y0, z = z0} - place(p0, pr:next(0, 3), pr:next(3, 15)) - end - end - end - - minetest.register_on_generated(generate) -end --- --- compat --- - -if minetest.setting_getbool("pbj_pup_alias_nyancat") then - minetest.register_alias("default:nyancat", "pbj_pup:pbj_pup") - minetest.register_alias("default:nyancat_rainbow","pbj_pup:pbj_pup_candies") - minetest.register_alias("nyancat", "pbj_pup:pbj_pup") - minetest.register_alias("nyancat_rainbow", "pbj_pup:pbj_pup_candies") - minetest.register_alias("nyancat:nyancat", "pbj_pup:pbj_pup") - minetest.register_alias("nyancat:nyancat_rainbow", "pbj_pup:pbj_pup_candies") -end diff --git a/mods/pbj_pup/license.md b/mods/pbj_pup/license.md deleted file mode 100644 index b5fcf3a2..00000000 --- a/mods/pbj_pup/license.md +++ /dev/null @@ -1,26 +0,0 @@ - -## PB&J Pup - -PB&J Pup is a parody on the "Nyan Cat" TM toasted poptart meme. - - -## License and Copyright - -(C) 2017 Vanessa Ezekowitz, Auke Kok, celeron55 - - * All Code: LGPL-2.1+ - * All Images: CC-BY-4.0 - - -## Sounds - - * `pbj_pup_barks.ogg`: - Artist: Tomlija - License: CC-BY-3.0 - Url: http://freesound.org/people/Tomlija/sounds/97392/ - - * `pbj_pup_howl.ogg`: - Copyright 2013 Iwan Gabovitch (qubodup) - License: CC-BY-3.0 - Url: http://freesound.org/people/qubodup/sounds/193394/ - diff --git a/mods/pbj_pup/sounds/pbj_pup_barks.ogg b/mods/pbj_pup/sounds/pbj_pup_barks.ogg deleted file mode 100644 index bdd3440e..00000000 Binary files a/mods/pbj_pup/sounds/pbj_pup_barks.ogg and /dev/null differ diff --git a/mods/pbj_pup/sounds/pbj_pup_howl.ogg b/mods/pbj_pup/sounds/pbj_pup_howl.ogg deleted file mode 100644 index 15e93bc2..00000000 Binary files a/mods/pbj_pup/sounds/pbj_pup_howl.ogg and /dev/null differ diff --git a/mods/pbj_pup/textures/pbj_pup_back.png b/mods/pbj_pup/textures/pbj_pup_back.png deleted file mode 100644 index f72fc246..00000000 Binary files a/mods/pbj_pup/textures/pbj_pup_back.png and /dev/null differ diff --git a/mods/pbj_pup/textures/pbj_pup_candies.png b/mods/pbj_pup/textures/pbj_pup_candies.png deleted file mode 100644 index 185fa2d8..00000000 Binary files a/mods/pbj_pup/textures/pbj_pup_candies.png and /dev/null differ diff --git a/mods/pbj_pup/textures/pbj_pup_candies_animated.png b/mods/pbj_pup/textures/pbj_pup_candies_animated.png deleted file mode 100644 index d092759a..00000000 Binary files a/mods/pbj_pup/textures/pbj_pup_candies_animated.png and /dev/null differ diff --git a/mods/pbj_pup/textures/pbj_pup_front.png b/mods/pbj_pup/textures/pbj_pup_front.png deleted file mode 100644 index d1c5739f..00000000 Binary files a/mods/pbj_pup/textures/pbj_pup_front.png and /dev/null differ diff --git a/mods/pbj_pup/textures/pbj_pup_jelly.png b/mods/pbj_pup/textures/pbj_pup_jelly.png deleted file mode 100644 index ec0c1ebf..00000000 Binary files a/mods/pbj_pup/textures/pbj_pup_jelly.png and /dev/null differ diff --git a/mods/pbj_pup/textures/pbj_pup_sides.png b/mods/pbj_pup/textures/pbj_pup_sides.png deleted file mode 100644 index d65d7be7..00000000 Binary files a/mods/pbj_pup/textures/pbj_pup_sides.png and /dev/null differ diff --git a/mods/pipeworks b/mods/pipeworks deleted file mode 160000 index 75894355..00000000 --- a/mods/pipeworks +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 75894355d4f7b043dcf881cd8b39bd2b883995c8 diff --git a/mods/pkarcs b/mods/pkarcs deleted file mode 160000 index 9569c96f..00000000 --- a/mods/pkarcs +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 9569c96f4c9b45190fa723abf63f524c48e75eba diff --git a/mods/player_api/README.txt b/mods/player_api/README.txt deleted file mode 100644 index 37afadfa..00000000 --- a/mods/player_api/README.txt +++ /dev/null @@ -1,27 +0,0 @@ -Minetest Game mod: player_api -============================= -See license.txt for license information. - -Provides an API to allow multiple mods to set player models and textures. -Also sets the default model, texture, and player flags. -This mod is only for content related to the Player API and the player object. - -Authors of source code ----------------------- -Originally by celeron55, Perttu Ahola (LGPLv2.1+) -Various Minetest developers and contributors (LGPLv2.1+) - -Authors of media (textures, models and sounds) ----------------------------------------------- -Original model by MirceaKitsune (CC BY-SA 3.0). -Various alterations and fixes by kilbith, sofar, xunto, Rogier-5, TeTpaAka, Desour, -stujones11, An0n3m0us (CC BY-SA 3.0): - character.b3d - character.blend - -Jordach (CC BY-SA 3.0): - character.png - -celeron55, Perttu Ahola (CC BY-SA 3.0): - player.png - player_back.png diff --git a/mods/player_api/api.lua b/mods/player_api/api.lua deleted file mode 100644 index e39847db..00000000 --- a/mods/player_api/api.lua +++ /dev/null @@ -1,228 +0,0 @@ -player_api = {} - --- Player animation blending --- Note: This is currently broken due to a bug in Irrlicht, leave at 0 -local animation_blend = 0 - -player_api.registered_models = {} - --- Local for speed. -local models = player_api.registered_models - -local function collisionbox_equals(collisionbox, other_collisionbox) - if collisionbox == other_collisionbox then - return true - end - for index = 1, 6 do - if collisionbox[index] ~= other_collisionbox[index] then - return false - end - end - return true -end - -function player_api.register_model(name, def) - models[name] = def - def.visual_size = def.visual_size or {x = 1, y = 1} - def.collisionbox = def.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3} - def.stepheight = def.stepheight or 0.6 - def.eye_height = def.eye_height or 1.47 - - -- Sort animations into property classes: - -- Animations with same properties have the same _equals value - for animation_name, animation in pairs(def.animations) do - animation.eye_height = animation.eye_height or def.eye_height - animation.collisionbox = animation.collisionbox or def.collisionbox - animation.override_local = animation.override_local or false - - for _, other_animation in pairs(def.animations) do - if other_animation._equals then - if collisionbox_equals(animation.collisionbox, other_animation.collisionbox) - and animation.eye_height == other_animation.eye_height then - animation._equals = other_animation._equals - break - end - end - end - animation._equals = animation._equals or animation_name - end -end - --- Player stats and animations --- model, textures, animation -local players = {} -player_api.player_attached = {} - -local function get_player_data(player) - return assert(players[player:get_player_name()]) -end - -function player_api.get_animation(player) - return get_player_data(player) -end - --- Called when a player's appearance needs to be updated -function player_api.set_model(player, model_name) - local player_data = get_player_data(player) - if player_data.model == model_name then - return - end - player_data.model = model_name - - local model = models[model_name] - if model then - player:set_properties({ - mesh = model_name, - textures = player_data.textures or model.textures, - visual = "mesh", - visual_size = model.visual_size, - stepheight = model.stepheight - }) - -- sets local_animation, collisionbox & eye_height - player_api.set_animation(player, "stand") - else - player:set_properties({ - textures = {"player.png", "player_back.png"}, - visual = "upright_sprite", - visual_size = {x = 1, y = 2}, - collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3}, - stepheight = 0.6, - eye_height = 1.625, - }) - end -end - -function player_api.get_textures(player) - local player_data = get_player_data(player) - local model = models[player_data.model] - return assert(player_data.textures or (model and model.textures)) -end - -function player_api.set_textures(player, textures) - local player_data = get_player_data(player) - local model = models[player_data.model] - local new_textures = assert(textures or (model and model.textures)) - player_data.textures = new_textures - player:set_properties({textures = new_textures}) -end - -function player_api.set_texture(player, index, texture) - local textures = table.copy(player_api.get_textures(player)) - textures[index] = texture - player_api.set_textures(player, textures) -end - -function player_api.set_animation(player, anim_name, speed) - local player_data = get_player_data(player) - local model = models[player_data.model] - if not (model and model.animations[anim_name]) then - return - end - speed = speed or model.animation_speed - if player_data.animation == anim_name and player_data.animation_speed == speed then - return - end - local previous_anim = model.animations[player_data.animation] or {} - local anim = model.animations[anim_name] - player_data.animation = anim_name - player_data.animation_speed = speed - -- If necessary change the local animation (only seen by the client of *that* player) - -- `override_local` <=> suspend local animations while this one is active - -- (this is basically a hack, proper engine feature needed...) - if anim.override_local ~= previous_anim.override_local then - if anim.override_local then - local none = {x=0, y=0} - player:set_local_animation(none, none, none, none, 1) - else - local a = model.animations -- (not specific to the animation being set) - player:set_local_animation( - a.stand, a.walk, a.mine, a.walk_mine, - model.animation_speed or 30 - ) - end - end - -- Set the animation seen by everyone else - player:set_animation(anim, speed, animation_blend) - -- Update related properties if they changed - if anim._equals ~= previous_anim._equals then - player:set_properties({ - collisionbox = anim.collisionbox, - eye_height = anim.eye_height - }) - end -end - -minetest.register_on_joinplayer(function(player) - local name = player:get_player_name() - players[name] = {} - player_api.player_attached[name] = false -end) - -minetest.register_on_leaveplayer(function(player) - local name = player:get_player_name() - players[name] = nil - player_api.player_attached[name] = nil -end) - --- Localize for better performance. -local player_set_animation = player_api.set_animation -local player_attached = player_api.player_attached - --- Prevent knockback for attached players -local old_calculate_knockback = minetest.calculate_knockback -function minetest.calculate_knockback(player, ...) - if player_attached[player:get_player_name()] then - return 0 - end - return old_calculate_knockback(player, ...) -end - --- Check each player and apply animations -function player_api.globalstep() - for _, player in ipairs(minetest.get_connected_players()) do - local name = player:get_player_name() - local player_data = players[name] - local model = player_data and models[player_data.model] - if model and not player_attached[name] then - local controls = player:get_player_control() - local animation_speed_mod = model.animation_speed or 30 - - -- Determine if the player is sneaking, and reduce animation speed if so - if controls.sneak then - animation_speed_mod = animation_speed_mod / 2 - end - - -- Apply animations based on what the player is doing - if player:get_hp() == 0 then - player_set_animation(player, "lay") - elseif controls.up or controls.down or controls.left or controls.right then - if controls.LMB or controls.RMB then - player_set_animation(player, "walk_mine", animation_speed_mod) - else - player_set_animation(player, "walk", animation_speed_mod) - end - elseif controls.LMB or controls.RMB then - player_set_animation(player, "mine", animation_speed_mod) - else - player_set_animation(player, "stand", animation_speed_mod) - end - end - end -end - --- Mods can modify the globalstep by overriding player_api.globalstep -minetest.register_globalstep(function(...) - player_api.globalstep(...) -end) - -for _, api_function in pairs({"get_animation", "set_animation", "set_model", "set_textures"}) do - local original_function = player_api[api_function] - player_api[api_function] = function(player, ...) - if not players[player:get_player_name()] then - -- HACK for keeping backwards compatibility - minetest.log("warning", api_function .. " called on offline player") - return - end - return original_function(player, ...) - end -end diff --git a/mods/player_api/init.lua b/mods/player_api/init.lua deleted file mode 100644 index f258aea7..00000000 --- a/mods/player_api/init.lua +++ /dev/null @@ -1,26 +0,0 @@ -dofile(minetest.get_modpath("player_api") .. "/api.lua") - --- Default player appearance -player_api.register_model("character.b3d", { - animation_speed = 30, - textures = {"character.png"}, - animations = { - -- Standard animations. - stand = {x = 0, y = 79}, - lay = {x = 162, y = 166, eye_height = 0.3, override_local = true, - collisionbox = {-0.6, 0.0, -0.6, 0.6, 0.3, 0.6}}, - walk = {x = 168, y = 187}, - mine = {x = 189, y = 198}, - walk_mine = {x = 200, y = 219}, - sit = {x = 81, y = 160, eye_height = 0.8, override_local = true, - collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.0, 0.3}} - }, - collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, - stepheight = 0.6, - eye_height = 1.47, -}) - --- Update appearance when the player joins -minetest.register_on_joinplayer(function(player) - player_api.set_model(player, "character.b3d") -end) diff --git a/mods/player_api/license.txt b/mods/player_api/license.txt deleted file mode 100644 index bdc43154..00000000 --- a/mods/player_api/license.txt +++ /dev/null @@ -1,60 +0,0 @@ -License of source code ----------------------- - -GNU Lesser General Public License, version 2.1 -Copyright (C) 2011 celeron55, Perttu Ahola -Copyright (C) 2011 Various Minetest developers and contributors - -This program is free software; you can redistribute it and/or modify it under the terms -of the GNU Lesser General Public License as published by the Free Software Foundation; -either version 2.1 of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; -without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -See the GNU Lesser General Public License for more details: -https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html - - -Licenses of media (textures, models and sounds) ------------------------------------------------ - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2011 celeron55, Perttu Ahola -Copyright (C) 2012 MirceaKitsune -Copyright (C) 2012 Jordach -Copyright (C) 2015 kilbith -Copyright (C) 2016 sofar -Copyright (C) 2016 xunto -Copyright (C) 2016 Rogier-5 -Copyright (C) 2017 TeTpaAka -Copyright (C) 2017 Desour -Copyright (C) 2018 stujones11 -Copyright (C) 2019 An0n3m0us - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/player_api/mod.conf b/mods/player_api/mod.conf deleted file mode 100644 index bf62327b..00000000 --- a/mods/player_api/mod.conf +++ /dev/null @@ -1,2 +0,0 @@ -name = player_api -description = Minetest Game mod: Manages player visuals diff --git a/mods/player_api/models/character.b3d b/mods/player_api/models/character.b3d deleted file mode 100644 index 3e0827e4..00000000 Binary files a/mods/player_api/models/character.b3d and /dev/null differ diff --git a/mods/player_api/models/character.blend b/mods/player_api/models/character.blend deleted file mode 100644 index a32c3438..00000000 Binary files a/mods/player_api/models/character.blend and /dev/null differ diff --git a/mods/player_api/textures/player_back.png b/mods/player_api/textures/player_back.png deleted file mode 100644 index 5e9ef054..00000000 Binary files a/mods/player_api/textures/player_back.png and /dev/null differ diff --git a/mods/player_monoids b/mods/player_monoids deleted file mode 160000 index 08bc018f..00000000 --- a/mods/player_monoids +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 08bc018f92b54732ade8c5e1ff38c404706e411e diff --git a/mods/playereffects b/mods/playereffects deleted file mode 160000 index 535cf87d..00000000 --- a/mods/playereffects +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 535cf87dc70627435d8802b2adad8aa040ebdd43 diff --git a/mods/playerskins b/mods/playerskins deleted file mode 160000 index 9107884f..00000000 --- a/mods/playerskins +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 9107884f0d278990c9974d3f59182c06c169864e diff --git a/mods/princess b/mods/princess deleted file mode 160000 index 122f28d1..00000000 --- a/mods/princess +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 122f28d1dfb7c9fe9e32e50bd6cf0c1b6240e51b diff --git a/mods/protector b/mods/protector deleted file mode 160000 index 353ef107..00000000 --- a/mods/protector +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 353ef107c91315b42e754342326880f6dc0632aa diff --git a/mods/quartz b/mods/quartz deleted file mode 160000 index 72ec06ff..00000000 --- a/mods/quartz +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 72ec06fff6bd613dd03d294f5a69fd0beec2b891 diff --git a/mods/random_messages/init.lua b/mods/random_messages/init.lua deleted file mode 100644 index ad7b9a37..00000000 --- a/mods/random_messages/init.lua +++ /dev/null @@ -1,155 +0,0 @@ ---[[ -RandomMessages mod by arsdragonfly. -arsdragonfly@gmail.com -6/19/2013 ---]] ---Time between two subsequent messages. -local MESSAGE_INTERVAL = 0 - -math.randomseed(os.time()) - -random_messages = {} -random_messages.messages = {} --This table contains all messages. - -function table.count( t ) - local i = 0 - for k in pairs( t ) do i = i + 1 end - return i -end - -function table.random( t ) - local rk = math.random( 1, table.count( t ) ) - local i = 1 - for k, v in pairs( t ) do - if ( i == rk ) then return v, k end - i = i + 1 - end -end - -function random_messages.initialize() --Set the interval in minetest.conf. - minetest.setting_set("random_messages_interval",7200) - minetest.setting_save(); - return 1800 -end - -function random_messages.set_interval() --Read the interval from minetest.conf(set it if it doesn'st exist) - MESSAGE_INTERVAL = tonumber(minetest.setting_get("random_messages_interval")) or random_messages.initialize() -end - -function random_messages.check_params(name,func,params) - local stat,msg = func(params) - if not stat then - minetest.chat_send_player(name,msg) - return false - end - return true -end - -function random_messages.read_messages() - local mc = core.colorize - local base = "#A3B5CB" - local url = "#54a3a6"--[[good color but too agressive in this case "#44be72"]] - local highlight = "#4f8abd" - random_messages.messages = { - --mc(base, "# Illuna-Notes: Actually talk together on our ")..mc(highlight, "Mumbleserver")..mc(base," at ")..mc(url,"tchncs.de")..mc(base,"! It is similar to Teamspeak but free software and more powerful")..mc(base, "."), - mc(base, "# Illuna-Notes: Enjoy Illuna? Tell your friends and followers about it and")..mc(highlight," help this community to grow")..mc(base, "!"), - mc(base, "# Illuna-Notes: Have something in your mind? Meet your amazing community at ")..mc(url, "https://community.illuna.rocks")..mc(base," today")..mc(base, "!"), - mc(base, "# Illuna-Notes: Chat together! Even from outside the game! Join our connected Illuna ")..mc(highlight, "[ matrix ]")..mc(base, " room:")..mc(url," #illuna:tchncs.de")..mc(base, "."), - mc(base, "# Illuna-Notes: Chat together! Even from outside the game! Join our connected Illuna IRC room: ")..mc(url, "#illuna")..mc(base," on ")..mc(highlight, "Freenode")..mc(base, "."), - mc(base, "# Illuna-Notes: Chat together! Even from outside the game! Join our connected ")..mc(highlight, "Telegram")..mc(base," Group: ")..mc(url,"https://t.me/illunaminetest")..mc(base, "."), - mc(base, "# Illuna-Notes: Chat together! Even from outside the game! Join our connected ")..mc(highlight, "Discord Server")..mc(base," at ")..mc(url,"https://illuna.rocks/discord")..mc(base, "."), - mc(base, "# Illuna-Notes: ")..mc(highlight, "Illuna is powered by donations! ")..mc(base,"You can help us paying the bills at ")..mc(url,"https://illuna.rocks/donate")..mc(base,". Each tiny donation helps a bunch! And as a ")..mc(highlight, "*thank you*")..mc(base, " you'll get some Donorcoins for your donation. <3"), - mc(base, "# Illuna-Notes: It's players like you that keep the servers running, become a donor today at ")..mc(url,"https://illuna.rocks/donate")..mc(base,". In return for your support, Illuna stay's online and open for everyone, we can continue our development and you earn Donorcoins!"), - --mc(base, "# Illuna-Notes: Confused about the new, final spawnpoint? You can always go back to the old one with the ")..mc(highlight, "/spawn2")..mc(base," command")..mc(base, "."), - mc(base, "# Illuna-Notes: If you use ")..mc(highlight, "Pipeworks")..mc(base, ", please try to make as short pipes as possible using")..mc(highlight, " teleportation tubes")..mc(base, "."), - mc(base, "# Illuna-Notes: Discuss and request new mods and features in our Communityforum!"..mc(highlight, " https://community.illuna.rocks")), - mc(base, "# Illuna-Notes: On your way to the travelcenter? Why not give the")..mc(highlight, " postoffice ")..mc(base, "a visit too? it's just nearby and awaiting your beautiful/personal mailbox!"), - --mc(highlight, "# Illuna-Notes: Woohooo it's Christmas-time! Win cool exclusive items by solving the maze in the Event-Area next to the travelnet!"), - mc(highlight, "# Illuna-Notes: Coming from our VIP world or any other server? We'd be happy helping you by migrating your buildings to TechEth!"), - } -end - -function random_messages.display_message(message_number) - local msg = random_messages.messages[message_number] or message_number - if msg then - minetest.chat_send_all(msg) - end -end - -function random_messages.show_message() - random_messages.display_message(table.random(random_messages.messages)) -end - -function random_messages.list_messages() - local str = "" - for k,v in pairs(random_messages.messages) do - str = str .. k .. " | " .. v .. "\n" - end - return str -end - -function random_messages.remove_message(k) - table.remove(random_messages.messages,k) - random_messages.save_messages() -end - -function random_messages.add_message(t) - table.insert(random_messages.messages,table.concat(t," ",2)) - random_messages.save_messages() -end - -function random_messages.save_messages() - local output = io.open(minetest.get_worldpath().."/random_messages","w") - for k,v in pairs(random_messages.messages) do - output:write(v .. "\n") - end - io.close(output) -end - ---When server starts: -random_messages.set_interval() -random_messages.read_messages() - -local TIMER = 0 -minetest.register_globalstep(function(dtime) - TIMER = TIMER + dtime; - if TIMER > MESSAGE_INTERVAL then - random_messages.show_message() - TIMER = 0 - end -end) - -local register_chatcommand_table = { - params = "viewmessages | removemessage | addmessage ", - privs = {server = true}, - description = "View and/or alter the server's random messages", - func = function(name,param) - local t = string.split(param, " ") - if t[1] == "viewmessages" then - minetest.chat_send_player(name,random_messages.list_messages()) - elseif t[1] == "removemessage" then - if not random_messages.check_params( - name, - function (params) - if not tonumber(params[2]) or - random_messages.messages[tonumber(params[2])] == nil then - return false,"ERROR: No such message." - end - return true - end, - t) then return end - random_messages.remove_message(t[2]) - elseif t[1] == "addmessage" then - if not t[2] then - minetest.chat_send_player(name,"ERROR: No message.") - else - random_messages.add_message(t) - end - else - minetest.chat_send_player(name,"ERROR: Invalid command.") - end - end -} - -minetest.register_chatcommand("random_messages", register_chatcommand_table) -minetest.register_chatcommand("rmessages", register_chatcommand_table) diff --git a/mods/random_messages/readme.md b/mods/random_messages/readme.md deleted file mode 100644 index ead798a7..00000000 --- a/mods/random_messages/readme.md +++ /dev/null @@ -1,17 +0,0 @@ -RandomMessages mod by arsdragonfly. -Put your messages in (world directory)/random_messages,1 message per line. -Messages can be all kinds of hints, mod usage, etc. -Add/Remove messages on the fly: -/rmessages viewmessages -to see all the messages. -/rmessages addmessage blah blah blah -to add the random message blah blah blah. -/rmessages removemessage 2 -to remove the 2nd random message in /rmessages viewmessages . -In minetest.conf, random_messages_interval decides how often a message is sent. -Released under CC0. -Special thanks to: -Michael Rasmussen (michael@jamhome.us) -Enjoy it! ^_^ -arsdragonfly@gmail.com -6/19/2013 \ No newline at end of file diff --git a/mods/replacer b/mods/replacer deleted file mode 160000 index d69fcb31..00000000 --- a/mods/replacer +++ /dev/null @@ -1 +0,0 @@ -Subproject commit d69fcb319810caf560d274d81801bb13d1d2c850 diff --git a/mods/rhotator b/mods/rhotator deleted file mode 160000 index 3c9a9cbe..00000000 --- a/mods/rhotator +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 3c9a9cbe439694216746545714d9e74716140f38 diff --git a/mods/scifi_nodes/.gitattributes b/mods/scifi_nodes/.gitattributes deleted file mode 100644 index bdb0cabc..00000000 --- a/mods/scifi_nodes/.gitattributes +++ /dev/null @@ -1,17 +0,0 @@ -# Auto detect text files and perform LF normalization -* text=auto - -# Custom for Visual Studio -*.cs diff=csharp - -# Standard to msysgit -*.doc diff=astextplain -*.DOC diff=astextplain -*.docx diff=astextplain -*.DOCX diff=astextplain -*.dot diff=astextplain -*.DOT diff=astextplain -*.pdf diff=astextplain -*.PDF diff=astextplain -*.rtf diff=astextplain -*.RTF diff=astextplain diff --git a/mods/scifi_nodes/.gitignore b/mods/scifi_nodes/.gitignore deleted file mode 100644 index cd2946ad..00000000 --- a/mods/scifi_nodes/.gitignore +++ /dev/null @@ -1,47 +0,0 @@ -# Windows image file caches -Thumbs.db -ehthumbs.db - -# Folder config file -Desktop.ini - -# Recycle Bin used on file shares -$RECYCLE.BIN/ - -# Windows Installer files -*.cab -*.msi -*.msm -*.msp - -# Windows shortcuts -*.lnk - -# ========================= -# Operating System Files -# ========================= - -# OSX -# ========================= - -.DS_Store -.AppleDouble -.LSOverride - -# Thumbnails -._* - -# Files that might appear in the root of a volume -.DocumentRevisions-V100 -.fseventsd -.Spotlight-V100 -.TemporaryItems -.Trashes -.VolumeIcon.icns - -# Directories potentially created on remote AFP share -.AppleDB -.AppleDesktop -Network Trash Folder -Temporary Items -.apdisk diff --git a/mods/scifi_nodes/README.md b/mods/scifi_nodes/README.md deleted file mode 100644 index d890e5ba..00000000 --- a/mods/scifi_nodes/README.md +++ /dev/null @@ -1,3 +0,0 @@ -Minetest mod that adds scifi themed nodes by https://github.com/D00Med/scifi_nodes - -you should definitly check out the original mod diff --git a/mods/scifi_nodes/crafts.lua b/mods/scifi_nodes/crafts.lua deleted file mode 100644 index a9de6a24..00000000 --- a/mods/scifi_nodes/crafts.lua +++ /dev/null @@ -1,1174 +0,0 @@ --- CRAFTING RECIPES FOR SCIFI NODES - --- 6 basic plastic (scifi_nodes:white2) from 9 homedecor plastic sheet -minetest.register_craft({ - output = "scifi_nodes:white2 6", - recipe = { - {"homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting"}, - {"homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting"}, - {"homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting"} - } -}) - --- Recycle / Alternative recipes for basic plastic (scifi_nodes:white2) - to recycle similar nodes ------ - -local scifi_craft_shapeless_1 = function(a, b) -minetest.register_craft({ - output = "scifi_nodes:"..a, - recipe = { - {b} - } -}) -end - -scifi_craft_shapeless_1("white2", "scifi_nodes:white") -scifi_craft_shapeless_1("white2", "scifi_nodes:tile") -scifi_craft_shapeless_1("white2", "scifi_nodes:white_base") -scifi_craft_shapeless_1("white2", "scifi_nodes:whiteoct") -scifi_craft_shapeless_1("white2", "scifi_nodes:whitetile") -scifi_craft_shapeless_1("white2", "scifi_nodes:whtlightbnd") - - ------ - --- 6 plastic wall from 6 plastic -minetest.register_craft({ - output = "scifi_nodes:white 6", - recipe = { - {"scifi_nodes:white2", "scifi_nodes:white2", "scifi_nodes:white2"}, - {"scifi_nodes:white2", "scifi_nodes:white2", "scifi_nodes:white2"} - } -}) - --- 6 white tile from 6 plastic and 1 black dye -minetest.register_craft({ - output = "scifi_nodes:tile 6", - recipe = { - {"scifi_nodes:white2", "", "scifi_nodes:white2"}, - {"scifi_nodes:white2", "dye:black", "scifi_nodes:white2"}, - {"scifi_nodes:white2", "", "scifi_nodes:white2"} - } -}) - --- 4 white tile2 from 4 plastic -minetest.register_craft({ - output = "scifi_nodes:whitetile 4", - recipe = { - {"scifi_nodes:white2", "", "scifi_nodes:white2"}, - {"", "dye:black", ""}, - {"scifi_nodes:white2", "", "scifi_nodes:white2"} - } -}) - --- 8 white octagon from 8 plastic and 1 black dye -minetest.register_craft({ - output = "scifi_nodes:whiteoct 8", - recipe = { - {"scifi_nodes:white2", "scifi_nodes:white2", "scifi_nodes:white2"}, - {"scifi_nodes:white2", "dye:black", "scifi_nodes:white2"}, - {"scifi_nodes:white2", "scifi_nodes:white2", "scifi_nodes:white2"} - } -}) - --- 6 white wall base from 6 plastic and 3 black dye -minetest.register_craft({ - output = "scifi_nodes:white_base 6", - recipe = { - {"scifi_nodes:white2", "scifi_nodes:white2", "scifi_nodes:white2"}, - {"dye:black", "dye:black", "dye:black"}, - {"scifi_nodes:white2", "scifi_nodes:white2", "scifi_nodes:white2"} - } -}) - --- 1 white keypad from 1 button and 1 plastic -minetest.register_craft({ - output = "scifi_nodes:white_pad", - recipe = { - {"mesecons_button:button_off", "scifi_nodes:white2"} - } -}) - --- 1 black from 1 plastic and 1 black dye -minetest.register_craft({ - output = "scifi_nodes:black 4", - recipe = { - {"scifi_nodes:white2", "scifi_nodes:white2", "dye:black"}, - {"scifi_nodes:white2", "scifi_nodes:white2", ""} - } -}) - --- 6 ceiling light from 2 plastic and 1 trap super glow glass -minetest.register_craft({ - output = "scifi_nodes:lightbar 6", - recipe = { - {"scifi_nodes:white2", "moreblocks:trap_super_glow_glass", "scifi_nodes:white2"} - } -}) - --- 1 wall light from 2 ceiling light -minetest.register_craft({ - output = "scifi_nodes:light_dynamic", - recipe = { - {"scifi_nodes:lightbar", "scifi_nodes:lightbar"} - } -}) - --- 6 white light stripe from 6 plastic, 2 blue dye, 1 lightbar -minetest.register_craft({ - output = "scifi_nodes:whtlightbnd 4", - recipe = { - {"scifi_nodes:white2", "dye:blue", "scifi_nodes:white2"}, - {"", "scifi_nodes:lightbar", ""}, - {"scifi_nodes:white2", "dye:blue", "scifi_nodes:white2"} - } -}) - --- 1 dark glass from 1 obsidian glass and 1 black dye -minetest.register_craft({ - output = "scifi_nodes:glass", - recipe = { - {"default:obsidian_glass", "dye:black"} - } -}) - --- 6 tallscreen from 4 black wall, 2 obsidian glass and 1 cyan dye -minetest.register_craft({ - output = "scifi_nodes:tallscreen 6", - recipe = { - {"scifi_nodes:black", "", "scifi_nodes:black"}, - {"default:obsidian_glass", "dye:cyan", "default:obsidian_glass"}, - {"scifi_nodes:black", "", "scifi_nodes:black"} - } -}) - --- 6 widescreen from 4 black wall, 2 obsidian glass and 1 cyan dye -minetest.register_craft({ - output = "scifi_nodes:widescreen 6", - recipe = { - {"scifi_nodes:black", "default:obsidian_glass", "scifi_nodes:black"}, - {"", "dye:cyan", ""}, - {"scifi_nodes:black", "default:obsidian_glass", "scifi_nodes:black"} - } -}) - --- 6 strong window from 3 dark glass, 3 plastic wall -minetest.register_craft({ - output = "scifi_nodes:windowstraight 6", - recipe = { - {"scifi_nodes:glass", "scifi_nodes:glass", "scifi_nodes:glass"}, - {"scifi_nodes:white", "scifi_nodes:white", "scifi_nodes:white"}, - {"", "", ""} - } -}) - --- 6 strong window (black) from 3 dark glass, 3 black wall -minetest.register_craft({ - output = "scifi_nodes:windowstraight2 6", - recipe = { - {"scifi_nodes:glass", "scifi_nodes:glass", "scifi_nodes:glass"}, - {"scifi_nodes:black", "scifi_nodes:black", "scifi_nodes:black"}, - {"", "", ""} - } -}) - --- 4 strong window corner from 3 dark glass, 5 plastic wall -minetest.register_craft({ - output = "scifi_nodes:windowcorner 4", - recipe = { - {"scifi_nodes:glass", "scifi_nodes:glass", "scifi_nodes:white"}, - {"scifi_nodes:glass", "", "scifi_nodes:white"}, - {"scifi_nodes:white", "scifi_nodes:white", "scifi_nodes:white"} - } -}) - --- 4 strong window corner (black) from 3 dark glass, 5 black wall -minetest.register_craft({ - output = "scifi_nodes:windowcorner2 4", - recipe = { - {"scifi_nodes:glass", "scifi_nodes:glass", "scifi_nodes:black"}, - {"scifi_nodes:glass", "", "scifi_nodes:black"}, - {"scifi_nodes:black", "scifi_nodes:black", "scifi_nodes:black"} - } -}) - --- 8 metal block from 8 black wall and 1 iron ingot -minetest.register_craft({ - output = "scifi_nodes:lighttop 8", - recipe = { - {"scifi_nodes:black", "scifi_nodes:black", "scifi_nodes:black"}, - {"scifi_nodes:black", "default:steel_ingot", "scifi_nodes:black"}, - {"scifi_nodes:black", "scifi_nodes:black", "scifi_nodes:black"} - } -}) - --- 1 damaged black wall from 1 black wall -minetest.register_craft({ - output = "scifi_nodes:blackdmg", - recipe = { - {"scifi_nodes:black"} - } -}) - --- 4 electronic screen from 4 plastic, 1 trap glow glass, 2 cyan dye, 2 --- microcontroller -minetest.register_craft({ - output = "scifi_nodes:screen 4", - recipe = { - {"scifi_nodes:white2", "mesecons_microcontroller:microcontroller0000", "scifi_nodes:white2"}, - {"dye:cyan", "scifi_nodes:lightbar", "dye:cyan"}, - {"scifi_nodes:white2", "mesecons_microcontroller:microcontroller0000", "scifi_nodes:white2"} - } -}) - --- 4 electronic screen2 from 4 plastic, 1 trap glow glass, 2 green dye, 2 --- microcontroller -minetest.register_craft({ - output = "scifi_nodes:screen2 4", - recipe = { - {"scifi_nodes:white2", "mesecons_microcontroller:microcontroller0000", "scifi_nodes:white2"}, - {"dye:green", "scifi_nodes:lightbar", "dye:green"}, - {"scifi_nodes:white2", "mesecons_microcontroller:microcontroller0000", "scifi_nodes:white2"} - } -}) - --- 4 black wall screen from 4 black meshes and 1 electronic screen2 -minetest.register_craft({ - output = "scifi_nodes:black_screen 4", - recipe = { - {"scifi_nodes:black_mesh", "", "scifi_nodes:black_mesh"}, - {"", "scifi_nodes:screen2", ""}, - {"scifi_nodes:black_mesh", "", "scifi_nodes:black_mesh"} - } -}) - --- 1 dented metal block from 1 metal block -minetest.register_craft({ - type = "cooking", - output = "scifi_nodes:dent", - recipe = "scifi_nodes:lighttop", -}) - --- 9 ladder 1 dented metal block -minetest.register_craft({ - output = "scifi_nodes:ladder 9", - recipe = { - {"scifi_nodes:dent"} - } -}) - --- 6 black vent block from 4 black wall and 1 dented metal block -minetest.register_craft({ - output = "scifi_nodes:black_mesh 6", - recipe = { - {"scifi_nodes:black", "", "scifi_nodes:black"}, - {"scifi_nodes:dent", "", "scifi_nodes:dent"}, - {"scifi_nodes:black", "", "scifi_nodes:black"} - } -}) - --- 6 black detail from 6 black wall and 3 white dye -minetest.register_craft({ - output = "scifi_nodes:black_detail 6", - recipe = { - {"scifi_nodes:black", "dye:white", "scifi_nodes:black"}, - {"scifi_nodes:black", "dye:white", "scifi_nodes:black"}, - {"scifi_nodes:black", "dye:white", "scifi_nodes:black"} - } -}) - --- 6 blue floor from 6 black wall, 1 blue dye, 1 white dye and 1 trap glow glass -minetest.register_craft({ - output = "scifi_nodes:bfloor 6", - recipe = { - {"dye:blue", "scifi_nodes:black", "dye:white"}, - {"scifi_nodes:black", "scifi_nodes:lightbar", "scifi_nodes:black"}, - {"scifi_nodes:black", "scifi_nodes:black", "scifi_nodes:black"} - } -}) - --- 8 metal wall from 4 black wall and 4 dented metal block -minetest.register_craft({ - output = "scifi_nodes:wall 8", - recipe = { - {"scifi_nodes:black", "scifi_nodes:dent", "scifi_nodes:black"}, - {"scifi_nodes:dent", "", "scifi_nodes:dent"}, - {"scifi_nodes:black", "scifi_nodes:dent", "scifi_nodes:black"} - } -}) - --- 6 vent from 6 dented metal block -minetest.register_craft({ - output = "scifi_nodes:vent2 6", - recipe = { - {"scifi_nodes:dent", "scifi_nodes:dent", "scifi_nodes:dent"}, - {"", "", ""}, - {"scifi_nodes:dent", "scifi_nodes:dent", "scifi_nodes:dent"} - } -}) - --- 6 black vent from 6 black wall -minetest.register_craft({ - output = "scifi_nodes:blackvent 6", - recipe = { - {"scifi_nodes:black", "scifi_nodes:black", "scifi_nodes:black"}, - {"", "", ""}, - {"scifi_nodes:black", "scifi_nodes:black", "scifi_nodes:black"} - } -}) - --- 1 hazard stripe from 1 black wall and 2 yellow dye -minetest.register_craft({ - output = "scifi_nodes:stripes", - recipe = { - {"dye:yellow", "", ""}, - {"", "scifi_nodes:black", ""}, - {"", "", "dye:yellow"} - } -}) - --- 1 laptop from 2 black, 1 widescreen, 1 black detail, 1 microcontroller, 1 --- mesecon button -minetest.register_craft({ - output = "scifi_nodes:laptop_closed", - recipe = { - {"scifi_nodes:black", "scifi_nodes:widescreen"}, - {"mesecons_microcontroller:microcontroller0000", "scifi_nodes:black_detail"}, - {"scifi_nodes:black", "mesecons_button:button_off"} - } -}) - --- 1 keyboard and monitor from 3 black, 1 widescreen, 1 black detail, 1 microcontroller -minetest.register_craft({ - output = "scifi_nodes:keysmonitor", - recipe = { - {"scifi_nodes:black", "scifi_nodes:widescreen", "scifi_nodes:black"}, - {"mesecons_microcontroller:microcontroller0000", "scifi_nodes:black_detail", "mesecons_microcontroller:microcontroller0000"} - } -}) - --- 4 black tile from 4 black and 1 white dye -minetest.register_craft({ - output = "scifi_nodes:blacktile 4", - recipe = { - {"scifi_nodes:black", "", "scifi_nodes:black"}, - {"", "dye:white", ""}, - {"scifi_nodes:black", "", "scifi_nodes:black"} - } -}) - --- 4 black tile2 from 4 black -minetest.register_craft({ - output = "scifi_nodes:blacktile2 4", - recipe = { - {"scifi_nodes:black", "", "scifi_nodes:black"}, - {"", "", ""}, - {"scifi_nodes:black", "", "scifi_nodes:black"} - } -}) - --- 4 blackplate from 4 black and 1 dent -minetest.register_craft({ - output = "scifi_nodes:blackplate 4", - recipe = { - {"scifi_nodes:black", "", "scifi_nodes:black"}, - {"", "scifi_nodes:dent", ""}, - {"scifi_nodes:black", "", "scifi_nodes:black"} - } -}) - --- 8 black octagon from 8 black and 1 white dye -minetest.register_craft({ - output = "scifi_nodes:blackoct 8", - recipe = { - {"scifi_nodes:black", "scifi_nodes:black", "scifi_nodes:black"}, - {"scifi_nodes:black", "dye:white", "scifi_nodes:black"}, - {"scifi_nodes:black", "scifi_nodes:black", "scifi_nodes:black"} - } -}) - --- 4 damaged black wall (stripes) from 4 damaged black wall and 1 hazard stripe -minetest.register_craft({ - output = "scifi_nodes:blackdmgstripe 4", - recipe = { - {"scifi_nodes:blackdmg", "", "scifi_nodes:blackdmg"}, - {"", "scifi_nodes:stripes", ""}, - {"scifi_nodes:blackdmg", "", "scifi_nodes:blackdmg"} - } -}) - --- 1 blink from 1 black,1 dented metal block, 1 mesecon torch and 4 mesecon -minetest.register_craft({ - output = "scifi_nodes:blink", - recipe = { - {"", "scifi_nodes:black", ""}, - {"mesecons:wire_00000000_off", "scifi_nodes:dent", "mesecons_torch:mesecon_torch_on"}, - {"mesecons:wire_00000000_off", "mesecons:wire_00000000_off", "mesecons:wire_00000000_off"} - } -}) - --- 4 black light stripe from 4 black, 2 white dye, 1 lightbar -minetest.register_craft({ - output = "scifi_nodes:blklt2 6", - recipe = { - {"scifi_nodes:black", "", "scifi_nodes:black"}, - {"dye:white", "scifi_nodes:lightbar", "dye:white"}, - {"scifi_nodes:black", "", "scifi_nodes:black"} - } -}) - --- 4 metal mesh from 4 metal block -minetest.register_craft({ - output = "scifi_nodes:mesh 4", - recipe = { - {"", "scifi_nodes:lighttop", ""}, - {"scifi_nodes:lighttop", "", "scifi_nodes:lighttop"}, - {"", "scifi_nodes:lighttop", ""} - } -}) - --- 4 metal floormesh from 4 metal block -minetest.register_craft({ - output = "scifi_nodes:mesh2 4", - recipe = { - {"scifi_nodes:lighttop", "", "scifi_nodes:lighttop"}, - {"", "", ""}, - {"scifi_nodes:lighttop", "", "scifi_nodes:lighttop"} - } -}) - --- 1 storage box from 8 dented metal block -minetest.register_craft({ - output = "scifi_nodes:box", - recipe = { - {"scifi_nodes:dent", "scifi_nodes:dent", "scifi_nodes:dent"}, - {"scifi_nodes:dent", "", "scifi_nodes:dent"}, - {"scifi_nodes:dent", "scifi_nodes:dent", "scifi_nodes:dent"} - } -}) - --- 6 blue metal from 6 plastic, 2 blue dye, 1 dented metal block -minetest.register_craft({ - output = "scifi_nodes:bluemetal 6", - recipe = { - {"scifi_nodes:white2", "dye:blue", "scifi_nodes:white2"}, - {"scifi_nodes:white2", "scifi_nodes:dent", "scifi_nodes:white2"}, - {"scifi_nodes:white2", "dye:blue", "scifi_nodes:white2"} - } -}) - --- 6 blue bars from 6 blue metal -minetest.register_craft({ - output = "scifi_nodes:bluebars 6", - recipe = { - {"scifi_nodes:bluemetal", "", "scifi_nodes:bluemetal"}, - {"scifi_nodes:bluemetal", "", "scifi_nodes:bluemetal"}, - {"scifi_nodes:bluemetal", "", "scifi_nodes:bluemetal"} - } -}) - --- 4 blue tile from 4 blue metal -minetest.register_craft({ - output = "scifi_nodes:bluetile 4", - recipe = { - {"scifi_nodes:bluemetal", "scifi_nodes:bluemetal"}, - {"scifi_nodes:bluemetal", "scifi_nodes:bluemetal"} - } -}) - --- 4 blue metal block from 4 blue metal -minetest.register_craft({ - output = "scifi_nodes:blue_square 4", - recipe = { - {"scifi_nodes:bluemetal", "", "scifi_nodes:bluemetal"}, - {"", "", ""}, - {"scifi_nodes:bluemetal", "", "scifi_nodes:bluemetal"} - } -}) - --- 4 blue lines from 4 black plate and 1 blue dye -minetest.register_craft({ - output = "scifi_nodes:blue 4", - recipe = { - {"scifi_nodes:blackplate", "", "scifi_nodes:blackplate"}, - {"", "dye:blue", ""}, - {"scifi_nodes:blackplate", "", "scifi_nodes:blackplate"} - } -}) - --- 1 blue metal light from 1 blue metal and 1 lightbar -minetest.register_craft({ - output = "scifi_nodes:blumetlight", - recipe = { - {"scifi_nodes:bluemetal", "scifi_nodes:lightbar"} - } -}) - --- 4 blue stripe light from 4 blue metal and 1 light bar -minetest.register_craft({ - output = "scifi_nodes:blumetstr 4", - recipe = { - {"scifi_nodes:bluemetal", "scifi_nodes:lightbar", "scifi_nodes:bluemetal"}, - {"scifi_nodes:bluemetal", "", "scifi_nodes:bluemetal"} - } -}) - --- 6 capsule from 1 plastic, 1 glass, 1 orange dye, 1 green dye and --- 1 cyan dye -minetest.register_craft({ - output = "scifi_nodes:capsule 6", - recipe = { - {"", "dye:orange", ""}, - {"scifi_nodes:glass", "dye:green", "scifi_nodes:white2"}, - {"", "dye:cyan", ""} - } -}) - --- 9 disc from 1 plastic and 1 blue dye -minetest.register_craft({ - output = "scifi_nodes:disc 9", - recipe = { - {"scifi_nodes:white2", "dye:blue"} - } -}) - --- 6 disc shelves from 3 dented metal block and 6 disc -minetest.register_craft({ - output = "scifi_nodes:discs 6", - recipe = { - {"scifi_nodes:disc", "scifi_nodes:disc", "scifi_nodes:disc"}, - {"scifi_nodes:dent", "scifi_nodes:dent", "scifi_nodes:dent"}, - {"scifi_nodes:disc", "scifi_nodes:disc", "scifi_nodes:disc"} - } -}) - --- 6 bluelightbox from 6 metal block, 2 blue dye and 1 light bar -minetest.register_craft({ - output = "scifi_nodes:light 6", - recipe = { - {"scifi_nodes:lighttop", "dye:blue", "scifi_nodes:lighttop"}, - {"scifi_nodes:lighttop", "scifi_nodes:lightbar", "scifi_nodes:lighttop"}, - {"scifi_nodes:lighttop", "dye:blue", "scifi_nodes:lighttop"} - } -}) - --- 4 blue octagon glass from 4 glass, 2 blue dye and 1 lightbar -minetest.register_craft({ - output = "scifi_nodes:octbl 4", - recipe = { - {"dye:blue", "scifi_nodes:glass", ""}, - {"scifi_nodes:glass", "scifi_nodes:lightbar", "scifi_nodes:glass"}, - {"", "scifi_nodes:glass", "dye:blue"} - } -}) - --- 4 wall monitor from 4 glass, 1 black wall -minetest.register_craft({ - output = "scifi_nodes:monitorwall 4", - recipe = { - {"scifi_nodes:glass", "", "scifi_nodes:glass"}, - {"", "scifi_nodes:black", ""}, - {"scifi_nodes:glass", "", "scifi_nodes:glass"} - } -}) - --- 1 microscope from 2 glass, 1 plastic -minetest.register_craft({ - output = "scifi_nodes:microscope", - recipe = { - {"scifi_nodes:glass"}, - {"scifi_nodes:white2"}, - {"scifi_nodes:glass"} - } -}) - --- 4 Blue wall light from 4 plastic, 1 wall light, 2 blue dye -minetest.register_craft({ - output = "scifi_nodes:bluwllight 4", - recipe = { - {"scifi_nodes:white2", "", "scifi_nodes:white2"}, - {"dye:blue", "scifi_nodes:light_dynamic", "dye:blue"}, - {"scifi_nodes:white2", "", "scifi_nodes:white2"} - } -}) - --- 6 twin lights from 6 black vent, 3 wall lights -minetest.register_craft({ - output = "scifi_nodes:lightstp 6", - recipe = { - {"scifi_nodes:blackvent", "scifi_nodes:blackvent", "scifi_nodes:blackvent"}, - {"scifi_nodes:light_dynamic", "scifi_nodes:light_dynamic", "scifi_nodes:light_dynamic"}, - {"scifi_nodes:blackvent", "scifi_nodes:blackvent", "scifi_nodes:blackvent"} - } -}) - --- 1 black wallpanel from 1 red, 1 green, 1 yellow dye, 1 microcontroller --- and one black wall -minetest.register_craft({ - output = "scifi_nodes:black_lights", - recipe = { - {"dye:red", "dye:green", "dye:yellow"}, - {"mesecons_microcontroller:microcontroller0000", "scifi_nodes:black", "mesecons_microcontroller:microcontroller0000"} - } -}) - --- 4 Doom light from 4 red dye and 4 black -minetest.register_craft({ - output = "scifi_nodes:doomlight 4", - recipe = { - {"dye:red", "scifi_nodes:black", "dye:red"}, - {"scifi_nodes:black", "scifi_nodes:lightbar", "scifi_nodes:black"}, - {"dye:red", "scifi_nodes:black", "dye:red"} - } -}) - --- 6 Doom wall1 from 4 white wall, 2 black wall, 1 red dye -minetest.register_craft({ - output = "scifi_nodes:doomwall1 6", - recipe = { - {"scifi_nodes:white", "scifi_nodes:white", "scifi_nodes:white"}, - {"scifi_nodes:black", "dye:red", "scifi_nodes:black"}, - {"scifi_nodes:white", "scifi_nodes:white", "scifi_nodes:white"} - } -}) - --- 6 Doom wall2 from 4 white wall, 2 black wall, 1 green dye -minetest.register_craft({ - output = "scifi_nodes:doomwall2 6", - recipe = { - {"scifi_nodes:white", "scifi_nodes:white", "scifi_nodes:white"}, - {"scifi_nodes:black", "dye:green", "scifi_nodes:black"}, - {"scifi_nodes:white", "scifi_nodes:white", "scifi_nodes:white"} - } -}) - --- 6 Doom wall3 from 4 white wall, 2 black wall, 1 grey dye -minetest.register_craft({ - output = "scifi_nodes:doomwall3 6", - recipe = { - {"scifi_nodes:white", "scifi_nodes:white", "scifi_nodes:white"}, - {"scifi_nodes:black", "dye:red", "scifi_nodes:black"}, - {"scifi_nodes:white", "scifi_nodes:white", "scifi_nodes:white"} - } -}) - --- 4 fan from 4 vent, 4 plastic sheet, 1 red dye -minetest.register_craft({ - output = "scifi_nodes:fan 4", - recipe = { - {"scifi_nodes:vent2", "homedecor:plastic_sheeting", "scifi_nodes:vent2"}, - {"homedecor:plastic_sheeting", "dye:red", "homedecor:plastic_sheeting"}, - {"scifi_nodes:vent2", "homedecor:plastic_sheeting", "scifi_nodes:vent2"} - } -}) - --- 6 green metal from 6 plastic, 2 green dye, 1 dented metal block -minetest.register_craft({ - output = "scifi_nodes:greenmetal 6", - recipe = { - {"scifi_nodes:white2", "dye:green", "scifi_nodes:white2"}, - {"scifi_nodes:white2", "scifi_nodes:dent", "scifi_nodes:white2"}, - {"scifi_nodes:white2", "dye:green", "scifi_nodes:white2"} - } -}) - --- 4 green lines from 4 black plate and 1 green dye -minetest.register_craft({ - output = "scifi_nodes:green 4", - recipe = { - {"scifi_nodes:blackplate", "", "scifi_nodes:blackplate"}, - {"", "dye:green", ""}, - {"scifi_nodes:blackplate", "", "scifi_nodes:blackplate"} - } -}) - --- 6 green pipe from 6 green metal and 1 vent -minetest.register_craft({ - output = "scifi_nodes:grnpipe 6", - recipe = { - {"scifi_nodes:greenmetal", "", "scifi_nodes:greenmetal"}, - {"scifi_nodes:greenmetal", "scifi_nodes:vent2", "scifi_nodes:greenmetal"}, - {"scifi_nodes:greenmetal", "", "scifi_nodes:greenmetal"} - } -}) - --- 1 broken green pipe from 1 green pipe -minetest.register_craft({ - output = "scifi_nodes:grnpipe2", - recipe = { - {"scifi_nodes:grnpipe"} - } -}) - --- 6 green lightbox from 6 metal block, 2 green dye and 1 light bar -minetest.register_craft({ - output = "scifi_nodes:green_light 6", - recipe = { - {"scifi_nodes:lighttop", "dye:green", "scifi_nodes:lighttop"}, - {"scifi_nodes:lighttop", "scifi_nodes:lightbar", "scifi_nodes:lighttop"}, - {"scifi_nodes:lighttop", "dye:green", "scifi_nodes:lighttop"} - } -}) - --- 6 green tubes from 6 green pipe -minetest.register_craft({ - output = "scifi_nodes:greentubes 6", - recipe = { - {"scifi_nodes:grnpipe", "", "scifi_nodes:grnpipe"}, - {"scifi_nodes:grnpipe", "", "scifi_nodes:grnpipe"}, - {"scifi_nodes:grnpipe", "", "scifi_nodes:grnpipe"} - } -}) - --- 4 green metal wall2 from 4 green metal, 1 white dye -minetest.register_craft({ - output = "scifi_nodes:greenmetal2 4", - recipe = { - {"scifi_nodes:greenmetal", "dye:white", "scifi_nodes:greenmetal"}, - {"scifi_nodes:greenmetal", "", "scifi_nodes:greenmetal"} - } -}) - --- 6 green wall lights2 from 6 green metal, 2 green dye, 1 lightbar -minetest.register_craft({ - output = "scifi_nodes:greenlights2 6", - recipe = { - {"scifi_nodes:greenmetal", "scifi_nodes:greenmetal", "scifi_nodes:greenmetal"}, - {"dye:green", "scifi_nodes:lightbar", "dye:green"}, - {"scifi_nodes:greenmetal", "scifi_nodes:greenmetal", "scifi_nodes:greenmetal"} - } -}) - --- 6 green wall lights from 6 green metal2, 2 green dye, 1 lightbar -minetest.register_craft({ - output = "scifi_nodes:greenlights 6", - recipe = { - {"scifi_nodes:greenmetal2", "scifi_nodes:greenmetal2", "scifi_nodes:greenmetal2"}, - {"dye:green", "scifi_nodes:lightbar", "dye:green"}, - {"scifi_nodes:greenmetal2", "scifi_nodes:greenmetal2", "scifi_nodes:greenmetal2"} - } -}) - --- 4 green light bar from 4 green metal, 2 green dye, 1 lightbar -minetest.register_craft({ - output = "scifi_nodes:greenbar 4", - recipe = { - {"scifi_nodes:greenmetal", "", "scifi_nodes:greenmetal"}, - {"dye:green", "scifi_nodes:lightbar", "dye:green"}, - {"scifi_nodes:greenmetal", "", "scifi_nodes:greenmetal"} - } -}) - --- 4 green metal block from 4 green metal -minetest.register_craft({ - output = "scifi_nodes:green_square 4", - recipe = { - {"scifi_nodes:greenmetal", "", "scifi_nodes:greenmetal"}, - {"", "", ""}, - {"scifi_nodes:greenmetal", "", "scifi_nodes:greenmetal"} - } -}) - --- 4 green octagon glass from 4 glass, 2 green dye and 1 lightbar -minetest.register_craft({ - output = "scifi_nodes:octgrn 4", - recipe = { - {"dye:green", "scifi_nodes:glass", ""}, - {"scifi_nodes:glass", "scifi_nodes:lightbar", "scifi_nodes:glass"}, - {"", "scifi_nodes:glass", "dye:green"} - } -}) - --- 1 grey from 1 plastic and 1 grey dye -minetest.register_craft({ - output = "scifi_nodes:grey", - recipe = { - {"scifi_nodes:white2", "dye:grey"} - } -}) - --- 4 grey metal block from 4 grey and 1 dented metal block -minetest.register_craft({ - output = "scifi_nodes:grey_square 4", - recipe = { - {"scifi_nodes:grey", "", "scifi_nodes:grey"}, - {"", "scifi_nodes:dent", ""}, - {"scifi_nodes:grey", "", "scifi_nodes:grey"} - } -}) - --- 6 grey bars from 4 grey and 2 grey metal block -minetest.register_craft({ - output = "scifi_nodes:greybars 6", - recipe = { - {"scifi_nodes:grey", "", "scifi_nodes:grey"}, - {"scifi_nodes:grey_square", "", "scifi_nodes:grey_square"}, - {"scifi_nodes:grey", "", "scifi_nodes:grey"} - } -}) - --- 6 grey wall bolts from 4 grey wall and 2 grey metal block -minetest.register_craft({ - output = "scifi_nodes:greybolts 6", - recipe = { - {"scifi_nodes:grey_square", "scifi_nodes:grey", "scifi_nodes:grey_square"}, - {"scifi_nodes:grey", "scifi_nodes:grey", "scifi_nodes:grey"} - } -}) - --- 4 grey wall dots from 4 grey wall and 1 white dye, 1 grey dye -minetest.register_craft({ - output = "scifi_nodes:greydots 4", - recipe = { - {"dye:white", "scifi_nodes:grey", "dye:grey"}, - {"scifi_nodes:grey", "scifi_nodes:grey", "scifi_nodes:grey"} - } -}) - --- 6 grey power pipe from 6 grey and 2 green dye and 1 light bar -minetest.register_craft({ - output = "scifi_nodes:greygreenbar 6", - recipe = { - {"scifi_nodes:grey", "scifi_nodes:grey", "scifi_nodes:grey"}, - {"dye:green", "scifi_nodes:lightbar", "dye:green"}, - {"scifi_nodes:grey", "scifi_nodes:grey", "scifi_nodes:grey"} - } -}) - --- 4 grey tile from 4 grey and 1 black dye and 1 white dye -minetest.register_craft({ - output = "scifi_nodes:greytile 4", - recipe = { - {"scifi_nodes:grey", "dye:black", "scifi_nodes:grey"}, - {"", "", ""}, - {"scifi_nodes:grey", "dye:white", "scifi_nodes:grey"} - } -}) - --- 4 metal table from 2 grey and 2 dented metal block -minetest.register_craft({ - output = "scifi_nodes:table 4", - recipe = { - {"scifi_nodes:grey", "scifi_nodes:dent", "scifi_nodes:grey"}, - {"", "scifi_nodes:dent", ""} - } -}) - --- 8 doom floor from 4 plastic, 1 black dye, 4 stones -minetest.register_craft({ - output = "scifi_nodes:octofloor 8", - recipe = { - {"scifi_nodes:white2", "default:stone", "scifi_nodes:white2"}, - {"default:stone", "dye:black", "default:stone"}, - {"scifi_nodes:white2", "default:stone", "scifi_nodes:white2"} - } -}) - --- 8 brown doom floor from 4 plastic, 1 black dye, 4 woods -minetest.register_craft({ - output = "scifi_nodes:octofloor2 8", - recipe = { - {"scifi_nodes:white2", "default:wood", "scifi_nodes:white2"}, - {"default:wood", "dye:black", "default:wood"}, - {"scifi_nodes:white2", "default:wood", "scifi_nodes:white2"} - } -}) - --- 4 purple octagon glass from 4 glass, 1 red dye, 1 blue dye and 1 lightbar -minetest.register_craft({ - output = "scifi_nodes:octppl 4", - recipe = { - {"dye:red", "scifi_nodes:glass", ""}, - {"scifi_nodes:glass", "scifi_nodes:lightbar", "scifi_nodes:glass"}, - {"", "scifi_nodes:glass", "dye:blue"} - } -}) - --- 4 orange octagon glass from 4 glass, 2 orange dye and 1 lightbar -minetest.register_craft({ - output = "scifi_nodes:octrng 4", - recipe = { - {"dye:orange", "scifi_nodes:glass", ""}, - {"scifi_nodes:glass", "scifi_nodes:lightbar", "scifi_nodes:glass"}, - {"", "scifi_nodes:glass", "dye:orange"} - } -}) - --- 1 purple node from 1 plastic, 1 blue dye and 1 red dye -minetest.register_craft({ - output = "scifi_nodes:purple", - recipe = { - {"dye:red", "scifi_nodes:white2", "dye:blue"} - } -}) - --- 4 purple tile from 4 purple node -minetest.register_craft({ - output = "scifi_nodes:pplblk 4", - recipe = { - {"scifi_nodes:purple", "", "scifi_nodes:purple"}, - {"", "scifi_nodes:dent", ""}, - {"scifi_nodes:purple", "", "scifi_nodes:purple"} - } -}) - --- 6 purple window from 2 purple node, 1 orange octagon glass -minetest.register_craft({ - output = "scifi_nodes:pplwndw 6", - recipe = { - {"scifi_nodes:purple", "scifi_nodes:octrng", "scifi_nodes:purple"} - } -}) - --- 6 purple wall4 from 6 purple nodes, 3 white dyes -minetest.register_craft({ - output = "scifi_nodes:pplwll4 6", - recipe = { - {"dye:white", "dye:white", "dye:white"}, - {"scifi_nodes:purple", "scifi_nodes:purple", "scifi_nodes:purple"}, - {"scifi_nodes:purple", "scifi_nodes:purple", "scifi_nodes:purple"} - } -}) - --- 6 purple wall3 from 6 purple nodes, 3 white dyes -minetest.register_craft({ - output = "scifi_nodes:pplwll3 6", - recipe = { - {"dye:white", "scifi_nodes:purple", "scifi_nodes:purple"}, - {"dye:white", "scifi_nodes:purple", "scifi_nodes:purple"}, - {"dye:white", "scifi_nodes:purple", "scifi_nodes:purple"} - } -}) - --- 6 purple wall2 from 6 purple nodes, 3 black dye -minetest.register_craft({ - output = "scifi_nodes:pplwll2 6", - recipe = { - {"scifi_nodes:purple", "scifi_nodes:purple", "scifi_nodes:purple"}, - {"scifi_nodes:purple", "scifi_nodes:purple", "scifi_nodes:purple"}, - {"dye:black", "dye:black", "dye:black"} - } -}) - --- 1 purple wall from 1 purple wall2 -minetest.register_craft({ - output = "scifi_nodes:pplwll", - recipe = { - {"scifi_nodes:pplwll2"} - } -}) - --- 6 red lightbox from 6 metal block, 2 red dye and 1 light bar -minetest.register_craft({ - output = "scifi_nodes:red_light 6", - recipe = { - {"scifi_nodes:lighttop", "dye:red", "scifi_nodes:lighttop"}, - {"scifi_nodes:lighttop", "scifi_nodes:lightbar", "scifi_nodes:lighttop"}, - {"scifi_nodes:lighttop", "dye:red", "scifi_nodes:lighttop"} - } -}) - --- 1 rough metal from 1 metal block and 1 compressed cobblestone -minetest.register_craft({ - output = "scifi_nodes:rough", - recipe = { - {"scifi_nodes:lighttop", "moreblocks:cobble_compressed"} - } -}) - ---1 rusty metal from 1 rough metal and 1 water bucket -minetest.register_craft({ - output = "scifi_nodes:rust", - recipe = { - {"scifi_nodes:rough", "bucket:bucket_water"} - }, - replacements = {{"bucket:bucket_water", "bucket:bucket_empty"}} -}) - --- 4 red metal block from 4 rusty metal and 1 dented metal block -minetest.register_craft({ - output = "scifi_nodes:red_square 4", - recipe = { - {"scifi_nodes:rust", "", "scifi_nodes:rust"}, - {"", "scifi_nodes:dent", ""}, - {"scifi_nodes:rust", "", "scifi_nodes:rust"} - } -}) - --- 6 rusty floor from 6 rusty metal, 1 black dye, 1 white dye and 1 trap glow glass -minetest.register_craft({ - output = "scifi_nodes:rfloor 6", - recipe = { - {"dye:black", "scifi_nodes:rust", "dye:white"}, - {"scifi_nodes:rust", "scifi_nodes:lightbar", "scifi_nodes:rust"}, - {"scifi_nodes:rust", "scifi_nodes:rust", "scifi_nodes:rust"} - } -}) - --- 1 moonstone from 1 rough metal and 1 plastic -minetest.register_craft({ - output = "scifi_nodes:rock", - recipe = { - {"scifi_nodes:rough", "scifi_nodes:white2"} - } -}) - --- 1 moonstone2 from 1 rough metal and 1 plastic -minetest.register_craft({ - output = "scifi_nodes:rock2", - recipe = { - {"scifi_nodes:rough"}, - {"scifi_nodes:white2"} - } -}) - --- 6 glass screen from 1 plastic, 1 dark glass, 1 green dye -minetest.register_craft({ - output = "scifi_nodes:glassscreen 6", - recipe = { - {"scifi_nodes:glass", "scifi_nodes:light_dynamic"}, - {"dye:green", "scifi_nodes:white2"} - } -}) - --- 4 purple wall light from 4 purple tiles, 4 cyan dye and 1 wall light -minetest.register_craft({ - output = "scifi_nodes:ppllght 4", - recipe = { - {"scifi_nodes:pplblk", "dye:cyan", "scifi_nodes:pplblk"}, - {"dye:cyan", "scifi_nodes:light_dynamic", "dye:cyan"}, - {"scifi_nodes:pplblk", "dye:cyan", "scifi_nodes:pplblk"} - } -}) - --- 1 orange lightbars from 4 lightbar, 1 orange dye -minetest.register_craft({ - output = "scifi_nodes:lightbars", - recipe = { - {"scifi_nodes:lightbar", "", "scifi_nodes:lightbar"}, - {"", "dye:orange", ""}, - {"scifi_nodes:lightbar", "", "scifi_nodes:lightbar"} - } -}) - --- 4 liquid pipe from 2 dark glass, 2 green dye, 1 wall light -minetest.register_craft({ - output = "scifi_nodes:liquid_pipe 4", - recipe = { - {"", "dye:green", ""}, - {"scifi_nodes:glass", "scifi_nodes:light_dynamic", "scifi_nodes:glass"}, - {"", "dye:green", ""} - } -}) - --- 4 liquid pipe2 from 2 dark glass, 4 orange dye, 1 wall light -minetest.register_craft({ - output = "scifi_nodes:liquid_pipe2 4", - recipe = { - {"dye:orange", "", "dye:orange"}, - {"scifi_nodes:glass", "scifi_nodes:light_dynamic", "scifi_nodes:glass"}, - {"dye:orange", "", "dye:orange"} - } -}) - --- 1 metal plant pot from 1 greybolts and 1 clean glass -minetest.register_craft({ - output = "scifi_nodes:pot", - recipe = { - {"moreblocks:clean_glass"}, - {"default:dirt"}, - {"scifi_nodes:greybolts"} - } -}) - --- 6 itemholder from 2 dented metal block and 1 plastic -minetest.register_craft({ - output = "scifi_nodes:itemholder 6", - recipe = { - {"scifi_nodes:dent"}, - {"scifi_nodes:white2"}, - {"scifi_nodes:dent"} - } -}) - --- FEW SLOPES (will be making more when respective block recipe will be ready) - - - --- slopes from original full node -local scifi_craft_slopes = function(a, b, c, d) -minetest.register_craft({ - output = "scifi_nodes:"..a, - recipe = { - { b, "" }, - { c, d } - } -}) -end - -scifi_craft_slopes("slope_alien 6", "scifi_nodes:alien", "scifi_nodes:alien", "scifi_nodes:alien") -scifi_craft_slopes("slope_black 6", "scifi_nodes:black", "scifi_nodes:black", "scifi_nodes:black") -scifi_craft_slopes("slope_blight 6", "scifi_nodes:light", "scifi_nodes:light", "scifi_nodes:light") -scifi_craft_slopes("slope_blight2 6", "scifi_nodes:bluwllight", "scifi_nodes:bluwllight", "scifi_nodes:bluwllight") -scifi_craft_slopes("slope_blklt2 6", "scifi_nodes:blklt2", "scifi_nodes:blklt2", "scifi_nodes:blklt2") -scifi_craft_slopes("slope_bluebars 6", "scifi_nodes:bluebars", "scifi_nodes:bluebars", "scifi_nodes:bluebars") -scifi_craft_slopes("slope_bluemetal 6", "scifi_nodes:bluemetal", "scifi_nodes:bluemetal", "scifi_nodes:bluemetal") -scifi_craft_slopes("slope_gblock 6", "scifi_nodes:gblock", "scifi_nodes:gblock", "scifi_nodes:gblock") -scifi_craft_slopes("slope_glight 6", "scifi_nodes:green_light", "scifi_nodes:green_light", "scifi_nodes:green_light") -scifi_craft_slopes("slope_greenmetal 6", "scifi_nodes:greenmetal", "scifi_nodes:greenmetal", "scifi_nodes:greenmetal") -scifi_craft_slopes("slope_grey 6", "scifi_nodes:grey", "scifi_nodes:grey", "scifi_nodes:grey") -scifi_craft_slopes("slope_holes 6", "scifi_nodes:holes", "scifi_nodes:holes", "scifi_nodes:holes") -scifi_craft_slopes("slope_lightstripe 6", "scifi_nodes:lightstp", "scifi_nodes:lightstp", "scifi_nodes:lightstp") -scifi_craft_slopes("slope_mesh 6", "scifi_nodes:mesh", "scifi_nodes:mesh", "scifi_nodes:mesh") -scifi_craft_slopes("slope_mesh2 6", "scifi_nodes:mesh2", "scifi_nodes:mesh2", "scifi_nodes:mesh2") -scifi_craft_slopes("slope_pipe 6", "scifi_nodes:pipe", "scifi_nodes:pipe", "scifi_nodes:pipe") -scifi_craft_slopes("slope_purple 6", "scifi_nodes:purple", "scifi_nodes:purple", "scifi_nodes:purple") -scifi_craft_slopes("slope_rlight 6", "scifi_nodes:red_light", "scifi_nodes:red_light", "scifi_nodes:red_light") -scifi_craft_slopes("slope_rough 6", "scifi_nodes:rough", "scifi_nodes:rough", "scifi_nodes:rough") -scifi_craft_slopes("slope_sreen 6", "scifi_nodes:sreen", "scifi_nodes:sreen", "scifi_nodes:sreen") -scifi_craft_slopes("slope_stripes 6", "scifi_nodes:stripes", "scifi_nodes:stripes", "scifi_nodes:stripes") -scifi_craft_slopes("slope_vent 6", "scifi_nodes:vent", "scifi_nodes:vent", "scifi_nodes:vent") -scifi_craft_slopes("slope_wall 6", "scifi_nodes:wall", "scifi_nodes:wall", "scifi_nodes:wall") -scifi_craft_slopes("slope_wallpipe 6", "scifi_nodes:wallpipe", "scifi_nodes:wallpipe", "scifi_nodes:wallpipe") -scifi_craft_slopes("slope_white 6", "scifi_nodes:white", "scifi_nodes:white", "scifi_nodes:white") -scifi_craft_slopes("slope_white2 6", "scifi_nodes:white2", "scifi_nodes:white2", "scifi_nodes:white2") - - --- recycle slopes back to original full node -local scifi_craft_slopes_BA = function(a, b, c) -minetest.register_craft({ - output = "scifi_nodes:"..a, - recipe = { - { b,c } - } -}) -end - -scifi_craft_slopes_BA("alien", "scifi_nodes:slope_alien", "scifi_nodes:slope_alien") -scifi_craft_slopes_BA("black", "scifi_nodes:slope_black", "scifi_nodes:slope_black") -scifi_craft_slopes_BA("light", "scifi_nodes:slope_blight", "scifi_nodes:slope_blight") -scifi_craft_slopes_BA("bluwllight", "scifi_nodes:slope_blight2", "scifi_nodes:slope_blight2") -scifi_craft_slopes_BA("blklt2", "scifi_nodes:slope_blklt2", "scifi_nodes:slope_blklt2") -scifi_craft_slopes_BA("bluebars", "scifi_nodes:slope_bluebars", "scifi_nodes:slope_bluebars") -scifi_craft_slopes_BA("bluemetal", "scifi_nodes:slope_bluemetal", "scifi_nodes:slope_bluemetal") -scifi_craft_slopes_BA("gblock", "scifi_nodes:slope_gblock", "scifi_nodes:slope_gblock") -scifi_craft_slopes_BA("green_light", "scifi_nodes:slope_glight", "scifi_nodes:slope_glight") -scifi_craft_slopes_BA("greenmetal", "scifi_nodes:slope_greenmetal", "scifi_nodes:slope_greenmetal") -scifi_craft_slopes_BA("grey", "scifi_nodes:slope_grey", "scifi_nodes:slope_grey") -scifi_craft_slopes_BA("holes", "scifi_nodes:slope_holes", "scifi_nodes:slope_holes") -scifi_craft_slopes_BA("lightstp", "scifi_nodes:slope_lightstripe", "scifi_nodes:slope_lightstripe") -scifi_craft_slopes_BA("mesh", "scifi_nodes:slope_mesh", "scifi_nodes:slope_mesh") -scifi_craft_slopes_BA("mesh2", "scifi_nodes:slope_mesh2", "scifi_nodes:slope_mesh2") -scifi_craft_slopes_BA("pipe", "scifi_nodes:slope_pipe", "scifi_nodes:slope_pipe") -scifi_craft_slopes_BA("purple", "scifi_nodes:slope_purple", "scifi_nodes:slope_purple") -scifi_craft_slopes_BA("red_light", "scifi_nodes:slope_rlight", "scifi_nodes:slope_rlight") -scifi_craft_slopes_BA("rough", "scifi_nodes:slope_rough", "scifi_nodes:slope_rough") -scifi_craft_slopes_BA("sreen", "scifi_nodes:slope_sreen", "scifi_nodes:slope_sreen") -scifi_craft_slopes_BA("stripes", "scifi_nodes:slope_stripes", "scifi_nodes:slope_stripes") -scifi_craft_slopes_BA("vent", "scifi_nodes:slope_vent", "scifi_nodes:slope_vent") -scifi_craft_slopes_BA("wall", "scifi_nodes:slope_wall", "scifi_nodes:slope_wall") -scifi_craft_slopes_BA("wallpipe", "scifi_nodes:slope_wallpipe", "scifi_nodes:slope_wallpipe") -scifi_craft_slopes_BA("white", "scifi_nodes:slope_white", "scifi_nodes:slope_white") -scifi_craft_slopes_BA("white2", "scifi_nodes:slope_white2", "scifi_nodes:slope_white2") - - diff --git a/mods/scifi_nodes/depends.txt b/mods/scifi_nodes/depends.txt deleted file mode 100644 index bb9ab542..00000000 --- a/mods/scifi_nodes/depends.txt +++ /dev/null @@ -1,8 +0,0 @@ -default -xpanes? -moreblocks? -mesecons? -mesecons_microcontroller? -mesecons_button? -mesecons_torch? -dye? diff --git a/mods/scifi_nodes/doors.lua b/mods/scifi_nodes/doors.lua deleted file mode 100644 index d0a28bb3..00000000 --- a/mods/scifi_nodes/doors.lua +++ /dev/null @@ -1,259 +0,0 @@ --- mydoors mod by don --- DO WHAT YOU WANT TO PUBLIC LICENSE --- or abbreviated DWYWPL - --- December 2nd 2015 --- License Copyright (C) 2015 Michael Tomaino (PlatinumArts@gmail.com) --- www.sandboxgamemaker.com/DWYWPL/ - --- DO WHAT YOU WANT TO PUBLIC LICENSE --- TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION - --- 1. You are allowed to do whatever you want to with what content is using this license. --- 2. This content is provided 'as-is', without any express or implied warranty. In no event --- will the authors be held liable for any damages arising from the use of this content. - --- sliding door sound from marssurvive mod - -local doors = { - {"scifi_nodes:door2a","scifi_nodes:door2b","scifi_nodes:door2c","scifi_nodes:door2d","2","black"}, - {"scifi_nodes:door3a","scifi_nodes:door3b","scifi_nodes:door3c","scifi_nodes:door3d","3","white"}, - {"scifi_nodes:door4a","scifi_nodes:door4b","scifi_nodes:door4c","scifi_nodes:door4d","4","green"}, - {"scifi_nodes:door1a","scifi_nodes:door1b","scifi_nodes:door1c","scifi_nodes:door1d","1","Doom"},} - -for i in ipairs (doors) do -local doora = doors[i][1] -local doorb = doors[i][2] -local doorc = doors[i][3] -local doord = doors[i][4] -local num = doors[i][5] -local des = doors[i][6] - -function onplace(itemstack, placer, pointed_thing) - local pos1 = pointed_thing.above - local pos2 = {x=pos1.x, y=pos1.y, z=pos1.z} - pos2.y = pos2.y+1 - if - not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or - not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to or - not placer or - not placer:is_player() then - return - end - local pt = pointed_thing.above - local pt2 = {x=pt.x, y=pt.y, z=pt.z} - pt2.y = pt2.y+1 - local p2 = minetest.dir_to_facedir(placer:get_look_dir()) - local pt3 = {x=pt.x, y=pt.y, z=pt.z} - local p4 = 0 - if p2 == 0 then - pt3.x = pt3.x-1 - p4 = 2 - elseif p2 == 1 then - pt3.z = pt3.z+1 - p4 = 3 - elseif p2 == 2 then - pt3.x = pt3.x+1 - p4 = 0 - elseif p2 == 3 then - pt3.z = pt3.z-1 - p4 = 1 - end - if minetest.get_node(pt3).name == doora then - minetest.set_node(pt, {name=doora, param2=p4}) - minetest.set_node(pt2, {name=doorb, param2=p4}) - else - minetest.set_node(pt, {name=doora, param2=p2}) - minetest.set_node(pt2, {name=doorb, param2=p2}) - end - itemstack:take_item() - return itemstack -end - -function afterdestruct(pos, oldnode) - minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"}) -end - -function rightclick(pos, node, player, itemstack, pointed_thing) - local timer = minetest.get_node_timer(pos) - local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1}) - local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1}) - local c = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z}) - local d = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z}) - minetest.set_node(pos, {name=doorc, param2=node.param2}) - minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=doord, param2=node.param2}) - - if a.name == doora then - minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=doorc, param2=a.param2}) - minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=doord, param2=a.param2}) - end - if b.name == doora then - minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=doorc, param2=b.param2}) - minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=doord, param2=b.param2}) - end - if c.name == doora then - minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=doorc, param2=c.param2}) - minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=doord, param2=c.param2}) - end - if d.name == doora then - minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=doorc, param2=d.param2}) - minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=doord, param2=d.param2}) - end - - timer:start(3) - - minetest.sound_play("slidingdoor", {pos=pos, gain = 1, max_hear_distance = 5}) - -end - -function afterplace(pos, placer, itemstack, pointed_thing) - minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name=doord,param2=nodeu.param2}) -end - -function ontimer(pos, elapsed) - local node = minetest.get_node(pos) - local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1}) - local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1}) - local c = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z}) - local d = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z}) - minetest.set_node(pos, {name=doora, param2=node.param2}) - minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=doorb, param2=node.param2}) - - if a.name == doorc then - minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=doora, param2=a.param2}) - minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=doorb, param2=a.param2}) - end - if b.name == doorc then - minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=doora, param2=b.param2}) - minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=doorb, param2=b.param2}) - end - if c.name == doorc then - minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=doora, param2=c.param2}) - minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=doorb, param2=c.param2}) - end - if d.name == doorc then - minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=doora, param2=d.param2}) - minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=doorb, param2=d.param2}) - end - - minetest.sound_play("slidingdoor", {pos=pos, gain = 1, max_hear_distance = 5}) - -end - -minetest.register_node(doora, { - description = des.." Sliding Door", - inventory_image = "scifi_nodes_door"..num.."a_inv.png", - wield_image = "scifi_nodes_door"..num.."a_inv.png", - tiles = { - "scifi_nodes_door"..num.."a_edge.png", - "scifi_nodes_door"..num.."a_edge.png", - "scifi_nodes_door"..num.."a_edge.png", - "scifi_nodes_door"..num.."a_edge.png", - "scifi_nodes_door"..num.."a_rbottom.png", - "scifi_nodes_door"..num.."a_bottom.png" - }, - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "facedir", - groups = {cracky = 3}, - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625} - } - }, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.0625, 0.5, 1.5, 0.0625} - } - }, - -on_place = onplace, - -after_destruct = afterdestruct, - -on_rightclick = rightclick, -}) -minetest.register_node(doorb, { - tiles = { - "scifi_nodes_door"..num.."a_edge.png", - "scifi_nodes_door"..num.."a_edge.png", - "scifi_nodes_door"..num.."a_edge.png", - "scifi_nodes_door"..num.."a_edge.png", - "scifi_nodes_door"..num.."a_rtop.png", - "scifi_nodes_door"..num.."a_top.png" - }, - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "facedir", - groups = {cracky = 1}, - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625} - } - }, - selection_box = { - type = "fixed", - fixed = { - {0, 0, 0, 0, 0, 0}, - } - }, -})minetest.register_node(doorc, { - tiles = { - "scifi_nodes_door"..num.."a_edge.png", - "scifi_nodes_door"..num.."a_edge.png", - "scifi_nodes_door"..num.."a_edge.png", - "scifi_nodes_door"..num.."a_edge.png", - "scifi_nodes_door"..num.."a_rbottom0.png", - "scifi_nodes_door"..num.."a_bottom0.png" - }, - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "facedir", - drop = doora, - groups = {cracky = 1}, - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.0625, -0.25, 0.5, 0.0625}, - } - }, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.0625, -0.25, 1.5, 0.0625}, - } - }, -after_place_node = afterplace, -after_destruct = afterdestruct, -on_timer = ontimer, -}) -minetest.register_node(doord, { - tiles = { - "scifi_nodes_door"..num.."a_edge.png", - "scifi_nodes_door"..num.."a_edge.png", - "scifi_nodes_door"..num.."a_edge.png", - "scifi_nodes_door"..num.."a_edge.png", - "scifi_nodes_door"..num.."a_rtopo.png", - "scifi_nodes_door"..num.."a_topo.png" - }, - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "facedir", - groups = {cracky = 1}, - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.0625, -0.25, 0.5, 0.0625}, - } - }, - selection_box = { - type = "fixed", - fixed = { - {0, 0, 0, 0, 0, 0}, - } - }, -}) -end diff --git a/mods/scifi_nodes/init.lua b/mods/scifi_nodes/init.lua deleted file mode 100644 index 3c655395..00000000 --- a/mods/scifi_nodes/init.lua +++ /dev/null @@ -1,894 +0,0 @@ - ---sounds added by Mahal - -local sound_wood = default.node_sound_wood_defaults() -local sound_stone = default.node_sound_stone_defaults() -local sound_metal = default.node_sound_metal_defaults() -local sound_glass = default.node_sound_glass_defaults() -local sound_dirt = default.node_sound_dirt_defaults() - -local sound_hard = default.node_sound_stone_defaults() -local sound_soft = default.node_sound_dirt_defaults() - - ---scifi_nodes by D00Med - ---the builder node - -local builder_formspec = - "size[8,9]" .. - default.gui_bg .. - default.gui_bg_img .. - default.gui_slots .. - "list[current_name;input;1,1;1,1;]" .. - "list[current_name;output;3,0;4,3;]" .. - "list[current_player;main;0,4.85;8,1;]" .. - "list[current_player;main;0,6.08;8,3;8]" .. - "listring[current_name;input]" .. - "listring[current_name;output]" .. - "listring[current_player;main]" .. - default.get_hotbar_bg(0,4.85) - -local input_items = { - {"default:steel_ingot 1", "scifi_nodes:black", "scifi_nodes:blue", "scifi_nodes:rough", "scifi_nodes:rust", "scifi_nodes:white", "scifi_nodes:grey", "scifi_nodes:pplwll", "scifi_nodes:greenmetal", "scifi_nodes:wall", "scifi_nodes:blue_square", "scifi_nodes:mesh", "scifi_nodes:greytile"} -} - -minetest.register_node("scifi_nodes:builder", { - description = "Sci-fi Node Builder", - tiles = { - "scifi_nodes_builder.png", - "scifi_nodes_builder.png", - "scifi_nodes_builder_side.png", - "scifi_nodes_builder_side.png", - "scifi_nodes_builder_side.png", - "scifi_nodes_builder_front.png" - }, - on_construct = function(pos) - --local meta = minetest.get_meta(pos) - --meta:set_string("infotext", "Node Builder (currently does nothing)") - - local meta = minetest.get_meta(pos) - meta:set_string("formspec", builder_formspec) - meta:set_string("infotext", "Node Builder") - local inv = meta:get_inventory() - inv:set_size("output", 4 * 3) - inv:set_size("input", 1 * 1) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local player_inv = player:get_inventory() - if listname == "output" then - player_inv:add_item("main", stack) - inv:set_stack("output", index, "") - end - if listname == "input" then - for _, row in ipairs(input_items) do - local item = row[1] - if inv:contains_item("input", item) then - inv:set_stack("output", 1, row[2]) - inv:set_stack("output", 2, row[3]) - inv:set_stack("output", 3, row[4]) - inv:set_stack("output", 4, row[5]) - inv:set_stack("output", 5, row[6]) - inv:set_stack("output", 6, row[7]) - inv:set_stack("output", 7, row[8]) - inv:set_stack("output", 8, row[9]) - inv:set_stack("output", 9, row[10]) - inv:set_stack("output", 10, row[11]) - inv:set_stack("output", 11, row[12]) - inv:set_stack("output", 12, row[13]) - end - end - end - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local stack = inv:get_stack("input", 1) - local stack_name = stack:get_name() - inv:remove_item("input", stack_name.." 1") - - inv:set_stack("output", 1, "") - inv:set_stack("output", 2, "") - inv:set_stack("output", 3, "") - inv:set_stack("output", 4, "") - inv:set_stack("output", 5, "") - inv:set_stack("output", 6, "") - inv:set_stack("output", 7, "") - inv:set_stack("output", 8, "") - inv:set_stack("output", 9, "") - inv:set_stack("output", 10, "") - inv:set_stack("output", 11, "") - inv:set_stack("output", 12, "") - end, - paramtype = "light", - paramtype2 = "facedir", - groups = {cracky=1, oddly_breakable_by_hand=1}, - sound = sound_metal -}) - ---nodes - -minetest.register_node("scifi_nodes:grassblk", { - description = "Dirt With Alien Grass", - tiles = {"default_grass.png^[colorize:cyan:80", "default_dirt.png", - {name = "default_dirt.png^(default_grass_side.png^[colorize:cyan:80)", - tileable_vertical = false}}, - light_source = 2, - groups = {crumbly=1, oddly_breakable_by_hand=1, soil=1}, - sounds = sound_dirt, -}) - -minetest.register_node("scifi_nodes:light", { - description = "blue lightbox", - sunlight_propagates = false, - tiles = { - "scifi_nodes_lighttop.png", - "scifi_nodes_lighttop.png", - "scifi_nodes_light.png", - "scifi_nodes_light.png", - "scifi_nodes_light.png", - "scifi_nodes_light.png" - }, - light_source = 10, - paramtype = "light", - groups = {cracky=1}, - sounds = sound_metal, -}) - -minetest.register_node("scifi_nodes:rfloor", { - description = "rusty floor", - tiles = { - "scifi_nodes_rustfloor.png", - }, - paramtype = "light", - paramtype2 = "facedir", - light_source = 10, - groups = {cracky=1}, - sounds = sound_metal, -}) - -minetest.register_node("scifi_nodes:bfloor", { - description = "blue floor", - tiles = { - "scifi_nodes_bluefloor.png", - }, - paramtype = "light", - paramtype2 = "facedir", - light_source = 10, - groups = {cracky=1}, - sounds = sound_metal, -}) - - -minetest.register_node("scifi_nodes:stripes2", { - description = "hazard stripes2", - sunlight_propagates = false, - tiles = { - "scifi_nodes_stripes2top.png", - "scifi_nodes_stripes2top.png", - "scifi_nodes_stripes2.png", - "scifi_nodes_stripes2.png", - "scifi_nodes_stripes2.png", - "scifi_nodes_stripes2.png" - }, - paramtype = "light", - groups = {cracky=1}, - sounds = sound_hard, -}) - -minetest.register_node("scifi_nodes:gblock", { - description = "Green metal block", - sunlight_propagates = false, - tiles = { - "scifi_nodes_gblock.png", - "scifi_nodes_gblock.png", - "scifi_nodes_gblock.png", - "scifi_nodes_gblock.png", - "scifi_nodes_gblock.png", - "scifi_nodes_gblock.png" - }, - paramtype = "light", - groups = {cracky=1}, - sounds = sound_metal, -}) - -minetest.register_node("scifi_nodes:gblock2", { - description = "Green metal block 2", - sunlight_propagates = false, - tiles = { - "scifi_nodes_gblock2_top.png", - "scifi_nodes_gblock.png", - "scifi_nodes_gblock2.png", - "scifi_nodes_gblock2_fx.png", - "scifi_nodes_gblock.png", - "scifi_nodes_gblock2_front1.png" - }, - paramtype = "light", - paramtype2 = "facedir", - groups = {cracky=1}, - sounds = sound_metal, -}) - -minetest.register_node("scifi_nodes:gblock3", { - description = "Green metal block 3", - sunlight_propagates = false, - tiles = { - "scifi_nodes_gblock2_top.png", - "scifi_nodes_gblock.png", - "scifi_nodes_gblock2.png", - "scifi_nodes_gblock2_fx.png", - "scifi_nodes_gblock.png", - "scifi_nodes_gblock2_screen.png" - }, - paramtype = "light", - paramtype2 = "facedir", - groups = {cracky=1}, - sounds = sound_metal, -}) - - - -minetest.register_node("scifi_nodes:green_light", { - description = "green lightbox", - sunlight_propagates = false, - tiles = { - "scifi_nodes_lighttop.png", - "scifi_nodes_lighttop.png", - "scifi_nodes_greenlight.png", - "scifi_nodes_greenlight.png", - "scifi_nodes_greenlight.png", - "scifi_nodes_greenlight.png" - }, - light_source = 10, - paramtype = "light", - groups = {cracky=1}, - sounds = sound_metal, -}) - -minetest.register_node("scifi_nodes:red_light", { - description = "red lightbox", - sunlight_propagates = false, - tiles = { - "scifi_nodes_lighttop.png", - "scifi_nodes_lighttop.png", - "scifi_nodes_redlight.png", - "scifi_nodes_redlight.png", - "scifi_nodes_redlight.png", - "scifi_nodes_redlight.png" - }, - light_source = 10, - paramtype = "light", - groups = {cracky=1}, - sounds = sound_metal, -}) - -minetest.register_node("scifi_nodes:discs", { - description = "disc shelves", - sunlight_propagates = false, - tiles = { - "scifi_nodes_box_top.png", - "scifi_nodes_box_top.png", - "scifi_nodes_discs.png", - "scifi_nodes_discs.png", - "scifi_nodes_discs.png", - "scifi_nodes_discs.png" - }, - paramtype = "light", - groups = {cracky=1}, - sounds = sound_metal, -}) - -minetest.register_node("scifi_nodes:disc", { - description = "disc", - drawtype = "torchlike", - sunlight_propagates = false, - tiles = { - "scifi_nodes_disc.png" - }, - inventory_image = "scifi_nodes_disc.png", - wield_image = "scifi_nodes_disc.png", - paramtype = "light", - groups = {cracky=1} -}) - - -minetest.register_node("scifi_nodes:blink", { - description = "blinking light", - sunlight_propagates = false, - tiles = {{ - name="scifi_nodes_lightbox.png", - animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.00}, - }}, - paramtype = "light", - groups = {cracky=1}, - light_source = 5, - sounds = sound_glass, -}) - -minetest.register_node("scifi_nodes:black_lights", { - description = "black wallpanel", - sunlight_propagates = false, - tiles = {{ - name="scifi_nodes_black_lights.png", - animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.50}, - }}, - paramtype = "light", - groups = {cracky=1}, - sounds = sound_metal, -}) - -minetest.register_node("scifi_nodes:black_screen", { - description = "black wall screen", - sunlight_propagates = false, - tiles = {{ - name="scifi_nodes_black_screen.png", - animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.00}, - }}, - paramtype = "light", - groups = {cracky=1}, - light_source = 1, - sounds = sound_glass, -}) - -minetest.register_node("scifi_nodes:screen", { - description = "electronic screen", - sunlight_propagates = false, - tiles = {{ - name="scifi_nodes_screen.png", - animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.50}, - }}, - paramtype = "light", - groups = {cracky=1}, - light_source = 5, - sounds = sound_glass, -}) - -minetest.register_node("scifi_nodes:screen2", { - description = "electronic screen 2", - sunlight_propagates = false, - tiles = {{ - name="scifi_nodes_screen2.png", - animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.50}, - }}, - paramtype = "light", - groups = {cracky=1}, - light_source = 5, - sounds = sound_glass, -}) - - - -minetest.register_node("scifi_nodes:white_pad", { - description = "white keypad", - sunlight_propagates = false, - tiles = { - "scifi_nodes_white2.png", - "scifi_nodes_white2.png", - "scifi_nodes_white2.png", - "scifi_nodes_white2.png", - "scifi_nodes_white2.png", - "scifi_nodes_white_pad.png" - }, - paramtype = "light", - paramtype2 = "facedir", - groups = {cracky=1}, - sounds = sound_hard, - -}) - -minetest.register_node("scifi_nodes:white_base", { - description = "white wall base", - sunlight_propagates = false, - tiles = { - "scifi_nodes_white2.png", - "scifi_nodes_white2.png", - "scifi_nodes_white_side.png", - "scifi_nodes_white_side.png", - "scifi_nodes_white_side.png", - "scifi_nodes_white_side.png" - }, - paramtype = "light", - paramtype2 = "facedir", - groups = {cracky=1}, - sounds = sound_hard, -}) - -minetest.register_node("scifi_nodes:grnpipe", { - description = "green pipe", - sunlight_propagates = false, - tiles = { - "scifi_nodes_greenpipe_front.png", - "scifi_nodes_greenpipe_front.png", - "scifi_nodes_greenpipe_top.png", - "scifi_nodes_greenpipe_top.png", - "scifi_nodes_greenpipe_top.png", - "scifi_nodes_greenpipe_top.png" - }, - paramtype = "light", - paramtype2 = "facedir", - groups = {cracky=1}, - on_place = minetest.rotate_node, - sounds = sound_metal, -}) - - -minetest.register_node("scifi_nodes:grnpipe2", { - description = "broken green pipe", - sunlight_propagates = false, - tiles = { - "scifi_nodes_greenpipe_front.png", - "scifi_nodes_greenpipe_front.png", - "scifi_nodes_greenpipe2_top.png", - "scifi_nodes_greenpipe2_top.png", - "scifi_nodes_greenpipe2_top.png", - "scifi_nodes_greenpipe2_top.png" - }, - paramtype = "light", - paramtype2 = "facedir", - groups = {cracky=1}, - on_place = minetest.rotate_node, - sounds = sound_metal, -}) - -minetest.register_node("scifi_nodes:octrng", { - description = "Orange Octagon Glass", - sunlight_propagates = false, - drawtype = "glasslike", - tiles = { - "scifi_nodes_octrng.png", - }, - paramtype = "light", - paramtype2 = "facedir", - use_texture_alpha = true, - light_source = 10, - groups = {cracky=2}, - sounds = default.node_sound_glass_defaults(), -}) - -minetest.register_node("scifi_nodes:octgrn", { - description = "Green Octagon Glass", - sunlight_propagates = false, - drawtype = "glasslike", - tiles = { - "scifi_nodes_octgrn.png", - }, - paramtype = "light", - paramtype2 = "facedir", - use_texture_alpha = true, - light_source = 10, - groups = {cracky=2}, - sounds = default.node_sound_glass_defaults(), -}) - -minetest.register_node("scifi_nodes:octbl", { - description = "Blue Octagon Glass", - sunlight_propagates = false, - drawtype = "glasslike", - tiles = { - "scifi_nodes_octbl.png", - }, - paramtype = "light", - paramtype2 = "facedir", - use_texture_alpha = true, - light_source = 10, - groups = {cracky=2}, - sounds = default.node_sound_glass_defaults(), -}) - -minetest.register_node("scifi_nodes:octppl", { - description = "Purple Octagon Glass", - sunlight_propagates = false, - drawtype = "glasslike", - tiles = { - "scifi_nodes_octppl.png", - }, - paramtype = "light", - paramtype2 = "facedir", - use_texture_alpha = true, - light_source = 10, - groups = {cracky=2}, - sounds = default.node_sound_glass_defaults(), -}) - -minetest.register_node("scifi_nodes:tower", { - description = "Wind tower", - sunlight_propagates = false, - drawtype = "plantlike", - tiles = {{ - name = "scifi_nodes_tower_anim.png", - animation = {type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 1.00}, - }}, - visual_scale = 2, - inventory_image = "scifi_nodes_tower.png", - paramtype = "light", - groups = {cracky=2}, -}) - -minetest.register_node("scifi_nodes:junk", { - description = "Junk", - sunlight_propagates = true, - paramtype = "light", - liquid_viscosity = 8, - liquidtype = "source", - liquid_alternative_flowing = "scifi_nodes:junk", - liquid_alternative_source = "scifi_nodes:junk", - liquid_renewable = false, - liquid_range = 0, - walkable = false, - tiles = { - "scifi_nodes_junk.png" - }, - groups = {snappy=1, oddly_breakable_by_hand=1, liquid=3, dig_immediate=1}, - sounds = sound_dirt, -}) - ---edited wool code (Copyright (C) 2012 celeron55, Perttu Ahola ) - -local node = {} --- This uses a trick: you can first define the recipes using all of the base --- colors, and then some recipes using more specific colors for a few non-base --- colors available. When crafting, the last recipes will be checked first. ---add new block using texture name(without "scifi_nodes_" prefix) then the description, and then the name of the block -node.types = { - {"blue", "blue lines", "blue"}, - {"holes", "metal with holes","holes"}, - {"white2", "plastic", "white2"}, - {"engine", "engine", "engine"}, - {"wall", "metal wall", "wall"}, - {"white", "plastic wall", "white"}, - {"stripes2top", "dirty metal block","metal2"}, - {"rough", "rough metal", "rough"}, - {"lighttop", "metal block", "metal"}, - {"red", "red lines", "red"}, - {"green", "green lines", "green"}, - {"vent2", "vent", "vent"}, - {"stripes", "hazard stripes", "stripes"}, - {"rust", "rusty metal", "rust"}, - {"mesh", "metal mesh", "mesh"}, - {"black", "black wall", "black"}, - {"blackoct", "black octagon", "blackoct"}, - {"blackpipe", "black pipe", "blackpipe"}, - {"blacktile", "black tile", "blktl"}, - {"blacktile2", "black tile 2", "blktl2"}, - {"blackvent", "black vent", "blkvnt"}, - {"bluebars", "blue bars", "bluebars"}, - {"bluemetal", "blue metal", "blumtl"}, - {"bluetile", "blue tile", "blutl"}, - {"greytile", "grey tile", "grytl"}, - {"mesh2", "metal floormesh", "mesh2"}, - {"white", "plastic wall", "white"}, - {"pipe", "wall pipe", "pipe2"}, - {"pipeside", "side pipe", "pipe3"}, - {"tile", "white tile", "tile"}, - {"whiteoct", "white octagon", "whiteoct"}, - {"whitetile", "white tile2", "whttl"}, - {"black_detail", "black detail", "blckdtl"}, - {"green_square", "green metal block", "grnblck"}, - {"red_square", "red metal block", "redblck"}, - {"grey_square", "grey metal block", "greyblck"}, - {"blue_square", "blue metal block", "blublck"}, - {"black_mesh", "black vent block", "blckmsh"}, - {"dent", "dented metal block", "dent"}, - {"greenmetal", "green metal wall", "grnmetl"}, - {"greenmetal2", "green metal wall2", "grnmetl2"}, - {"greenlights", "green wall lights", "grnlt", 10}, - {"greenlights2", "green wall lights2", "grnlt2", 10}, - {"greenbar", "green light bar", "grnlghtbr", 10}, - {"green2", "green wall panel", "grn2"}, - {"greentubes", "green pipes", "grntubes"}, - {"grey", "grey wall", "gry"}, - {"greybolts", "grey wall bolts", "gryblts"}, - {"greybars", "grey bars", "grybrs"}, - {"greydots", "grey wall dots", "grydts"}, - {"greygreenbar", "gray power pipe", "grygrnbr", 10}, - {"octofloor", "Doom floor", "octofloor"}, - {"octofloor2", "Brown Doom floor", "octofloor2"}, - {"doomwall1", "Doom wall 1", "doomwall1"}, - {"doomwall2", "Doom wall 2", "doomwall2"}, - {"doomwall3", "Doom wall 3", "doomwall3"}, - {"doomwall4", "Doom wall 4", "doomwall4"}, - {"doomwall41", "Doom wall 4.1", "doomwall4.1"}, - {"doomwall42", "Doom wall 4.2", "doomwall4.2"}, - {"doomwall43", "Doom wall 4.3", "doomwall4.3"}, - {"doomwall431", "Doom wall 4.3.1", "doomwall4.3.1"}, - {"doomwall44", "Doom wall 4.4", "doomwall4.4"}, - {"blackdmg", "Damaged black wall", "blckdmg"}, - {"blackdmgstripe", "Damaged black wall(stripes)", "blckdmgstripe"}, - {"doomengine", "Doom engine wall", "doomengine"}, - {"monitorwall", "Wall monitors", "monitorwall"}, - {"screen3", "Wall monitor", "screen3"}, - {"doomlight", "Doom light", "doomlight", 12}, - {"bluwllight", "Blue wall light", "capsule3", 20}, - {"bluegrid", "Blue Grid", "bluegrid", 5}, - {"fan", "Fan", "fan"}, - {"ppllght", "Purple wall light", "", 50}, - {"pplwll", "Purple wall", "", 0}, - {"pplwll2", "Purple wall2", "", 0}, - {"pplwll3", "Purple wall3", "", 0}, - {"pplwll4", "Purple wall4", "", 0}, - {"pplblk", "Purple tile", "", 0}, - {"purple", "Purple node", "", 0}, - {"rock", "Moonstone", "", 0}, - {"rock2", "Moonstone2", "", 0}, - {"blackvnt", "Black vent", "", 0}, - {"blackplate", "Black plate", "", 0}, -} - -for _, row in ipairs(node.types) do - local name = row[1] - local desc = row[2] - local light = row[4] - -- Node Definition - minetest.register_node("scifi_nodes:"..name, { - description = desc, - tiles = {"scifi_nodes_"..name..".png"}, - groups = {cracky=1}, - paramtype = "light", - paramtype2 = "facedir", - light_source = light, - sounds = sound_hard, - }) -end - -node.plants = { - {"flower1", "Glow Flower", 1,0, 50}, - {"flower2", "Pink Flower", 1.5,0, 10}, - {"flower3", "Triffid", 2,5, 0}, - {"flower4", "Weeping flower", 1.5,0, 0}, - {"plant1", "Bulb Plant", 1,0, 0}, - {"plant2", "Trap Plant", 1.5,0, 30}, - {"plant3", "Blue Jelly Plant", 1.2,0, 10}, - {"plant4", "Green Jelly Plant", 1.2,0, 10}, - {"plant5", "Fern Plant", 1.7,0, 0}, - {"plant6", "Curly Plant", 1,0, 10}, - {"plant7", "Egg weed", 1,0, 0}, - {"plant8", "Slug weed", 1,0, 10}, - {"plant9", "Prickly Plant", 1,0, 0}, - {"plant10", "Umbrella weed", 1,0, 10}, - {"eyetree", "Eye Tree", 2.5,0, 0}, - {"grass", "Alien Grass", 1,0, 0}, -} - -for _, row in ipairs(node.plants) do - local name = row[1] - local desc = row[2] - local size = row[3] - local dmg = row[4] - local light = row[5] - -- Node Definition - minetest.register_node("scifi_nodes:"..name, { - description = desc, - tiles = {"scifi_nodes_"..name..".png"}, - drawtype = "plantlike", - inventory_image = "scifi_nodes_"..name..".png", - groups = {snappy=1, oddly_breakable_by_hand=1, dig_immediate=3, flora=1}, - paramtype = "light", - visual_scale = size, - buildable_to = true, - walkable = false, - damage_per_second = dmg, - selection_box = { - type = "fixed", - fixed = { - {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}, - } - }, - is_ground_content = false, - light_source = light, - }) -end - ---chest code from default(Copyright (C) 2012 celeron55, Perttu Ahola ) - -local chest_formspec = - "size[8,9]" .. - default.gui_bg .. - default.gui_bg_img .. - default.gui_slots .. - "list[current_name;main;0,0.3;8,4;]" .. - "list[current_player;main;0,4.85;8,1;]" .. - "list[current_player;main;0,6.08;8,3;8]" .. - "listring[current_name;main]" .. - "listring[current_player;main]" .. - default.get_hotbar_bg(0,4.85) - -local function get_locked_chest_formspec(pos) - local spos = pos.x .. "," .. pos.y .. "," .. pos.z - local formspec = - "size[8,9]" .. - default.gui_bg .. - default.gui_bg_img .. - default.gui_slots .. - "list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" .. - "list[current_player;main;0,4.85;8,1;]" .. - "list[current_player;main;0,6.08;8,3;8]" .. - "listring[nodemeta:" .. spos .. ";main]" .. - "listring[current_player;main]" .. - default.get_hotbar_bg(0,4.85) - return formspec -end - - --- Helper functions - -local function drop_chest_stuff() - return function(pos, oldnode, oldmetadata, digger) - local meta = minetest.get_meta(pos) - meta:from_table(oldmetadata) - local inv = meta:get_inventory() - for i = 1, inv:get_size("main") do - local stack = inv:get_stack("main", i) - if not stack:is_empty() then - local p = { - x = pos.x + math.random(0, 5)/5 - 0.5, - y = pos.y, - z = pos.z + math.random(0, 5)/5 - 0.5} - minetest.add_item(p, stack) - end - end - end -end - ---chest code Copyright (C) 2011-2012 celeron55, Perttu Ahola -minetest.register_node("scifi_nodes:crate", { - description = "Crate", - tiles = {"scifi_nodes_crate.png"}, - paramtype2 = "facedir", - groups = {cracky = 1, oddly_breakable_by_hand = 2, fuel = 8}, - legacy_facedir_simple = true, - is_ground_content = false, - sounds = default.node_sound_wood_defaults(), - - after_dig_node = drop_chest_stuff(), - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", chest_formspec) - meta:set_string("infotext", "Crate") - local inv = meta:get_inventory() - inv:set_size("main", 8 * 4) - end, - on_metadata_inventory_move = function(pos, from_list, from_index, - to_list, to_index, count, player) - minetest.log("action", player:get_player_name() .. - " moves stuff in chest at " .. minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " moves stuff to chest at " .. minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " takes stuff from chest at " .. minetest.pos_to_string(pos)) - end, -}) - -minetest.register_node("scifi_nodes:box", { - description = "Storage box", - tiles = { - "scifi_nodes_box_top.png", - "scifi_nodes_box_top.png", - "scifi_nodes_box.png", - "scifi_nodes_box.png", - "scifi_nodes_box.png", - "scifi_nodes_box.png" - }, - paramtype2 = "facedir", - groups = {cracky = 1}, - legacy_facedir_simple = true, - is_ground_content = false, - sounds = default.node_sound_metal_defaults(), - - after_dig_node = drop_chest_stuff(), - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", chest_formspec) - meta:set_string("infotext", "Box") - local inv = meta:get_inventory() - inv:set_size("main", 8 * 4) - end, - on_metadata_inventory_move = function(pos, from_list, from_index, - to_list, to_index, count, player) - minetest.log("action", player:get_player_name() .. - " moves stuff in chest at " .. minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " moves stuff to chest at " .. minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " takes stuff from chest at " .. minetest.pos_to_string(pos)) - end, -}) ---end of chest code - -minetest.register_node("scifi_nodes:blumetlight", { - description = "blue metal light", - sunlight_propagates = false, - tiles = { - "scifi_nodes_bluemetal.png", - "scifi_nodes_bluemetal.png", - "scifi_nodes_blue_metal_light.png", - "scifi_nodes_blue_metal_light.png", - "scifi_nodes_blue_metal_light.png", - "scifi_nodes_blue_metal_light.png" - }, - light_source = 10, - paramtype = "light", - groups = {cracky=1}, - sounds = sound_metal, -}) - - -minetest.register_node("scifi_nodes:lightstp", { - description = "twin lights", - sunlight_propagates = false, - tiles = { - "scifi_nodes_lightstripe.png" - }, - light_source = 14, - paramtype = "light", - groups = {cracky=1}, - sounds = sound_glass, -}) - -minetest.register_node("scifi_nodes:blklt2", { - description = "black stripe light", - sunlight_propagates = false, - tiles = { - "scifi_nodes_black_light2.png" - }, - light_source = 10, - paramtype = "light", - groups = {cracky=1}, - sounds = sound_metal, -}) - -minetest.register_node("scifi_nodes:blumetstr", { - description = "blue stripe light", - sunlight_propagates = false, - tiles = { - "scifi_nodes_blue_metal_stripes2.png" - }, - light_source = 10, - paramtype = "light", - groups = {cracky=1}, - sounds = sound_metal, -}) - -minetest.register_node("scifi_nodes:glass", { - description = "dark glass", - drawtype = "glasslike", - sunlight_propagates = false, - tiles = { - "scifi_nodes_glass.png" - }, - use_texture_alpha = true, - paramtype = "light", - groups = {cracky=1}, - sounds = sound_glass, -}) - -minetest.register_node("scifi_nodes:whtlightbnd", { - description = "white light stripe", - sunlight_propagates = false, - tiles = { - "scifi_nodes_lightband.png" - }, - light_source = 10, - paramtype = "light", - groups = {cracky=1}, - sounds = sound_glass, -}) - ---extra stuff -local xpane = minetest.get_modnames() -if xpane == xpane then -dofile(minetest.get_modpath("scifi_nodes").."/panes.lua") -end -dofile(minetest.get_modpath("scifi_nodes").."/doors.lua") -dofile(minetest.get_modpath("scifi_nodes").."/nodeboxes.lua") -dofile(minetest.get_modpath("scifi_nodes").."/models.lua") -dofile(minetest.get_modpath("scifi_nodes").."/crafts.lua") diff --git a/mods/scifi_nodes/license.txt b/mods/scifi_nodes/license.txt deleted file mode 100644 index 41659ff0..00000000 --- a/mods/scifi_nodes/license.txt +++ /dev/null @@ -1,64 +0,0 @@ - -License for Code ----------------- - -Copyright (C) 2016 DOOMED - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - -License for Textures, Models and Sounds ---------------------------------------- - -CC-BY-SA 3.0 UNPORTED. Created by DOOMED - -Code from Minetest_game (chests and furnace): -Copyright (C) 2011-2012 celeron55, Perttu Ahola -LGPL2.1(as shown above) - -With code from(doors.lua): -mydoors mod by don -license: -DO WHAT YOU WANT TO PUBLIC LICENSE -or abbreviated DWYWPL - -December 2nd 2015 -License Copyright (C) 2015 Michael Tomaino (PlatinumArts@gmail.com) -www.sandboxgamemaker.com/DWYWPL/ - -DO WHAT YOU WANT TO PUBLIC LICENSE -TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION - -1. You are allowed to do whatever you want to with what content is using this license. -2. This content is provided 'as-is', without any express or implied warranty. In no event -will the authors be held liable for any damages arising from the use of this content. - - -For moreblocks_slope.obj: - -zlib license -============ - -Copyright (c) 2011-2015 Calinou and contributors - -**This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.** - -Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. - -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. - -3. This notice may not be removed or altered from any source distribution. -**Forum topic:** \ No newline at end of file diff --git a/mods/scifi_nodes/models.lua b/mods/scifi_nodes/models.lua deleted file mode 100644 index 9a4f18ac..00000000 --- a/mods/scifi_nodes/models.lua +++ /dev/null @@ -1,65 +0,0 @@ ---some code taken from moreblocks(the collision and selection boxes), license below: ---Copyright (c) 2011-2015 Calinou and contributors. ---Licensed under the zlib license. - -scifi_nodes = {} - -function scifi_nodes.register_slope(name, desc, texture, light) -minetest.register_node("scifi_nodes:slope_"..name, { - description = desc.." Slope", - sunlight_propagates = false, - drawtype = "mesh", - mesh = "moreblocks_slope.obj", - tiles = texture, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, - {-0.5, -0.25, -0.25, 0.5, 0, 0.5}, - {-0.5, 0, 0, 0.5, 0.25, 0.5}, - {-0.5, 0.25, 0.25, 0.5, 0.5, 0.5} - } - }, - collision_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, - {-0.5, -0.25, -0.25, 0.5, 0, 0.5}, - {-0.5, 0, 0, 0.5, 0.25, 0.5}, - {-0.5, 0.25, 0.25, 0.5, 0.5, 0.5} - } - }, - paramtype = "light", - paramtype2 = "facedir", - light_source = light, - groups = {cracky=1}, - on_place = minetest.rotate_node -}) -end - -scifi_nodes.register_slope("white2", "Plastic", {"scifi_nodes_white2.png",}, 0) -scifi_nodes.register_slope("black", "Black", {"scifi_nodes_black.png",}, 0) -scifi_nodes.register_slope("white", "White", {"scifi_nodes_white.png",}, 0) -scifi_nodes.register_slope("grey", "Grey", {"scifi_nodes_grey.png",}, 0) -scifi_nodes.register_slope("bluebars", "Blue bars", {"scifi_nodes_bluebars.png",}, 0) -scifi_nodes.register_slope("mesh2", "Metal floormesh", {"scifi_nodes_mesh2.png",}, 0) -scifi_nodes.register_slope("mesh", "Metal mesh", {"scifi_nodes_mesh.png",}, 0) -scifi_nodes.register_slope("vent", "Vent", {"scifi_nodes_vent2.png",}, 0) -scifi_nodes.register_slope("rlight", "Red light", {"scifi_nodes_redlight.png",}, 10) -scifi_nodes.register_slope("blight", "Blue light", {"scifi_nodes_light.png",}, 10) -scifi_nodes.register_slope("glight", "Green light", {"scifi_nodes_greenlight.png",}, 10) -scifi_nodes.register_slope("holes", "Holes", {"scifi_nodes_holes.png",}, 0) -scifi_nodes.register_slope("pipe", "Pipe", {"scifi_nodes_pipe.png",}, 0) -scifi_nodes.register_slope("stripes", "Stripes", {"scifi_nodes_stripes.png",}, 0) -scifi_nodes.register_slope("screen", "Screen", {"scifi_nodes_screen3.png",}, 5) -scifi_nodes.register_slope("lightstripe", "Lightstripe", {"scifi_nodes_lightstripe.png",}, 20) -scifi_nodes.register_slope("blight2", "Blue Light 2", {"scifi_nodes_capsule3.png",}, 20) -scifi_nodes.register_slope("wallpipe", "Alien Pipe", {"scifi_nodes_wallpipe.png",}, 0) -scifi_nodes.register_slope("alien", "Alien Wall", {"scifi_nodes_alnslp.png",}, 0) -scifi_nodes.register_slope("purple", "Purple", {"scifi_nodes_purple.png",}, 0) -scifi_nodes.register_slope("gblock", "Gblock", {"scifi_nodes_gblock2_front1.png",}, 0) -scifi_nodes.register_slope("greenmetal", "Green metal", {"scifi_nodes_greenmetal.png",}, 0) -scifi_nodes.register_slope("bluemetal", "Blue metal", {"scifi_nodes_bluemetal.png",}, 0) -scifi_nodes.register_slope("wall", "Metal wall", {"scifi_nodes_wall.png",}, 0) -scifi_nodes.register_slope("rough", "Rough metal", {"scifi_nodes_rough.png",}, 0) -scifi_nodes.register_slope("blklt2", "Black stripe light", {"scifi_nodes_black_light2.png",}, 10) diff --git a/mods/scifi_nodes/models/moreblocks_slope.obj b/mods/scifi_nodes/models/moreblocks_slope.obj deleted file mode 100644 index 05c853b7..00000000 --- a/mods/scifi_nodes/models/moreblocks_slope.obj +++ /dev/null @@ -1,21 +0,0 @@ -# Blender v2.69 (sub 0) OBJ File: 'slope_test_slope_onetexture.blend' -# www.blender.org -mtllib slope_test_slope_onetexture.mtl -o Cube_Cube.002 -v 0.500000 0.500000 0.500000 -v -0.500000 0.500000 0.500000 -v -0.500000 -0.500000 0.500000 -v 0.500000 -0.500000 0.500000 -v -0.500000 -0.500000 -0.500000 -v 0.500000 -0.500000 -0.500000 -vt 1.000000 1.000000 -vt 0.000000 1.000000 -vt 0.000000 0.000000 -vt 1.000000 0.000000 -usemtl None -s off -f 1/1 2/2 3/3 4/4 -f 4/3 3/4 5/1 6/2 -f 2/1 5/3 3/4 -f 1/2 4/3 6/4 -f 2/1 1/2 6/3 5/4 diff --git a/mods/scifi_nodes/nodeboxes.lua b/mods/scifi_nodes/nodeboxes.lua deleted file mode 100644 index 3e1ddbeb..00000000 --- a/mods/scifi_nodes/nodeboxes.lua +++ /dev/null @@ -1,1241 +0,0 @@ - --- GENERATED CODE --- Node Box Editor, version 0.9.0 - -position1 = nil -position2 = nil - -minetest.register_node("scifi_nodes:alienslope", { - description = "Alien Platform", - tiles = { - "scifi_nodes_alnslp_top2.png", - "scifi_nodes_alnslp_top.png", - "scifi_nodes_alnslp.png", - "scifi_nodes_alnslp.png", - "scifi_nodes_alnslp_top.png", - "scifi_nodes_alnslp_top.png" - }, - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "facedir", - groups = {cracky=1}, - sounds = default.node_sound_metal_defaults(), - node_box = { - type = "fixed", - fixed = { - {0, -0.5, -0.5, 0.5, 0.5, 0.5}, -- NodeBox10 - {-0.5, -0.5, -0.5, 0, -0.25, 0.5}, -- NodeBox11 - {-0.4375, -0.25, -0.5, 0, -0.125, 0.5}, -- NodeBox12 - {-0.375, -0.125, -0.5, 0, 0, 0.5}, -- NodeBox13 - {-0.3125, 0, -0.5, 0, 0.125, 0.5}, -- NodeBox14 - {-0.25, 0.125, -0.5, 0, 0.25, 0.5}, -- NodeBox15 - {-0.1875, 0.25, -0.5, 0.0625, 0.375, 0.5}, -- NodeBox16 - {-0.125, 0.375, -0.5, 0.5, 0.5, 0.5}, -- NodeBox17 - } - }, - on_place = minetest.rotate_node -}) - -minetest.register_node("scifi_nodes:wallpipe", { - description = "Alien wall pipe", - tiles = { - "scifi_nodes_wallpipe.png", - "scifi_nodes_wallpipe.png", - "scifi_nodes_wallpipe.png", - "scifi_nodes_wallpipe.png", - "scifi_nodes_wallpipe.png", - "scifi_nodes_wallpipe.png" - }, - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "facedir", - groups = {cracky=1}, - sounds = default.node_sound_metal_defaults(), - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, 0.125, 0.5, 0.5, 0.5}, -- NodeBox18 - {-0.1875, -0.5, -0.0625, 0.1875, 0.5, 0.125}, -- NodeBox19 - {-0.125, -0.5, -0.125, 0.125, 0.5, 0.125}, -- NodeBox20 - {0.3125, -0.5, 0.0625, 0.4375, 0.5, 0.125}, -- NodeBox21 - {-0.4375, -0.5, 0.0625, -0.3125, 0.5, 0.125}, -- NodeBox22 - {-0.5, 0.0625, 0, 0.5, 0.1875, 0.0625}, -- NodeBox23 - {-0.5, -0.125, 0, 0.5, 0, 0.0625}, -- NodeBox24 - } - }, -}) - -minetest.register_node("scifi_nodes:plant_trap", { - description = "Hanging Trap Plant", - tiles = { - "scifi_nodes_traplant_top.png", - "scifi_nodes_traplant_side.png", - "scifi_nodes_traplant_side.png", - "scifi_nodes_traplant_side.png", - "scifi_nodes_traplant_side.png", - "scifi_nodes_traplant_side.png" - }, - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "facedir", - light_source = 5, - walkable = false, - sunlight_propagates = false, - groups = {snappy=1, oddly_breakable_by_hand=1}, - node_box = { - type = "fixed", - fixed = { - {-0.125, -0.4375, -0.125, 0.125, 0.125, 0.125}, -- NodeBox25 - {-0.1875, 0.125, -0.1875, 0.1875, 0.1875, 0.1875}, -- NodeBox26 - {-0.0625, -0.5, -0.0625, 0, -0.4375, 0.375}, -- NodeBox27 - {-0.0625, -0.5, 0.3125, 0, 0.5, 0.375}, -- NodeBox28 - } - } -}) - -minetest.register_node("scifi_nodes:egg", { - description = "Alien Egg", - tiles = { - "scifi_nodes_egg_top.png", - "scifi_nodes_egg_top.png", - "scifi_nodes_egg_side.png", - "scifi_nodes_egg_side.png", - "scifi_nodes_egg_side.png", - "scifi_nodes_egg_side.png" - }, - sunlight_propagates = false, - drawtype = "nodebox", - paramtype = "light", - groups = {cracky=1, oddly_breakable_by_hand=1, dig_immediate=2, falling_node=1}, - light_source = 5, - sounds = default.node_sound_wood_defaults(), - node_box = { - type = "fixed", - fixed = { - {-0.25, -0.5, -0.25, 0.25, -0.4375, 0.25}, -- NodeBox1 - {-0.375, -0.4375, -0.375, 0.375, -0.3125, 0.375}, -- NodeBox2 - {-0.4375, -0.3125, -0.375, 0.4375, 0.3125, 0.375}, -- NodeBox3 - {-0.375, 0.3125, -0.375, 0.375, 0.4375, 0.375}, -- NodeBox4 - {-0.3125, 0.4375, -0.3125, 0.3125, 0.5625, 0.3125}, -- NodeBox5 - {-0.25, 0.5625, -0.25, 0.25, 0.6875, 0.25}, -- NodeBox6 - {-0.1875, 0.6875, -0.1875, 0.1875, 0.75, 0.1875}, -- NodeBox7 - {-0.125, 0.75, -0.125, 0.125, 0.8125, 0.125}, -- NodeBox8 - {-0.375, -0.3125, -0.4375, 0.375, 0.3125, 0.4375}, -- NodeBox9 - } - } -}) - -if minetest.get_modpath("scifi_mobs") then -minetest.register_abm({ - nodenames = {"scifi_nodes:egg"}, - interval = 30, chance = 10, - action = function(pos, node, _, _) - minetest.env:add_entity(pos, "scifi_mobs:xenomorph") - minetest.env:remove_node(pos) - end -}) -end - -minetest.register_node("scifi_nodes:pad", { - description = "teleport pad", - tiles = { - "scifi_nodes_pad.png", - "scifi_nodes_pad.png", - "scifi_nodes_pad.png", - "scifi_nodes_pad.png", - "scifi_nodes_pad.png", - "scifi_nodes_pad.png" - }, - drawtype = "nodebox", - paramtype = "light", - groups = {cracky=1, oddly_breakable_by_hand=1}, - light_source = 5, - sounds = default.node_sound_metal_defaults(), - on_construct = function(pos, node, placer) - local meta = minetest.get_meta(pos) - if position1 == nil then - position1 = pos - meta:set_int("type", 1) - elseif position2 == nil then - position2 = pos - meta:set_int("type", 2) - else - minetest.chat_send_all("There can only be two teleportation pads at a time!") - end - end, - on_rightclick = function(pos, node, clicker) - local meta = minetest.get_meta(pos) - if meta:get_int("type") == 1 and position2 ~= nil and position1 ~= nil then - minetest.add_particlespawner( - 25, --amount - 1.5, --time - {x=pos.x-0.9, y=pos.y-0.3, z=pos.z-0.9}, --minpos - {x=pos.x+0.9, y=pos.y-0.3, z=pos.z+0.9}, --maxpos - {x=0, y=0, z=0}, --minvel - {x=0, y=0, z=0}, --maxvel - {x=-0,y=1,z=-0}, --minacc - {x=0,y=2,z=0}, --maxacc - 0.5, --minexptime - 1, --maxexptime - 2, --minsize - 5, --maxsize - false, --collisiondetection - "scifi_nodes_tp_part.png" --texture - ) - minetest.after(1, function() - local ppos = clicker:getpos() - if minetest.get_node({x=ppos.x, y=ppos.y, z=ppos.z}).name == "scifi_nodes:pad" then - clicker:setpos(position2) - else - --minetest.chat_send_all("Nothing to teleport!") - end - local objs = minetest.env:get_objects_inside_radius(pos, 3) - for _, obj in pairs(objs) do - if obj:get_luaentity() and not obj:is_player() then - if obj:get_luaentity().name == "__builtin:item" then - local item1 = obj:get_luaentity().itemstring - local obj2 = minetest.env:add_entity(position2, "__builtin:item") - obj2:get_luaentity():set_item(item1) - obj:remove() - end - end - end - end) - elseif meta:get_int("type") == 2 and position1 ~= nil and position2 ~= nil then - minetest.add_particlespawner( - 25, --amount - 1.5, --time - {x=pos.x-0.9, y=pos.y-0.3, z=pos.z-0.9}, --minpos - {x=pos.x+0.9, y=pos.y-0.3, z=pos.z+0.9}, --maxpos - {x=0, y=0, z=0}, --minvel - {x=0, y=0, z=0}, --maxvel - {x=-0,y=1,z=-0}, --minacc - {x=0,y=2,z=0}, --maxacc - 0.5, --minexptime - 1, --maxexptime - 2, --minsize - 5, --maxsize - false, --collisiondetection - "scifi_nodes_tp_part.png" --texture - ) - minetest.after(1, function() - local ppos = clicker:getpos() - if minetest.get_node({x=ppos.x, y=ppos.y, z=ppos.z}).name == "scifi_nodes:pad" then - clicker:setpos(position1) - else - --minetest.chat_send_all("No-one to teleport!") - end - local objs = minetest.env:get_objects_inside_radius(pos, 3) - for _, obj in pairs(objs) do - if obj:get_luaentity() and not obj:is_player() then - if obj:get_luaentity().name == "__builtin:item" then - local item1 = obj:get_luaentity().itemstring - local obj2 = minetest.env:add_entity(position1, "__builtin:item") - obj2:get_luaentity():set_item(item1) - obj:remove() - end - end - end - end) - elseif position1 == nil and meta:get_int("type") ~= 2 then - position1 = pos - meta:set_int("type", 1) - minetest.chat_send_all("Teleporter 1 connected at "..minetest.pos_to_string(pos)) - elseif position2 == nil and meta:get_int("type") ~= 1 then - position2 = pos - meta:set_int("type", 2) - minetest.chat_send_all("Teleporter 2 connected at "..minetest.pos_to_string(pos)) - else minetest.chat_send_all("Teleporter error!") - end - end, - on_destruct = function(pos, oldnode, placer) - local meta = minetest.get_meta(pos) - if meta:get_int("type") == 1 then - position1 = nil - meta:set_int("type", 0) - elseif meta:get_int("type") == 2 then - position2 = nil - meta:set_int("type", 0) - end - end, - node_box = { - type = "fixed", - fixed = { - {-0.9375, -0.5, -0.75, 0.875, -0.375, 0.75}, -- NodeBox1 - {-0.8125, -0.5, -0.875, 0.75, -0.375, 0.875}, -- NodeBox2 - {-0.875, -0.5, -0.8125, 0.8125, -0.375, 0.8125}, -- NodeBox3 - {-0.8125, -0.5, -0.75, 0.75, -0.3125, 0.75}, -- NodeBox4 - } - } -}) - -minetest.register_node("scifi_nodes:pplwndw", { - description = "Purple Window", - tiles = { - "scifi_nodes_purple.png", - "scifi_nodes_purple.png", - "scifi_nodes_purple.png", - "scifi_nodes_purple.png", - "scifi_nodes_pplwndw.png", - "scifi_nodes_pplwndw.png" - }, - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "facedir", - use_texture_alpha = true, - groups = {cracky=3}, - sounds = default.node_sound_glass_defaults(), - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625}, -- NodeBox1 - } - } -}) - -minetest.register_node("scifi_nodes:gloshroom", { - description = "Gloshroom", - tiles = { - "scifi_nodes_gloshroom.png", - "scifi_nodes_gloshroom_under.png", - "scifi_nodes_gloshroom.png", - "scifi_nodes_gloshroom.png", - "scifi_nodes_gloshroom.png", - "scifi_nodes_gloshroom.png" - }, - drawtype = "nodebox", - paramtype = "light", - light_source = 50, - walkable = false, - buildable_to = true, - sunlight_propagates = false, - use_texture_alpha = true, - groups = {fleshy=1, oddly_breakable_by_hand=1, dig_immediate=3}, - node_box = { - type = "fixed", - fixed = { - {-0.05, -0.5, -0.05, 0.05, 0.0625, 0.05}, -- NodeBox1 - {-0.4375, -0.0625, -0.375, 0.4375, 0, 0.375}, -- NodeBox2 - {-0.375, 0, -0.375, 0.375, 0.0625, 0.375}, -- NodeBox3 - {-0.3125, 0.0625, -0.3125, 0.3125, 0.125, 0.3125}, -- NodeBox4 - {-0.1875, 0.125, -0.1875, 0.1875, 0.1875, 0.1875}, -- NodeBox5 - {-0.375, -0.0625, -0.4375, 0.375, 0, 0.4375}, -- NodeBox6 - } - } -}) - -minetest.register_node("scifi_nodes:pot_lid", { - description = "plant pot lid(place above plant)", - tiles = { - "scifi_nodes_glass2.png", - "scifi_nodes_glass2.png", - "scifi_nodes_glass2.png", - "scifi_nodes_glass2.png", - "scifi_nodes_glass2.png", - "scifi_nodes_glass2.png" - }, - inventory_image = "scifi_nodes_pod_inv.png", - wield_image = "scifi_nodes_pod_inv.png", - use_texture_alpha = true, - drawtype = "nodebox", - paramtype = "light", - groups = {cracky=1, not_in_creative_inventory=1}, - sunlight_propagates = true, - selection_box = { - type = "fixed", - fixed = {0, 0, 0, 0, 0, 0} - }, - collision_box = { - type = "fixed", - fixed = {-0.5, -1.5, -0.5, 0.5, -0.5, 0.5} - }, - node_box = { - type = "fixed", - fixed = { - {-0.1875, -0.5625, -0.1875, 0.1875, -0.5, 0.1875}, -- NodeBox13 - {-0.25, -0.625, -0.25, 0.25, -0.5625, 0.25}, -- NodeBox14 - {-0.3125, -0.6875, -0.3125, 0.3125, -0.625, 0.3125}, -- NodeBox15 - {-0.375, -0.75, -0.375, 0.375, -0.6875, 0.375}, -- NodeBox16 - {-0.4375, -0.75, 0.375, 0.4375, -1.5, 0.4375}, -- NodeBox17 - {-0.4375, -0.75, -0.4375, 0.4375, -1.5, -0.375}, -- NodeBox18 - {0.375, -0.75, -0.4375, 0.4375, -1.5, 0.4375}, -- NodeBox19 - {-0.4375, -0.75, -0.4375, -0.375, -1.5, 0.4375}, -- NodeBox20 - } - }, - sounds = default.node_sound_glass_defaults() -}) - - - -minetest.register_node("scifi_nodes:pot", { - description = "metal plant pot (right click for lid, shift+rightclick to plant)", - tiles = { - "scifi_nodes_pot.png", - "scifi_nodes_greybolts.png", - "scifi_nodes_greybolts.png", - "scifi_nodes_greybolts.png", - "scifi_nodes_greybolts.png", - "scifi_nodes_greybolts.png" - }, - drawtype = "nodebox", - paramtype = "light", - groups = {cracky=1, soil=1, sand=1}, - sounds = default.node_sound_metal_defaults(), - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.25, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1 - {0.1875, -0.5, 0.1875, 0.5, -0.25, 0.5}, -- NodeBox2 - {-0.5, -0.5, -0.5, -0.1875, -0.25, -0.1875}, -- NodeBox3 - {-0.5, -0.5, 0.1875, -0.1875, -0.25, 0.5}, -- NodeBox4 - {0.1875, -0.5, -0.5, 0.5, -0.25, -0.1875}, -- NodeBox5 - } - }, - on_rightclick = function(pos, node, clicker, item, _) - local node = minetest.get_node({x=pos.x, y=pos.y+2, z=pos.z}) - if node.name == "scifi_nodes:pot_lid" then - minetest.set_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="air", param2=node.param2}) - elseif node.name ~= "scifi_nodes:pot_lid" and node.name == "air" then - minetest.set_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="scifi_nodes:pot_lid", param2=node.param2}) - end - end, - on_destruct = function(pos, node, _) - minetest.remove_node({x=pos.x, y=pos.y+2, z=pos.z}) - end -}) - -minetest.register_node("scifi_nodes:pot2", { - description = "metal wet plant pot(right click for lid, shift+rightclick to plant)", - tiles = { - "scifi_nodes_pot.png^[colorize:black:100", - "scifi_nodes_greybolts.png", - "scifi_nodes_greybolts.png", - "scifi_nodes_greybolts.png", - "scifi_nodes_greybolts.png", - "scifi_nodes_greybolts.png" - }, - drawtype = "nodebox", - paramtype = "light", - groups = {cracky=1, soil=3, wet=1}, - sounds = default.node_sound_metal_defaults(), - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.25, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1 - {0.1875, -0.5, 0.1875, 0.5, -0.25, 0.5}, -- NodeBox2 - {-0.5, -0.5, -0.5, -0.1875, -0.25, -0.1875}, -- NodeBox3 - {-0.5, -0.5, 0.1875, -0.1875, -0.25, 0.5}, -- NodeBox4 - {0.1875, -0.5, -0.5, 0.5, -0.25, -0.1875}, -- NodeBox5 - } - }, - on_rightclick = function(pos, node, clicker, item, _) - local node = minetest.get_node({x=pos.x, y=pos.y+2, z=pos.z}) - if node.name == "scifi_nodes:pot_lid" then - minetest.set_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="air", param2=node.param2}) - elseif node.name ~= "scifi_nodes:pot_lid" and node.name == "air" then - minetest.set_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="scifi_nodes:pot_lid", param2=node.param2}) - end - end, - on_destruct = function(pos, node, _) - minetest.remove_node({x=pos.x, y=pos.y+2, z=pos.z}) - end -}) - -minetest.register_node("scifi_nodes:lightbar", { - description = "ceiling light", - tiles = { - "scifi_nodes_white2.png", - }, - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "wallmounted", - sunlight_propagates = true, - light_source = 25, - node_box = { - type = "fixed", - fixed = { - {-0.125, -0.5, -0.5, 0.125, -0.375, 0.5}, -- NodeBox1 - } - }, - selection_box = { - type = "wallmounted", - wallmounted = { - {-0.125, -0.5, -0.5, 0.125, -0.375, 0.5}, -- NodeBox1 - } - }, - groups = {cracky=1}, - sounds = default.node_sound_glass_defaults() -}) ---wall switch, currently does not do anything -minetest.register_node("scifi_nodes:switch_off", { - description = "Wall switch", - tiles = { - "scifi_nodes_switch_off.png", - }, - inventory_image = "scifi_nodes_switch_on.png", - wield_image = "scifi_nodes_switch_on.png", - drawtype = "signlike", - sunlight_propagates = true, - selection_box = { - type = "wallmounted", - fixed = {-0.5, -0.3, -0.3, -0.45, 0.3, 0.3} - }, - paramtype = "light", - paramtype2 = "wallmounted", - groups = {cracky=1, oddly_breakable_by_hand=1}, - on_rightclick = function(pos, node, clicker, item, _) - minetest.set_node(pos, {name="scifi_nodes:switch_on", param2=node.param2}) - end, - sounds = default.node_sound_glass_defaults() -}) - -minetest.register_node("scifi_nodes:switch_on", { - description = "Wall switch", - sunlight_propagates = true, - tiles = { - "scifi_nodes_switch_on.png", - }, - inventory_image = "scifi_nodes_switch_on.png", - wield_image = "scifi_nodes_switch_on.png", - drawtype = "signlike", - selection_box = { - type = "wallmounted", - fixed = {-0.5, -0.3, -0.3, -0.45, 0.3, 0.3} - }, - paramtype = "light", - paramtype2 = "wallmounted", - light_source = 5, - groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1}, - on_rightclick = function(pos, node, clicker, item, _) - minetest.set_node(pos, {name="scifi_nodes:switch_off", param2=node.param2}) - end, - sounds = default.node_sound_glass_defaults() -}) ---end of wall switch - -minetest.register_node("scifi_nodes:light_dynamic", { - description = "Wall light", - tiles = { - "scifi_nodes_lightoverlay.png", - }, - inventory_image = "scifi_nodes_lightoverlay.png", - wield_image = "scifi_nodes_lightoverlay.png", - drawtype = "signlike", - paramtype = "light", - selection_box = { - type = "wallmounted", - fixed = {-0.5, -0.5, -0.5, -0.45, 0.5, 0.5} - }, - paramtype2 = "wallmounted", - light_source = 25, - groups = {cracky=1, oddly_breakable_by_hand=1}, - sounds = default.node_sound_glass_defaults() -}) - -minetest.register_node("scifi_nodes:ladder", { - description = "Metal Ladder", - tiles = { - "scifi_nodes_ladder.png", - }, - drawtype = "nodebox", - paramtype = "light", - selection_box = { - type = "wallmounted", - fixed = {-0.5, -0.5, -0.5, -0.45, 0.5, 0.5} - }, - node_box = { - type = "fixed", - fixed = { - {0.3125, -0.5, -0.4375, 0.4375, -0.375, -0.3125}, -- NodeBox12 - {-0.4375, -0.5, -0.4375, -0.3125, -0.375, -0.3125}, -- NodeBox13 - {-0.375, -0.375, -0.4375, 0.375, -0.3125, -0.3125}, -- NodeBox14 - {-0.375, -0.375, 0.3125, 0.375, -0.3125, 0.4375}, -- NodeBox18 - {-0.375, -0.375, 0.0625, 0.375, -0.3125, 0.1875}, -- NodeBox19 - {-0.375, -0.375, -0.1875, 0.375, -0.3125, -0.0625}, -- NodeBox20 - {-0.4375, -0.5, -0.1875, -0.3125, -0.375, -0.0625}, -- NodeBox21 - {-0.4375, -0.5, 0.0625, -0.3125, -0.375, 0.1875}, -- NodeBox22 - {-0.4375, -0.5, 0.3125, -0.3125, -0.375, 0.4375}, -- NodeBox23 - {0.3125, -0.5, 0.3125, 0.4375, -0.375, 0.4375}, -- NodeBox24 - {0.3125, -0.5, 0.0625, 0.4375, -0.375, 0.1875}, -- NodeBox25 - {0.3125, -0.5, -0.1875, 0.4375, -0.375, -0.0625}, -- NodeBox26 - } - }, - paramtype2 = "wallmounted", - walkable = false, - climbable = true, - groups = {cracky=1, oddly_breakable_by_hand=1}, - sounds = default.node_sound_metal_defaults(), -}) - -minetest.register_node("scifi_nodes:lightbars", { - description = "orange lightbars", - tiles = { - "scifi_nodes_orange2.png", - }, - drawtype = "nodebox", - paramtype = "light", - use_texture_alpha = true, - light_source = 25, - node_box = { - type = "fixed", - fixed = { - {0.125, -0.5, 0.125, 0.375, 0.5, 0.375}, -- NodeBox1 - {-0.375, -0.5, 0.125, -0.125, 0.5, 0.375}, -- NodeBox2 - {-0.375, -0.5, -0.375, -0.125, 0.5, -0.125}, -- NodeBox3 - {0.125, -0.5, -0.375, 0.375, 0.5, -0.125}, -- NodeBox4 - } - }, - groups = {cracky=1}, - sounds = default.node_sound_glass_defaults() -}) - -minetest.register_node("scifi_nodes:liquid_pipe", { - description = "Liquid pipe", -tiles = {{ - name = "scifi_nodes_liquid.png", - animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.00}, - }}, - use_texture_alpha = true, - light_source = 15, - drawtype = "nodebox", - sunlight_propagates = true, - paramtype = "light", - node_box = { - type = "fixed", - fixed = { - {-0.375, -0.5, -0.375, 0.375, 0.5, 0.375}, -- NodeBox1 - } - }, - groups = {cracky=1, oddly_breakable_by_hand=1}, - sounds = default.node_sound_glass_defaults() -}) - -minetest.register_node("scifi_nodes:liquid_pipe2", { - description = "Liquid pipe 2", -tiles = { - "scifi_nodes_orange.png", - }, - use_texture_alpha = true, - light_source = 20, - drawtype = "nodebox", - sunlight_propagates = true, - paramtype = "light", - node_box = { - type = "fixed", - fixed = { - {-0.375, -0.5, -0.375, 0.375, 0.5, 0.375}, -- NodeBox1 - } - }, - groups = {cracky=1, oddly_breakable_by_hand=1}, - sounds = default.node_sound_glass_defaults() -}) - -minetest.register_node("scifi_nodes:powered_stand", { - description = "powered stand", - tiles = { - "scifi_nodes_pwrstnd_top.png", - "scifi_nodes_pwrstnd_top.png", - "scifi_nodes_pwrstnd_side.png", - "scifi_nodes_pwrstnd_side.png", - "scifi_nodes_pwrstnd_side.png", - "scifi_nodes_pwrstnd_side.png" - }, - drawtype = "nodebox", - paramtype = "light", - node_box = { - type = "fixed", - fixed = { - {-0.375, 0.25, -0.3125, 0.375, 0.4375, 0.3125}, -- NodeBox1 - {-0.3125, 0.25, -0.375, 0.3125, 0.4375, 0.375}, -- NodeBox2 - {-0.3125, 0.4375, -0.3125, 0.3125, 0.5, 0.3125}, -- NodeBox3 - {-0.5, -0.5, -0.125, 0.5, 0.125, 0.125}, -- NodeBox4 - {-0.125, -0.5, -0.5, 0.125, 0.125, 0.5}, -- NodeBox5 - {-0.4375, 0.125, -0.125, 0.4375, 0.25, 0.125}, -- NodeBox6 - {-0.125, 0.125, -0.4375, 0.125, 0.25, 0.4375}, -- NodeBox7 - {-0.3125, -0.5, -0.375, 0.3125, 0.0625, 0.3125}, -- NodeBox8 - {-0.25, 0.0625, -0.3125, 0.25, 0.125, 0.3125}, -- NodeBox9 - } - }, - groups = {cracky=1, oddly_breakable_by_hand=1}, - sounds = default.node_sound_metal_defaults(), - on_rightclick = function(pos, node, clicker, item, _) - local wield_item = clicker:get_wielded_item():get_name() - item:take_item() - minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, wield_item) - end, -}) - -minetest.register_node("scifi_nodes:cover", { - description = "Metal cover", - tiles = { - "scifi_nodes_pwrstnd_top.png", - "scifi_nodes_pwrstnd_top.png", - "scifi_nodes_pwrstnd_top.png", - "scifi_nodes_pwrstnd_top.png", - "scifi_nodes_pwrstnd_top.png", - "scifi_nodes_pwrstnd_top.png" - }, - drawtype = "nodebox", - paramtype = "light", - node_box = { - type = "fixed", - fixed = { - {-0.375, -0.5, -0.3125, 0.375, -0.375, 0.3125}, -- NodeBox1 - {-0.3125, -0.5, -0.375, 0.3125, -0.375, 0.375}, -- NodeBox5 - {-0.3125, -0.375, -0.3125, 0.3125, -0.3125, 0.3125}, -- NodeBox6 - } - }, - groups = {cracky=1, oddly_breakable_by_hand=1}, - sounds = default.node_sound_metal_defaults(), -}) - -minetest.register_node("scifi_nodes:computer", { - description = "computer", - tiles = { - "scifi_nodes_black.png", - "scifi_nodes_black.png", - "scifi_nodes_blackvent.png", - "scifi_nodes_black.png", - "scifi_nodes_mesh2.png", - "scifi_nodes_pc.png" - }, - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - node_box = { - type = "fixed", - fixed = { - {-0.4375, -0.5, -0.5, 0.0625, 0.5, 0.5}, -- NodeBox1 - } - }, - groups = {cracky=1, oddly_breakable_by_hand=1}, - sounds = default.node_sound_metal_defaults(), -}) - -minetest.register_node("scifi_nodes:keysmonitor", { - description = "Keyboard and monitor", - tiles = { - "scifi_nodes_keyboard.png", - "scifi_nodes_black.png", - "scifi_nodes_black.png", - "scifi_nodes_black.png", - "scifi_nodes_black.png", - "scifi_nodes_monitor.png" - }, - drawtype = "nodebox", - paramtype = "light", - sunlight_propagates = true, - paramtype2 = "facedir", - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.4375, 0.5, -0.4375, -0.0625}, -- NodeBox1 - {-0.125, -0.5, 0.375, 0.125, 0.0625, 0.4375}, -- NodeBox2 - {-0.25, -0.5, 0.125, 0.25, -0.4375, 0.5}, -- NodeBox3 - {-0.5, -0.3125, 0.25, 0.5, 0.5, 0.375}, -- NodeBox4 - } - }, - groups = {cracky=1, oddly_breakable_by_hand=1}, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_node("scifi_nodes:microscope", { - description = "Microscope", - tiles = { - "scifi_nodes_white.png", - "scifi_nodes_black.png", - "scifi_nodes_white_vent.png", - "scifi_nodes_white_vent.png", - "scifi_nodes_white_vent.png", - "scifi_nodes_white_vent.png" - }, - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - node_box = { - type = "fixed", - fixed = { - {-0.25, -0.5, -0.3125, 0.25, -0.375, 0.3125}, -- NodeBox1 - {-0.0625, -0.5, 0.125, 0.0625, 0.3125, 0.25}, -- NodeBox2 - {-0.0625, -0.0625, -0.0625, 0.0625, 0.5, 0.0625}, -- NodeBox3 - {-0.0625, 0.0625, 0.0625, 0.0625, 0.25, 0.125}, -- NodeBox4 - {-0.125, -0.25, -0.125, 0.125, -0.1875, 0.1875}, -- NodeBox5 - } - }, - groups = {cracky=1, oddly_breakable_by_hand=1}, - sounds = default.node_sound_glass_defaults(), -}) - -minetest.register_node("scifi_nodes:table", { - description = "Metal table", - tiles = { - "scifi_nodes_grey.png", - "scifi_nodes_grey.png", - "scifi_nodes_grey.png", - "scifi_nodes_grey.png", - "scifi_nodes_grey.png", - "scifi_nodes_grey.png" - }, - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "facedir", - node_box = { - type = "fixed", - fixed = { - {-0.5, 0.4375, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1 - {-0.0625, -0.5, 0.125, 0.0625, 0.5, 0.3125}, -- NodeBox2 - {-0.0625, -0.5, 0.375, 0.0625, 0.5, 0.4375}, -- NodeBox3 - {-0.0625, -0.375, 0.0625, 0.0625, 0.4375, 0.125}, -- NodeBox4 - {-0.0625, -0.1875, 0, 0.0625, 0.4375, 0.0625}, -- NodeBox5 - {-0.0625, 0.0625, -0.0625, 0.0625, 0.4375, 0}, -- NodeBox6 - {-0.0625, 0.25, -0.125, 0.0625, 0.4375, -0.0625}, -- NodeBox7 - } - }, - groups = {cracky=1}, - sounds = default.node_sound_metal_defaults() -}) - -minetest.register_node("scifi_nodes:laptop_open", { - description = "laptop", - tiles = { - "scifi_nodes_lapkey.png", - "scifi_nodes_black.png", - "scifi_nodes_black.png", - "scifi_nodes_black.png", - "scifi_nodes_black.png", - "scifi_nodes_laptop.png" - }, - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - sounds = default.node_sound_wood_defaults(), - node_box = { - type = "fixed", - fixed = { - {-0.4375, -0.5, -0.4375, 0.4375, -0.375, 0.3125}, -- NodeBox1 - {-0.4375, -0.375, 0.3125, 0.4375, 0.4375, 0.4375}, -- NodeBox11 - } - }, - groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1}, - on_rightclick = function(pos, node, clicker, item, _) - minetest.set_node(pos, {name="scifi_nodes:laptop_closed", param2=node.param2}) - end, -}) - -minetest.register_node("scifi_nodes:laptop_closed", { - description = "laptop", - tiles = { - "scifi_nodes_black.png", - "scifi_nodes_black.png", - "scifi_nodes_black.png", - "scifi_nodes_black.png", - "scifi_nodes_black.png", - "scifi_nodes_black.png" - }, - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - sounds = default.node_sound_metal_defaults(), - node_box = { - type = "fixed", - fixed = { - {-0.4375, -0.5, -0.4375, 0.4375, -0.25, 0.3125}, -- NodeBox1 - } - }, - groups = {cracky=1, oddly_breakable_by_hand=1}, - on_rightclick = function(pos, node, clicker, item, _) - minetest.set_node(pos, {name="scifi_nodes:laptop_open", param2=node.param2}) - end, -}) - -minetest.register_node("scifi_nodes:pipen", { - description = "pipe(nodebox)", - tiles = { - "scifi_nodes_blacktile2.png", - "scifi_nodes_blacktile2.png", - "scifi_nodes_pipen.png", - "scifi_nodes_pipen.png", - "scifi_nodes_pipen.png", - "scifi_nodes_pipen.png" - }, - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "facedir", - node_box = { - type = "fixed", - fixed = { - {-0.4375, -0.5, -0.4375, 0.4375, 0.5, 0.4375}, -- NodeBox1 - {-0.5, 0.4375, -0.5, 0.5, 0.5, 0.5}, -- NodeBox2 - {-0.5, 0.3125, -0.5, 0.5, 0.375, 0.5}, -- NodeBox3 - {-0.5, 0.1875, -0.5, 0.5, 0.25, 0.5}, -- NodeBox4 - {-0.5, 0.0625, -0.5, 0.5, 0.125, 0.5}, -- NodeBox5 - {-0.5, -0.0625, -0.5, 0.5, 0, 0.5}, -- NodeBox6 - {-0.5, -0.1875, -0.5, 0.5, -0.125, 0.5}, -- NodeBox7 - {-0.5, -0.3125, -0.5, 0.5, -0.25, 0.5}, -- NodeBox8 - {-0.5, -0.4375, -0.5, 0.5, -0.375, 0.5}, -- NodeBox9 - } - }, - groups = {cracky=1}, - on_place = minetest.rotate_node, - sounds = default.node_sound_metal_defaults(), -}) - -minetest.register_node("scifi_nodes:windowcorner", { - description = "strong window corner", - tiles = { - "scifi_nodes_glassstrngsd2.png", - "scifi_nodes_white.png", - "scifi_nodes_glassstrngcrnr.png", - "scifi_nodes_glassstrngcrnr2.png", - "scifi_nodes_white.png", - "scifi_nodes_glassstrngsd.png" - }, - drawtype = "nodebox", - paramtype = "light", - use_texture_alpha = true, - sunlight_propagates = true, - paramtype2 = "facedir", - node_box = { - type = "fixed", - fixed = { - {-0.3125, -0.5, -0.5, 0.3125, -0.25, 0.5}, -- NodeBox1 - {-0.3125, -0.25, 0.25, 0.3125, -0.1875, 0.5}, -- NodeBox7 - {-0.3125, -0.25, 0.3125, 0.3125, -0.125, 0.375}, -- NodeBox8 - {-0.3125, -0.3125, 0.25, 0.3125, -0.1875, 0.3125}, -- NodeBox9 - {-0.3125, -0.5, 0.375, 0.3125, 0.5, 0.5}, -- NodeBox10 - {-0.0625, -0.5, -0.5, 0.0625, 0.5, 0.5}, -- NodeBox11 - } - }, - groups = {cracky=1}, - on_place = minetest.rotate_node, - sounds = default.node_sound_glass_defaults(), -}) - -minetest.register_node("scifi_nodes:windowstraight", { - description = "strong window", - tiles = { - "scifi_nodes_glassstrngsd2.png", - "scifi_nodes_white.png", - "scifi_nodes_glassstrng.png", - "scifi_nodes_glassstrng.png", - "scifi_nodes_glassstrngsd.png", - "scifi_nodes_glassstrngsd.png" - }, - drawtype = "nodebox", - paramtype = "light", - use_texture_alpha = true, - sunlight_propagates = true, - paramtype2 = "facedir", - node_box = { - type = "fixed", - fixed = { - {-0.3125, -0.5, -0.5, 0.3125, -0.25, 0.5}, -- NodeBox10 - {-0.0625, -0.5, -0.5, 0.0625, 0.5, 0.5}, -- NodeBox11 - } - }, - groups = {cracky=1}, - on_place = minetest.rotate_node, - sounds = default.node_sound_glass_defaults(), -}) - -minetest.register_node("scifi_nodes:windowcorner2", { - description = "strong window corner(black)", - tiles = { - "scifi_nodes_glassstrngsd4.png", - "scifi_nodes_black.png", - "scifi_nodes_glassstrngcrnr3.png", - "scifi_nodes_glassstrngcrnr4.png", - "scifi_nodes_black.png", - "scifi_nodes_glassstrngsd3.png" - }, - drawtype = "nodebox", - paramtype = "light", - use_texture_alpha = true, - sunlight_propagates = true, - paramtype2 = "facedir", - node_box = { - type = "fixed", - fixed = { - {-0.3125, -0.5, -0.5, 0.3125, -0.25, 0.5}, -- NodeBox1 - {-0.3125, -0.25, 0.25, 0.3125, -0.1875, 0.5}, -- NodeBox7 - {-0.3125, -0.25, 0.3125, 0.3125, -0.125, 0.375}, -- NodeBox8 - {-0.3125, -0.3125, 0.25, 0.3125, -0.1875, 0.3125}, -- NodeBox9 - {-0.3125, -0.5, 0.375, 0.3125, 0.5, 0.5}, -- NodeBox10 - {-0.0625, -0.5, -0.5, 0.0625, 0.5, 0.5}, -- NodeBox11 - } - }, - groups = {cracky=1}, - on_place = minetest.rotate_node, - sounds = default.node_sound_glass_defaults(), -}) - -minetest.register_node("scifi_nodes:windowstraight2", { - description = "strong window(black)", - tiles = { - "scifi_nodes_glassstrngsd4.png", - "scifi_nodes_black.png", - "scifi_nodes_glassstrng2.png", - "scifi_nodes_glassstrng2.png", - "scifi_nodes_glassstrngsd3.png", - "scifi_nodes_glassstrngsd3.png" - }, - drawtype = "nodebox", - paramtype = "light", - use_texture_alpha = true, - sunlight_propagates = true, - paramtype2 = "facedir", - node_box = { - type = "fixed", - fixed = { - {-0.3125, -0.5, -0.5, 0.3125, -0.25, 0.5}, -- NodeBox10 - {-0.0625, -0.5, -0.5, 0.0625, 0.5, 0.5}, -- NodeBox11 - } - }, - groups = {cracky=1}, - on_place = minetest.rotate_node, - sounds = default.node_sound_glass_defaults(), -}) - - - -minetest.register_node("scifi_nodes:capsule", { - description = "sample capsule", - tiles = { - "scifi_nodes_capsule.png", - "scifi_nodes_capsule.png", - "scifi_nodes_box_top.png", - "scifi_nodes_box_top.png", - "scifi_nodes_capsule.png", - "scifi_nodes_capsule.png" - }, - use_texture_alpha = true, - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - node_box = { - type = "fixed", - fixed = { - {0.3125, -0.5, -0.25, 0.5, 0, 0.25}, -- NodeBox1 - {-0.5, -0.5, -0.25, -0.3125, 0, 0.25}, -- NodeBox2 - {-0.3125, -0.4375, -0.1875, 0.3125, -0.0625, 0.1875}, -- NodeBox3 - } - }, - groups = {cracky=1, oddly_breakable_by_hand=1}, - sounds = default.node_sound_glass_defaults(), - on_rightclick = function(pos, node, clicker, item, _) - minetest.set_node(pos, {name="scifi_nodes:capsule2", param2=node.param2}) - end, -}) - -minetest.register_node("scifi_nodes:capsule3", { - description = "sample capsule", - tiles = { - "scifi_nodes_capsule3.png", - "scifi_nodes_capsule3.png", - "scifi_nodes_box_top.png", - "scifi_nodes_box_top.png", - "scifi_nodes_capsule3.png", - "scifi_nodes_capsule3.png" - }, - use_texture_alpha = true, - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - node_box = { - type = "fixed", - fixed = { - {0.3125, -0.5, -0.25, 0.5, 0, 0.25}, -- NodeBox1 - {-0.5, -0.5, -0.25, -0.3125, 0, 0.25}, -- NodeBox2 - {-0.3125, -0.4375, -0.1875, 0.3125, -0.0625, 0.1875}, -- NodeBox3 - } - }, - groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1}, - sounds = default.node_sound_glass_defaults(), - on_rightclick = function(pos, node, clicker, item, _) - minetest.set_node(pos, {name="scifi_nodes:capsule", param2=node.param2}) - end, -}) - -minetest.register_node("scifi_nodes:capsule2", { - description = "sample capsule", - tiles = { - "scifi_nodes_capsule2.png", - "scifi_nodes_capsule2.png", - "scifi_nodes_box_top.png", - "scifi_nodes_box_top.png", - "scifi_nodes_capsule2.png", - "scifi_nodes_capsule2.png" - }, - use_texture_alpha = true, - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - node_box = { - type = "fixed", - fixed = { - {0.3125, -0.5, -0.25, 0.5, 0, 0.25}, -- NodeBox1 - {-0.5, -0.5, -0.25, -0.3125, 0, 0.25}, -- NodeBox2 - {-0.3125, -0.4375, -0.1875, 0.3125, -0.0625, 0.1875}, -- NodeBox3 - } - }, - groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1}, - sounds = default.node_sound_glass_defaults(), - on_rightclick = function(pos, node, clicker, item, _) - minetest.set_node(pos, {name="scifi_nodes:capsule3", param2=node.param2}) - end, -}) - -minetest.register_node("scifi_nodes:itemholder", { - description = "item holder", - tiles = { - "scifi_nodes_box_top.png", - "scifi_nodes_box_top.png", - "scifi_nodes_box_top.png", - "scifi_nodes_box_top.png", - "scifi_nodes_box_top.png", - "scifi_nodes_box_top.png" - }, - drawtype = "nodebox", - paramtype = "light", - sunlight_propagates = true, - sounds = default.node_sound_metal_defaults(), - node_box = { - type = "fixed", - fixed = { - {-0.3125, -0.5, -0.3125, 0.3125, -0.25, 0.3125}, -- NodeBox1 - {-0.0625, -0.5, 0.1875, 0.0625, -0.0625, 0.25}, -- NodeBox2 - {-0.0625, -0.5, -0.25, 0.0625, -0.0625, -0.1875}, -- NodeBox3 - {0.1875, -0.5, -0.0625, 0.25, -0.0625, 0.0625}, -- NodeBox4 - {-0.25, -0.5, -0.0625, -0.1875, -0.0625, 0.0625}, -- NodeBox5 - } - }, - groups = {cracky=1}, - on_rotate = screwdriver.disallow, - after_place_node = function(pos, placer, itemstack) - local meta = minetest.get_meta(pos) - meta:set_string("owner",placer:get_player_name()) - meta:set_string("infotext", "Itemholder (owned by " .. - meta:get_string("owner") .. ")") - end, - on_rightclick = function(pos, node, clicker, item, _) - local name = clicker and clicker:get_player_name() - local meta = minetest.get_meta(pos) - if name == meta:get_string("owner") or - minetest.check_player_privs(name, "protection_bypass") then - local wield_item = clicker:get_wielded_item():get_name() - item:take_item() - minetest.add_item(pos, wield_item) - end - end, - can_dig = function(pos,player) - if not player then return end - local name = player and player:get_player_name() - local meta = minetest.get_meta(pos) - return name == meta:get_string("owner") or - minetest.check_player_privs(name, "protection_bypass") - end, - on_destruct = function(pos) - local meta = minetest.get_meta(pos) - local node = minetest.get_node(pos) - if meta:get_string("item") ~= "" then - drop_item(pos, node) - end - end, -}) - -minetest.register_node("scifi_nodes:glassscreen", { - description = "glass screen", - tiles = { - "scifi_nodes_glscrn.png", - "scifi_nodes_glscrn.png", - "scifi_nodes_glscrn.png", - "scifi_nodes_glscrn.png", - "scifi_nodes_glscrn.png", - "scifi_nodes_glscrn.png" - }, - use_texture_alpha = true, - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "facedir", - light_source = 15, - sunlight_propagates = true, - node_box = { - type = "fixed", - fixed = { - {-0.4375, -0.5, -0.125, 0.4375, -0.1875, 0.0625}, -- NodeBox1 - {-0.375, -0.5, -0.0625, 0.375, 0.5, 0}, -- NodeBox10 - } - }, - groups = {cracky=1, oddly_breakable_by_hand=1}, - sounds = default.node_sound_glass_defaults(), -}) - - -minetest.register_node("scifi_nodes:widescreen", { - description = "widescreen", - tiles = { - "scifi_nodes_black.png", - "scifi_nodes_black.png", - "scifi_nodes_black.png", - "scifi_nodes_black.png", - "scifi_nodes_black.png", - "scifi_nodes_widescreen.png" - }, - drawtype = "nodebox", - paramtype = "light", - light_source = 5, - paramtype2 = "facedir", - sunlight_propagates = true, - node_box = { - type = "fixed", - fixed = { - {-0.375, -0.3125, 0.4375, 0.375, 0.3125, 0.5}, -- NodeBox1 - {-0.5, -0.375, 0.375, -0.375, 0.375, 0.5}, -- NodeBox2 - {0.375, -0.375, 0.375, 0.5, 0.375, 0.5}, -- NodeBox3 - {-0.3125, 0.25, 0.375, 0.3125, 0.375, 0.5}, -- NodeBox4 - {-0.3125, -0.375, 0.375, 0.25, -0.25, 0.5}, -- NodeBox5 - {-0.5, -0.3125, 0.375, 0.5, -0.25, 0.5}, -- NodeBox6 - {-0.5, 0.25, 0.375, 0.5, 0.3125, 0.5}, -- NodeBox7 - } - }, - groups = {cracky=1, oddly_breakable_by_hand=1}, - sounds = default.node_sound_glass_defaults(), -}) - -minetest.register_node("scifi_nodes:tallscreen", { - description = "tallscreen", - tiles = { - "scifi_nodes_black.png", - "scifi_nodes_black.png", - "scifi_nodes_black.png", - "scifi_nodes_black.png", - "scifi_nodes_black.png", - "scifi_nodes_tallscreen.png" - }, - drawtype = "nodebox", - light_source = 5, - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - node_box = { - type = "fixed", - fixed = { - {-0.3125, -0.375, 0.4375, 0.3125, 0.375, 0.5}, -- NodeBox1 - {-0.375, 0.375, 0.375, 0.375, 0.5, 0.5}, -- NodeBox2 - {-0.375, -0.5, 0.375, 0.375, -0.375, 0.5}, -- NodeBox3 - {0.25, -0.3125, 0.375, 0.375, 0.3125, 0.5}, -- NodeBox4 - {-0.375, -0.25, 0.375, -0.25, 0.3125, 0.5}, -- NodeBox5 - {-0.3125, -0.5, 0.375, -0.25, 0.5, 0.5}, -- NodeBox6 - {0.25, -0.5, 0.375, 0.3125, 0.5, 0.5}, -- NodeBox7 - } - }, - groups = {cracky=1, oddly_breakable_by_hand=1}, - sounds = default.node_sound_glass_defaults(), -}) diff --git a/mods/scifi_nodes/panes.lua b/mods/scifi_nodes/panes.lua deleted file mode 100644 index e61d5fd6..00000000 --- a/mods/scifi_nodes/panes.lua +++ /dev/null @@ -1,22 +0,0 @@ -xpanes.register_pane("doompane", { - description = "Doom pane", - tiles = {"scifi_nodes_doompane.png"}, - drawtype = "airlike", - paramtype = "light", - is_ground_content = false, - sunlight_propagates = true, - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - air_equivalent = true, - textures = {"scifi_nodes_doompane.png","scifi_nodes_doompane.png","default_wood.png"}, - inventory_image = "scifi_nodes_doompane.png", - wield_image = "scifi_nodes_doompane.png", - groups = {cracky=1, pane=1}, - recipe = { - {"default:iron_lump", "default:iron_lump", ""}, - {"default:iron_lump", "", "default:iron_lump"}, - {"", "default:iron_lump", "default:iron_lump"} - } -}) diff --git a/mods/scifi_nodes/screenshot.png b/mods/scifi_nodes/screenshot.png deleted file mode 100644 index 7ca27b3f..00000000 Binary files a/mods/scifi_nodes/screenshot.png and /dev/null differ diff --git a/mods/scifi_nodes/sounds/slidingdoor.ogg b/mods/scifi_nodes/sounds/slidingdoor.ogg deleted file mode 100644 index 9693f900..00000000 Binary files a/mods/scifi_nodes/sounds/slidingdoor.ogg and /dev/null differ diff --git a/mods/scifi_nodes/textures/cityscape_wood_rot.png b/mods/scifi_nodes/textures/cityscape_wood_rot.png deleted file mode 100644 index 27c46d81..00000000 Binary files a/mods/scifi_nodes/textures/cityscape_wood_rot.png and /dev/null differ diff --git a/mods/scifi_nodes/textures/scifi_nodes_alnslp.png b/mods/scifi_nodes/textures/scifi_nodes_alnslp.png deleted file mode 100644 index b525a02a..00000000 Binary files a/mods/scifi_nodes/textures/scifi_nodes_alnslp.png and /dev/null differ diff --git a/mods/scifi_nodes/textures/scifi_nodes_alnslp_top.png b/mods/scifi_nodes/textures/scifi_nodes_alnslp_top.png deleted file mode 100644 index ec357d35..00000000 Binary files a/mods/scifi_nodes/textures/scifi_nodes_alnslp_top.png and /dev/null differ diff --git a/mods/scifi_nodes/textures/scifi_nodes_alnslp_top2.png b/mods/scifi_nodes/textures/scifi_nodes_alnslp_top2.png deleted file mode 100644 index 490ff36b..00000000 Binary files a/mods/scifi_nodes/textures/scifi_nodes_alnslp_top2.png and /dev/null differ diff --git a/mods/scifi_nodes/textures/scifi_nodes_black.png b/mods/scifi_nodes/textures/scifi_nodes_black.png deleted file mode 100644 index 7684b818..00000000 Binary files a/mods/scifi_nodes/textures/scifi_nodes_black.png and /dev/null differ diff --git a/mods/scifi_nodes/textures/scifi_nodes_black_detail.png b/mods/scifi_nodes/textures/scifi_nodes_black_detail.png deleted file mode 100644 index a50f7297..00000000 Binary files a/mods/scifi_nodes/textures/scifi_nodes_black_detail.png and /dev/null differ diff --git a/mods/scifi_nodes/textures/scifi_nodes_black_light.png b/mods/scifi_nodes/textures/scifi_nodes_black_light.png deleted file mode 100644 index d2cbebcb..00000000 Binary files a/mods/scifi_nodes/textures/scifi_nodes_black_light.png and /dev/null differ diff --git a/mods/scifi_nodes/textures/scifi_nodes_black_light2.png b/mods/scifi_nodes/textures/scifi_nodes_black_light2.png deleted file mode 100644 index e41a69c2..00000000 Binary files a/mods/scifi_nodes/textures/scifi_nodes_black_light2.png and /dev/null differ diff --git a/mods/scifi_nodes/textures/scifi_nodes_black_lights.png 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b/mods/screwdriver/init.lua @@ -1,194 +1,77 @@ --- screwdriver/init.lua - -screwdriver = {} - --- Load support for MT game translation. -local S = minetest.get_translator("screwdriver") - - -screwdriver.ROTATE_FACE = 1 -screwdriver.ROTATE_AXIS = 2 -screwdriver.disallow = function(pos, node, user, mode, new_param2) - return false -end -screwdriver.rotate_simple = function(pos, node, user, mode, new_param2) - if mode ~= screwdriver.ROTATE_FACE then - return false +local function nextrange(x, max) + x = x + 1 + if x > max then + x = 0 end + return x end --- For attached wallmounted nodes: returns true if rotation is valid --- simplified version of minetest:builtin/game/falling.lua#L148. -local function check_attached_node(pos, rotation) - local d = minetest.wallmounted_to_dir(rotation) - local p2 = vector.add(pos, d) - local n = minetest.get_node(p2).name - local def2 = minetest.registered_nodes[n] - if def2 and not def2.walkable then - return false - end - return true -end - -screwdriver.rotate = {} - -local facedir_tbl = { - [screwdriver.ROTATE_FACE] = { - [0] = 1, [1] = 2, [2] = 3, [3] = 0, - [4] = 5, [5] = 6, [6] = 7, [7] = 4, - [8] = 9, [9] = 10, [10] = 11, [11] = 8, - [12] = 13, [13] = 14, [14] = 15, [15] = 12, - [16] = 17, [17] = 18, [18] = 19, [19] = 16, - [20] = 21, [21] = 22, [22] = 23, [23] = 20, - }, - [screwdriver.ROTATE_AXIS] = { - [0] = 4, [1] = 4, [2] = 4, [3] = 4, - [4] = 8, [5] = 8, [6] = 8, [7] = 8, - [8] = 12, [9] = 12, [10] = 12, [11] = 12, - [12] = 16, [13] = 16, [14] = 16, [15] = 16, - [16] = 20, [17] = 20, [18] = 20, [19] = 20, - [20] = 0, [21] = 0, [22] = 0, [23] = 0, - }, -} - -screwdriver.rotate.facedir = function(pos, node, mode) - local rotation = node.param2 % 32 -- get first 5 bits - local other = node.param2 - rotation - rotation = facedir_tbl[mode][rotation] or 0 - return rotation + other -end - -screwdriver.rotate.colorfacedir = screwdriver.rotate.facedir - -local wallmounted_tbl = { - [screwdriver.ROTATE_FACE] = {[2] = 5, [3] = 4, [4] = 2, [5] = 3, [1] = 0, [0] = 1}, - [screwdriver.ROTATE_AXIS] = {[2] = 5, [3] = 4, [4] = 2, [5] = 1, [1] = 0, [0] = 3} -} - -screwdriver.rotate.wallmounted = function(pos, node, mode) - local rotation = node.param2 % 8 -- get first 3 bits - local other = node.param2 - rotation - rotation = wallmounted_tbl[mode][rotation] or 0 - if minetest.get_item_group(node.name, "attached_node") ~= 0 then - -- find an acceptable orientation - for i = 1, 5 do - if not check_attached_node(pos, rotation) then - rotation = wallmounted_tbl[mode][rotation] or 0 - else - break - end - end - end - return rotation + other -end - -screwdriver.rotate.colorwallmounted = screwdriver.rotate.wallmounted +local ROTATE_FACE = 1 +local ROTATE_AXIS = 2 +local USES = 200 -- Handles rotation -screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses) +local function screwdriver_handler(itemstack, user, pointed_thing, mode) if pointed_thing.type ~= "node" then return end local pos = pointed_thing.under - local player_name = user and user:get_player_name() or "" - if minetest.is_protected(pos, player_name) then - minetest.record_protection_violation(pos, player_name) + if minetest.is_protected(pos, user:get_player_name()) then + minetest.record_protection_violation(pos, user:get_player_name()) return end local node = minetest.get_node(pos) local ndef = minetest.registered_nodes[node.name] - if not ndef then - return itemstack - end - -- can we rotate this paramtype2? - local fn = screwdriver.rotate[ndef.paramtype2] - if not fn and not ndef.on_rotate then - return itemstack + if not ndef or not ndef.paramtype2 == "facedir" or + (ndef.drawtype == "nodebox" and + not ndef.node_box.type == "fixed") or + node.param2 == nil then + return end - local should_rotate = true - local new_param2 - if fn then - new_param2 = fn(pos, node, mode) - else - new_param2 = node.param2 + if ndef.can_dig and not ndef.can_dig(pos, user) then + return end - -- Node provides a handler, so let the handler decide instead if the node can be rotated - if ndef.on_rotate then - -- Copy pos and node because callback can modify it - local result = ndef.on_rotate(vector.new(pos), - {name = node.name, param1 = node.param1, param2 = node.param2}, - user, mode, new_param2) - if result == false then -- Disallow rotation - return itemstack - elseif result == true then - should_rotate = false - end - elseif ndef.on_rotate == false then - return itemstack - elseif ndef.can_dig and not ndef.can_dig(pos, user) then - return itemstack + -- Set param2 + local rotationPart = node.param2 % 32 -- get first 4 bits + local preservePart = node.param2 - rotationPart + + local axisdir = math.floor(rotationPart / 4) + local rotation = rotationPart - axisdir * 4 + if mode == ROTATE_FACE then + rotationPart = axisdir * 4 + nextrange(rotation, 3) + elseif mode == ROTATE_AXIS then + rotationPart = nextrange(axisdir, 5) * 4 end - if should_rotate and new_param2 ~= node.param2 then - node.param2 = new_param2 - minetest.swap_node(pos, node) - minetest.check_for_falling(pos) - end + node.param2 = preservePart + rotationPart + minetest.swap_node(pos, node) - if not minetest.is_creative_enabled(player_name) then - itemstack:add_wear_by_uses(uses or 200) + if not minetest.setting_getbool("creative_mode") then + itemstack:add_wear(65535 / (USES - 1)) end return itemstack end --- Screwdriver Steel +-- Screwdriver minetest.register_tool("screwdriver:screwdriver", { - description = S("Screwdriver") .. "\n" .. S("(left-click rotates face, right-click rotates axis)"), + description = "Screwdriver (left-click rotates face, right-click rotates axis)", inventory_image = "screwdriver.png", - groups = {tool = 1}, on_use = function(itemstack, user, pointed_thing) - screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 200) + screwdriver_handler(itemstack, user, pointed_thing, ROTATE_FACE) return itemstack end, on_place = function(itemstack, user, pointed_thing) - screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS, 200) + screwdriver_handler(itemstack, user, pointed_thing, ROTATE_AXIS) return itemstack end, }) --- Screwdriver Diamond -minetest.register_tool("screwdriver:screwdriver_diamond", { - description = "Screwdriver (left-click rotates face, right-click rotates axis)", - inventory_image = "screwdriver_diamond.png", - on_use = function(itemstack, user, pointed_thing) - screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 800) - return itemstack - end, - on_place = function(itemstack, user, pointed_thing) - screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS, 800) - return itemstack - end, -}) - --- Screwdriver Mithril -minetest.register_tool("screwdriver:screwdriver_mithril", { - description = "Screwdriver (left-click rotates face, right-click rotates axis)", - inventory_image = "screwdriver_mithril.png", - on_use = function(itemstack, user, pointed_thing) - screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 1400) - return itemstack - end, - on_place = function(itemstack, user, pointed_thing) - screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS, 1400) - return itemstack - end, -}) minetest.register_craft({ output = "screwdriver:screwdriver", @@ -198,25 +81,6 @@ minetest.register_craft({ } }) -minetest.register_craft({ - output = "screwdriver:screwdriver_diamond", - recipe = { - {"default:diamond"}, - {"group:stick"} - } -}) - -if minetest.get_modpath("moreores") then - minetest.register_craft({ - output = "screwdriver:screwdriver_mithril", - recipe = { - {"moreores:mithril_ingot"}, - {"group:stick"} - } - }) -end - - minetest.register_alias("screwdriver:screwdriver1", "screwdriver:screwdriver") minetest.register_alias("screwdriver:screwdriver2", "screwdriver:screwdriver") minetest.register_alias("screwdriver:screwdriver3", "screwdriver:screwdriver") diff --git a/mods/screwdriver/license.txt b/mods/screwdriver/license.txt deleted file mode 100644 index d9b721bb..00000000 --- a/mods/screwdriver/license.txt +++ /dev/null @@ -1,50 +0,0 @@ -License of source code ----------------------- - -GNU Lesser General Public License, version 2.1 -Copyright (C) 2013-2016 RealBadAngel, Maciej Kasatkin -Copyright (C) 2013-2016 Various Minetest developers and contributors - -This program is free software; you can redistribute it and/or modify it under the terms -of the GNU Lesser General Public License as published by the Free Software Foundation; -either version 2.1 of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; -without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -See the GNU Lesser General Public License for more details: -https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html - - -Licenses of media (textures) ----------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2013-2016 Gambit - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/screwdriver/locale/screwdriver.de.tr b/mods/screwdriver/locale/screwdriver.de.tr deleted file mode 100644 index 3c48ab4f..00000000 --- a/mods/screwdriver/locale/screwdriver.de.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: screwdriver -Screwdriver=Schraubendreher -(left-click rotates face, right-click rotates axis)=(Linksklick dreht Seite, Rechtsklick dreht Achse) diff --git a/mods/screwdriver/locale/screwdriver.eo.tr b/mods/screwdriver/locale/screwdriver.eo.tr deleted file mode 100644 index 7f8fedfa..00000000 --- a/mods/screwdriver/locale/screwdriver.eo.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: screwdriver -Screwdriver=Ŝraŭbturnilo -(left-click rotates face, right-click rotates axis)=(maldekstra-klako turnas supraĵon, dekstra-klako turnas akson) diff --git a/mods/screwdriver/locale/screwdriver.es.tr b/mods/screwdriver/locale/screwdriver.es.tr deleted file mode 100644 index 868ffc34..00000000 --- a/mods/screwdriver/locale/screwdriver.es.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: screwdriver -Screwdriver=Destornillador -(left-click rotates face, right-click rotates axis)=(clic-izquierdo gira la cara, clic-derecho rota el eje) diff --git a/mods/screwdriver/locale/screwdriver.fr.tr b/mods/screwdriver/locale/screwdriver.fr.tr deleted file mode 100644 index fe34a9b6..00000000 --- a/mods/screwdriver/locale/screwdriver.fr.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: screwdriver -Screwdriver=Tournevis -(left-click rotates face, right-click rotates axis)=(clic gauche pour changer de face, clic droit pour changer d'axe) diff --git a/mods/screwdriver/locale/screwdriver.id.tr b/mods/screwdriver/locale/screwdriver.id.tr deleted file mode 100644 index ec83c794..00000000 --- a/mods/screwdriver/locale/screwdriver.id.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: screwdriver -Screwdriver=Obeng -(left-click rotates face, right-click rotates axis)=(klik kiri putar sisi, klik kanan putar sumbu) diff --git a/mods/screwdriver/locale/screwdriver.it.tr b/mods/screwdriver/locale/screwdriver.it.tr deleted file mode 100644 index ff44b89f..00000000 --- a/mods/screwdriver/locale/screwdriver.it.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: screwdriver -Screwdriver=Cacciavite -(left-click rotates face, right-click rotates axis)=(click sinistro ruota la faccia, click destro ruota l'asse) diff --git a/mods/screwdriver/locale/screwdriver.ja.tr b/mods/screwdriver/locale/screwdriver.ja.tr deleted file mode 100644 index 55690f25..00000000 --- a/mods/screwdriver/locale/screwdriver.ja.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: screwdriver -Screwdriver=ドライバー -(left-click rotates face, right-click rotates axis)=(左クリックで面が回転。右クリックで軸が回転) diff --git a/mods/screwdriver/locale/screwdriver.jbo.tr b/mods/screwdriver/locale/screwdriver.jbo.tr deleted file mode 100644 index 1a85bb61..00000000 --- a/mods/screwdriver/locale/screwdriver.jbo.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: screwdriver -Screwdriver=lo lupcartci -(left-click rotates face, right-click rotates axis)=.i tu'a le zulselpevysmacu cu rinka lo nu le sefta cu carna@n.i tu'a le prityselpevysmacu cu rinka lo nu le jendu cu carna diff --git a/mods/screwdriver/locale/screwdriver.ms.tr b/mods/screwdriver/locale/screwdriver.ms.tr deleted file mode 100644 index f296fc52..00000000 --- a/mods/screwdriver/locale/screwdriver.ms.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: screwdriver -Screwdriver=Pemutar Skru -(left-click rotates face, right-click rotates axis)=(klik-kiri putar muka, klik-kanan putar paksi) diff --git a/mods/screwdriver/locale/screwdriver.pl.tr b/mods/screwdriver/locale/screwdriver.pl.tr deleted file mode 100644 index 3b4bfd6e..00000000 --- a/mods/screwdriver/locale/screwdriver.pl.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: screwdriver -Screwdriver=Śrubokręt -(left-click rotates face, right-click rotates axis)=(lewy przycisk myszy obraca powierzchnię, prawy przycisk myszy obraca oś) diff --git a/mods/screwdriver/locale/screwdriver.pt_BR.tr b/mods/screwdriver/locale/screwdriver.pt_BR.tr deleted file mode 100644 index 3e89f40f..00000000 --- a/mods/screwdriver/locale/screwdriver.pt_BR.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: screwdriver -Screwdriver=Chave de fenda -(left-click rotates face, right-click rotates axis)=(Clique esquerdo rotaciona a face, clique direito rotaciona o eixo) diff --git a/mods/screwdriver/locale/screwdriver.ru.tr b/mods/screwdriver/locale/screwdriver.ru.tr deleted file mode 100644 index bbab3305..00000000 --- a/mods/screwdriver/locale/screwdriver.ru.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: screwdriver -Screwdriver=Отвёртка -(left-click rotates face, right-click rotates axis)=(клик левой кнопкой мыши вращает грань, клик правой кнопкой мыши вращает ось) diff --git a/mods/screwdriver/locale/screwdriver.sk.tr b/mods/screwdriver/locale/screwdriver.sk.tr deleted file mode 100644 index 74cb4174..00000000 --- a/mods/screwdriver/locale/screwdriver.sk.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: screwdriver -Screwdriver=Skrutkovač -(left-click rotates face, right-click rotates axis)=(Ľavý klik otáča stranu, pravý klik otáča os) diff --git a/mods/screwdriver/locale/screwdriver.sv.tr b/mods/screwdriver/locale/screwdriver.sv.tr deleted file mode 100644 index be440a76..00000000 --- a/mods/screwdriver/locale/screwdriver.sv.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: screwdriver -Screwdriver=Skruvmejsel -(left-click rotates face, right-click rotates axis)=(vänster-klick roterar ansikte, höger-klick roterar axeln) diff --git a/mods/screwdriver/locale/screwdriver.uk.tr b/mods/screwdriver/locale/screwdriver.uk.tr deleted file mode 100644 index 363e4c4c..00000000 --- a/mods/screwdriver/locale/screwdriver.uk.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: screwdriver -Screwdriver=Викрутка -(left-click rotates face, right-click rotates axis)=(клік лівою кнопкою миші повертає край, клік правою кнопкою миші - вісь) diff --git a/mods/screwdriver/locale/screwdriver.zh_CN.tr b/mods/screwdriver/locale/screwdriver.zh_CN.tr deleted file mode 100644 index caddf798..00000000 --- a/mods/screwdriver/locale/screwdriver.zh_CN.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: screwdriver -Screwdriver=螺丝刀 -(left-click rotates face, right-click rotates axis)=(左键单击旋转面,右键单击旋转轴) diff --git a/mods/screwdriver/locale/screwdriver.zh_TW.tr b/mods/screwdriver/locale/screwdriver.zh_TW.tr deleted file mode 100644 index e638bfa0..00000000 --- a/mods/screwdriver/locale/screwdriver.zh_TW.tr +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: screwdriver -Screwdriver=螺絲刀 -(left-click rotates face, right-click rotates axis)=(左鍵單擊旋轉面,右鍵單擊旋轉軸) diff --git a/mods/screwdriver/locale/template.txt b/mods/screwdriver/locale/template.txt deleted file mode 100644 index 4cc8e2a6..00000000 --- a/mods/screwdriver/locale/template.txt +++ /dev/null @@ -1,3 +0,0 @@ -# textdomain: screwdriver -Screwdriver= -(left-click rotates face, right-click rotates axis)= diff --git a/mods/screwdriver/mod.conf b/mods/screwdriver/mod.conf deleted file mode 100644 index 306c52b5..00000000 --- a/mods/screwdriver/mod.conf +++ /dev/null @@ -1,2 +0,0 @@ -name = screwdriver -description = Minetest Game mod: screwdriver diff --git a/mods/screwdriver/readme.txt b/mods/screwdriver/readme.txt new file mode 100644 index 00000000..ced1ff55 --- /dev/null +++ b/mods/screwdriver/readme.txt @@ -0,0 +1,21 @@ +Minetest mod: screwdriver +========================= + +License of source code: +----------------------- +Copyright (C) 2013 RealBadAngel, Maciej Kasatkin + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +http://www.gnu.org/licenses/lgpl-2.1.html + +License of media (textures and sounds) +-------------------------------------- +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +Created by Gambit (WTFPL): + screwdriver.png \ No newline at end of file diff --git a/mods/screwdriver/textures/screwdriver_diamond.png b/mods/screwdriver/textures/screwdriver_diamond.png deleted file mode 100644 index 4fe38582..00000000 Binary files a/mods/screwdriver/textures/screwdriver_diamond.png and /dev/null differ diff --git a/mods/screwdriver/textures/screwdriver_mithril.png b/mods/screwdriver/textures/screwdriver_mithril.png deleted file mode 100644 index 80503711..00000000 Binary files a/mods/screwdriver/textures/screwdriver_mithril.png and /dev/null differ diff --git a/mods/sea b/mods/sea deleted file mode 160000 index 342d9b81..00000000 --- a/mods/sea +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 342d9b81f67c41bab2f11e84157392751ceec7aa diff --git a/mods/sethome/README.txt b/mods/sethome/README.txt deleted file mode 100644 index 6f0a282b..00000000 --- a/mods/sethome/README.txt +++ /dev/null @@ -1,7 +0,0 @@ -Minetest Game mod: sethome -========================== -See license.txt for license information. - -Authors of source code ----------------------- -sfan5 (MIT) diff --git a/mods/sethome/init.lua b/mods/sethome/init.lua index 9fc8e6ac..590086b4 100644 --- a/mods/sethome/init.lua +++ b/mods/sethome/init.lua @@ -1,107 +1,65 @@ --- sethome/init.lua - -sethome = {} - --- Load support for MT game translation. -local S = minetest.get_translator("sethome") - - local homes_file = minetest.get_worldpath() .. "/homes" local homepos = {} local function loadhomes() - local input = io.open(homes_file, "r") - if not input then - return -- no longer an error - end - - -- Iterate over all stored positions in the format "x y z player" for each line - for pos, name in input:read("*a"):gmatch("(%S+ %S+ %S+)%s([%w_-]+)[\r\n]") do - homepos[name] = minetest.string_to_pos(pos) - end - input:close() + local input = io.open(homes_file, "r") + if input then + repeat + local x = input:read("*n") + if x == nil then + break + end + local y = input:read("*n") + local z = input:read("*n") + local name = input:read("*l") + homepos[name:sub(2)] = {x = x, y = y, z = z} + until input:read(0) == nil + io.close(input) + else + homepos = {} + end end loadhomes() -sethome.set = function(name, pos) - local player = minetest.get_player_by_name(name) - if not player or not pos then - return false - end - local player_meta = player:get_meta() - player_meta:set_string("sethome:home", minetest.pos_to_string(pos)) +minetest.register_privilege("home", "Can use /sethome and /home") - -- remove `name` from the old storage file - if not homepos[name] then - return true - end - local data = {} - local output = io.open(homes_file, "w") - if output then - homepos[name] = nil - for i, v in pairs(homepos) do - table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, i)) - end - output:write(table.concat(data)) - io.close(output) - return true - end - return true -- if the file doesn't exist - don't return an error. -end - -sethome.get = function(name) - local player = minetest.get_player_by_name(name) - local player_meta = player:get_meta() - local pos = minetest.string_to_pos(player_meta:get_string("sethome:home")) - if pos then - return pos - end - - -- fetch old entry from storage table - pos = homepos[name] - if pos then - return vector.new(pos) - else - return nil - end -end - -sethome.go = function(name) - local pos = sethome.get(name) - local player = minetest.get_player_by_name(name) - if player and pos then - player:set_pos(pos) - return true - end - return false -end - -minetest.register_privilege("home", { - description = S("Can use /sethome and /home"), - give_to_singleplayer = false -}) +local changed = false minetest.register_chatcommand("home", { - description = S("Teleport you to your home point"), - privs = {home = true}, - func = function(name) - if sethome.go(name) then - return true, S("Teleported to home!") - end - return false, S("Set a home using /sethome") - end, + description = "Teleport you to your home point", + privs = {home=true}, + func = function(name) + local player = minetest.get_player_by_name(name) + if player == nil then + -- just a check to prevent the server crashing + return false + end + if homepos[player:get_player_name()] then + player:setpos(homepos[player:get_player_name()]) + minetest.chat_send_player(name, "Teleported to home!") + else + minetest.chat_send_player(name, "Set a home using /sethome") + end + end, }) minetest.register_chatcommand("sethome", { - description = S("Set your home point"), - privs = {home = true}, - func = function(name) - name = name or "" -- fallback to blank name if nil - local player = minetest.get_player_by_name(name) - if player and sethome.set(name, player:get_pos()) then - return true, S("Home set!") - end - return false, S("Player not found!") - end, + description = "Set your home point", + privs = {home=true}, + func = function(name) + local player = minetest.get_player_by_name(name) + local pos = player:getpos() + homepos[player:get_player_name()] = pos + minetest.chat_send_player(name, "Home set!") + changed = true + if changed then + local output = io.open(homes_file, "w") + for i, v in pairs(homepos) do + output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n") + end + io.close(output) + changed = false + end + end, }) diff --git a/mods/sethome/license.txt b/mods/sethome/license.txt deleted file mode 100644 index 09f03b09..00000000 --- a/mods/sethome/license.txt +++ /dev/null @@ -1,24 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2014-2016 sfan5 - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT diff --git a/mods/sethome/locale/sethome.de.tr b/mods/sethome/locale/sethome.de.tr deleted file mode 100644 index 46279dd5..00000000 --- a/mods/sethome/locale/sethome.de.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: sethome -Can use /sethome and /home=Kann /sethome und /home benutzen -Teleport you to your home point=Teleportieren Sie sich zu Ihrem Zuhause-Punkt -Teleported to home!=Nach Hause teleportiert! -Set a home using /sethome=Ein Zuhause mit /sethome setzen -Set your home point=Ihren Zuhause-Punkt setzen -Home set!=Zuhause gesetzt! -Player not found!=Spieler nicht gefunden! diff --git a/mods/sethome/locale/sethome.eo.tr b/mods/sethome/locale/sethome.eo.tr deleted file mode 100644 index eb8f0a61..00000000 --- a/mods/sethome/locale/sethome.eo.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: sethome -Can use /sethome and /home=Povas uzi /sethome kaj /home -Teleport you to your home point=Teletransporti vin al via hejmo -Teleported to home!=Teletransportita al hejmo! -Set a home using /sethome=Fiksi hejmon per /sethome -Set your home point=Fiksi vian hejman punkton -Home set!=Fiksita hejmo! -Player not found!=Ludanto ne troveblas! diff --git a/mods/sethome/locale/sethome.es.tr b/mods/sethome/locale/sethome.es.tr deleted file mode 100644 index 7c04ee3c..00000000 --- a/mods/sethome/locale/sethome.es.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: sethome -Can use /sethome and /home=Puedes usar /sethome y /home -Teleport you to your home point=Teletranspórtate a tu hogar -Teleported to home!=¡Teletransportado a tu hogar! -Set a home using /sethome=Establece tu hogar usando /sethome -Set your home point=Establece el sitio de tu hogar -Home set!=¡Hogar establecido! -Player not found!=¡Jugador no encontrado! diff --git a/mods/sethome/locale/sethome.fr.tr b/mods/sethome/locale/sethome.fr.tr deleted file mode 100644 index 852621d6..00000000 --- a/mods/sethome/locale/sethome.fr.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: sethome -Can use /sethome and /home=Peut utiliser /sethome et /home -Teleport you to your home point=Vous téléporter à votre domicile -Teleported to home!=Téléporté à votre domicile ! -Set a home using /sethome=Définir un domicile en utilisant /sethome -Set your home point=Définir votre domicile -Home set!=Domicile défini ! -Player not found!=Joueur non trouvé ! diff --git a/mods/sethome/locale/sethome.id.tr b/mods/sethome/locale/sethome.id.tr deleted file mode 100644 index 1966978c..00000000 --- a/mods/sethome/locale/sethome.id.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: sethome -Can use /sethome and /home=Boleh pakai /sethome dan /home -Teleport you to your home point=Teleportasi ke rumah Anda -Teleported to home!=Teleportasi ke rumah! -Set a home using /sethome=Atur letak rumah dengan /sethome -Set your home point=Atur letak rumah -Home set!=Letak rumah diatur! -Player not found!=Pemain tidak ditemukan! diff --git a/mods/sethome/locale/sethome.it.tr b/mods/sethome/locale/sethome.it.tr deleted file mode 100644 index 6bdf11ca..00000000 --- a/mods/sethome/locale/sethome.it.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: sethome -Can use /sethome and /home=Può usare /sethome e /home -Teleport you to your home point=Ti teletrasporta al tuo punto di domicilio -Teleported to home!=Teletrasportato a casa! -Set a home using /sethome=Imposta un domicilio usando /sethome -Set your home point=Imposta il tuo punto di domicilio -Home set!=Domicilio impostato! -Player not found!=Giocatore non trovato! diff --git a/mods/sethome/locale/sethome.ja.tr b/mods/sethome/locale/sethome.ja.tr deleted file mode 100644 index 3d636b59..00000000 --- a/mods/sethome/locale/sethome.ja.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: sethome -Can use /sethome and /home=/sethomeと/homeが使えます -Teleport you to your home point=ホーム地点にテレポートします -Teleported to home!=ホームにテレポート! -Set a home using /sethome=/sethomeを使ってホームを設定します -Set your home point=ホーム地点を設定します -Home set!=ホーム地点をセット! -Player not found!=プレーヤーが見つかりません! diff --git a/mods/sethome/locale/sethome.jbo.tr b/mods/sethome/locale/sethome.jbo.tr deleted file mode 100644 index 90ac1a35..00000000 --- a/mods/sethome/locale/sethome.jbo.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: sethome -Can use /sethome and /home=kakne lo nu pilno lo me zoi gy./sethome.gy. ku .e lo me zoi gy./home.gy. -Teleport you to your home point=sukmu'u lo do zdani mokca -Teleported to home!=puba'o sukmu'u lo zdani -Set a home using /sethome=ko tcimi'e fi lo zdani sepi'o lo me zoi gy./sethome.gy. -Set your home point=tcimi'e fi lo do zdani mokca -Home set!=puba'o tcimi'e fi lo zdani -Player not found!=lo kelci na te facki diff --git a/mods/sethome/locale/sethome.ms.tr b/mods/sethome/locale/sethome.ms.tr deleted file mode 100644 index 7e9ec760..00000000 --- a/mods/sethome/locale/sethome.ms.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: sethome -Can use /sethome and /home=Boleh guna /sethome dan /home -Teleport you to your home point=Teleportasikan anda ke titik rumah anda -Teleported to home!=Diteleportasikan ke rumah! -Set a home using /sethome=Tetapkan rumah menggunakan /sethome -Set your home point=Tetapkan titik rumah anda -Home set!=Rumah ditetapkan! -Player not found!=Pemain tidak dijumpai! diff --git a/mods/sethome/locale/sethome.pl.tr b/mods/sethome/locale/sethome.pl.tr deleted file mode 100644 index 981a8c45..00000000 --- a/mods/sethome/locale/sethome.pl.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: sethome -Can use /sethome and /home=Może używać /sethome i /home -Teleport you to your home point=Teleportuj się do swojego punktu domowego -Teleported to home!=Teleportowano do punktu domowego -Set a home using /sethome=Ustaw punkt domowy używając /sethome -Set your home point=Ustaw swój punkt domowy -Home set!=Punkt domowy ustawiony! -Player not found!=Gracz nie odnaleziony! diff --git a/mods/sethome/locale/sethome.pt_BR.tr b/mods/sethome/locale/sethome.pt_BR.tr deleted file mode 100644 index fe2c35c8..00000000 --- a/mods/sethome/locale/sethome.pt_BR.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: sethome -Can use /sethome and /home=Pode usar /sethome e /home -Teleport you to your home point=Teletransportá-lo para seu ponto de origem -Teleported to home!=Teletransportado para o ponto de origem! -Set a home using /sethome=Defina um ponto de origem usando /sethome -Set your home point=Define seu ponto de origem -Home set!=Ponto de origem definido! -Player not found!=Jogador não encontrado! diff --git a/mods/sethome/locale/sethome.ru.tr b/mods/sethome/locale/sethome.ru.tr deleted file mode 100644 index 67388245..00000000 --- a/mods/sethome/locale/sethome.ru.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: sethome -Can use /sethome and /home=Возможность использовать /sethome и /home -Teleport you to your home point=Вы телепортируетесь в свою домашнюю точку -Teleported to home!=Вы телепортировались домой! -Set a home using /sethome=Установите домашнюю точку, используя /sethome -Set your home point=Установите вашу домашнюю точку -Home set!=Домашняя точка установлена! -Player not found!=Игрок не обнаружен! diff --git a/mods/sethome/locale/sethome.sk.tr b/mods/sethome/locale/sethome.sk.tr deleted file mode 100644 index be5233ef..00000000 --- a/mods/sethome/locale/sethome.sk.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: sethome -Can use /sethome and /home=Môžeš použivať /sethome a /home -Teleport you to your home point=Teleportuj sa domov -Teleported to home!=Teleportovaný domov! -Set a home using /sethome=Nastav si domov použitím /sethome -Set your home point=Nastaviť si domov -Home set!=Domov nastavený! -Player not found!=Hráč nenájdený! diff --git a/mods/sethome/locale/sethome.sv.tr b/mods/sethome/locale/sethome.sv.tr deleted file mode 100644 index 60673ae5..00000000 --- a/mods/sethome/locale/sethome.sv.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: sethome -Can use /sethome and /home=Kan använda /sethome och /home -Teleport you to your home point=Teleportera dig till din hempunkt -Teleported to home!=Teleporterad hem! -Set a home using /sethome=Ställ in ett hem med /sethome -Set your home point=Ställ in din hempunkt -Home set!=Hem inställt! -Player not found!=Spelare finns inte! diff --git a/mods/sethome/locale/sethome.uk.tr b/mods/sethome/locale/sethome.uk.tr deleted file mode 100644 index d8d4a8fc..00000000 --- a/mods/sethome/locale/sethome.uk.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: sethome -Can use /sethome and /home=Можливість використання /sethome та /home -Teleport you to your home point=Ви телепортуєтесь у свою домашню точку -Teleported to home!=Ви телепортувались додому! -Set a home using /sethome=Встановіть домашню точку, використовуючи /sethome -Set your home point=Встановіть домашню точку -Home set!=Домашня точка встановлена! -Player not found!=Гравець не визначений! diff --git a/mods/sethome/locale/sethome.zh_CN.tr b/mods/sethome/locale/sethome.zh_CN.tr deleted file mode 100644 index 0af54ce7..00000000 --- a/mods/sethome/locale/sethome.zh_CN.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: sethome -Can use /sethome and /home=可以使用/sethome和/home -Teleport you to your home point=将您传送到家 -Teleported to home!=已传送到家! -Set a home using /sethome=使用/sethome设定家 -Set your home point=设定您家的地点 -Home set!=已设定家! -Player not found!=未找到玩家! diff --git a/mods/sethome/locale/sethome.zh_TW.tr b/mods/sethome/locale/sethome.zh_TW.tr deleted file mode 100644 index 43e14aaa..00000000 --- a/mods/sethome/locale/sethome.zh_TW.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: sethome -Can use /sethome and /home=可以使用/sethome和/home -Teleport you to your home point=傳送您到您家的地點 -Teleported to home!=已傳送到家! -Set a home using /sethome=使用/sethome設定家 -Set your home point=設定您家的地點 -Home set!=已設定家! -Player not found!=未找到玩家! diff --git a/mods/sethome/locale/template.txt b/mods/sethome/locale/template.txt deleted file mode 100644 index d04bd50a..00000000 --- a/mods/sethome/locale/template.txt +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: sethome -Can use /sethome and /home= -Teleport you to your home point= -Teleported to home!= -Set a home using /sethome= -Set your home point= -Home set!= -Player not found!= diff --git a/mods/sethome/mod.conf b/mods/sethome/mod.conf deleted file mode 100644 index 00799251..00000000 --- a/mods/sethome/mod.conf +++ /dev/null @@ -1,2 +0,0 @@ -name = sethome -description = Minetest Game mod: sethome diff --git a/mods/sfinv/README.txt b/mods/sfinv/README.txt deleted file mode 100644 index a69e3c32..00000000 --- a/mods/sfinv/README.txt +++ /dev/null @@ -1,18 +0,0 @@ -Minetest Game mod: sfinv -======================== -See license.txt for license information. - -Simple Fast Inventory. -A cleaner, simpler, solution to having an advanced inventory in Minetest. -See game_api.txt for this mod's API. -Available for use outside of MTG here: -https://forum.minetest.net/viewtopic.php?t=19765 - -Authors of source code ----------------------- -rubenwardy (MIT) - -Authors of media ----------------- -paramat (CC BY-SA 3.0): - sfinv_crafting_arrow.png - derived from a texture by BlockMen (CC BY-SA 3.0) diff --git a/mods/sfinv/api.lua b/mods/sfinv/api.lua deleted file mode 100644 index 1dbc44a9..00000000 --- a/mods/sfinv/api.lua +++ /dev/null @@ -1,189 +0,0 @@ -sfinv = { - pages = {}, - pages_unordered = {}, - contexts = {}, - enabled = true -} - -function sfinv.register_page(name, def) - assert(name, "Invalid sfinv page. Requires a name") - assert(def, "Invalid sfinv page. Requires a def[inition] table") - assert(def.get, "Invalid sfinv page. Def requires a get function.") - assert(not sfinv.pages[name], "Attempt to register already registered sfinv page " .. dump(name)) - - sfinv.pages[name] = def - def.name = name - table.insert(sfinv.pages_unordered, def) -end - -function sfinv.override_page(name, def) - assert(name, "Invalid sfinv page override. Requires a name") - assert(def, "Invalid sfinv page override. Requires a def[inition] table") - local page = sfinv.pages[name] - assert(page, "Attempt to override sfinv page " .. dump(name) .. " which does not exist.") - for key, value in pairs(def) do - page[key] = value - end -end - -function sfinv.get_nav_fs(player, context, nav, current_idx) - -- Only show tabs if there is more than one page - if #nav > 1 then - return "tabheader[0,0;sfinv_nav_tabs;" .. table.concat(nav, ",") .. - ";" .. current_idx .. ";true;false]" - else - return "" - end -end - -local theme_inv = [[ - image[0,5.2;1,1;gui_hb_bg.png] - image[1,5.2;1,1;gui_hb_bg.png] - image[2,5.2;1,1;gui_hb_bg.png] - image[3,5.2;1,1;gui_hb_bg.png] - image[4,5.2;1,1;gui_hb_bg.png] - image[5,5.2;1,1;gui_hb_bg.png] - image[6,5.2;1,1;gui_hb_bg.png] - image[7,5.2;1,1;gui_hb_bg.png] - list[current_player;main;0,5.2;8,1;] - list[current_player;main;0,6.35;8,3;8] - ]] - -function sfinv.make_formspec(player, context, content, show_inv, size) - local tmp = { - size or "size[8,9.1]", - sfinv.get_nav_fs(player, context, context.nav_titles, context.nav_idx), - show_inv and theme_inv or "", - content - } - return table.concat(tmp, "") -end - -function sfinv.get_homepage_name(player) - return "sfinv:crafting" -end - -function sfinv.get_formspec(player, context) - -- Generate navigation tabs - local nav = {} - local nav_ids = {} - local current_idx = 1 - for i, pdef in pairs(sfinv.pages_unordered) do - if not pdef.is_in_nav or pdef:is_in_nav(player, context) then - nav[#nav + 1] = pdef.title - nav_ids[#nav_ids + 1] = pdef.name - if pdef.name == context.page then - current_idx = #nav_ids - end - end - end - context.nav = nav_ids - context.nav_titles = nav - context.nav_idx = current_idx - - -- Generate formspec - local page = sfinv.pages[context.page] or sfinv.pages["404"] - if page then - return page:get(player, context) - else - local old_page = context.page - local home_page = sfinv.get_homepage_name(player) - - if old_page == home_page then - minetest.log("error", "[sfinv] Couldn't find " .. dump(old_page) .. - ", which is also the old page") - - return "" - end - - context.page = home_page - assert(sfinv.pages[context.page], "[sfinv] Invalid homepage") - minetest.log("warning", "[sfinv] Couldn't find " .. dump(old_page) .. - " so switching to homepage") - - return sfinv.get_formspec(player, context) - end -end - -function sfinv.get_or_create_context(player) - local name = player:get_player_name() - local context = sfinv.contexts[name] - if not context then - context = { - page = sfinv.get_homepage_name(player) - } - sfinv.contexts[name] = context - end - return context -end - -function sfinv.set_context(player, context) - sfinv.contexts[player:get_player_name()] = context -end - -function sfinv.set_player_inventory_formspec(player, context) - local fs = sfinv.get_formspec(player, - context or sfinv.get_or_create_context(player)) - player:set_inventory_formspec(fs) -end - -function sfinv.set_page(player, pagename) - local context = sfinv.get_or_create_context(player) - local oldpage = sfinv.pages[context.page] - if oldpage and oldpage.on_leave then - oldpage:on_leave(player, context) - end - context.page = pagename - local page = sfinv.pages[pagename] - if page.on_enter then - page:on_enter(player, context) - end - sfinv.set_player_inventory_formspec(player, context) -end - -function sfinv.get_page(player) - local context = sfinv.contexts[player:get_player_name()] - return context and context.page or sfinv.get_homepage_name(player) -end - -minetest.register_on_joinplayer(function(player) - if sfinv.enabled then - sfinv.set_player_inventory_formspec(player) - end -end) - -minetest.register_on_leaveplayer(function(player) - sfinv.contexts[player:get_player_name()] = nil -end) - -minetest.register_on_player_receive_fields(function(player, formname, fields) - if formname ~= "" or not sfinv.enabled then - return false - end - - -- Get Context - local name = player:get_player_name() - local context = sfinv.contexts[name] - if not context then - sfinv.set_player_inventory_formspec(player) - return false - end - - -- Was a tab selected? - if fields.sfinv_nav_tabs and context.nav then - local tid = tonumber(fields.sfinv_nav_tabs) - if tid and tid > 0 then - local id = context.nav[tid] - local page = sfinv.pages[id] - if id and page then - sfinv.set_page(player, id) - end - end - else - -- Pass event to page - local page = sfinv.pages[context.page] - if page and page.on_player_receive_fields then - return page:on_player_receive_fields(player, context, fields) - end - end -end) diff --git a/mods/sfinv/init.lua b/mods/sfinv/init.lua deleted file mode 100644 index 71e9ee70..00000000 --- a/mods/sfinv/init.lua +++ /dev/null @@ -1,19 +0,0 @@ --- sfinv/init.lua - -dofile(minetest.get_modpath("sfinv") .. "/api.lua") - --- Load support for MT game translation. -local S = minetest.get_translator("sfinv") - -sfinv.register_page("sfinv:crafting", { - title = S("Crafting"), - get = function(self, player, context) - return sfinv.make_formspec(player, context, [[ - list[current_player;craft;1.75,0.5;3,3;] - list[current_player;craftpreview;5.75,1.5;1,1;] - image[4.75,1.5;1,1;sfinv_crafting_arrow.png] - listring[current_player;main] - listring[current_player;craft] - ]], true) - end -}) diff --git a/mods/sfinv/license.txt b/mods/sfinv/license.txt deleted file mode 100644 index 6676d74e..00000000 --- a/mods/sfinv/license.txt +++ /dev/null @@ -1,59 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2016-2018 rubenwardy - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT - - -License of media ----------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2019 paramat - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/sfinv/locale/sfinv.de.tr b/mods/sfinv/locale/sfinv.de.tr deleted file mode 100644 index 044e9ba9..00000000 --- a/mods/sfinv/locale/sfinv.de.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: sfinv -Crafting=Fertigung diff --git a/mods/sfinv/locale/sfinv.eo.tr b/mods/sfinv/locale/sfinv.eo.tr deleted file mode 100644 index 1fac1adc..00000000 --- a/mods/sfinv/locale/sfinv.eo.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: sfinv -Crafting=Konstruado diff --git a/mods/sfinv/locale/sfinv.es.tr b/mods/sfinv/locale/sfinv.es.tr deleted file mode 100644 index d3d66091..00000000 --- a/mods/sfinv/locale/sfinv.es.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: sfinv -Crafting=Creación diff --git a/mods/sfinv/locale/sfinv.fr.tr b/mods/sfinv/locale/sfinv.fr.tr deleted file mode 100644 index 58ead969..00000000 --- a/mods/sfinv/locale/sfinv.fr.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: sfinv -Crafting=Artisanat diff --git a/mods/sfinv/locale/sfinv.id.tr b/mods/sfinv/locale/sfinv.id.tr deleted file mode 100644 index 643196e1..00000000 --- a/mods/sfinv/locale/sfinv.id.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: sfinv -Crafting=Kerajinan diff --git a/mods/sfinv/locale/sfinv.it.tr b/mods/sfinv/locale/sfinv.it.tr deleted file mode 100644 index e449b752..00000000 --- a/mods/sfinv/locale/sfinv.it.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: sfinv -Crafting=Assemblaggio diff --git a/mods/sfinv/locale/sfinv.ja.tr b/mods/sfinv/locale/sfinv.ja.tr deleted file mode 100644 index 04122d72..00000000 --- a/mods/sfinv/locale/sfinv.ja.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: sfinv -Crafting=クラフト diff --git a/mods/sfinv/locale/sfinv.jbo.tr b/mods/sfinv/locale/sfinv.jbo.tr deleted file mode 100644 index 0ff0328e..00000000 --- a/mods/sfinv/locale/sfinv.jbo.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: sfinv -Crafting=nu zbasu diff --git a/mods/sfinv/locale/sfinv.ms.tr b/mods/sfinv/locale/sfinv.ms.tr deleted file mode 100644 index f62ba8ab..00000000 --- a/mods/sfinv/locale/sfinv.ms.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: sfinv -Crafting=Pertukangan diff --git a/mods/sfinv/locale/sfinv.pl.tr b/mods/sfinv/locale/sfinv.pl.tr deleted file mode 100644 index 6230d82d..00000000 --- a/mods/sfinv/locale/sfinv.pl.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: sfinv -Crafting=Konstruowanie diff --git a/mods/sfinv/locale/sfinv.pt_BR.tr b/mods/sfinv/locale/sfinv.pt_BR.tr deleted file mode 100644 index f9e57ae7..00000000 --- a/mods/sfinv/locale/sfinv.pt_BR.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: sfinv -Crafting=Construir diff --git a/mods/sfinv/locale/sfinv.ru.tr b/mods/sfinv/locale/sfinv.ru.tr deleted file mode 100644 index d7c11b2f..00000000 --- a/mods/sfinv/locale/sfinv.ru.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: sfinv -Crafting=Крафтинг diff --git a/mods/sfinv/locale/sfinv.sk.tr b/mods/sfinv/locale/sfinv.sk.tr deleted file mode 100644 index 18566f13..00000000 --- a/mods/sfinv/locale/sfinv.sk.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: sfinv -Crafting=Vytváranie diff --git a/mods/sfinv/locale/sfinv.sv.tr b/mods/sfinv/locale/sfinv.sv.tr deleted file mode 100644 index df426b66..00000000 --- a/mods/sfinv/locale/sfinv.sv.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: sfinv -Crafting=Tillverkning diff --git a/mods/sfinv/locale/sfinv.uk.tr b/mods/sfinv/locale/sfinv.uk.tr deleted file mode 100644 index d7c11b2f..00000000 --- a/mods/sfinv/locale/sfinv.uk.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: sfinv -Crafting=Крафтинг diff --git a/mods/sfinv/locale/sfinv.zh_CN.tr b/mods/sfinv/locale/sfinv.zh_CN.tr deleted file mode 100644 index 3ec3c729..00000000 --- a/mods/sfinv/locale/sfinv.zh_CN.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: sfinv -Crafting=合成 diff --git a/mods/sfinv/locale/sfinv.zh_TW.tr b/mods/sfinv/locale/sfinv.zh_TW.tr deleted file mode 100644 index 3ec3c729..00000000 --- a/mods/sfinv/locale/sfinv.zh_TW.tr +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: sfinv -Crafting=合成 diff --git a/mods/sfinv/locale/template.txt b/mods/sfinv/locale/template.txt deleted file mode 100644 index ace55196..00000000 --- a/mods/sfinv/locale/template.txt +++ /dev/null @@ -1,2 +0,0 @@ -# textdomain: sfinv -Crafting= diff --git a/mods/sfinv/mod.conf b/mods/sfinv/mod.conf deleted file mode 100644 index 2934435f..00000000 --- a/mods/sfinv/mod.conf +++ /dev/null @@ -1,2 +0,0 @@ -name = sfinv -description = Minetest Game mod: sfinv diff --git a/mods/sfinv/textures/sfinv_crafting_arrow.png b/mods/sfinv/textures/sfinv_crafting_arrow.png deleted file mode 100644 index 42bba581..00000000 Binary files a/mods/sfinv/textures/sfinv_crafting_arrow.png and /dev/null differ diff --git a/mods/signs_lib b/mods/signs_lib deleted file mode 160000 index e66863d1..00000000 --- a/mods/signs_lib +++ /dev/null @@ -1 +0,0 @@ -Subproject commit e66863d1156e3e18be915ee4cbf6fc8659b0027b diff --git a/mods/skybox b/mods/skybox deleted file mode 160000 index 2e1eab5a..00000000 --- a/mods/skybox +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 2e1eab5a807bdc5cec44904f0fad643d8268ffdd diff --git a/mods/smartshop/Readme.txt b/mods/smartshop/Readme.txt deleted file mode 100644 index e203519b..00000000 --- a/mods/smartshop/Readme.txt +++ /dev/null @@ -1,14 +0,0 @@ -Licenses: code LGPL 2.1 media CC BY-SA 3.0 -Version: 1r -Name: smartshop -Created by: UjEdwin - - -Like the title says, this is a smart and easy shop, that will also fit everywhere. - -it is a mix of a vending machine, a shop, item frames and light. - -You can toogle it unlimited or limited if you have give or creative -(unlimited will not take or add stuff to its inventory) - -It also works with pipeworks \ No newline at end of file diff --git a/mods/smartshop/init.lua b/mods/smartshop/init.lua deleted file mode 100644 index 6e1d85f4..00000000 --- a/mods/smartshop/init.lua +++ /dev/null @@ -1,267 +0,0 @@ -smartshop={user={},tmp={},dir={{x=0,y=0,z=-1},{x=-1,y=0,z=0},{x=0,y=0,z=1},{x=1,y=0,z=0}},dpos={ -{{x=0.2,y=0.2,z=0},{x=-0.2,y=0.2,z=0},{x=0.2,y=-0.2,z=0},{x=-0.2,y=-0.2,z=0}}, -{{x=0,y=0.2,z=0.2},{x=0,y=0.2,z=-0.2},{x=0,y=-0.2,z=0.2},{x=0,y=-0.2,z=-0.2}}, -{{x=-0.2,y=0.2,z=0},{x=0.2,y=0.2,z=0},{x=-0.2,y=-0.2,z=0},{x=0.2,y=-0.2,z=0}}, -{{x=0,y=0.2,z=-0.2},{x=0,y=0.2,z=0.2},{x=0,y=-0.2,z=-0.2},{x=0,y=-0.2,z=0.2}}} -} - -minetest.register_craft({ - output = "smartshop:shop", - recipe = { - {"default:chest_locked", "default:chest_locked", "default:chest_locked"}, - {"default:sign_wall_wood", "default:chest_locked", "default:sign_wall_wood"}, - {"default:sign_wall_wood", "default:torch", "default:sign_wall_wood"}, - } -}) - -smartshop.update=function(pos,stat) ---clear - local spos=minetest.pos_to_string(pos) - for _, ob in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do - if ob and ob:get_luaentity() and ob:get_luaentity().smartshop and ob:get_luaentity().pos==spos then - ob:remove() - end - end - if stat=="clear" then return end ---update - local meta=minetest.get_meta(pos) - local inv = meta:get_inventory() - local node=minetest.get_node(pos) - local dp = smartshop.dir[node.param2+1] - if not dp then return end - pos.x = pos.x + dp.x*0.01 - pos.y = pos.y + dp.y*6.5/16 - pos.z = pos.z + dp.z*0.01 - for i=1,4,1 do - local item=inv:get_stack("give" .. i,1):get_name() - local pos2=smartshop.dpos[node.param2+1][i] - if item~="" then - smartshop.tmp.item=item - smartshop.tmp.pos=spos - local e = minetest.env:add_entity({x=pos.x+pos2.x,y=pos.y+pos2.y,z=pos.z+pos2.z},"smartshop:item") - e:setyaw(math.pi*2 - node.param2 * math.pi/2) - end - end -end - - -minetest.register_entity("smartshop:item",{ - hp_max = 1, - visual="wielditem", - visual_size={x=.20,y=.20}, - collisionbox = {0,0,0,0,0,0}, - physical=false, - textures={"air"}, - smartshop=true, - on_activate = function(self, staticdata) - if smartshop.tmp.item ~= nil then - self.item=smartshop.tmp.item - self.pos=smartshop.tmp.pos - smartshop.tmp={} - else - if staticdata ~= nil and staticdata ~= "" then - local data = staticdata:split(';') - if data and data[1] and data[2] then - self.item = data[1] - self.pos = data[2] - end - end - end - if self.item ~= nil then - self.object:set_properties({textures={self.item}}) - else - self.object:remove() - end - end, - get_staticdata = function(self) - if self.item ~= nil and self.pos ~= nil then - return self.item .. ';' .. self.pos - end - return "" - end, -}) - - -smartshop.showform=function(pos,player,re) - local meta=minetest.get_meta(pos) - local creative=meta:get_int("creative") - local inv = meta:get_inventory() - local gui="" - local spos=pos.x .. "," .. pos.y .. "," .. pos.z - local owner=meta:get_string("owner")==player:get_player_name() - if re then owner=false end - smartshop.user[player:get_player_name()]=pos - if owner then - gui="" - .."size[8,10]" - .."button_exit[6,0;1.5,1;customer;Customer]" - .."label[0,0.2;Item:]" - .."label[0,1.2;Price:]" - .."list[nodemeta:" .. spos .. ";give1;2,0;1,1;]" - .."list[nodemeta:" .. spos .. ";pay1;2,1;1,1;]" - .."list[nodemeta:" .. spos .. ";give2;3,0;1,1;]" - .."list[nodemeta:" .. spos .. ";pay2;3,1;1,1;]" - .."list[nodemeta:" .. spos .. ";give3;4,0;1,1;]" - .."list[nodemeta:" .. spos .. ";pay3;4,1;1,1;]" - .."list[nodemeta:" .. spos .. ";give4;5,0;1,1;]" - .."list[nodemeta:" .. spos .. ";pay4;5,1;1,1;]" - if creative==1 then - gui=gui .."label[0.5,-0.4;Your stock is unlimeted becaouse you have creative or give]" - .."button[6,1;2.2,1;tooglelime;Toogle lime]" - end - gui=gui - .."list[nodemeta:" .. spos .. ";main;0,2;8,4;]" - .."list[current_player;main;0,6.2;8,4;]" - .."listring[nodemeta:" .. spos .. ";main]" - .."listring[current_player;main]" - else - gui="" - .."size[8,6]" - .."list[current_player;main;0,2.2;8,4;]" - .."label[0,0.2;Item:]" - .."label[0,1.2;Price:]" - .."list[nodemeta:" .. spos .. ";give1;2,0;1,1;]" - .."item_image_button[2,1;1,1;".. inv:get_stack("pay1",1):get_name() ..";buy1;\n\n\b\b\b\b\b" .. inv:get_stack("pay1",1):get_count() .."]" - .."list[nodemeta:" .. spos .. ";give2;3,0;1,1;]" - .."item_image_button[3,1;1,1;".. inv:get_stack("pay2",1):get_name() ..";buy2;\n\n\b\b\b\b\b" .. inv:get_stack("pay2",1):get_count() .."]" - .."list[nodemeta:" .. spos .. ";give3;4,0;1,1;]" - .."item_image_button[4,1;1,1;".. inv:get_stack("pay3",1):get_name() ..";buy3;\n\n\b\b\b\b\b" .. inv:get_stack("pay3",1):get_count() .."]" - .."list[nodemeta:" .. spos .. ";give4;5,0;1,1;]" - .."item_image_button[5,1;1,1;".. inv:get_stack("pay4",1):get_name() ..";buy4;\n\n\b\b\b\b\b" .. inv:get_stack("pay4",1):get_count() .."]" - end - minetest.after((0.1), function(gui) - return minetest.show_formspec(player:get_player_name(), "smartshop.showform",gui) - end, gui) -end -minetest.register_on_player_receive_fields(function(player, form, pressed) - if form=="smartshop.showform" then - if pressed.customer then - return smartshop.showform(smartshop.user[player:get_player_name()],player,true) - elseif pressed.tooglelime then - local pos=smartshop.user[player:get_player_name()] - local meta=minetest.get_meta(pos) - local pname=player:get_player_name() - if meta:get_int("type")==0 then - meta:set_int("type",1) - minetest.chat_send_player(pname, "Your stock is limeted") - else - meta:set_int("type",0) - minetest.chat_send_player(pname, "Your stock is unlimeted") - end - elseif not pressed.quit then - local n=1 - for i=1,4,1 do - n=i - if pressed["buy" .. i] then break end - end - local pos=smartshop.user[player:get_player_name()] - local meta=minetest.get_meta(pos) - local type=meta:get_int("type") - local inv = meta:get_inventory() - local pinv=player:get_inventory() - local pname=player:get_player_name() - if pressed["buy" .. n] then - local name=inv:get_stack("give" .. n,1):get_name() - local stack=name .." ".. inv:get_stack("give" .. n,1):get_count() - local pay=inv:get_stack("pay" .. n,1):get_name() .." ".. inv:get_stack("pay" .. n,1):get_count() - if name~="" then - if type==1 and inv:room_for_item("main", pay)==false then minetest.chat_send_player(pname, "Error: The owners stock is full, cant receive, exchange aborted.") return end - if type==1 and inv:contains_item("main", stack)==false then minetest.chat_send_player(pname, "Error: The owners stock is end.") return end - if not pinv:contains_item("main", pay) then minetest.chat_send_player(pname, "Error: You dont have enough in your inventory to buy this, exchange aborted.") return end - if not pinv:room_for_item("main", stack) then minetest.chat_send_player(pname, "Error: Your inventory is full, exchange aborted.") return end - pinv:remove_item("main", pay) - pinv:add_item("main", stack) - if type==1 then - inv:remove_item("main", stack) - inv:add_item("main", pay) - end - end - end - else - if smartshop.user[player:get_player_name()] then - local meta=minetest.get_meta(smartshop.user[player:get_player_name()]) - if meta:get_string("owner")==player:get_player_name() then - smartshop.update(smartshop.user[player:get_player_name()],"update") - end - end - smartshop.user[player:get_player_name()]=nil - end - end -end) - -minetest.register_node("smartshop:shop", { - description = "Smartshop", - tiles = {"default_chest_top.png^[colorize:#ffffff77^default_obsidian_glass.png"}, - groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1,tubedevice = 1, tubedevice_receiver = 1}, - drawtype="nodebox", - node_box = {type="fixed",fixed={-0.5,-0.5,-0.0,0.5,0.5,0.5}}, - paramtype2="facedir", - paramtype = "light", - sunlight_propagates = true, - light_source = 10, - tube = {insert_object = function(pos, node, stack, direction) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local added = inv:add_item("main", stack) - return added - end, - can_insert = function(pos, node, stack, direction) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - return inv:room_for_item("main", stack) - end, - input_inventory = "main", - connect_sides = {left = 1, right = 1, front = 1, back = 1, top = 1, bottom = 1}}, -after_place_node = function(pos, placer) - local meta=minetest.get_meta(pos) - meta:set_string("owner",placer:get_player_name()) - meta:set_string("infotext", "Shop by: " .. placer:get_player_name()) - meta:set_int("type",1) - if minetest.check_player_privs(placer:get_player_name(), {creative=true}) or minetest.check_player_privs(placer:get_player_name(), {give=true}) then - meta:set_int("creative",1) - meta:set_int("type",0) - end - end, -on_construct = function(pos) - local meta=minetest.get_meta(pos) - meta:set_int("state", 0) - meta:get_inventory():set_size("main", 32) - meta:get_inventory():set_size("give1", 1) - meta:get_inventory():set_size("pay1", 1) - meta:get_inventory():set_size("give2", 1) - meta:get_inventory():set_size("pay2", 1) - meta:get_inventory():set_size("give3", 1) - meta:get_inventory():set_size("pay3", 1) - meta:get_inventory():set_size("give4", 1) - meta:get_inventory():set_size("pay4", 1) - end, -on_rightclick = function(pos, node, player, itemstack, pointed_thing) - smartshop.showform(pos,player) - end, -allow_metadata_inventory_put = function(pos, listname, index, stack, player) - if minetest.get_meta(pos):get_string("owner")==player:get_player_name() then - return stack:get_count() - end - return 0 - end, -allow_metadata_inventory_take = function(pos, listname, index, stack, player) - if minetest.get_meta(pos):get_string("owner")==player:get_player_name() then - return stack:get_count() - end - return 0 - end, -allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - if minetest.get_meta(pos):get_string("owner")==player:get_player_name() then - return count - end - return 0 - end, -can_dig = function(pos, player) - local meta=minetest.get_meta(pos) - local inv=meta:get_inventory() - if (meta:get_string("owner")==player:get_player_name() and inv:is_empty("main") and inv:is_empty("pay1") and inv:is_empty("pay2") and inv:is_empty("pay3") and inv:is_empty("pay4") and inv:is_empty("give1") and inv:is_empty("give2") and inv:is_empty("give3") and inv:is_empty("give4")) or meta:get_string("owner")=="" then - smartshop.update(pos,"clear") - return true - end - end, -}) \ No newline at end of file diff --git a/mods/sneak_glitch b/mods/sneak_glitch deleted file mode 160000 index 3c230732..00000000 --- a/mods/sneak_glitch +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 3c230732c78fc4a8e203356ca5ddf66241506fdf diff --git a/mods/spawn/README.txt b/mods/spawn/README.txt deleted file mode 100644 index fc16c2a6..00000000 --- a/mods/spawn/README.txt +++ /dev/null @@ -1,7 +0,0 @@ -Minetest Game mod: spawn -======================== -See license.txt for license information. - -Authors of source code ----------------------- -paramat (MIT) diff --git a/mods/spawn/init.lua b/mods/spawn/init.lua deleted file mode 100644 index 12c957f9..00000000 --- a/mods/spawn/init.lua +++ /dev/null @@ -1,158 +0,0 @@ --- spawn/init.lua - --- Disable by mapgen, setting or if 'static_spawnpoint' is set --------------------------------------------------------------- - -local mg_name = minetest.get_mapgen_setting("mg_name") -if mg_name == "v6" or mg_name == "singlenode" or - minetest.settings:get("static_spawnpoint") or - minetest.settings:get_bool("engine_spawn") then - return -end - - --- Parameters -------------- - --- Resolution of search grid in nodes. -local res = 64 --- Number of points checked in the square search grid (edge * edge). -local checks = 128 * 128 --- Starting point for biome checks. This also sets the y co-ordinate for all --- points checked, so the suitable biomes must be active at this y. -local pos = {x = 0, y = 8, z = 0} - - --- Table of suitable biomes - -local biome_ids = { - minetest.get_biome_id("taiga"), - minetest.get_biome_id("coniferous_forest"), - minetest.get_biome_id("deciduous_forest"), - minetest.get_biome_id("grassland"), - minetest.get_biome_id("savanna"), -} - --- End of parameters --------------------- - - --- Direction table - -local dirs = { - {x = 0, y = 0, z = 1}, - {x = -1, y = 0, z = 0}, - {x = 0, y = 0, z = -1}, - {x = 1, y = 0, z = 0}, -} - - --- Initial variables - -local edge_len = 1 -local edge_dist = 0 -local dir_step = 0 -local dir_ind = 1 -local searched = false -local success = false -local spawn_pos = {} - - --- Get world 'mapgen_limit' and 'chunksize' to calculate 'spawn_limit'. --- This accounts for how mapchunks are not generated if they or their shell exceed --- 'mapgen_limit'. - -local mapgen_limit = tonumber(minetest.get_mapgen_setting("mapgen_limit")) -local chunksize = tonumber(minetest.get_mapgen_setting("chunksize")) -local spawn_limit = math.max(mapgen_limit - (chunksize + 1) * 16, 0) - - ---Functions ------------ - --- Get next position on square search spiral - -local function next_pos() - if edge_dist == edge_len then - edge_dist = 0 - dir_ind = dir_ind + 1 - if dir_ind == 5 then - dir_ind = 1 - end - dir_step = dir_step + 1 - edge_len = math.floor(dir_step / 2) + 1 - end - - local dir = dirs[dir_ind] - local move = vector.multiply(dir, res) - - edge_dist = edge_dist + 1 - - return vector.add(pos, move) -end - - --- Spawn position search - -local function search() - for iter = 1, checks do - local biome_data = minetest.get_biome_data(pos) - -- Sometimes biome_data is nil - local biome = biome_data and biome_data.biome - for id_ind = 1, #biome_ids do - local biome_id = biome_ids[id_ind] - if biome == biome_id then - local spawn_y = minetest.get_spawn_level(pos.x, pos.z) - if spawn_y then - spawn_pos = {x = pos.x, y = spawn_y, z = pos.z} - return true - end - end - end - - pos = next_pos() - -- Check for position being outside world edge - if math.abs(pos.x) > spawn_limit or math.abs(pos.z) > spawn_limit then - return false - end - end - - return false -end - - --- On new player spawn and player respawn - --- Search for spawn position once per server session. If successful, store --- position and reposition players, otherwise leave them at engine spawn --- position. - -local function on_spawn(player) - if not searched then - success = search() - searched = true - end - if success then - player:set_pos(spawn_pos) - end - return success -end - -minetest.register_on_newplayer(function(player) - on_spawn(player) -end) - -local enable_bed_respawn = minetest.settings:get_bool("enable_bed_respawn") -if enable_bed_respawn == nil then - enable_bed_respawn = true -end - -minetest.register_on_respawnplayer(function(player) - -- Avoid respawn conflict with beds mod - if beds and enable_bed_respawn and - beds.spawn[player:get_player_name()] then - return - end - - return on_spawn(player) -end) diff --git a/mods/spawn/license.txt b/mods/spawn/license.txt deleted file mode 100644 index a466aabd..00000000 --- a/mods/spawn/license.txt +++ /dev/null @@ -1,24 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2018 paramat - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT diff --git a/mods/spawn/mod.conf b/mods/spawn/mod.conf deleted file mode 100644 index ec3d5648..00000000 --- a/mods/spawn/mod.conf +++ /dev/null @@ -1,4 +0,0 @@ -name = spawn -description = Minetest Game mod: spawn -depends = default -optional_depends = beds diff --git a/mods/spawners b/mods/spawners deleted file mode 160000 index 2e0203c2..00000000 --- a/mods/spawners +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 2e0203c2f11520682c2b664d322f1cbfd87f12bd diff --git a/mods/stairs/README.txt b/mods/stairs/README.txt index 26317f7f..716a677c 100644 --- a/mods/stairs/README.txt +++ b/mods/stairs/README.txt @@ -1,27 +1,26 @@ -Minetest Game mod: stairs +Minetest 0.4 mod: stairs ========================= -See license.txt for license information. -Authors of source code ----------------------- -Originally by Kahrl (LGPLv2.1+) and -celeron55, Perttu Ahola (LGPLv2.1+) -Various Minetest developers and contributors (LGPLv2.1+) +License of source code: +----------------------- +Copyright (C) 2011-2012 Kahrl +Copyright (C) 2011-2012 celeron55, Perttu Ahola -Authors of media (textures) ---------------------------- +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +http://www.gnu.org/licenses/lgpl-2.1.html + +License of media (textures and sounds) +-------------------------------------- +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +Authors of media files +----------------------- +Everything not listed in here: +Copyright (C) 2010-2012 celeron55, Perttu Ahola -Textures --------- -Copyright (c) 2018 Shara RedCat (CC BY-SA 3.0): - Derived from a texture by PilzAdam (CC BY-SA 3.0): - stairs_obsidian_glass_outer_stairside.png - stairs_obsidian_glass_stairside.png -Copyright (c) 2018 TumeniNodes (CC BY-SA 3.0): - Derived from a texture by celeron55 (CC BY-SA 3.0) and - converted to bright white by Krock (CC BY-SA 3.0): - stairs_glass_stairside.png - stairs_glass_split.png - Derived from a texture by PilzAdam (CC BY-SA 3.0): - stairs_obsidian_glass_split.png diff --git a/mods/stairs/depends.txt b/mods/stairs/depends.txt new file mode 100644 index 00000000..4ad96d51 --- /dev/null +++ b/mods/stairs/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/stairs/init.lua b/mods/stairs/init.lua index bb307f6e..bb55d06b 100644 --- a/mods/stairs/init.lua +++ b/mods/stairs/init.lua @@ -1,131 +1,24 @@ --- stairs/init.lua - -- Minetest 0.4 mod: stairs -- See README.txt for licensing and other information. - --- Global namespace for functions - stairs = {} --- Load support for MT game translation. -local S = minetest.get_translator("stairs") --- Same as S, but will be ignored by translation file update scripts -local T = S - - --- Register aliases for new pine node names - -minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood") -minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood") - --- https://git.tchncs.de/Illuna-Minetest/illuna/issues/4 - -minetest.register_alias("moretrees:slab_acacia_planks", "stairs:slab_acacia_wood") - --- Get setting for replace ABM - -local replace = minetest.settings:get_bool("enable_stairs_replace_abm") - -local function rotate_and_place(itemstack, placer, pointed_thing) - local p0 = pointed_thing.under - local p1 = pointed_thing.above - local param2 = 0 - - if placer then - local placer_pos = placer:get_pos() - if placer_pos then - local diff = vector.subtract(p1, placer_pos) - param2 = minetest.dir_to_facedir(diff) - -- The player places a node on the side face of the node he is standing on - if p0.y == p1.y and math.abs(diff.x) <= 0.5 and math.abs(diff.z) <= 0.5 and diff.y < 0 then - -- reverse node direction - param2 = (param2 + 2) % 4 - end - end - - local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing) - local fpos = finepos.y % 1 - - if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5) - or (fpos < -0.5 and fpos > -0.999999999) then - param2 = param2 + 20 - if param2 == 21 then - param2 = 23 - elseif param2 == 23 then - param2 = 21 - end - end - end - return minetest.item_place(itemstack, placer, pointed_thing, param2) -end - -local function warn_if_exists(nodename) - if minetest.registered_nodes[nodename] then - minetest.log("warning", "Overwriting stairs node: " .. nodename) - end -end - --- get node settings to use for stairs -local function get_node_vars(nodename) - - local def = minetest.registered_nodes[nodename] - - if def then - return def.light_source, def.use_texture_alpha, def.sunlight_propagates - end - - return nil, nil, nil -end - --- Register stair -- Node will be called stairs:stair_ - -function stairs.register_stair(subname, recipeitem, groups, images, description, - sounds, worldaligntex) - local light_source, texture_alpha, sunlight = get_node_vars(recipeitem) - - -- Set backface culling and world-aligned textures - local stair_images = {} - for i, image in ipairs(images) do - if type(image) == "string" then - stair_images[i] = { - name = image, - backface_culling = true, - } - if worldaligntex then - stair_images[i].align_style = "world" - end - else - stair_images[i] = table.copy(image) - if stair_images[i].backface_culling == nil then - stair_images[i].backface_culling = true - end - if worldaligntex and stair_images[i].align_style == nil then - stair_images[i].align_style = "world" - end - end - end - local new_groups = table.copy(groups) - new_groups.stair = 1 - warn_if_exists("stairs:stair_" .. subname) +function stairs.register_stair(subname, recipeitem, groups, images, description, sounds) minetest.register_node(":stairs:stair_" .. subname, { description = description, drawtype = "nodebox", - tiles = stair_images, - use_texture_alpha = texture_alpha, - sunlight_propagates = sunlight, - light_source = light_source, + tiles = images, paramtype = "light", paramtype2 = "facedir", - is_ground_content = false, - groups = new_groups, + is_ground_content = true, + groups = groups, sounds = sounds, node_box = { type = "fixed", fixed = { - {-0.5, -0.5, -0.5, 0.5, 0.0, 0.5}, - {-0.5, 0.0, 0.0, 0.5, 0.5, 0.5}, + {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, + {-0.5, 0, 0, 0.5, 0.5, 0.5}, }, }, on_place = function(itemstack, placer, pointed_thing) @@ -133,1021 +26,286 @@ function stairs.register_stair(subname, recipeitem, groups, images, description, return itemstack end - return rotate_and_place(itemstack, placer, pointed_thing) + local p0 = pointed_thing.under + local p1 = pointed_thing.above + local param2 = 0 + + local placer_pos = placer:getpos() + if placer_pos then + local dir = { + x = p1.x - placer_pos.x, + y = p1.y - placer_pos.y, + z = p1.z - placer_pos.z + } + param2 = minetest.dir_to_facedir(dir) + end + + if p0.y-1 == p1.y then + param2 = param2 + 20 + if param2 == 21 then + param2 = 23 + elseif param2 == 23 then + param2 = 21 + end + end + + return minetest.item_place(itemstack, placer, pointed_thing, param2) end, }) -- for replace ABM - if replace then - minetest.register_node(":stairs:stair_" .. subname .. "upside_down", { - replace_name = "stairs:stair_" .. subname, - groups = {slabs_replace = 1}, - }) - end + minetest.register_node(":stairs:stair_" .. subname.."upside_down", { + replace_name = "stairs:stair_" .. subname, + groups = {slabs_replace=1}, + }) - if recipeitem then - -- Recipe matches appearence in inventory - minetest.register_craft({ - output = "stairs:stair_" .. subname .. " 8", - recipe = { - {"", "", recipeitem}, - {"", recipeitem, recipeitem}, - {recipeitem, recipeitem, recipeitem}, - }, - }) + minetest.register_craft({ + output = 'stairs:stair_' .. subname .. ' 6', + recipe = { + {recipeitem, "", ""}, + {recipeitem, recipeitem, ""}, + {recipeitem, recipeitem, recipeitem}, + }, + }) - -- Use stairs to craft full blocks again (1:1) - minetest.register_craft({ - output = recipeitem .. " 3", - recipe = { - {"stairs:stair_" .. subname, "stairs:stair_" .. subname}, - {"stairs:stair_" .. subname, "stairs:stair_" .. subname}, - }, - }) - - -- Fuel - local baseburntime = minetest.get_craft_result({ - method = "fuel", - width = 1, - items = {recipeitem} - }).time - if baseburntime > 0 then - minetest.register_craft({ - type = "fuel", - recipe = "stairs:stair_" .. subname, - burntime = math.floor(baseburntime * 0.75), - }) - end - end + -- Flipped recipe for the silly minecrafters + minetest.register_craft({ + output = 'stairs:stair_' .. subname .. ' 6', + recipe = { + {"", "", recipeitem}, + {"", recipeitem, recipeitem}, + {recipeitem, recipeitem, recipeitem}, + }, + }) end - --- Register slab -- Node will be called stairs:slab_ - -function stairs.register_slab(subname, recipeitem, groups, images, description, - sounds, worldaligntex) - local light_source, texture_alpha, sunlight = get_node_vars(recipeitem) - - -- Set world-aligned textures - local slab_images = {} - for i, image in ipairs(images) do - if type(image) == "string" then - slab_images[i] = { - name = image, - } - if worldaligntex then - slab_images[i].align_style = "world" - end - else - slab_images[i] = table.copy(image) - if worldaligntex and image.align_style == nil then - slab_images[i].align_style = "world" - end - end - end - local new_groups = table.copy(groups) - new_groups.slab = 1 - warn_if_exists("stairs:slab_" .. subname) +function stairs.register_slab(subname, recipeitem, groups, images, description, sounds) minetest.register_node(":stairs:slab_" .. subname, { description = description, drawtype = "nodebox", - tiles = slab_images, - use_texture_alpha = texture_alpha, - sunlight_propagates = sunlight, - light_source = light_source, + tiles = images, paramtype = "light", paramtype2 = "facedir", - is_ground_content = false, - groups = new_groups, + is_ground_content = true, + groups = groups, sounds = sounds, node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, }, on_place = function(itemstack, placer, pointed_thing) - local under = minetest.get_node(pointed_thing.under) - local wield_item = itemstack:get_name() - local player_name = placer and placer:get_player_name() or "" + if pointed_thing.type ~= "node" then + return itemstack + end - if under and under.name:find("^stairs:slab_") then - -- place slab using under node orientation - local dir = minetest.dir_to_facedir(vector.subtract( - pointed_thing.above, pointed_thing.under), true) + -- If it's being placed on an another similar one, replace it with + -- a full block + local slabpos = nil + local slabnode = nil + local p0 = pointed_thing.under + local p1 = pointed_thing.above + local n0 = minetest.get_node(p0) + local n1 = minetest.get_node(p1) + local param2 = 0 - local p2 = under.param2 + local n0_is_upside_down = (n0.name == "stairs:slab_" .. subname and + n0.param2 >= 20) - -- Placing a slab on an upside down slab should make it right-side up. - if p2 >= 20 and dir == 8 then - p2 = p2 - 20 - -- same for the opposite case: slab below normal slab - elseif p2 <= 3 and dir == 4 then - p2 = p2 + 20 - end + if n0.name == "stairs:slab_" .. subname and not n0_is_upside_down and p0.y+1 == p1.y then + slabpos = p0 + slabnode = n0 + elseif n1.name == "stairs:slab_" .. subname then + slabpos = p1 + slabnode = n1 + end + if slabpos then + -- Remove the slab at slabpos + minetest.remove_node(slabpos) + -- Make a fake stack of a single item and try to place it + local fakestack = ItemStack(recipeitem) + fakestack:set_count(itemstack:get_count()) - -- else attempt to place node with proper param2 - minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2) - if not minetest.is_creative_enabled(player_name) then - itemstack:take_item() + pointed_thing.above = slabpos + local success + fakestack, success = minetest.item_place(fakestack, placer, pointed_thing) + -- If the item was taken from the fake stack, decrement original + if success then + itemstack:set_count(fakestack:get_count()) + -- Else put old node back + else + minetest.set_node(slabpos, slabnode) end return itemstack - else - return rotate_and_place(itemstack, placer, pointed_thing) end + + -- Upside down slabs + if p0.y-1 == p1.y then + -- Turn into full block if pointing at a existing slab + if n0_is_upside_down then + -- Remove the slab at the position of the slab + minetest.remove_node(p0) + -- Make a fake stack of a single item and try to place it + local fakestack = ItemStack(recipeitem) + fakestack:set_count(itemstack:get_count()) + + pointed_thing.above = p0 + local success + fakestack, success = minetest.item_place(fakestack, placer, pointed_thing) + -- If the item was taken from the fake stack, decrement original + if success then + itemstack:set_count(fakestack:get_count()) + -- Else put old node back + else + minetest.set_node(p0, n0) + end + return itemstack + end + + -- Place upside down slab + param2 = 20 + end + + -- If pointing at the side of a upside down slab + if n0_is_upside_down and p0.y+1 ~= p1.y then + param2 = 20 + end + + return minetest.item_place(itemstack, placer, pointed_thing, param2) end, }) -- for replace ABM - if replace then - minetest.register_node(":stairs:slab_" .. subname .. "upside_down", { - replace_name = "stairs:slab_".. subname, - groups = {slabs_replace = 1}, - }) - end - - if recipeitem then - minetest.register_craft({ - output = "stairs:slab_" .. subname .. " 6", - recipe = { - {recipeitem, recipeitem, recipeitem}, - }, - }) - - -- Use 2 slabs to craft a full block again (1:1) - minetest.register_craft({ - output = recipeitem, - recipe = { - {"stairs:slab_" .. subname}, - {"stairs:slab_" .. subname}, - }, - }) - - -- Fuel - local baseburntime = minetest.get_craft_result({ - method = "fuel", - width = 1, - items = {recipeitem} - }).time - if baseburntime > 0 then - minetest.register_craft({ - type = "fuel", - recipe = "stairs:slab_" .. subname, - burntime = math.floor(baseburntime * 0.5), - }) - end - end -end - - --- Optionally replace old "upside_down" nodes with new param2 versions. --- Disabled by default. - -if replace then - minetest.register_abm({ - label = "Slab replace", - nodenames = {"group:slabs_replace"}, - interval = 16, - chance = 1, - action = function(pos, node) - node.name = minetest.registered_nodes[node.name].replace_name - node.param2 = node.param2 + 20 - if node.param2 == 21 then - node.param2 = 23 - elseif node.param2 == 23 then - node.param2 = 21 - end - minetest.set_node(pos, node) - end, + minetest.register_node(":stairs:slab_" .. subname.."upside_down", { + replace_name = "stairs:slab_"..subname, + groups = {slabs_replace=1}, }) -end - --- Register inner stair --- Node will be called stairs:stair_inner_ - -function stairs.register_stair_inner(subname, recipeitem, groups, images, - description, sounds, worldaligntex, full_description) - local light_source, texture_alpha, sunlight = get_node_vars(recipeitem) - - -- Set backface culling and world-aligned textures - local stair_images = {} - for i, image in ipairs(images) do - if type(image) == "string" then - stair_images[i] = { - name = image, - backface_culling = true, - } - if worldaligntex then - stair_images[i].align_style = "world" - end - else - stair_images[i] = table.copy(image) - if stair_images[i].backface_culling == nil then - stair_images[i].backface_culling = true - end - if worldaligntex and stair_images[i].align_style == nil then - stair_images[i].align_style = "world" - end - end - end - local new_groups = table.copy(groups) - new_groups.stair = 1 - if full_description then - description = full_description - else - description = "Inner " .. description - end - warn_if_exists("stairs:stair_inner_" .. subname) - minetest.register_node(":stairs:stair_inner_" .. subname, { - description = description, - drawtype = "nodebox", - tiles = stair_images, - use_texture_alpha = texture_alpha, - sunlight_propagates = sunlight, - light_source = light_source, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = false, - groups = new_groups, - sounds = sounds, - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0.0, 0.5}, - {-0.5, 0.0, 0.0, 0.5, 0.5, 0.5}, - {-0.5, 0.0, -0.5, 0.0, 0.5, 0.0}, - }, + minetest.register_craft({ + output = 'stairs:slab_' .. subname .. ' 6', + recipe = { + {recipeitem, recipeitem, recipeitem}, }, - on_place = function(itemstack, placer, pointed_thing) - if pointed_thing.type ~= "node" then - return itemstack - end - - return rotate_and_place(itemstack, placer, pointed_thing) - end, }) - - if recipeitem then - minetest.register_craft({ - output = "stairs:stair_inner_" .. subname .. " 7", - recipe = { - {"", recipeitem, ""}, - {recipeitem, "", recipeitem}, - {recipeitem, recipeitem, recipeitem}, - }, - }) - - -- Fuel - local baseburntime = minetest.get_craft_result({ - method = "fuel", - width = 1, - items = {recipeitem} - }).time - if baseburntime > 0 then - minetest.register_craft({ - type = "fuel", - recipe = "stairs:stair_inner_" .. subname, - burntime = math.floor(baseburntime * 0.875), - }) - end - end end - --- Register outer stair --- Node will be called stairs:stair_outer_ - -function stairs.register_stair_outer(subname, recipeitem, groups, images, - description, sounds, worldaligntex, full_description) - local light_source, texture_alpha, sunlight = get_node_vars(recipeitem) - - -- Set backface culling and world-aligned textures - local stair_images = {} - for i, image in ipairs(images) do - if type(image) == "string" then - stair_images[i] = { - name = image, - backface_culling = true, - } - if worldaligntex then - stair_images[i].align_style = "world" - end - else - stair_images[i] = table.copy(image) - if stair_images[i].backface_culling == nil then - stair_images[i].backface_culling = true - end - if worldaligntex and stair_images[i].align_style == nil then - stair_images[i].align_style = "world" - end +-- Replace old "upside_down" nodes with new param2 versions +minetest.register_abm({ + nodenames = {"group:slabs_replace"}, + interval = 1, + chance = 1, + action = function(pos, node) + node.name = minetest.registered_nodes[node.name].replace_name + node.param2 = node.param2 + 20 + if node.param2 == 21 then + node.param2 = 23 + elseif node.param2 == 23 then + node.param2 = 21 end - end - local new_groups = table.copy(groups) - new_groups.stair = 1 - if full_description then - description = full_description - else - description = "Outer " .. description - end - warn_if_exists("stairs:stair_outer_" .. subname) - minetest.register_node(":stairs:stair_outer_" .. subname, { - description = description, - drawtype = "nodebox", - tiles = stair_images, - use_texture_alpha = texture_alpha, - sunlight_propagates = sunlight, - light_source = light_source, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = false, - groups = new_groups, - sounds = sounds, - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0.0, 0.5}, - {-0.5, 0.0, 0.0, 0.0, 0.5, 0.5}, - }, - }, - on_place = function(itemstack, placer, pointed_thing) - if pointed_thing.type ~= "node" then - return itemstack - end + minetest.set_node(pos, node) + end, +}) - return rotate_and_place(itemstack, placer, pointed_thing) - end, - }) - - if recipeitem then - minetest.register_craft({ - output = "stairs:stair_outer_" .. subname .. " 6", - recipe = { - {"", recipeitem, ""}, - {recipeitem, recipeitem, recipeitem}, - }, - }) - - -- Fuel - local baseburntime = minetest.get_craft_result({ - method = "fuel", - width = 1, - items = {recipeitem} - }).time - if baseburntime > 0 then - minetest.register_craft({ - type = "fuel", - recipe = "stairs:stair_outer_" .. subname, - burntime = math.floor(baseburntime * 0.625), - }) - end - end -end - - --- Stair/slab registration function. -- Nodes will be called stairs:{stair,slab}_ - -function stairs.register_stair_and_slab(subname, recipeitem, groups, images, - desc_stair, desc_slab, sounds, worldaligntex, - desc_stair_inner, desc_stair_outer) - stairs.register_stair(subname, recipeitem, groups, images, desc_stair, - sounds, worldaligntex) - stairs.register_stair_inner(subname, recipeitem, groups, images, - desc_stair, sounds, worldaligntex, desc_stair_inner) - stairs.register_stair_outer(subname, recipeitem, groups, images, - desc_stair, sounds, worldaligntex, desc_stair_outer) - stairs.register_slab(subname, recipeitem, groups, images, desc_slab, - sounds, worldaligntex) +function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds) + stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds) + stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds) end --- Local function so we can apply translations -local function my_register_stair_and_slab(subname, recipeitem, groups, images, - desc_stair, desc_slab, sounds, worldaligntex) - stairs.register_stair(subname, recipeitem, groups, images, S(desc_stair), - sounds, worldaligntex) - stairs.register_stair_inner(subname, recipeitem, groups, images, "", - sounds, worldaligntex, T("Inner " .. desc_stair)) - stairs.register_stair_outer(subname, recipeitem, groups, images, "", - sounds, worldaligntex, T("Outer " .. desc_stair)) - stairs.register_slab(subname, recipeitem, groups, images, S(desc_slab), - sounds, worldaligntex) -end +stairs.register_stair_and_slab("wood", "default:wood", + {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3}, + {"default_wood.png"}, + "Wooden Stair", + "Wooden Slab", + default.node_sound_wood_defaults()) +stairs.register_stair_and_slab("stone", "default:stone", + {cracky=3}, + {"default_stone.png"}, + "Stone Stair", + "Stone Slab", + default.node_sound_stone_defaults()) --- Register default stairs and slabs +stairs.register_stair_and_slab("cobble", "default:cobble", + {cracky=3}, + {"default_cobble.png"}, + "Cobblestone Stair", + "Cobblestone Slab", + default.node_sound_stone_defaults()) -my_register_stair_and_slab( - "wood", - "default:wood", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - {"default_wood.png"}, - "Wooden Stair", - "Wooden Slab", - default.node_sound_wood_defaults(), - false -) +stairs.register_stair_and_slab("desert_stone", "default:desert_stone", + {cracky=3}, + {"default_desert_stone.png"}, + "Desertstone Stair", + "Desertstone Slab", + default.node_sound_stone_defaults()) -my_register_stair_and_slab( - "junglewood", - "default:junglewood", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - {"default_junglewood.png"}, - "Jungle Wood Stair", - "Jungle Wood Slab", - default.node_sound_wood_defaults(), - false -) +stairs.register_stair_and_slab("desert_cobble", "default:desert_cobble", + {cracky=3}, + {"default_desert_cobble.png"}, + "Desert Cobblestone Stair", + "Desert Cobblestone Slab", + default.node_sound_stone_defaults()) -my_register_stair_and_slab( - "pine_wood", - "default:pine_wood", - {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, - {"default_pine_wood.png"}, - "Pine Wood Stair", - "Pine Wood Slab", - default.node_sound_wood_defaults(), - false -) +stairs.register_stair_and_slab("desert_stonebrick", "default:desert_stonebrick", + {cracky=3}, + {"default_desert_stone_brick.png"}, + "Desert Stone Brick Stair", + "Desert Stone Brick Slab", + default.node_sound_stone_defaults()) -my_register_stair_and_slab( - "acacia_wood", - "default:acacia_wood", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, - {"default_acacia_wood.png"}, - "Acacia Wood Stair", - "Acacia Wood Slab", - default.node_sound_wood_defaults(), - false -) +stairs.register_stair_and_slab("brick", "default:brick", + {cracky=3}, + {"default_brick.png"}, + "Brick Stair", + "Brick Slab", + default.node_sound_stone_defaults()) -my_register_stair_and_slab( - "aspen_wood", - "default:aspen_wood", - {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, - {"default_aspen_wood.png"}, - "Aspen Wood Stair", - "Aspen Wood Slab", - default.node_sound_wood_defaults(), - false -) +stairs.register_stair_and_slab("sandstone", "default:sandstone", + {crumbly=2,cracky=2}, + {"default_sandstone.png"}, + "Sandstone Stair", + "Sandstone Slab", + default.node_sound_stone_defaults()) + +stairs.register_stair_and_slab("sandstonebrick", "default:sandstonebrick", + {crumbly=2,cracky=2}, + {"default_sandstone_brick.png"}, + "Sandstone Brick Stair", + "Sandstone Brick Slab", + default.node_sound_stone_defaults()) -my_register_stair_and_slab( - "stone", - "default:stone", - {cracky = 3}, - {"default_stone.png"}, - "Stone Stair", - "Stone Slab", - default.node_sound_stone_defaults(), - true -) +stairs.register_stair_and_slab("junglewood", "default:junglewood", + {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3}, + {"default_junglewood.png"}, + "Junglewood Stair", + "Junglewood Slab", + default.node_sound_wood_defaults()) -my_register_stair_and_slab( - "cobble", - "default:cobble", - {cracky = 3}, - {"default_cobble.png"}, - "Cobblestone Stair", - "Cobblestone Slab", - default.node_sound_stone_defaults(), - true -) +stairs.register_stair_and_slab("stonebrick", "default:stonebrick", + {cracky=3}, + {"default_stone_brick.png"}, + "Stone Brick Stair", + "Stone Brick Slab", + default.node_sound_stone_defaults()) -my_register_stair_and_slab( - "mossycobble", - "default:mossycobble", - {cracky = 3}, - {"default_mossycobble.png"}, - "Mossy Cobblestone Stair", - "Mossy Cobblestone Slab", - default.node_sound_stone_defaults(), - true -) +stairs.register_stair_and_slab("pinewood", "default:pinewood", + {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3}, + {"default_pinewood.png"}, + "Pinewood Stair", + "Pinewood Slab", + default.node_sound_wood_defaults()) -my_register_stair_and_slab( - "stonebrick", - "default:stonebrick", - {cracky = 2}, - {"default_stone_brick.png"}, - "Stone Brick Stair", - "Stone Brick Slab", - default.node_sound_stone_defaults(), - false -) +stairs.register_stair_and_slab("obsidian", "default:obsidian", + {cracky=1,level=2}, + {"default_obsidian.png"}, + "Obsidian Stair", + "Obsidian Slab", + default.node_sound_stone_defaults()) -my_register_stair_and_slab( - "stone_block", - "default:stone_block", - {cracky = 2}, - {"default_stone_block.png"}, - "Stone Block Stair", - "Stone Block Slab", - default.node_sound_stone_defaults(), - true -) - -my_register_stair_and_slab( - "desert_stone", - "default:desert_stone", - {cracky = 3}, - {"default_desert_stone.png"}, - "Desert Stone Stair", - "Desert Stone Slab", - default.node_sound_stone_defaults(), - true -) - -my_register_stair_and_slab( - "desert_cobble", - "default:desert_cobble", - {cracky = 3}, - {"default_desert_cobble.png"}, - "Desert Cobblestone Stair", - "Desert Cobblestone Slab", - default.node_sound_stone_defaults(), - true -) - -my_register_stair_and_slab( - "desert_stonebrick", - "default:desert_stonebrick", - {cracky = 2}, - {"default_desert_stone_brick.png"}, - "Desert Stone Brick Stair", - "Desert Stone Brick Slab", - default.node_sound_stone_defaults(), - false -) - -my_register_stair_and_slab( - "desert_stone_block", - "default:desert_stone_block", - {cracky = 2}, - {"default_desert_stone_block.png"}, - "Desert Stone Block Stair", - "Desert Stone Block Slab", - default.node_sound_stone_defaults(), - true -) - -my_register_stair_and_slab( - "sandstone", - "default:sandstone", - {crumbly = 1, cracky = 3}, - {"default_sandstone.png"}, - "Sandstone Stair", - "Sandstone Slab", - default.node_sound_stone_defaults(), - true -) - -my_register_stair_and_slab( - "sandstonebrick", - "default:sandstonebrick", - {cracky = 2}, - {"default_sandstone_brick.png"}, - "Sandstone Brick Stair", - "Sandstone Brick Slab", - default.node_sound_stone_defaults(), - false -) - -my_register_stair_and_slab( - "sandstone_block", - "default:sandstone_block", - {cracky = 2}, - {"default_sandstone_block.png"}, - "Sandstone Block Stair", - "Sandstone Block Slab", - default.node_sound_stone_defaults(), - true -) - -my_register_stair_and_slab( - "desert_sandstone", - "default:desert_sandstone", - {crumbly = 1, cracky = 3}, - {"default_desert_sandstone.png"}, - "Desert Sandstone Stair", - "Desert Sandstone Slab", - default.node_sound_stone_defaults(), - true -) - -my_register_stair_and_slab( - "desert_sandstone_brick", - "default:desert_sandstone_brick", - {cracky = 2}, - {"default_desert_sandstone_brick.png"}, - "Desert Sandstone Brick Stair", - "Desert Sandstone Brick Slab", - default.node_sound_stone_defaults(), - false -) - -my_register_stair_and_slab( - "desert_sandstone_block", - "default:desert_sandstone_block", - {cracky = 2}, - {"default_desert_sandstone_block.png"}, - "Desert Sandstone Block Stair", - "Desert Sandstone Block Slab", - default.node_sound_stone_defaults(), - true -) - -my_register_stair_and_slab( - "silver_sandstone", - "default:silver_sandstone", - {crumbly = 1, cracky = 3}, - {"default_silver_sandstone.png"}, - "Silver Sandstone Stair", - "Silver Sandstone Slab", - default.node_sound_stone_defaults(), - true -) - -my_register_stair_and_slab( - "silver_sandstone_brick", - "default:silver_sandstone_brick", - {cracky = 2}, - {"default_silver_sandstone_brick.png"}, - "Silver Sandstone Brick Stair", - "Silver Sandstone Brick Slab", - default.node_sound_stone_defaults(), - false -) - -my_register_stair_and_slab( - "silver_sandstone_block", - "default:silver_sandstone_block", - {cracky = 2}, - {"default_silver_sandstone_block.png"}, - "Silver Sandstone Block Stair", - "Silver Sandstone Block Slab", - default.node_sound_stone_defaults(), - true -) - -my_register_stair_and_slab( - "obsidian", - "default:obsidian", - {cracky = 1, level = 2}, - {"default_obsidian.png"}, - "Obsidian Stair", - "Obsidian Slab", - default.node_sound_stone_defaults(), - true -) - -my_register_stair_and_slab( - "obsidianbrick", - "default:obsidianbrick", - {cracky = 1, level = 2}, - {"default_obsidian_brick.png"}, - "Obsidian Brick Stair", - "Obsidian Brick Slab", - default.node_sound_stone_defaults(), - false -) - -my_register_stair_and_slab( - "obsidian_block", - "default:obsidian_block", - {cracky = 1, level = 2}, - {"default_obsidian_block.png"}, - "Obsidian Block Stair", - "Obsidian Block Slab", - default.node_sound_stone_defaults(), - true -) - -my_register_stair_and_slab( - "brick", - "default:brick", - {cracky = 3}, - {"default_brick.png"}, - "Brick Stair", - "Brick Slab", - default.node_sound_stone_defaults(), - false -) - -my_register_stair_and_slab( - "steelblock", - "default:steelblock", - {cracky = 1, level = 2}, - {"default_steel_block.png"}, - "Steel Block Stair", - "Steel Block Slab", - default.node_sound_metal_defaults(), - true -) - -my_register_stair_and_slab( - "tinblock", - "default:tinblock", - {cracky = 1, level = 2}, - {"default_tin_block.png"}, - "Tin Block Stair", - "Tin Block Slab", - default.node_sound_metal_defaults(), - true -) - -my_register_stair_and_slab( - "copperblock", - "default:copperblock", - {cracky = 1, level = 2}, - {"default_copper_block.png"}, - "Copper Block Stair", - "Copper Block Slab", - default.node_sound_metal_defaults(), - true -) - -my_register_stair_and_slab( - "bronzeblock", - "default:bronzeblock", - {cracky = 1, level = 2}, - {"default_bronze_block.png"}, - "Bronze Block Stair", - "Bronze Block Slab", - default.node_sound_metal_defaults(), - true -) - -my_register_stair_and_slab( - "goldblock", - "default:goldblock", - {cracky = 1}, - {"default_gold_block.png"}, - "Gold Block Stair", - "Gold Block Slab", - default.node_sound_metal_defaults(), - true -) - -my_register_stair_and_slab( - "ice", - "default:ice", - {cracky = 3, cools_lava = 1, slippery = 3}, - {"default_ice.png"}, - "Ice Stair", - "Ice Slab", - default.node_sound_ice_defaults(), - true -) - -my_register_stair_and_slab( - "snowblock", - "default:snowblock", - {crumbly = 3, cools_lava = 1, snowy = 1}, - {"default_snow.png"}, - "Snow Block Stair", - "Snow Block Slab", - default.node_sound_snow_defaults(), - true -) - --- Glass stair nodes need to be registered individually to utilize specialized textures. - -stairs.register_stair( - "glass", - "default:glass", - {cracky = 3, oddly_breakable_by_hand = 3}, - {"stairs_glass_split.png", "default_glass.png", - "stairs_glass_stairside.png^[transformFX", "stairs_glass_stairside.png", - "default_glass.png", "stairs_glass_split.png"}, - S("Glass Stair"), - default.node_sound_glass_defaults(), - false -) - -stairs.register_slab( - "glass", - "default:glass", - {cracky = 3, oddly_breakable_by_hand = 3}, - {"default_glass.png", "default_glass.png", "stairs_glass_split.png"}, - S("Glass Slab"), - default.node_sound_glass_defaults(), - false -) - -stairs.register_stair_inner( - "glass", - "default:glass", - {cracky = 3, oddly_breakable_by_hand = 3}, - {"stairs_glass_stairside.png^[transformR270", "default_glass.png", - "stairs_glass_stairside.png^[transformFX", "default_glass.png", - "default_glass.png", "stairs_glass_stairside.png"}, - "", - default.node_sound_glass_defaults(), - false, - S("Inner Glass Stair") -) - -stairs.register_stair_outer( - "glass", - "default:glass", - {cracky = 3, oddly_breakable_by_hand = 3}, - {"stairs_glass_stairside.png^[transformR90", "default_glass.png", - "stairs_glass_outer_stairside.png", "stairs_glass_stairside.png", - "stairs_glass_stairside.png^[transformR90","stairs_glass_outer_stairside.png"}, - "", - default.node_sound_glass_defaults(), - false, - S("Outer Glass Stair") -) - -stairs.register_stair( - "obsidian_glass", - "default:obsidian_glass", - {cracky = 3}, - {"stairs_obsidian_glass_split.png", "default_obsidian_glass.png", - "stairs_obsidian_glass_stairside.png^[transformFX", "stairs_obsidian_glass_stairside.png", - "default_obsidian_glass.png", "stairs_obsidian_glass_split.png"}, - S("Obsidian Glass Stair"), - default.node_sound_glass_defaults(), - false -) - -stairs.register_slab( - "obsidian_glass", - "default:obsidian_glass", - {cracky = 3}, - {"default_obsidian_glass.png", "default_obsidian_glass.png", "stairs_obsidian_glass_split.png"}, - S("Obsidian Glass Slab"), - default.node_sound_glass_defaults(), - false -) - -stairs.register_stair_inner( - "obsidian_glass", - "default:obsidian_glass", - {cracky = 3}, - {"stairs_obsidian_glass_stairside.png^[transformR270", "default_obsidian_glass.png", - "stairs_obsidian_glass_stairside.png^[transformFX", "default_obsidian_glass.png", - "default_obsidian_glass.png", "stairs_obsidian_glass_stairside.png"}, - "", - default.node_sound_glass_defaults(), - false, - S("Inner Obsidian Glass Stair") -) - -stairs.register_stair_outer( - "obsidian_glass", - "default:obsidian_glass", - {cracky = 3}, - {"stairs_obsidian_glass_stairside.png^[transformR90", "default_obsidian_glass.png", - "stairs_obsidian_glass_outer_stairside.png", "stairs_obsidian_glass_stairside.png", - "stairs_obsidian_glass_stairside.png^[transformR90","stairs_obsidian_glass_outer_stairside.png"}, - "", - default.node_sound_glass_defaults(), - false, - S("Outer Obsidian Glass Stair") -) - --- Dummy calls to S() to allow translation scripts to detect the strings. --- To update this add this code to my_register_stair_and_slab: --- for _,x in ipairs({"","Inner ","Outer "}) do print(("S(%q)"):format(x..desc_stair)) end --- print(("S(%q)"):format(desc_slab)) - ---[[ -S("Wooden Stair") -S("Inner Wooden Stair") -S("Outer Wooden Stair") -S("Wooden Slab") -S("Jungle Wood Stair") -S("Inner Jungle Wood Stair") -S("Outer Jungle Wood Stair") -S("Jungle Wood Slab") -S("Pine Wood Stair") -S("Inner Pine Wood Stair") -S("Outer Pine Wood Stair") -S("Pine Wood Slab") -S("Acacia Wood Stair") -S("Inner Acacia Wood Stair") -S("Outer Acacia Wood Stair") -S("Acacia Wood Slab") -S("Aspen Wood Stair") -S("Inner Aspen Wood Stair") -S("Outer Aspen Wood Stair") -S("Aspen Wood Slab") -S("Stone Stair") -S("Inner Stone Stair") -S("Outer Stone Stair") -S("Stone Slab") -S("Cobblestone Stair") -S("Inner Cobblestone Stair") -S("Outer Cobblestone Stair") -S("Cobblestone Slab") -S("Mossy Cobblestone Stair") -S("Inner Mossy Cobblestone Stair") -S("Outer Mossy Cobblestone Stair") -S("Mossy Cobblestone Slab") -S("Stone Brick Stair") -S("Inner Stone Brick Stair") -S("Outer Stone Brick Stair") -S("Stone Brick Slab") -S("Stone Block Stair") -S("Inner Stone Block Stair") -S("Outer Stone Block Stair") -S("Stone Block Slab") -S("Desert Stone Stair") -S("Inner Desert Stone Stair") -S("Outer Desert Stone Stair") -S("Desert Stone Slab") -S("Desert Cobblestone Stair") -S("Inner Desert Cobblestone Stair") -S("Outer Desert Cobblestone Stair") -S("Desert Cobblestone Slab") -S("Desert Stone Brick Stair") -S("Inner Desert Stone Brick Stair") -S("Outer Desert Stone Brick Stair") -S("Desert Stone Brick Slab") -S("Desert Stone Block Stair") -S("Inner Desert Stone Block Stair") -S("Outer Desert Stone Block Stair") -S("Desert Stone Block Slab") -S("Sandstone Stair") -S("Inner Sandstone Stair") -S("Outer Sandstone Stair") -S("Sandstone Slab") -S("Sandstone Brick Stair") -S("Inner Sandstone Brick Stair") -S("Outer Sandstone Brick Stair") -S("Sandstone Brick Slab") -S("Sandstone Block Stair") -S("Inner Sandstone Block Stair") -S("Outer Sandstone Block Stair") -S("Sandstone Block Slab") -S("Desert Sandstone Stair") -S("Inner Desert Sandstone Stair") -S("Outer Desert Sandstone Stair") -S("Desert Sandstone Slab") -S("Desert Sandstone Brick Stair") -S("Inner Desert Sandstone Brick Stair") -S("Outer Desert Sandstone Brick Stair") -S("Desert Sandstone Brick Slab") -S("Desert Sandstone Block Stair") -S("Inner Desert Sandstone Block Stair") -S("Outer Desert Sandstone Block Stair") -S("Desert Sandstone Block Slab") -S("Silver Sandstone Stair") -S("Inner Silver Sandstone Stair") -S("Outer Silver Sandstone Stair") -S("Silver Sandstone Slab") -S("Silver Sandstone Brick Stair") -S("Inner Silver Sandstone Brick Stair") -S("Outer Silver Sandstone Brick Stair") -S("Silver Sandstone Brick Slab") -S("Silver Sandstone Block Stair") -S("Inner Silver Sandstone Block Stair") -S("Outer Silver Sandstone Block Stair") -S("Silver Sandstone Block Slab") -S("Obsidian Stair") -S("Inner Obsidian Stair") -S("Outer Obsidian Stair") -S("Obsidian Slab") -S("Obsidian Brick Stair") -S("Inner Obsidian Brick Stair") -S("Outer Obsidian Brick Stair") -S("Obsidian Brick Slab") -S("Obsidian Block Stair") -S("Inner Obsidian Block Stair") -S("Outer Obsidian Block Stair") -S("Obsidian Block Slab") -S("Brick Stair") -S("Inner Brick Stair") -S("Outer Brick Stair") -S("Brick Slab") -S("Steel Block Stair") -S("Inner Steel Block Stair") -S("Outer Steel Block Stair") -S("Steel Block Slab") -S("Tin Block Stair") -S("Inner Tin Block Stair") -S("Outer Tin Block Stair") -S("Tin Block Slab") -S("Copper Block Stair") -S("Inner Copper Block Stair") -S("Outer Copper Block Stair") -S("Copper Block Slab") -S("Bronze Block Stair") -S("Inner Bronze Block Stair") -S("Outer Bronze Block Stair") -S("Bronze Block Slab") -S("Gold Block Stair") -S("Inner Gold Block Stair") -S("Outer Gold Block Stair") -S("Gold Block Slab") -S("Ice Stair") -S("Inner Ice Stair") -S("Outer Ice Stair") -S("Ice Slab") -S("Snow Block Stair") -S("Inner Snow Block Stair") -S("Outer Snow Block Stair") -S("Snow Block Slab") ---]] +stairs.register_stair_and_slab("obsidianbrick", "default:obsidianbrick", + {cracky=1,level=2}, + {"default_obsidian_brick.png"}, + "Obsidian Brick Stair", + "Obsidian Brick Slab", + default.node_sound_stone_defaults()) diff --git a/mods/stairs/license.txt b/mods/stairs/license.txt deleted file mode 100644 index 57bd98cf..00000000 --- a/mods/stairs/license.txt +++ /dev/null @@ -1,16 +0,0 @@ -License of source code ----------------------- - -GNU Lesser General Public License, version 2.1 -Copyright (C) 2011-2017 Kahrl -Copyright (C) 2011-2017 celeron55, Perttu Ahola -Copyright (C) 2012-2017 Various Minetest developers and contributors - -This program is free software; you can redistribute it and/or modify it under the terms -of the GNU Lesser General Public License as published by the Free Software Foundation; -either version 2.1 of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; -without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -See the GNU Lesser General Public License for more details: -https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html diff --git a/mods/stairs/locale/stairs.de.tr b/mods/stairs/locale/stairs.de.tr deleted file mode 100644 index beb45798..00000000 --- a/mods/stairs/locale/stairs.de.tr +++ /dev/null @@ -1,145 +0,0 @@ -# textdomain: stairs -Glass Stair=Glastreppe -Glass Slab=Glasplatte -Inner Glass Stair=Innere Glastreppe -Outer Glass Stair=Äußere Glastreppe -Obsidian Glass Stair=Obsidianglastreppe -Obsidian Glass Slab=Obsidianglasplatte -Inner Obsidian Glass Stair=Innere Obsidianglastreppe -Outer Obsidian Glass Stair=Äußere Obsidianglastreppe -Wooden Stair=Holztreppe -Inner Wooden Stair=Innere Holztreppe -Outer Wooden Stair=Äußere Holztreppe -Wooden Slab=Holzplatte -Jungle Wood Stair=Dschungelholztreppe -Inner Jungle Wood Stair=Innere Dschungelholztreppe -Outer Jungle Wood Stair=Äußere Dschungelholztreppe -Jungle Wood Slab=Dschungelholzplatte -Pine Wood Stair=Kiefernholztreppe -Inner Pine Wood Stair=Innere Kiefernholztreppe -Outer Pine Wood Stair=Äußere Kiefernholztreppe -Pine Wood Slab=Kiefernholzplatte -Acacia Wood Stair=Akazienholztreppe -Inner Acacia Wood Stair=Innere Akazienholztreppe -Outer Acacia Wood Stair=Äußere Akazienholztreppe -Acacia Wood Slab=Akazienholzplatte -Aspen Wood Stair=Espenholztreppe -Inner Aspen Wood Stair=Innere Espenholztreppe -Outer Aspen Wood Stair=Äußere Espenholztreppe -Aspen Wood Slab=Espenholzplatte -Stone Stair=Steintreppe -Inner Stone Stair=Innere Steintreppe -Outer Stone Stair=Äußere Steintreppe -Stone Slab=Steinplatte -Cobblestone Stair=Kopfsteinpflastertreppe -Inner Cobblestone Stair=Innere Kopfsteinpflastertreppe -Outer Cobblestone Stair=Äußere Kopfsteinpflastertreppe -Cobblestone Slab=Kopfsteinpflasterplatte -Mossy Cobblestone Stair=Moosige Kopfsteinpflastertreppe -Inner Mossy Cobblestone Stair=Innere moosige Kopfsteinpflastertreppe -Outer Mossy Cobblestone Stair=Äußere moosige Kopfsteinpflastertreppe -Mossy Cobblestone Slab=Moosige Kopfsteinpflasterplatte -Stone Brick Stair=Steinziegeltreppe -Inner Stone Brick Stair=Innere Steinziegeltreppe -Outer Stone Brick Stair=Äußere Steinziegeltreppe -Stone Brick Slab=Steinziegelplatte -Stone Block Stair=Steinblocktreppe -Inner Stone Block Stair=Innere Steinblocktreppe -Outer Stone Block Stair=Äußere Steinblocktreppe -Stone Block Slab=Steinblockplatte -Desert Stone Stair=Wüstensteintreppe -Inner Desert Stone Stair=Innere Wüstensteintreppe -Outer Desert Stone Stair=Äußere Wüstensteintreppe -Desert Stone Slab=Wüstensteinplatte -Desert Cobblestone Stair=Wüstenkopfsteinpflastertreppe -Inner Desert Cobblestone Stair=Innere Wüstenkopfsteinpflastertreppe -Outer Desert Cobblestone Stair=Äußere Wüstenkopfsteinpflastertreppe -Desert Cobblestone Slab=Wüstenkopfsteinpflasterplatte -Desert Stone Brick Stair=Wüstensteinziegeltreppe -Inner Desert Stone Brick Stair=Innere Wüstensteinziegeltreppe -Outer Desert Stone Brick Stair=Äußere Wüstensteinziegeltreppe -Desert Stone Brick Slab=Wüstensteinziegelplatte -Desert Stone Block Stair=Wüstensteinblocktreppe -Inner Desert Stone Block Stair=Innere Wüstensteinblocktreppe -Outer Desert Stone Block Stair=Äußere Wüstensteinblocktreppe -Desert Stone Block Slab=Wüstensteinblockplatte -Sandstone Stair=Sandsteintreppe -Inner Sandstone Stair=Innere Sandsteintreppe -Outer Sandstone Stair=Äußere Sandsteintreppe -Sandstone Slab=Sandsteinplatte -Sandstone Brick Stair=Sandsteinziegeltreppe -Inner Sandstone Brick Stair=Innere Sandsteinziegeltreppe -Outer Sandstone Brick Stair=Äußere Sandsteinziegeltreppe -Sandstone Brick Slab=Sandsteinziegelplatte -Sandstone Block Stair=Sandsteinblocktreppe -Inner Sandstone Block Stair=Innere Sandsteinblocktreppe -Outer Sandstone Block Stair=Äußere Sandsteinblocktreppe -Sandstone Block Slab=Sandsteinblockplatte -Desert Sandstone Stair=Wüstensandsteintreppe -Inner Desert Sandstone Stair=Innere Wüstensandsteintreppe -Outer Desert Sandstone Stair=Äußere Wüstensandsteintreppe -Desert Sandstone Slab=Wüstensandsteinplatte -Desert Sandstone Brick Stair=Wüstensandsteinziegeltreppe -Inner Desert Sandstone Brick Stair=Innere Wüstensandsteinziegeltreppe -Outer Desert Sandstone Brick Stair=Äußere Wüstensandsteinziegeltreppe -Desert Sandstone Brick Slab=Wüstensandsteinziegelplatte -Desert Sandstone Block Stair=Wüstensandsteinblocktreppe -Inner Desert Sandstone Block Stair=Innere Wüstensandsteinblocktreppe -Outer Desert Sandstone Block Stair=Äußere Wüstensandsteinblocktreppe -Desert Sandstone Block Slab=Wüstensandsteinblockplatte -Silver Sandstone Stair=Silbersandsteintreppe -Inner Silver Sandstone Stair=Innere Silbersandsteintreppe -Outer Silver Sandstone Stair=Äußere Silbersandsteintreppe -Silver Sandstone Slab=Silbersandsteinplatte -Silver Sandstone Brick Stair=Silbersandsteinziegeltreppe -Inner Silver Sandstone Brick Stair=Innere Silbersandsteinziegeltreppe -Outer Silver Sandstone Brick Stair=Äußere Silbersandsteinziegeltreppe -Silver Sandstone Brick Slab=Silbersandsteinziegelplatte -Silver Sandstone Block Stair=Silbersandsteinblocktreppe -Inner Silver Sandstone Block Stair=Innere Silbersandsteinblocktreppe -Outer Silver Sandstone Block Stair=Äußere Silbersandsteinblocktreppe -Silver Sandstone Block Slab=Silbersandsteinblockplatte -Obsidian Stair=Obsidiantreppe -Inner Obsidian Stair=Innere Obsidiantreppe -Outer Obsidian Stair=Äußere Obsidiantreppe -Obsidian Slab=Obsidianplatte -Obsidian Brick Stair=Obsidianziegeltreppe -Inner Obsidian Brick Stair=Innere Obsidianziegeltreppe -Outer Obsidian Brick Stair=Äußere Obsidianziegeltreppe -Obsidian Brick Slab=Obsidianziegelplatte -Obsidian Block Stair=Obsidianblocktreppe -Inner Obsidian Block Stair=Innere Obsidianblocktreppe -Outer Obsidian Block Stair=Äußere Obsidianblocktreppe -Obsidian Block Slab=Obsidianblockplatte -Brick Stair=Ziegeltreppe -Inner Brick Stair=Innere Ziegeltreppe -Outer Brick Stair=Äußere Ziegeltreppe -Brick Slab=Ziegelplatte -Steel Block Stair=Stahlblocktreppe -Inner Steel Block Stair=Innere Stahlblocktreppe -Outer Steel Block Stair=Äußere Stahlblocktreppe -Steel Block Slab=Stahlblockplatte -Tin Block Stair=Zinnblocktreppe -Inner Tin Block Stair=Innere Zinnblocktreppe -Outer Tin Block Stair=Äußere Zinnblocktreppe -Tin Block Slab=Zinnblockplatte -Copper Block Stair=Kupferblocktreppe -Inner Copper Block Stair=Innere Kupferblocktreppe -Outer Copper Block Stair=Äußere Kupferblocktreppe -Copper Block Slab=Kupferblockplatte -Bronze Block Stair=Bronzeblocktreppe -Inner Bronze Block Stair=Innere Bronzeblocktreppe -Outer Bronze Block Stair=Äußere Bronzeblocktreppe -Bronze Block Slab=Bronzeblockplatte -Gold Block Stair=Goldblocktreppe -Inner Gold Block Stair=Innere Goldblocktreppe -Outer Gold Block Stair=Äußere Goldblocktreppe -Gold Block Slab=Goldblockplatte -Ice Stair=Eistreppe -Inner Ice Stair=Innere Eistreppe -Outer Ice Stair=Äußere Eistreppe -Ice Slab=Eisplatte -Snow Block Stair=Schneeblocktreppe -Inner Snow Block Stair=Innere Schneeblocktreppe -Outer Snow Block Stair=Äußere Schneeblocktreppe -Snow Block Slab=Schneeblockplatte diff --git a/mods/stairs/locale/stairs.eo.tr b/mods/stairs/locale/stairs.eo.tr deleted file mode 100644 index 078cc9cc..00000000 --- a/mods/stairs/locale/stairs.eo.tr +++ /dev/null @@ -1,145 +0,0 @@ -# textdomain: stairs -Glass Stair=Vitra Ŝtupo -Glass Slab=Vitra Plato -Inner Glass Stair=Interna Vitra Ŝtupo -Outer Glass Stair=Ekstera Vitra Ŝtupo -Obsidian Glass Stair=Obsidiana Vitra Ŝtupo -Obsidian Glass Slab=Obsidiana Vitra Plato -Inner Obsidian Glass Stair=Interna Obsidiana Vitra Ŝtupo -Outer Obsidian Glass Stair=Ekstera Obsidiana Vitra Ŝtupo -Wooden Stair=Ligna Ŝtupo -Inner Wooden Stair=Interna Ligna Ŝtupo -Outer Wooden Stair=Ekstera Ligna Ŝtupo -Wooden Slab=Ligna Plato -Jungle Wood Stair=Ĝangala Ligna Ŝtupo -Inner Jungle Wood Stair=Interna Ĝangala Ligna Ŝtupo -Outer Jungle Wood Stair=Ekstera Ĝangala Ligna Ŝtupo -Jungle Wood Slab=Ĝangala Ligna Plato -Pine Wood Stair=Pina Ligna Ŝtupo -Inner Pine Wood Stair=Interna Pina Ligna Ŝtupo -Outer Pine Wood Stair=Ekstera Pina Ligna Ŝtupo -Pine Wood Slab=Pina Ligna Plato -Acacia Wood Stair=Akacia Ligna Ŝtupo -Inner Acacia Wood Stair=Interna Akacia Ligna Ŝtupo -Outer Acacia Wood Stair=Ekstera Akacia Ligna Ŝtupo -Acacia Wood Slab=Akacia Ligna Plato -Aspen Wood Stair=Tremola Ligna Ŝtupo -Inner Aspen Wood Stair=Interna Tremola Ligna Ŝtupo -Outer Aspen Wood Stair=Ekstera Tremola Ligna Ŝtupo -Aspen Wood Slab=Tremola Ligna Plato -Stone Stair=Ŝtona Ŝtupo -Inner Stone Stair=Interna Ŝtona Ŝtupo -Outer Stone Stair=Ekstera Ŝtona Ŝtupo -Stone Slab=Ŝtona Plato -Cobblestone Stair=Pavimŝtona Ŝtupo -Inner Cobblestone Stair=Interna Pavimŝtona Ŝtupo -Outer Cobblestone Stair=Ekstera Pavimŝtona Ŝtupo -Cobblestone Slab=Pavimŝtona Plato -Mossy Cobblestone Stair=Muska Pavimŝtona Ŝtupo -Inner Mossy Cobblestone Stair=Interna Muska Pavimŝtona Ŝtupo -Outer Mossy Cobblestone Stair=Ekstera Muska Pavimŝtona Ŝtupo -Mossy Cobblestone Slab=Muska Pavimŝtona Plato -Stone Brick Stair=Ŝtona Brika Ŝtupo -Inner Stone Brick Stair=Interna Ŝtona Brika Ŝtupo -Outer Stone Brick Stair=Ekstera Ŝtona Brika Ŝtupo -Stone Brick Slab=Ŝtona Brika Plato -Stone Block Stair=Ŝtona Ŝtipa Ŝtupo -Inner Stone Block Stair=Interna Ŝtona Ŝtipa Ŝtupo -Outer Stone Block Stair=Ekstera Ŝtona Ŝtipa Ŝtupo -Stone Block Slab=Ŝtona Ŝtipa Plato -Desert Stone Stair=Dezerta Ŝtona Ŝtupo -Inner Desert Stone Stair=Interna Dezerta Ŝtona Ŝtupo -Outer Desert Stone Stair=Ekstera Dezerta Ŝtona Ŝtupo -Desert Stone Slab=Dezerta Ŝtona Plato -Desert Cobblestone Stair=Dezerta Pavimŝtona Ŝtupo -Inner Desert Cobblestone Stair=Interna Dezerta Pavimŝtona Ŝtupo -Outer Desert Cobblestone Stair=Ekstera Dezerta Pavimŝtona Ŝtupo -Desert Cobblestone Slab=Dezerta Pavimŝtona Plato -Desert Stone Brick Stair=Dezerta Ŝtona Brika Ŝtupo -Inner Desert Stone Brick Stair=Interna Dezerta Ŝtona Brika Ŝtupo -Outer Desert Stone Brick Stair=Ekstera Dezerta Ŝtona Brika Ŝtupo -Desert Stone Brick Slab=Dezerta Ŝtona Brika Plato -Desert Stone Block Stair=Dezerta Ŝtona Bloko Ŝtupo -Inner Desert Stone Block Stair=Interna Dezerta Ŝtona Bloko Stupo -Outer Desert Stone Block Stair=Ekstera Dezerta Ŝtona Bloko Ŝtupo -Desert Stone Block Slab=Dezerta Ŝtona Bloko Plato -Sandstone Stair=Sablŝtona Ŝtupo -Inner Sandstone Stair=Interna Ŝablŝtona Ŝtupo -Outer Sandstone Stair=Ekstera Ŝablŝtona Ŝtupo -Sandstone Slab=Ŝablŝtona Plato -Sandstone Brick Stair=Ŝablŝtona Brika Ŝtupo -Inner Sandstone Brick Stair=Interna Ŝablŝtona Brika Ŝtupo -Outer Sandstone Brick Stair=Ekstera Ŝablŝtona Brika Ŝtupo -Sandstone Brick Slab=Ŝablŝtona Brika Plato -Sandstone Block Stair=Ŝablŝtona Ŝtipa Ŝtupo -Inner Sandstone Block Stair=Interna Ŝablŝtona Ŝtipa Ŝtupo -Outer Sandstone Block Stair=Ekstera Ŝablŝtona Ŝtipa Ŝtupo -Sandstone Block Slab=Ŝablŝtona Ŝtipa Plato -Desert Sandstone Stair=Dezerta Ŝablŝtona Ŝtupo -Inner Desert Sandstone Stair=Interna Dezerta Ŝablŝtona Ŝtupo -Outer Desert Sandstone Stair=Ekstera Dezerta Ŝablŝtona Ŝtupo -Desert Sandstone Slab=Dezerta Ŝablŝtona Plato -Desert Sandstone Brick Stair=Dezerta Ŝablŝtona Brika Ŝtupo -Inner Desert Sandstone Brick Stair=Interna Dezerta Ŝablŝtona Brika Ŝtupo -Outer Desert Sandstone Brick Stair=Ekstera Dezerta Ŝablŝtona Brika Ŝtupo -Desert Sandstone Brick Slab=Dezerta Ŝablŝtona Brika Plato -Desert Sandstone Block Stair=Dezerta Ŝablŝtona Ŝtipa Ŝtupo -Inner Desert Sandstone Block Stair=Interna Dezerta Ŝablŝtona Brika Ŝtupo -Outer Desert Sandstone Block Stair=Ekstera Dezerta Ŝablŝtona Brika Ŝtupo -Desert Sandstone Block Slab=Dezerta Ŝablŝtona Ŝtipa Plato -Silver Sandstone Stair=Arĝenta Ŝablŝtona Ŝtupo -Inner Silver Sandstone Stair=Interna Arĝenta Ŝablŝtona Ŝtupo -Outer Silver Sandstone Stair=Ekstera Arĝenta Ŝablŝtona Ŝtupo -Silver Sandstone Slab=Arĝenta Ŝablŝtona Plato -Silver Sandstone Brick Stair=Arĝenta Ŝablŝtona Brika Ŝtupo -Inner Silver Sandstone Brick Stair=Interna Arĝenta Ŝablŝtona Brika Ŝtupo -Outer Silver Sandstone Brick Stair=Ekstera Arĝenta Ŝablŝtona Brika Ŝtupo -Silver Sandstone Brick Slab=Arĝenta Ŝablŝtona Brika Plato -Silver Sandstone Block Stair=Arĝenta Ŝablŝtona Ŝtipa Ŝtupo -Inner Silver Sandstone Block Stair=Interna Arĝenta Ŝablŝtona Ŝtipa Ŝtupo -Outer Silver Sandstone Block Stair=Ekstera Arĝenta Ŝablŝtona Ŝtipa Ŝtupo -Silver Sandstone Block Slab=Arĝenta Ŝablŝtona Ŝtipa Plato -Obsidian Stair=Obsidiana Ŝtupo -Inner Obsidian Stair=Interna Obsidiana Ŝtupo -Outer Obsidian Stair=Ekstera Obsidiana Ŝtupo -Obsidian Slab=Obsidiana Plato -Obsidian Brick Stair=Obsidiana Brika Ŝtupo -Inner Obsidian Brick Stair=Interna Obsidiana Brika Ŝtupo -Outer Obsidian Brick Stair=Ekstera Obsidiana Brika Ŝtupo -Obsidian Brick Slab=Obsidiana Brika Plato -Obsidian Block Stair=Obsidiana Ŝtipa Ŝtupo -Inner Obsidian Block Stair=Interna Obsidiana Ŝtipa Ŝtupo -Outer Obsidian Block Stair=Ekstera Obsidiana Ŝtipa Ŝtupo -Obsidian Block Slab=Obsidiana Ŝtipa Plato -Brick Stair=Brika Ŝtupo -Inner Brick Stair=Interna Brika Ŝtupo -Outer Brick Stair=Ekstera Brika Ŝtupo -Brick Slab=Brika Plato -Steel Block Stair=Ŝtala Ŝtipa Ŝtupo -Inner Steel Block Stair=Interna Ŝtala Ŝtipa Ŝtupo -Outer Steel Block Stair=Ekstera Ŝtala Ŝtipa Ŝtupo -Steel Block Slab=Ŝtala Ŝtipa Plato -Tin Block Stair=Stana Ŝtipa Ŝtupo -Inner Tin Block Stair=Interna Stana Ŝtipa Ŝtupo -Outer Tin Block Stair=Ekstera Stana Ŝtipa Ŝtupo -Tin Block Slab=Stana Ŝtipa Plato -Copper Block Stair=Kupra Ŝtipa Ŝtupo -Inner Copper Block Stair=Interna Kupra Ŝtipa Ŝtupo -Outer Copper Block Stair=Ekstera Kupra Ŝtipa Ŝtupo -Copper Block Slab=Kupra Ŝtipa Plato -Bronze Block Stair=Bronza Ŝtipa Ŝtupo -Inner Bronze Block Stair=Interna Bronza Ŝtipa Ŝtupo -Outer Bronze Block Stair=Ekstera Bronza Ŝtipa Ŝtupo -Bronze Block Slab=Bronza Ŝtipa Plato -Gold Block Stair=Ora Ŝtipa Ŝtupo -Inner Gold Block Stair=Interna Ora Ŝtipa Ŝtupo -Outer Gold Block Stair=Ekstera Ora Ŝtipa Ŝtupo -Gold Block Slab=Ora Ŝtipa Plato -Ice Stair=Glacia Ŝtupo -Inner Ice Stair=Interna Glacia Ŝtupo -Outer Ice Stair=Ekstera Glacia Ŝtupo -Ice Slab=Glacia Plato -Snow Block Stair=Neĝa Ŝtipa Ŝtupo -Inner Snow Block Stair=Interna Neĝa Ŝtipa Ŝtupo -Outer Snow Block Stair=Ekstera Neĝa Ŝtipa Ŝtupo -Snow Block Slab=Neĝa Ŝtipa Plato diff --git a/mods/stairs/locale/stairs.es.tr b/mods/stairs/locale/stairs.es.tr deleted file mode 100644 index 374540c7..00000000 --- a/mods/stairs/locale/stairs.es.tr +++ /dev/null @@ -1,145 +0,0 @@ -# textdomain: stairs -Glass Stair=Escalera de vidrio -Glass Slab=Losa de vidrio -Inner Glass Stair=Escalera interior de vidrio -Outer Glass Stair=Escalera exterior de vidrio -Obsidian Glass Stair=Escalera de vidrio de obsidiana -Obsidian Glass Slab=Losa de vidrio de obsidiana -Inner Obsidian Glass Stair=Escalera interior de vidrio de obsidiana -Outer Obsidian Glass Stair=Escalera exterior de vidrio de obsidiana -Wooden Stair=Escalera de madera -Inner Wooden Stair=Escalera interior de madera -Outer Wooden Stair=Escalera exterior de madera -Wooden Slab=Losa de madera -Jungle Wood Stair=Escalera de madera tropical -Inner Jungle Wood Stair=Escalera interior de madera tropical -Outer Jungle Wood Stair=Escalera exterior de madera tropical -Jungle Wood Slab=Losa de madera tropical -Pine Wood Stair=Escalera de pino -Inner Pine Wood Stair=Escalera interior de pino -Outer Pine Wood Stair=Escalera exterior de pino -Pine Wood Slab=Losa de pino -Acacia Wood Stair=Escalera de acacia -Inner Acacia Wood Stair=Escalera interior de acacia -Outer Acacia Wood Stair=Escalera exterior de acacia -Acacia Wood Slab=Losa de acacia -Aspen Wood Stair=Escalera de álamo -Inner Aspen Wood Stair=Escalera interior de álamo -Outer Aspen Wood Stair=Escalera exterior de álamo -Aspen Wood Slab=Losa de álamo -Stone Stair=Escalera de piedra -Inner Stone Stair=Escalera interior de piedra -Outer Stone Stair=Escalera exterior de piedra -Stone Slab=Losa de piedra -Cobblestone Stair=Escalera de adoquines -Inner Cobblestone Stair=Escalera interior de adoquines -Outer Cobblestone Stair=Escalera exterior de adoquines -Cobblestone Slab=Losa de adoquines -Mossy Cobblestone Stair=Escalera de adoquines musgosos -Inner Mossy Cobblestone Stair=Escalera interior de adoquines musgosos -Outer Mossy Cobblestone Stair=Escalera exterior de adoquines musgosos -Mossy Cobblestone Slab=Losa de adoquines musgosos -Stone Brick Stair=Escalera de ladrillos de piedra -Inner Stone Brick Stair=Escalera interior de ladrillos de piedra -Outer Stone Brick Stair=Escalera exterior de ladrillos de piedra -Stone Brick Slab=Losa de ladrillos de piedra -Stone Block Stair=Escalera de bloques de piedra -Inner Stone Block Stair=Escalera interior de bloques de piedra -Outer Stone Block Stair=Escalera exterior de bloques de piedra -Stone Block Slab=Losa de bloques de piedra -Desert Stone Stair=Escalera de piedra desértica -Inner Desert Stone Stair=Escalera interior de piedra desértica -Outer Desert Stone Stair=Escalera exterior de piedra desértica -Desert Stone Slab=Losa de piedra desértica -Desert Cobblestone Stair=Escalera de adoquines desérticos -Inner Desert Cobblestone Stair=Escalera interior de adoquines desérticos -Outer Desert Cobblestone Stair=Escalera exterior de adoquines desérticos -Desert Cobblestone Slab=Losa de adoquines desérticos -Desert Stone Brick Stair=Escalera de ladrillos desérticos -Inner Desert Stone Brick Stair=Escalera interior de ladrillos desérticos -Outer Desert Stone Brick Stair=Escalera exterior de ladrillos desérticos -Desert Stone Brick Slab=Losa de ladrillos desérticos -Desert Stone Block Stair=Escalera de bloques de piedra desértica -Inner Desert Stone Block Stair=Escalera interior de bloques de piedra desértica -Outer Desert Stone Block Stair=Escalera exterior de bloques de piedra desértica -Desert Stone Block Slab=Losa de bloques de piedra desértica -Sandstone Stair=Escalera de arenisca -Inner Sandstone Stair=Escalera interior de arenisca -Outer Sandstone Stair=Escalera exterior de arenisca -Sandstone Slab=Losa de arenisca -Sandstone Brick Stair=Escalera de ladrillos de arenisca -Inner Sandstone Brick Stair=Escalera interior de ladrillos de arenisca -Outer Sandstone Brick Stair=Escalera exterior de ladrillos de arenisca -Sandstone Brick Slab=Losa de ladrillos de arenisca -Sandstone Block Stair=Escalera de bloques de arenisca -Inner Sandstone Block Stair=Escalera interior de bloques de arenisca -Outer Sandstone Block Stair=Escalera exterior de bloques de arenisca -Sandstone Block Slab=Losa de bloques de arenisca -Desert Sandstone Stair=Escalera de arenisca desértica -Inner Desert Sandstone Stair=Escalera interior de arenisca desértica -Outer Desert Sandstone Stair=Escalera exterior de arenisca desértica -Desert Sandstone Slab=Losa de arenisca desértica -Desert Sandstone Brick Stair=Escalera de ladrillos de arenisca desértica -Inner Desert Sandstone Brick Stair=Escalera interior de ladrillos de arenisca desértica -Outer Desert Sandstone Brick Stair=Escalera exterior de ladrillos de arenisca desértica -Desert Sandstone Brick Slab=Losa de ladrillos de arenisca desértica -Desert Sandstone Block Stair=Escalera de bloques de arenisca desértica -Inner Desert Sandstone Block Stair=Escalera interior de bloques de arenisca desértica -Outer Desert Sandstone Block Stair=Escalera exterior de bloques de arenisca desértica -Desert Sandstone Block Slab=Losa de bloques de arenisca desértica -Silver Sandstone Stair=Escalera de arenisca plateada -Inner Silver Sandstone Stair=Escalera interior de arenisca plateada -Outer Silver Sandstone Stair=Escalera exterior de arenisca plateada -Silver Sandstone Slab=Losa de arenisca plateada -Silver Sandstone Brick Stair=Escalera de ladrillos de arenisca plateada -Inner Silver Sandstone Brick Stair=Escalera interior de ladrillos de arenisca plateada -Outer Silver Sandstone Brick Stair=Escalera exterior de ladrillos de arenisca plateada -Silver Sandstone Brick Slab=Losa de ladrillos de arenisca plateada -Silver Sandstone Block Stair=Escalera de bloques de arenisca plateada -Inner Silver Sandstone Block Stair=Escalera interior de bloques de arenisca plateada -Outer Silver Sandstone Block Stair=Escalera exterior de bloques de arenisca plateada -Silver Sandstone Block Slab=Losa de bloques de arenisca plateada -Obsidian Stair=Escalera de obsidiana -Inner Obsidian Stair=Escalera interior de obsidiana -Outer Obsidian Stair=Escalera exterior de obsidiana -Obsidian Slab=Losa de obsidiana -Obsidian Brick Stair=Escalera de ladrillos de obsidiana -Inner Obsidian Brick Stair=Escalera interior de ladrillos de obsidiana -Outer Obsidian Brick Stair=Escalera exterior de ladrillos de obsidiana -Obsidian Brick Slab=Losa de ladrillos de obsidiana -Obsidian Block Stair=Escalera de bloques de obsidiana -Inner Obsidian Block Stair=Escalera interior de bloques de obsidiana -Outer Obsidian Block Stair=Escalera exterior de bloques de obsidiana -Obsidian Block Slab=Losa de bloques de obsidiana -Brick Stair=Escalera de ladrillos -Inner Brick Stair=Escalera interior de ladrillos -Outer Brick Stair=Escalera exterior de ladrillos -Brick Slab=Losa de ladrillos -Steel Block Stair=Escalera de acero -Inner Steel Block Stair=Escalera interior de acero -Outer Steel Block Stair=Escalera exterior de acero -Steel Block Slab=Losa de acero -Tin Block Stair=Escalera de estaño -Inner Tin Block Stair=Escalera interior de estaño -Outer Tin Block Stair=Escalera exterior de estaño -Tin Block Slab=Losa de estaño -Copper Block Stair=Escalera de cobre -Inner Copper Block Stair=Escalera interior de cobre -Outer Copper Block Stair=Escalera exterior de cobre -Copper Block Slab=Losa de cobre -Bronze Block Stair=Escalera de bronce -Inner Bronze Block Stair=Escalera interior de bronce -Outer Bronze Block Stair=Escalera exterior de bronce -Bronze Block Slab=Losa de bronce -Gold Block Stair=Escalera de oro -Inner Gold Block Stair=Escalera interior de oro -Outer Gold Block Stair=Escalera exterior de oro -Gold Block Slab=Losa de oro -Ice Stair=Escalera de hielo -Inner Ice Stair=Escalera interior de hielo -Outer Ice Stair=Escalera exterior de hielo -Ice Slab=Losa de hielo -Snow Block Stair=Escalera de nieve -Inner Snow Block Stair=Escalera interior de nieve -Outer Snow Block Stair=Escalera exterior de nieve -Snow Block Slab=Losa de nieve diff --git a/mods/stairs/locale/stairs.fr.tr b/mods/stairs/locale/stairs.fr.tr deleted file mode 100644 index 81b575e6..00000000 --- a/mods/stairs/locale/stairs.fr.tr +++ /dev/null @@ -1,145 +0,0 @@ -# textdomain: stairs -Glass Stair=Escalier de verre -Glass Slab=Dalle de verre -Inner Glass Stair=Escalier intérieur de verre -Outer Glass Stair=Escalier extérieur de verre -Obsidian Glass Stair=Escalier de verre d'obsidienne -Obsidian Glass Slab=Dalle de verre d'obsidienne -Inner Obsidian Glass Stair=Escalier intérieur de verre d'obsidienne -Outer Obsidian Glass Stair=Escalier extérieur de verre d'obsidienne -Wooden Stair=Escalier en bois -Inner Wooden Stair=Escalier intérieur en bois -Outer Wooden Stair=Escalier extérieur en bois -Wooden Slab=Dalle de bois -Jungle Wood Stair=Escalier en bois de la jungle -Inner Jungle Wood Stair=Escalier intérieur en bois de la jungle -Outer Jungle Wood Stair=Escalier extérieur en bois de la jungle -Jungle Wood Slab=Dalle en bois de la jungle -Pine Wood Stair=Escalier en pin -Inner Pine Wood Stair=Escalier intérieur en pin -Outer Pine Wood Stair=Escalier extérieur en pin -Pine Wood Slab=Dalle en pin -Acacia Wood Stair=Escalier en acacia -Inner Acacia Wood Stair=Escalier intérieur en acacia -Outer Acacia Wood Stair=Escalier extérieur en acacia -Acacia Wood Slab=Dalle en acacia -Aspen Wood Stair=Escalier en tremble -Inner Aspen Wood Stair=Escalier intérieur en tremble -Outer Aspen Wood Stair=Escalier extérieur en tremble -Aspen Wood Slab=Dalle en tremble -Stone Stair=Escalier de pierre -Inner Stone Stair=Escalier intérieur de pierre -Outer Stone Stair=Escalier extérieur de pierre -Stone Slab=Dalle de pierre -Cobblestone Stair=Escalier en pavé -Inner Cobblestone Stair=Escalier intérieur en pavé -Outer Cobblestone Stair=Escalier extérieur en pavé -Cobblestone Slab=Dalle en pavé -Mossy Cobblestone Stair=Escalier en pavé moussu -Inner Mossy Cobblestone Stair=Escalier intérieur en pavé moussu -Outer Mossy Cobblestone Stair=Escalier extérieur en pavé moussu -Mossy Cobblestone Slab=Dalle en pavé moussu -Stone Brick Stair=Escalier en brique de pierre -Inner Stone Brick Stair=Escalier intérieur en brique de pierre -Outer Stone Brick Stair=Escalier extérieur en brique de pierre -Stone Brick Slab=Dalle en brique de pierre -Stone Block Stair=Escalier en bloc de pierre -Inner Stone Block Stair=Escalier intérieur en bloc de pierre -Outer Stone Block Stair=Escalier extérieur en bloc de pierre -Stone Block Slab=Dalle en bloc de pierre -Desert Stone Stair=Escalier en pierre du désert -Inner Desert Stone Stair=Escalier intérieur en pierre du désert -Outer Desert Stone Stair=Escalier extérieur en pierre du désert -Desert Stone Slab=Dalle en pierre du désert -Desert Cobblestone Stair=Escalier en pavé du désert -Inner Desert Cobblestone Stair=Escalier intérieur en pavé du désert -Outer Desert Cobblestone Stair=Escalier extérieur en pavé du désert -Desert Cobblestone Slab=Dalle en pavé du désert -Desert Stone Brick Stair=Escalier en brique de pierre du désert -Inner Desert Stone Brick Stair=Escalier intérieur en brique de pierre du désert -Outer Desert Stone Brick Stair=Escalier extérieur en brique de pierre du désert -Desert Stone Brick Slab=Dalle en brique de pierre du désert -Desert Stone Block Stair=Escalier en bloc de pierre du désert -Inner Desert Stone Block Stair=Escalier intérieur en bloc de pierre du désert -Outer Desert Stone Block Stair=Escalier extérieur en bloc de pierre du désert -Desert Stone Block Slab=Dalle en bloc de pierre du désert -Sandstone Stair=Escalier en grès -Inner Sandstone Stair=Escalier intérieur en grès -Outer Sandstone Stair=Escalier extérieur en grès -Sandstone Slab=Dalle en grès -Sandstone Brick Stair=Escalier en brique de grès -Inner Sandstone Brick Stair=Escalier intérieur en brique de grès -Outer Sandstone Brick Stair=Escalier extérieur en brique de grès -Sandstone Brick Slab=Dalle en brique de grès -Sandstone Block Stair=Escalier en bloc de grès -Inner Sandstone Block Stair=Escalier intérieur en bloc de grès -Outer Sandstone Block Stair=Escalier extérieur en bloc de grès -Sandstone Block Slab=Dalle en bloc de grès -Desert Sandstone Stair=Escalier en grès du désert -Inner Desert Sandstone Stair=Escalier intérieur en grès du désert -Outer Desert Sandstone Stair=Escalier extérieur en grès du désert -Desert Sandstone Slab=Dalle en grès du désert -Desert Sandstone Brick Stair=Escalier en brique de grès du désert -Inner Desert Sandstone Brick Stair=Escalier intérieur en brique de grès du désert -Outer Desert Sandstone Brick Stair=Escalier extérieur en brique de grès du désert -Desert Sandstone Brick Slab=Dalle en brique de grès du désert -Desert Sandstone Block Stair=Escalier en bloc de grès du désert -Inner Desert Sandstone Block Stair=Escalier intérieur en bloc de grès du désert -Outer Desert Sandstone Block Stair=Escalier extérieur en bloc de grès du désert -Desert Sandstone Block Slab=Dalle en bloc de grès du désert -Silver Sandstone Stair=Escalier en grès argenté -Inner Silver Sandstone Stair=Escalier intérieur en grès argenté -Outer Silver Sandstone Stair=Escalier extérieur en grès argenté -Silver Sandstone Slab=Dalle en grès argenté -Silver Sandstone Brick Stair=Escalier en brique de grès argenté -Inner Silver Sandstone Brick Stair=Escalier intérieur en brique de grès argenté -Outer Silver Sandstone Brick Stair=Escalier extérieur en brique de grès argenté -Silver Sandstone Brick Slab=Dalle en brique de grès argenté -Silver Sandstone Block Stair=Escalier en bloc de grès argenté -Inner Silver Sandstone Block Stair=Escalier intérieur en bloc de grès argenté -Outer Silver Sandstone Block Stair=Escalier extérieur en bloc de grès argenté -Silver Sandstone Block Slab=Dalle en bloc de grès argenté -Obsidian Stair=Escalier en obsidienne -Inner Obsidian Stair=Escalier intérieur en obsidienne -Outer Obsidian Stair=Escalier extérieur en obsidienne -Obsidian Slab=Dalle en obsidienne -Obsidian Brick Stair=Escalier en brique d'obsidienne -Inner Obsidian Brick Stair=Escalier intérieur en brique d'obsidienne -Outer Obsidian Brick Stair=Escalier extérieur en brique d'obsidienne -Obsidian Brick Slab=Dalle en brique d'obsidienne -Obsidian Block Stair=Escalier en bloc d'obsidienne -Inner Obsidian Block Stair=Escalier intérieur en bloc d'obsidienne -Outer Obsidian Block Stair=Escalier extérieur en bloc d'obsidienne -Obsidian Block Slab=Dalle en bloc d'obsidienne -Brick Stair=Escalier en brique -Inner Brick Stair=Escalier intérieur en brique -Outer Brick Stair=Escalier extérieur en brique -Brick Slab=Dalle en brique -Steel Block Stair=Escalier en acier -Inner Steel Block Stair=Escalier intérieur en acier -Outer Steel Block Stair=Escalier extérieur en acier -Steel Block Slab=Dalle en acier -Tin Block Stair=Escalier en bloc d'étain -Inner Tin Block Stair=Escalier intérieur en bloc d'étain -Outer Tin Block Stair=Escalier extérieur en bloc d'étain -Tin Block Slab=Dalle en bloc d'étain -Copper Block Stair=Escalier en bloc de cuivre -Inner Copper Block Stair=Escalier intérieur en bloc de cuivre -Outer Copper Block Stair=Escalier extérieur en bloc de cuivre -Copper Block Slab=Dalle en bloc de cuivre -Bronze Block Stair=Escalier en bronze -Inner Bronze Block Stair=Escalier intérieur en bronze -Outer Bronze Block Stair=Escalier extérieur en bronze -Bronze Block Slab=Dalle en bronze -Gold Block Stair=Escalier en bloc d'or -Inner Gold Block Stair=Escalier intérieur en bloc d'or -Outer Gold Block Stair=Escalier extérieur en bloc d'or -Gold Block Slab=Dalle en bloc d'or -Ice Stair=Escalier de glace -Inner Ice Stair=Escalier intérieur de glace -Outer Ice Stair=Escalier extérieur de glace -Ice Slab=Dalle de glace -Snow Block Stair=Escalier en bloc de neige -Inner Snow Block Stair=Escalier intérieur en bloc de neige -Outer Snow Block Stair=Escalier extérieur en bloc de neige -Snow Block Slab=Dalle en bloc de neige diff --git a/mods/stairs/locale/stairs.id.tr b/mods/stairs/locale/stairs.id.tr deleted file mode 100644 index dbdfaa0f..00000000 --- a/mods/stairs/locale/stairs.id.tr +++ /dev/null @@ -1,145 +0,0 @@ -# textdomain: stairs -Glass Stair=Tangga Kaca -Glass Slab=Lempengan Kaca -Inner Glass Stair=Tangga Kaca Dalam -Outer Glass Stair=Tangga Kaca Luar -Obsidian Glass Stair=Tangga Kaca Obsidian -Obsidian Glass Slab=Lempengan Kaca Obsidian -Inner Obsidian Glass Stair=Tangga Kaca Obsidian Dalam -Outer Obsidian Glass Stair=Tangga Kaca Obsidian Luar -Wooden Stair=Tangga Kayu -Inner Wooden Stair=Tangga Kayu Dalam -Outer Wooden Stair=Tangga Kayu Luar -Wooden Slab=Lempengan Kayu -Jungle Wood Stair=Tangga Kayu Rimba -Inner Jungle Wood Stair=Tangga Kayu Rimba Dalam -Outer Jungle Wood Stair=Tangga Kayu Rimba Luar -Jungle Wood Slab=Lempengan Kayu Rimba -Pine Wood Stair=Tangga Kayu Pinus -Inner Pine Wood Stair=Tangga Kayu Pinus Dalam -Outer Pine Wood Stair=Tangga Kayu Pinus Luar -Pine Wood Slab=Lempengan Kayu Pinus -Acacia Wood Stair=Tangga Kayu Akasia -Inner Acacia Wood Stair=Tangga Kayu Akasia Dalam -Outer Acacia Wood Stair=Tangga Kayu Akasia Luar -Acacia Wood Slab=Lempengan Kayu Akasia -Aspen Wood Stair=Tangga Kayu Aspen -Inner Aspen Wood Stair=Tangga Kayu Aspen Dalam -Outer Aspen Wood Stair=Tangga Kayu Aspen Luar -Aspen Wood Slab=Lempengan Kayu Aspen -Stone Stair=Tangga Batu -Inner Stone Stair=Tangga Batu Dalam -Outer Stone Stair=Tangga Batu Luar -Stone Slab=Lempengan Batu -Cobblestone Stair=Tangga Bongkahan Batu -Inner Cobblestone Stair=Tangga Bongkahan Batu Dalam -Outer Cobblestone Stair=Tangga Bongkahan Batu Luar -Cobblestone Slab=Lempengan Bongkahan Batu -Mossy Cobblestone Stair=Tangga Bongkahan Batu Berlumut -Inner Mossy Cobblestone Stair=Tangga Bongkahan Batu Berlumut Dalam -Outer Mossy Cobblestone Stair=Tangga Bongkahan Batu Berlumut Luar -Mossy Cobblestone Slab=Lempengan Bongkahan Batu Berlumut -Stone Brick Stair=Tangga Tembok Batu -Inner Stone Brick Stair=Tangga Tembok Batu Dalam -Outer Stone Brick Stair=Tangga Tembok Batu Luar -Stone Brick Slab=Lempengan Tembok Batu -Stone Block Stair=Tangga Balok Batu -Inner Stone Block Stair=Tangga Balok Batu Dalam -Outer Stone Block Stair=Tangga Balok Batu Luar -Stone Block Slab=Lempengan Balok Batu -Desert Stone Stair=Tangga Batu Gurun -Inner Desert Stone Stair=Tangga Batu Gurun Dalam -Outer Desert Stone Stair=Tangga Batu Gurun Luar -Desert Stone Slab=Lempengan Batu Gurun -Desert Cobblestone Stair=Tangga Bongkahan Batu Gurun -Inner Desert Cobblestone Stair=Tangga Bongkahan Batu Gurun Dalam -Outer Desert Cobblestone Stair=Tangga Bongkahan Batu Gurun Luar -Desert Cobblestone Slab=Lempengan Bongkahan Batu Gurun -Desert Stone Brick Stair=Tangga Tembok Batu Gurun -Inner Desert Stone Brick Stair=Tangga Tembok Batu Gurun Dalam -Outer Desert Stone Brick Stair=Tangga Tembok Batu Gurun Luar -Desert Stone Brick Slab=Lempengan Tembok Batu Gurun -Desert Stone Block Stair=Tangga Balok Batu Gurun -Inner Desert Stone Block Stair=Tangga Balok Batu Gurun Dalam -Outer Desert Stone Block Stair=Tangga Balok Batu Gurun Luar -Desert Stone Block Slab=Lempengan Balok Batu Gurun -Sandstone Stair=Tangga Batu Pasir -Inner Sandstone Stair=Tangga Batu Pasir Dalam -Outer Sandstone Stair=Tangga Batu Pasir Luar -Sandstone Slab=Lempengan Batu Pasir -Sandstone Brick Stair=Tangga Tembok Batu Pasir -Inner Sandstone Brick Stair=Tangga Tembok Batu Pasir Dalam -Outer Sandstone Brick Stair=Tangga Tembok Batu Pasir Luar -Sandstone Brick Slab=Lempengan Tembok Batu Pasir -Sandstone Block Stair=Tangga Balok Batu Pasir -Inner Sandstone Block Stair=Tangga Balok Batu Pasir Dalam -Outer Sandstone Block Stair=Tangga Balok Batu Pasir Luar -Sandstone Block Slab=Lempengan Balok Batu Pasir -Desert Sandstone Stair=Tangga Batu Pasir Gurun -Inner Desert Sandstone Stair=Tangga Batu Pasir Gurun Dalam -Outer Desert Sandstone Stair=Tangga Batu Pasir Gurun Luar -Desert Sandstone Slab=Lempengan Batu Pasir Gurun -Desert Sandstone Brick Stair=Tangga Tembok Batu Pasir Gurun -Inner Desert Sandstone Brick Stair=Tangga Tembok Batu Pasir Gurun Dalam -Outer Desert Sandstone Brick Stair=Tangga Tembok Batu Pasir Gurun Luar -Desert Sandstone Brick Slab=Lempengan Tembok Batu Pasir Gurun -Desert Sandstone Block Stair=Tangga Balok Batu Pasir Gurun -Inner Desert Sandstone Block Stair=Tangga Balok Batu Pasir Gurun Dalam -Outer Desert Sandstone Block Stair=Tangga Balok Batu Pasir Gurun Luar -Desert Sandstone Block Slab=Lempengan Balok Batu Pasir Gurun -Silver Sandstone Stair=Tangga Batu Pasir Perak -Inner Silver Sandstone Stair=Tangga Batu Pasir Perak Dalam -Outer Silver Sandstone Stair=Tangga Batu Pasir Perak Luar -Silver Sandstone Slab=Lempengan Batu Pasir Perak -Silver Sandstone Brick Stair=Tangga Tembok Batu Pasir Perak -Inner Silver Sandstone Brick Stair=Tangga Tembok Batu Pasir Perak Dalam -Outer Silver Sandstone Brick Stair=Tangga Tembok Batu Pasir Perak Luar -Silver Sandstone Brick Slab=Lempengan Tembok Batu Pasir Perak -Silver Sandstone Block Stair=Tangga Balok Batu Pasir Perak -Inner Silver Sandstone Block Stair=Tangga Balok Batu Pasir Perak Dalam -Outer Silver Sandstone Block Stair=Tangga Balok Batu Pasir Perak Luar -Silver Sandstone Block Slab=Lempengan Balok Batu Pasir Perak -Obsidian Stair=Tangga Obsidian -Inner Obsidian Stair=Tangga Obsidian Dalam -Outer Obsidian Stair=Tangga Obsidian Luar -Obsidian Slab=Lempengan Obsidian -Obsidian Brick Stair=Tangga Tembok Obsidian -Inner Obsidian Brick Stair=Tangga Tembok Obsidian Dalam -Outer Obsidian Brick Stair=Tangga Tembok Obsidian Luar -Obsidian Brick Slab=Lempengan Tembok Obsidian -Obsidian Block Stair=Tangga Balok Obsidian -Inner Obsidian Block Stair=Tangga Balok Obsidian Dalam -Outer Obsidian Block Stair=Tangga Balok Obsidian Luar -Obsidian Block Slab=Lempengan Balok Obsidian -Brick Stair=Tangga Bata -Inner Brick Stair=Tangga Bata Dalam -Outer Brick Stair=Tangga Bata Luar -Brick Slab=Lempengan Bata -Steel Block Stair=Tangga Balok Baja -Inner Steel Block Stair=Tangga Balok Baja Dalam -Outer Steel Block Stair=Tangga Balok Baja Luar -Steel Block Slab=Lempengan Balok Baja -Tin Block Stair=Tangga Balok Timah -Inner Tin Block Stair=Tangga Balok Timah Dalam -Outer Tin Block Stair=Tangga Balok Timah Luar -Tin Block Slab=Lempengan Balok Timah -Copper Block Stair=Tangga Balok Tembaga -Inner Copper Block Stair=Tangga Balok Tembaga Dalam -Outer Copper Block Stair=Tangga Balok Tembaga Luar -Copper Block Slab=Lempengan Balok Tembaga -Bronze Block Stair=Tangga Balok Perunggu -Inner Bronze Block Stair=Tangga Balok Perunggu Dalam -Outer Bronze Block Stair=Tangga Balok Perunggu Luar -Bronze Block Slab=Lempengan Balok Perunggu -Gold Block Stair=Tangga Balok Emas -Inner Gold Block Stair=Tangga Balok Emas Dalam -Outer Gold Block Stair=Tangga Balok Emas Luar -Gold Block Slab=Lempengan Balok Emas -Ice Stair=Tangga Es -Inner Ice Stair=Tangga Es Dalam -Outer Ice Stair=Tangga Es Luar -Ice Slab=Lempengan Es -Snow Block Stair=Tangga Balok Salju -Inner Snow Block Stair=Tangga Balok Salju Dalam -Outer Snow Block Stair=Tangga Balok Salju Luar -Snow Block Slab=Lempengan Balok Salju diff --git a/mods/stairs/locale/stairs.it.tr b/mods/stairs/locale/stairs.it.tr deleted file mode 100644 index 16945ec6..00000000 --- a/mods/stairs/locale/stairs.it.tr +++ /dev/null @@ -1,145 +0,0 @@ -# textdomain: stairs -Glass Stair=Scala di vetro -Glass Slab=Lastra di vetro -Inner Glass Stair=Scala di vetro interna -Outer Glass Stair=Scala di vetro esterna -Obsidian Glass Stair=Scala di vetro d'ossidiana -Obsidian Glass Slab=Lastra di vetro d'ossidiana -Inner Obsidian Glass Stair=Scala di vetro d'ossidiana interna -Outer Obsidian Glass Stair=Scala di vetro d'ossidiana esterna -Wooden Stair=Scala di legno -Inner Wooden Stair=Scala di legno interna -Outer Wooden Stair=Scala di legno esterna -Wooden Slab=Lastra di legno -Jungle Wood Stair=Scala di legno della giungla -Inner Jungle Wood Stair=Scala di legno della giungla interna -Outer Jungle Wood Stair=Scala di legno della giungla esterna -Jungle Wood Slab=Lastra di legno della giungla -Pine Wood Stair=Scala di legno di pino -Inner Pine Wood Stair=Scala di legno di pino interna -Outer Pine Wood Stair=Scala di legno di pino esterna -Pine Wood Slab=Lastra di legno di pino -Acacia Wood Stair=Scala di legno d'acacia -Inner Acacia Wood Stair=Scala di legno d'acacia interna -Outer Acacia Wood Stair=Scala di legno d'acacia esterna -Acacia Wood Slab=Lastra di legno d'acacia -Aspen Wood Stair=Scala di legno di pioppo -Inner Aspen Wood Stair=Scala di legno di pioppo interna -Outer Aspen Wood Stair=Scala di legno di pioppo esterna -Aspen Wood Slab=Lastra di legno di pioppo -Stone Stair=Scala di pietra -Inner Stone Stair=Scala di pietra interna -Outer Stone Stair=Scala di pietra esterna -Stone Slab=Lastra di pietra -Cobblestone Stair=Scala di ciottoli -Inner Cobblestone Stair=Scala di ciottoli interna -Outer Cobblestone Stair=Scala di ciottoli esterna -Cobblestone Slab=Lastra di ciottoli -Mossy Cobblestone Stair=Scala di ciottoli muschiosi -Inner Mossy Cobblestone Stair=Scala di ciottoli muschiosi interna -Outer Mossy Cobblestone Stair=Scala di ciottoli muschiosi esterna -Mossy Cobblestone Slab=Lastra di ciottoli muschiosi -Stone Brick Stair=Scala di mattone di pietra -Inner Stone Brick Stair=Scala di mattone di pietra interna -Outer Stone Brick Stair=Scala di mattone di pietra esterna -Stone Brick Slab=Lastra di mattone di pietra -Stone Block Stair=Scala di blocco di pietra -Inner Stone Block Stair=Scala di blocco di pietra interna -Outer Stone Block Stair=Scala di blocco di pietra esterna -Stone Block Slab=Lastra di blocco di pietra -Desert Stone Stair=Scala di pietra del deserto -Inner Desert Stone Stair=Scala di pietra del deserto interna -Outer Desert Stone Stair=Scala di pietra del deserto esterna -Desert Stone Slab=Lastra di pietra del deserto -Desert Cobblestone Stair=Scala di ciottoli del deserto -Inner Desert Cobblestone Stair=Scala di ciottoli del deserto interna -Outer Desert Cobblestone Stair=Scala di ciottoli del deserto esterna -Desert Cobblestone Slab=Lastra di ciottoli del deserto -Desert Stone Brick Stair=Scala di mattone di pietra del deserto -Inner Desert Stone Brick Stair=Scala di mattone di pietra del deserto interna -Outer Desert Stone Brick Stair=Scala di mattone di pietra del deserto esterna -Desert Stone Brick Slab=Lastra di mattone di pietra del deserto -Desert Stone Block Stair=Scala di blocco di pietra del deserto -Inner Desert Stone Block Stair=Scala di blocco di pietra del deserto interna -Outer Desert Stone Block Stair=Scala di blocco di pietra del deserto esterna -Desert Stone Block Slab=Lastra di blocco di pietra del deserto -Sandstone Stair=Scala d'arenaria -Inner Sandstone Stair=Scala d'arenaria interna -Outer Sandstone Stair=Scala d'arenaria esterna -Sandstone Slab=Lastra d'arenaria -Sandstone Brick Stair=Scala di mattone d'arenaria -Inner Sandstone Brick Stair=Scala di mattone d'arenaria interna -Outer Sandstone Brick Stair=Scala di mattone d'arenaria esterna -Sandstone Brick Slab=Lastra di mattone d'arenaria -Sandstone Block Stair=Scala di blocco d'arenaria -Inner Sandstone Block Stair=Scala di blocco d'arenaria interna -Outer Sandstone Block Stair=Scala di blocco d'arenaria esterna -Sandstone Block Slab=Lastra di blocco d'arenaria -Desert Sandstone Stair=Scala d'arenaria del deserto -Inner Desert Sandstone Stair=Scala d'arenaria del deserto interna -Outer Desert Sandstone Stair=Scala d'arenaria del deserto esterna -Desert Sandstone Slab=Lastra d'arenaria del deserto -Desert Sandstone Brick Stair=Scala di mattone d'arenaria del deserto -Inner Desert Sandstone Brick Stair=Scala di mattone d'arenaria del deserto interna -Outer Desert Sandstone Brick Stair=Scala di mattone d'arenaria del deserto esterna -Desert Sandstone Brick Slab=Lastra di mattone d'arenaria del deserto -Desert Sandstone Block Stair=Scala di blocco d'arenaria del deserto -Inner Desert Sandstone Block Stair=Scala di blocco d'arenaria del deserto interna -Outer Desert Sandstone Block Stair=Scala di blocco d'arenaria del deserto esterna -Desert Sandstone Block Slab=Lastra di blocco d'arenaria del deserto -Silver Sandstone Stair=Scala d'arenaria argentata -Inner Silver Sandstone Stair=Scala d'arenaria argentata interna -Outer Silver Sandstone Stair=Scala d'arenaria argentata esterna -Silver Sandstone Slab=Lastra d'arenaria argentata -Silver Sandstone Brick Stair=Scala di mattone d'arenaria argentata -Inner Silver Sandstone Brick Stair=Scala di mattone d'arenaria argentata interna -Outer Silver Sandstone Brick Stair=Scala di mattone d'arenaria argentata esterna -Silver Sandstone Brick Slab=Lastra di mattone d'arenaria argentata -Silver Sandstone Block Stair=Scala di blocco d'arenaria argentata -Inner Silver Sandstone Block Stair=Scala di blocco d'arenaria argentata interna -Outer Silver Sandstone Block Stair=Scala di blocco d'arenaria argentata esterna -Silver Sandstone Block Slab=Lastra di blocco d'arenaria argentata -Obsidian Stair=Scala d'ossidiana -Inner Obsidian Stair=Scala d'ossidiana interna -Outer Obsidian Stair=Scala d'ossidiana esterna -Obsidian Slab=Lastra d'ossidiana -Obsidian Brick Stair=Scala di mattone d'ossidiana -Inner Obsidian Brick Stair=Scala di mattone d'ossidiana interna -Outer Obsidian Brick Stair=Scala di mattone d'ossidiana esterna -Obsidian Brick Slab=Lastra di mattone d'ossidiana -Obsidian Block Stair=Scala di blocco d'ossidiana -Inner Obsidian Block Stair=Scala di blocco d'ossidiana interna -Outer Obsidian Block Stair=Scala di blocco d'ossidiana esterna -Obsidian Block Slab=Lastra di blocco d'ossidiana -Brick Stair=Scala di mattone -Inner Brick Stair=Scala di mattone interna -Outer Brick Stair=Scala di mattone esterna -Brick Slab=Lastra di mattone -Steel Block Stair=Scala di blocco d'acciaio -Inner Steel Block Stair=Scala di blocco d'acciaio interna -Outer Steel Block Stair=Scala di blocco d'acciaio esterna -Steel Block Slab=Lastra di blocco d'acciaio -Tin Block Stair=Scala di blocco di stagno -Inner Tin Block Stair=Scala di blocco di stagno interna -Outer Tin Block Stair=Scala di blocco di stagno esterna -Tin Block Slab=Lastra di blocco di stagno -Copper Block Stair=Scala di blocco di rame -Inner Copper Block Stair=Scala di blocco di rame interna -Outer Copper Block Stair=Scala di blocco di rame esterna -Copper Block Slab=Lastra di blocco di rame -Bronze Block Stair=Scala di blocco di bronzo -Inner Bronze Block Stair=Scala di blocco di bronzo interna -Outer Bronze Block Stair=Scala di blocco di bronzo esterna -Bronze Block Slab=Lastra di blocco di bronzo -Gold Block Stair=Scala di blocco d'oro -Inner Gold Block Stair=Scala di blocco d'oro interna -Outer Gold Block Stair=Scala di blocco d'oro esterna -Gold Block Slab=Lastra di blocco d'oro -Ice Stair=Scala di ghiaccio -Inner Ice Stair=Scala di ghiaccio interna -Outer Ice Stair=Scala di ghiaccio esterna -Ice Slab=Lastra di ghiaccio -Snow Block Stair=Scala di blocco di neve -Inner Snow Block Stair=Scala di blocco di neve interna -Outer Snow Block Stair=Scala di blocco di neve esterna -Snow Block Slab=Lastra di blocco di neve diff --git a/mods/stairs/locale/stairs.ja.tr b/mods/stairs/locale/stairs.ja.tr deleted file mode 100644 index 73e2703c..00000000 --- a/mods/stairs/locale/stairs.ja.tr +++ /dev/null @@ -1,145 +0,0 @@ -# textdomain: stairs -Glass Stair=ガラスの階段 -Glass Slab=ガラスのハーフブロック -Inner Glass Stair=へっこんだガラスの階段 -Outer Glass Stair=でっぱったガラスの階段 -Obsidian Glass Stair=黒曜石ガラスの階段 -Obsidian Glass Slab=黒曜石ガラスのハーフブロック -Inner Obsidian Glass Stair=へっこんだ黒曜石ガラスの階段 -Outer Obsidian Glass Stair=でっぱった黒曜石ガラスの階段 -Wooden Stair=木の階段 -Inner Wooden Stair=へっこんだ木の階段 -Outer Wooden Stair=でっぱった木の階段 -Wooden Slab=木のハーフブロック -Jungle Wood Stair=ジャングルの階段 -Inner Jungle Wood Stair=へっこんだジャングルの階段 -Outer Jungle Wood Stair=でっぱったジャングルの階段 -Jungle Wood Slab=ジャングルのハーフブロック -Pine Wood Stair=マツの木の階段 -Inner Pine Wood Stair=へっこんだマツの階段 -Outer Pine Wood Stair=でっぱったマツの階段 -Pine Wood Slab=マツのハーフブロック -Acacia Wood Stair=アカシアの階段 -Inner Acacia Wood Stair=へっこんだアカシアの階段 -Outer Acacia Wood Stair=でっぱったアカシアの階段 -Acacia Wood Slab=アカシアのハーフブロック -Aspen Wood Stair=ポプラの階段 -Inner Aspen Wood Stair=へっこんだポプラの階段 -Outer Aspen Wood Stair=でっぱったポプラの階段 -Aspen Wood Slab=ポプラのハーフブロック -Stone Stair=石の階段 -Inner Stone Stair=へっこんだ石の階段 -Outer Stone Stair=でっぱった石の階段 -Stone Slab=石のハーフブロック -Cobblestone Stair=丸石の階段 -Inner Cobblestone Stair=へっこんだ丸石の階段 -Outer Cobblestone Stair=でっぱった丸石の階段 -Cobblestone Slab=丸石のハーフブロック -Mossy Cobblestone Stair=苔むした丸石の階段 -Inner Mossy Cobblestone Stair=へっこんだ苔むした丸石の階段 -Outer Mossy Cobblestone Stair=でっぱった苔むした丸石の階段 -Mossy Cobblestone Slab=苔むした丸石のハーフブロック -Stone Brick Stair=石レンガの階段 -Inner Stone Brick Stair=へっこんだ石レンガの階段 -Outer Stone Brick Stair=でっぱった石レンガの階段 -Stone Brick Slab=石レンガのハーフブロック -Stone Block Stair=石ブロックの階段 -Inner Stone Block Stair=へっこんだ石ブロックの階段 -Outer Stone Block Stair=でっぱった石ブロックの階段 -Stone Block Slab=石ブロックのハーフブロック -Desert Stone Stair=砂漠の石の階段 -Inner Desert Stone Stair=へっこんだ砂漠の石の階段 -Outer Desert Stone Stair=でっぱった砂漠の石の階段 -Desert Stone Slab=砂漠の石のハーフブロック -Desert Cobblestone Stair=砂漠の丸石の階段 -Inner Desert Cobblestone Stair=へっこんだ砂漠の丸石の階段 -Outer Desert Cobblestone Stair=でっぱった砂漠の丸石の階段 -Desert Cobblestone Slab=砂漠の丸石のハーフブロック -Desert Stone Brick Stair=砂漠の石レンガの階段 -Inner Desert Stone Brick Stair=へっこんだ砂漠の石レンガの階段 -Outer Desert Stone Brick Stair=でっぱった砂漠の石レンガの階段 -Desert Stone Brick Slab=砂漠の石レンガのハーフブロック -Desert Stone Block Stair=砂漠の石ブロックの階段 -Inner Desert Stone Block Stair=へっこんだ砂漠の石ブロックの階段 -Outer Desert Stone Block Stair=でっぱった砂漠の石ブロックの階段 -Desert Stone Block Slab=砂漠の石ブロックのハーフブロック -Sandstone Stair=砂岩の階段 -Inner Sandstone Stair=へっこんだ砂岩の階段 -Outer Sandstone Stair=でっぱった砂岩の階段 -Sandstone Slab=砂岩のハーフブロック -Sandstone Brick Stair=砂岩レンガの階段 -Inner Sandstone Brick Stair=へっこんだ砂岩レンガの階段 -Outer Sandstone Brick Stair=でっぱった砂岩レンガの階段 -Sandstone Brick Slab=砂岩レンガのハーフブロック -Sandstone Block Stair=砂岩ブロックの階段 -Inner Sandstone Block Stair=へっこんだ砂岩ブロックの階段 -Outer Sandstone Block Stair=でっぱった砂岩ブロックの階段 -Sandstone Block Slab=砂岩ブロックのハーフブロック -Desert Sandstone Stair=砂漠の砂岩の階段 -Inner Desert Sandstone Stair=へっこんだ砂漠の砂岩の階段 -Outer Desert Sandstone Stair=でっぱった砂漠の砂岩の階段 -Desert Sandstone Slab=砂漠の砂岩のハーフブロック -Desert Sandstone Brick Stair=砂漠の砂岩レンガの階段 -Inner Desert Sandstone Brick Stair=へっこんだ砂漠の砂岩レンガの階段 -Outer Desert Sandstone Brick Stair=でっぱった砂漠の砂岩レンガの階段 -Desert Sandstone Brick Slab=砂漠の砂岩レンガのハーフブロック -Desert Sandstone Block Stair=砂漠の砂岩ブロックの階段 -Inner Desert Sandstone Block Stair=へっこんだ砂漠の砂岩ブロックの階段 -Outer Desert Sandstone Block Stair=でっぱった砂漠の砂岩ブロックの階段 -Desert Sandstone Block Slab=砂漠の砂岩ブロックのハーフブロック -Silver Sandstone Stair=銀の砂岩の階段 -Inner Silver Sandstone Stair=へっこんだ銀の砂岩の階段 -Outer Silver Sandstone Stair=でっぱった銀の砂岩の階段 -Silver Sandstone Slab=銀の砂岩のハーフブロック -Silver Sandstone Brick Stair=銀の砂岩レンガの階段 -Inner Silver Sandstone Brick Stair=へっこんだ銀の砂岩レンガの階段 -Outer Silver Sandstone Brick Stair=でっぱった銀の砂岩レンガの階段 -Silver Sandstone Brick Slab=銀の砂岩レンガのハーフブロック -Silver Sandstone Block Stair=銀の砂岩ブロックの階段 -Inner Silver Sandstone Block Stair=へっこんだ銀の砂岩ブロックの階段 -Outer Silver Sandstone Block Stair=でっぱった銀の砂岩ブロックの階段 -Silver Sandstone Block Slab=銀の砂岩ブロックのハーフブロック -Obsidian Stair=黒曜石の階段 -Inner Obsidian Stair=へっこんだ黒曜石の階段 -Outer Obsidian Stair=でっぱった黒曜石の階段 -Obsidian Slab=黒曜石のハーフブロック -Obsidian Brick Stair=黒曜石レンガの階段 -Inner Obsidian Brick Stair=へっこんだ黒曜石レンガの階段 -Outer Obsidian Brick Stair=でっぱった黒曜石レンガの階段 -Obsidian Brick Slab=黒曜石レンガのハーフブロック -Obsidian Block Stair=黒曜石ブロックの階段 -Inner Obsidian Block Stair=へっこんだ黒曜石ブロックの階段 -Outer Obsidian Block Stair=でっぱった黒曜石ブロックの階段 -Obsidian Block Slab=黒曜石ブロックのハーフブロック -Brick Stair=レンガの階段 -Inner Brick Stair=へっこんだレンガの階段 -Outer Brick Stair=でっぱったレンガの階段 -Brick Slab=レンガのハーフブロック -Steel Block Stair=鉄ブロックの階段 -Inner Steel Block Stair=へっこんだ鉄ブロックの階段 -Outer Steel Block Stair=でっぱった鉄ブロックの階段 -Steel Block Slab=鉄ブロックのハーフブロック -Tin Block Stair=スズの階段 -Inner Tin Block Stair=へっこんだスズの階段 -Outer Tin Block Stair=でっぱったスズの階段 -Tin Block Slab=スズのハーフブロック -Copper Block Stair=銅ブロックの階段 -Inner Copper Block Stair=へっこんだ銅ブロックの階段 -Outer Copper Block Stair=でっぱった銅ブロックの階段 -Copper Block Slab=銅ブロックのハーフブロック -Bronze Block Stair=青銅ブロックの階段 -Inner Bronze Block Stair=へっこんだ青銅ブロックの階段 -Outer Bronze Block Stair=でっぱった青銅ブロックの階段 -Bronze Block Slab=青銅ブロックのハーフブロック -Gold Block Stair=金ブロックの階段 -Inner Gold Block Stair=へっこんだ金ブロックの階段 -Outer Gold Block Stair=でっぱった金ブロックの階段 -Gold Block Slab=金ブロックのハーフブロック -Ice Stair=氷の階段 -Inner Ice Stair=へっこんだ氷の階段 -Outer Ice Stair=でっぱった氷の階段 -Ice Slab=氷のハーフブロック -Snow Block Stair=雪の階段 -Inner Snow Block Stair=へっこんだ雪の階段 -Outer Snow Block Stair=でっぱった雪の階段 -Snow Block Slab=雪のハーフブロック diff --git a/mods/stairs/locale/stairs.jbo.tr b/mods/stairs/locale/stairs.jbo.tr deleted file mode 100644 index 91d28060..00000000 --- a/mods/stairs/locale/stairs.jbo.tr +++ /dev/null @@ -1,145 +0,0 @@ -# textdomain: stairs -Glass Stair=lo blaci serti -Glass Slab=lo blaci xadba bliku -Inner Glass Stair=lo zo'i blaci serti -Outer Glass Stair=lo ze'o blaci serti -Obsidian Glass Stair=lo je'erma'ablaci blaci serti -Obsidian Glass Slab=lo je'erma'ablaci blaci ke xadba bliku -Inner Obsidian Glass Stair=lo zo'i je'erma'ablaci blaci serti -Outer Obsidian Glass Stair=lo ze'o je'erma'ablaci blaci serti -Wooden Stair=lo mudri serti -Inner Wooden Stair=lo zo'i mudri serti -Outer Wooden Stair=lo ze'o mudri serti -Wooden Slab=lo mudri ke xadba bliku -Jungle Wood Stair=lo glatimdemricfoi mudri serti -Inner Jungle Wood Stair=lo zo'i glatimdemricfoi mudri serti -Outer Jungle Wood Stair=lo ze'o glatimdemricfoi mudri serti -Jungle Wood Slab=lo glatimdemricfoi mudri ke xadba bliku -Pine Wood Stair=lo ku'urmudri serti -Inner Pine Wood Stair=lo zo'i ku'urmudri serti -Outer Pine Wood Stair=lo ze'o ku'urmudri serti -Pine Wood Slab=lo ku'urmudri ke xadba bliku -Acacia Wood Stair=lo atkaci,ia mudri serti -Inner Acacia Wood Stair=lo zo'i atkaci,ia mudri serti -Outer Acacia Wood Stair=lo ze'o atkaci,ia mudri serti -Acacia Wood Slab=lo atkaci,ia mudri ke xadba bliku -Aspen Wood Stair=lo mudrpopulu serti -Inner Aspen Wood Stair=lo zo'i mudrpopulu serti -Outer Aspen Wood Stair=lo ze'o mudrpopulu serti -Aspen Wood Slab=lo mudrpopulu ke xadba bliku -Stone Stair=lo rokci serti -Inner Stone Stair=lo zo'i rokci serti -Outer Stone Stair=lo ze'o rokci serti -Stone Slab=lo rokci ke xadba bliku -Cobblestone Stair=lo lolro'iboi serti -Inner Cobblestone Stair=lo zo'i lolro'iboi serti -Outer Cobblestone Stair=lo ze'o lolro'iboi serti -Cobblestone Slab=lo lolro'iboi xadba bliku -Mossy Cobblestone Stair=lo clika lolro'iboi serti -Inner Mossy Cobblestone Stair=lo zo'i clika lolro'iboi serti -Outer Mossy Cobblestone Stair=lo ze'o clika lolro'iboi serti -Mossy Cobblestone Slab=lo clika lolro'iboi ke xadba bliku -Stone Brick Stair=lo morna rokci serti -Inner Stone Brick Stair=lo zo'i morna rokci serti -Outer Stone Brick Stair=lo ze'o morna rokci serti -Stone Brick Slab=lo morna rokci ke xadba bliku -Stone Block Stair=lo rokci bliku serti -Inner Stone Block Stair=lo zo'i rokci bliku serti -Outer Stone Block Stair=lo ze'o rokci bliku serti -Stone Block Slab=lo rokci bliku ke xadba bliku -Desert Stone Stair=lo cantu'a rokci serti -Inner Desert Stone Stair=lo zo'i cantu'a rokci serti -Outer Desert Stone Stair=lo ze'o cantu'a rokci serti -Desert Stone Slab=lo cantu'a rokci ke xadba bliku -Desert Cobblestone Stair=lo cantu'a lolro'iboi serti -Inner Desert Cobblestone Stair=lo zo'i cantu'a lolro'iboi serti -Outer Desert Cobblestone Stair=lo ze'o cantu'a lolro'iboi serti -Desert Cobblestone Slab=lo cantu'a lolro'iboi ke xadba bliku -Desert Stone Brick Stair=lo morna ke cantu'a rokci serti -Inner Desert Stone Brick Stair=lo zo'i morna ke cantu'a rokci serti -Outer Desert Stone Brick Stair=lo ze'o morna ke cantu'a rokci serti -Desert Stone Brick Slab=lo morna ke cantu'a rokci ke xadba bliku -Desert Stone Block Stair=lo cantu'a rokci bliku serti -Inner Desert Stone Block Stair=lo zo'i cantu'a rokci bliku serti -Outer Desert Stone Block Stair=lo ze'o cantu'a rokci bliku serti -Desert Stone Block Slab=lo cantu'a rokci bliku ke xadba bliku -Sandstone Stair=lo canro'i serti -Inner Sandstone Stair=lo zo'i canro'i serti -Outer Sandstone Stair=lo ze'o canro'i serti -Sandstone Slab=lo canro'i ke xadba bliku -Sandstone Brick Stair=lo morna ke canro'i serti -Inner Sandstone Brick Stair=lo zo'i morna ke canro'i serti -Outer Sandstone Brick Stair=lo ze'o morna ke canro'i serti -Sandstone Brick Slab=lo morna canro'i ke xadba bliku -Sandstone Block Stair=lo canro'i bliku serti -Inner Sandstone Block Stair=lo zo'i canro'i bliku serti -Outer Sandstone Block Stair=lo ze'o canro'i bliku serti -Sandstone Block Slab=lo canro'i bliku ke xadba bliku -Desert Sandstone Stair=lo cantu'a canro'i serti -Inner Desert Sandstone Stair=lo zo'i cantu'a canro'i serti -Outer Desert Sandstone Stair=lo ze'o cantu'a canro'i serti -Desert Sandstone Slab=lo cantu'a canro'i ke xadba bliku -Desert Sandstone Brick Stair=lo morna ke cantu'a canro'i serti -Inner Desert Sandstone Brick Stair=lo zo'i morna ke cantu'a canro'i serti -Outer Desert Sandstone Brick Stair=lo ze'o morna ke cantu'a canro'i serti -Desert Sandstone Brick Slab=lo morna ke cantu'a canro'i ke xadba bliku -Desert Sandstone Block Stair=lo cantu'a canro'i bliku serti -Inner Desert Sandstone Block Stair=lo zo'i cantu'a canro'i bliku serti -Outer Desert Sandstone Block Stair=lo ze'o cantu'a canro'i bliku serti -Desert Sandstone Block Slab=lo cantu'a canro'i ke xadba bliku -Silver Sandstone Stair=lo rijyska canro'i serti -Inner Silver Sandstone Stair=lo zo'i rijyska canro'i serti -Outer Silver Sandstone Stair=lo ze'o rijyska canro'i serti -Silver Sandstone Slab=lo rijyska canro'i ke xadba bliku -Silver Sandstone Brick Stair=lo morna ke rijyska canro'i serti -Inner Silver Sandstone Brick Stair=lo zo'i morna ke rijyska canro'i serti -Outer Silver Sandstone Brick Stair=lo ze'o morna ke rijyska canro'i serti -Silver Sandstone Brick Slab=lo morna ke rijyska canro'i ke xadba bliku -Silver Sandstone Block Stair=lo rijyska canro'i bliku serti -Inner Silver Sandstone Block Stair=lo zo'i rijyska canro'i bliku serti -Outer Silver Sandstone Block Stair=lo ze'o rijyska canro'i bliku serti -Silver Sandstone Block Slab=lo rijyska canro'i bliku ke xadba bliku -Obsidian Stair=lo je'erma'ablaci serti -Inner Obsidian Stair=lo zo'i je'erma'ablaci serti -Outer Obsidian Stair=lo ze'o je'erma'ablaci serti -Obsidian Slab=lo je'erma'ablaci ke xadba bliku -Obsidian Brick Stair=lo morna ke je'erma'ablaci serti -Inner Obsidian Brick Stair=lo zo'i morna ke je'erma'ablaci serti -Outer Obsidian Brick Stair=lo ze'o morna ke je'erma'ablaci serti -Obsidian Brick Slab=lo morna je'erma'ablaci ke xadba bliku -Obsidian Block Stair=lo je'erma'ablaci bliku serti -Inner Obsidian Block Stair=lo zo'i je'erma'ablaci bliku serti -Outer Obsidian Block Stair=lo ze'o je'erma'ablaci bliku serti -Obsidian Block Slab=lo je'erma'ablaci bliku ke xadba bliku -Brick Stair=lo kitybli serti -Inner Brick Stair=lo zo'i kitybli serti -Outer Brick Stair=lo ze'o kitybli serti -Brick Slab=lo kitybli xadba bliku -Steel Block Stair=lo gasta bliku serti -Inner Steel Block Stair=lo zo'i gasta bliku serti -Outer Steel Block Stair=lo ze'o gasta bliku serti -Steel Block Slab=lo gasta bliku ke xadba bliku -Tin Block Stair=lo tinci bliku serti -Inner Tin Block Stair=lo zo'i tinci bliku serti -Outer Tin Block Stair=lo ze'o tinci bliku serti -Tin Block Slab=lo tinci bliku ke xadba bliku -Copper Block Stair=lo tunka bliku serti -Inner Copper Block Stair=lo zo'i tunka bliku serti -Outer Copper Block Stair=lo ze'o tunka bliku serti -Copper Block Slab=lo tunka xadba bliku -Bronze Block Stair=lo ransu bliku serti -Inner Bronze Block Stair=lo zo'i ransu bliku serti -Outer Bronze Block Stair=lo ze'o ransu bliku serti -Bronze Block Slab=lo ransu xadba bliku -Gold Block Stair=lo solji bliku serti -Inner Gold Block Stair=lo zo'i solji bliku serti -Outer Gold Block Stair=lo ze'o solji bliku serti -Gold Block Slab=lo solji bliku ke xadba bliku -Ice Stair=lo bisli serti -Inner Ice Stair=lo zo'i bisli serti -Outer Ice Stair=lo ze'o bisli serti -Ice Slab=lo bisli ke xadba bliku -Snow Block Stair=lo snime bliku serti -Inner Snow Block Stair=lo zo'i snime bliku serti -Outer Snow Block Stair=lo ze'o snime bliku serti -Snow Block Slab=lo snime bliku ke xadba bliku diff --git a/mods/stairs/locale/stairs.ms.tr b/mods/stairs/locale/stairs.ms.tr deleted file mode 100644 index a39c7f63..00000000 --- a/mods/stairs/locale/stairs.ms.tr +++ /dev/null @@ -1,145 +0,0 @@ -# textdomain: stairs -Glass Stair=Tangga Kaca -Glass Slab=Papak Kaca -Inner Glass Stair=Tangga Kaca Dalaman -Outer Glass Stair=Tangga Kaca Luaran -Obsidian Glass Stair=Tangga Obsidia -Obsidian Glass Slab=Papak Obsidia -Inner Obsidian Glass Stair=Tangga Obsidia Dalaman -Outer Obsidian Glass Stair=Tangga Obsidia Luaran -Wooden Stair=Tangga Kayu -Inner Wooden Stair=Tangga Kayu Dalaman -Outer Wooden Stair=Tangga Kayu Luaran -Wooden Slab=Papak Kayu -Jungle Wood Stair=Tangga Kayu Hutan -Inner Jungle Wood Stair=Tangga Kayu Hutan Dalaman -Outer Jungle Wood Stair=Tangga Kayu Hutan Luaran -Jungle Wood Slab=Papak Kayu Hutan -Pine Wood Stair=Tangga Kayu Pain -Inner Pine Wood Stair=Tangga Kayu Pain Dalaman -Outer Pine Wood Stair=Tangga Kayu Pain Luaran -Pine Wood Slab=Papak Kayu Pain -Acacia Wood Stair=Tangga Kayu Akasia -Inner Acacia Wood Stair=Tangga Kayu Akasia Dalaman -Outer Acacia Wood Stair=Tangga Kayu Akasia Luaran -Acacia Wood Slab=Papak Kayu Akasia -Aspen Wood Stair=Tangga Kayu Aspen -Inner Aspen Wood Stair=Tangga Kayu Aspen Dalaman -Outer Aspen Wood Stair=Tangga Kayu Aspen Luaran -Aspen Wood Slab=Papak Kayu Aspen -Stone Stair=Tangga Batu -Inner Stone Stair=Tangga Batu Dalaman -Outer Stone Stair=Tangga Batu Luaran -Stone Slab=Papak Batu -Cobblestone Stair=Tangga Batu Buntar -Inner Cobblestone Stair=Tangga Batu Buntar Dalaman -Outer Cobblestone Stair=Tangga Batu Buntar Luaran -Cobblestone Slab=Papak Batu Buntar -Mossy Cobblestone Stair=Tangga Batu Buntar Berlumut -Inner Mossy Cobblestone Stair=Tangga Batu Buntar Berlumut Dalaman -Outer Mossy Cobblestone Stair=Tangga Batu Buntar Berlumut Luaran -Mossy Cobblestone Slab=Papak Batu Buntar Berlumut -Stone Brick Stair=Tangga Bata Batu -Inner Stone Brick Stair=Tangga Bata Batu Dalaman -Outer Stone Brick Stair=Tangga Bata Batu Luaran -Stone Brick Slab=Papak Bata Batu -Stone Block Stair=Tangga Bongkah Batu -Inner Stone Block Stair=Tangga Bongkah Batu Dalaman -Outer Stone Block Stair=Tangga Bongkah Batu Luaran -Stone Block Slab=Papak Bongkah Batu -Desert Stone Stair=Tangga Batu Gurun -Inner Desert Stone Stair=Tangga Batu Gurun Dalaman -Outer Desert Stone Stair=Tangga Batu Gurun Luaran -Desert Stone Slab=Papak Batu Gurun -Desert Cobblestone Stair=Tangga Batu Buntar Gurun -Inner Desert Cobblestone Stair=Tangga Batu Buntar Gurun Dalaman -Outer Desert Cobblestone Stair=Tangga Batu Buntar Gurun Luaran -Desert Cobblestone Slab=Papak Batu Buntar Gurun -Desert Stone Brick Stair=Tangga Bata Batu Gurun -Inner Desert Stone Brick Stair=Tangga Bata Batu Gurun Dalaman -Outer Desert Stone Brick Stair=Tangga Bata Batu Gurun Luaran -Desert Stone Brick Slab=Papak Bata Batu Gurun -Desert Stone Block Stair=Tangga Bongkah Batu Gurun -Inner Desert Stone Block Stair=Tangga Bongkah Batu Gurun Dalaman -Outer Desert Stone Block Stair=Tangga Bongkah Batu Gurun Luaran -Desert Stone Block Slab=Papak Bongkah Batu Gurun -Sandstone Stair=Tangga Batu Pasir -Inner Sandstone Stair=Tangga Batu Pasir Dalaman -Outer Sandstone Stair=Tangga Batu Pasir Luaran -Sandstone Slab=Papak Batu Pasir -Sandstone Brick Stair=Tangga Bata Batu Pasir -Inner Sandstone Brick Stair=Tangga Bata Batu Pasir Dalaman -Outer Sandstone Brick Stair=Tangga Bata Batu Pasir Luaran -Sandstone Brick Slab=Papak Bata Batu Pasir -Sandstone Block Stair=Tangga Bongkah Batu Pasir -Inner Sandstone Block Stair=Tangga Bongkah Batu Pasir Dalaman -Outer Sandstone Block Stair=Tangga Bongkah Batu Pasir Luaran -Sandstone Block Slab=Papak Bongkah Batu Pasir -Desert Sandstone Stair=Tangga Batu Pasir Gurun -Inner Desert Sandstone Stair=Tangga Batu Pasir Gurun Dalaman -Outer Desert Sandstone Stair=Tangga Batu Pasir Gurun Luaran -Desert Sandstone Slab=Papak Batu Pasir Gurun -Desert Sandstone Brick Stair=Tangga Bata Batu Pasir Gurun -Inner Desert Sandstone Brick Stair=Tangga Bata Batu Pasir Gurun Dalaman -Outer Desert Sandstone Brick Stair=Tangga Bata Batu Pasir Gurun Luaran -Desert Sandstone Brick Slab=Papak Bata Batu Pasir Gurun -Desert Sandstone Block Stair=Tangga Bongkah Batu Pasir Gurun -Inner Desert Sandstone Block Stair=Tangga Bongkah Batu Pasir Gurun Dalaman -Outer Desert Sandstone Block Stair=Tangga Bongkah Batu Pasir Gurun Luaran -Desert Sandstone Block Slab=Papak Bongkah Batu Pasir Gurun -Silver Sandstone Stair=Tangga Batu Pasir Perak -Inner Silver Sandstone Stair=Tangga Batu Pasir Perak Dalaman -Outer Silver Sandstone Stair=Tangga Batu Pasir Perak Luaran -Silver Sandstone Slab=Papak Batu Pasir Perak -Silver Sandstone Brick Stair=Tangga Bata Batu Pasir Perak -Inner Silver Sandstone Brick Stair=Tangga Bata Batu Pasir Perak Dalaman -Outer Silver Sandstone Brick Stair=Tangga Bata Batu Pasir Perak Luaran -Silver Sandstone Brick Slab=Papak Bata Batu Pasir Perak -Silver Sandstone Block Stair=Tangga Bongkah Batu Pasir Perak -Inner Silver Sandstone Block Stair=Tangga Bongkah Batu Pasir Perak Dalaman -Outer Silver Sandstone Block Stair=Tangga Bongkah Batu Pasir Perak Luaran -Silver Sandstone Block Slab=Papak Bongkah Batu Pasir Perak -Obsidian Stair=Tangga Obsidia -Inner Obsidian Stair=Tangga Obsidia Dalaman -Outer Obsidian Stair=Tangga Obsidia Luaran -Obsidian Slab=Papak Obsidia -Obsidian Brick Stair=Tangga Bata Obsidia -Inner Obsidian Brick Stair=Tangga Bata Obsidia Dalaman -Outer Obsidian Brick Stair=Tangga Bata Obsidia Luaran -Obsidian Brick Slab=Papak Bata Obsidia -Obsidian Block Stair=Tangga Bongkah Obsidia -Inner Obsidian Block Stair=Tangga Bongkah Obsidia Dalaman -Outer Obsidian Block Stair=Tangga Bongkah Obsidia Luaran -Obsidian Block Slab=Papak Bongkah Obsidia -Brick Stair=Tangga Bata -Inner Brick Stair=Tangga Bata Dalaman -Outer Brick Stair=Tangga Bata Luaran -Brick Slab=Papak Bata -Steel Block Stair=Tangga Bongkah Keluli -Inner Steel Block Stair=Tangga Bongkah Keluli Dalaman -Outer Steel Block Stair=Tangga Bongkah Keluli Luaran -Steel Block Slab=Papak Bongkah Keluli -Tin Block Stair=Tangga Bongkah Timah -Inner Tin Block Stair=Tangga Bongkah Timah Dalaman -Outer Tin Block Stair=Tangga Bongkah Timah Luaran -Tin Block Slab=Papak Bongkah Timah -Copper Block Stair=Tangga Bongkah Tembaga -Inner Copper Block Stair=Tangga Bongkah Tembaga Dalaman -Outer Copper Block Stair=Tangga Bongkah Tembaga Luaran -Copper Block Slab=Papak Bongkah Tembaga -Bronze Block Stair=Tangga Bongkah Gangsa -Inner Bronze Block Stair=Tangga Bongkah Gangsa Dalaman -Outer Bronze Block Stair=Tangga Bongkah Gangsa Luaran -Bronze Block Slab=Papak Bongkah Gangsa -Gold Block Stair=Tangga Bongkah Emas -Inner Gold Block Stair=Tangga Bongkah Emas Dalaman -Outer Gold Block Stair=Tangga Bongkah Emas Luaran -Gold Block Slab=Papak Bongkah Emas -Ice Stair=Tangga Ais -Inner Ice Stair=Tangga Ais Dalaman -Outer Ice Stair=Tangga Ais Luaran -Ice Slab=Papak Ais -Snow Block Stair=Tangga Bongkah Salji -Inner Snow Block Stair=Tangga Bongkah Salji Dalaman -Outer Snow Block Stair=Tangga Bongkah Salji Luaran -Snow Block Slab=Papak Bongkah Salji diff --git a/mods/stairs/locale/stairs.pl.tr b/mods/stairs/locale/stairs.pl.tr deleted file mode 100644 index 14eed7b9..00000000 --- a/mods/stairs/locale/stairs.pl.tr +++ /dev/null @@ -1,145 +0,0 @@ -# textdomain: stairs -Glass Stair=Schody ze szkła -Glass Slab=Półblok ze szkła -Inner Glass Stair=Wewnętrzne schody ze szkła -Outer Glass Stair=Zewnętrzne schody ze szkła -Obsidian Glass Stair=Schody z obsydianowego szkła -Obsidian Glass Slab=Półblok z obsydianowego szkła -Inner Obsidian Glass Stair=Wewnętrzne schody z obsydianowego szkła -Outer Obsidian Glass Stair=Zewnętrzne schody z obsydianowego szkła -Wooden Stair=Schody z drewna -Inner Wooden Stair=Wewnętrzne schody z drewna -Outer Wooden Stair=Zewnętrzne schody z drewna -Wooden Slab=Półblok z drewna -Jungle Wood Stair=Schody z dżunglowego drewna -Inner Jungle Wood Stair=Wewnętrzne schody z dżunglowego drewna -Outer Jungle Wood Stair=Zewnętrzne schody z dżunglowego drewna -Jungle Wood Slab=Półblok z dżunglowego drewna -Pine Wood Stair=Schody z sosnowego drzewa -Inner Pine Wood Stair=Wewnętrzne schody z sosnowego drewna -Outer Pine Wood Stair=Zewnętrzne schody z sosnowego drewna -Pine Wood Slab=Półblok z sosnowego drewna -Acacia Wood Stair=Schody z akacjowego drewna -Inner Acacia Wood Stair=Wewnętrzne schody z akacjowego drewna -Outer Acacia Wood Stair=Zewnętrzne schody z akacjowego drewna -Acacia Wood Slab=Półblok z akacjowego drewna -Aspen Wood Stair=Schody z brzozowego drewna -Inner Aspen Wood Stair=Wewnętrzne schody z brzozowego drewna -Outer Aspen Wood Stair=Zewnętrzne schody z brzozowego drewna -Aspen Wood Slab=Półblok z brzozowego drewna -Stone Stair=Schody z kamienia -Inner Stone Stair=Wewnętrzne schody z kamienia -Outer Stone Stair=Zewnętrzne schody z kamienia -Stone Slab=Półblok z kamienia -Cobblestone Stair=Schody z bruku -Inner Cobblestone Stair=Wewnętrzne schody z bruku -Outer Cobblestone Stair=Zewnętrzne schody z bruku -Cobblestone Slab=Półblok z bruku -Mossy Cobblestone Stair=Schody z bruku z mchem -Inner Mossy Cobblestone Stair=Wewnętrzne schody z bruku z mchem -Outer Mossy Cobblestone Stair=Zewnętrzne schody z bruku z mchem -Mossy Cobblestone Slab=Półblok z bruku z mchem -Stone Brick Stair=Schody z kamiennych cegieł -Inner Stone Brick Stair=Wewnętrzne schody z kamiennych cegieł -Outer Stone Brick Stair=Zewnętrzne schody z kamiennych cegieł -Stone Brick Slab=Półblok z kamiennych cegieł -Stone Block Stair=Schody z kamiennego bloku -Inner Stone Block Stair=Wewnętrzne schody z kamiennego bloku -Outer Stone Block Stair=Zewnętrzne schody z kamiennego bloku -Stone Block Slab=Półblok z kamiennego bloku -Desert Stone Stair=Schody z pustynnego kamienia -Inner Desert Stone Stair=Wewnętrzne schody z pustynnego kamienia -Outer Desert Stone Stair=Zewnętrzne schody z pustynnego kamienia -Desert Stone Slab=Półblok z pustynnego kamienia -Desert Cobblestone Stair=Schody z pustynnego bruku -Inner Desert Cobblestone Stair=Wewnętrzne schody z pustynnego bruku -Outer Desert Cobblestone Stair=Zewnętrzne schody z pustynnego bruku -Desert Cobblestone Slab=Półblok z pustynnego bruku -Desert Stone Brick Stair=Schody z pustynnych kamiennych cegieł -Inner Desert Stone Brick Stair=Wewnętrzne schody z pustynnych kamiennych cegieł -Outer Desert Stone Brick Stair=Zewnętrzne schody z pustynnych kamiennych cegieł -Desert Stone Brick Slab=Półblok z pustynnych kamiennych cegieł -Desert Stone Block Stair=Schody z pustynnego kamiennego bloku -Inner Desert Stone Block Stair=Wewnętrzne schody z pustynnego kamiennego bloku -Outer Desert Stone Block Stair=Zewnętrzne schody z pustynnego kamiennego bloku -Desert Stone Block Slab=Półblok z pustynnego kamiennego bloku -Sandstone Stair=Schody z piaskowca -Inner Sandstone Stair=Wewnętrzne schody z piaskowca -Outer Sandstone Stair=Zewnętrzne schody z piaskowca -Sandstone Slab=Półblok z piaskowca -Sandstone Brick Stair=Schody z piaskowcowych cegieł -Inner Sandstone Brick Stair=Wewnętrzne schody z piaskowcowych cegieł -Outer Sandstone Brick Stair=Zewnętrzne schody z piaskowcowych cegieł -Sandstone Brick Slab=Półblok z piaskowcowych cegieł -Sandstone Block Stair=Schody z piaskowcowego bloku -Inner Sandstone Block Stair=Wewnętrzne schody z piaskowcowego bloku -Outer Sandstone Block Stair=Zewnętrzne schody z piaskowcowego bloku -Sandstone Block Slab=Półblok z piaskowcowego bloku -Desert Sandstone Stair=Schody z pustynnego piaskowca -Inner Desert Sandstone Stair=Wewnętrzne schody z pustynnego piaskowca -Outer Desert Sandstone Stair=Zewnętrzne schody z pustynnego piaskowca -Desert Sandstone Slab=Półblok z pustynnego piaskowca -Desert Sandstone Brick Stair=Schody z pustynnych piaskowcowych cegieł -Inner Desert Sandstone Brick Stair=Wewnętrzne schody z pustynnych piaskowcowych cegieł -Outer Desert Sandstone Brick Stair=Zewnętrzne schody z pustynnych piaskowcowych cegieł -Desert Sandstone Brick Slab=Półblok z pustynnych piaskowcowych cegieł -Desert Sandstone Block Stair=Schody z pustynnego piaskowcowego bloku -Inner Desert Sandstone Block Stair=Wewnętrzne schody z pustynnego piaskowcowego bloku -Outer Desert Sandstone Block Stair=Zewnętrzne schody z pustynnego piaskowcowego bloku -Desert Sandstone Block Slab=Półblok z pustynnego piaskowcowego bloku -Silver Sandstone Stair=Schody z srebrnego piaskowca -Inner Silver Sandstone Stair=Wewnętrzne schody z srebrnego piaskowca -Outer Silver Sandstone Stair=Zewnętrzne schody z srebrnego piaskowca -Silver Sandstone Slab=Półblok z srebrnego piaskowca -Silver Sandstone Brick Stair=Schody z srebrnych piaskowcowych cegieł -Inner Silver Sandstone Brick Stair=Wewnętrzne schody z srebrnych piaskowcowych cegieł -Outer Silver Sandstone Brick Stair=Zewnętrzne schody z srebrnych piaskowcowych cegieł -Silver Sandstone Brick Slab=Półblok z srebrnych piaskowcowych cegieł -Silver Sandstone Block Stair=Schody z srebrnego piaskowcowego bloku -Inner Silver Sandstone Block Stair=Wewnętrzne schody z srebrnego piaskowcowego bloku -Outer Silver Sandstone Block Stair=Zewnętrzne schody z srebrnego piaskowcowego bloku -Silver Sandstone Block Slab=Półblok z srebrnego piaskowcowego bloku -Obsidian Stair=Schody z obsydianu -Inner Obsidian Stair=Wewnętrzne schody z obsydianu -Outer Obsidian Stair=Zewnętrzne schody z obsydianu -Obsidian Slab=Półblok z obsydianu -Obsidian Brick Stair=Schody z obsydianowych cegieł -Inner Obsidian Brick Stair=Wewnętrzne schody z obsydianowych cegieł -Outer Obsidian Brick Stair=Zewnętrzne schody z obsydianowych cegieł -Obsidian Brick Slab=Półblok z obsydianowych cegieł -Obsidian Block Stair=Schody z obsydianowego bloku -Inner Obsidian Block Stair=Wewnętrzne schody z obsydianowego bloku -Outer Obsidian Block Stair=Zewnętrzne schody z obsydianowego bloku -Obsidian Block Slab=Półblok z obsydianowego bloku -Brick Stair=Schody z cegieł -Inner Brick Stair=Wewnętrzne schody z cegieł -Outer Brick Stair=Zewnętrzne schody z cegieł -Brick Slab=Półblok z cegieł -Steel Block Stair=Schody z bloku stali -Inner Steel Block Stair=Wewnętrzne schody z bloku stali -Outer Steel Block Stair=Zewnętrzne schody z bloku stali -Steel Block Slab=Półblok z bloku stali -Tin Block Stair=Schody z bloku cyny -Inner Tin Block Stair=Wewnętrzne schody z bloku cyny -Outer Tin Block Stair=Zewnętrzne schody z bloku cyny -Tin Block Slab=Półblok z bloku cyny -Copper Block Stair=Schody z bloku miedzi -Inner Copper Block Stair=Wewnętrzne schody z bloku miedzi -Outer Copper Block Stair=Zewnętrzne schody z bloku miedzi -Copper Block Slab=Półblok z bloku miedzi -Bronze Block Stair=Schody z bloku brązu -Inner Bronze Block Stair=Wewnętrnze schody z bloku brązu -Outer Bronze Block Stair=Zewnętrzne schody z bloku brązu -Bronze Block Slab=Półblok z bloku brązu -Gold Block Stair=Schody z bloku złota -Inner Gold Block Stair=Wewnętrzne schody z block złota -Outer Gold Block Stair=Zewnętrzne schody z bloku złota -Gold Block Slab=Półblok z bloku złota -Ice Stair=Schody z lodu -Inner Ice Stair=Wewnętrzne schody z lodu -Outer Ice Stair=Zewnętrzne schody z lodu -Ice Slab=Półblok z lodu -Snow Block Stair=Schody ze śniegu -Inner Snow Block Stair=Wewnętrzne schody ze śniegu -Outer Snow Block Stair=Zewnętrzne schody ze śniegu -Snow Block Slab=Półblok ze śniegu diff --git a/mods/stairs/locale/stairs.pt_BR.tr b/mods/stairs/locale/stairs.pt_BR.tr deleted file mode 100644 index 41777a81..00000000 --- a/mods/stairs/locale/stairs.pt_BR.tr +++ /dev/null @@ -1,145 +0,0 @@ -# textdomain: stairs -Glass Stair=Escada de vidro -Glass Slab=Placa de vidro -Inner Glass Stair=Escada interior de vidro -Outer Glass Stair=Escada exterior de vidro -Obsidian Glass Stair=Escada de vidro de obsidiana -Obsidian Glass Slab=Placa de vidro de obsidiana -Inner Obsidian Glass Stair=Escada interior de vidro de obsidiana -Outer Obsidian Glass Stair=Escada exterior de vidro de obsidiana -Wooden Stair=Escada de madeira -Inner Wooden Stair=Escada interior de madeira -Outer Wooden Stair=Escada exterior de madeira -Wooden Slab=Laje de madeira -Jungle Wood Stair=Escada de madeira da selva -Inner Jungle Wood Stair=Escada interior de madeira da selva -Outer Jungle Wood Stair=Escada exterior de madeira da selva -Jungle Wood Slab=Laje de madeira da selva -Pine Wood Stair=Escada de madeira de pinho -Inner Pine Wood Stair=Escada interior de madeira de pinho -Outer Pine Wood Stair=Escada exterior de madeira de pinho -Pine Wood Slab=Laje de madeira de pinho -Acacia Wood Stair=Escada de madeira de acácia -Inner Acacia Wood Stair=Escada interior de madeira de acácia -Outer Acacia Wood Stair=Escada exterior de madeira de acácia -Acacia Wood Slab=Placa de madeira de acácia -Aspen Wood Stair=Escada de Álamo -Inner Aspen Wood Stair=Escada interior de Álamo -Outer Aspen Wood Stair=Escada exterior de Álamo -Aspen Wood Slab=Laje de Álamo -Stone Stair=Escada de Pedra -Inner Stone Stair=Escada interior de Pedra -Outer Stone Stair=Escada exterior de Pedra -Stone Slab=Laje de pedra -Cobblestone Stair=Escada de paralelepípedo -Inner Cobblestone Stair=Escada interior de paralelepípedo -Outer Cobblestone Stair=Escada exterior de paralelepípedo -Cobblestone Slab=Laje de paralelepípedo -Mossy Cobblestone Stair=Escada de paralelepípedo com musgo -Inner Mossy Cobblestone Stair=Escada interior de paralelepípedo com musgo -Outer Mossy Cobblestone Stair=Escada exterior de paralelepípedo com musgo -Mossy Cobblestone Slab=Laje de paralelepípedo com musgo -Stone Brick Stair=Escada de tijolo de pedra -Inner Stone Brick Stair=Escada interior de tijolo de pedra -Outer Stone Brick Stair=Escada exterior de tijolo de pedra -Stone Brick Slab=Laje de tijolo de pedra -Stone Block Stair=Escada Bloco de Pedra -Inner Stone Block Stair=Escada Interna de Bloco de Pedra -Outer Stone Block Stair=Escada Externa de Bloco de Pedra -Stone Block Slab=Laje de bloco de pedra -Desert Stone Stair=Escada de Pedra do Deserto -Inner Desert Stone Stair=Escada Interior de Pedra do Deserto -Outer Desert Stone Stair=Escada Exterior de Pedra do Deserto -Desert Stone Slab=Laje de pedra do deserto -Desert Cobblestone Stair=Escada de paralelepípedo do deserto -Inner Desert Cobblestone Stair=Escada interior de paralelepípedo do deserto -Outer Desert Cobblestone Stair=Escada exterior de paralelepípedo do deserto -Desert Cobblestone Slab=Laje de paralelepípedo do deserto -Desert Stone Brick Stair=Escada de tijolo de pedra do deserto -Inner Desert Stone Brick Stair=Escada interior de tijolos de pedra do deserto -Outer Desert Stone Brick Stair=Escada exterior de tijolos de pedra do deserto -Desert Stone Brick Slab=Laje de tijolo de pedra do deserto -Desert Stone Block Stair=Escada de Bloco de Pedra do Deserto -Inner Desert Stone Block Stair=Escada interior de bloco de pedra do deserto -Outer Desert Stone Block Stair=Escada exterior de Bloco de Pedra do Deserto -Desert Stone Block Slab=Laje do bloco de pedra do deserto -Sandstone Stair=Escada de arenito -Inner Sandstone Stair=Escada interior de arenito -Outer Sandstone Stair=Escada Exterior de Arenito -Sandstone Slab=Laje de arenito -Sandstone Brick Stair=Escada de tijolo de arenito -Inner Sandstone Brick Stair=Escada interior de tijolos de arenito -Outer Sandstone Brick Stair=Escada Exterior de Tijolo de Arenito -Sandstone Brick Slab=Laje de tijolo de arenito -Sandstone Block Stair=Escada do Bloco de Arenito -Inner Sandstone Block Stair=Escada interior de bloco de arenito -Outer Sandstone Block Stair=Escada exterior de bloco de arenito -Sandstone Block Slab=Laje de bloco de arenito -Desert Sandstone Stair=Escada de arenito do deserto -Inner Desert Sandstone Stair=Escada interior de arenito do deserto -Outer Desert Sandstone Stair=Escada exterior de arenito do deserto -Desert Sandstone Slab=Laje de arenito do deserto -Desert Sandstone Brick Stair=Escada de tijolos de arenito do deserto -Inner Desert Sandstone Brick Stair=Escada interior de tijolos de arenito do deserto -Outer Desert Sandstone Brick Stair=Escada exterior de tijolos de arenito do deserto -Desert Sandstone Brick Slab=Laje de tijolo de arenito do deserto -Desert Sandstone Block Stair=Escada do bloco de arenito do deserto -Inner Desert Sandstone Block Stair=Escada interior do bloco de arenito do deserto -Outer Desert Sandstone Block Stair=Escada exterior de bloco de arenito do deserto -Desert Sandstone Block Slab=Laje de bloco de arenito do deserto -Silver Sandstone Stair=Escada de arenito prateado -Inner Silver Sandstone Stair=Escada interior de Arenito Prateado -Outer Silver Sandstone Stair=Escada exterior de Arenito Prateado -Silver Sandstone Slab=Laje de arenito prateado -Silver Sandstone Brick Stair=Escada de tijolos de arenito prateado -Inner Silver Sandstone Brick Stair=Escada interior de tijolos de arenito prateado -Outer Silver Sandstone Brick Stair=Escada exterior de tijolos de arenito prateado -Silver Sandstone Brick Slab=Laje de tijolo de arenito prateado -Silver Sandstone Block Stair=Escada de blocos de arenito prateado -Inner Silver Sandstone Block Stair=Escada interior de bloco de arenito prateado -Outer Silver Sandstone Block Stair=Escada exterior de bloco de arenito prateado -Silver Sandstone Block Slab=Laje de bloco de arenito prateado -Obsidian Stair=Escada de Obsidiana -Inner Obsidian Stair=Escada interior de Obsidiana -Outer Obsidian Stair=Escada exterior de Obsidiana -Obsidian Slab=Laje de Obsidiana -Obsidian Brick Stair=Escada de Tijolos de Obsidiana -Inner Obsidian Brick Stair=Escada interna de Tijolos de Obsidiana -Outer Obsidian Brick Stair=Escada externa de Tijolos de Obsidiana -Obsidian Brick Slab=Laje de tijolos de obsidiana -Obsidian Block Stair=Escada de Bloco de Obsidiana -Inner Obsidian Block Stair=Escada interior de Bloco de obsidiana -Outer Obsidian Block Stair=Escada exterior de Bloco de obsidiana -Obsidian Block Slab=Laje de bloco de obsidiana -Brick Stair=Escada de Tijolos -Inner Brick Stair=Escada interior de Tijolos -Outer Brick Stair=Escada exterior de Tijolos -Brick Slab=Laje de tijolos -Steel Block Stair=Escada de bloco de aço -Inner Steel Block Stair=Escada interior de bloco de aço -Outer Steel Block Stair=Escada exterior de bloco de aço -Steel Block Slab=Laje de bloco de aço -Tin Block Stair=Escada de bloco de estanho -Inner Tin Block Stair=Escada interior de bloco de estanho -Outer Tin Block Stair=Escada exterior de bloco de lata -Tin Block Slab=Laje de bloco de estanho -Copper Block Stair=Escada de bloco de cobre -Inner Copper Block Stair=Escada interior de Bloco de Cobre -Outer Copper Block Stair=Escada exterior do Bloco de Cobre -Copper Block Slab=Laje de bloco de cobre -Bronze Block Stair=Escada Bloco de Bronze -Inner Bronze Block Stair=Escada interior de bloco de bronze -Outer Bronze Block Stair=Escada exterior de Bloco de Bronze -Bronze Block Slab=Laje de bloco de bronze -Gold Block Stair=Escada Bloco de Ouro -Inner Gold Block Stair=Escada interior de Bloco de Ouro -Outer Gold Block Stair=Escada exterior de Bloco de Ouro -Gold Block Slab=Laje de Bloco de Ouro -Ice Stair=Escada de gelo -Inner Ice Stair=Escada de gelo interior -Outer Ice Stair=Escada de gelo exterior -Ice Slab=Laje de gelo -Snow Block Stair=Escada Bloco de Neve -Inner Snow Block Stair=Escada de bloco de neve interior -Outer Snow Block Stair=Escada de bloco de neve exterior -Snow Block Slab=Laje de bloco de neve diff --git a/mods/stairs/locale/stairs.ru.tr b/mods/stairs/locale/stairs.ru.tr deleted file mode 100644 index 2d5850ea..00000000 --- a/mods/stairs/locale/stairs.ru.tr +++ /dev/null @@ -1,145 +0,0 @@ -# textdomain: stairs -Glass Stair=Стеклянная Ступень -Glass Slab=Стеклянная Плита -Inner Glass Stair=Угловая Стеклянная Ступень (Внутренний Угол) -Outer Glass Stair=Угловая Стеклянная Ступень (Внешний Угол) -Obsidian Glass Stair=Стеклянная Ступень Из Обсидиана -Obsidian Glass Slab=Стеклянная Плита Из Обсидиана -Inner Obsidian Glass Stair=Угловая Стеклянная Ступень Из Обсидиана (Внутренний Угол) -Outer Obsidian Glass Stair=Угловая Стеклянная Ступень Из Обсидиана (Внешний Угол) -Wooden Stair=Яблоневая Деревянная Ступень -Inner Wooden Stair=Угловая Яблоневая Деревянная Ступень (Внутренний Угол) -Outer Wooden Stair=Угловая Яблоневая Деревянная Ступень (Внешний Угол) -Wooden Slab=Яблоневая Деревянная Плита -Jungle Wood Stair=Тропическая Деревянная Ступень -Inner Jungle Wood Stair=Угловая Тропическая Деревянная Ступень (Внутренний Угол) -Outer Jungle Wood Stair=Угловая Тропическая Деревянная Ступень (Внешний Угол) -Jungle Wood Slab=Тропическая Деревянная Плита -Pine Wood Stair=Сосновая Деревянная Ступень -Inner Pine Wood Stair=Угловая Сосновая Деревянная Ступень (Внутренний Угол) -Outer Pine Wood Stair=Угловая Сосновая Деревянная Ступень (Внешний Угол) -Pine Wood Slab=Сосновая Деревянная Плита -Acacia Wood Stair=Деревянная Ступень Из Акации -Inner Acacia Wood Stair=Угловая Деревянная Ступень Из Акации (Внутренний Угол) -Outer Acacia Wood Stair=Угловая Деревянная Ступень Из Акации (Внешний Угол) -Acacia Wood Slab=Деревянная Плита Из Акации -Aspen Wood Stair=Осиновая Деревянная Ступень -Inner Aspen Wood Stair=Угловая Осиновая Деревянная Ступень (Внутренний Угол) -Outer Aspen Wood Stair=Угловая осиновая Деревянная Ступень (Внешний Угол) -Aspen Wood Slab=Осиновая Деревянная Плита -Stone Stair=Каменная Ступень -Inner Stone Stair=Угловая Каменная Ступень (Внутренний Угол) -Outer Stone Stair=Угловая Каменная Ступень (Внешний Угол) -Stone Slab=Каменная Плита -Cobblestone Stair=Булыжниковая Ступень -Inner Cobblestone Stair=Угловая Булыжниковая Ступень (Внутренний Угол) -Outer Cobblestone Stair=Угловая Булыжниковая Ступень (Внешний Угол) -Cobblestone Slab=Булыжниковая Плита -Mossy Cobblestone Stair=Мшистая Булыжниковая Ступень -Inner Mossy Cobblestone Stair=Угловая Мшистая Булыжниковая Ступень (Внутренний Угол) -Outer Mossy Cobblestone Stair=Угловая Мшистая Булыжниковая Ступень (Внешний Угол) -Mossy Cobblestone Slab=Мшистая Булыжниковая Плита -Stone Brick Stair=Cтупень Из Каменных Кирпичей -Inner Stone Brick Stair=Угловая Ступень Из Каменных Кирпичей (Внутренний Угол) -Outer Stone Brick Stair=Угловая Ступень Из Каменных Кирпичей (Внешний Угол) -Stone Brick Slab=Плита Из Каменных Кирпичей -Stone Block Stair=Ступень Из Каменного Блока -Inner Stone Block Stair=Угловая Ступень Из Каменного Блока (Внутренний Угол) -Outer Stone Block Stair=Угловая Ступень Из Каменного Блока (Внешний Угол) -Stone Block Slab=Плита Из Каменного Блока -Desert Stone Stair=Ступень Из Пустынного Камня -Inner Desert Stone Stair=Угловая Ступень Из Пустынного Камня (Внутренний Угол) -Outer Desert Stone Stair=Угловая Ступень Из Пустынного Камня (Внешний Угол) -Desert Stone Slab=Плита Из Пустынного Камня -Desert Cobblestone Stair=Ступень Из Пустынного Булыжника -Inner Desert Cobblestone Stair=Угловая Ступень Из Пустынного Булыжника (Внутренний Угол) -Outer Desert Cobblestone Stair=Угловая Ступень Из Пустынного Булыжника (Внешний Угол) -Desert Cobblestone Slab=Плита Из Пустынного Камня -Desert Stone Brick Stair=Ступень Из Кирпичей Пустынного Камня -Inner Desert Stone Brick Stair=Угловая Ступень Из Кирпичей Пустынного Камня (Внутренний Угол) -Outer Desert Stone Brick Stair=Угловая Ступень Из Кирпичей Пустынного Камня (Внешний Угол) -Desert Stone Brick Slab=Плита Из Кирпичей Пустынного Камня -Desert Stone Block Stair=Ступень Из Пустынного Каменного Блока -Inner Desert Stone Block Stair=Угловая Ступень Из Пустынного Каменного Блока (Внутренний Угол) -Outer Desert Stone Block Stair=Угловая Ступень Из Пустынного Каменного Блока (Внешний Угол) -Desert Stone Block Slab=Плита Из Пустынного Каменного Блока -Sandstone Stair=Песчаниковая Ступень -Inner Sandstone Stair=Угловая Песчаниковая Ступень (Внутренний Угол) -Outer Sandstone Stair=Угловая Песчаниковая Ступень (Внешний Угол) -Sandstone Slab=Песчаниковая Плита -Sandstone Brick Stair=Ступень Из Песчаниковых Кирпичей -Inner Sandstone Brick Stair=Угловая Ступень Из Песчаниковых Кирпичей (Внутренний Угол) -Outer Sandstone Brick Stair=Угловая Ступень Из Песчаниковых Кирпичей (Внешний Угол) -Sandstone Brick Slab=Плита Из Песчаниковых Кирпичей -Sandstone Block Stair=Ступень Из Песчаникового Блока -Inner Sandstone Block Stair=Угловая Ступень Из Песчаникового Блока (Внутренний Угол) -Outer Sandstone Block Stair=Угловая Ступень Из Песчаникового Блока (Внешний Угол) -Sandstone Block Slab=Плита Из Песчаникового Блока -Desert Sandstone Stair=Ступень Из Пустынного Песчаника -Inner Desert Sandstone Stair=Угловая Ступень Из Пустынного Песчаника (Внутренний Угол) -Outer Desert Sandstone Stair=Угловая Ступень Из Пустынного Песчаника (Внешний Угол) -Desert Sandstone Slab=Плита Из Пустынного Песчаника -Desert Sandstone Brick Stair=Ступень Из Кирпичей Пустынного Песчаника -Inner Desert Sandstone Brick Stair=Угловая Ступень Из Кирпичей Пустынного Песчаника (Внутренний Угол) -Outer Desert Sandstone Brick Stair=Угловая Ступень Из Кирпичей Пустынного Песчаника (Внешний Угол) -Desert Sandstone Brick Slab=Плита Из Кирпичей Пустынного Песчаника -Desert Sandstone Block Stair=Ступень Из Пустынного Песчаникового Блока -Inner Desert Sandstone Block Stair=Угловая Ступень Из Пустынного Песчаникового Блока (Внутренний Угол) -Outer Desert Sandstone Block Stair=Угловая Ступень Из Пустынного Песчаникового Блока (Внешний Угол) -Desert Sandstone Block Slab=Плита Из Пустынного Песчаникового Блока -Silver Sandstone Stair=Ступень Из Серебрянного Песчаника -Inner Silver Sandstone Stair=Угловая Ступень Из Серебряного Песчаника (Внутренний Угол) -Outer Silver Sandstone Stair=Угловая Ступень Из Серебряного Песчаника (Внешний Угол) -Silver Sandstone Slab=Плита Из Серебряного Песчаника -Silver Sandstone Brick Stair=Ступень Из Кирпичей Серебряного Песчаника -Inner Silver Sandstone Brick Stair=Угловая Ступень Из Кирпичей Серебряного Песчаника (Внутренний Угол) -Outer Silver Sandstone Brick Stair=Угловая Ступень Из Кирпичей Серебряного Песчаника (Внешний Угол) -Silver Sandstone Brick Slab=Плита Из Кирпичей Серебряного Песчаника -Silver Sandstone Block Stair=Ступень Из Серебряного Песчаникового Блока -Inner Silver Sandstone Block Stair=Угловая Ступень Из Серебряного Песчаникового Блока (Внутренний Угол) -Outer Silver Sandstone Block Stair=Угловая Ступень Из Серебряного Песчаникового Блока (Внешний Угол) -Silver Sandstone Block Slab=Плита Из Серебряного Песчаникового Блока -Obsidian Stair=Обсидиановая Ступень -Inner Obsidian Stair=Угловая Обсидиановая Ступень (Внутренний Угол) -Outer Obsidian Stair=Угловая Обсидиановая Ступень (Внешний Угол) -Obsidian Slab=Обсидиановая Плита -Obsidian Brick Stair=Ступень Из Обсидиановых Кирпичей -Inner Obsidian Brick Stair=Угловая Ступень Из Обсидиановых Кирпичей (Внутренний Угол) -Outer Obsidian Brick Stair=Угловая Ступень Из Обсидиановых Кирпичей (Внешний Угол) -Obsidian Brick Slab=Плита Из Обсидиановых Кирпичей -Obsidian Block Stair=Ступень Из Обсидианового Блока -Inner Obsidian Block Stair=Угловая Ступень Из Обсидианового Блока (Внутренний Угол) -Outer Obsidian Block Stair=Угловая Ступень Из Обсидианового Блока (Внешний Угол) -Obsidian Block Slab=Плита Из Обсидианового Блока -Brick Stair=Ступень Из Кирпичей -Inner Brick Stair=Угловая Ступень Из Кирпичей (Внутренний Угол) -Outer Brick Stair=Угловая Ступень Из Кирпичей (Внешний Угол) -Brick Slab=Плита Из Кирпичей -Steel Block Stair=Ступень Из Стального Блока -Inner Steel Block Stair=Угловая Ступень Из Стального Блока (Внутренний Угол) -Outer Steel Block Stair=Угловая Ступень Из Стального Блока (Внешний Угол) -Steel Block Slab=Плита Из Стального Блока -Tin Block Stair=Ступень Из Оловянного Блока -Inner Tin Block Stair=Угловая Ступень Из Оловянного Блока (Внутренний Угол) -Outer Tin Block Stair=Угловая Ступень Из Оловянного Блока (Внешний Угол) -Tin Block Slab=Плита Из Оловянного Блока -Copper Block Stair=Ступень Из Медного Блока -Inner Copper Block Stair=Угловая Ступень Из Медного Блока (Внутренний Угол) -Outer Copper Block Stair=Угловая Ступень Из Медного Блока (Внешний Угол) -Copper Block Slab=Плита Из Медного Блока -Bronze Block Stair=Ступень Из Бронзового Блока -Inner Bronze Block Stair=Угловая Ступень Из Бронзового Блока (Внутренний Угол) -Outer Bronze Block Stair=Угловая Ступень Из Бронзового Блока (Внешний Угол) -Bronze Block Slab=Плита Из Бронзового Блока -Gold Block Stair=Ступень Из Золотого Блока -Inner Gold Block Stair=Угловая Ступень Из Золотого Блока (Внутренний Угол) -Outer Gold Block Stair=Угловая Ступень Из Золотого Блока (Внешний Угол) -Gold Block Slab=Плита Из Золотого Блока -Ice Stair=Ледяная Ступень -Inner Ice Stair=Угловая Ледяная Ступень (Внутренний Угол) -Outer Ice Stair=Угловая Ледяная Ступень (Внешний Угол) -Ice Slab=Ледяная Плита -Snow Block Stair=Ступень Из Снежного Блока -Inner Snow Block Stair=Угловая Ступень Из Снежного Блока (Внутренний Угол) -Outer Snow Block Stair=Угловая Ступень Из Снежного Блока (Внешний Угол) -Snow Block Slab=Плита Из Снежного Блока diff --git a/mods/stairs/locale/stairs.sk.tr b/mods/stairs/locale/stairs.sk.tr deleted file mode 100644 index b006fdb5..00000000 --- a/mods/stairs/locale/stairs.sk.tr +++ /dev/null @@ -1,145 +0,0 @@ -# textdomain: stairs -Glass Stair=Sklenené schod -Glass Slab=Sklenený stupienok -Inner Glass Stair=Vnútorný sklenené schod -Outer Glass Stair=Vonkajší sklenené schod -Obsidian Glass Stair=Obsidiánové sklenené schod -Obsidian Glass Slab=Obsidiánový sklenený stupienok -Inner Obsidian Glass Stair=Vnútorný obsidiánové sklenené schod -Outer Obsidian Glass Stair=Vonkajší obsidiánové sklenené schod -Wooden Stair=Drevené schod -Inner Wooden Stair=Vnútorný drevené schod -Outer Wooden Stair=Vonkajší drevené schod -Wooden Slab=Drevený stupienok -Jungle Wood Stair=Drevené schod z džungľového dreva -Inner Jungle Wood Stair=Vnútorný drevené schod z džungľového dreva -Outer Jungle Wood Stair=Vonkajší drevené schod z džungľového dreva -Jungle Wood Slab=Stupienok z džungľového dreva -Pine Wood Stair=Drevené schod z borovicového dreva -Inner Pine Wood Stair=Vnútorný drevené schod z borovicového dreva -Outer Pine Wood Stair=Vonkajší drevené schod z borovicového dreva -Pine Wood Slab=Stupienok z borovicového dreva -Acacia Wood Stair=Drevené schod z akáciového dreva -Inner Acacia Wood Stair=Vnútorný drevené schod z akáciového dreva -Outer Acacia Wood Stair=Vonkajší drevené schod z akáciového dreva -Acacia Wood Slab=Stupienok z akáciového dreva -Aspen Wood Stair=Drevené schod z osiky -Inner Aspen Wood Stair=Vnútorný drevené schod z osiky -Outer Aspen Wood Stair=Vonkajší drevené schod z osiky -Aspen Wood Slab=Stupienok z osiky -Stone Stair=Kamenné schod -Inner Stone Stair=Vnútorný kamenné schod -Outer Stone Stair=Vonkajší kamenné schod -Stone Slab=Kamenný stupienok -Cobblestone Stair=Schod z dlažbového kameňa -Inner Cobblestone Stair=Vnútorný schod z dlažbového kameňa -Outer Cobblestone Stair=Vonkajší schod z dlažbového kameňa -Cobblestone Slab=Stupienok z dlažbového kameňa -Mossy Cobblestone Stair=Schod dlažbového kameňa obrastené machom -Inner Mossy Cobblestone Stair=Vnútorný schod dlažbového kameňa obrastené machom -Outer Mossy Cobblestone Stair=Vonkajší schod dlažbového kameňa obrastené machom -Mossy Cobblestone Slab=Stupienok z dlažbového kameňa obrastený machom -Stone Brick Stair=Schod z kamenných tehál -Inner Stone Brick Stair=Vnútorný schod z kamenných tehál -Outer Stone Brick Stair=Vonkajší schod z kamenných tehál -Stone Brick Slab=Stupienok z kamenných tehál -Stone Block Stair=Schod z kameňa -Inner Stone Block Stair=Vnútorný schod z kameňa -Outer Stone Block Stair=Vonkajší schod z kameňa -Stone Block Slab=Stupienok z kameňa -Desert Stone Stair=Schod z púštneho kameňa -Inner Desert Stone Stair=Vnútorný schod z púštneho kameňa -Outer Desert Stone Stair=Vonkajší schod z púštneho kameňa -Desert Stone Slab=Stupienok z púštneho kameňa -Desert Cobblestone Stair=Schod z púštneho dlažbového kameňa -Inner Desert Cobblestone Stair=Vnútorný schod z púštneho dlažbového kameňa -Outer Desert Cobblestone Stair=Vonkajší schod z púštneho dlažbového kameňa -Desert Cobblestone Slab=Stupienok z púštneho dlažbového kameňa -Desert Stone Brick Stair=Schod z tehiel z púštneho kameňa -Inner Desert Stone Brick Stair=Vnútorný schod z tehiel z púštneho kameňa -Outer Desert Stone Brick Stair=Vonkajší schod z tehiel z púštneho kameňa -Desert Stone Brick Slab=Stupienok z tehiel z púštneho kameňa -Desert Stone Block Stair=Schod z blokov púštneho kameňa -Inner Desert Stone Block Stair=Vnútorný schod z blokov púštneho kameňa -Outer Desert Stone Block Stair=Vonkajší schod z blokov púštneho kameňa -Desert Stone Block Slab=Stupienok z blokov púštneho kameňa -Sandstone Stair=Schod z pieskovca -Inner Sandstone Stair=Vnútorný schod z pieskovca -Outer Sandstone Stair=Vonkajší schod z pieskovca -Sandstone Slab=Stupienok z pieskovca -Sandstone Brick Stair=Schod z tehál pieskovca -Inner Sandstone Brick Stair=Vnútorný schod z tehál pieskovca -Outer Sandstone Brick Stair=Vonkajší schod z tehál pieskovca -Sandstone Brick Slab=Stupienok z tehál pieskovca -Sandstone Block Stair=Schod z blokov pieskovca -Inner Sandstone Block Stair=Vnútorný schod z blokov pieskovca -Outer Sandstone Block Stair=Vonkajší schod z blokov pieskovca -Sandstone Block Slab=Stupienok z blokov pieskovca -Desert Sandstone Stair=Schod z púštneho pieskovca -Inner Desert Sandstone Stair=Vnútorný schod z púštneho pieskovca -Outer Desert Sandstone Stair=Vonkajší schod z púštneho pieskovca -Desert Sandstone Slab=Stupienok z púštneho pieskovca -Desert Sandstone Brick Stair=Schod z tehál z púštneho pieskovca -Inner Desert Sandstone Brick Stair=Vnútorný schod z tehál z púštneho pieskovca -Outer Desert Sandstone Brick Stair=Vonkajší schod z tehál z púštneho pieskovca -Desert Sandstone Brick Slab=Stupienok z tehál z púštneho pieskovca -Desert Sandstone Block Stair=Schod z blokov púštneho pieskovca -Inner Desert Sandstone Block Stair=Vnútorný schod z blokov púštneho pieskovca -Outer Desert Sandstone Block Stair=Vonkajší schod z blokov púštneho pieskovca -Desert Sandstone Block Slab=Stupienok z blokov púštneho pieskovca -Silver Sandstone Stair=Schod zo strieborného pieskovca -Inner Silver Sandstone Stair=Vnútorný schod zo strieborného pieskovca -Outer Silver Sandstone Stair=Vonkajší schod zo strieborného pieskovca -Silver Sandstone Slab=Stupienok zo strieborného pieskovca -Silver Sandstone Brick Stair=Schod z tehál zo strieborného pieskovca -Inner Silver Sandstone Brick Stair=Vnútorný schod z tehál zo strieborného pieskovca -Outer Silver Sandstone Brick Stair=Vonkajší schod z tehál zo strieborného pieskovca -Silver Sandstone Brick Slab=Stupienok z tehál zo strieborného pieskovca -Silver Sandstone Block Stair=Schod z blokov strieborného pieskovca -Inner Silver Sandstone Block Stair=Vnútorný schod z blokov strieborného pieskovca -Outer Silver Sandstone Block Stair=Vonkajší schod z blokov strieborného pieskovca -Silver Sandstone Block Slab=Stupienok z blokov strieborného pieskovca -Obsidian Stair=Schod z obsidiánu -Inner Obsidian Stair=Vnútorný schod z obsidiánu -Outer Obsidian Stair=Vonkajší schod z obsidiánu -Obsidian Slab=Stupienok z obsidiánu -Obsidian Brick Stair=Schod z tehál obsidiánu -Inner Obsidian Brick Stair=Vnútorný schod z tehál obsidiánu -Outer Obsidian Brick Stair=Vonkajší schod z tehál obsidiánu -Obsidian Brick Slab=Stupienok z tehál obsidiánu -Obsidian Block Stair=Schod z bloku obsidiánu -Inner Obsidian Block Stair=Vnútorný schod z bloku obsidiánu -Outer Obsidian Block Stair=Vonkajší schod z bloku obsidiánu -Obsidian Block Slab=Stupienok z bloku obsidiánu -Brick Stair=Schod z tehál -Inner Brick Stair=Vnútorný schod z tehál -Outer Brick Stair=Vonkajší schod z tehál -Brick Slab=Stupienok z tehál -Steel Block Stair=Oceľový schod -Inner Steel Block Stair=Vnútorný oceľový schod -Outer Steel Block Stair=Vonkajší oceľový schod -Steel Block Slab=Oceľový stupienok -Tin Block Stair=Cínový schod -Inner Tin Block Stair=Vnútorný cínový schod -Outer Tin Block Stair=Vonkajší cínový schod -Tin Block Slab=Cínový stupienok -Copper Block Stair=Medený schod -Inner Copper Block Stair=Vnútorný medený schod -Outer Copper Block Stair=Vonkajší medený schod -Copper Block Slab=Medený stupienok -Bronze Block Stair=Bronzový schod -Inner Bronze Block Stair=Vnútorný bronzový schod -Outer Bronze Block Stair=Vonkajší bronzový schod -Bronze Block Slab=Bronzový stupienok -Gold Block Stair=Zlatý schod -Inner Gold Block Stair=Vnútorný zlatý schod -Outer Gold Block Stair=Vonkajší zlatý schod -Gold Block Slab=Zlatý stupienok -Ice Stair=Ľadový schod -Inner Ice Stair=Vnútorný ľadový schod -Outer Ice Stair=Vonkajší ľadový schod -Ice Slab=Ľadový stupienok -Snow Block Stair=Snehový schod -Inner Snow Block Stair=Vnútorný snehový schod -Outer Snow Block Stair=Vonkajší snehový schod -Snow Block Slab=Snehový stupienok diff --git a/mods/stairs/locale/stairs.sv.tr b/mods/stairs/locale/stairs.sv.tr deleted file mode 100644 index 8044af81..00000000 --- a/mods/stairs/locale/stairs.sv.tr +++ /dev/null @@ -1,145 +0,0 @@ -# textdomain: stairs -Glass Stair=Glastrappa -Glass Slab=Glasplatta -Inner Glass Stair=Inre glasstrappa -Outer Glass Stair=Yttre glasstrappa -Obsidian Glass Stair=Obsidianglasstrappa -Obsidian Glass Slab=Obsidianglasplatta -Inner Obsidian Glass Stair=Inre obsidianglastrappa -Outer Obsidian Glass Stair=Yttre obsidianglastrappa -Wooden Stair=Trätrappa -Inner Wooden Stair=Inre trätrappa -Outer Wooden Stair=Yttre trätrappa -Wooden Slab=Träplatta -Jungle Wood Stair=Djungelträtrappa -Inner Jungle Wood Stair=Inre djungelträtrappa -Outer Jungle Wood Stair=Ytter djungelträtrappa -Jungle Wood Slab=Djungelträplatta -Pine Wood Stair=Tallträplatta -Inner Pine Wood Stair=Inre tallträplatta -Outer Pine Wood Stair=Ytter tallträplatta -Pine Wood Slab=Tallskiva -Acacia Wood Stair=Acaciatrappa -Inner Acacia Wood Stair=Inre acaciatrappa -Outer Acacia Wood Stair=Yttre acaciatrappa -Acacia Wood Slab=Acaciaplatta -Aspen Wood Stair=Aspträtrappa -Inner Aspen Wood Stair=Inre aspträtrappa -Outer Aspen Wood Stair=Yttre aspträtrappa -Aspen Wood Slab=Aspträplatta -Stone Stair=Stentrappa -Inner Stone Stair=Inre stentrappa -Outer Stone Stair=Yttre stentrappa -Stone Slab=Stenplatta -Cobblestone Stair=Kullerstenstrappa -Inner Cobblestone Stair=Inre kullerstenstrappa -Outer Cobblestone Stair=Yttre kullerstenstrappa -Cobblestone Slab=Kullerstenplatta -Mossy Cobblestone Stair=Mossig kullerstenstrappa -Inner Mossy Cobblestone Stair=Inre mossig kullerstenstrappa -Outer Mossy Cobblestone Stair=Yttre mossig kullerstenstrappa -Mossy Cobblestone Slab=Mossig kullerstenplatta -Stone Brick Stair=Stentegeltrappa -Inner Stone Brick Stair=Inre stentegeltrappa -Outer Stone Brick Stair=Yttre stentegeltrappa -Stone Brick Slab=Stentegelplatta -Stone Block Stair=Stenblockstrappa -Inner Stone Block Stair=Inre stenblockstrappa -Outer Stone Block Stair=Yttre stenblockstrappa -Stone Block Slab=Stenblocksplatta -Desert Stone Stair=Ökenstentrappa -Inner Desert Stone Stair=Inre ökenstentrappa -Outer Desert Stone Stair=Yttre ökenstentrappa -Desert Stone Slab=Ökenstenplatta -Desert Cobblestone Stair=Ökenkullerstenstrappa -Inner Desert Cobblestone Stair=Inre ökenkullerstenstrappa -Outer Desert Cobblestone Stair=Yttre ökenkullerstenstrappa -Desert Cobblestone Slab=Ökenkullerstensplatta -Desert Stone Brick Stair=Ökentegelstenstrappa -Inner Desert Stone Brick Stair=Inre Ökentegelstenstrappa -Outer Desert Stone Brick Stair=Yttre Ökentegelstenstrappa -Desert Stone Brick Slab=Ökentegelstensplatta -Desert Stone Block Stair=Ökenstenblockstrappa -Inner Desert Stone Block Stair=Inre ökenstenblockstrappa -Outer Desert Stone Block Stair=Yttre ökenstenblockstrappa -Desert Stone Block Slab=Ökenstenblocksplatta -Sandstone Stair=Sandstenstrappa -Inner Sandstone Stair=Inre Sandstenstrappa -Outer Sandstone Stair=Yttre Sandstenstrappa -Sandstone Slab=Sandstenplatta -Sandstone Brick Stair=Sandstentegeltrappa -Inner Sandstone Brick Stair=Inre Sandstentegeltrappa -Outer Sandstone Brick Stair=Yttre Sandstentegeltrappa -Sandstone Brick Slab=Sandstentegelplatta -Sandstone Block Stair=Sandstenblockstrappa -Inner Sandstone Block Stair=Inre Sandstenblockstrappa -Outer Sandstone Block Stair=Yttre Sandstenblockstrappa -Sandstone Block Slab=Sandstenblocksplatta -Desert Sandstone Stair=Ökensandstenstrappa -Inner Desert Sandstone Stair=Inre ökensandstenstrappa -Outer Desert Sandstone Stair=Yttre ökensandstenstrappa -Desert Sandstone Slab=Ökensandstensplatta -Desert Sandstone Brick Stair=Ökensandstentegeltrappa -Inner Desert Sandstone Brick Stair=Inre ökensandstentegeltrappa -Outer Desert Sandstone Brick Stair=Yttre ökensandstentegeltrappa -Desert Sandstone Brick Slab=Ökensandstentegelplatta -Desert Sandstone Block Stair=Ökensandstentegeltrappa -Inner Desert Sandstone Block Stair=Inre ökensandstentegeltrappa -Outer Desert Sandstone Block Stair=Yttre ökensandstentegeltrappa -Desert Sandstone Block Slab=Ökensandstentegelplatta -Silver Sandstone Stair=Silversandstenstrappa -Inner Silver Sandstone Stair=Inre silversandstenstrappa -Outer Silver Sandstone Stair=Yttre silversandstenstrappa -Silver Sandstone Slab=Silversandstenstrappa -Silver Sandstone Brick Stair=Silversandstenstegeltrappa -Inner Silver Sandstone Brick Stair=Inre silversandstenstegeltrappa -Outer Silver Sandstone Brick Stair=Yttre silversandstenstegeltrappa -Silver Sandstone Brick Slab=Silversandstenstegelplatta -Silver Sandstone Block Stair=Silversandstenblockstrappa -Inner Silver Sandstone Block Stair=Inre silversandstenblockstrappa -Outer Silver Sandstone Block Stair=Yttre silversandstenblockstrappa -Silver Sandstone Block Slab=Silversandstenblocksplatta -Obsidian Stair=Obsidiantrappa -Inner Obsidian Stair=Inre obsidiantrappa -Outer Obsidian Stair=Yttre obsidiantrappa -Obsidian Slab=Obsidianplatta -Obsidian Brick Stair=Obsidiantegeltrappa -Inner Obsidian Brick Stair=Inre obsidiantegeltrappa -Outer Obsidian Brick Stair=Yttre obsidiantegeltrappa -Obsidian Brick Slab=Obsidiantegelplatta -Obsidian Block Stair=Obsidianblocktrappa -Inner Obsidian Block Stair=Inre Obsidianblocktrappa -Outer Obsidian Block Stair=Yttre Obsidianblocktrappa -Obsidian Block Slab=Obsidianblockplatta -Brick Stair=Tegeltrappa -Inner Brick Stair=Inre tegeltrappa -Outer Brick Stair=Yttre tegeltrappa -Brick Slab=Tegelplatta -Steel Block Stair=Ståltrappa -Inner Steel Block Stair=Inre ståltrappa -Outer Steel Block Stair=Yttre ståltrappa -Steel Block Slab=Stålplatta -Tin Block Stair=Tenntrappa -Inner Tin Block Stair=Inre tenntrappa -Outer Tin Block Stair=Yttre tenntrappa -Tin Block Slab=Tennplatta -Copper Block Stair=Koppartrappa -Inner Copper Block Stair=Inre koppartrappa -Outer Copper Block Stair=Yttre koppartrappa -Copper Block Slab=Kopparplatta -Bronze Block Stair=Bronstrappa -Inner Bronze Block Stair=Inre bronstrappa -Outer Bronze Block Stair=Yttre bronstrappa -Bronze Block Slab=Bronsplatta -Gold Block Stair=Guldtrappa -Inner Gold Block Stair=Inre guldtrappa -Outer Gold Block Stair=Yttre guldtrappa -Gold Block Slab=Guldplatta -Ice Stair=Istrappa -Inner Ice Stair=Inre istrappa -Outer Ice Stair=Yttre istrappa -Ice Slab=Isplatta -Snow Block Stair=Snöblockstrappa -Inner Snow Block Stair=Inre snöblockstrappa -Outer Snow Block Stair=Yttre snöblockstrappa -Snow Block Slab=Snöblocksplatta diff --git a/mods/stairs/locale/stairs.uk.tr b/mods/stairs/locale/stairs.uk.tr deleted file mode 100644 index f501b5eb..00000000 --- a/mods/stairs/locale/stairs.uk.tr +++ /dev/null @@ -1,145 +0,0 @@ -# textdomain: stairs -Glass Stair=Скляна Сходинка -Glass Slab=Скляна Плита -Inner Glass Stair=Кутова Скляна Сходинка (Внутрішній Кут) -Outer Glass Stair=Кутова Скляна Сходинка (Зовнішній Кут) -Obsidian Glass Stair=Скляна Сходинка З Обсидіану -Obsidian Glass Slab=Скляна Плита З Обсидіану -Inner Obsidian Glass Stair=Кутова Скляна Сходинка З Обсидіану (Внутрішній Кут) -Outer Obsidian Glass Stair=Кутова Скляна Сходинка З Обсидіану (Зовнішній Кут) -Wooden Stair=Яблунева Дерев'яна Сходинка -Inner Wooden Stair=Кутова Яблунева Дерев'яна Сходинка (Внутрішній Кут) -Outer Wooden Stair=Кутова Яблунева Дерев'яна Сходинка (Внутрішній Кут) -Wooden Slab=Яблунева Дерев'яна Плита -Jungle Wood Stair=Дерев'яна Сходинка З Тропічного Дерева -Inner Jungle Wood Stair=Кутова Дерев'яна Сходинка З Тропічного Дерева (Внутрішній Кут) -Outer Jungle Wood Stair=Кутова Дерев'яна Сходинка З Тропічного Дерева (Зовнішній Кут) -Jungle Wood Slab=Дерев'яна Плита З Тропічного Дерева -Pine Wood Stair=Дерев'яна Сходинка З Сосни -Inner Pine Wood Stair=Кутова Дерев'яна Сходинка З Сосни (Внутрішній Кут) -Outer Pine Wood Stair=Кутова Дерев'яна Сходинка З Сосни (Зовнішній Кут) -Pine Wood Slab=Дерев'яна Плита З Сосни -Acacia Wood Stair=Дерев'яна Сходинка З Акації -Inner Acacia Wood Stair=Кутова Дерев'яна Сходинка З Акації (Внутрішній Кут) -Outer Acacia Wood Stair=Кутова Дерев'яна Сходинка З Акації (Зовнішній Кут) -Acacia Wood Slab=Дерев'яна Плита З Акації -Aspen Wood Stair=Дерев'яна Сходинка З Осики -Inner Aspen Wood Stair=Кутова Дерев'яна Сходинка З Осики (Внутрішній Кут) -Outer Aspen Wood Stair=Кутова Дерев'яна Сходинка З Осики (Зовнішній Кут) -Aspen Wood Slab=Дерев'яна Плита З Осики -Stone Stair=Кам'яна Сходинка -Inner Stone Stair=Кутова Кам'яна Сходинка (Внутрішній Кут) -Outer Stone Stair=Кутова Кам'яна Сходинка (Зовнішній Кут) -Stone Slab=Кам'яна Плита -Cobblestone Stair=Сходинка З Кругляку -Inner Cobblestone Stair=Кутова Сходинка З Кругляку (Внутрішній Кут) -Outer Cobblestone Stair=Кутова Сходинка З Кругляку (Зовнішній Кут) -Cobblestone Slab=Плита З Кругляку -Mossy Cobblestone Stair=Мохова Сходинка З Кругляку -Inner Mossy Cobblestone Stair=Кутова Мохова Сходинка З Кругляку (Внутрішній Кут) -Outer Mossy Cobblestone Stair=Кутова Мохова Сходинка З Кругляку (Зовнішній Кут) -Mossy Cobblestone Slab=Мохова Плита З Кругляку -Stone Brick Stair=Сходинка З Кам'яної Цегли -Inner Stone Brick Stair=Кутова Сходинка З Кам'яної Цегли (Внутрішній Кут) -Outer Stone Brick Stair=Кутова Сходинка З Кам'яної Цегли (Зовнішній Кут) -Stone Brick Slab=Плита З Кам'яної Цегли -Stone Block Stair=Сходинка З Кам'яного Блоку -Inner Stone Block Stair=Кутова Сходинка З Кам'яного Блоку (Внутрішній Кут) -Outer Stone Block Stair=Кутова Сходинка З Кам'яного Блоку (Зовнішній Кут) -Stone Block Slab=Плита З Кам'яного Блоку -Desert Stone Stair=Сходинка З Пустельного Каменю -Inner Desert Stone Stair=Кутова Сходинка З Пустельного Каменю (Внутрішній Кут) -Outer Desert Stone Stair=Кутова Сходинка З Пустельного Каменю (Зовнішній Кут) -Desert Stone Slab=Плита З Пустельного Каменю -Desert Cobblestone Stair=Сходинка З Пустельного Кругляку -Inner Desert Cobblestone Stair=Кутова Сходинка З Пустельного Кругляку (Внутрішній Кут) -Outer Desert Cobblestone Stair=Кутова Сходинка З Пустельного Кругляку (Зовнішній Кут) -Desert Cobblestone Slab=Плита З Пустельного Каменю -Desert Stone Brick Stair=Сходинка З Цегли Із Пустельного Каменю -Inner Desert Stone Brick Stair=Кутова Сходинка З Цегли Із Пустельного Каменю (Внутрішній Кут) -Outer Desert Stone Brick Stair=Кутова Сходинка З Цегли Із Пустельного Каменю (Зовнішній Кут) -Desert Stone Brick Slab=Плита З Цегли Із Пустельного Каменю -Desert Stone Block Stair=Сходинка З Пустельного Кам'яного Блоку -Inner Desert Stone Block Stair=Кутова Сходинка З Пустельного Кам'яного Блоку (Внутрішній Кут) -Outer Desert Stone Block Stair=Кутова Сходинка З Пустельного Кам'яного Блоку (Зовнішній Кут) -Desert Stone Block Slab=Плита З Пустельного Кам'яного Блоку -Sandstone Stair=Сходинка З Піщанику -Inner Sandstone Stair=Кутова Сходинка З Піщанику (Внутрішній Кут) -Outer Sandstone Stair=Кутова Сходинка З Піщанику (Зовнішній Кут) -Sandstone Slab=Плита З Піщанику -Sandstone Brick Stair=Сходинка З Цегли Із Піщанику -Inner Sandstone Brick Stair=Кутова Сходинка З Цегли Із Піщанику (Внутрішній Кут) -Outer Sandstone Brick Stair=Кутова Сходинка З Цегли Із Піщанику (Зовнішній Кут) -Sandstone Brick Slab=Плита З Цегли Із Піщанику -Sandstone Block Stair=Сходинка З Блоку Із Піщанику -Inner Sandstone Block Stair=Кутова Сходинка З Блоку Із Піщанику (Внутрішній Кут) -Outer Sandstone Block Stair=Кутова Сходинка З Блоку Із Піщанику (Зовнішній Кут) -Sandstone Block Slab=Плита З Блоку Із Піщанику -Desert Sandstone Stair=Сходинка З Пустельного Піщанику -Inner Desert Sandstone Stair=Кутова Сходинка З Пустельного Піщанику (Внутрішній Кут) -Outer Desert Sandstone Stair=Кутова Сходинка З Пустельного Піщанику (Зовнішній Кут) -Desert Sandstone Slab=Плита З Пустельного Піщанику -Desert Sandstone Brick Stair=Сходинка З Цегли Із Пустельного Піщанику -Inner Desert Sandstone Brick Stair=Кутова Сходинка З Цегли Із Пустельного Піщанику (Внутрішній Кут) -Outer Desert Sandstone Brick Stair=Кутова Сходинка З Цегли Із Пустельного Піщанику (Зовнішній Кут) -Desert Sandstone Brick Slab=Плита З Цегли Із Пустельного Піщанику -Desert Sandstone Block Stair=Сходинка З Блоку Із Пустельного Піщанику -Inner Desert Sandstone Block Stair=Кутова Сходинка З Блоку Із Пустельного Піщанику (Внутрішній Кут) -Outer Desert Sandstone Block Stair=Кутова Сходинка З Блоку Із Пустельного Піщанику (Зовнішній Кут) -Desert Sandstone Block Slab=Плита З Блоку Із Пустельного Піщанику -Silver Sandstone Stair=Сходинка З Срібного Піщанику -Inner Silver Sandstone Stair=Кутова Сходинка З Срібного Піщанику (Внутрішній Кут) -Outer Silver Sandstone Stair=Кутова Сходинка З Срібного Піщанику (Зовнішній Кут) -Silver Sandstone Slab=Плита З Срібного Піщанику -Silver Sandstone Brick Stair=Сходинка З Цегли Із Срібного Піщанику -Inner Silver Sandstone Brick Stair=Кутова Сходинка З Цегли Із Срібного Піщанику (Внутрішній Кут) -Outer Silver Sandstone Brick Stair=Кутова Сходинка З Цегли Із Срібного Піщанику (Зовнішній Кут) -Silver Sandstone Brick Slab=Плита З Цегли Із Срібного Піщанику -Silver Sandstone Block Stair=Сходинка З Блоку Із Срібного Піщанику -Inner Silver Sandstone Block Stair=Кутова Сходинка З Блоку Із Срібного Піщанику (Внутрішній Кут) -Outer Silver Sandstone Block Stair=Кутова Сходинка З Блоку Із Срібного Піщанику (Зовнішній Кут) -Silver Sandstone Block Slab=Плита З Блоку Із Срібного Піщанику -Obsidian Stair=Обсидіанова Сходинка -Inner Obsidian Stair=Кутова Обсидіанова Сходинка (Внутрішній Кут) -Outer Obsidian Stair=Кутова Обсидіанова Сходинка (Зовнішній Кут) -Obsidian Slab=Обсидіанова Плита -Obsidian Brick Stair=Сходинка З Обсидіанової Цегли -Inner Obsidian Brick Stair=Кутова Сходинка З Обсидіанової Цегли (Внутрішній Кут) -Outer Obsidian Brick Stair=Кутова Сходинка З Обсидіанової Цегли (Зовнішній Кут) -Obsidian Brick Slab=Плита З Обсидіанової Цегли -Obsidian Block Stair=Сходинка З Обсидіанового Блоку -Inner Obsidian Block Stair=Кутова Сходинка З Обсидіанового Блоку (Внутрішній Кут) -Outer Obsidian Block Stair=Кутова Сходинка З Обсидіанового Блоку (Зовнішній Кут) -Obsidian Block Slab=Плита З Обсидіанового Блоку -Brick Stair=Сходинка З Цегли -Inner Brick Stair=Кутова Сходинка З Цегли (Внутрішній Кут) -Outer Brick Stair=Кутова Сходинка З Цегли (Зовнішній Кут) -Brick Slab=Плита З Цегли -Steel Block Stair=Сходинка Із Сталевого Блоку -Inner Steel Block Stair=Кутова Сходинка Із Сталевого Блоку (Внутрішній Кут) -Outer Steel Block Stair=Кутова Сходинка Із Сталевого Блоку (Зовнішній Кут) -Steel Block Slab=Плита Із Сталевого Блоку -Tin Block Stair=Сходинка З Олов'яного Блоку -Inner Tin Block Stair=Кутова Сходинка З Олов'яного Блоку (Внутрішній Кут) -Outer Tin Block Stair=Кутова Сходинка З Олов'яного Блоку (Зовнішній Кут) -Tin Block Slab=Плита З Олов'яного Блоку -Copper Block Stair=Сходинка З Мідного Блоку -Inner Copper Block Stair=Кутова Сходинка З Мідного Блоку (Внутрішній Кут) -Outer Copper Block Stair=Кутова Сходинка З Мідного Блоку (Зовнішній Кут) -Copper Block Slab=Плита З Мідного Блоку -Bronze Block Stair=Сходинка З Бронзового Блоку -Inner Bronze Block Stair=Кутова Сходинка З Бронзового Блоку (Внутрішній Кут) -Outer Bronze Block Stair=Кутова Сходинка З Бронзового Блоку (Зовнішній Кут) -Bronze Block Slab=Плита З Бронзового Блоку -Gold Block Stair=Сходинка З Золотого Блоку -Inner Gold Block Stair=Сходинка З Золотого Блоку (Внутрішній Кут) -Outer Gold Block Stair=Сходинка З Золотого Блоку (Зовнішній Кут) -Gold Block Slab=Плита З Золотого Блоку -Ice Stair=Крижана Сходинка -Inner Ice Stair=Кутова Крижана Сходинка (Внутрішній Кут) -Outer Ice Stair=Кутова Крижана Сходинка (Зовнішній Кут) -Ice Slab=Крижана Плита -Snow Block Stair=Ступінь З Крижаного Блоку -Inner Snow Block Stair=Кутова Ступінь З Крижаного Блоку (Внутрішній Кут) -Outer Snow Block Stair=Кутова Ступінь З Крижаного Блоку (Зовнішній Кут) -Snow Block Slab=Плита З Крижаного Блоку diff --git a/mods/stairs/locale/stairs.zh_CN.tr b/mods/stairs/locale/stairs.zh_CN.tr deleted file mode 100644 index e37ebcbb..00000000 --- a/mods/stairs/locale/stairs.zh_CN.tr +++ /dev/null @@ -1,153 +0,0 @@ -# textdomain: stairs -Glass Stair=玻璃楼梯 -Glass Slab=玻璃台阶 -Inner Glass Stair=玻璃楼梯(内) -Outer Glass Stair=玻璃楼梯(外) -Obsidian Glass Stair=黑曜石玻璃楼梯 -Obsidian Glass Slab=黑曜石玻璃台阶 -Inner Obsidian Glass Stair=黑曜石玻璃楼梯(内) -Outer Obsidian Glass Stair=黑曜石玻璃楼梯(外) -Wooden Stair=木楼梯 -Inner Wooden Stair=木楼梯(内) -Outer Wooden Stair=木楼梯(外) -Wooden Slab=木台阶 -Jungle Wood Stair=丛林木楼梯 -Inner Jungle Wood Stair=丛林木楼梯(内) -Outer Jungle Wood Stair=丛林木楼梯(外) -Jungle Wood Slab=丛林木台阶 -Pine Wood Stair=松木楼梯 -Inner Pine Wood Stair=松木楼梯(内) -Outer Pine Wood Stair=松木楼梯(外) -Pine Wood Slab=松木台阶 -Acacia Wood Stair=金合欢木楼梯 -Inner Acacia Wood Stair=金合欢木楼梯(内) -Outer Acacia Wood Stair=金合欢木楼梯(外) -Acacia Wood Slab=金合欢木台阶 -Aspen Wood Stair=白杨木楼梯 -Inner Aspen Wood Stair=白杨木楼梯(内) -Outer Aspen Wood Stair=白杨木楼梯(外) -Aspen Wood Slab=白杨木台阶 -Stone Stair=石楼梯 -Inner Stone Stair=石楼梯(内) -Outer Stone Stair=石楼梯(外) -Stone Slab=石台阶 -Cobblestone Stair=鹅卵石楼梯 -Inner Cobblestone Stair=鹅卵石楼梯(内) -Outer Cobblestone Stair=鹅卵石楼梯(外) -Cobblestone Slab=鹅卵石台阶 -Mossy Cobblestone Stair=苔藓覆盖的鹅卵石楼梯 -Inner Mossy Cobblestone Stair=苔藓覆盖的鹅卵石楼梯(内) -Outer Mossy Cobblestone Stair=苔藓覆盖的鹅卵石楼梯(外) -Mossy Cobblestone Slab=苔藓覆盖的鹅卵石台阶 -Stone Brick Stair=石砖楼梯 -Inner Stone Brick Stair=石砖楼梯(内) -Outer Stone Brick Stair=石砖楼梯(外) -Stone Brick Slab=石砖台阶 -Stone Block Stair=石块楼梯 -Inner Stone Block Stair=石块楼梯(内) -Outer Stone Block Stair=石块楼梯(外) -Stone Block Slab=石块台阶 -Desert Stone Stair=沙漠石楼梯 -Inner Desert Stone Stair=沙漠石楼梯(内) -Outer Desert Stone Stair=沙漠石楼梯(外) -Desert Stone Slab=沙漠石台阶 -Desert Cobblestone Stair=沙漠鹅卵石楼梯 -Inner Desert Cobblestone Stair=沙漠鹅卵石楼梯(内) -Outer Desert Cobblestone Stair=沙漠鹅卵石楼梯(外) -Desert Cobblestone Slab=沙漠鹅卵石台阶 -Desert Stone Brick Stair=沙漠石砖楼梯 -Inner Desert Stone Brick Stair=沙漠石砖楼梯(内) -Outer Desert Stone Brick Stair=沙漠石砖楼梯(外) -Desert Stone Brick Slab=沙漠石砖台阶 -Desert Stone Block Stair=沙漠石块楼梯 -Inner Desert Stone Block Stair=沙漠石块楼梯(内) -Outer Desert Stone Block Stair=沙漠石块楼梯(外) -Desert Stone Block Slab=沙漠石块台阶 -Sandstone Stair=沙石楼梯 -Inner Sandstone Stair=沙石楼梯(内) -Outer Sandstone Stair=沙石楼梯(外) -Sandstone Slab=沙石台阶 -Sandstone Brick Stair=沙石砖楼梯 -Inner Sandstone Brick Stair=沙石砖楼梯(内) -Outer Sandstone Brick Stair=沙石砖楼梯(外) -Sandstone Brick Slab=沙石砖台阶 -Sandstone Block Stair=沙石块楼梯 -Inner Sandstone Block Stair=沙石块楼梯(内) -Outer Sandstone Block Stair=沙石块楼梯(外) -Sandstone Block Slab=沙石块台阶 -Desert Sandstone Stair=沙漠沙石楼梯 -Inner Desert Sandstone Stair=沙漠沙石楼梯(内) -Outer Desert Sandstone Stair=沙漠沙石楼梯(外) -Desert Sandstone Slab=沙漠沙石台阶 -Desert Sandstone Brick Stair=沙漠沙石砖楼梯 -Inner Desert Sandstone Brick Stair=沙漠沙石砖楼梯(内) -Outer Desert Sandstone Brick Stair=沙漠沙石砖楼梯(外) -Desert Sandstone Brick Slab=沙漠沙石砖台阶 -Desert Sandstone Block Stair=沙漠沙石块楼梯 -Inner Desert Sandstone Block Stair=沙漠沙石块楼梯(内) -Outer Desert Sandstone Block Stair=沙漠沙石块楼梯(外) -Desert Sandstone Block Slab=沙漠沙石块台阶 -Silver Sandstone Stair=银沙石楼梯 -Inner Silver Sandstone Stair=银沙石楼梯(内) -Outer Silver Sandstone Stair=银沙石楼梯(外) -Silver Sandstone Slab=银沙石台阶 -Silver Sandstone Brick Stair=银沙石砖楼梯 -Inner Silver Sandstone Brick Stair=银沙石砖楼梯(内) -Outer Silver Sandstone Brick Stair=银沙石砖楼梯(外) -Silver Sandstone Brick Slab=银沙石砖台阶 -Silver Sandstone Block Stair=银沙石块楼梯 -Inner Silver Sandstone Block Stair=银沙石块楼梯(内) -Outer Silver Sandstone Block Stair=银沙石块楼梯(外) -Silver Sandstone Block Slab=银沙石块台阶 -Obsidian Stair=黑曜石楼梯 -Inner Obsidian Stair=黑曜石楼梯(内) -Outer Obsidian Stair=黑曜石楼梯(外) -Obsidian Slab=黑曜石台阶 -Obsidian Brick Stair=黑曜石砖楼梯 -Inner Obsidian Brick Stair=黑曜石砖楼梯(内) -Outer Obsidian Brick Stair=黑曜石砖楼梯(外) -Obsidian Brick Slab=黑曜石砖台阶 -Obsidian Block Stair=黑曜石块楼梯 -Inner Obsidian Block Stair=黑曜石块楼梯(内) -Outer Obsidian Block Stair=黑曜石块楼梯(外) -Obsidian Block Slab=黑曜石块台阶 -Brick Stair=砖楼梯 -Inner Brick Stair=砖楼梯(内) -Outer Brick Stair=砖楼梯(外) -Brick Slab=砖台阶 -Steel Block Stair=铁块楼梯 -Inner Steel Block Stair=铁块楼梯(内) -Outer Steel Block Stair=铁块楼梯(外) -Steel Block Slab=铁块台阶 -Tin Block Stair=锡块楼梯 -Inner Tin Block Stair=锡块楼梯(内) -Outer Tin Block Stair=锡块楼梯(外) -Tin Block Slab=锡块台阶 -Copper Block Stair=铜块楼梯 -Inner Copper Block Stair=铜块楼梯(内) -Outer Copper Block Stair=铜块楼梯(外) -Copper Block Slab=铜块台阶 -Bronze Block Stair=青铜块楼梯 -Inner Bronze Block Stair=青铜块楼梯(内) -Outer Bronze Block Stair=青铜块楼梯(外) -Bronze Block Slab=青铜块台阶 -Gold Block Stair=金块楼梯 -Inner Gold Block Stair=金块楼梯(内) -Outer Gold Block Stair=金块楼梯(外) -Gold Block Slab=金块台阶 -Ice Stair=冰楼梯 -Inner Ice Stair=冰块楼梯(内) -Outer Ice Stair=冰块楼梯(外) -Ice Slab=冰台阶 -Snow Block Stair=雪块楼梯 -Inner Snow Block Stair=雪块楼梯(内) -Outer Snow Block Stair=雪块楼梯(外) -Snow Block Slab=雪块台阶 - - -##### not used anymore ##### - -Blue Stained Stair=蓝木楼梯 -Inner Blue Stained Stair=蓝木楼梯(内) -Outer Blue Stained Stair=蓝木楼梯(外) -Blue Stained Slab=蓝木台阶 diff --git a/mods/stairs/locale/stairs.zh_TW.tr b/mods/stairs/locale/stairs.zh_TW.tr deleted file mode 100644 index eaed61f9..00000000 --- a/mods/stairs/locale/stairs.zh_TW.tr +++ /dev/null @@ -1,153 +0,0 @@ -# textdomain: stairs -Glass Stair=玻璃樓梯 -Glass Slab=玻璃臺階 -Inner Glass Stair=玻璃樓梯(內) -Outer Glass Stair=玻璃樓梯(外) -Obsidian Glass Stair=黑曜石玻璃樓梯 -Obsidian Glass Slab=黑曜石玻璃臺階 -Inner Obsidian Glass Stair=黑曜石玻璃樓梯(內) -Outer Obsidian Glass Stair=黑曜石玻璃樓梯(外) -Wooden Stair=木製樓梯 -Inner Wooden Stair=木樓梯(內) -Outer Wooden Stair=木樓梯(外) -Wooden Slab=木製臺階 -Jungle Wood Stair=叢林木樓梯 -Inner Jungle Wood Stair=叢林木樓梯(內) -Outer Jungle Wood Stair=叢林木樓梯(外) -Jungle Wood Slab=叢林木臺階 -Pine Wood Stair=松木樓梯 -Inner Pine Wood Stair=松木樓梯(內) -Outer Pine Wood Stair=松木樓梯(外) -Pine Wood Slab=松木臺階 -Acacia Wood Stair=金合歡木樓梯 -Inner Acacia Wood Stair=金合歡木樓梯(內) -Outer Acacia Wood Stair=金合歡木樓梯(外) -Acacia Wood Slab=金合歡木臺階 -Aspen Wood Stair=白楊木樓梯 -Inner Aspen Wood Stair=白楊木樓梯(內) -Outer Aspen Wood Stair=白楊木樓梯(外) -Aspen Wood Slab=白楊木臺階 -Stone Stair=石樓梯 -Inner Stone Stair=石樓梯(內) -Outer Stone Stair=石樓梯(外) -Stone Slab=石臺階 -Cobblestone Stair=圓石樓梯 -Inner Cobblestone Stair=圓石樓梯(內) -Outer Cobblestone Stair=圓石樓梯(外) -Cobblestone Slab=圓石臺階 -Mossy Cobblestone Stair=苔石樓梯 -Inner Mossy Cobblestone Stair=苔石樓梯(內) -Outer Mossy Cobblestone Stair=苔石樓梯(外) -Mossy Cobblestone Slab=苔石臺階 -Stone Brick Stair=石磚樓梯 -Inner Stone Brick Stair=石磚樓梯(內) -Outer Stone Brick Stair=石磚樓梯(外) -Stone Brick Slab=石磚臺階 -Stone Block Stair=石塊樓梯 -Inner Stone Block Stair=石塊樓梯(內) -Outer Stone Block Stair=石塊樓梯(外) -Stone Block Slab=石塊臺階 -Desert Stone Stair=沙漠石樓梯 -Inner Desert Stone Stair=沙漠石樓梯(內) -Outer Desert Stone Stair=沙漠石樓梯(外) -Desert Stone Slab=沙漠石臺階 -Desert Cobblestone Stair=沙漠圓石樓梯 -Inner Desert Cobblestone Stair=沙漠圓石樓梯(內) -Outer Desert Cobblestone Stair=沙漠圓石樓梯(外) -Desert Cobblestone Slab=沙漠圓石臺階 -Desert Stone Brick Stair=沙漠石磚樓梯 -Inner Desert Stone Brick Stair=沙漠石磚樓梯(內) -Outer Desert Stone Brick Stair=沙漠石磚樓梯(外) -Desert Stone Brick Slab=沙漠石磚臺階 -Desert Stone Block Stair=沙漠石塊樓梯 -Inner Desert Stone Block Stair=沙漠石塊樓梯(內) -Outer Desert Stone Block Stair=沙漠石塊樓梯(外) -Desert Stone Block Slab=沙漠石塊臺階 -Sandstone Stair=沙石樓梯 -Inner Sandstone Stair=沙石樓梯(內) -Outer Sandstone Stair=沙石樓梯(外) -Sandstone Slab=沙石臺階 -Sandstone Brick Stair=沙石磚樓梯 -Inner Sandstone Brick Stair=沙石磚樓梯(內) -Outer Sandstone Brick Stair=沙石磚樓梯(外) -Sandstone Brick Slab=沙石磚臺階 -Sandstone Block Stair=沙石塊樓梯 -Inner Sandstone Block Stair=沙石塊樓梯(內) -Outer Sandstone Block Stair=沙石塊樓梯(外) -Sandstone Block Slab=沙石塊臺階 -Desert Sandstone Stair=沙漠沙石樓梯 -Inner Desert Sandstone Stair=沙漠沙石樓梯(內) -Outer Desert Sandstone Stair=沙漠沙石樓梯(外) -Desert Sandstone Slab=沙漠沙石臺階 -Desert Sandstone Brick Stair=沙漠沙石磚樓梯 -Inner Desert Sandstone Brick Stair=沙漠沙石磚樓梯(內) -Outer Desert Sandstone Brick Stair=沙漠沙石磚樓梯(外) -Desert Sandstone Brick Slab=沙漠沙石磚臺階 -Desert Sandstone Block Stair=沙漠沙石塊樓梯 -Inner Desert Sandstone Block Stair=沙漠沙石塊樓梯(內) -Outer Desert Sandstone Block Stair=沙漠沙石塊樓梯(外) -Desert Sandstone Block Slab=沙漠沙石塊臺階 -Silver Sandstone Stair=銀沙石樓梯 -Inner Silver Sandstone Stair=銀沙石樓梯(內) -Outer Silver Sandstone Stair=銀沙石樓梯(外) -Silver Sandstone Slab=銀沙石臺階 -Silver Sandstone Brick Stair=銀沙石磚樓梯 -Inner Silver Sandstone Brick Stair=銀沙石磚樓梯(內) -Outer Silver Sandstone Brick Stair=銀沙石磚樓梯(外) -Silver Sandstone Brick Slab=銀沙石磚臺階 -Silver Sandstone Block Stair=銀沙石塊樓梯 -Inner Silver Sandstone Block Stair=銀沙石塊樓梯(內) -Outer Silver Sandstone Block Stair=銀沙石塊樓梯(外) -Silver Sandstone Block Slab=銀沙石塊臺階 -Obsidian Stair=黑曜石樓梯 -Inner Obsidian Stair=黑曜石樓梯(內) -Outer Obsidian Stair=黑曜石樓梯(外) -Obsidian Slab=黑曜石臺階 -Obsidian Brick Stair=黑曜石磚樓梯 -Inner Obsidian Brick Stair=黑曜石磚樓梯(內) -Outer Obsidian Brick Stair=黑曜石磚樓梯(外) -Obsidian Brick Slab=黑曜石磚臺階 -Obsidian Block Stair=黑曜石塊樓梯 -Inner Obsidian Block Stair=黑曜石塊樓梯(內) -Outer Obsidian Block Stair=黑曜石塊樓梯(外) -Obsidian Block Slab=黑曜石塊臺階 -Brick Stair=磚樓梯 -Inner Brick Stair=磚樓梯(內) -Outer Brick Stair=磚樓梯(外) -Brick Slab=磚制臺階 -Steel Block Stair=鐵塊樓梯 -Inner Steel Block Stair=鐵塊樓梯(內) -Outer Steel Block Stair=鐵塊樓梯(外) -Steel Block Slab=鐵塊臺階 -Tin Block Stair=錫塊樓梯 -Inner Tin Block Stair=錫塊樓梯(內) -Outer Tin Block Stair=錫塊樓梯(外) -Tin Block Slab=錫塊臺階 -Copper Block Stair=銅塊樓梯 -Inner Copper Block Stair=銅塊樓梯(內) -Outer Copper Block Stair=銅塊樓梯(外) -Copper Block Slab=銅塊臺階 -Bronze Block Stair=青銅塊樓梯 -Inner Bronze Block Stair=青銅塊樓梯(內) -Outer Bronze Block Stair=青銅塊樓梯(外) -Bronze Block Slab=青銅塊臺階 -Gold Block Stair=金塊樓梯 -Inner Gold Block Stair=金塊樓梯(內) -Outer Gold Block Stair=金塊樓梯(外) -Gold Block Slab=金塊臺階 -Ice Stair=冰階梯 -Inner Ice Stair=冰塊樓梯(內) -Outer Ice Stair=冰塊樓梯(外) -Ice Slab=冰臺階 -Snow Block Stair=雪塊樓梯 -Inner Snow Block Stair=雪塊樓梯(內) -Outer Snow Block Stair=雪塊樓梯(外) -Snow Block Slab=雪塊臺階 - - -##### not used anymore ##### - -Blue Stained Stair=藍木樓梯 -Inner Blue Stained Stair=藍木樓梯(內) -Outer Blue Stained Stair=藍木樓梯(外) -Blue Stained Slab=藍木臺階 diff --git a/mods/stairs/locale/template.txt b/mods/stairs/locale/template.txt deleted file mode 100644 index ca2c8657..00000000 --- a/mods/stairs/locale/template.txt +++ /dev/null @@ -1,145 +0,0 @@ -# textdomain: stairs -Glass Stair= -Glass Slab= -Inner Glass Stair= -Outer Glass Stair= -Obsidian Glass Stair= -Obsidian Glass Slab= -Inner Obsidian Glass Stair= -Outer Obsidian Glass Stair= -Wooden Stair= -Inner Wooden Stair= -Outer Wooden Stair= -Wooden Slab= -Jungle Wood Stair= -Inner Jungle Wood Stair= -Outer Jungle Wood Stair= -Jungle Wood Slab= -Pine Wood Stair= -Inner Pine Wood Stair= -Outer Pine Wood Stair= -Pine Wood Slab= -Acacia Wood Stair= -Inner Acacia Wood Stair= -Outer Acacia Wood Stair= -Acacia Wood Slab= -Aspen Wood Stair= -Inner Aspen Wood Stair= -Outer Aspen Wood Stair= -Aspen Wood Slab= -Stone Stair= -Inner Stone Stair= -Outer Stone Stair= -Stone Slab= -Cobblestone Stair= -Inner Cobblestone Stair= -Outer Cobblestone Stair= -Cobblestone Slab= -Mossy Cobblestone Stair= -Inner Mossy Cobblestone Stair= -Outer Mossy Cobblestone Stair= -Mossy Cobblestone Slab= -Stone Brick Stair= -Inner Stone Brick Stair= -Outer Stone Brick Stair= -Stone Brick Slab= -Stone Block Stair= -Inner Stone Block Stair= -Outer Stone Block Stair= -Stone Block Slab= -Desert Stone Stair= -Inner Desert Stone Stair= -Outer Desert Stone Stair= -Desert Stone Slab= -Desert Cobblestone Stair= -Inner Desert Cobblestone Stair= -Outer Desert Cobblestone Stair= -Desert Cobblestone Slab= -Desert Stone Brick Stair= -Inner Desert Stone Brick Stair= -Outer Desert Stone Brick Stair= -Desert Stone Brick Slab= -Desert Stone Block Stair= -Inner Desert Stone Block Stair= -Outer Desert Stone Block Stair= -Desert Stone Block Slab= -Sandstone Stair= -Inner Sandstone Stair= -Outer Sandstone Stair= -Sandstone Slab= -Sandstone Brick Stair= -Inner Sandstone Brick Stair= -Outer Sandstone Brick Stair= -Sandstone Brick Slab= -Sandstone Block Stair= -Inner Sandstone Block Stair= -Outer Sandstone Block Stair= -Sandstone Block Slab= -Desert Sandstone Stair= -Inner Desert Sandstone Stair= -Outer Desert Sandstone Stair= -Desert Sandstone Slab= -Desert Sandstone Brick Stair= -Inner Desert Sandstone Brick Stair= -Outer Desert Sandstone Brick Stair= -Desert Sandstone Brick Slab= -Desert Sandstone Block Stair= -Inner Desert Sandstone Block Stair= -Outer Desert Sandstone Block Stair= -Desert Sandstone Block Slab= -Silver Sandstone Stair= -Inner Silver Sandstone Stair= -Outer Silver Sandstone Stair= -Silver Sandstone Slab= -Silver Sandstone Brick Stair= -Inner Silver Sandstone Brick Stair= -Outer Silver Sandstone Brick Stair= -Silver Sandstone Brick Slab= -Silver Sandstone Block Stair= -Inner Silver Sandstone Block Stair= -Outer Silver Sandstone Block Stair= -Silver Sandstone Block Slab= -Obsidian Stair= -Inner Obsidian Stair= -Outer Obsidian Stair= -Obsidian Slab= -Obsidian Brick Stair= -Inner Obsidian Brick Stair= -Outer Obsidian Brick Stair= -Obsidian Brick Slab= -Obsidian Block Stair= -Inner Obsidian Block Stair= -Outer Obsidian Block Stair= -Obsidian Block Slab= -Brick Stair= -Inner Brick Stair= -Outer Brick Stair= -Brick Slab= -Steel Block Stair= -Inner Steel Block Stair= -Outer Steel Block Stair= -Steel Block Slab= -Tin Block Stair= -Inner Tin Block Stair= -Outer Tin Block Stair= -Tin Block Slab= -Copper Block Stair= -Inner Copper Block Stair= -Outer Copper Block Stair= -Copper Block Slab= -Bronze Block Stair= -Inner Bronze Block Stair= -Outer Bronze Block Stair= -Bronze Block Slab= -Gold Block Stair= -Inner Gold Block Stair= -Outer Gold Block Stair= -Gold Block Slab= -Ice Stair= -Inner Ice Stair= -Outer Ice Stair= -Ice Slab= -Snow Block Stair= -Inner Snow Block Stair= -Outer Snow Block Stair= -Snow Block Slab= diff --git a/mods/stairs/mod.conf b/mods/stairs/mod.conf deleted file mode 100644 index 7548fa72..00000000 --- a/mods/stairs/mod.conf +++ /dev/null @@ -1,3 +0,0 @@ -name = stairs -description = Minetest Game mod: stairs -depends = default diff --git a/mods/stairs/textures/stairs_glass_outer_stairside.png b/mods/stairs/textures/stairs_glass_outer_stairside.png deleted file mode 100644 index 9b298c8b..00000000 Binary files a/mods/stairs/textures/stairs_glass_outer_stairside.png and /dev/null differ diff --git a/mods/stairs/textures/stairs_glass_split.png b/mods/stairs/textures/stairs_glass_split.png deleted file mode 100644 index 62879597..00000000 Binary files a/mods/stairs/textures/stairs_glass_split.png and /dev/null differ diff --git a/mods/stairs/textures/stairs_glass_stairside.png b/mods/stairs/textures/stairs_glass_stairside.png deleted file mode 100644 index c4242943..00000000 Binary files a/mods/stairs/textures/stairs_glass_stairside.png and /dev/null differ diff --git a/mods/stairs/textures/stairs_obsidian_glass_outer_stairside.png b/mods/stairs/textures/stairs_obsidian_glass_outer_stairside.png deleted file mode 100644 index 0098f683..00000000 Binary files a/mods/stairs/textures/stairs_obsidian_glass_outer_stairside.png and /dev/null differ diff --git a/mods/stairs/textures/stairs_obsidian_glass_split.png b/mods/stairs/textures/stairs_obsidian_glass_split.png deleted file mode 100644 index 7647b9b0..00000000 Binary files a/mods/stairs/textures/stairs_obsidian_glass_split.png and /dev/null differ diff --git a/mods/stairs/textures/stairs_obsidian_glass_stairside.png b/mods/stairs/textures/stairs_obsidian_glass_stairside.png deleted file mode 100644 index 40b17545..00000000 Binary files a/mods/stairs/textures/stairs_obsidian_glass_stairside.png and /dev/null differ diff --git a/mods/steel b/mods/steel deleted file mode 160000 index 1e512136..00000000 --- a/mods/steel +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 1e5121362165ef3490ddff3d87c0565b75eb79da diff --git a/mods/technic b/mods/technic deleted file mode 160000 index c665caf9..00000000 --- a/mods/technic +++ /dev/null @@ -1 +0,0 @@ -Subproject commit c665caf91099e838f8ef6a5a73bbe3bad1e7f11e diff --git a/mods/technic_armor b/mods/technic_armor deleted file mode 160000 index 694642f5..00000000 --- a/mods/technic_armor +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 694642f5619aa31ef81caadbddade5d007527ae9 diff --git a/mods/teleport_potion b/mods/teleport_potion deleted file mode 160000 index eeb912c1..00000000 --- a/mods/teleport_potion +++ /dev/null @@ -1 +0,0 @@ -Subproject commit eeb912c1050d778bd2c1220bd3c2df5071382cfb diff --git a/mods/tnt/README.txt b/mods/tnt/README.txt index df244fe4..90a34677 100644 --- a/mods/tnt/README.txt +++ b/mods/tnt/README.txt @@ -1,74 +1,36 @@ -Minetest Game mod: tnt -====================== -See license.txt for license information. +=== TNT mod for Minetest === +by PilzAdam and ShadowNinja -Authors of source code ----------------------- -PilzAdam (MIT) -ShadowNinja (MIT) -sofar (sofar@foo-projects.org) (MIT) -Various Minetest developers and contributors (MIT) - -Authors of media ----------------- -BlockMen (CC BY-SA 3.0): -All textures not mentioned below. - -ShadowNinja (CC BY-SA 3.0): -tnt_smoke.png - -Wuzzy (CC BY-SA 3.0): -All gunpowder textures except tnt_gunpowder_inventory.png. - -sofar (sofar@foo-projects.org) (CC BY-SA 3.0): -tnt_blast.png - -paramat (CC BY-SA 3.0) -tnt_tnt_stick.png - Derived from a texture by benrob0329. - -TumeniNodes (CC0 1.0) -tnt_explode.ogg -renamed, edited, and converted to .ogg from Explosion2.wav -by steveygos93 (CC0 1.0) - - -tnt_ignite.ogg -renamed, edited, and converted to .ogg from sparkler_fuse_nm.wav -by theneedle.tv (CC0 1.0) - - -tnt_gunpowder_burning.ogg -renamed, edited, and converted to .ogg from road flare ignite burns.wav -by frankelmedico (CC0 1.0) - - - -Introduction ------------- +Introduction: This mod adds TNT to Minetest. TNT is a tool to help the player in mining. How to use the mod: - -Craft gunpowder by placing coal and gravel in the crafting area. -The gunpowder can be used to craft TNT sticks or as a fuse trail for TNT. - -To craft 2 TNT sticks: -G_G -GPG -G_G -G = gunpowder -P = paper -The sticks are not usable as an explosive. - -Craft TNT from 9 TNT sticks. - -There are different ways to ignite TNT: +Craft gunpowder by placing coal and gravel in the crafting area. The +gunpowder can be used to craft TNT or as fuze for TNT. To craft TNT +surround gunpowder with 4 wood in a + shape. +There are different ways to blow up TNT: 1. Hit it with a torch. - 2. Hit a gunpowder fuse trail that leads to TNT with a torch or - flint-and-steel. - 3. Activate it with mesecons (fastest way). + 2. Hit a gunpowder fuze that leads to a TNT block with a torch. + 3. Activate it with mesecons (fastest way) +Be aware of the damage radius of 7 blocks! -For 1 TNT: -Node destruction radius is 3 nodes. -Player and object damage radius is 6 nodes. +License: +WTFPL (see below) + +See also: +http://minetest.net/ + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + Version 2, December 2004 + + Copyright (C) 2004 Sam Hocevar + + Everyone is permitted to copy and distribute verbatim or modified + copies of this license document, and changing it is allowed as long + as the name is changed. + + DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + + 0. You just DO WHAT THE FUCK YOU WANT TO. diff --git a/mods/tnt/depends.txt b/mods/tnt/depends.txt new file mode 100644 index 00000000..5ff216f7 --- /dev/null +++ b/mods/tnt/depends.txt @@ -0,0 +1,3 @@ +default +fire + diff --git a/mods/tnt/init.lua b/mods/tnt/init.lua index d48258f3..fda4ec39 100644 --- a/mods/tnt/init.lua +++ b/mods/tnt/init.lua @@ -1,16 +1,10 @@ --- tnt/init.lua -tnt = {} -core.register_privilege("trusted_player", "special grantings, used for tnt for example") - --- Load support for MT game translation. -local S = minetest.get_translator("tnt") - - --- Default to enabled when in singleplayer -local enable_tnt = minetest.settings:get_bool("enable_tnt") -if enable_tnt == nil then - enable_tnt = minetest.is_singleplayer() +-- Default to enabled in singleplayer and disabled in multiplayer +local singleplayer = minetest.is_singleplayer() +local setting = minetest.setting_getbool("enable_tnt") +if (not singleplayer and setting ~= true) or + (singleplayer and setting == false) then + return end -- loss probabilities array (one in X will be lost) @@ -19,58 +13,46 @@ local loss_prob = {} loss_prob["default:cobble"] = 3 loss_prob["default:dirt"] = 4 -local tnt_radius = tonumber(minetest.settings:get("tnt_radius") or 3) +local radius = tonumber(minetest.setting_get("tnt_radius") or 3) -- Fill a list with data for content IDs, after all nodes are registered local cid_data = {} -minetest.register_on_mods_loaded(function() +minetest.after(0, function() for name, def in pairs(minetest.registered_nodes) do cid_data[minetest.get_content_id(name)] = { name = name, drops = def.drops, flammable = def.groups.flammable, - on_blast = def.on_blast, } end end) local function rand_pos(center, pos, radius) - local def - local reg_nodes = minetest.registered_nodes - local i = 0 - repeat - -- Give up and use the center if this takes too long - if i > 4 then - pos.x, pos.z = center.x, center.z - break - end - pos.x = center.x + math.random(-radius, radius) - pos.z = center.z + math.random(-radius, radius) - def = reg_nodes[minetest.get_node(pos).name] - i = i + 1 - until def and not def.walkable + pos.x = center.x + math.random(-radius, radius) + pos.z = center.z + math.random(-radius, radius) end local function eject_drops(drops, pos, radius) local drop_pos = vector.new(pos) for _, item in pairs(drops) do - local count = math.min(item:get_count(), item:get_stack_max()) + local count = item:get_count() + local max = item:get_stack_max() + if count > max then + item:set_count(max) + end while count > 0 do - local take = math.max(1,math.min(radius * radius, - count, - item:get_stack_max())) + if count < max then + item:set_count(count) + end rand_pos(pos, drop_pos, radius) - local dropitem = ItemStack(item) - dropitem:set_count(take) - local obj = minetest.add_item(drop_pos, dropitem) + local obj = minetest.add_item(drop_pos, item) if obj then obj:get_luaentity().collect = true - obj:set_acceleration({x = 0, y = -10, z = 0}) - obj:set_velocity({x = math.random(-3, 3), - y = math.random(0, 10), - z = math.random(-3, 3)}) + obj:setacceleration({x=0, y=-10, z=0}) + obj:setvelocity({x=math.random(-3, 3), y=10, + z=math.random(-3, 3)}) end - count = count - take + count = count - max end end end @@ -90,45 +72,28 @@ local function add_drop(drops, item) end end -local basic_flame_on_construct -- cached value -local function destroy(drops, npos, cid, c_air, c_fire, - on_blast_queue, on_construct_queue, - ignore_protection, ignore_on_blast, owner) - if not ignore_protection and minetest.is_protected(npos, owner) then - return cid +local fire_node = {name="fire:basic_flame"} + +local function destroy(drops, pos, cid) + if minetest.is_protected(pos, "") then + return end - local def = cid_data[cid] - - if not def then - return c_air - elseif not ignore_on_blast and def.on_blast then - on_blast_queue[#on_blast_queue + 1] = { - pos = vector.new(npos), - on_blast = def.on_blast - } - return cid - elseif def.flammable then - on_construct_queue[#on_construct_queue + 1] = { - fn = basic_flame_on_construct, - pos = vector.new(npos) - } - return c_fire + if def and def.flammable then + minetest.set_node(pos, fire_node) else - local node_drops = minetest.get_node_drops(def.name, "") - for _, item in pairs(node_drops) do - add_drop(drops, item) + minetest.remove_node(pos) + if def then + local node_drops = minetest.get_node_drops(def.name, "") + for _, item in ipairs(node_drops) do + add_drop(drops, item) + end end - return c_air end end -local function calc_velocity(pos1, pos2, old_vel, power) - -- Avoid errors caused by a vector of zero length - if vector.equals(pos1, pos2) then - return old_vel - end +local function calc_velocity(pos1, pos2, old_vel, power) local vel = vector.direction(pos1, pos2) vel = vector.normalize(vel) vel = vector.multiply(vel, power) @@ -140,223 +105,98 @@ local function calc_velocity(pos1, pos2, old_vel, power) -- Add old velocity vel = vector.add(vel, old_vel) - - -- randomize it a bit - vel = vector.add(vel, { - x = math.random() - 0.5, - y = math.random() - 0.5, - z = math.random() - 0.5, - }) - - -- Limit to terminal velocity - dist = vector.length(vel) - if dist > 250 then - vel = vector.divide(vel, dist / 250) - end return vel end -local function entity_physics(pos, radius, drops) +local function entity_physics(pos, radius) + -- Make the damage radius larger than the destruction radius + radius = radius * 2 local objs = minetest.get_objects_inside_radius(pos, radius) for _, obj in pairs(objs) do - local obj_pos = obj:get_pos() + local obj_pos = obj:getpos() + local obj_vel = obj:getvelocity() local dist = math.max(1, vector.distance(pos, obj_pos)) - local damage = (4 / dist) * radius - if obj:is_player() then - local dir = vector.normalize(vector.subtract(obj_pos, pos)) - local moveoff = vector.multiply(dir, 2 / dist * radius) - obj:add_velocity(moveoff) - - obj:set_hp(obj:get_hp() - damage) - else - local luaobj = obj:get_luaentity() - - -- object might have disappeared somehow - if luaobj then - local do_damage = true - local do_knockback = true - local entity_drops = {} - local objdef = minetest.registered_entities[luaobj.name] - - if objdef and objdef.on_blast then - do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage) - end - - if do_knockback then - local obj_vel = obj:get_velocity() - obj:set_velocity(calc_velocity(pos, obj_pos, - obj_vel, radius * 10)) - end - if do_damage then - if not obj:get_armor_groups().immortal then - obj:punch(obj, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = damage}, - }, nil) - end - end - for _, item in pairs(entity_drops) do - add_drop(drops, item) - end - end + if obj_vel ~= nil then + obj:setvelocity(calc_velocity(pos, obj_pos, + obj_vel, radius * 10)) end + + local damage = (4 / dist) * radius + obj:set_hp(obj:get_hp() - damage) end end -local function add_effects(pos, radius, drops) - minetest.add_particle({ - pos = pos, - velocity = vector.new(), - acceleration = vector.new(), - expirationtime = 0.4, - size = radius * 10, - collisiondetection = false, - vertical = false, - texture = "tnt_boom.png", - glow = 15, - }) +local function add_effects(pos, radius) minetest.add_particlespawner({ - amount = 64, - time = 0.5, + amount = 128, + time = 1, minpos = vector.subtract(pos, radius / 2), maxpos = vector.add(pos, radius / 2), - minvel = {x = -10, y = -10, z = -10}, - maxvel = {x = 10, y = 10, z = 10}, + minvel = {x=-20, y=-20, z=-20}, + maxvel = {x=20, y=20, z=20}, minacc = vector.new(), maxacc = vector.new(), minexptime = 1, - maxexptime = 2.5, - minsize = radius * 3, - maxsize = radius * 5, + maxexptime = 3, + minsize = 8, + maxsize = 16, texture = "tnt_smoke.png", }) - - -- we just dropped some items. Look at the items entities and pick - -- one of them to use as texture - local texture = "tnt_blast.png" --fallback texture - local node - local most = 0 - for name, stack in pairs(drops) do - local count = stack:get_count() - if count > most then - most = count - local def = minetest.registered_nodes[name] - if def then - node = { name = name } - if def.tiles and type(def.tiles[1]) == "string" then - texture = def.tiles[1] - end - end - end - end - - minetest.add_particlespawner({ - amount = 64, - time = 0.1, - minpos = vector.subtract(pos, radius / 2), - maxpos = vector.add(pos, radius / 2), - minvel = {x = -3, y = 0, z = -3}, - maxvel = {x = 3, y = 5, z = 3}, - minacc = {x = 0, y = -10, z = 0}, - maxacc = {x = 0, y = -10, z = 0}, - minexptime = 0.8, - maxexptime = 2.0, - minsize = radius * 0.33, - maxsize = radius, - texture = texture, - -- ^ only as fallback for clients without support for `node` parameter - node = node, - collisiondetection = true, - }) end -function tnt.burn(pos, nodename) - local name = nodename or minetest.get_node(pos).name - local def = minetest.registered_nodes[name] - if not def then - return - elseif def.on_ignite then - def.on_ignite(pos) - elseif minetest.get_item_group(name, "tnt") > 0 then - minetest.swap_node(pos, {name = name .. "_burning"}) - minetest.sound_play("tnt_ignite", {pos = pos, gain = 1.0}, true) +local function burn(pos) + local name = minetest.get_node(pos).name + if name == "tnt:tnt" then + minetest.sound_play("tnt_ignite", {pos=pos}) + minetest.set_node(pos, {name="tnt:tnt_burning"}) + minetest.get_node_timer(pos):start(1) + elseif name == "tnt:gunpowder" then + minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2}) + minetest.set_node(pos, {name="tnt:gunpowder_burning"}) minetest.get_node_timer(pos):start(1) end end -local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owner, explode_center) - pos = vector.round(pos) - -- scan for adjacent TNT nodes first, and enlarge the explosion - local vm1 = VoxelManip() - local p1 = vector.subtract(pos, 2) - local p2 = vector.add(pos, 2) - local minp, maxp = vm1:read_from_map(p1, p2) - local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) - local data = vm1:get_data() - local count = 0 - local c_tnt - local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning") - local c_tnt_boom = minetest.get_content_id("tnt:boom") - local c_air = minetest.CONTENT_AIR - local c_ignore = minetest.CONTENT_IGNORE - if enable_tnt then - c_tnt = minetest.get_content_id("tnt:tnt") - else - c_tnt = c_tnt_burning -- tnt is not registered if disabled - end - -- make sure we still have explosion even when centre node isnt tnt related - if explode_center then - count = 1 - end - - for z = pos.z - 2, pos.z + 2 do - for y = pos.y - 2, pos.y + 2 do - local vi = a:index(pos.x - 2, y, z) - for x = pos.x - 2, pos.x + 2 do - local cid = data[vi] - if cid == c_tnt or cid == c_tnt_boom or cid == c_tnt_burning then - count = count + 1 - data[vi] = c_air - end - vi = vi + 1 - end - end - end - - vm1:set_data(data) - vm1:write_to_map() - - -- recalculate new radius - radius = math.floor(radius * math.pow(count, 1/3)) - - -- perform the explosion +local function explode(pos, radius) + local pos = vector.round(pos) local vm = VoxelManip() local pr = PseudoRandom(os.time()) - p1 = vector.subtract(pos, radius) - p2 = vector.add(pos, radius) - minp, maxp = vm:read_from_map(p1, p2) - a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) - data = vm:get_data() + local p1 = vector.subtract(pos, radius) + local p2 = vector.add(pos, radius) + local minp, maxp = vm:read_from_map(p1, p2) + local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) + local data = vm:get_data() local drops = {} - local on_blast_queue = {} - local on_construct_queue = {} - basic_flame_on_construct = minetest.registered_nodes["fire:basic_flame"].on_construct + local p = {} + local c_air = minetest.get_content_id("air") + local c_tnt = minetest.get_content_id("tnt:tnt") + local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning") + local c_gunpowder = minetest.get_content_id("tnt:gunpowder") + local c_gunpowder_burning = minetest.get_content_id("tnt:gunpowder_burning") + local c_boom = minetest.get_content_id("tnt:boom") local c_fire = minetest.get_content_id("fire:basic_flame") + for z = -radius, radius do for y = -radius, radius do local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z) for x = -radius, radius do - local r = vector.length(vector.new(x, y, z)) - if (radius * radius) / (r * r) >= (pr:next(80, 125) / 100) then + if (x * x) + (y * y) + (z * z) <= + (radius * radius) + pr:next(-radius, radius) then local cid = data[vi] - local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z} - if cid ~= c_air and cid ~= c_ignore then - data[vi] = destroy(drops, p, cid, c_air, c_fire, - on_blast_queue, on_construct_queue, - ignore_protection, ignore_on_blast, owner) + p.x = pos.x + x + p.y = pos.y + y + p.z = pos.z + z + if cid == c_tnt or cid == c_gunpowder then + burn(p) + elseif cid ~= c_tnt_burning and + cid ~= c_gunpowder_burning and + cid ~= c_air and + cid ~= c_fire and + cid ~= c_boom then + destroy(drops, p, cid) end end vi = vi + 1 @@ -364,122 +204,86 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owne end end - vm:set_data(data) - vm:write_to_map() - vm:update_map() - vm:update_liquids() - - -- call check_single_for_falling for everything within 1.5x blast radius - for y = -radius * 1.5, radius * 1.5 do - for z = -radius * 1.5, radius * 1.5 do - for x = -radius * 1.5, radius * 1.5 do - local rad = {x = x, y = y, z = z} - local s = vector.add(pos, rad) - local r = vector.length(rad) - if r / radius < 1.4 then - minetest.check_single_for_falling(s) - end - end - end - end - - for _, queued_data in pairs(on_blast_queue) do - local dist = math.max(1, vector.distance(queued_data.pos, pos)) - local intensity = (radius * radius) / (dist * dist) - local node_drops = queued_data.on_blast(queued_data.pos, intensity) - if node_drops then - for _, item in pairs(node_drops) do - add_drop(drops, item) - end - end - end - - for _, queued_data in pairs(on_construct_queue) do - queued_data.fn(queued_data.pos) - end - - minetest.log("action", "TNT owned by " .. owner .. " detonated at " .. - minetest.pos_to_string(pos) .. " with radius " .. radius) - - return drops, radius + return drops end -function tnt.boom(pos, def) - def = def or {} - def.radius = def.radius or 1 - def.damage_radius = def.damage_radius or def.radius * 2 - local meta = minetest.get_meta(pos) - local owner = meta:get_string("owner") - if not def.explode_center and def.ignore_protection ~= true then - minetest.set_node(pos, {name = "tnt:boom"}) - end - local sound = def.sound or "tnt_explode" - minetest.sound_play(sound, {pos = pos, gain = 2.5, - max_hear_distance = math.min(def.radius * 20, 128)}, true) - local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection, - def.ignore_on_blast, owner, def.explode_center) - -- append entity drops - local damage_radius = (radius / math.max(1, def.radius)) * def.damage_radius - entity_physics(pos, damage_radius, drops) - if not def.disable_drops then - eject_drops(drops, pos, radius) - end - add_effects(pos, radius, drops) - minetest.log("action", "A TNT explosion occurred at " .. minetest.pos_to_string(pos) .. - " with radius " .. radius) + +local function boom(pos) + minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64}) + minetest.set_node(pos, {name="tnt:boom"}) + minetest.get_node_timer(pos):start(0.5) + + local drops = explode(pos, radius) + entity_physics(pos, radius) + eject_drops(drops, pos, radius) + add_effects(pos, radius) end +minetest.register_node("tnt:tnt", { + description = "TNT", + tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"}, + groups = {dig_immediate=2, mesecon=2}, + sounds = default.node_sound_wood_defaults(), + on_punch = function(pos, node, puncher) + if puncher:get_wielded_item():get_name() == "default:torch" then + minetest.sound_play("tnt_ignite", {pos=pos}) + minetest.set_node(pos, {name="tnt:tnt_burning"}) + minetest.get_node_timer(pos):start(4) + end + end, + mesecons = {effector = {action_on = boom}}, +}) + +minetest.register_node("tnt:tnt_burning", { + tiles = { + { + name = "tnt_top_burning_animated.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 1, + } + }, + "tnt_bottom.png", "tnt_side.png"}, + light_source = 5, + drop = "", + sounds = default.node_sound_wood_defaults(), + on_timer = boom, +}) + minetest.register_node("tnt:boom", { - drawtype = "airlike", - inventory_image = "tnt_boom.png", - wield_image = "tnt_boom.png", + drawtype = "plantlike", + tiles = {"tnt_boom.png"}, light_source = default.LIGHT_MAX, walkable = false, drop = "", - groups = {dig_immediate = 3, not_in_creative_inventory = 1}, - -- unaffected by explosions - on_blast = function() end, + groups = {dig_immediate=3}, + on_timer = function(pos, elapsed) + minetest.remove_node(pos) + end, }) minetest.register_node("tnt:gunpowder", { - description = S("Gun Powder"), + description = "Gun Powder", drawtype = "raillike", paramtype = "light", - is_ground_content = false, sunlight_propagates = true, walkable = false, - tiles = { - "tnt_gunpowder_straight.png", - "tnt_gunpowder_curved.png", - "tnt_gunpowder_t_junction.png", - "tnt_gunpowder_crossing.png" - }, + tiles = {"tnt_gunpowder.png",}, inventory_image = "tnt_gunpowder_inventory.png", wield_image = "tnt_gunpowder_inventory.png", selection_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, - groups = {dig_immediate = 2, attached_node = 1, flammable = 5, - connect_to_raillike = minetest.raillike_group("gunpowder")}, + groups = {dig_immediate=2,attached_node=1}, sounds = default.node_sound_leaves_defaults(), - + on_punch = function(pos, node, puncher) if puncher:get_wielded_item():get_name() == "default:torch" then - if(minetest.check_player_privs(puncher:get_player_name(), {trusted_player=true})) then - minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) - default.log_player_action(puncher, "ignites tnt:gunpowder at", pos) - end - end - end, - on_blast = function(pos, intensity) - minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) - end, - on_burn = function(pos) - minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) - end, - on_ignite = function(pos, igniter) - minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) + burn(pos) + end end, }) @@ -490,34 +294,7 @@ minetest.register_node("tnt:gunpowder_burning", { walkable = false, light_source = 5, tiles = {{ - name = "tnt_gunpowder_burning_straight_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 1, - } - }, - { - name = "tnt_gunpowder_burning_curved_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 1, - } - }, - { - name = "tnt_gunpowder_burning_t_junction_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 1, - } - }, - { - name = "tnt_gunpowder_burning_crossing_animated.png", + name = "tnt_gunpowder_burning_animated.png", animation = { type = "vertical_frames", aspect_w = 16, @@ -530,171 +307,50 @@ minetest.register_node("tnt:gunpowder_burning", { fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, drop = "", - groups = { - dig_immediate = 2, - attached_node = 1, - connect_to_raillike = minetest.raillike_group("gunpowder"), - not_in_creative_inventory = 1 - }, + groups = {dig_immediate=2,attached_node=1}, sounds = default.node_sound_leaves_defaults(), on_timer = function(pos, elapsed) for dx = -1, 1 do for dz = -1, 1 do - if math.abs(dx) + math.abs(dz) == 1 then - for dy = -1, 1 do - tnt.burn({ - x = pos.x + dx, - y = pos.y + dy, - z = pos.z + dz, - }) - end + for dy = -1, 1 do + if not (dx == 0 and dz == 0) then + burn({ + x = pos.x + dx, + y = pos.y + dy, + z = pos.z + dz, + }) end end end + end minetest.remove_node(pos) - end, - -- unaffected by explosions - on_blast = function() end, - on_construct = function(pos) - minetest.sound_play("tnt_gunpowder_burning", {pos = pos, - gain = 1.0}, true) - minetest.get_node_timer(pos):start(1) - end, + end +}) + +minetest.register_abm({ + nodenames = {"tnt:tnt", "tnt:gunpowder"}, + neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"}, + interval = 1, + chance = 1, + action = burn, }) minetest.register_craft({ - output = "tnt:gunpowder 5", + output = "tnt:gunpowder", type = "shapeless", recipe = {"default:coal_lump", "default:gravel"} }) -minetest.register_craftitem("tnt:tnt_stick", { - description = S("TNT Stick"), - inventory_image = "tnt_tnt_stick.png", - groups = {flammable = 5}, +minetest.register_craft({ + output = "tnt:tnt", + recipe = { + {"", "group:wood", ""}, + {"group:wood", "tnt:gunpowder", "group:wood"}, + {"", "group:wood", ""} + } }) -if enable_tnt then - minetest.register_craft({ - output = "tnt:tnt_stick 2", - recipe = { - {"tnt:gunpowder", "", "tnt:gunpowder"}, - {"tnt:gunpowder", "default:paper", "tnt:gunpowder"}, - {"tnt:gunpowder", "", "tnt:gunpowder"}, - } - }) - - minetest.register_craft({ - output = "tnt:tnt", - recipe = { - {"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"}, - {"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"}, - {"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"} - } - }) - - minetest.register_abm({ - label = "TNT ignition", - nodenames = {"group:tnt", "tnt:gunpowder"}, - neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"}, - interval = 4, - chance = 1, - action = function(pos, node) - tnt.burn(pos, node.name) - end, - }) +if minetest.setting_get("log_mods") then + minetest.debug("[TNT] Loaded!") end -function tnt.register_tnt(def) - local name - if not def.name:find(':') then - name = "tnt:" .. def.name - else - name = def.name - def.name = def.name:match(":([%w_]+)") - end - if not def.tiles then def.tiles = {} end - local tnt_top = def.tiles.top or def.name .. "_top.png" - local tnt_bottom = def.tiles.bottom or def.name .. "_bottom.png" - local tnt_side = def.tiles.side or def.name .. "_side.png" - local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png" - if not def.damage_radius then def.damage_radius = def.radius * 2 end - - if enable_tnt then - minetest.register_node(":" .. name, { - description = def.description, - tiles = {tnt_top, tnt_bottom, tnt_side}, - is_ground_content = false, - groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5}, - sounds = default.node_sound_wood_defaults(), - after_place_node = function(pos, placer) - if placer:is_player() then - local meta = minetest.get_meta(pos) - meta:set_string("owner", placer:get_player_name()) - end - end, - on_punch = function(pos, node, puncher) - if puncher:get_wielded_item():get_name() == "default:torch" then - minetest.swap_node(pos, {name = name .. "_burning"}) - minetest.registered_nodes[name .. "_burning"].on_construct(pos) - default.log_player_action(puncher, "ignites", node.name, "at", pos) - end - end, - on_blast = function(pos, intensity) - minetest.after(0.1, function() - tnt.boom(pos, def) - end) - end, - mesecons = {effector = - {action_on = - function(pos) - tnt.boom(pos, def) - end - } - }, - on_burn = function(pos) - minetest.swap_node(pos, {name = name .. "_burning"}) - minetest.registered_nodes[name .. "_burning"].on_construct(pos) - end, - on_ignite = function(pos, igniter) - minetest.swap_node(pos, {name = name .. "_burning"}) - minetest.registered_nodes[name .. "_burning"].on_construct(pos) - end, - }) - end - - minetest.register_node(":" .. name .. "_burning", { - tiles = { - { - name = tnt_burning, - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 1, - } - }, - tnt_bottom, tnt_side - }, - light_source = 5, - drop = "", - sounds = default.node_sound_wood_defaults(), - groups = {falling_node = 1, not_in_creative_inventory = 1}, - on_timer = function(pos, elapsed) - tnt.boom(pos, def) - end, - -- unaffected by explosions - on_blast = function() end, - on_construct = function(pos) - minetest.sound_play("tnt_ignite", {pos = pos}, true) - minetest.get_node_timer(pos):start(4) - minetest.check_for_falling(pos) - end, - }) -end - -tnt.register_tnt({ - name = "tnt:tnt", - description = S("TNT"), - radius = tnt_radius, -}) diff --git a/mods/tnt/license.txt b/mods/tnt/license.txt deleted file mode 100644 index e59ec6ef..00000000 --- a/mods/tnt/license.txt +++ /dev/null @@ -1,100 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2014-2016 PilzAdam -Copyright (C) 2014-2016 ShadowNinja -Copyright (C) 2016 sofar (sofar@foo-projects.org) -Copyright (C) 2014-2016 Various Minetest developers and contributors - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT - -=================================== - -Licenses of media ------------------ - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2014-2016 BlockMen -Copyright (C) 2014-2016 ShadowNinja -Copyright (C) 2015-2016 Wuzzy -Copyright (C) 2016 sofar (sofar@foo-projects.org) -Copyright (C) 2018 paramat - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ - -==================================================== - -CC0 1.0 Universal (CC0 1.0) Public Domain Dedication -for audio files (found in sounds folder) -TumeniNodes -steveygos93 -theneedle.tv -frankelmedico - -No Copyright - -The person who associated a work with this deed has dedicated the work to the public domain -by waiving all of his or her rights to the work worldwide under copyright law, including all -related and neighboring rights, to the extent allowed by law. - -You can copy, modify, distribute and perform the work, even for commercial purposes, all -without asking permission. See Other Information below. - -In no way are the patent or trademark rights of any person affected by CC0, nor are the -rights that other persons may have in the work or in how the work is used, such as publicity -or privacy rights. - -Unless expressly stated otherwise, the person who associated a work with this deed makes no -warranties about the work, and disclaims liability for all uses of the work, to the fullest -extent permitted by applicable law. - -When using or citing the work, you should not imply endorsement by the author or the affirmer. - -This license is acceptable for Free Cultural Works. -For more Information: -https://creativecommons.org/publicdomain/zero/1.0/ - diff --git a/mods/tnt/locale/template.txt b/mods/tnt/locale/template.txt deleted file mode 100644 index 62bcb150..00000000 --- a/mods/tnt/locale/template.txt +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: tnt -Gun Powder= -TNT Stick= -TNT= diff --git a/mods/tnt/locale/tnt.de.tr b/mods/tnt/locale/tnt.de.tr deleted file mode 100644 index 09d2ac26..00000000 --- a/mods/tnt/locale/tnt.de.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: tnt -Gun Powder=Schießpulver -TNT Stick=TNT-Stange -TNT=TNT diff --git a/mods/tnt/locale/tnt.eo.tr b/mods/tnt/locale/tnt.eo.tr deleted file mode 100644 index 86240914..00000000 --- a/mods/tnt/locale/tnt.eo.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: tnt -Gun Powder=Pulvo -TNT Stick=Dinamita Bastono -TNT=Dinamito diff --git a/mods/tnt/locale/tnt.es.tr b/mods/tnt/locale/tnt.es.tr deleted file mode 100644 index d9f3f205..00000000 --- a/mods/tnt/locale/tnt.es.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: tnt -Gun Powder=Pólvora -TNT Stick=Cartucho de TNT -TNT=TNT diff --git a/mods/tnt/locale/tnt.fr.tr b/mods/tnt/locale/tnt.fr.tr deleted file mode 100644 index 3fe48fb0..00000000 --- a/mods/tnt/locale/tnt.fr.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: tnt -Gun Powder=Poudre à canon -TNT Stick=Bâton de TNT -TNT=TNT diff --git a/mods/tnt/locale/tnt.id.tr b/mods/tnt/locale/tnt.id.tr deleted file mode 100644 index 2652ae0c..00000000 --- a/mods/tnt/locale/tnt.id.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: tnt -Gun Powder=Bubuk Mesiu -TNT Stick=Tongkat TNT -TNT=TNT diff --git a/mods/tnt/locale/tnt.it.tr b/mods/tnt/locale/tnt.it.tr deleted file mode 100644 index 6437c003..00000000 --- a/mods/tnt/locale/tnt.it.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: tnt -Gun Powder=Polvere da sparo -TNT Stick=Candelotto di TNT -TNT=TNT diff --git a/mods/tnt/locale/tnt.ja.tr b/mods/tnt/locale/tnt.ja.tr deleted file mode 100644 index d7af9f58..00000000 --- a/mods/tnt/locale/tnt.ja.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: tnt -Gun Powder=火薬 -TNT Stick=ダイナマイト -TNT=TNT diff --git a/mods/tnt/locale/tnt.jbo.tr b/mods/tnt/locale/tnt.jbo.tr deleted file mode 100644 index b1b425ac..00000000 --- a/mods/tnt/locale/tnt.jbo.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: tnt -Gun Powder=lo tercelpu'o -TNT Stick=lo granrti'enti -TNT=lo bamrti'enti diff --git a/mods/tnt/locale/tnt.ms.tr b/mods/tnt/locale/tnt.ms.tr deleted file mode 100644 index c4c5fddc..00000000 --- a/mods/tnt/locale/tnt.ms.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: tnt -Gun Powder=Serbuk Senjata Api -TNT Stick=Batang TNT -TNT=TNT diff --git a/mods/tnt/locale/tnt.pl.tr b/mods/tnt/locale/tnt.pl.tr deleted file mode 100644 index 1ede267d..00000000 --- a/mods/tnt/locale/tnt.pl.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: tnt -Gun Powder=Proch strzelniczy -TNT Stick=Dynamit -TNT=TNT diff --git a/mods/tnt/locale/tnt.pt_BR.tr b/mods/tnt/locale/tnt.pt_BR.tr deleted file mode 100644 index d4fc1742..00000000 --- a/mods/tnt/locale/tnt.pt_BR.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: tnt -Gun Powder=Pólvora -TNT Stick=Banana de Dinamite -TNT=Dinamite diff --git a/mods/tnt/locale/tnt.ru.tr b/mods/tnt/locale/tnt.ru.tr deleted file mode 100644 index a8cee43b..00000000 --- a/mods/tnt/locale/tnt.ru.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: tnt -Gun Powder=Порох -TNT Stick=Тротиловая Палка -TNT=Тротил diff --git a/mods/tnt/locale/tnt.sk.tr b/mods/tnt/locale/tnt.sk.tr deleted file mode 100644 index 639b8c87..00000000 --- a/mods/tnt/locale/tnt.sk.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: tnt -Gun Powder=Pušný prach -TNT Stick=Časť TNT -TNT=TNT diff --git a/mods/tnt/locale/tnt.sv.tr b/mods/tnt/locale/tnt.sv.tr deleted file mode 100644 index fd08913f..00000000 --- a/mods/tnt/locale/tnt.sv.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: tnt -Gun Powder=Krut -TNT Stick=Dynamitpinne -TNT=Dynamit diff --git a/mods/tnt/locale/tnt.uk.tr b/mods/tnt/locale/tnt.uk.tr deleted file mode 100644 index 684466d5..00000000 --- a/mods/tnt/locale/tnt.uk.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: tnt -Gun Powder=Порох -TNT Stick=Тротилова Паличка -TNT=Тротил diff --git a/mods/tnt/locale/tnt.zh_CN.tr b/mods/tnt/locale/tnt.zh_CN.tr deleted file mode 100644 index 4cb2e949..00000000 --- a/mods/tnt/locale/tnt.zh_CN.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: tnt -Gun Powder=火药粉 -TNT Stick=三硝基甲苯棒 -TNT=三硝基甲苯 diff --git a/mods/tnt/locale/tnt.zh_TW.tr b/mods/tnt/locale/tnt.zh_TW.tr deleted file mode 100644 index c1b3caf3..00000000 --- a/mods/tnt/locale/tnt.zh_TW.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: tnt -Gun Powder=火藥粉 -TNT Stick=炸藥棒 -TNT=炸藥包 diff --git a/mods/tnt/mod.conf b/mods/tnt/mod.conf deleted file mode 100644 index 9385e825..00000000 --- a/mods/tnt/mod.conf +++ /dev/null @@ -1,3 +0,0 @@ -name = tnt -description = Minetest Game mod: tnt -depends = default, fire diff --git a/mods/tnt/sounds/tnt_explode.ogg b/mods/tnt/sounds/tnt_explode.ogg index e00a16c1..a414ea04 100644 Binary files a/mods/tnt/sounds/tnt_explode.ogg and b/mods/tnt/sounds/tnt_explode.ogg differ diff --git a/mods/tnt/sounds/tnt_gunpowder_burning.ogg b/mods/tnt/sounds/tnt_gunpowder_burning.ogg index 8581c2d6..5c5bfaf2 100644 Binary files a/mods/tnt/sounds/tnt_gunpowder_burning.ogg and b/mods/tnt/sounds/tnt_gunpowder_burning.ogg differ diff --git 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a/mods/tnt/textures/tnt_gunpowder_t_junction.png b/mods/tnt/textures/tnt_gunpowder_t_junction.png deleted file mode 100644 index b30c2b46..00000000 Binary files a/mods/tnt/textures/tnt_gunpowder_t_junction.png and /dev/null differ diff --git a/mods/tnt/textures/tnt_smoke.png b/mods/tnt/textures/tnt_smoke.png index 6788974a..488b50fe 100644 Binary files a/mods/tnt/textures/tnt_smoke.png and b/mods/tnt/textures/tnt_smoke.png differ diff --git a/mods/tnt/textures/tnt_tnt_stick.png b/mods/tnt/textures/tnt_tnt_stick.png deleted file mode 100644 index bc47a291..00000000 Binary files a/mods/tnt/textures/tnt_tnt_stick.png and /dev/null differ diff --git a/mods/torches b/mods/torches deleted file mode 160000 index e4c57c28..00000000 --- a/mods/torches +++ /dev/null @@ -1 +0,0 @@ -Subproject commit e4c57c28414de13bfd36970e6f1d0df223ce57f1 diff --git a/mods/travelnet b/mods/travelnet deleted file mode 160000 index 9f2bbc61..00000000 --- a/mods/travelnet +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 9f2bbc617ec5b9569eccad3f49d701a9bd204456 diff --git a/mods/turtle b/mods/turtle deleted file mode 160000 index bd7d49f1..00000000 --- a/mods/turtle +++ /dev/null @@ -1 +0,0 @@ -Subproject commit bd7d49f1843c7e35a0e6647ef19bb6b7cae61f3c diff --git a/mods/under_sky b/mods/under_sky deleted file mode 160000 index 5f8d5701..00000000 --- a/mods/under_sky +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 5f8d5701ce30774038e2bdf8eaba0f2b0f22cc38 diff --git a/mods/underworlds b/mods/underworlds deleted file mode 160000 index 9c6d9184..00000000 --- a/mods/underworlds +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 9c6d9184e290359465458709c947ee381b7c6907 diff --git a/mods/unified_inventory b/mods/unified_inventory deleted file mode 160000 index c1551b3f..00000000 --- a/mods/unified_inventory +++ /dev/null @@ -1 +0,0 @@ -Subproject commit c1551b3fe40d70c66adf15cb2be4e764bc4e3b70 diff --git a/mods/unifieddyes b/mods/unifieddyes deleted file mode 160000 index 87837730..00000000 --- a/mods/unifieddyes +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 878377301f376b21d4d4529da2a5c082f49792fe diff --git a/mods/vessels/README.txt b/mods/vessels/README.txt index a54e330f..150b501d 100644 --- a/mods/vessels/README.txt +++ b/mods/vessels/README.txt @@ -1,22 +1,45 @@ -Minetest Game mod: vessels +Minetest 0.4 mod: vessels ========================== -See license.txt for license information. -Authors of source code ----------------------- -Originally by Vanessa Ezekowitz (LGPLv2.1+) -Modified by Perttu Ahola (LGPLv2.1+) -Various Minetest developers and contributors (LGPLv2.1+) +Crafts +------- +Glass bottle (yields 10) -Authors of media (textures) ---------------------------- -All not listed below, Vanessa Ezekowitz (CC BY-SA 3.0) + G - G + G - G + - G - -The following textures were modified by Thomas-S (CC BY-SA 3.0): - vessels_drinking_glass.png - vessels_drinking_glass_inv.png - vessels_glass_bottle.png - vessels_steel_bottle.png +Drinking Glass (yields 14) + + G - G + G - G + G G G + +Heavy Steel Bottle (yields 5) + + S - S + S - S + - S - + +License of source code: +----------------------- +Copyright (C) 2012 Vanessa Ezekowitz +Version 2012-09-02 +Modifications by Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +http://www.gnu.org/licenses/lgpl-2.1.html + +License of media (textures and sounds) +-------------------------------------- +WTFPL + +Authors of media files +----------------------- +Unless specifically noted, +Copyright (C) 2012 Vanessa Ezekowitz -The following texture was created by Wuzzy (CC BY-SA 3.0): - vessels_shelf_slot.png (based on vessels_glass_bottle.png) diff --git a/mods/vessels/depends.txt b/mods/vessels/depends.txt new file mode 100644 index 00000000..4ad96d51 --- /dev/null +++ b/mods/vessels/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/vessels/init.lua b/mods/vessels/init.lua index 4bd0fb4d..6ca8771b 100644 --- a/mods/vessels/init.lua +++ b/mods/vessels/init.lua @@ -1,182 +1,86 @@ --- vessels/init.lua - -- Minetest 0.4 mod: vessels -- See README.txt for licensing and other information. --- Load support for MT game translation. -local S = minetest.get_translator("vessels") - - -local vessels_shelf_formspec = - "size[8,7;]" .. - "list[context;vessels;0,0.3;8,2;]" .. - "list[current_player;main;0,2.85;8,1;]" .. - "list[current_player;main;0,4.08;8,3;8]" .. - "listring[context;vessels]" .. - "listring[current_player;main]" .. - default.get_hotbar_bg(0, 2.85) - -local function update_vessels_shelf(pos) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local invlist = inv:get_list("vessels") - - local formspec = vessels_shelf_formspec - -- Inventory slots overlay - local vx, vy = 0, 0.3 - local n_items = 0 - for i = 1, 16 do - if i == 9 then - vx = 0 - vy = vy + 1 - end - if not invlist or invlist[i]:is_empty() then - formspec = formspec .. - "image[" .. vx .. "," .. vy .. ";1,1;vessels_shelf_slot.png]" - else - local stack = invlist[i] - if not stack:is_empty() then - n_items = n_items + stack:get_count() - end - end - vx = vx + 1 - end - meta:set_string("formspec", formspec) - if n_items == 0 then - meta:set_string("infotext", S("Empty Vessels Shelf")) - else - meta:set_string("infotext", S("Vessels Shelf (@1 items)", n_items)) - end -end - -local vessels_shelf_def = { - description = S("Vessels Shelf"), - tiles = {"default_wood.png", "default_wood.png", "default_wood.png", - "default_wood.png", "vessels_shelf.png", "vessels_shelf.png"}, - paramtype2 = "facedir", - is_ground_content = false, - groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, - sounds = default.node_sound_wood_defaults(), - - on_construct = function(pos) - local meta = minetest.get_meta(pos) - update_vessels_shelf(pos) - local inv = meta:get_inventory() - inv:set_size("vessels", 8 * 2) - end, - can_dig = function(pos,player) - local inv = minetest.get_meta(pos):get_inventory() - return inv:is_empty("vessels") - end, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - if minetest.get_item_group(stack:get_name(), "vessel") ~= 0 then - return stack:get_count() - end - return 0 - end, - on_blast = function(pos) - local drops = {} - default.get_inventory_drops(pos, "vessels", drops) - drops[#drops + 1] = "vessels:shelf" - minetest.remove_node(pos) - return drops - end, -} -default.set_inventory_action_loggers(vessels_shelf_def, "vessels shelf") -minetest.register_node("vessels:shelf", vessels_shelf_def) - -minetest.register_craft({ - output = "vessels:shelf", - recipe = { - {"group:wood", "group:wood", "group:wood"}, - {"group:vessel", "group:vessel", "group:vessel"}, - {"group:wood", "group:wood", "group:wood"}, - } -}) - minetest.register_node("vessels:glass_bottle", { - description = S("Empty Glass Bottle"), + description = "Glass Bottle (empty)", drawtype = "plantlike", tiles = {"vessels_glass_bottle.png"}, - inventory_image = "vessels_glass_bottle.png", + inventory_image = "vessels_glass_bottle_inv.png", wield_image = "vessels_glass_bottle.png", paramtype = "light", - is_ground_content = false, walkable = false, selection_box = { type = "fixed", - fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25} + fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25} }, - groups = {vessel = 1, dig_immediate = 3, attached_node = 1}, + groups = {vessel=1,dig_immediate=3,attached_node=1}, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft( { output = "vessels:glass_bottle 10", recipe = { - {"default:glass", "", "default:glass"}, - {"default:glass", "", "default:glass"}, - {"", "default:glass", ""} + { "default:glass", "", "default:glass" }, + { "default:glass", "", "default:glass" }, + { "", "default:glass", "" } } }) minetest.register_node("vessels:drinking_glass", { - description = S("Empty Drinking Glass"), + description = "Drinking Glass (empty)", drawtype = "plantlike", tiles = {"vessels_drinking_glass.png"}, inventory_image = "vessels_drinking_glass_inv.png", wield_image = "vessels_drinking_glass.png", paramtype = "light", - is_ground_content = false, walkable = false, selection_box = { type = "fixed", - fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25} + fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25} }, - groups = {vessel = 1, dig_immediate = 3, attached_node = 1}, + groups = {vessel=1,dig_immediate=3,attached_node=1}, sounds = default.node_sound_glass_defaults(), }) minetest.register_craft( { output = "vessels:drinking_glass 14", recipe = { - {"default:glass", "", "default:glass"}, - {"default:glass", "", "default:glass"}, - {"default:glass", "default:glass", "default:glass"} + { "default:glass", "", "default:glass" }, + { "default:glass", "", "default:glass" }, + { "default:glass", "default:glass", "default:glass" } } }) minetest.register_node("vessels:steel_bottle", { - description = S("Empty Heavy Steel Bottle"), + description = "Heavy Steel Bottle (empty)", drawtype = "plantlike", tiles = {"vessels_steel_bottle.png"}, - inventory_image = "vessels_steel_bottle.png", + inventory_image = "vessels_steel_bottle_inv.png", wield_image = "vessels_steel_bottle.png", paramtype = "light", - is_ground_content = false, walkable = false, selection_box = { type = "fixed", - fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25} + fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25} }, - groups = {vessel = 1, dig_immediate = 3, attached_node = 1}, + groups = {vessel=1,dig_immediate=3,attached_node=1}, sounds = default.node_sound_defaults(), }) minetest.register_craft( { output = "vessels:steel_bottle 5", recipe = { - {"default:steel_ingot", "", "default:steel_ingot"}, - {"default:steel_ingot", "", "default:steel_ingot"}, - {"", "default:steel_ingot", ""} + { "default:steel_ingot", "", "default:steel_ingot" }, + { "default:steel_ingot", "", "default:steel_ingot" }, + { "", "default:steel_ingot", "" } } }) --- Glass and steel recycling +-- Make sure we can recycle them minetest.register_craftitem("vessels:glass_fragments", { - description = S("Glass Fragments"), + description = "Pile of Glass Fragments", inventory_image = "vessels_glass_fragments.png", }) @@ -210,15 +114,3 @@ minetest.register_craft( { recipe = "vessels:steel_bottle", }) -minetest.register_craft({ - type = "fuel", - recipe = "vessels:shelf", - burntime = 30, -}) - --- Register glass fragments as dungeon loot -if minetest.global_exists("dungeon_loot") then - dungeon_loot.register({ - name = "vessels:glass_fragments", chance = 0.35, count = {1, 4} - }) -end diff --git a/mods/vessels/license.txt b/mods/vessels/license.txt deleted file mode 100644 index de16a3b0..00000000 --- a/mods/vessels/license.txt +++ /dev/null @@ -1,52 +0,0 @@ -License of source code ----------------------- - -GNU Lesser General Public License, version 2.1 -Copyright (C) 2012-2016 Vanessa Ezekowitz -Copyright (C) 2012-2016 celeron55, Perttu Ahola -Copyright (C) 2012-2016 Various Minetest developers and contributors - -This program is free software; you can redistribute it and/or modify it under the terms -of the GNU Lesser General Public License as published by the Free Software Foundation; -either version 2.1 of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; -without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -See the GNU Lesser General Public License for more details: -https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html - - -Licenses of media (textures) ----------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2012-2016 Vanessa Ezekowitz -Copyright (C) 2016 Thomas-S - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/vessels/locale/template.txt b/mods/vessels/locale/template.txt deleted file mode 100644 index e6e5f69a..00000000 --- a/mods/vessels/locale/template.txt +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: vessels -Empty Vessels Shelf= -Vessels Shelf (@1 items)= -Vessels Shelf= -Empty Glass Bottle= -Empty Drinking Glass= -Empty Heavy Steel Bottle= -Glass Fragments= diff --git a/mods/vessels/locale/vessels.de.tr b/mods/vessels/locale/vessels.de.tr deleted file mode 100644 index 162e3595..00000000 --- a/mods/vessels/locale/vessels.de.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: vessels -Empty Vessels Shelf=Leeres Gefäßregal -Vessels Shelf (@1 items)=Gefäßregal (@1 Gegenstände) -Vessels Shelf=Gefäßregal -Empty Glass Bottle=Leere Glasflasche -Empty Drinking Glass=Leeres Trinkglas -Empty Heavy Steel Bottle=Leere schwere Stahlflasche -Glass Fragments=Glasfragmente diff --git a/mods/vessels/locale/vessels.eo.tr b/mods/vessels/locale/vessels.eo.tr deleted file mode 100644 index c4a84ce5..00000000 --- a/mods/vessels/locale/vessels.eo.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: vessels -Empty Vessels Shelf=Malplena Vaza Plataĵo -Vessels Shelf (@1 items)=Vaza Plataĵo (@1 objektoj) -Vessels Shelf=Vaza Plataĵo -Empty Glass Bottle=Malplena Vitra Botelo -Empty Drinking Glass=Malplena Glaso -Empty Heavy Steel Bottle=Malplena Peza Ŝtala Botelo -Glass Fragments=Vitraj Eroj diff --git a/mods/vessels/locale/vessels.es.tr b/mods/vessels/locale/vessels.es.tr deleted file mode 100644 index d6131d89..00000000 --- a/mods/vessels/locale/vessels.es.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: vessels -Empty Vessels Shelf=Estante de vasijas vacío -Vessels Shelf (@1 items)=Estante de vasijas (@1 objetos) -Vessels Shelf=Estante de vasijas -Empty Glass Bottle=Botella de vidrio vacía -Empty Drinking Glass=Vaso para beber vacío -Empty Heavy Steel Bottle=Botella de acero vacía -Glass Fragments=Fragmentos de vidrio diff --git a/mods/vessels/locale/vessels.fr.tr b/mods/vessels/locale/vessels.fr.tr deleted file mode 100644 index f099c197..00000000 --- a/mods/vessels/locale/vessels.fr.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: vessels -Empty Vessels Shelf=Etagère à récipient vide -Vessels Shelf (@1 items)=Etagère à récipient (@1 articles) -Vessels Shelf=Etagère à récipient -Empty Glass Bottle=Bouteille de verre vide -Empty Drinking Glass=Verre vide -Empty Heavy Steel Bottle=Bouteille d'acier lourde vide -Glass Fragments=Fragments de verre diff --git a/mods/vessels/locale/vessels.id.tr b/mods/vessels/locale/vessels.id.tr deleted file mode 100644 index f80fbc3d..00000000 --- a/mods/vessels/locale/vessels.id.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: vessels -Empty Vessels Shelf=Rak Bejana Kosong -Vessels Shelf (@1 items)=Rak Bejana (@1 barang) -Vessels Shelf=Rak Bejana -Empty Glass Bottle=Botol Kaca Kosong -Empty Drinking Glass=Gelas Minum Kosong -Empty Heavy Steel Bottle=Botol Baja Berat Kosong -Glass Fragments=Pecahan Kaca diff --git a/mods/vessels/locale/vessels.it.tr b/mods/vessels/locale/vessels.it.tr deleted file mode 100644 index 70ea5759..00000000 --- a/mods/vessels/locale/vessels.it.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: vessels -Empty Vessels Shelf=Scaffale per contenitori vuoto -Vessels Shelf (@1 items)=Scaffale per contenitori (@1 oggetti) -Vessels Shelf=Scaffale per contenitori -Empty Glass Bottle=Bottiglia di vetro vuota -Empty Drinking Glass=Bicchiere di vetro vuoto -Empty Heavy Steel Bottle=Bottigia di metallo pesante vuota -Glass Fragments=Frammenti di vetro diff --git a/mods/vessels/locale/vessels.ja.tr b/mods/vessels/locale/vessels.ja.tr deleted file mode 100644 index 451489a5..00000000 --- a/mods/vessels/locale/vessels.ja.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: vessels -Empty Vessels Shelf=空の瓶の棚 -Vessels Shelf (@1 items)=瓶の棚(@1 本) -Vessels Shelf=瓶の棚 -Empty Glass Bottle=空のガラス瓶 -Empty Drinking Glass=空のガラスコップ -Empty Heavy Steel Bottle=空の重い鉄瓶 -Glass Fragments=ガラスの破片 diff --git a/mods/vessels/locale/vessels.jbo.tr b/mods/vessels/locale/vessels.jbo.tr deleted file mode 100644 index 6e1145e6..00000000 --- a/mods/vessels/locale/vessels.jbo.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: vessels -Empty Vessels Shelf=.i ti kunti ke vasru kajna -Vessels Shelf (@1 items)=.i lo ti vasru kajna cu vasru lo @1 dacti -Vessels Shelf=lo vasru kajna -Empty Glass Bottle=lo blacybo'i be no da -Empty Drinking Glass=lo blacykabri be no da -Empty Heavy Steel Bottle=lo tilju ke gasta botpi be no da -Glass Fragments=lo derxi be lo blaci spisa diff --git a/mods/vessels/locale/vessels.ms.tr b/mods/vessels/locale/vessels.ms.tr deleted file mode 100644 index da7a0f06..00000000 --- a/mods/vessels/locale/vessels.ms.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: vessels -Empty Vessels Shelf=Rak Bekas Kaca Kosong -Vessels Shelf (@1 items)=Rak Bekas Kaca (@1 barang) -Vessels Shelf=Rak Bekas Kaca -Empty Glass Bottle=Botol Kaca Kosong -Empty Drinking Glass=Gelas Minuman Kosong -Empty Heavy Steel Bottle=Botol Keluli Berat Kosong -Glass Fragments=Serpihan Kaca diff --git a/mods/vessels/locale/vessels.pl.tr b/mods/vessels/locale/vessels.pl.tr deleted file mode 100644 index 5e91da9f..00000000 --- a/mods/vessels/locale/vessels.pl.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: vessels -Empty Vessels Shelf=Pusta półka na naczynia -Vessels Shelf (@1 items)=Półka na naczynia (@1 przedmiotów) -Vessels Shelf=Półka na naczynia -Empty Glass Bottle=Pusta szklana butelka -Empty Drinking Glass=Pusta butelka do picia -Empty Heavy Steel Bottle=Pusta stalowa butelka -Glass Fragments=Odłamki szkła diff --git a/mods/vessels/locale/vessels.pt_BR.tr b/mods/vessels/locale/vessels.pt_BR.tr deleted file mode 100644 index c22cb062..00000000 --- a/mods/vessels/locale/vessels.pt_BR.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: vessels -Empty Vessels Shelf=Prateleira de Vasos Vazia -Vessels Shelf (@1 items)=Prateleira de Vasos (@1 itens) -Vessels Shelf=Prateleira de Vasos -Empty Glass Bottle=Garrafa de Vidro Vazia -Empty Drinking Glass=Copo Vazio -Empty Heavy Steel Bottle=Garrafa de Aço Pesada Vazia -Glass Fragments=Cacos de Vidro diff --git a/mods/vessels/locale/vessels.ru.tr b/mods/vessels/locale/vessels.ru.tr deleted file mode 100644 index 196d842d..00000000 --- a/mods/vessels/locale/vessels.ru.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: vessels -Empty Vessels Shelf=Полка с Пустыми Сосудами -Vessels Shelf (@1 items)=Полка с Сосудами (@1 предметы) -Vessels Shelf=Полка с Сосудами -Empty Glass Bottle=Пустая Стеклянная Бутылка -Empty Drinking Glass=Пустой Стакан -Empty Heavy Steel Bottle=Пустая Стальная Бутылка -Glass Fragments=Стеклянные Осколки diff --git a/mods/vessels/locale/vessels.sk.tr b/mods/vessels/locale/vessels.sk.tr deleted file mode 100644 index 6ec640b1..00000000 --- a/mods/vessels/locale/vessels.sk.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: vessels -Empty Vessels Shelf=Prázdna polica na fľašky -Vessels Shelf (@1 items)=Polica na fľašky (@1 položka/y) -Vessels Shelf=Polica na fľašky -Empty Glass Bottle=Prázdna sklenená fľaša -Empty Drinking Glass=Prázdny pohár na pitie -Empty Heavy Steel Bottle=Prázdna oceľová fľaša -Glass Fragments=Časti skla diff --git a/mods/vessels/locale/vessels.sv.tr b/mods/vessels/locale/vessels.sv.tr deleted file mode 100644 index 48e76e29..00000000 --- a/mods/vessels/locale/vessels.sv.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: vessels -Empty Vessels Shelf=Tom kärlhylla -Vessels Shelf (@1 items)=Kärlhylla (@1 saker) -Vessels Shelf=Kärlhylla -Empty Glass Bottle=Tom glasflaska -Empty Drinking Glass=Tom drycksflaska -Empty Heavy Steel Bottle=Tom tungstålsflaska -Glass Fragments=Glasbitar diff --git a/mods/vessels/locale/vessels.uk.tr b/mods/vessels/locale/vessels.uk.tr deleted file mode 100644 index 50258358..00000000 --- a/mods/vessels/locale/vessels.uk.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: vessels -Empty Vessels Shelf=Полиця з Пустим Посудом -Vessels Shelf (@1 items)=Полиця з Посудом (@1 предмета) -Vessels Shelf=Полиця з Посудом -Empty Glass Bottle=Порожня Скляна Пляшка -Empty Drinking Glass=Порожня Склянка -Empty Heavy Steel Bottle=Порожня Сталева Пляшка -Glass Fragments=Скляні Уламки diff --git a/mods/vessels/locale/vessels.zh_CN.tr b/mods/vessels/locale/vessels.zh_CN.tr deleted file mode 100644 index e303e24f..00000000 --- a/mods/vessels/locale/vessels.zh_CN.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: vessels -Empty Vessels Shelf=空容器架 -Vessels Shelf (@1 items)=容器架(@1项) -Vessels Shelf=容器架 -Empty Glass Bottle=空玻璃瓶 -Empty Drinking Glass=空水杯 -Empty Heavy Steel Bottle=空重型钢瓶 -Glass Fragments=玻璃碎片 diff --git a/mods/vessels/locale/vessels.zh_TW.tr b/mods/vessels/locale/vessels.zh_TW.tr deleted file mode 100644 index 6aecb357..00000000 --- a/mods/vessels/locale/vessels.zh_TW.tr +++ /dev/null @@ -1,8 +0,0 @@ -# textdomain: vessels -Empty Vessels Shelf=空容器架 -Vessels Shelf (@1 items)=容器架(@1項) -Vessels Shelf=容器架 -Empty Glass Bottle=空玻璃瓶 -Empty Drinking Glass=空水杯 -Empty Heavy Steel Bottle=空重型鋼瓶 -Glass Fragments=玻璃碎片 diff --git a/mods/vessels/mod.conf b/mods/vessels/mod.conf deleted file mode 100644 index eba9076f..00000000 --- a/mods/vessels/mod.conf +++ /dev/null @@ -1,4 +0,0 @@ -name = vessels -description = Minetest Game mod: vessels -depends = default -optional_depends = dungeon_loot diff --git a/mods/vessels/textures/alternates/vessels_drinking_glass.png b/mods/vessels/textures/alternates/vessels_drinking_glass.png new file mode 100644 index 00000000..1ddbfd3c Binary files /dev/null and b/mods/vessels/textures/alternates/vessels_drinking_glass.png differ diff --git a/mods/vessels/textures/alternates/vessels_glass_bottle.png b/mods/vessels/textures/alternates/vessels_glass_bottle.png new file mode 100644 index 00000000..336d8b7d Binary files /dev/null and b/mods/vessels/textures/alternates/vessels_glass_bottle.png differ diff --git a/mods/vessels/textures/alternates/vessels_steel_bottle.png b/mods/vessels/textures/alternates/vessels_steel_bottle.png new file mode 100644 index 00000000..f0246c8a Binary files /dev/null and b/mods/vessels/textures/alternates/vessels_steel_bottle.png differ diff --git a/mods/vessels/textures/vessels_drinking_glass.png b/mods/vessels/textures/vessels_drinking_glass.png index aef73296..e41ad310 100644 Binary files a/mods/vessels/textures/vessels_drinking_glass.png and b/mods/vessels/textures/vessels_drinking_glass.png differ diff --git a/mods/vessels/textures/vessels_drinking_glass_inv.png b/mods/vessels/textures/vessels_drinking_glass_inv.png index e50c8c72..e41ad310 100644 Binary files a/mods/vessels/textures/vessels_drinking_glass_inv.png and b/mods/vessels/textures/vessels_drinking_glass_inv.png differ diff --git a/mods/vessels/textures/vessels_glass_bottle.png b/mods/vessels/textures/vessels_glass_bottle.png index 2a46aafd..e06ecfce 100644 Binary files a/mods/vessels/textures/vessels_glass_bottle.png and b/mods/vessels/textures/vessels_glass_bottle.png differ diff --git a/mods/vessels/textures/vessels_glass_bottle_inv.png b/mods/vessels/textures/vessels_glass_bottle_inv.png new file mode 100644 index 00000000..74cb631e Binary files /dev/null and b/mods/vessels/textures/vessels_glass_bottle_inv.png differ diff --git a/mods/vessels/textures/vessels_glass_fragments.png b/mods/vessels/textures/vessels_glass_fragments.png index acf2d380..ab7760d2 100644 Binary files a/mods/vessels/textures/vessels_glass_fragments.png and b/mods/vessels/textures/vessels_glass_fragments.png differ diff --git a/mods/vessels/textures/vessels_shelf.png b/mods/vessels/textures/vessels_shelf.png deleted file mode 100644 index 87c69b28..00000000 Binary files a/mods/vessels/textures/vessels_shelf.png and /dev/null differ diff --git a/mods/vessels/textures/vessels_shelf_slot.png b/mods/vessels/textures/vessels_shelf_slot.png deleted file mode 100644 index 93a729e5..00000000 Binary files a/mods/vessels/textures/vessels_shelf_slot.png and /dev/null differ diff --git a/mods/vessels/textures/vessels_steel_bottle.png b/mods/vessels/textures/vessels_steel_bottle.png index 169930a3..dfb760ed 100644 Binary files a/mods/vessels/textures/vessels_steel_bottle.png and b/mods/vessels/textures/vessels_steel_bottle.png differ diff --git a/mods/vessels/textures/vessels_steel_bottle_inv.png b/mods/vessels/textures/vessels_steel_bottle_inv.png new file mode 100644 index 00000000..dfb760ed Binary files /dev/null and b/mods/vessels/textures/vessels_steel_bottle_inv.png differ diff --git a/mods/vipworld/bushes/depends.txt b/mods/vipworld/bushes/depends.txt deleted file mode 100644 index 17c1df49..00000000 --- a/mods/vipworld/bushes/depends.txt +++ /dev/null @@ -1,3 +0,0 @@ -default -stonage? -sumpf? diff --git a/mods/vipworld/bushes/init.lua b/mods/vipworld/bushes/init.lua deleted file mode 100644 index 0079d42f..00000000 --- a/mods/vipworld/bushes/init.lua +++ /dev/null @@ -1,128 +0,0 @@ --- Bushes Mod by Mossmanikin, Evergreen, & Neuromancer --- The initial code for this was taken from Mossmanikin's Grasses Mod, --- then heavilly modified by Neuromancer for this mod. --- Mossmanikin also greatly helped with providing samples for coding. --- bush leaf textures are from VannessaE's moretrees mod. --- (Leaf texture created by RealBadAngel or VanessaE) --- Branch textures created by Neuromancer. - --- support for i18n - abstract_bushes = {} - - minetest.register_node("bushes:youngtree2_bottom", { - description = "Young Tree 2 (bottom)", - drawtype="nodebox", - tiles = {"bushes_youngtree2trunk.png"}, - inventory_image = "bushes_youngtree2trunk_inv.png", - wield_image = "bushes_youngtree2trunk_inv.png", -paramtype = "light", - walkable = false, - is_ground_content = true, -node_box = { - type = "fixed", - fixed = { - --{0.375000,-0.500000,-0.500000,0.500000,0.500000,-0.375000}, --NodeBox 1 - {-0.0612,-0.500000,-0.500000,0.0612,0.500000,-0.375000}, --NodeBox 1 - } -}, - groups = {snappy=3,flammable=2}, - sounds = default.node_sound_leaves_defaults(), - drop = 'default:stick' -}) - - local BushBranchCenter = { {1,1}, {3,2} } -for i in pairs(BushBranchCenter) do - local Num = BushBranchCenter[i][1] - local TexNum = BushBranchCenter[i][2] - minetest.register_node("bushes:bushbranches"..Num, { - description = "Bush Branches @1", Num, - drawtype = "nodebox", - tiles = { - "bushes_leaves_"..TexNum..".png", - "bushes_branches_center_"..TexNum..".png" - }, - node_box = { - type = "fixed", - fixed = { - {0, -1/2, -1/2, -1/4, 1/2, 1/2}, - {0, -1/2, -1/2, 1/4, 1/2, 1/2} - }, - }, - selection_box = { - type = "fixed", - fixed = {-1/2, -1/2, -1/2, 1/2, 1/2, 1/2}, - }, - inventory_image = "bushes_branches_center_"..TexNum..".png", - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - groups = { - -- tree=1, -- MM: disabled because some recipes use group:tree for trunks - snappy=3, - flammable=2, - leaves=1 - }, - sounds = default.node_sound_leaves_defaults(), - drop = 'default:stick 4' - }) -end - -local BushBranchSide = { {2,1}, {4,2} } -for i in pairs(BushBranchSide) do - local Num = BushBranchSide[i][1] - local TexNum = BushBranchSide[i][2] - minetest.register_node("bushes:bushbranches"..Num, { - description = "Bush Branches @1", Num, - drawtype = "nodebox", - tiles = { ---[[top]] "bushes_leaves_"..TexNum..".png", ---[[bottom]]"bushes_branches_center_"..TexNum..".png", ---[[right]] "bushes_branches_left_"..TexNum..".png", ---[[left]] "bushes_branches_right_"..TexNum..".png", -- MM: We could also mirror the previous here, ---[[back]] "bushes_branches_center_"..TexNum..".png",-- unless U really want 'em 2 B different ---[[front]] "bushes_branches_right_"..TexNum..".png" - }, - node_box = { - type = "fixed", - fixed = { --- { left , bottom , front, right , top , back } - {0.137748,-0.491944, 0.5 ,-0.125000,-0.179444,-0.007790}, --NodeBox 1 - {0.262748,-0.185995, 0.5 ,-0.237252, 0.126505,-0.260269}, --NodeBox 2 - {0.500000, 0.125000, 0.5 ,-0.500000, 0.500000,-0.500000}, --NodeBox 3 - }, - }, - selection_box = { - type = "fixed", - fixed = {-1/2, -1/2, -1/2, 1/2, 1/2, 1/2}, - }, - inventory_image = "bushes_branches_right_"..TexNum..".png", - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - groups = { - -- tree=1, -- MM: disabled because some recipes use group:tree for trunks - snappy=3, - flammable=2, - leaves=1 - }, - sounds = default.node_sound_leaves_defaults(), - drop = 'default:stick 3' - }) -end - -local BushLeafNode = { {1}, {2}} -for i in pairs(BushLeafNode) do - local Num = BushLeafNode[i][1] - minetest.register_node("bushes:BushLeaves"..Num, { - description = "Bush Leaves @1", Num, - drawtype = "allfaces_optional", - tiles = {"bushes_leaves_"..Num..".png"}, - paramtype = "light", - groups = { -- MM: Should we add leafdecay? - snappy=3, - flammable=2, - attached_node=1 - }, - sounds = default.node_sound_leaves_defaults(), - }) -end diff --git a/mods/vipworld/bushes/textures/bushes_branches_center_1.png b/mods/vipworld/bushes/textures/bushes_branches_center_1.png deleted file mode 100644 index bac3ee45..00000000 Binary files a/mods/vipworld/bushes/textures/bushes_branches_center_1.png and /dev/null differ diff --git a/mods/vipworld/bushes/textures/bushes_branches_center_2.png b/mods/vipworld/bushes/textures/bushes_branches_center_2.png deleted file mode 100644 index c21edf6a..00000000 Binary files a/mods/vipworld/bushes/textures/bushes_branches_center_2.png and /dev/null differ diff --git a/mods/vipworld/bushes/textures/bushes_branches_left_1.png b/mods/vipworld/bushes/textures/bushes_branches_left_1.png deleted file mode 100644 index 120f100f..00000000 Binary files a/mods/vipworld/bushes/textures/bushes_branches_left_1.png and /dev/null differ diff --git a/mods/vipworld/bushes/textures/bushes_branches_left_2.png b/mods/vipworld/bushes/textures/bushes_branches_left_2.png deleted file mode 100644 index 1c17bac3..00000000 Binary files a/mods/vipworld/bushes/textures/bushes_branches_left_2.png and /dev/null differ diff --git a/mods/vipworld/bushes/textures/bushes_branches_right_1.png b/mods/vipworld/bushes/textures/bushes_branches_right_1.png deleted file mode 100644 index af5de67c..00000000 Binary files a/mods/vipworld/bushes/textures/bushes_branches_right_1.png and /dev/null differ diff --git a/mods/vipworld/bushes/textures/bushes_branches_right_2.png b/mods/vipworld/bushes/textures/bushes_branches_right_2.png deleted file mode 100644 index 8fb83323..00000000 Binary files a/mods/vipworld/bushes/textures/bushes_branches_right_2.png and /dev/null differ diff --git a/mods/vipworld/bushes/textures/bushes_leaves_1.png b/mods/vipworld/bushes/textures/bushes_leaves_1.png deleted file mode 100644 index 594c9583..00000000 Binary files a/mods/vipworld/bushes/textures/bushes_leaves_1.png and /dev/null differ diff --git a/mods/vipworld/bushes/textures/bushes_leaves_2.png b/mods/vipworld/bushes/textures/bushes_leaves_2.png deleted file mode 100644 index e6de4829..00000000 Binary files a/mods/vipworld/bushes/textures/bushes_leaves_2.png and /dev/null differ diff --git a/mods/vipworld/bushes/textures/bushes_youngtree2trunk.png b/mods/vipworld/bushes/textures/bushes_youngtree2trunk.png deleted file mode 100644 index ea685e3a..00000000 Binary files a/mods/vipworld/bushes/textures/bushes_youngtree2trunk.png and /dev/null differ diff --git a/mods/vipworld/bushes/textures/bushes_youngtree2trunk_inv.png b/mods/vipworld/bushes/textures/bushes_youngtree2trunk_inv.png deleted file mode 100644 index 7d6728f2..00000000 Binary files a/mods/vipworld/bushes/textures/bushes_youngtree2trunk_inv.png and /dev/null differ diff --git a/mods/vipworld/bushes/textures/old & unused/BlockBranch1.png b/mods/vipworld/bushes/textures/old & unused/BlockBranch1.png deleted file mode 100644 index 28fe91fe..00000000 Binary files a/mods/vipworld/bushes/textures/old & unused/BlockBranch1.png and /dev/null differ diff --git a/mods/vipworld/bushes/textures/old & unused/BlockBranch1L.png b/mods/vipworld/bushes/textures/old & unused/BlockBranch1L.png deleted file mode 100644 index 1d8a8e2c..00000000 Binary files a/mods/vipworld/bushes/textures/old & unused/BlockBranch1L.png and /dev/null differ diff --git a/mods/vipworld/bushes/textures/old & unused/BlockBranch1R.png b/mods/vipworld/bushes/textures/old & unused/BlockBranch1R.png deleted file mode 100644 index 514b888b..00000000 Binary files a/mods/vipworld/bushes/textures/old & unused/BlockBranch1R.png and /dev/null differ diff --git a/mods/vipworld/bushes/textures/old & unused/BushBranches1.png b/mods/vipworld/bushes/textures/old & unused/BushBranches1.png deleted file mode 100644 index 5bb2b46f..00000000 Binary files a/mods/vipworld/bushes/textures/old & unused/BushBranches1.png and /dev/null differ diff --git a/mods/vipworld/bushes/textures/old & unused/BushBranches1sm.png b/mods/vipworld/bushes/textures/old & unused/BushBranches1sm.png deleted file mode 100644 index 5574f38f..00000000 Binary files a/mods/vipworld/bushes/textures/old & unused/BushBranches1sm.png and /dev/null differ diff --git a/mods/vipworld/bushes/textures/old & unused/BushBranches1sm2.png b/mods/vipworld/bushes/textures/old & unused/BushBranches1sm2.png deleted file mode 100644 index 6ffd2f36..00000000 Binary files a/mods/vipworld/bushes/textures/old & unused/BushBranches1sm2.png and /dev/null differ diff --git a/mods/vipworld/bushes/textures/old & unused/BushBranches1sm3.png b/mods/vipworld/bushes/textures/old & unused/BushBranches1sm3.png deleted file mode 100644 index 5bb9bf5b..00000000 Binary files a/mods/vipworld/bushes/textures/old & unused/BushBranches1sm3.png and /dev/null differ diff --git a/mods/vipworld/bushes/textures/old & unused/BushBranches1sm4.png b/mods/vipworld/bushes/textures/old & unused/BushBranches1sm4.png deleted file mode 100644 index b204feff..00000000 Binary files a/mods/vipworld/bushes/textures/old & unused/BushBranches1sm4.png and /dev/null differ diff --git a/mods/vipworld/bushes/textures/old & unused/BushBranchesCenter.png b/mods/vipworld/bushes/textures/old & unused/BushBranchesCenter.png deleted file mode 100644 index 0c9b5af1..00000000 Binary files a/mods/vipworld/bushes/textures/old & unused/BushBranchesCenter.png and /dev/null differ diff --git a/mods/vipworld/bushes/textures/old & unused/BushBranchesSide1.png b/mods/vipworld/bushes/textures/old & unused/BushBranchesSide1.png deleted file mode 100644 index ca95dd3c..00000000 Binary files a/mods/vipworld/bushes/textures/old & unused/BushBranchesSide1.png and /dev/null differ diff --git a/mods/vipworld/bushes/textures/old & unused/BushBranchesSide2.png b/mods/vipworld/bushes/textures/old & unused/BushBranchesSide2.png deleted file mode 100644 index d62499e8..00000000 Binary files a/mods/vipworld/bushes/textures/old & unused/BushBranchesSide2.png and /dev/null differ diff --git a/mods/vipworld/bushes/textures/old & unused/blank.png b/mods/vipworld/bushes/textures/old & unused/blank.png deleted file mode 100644 index ed495a82..00000000 Binary files a/mods/vipworld/bushes/textures/old & unused/blank.png and /dev/null differ diff --git a/mods/vipworld/bushes/textures/old & unused/moretrees_pine_leaves3.png b/mods/vipworld/bushes/textures/old & unused/moretrees_pine_leaves3.png deleted file mode 100644 index 57d077d0..00000000 Binary files a/mods/vipworld/bushes/textures/old & unused/moretrees_pine_leaves3.png and /dev/null differ diff --git a/mods/vipworld/bushes_classic/cooking.lua b/mods/vipworld/bushes_classic/cooking.lua deleted file mode 100644 index 71cae915..00000000 --- a/mods/vipworld/bushes_classic/cooking.lua +++ /dev/null @@ -1,102 +0,0 @@ --- support for i18n - --- Basket - -minetest.register_craft({ - output = "bushes:basket_empty", - recipe = { - { "default:stick", "default:stick", "default:stick" }, - { "", "default:stick", "" }, - }, -}) - --- override farming_plus strawberry and add food_ group -if minetest.get_modpath("farming_plus") then - - minetest.override_item("farming_plus:strawberry_item", { - groups = {food_strawberry = 1, food_berry = 1, flammable = 2}, - }) -end - - -for i, berry in ipairs(bushes_classic.bushes) do - - local groups = {food_berry = 1, flammable = 2} - - if berry ~= "mixed_berry" then - - groups["food_" .. berry] = 1 - - -- Berry - minetest.register_craftitem(":bushes:"..berry, { - description = bushes_classic.bushes_descriptions[i][1], - inventory_image = "bushes_"..berry..".png", - groups = groups, - on_use = minetest.item_eat(1), - }) - end - - -- Raw pie - minetest.register_craftitem(":bushes:"..berry.."_pie_raw", { - description = bushes_classic.bushes_descriptions[i][2], - inventory_image = "bushes_"..berry.."_pie_raw.png", - on_use = minetest.item_eat(4), - }) - - if berry ~= "mixed_berry" then - - minetest.register_craft({ - output = "bushes:"..berry.."_pie_raw 1", - recipe = { - { "group:food_sugar", "farming:flour", "group:food_sugar" }, - { "group:food_"..berry, "group:food_"..berry, "group:food_"..berry }, - }, - }) - else - minetest.register_craft({ - output = "bushes:mixed_berry_pie_raw 2", - recipe = { - { "group:food_sugar", "farming:flour", "group:food_sugar" }, - { "group:food_berry", "group:food_berry", "group:food_berry" }, - { "group:food_berry", "group:food_berry", "group:food_berry" }, - }, - }) - end - - -- Cooked pie - minetest.register_craftitem(":bushes:"..berry.."_pie_cooked", { - description = bushes_classic.bushes_descriptions[i][3], - inventory_image = "bushes_"..berry.."_pie_cooked.png", - on_use = minetest.item_eat(6), - }) - - minetest.register_craft({ - type = "cooking", - output = "bushes:"..berry.."_pie_cooked", - recipe = "bushes:"..berry.."_pie_raw", - cooktime = 30, - }) - - -- Slice of pie - minetest.register_craftitem(":bushes:"..berry.."_pie_slice", { - description = bushes_classic.bushes_descriptions[i][4], - inventory_image = "bushes_"..berry.."_pie_slice.png", - on_use = minetest.item_eat(1), - }) - - minetest.register_craft({ - output = "bushes:"..berry.."_pie_slice 6", - recipe = { - { "bushes:"..berry.."_pie_cooked" }, - }, - }) - - -- Basket with pies - minetest.register_craft({ - output = "bushes:basket_"..berry.." 1", - recipe = { - { "bushes:"..berry.."_pie_cooked", "bushes:"..berry.."_pie_cooked", "bushes:"..berry.."_pie_cooked" }, - { "", "bushes:basket_empty", "" }, - }, - }) -end diff --git a/mods/vipworld/bushes_classic/image_credits.txt b/mods/vipworld/bushes_classic/image_credits.txt deleted file mode 100644 index a4ddc519..00000000 --- a/mods/vipworld/bushes_classic/image_credits.txt +++ /dev/null @@ -1,5 +0,0 @@ -strawberry: http://www.clker.com/clipart-4060.html -blueberry: http://www.clker.com/clipart-cerezafiro12.html -blackberry: http://www.clker.com/clipart-blackberry-2.html -raspberry: http://www.clker.com/clipart-simple-raspberry.html -gooseberry: http://www.clker.com/clipart-26281.html diff --git a/mods/vipworld/bushes_classic/init.lua b/mods/vipworld/bushes_classic/init.lua deleted file mode 100644 index 3cbc7191..00000000 --- a/mods/vipworld/bushes_classic/init.lua +++ /dev/null @@ -1,31 +0,0 @@ --- Bushes classic mod originally by unknown --- now maintained by VanessaE - -bushes_classic = {} - --- support for i18n - -bushes_classic.bushes = { - "strawberry", - "blackberry", - "blueberry", - "raspberry", - "gooseberry", - "mixed_berry" -} - -bushes_classic.bushes_descriptions = { - {"Strawberry", "Raw Strawberry pie", "Cooked Strawberry pie", "Slice of Strawberry pie", "Basket with Strawberry pies", "Strawberry Bush"}, - {"Blackberry", "Raw Blackberry pie", "Cooked Blackberry pie", "Slice of Blackberry pie", "Basket with Blackberry pies", "Blackberry Bush"}, - {"Blueberry", "Raw Blueberry pie", "Cooked Blueberry pie", "Slice of Blueberry pie", "Basket with Blueberry pies", "Blueberry Bush"}, - {"Raspberry", "Raw Raspberry pie", "Cooked Raspberry pie", "Slice of Raspberry pie", "Basket with Raspberry pies", "Raspberry Bush"}, - {"Gooseberry", "Raw Gooseberry pie", "Cooked Gooseberry pie", "Slice of Gooseberry pie", "Basket with Gooseberry pies", "Gooseberry Bush"}, - {"Mixed Berry", "Raw Mixed Berry pie", "Cooked Mixed Berry pie", "Slice of Mixed Berry pie", "Basket with Mixed Berry pies", "Currently fruitless Bush"} -} - -local modpath = minetest.get_modpath('bushes_classic') -dofile(modpath..'/cooking.lua') -dofile(modpath..'/nodes.lua') - -minetest.register_alias("bushes:basket_pies", "bushes:basket_strawberry") - diff --git a/mods/vipworld/bushes_classic/models/bushes_basket_empty.obj b/mods/vipworld/bushes_classic/models/bushes_basket_empty.obj deleted file mode 100644 index 0179c318..00000000 --- a/mods/vipworld/bushes_classic/models/bushes_basket_empty.obj +++ /dev/null @@ -1,46 +0,0 @@ -# Blender v2.73 (sub 0) OBJ File: 'basket-of-pies.blend' -# www.blender.org -o basket_Cube.001 -v -0.500000 -0.500000 0.500000 -v -0.500000 -0.500000 -0.500000 -v 0.500000 -0.500000 -0.500000 -v 0.500000 -0.500000 0.500000 -v -0.500000 0.500000 0.500000 -v -0.500000 0.500000 -0.500000 -v 0.500000 0.500000 -0.500000 -v 0.500000 0.500000 0.500000 -v -0.437500 0.500000 0.437500 -v -0.437500 0.500000 -0.437500 -v 0.437500 0.500000 -0.437500 -v 0.437500 0.500000 0.437500 -v -0.437500 -0.437500 0.437500 -v -0.437500 -0.437500 -0.437500 -v 0.437500 -0.437500 -0.437500 -v 0.437500 -0.437500 0.437500 -vt 0.484848 0.984848 -vt 0.015152 0.984848 -vt 0.015152 0.515152 -vt 0.484848 0.515152 -vt 0.515152 0.984848 -vt 0.515152 0.515152 -vt 0.984848 0.515152 -vt 0.984848 0.984848 -vt 0.954545 0.545455 -vt 0.545455 0.545455 -vt 0.954545 0.954545 -vt 0.545455 0.954545 -s off -f 5/1 6/2 2/3 1/4 -f 6/1 7/2 3/3 2/4 -f 7/1 8/2 4/3 3/4 -f 8/1 5/2 1/3 4/4 -f 1/5 2/6 3/7 4/8 -f 5/6 8/7 12/9 9/10 -f 8/7 7/8 11/11 12/9 -f 7/8 6/5 10/12 11/11 -f 6/5 5/6 9/10 10/12 -f 9/1 12/2 16/3 13/4 -f 12/1 11/2 15/3 16/4 -f 11/1 10/2 14/3 15/4 -f 10/1 9/2 13/3 14/4 -f 13/10 16/9 15/11 14/12 diff --git a/mods/vipworld/bushes_classic/models/bushes_basket_full.obj b/mods/vipworld/bushes_classic/models/bushes_basket_full.obj deleted file mode 100644 index 5a3e1a81..00000000 --- a/mods/vipworld/bushes_classic/models/bushes_basket_full.obj +++ /dev/null @@ -1,330 +0,0 @@ -# Blender v2.73 (sub 0) OBJ File: 'basket-of-pies.blend' -# www.blender.org -o pies_Cylinder -v -0.089468 -0.116804 -0.438000 -v -0.116691 -0.091480 -0.438000 -v 0.024696 0.005921 -0.404659 -v -0.002527 0.031245 -0.404659 -v 0.121480 0.109962 -0.309713 -v 0.094258 0.135286 -0.309713 -v 0.186149 0.179480 -0.167615 -v 0.158927 0.204804 -0.167615 -v 0.208858 0.203891 0.000000 -v 0.181635 0.229215 0.000000 -v 0.186149 0.179480 0.167615 -v 0.158927 0.204804 0.167615 -v 0.121480 0.109962 0.309713 -v 0.094258 0.135286 0.309713 -v 0.024696 0.005921 0.404659 -v -0.002527 0.031245 0.404659 -v -0.089468 -0.116804 0.438000 -v -0.116691 -0.091480 0.438000 -v -0.230856 -0.214204 0.404659 -v -0.327640 -0.318245 0.309713 -v -0.392309 -0.387763 0.167615 -v -0.415018 -0.412175 -0.000000 -v -0.392309 -0.387763 -0.167615 -v -0.327640 -0.318245 -0.309713 -v -0.230856 -0.214204 -0.404659 -v -0.135230 -0.074234 -0.383250 -v -0.035336 0.033150 -0.354077 -v 0.049350 0.124186 -0.270999 -v 0.105936 0.185014 -0.146663 -v 0.125806 0.206374 0.000000 -v 0.105936 0.185014 0.146663 -v 0.049350 0.124186 0.270999 -v -0.035336 0.033150 0.354077 -v -0.135230 -0.074234 0.383250 -v -0.235124 -0.181618 0.354077 -v -0.319810 -0.272654 0.270999 -v -0.376395 -0.333482 0.146663 -v -0.396266 -0.354842 -0.000000 -v -0.376395 -0.333482 -0.146664 -v -0.319810 -0.272654 -0.270999 -v -0.235124 -0.181618 -0.354077 -v 0.071215 -0.085999 -0.438000 -v 0.041377 -0.063816 -0.438000 -v 0.171221 0.048513 -0.404659 -v 0.141384 0.070697 -0.404659 -v 0.256002 0.162547 -0.309713 -v 0.226165 0.184731 -0.309713 -v 0.312652 0.238743 -0.167615 -v 0.282814 0.260926 -0.167615 -v 0.332544 0.265499 0.000000 -v 0.302707 0.287682 0.000000 -v 0.312652 0.238743 0.167615 -v 0.282814 0.260926 0.167615 -v 0.256002 0.162547 0.309713 -v 0.226165 0.184731 0.309713 -v 0.171221 0.048513 0.404659 -v 0.141383 0.070697 0.404659 -v 0.071215 -0.085999 0.438000 -v 0.041377 -0.063816 0.438000 -v -0.058629 -0.198328 0.404659 -v -0.058629 -0.198328 -0.404659 -v 0.021058 -0.048709 -0.383250 -v 0.108564 0.068989 -0.354077 -v 0.182747 0.168769 -0.270999 -v 0.232315 0.235440 -0.146663 -v 0.249721 0.258852 0.000000 -v 0.232315 0.235440 0.146663 -v 0.182747 0.168769 0.270999 -v 0.108564 0.068989 0.354077 -v 0.021058 -0.048709 0.383250 -v -0.066448 -0.166408 0.354077 -v -0.140632 -0.266188 0.270999 -v -0.190200 -0.332858 0.146663 -v -0.207605 -0.356270 -0.000000 -v -0.190199 -0.332858 -0.146664 -v -0.140631 -0.266188 -0.270999 -v -0.066448 -0.166408 -0.354077 -v 0.220377 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22/54 28/20 -f 65/15 69/14 59/51 60/29 -f 56/27 52/12 65/15 77/28 -f 46/41 75/19 77/28 64/30 -f 60/29 59/51 26/21 28/20 -f 47/40 1/18 75/19 46/41 -f 2/90 5/98 54/16 72/10 -f 4/32 2/90 72/10 9/9 -f 43/37 67/5 3/8 45/38 -f 2/90 63/1 61/4 5/98 -f 82/100 7/78 8/101 -f 82/24 34/102 33/25 -f 81/103 15/83 16/104 -f 81/77 8/101 7/78 -f 83/82 41/93 42/105 -f 83/82 16/104 15/83 -f 84/92 33/25 34/102 -f 84/92 42/106 41/93 -f 30/36 83/107 42/108 43/37 -f 42/108 84/109 67/5 43/37 -f 67/5 84/109 34/110 35/6 -f 55/34 6/33 8/111 81/112 -f 55/34 81/112 16/113 14/99 -f 34/110 82/114 48/75 35/6 -f 48/75 82/114 8/111 6/33 -f 30/36 14/91 16/115 83/107 -f 7/78 82/100 85/26 -f 15/83 81/103 87/116 -f 41/93 83/82 88/84 -f 33/25 84/92 86/94 -f 80/74 50/117 49/58 -f 23/87 24/118 80/74 -f 80/74 44/73 23/87 -f 79/86 36/85 31/72 -f 79/86 24/118 23/87 -f 31/72 32/71 79/86 -f 78/88 49/58 50/117 -f 78/88 57/66 76/52 -f 76/52 49/58 78/88 -f 24/118 79/86 89/119 -f 79/86 32/71 89/119 -f 32/71 74/64 89/119 -f 74/64 58/63 89/119 -f 58/63 78/88 89/119 -f 78/88 50/117 89/119 -f 50/117 80/74 89/119 -f 80/74 24/118 89/119 -f 86/96 41/120 90/97 -f 41/120 88/121 90/97 -f 88/121 15/122 90/97 -f 15/122 87/123 90/97 -f 87/123 7/124 90/97 -f 7/124 85/125 90/97 -f 85/125 33/95 90/97 diff --git a/mods/vipworld/bushes_classic/nodes.lua b/mods/vipworld/bushes_classic/nodes.lua deleted file mode 100644 index cd60a55f..00000000 --- a/mods/vipworld/bushes_classic/nodes.lua +++ /dev/null @@ -1,205 +0,0 @@ --- support for i18n - -plantlife_bushes = {} - --- TODO: add support for nodebreakers? those dig like mese picks -plantlife_bushes.after_dig_node = function(pos, oldnode, oldmetadata, digger) - if not (digger and pos and oldnode) then - return - end - - -- find out which bush type we are dealing with - local bush_name = "" - local can_harvest = false - - if oldnode.name == "bushes:fruitless_bush" then - -- this bush has not grown fruits yet (but will eventually) - bush_name = oldmetadata.fields.bush_type - -- no fruits to be found, so can_harvest stays false - else - local name_parts = oldnode.name:split(":") - if #name_parts >= 2 and name_parts[2] ~= nil then - - name_parts = name_parts[2]:split("_") - - if #name_parts >= 2 and name_parts[1] ~= nil then - bush_name = name_parts[1] - -- this bush really carries fruits - can_harvest = true - end - end - end - - -- find out which tool the digger was wielding (if any) - local toolstack = digger:get_wielded_item() - local capabilities = toolstack:get_tool_capabilities() - - -- what the player will get - local harvested - - -- failure to find out what the tool can do: destroy the bush and return nothing - local groupcaps = capabilities.groupcaps - if not groupcaps then - return - - -- digging with the hand or something like that - elseif groupcaps.snappy then - - -- plant a new bush without fruits - minetest.swap_node(pos, {type = "node", name = "bushes:fruitless_bush"}) - local meta = minetest.get_meta(pos) - meta:set_string('bush_type', bush_name) - - -- construct the stack of fruits the player will get - -- only bushes that have grown fruits can actually give fruits - if can_harvest then - local amount = "4" - harvested = "bushes:" .. bush_name .. " " .. amount - end - - -- something like a shovel - elseif groupcaps.crumbly then - - -- with a chance of 1/3, return 2 bushes - local amount - if math.random(1,3) == 1 then - amount = "2" - else - amount = "1" - end - -- return the bush itself - harvested = "bushes:" .. bush_name .. "_bush "..amount - - -- something like an axe - elseif groupcaps.choppy then - - -- the amount of sticks may vary - local amount = math.random(4, 20) - -- return some sticks - harvested = "default:stick " .. amount - - -- nothing known - destroy the plant - else - return - end - - -- give the harvested result to the player - if harvested then - --minetest.chat_send_player("singleplayer","you would now get "..tostring( harvested ) ); - local itemstack = ItemStack(harvested) - local inventory = digger:get_inventory() - if inventory:room_for_item("main", itemstack) then - inventory:add_item("main", itemstack) - else - minetest.item_drop(itemstack, digger, pos) - end - end -end - -plantlife_bushes.after_place_node = function(pos, placer, itemstack) - - if not (itemstack and pos) then - return - end - - local name_parts = itemstack:get_name():split(":") - if #name_parts < 2 or name_parts[2] == nil then - return - end - - name_parts = name_parts[2]:split("_") - - if #name_parts < 2 or name_parts[1] == nil then - return - end - - minetest.swap_node(pos, {name = "bushes:fruitless_bush"}) - local meta = minetest.get_meta(pos) - meta:set_string("bush_type", name_parts[1]) -end - --- regrow berries (uses a base abm instead of biome_lib because of the use of metadata). - -minetest.register_abm({ - nodenames = {"bushes:fruitless_bush"}, - neighbors = {"group:soil", "group:potting_soil"}, - interval = 500, - chance = 5, - action = function(pos, node, active_object_count, active_object_count_wider) - - local meta = minetest.get_meta(pos) - local bush_name = meta:get_string("bush_type") - - if bush_name and bush_name ~= "" then - local dirtpos = {x = pos.x, y = pos.y-1, z = pos.z} - local dirt = minetest.get_node(dirtpos) - local is_soil = minetest.get_item_group(dirt.name, "soil") or minetest.get_item_group(dirt.name, "potting_soil") - - if is_soil and (dirt.name == "farming:soil_wet" or math.random(1,3) == 1) then - minetest.swap_node( pos, {name = "bushes:" .. bush_name .. "_bush"}) - end - end - end -}) - --- Define the basket and bush nodes - -for i, bush_name in ipairs(bushes_classic.bushes) do - - minetest.register_node(":bushes:basket_"..bush_name, { - description = bushes_classic.bushes_descriptions[i][5], - drawtype = "mesh", - mesh = "bushes_basket_full.obj", - tiles = { - "bushes_basket_pie_"..bush_name..".png", - "bushes_basket.png" - }, - paramtype = "light", - paramtype2 = "facedir", - on_use = minetest.item_eat(18), - groups = { dig_immediate = 3 }, - }) - - local texture_top, texture_bottom - - local groups = {snappy = 3, bush = 1, flammable = 2, attached_node=1} - if bush_name == "mixed_berry" then - bush_name = "fruitless"; - texture_top = "bushes_fruitless_bush_top.png" - texture_bottom = "bushes_fruitless_bush_bottom.png" - groups.not_in_creative_inventory = 1 - else - texture_top = "bushes_bush_top.png" - texture_bottom = "bushes_bush_bottom.png" - end - - minetest.register_node(":bushes:" .. bush_name .. "_bush", { - description = bushes_classic.bushes_descriptions[i][6], - drawtype = "mesh", - mesh = "bushes_bush.obj", - tiles = {"bushes_bush_"..bush_name..".png"}, - paramtype = "light", - sunlight_propagates = true, - walkable = false, - groups = groups, - sounds = default.node_sound_leaves_defaults(), - drop = "", - after_dig_node = function( pos, oldnode, oldmetadata, digger ) - return plantlife_bushes.after_dig_node(pos, oldnode, oldmetadata, digger); - end, - after_place_node = function( pos, placer, itemstack ) - return plantlife_bushes.after_place_node(pos, placer, itemstack); - end, - }) - -end - -minetest.register_node(":bushes:basket_empty", { - description = "Basket", - drawtype = "mesh", - mesh = "bushes_basket_empty.obj", - tiles = { "bushes_basket.png" }, - paramtype = "light", - paramtype2 = "facedir", - groups = { dig_immediate = 3 }, -}) diff --git a/mods/vipworld/bushes_classic/textures/bushes_basket.png b/mods/vipworld/bushes_classic/textures/bushes_basket.png 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a/mods/vipworld/bushes_classic/textures/bushes_sugar.png b/mods/vipworld/bushes_classic/textures/bushes_sugar.png deleted file mode 100644 index 726196b4..00000000 Binary files a/mods/vipworld/bushes_classic/textures/bushes_sugar.png and /dev/null differ diff --git a/mods/vipworld/darkage/README.md b/mods/vipworld/darkage/README.md deleted file mode 100644 index 59fc033d..00000000 --- a/mods/vipworld/darkage/README.md +++ /dev/null @@ -1,417 +0,0 @@ -# DarkAge Mod for Minetest -Original mod by Master Gollum -Modified by addi. - -Contains code from CragiDavi and HybridDog - -## Introduction: - This mod adds a few new blocks that allows to create new buildings in a - pre industrial landscape. Of course, feel free to use them in any other - construction :P - - It also provides more layers of stones. I tried not to turn mining in - a rainbow, so don't expect to find them easily. There are two kinds of - materials, stones, that spawns in layers at different deep and clay - like materials (silt and mud) that you will find in water places. - Silt and Mud are more easy to find than stone layers, but if you find - one it will be a real mine, with all probability with hundreds of blocks. - - I used mainly 4 square recipes to avoid collisions with other MODs, - anyway I have not checked all them, so it is possible that another - person is already using one or more of this combinations. - - I also used Desert Sand and Desert Stone, because they almost are not - used in the default version. Probably I will change this recipes in - next releases. - - - -## Release Notes -Version 1.2 - -* corrected Sounds of Stairs -* updated to new Moreblocks api -* added Serpentine Stairs - -Version 1.1 - -* Fix spelling mistakes in README file -* Bug fix -* Rename slate_tale to slate_tile -* Remove unneeded code -* Add marble tile -* Remove unneeded code -* Capitalise a couple of descriptions -* Add marble tile texture -* Rename alias.lua to aliases.lua - -Version 1.0.1 - - * fixed init.lua which get broken by upload on github - - -Version 1.0 - -* compatibility with stairsplus added -* added new item iron_stick -* added craft reziep for iron stick -* changed reziep of iron_bars to avoid conflicts with iron bars mod -* changed reziep of chain to avoid conflicts with 3d furniture mod -* changed reziep of darkage:stonebrick to avoid conflicts with moreblocks -* disabled marble_tile to avoid the message "texture not found" -* added compatibility with stairsplus (now its moreblocks) -* added darkage:glass a nice looking glass that must be in this mod -* changed the sound_node_leaves_default to wood_default from box and wooden shelves -* added craft reziep for darkage:chalk -* improved the textures of reinforced wood and chalk to save a bit more loadtime on servers -* added another reziep for darkage straw (this can be crafted now, if farming is installed, with farming:harvested_weed - -Version 0.3 - -* 29 Nodes + 3 Craft Items -* Furniture and building decoration -* Stone layers - - - -Version 0.2 - -* 13 Nodes -* Sedimentary stones - - -Version 0.1 - -* 6 Nodes - -PS: This document has been structured as the README.txt of PilzAdam in - his Bed MOD. - -### How to install: - Unzip the archive an place it in minetest-base-directory/mods/ - if you have a windows client or a linux run-in-place client. If you - have a linux system-wide installation place it in - ~/.minetest/mods/. - If you want to install this mod only in one world create the folder - worldmods/ in your worlddirectory. Remember to activate it for your world by pressing the 'configure' button and doubleclick darkage in the right list. - For further information or help see: - http://wiki.minetest.net/Installing_Mods - -## BUILDING NODES - -### Adobe: -Sand and Clay mixture with Straw to build houses or walls. -Used from historical times, one of the first bricks -invented. I have to improve this texture, it is ugly :P - - CRAFT -> 4 - [Sand] [Sand] - [Clay Lump] [Straw] - - -### Basalt: -A darken version of the default Stone - - COOKING - [Basalt Cobble] - - -### Basalt Cobble: -A darken version of the default Cobble. - - CRAFT -> 4 - [Cobble] [Cobble] - [Coal Lump] [Coal Lump] - - -### Chalk: -A soft, white and porous sedimentary rock. It becomes -Chalk Powder when dug. Can't be craft, only found as stratum. - - -### Chalk Powder: -Pile of chalk from digging Chalk stones. Can -be used to prepare plaster. See Cobblestone with Plaster. - - -### Cobblestone with Plaster: -Cobbles where has been applied a -layer of white plaster. -When dug it lost the plaster layer! - - CRAFT -> 2 - [Cobblestone] [Chalk Powder] - [Cobblestone] [Chalk Powder] - - -### Dark Dirt: -A darken version of the Dirt where the grass doesn't -grown, perfect for create a path in a forest. I was using -Gravel, but the noise walking was annoying to me (like -walking over iron coal with the nude feet :P), for this I -created this node. - - CRAFT -> 4 - [Dirt] [Dirt] - [Gravel] [Gravel] - - -### Desert Iron Ore: -I know that others MODs add ores to the -Desert Stones, mine also does it, but just Iron, I supposed -the red color is because of the iron, so it goes with more -high probability than regular Stones and it doesn't add -Coal to them. It will not be a lot so you can keep it with -another MOD that does the same or just comment the lines that -does it. - - -### Dry Leaves: -Just a cube of Leaves toasted :P Well I found the -Leaves are not useful so I thought to turn them into Straw, ok -it is not the same, but well, why not? Just dry them in a -Furnace and then put together to create the Straw - - COOKING - [Leaves] - - -### Gneiss: -High grade metamorphic rock formed from Schist, very -common, and used in construction. It sometimes brakes in -Gneiss Cobble when being dug. - - COOKING - [Schist] - - -### Gneiss Cobble: -Brick version of the gneiss. - - From dig gneiss - - -### Mud: -Mixture of water and some combination of soil, silt, and -clay. Used for build houses, specially in desert regions. -It brakes in 4 Mud Lumps when dug. - - CRAFT -> 3 - [Dirt] [Dirt] - [Clay Lump] [Silt Lump] - - CRAFT -> 1 - [Mud Lump] [Mud Lump] - [Mud Lump] [Mud Lump] - - -### Old Red Sandstone: -A light red sandstone, in fact it's -sandstone with iron that gives it this color. - - CRAFT -> 4 - [Sandstone] [Sandstone] - [Iron Lump] [Sandstone] - - COOKING - [Old Red Sandstone Cobble] - - -### Old Red Sandstone Cobble: -Cobbles of Old Red Sandstone. - - CRAFT -> 4 - [Sandstone Cobble] [Sandstone Cobble] - [Iron Lump] [Sandstone Cobble] - - -### Reinforced Cobble: -Brick with crossed wooden. - - CRAFT -> 1 - [Stick] [] [Stick] - [] [Cobble] [] - [Stick] [] [Stick] - - -### Sandstone Cobble: -Brick version of the Sandstone, good for -buildings with a pale color. - - COOKING - [Sandstone] - - -### Schist: -Medium grade metamorphic rock from Slate. - - COOKING - [Slate] - - -### Silt: -Granular material of a size somewhere between sand and clay. -It brakes in 4 Silt Lumps. - - CRAFT -> 1 - [Silt Lump] [Silt Lump] - [Silt Lump] [Silt Lump] - - -### Slate: -Fine-grained, foliated, homogeneous metamorphic rock -derived from an original shale-type sedimentary rock through -low-grade regional metamorphism. It is used to build roof. - - COOKING - [Shale] - - COOKING - [Slate Cobble] - - -### Slate Cobble: -Cobble obtained from Slate - - From dig Slate - - -### Slate Tile: -Nice blue slate tiles for roofs. They has been used -as building traditional building material in zones where -slate is easy to find. -Note: It has stairs and slabs. - - CRAFT -> 2 - [Slate Cobble] [Slate Cobble] - [Slate Cobble] [Slate Cobble] - - -### Straw Bale: - A decoration item, looks great for a farm or a - country side house. - - CRAFT -> 1 - [Straw] [Straw] - [Straw] [Straw] - - -### Desert Stone: - Just the default block, it can be obtained now - from Desert Sand. The idea is that Desert Sand is stonier - than regular Sand, so it takes less to create a Desert - Stone than a Sandstone. - - CRAFT -> 2 - [Sandstone] [Sandstone] - [Sandstone] [Sandstone] - - -##FURNITURE NODES -Just started so they are few ones - -### Box: -A more smaller container than the Chest, but it requires -less wood. As cheep as 4 woods and have 16 slots. The craft -is a little weird but I think it makes sense and avoids -collision with the recipe of Hardwood of the MOD -building_blocks. - - CRAFT -> 2 - [Wood] [] [Wood] - [] [] [] - [Wood] [] [Wood] - -### Chain: -Climbable chain. - - CRAFT -> 2 - [Steel Ingot] - [Steel Ingot] - [Steel Ingot] - - -### Iron Bars: - Alternative window for the Glass. - - CRAFT -> 3 - [Iron Stick] [] [Iron Stick] - [Iron Stick] [] [Iron Stick] - [Iron Stick] [] [Iron Stick] - - -###Iron Grille: - Alternative window for the Glass. - - CRAFT -> 3 - [] [Iron Bars] [] - [Iron Bars] [] [Iron Bars] - [] [Iron Bars] [] - - -###Wood Bars: -Alternative window for the Glass. - - CRAFT -> 3 - [Stick] [] [Stick] - [Stick] [] [Stick] - [Stick] [] [Stick] - - -###Wood Frame: -Alternative window for the Glass. - - CRAFT -> 1 - [Stick] [Stick] [Stick] - [Stick] [Glass] [Stick] - [Stick] [Stick] [Stick] - - -### Medieval Glass: -A good looking glass, with small tiles - - CRAFT -> 8 - [Glass] [steel_ingot] [Glass] - [steel_ingot] [Glass] [steel_ingot] - [Glass] [steel_ingot] [Glass] - - or: - CRAFT -> 1 - [Medieval Glow Glass] - - -### Medieval Glow Glass: -A good looking glass, with small tiles which are glowing by itself - - CRAFT -> 8 - [Medieval Glass] - [torch] - - -##License: -Sourcecode: WTFPL (see below) -Graphics: WTFPL (see below) - -#See also: -http://minetest.net/ - ---- - - -``` -#! - - DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE - Version 2, December 2004 - - Copyright (C) 2004 Sam Hocevar - - Everyone is permitted to copy and distribute verbatim or modified - copies of this license document, and changing it is allowed as long - as the name is changed. - - DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE - TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION - - 0. You just DO WHAT THE FUCK YOU WANT TO. -``` \ No newline at end of file diff --git a/mods/vipworld/darkage/building.lua b/mods/vipworld/darkage/building.lua deleted file mode 100644 index 14ac7ec2..00000000 --- a/mods/vipworld/darkage/building.lua +++ /dev/null @@ -1,117 +0,0 @@ ---[[ - This function registers the nodes and craft rezieps for the reinforce stuff - * name: String which is used in description and as technical name (lower letters) - * craftItem: the Item where the reinforce is crafted out of - * nodedef: Nodedefinition table as used as in minetest.register_node() - - The Nodes are caled - :reinforced_ - :reinforced__slope - :reinforced__arrow - :reinforced__bars - - The modname is automatically the mod that currently calls this function. - e.g. if you call darkage.register_reinforce from the mod medieval modname will be medieval -]] -function darkage.register_reinforce(name, craftItem, nodedef) - assert(type(nodedef.tiles)=="table","ERRROR: nodedef.tiles have to be a table") - assert(nodedef.tiles[1], "ERROR: "..dump(nodedef.tiles).." requires at least 1 entry") - local modname = minetest.get_current_modname(); - local tname = string.gsub(name:lower()," ", "_"); -- Technical name - --- Reinforced X - local reinforced = table.copy(nodedef); - local reinforced_tname = modname..":reinforced_"..tname - reinforced.description = "Reinforced "..name - for i,tile in ipairs(reinforced.tiles) do - reinforced.tiles[i] = tile .."^darkage_reinforce.png" - end - - minetest.register_node(reinforced_tname, reinforced) - --- Reinforced Slope - local slope = table.copy(nodedef); - local slope_tname = modname..":reinforced_"..tname.."_slope" - slope.description = "Reinforced "..name.." Slope\nHint: use the screwdriver to rotate." - slope.paramtype2 = "facedir"; - local slope_tile_extend = {"^darkage_reinforce_right.png" , "^darkage_reinforce_right.png" , --top ,down - "^darkage_reinforce_right.png" , "^darkage_reinforce_right.png" , --right, left - "^darkage_reinforce_left.png" , "^darkage_reinforce_left.png"} -- front, back - for i=1,6 do - local tile = slope.tiles[i] or nodedef.tiles[1]; -- There have to be at least one tile. - slope.tiles[i] = tile ..slope_tile_extend[i] - end - - minetest.register_node(slope_tname, slope) - - -- Alias to convert old nodes - minetest.register_alias(modname..":reinforced_"..tname.."_right", slope_tname) - minetest.register_alias(modname..":reinforced_"..tname.."_left", slope_tname) - --- Arrow bar - local arrow = table.copy(nodedef) - local arrow_tname = modname..":reinforced_"..tname.."_arrow" - arrow.paramtype2 = "facedir"; - arrow.description = "Reinforced "..name.." Arrow \nHint: use the screwdriver to rotate." - local arrow_tile_extend = {"" , "" , --top ,down - "^(darkage_reinforce_arrow.png^[transformR90)" , "^(darkage_reinforce_arrow.png^[transformR270)" , --right, left - "^(darkage_reinforce_arrow.png^[transformR180)" , "^darkage_reinforce_arrow.png"} -- front, back - for i=1,6 do - local tile = arrow.tiles[i] or arrow.tiles[1]; -- There have to be at least one tile. - arrow.tiles[i] = tile .. arrow_tile_extend[i] - end - minetest.register_node(arrow_tname, arrow) - - --- Reinforced Bars - local bars = table.copy(nodedef) - local bars_tname = modname..":reinforced_"..tname.."_bars" - bars.description = name.." Bars" - for i,tile in ipairs(bars.tiles) do - bars.tiles[i] = tile .."^darkage_reinforce_bars.png" - end - minetest.register_node(bars_tname, bars) - -end - -darkage.register_reinforce("Chalk", "darkage:chalk_powder", { - tiles = {"darkage_chalk.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults() -}) - -darkage.register_reinforce("Wood", "default:wood", { - tiles = {"default_wood.png"}, - groups = {snappy=2, choppy=3, flammable=3}, - sounds = default.node_sound_wood_defaults() -}) - -darkage.register_reinforce("Chalked Bricks", "darkage:chalked_bricks", { - tiles = {"darkage_chalked_bricks.png"}, - groups = {cracky = 2, stone = 1}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:glass", { - description = "Medieval Glass", - drawtype = "glasslike", - tiles = {"darkage_glass.png"}, - use_texture_alpha=true, - paramtype = "light", - sunlight_propagates = true, - groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, - sounds = default.node_sound_glass_defaults(), -}) - -minetest.register_node("darkage:glow_glass", { - description = "Medieval Glow Glass", - drawtype = "glasslike", - tiles = {"darkage_glass.png"}, - use_texture_alpha=true, - paramtype = "light", - sunlight_propagates = true, - light_source = default.LIGHT_MAX-1, - groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, - sounds = default.node_sound_glass_defaults(), -}) - diff --git a/mods/vipworld/darkage/depends.txt b/mods/vipworld/darkage/depends.txt deleted file mode 100644 index 2e813653..00000000 --- a/mods/vipworld/darkage/depends.txt +++ /dev/null @@ -1,4 +0,0 @@ -default -farming? -moreblocks? -stairs? diff --git a/mods/vipworld/darkage/description.txt b/mods/vipworld/darkage/description.txt deleted file mode 100644 index 95702452..00000000 --- a/mods/vipworld/darkage/description.txt +++ /dev/null @@ -1,2 +0,0 @@ -DarkAge adds several new nodes and crafts to create a pre industrial landscape. -It also extends the stones and provides new construction materials. diff --git a/mods/vipworld/darkage/furniture.lua b/mods/vipworld/darkage/furniture.lua deleted file mode 100644 index f965c851..00000000 --- a/mods/vipworld/darkage/furniture.lua +++ /dev/null @@ -1,279 +0,0 @@ -minetest.register_node("darkage:chain", { - description = "Chain", - drawtype = "signlike", - tiles = {"darkage_chain.png"}, - inventory_image = "darkage_chain.png", - wield_image = "darkage_chain.png", - paramtype = "light", - paramtype2 = "wallmounted", - is_ground_content = false, - walkable = false, - climbable = true, - selection_box = { - type = "wallmounted", - --wall_top = = - --wall_bottom = = - --wall_side = = - }, - groups = {snappy=1,cracky=2,oddly_breakable_by_hand=2}, - legacy_wallmounted = true -}) -local box_formspec = [[ - size[8,9] - list[context;main;0,0.3;8,4;] - list[current_player;main;0,4.85;8,1;] - list[current_player;main;0,6.08;8,3;8] - listring[context;main] - listring[current_player;main] -]].. darkage.formbg - - - -minetest.register_node("darkage:box", { - description = "Box", - tiles = { "darkage_box_top.png","darkage_box_top.png","darkage_box.png"}, - groups = { snappy = 3 }, - sounds = default.node_sound_wood_defaults(), - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", box_formspec ) - meta:set_string("infotext", "Box") - local inv = meta:get_inventory() - inv:set_size("main", 16) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") - end, - on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - minetest.log("action", player:get_player_name().. - " moves stuff in box at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " moves stuff to box at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " takes stuff from box at "..minetest.pos_to_string(pos)) - end, -}) - -local shelves_formspec = [[ - size[8,9] - list[context;up;0,0;8,2;] - list[context;down;0,2.3;8,2;] - - list[current_player;main;0,4.85;8,1;] - list[current_player;main;0,6.08;8,3;8] - listring[context;up] - listring[context;down] - listring[current_player;main] -]].. darkage.formbg - -minetest.register_node("darkage:wood_shelves", { - description = "Wooden Shelves", - tiles = { "darkage_shelves.png","darkage_shelves.png","darkage_shelves.png", - "darkage_shelves.png","darkage_shelves.png","darkage_shelves_front.png"}, - paramtype2 = "facedir", - groups = { snappy = 3 }, - sounds = default.node_sound_wood_defaults(), - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", shelves_formspec) - meta:set_string("infotext", "Wooden Shelves") - local inv = meta:get_inventory() - inv:set_size("up", 16) - inv:set_size("down", 16) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("up") and inv:is_empty("down") - end, - on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - minetest.log("action", player:get_player_name().. - " moves stuff in shelves at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " moves stuff to shelves at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " takes stuff from shelves at "..minetest.pos_to_string(pos)) - end, -}) - ---minetest.register_node("darkage:rosace", { --- description = "Rose Window", --- tiles = {"darkage_rosace.png"}, --- is_ground_content = false, --- groups = {cracky=3}, --- sounds = default.node_sound_stone_defaults() ---}) - -minetest.register_node("darkage:iron_bars", { - description = "Iron Bars", - drawtype = "glasslike", - tiles = {"darkage_iron_bars.png"}, - inventory_image = "darkage_iron_bars.png", - wield_image = "darkage_iron_bars.png", - is_ground_content = false, - paramtype = "light", - sunlight_propagates = true, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:iron_grille", { - description = "Iron Grille", - drawtype = "glasslike", - tiles = {"darkage_iron_grille.png"}, - inventory_image = "darkage_iron_grille.png", - wield_image = "darkage_iron_grille.png", - is_ground_content = false, - paramtype = "light", - sunlight_propagates = true, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:wood_bars", { - description = "Wooden Bars", - drawtype = "glasslike", - tiles = {"darkage_wood_bars.png"}, - inventory_image = "darkage_wood_bars.png", - wield_image = "darkage_wood_bars.png", - is_ground_content = false, - paramtype = "light", - sunlight_propagates = true, - groups = {snappy=1,choppy=2}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:wood_grille", { - description = "Wooden Grille", - drawtype = "glasslike", - tiles = {"darkage_wood_grille.png"}, - inventory_image = "darkage_wood_grille.png", - wield_image = "darkage_wood_grille.png", - is_ground_content = false, - paramtype = "light", - sunlight_propagates = true, - groups = {snappy=1,choppy=2}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:wood_frame", { - description = "Wooden Frame", - drawtype = "glasslike", - tiles = {"darkage_wood_frame.png"}, - inventory_image = "darkage_wood_frame.png", - wield_image = "darkage_wood_frame.png", - is_ground_content = false, - paramtype = "light", - sunlight_propagates = true, - groups = {snappy=1,choppy=2}, - sounds = default.node_sound_stone_defaults() -}) - ---------------- --- Crafts Item ---------------- - - ----------- --- Crafts ----------- ---[[ -minetest.register_craft({ - output = "darkage:box", - recipe = { - {"default:wood", "", "default:wood"}, - {"", "", ""}, - {"default:wood", "", "default:wood"}, - } -}) - -minetest.register_craft({ - output = "darkage:chain 2", - recipe = { - {"darkage:iron_stick"}, - {"darkage:iron_stick"}, - {"darkage:iron_stick"}, - } -}) - -minetest.register_craft({ - output = "darkage:iron_bars 2", - recipe = { - {"darkage:iron_stick", "", "darkage:iron_stick"}, - {"darkage:iron_stick", "", "darkage:iron_stick"}, - {"darkage:iron_stick", "", "darkage:iron_stick"}, - } -}) - -minetest.register_craft({ - output = "darkage:iron_grille 3", - recipe = { - {"", "darkage:iron_bars", ""}, - {"darkage:iron_bars", "", "darkage:iron_bars"}, - {"", "darkage:iron_bars", ""}, - } -}) - -minetest.register_craft({ - output = "darkage:lamp", - recipe = { - {"group:stick", "", "group:stick"}, - {"", "default:torch", ""}, - {"group:stick", "", "group:stick"}, - } -}) - -minetest.register_craft({ - output = "darkage:wood_bars 2", - recipe = { - {"group:stick", "", "group:stick"}, - {"group:stick", "", "group:stick"}, - {"group:stick", "", "group:stick"}, - } -}) - -minetest.register_craft({ - output = "darkage:wood_grille 3", - recipe = { - {"", "darkage:wood_bars", ""}, - {"darkage:wood_bars", "", "darkage:wood_bars"}, - {"", "darkage:wood_bars", ""}, - } -}) - -minetest.register_craft({ - output = "darkage:wood_shelves", - recipe = { - {"darkage:box"}, - {"darkage:box"}, - } -}) - -minetest.register_craft({ - output = "darkage:wood_frame", - recipe = { - {"group:stick", "", "group:stick"}, - {"", "default:glass", ""}, - {"group:stick", "", "group:stick"}, - } -}) - - --- Cookings -minetest.register_craft({ - type = "cooking", - output = "default:glass", - recipe = "darkage:wood_frame", -}) - -]] diff --git a/mods/vipworld/darkage/init.lua b/mods/vipworld/darkage/init.lua deleted file mode 100644 index 230a3f90..00000000 --- a/mods/vipworld/darkage/init.lua +++ /dev/null @@ -1,23 +0,0 @@ -minetest.log("action"," ---- Dark Age Version 1.3 is Loading! ---- ") - -darkage = {}; -- Create darkage namespace - -darkage.formbg = (default.gui_bg or "").. - (default.gui_bg_img or "").. - (default.gui_slots or "") - -local MODPATH = minetest.get_modpath("darkage") - -dofile(MODPATH.."/nodes.lua") ---dofile(MODPATH.."/mapgen.lua") -dofile(MODPATH.."/building.lua") -dofile(MODPATH.."/furniture.lua") -dofile(MODPATH.."/walls.lua") - -dofile(MODPATH.."/stairs_functions.lua") -dofile(MODPATH.."/stairs.lua") - -if minetest.get_modpath("moreblocks") then - dofile(minetest.get_modpath("darkage").."/moreblocks.lua") -end - diff --git a/mods/vipworld/darkage/moreblocks.lua b/mods/vipworld/darkage/moreblocks.lua deleted file mode 100644 index 0a48876b..00000000 --- a/mods/vipworld/darkage/moreblocks.lua +++ /dev/null @@ -1,250 +0,0 @@ -stairsplus:register_all("darkage", "slate", "darkage:slate", { - description = "Slate", - tiles = {"darkage_slate.png"}, - groups = {cracky=3}, - sounds = default.node_sound_wood_defaults(), -}) - -stairsplus:register_all("darkage", "slate_tile", "darkage:slate_tile", { - description = "Slate Tile", - tiles = {"darkage_slate_tile.png"}, - groups = {cracky=3}, - sounds = default.node_sound_wood_defaults(), -}) - -stairsplus:register_all("darkage", "adobe", "darkage:adobe", { - description = "Adobe", - tiles = {"darkage_adobe.png"}, - groups = {cracky=3}, - sounds = default.node_sound_wood_defaults(), -}) - -stairsplus:register_all("darkage", "basalt", "darkage:basalt", { - description = "Basalt", - tiles = {"darkage_basalt.png"}, - groups = {cracky=3}, - sounds = default.node_sound_wood_defaults(), -}) - -stairsplus:register_all("darkage", "basalt_cobble", "darkage:basalt_cobble", { - description = "Basalt Cobble", - tiles = {"darkage_basalt_cobble.png"}, - groups = {cracky=3}, - sounds = default.node_sound_wood_defaults(), -}) - -stairsplus:register_all("darkage", "chalk", "darkage:chalk", { - description = "Chalk Cobble", - tiles = {"darkage_chalk.png"}, - groups = {cracky=3}, - sounds = default.node_sound_wood_defaults(), -}) - -stairsplus:register_all("darkage", "cobble_with_plaster", "darkage:cobble_with_plaster", { - description = "Chalk with Plaster", - tiles = {"darkage_cobble_with_plaster.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), -}) - -stairsplus:register_all("darkage", "gneiss", "darkage:gneiss", { - description = "Gneiss", - tiles = {"darkage_gneiss.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), -}) - -stairsplus:register_all("darkage", "gneiss_cobble", "darkage:gneiss_cobble", { - description = "Gneiss Cobble", - tiles = {"darkage_gneiss_cobble.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), -}) - -stairsplus:register_all("darkage", "schist", "darkage:schist", { - description = "Schist", - tiles = {"darkage_schist.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), -}) - -stairsplus:register_all("darkage", "serpentine", "darkage:serpentine", { - description = "Serpentine", - tiles = {"darkage_serpentine.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), -}) - -stairsplus:register_all("darkage", "shale", "darkage:shale", { - description = "Shale", - tiles = {"darkage_shale.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), -}) - -stairsplus:register_all("darkage", "slate_cobble", "darkage:slate_cobble", { - description = "Slate Cobble", - tiles = {"darkage_slate_cobble.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), -}) - -stairsplus:register_all("darkage", "slate_tale", "darkage:slate_tale", { - description = "Slate Tale", - tiles = {"darkage_slate_tale.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), -}) - -stairsplus:register_all("darkage", "stone_brick", "darkage:stone_brick", { - description = "Stone Brick", - tiles = {"darkage_stone_brick.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), -}) - -stairsplus:register_all("darkage", "ors", "darkage:ors", { - description = "Old Red Sandstone", - tiles = {"darkage_ors.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), -}) - -stairsplus:register_all("darkage", "ors_brick", "darkage:ors_brick", { - description = "Old Red Sandstone Brick", - tiles = {"darkage_ors_brick.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), -}) - -stairsplus:register_all("darkage", "chalked_bricks", "darkage:chalked_bricks", { - description = "Chalked Bricks", - tiles = {"darkage_chalked_bricks.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), -}) - -stairsplus:register_all("darkage", "marble", "darkage:marble", { - description = "Marble", - tiles = {"darkage_marble.png"}, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), -}) - - table.insert(circular_saw.known_stairs, "darkage:slate") - table.insert(circular_saw.known_stairs, "darkage:slate_tale") - table.insert(circular_saw.known_stairs, "darkage:adobe") - table.insert(circular_saw.known_stairs, "darkage:basalt") - table.insert(circular_saw.known_stairs, "darkage:basalt_cobble") - table.insert(circular_saw.known_stairs, "darkage:chalk") - table.insert(circular_saw.known_stairs, "darkage:cobble_with_plaster") - table.insert(circular_saw.known_stairs, "darkage:gneiss") - table.insert(circular_saw.known_stairs, "darkage:gneiss_cobble") - table.insert(circular_saw.known_stairs, "darkage:schist") - table.insert(circular_saw.known_stairs, "darkage:serpentine") - table.insert(circular_saw.known_stairs, "darkage:slate") - table.insert(circular_saw.known_stairs, "darkage:slate_cobble") - table.insert(circular_saw.known_stairs, "darkage:slate_tale") - table.insert(circular_saw.known_stairs, "darkage:stone_brick") - table.insert(circular_saw.known_stairs, "darkage:shale") - table.insert(circular_saw.known_stairs, "darkage:ors") - table.insert(circular_saw.known_stairs, "darkage:ors_brick") - table.insert(circular_saw.known_stairs, "darkage:chalked_bricks") - table.insert(circular_saw.known_stairs, "darkage:marble") - --- and now for the aliases - -local saw_names = { - {"micro", "_1"}, - {"panel", "_1"}, - {"micro", "_2"}, - {"panel", "_2"}, - {"micro", "_4"}, - {"panel", "_4"}, - {"micro", ""}, - {"panel", ""}, - - {"micro", "_12"}, - {"panel", "_12"}, - {"micro", "_14"}, - {"panel", "_14"}, - {"micro", "_15"}, - {"panel", "_15"}, - {"stair", "_outer"}, - {"stair", ""}, - - {"stair", "_inner"}, - {"slab", "_1"}, - {"slab", "_2"}, - {"slab", "_quarter"}, - {"slab", ""}, - {"slab", "_three_quarter"}, - {"slab", "_14"}, - {"slab", "_15"}, - - {"slab", "_two_sides"}, - {"slab", "_three_sides"}, - {"slab", "_three_sides_u"}, - {"stair", "_half"}, - {"stair", "_alt_1"}, - {"stair", "_alt_2"}, - {"stair", "_alt_4"}, - {"stair", "_alt"}, - - {"slope", ""}, - {"slope", "_half"}, - {"slope", "_half_raised"}, - {"slope", "_inner"}, - {"slope", "_inner_half"}, - {"slope", "_inner_half_raised"}, - {"slope", "_inner_cut"}, - {"slope", "_inner_cut_half"}, - - {"slope", "_inner_cut_half_raised"}, - {"slope", "_outer"}, - {"slope", "_outer_half"}, - {"slope", "_outer_half_raised"}, - {"slope", "_outer_cut"}, - {"slope", "_outer_cut_half"}, - {"slope", "_outer_cut_half_raised"}, - {"slope", "_cut"}, -} - -for i = 1, #saw_names do - local t = saw_names[i] - minetest.register_alias("slate" .. ":" .. t[1] .. "_block" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "slate" .. t[2]) - minetest.register_alias("slate_tale" .. ":" .. t[1] .. "_block" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "slate_tale" .. t[2]) - minetest.register_alias("adobe" .. ":" .. t[1] .. "_block" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "adobe" .. t[2]) - minetest.register_alias("basalt" .. ":" .. t[1] .. "_block" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "basalt" .. t[2]) - minetest.register_alias("basalt_cobble" .. ":" .. t[1] .. "_block" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "basalt_cobble" .. t[2]) - minetest.register_alias("chalk" .. ":" .. t[1] .. "_block" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "chalk" .. t[2]) - minetest.register_alias("cobble_with_plaster" .. ":" .. t[1] .. "_block" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "cobble_with_plaster" .. t[2]) - minetest.register_alias("gneiss" .. ":" .. t[1] .. "_block" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "gneiss" .. t[2]) - minetest.register_alias("gneiss_cobble" .. ":" .. t[1] .. "_block" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "gneiss_cobble" .. t[2]) - minetest.register_alias("schist" .. ":" .. t[1] .. "_block" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "schist" .. t[2]) - minetest.register_alias("serpentine" .. ":" .. t[1] .. "_block" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "serpentine" .. t[2]) - minetest.register_alias("shale" .. ":" .. t[1] .. "_block" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "shale" .. t[2]) - minetest.register_alias("slate_cobble" .. ":" .. t[1] .. "_block" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "slate_cobble" .. t[2]) - minetest.register_alias("stone_brick" .. ":" .. t[1] .. "_block" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "stone_brick" .. t[2]) - minetest.register_alias("ors" .. ":" .. t[1] .. "_block" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "ors" .. t[2]) - minetest.register_alias("ors_brick" .. ":" .. t[1] .. "_block" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "ors_brick" .. t[2]) - minetest.register_alias("chalked_bricks" .. ":" .. t[1] .. "_block" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "chalked_bricks" .. t[2]) - minetest.register_alias("marble" .. ":" .. t[1] .. "_block" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "marble" .. t[2]) - minetest.register_alias("stairs" .. ":" .. t[1] .. "_" .. "ors" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "ors" .. t[2]) - minetest.register_alias("stairs" .. ":" .. t[1] .. "_" .. "ors_brick" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "ors_brick" .. t[2]) - minetest.register_alias("stairs" .. ":" .. t[1] .. "_" .. "slate" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "slate" .. t[2]) - minetest.register_alias("stairs" .. ":" .. t[1] .. "_" .. "slate_tale" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "slate_tale" .. t[2]) - minetest.register_alias("stairs" .. ":" .. t[1] .. "_" .. "adobe" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "adobe" .. t[2]) - minetest.register_alias("stairs" .. ":" .. t[1] .. "_" .. "basalt" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "basalt" .. t[2]) - minetest.register_alias("stairs" .. ":" .. t[1] .. "_" .. "basalt_cobble" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "basalt_cobble" .. t[2]) - minetest.register_alias("stairs" .. ":" .. t[1] .. "_" .. "chalk" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "chalk" .. t[2]) - minetest.register_alias("stairs" .. ":" .. t[1] .. "_" .. "chalked_bricks" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "chalked_bricks" .. t[2]) - minetest.register_alias("stairs" .. ":" .. t[1] .. "_" .. "cobble_with_plaster" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "cobble_with_plaster" .. t[2]) - minetest.register_alias("stairs" .. ":" .. t[1] .. "_" .. "gneiss" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "gneiss" .. t[2]) - minetest.register_alias("stairs" .. ":" .. t[1] .. "_" .. "gneiss_cobble" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "gneiss_cobble" .. t[2]) - minetest.register_alias("stairs" .. ":" .. t[1] .. "_" .. "schist" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "schist" .. t[2]) - minetest.register_alias("stairs" .. ":" .. t[1] .. "_" .. "serpentine" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "serpentine" .. t[2]) - minetest.register_alias("stairs" .. ":" .. t[1] .. "_" .. "shale" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "shale" .. t[2]) - minetest.register_alias("stairs" .. ":" .. t[1] .. "_" .. "slate_cobble" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "slate_cobble" .. t[2]) - minetest.register_alias("stairs" .. ":" .. t[1] .. "_" .. "stone_brick" .. t[2], "darkage" .. ":" .. t[1] .. "_" .. "stone_brick" .. t[2]) -end diff --git a/mods/vipworld/darkage/nodes.lua b/mods/vipworld/darkage/nodes.lua deleted file mode 100644 index be61bd28..00000000 --- a/mods/vipworld/darkage/nodes.lua +++ /dev/null @@ -1,366 +0,0 @@ ----------- --- Nodes ----------- - -minetest.register_node("darkage:adobe", { - description = "Adobe", - tiles = {"darkage_adobe.png"}, - is_ground_content = true, - groups = {crumbly=3}, - sounds = default.node_sound_sand_defaults(), -}) - -minetest.register_node("darkage:basalt", { - description = "Basalt", - tiles = {"darkage_basalt.png"}, - is_ground_content = true, - drop = 'darkage:basalt_cobble', - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:basalt_cobble", { - description = "Basalt Cobble", - tiles = {"darkage_basalt_cobble.png"}, - is_ground_content = true, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:chalk", { - description = "Chalk", - tiles = {"darkage_chalk.png"}, - is_ground_content = true, - drop = 'darkage:chalk_powder 4', - groups = {crumbly=2,cracky=2}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:cobble_with_plaster", { - description = "Cobblestone with Plaster", - tiles = {"darkage_chalk.png^(default_cobble.png^[mask:darkage_plaster_mask_D.png)", "darkage_chalk.png^(default_cobble.png^[mask:darkage_plaster_mask_B.png)", - "darkage_chalk.png^(default_cobble.png^[mask:darkage_plaster_mask_C.png)", "darkage_chalk.png^(default_cobble.png^[mask:darkage_plaster_mask_A.png)", - "default_cobble.png", "darkage_chalk.png"}, - is_ground_content = false, - paramtype2 = "facedir", - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("darkage:chalked_bricks_with_plaster", { - description = "Chalked Bricks with Plaster", - tiles = {"darkage_chalk.png", "darkage_chalk.png", "darkage_chalk.png", "darkage_chalk.png", "darkage_chalk.png", "darkage_chalked_bricks.png"}, - is_ground_content = false, - paramtype2 = "facedir", - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), -}) - ---lbm to convert the old cobble_with_plaster to the new chalked_bricks to keep texture consistent -minetest.register_lbm({ - name="darkage:convert_cobble_with_plaster", - nodenames= "darkage:cobble_with_plaster", - run_at_every_load = false, - action = function(pos,node) - node.name = "darkage:chalked_bricks_with_plaster" - minetest.swap_node(pos, node) - end -}) - -minetest.register_node("darkage:desert_stone_with_iron", { - description = "Desert Iron Ore", - tiles = {"default_desert_stone.png^default_mineral_iron.png"}, - is_ground_content = true, - groups = {cracky=3}, - drop = 'default:iron_lump', - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("darkage:darkdirt", { - description = "Dark Dirt", - tiles = {"darkage_darkdirt.png"}, - is_ground_content = false, - groups = {crumbly=2}, - sounds = default.node_sound_dirt_defaults(), -}) - -minetest.register_node("darkage:dry_leaves", { - description = "Dry Leaves", - tiles = {"darkage_dry_leaves.png"}, - is_ground_content = false, - paramtype = "light", - groups = {snappy=3, flammable=2}, - sounds = default.node_sound_leaves_defaults() -}) - -minetest.register_node("darkage:gneiss", { - description = "Gneiss", - tiles = {"darkage_gneiss.png"}, - is_ground_content = true, - groups = {cracky=3}, - drop = 'darkage:gneiss_cobble', - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:gneiss_cobble", { - description = "Gneiss Cobble", - tiles = {"darkage_gneiss_cobble.png"}, - is_ground_content = false, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:marble", { - description = "Marble", - tiles = {"darkage_marble.png"}, - is_ground_content = true, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:mud", { - description = "Mud", - tiles = {"darkage_mud_up.png","darkage_mud.png"}, - is_ground_content = true, - groups = {crumbly=3}, - drop = 'darkage:mud_lump 4', - sounds = default.node_sound_dirt_defaults({ - footstep = "", - }), -}) - -minetest.register_node("darkage:ors", { - description = "Old Red Sandstone", - tiles = {"darkage_ors.png"}, - is_ground_content = true, - drop = "darkage:ors_brick", - groups = {crumbly=1,cracky=3}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:ors_brick", { - description = "Old Red Sandstone Brick", - tiles = {"darkage_ors_brick.png"}, - is_ground_content = false, - groups = {crumbly=1,cracky=3}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:serpentine", { - description = "Serpentine", - tiles = {"darkage_serpentine.png"}, - is_ground_content = true, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:shale", { - description = "Shale", - tiles = {"darkage_shale.png","darkage_shale.png","darkage_shale_side.png"}, - is_ground_content = true, - groups = {crumbly=2,cracky=2}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:schist", { - description = "Schist", - tiles = {"darkage_schist.png"}, - is_ground_content = true, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:silt", { - description = "Silt", - tiles = {"darkage_silt.png"}, - is_ground_content = true, - groups = {crumbly=3}, - drop = 'darkage:silt_lump 4', - sounds = default.node_sound_dirt_defaults({ - footstep = "", - }), -}) - -minetest.register_node("darkage:slate", { - description = "Slate", - tiles = {"darkage_slate.png","darkage_slate.png","darkage_slate_side.png"}, - is_ground_content = true, - drop = 'darkage:slate_cobble', - groups = {cracky=2}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:slate_cobble", { - description = "Slate Cobble", - tiles = {"darkage_slate_cobble.png"}, - is_ground_content = false, - groups = {cracky=2}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:slate_tile", { - description = "Slate Tile", - tiles = {"darkage_slate_tile.png"}, - is_ground_content = false, - groups = {cracky=2}, - sounds = default.node_sound_stone_defaults() -}) - --- Removed straw, because its in minetst game. Registering alias for compatibility reasons -minetest.register_alias("darkage:straw", "farming:straw") - -minetest.register_node("darkage:stone_brick", { - description = "Stone Brick", - tiles = {"darkage_stone_brick.png"}, - is_ground_content = false, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:straw_bale", { - description = "Straw Bale", - tiles = {"darkage_straw_bale.png"}, - is_ground_content = false, - drop = 'farming:straw 4', - groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, - sounds = default.node_sound_leaves_defaults(), -}) - -minetest.register_node("darkage:marble", { - description = "Marble", - tiles = {"darkage_marble.png"}, - is_ground_content = true, - groups = {cracky=2}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:marble_tile", { - description = "Marble Tile", - tiles = {"darkage_marble_tile.png"}, - is_ground_content = false, - groups = {cracky=2}, - sounds = default.node_sound_stone_defaults() -}) - ---[[ - Tuff -]] -minetest.register_node("darkage:tuff", { - description = "Tuff", - tiles = {"darkage_tuff.png"}, - is_ground_content = true, - legacy_mineral = true, - groups = {cracky = 3, stone = 1}, - drop = { - max_items = 1, - items = { - { - -- player get tuff node if he is lucky :) - items = {'darkage:tuff'}, - rarity = 3, - }, - { - -- player will get rubble with 2/3 chance - items = {'darkage:tuff_rubble'}, - } - - } - }, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:tuff_bricks", { - description = "Tuff Bricks", - tiles = {"darkage_tuff_bricks.png"}, - is_ground_content = false, - groups = {cracky=2}, - sounds = default.node_sound_stone_defaults() -}) - --- abm to turn Tuff bricks to old Tuff bricks if water is nearby -minetest.register_abm({ - nodenames = {"darkage:tuff_bricks"}, - neighbors = {"group:water"}, - interval = 16, - chance = 200, - catch_up = false, - action = function(pos, node) - minetest.set_node(pos, {name = "darkage:old_tuff_bricks"}) - end -}) - -minetest.register_node("darkage:tuff_rubble", { - description = "Tuff Rubble", - tiles = {"darkage_tuff_rubble.png"}, - groups = {crumbly = 2, falling_node = 1}, - sounds = default.node_sound_gravel_defaults(), -}) ---[[ - Rhyolitic Tuff -]] -minetest.register_node("darkage:rhyolitic_tuff", { - description = "Rhyolitic Tuff", - tiles = {"darkage_rhyolitic_tuff.png"}, - is_ground_content = true, - legacy_mineral = true, - groups = {cracky = 3, stone = 1}, - drop = { - max_items = 1, - items = { - { - -- player get tuff node if he is lucky :) - items = {'darkage:rhyolitic_tuff'}, - rarity = 3, - }, - { - -- player will get rubble with 2/3 chance - items = {'darkage:rhyolitic_tuff_rubble'}, - } - - } - }, - sounds = default.node_sound_stone_defaults() -}) - - - -minetest.register_node("darkage:rhyolitic_tuff_bricks", { - description = "Rhyolitic Tuff Bricks", - tiles = {"darkage_rhyolitic_tuff_bricks.png"}, - is_ground_content = false, - groups = {cracky=2}, - sounds = default.node_sound_stone_defaults() -}) - -minetest.register_node("darkage:old_tuff_bricks", { - description = "Old Tuff Bricks", - tiles = {"darkage_old_tuff_bricks.png"}, - is_ground_content = false, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults() -}) - - - - - -minetest.register_node("darkage:rhyolitic_tuff_rubble", { - description = "Rhyolitic Tuff Rubble", - tiles = {"darkage_rhyolitic_tuff_rubble.png"}, - groups = {crumbly = 2, falling_node = 1}, - sounds = default.node_sound_gravel_defaults(), -}) - - ---[[ - add a node using the cobble texture that was introduced in minetest 0.4.dev-20120408 and got removed in 0.4.7 - It has a nice contrast together the stone bricks, so I think it could get usefull. -]] -minetest.register_node("darkage:chalked_bricks", { - description = "Chalked Brick", - tiles = {"darkage_chalked_bricks.png"}, - is_ground_content = false, - groups = {cracky = 2, stone = 1}, - sounds = default.node_sound_stone_defaults(), -}) - diff --git a/mods/vipworld/darkage/stairs.lua b/mods/vipworld/darkage/stairs.lua deleted file mode 100644 index 111d2810..00000000 --- a/mods/vipworld/darkage/stairs.lua +++ /dev/null @@ -1,17 +0,0 @@ -for _,name in ipairs({"basalt_cobble", "slate_tale", "straw", "stone_brick", "ors_cobble", "gneiss_cobble", "slate_cobble"}) do - local nodename = "darkage:"..name - local tmp = minetest.registered_nodes[nodename] - if not tmp then - print("[darkage] "..nodename.." not yet defined") - return - end - local desc = tmp.description - stairs.register_stair_and_slab("darkage_"..name, nodename, - tmp.groups, - {"darkage_"..name..".png"}, - desc.." Stair", - desc.." Slab", - tmp.sounds - ) -end ---"desert_stone_cobble" "sandstone_cobble" diff --git a/mods/vipworld/darkage/stairs_functions.lua b/mods/vipworld/darkage/stairs_functions.lua deleted file mode 100644 index c832b70f..00000000 --- a/mods/vipworld/darkage/stairs_functions.lua +++ /dev/null @@ -1,39 +0,0 @@ - - -if minetest.get_modpath("moreblocks") then - function darkage.register_stairs(nodeName) - local ndef = assert(minetest.registered_nodes[nodeName], "Error: "..nodeName.." is not registered") - - local mod = "darkage" - local node = nodeName:split(":")[2] - - stairsplus:register_all(mod, node, nodeName, ndef) - end -elseif minetest.get_modpath("stairs") then - function darkage.register_stairs(nodeName) - local ndef = assert(minetest.registered_nodes[nodeName], "Error: "..nodeName.." is not registered") - - local node = nodeName:split(":")[2] - - -- The stairs api does not allow to use the darkage modname, so we have to call the nodes stairs:stair_darkage_ - -- and creating an alias - local subname = "darkage_".. node; - stairs.register_stair_and_slab(subname, nodeName, - ndef.groups, ndef.tiles, - ndef.description.." Stair", ndef.description.." Slab", - ndef.sounds) - - --stairs.register_stair_and_slab(subname, recipeitem, - -- groups, images, - -- desc_stair, desc_slab, sounds) - minetest.register_alias("darkage:stair_"..node, "stairs:stair_darkage_"..node) - minetest.register_alias("darkage:slab_"..node, "stairs:slab_darkage_"..node) - end -else - -- No compatible stairs mod found. - minetest.log("error", "[darkage] Darkage requires at least moreblocks or stairs to be installed. Its not possible to register stairs.") - function darkage.register_stairs(nodeName) - minetest.log("warning", "could not create stair of type "..nodeName .." because no compatible stairs mod is installed.") - end -end - diff --git a/mods/vipworld/darkage/textures/darkage_adobe.png b/mods/vipworld/darkage/textures/darkage_adobe.png deleted file mode 100644 index 1efccc6f..00000000 Binary files a/mods/vipworld/darkage/textures/darkage_adobe.png and /dev/null differ diff --git a/mods/vipworld/darkage/textures/darkage_basalt.png b/mods/vipworld/darkage/textures/darkage_basalt.png deleted file mode 100644 index 3b55fee5..00000000 Binary files a/mods/vipworld/darkage/textures/darkage_basalt.png and /dev/null differ diff --git a/mods/vipworld/darkage/textures/darkage_basalt_cobble.png b/mods/vipworld/darkage/textures/darkage_basalt_cobble.png deleted file mode 100644 index 60575505..00000000 Binary files a/mods/vipworld/darkage/textures/darkage_basalt_cobble.png and /dev/null differ diff 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a/mods/vipworld/darkage/textures/darkage_tuff_rubble.png and /dev/null differ diff --git a/mods/vipworld/darkage/textures/darkage_wood_bars.png b/mods/vipworld/darkage/textures/darkage_wood_bars.png deleted file mode 100644 index e0f63d1c..00000000 Binary files a/mods/vipworld/darkage/textures/darkage_wood_bars.png and /dev/null differ diff --git a/mods/vipworld/darkage/textures/darkage_wood_frame.png b/mods/vipworld/darkage/textures/darkage_wood_frame.png deleted file mode 100644 index 91392da0..00000000 Binary files a/mods/vipworld/darkage/textures/darkage_wood_frame.png and /dev/null differ diff --git a/mods/vipworld/darkage/textures/darkage_wood_grille.png b/mods/vipworld/darkage/textures/darkage_wood_grille.png deleted file mode 100644 index 066e43d2..00000000 Binary files a/mods/vipworld/darkage/textures/darkage_wood_grille.png and /dev/null differ diff --git a/mods/vipworld/darkage/walls.lua b/mods/vipworld/darkage/walls.lua deleted file mode 100644 index 963637d6..00000000 --- a/mods/vipworld/darkage/walls.lua +++ /dev/null @@ -1,39 +0,0 @@ -local node_box = { - type = "connected", - fixed = {{-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}}, - -- connect_bottom = - connect_front = {{-3/16, -1/2, -1/2, 3/16, 3/8, -1/4}}, - connect_left = {{-1/2, -1/2, -3/16, -1/4, 3/8, 3/16}}, - connect_back = {{-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}}, - connect_right = {{ 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}}, - } - -local register_wall = function(base_node) - - local name = base_node .. "_wall" - local ndef = minetest.registered_nodes[base_node] - local groups = ndef.groups - groups["wall"] = 1 - -- inventory node, and pole-type wall start item - minetest.register_node(name, { - description = ndef.description .. " Wall", - drawtype = "nodebox", - node_box = node_box, - connects_to = {base_node,"group:wall"}, - paramtype = "light", - is_ground_content = false, - tiles = ndef.tiles, - walkable = true, - groups = groups, - sounds = ndef.sounds, - }) - -end - -register_wall("darkage:basalt_cobble") -register_wall("darkage:ors_brick") -register_wall("darkage:stone_brick") -register_wall("darkage:slate_cobble") -register_wall("darkage:tuff_bricks") -register_wall("darkage:old_tuff_bricks") -register_wall("darkage:rhyolitic_tuff_bricks") diff --git a/mods/vipworld/ferns/fern.lua b/mods/vipworld/ferns/fern.lua deleted file mode 100644 index f35756a6..00000000 --- a/mods/vipworld/ferns/fern.lua +++ /dev/null @@ -1,82 +0,0 @@ ------------------------------------------------------------------------------------------------ --- Ferns - Fern 0.1.0 ------------------------------------------------------------------------------------------------ --- by Mossmanikin --- Contains code from: biome_lib --- Looked at code from: default, flowers, painting, trees --- Dependencies: biome_lib --- Supports: dryplants, stoneage, sumpf ------------------------------------------------------------------------------------------------ --- some inspiration from here --- https://en.wikipedia.org/wiki/Athyrium_yokoscense --- http://www.mygarden.net.au/gardening/athyrium-yokoscense/3900/1 ------------------------------------------------------------------------------------------------ - - --- support for i18n - --- Maintain backward compatibilty --- minetest-0.5: Begin -local default_ferns = minetest.registered_items["default:fern_1"] or false -if default_ferns then - minetest.register_alias("ferns:fern_03", "default:fern_3") - minetest.register_alias("ferns:fern_02", "default:fern_2") - minetest.register_alias("ferns:fern_01", "default:fern_1") -end --- minetest-0.5: End -minetest.register_alias("archaeplantae:fern", "ferns:fern_03") -minetest.register_alias("archaeplantae:fern_mid", "ferns:fern_02") -minetest.register_alias("archaeplantae:fern_small", "ferns:fern_01") -minetest.register_alias("ferns:fern_04", "ferns:fern_02") -- for placing - -local nodenames = {} - -local function create_nodes() - local images = { "ferns_fern.png", "ferns_fern_mid.png", "ferns_fern_big.png" } - local vscales = { 1, math.sqrt(8), math.sqrt(11) } - local descs = { "Lady-fern (Athyrium)", nil, nil } - - for i = 1, 3 do - local node_on_place = nil - if i == 1 then - node_on_place = function(itemstack, placer, pointed_thing) - -- place a random fern - local stack = ItemStack("ferns:fern_0"..math.random(1,4)) - local ret = minetest.item_place(stack, placer, pointed_thing) - return ItemStack("ferns:fern_01 "..itemstack:get_count()-(1-ret:get_count())) -- TODO FIXME? - end - end - nodenames[i] = "ferns:fern_"..string.format("%02d", i) - minetest.register_node(nodenames[i], { - description = descs[i] or ("Lady-fern (Athyrium)".." " .. string.format("%02d", i)), - inventory_image = "ferns_fern.png", - drawtype = "plantlike", - visual_scale = vscales[i], - paramtype = "light", - tiles = { images[i] }, - walkable = false, - buildable_to = true, - groups = {snappy=3,flammable=2,attached_node=1,not_in_creative_inventory=1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16}, - }, - drop = "ferns:fern_01", - on_place = node_on_place - }) - end -end - ------------------------------------------------------------------------------------------------ --- Init ------------------------------------------------------------------------------------------------ - -if default_ferns then - for i = 1, 3 do - nodenames[i] = "ferns:fern_"..string.format("%02d", i) - end -else - create_nodes() -end - diff --git a/mods/vipworld/ferns/gianttreefern.lua b/mods/vipworld/ferns/gianttreefern.lua deleted file mode 100644 index f84a544e..00000000 --- a/mods/vipworld/ferns/gianttreefern.lua +++ /dev/null @@ -1,278 +0,0 @@ ------------------------------------------------------------------------------------------------ --- Ferns - Giant Tree Fern 0.1.1 ------------------------------------------------------------------------------------------------ --- by Mossmanikin --- Contains code from: biome_lib --- Looked at code from: 4seasons, default --- Supports: vines ------------------------------------------------------------------------------------------------ - - --- lot of code, lot to load - -abstract_ferns.grow_giant_tree_fern = function(pos) - local pos_aux = {x = pos.x, y = pos.y + 1, z = pos.z} - local name = minetest.get_node(pos_aux).name - if name ~= "air" and name ~= "ferns:sapling_giant_tree_fern" - and name ~= "default:junglegrass" then - return - end - - local size = math.random(12,16) -- min of range must be >= 4 - - local leafchecks = { - { - direction = 3, - positions = { - {x = pos.x + 1, y = pos.y + size - 1, z = pos.z }, - {x = pos.x + 2, y = pos.y + size , z = pos.z }, - {x = pos.x + 3, y = pos.y + size - 1, z = pos.z }, - {x = pos.x + 4, y = pos.y + size - 2, z = pos.z } - } - }, - { - direction = 1, - positions = { - {x = pos.x - 1, y = pos.y + size - 1, z = pos.z }, - {x = pos.x - 2, y = pos.y + size, z = pos.z }, - {x = pos.x - 3, y = pos.y + size - 1, z = pos.z }, - {x = pos.x - 4, y = pos.y + size - 2, z = pos.z } - } - }, - { - direction = 2, - positions = { - {x = pos.x , y = pos.y + size - 1, z = pos.z + 1}, - {x = pos.x , y = pos.y + size , z = pos.z + 2}, - {x = pos.x , y = pos.y + size - 1, z = pos.z + 3}, - {x = pos.x , y = pos.y + size - 2, z = pos.z + 4} - } - }, - { - direction = 0, - positions = { - {x = pos.x , y = pos.y + size - 1, z = pos.z - 1}, - {x = pos.x , y = pos.y + size , z = pos.z - 2}, - {x = pos.x , y = pos.y + size - 1, z = pos.z - 3}, - {x = pos.x , y = pos.y + size - 2, z = pos.z - 4} - } - } - } - - local brk = false - for i = 1, size-3 do - pos_aux.y = pos.y + i - local name = minetest.get_node(pos_aux).name - if not (name == "air" or (i == 1 and name == "ferns:sapling_giant_tree_fern")) then - brk = true - break - end - minetest.swap_node({x = pos.x, y = pos.y + i, z = pos.z}, {name="ferns:fern_trunk_big"}) - end - if not brk then - minetest.swap_node({x = pos.x, y = pos.y + size-2, z = pos.z}, {name="ferns:fern_trunk_big_top"}) - minetest.swap_node({x = pos.x, y = pos.y + size-1, z = pos.z}, {name="ferns:tree_fern_leaves_giant"}) - - -- all the checking for air below is to prevent some ugly bugs (incomplete trunks of neighbouring trees), it's a bit slower, but worth the result - - -- assert(#leafchecks == 4) - for i = 1, 4 do - local positions = leafchecks[i].positions - local rot = leafchecks[i].direction - local endpos = 4 -- If the loop below adds all intermediate leaves then the "terminating" leaf will be at positions[4] - -- assert(#positions == 4) - -- add leaves so long as the destination nodes are air - for j = 1, 3 do - if minetest.get_node(positions[j]).name == "air" then - minetest.swap_node(positions[j], {name="ferns:tree_fern_leave_big"}) - else - endpos = j - break - end - end - -- add the terminating leaf if required and possible - if endpos == 4 and minetest.get_node(positions[endpos]).name == "air" then - minetest.swap_node(positions[endpos], {name="ferns:tree_fern_leave_big_end", param2=rot}) - end - end - end -end - ------------------------------------------------------------------------------------------------ --- GIANT TREE FERN LEAVES ------------------------------------------------------------------------------------------------ -minetest.register_node("ferns:tree_fern_leaves_giant", { - description = "Tree Fern Crown (Dicksonia)", - drawtype = "plantlike", - visual_scale = math.sqrt(11), - wield_scale = {x=0.175, y=0.175, z=0.175}, - paramtype = "light", - tiles = {"ferns_fern_tree_giant.png"}, - inventory_image = "ferns_fern_tree.png", - walkable = false, - groups = { - snappy=3, - flammable=2, - attached_node=1, - not_in_creative_inventory=1 - }, - drop = { - max_items = 2, - items = { - { - -- occasionally, drop a second sapling instead of leaves - -- (extra saplings can also be obtained by replanting and - -- reharvesting leaves) - items = {"ferns:sapling_giant_tree_fern"}, - rarity = 10, - }, - { - items = {"ferns:sapling_giant_tree_fern"}, - }, - { - items = {"ferns:tree_fern_leaves_giant"}, - } - } - }, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16}, - }, -}) ------------------------------------------------------------------------------------------------ --- GIANT TREE FERN LEAVE PART ------------------------------------------------------------------------------------------------ -minetest.register_node("ferns:tree_fern_leave_big", { - description = "Giant Tree Fern Leaves", - drawtype = "raillike", - paramtype = "light", - tiles = { - "ferns_tree_fern_leave_big.png", - }, - walkable = false, - groups = { - snappy=3, - flammable=2, - attached_node=1, - not_in_creative_inventory=1 - }, - drop = "", - sounds = default.node_sound_leaves_defaults(), -}) - ------------------------------------------------------------------------------------------------ --- GIANT TREE FERN LEAVE END ------------------------------------------------------------------------------------------------ -minetest.register_node("ferns:tree_fern_leave_big_end", { - description = "Giant Tree Fern Leave End", - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "facedir", - tiles = { "ferns_tree_fern_leave_big_end.png" }, - walkable = false, - node_box = { - type = "fixed", --- {left, bottom, front, right, top, back } - fixed = {-1/2, -1/2, 1/2, 1/2, 33/64, 1/2}, - }, - selection_box = { - type = "fixed", - fixed = {-1/2, -1/2, 1/2, 1/2, 33/64, 1/2}, - }, - groups = { - snappy=3, - flammable=2, - attached_node=1, - not_in_creative_inventory=1 - }, - drop = "", - sounds = default.node_sound_leaves_defaults(), -}) - ------------------------------------------------------------------------------------------------ --- GIANT TREE FERN TRUNK TOP ------------------------------------------------------------------------------------------------ -minetest.register_node("ferns:fern_trunk_big_top", { - description = "Giant Fern Trunk", - drawtype = "nodebox", - paramtype = "light", - tiles = { - "ferns_fern_trunk_big_top.png^ferns_tree_fern_leave_big_cross.png", - "ferns_fern_trunk_big_top.png^ferns_tree_fern_leave_big_cross.png", - "ferns_fern_trunk_big.png" - }, - node_box = { - type = "fixed", --- {left, bottom, front, right, top, back } - fixed = { - {-1/2, 33/64, -1/2, 1/2, 33/64, 1/2}, - {-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}, - } - }, - selection_box = { - type = "fixed", - fixed = {-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}, - }, - groups = { - tree=1, - choppy=2, - oddly_breakable_by_hand=2, - flammable=3, - wood=1, - not_in_creative_inventory=1, - leafdecay=3 -- to support vines - }, - drop = "ferns:fern_trunk_big", - sounds = default.node_sound_wood_defaults(), -}) - ------------------------------------------------------------------------------------------------ --- GIANT TREE FERN TRUNK ------------------------------------------------------------------------------------------------ -minetest.register_node("ferns:fern_trunk_big", { - description = "Giant Fern Trunk", - drawtype = "nodebox", - paramtype = "light", - tiles = { - "ferns_fern_trunk_big_top.png", - "ferns_fern_trunk_big_top.png", - "ferns_fern_trunk_big.png" - }, - node_box = { - type = "fixed", - fixed = {-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}, - }, - selection_box = { - type = "fixed", - fixed = {-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}, - }, - groups = {tree=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, - sounds = default.node_sound_wood_defaults(), - after_destruct = function(pos,oldnode) - local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}) - if node.name == "ferns:fern_trunk_big" or node.name == "ferns:fern_trunk_big_top" then - minetest.dig_node({x=pos.x,y=pos.y+1,z=pos.z}) - minetest.add_item(pos,"ferns:fern_trunk_big") - end - end, -}) - ------------------------------------------------------------------------------------------------ --- GIANT TREE FERN SAPLING ------------------------------------------------------------------------------------------------ -minetest.register_node("ferns:sapling_giant_tree_fern", { - description = "Giant Tree Fern Sapling", - drawtype = "plantlike", - paramtype = "light", - tiles = {"ferns_sapling_tree_fern_giant.png"}, - inventory_image = "ferns_sapling_tree_fern_giant.png", - walkable = false, - groups = {snappy=3,flammable=2,flora=1,attached_node=1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16}, - }, -}) - diff --git a/mods/vipworld/ferns/horsetail.lua b/mods/vipworld/ferns/horsetail.lua deleted file mode 100644 index 3d6fbf0a..00000000 --- a/mods/vipworld/ferns/horsetail.lua +++ /dev/null @@ -1,71 +0,0 @@ ------------------------------------------------------------------------------------------------ --- Archae Plantae - Horsetail 0.0.5 ------------------------------------------------------------------------------------------------ --- by Mossmanikin --- Contains code from: biome_lib --- Looked at code from: default, flowers, trees --- Dependencies: biome_lib --- Supports: dryplants, stoneage, sumpf ------------------------------------------------------------------------------------------------ - - --- support for i18n ------------------------------------------------------------------------------------------------ --- HORSETAIL (EQUISETUM) ------------------------------------------------------------------------------------------------ - -local node_names = {} - -local function create_nodes() - local selection_boxes = { - { -0.15, -1/2, -0.15, 0.15, -1/16, 0.15 }, - { -0.15, -1/2, -0.15, 0.15, 1/16, 0.15 }, - { -0.15, -1/2, -0.15, 0.15, 4/16, 0.15 }, - { -0.15, -1/2, -0.15, 0.15, 7/16, 0.15 }, - } - - for i = 1, 4 do - local node_name = "ferns:horsetail_" .. string.format("%02d", i) - local node_img = "ferns_horsetail_" .. string.format("%02d", i) .. ".png" - local node_desc - local node_on_use = nil - local node_drop = "ferns:horsetail_04" - - if i == 1 then - node_desc = "Young Horsetail (Equisetum)" - node_on_use = minetest.item_eat(1) -- young ones edible https://en.wikipedia.org/wiki/Equisetum - node_drop = node_name - elseif i == 4 then - node_desc = "Horsetail (Equisetum)" - else - node_desc = "Horsetail (Equisetum)".." ".. string.format("%02d", i) - end - - node_names[i] = node_name - - minetest.register_node(node_name, { - description = node_desc, - drawtype = "plantlike", - paramtype = "light", - tiles = { node_img }, - inventory_image = node_img, - walkable = false, - buildable_to = true, - groups = {snappy=3,flammable=2,attached_node=1,horsetail=1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = selection_boxes[i], - }, - on_use = node_on_use, - drop = node_drop, - }) - end -end - ------------------------------------------------------------------------------------------------ --- Init ------------------------------------------------------------------------------------------------ - -create_nodes() - diff --git a/mods/vipworld/ferns/init.lua b/mods/vipworld/ferns/init.lua deleted file mode 100644 index d4287c0e..00000000 --- a/mods/vipworld/ferns/init.lua +++ /dev/null @@ -1,20 +0,0 @@ ------------------------------------------------------------------------------------------------ -local title = "Ferns" -- former "Archae Plantae" -local version = "0.2.1" -local mname = "ferns" -- former "archaeplantae" ------------------------------------------------------------------------------------------------ --- (by Mossmanikin) ------------------------------------------------------------------------------------------------ - -abstract_ferns = {} - --- support for i18n - - dofile(minetest.get_modpath("ferns").."/fern.lua") - - dofile(minetest.get_modpath("ferns").."/horsetail.lua") - - dofile(minetest.get_modpath("ferns").."/treefern.lua") - - dofile(minetest.get_modpath("ferns").."/gianttreefern.lua") - diff --git a/mods/vipworld/ferns/settings.lua b/mods/vipworld/ferns/settings.lua deleted file mode 100644 index 0fcdfbb3..00000000 --- a/mods/vipworld/ferns/settings.lua +++ /dev/null @@ -1,43 +0,0 @@ --- In case you don't wanna have errors: - --- Only change what's behind a "=" (or "--"). --- Don't use caps (behind a "="). - --- If there's a "false" (behind a "=") you can change it to "true" (and the other way around). --- Spelling is important. --- If "true" or "false" is necessary as setting, everything(!) which is not spelled "true" will be read as if it were "false" (even "1", "True"...) - --- If you wanna comment something (for example to remember the default value), you can do this by putting "--" in front of the comment. --- You can put "--" at the end of a line with "=" in it, or at the beginning of an empty/new line (minetest will ignore what's behind it then). --- But don't put "--" in front of a line with "=" in it (or else minetest will ignore the setting and you might get an error). - --- If something is still unclear, don't hesitate to post your question @ https://forum.minetest.net/viewtopic.php?id=6921 - -abstract_ferns.config = {} - --- Which plants should generate/spawn? -abstract_ferns.config.enable_lady_fern = true -abstract_ferns.config.enable_horsetails = true -abstract_ferns.config.enable_treefern = true -abstract_ferns.config.enable_giant_treefern = true - --- Where should they generate/spawn? (if they generate/spawn) --- --- Lady-Fern -abstract_ferns.config.lady_ferns_near_tree = true -abstract_ferns.config.lady_ferns_near_rock = true -abstract_ferns.config.lady_ferns_near_ores = true -- if there's a bunch of ferns there's ores nearby, this one causes a huge fps drop -abstract_ferns.config.lady_ferns_in_groups = false -- this one is meant as a replacement of Ferns_near_Ores: ferns tend to generate in groups, less fps drop, no hint for nearby ores --- --- Horsetails -abstract_ferns.config.enable_horsetails_spawning = false -- horsetails will grow in already explored areas, over time, near water or gravel -abstract_ferns.config.enable_horsetails_on_grass = true -- on dirt with grass and swamp (sumpf mod) -abstract_ferns.config.enable_horsetails_on_stones = true -- on gravel, mossy cobble and silex (stoneage mod) --- --- Tree_Fern -abstract_ferns.config.enable_treeferns_in_jungle = true -abstract_ferns.config.enable_treeferns_in_oases = true -- for oases and tropical beaches 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b/mods/vipworld/ferns/treefern.lua deleted file mode 100644 index 0ab957a7..00000000 --- a/mods/vipworld/ferns/treefern.lua +++ /dev/null @@ -1,164 +0,0 @@ ------------------------------------------------------------------------------------------------ --- Ferns - Tree Fern 0.1.1 ------------------------------------------------------------------------------------------------ --- by Mossmanikin --- Contains code from: biome_lib --- Looked at code from: default , trees ------------------------------------------------------------------------------------------------ - - -abstract_ferns.grow_tree_fern = function(pos) - - local pos_aux = {x = pos.x, y = pos.y + 1, z = pos.z} - local name = minetest.get_node(pos_aux).name - if name ~= "air" and name ~= "ferns:sapling_tree_fern" - and name ~= "default:junglegrass" then - return - end - - local size = math.random(1, 4) + math.random(1, 4) - if (size > 5) then - size = 10 - size - end - size = size + 1 - local crown = ({ "ferns:tree_fern_leaves", "ferns:tree_fern_leaves_02" })[math.random(1, 2)] - - local i = 1 - local brk = false - while (i < size) do - pos_aux.y = pos.y + i - name = minetest.get_node(pos_aux).name - if not (name == "air" or (i == 1 and name == "ferns:sapling_tree_fern")) then - brk = true - break - end - minetest.swap_node({x = pos.x, y = pos.y + i, z = pos.z}, { name = "ferns:fern_trunk" }) - i = i + 1 - end - if not brk then - minetest.swap_node({x = pos.x, y = pos.y + i - 1, z = pos.z}, { name = crown }) - end -end - ------------------------------------------------------------------------------------------------ --- TREE FERN LEAVES ------------------------------------------------------------------------------------------------ - --- TODO: Both of these nodes look the same? - -minetest.register_node("ferns:tree_fern_leaves", { - description = "Tree Fern Crown (Dicksonia)", - drawtype = "plantlike", - visual_scale = math.sqrt(8), - paramtype = "light", - paramtype2 = "facedir", - --tiles = {"[combine:32x32:0,0=top_left.png:0,16=bottom_left.png:16,0=top_right.png:16,16=bottom_right.png"}, - tiles = {"ferns_fern_tree.png"}, - inventory_image = "ferns_fern_tree_inv.png", - walkable = false, - groups = {snappy=3,flammable=2,attached_node=1}, - drop = { - max_items = 2, - items = { - { - -- occasionally, drop a second sapling instead of leaves - -- (extra saplings can also be obtained by replanting and - -- reharvesting leaves) - items = {"ferns:sapling_tree_fern"}, - rarity = 10, - }, - { - items = {"ferns:sapling_tree_fern"}, - }, - { - items = {"ferns:tree_fern_leaves"}, - } - } - }, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16}, - }, -}) -minetest.register_node("ferns:tree_fern_leaves_02", { - drawtype = "plantlike", - visual_scale = math.sqrt(8), - paramtype = "light", - tiles = {"ferns_fern_big.png"}, - walkable = false, - groups = {snappy=3,flammable=2,attached_node=1,not_in_creative_inventory=1}, - drop = { - max_items = 2, - items = { - { - -- occasionally, drop a second sapling instead of leaves - -- (extra saplings can also be obtained by replanting and - -- reharvesting leaves) - items = {"ferns:sapling_tree_fern"}, - rarity = 10, - }, - { - items = {"ferns:sapling_tree_fern"}, - }, - { - items = {"ferns:tree_fern_leaves"}, - } - } - }, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16}, - }, -}) ------------------------------------------------------------------------------------------------ --- FERN TRUNK ------------------------------------------------------------------------------------------------ -minetest.register_node("ferns:fern_trunk", { - description = "Fern Trunk (Dicksonia)", - drawtype = "nodebox", - paramtype = "light", - tiles = { - "ferns_fern_trunk_top.png", - "ferns_fern_trunk_top.png", - "ferns_fern_trunk.png" - }, - node_box = { - type = "fixed", - fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}, - }, - selection_box = { - type = "fixed", - fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, - }, - groups = {tree=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, - sounds = default.node_sound_wood_defaults(), - after_destruct = function(pos,oldnode) - local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}) - if node.name == "ferns:fern_trunk" then - minetest.dig_node({x=pos.x,y=pos.y+1,z=pos.z}) - minetest.add_item(pos,"ferns:fern_trunk") - end - end, -}) - ------------------------------------------------------------------------------------------------ --- TREE FERN SAPLING ------------------------------------------------------------------------------------------------ -minetest.register_node("ferns:sapling_tree_fern", { - description = "Tree Fern Sapling (Dicksonia)", - drawtype = "plantlike", - paramtype = "light", - paramtype2 = "facedir", - tiles = {"ferns_sapling_tree_fern.png"}, - inventory_image = "ferns_sapling_tree_fern.png", - walkable = false, - groups = {snappy=3,flammable=2,flora=1,attached_node=1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16}, - }, -}) - diff --git a/mods/vipworld/flowers_plus/depends.txt b/mods/vipworld/flowers_plus/depends.txt deleted file mode 100644 index 9f9a7ec0..00000000 --- a/mods/vipworld/flowers_plus/depends.txt +++ /dev/null @@ -1,2 +0,0 @@ -farming? -flowers? diff --git a/mods/vipworld/flowers_plus/flowers-changelog.txt b/mods/vipworld/flowers_plus/flowers-changelog.txt deleted file mode 100644 index fbe75185..00000000 --- a/mods/vipworld/flowers_plus/flowers-changelog.txt +++ /dev/null @@ -1,24 +0,0 @@ -Changelog ---------- - -2012-08-06: Tweaked selection boxes on all nodes. Tweaked seaweed to use -signlike instead of raillike drawtype, (still forced to only spawn flat as -usual). Adjusted light level limits to give it more time to grow. Created -this changelog file using github commit messages as the basis. Shrunk the -geranium flower down a bit to better match the others. - -2012-08-03: Tuned out the random-numbers-inside-ABM stuff. Uses the ABM's -chance setting instead. Should be approximately the same as before, but -hopefully using a tad less CPU. Minor tweak to ABM interval/growing delay. - -2012-08-01: Added blue geranium to the collection of flowers. - -2012-07-31: Disable debug by default. - -2012-07-30: many updates over the course of the day - first commit, removed -some redundant files, added wield/inventory image entries for each item, to -force the game to draw them properly (these shouldn't be needed, must be a -bug). Tweaked spawn code so that the radius check also includes the name of -the item being spawned as well as items in group:flower, that way all items can -have a radius test, and not just those in group:flower. Fiddled with the spawn -rates a bit. diff --git a/mods/vipworld/flowers_plus/init.lua b/mods/vipworld/flowers_plus/init.lua deleted file mode 100644 index 00108e31..00000000 --- a/mods/vipworld/flowers_plus/init.lua +++ /dev/null @@ -1,154 +0,0 @@ --- This file supplies a few additional plants and some related crafts --- for the plantlife modpack. Last revision: 2013-04-24 - -flowers_plus = {} - -local SPAWN_DELAY = 1000 -local SPAWN_CHANCE = 200 -local flowers_seed_diff = 329 -local lilies_max_count = 320 -local lilies_rarity = 33 -local seaweed_max_count = 320 -local seaweed_rarity = 33 -local sunflowers_max_count = 10 -local sunflowers_rarity = 25 - --- register the various rotations of waterlilies - -local lilies_list = { - { nil , nil , 1 }, - { "225", "22.5" , 2 }, - { "45" , "45" , 3 }, - { "675", "67.5" , 4 }, - { "s1" , "small_1" , 5 }, - { "s2" , "small_2" , 6 }, - { "s3" , "small_3" , 7 }, - { "s4" , "small_4" , 8 }, -} - -for i in ipairs(lilies_list) do - local deg1 = "" - local deg2 = "" - local lily_groups = {snappy = 3,flammable=2,flower=1} - - if lilies_list[i][1] ~= nil then - deg1 = "_"..lilies_list[i][1] - deg2 = "_"..lilies_list[i][2] - lily_groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 } - end - - minetest.register_node(":flowers:waterlily"..deg1, { - description = "Waterlily", - drawtype = "nodebox", - tiles = { - "flowers_waterlily"..deg2..".png", - "flowers_waterlily"..deg2..".png^[transformFY" - }, - inventory_image = "flowers_waterlily.png", - wield_image = "flowers_waterlily.png", - sunlight_propagates = true, - paramtype = "light", - paramtype2 = "facedir", - walkable = false, - groups = lily_groups, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 }, - }, - node_box = { - type = "fixed", - fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 }, - }, - buildable_to = true, - node_placement_prediction = "", - - liquids_pointable = true, - drop = "flowers:waterlily", - on_place = function(itemstack, placer, pointed_thing) - local keys=placer:get_player_control() - local pt = pointed_thing - - local place_pos = nil - local top_pos = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z} - local under_node = minetest.get_node(pt.under) - local above_node = minetest.get_node(pt.above) - local top_node = minetest.get_node(top_pos) - - if biome_lib:get_nodedef_field(under_node.name, "buildable_to") then - if under_node.name ~= "default:water_source" then - place_pos = pt.under - elseif top_node.name ~= "default:water_source" - and biome_lib:get_nodedef_field(top_node.name, "buildable_to") then - place_pos = top_pos - else - return - end - elseif biome_lib:get_nodedef_field(above_node.name, "buildable_to") then - place_pos = pt.above - end - - if place_pos and not minetest.is_protected(place_pos, placer:get_player_name()) then - - local nodename = "default:cobble" -- if this block appears, something went....wrong :-) - - if not keys["sneak"] then - local node = minetest.get_node(pt.under) - local waterlily = math.random(1,8) - if waterlily == 1 then - nodename = "flowers:waterlily" - elseif waterlily == 2 then - nodename = "flowers:waterlily_225" - elseif waterlily == 3 then - nodename = "flowers:waterlily_45" - elseif waterlily == 4 then - nodename = "flowers:waterlily_675" - elseif waterlily == 5 then - nodename = "flowers:waterlily_s1" - elseif waterlily == 6 then - nodename = "flowers:waterlily_s2" - elseif waterlily == 7 then - nodename = "flowers:waterlily_s3" - elseif waterlily == 8 then - nodename = "flowers:waterlily_s4" - end - minetest.swap_node(place_pos, {name = nodename, param2 = math.random(0,3) }) - else - local fdir = minetest.dir_to_facedir(placer:get_look_dir()) - minetest.swap_node(place_pos, {name = "flowers:waterlily", param2 = fdir}) - end - - if not biome_lib.expect_infinite_stacks then - itemstack:take_item() - end - return itemstack - end - end, - }) -end - -minetest.register_node(":flowers:sunflower", { - description = "Sunflower", - drawtype = "mesh", - paramtype = "light", - paramtype2 = "facedir", - inventory_image = "flowers_sunflower_inv.png", - mesh = "flowers_sunflower.obj", - tiles = { "flowers_sunflower.png" }, - walkable = false, - buildable_to = true, - is_ground_content = true, - groups = { dig_immediate=3, flora=1, flammable=3 }, - sounds = default.node_sound_leaves_defaults(), - selection_box = box, - collision_box = box, - drop = { - max_items = 1, - items = { - {items = {sunflower_drop}, rarity = 8}, - {items = {"flowers:sunflower"}}, - } - } -}) - - diff --git a/mods/vipworld/flowers_plus/models/flowers_sunflower.obj b/mods/vipworld/flowers_plus/models/flowers_sunflower.obj deleted file mode 100644 index 35beb8db..00000000 --- a/mods/vipworld/flowers_plus/models/flowers_sunflower.obj +++ /dev/null @@ -1,73 +0,0 @@ -# Blender v2.70 (sub 0) OBJ File: 'sunflower.blend' -# www.blender.org -mtllib sunflower_sunflower.mtl -o Cube -v -0.015625 -0.500000 0.028125 -v -0.015625 -0.500000 -0.028125 -v 0.028125 -0.500000 -0.028125 -v 0.028125 -0.500000 0.028125 -v -0.015625 0.790890 0.028125 -v -0.015625 0.689140 -0.028125 -v 0.028125 0.689140 -0.028125 -v 0.028125 0.790890 0.028125 -v 0.250000 0.533494 -0.125000 -v -0.250000 0.533494 -0.125000 -v 0.250000 0.966506 0.125000 -v -0.250000 0.966506 0.125000 -v 0.267063 0.373606 -0.088749 -v 0.044375 0.303464 -0.141576 -v 0.239202 0.473737 0.108253 -v -0.008452 0.378817 0.108253 -v 0.017721 0.016639 -0.112053 -v -0.231280 0.110242 -0.115181 -v -0.030356 -0.036246 0.146223 -v -0.252831 0.028885 0.088910 -v 0.062500 0.641747 -0.057917 -v -0.106953 0.097386 -0.113617 -v -0.006318 -0.053008 0.024707 -v 0.118968 0.360674 0.006909 -v 0.116101 0.452031 0.108253 -v 0.017962 0.298392 -0.019504 -v 0.145794 0.358736 -0.115163 -v 0.240237 0.375544 0.033323 -v -0.224509 0.021356 -0.032606 -v -0.131273 0.023638 0.117567 -v -0.102951 0.016109 -0.003950 -vt 0.750000 0.875000 -vt 0.625000 0.875000 -vt 0.625000 0.750000 -vt 0.750000 0.750000 -vt 0.750000 1.000000 -vt 0.625000 1.000000 -vt 0.625000 0.500000 -vt 0.500000 0.500000 -vt 0.500000 1.000000 -vt 0.000100 0.500100 -vt 0.499900 0.500100 -vt 0.499900 0.999900 -vt 0.000100 0.999900 -vt 0.250000 0.250000 -vt 0.500000 0.250000 -vt 0.250000 0.500000 -vt 0.000000 0.250000 -vt 0.000000 0.000000 -vt 0.250000 0.000000 -vt 0.000000 0.500000 -vt 0.500000 0.000000 -usemtl Sunflower -s off -f 1/1 2/2 3/3 4/4 -f 5/5 8/6 7/2 6/1 -f 1/7 5/8 6/9 2/6 -f 2/7 6/6 7/9 3/8 -f 3/7 7/8 8/9 4/6 -f 5/7 1/8 4/9 8/6 -f 9/10 10/11 12/12 11/13 -f 24/14 26/15 16/8 25/16 -f 31/14 29/17 20/18 30/19 -f 17/8 22/16 31/14 23/15 -f 22/16 18/20 29/17 31/14 -f 27/19 14/21 26/15 24/14 -f 13/18 27/19 24/14 28/17 -f 23/15 31/14 30/19 19/21 -f 28/17 24/14 25/16 15/20 diff --git a/mods/vipworld/flowers_plus/textures/flowers_seaweed.png b/mods/vipworld/flowers_plus/textures/flowers_seaweed.png deleted file mode 100644 index b5bd99c5..00000000 Binary files a/mods/vipworld/flowers_plus/textures/flowers_seaweed.png and /dev/null differ diff --git a/mods/vipworld/flowers_plus/textures/flowers_seaweedLight.png b/mods/vipworld/flowers_plus/textures/flowers_seaweedLight.png deleted file mode 100644 index 7595ebc9..00000000 Binary files a/mods/vipworld/flowers_plus/textures/flowers_seaweedLight.png and /dev/null differ diff --git a/mods/vipworld/flowers_plus/textures/flowers_seaweed_2.png b/mods/vipworld/flowers_plus/textures/flowers_seaweed_2.png deleted file mode 100644 index 0b24730c..00000000 Binary files a/mods/vipworld/flowers_plus/textures/flowers_seaweed_2.png and /dev/null differ diff --git a/mods/vipworld/flowers_plus/textures/flowers_seaweed_3.png b/mods/vipworld/flowers_plus/textures/flowers_seaweed_3.png deleted file mode 100644 index d9b7f439..00000000 Binary files a/mods/vipworld/flowers_plus/textures/flowers_seaweed_3.png and /dev/null differ diff --git a/mods/vipworld/flowers_plus/textures/flowers_seaweed_4.png b/mods/vipworld/flowers_plus/textures/flowers_seaweed_4.png deleted file mode 100644 index 887c1839..00000000 Binary files a/mods/vipworld/flowers_plus/textures/flowers_seaweed_4.png and /dev/null differ diff --git a/mods/vipworld/flowers_plus/textures/flowers_sunflower.png b/mods/vipworld/flowers_plus/textures/flowers_sunflower.png deleted file mode 100644 index fb95cb4b..00000000 Binary files a/mods/vipworld/flowers_plus/textures/flowers_sunflower.png and /dev/null differ diff --git a/mods/vipworld/flowers_plus/textures/flowers_sunflower_inv.png b/mods/vipworld/flowers_plus/textures/flowers_sunflower_inv.png deleted file mode 100644 index c36ed010..00000000 Binary files a/mods/vipworld/flowers_plus/textures/flowers_sunflower_inv.png and /dev/null differ diff --git a/mods/vipworld/flowers_plus/textures/flowers_waterlily.png b/mods/vipworld/flowers_plus/textures/flowers_waterlily.png deleted file mode 100644 index 7b58bb2e..00000000 Binary files a/mods/vipworld/flowers_plus/textures/flowers_waterlily.png and /dev/null differ diff --git a/mods/vipworld/flowers_plus/textures/flowers_waterlily_22.5.png b/mods/vipworld/flowers_plus/textures/flowers_waterlily_22.5.png deleted file mode 100644 index 73647aca..00000000 Binary files a/mods/vipworld/flowers_plus/textures/flowers_waterlily_22.5.png and /dev/null differ diff --git a/mods/vipworld/flowers_plus/textures/flowers_waterlily_45.png b/mods/vipworld/flowers_plus/textures/flowers_waterlily_45.png deleted file mode 100644 index 7ca683ed..00000000 Binary files a/mods/vipworld/flowers_plus/textures/flowers_waterlily_45.png and /dev/null differ diff --git a/mods/vipworld/flowers_plus/textures/flowers_waterlily_67.5.png b/mods/vipworld/flowers_plus/textures/flowers_waterlily_67.5.png deleted file mode 100644 index 234da606..00000000 Binary files a/mods/vipworld/flowers_plus/textures/flowers_waterlily_67.5.png and /dev/null differ diff --git a/mods/vipworld/flowers_plus/textures/flowers_waterlily_small_1.png b/mods/vipworld/flowers_plus/textures/flowers_waterlily_small_1.png deleted file mode 100644 index a2d88cd8..00000000 Binary files a/mods/vipworld/flowers_plus/textures/flowers_waterlily_small_1.png and /dev/null differ diff --git a/mods/vipworld/flowers_plus/textures/flowers_waterlily_small_2.png b/mods/vipworld/flowers_plus/textures/flowers_waterlily_small_2.png deleted file mode 100644 index 7d2ba869..00000000 Binary files a/mods/vipworld/flowers_plus/textures/flowers_waterlily_small_2.png and /dev/null differ diff --git a/mods/vipworld/flowers_plus/textures/flowers_waterlily_small_3.png b/mods/vipworld/flowers_plus/textures/flowers_waterlily_small_3.png deleted file mode 100644 index bfcab906..00000000 Binary files a/mods/vipworld/flowers_plus/textures/flowers_waterlily_small_3.png and /dev/null differ diff --git a/mods/vipworld/flowers_plus/textures/flowers_waterlily_small_4.png b/mods/vipworld/flowers_plus/textures/flowers_waterlily_small_4.png deleted file mode 100644 index 8119ea7c..00000000 Binary files a/mods/vipworld/flowers_plus/textures/flowers_waterlily_small_4.png and /dev/null differ diff --git a/mods/vipworld/modpack.txt b/mods/vipworld/modpack.txt deleted file mode 100644 index e69de29b..00000000 diff --git a/mods/vipworld/molehills/init.lua b/mods/vipworld/molehills/init.lua deleted file mode 100644 index 2d9791cf..00000000 --- a/mods/vipworld/molehills/init.lua +++ /dev/null @@ -1,43 +0,0 @@ ------------------------------------------------------------------------------------------------ -local title = "Mole Hills" -local version = "0.0.3" -local mname = "molehills" ------------------------------------------------------------------------------------------------ --- Idea by Sokomine --- Code & textures by Mossmanikin - -abstract_molehills = {} - ------------------------------------------------------------------------------------------------ --- NoDe ------------------------------------------------------------------------------------------------ - -local mh_cbox = { - type = "fixed", - fixed = { -0.5, -0.5, -0.5, 0.5, -0.125, 0.5} -} - -minetest.register_node("molehills:molehill",{ - drawtype = "mesh", - mesh = "molehill_molehill.obj", - description = "Mole Hill", - inventory_image = "molehills_side.png", - tiles = { "molehills_dirt.png" }, - paramtype = "light", - selection_box = mh_cbox, - collision_box = mh_cbox, - groups = {crumbly=3}, - sounds = default.node_sound_dirt_defaults(), -}) - ------------------------------------------------------------------------------------------------ --- CRaFTiNG ------------------------------------------------------------------------------------------------ -minetest.register_craft({ -- molehills --> dirt - output = "default:dirt", - recipe = { - {"molehills:molehill","molehills:molehill"}, - {"molehills:molehill","molehills:molehill"}, - } -}) - diff --git a/mods/vipworld/molehills/models/molehill_molehill.obj b/mods/vipworld/molehills/models/molehill_molehill.obj deleted file mode 100644 index 5b9c084e..00000000 --- a/mods/vipworld/molehills/models/molehill_molehill.obj +++ /dev/null @@ -1,197 +0,0 @@ -# Blender v2.73 (sub 0) OBJ File: 'anthill.blend' -# www.blender.org -o Cylinder_Cylinder.001 -v 0.099056 -0.499969 -0.498228 -v 0.038417 -0.200463 -0.141682 -v 0.255808 -0.499933 -0.402046 -v 0.095605 -0.174690 -0.147239 -v 0.423075 -0.499913 -0.296918 -v 0.102439 -0.169033 -0.075679 -v 0.444026 -0.499843 -0.095234 -v 0.125298 -0.217477 -0.063343 -v 0.468682 -0.499958 0.074790 -v 0.157655 -0.214352 0.001348 -v 0.396548 -0.500000 0.246048 -v 0.133778 -0.189245 0.108513 -v 0.280708 -0.500000 0.383197 -v 0.070517 -0.218946 0.104754 -v 0.089852 -0.499943 0.434316 -v 0.048523 -0.205247 0.128681 -v -0.093309 -0.499902 0.467111 -v -0.039037 -0.211895 0.149030 -v -0.272965 -0.499875 0.396496 -v -0.108297 -0.175918 0.104100 -v -0.388317 -0.499877 0.239075 -v -0.139068 -0.179051 0.073370 -v -0.437531 -0.499999 0.063918 -v -0.141812 -0.255882 0.005117 -v -0.458429 -0.499805 -0.104397 -v -0.189265 -0.217436 -0.065303 -v -0.385597 -0.499914 -0.288584 -v -0.112692 -0.207830 -0.096879 -v -0.248347 -0.499927 -0.384586 -v -0.083136 -0.202256 -0.170048 -v -0.095346 -0.499958 -0.514449 -v -0.023049 -0.216681 -0.204058 -v 0.071880 -0.343843 -0.343933 -v 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0.372919 0.574586 -vt 0.196433 0.716353 -vt 0.404798 0.649130 -vt 0.469609 0.683778 -vt 0.272092 0.796098 -vt 0.770390 0.885486 -vt 0.973405 0.572910 -vt 0.591386 0.033412 -vt 0.226599 0.867698 -vt 0.423770 0.837943 -vt 0.601314 0.983475 -vt 0.078559 0.769893 -vt 0.000000 0.582245 -vt 0.098436 0.412390 -vt 0.075624 0.232320 -vt 0.200045 0.071942 -vt 0.558116 0.117912 -vt 0.922195 0.225217 -vt 0.852821 0.430110 -vt 0.698467 0.759089 -vt 0.495235 0.523967 -vt 0.391629 1.000000 -vt 0.022541 0.410768 -vt 0.797247 0.085491 -vt 0.393825 0.000000 -vt 0.950807 0.778383 -vt 1.000000 0.399692 -g Cylinder_Cylinder.001_None -s 1 -f 33/1 2/2 4/3 -f 4/3 6/4 35/5 -f 35/5 6/4 8/6 -f 36/7 8/6 10/8 -f 10/8 12/9 38/10 -f 12/9 14/11 39/12 -f 39/12 14/11 16/13 -f 16/13 18/14 41/15 -f 18/14 20/16 42/17 -f 20/16 22/18 43/19 -f 43/19 22/18 24/20 -f 24/20 26/21 45/22 -f 26/21 28/23 46/24 -f 46/24 28/23 30/25 -f 32/26 2/2 33/1 -f 47/27 30/25 32/26 -f 3/28 7/29 15/30 -f 29/31 47/27 48/32 -f 48/32 33/1 1/33 -f 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21/37 -f 11/40 13/46 15/30 -f 15/30 17/47 19/38 -f 3/28 23/45 29/31 -f 29/31 1/33 3/28 -f 3/28 5/48 7/29 -f 7/29 9/49 11/40 -f 23/45 15/30 21/37 -f 15/30 23/45 3/28 -f 15/30 7/29 11/40 -f 31/44 29/31 48/32 -f 31/44 48/32 1/33 -f 29/31 27/34 47/27 -f 27/34 25/35 46/24 -f 23/45 44/36 25/35 -f 23/45 21/37 44/36 -f 19/38 42/17 21/37 -f 17/47 41/15 19/38 -f 17/47 15/30 41/15 -f 13/46 39/12 15/30 -f 13/46 11/40 39/12 -f 9/49 37/41 11/40 -f 9/49 7/29 37/41 -f 5/48 35/5 7/29 -f 5/48 3/28 35/5 -f 1/33 33/1 3/28 diff --git a/mods/vipworld/molehills/molehills_settings.txt b/mods/vipworld/molehills/molehills_settings.txt deleted file mode 100644 index 1afc592d..00000000 --- a/mods/vipworld/molehills/molehills_settings.txt +++ /dev/null @@ -1,6 +0,0 @@ --- Settings for generation of stuff (at map-generation time) - -Molehills_Max_Count = 320 -- absolute maximum number in an area of 80x80x80 nodes - -Molehills_Rarity = 95 -- larger values make molehills more rare (100 means chance of 0 %) - diff --git a/mods/vipworld/molehills/textures/molehills_dirt.png b/mods/vipworld/molehills/textures/molehills_dirt.png deleted file mode 100644 index 79ffa855..00000000 Binary files a/mods/vipworld/molehills/textures/molehills_dirt.png and /dev/null differ diff --git a/mods/vipworld/molehills/textures/molehills_side.png b/mods/vipworld/molehills/textures/molehills_side.png deleted file mode 100644 index 554bbecf..00000000 Binary files a/mods/vipworld/molehills/textures/molehills_side.png and /dev/null differ diff --git a/mods/vipworld/molehills/textures/old & unused/molehill_side.png b/mods/vipworld/molehills/textures/old & unused/molehill_side.png deleted file mode 100644 index 5f0f9768..00000000 Binary files a/mods/vipworld/molehills/textures/old & unused/molehill_side.png and /dev/null differ diff --git a/mods/vipworld/molehills/textures/old & unused/molehill_top.png b/mods/vipworld/molehills/textures/old & unused/molehill_top.png deleted file mode 100644 index 55cc5413..00000000 Binary files a/mods/vipworld/molehills/textures/old & unused/molehill_top.png and /dev/null differ diff --git a/mods/vipworld/moretrees/.luacheckrc b/mods/vipworld/moretrees/.luacheckrc deleted file mode 100644 index 2933f309..00000000 --- a/mods/vipworld/moretrees/.luacheckrc +++ /dev/null @@ -1,17 +0,0 @@ -unused_args = false -allow_defined_top = true - -read_globals = { - "DIR_DELIM", - "minetest", "core", - "dump", - "vector", "nodeupdate", - "VoxelManip", "VoxelArea", - "PseudoRandom", "ItemStack", - "intllib", - "default", - table = { fields = { "copy", "getn" } }, - "biome_lib", - "stairs", "stairsplus", -} - diff --git a/mods/vipworld/moretrees/LICENSE b/mods/vipworld/moretrees/LICENSE deleted file mode 100644 index 08cda455..00000000 --- a/mods/vipworld/moretrees/LICENSE +++ /dev/null @@ -1,620 +0,0 @@ -Minetest mod moretrees -====================== - -All source code: - © 2013, Vanessa Ezekowitz -Date & cocos palm code (date_palm.lua, cocos_palm.lua) - © 2016, Rogier -All date & date palm textures, date-based food, cocos flower & green coconuts, -and all poplar textures: - © 2016, Rogier - - Three of the date palm textures are modifications of existing moretrees textures - - The green coconuts are a modification of the brown coconut - - The date cake batter is a modification of the acorn muffin batter -All other sapling textures (textures/*_sapling.png): - © 2013, Tim Huppertz -All other textures: - © 2013, Vanessa Ezekowitz - -############################################################################### - -License for all code: LGPL 3.0 -License for all media and all other assets: CC-by-SA 4.0 - -############################################################################### - - GNU LESSER GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 - - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - - This version of the GNU Lesser General 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For -the avoidance of doubt, this paragraph does not form part of the -public licenses. - -Creative Commons may be contacted at creativecommons.org. diff --git a/mods/vipworld/moretrees/README.md b/mods/vipworld/moretrees/README.md deleted file mode 100644 index 905cefa4..00000000 --- a/mods/vipworld/moretrees/README.md +++ /dev/null @@ -1,11 +0,0 @@ -More trees! - -This mod adds a whole bunch of new types of trees to the game - -Much of the code here came from cisoun's conifers mod and bas080's -jungle trees mod, and big contributions by RealBadAngel. - -Brought together into one mod and made L-systems compatible by Vanessa -Ezekowitz. - -Dependencies: biome_lib and default diff --git a/mods/vipworld/moretrees/cocos_palm.lua b/mods/vipworld/moretrees/cocos_palm.lua deleted file mode 100644 index 09a29518..00000000 --- a/mods/vipworld/moretrees/cocos_palm.lua +++ /dev/null @@ -1,87 +0,0 @@ -local S = moretrees.intllib - --- © 2016, Rogier - --- Some constants - -local coconut_drop_ichance = 8 - --- Make the cocos palm fruit trunk a real trunk (it is generated as a fruit) -local trunk = minetest.registered_nodes["moretrees:palm_trunk"] -local ftrunk = {} -local gftrunk = {} -for k,v in pairs(trunk) do - ftrunk[k] = v - gftrunk[k] = v -end -ftrunk.tiles = {} -gftrunk.tiles = {} -for k,v in pairs(trunk.tiles) do - ftrunk.tiles[k] = v - gftrunk.tiles[k] = v -end -ftrunk.drop = "moretrees:palm_trunk" -gftrunk.drop = "moretrees:palm_trunk" -ftrunk.after_destruct = function(pos, oldnode) - local coconuts = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, {"group:moretrees_coconut"}) - for _,coconutpos in pairs(coconuts) do - -- minetest.dig_node(coconutpos) does not cause nearby coconuts to be dropped :-( ... - --minetest.dig_node(coconutpos) - local items = minetest.get_node_drops(minetest.get_node(coconutpos).name) - minetest.swap_node(coconutpos, biome_lib.air) - for _, itemname in pairs(items) do - minetest.add_item(coconutpos, itemname) - end - end -end --- Make the different trunk types distinguishable (but barely) -ftrunk.tiles[1] = "moretrees_palm_trunk_top.png^[transformR90" -gftrunk.tiles[1] = "moretrees_palm_trunk_top.png^[transformR180" -gftrunk.description = gftrunk.description.." (gen)" -minetest.register_node("moretrees:palm_fruit_trunk", ftrunk) -minetest.register_node("moretrees:palm_fruit_trunk_gen", gftrunk) - -for _,suffix in ipairs({"_0", "_1", "_2", "_3", ""}) do - local name - if suffix == "_0" then - name = S("Coconut Flower") - else - name = S("Coconut") - end - local drop = "" - local coco_group = 1 - local tile = "moretrees_coconut"..suffix..".png" - local timerfn = coconut_growfn - local constructfn = coconut_starttimer - if suffix == "_3" then - drop = "moretrees:coconut" - tile = "moretrees_coconut.png" - elseif suffix == "" then - drop = nil - coco_group = nil - timerfn = nil - constructfn = nil - end - local coconutdef = { - description = name, - tiles = {tile}, - drawtype = "plantlike", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - groups = { fleshy=3, dig_immediate=3, flammable=2, moretrees_coconut=coco_group }, - inventory_image = tile.."^[transformR180", - wield_image = tile.."^[transformR180", - sounds = default.node_sound_defaults(), - drop = drop, - selection_box = { - type = "fixed", - fixed = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3} - }, - on_timer = timerfn, - on_construct = constructfn, - - } - minetest.register_node("moretrees:coconut"..suffix, coconutdef) -end - diff --git a/mods/vipworld/moretrees/date_palm.lua b/mods/vipworld/moretrees/date_palm.lua deleted file mode 100644 index a03096e6..00000000 --- a/mods/vipworld/moretrees/date_palm.lua +++ /dev/null @@ -1,116 +0,0 @@ --- Date palms. --- --- Date palms grow in hot and dry desert, but they require water. This makes them --- a bit harder to find. If found in the middle of the desert, their presence --- indicates a water source below the surface. --- --- As an additional feature (which can be disabled), dates automatically regrow after --- harvesting (provided a male tree is sufficiently nearby). --- If regrowing is enabled, then ripe dates will not hang forever. Most will disappear --- (e.g. eaten by birds, ...), and a small fraction will drop as items. - --- © 2016, Rogier - -local S = moretrees.intllib - --- Some constants - -local dates_drop_ichance = 4 -local stems_drop_ichance = 4 -local flowers_wither_ichance = 3 - --- Make the date palm fruit trunk a real trunk (it is generated as a fruit) -local trunk = minetest.registered_nodes["moretrees:date_palm_trunk"] -local ftrunk = {} -local fftrunk = {} -local mftrunk = {} -for k,v in pairs(trunk) do - ftrunk[k] = v -end -ftrunk.tiles = {} -for k,v in pairs(trunk.tiles) do - ftrunk.tiles[k] = v -end -ftrunk.drop = "moretrees:date_palm_trunk" -ftrunk.after_destruct = function(pos, oldnode) - local dates = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y, z=pos.z-2}, {x=pos.x+2, y=pos.y, z=pos.z+2}, {"group:moretrees_dates"}) - for _,datespos in pairs(dates) do - -- minetest.dig_node(datespos) does not cause nearby dates to be dropped :-( ... - local items = minetest.get_node_drops(minetest.get_node(datespos).name) - minetest.swap_node(datespos, biome_lib.air) - for _, itemname in pairs(items) do - minetest.add_item(datespos, itemname) - end - end -end -for k,v in pairs(ftrunk) do - mftrunk[k] = v - fftrunk[k] = v -end -fftrunk.tiles = {} -mftrunk.tiles = {} -for k,v in pairs(trunk.tiles) do - fftrunk.tiles[k] = v - mftrunk.tiles[k] = v -end --- Make the different types of trunk distinguishable (but not too easily) -ftrunk.tiles[1] = "moretrees_date_palm_trunk_top.png^[transformR180" -ftrunk.description = ftrunk.description.." (gen)" -fftrunk.tiles[1] = "moretrees_date_palm_trunk_top.png^[transformR90" -mftrunk.tiles[1] = "moretrees_date_palm_trunk_top.png^[transformR-90" -minetest.register_node("moretrees:date_palm_fruit_trunk", ftrunk) -minetest.register_node("moretrees:date_palm_ffruit_trunk", fftrunk) -minetest.register_node("moretrees:date_palm_mfruit_trunk", mftrunk) - -local dates_drop = { - items = { - {items = { "moretrees:date" }}, - {items = { "moretrees:date" }}, - {items = { "moretrees:date" }}, - {items = { "moretrees:date" }}, - {items = { "moretrees:date" }, rarity = 2 }, - {items = { "moretrees:date" }, rarity = 2 }, - {items = { "moretrees:date" }, rarity = 2 }, - {items = { "moretrees:date" }, rarity = 2 }, - {items = { "moretrees:date" }, rarity = 5 }, - {items = { "moretrees:date" }, rarity = 5 }, - {items = { "moretrees:date" }, rarity = 5 }, - {items = { "moretrees:date" }, rarity = 5 }, - {items = { "moretrees:date" }, rarity = 20 }, - {items = { "moretrees:date" }, rarity = 20 }, - {items = { "moretrees:date" }, rarity = 20 }, - {items = { "moretrees:date" }, rarity = 20 }, - } -} - -for _,suffix in ipairs({"f0", "f1", "f2", "f3", "f4", "m0", "fn", "n"}) do - local name - if suffix == "f0" or suffix == "m0" then - name = S("Date Flowers") - elseif suffix == "n" or suffix == "fn" then - name = S("Date Stem") - else - name = S("Dates") - end - local dropfn = suffix == "f4" and dates_drop or "" - local datedef = { - description = name, - tiles = {"moretrees_dates_"..suffix..".png"}, - visual_scale = 2, - drawtype = "plantlike", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - groups = { fleshy=3, dig_immediate=3, flammable=2, moretrees_dates=1 }, - inventory_image = "moretrees_dates_"..suffix..".png^[transformR0", - wield_image = "moretrees_dates_"..suffix..".png^[transformR90", - sounds = default.node_sound_defaults(), - drop = dropfn, - selection_box = { - type = "fixed", - fixed = {-0.3, -0.3, -0.3, 0.3, 3.5, 0.3} - }, - } - minetest.register_node("moretrees:dates_"..suffix, datedef) -end - diff --git a/mods/vipworld/moretrees/depends.txt b/mods/vipworld/moretrees/depends.txt deleted file mode 100644 index 71fa1034..00000000 --- a/mods/vipworld/moretrees/depends.txt +++ /dev/null @@ -1,6 +0,0 @@ -default -stairs? -moreblocks? -intllib? -farming? - diff --git a/mods/vipworld/moretrees/description.txt b/mods/vipworld/moretrees/description.txt deleted file mode 100644 index 7c867233..00000000 --- a/mods/vipworld/moretrees/description.txt +++ /dev/null @@ -1 +0,0 @@ -This mod adds a whole bunch of new types of trees to the game diff --git a/mods/vipworld/moretrees/init.lua b/mods/vipworld/moretrees/init.lua deleted file mode 100644 index c1ede6e4..00000000 --- a/mods/vipworld/moretrees/init.lua +++ /dev/null @@ -1,69 +0,0 @@ --- More trees! 2013-04-07 --- --- This mod adds more types of trees to the game --- --- Some of the node definitions and textures came from cisoun's conifers mod --- and bas080's jungle trees mod. --- --- Brought together into one mod and made L-systems compatible by Vanessa --- Ezekowitz. --- --- Firs and Jungle tree axioms/rules by Vanessa Dannenberg, with the --- latter having been tweaked by RealBadAngel, most other axioms/rules written --- by RealBadAngel. --- - -moretrees = {} - --- Read the default config file (and if necessary, copy it to the world folder). - -local worldpath=minetest.get_worldpath() -local modpath=minetest.get_modpath("moretrees") - --- Boilerplate to support localized strings if intllib mod is installed. -local S -if minetest.get_modpath("intllib") then - S = intllib.Getter() -else - S = function(s) return s end -end -moretrees.intllib = S - --- clone node - -function moretrees.clone_node(name) - local node2 = {} - local node = minetest.registered_nodes[name] - for k,v in pairs(node) do - node2[k]=v - end - return node2 -end - --- infinite stacks checking - -if minetest.get_modpath("unified_inventory") or not - minetest.settings:get_bool("creative_mode") then - moretrees.expect_infinite_stacks = false -else - moretrees.expect_infinite_stacks = true -end - --- tables, load other files - -moretrees.cutting_tools = { - "default:axe_bronze", - "default:axe_diamond", - "default:axe_mese", - "default:axe_steel", - "glooptest:axe_alatro", - "glooptest:axe_arol", - "moreores:axe_mithril", - "moreores:axe_silver", - "titanium:axe", -} - -dofile(modpath.."/node_defs.lua") -dofile(modpath.."/date_palm.lua") -dofile(modpath.."/cocos_palm.lua") - diff --git a/mods/vipworld/moretrees/locale/de.txt b/mods/vipworld/moretrees/locale/de.txt deleted file mode 100644 index cab8d6f4..00000000 --- a/mods/vipworld/moretrees/locale/de.txt +++ /dev/null @@ -1,73 +0,0 @@ -# Translation by Xanthin - -### crafts.lua ### -Coconut Milk = Kokosnussmilch -Raw Coconut = Kokosnussfleisch -Acorn Muffin batter = Eichelmuffinteig -Acorn Muffin = Eichelmuffin -Roasted Spruce Cone Nuts = Geroestete Fichtenzapfen -Roasted Pine Cone Nuts = Geroestete Kiefernzapfen -Roasted Fir Cone Nuts = Geroestete Tannenzapfen - -### node_defs.lua ### -Beech Tree Trunk = Buchenstamm -Apple Tree Trunk = Apfelbaumstamm -Oak Tree Trunk = Eichenstamm -Giant Sequoia Trunk = Riesenmammutbaumstamm -Birch Tree Trunk = Birkenstamm -Palm Tree Trunk = Palmenstamm -Spruce Tree Trunk = Fichtenstamm -Pine Tree Trunk = Kiefernstamm -Willow Tree Trunk = Weidenstamm -Rubber Tree Trunk = Gummibaumstamm -Jungle Tree Trunk = Tropenbaumstamm -Douglas Fir Trunk = Douglasienstamm -Beech Tree Planks = Buchebretter -Apple Tree Planks = Apfelbaumbretter -Oak Tree Planks = Eichenbretter -Giant Sequoia Planks = Riesenmammutbaumbretter -Birch Tree Planks = Birkebretter -Palm Tree Planks = Palmenbretter -Spruce Tree Planks = Fichtenbretter -Pine Tree Planks = Kiefernbretter -Willow Tree Planks = Weidenbretter -Rubber Tree Planks = Gummibaumbretter -Jungle Tree Planks = Tropenholzbretter -Douglas Fir Planks = Douglasienbretter -Beech Tree Sapling = Buchesetzling -Apple Tree Sapling = Apfelbaumsetzling -Oak Tree Sapling = Eichensetzling -Giant Sequoia Sapling = Riesenmammutbaumsetzling -Birch Tree Sapling = Birkensetzling -Palm Tree Sapling = Palmensetzling -Spruce Tree Sapling = Fichtensetzling -Pine Tree Sapling = Kiefernsetzling -Willow Tree Sapling = Weidensetzling -Rubber Tree Sapling = Gummibaumsetzling -Jungle Tree Sapling = Tropenbaumsetzling -Douglas Fir Sapling = Douglasiensetzling -Beech Tree Leaves = Buchenlaub -Apple Tree Leaves = Apfelbaumlaub -Oak Tree Leaves = Eichenlaub -Giant Sequoia Leaves = Riesenmammutbaumlaub -Birch Tree Leaves = Birkenlaub -Palm Tree Leaves = Palmenlaub -Spruce Tree Leaves = Fichtennadeln -Pine Tree Leaves = Kiefernnadeln -Willow Tree Leaves = Weidenlaub -Rubber Tree Leaves = Gummibaumlaub -Jungle Tree Leaves = Tropenbaumlaub -Douglas Fir Leaves = Douglasiennadeln - -Acorn = Eichel -Coconut = Kokosnuss -Spruce Cone = Fichtenzapfen -Pine Cone = Kiefernzapfen -Fir Cone = Tannenzapfen -Jungle Sapling = Tropenbaumsetzling -Jungle Tree Leaves (Yellow) = Tropenbaumlaub (gelb) -Jungle Tree Leaves (Red) = Tropenbaumlaub (rot) -Douglas Fir Leaves (Bright) = Douglasiennadeln (breit) -Rubber Tree Trunk (Empty) = Gummibaumstamm (leer) - -[Moretrees] Loaded (2013-02-11) = [Moretrees] geladen (2013-02-11) diff --git a/mods/vipworld/moretrees/locale/es.txt b/mods/vipworld/moretrees/locale/es.txt deleted file mode 100644 index 510fa3f2..00000000 --- a/mods/vipworld/moretrees/locale/es.txt +++ /dev/null @@ -1,100 +0,0 @@ -# Traducido por Carlos Barraza - -### crafts.lua ### -Coconut Milk = Leche de Coco -Raw Coconut = Coco crudo -Acorn Muffin batter = Masa de Mollete de Bellota -Acorn Muffin = Mollete de Bellota -Roasted Spruce Cone Nuts = Cono de Picea Tostado -Roasted Pine Cone Nuts = Cono de Pino Tostado -Roasted Fir Cone Nuts = Cono de Abeto Tostado -Roasted Cedar Cone Nuts = Coco de Alamo Tostado -Date = Datilera -Date & nut snack = Datilera y Nueces -Date-nut cake batter = Pasta de torta de Datilera -Date-nut cake = Pastel de Datilera -Date-nut energy bar = Barra energetica de Datilera - -### date_palm.lua ### -Dates = Datilera -Date Stem = Tallo de Datilera -Date Flowers = Flores de Datilera - -### node_defs.lua ### -Beech Tree Trunk = Tronco de Arbol de Haya -Apple Tree Trunk = Tronco de Arbol de Manzana -Oak Tree Trunk = Tronco de Arbol de Roble -Giant Sequoia Trunk = Tronco de Sequoia Gigante -Birch Tree Trunk = Tronco de Arbol de Abedul -Palm Tree Trunk = Tronco de Palmera -Spruce Tree Trunk = Tronco de Arbol de Abeto -Willow Tree Trunk = Tronco de Arbol de Sauce -Rubber Tree Trunk = Tronco de Arbol de Arbol de Goma -Jungle Tree = Tronco de Arbol de Arbol de la Selva -Douglas Fir Trunk = Tronco de Arbol de Abeto de Douglas -Cedar Tree Trunk = Tronco de Arbol de Cedro -Date Palm Tree Trunk = Tronco de Palmera Datilera -Acacia Tree Trunk = Tronco de Arbol de Acacia -Poplar Tree Trunk = Tronco de Arbol de Alamo - -Beech Tree Planks = Madera de Arbol de Haya -Apple Tree Planks = Madera de Arbol de Manzana -Oak Tree Planks = Madera de Arbol de Roble -Giant Sequoia Planks = Madera de Sequoia Gigante -Birch Tree Planks = Madera de Arbol de Abedul -Palm Tree Planks = Madera de Palmera -Spruce Tree Planks = Madera de Arbol de Abeto -Willow Tree Planks = Madera de Arbol de Sauce -Rubber Tree Planks = Madera de Arbol de Arbol de Goma -Jungle Planks = Madera de Arbol de Arbol de la Selva -Douglas Fir Planks = Madera de Arbol de Abeto de Douglas -Cedar Tree Planks = Madera de Arbol de Cedro -Date Palm Tree Planks = Madera de Palmera Datilera -Acacia Tree Planks = Madera de Arbol de Acacia -Poplar Tree Planks = Madera de Arbol de Alamo - -Beech Tree Sapling = Retoño de Arbol de Haya -Apple Tree Sapling = Retoño de Arbol de Manzana -Oak Tree Sapling = Retoño de Arbol de Roble -Giant Sequoia Sapling = Retoño de Arbol de Sequoia Gigante -Birch Tree Sapling = Retoño de Arbol de Abedul -Palm Tree Sapling = Retoño de Palmera -Spruce Tree Sapling = Retoño de Arbol de Abeto -Willow Tree Sapling = Retoño de Arbol de Sauce -Rubber Tree Sapling = Retoño de Arbol de Arbol de Goma -Jungle Sapling = Retoño de Arbol de Arbol de la Selva -Douglas Fir Sapling = Retoño de Arbol de Abeto de Douglas -Cedar Tree Sapling = Retoño de Arbol de Cedro -Date Palm Tree Tree Sapling = Retoño de Palmera Datilera -Acacia Tree Sapling = Retoño de Arbol de Acacia -Poplar Tree Sapling = Retoño de Arbol de Alamo - -Beech Tree Leaves = Hojas de Arbol de Haya -Apple Tree Leaves = Hojas de Arbol de Manzana -Oak Tree Leaves = Hojas de Arbol de Roble -Giant Sequoia Leaves = Hojas de Sequoia Gigante -Birch Tree Leaves = Hojas de Arbol de Abedul -Palm Tree Leaves = Hojas de Palmera -Spruce Tree Leaves = Hojas de Arbol de Abeto -Willow Tree Leaves = Hojas de Arbol de Sauce -Rubber Tree Leaves = Hojas de Arbol de Arbol de Goma -Jungle Leaves = Hojas de Arbol de Arbol de la Selva -Douglas Fir Leaves = Hojas de Arbol de Abeto de Douglas -Cedar Tree Leaves = Hojas de Arbol de Cedro -Date Palm Tree Tree Leaves = Hojas de Palmera Datilera -Acacia Tree Leaves = Hojas de Arbol de Acacia -Poplar Tree Leaves = Hojas de Arbol de Alamo - -Acorn = Bellota -Coconut = Coco -Spruce Cone = Coco de Picea -Pine Cone = Coco de Pino -Fir Cone = Coco de Abeto -Cedar Cone = Coco de Alamo -Jungle Sapling = Retoño de Arbol de la Selva -Jungle Tree Leaves (Yellow) = Hojas de Arbol de la Selva (Amarilla) -Jungle Tree Leaves (Red) = Hojas de Arbol de la Selva (Roja) -Douglas Fir Leaves (Bright) = Hojas de Arbol de Abeto de Douglas (Brillante) -Rubber Tree Trunk (Empty) = Tronco de Arbol de Goma (Vacio) - -[Moretrees] Loaded (2013-02-11) = [Masarboles] Cargado diff --git a/mods/vipworld/moretrees/locale/fr.txt b/mods/vipworld/moretrees/locale/fr.txt deleted file mode 100644 index 12d856a2..00000000 --- a/mods/vipworld/moretrees/locale/fr.txt +++ /dev/null @@ -1,74 +0,0 @@ -# Traduction par Yoan31 -# - -### crafts.lua ### -Coconut Milk = Lait de Coco -Raw Coconut = Noix de Coco Crue -Acorn Muffin batter = Pate à Muffins au Gland -Acorn Muffin = Muffins au Gland -Roasted Spruce Cone Nuts = Noix de Cône de Sapin Roties -Roasted Pine Cone Nuts = Noix de Pomme de pin Roties -Roasted Fir Cone Nuts = Noix de Cône de Sapin Roties - -### node_defs.lua ### -Beech Tree Trunk = Tronc d'Arbre de Hêtre -Apple Tree Trunk = Tronc d'Arbre de Pommier -Oak Tree Trunk = Tronc d'Arbre de chêne -Giant Sequoia Trunk = Tronc d'Arbre de Séquoia Géant -Birch Tree Trunk = Tronc d'Arbre de bouleau -Palm Tree Trunk = Tronc d'Arbre de Palmier -Spruce Tree Trunk = Tronc d'Arbre d'Epicéa -Pine Tree Trunk = Tronc d'Arbre de Pin -Willow Tree Trunk = Tronc d'Arbre de Saule -Rubber Tree Trunk = Tronc d'Arbre a Caoutchouc -Jungle Tree Trunk = Tronc d'Arbre de la Jungle -Douglas Fir Trunk = Tronc de Sapin de Douglas -Beech Tree Planks = Planches de Hêtre -Apple Tree Planks = Planches de Pommier -Oak Tree Planks = Planches de Chêne -Giant Sequoia Planks = Planches de d'Arbre de Séquoia Géant -Birch Tree Planks = Planches d'Arbre de bouleau -Palm Tree Planks = Planches d'Arbre de Palmier -Spruce Tree Planks = Planches d'Arbre d'Epicéa -Pine Tree Planks = Planches d'Arbre de Pin -Willow Tree Planks = Planches d'Arbre de Saule -Rubber Tree Planks = Planches d'Arbre a Caoutchouc -Jungle Tree Planks = Planches d'Arbre de la Jungle -Douglas Fir Planks = Planches de Sapin de Douglas -Beech Tree Sapling = Pousse d'Arbre de Hêtre -Apple Tree Sapling = Pousse d'Arbre de Pommier -Oak Tree Sapling = Pousse d'Arbre de chêne -Giant Sequoia Sapling = Pousse d'Arbre de Séquoia Géant -Birch Tree Sapling = Pousse d'Arbre de bouleau -Palm Tree Sapling = Pousse d'Arbre de Palmier -Spruce Tree Sapling = Pousse d'Arbre d'Epicéa -Pine Tree Sapling = Pousse d'Arbre de Pin -Willow Tree Sapling = Pousse d'Arbre de Saule -Rubber Tree Sapling = Pousse d'Arbre a Caoutchouc -Jungle Tree Sapling = Pousse d'Arbre de la Jungle -Douglas Fir Sapling = Pousse de Sapin de Douglas -Beech Tree Leaves = Feuilles d'Arbre de Hêtre -Apple Tree Leaves = Feuilles d'Arbre de Pommier -Oak Tree Leaves = Feuilles d'Arbre de chêne -Giant Sequoia Leaves = Feuilles d'Arbre de Séquoia Géant -Birch Tree Leaves = Feuilles d'Arbre de bouleau -Palm Tree Leaves = Feuilles d'Arbre de Palmier -Spruce Tree Leaves = Feuilles d'Arbre d'Epicéa -Pine Tree Leaves = Feuilles d'Arbre de Pin -Willow Tree Leaves = Feuilles d'Arbre de Saule -Rubber Tree Leaves = Feuilles d'Arbre a Caoutchouc -Jungle Tree Leaves = Feuilles d'Arbre de la Jungle -Douglas Fir Leaves = Feuilles de Sapin de Douglas - -Acorn = Gland -Coconut = Noix de Coco -Spruce Cone = Cône de Sapin -Pine Cone = Pomme de Pin -Fir Cone = Pomme de Sapin -Jungle Sapling = Pousse d'Arbre de la Jungle -Jungle Tree Leaves (Yellow) = Feuille d'Arbre de la Jungle (Jaune) -Jungle Tree Leaves (Red) = Feuille d'Arbre de la Jungle (Rouge) -Douglas Fir Leaves (Bright) = Feuille de Sapin de Douglas (Brillant) -Rubber Tree Trunk (Empty) = Tronc d'Arbre en Caoutchouc (Vide) - -[Moretrees] Loaded (2013-02-11) = diff --git a/mods/vipworld/moretrees/locale/template.txt b/mods/vipworld/moretrees/locale/template.txt deleted file mode 100644 index 8c167f51..00000000 --- a/mods/vipworld/moretrees/locale/template.txt +++ /dev/null @@ -1,73 +0,0 @@ -# Template - -### crafts.lua ### -Coconut Milk = -Raw Coconut = -Acorn Muffin batter = -Acorn Muffin = -Roasted Spruce Cone Nuts = -Roasted Pine Cone Nuts = -Roasted Fir Cone Nuts = - -### node_defs.lua ### -Beech Tree Trunk = -Apple Tree Trunk = -Oak Tree Trunk = -Giant Sequoia Trunk = -Birch Tree Trunk = -Palm Tree Trunk = -Spruce Tree Trunk = -Pine Tree Trunk = -Willow Tree Trunk = -Rubber Tree Trunk = -Jungle Tree Trunk = -Douglas Fir Trunk = -Beech Tree Planks = -Apple Tree Planks = -Oak Tree Planks = -Giant Sequoia Planks = -Birch Tree Planks = -Palm Tree Planks = -Spruce Tree Planks = -Pine Tree Planks = -Willow Tree Planks = -Rubber Tree Planks = -Jungle Tree Planks = -Douglas Fir Planks = -Beech Tree Sapling = -Apple Tree Sapling = -Oak Tree Sapling = -Giant Sequoia Sapling = -Birch Tree Sapling = -Palm Tree Sapling = -Spruce Tree Sapling = -Pine Tree Sapling = -Willow Tree Sapling = -Rubber Tree Sapling = -Jungle Tree Sapling = -Douglas Fir Sapling = -Beech Tree Leaves = -Apple Tree Leaves = -Oak Tree Leaves = -Giant Sequoia Leaves = -Birch Tree Leaves = -Palm Tree Leaves = -Spruce Tree Leaves = -Pine Tree Leaves = -Willow Tree Leaves = -Rubber Tree Leaves = -Jungle Tree Leaves = -Douglas Fir Leaves = - -Acorn = -Coconut = -Spruce Cone = -Pine Cone = -Fir Cone = -Jungle Sapling = -Jungle Tree Leaves (Yellow) = -Jungle Tree Leaves (Red) = -Douglas Fir Leaves (Bright) = -Rubber Tree Trunk (Empty) = - -[Moretrees] Loaded (2013-02-11) = diff --git a/mods/vipworld/moretrees/mod.conf b/mods/vipworld/moretrees/mod.conf deleted file mode 100644 index b95f3e82..00000000 --- a/mods/vipworld/moretrees/mod.conf +++ /dev/null @@ -1 +0,0 @@ -name = moretrees diff --git a/mods/vipworld/moretrees/node_defs.lua b/mods/vipworld/moretrees/node_defs.lua deleted file mode 100644 index 1aa4d14d..00000000 --- a/mods/vipworld/moretrees/node_defs.lua +++ /dev/null @@ -1,377 +0,0 @@ -local S = moretrees.intllib - -moretrees.avoidnodes = {} - -moretrees.treelist = { - {"beech", "Beech Tree"}, - {"apple_tree", "Apple Tree"}, - {"oak", "Oak Tree", "acorn", "Acorn", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 }, - {"sequoia", "Giant Sequoia"}, - {"birch", "Birch Tree"}, - {"palm", "Palm Tree", "palm_fruit_trunk_gen", "Palm Tree", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 1.0 }, - {"date_palm", "Date Palm Tree", "date_palm_fruit_trunk", "Date Palm Tree", {0, 0, 0, 0, 0, 0}, 0.0 }, - {"spruce", "Spruce Tree", "spruce_cone", "Spruce Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 }, - {"cedar", "Cedar Tree", "cedar_cone", "Cedar Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 }, - {"poplar", "Poplar Tree"}, - {"poplar_small", "Poplar Tree"}, - {"willow", "Willow Tree"}, - {"fir", "Douglas Fir", "fir_cone", "Fir Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 }, - {"jungletree", "Jungle Tree", nil, nil, nil, nil, "default_junglesapling.png" }, -} - -local dirs1 = { 21, 20, 23, 22, 21 } -local dirs2 = { 12, 9, 18, 7, 12 } -local dirs3 = { 14, 11, 16, 5, 14 } - -local moretrees_new_leaves_drawtype = "allfaces_optional" -local moretrees_plantlike_leaves_visual_scale = 1 - -if moretrees.plantlike_leaves then - moretrees_new_leaves_drawtype = "plantlike" - moretrees_plantlike_leaves_visual_scale = math.sqrt(2) -end - - -if moretrees.plantlike_leaves then - minetest.override_item("default:leaves", { - inventory_image = minetest.inventorycube("default_leaves.png"), - drawtype = "plantlike", - visual_scale = math.sqrt(2) - }) -end - --- redefine default jungle leaves for same - -if moretrees.plantlike_leaves then - minetest.override_item("default:jungleleaves", { - inventory_image = minetest.inventorycube("default_jungleleaves.png"), - drawtype = "plantlike", - visual_scale = math.sqrt(2) - }) -end - -for i in ipairs(moretrees.treelist) do - local treename = moretrees.treelist[i][1] - local treedesc = moretrees.treelist[i][2] - local fruit = moretrees.treelist[i][3] - local fruitdesc = moretrees.treelist[i][4] - local selbox = moretrees.treelist[i][5] - local vscale = moretrees.treelist[i][6] - - local saptex = moretrees.treelist[i][7] - - -- player will get a sapling with 1/100 chance - -- player will get leaves only if he/she gets no saplings, - -- this is because max_items is 1 - - local droprarity = 100 - - if treename == "palm" then - droprarity = 20 - end - - if treename ~= "jungletree" -- the default game provides jungle tree and pine trunk/planks nodes. - and treename ~= "poplar_small" - and treename ~= "pine" then - - saptex = "moretrees_"..treename.."_sapling.png" - - minetest.register_node("moretrees:"..treename.."_trunk", { - description = S(treedesc.." Trunk"), - tiles = { - "moretrees_"..treename.."_trunk_top.png", - "moretrees_"..treename.."_trunk_top.png", - "moretrees_"..treename.."_trunk.png" - }, - paramtype2 = "facedir", - is_ground_content = false, - groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, - sounds = default.node_sound_wood_defaults(), - on_place = minetest.rotate_node, - }) - - minetest.register_node("moretrees:"..treename.."_planks", { - description = S(treedesc.." Planks"), - tiles = {"moretrees_"..treename.."_wood.png"}, - is_ground_content = false, - groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, - sounds = default.node_sound_wood_defaults(), - }) - - minetest.register_node("moretrees:"..treename.."_sapling", { - description = S(treedesc.." Sapling"), - drawtype = "plantlike", - tiles = {saptex}, - inventory_image = saptex, - paramtype = "light", - paramtype2 = "waving", - walkable = false, - is_ground_content = true, - selection_box = { - type = "fixed", - fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} - }, - groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1}, - sounds = default.node_sound_defaults(), - }) - - local moretrees_leaves_inventory_image = nil - local moretrees_new_leaves_waving = nil - - if moretrees.plantlike_leaves then - moretrees_leaves_inventory_image = minetest.inventorycube("moretrees_"..treename.."_leaves.png") - else - moretrees_new_leaves_waving = 1 - end - - minetest.register_node("moretrees:"..treename.."_leaves", { - description = S(treedesc.." Leaves"), - drawtype = moretrees_new_leaves_drawtype, - waving = moretrees_new_leaves_waving, - visual_scale = moretrees_plantlike_leaves_visual_scale, - tiles = { "moretrees_"..treename.."_leaves.png" }, - inventory_image = moretrees_leaves_inventory_image, - paramtype = "light", - is_ground_content = false, - groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = 1}, - sounds = default.node_sound_leaves_defaults(), - - drop = { - max_items = 1, - items = { - {items = {"moretrees:"..treename.."_sapling"}, rarity = droprarity }, - {items = {"moretrees:"..treename.."_leaves"} } - } - }, - }) - - if minetest.get_modpath("moreblocks") then - - -- stairsplus:register_all(modname, subname, recipeitem, {fields}) - - stairsplus:register_all( - "moretrees", - treename.."_trunk", - "moretrees:"..treename.."_trunk", - { - groups = { snappy=1, choppy=2, oddly_breakable_by_hand=1, flammable=2, not_in_creative_inventory=1 }, - tiles = { - "moretrees_"..treename.."_trunk_top.png", - "moretrees_"..treename.."_trunk_top.png", - "moretrees_"..treename.."_trunk.png" - }, - description = S(treedesc.." Trunk"), - drop = treename.."_trunk", - } - ) - - stairsplus:register_all( - "moretrees", - treename.."_planks", - "moretrees:"..treename.."_planks", - { - groups = { snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3, not_in_creative_inventory=1 }, - tiles = { "moretrees_"..treename.."_wood.png" }, - description = S(treedesc.." Planks"), - drop = treename.."_planks", - } - ) - elseif minetest.get_modpath("stairs") then - stairs.register_stair_and_slab( - "moretrees_"..treename.."_trunk", - "moretrees:"..treename.."_trunk", - { snappy=1, choppy=2, oddly_breakable_by_hand=1, flammable=2 }, - { "moretrees_"..treename.."_trunk_top.png", - "moretrees_"..treename.."_trunk_top.png", - "moretrees_"..treename.."_trunk.png" - }, - S(treedesc.." Trunk Stair"), - S(treedesc.." Trunk Slab"), - default.node_sound_wood_defaults() - ) - - stairs.register_stair_and_slab( - "moretrees_"..treename.."_planks", - "moretrees:"..treename.."_planks", - { snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3 }, - { "moretrees_"..treename.."_wood.png" }, - S(treedesc.." Planks Stair"), - S(treedesc.." Planks Slab"), - default.node_sound_wood_defaults() - ) - - end - end - - minetest.register_node("moretrees:"..treename.."_sapling_ongen", { - description = S(treedesc.." Sapling (on-generated)"), - drawtype = "plantlike", - tiles = {saptex}, - inventory_image = saptex, - paramtype = "light", - paramtype2 = "waving", - walkable = false, - is_ground_content = true, - selection_box = { - type = "fixed", - fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} - }, - groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,not_in_creative_inventory=1,sapling=1}, - sounds = default.node_sound_defaults(), - drop = "moretrees:"..treename.."_sapling" - }) - - local fruitname = nil - if fruit then - fruitname = "moretrees:"..fruit - minetest.register_node(fruitname, { - description = S(fruitdesc), - drawtype = "plantlike", - tiles = { "moretrees_"..fruit..".png" }, - inventory_image = "moretrees_"..fruit..".png^[transformR180", - wield_image = "moretrees_"..fruit..".png^[transformR180", - visual_scale = vscale, - paramtype = "light", - sunlight_propagates = true, - is_ground_content = false, - walkable = false, - selection_box = { - type = "fixed", - fixed = selbox - }, - groups = {fleshy=3,dig_immediate=3,flammable=2, attached_node=1, leafdecay = 1, leafdecay_drop = 1}, - sounds = default.node_sound_defaults(), - }) - end - -end - --- Extra nodes for jungle trees: - -local jungleleaves = {"yellow","red"} -local jungleleavesnames = {"Yellow", "Red"} -for color = 1, #jungleleaves do - local leave_name = "moretrees:jungletree_leaves_"..jungleleaves[color] - - local moretrees_leaves_inventory_image = nil - - if moretrees.plantlike_leaves then - moretrees_leaves_inventory_image = minetest.inventorycube("moretrees_jungletree_leaves_"..jungleleaves[color]..".png") - else - moretrees_new_leaves_waving = 1 - end - - minetest.register_node(leave_name, { - description = S("Jungle Tree Leaves ("..jungleleavesnames[color]..")"), - drawtype = moretrees_new_leaves_drawtype, - waving = moretrees_new_leaves_waving, - visual_scale = moretrees_plantlike_leaves_visual_scale, - tiles = {"moretrees_jungletree_leaves_"..jungleleaves[color]..".png"}, - inventory_image = moretrees_leaves_inventory_image, - paramtype = "light", - is_ground_content = false, - groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = 3 }, - drop = { - max_items = 1, - items = { - {items = {"default:junglesapling"}, rarity = 100 }, - {items = {"moretrees:jungletree_leaves_"..jungleleaves[color]} } - } - }, - sounds = default.node_sound_leaves_defaults(), - }) -end - --- To get Moretrees to generate its own jungle trees among the default mapgen --- we need our own copy of that node, which moretrees will match against. - -local jungle_tree = table.copy(minetest.registered_nodes["default:jungletree"]) -minetest.register_node("moretrees:jungletree_trunk", jungle_tree) - - --- Extra needles for firs - -local moretrees_leaves_inventory_image = nil - -if moretrees.plantlike_leaves then - moretrees_leaves_inventory_image = minetest.inventorycube("moretrees_fir_leaves_bright.png") -end - -minetest.register_node("moretrees:fir_leaves_bright", { - drawtype = moretrees_new_leaves_drawtype, - waving = moretrees_new_leaves_waving, - visual_scale = moretrees_plantlike_leaves_visual_scale, - description = S("Douglas Fir Leaves (Bright)"), - tiles = { "moretrees_fir_leaves_bright.png" }, - inventory_image = moretrees_leaves_inventory_image, - paramtype = "light", - is_ground_content = false, - groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = 3 }, - drop = { - max_items = 1, - items = { - {items = {'moretrees:fir_sapling'}, rarity = 100 }, - {items = {'moretrees:fir_leaves_bright'} } - } - }, - sounds = default.node_sound_leaves_defaults() -}) - - -if moretrees.enable_redefine_apple then - local appledef = moretrees.clone_node("default:apple") - appledef.groups.attached_node = 1 - minetest.register_node(":default:apple", appledef) -end - -table.insert(moretrees.avoidnodes, "default:jungletree") -table.insert(moretrees.avoidnodes, "default:pine_tree") -table.insert(moretrees.avoidnodes, "default:acacia_tree") -table.insert(moretrees.avoidnodes, "moretrees:fir_trunk") -table.insert(moretrees.avoidnodes, "default:tree") - -if moretrees.spawn_saplings then - table.insert(moretrees.avoidnodes, "snow:sapling_pine") - table.insert(moretrees.avoidnodes, "default:junglesapling") - table.insert(moretrees.avoidnodes, "default:pine_sapling") -end - -minetest.register_alias("moretrees:conifer_trunk", "moretrees:fir_trunk") -minetest.register_alias("moretrees:conifer_trunk_sideways", "moretrees:fir_trunk_sideways") -minetest.register_alias("moretrees:conifer_leaves", "moretrees:fir_leaves") -minetest.register_alias("moretrees:conifer_leaves_bright", "moretrees:fir_leaves_bright") -minetest.register_alias("moretrees:conifer_sapling", "moretrees:fir_sapling") - -minetest.register_alias("conifers:trunk", "moretrees:fir_trunk") -minetest.register_alias("conifers:trunk_reversed", "moretrees:fir_trunk_sideways") -minetest.register_alias("conifers:leaves", "moretrees:fir_leaves") -minetest.register_alias("conifers:leaves_special", "moretrees:fir_leaves_bright") -minetest.register_alias("conifers:sapling", "moretrees:fir_sapling") - -minetest.register_alias("moretrees:jungletree_sapling", "default:junglesapling") -minetest.register_alias("moretrees:jungletree_trunk_sideways", "moreblocks:horizontal_jungle_tree") -minetest.register_alias("moretrees:jungletree_planks", "default:junglewood") -minetest.register_alias("moretrees:jungletree_leaves_green", "default:jungleleaves") - -minetest.register_alias("moretrees:acacia_trunk", "default:acacia_tree") -minetest.register_alias("moretrees:acacia_planks", "default:acacia_wood") -minetest.register_alias("moretrees:acacia_sapling", "default:acacia_sapling") -minetest.register_alias("moretrees:acacia_leaves", "default:acacia_leaves") - -minetest.register_alias("moretrees:pine_trunk", "moretrees:cedar_trunk") -minetest.register_alias("moretrees:pine_planks", "moretrees:cedar_planks") -minetest.register_alias("moretrees:pine_sapling", "moretrees:cedar_sapling") -minetest.register_alias("moretrees:pine_leaves", "moretrees:cedar_leaves") -minetest.register_alias("moretrees:pine_cone", "moretrees:cedar_cone") -minetest.register_alias("moretrees:pine_nuts", "moretrees:cedar_nuts") -minetest.register_alias("moretrees:pine_sapling_ongen", "moretrees:cedar_sapling_ongen") - -minetest.register_alias("moretrees:dates", "moretrees:dates_f4") - -minetest.register_node("moretrees:rubber_tree_planks", { - description = S("Rubber Tree Planks"), - tiles = {"moretrees_rubber_tree_wood.png"}, - is_ground_content = false, - groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, - sounds = default.node_sound_wood_defaults(), -}) diff --git a/mods/vipworld/moretrees/textures/moretrees_acorn.png b/mods/vipworld/moretrees/textures/moretrees_acorn.png deleted file mode 100644 index dc2ef329..00000000 Binary files a/mods/vipworld/moretrees/textures/moretrees_acorn.png and /dev/null differ diff --git a/mods/vipworld/moretrees/textures/moretrees_acorn_muffin.png b/mods/vipworld/moretrees/textures/moretrees_acorn_muffin.png deleted file mode 100644 index 166ca838..00000000 Binary files a/mods/vipworld/moretrees/textures/moretrees_acorn_muffin.png and /dev/null differ diff --git a/mods/vipworld/moretrees/textures/moretrees_acorn_muffin_batter.png b/mods/vipworld/moretrees/textures/moretrees_acorn_muffin_batter.png deleted file mode 100644 index b22e7491..00000000 Binary files a/mods/vipworld/moretrees/textures/moretrees_acorn_muffin_batter.png and /dev/null differ diff --git a/mods/vipworld/moretrees/textures/moretrees_apple_tree_leaves.png b/mods/vipworld/moretrees/textures/moretrees_apple_tree_leaves.png deleted file mode 100644 index 75ec063a..00000000 Binary files a/mods/vipworld/moretrees/textures/moretrees_apple_tree_leaves.png and /dev/null differ diff --git a/mods/vipworld/moretrees/textures/moretrees_apple_tree_sapling.png 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file mode 100644 index 21c57428..00000000 Binary files a/mods/vipworld/moretrees/textures/moretrees_willow_wood.png and /dev/null differ diff --git a/mods/vipworld/poisonivy/init.lua b/mods/vipworld/poisonivy/init.lua deleted file mode 100644 index 9f2497c8..00000000 --- a/mods/vipworld/poisonivy/init.lua +++ /dev/null @@ -1,63 +0,0 @@ --- This file supplies poison ivy for the plantlife modpack --- Last revision: 2013-01-24 - -local walls_list = { - "default:dirt", - "default:dirt_with_grass", - "default:stone", - "default:cobble", - "default:mossycobble", - "default:brick", - "default:tree", - "default:jungletree", - "default:stone_with_coal", - "default:stone_with_iron" -}, -minetest.register_node('poisonivy:seedling', { - description = "Poison ivy (seedling)", - drawtype = 'plantlike', - waving = 1, - tiles = { 'poisonivy_seedling.png' }, - inventory_image = 'poisonivy_seedling.png', - wield_image = 'poisonivy_seedling.png', - sunlight_propagates = true, - paramtype = 'light', - walkable = false, - groups = { snappy = 3, poisonivy=1, flora_block=1 }, - sounds = default.node_sound_leaves_defaults(), - buildable_to = true, -}) - -minetest.register_node('poisonivy:sproutling', { - description = "Poison ivy (sproutling)", - drawtype = 'plantlike', - waving = 1, - tiles = { 'poisonivy_sproutling.png' }, - inventory_image = 'poisonivy_sproutling.png', - wield_image = 'poisonivy_sproutling.png', - sunlight_propagates = true, - paramtype = 'light', - walkable = false, - groups = { snappy = 3, poisonivy=1, flora_block=1 }, - sounds = default.node_sound_leaves_defaults(), - buildable_to = true, -}) - -minetest.register_node('poisonivy:climbing', { - description = "Poison ivy (climbing plant)", - drawtype = 'signlike', - tiles = { 'poisonivy_climbing.png' }, - inventory_image = 'poisonivy_climbing.png', - wield_image = 'poisonivy_climbing.png', - sunlight_propagates = true, - paramtype = 'light', - paramtype2 = 'wallmounted', - walkable = false, - groups = { snappy = 3, poisonivy=1, flora_block=1 }, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "wallmounted", - --wall_side = = - }, - buildable_to = true, -}) diff --git a/mods/vipworld/poisonivy/locale/pt_BR.txt b/mods/vipworld/poisonivy/locale/pt_BR.txt deleted file mode 100644 index 9f61092e..00000000 --- a/mods/vipworld/poisonivy/locale/pt_BR.txt +++ /dev/null @@ -1,5 +0,0 @@ -Poison ivy (seedling) = Hera venenosa (plantilha) -Poison ivy (sproutling) = Hera venenosa (brotando) -Poison ivy (climbing plant) = Hera venenosa (planta trepadeira) - -[Poison Ivy] Loaded. =[Poison Ivy] Carregado diff --git a/mods/vipworld/poisonivy/textures/poisonivy_climbing.png b/mods/vipworld/poisonivy/textures/poisonivy_climbing.png deleted file mode 100644 index f53f7a39..00000000 Binary files a/mods/vipworld/poisonivy/textures/poisonivy_climbing.png and /dev/null differ diff --git a/mods/vipworld/poisonivy/textures/poisonivy_seedling.png b/mods/vipworld/poisonivy/textures/poisonivy_seedling.png deleted file mode 100644 index 281fa754..00000000 Binary files a/mods/vipworld/poisonivy/textures/poisonivy_seedling.png and /dev/null differ diff --git a/mods/vipworld/poisonivy/textures/poisonivy_sproutling.png b/mods/vipworld/poisonivy/textures/poisonivy_sproutling.png deleted file mode 100644 index 92d27429..00000000 Binary files a/mods/vipworld/poisonivy/textures/poisonivy_sproutling.png and /dev/null differ diff --git a/mods/walls/README.txt b/mods/walls/README.txt deleted file mode 100644 index ba33bd77..00000000 --- a/mods/walls/README.txt +++ /dev/null @@ -1,7 +0,0 @@ -Minetest Game mod: walls -======================== -See license.txt for license information. - -Authors of source code ----------------------- -Auke Kok (LGPLv2.1+) diff --git a/mods/walls/init.lua b/mods/walls/init.lua deleted file mode 100644 index b2a163fc..00000000 --- a/mods/walls/init.lua +++ /dev/null @@ -1,67 +0,0 @@ --- walls/init.lua - -walls = {} - -local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0 - --- Load support for MT game translation. -local S = minetest.get_translator("walls") - -walls.register = function(wall_name, wall_desc, wall_texture_table, wall_mat, wall_sounds) - --make wall_texture_table paramenter backwards compatible for mods passing single texture - if type(wall_texture_table) ~= "table" then - wall_texture_table = { wall_texture_table } - end - -- inventory node, and pole-type wall start item - minetest.register_node(wall_name, { - description = wall_desc, - drawtype = "nodebox", - node_box = { - type = "connected", - fixed = {-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}, - -- connect_bottom = - connect_front = {-3/16, -1/2, -1/2, 3/16, 3/8, -1/4}, - connect_left = {-1/2, -1/2, -3/16, -1/4, 3/8, 3/16}, - connect_back = {-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}, - connect_right = { 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}, - }, - collision_box = { - type = "connected", - fixed = {-1/4, -1/2, -1/4, 1/4, 1/2 + fence_collision_extra, 1/4}, - -- connect_top = - -- connect_bottom = - connect_front = {-1/4,-1/2,-1/2,1/4,1/2 + fence_collision_extra,-1/4}, - connect_left = {-1/2,-1/2,-1/4,-1/4,1/2 + fence_collision_extra,1/4}, - connect_back = {-1/4,-1/2,1/4,1/4,1/2 + fence_collision_extra,1/2}, - connect_right = {1/4,-1/2,-1/4,1/2,1/2 + fence_collision_extra,1/4}, - }, - connects_to = { "group:wall", "group:stone", "group:fence" }, - paramtype = "light", - is_ground_content = false, - tiles = wall_texture_table, - walkable = true, - groups = { cracky = 3, wall = 1, stone = 2 }, - sounds = wall_sounds, - }) - - -- crafting recipe - minetest.register_craft({ - output = wall_name .. " 6", - recipe = { - { "", "", "" }, - { wall_mat, wall_mat, wall_mat}, - { wall_mat, wall_mat, wall_mat}, - } - }) - -end - -walls.register("walls:cobble", S("Cobblestone Wall"), {"default_cobble.png"}, - "default:cobble", default.node_sound_stone_defaults()) - -walls.register("walls:mossycobble", S("Mossy Cobblestone Wall"), {"default_mossycobble.png"}, - "default:mossycobble", default.node_sound_stone_defaults()) - -walls.register("walls:desertcobble", S("Desert Cobblestone Wall"), {"default_desert_cobble.png"}, - "default:desert_cobble", default.node_sound_stone_defaults()) - diff --git a/mods/walls/license.txt b/mods/walls/license.txt deleted file mode 100644 index ccfaf1cd..00000000 --- a/mods/walls/license.txt +++ /dev/null @@ -1,14 +0,0 @@ -License of source code ----------------------- - -GNU Lesser General Public License, version 2.1 -Copyright (C) 2015 Auke Kok - -This program is free software; you can redistribute it and/or modify it under the terms -of the GNU Lesser General Public License as published by the Free Software Foundation; -either version 2.1 of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; -without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -See the GNU Lesser General Public License for more details: -https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html diff --git a/mods/walls/locale/template.txt b/mods/walls/locale/template.txt deleted file mode 100644 index 6721dc6f..00000000 --- a/mods/walls/locale/template.txt +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: walls -Cobblestone Wall= -Mossy Cobblestone Wall= -Desert Cobblestone Wall= diff --git a/mods/walls/locale/walls.de.tr b/mods/walls/locale/walls.de.tr deleted file mode 100644 index c31d4f67..00000000 --- a/mods/walls/locale/walls.de.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: walls -Cobblestone Wall=Kopfsteinpflastermauer -Mossy Cobblestone Wall=Moosige Kopfsteinpflastermauer -Desert Cobblestone Wall=Wüstenkopfsteinpflastermauer diff --git a/mods/walls/locale/walls.eo.tr b/mods/walls/locale/walls.eo.tr deleted file mode 100644 index 85efcbf5..00000000 --- a/mods/walls/locale/walls.eo.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: walls -Cobblestone Wall=Pavimŝtona Muro -Mossy Cobblestone Wall=Muska Pavimŝtona Muro -Desert Cobblestone Wall=Dezerta Pavimŝtona Muro diff --git a/mods/walls/locale/walls.es.tr b/mods/walls/locale/walls.es.tr deleted file mode 100644 index 796710fe..00000000 --- a/mods/walls/locale/walls.es.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: walls -Cobblestone Wall=Pared de adoquines -Mossy Cobblestone Wall=Pared de adoquines musgosos -Desert Cobblestone Wall=Pared de adoquines desérticos diff --git a/mods/walls/locale/walls.fr.tr b/mods/walls/locale/walls.fr.tr deleted file mode 100644 index 8dcb6252..00000000 --- a/mods/walls/locale/walls.fr.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: walls -Cobblestone Wall=Mur en pavé -Mossy Cobblestone Wall=Mur en pavé moussu -Desert Cobblestone Wall=Mur en pavé du désert diff --git a/mods/walls/locale/walls.id.tr b/mods/walls/locale/walls.id.tr deleted file mode 100644 index 8bfd9c77..00000000 --- a/mods/walls/locale/walls.id.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: walls -Cobblestone Wall=Tembok Bongkahan Batu -Mossy Cobblestone Wall=Tembok Bongkahan Batu Berlumut -Desert Cobblestone Wall=Tembok Bongkahan Batu Gurun diff --git a/mods/walls/locale/walls.it.tr b/mods/walls/locale/walls.it.tr deleted file mode 100644 index 4babad23..00000000 --- a/mods/walls/locale/walls.it.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: walls -Cobblestone Wall=Muro di ciottoli -Mossy Cobblestone Wall=Muro di ciottoli muschiosi -Desert Cobblestone Wall=Muro di ciottoli del deserto diff --git a/mods/walls/locale/walls.ja.tr b/mods/walls/locale/walls.ja.tr deleted file mode 100644 index 66e497d0..00000000 --- a/mods/walls/locale/walls.ja.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: walls -Cobblestone Wall=丸石の壁 -Mossy Cobblestone Wall=苔むした丸石の壁 -Desert Cobblestone Wall=砂漠の丸石の壁 diff --git a/mods/walls/locale/walls.jbo.tr b/mods/walls/locale/walls.jbo.tr deleted file mode 100644 index aba765cf..00000000 --- a/mods/walls/locale/walls.jbo.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: walls -Cobblestone Wall=lo lolro'iboi bitmu -Mossy Cobblestone Wall=lo clika lolro'iboi bitmu -Desert Cobblestone Wall=lo cantu'a lolro'iboi bitmu diff --git a/mods/walls/locale/walls.ms.tr b/mods/walls/locale/walls.ms.tr deleted file mode 100644 index 93753429..00000000 --- a/mods/walls/locale/walls.ms.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: walls -Cobblestone Wall=Pagar Batu Buntar -Mossy Cobblestone Wall=Pagar Batu Buntar Berlumut -Desert Cobblestone Wall=Pagar Batu Buntar Gurun diff --git a/mods/walls/locale/walls.pl.tr b/mods/walls/locale/walls.pl.tr deleted file mode 100644 index ff544e20..00000000 --- a/mods/walls/locale/walls.pl.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: walls -Cobblestone Wall=Brukowa ściana -Mossy Cobblestone Wall=Brukowa ściana z mchem -Desert Cobblestone Wall=Pustynno-brukowa ściana diff --git a/mods/walls/locale/walls.pt_BR.tr b/mods/walls/locale/walls.pt_BR.tr deleted file mode 100644 index 58c3d122..00000000 --- a/mods/walls/locale/walls.pt_BR.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: walls -Cobblestone Wall=Parede de Paralelepípedo -Mossy Cobblestone Wall=Parede de Paralelepípedo com Musgo -Desert Cobblestone Wall=Parede de Paralelepípedo do Deserto diff --git a/mods/walls/locale/walls.ru.tr b/mods/walls/locale/walls.ru.tr deleted file mode 100644 index 1ed653f0..00000000 --- a/mods/walls/locale/walls.ru.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: walls -Cobblestone Wall=Булыжниковая Ограда -Mossy Cobblestone Wall=Мшистая Булыжниковая Ограда -Desert Cobblestone Wall=Ограда Из Пустынного Булыжника diff --git a/mods/walls/locale/walls.sk.tr b/mods/walls/locale/walls.sk.tr deleted file mode 100644 index 69cf3a93..00000000 --- a/mods/walls/locale/walls.sk.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: walls -Cobblestone Wall=Múr z dlažbových kociek -Mossy Cobblestone Wall=Múr z dlažbových kociek obrastených machom -Desert Cobblestone Wall=Múr z púštnych dlažbových kociek diff --git a/mods/walls/locale/walls.sv.tr b/mods/walls/locale/walls.sv.tr deleted file mode 100644 index 1ad4a29e..00000000 --- a/mods/walls/locale/walls.sv.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: walls -Cobblestone Wall=Kullerstensvägg -Mossy Cobblestone Wall=Mossig kullerstensvägg -Desert Cobblestone Wall=Ökenkullerstensvägg diff --git a/mods/walls/locale/walls.uk.tr b/mods/walls/locale/walls.uk.tr deleted file mode 100644 index f92d7cc4..00000000 --- a/mods/walls/locale/walls.uk.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: walls -Cobblestone Wall=Паркан З Кругляку -Mossy Cobblestone Wall=Паркан З Мохового Кругляку -Desert Cobblestone Wall=Паркан З Пустельного Кругляку diff --git a/mods/walls/locale/walls.zh_CN.tr b/mods/walls/locale/walls.zh_CN.tr deleted file mode 100644 index f590e825..00000000 --- a/mods/walls/locale/walls.zh_CN.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: walls -Cobblestone Wall=鹅卵石墙 -Mossy Cobblestone Wall=苔藓覆盖的鹅卵石墙 -Desert Cobblestone Wall=沙漠鹅卵石墙 diff --git a/mods/walls/locale/walls.zh_TW.tr b/mods/walls/locale/walls.zh_TW.tr deleted file mode 100644 index ba1285f6..00000000 --- a/mods/walls/locale/walls.zh_TW.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: walls -Cobblestone Wall=鵝卵石牆 -Mossy Cobblestone Wall=苔蘚覆蓋的鵝卵石牆 -Desert Cobblestone Wall=沙漠鵝卵石牆 diff --git a/mods/walls/mod.conf b/mods/walls/mod.conf deleted file mode 100644 index 9b8bbe84..00000000 --- a/mods/walls/mod.conf +++ /dev/null @@ -1,3 +0,0 @@ -name = walls -description = Minetest Game mod: walls -depends = default diff --git a/mods/wardrobe b/mods/wardrobe deleted file mode 160000 index 369c0880..00000000 --- a/mods/wardrobe +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 369c088067b35ee28c268ee390095db2dcf40dca diff --git a/mods/we_undo b/mods/we_undo deleted file mode 160000 index c10b3328..00000000 --- a/mods/we_undo +++ /dev/null @@ -1 +0,0 @@ -Subproject commit c10b33281354e0d1e366d7c41490f2622c753919 diff --git a/mods/weather/README.txt b/mods/weather/README.txt deleted file mode 100644 index 67334600..00000000 --- a/mods/weather/README.txt +++ /dev/null @@ -1,4 +0,0 @@ -Minetest Game mod: weather -========================== -See license.txt for license information. -Source code by paramat (MIT). diff --git a/mods/weather/init.lua b/mods/weather/init.lua deleted file mode 100644 index 0214af27..00000000 --- a/mods/weather/init.lua +++ /dev/null @@ -1,135 +0,0 @@ --- Disable by mapgen or setting - -local mg_name = minetest.get_mapgen_setting("mg_name") -if minetest.settings:get_bool("enable_weather") == false then - return -end - -if mg_name == "v6" or mg_name == "singlenode" then - -- set a default shadow intensity for mgv6 and singlenode - minetest.register_on_joinplayer(function(player) - player:set_lighting({ shadows = { intensity = 0.33 } }) - end) - - return -end - --- Parameters - -local TSCALE = 600 -- Time scale of noise variation in seconds -local CYCLE = 8 -- Time period of cyclic clouds update in seconds - -local np_density = { - offset = 0.5, - scale = 0.5, - spread = {x = TSCALE, y = TSCALE, z = TSCALE}, - seed = 813, - octaves = 1, - persist = 0, - lacunarity = 2, -} - -local np_thickness = { - offset = 0.5, - scale = 0.5, - spread = {x = TSCALE, y = TSCALE, z = TSCALE}, - seed = 96, - octaves = 1, - persist = 0, - lacunarity = 2, -} - -local np_speedx = { - offset = 0, - scale = 1, - spread = {x = TSCALE, y = TSCALE, z = TSCALE}, - seed = 911923, - octaves = 1, - persist = 0, - lacunarity = 2, -} - -local np_speedz = { - offset = 0, - scale = 1, - spread = {x = TSCALE, y = TSCALE, z = TSCALE}, - seed = 5728, - octaves = 1, - persist = 0, - lacunarity = 2, -} - --- End parameters - - --- Initialise noise objects to nil - -local nobj_density = nil -local nobj_thickness = nil -local nobj_speedx = nil -local nobj_speedz = nil - - --- Update clouds function - -local function rangelim(value, lower, upper) - return math.min(math.max(value, lower), upper) -end - -local os_time_0 = os.time() -local t_offset = math.random(0, 300000) - -local function update_clouds() - -- Time in seconds. - -- Add random time offset to avoid identical behaviour each server session. - local time = os.difftime(os.time(), os_time_0) - t_offset - - nobj_density = nobj_density or minetest.get_perlin(np_density) - nobj_thickness = nobj_thickness or minetest.get_perlin(np_thickness) - nobj_speedx = nobj_speedx or minetest.get_perlin(np_speedx) - nobj_speedz = nobj_speedz or minetest.get_perlin(np_speedz) - - local n_density = nobj_density:get_2d({x = time, y = 0}) -- 0 to 1 - local n_thickness = nobj_thickness:get_2d({x = time, y = 0}) -- 0 to 1 - local n_speedx = nobj_speedx:get_2d({x = time, y = 0}) -- -1 to 1 - local n_speedz = nobj_speedz:get_2d({x = time, y = 0}) -- -1 to 1 - - for _, player in ipairs(minetest.get_connected_players()) do - -- Fallback to mid-value 50 for very old worlds - local humid = minetest.get_humidity(player:get_pos()) or 50 - -- Default and classic density value is 0.4, make this happen - -- at humidity midvalue 50 when n_density is at midvalue 0.5. - -- density_max = 0.25 at humid = 0. - -- density_max = 0.8 at humid = 50. - -- density_max = 1.35 at humid = 100. - local density_max = 0.8 + ((humid - 50) / 50) * 0.55 - local density = rangelim(density_max, 0.2, 1.0) * n_density - player:set_clouds({ - -- Range limit density_max to always have occasional - -- small scattered clouds at extreme low humidity. - density = density, - thickness = math.max(math.floor( - rangelim(32 * humid / 100, 8, 32) * n_thickness - ), 2), - speed = {x = n_speedx * 4, z = n_speedz * 4}, - }) - -- now adjust the shadow intensity - player:set_lighting({ shadows = { intensity = 0.7 * (1 - density) } }) - end -end - - -local function cyclic_update() - update_clouds() - minetest.after(CYCLE, cyclic_update) -end - - -minetest.after(0, cyclic_update) - - --- Update on player join to instantly alter clouds from the default - -minetest.register_on_joinplayer(function(player) - update_clouds() -end) diff --git a/mods/weather/license.txt b/mods/weather/license.txt deleted file mode 100644 index 33baa06d..00000000 --- a/mods/weather/license.txt +++ /dev/null @@ -1,24 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2019 paramat - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT diff --git a/mods/weather/mod.conf b/mods/weather/mod.conf deleted file mode 100644 index 436ce678..00000000 --- a/mods/weather/mod.conf +++ /dev/null @@ -1,2 +0,0 @@ -name = weather -description = Minetest Game mod: weather diff --git a/mods/wiki b/mods/wiki deleted file mode 160000 index fdbfb4ef..00000000 --- a/mods/wiki +++ /dev/null @@ -1 +0,0 @@ -Subproject commit fdbfb4efe1d01a89cb2234d95f951fbb361d6d25 diff --git a/mods/wine b/mods/wine deleted file mode 160000 index b5f94f49..00000000 --- a/mods/wine +++ /dev/null @@ -1 +0,0 @@ -Subproject commit b5f94f49dab6212d46b032cea8ada47abf1ee62e diff --git a/mods/wool/README.txt b/mods/wool/README.txt index a66677dd..9db13327 100644 --- a/mods/wool/README.txt +++ b/mods/wool/README.txt @@ -1,16 +1,28 @@ -Minetest Game mod: wool -======================= -See license.txt for license information. +Minetest 0.4 mod: wool +====================== -Authors of source code ----------------------- -Originally by Perttu Ahola (celeron55) (MIT) -Various Minetest developers and contributors (MIT) +Mostly backward-compatible with jordach's 16-color wool mod. + +License of source code: +----------------------- +Copyright (C) 2012 Perttu Ahola (celeron55) + +This program is free software. It comes without any warranty, to +the extent permitted by applicable law. You can redistribute it +and/or modify it under the terms of the Do What The Fuck You Want +To Public License, Version 2, as published by Sam Hocevar. See +http://sam.zoy.org/wtfpl/COPYING for more details. + +License of media (textures and sounds) +-------------------------------------- +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +Authors of media files +----------------------- +Cisoun: +- wool_black.png wool_brown.png wool_dark_green.png wool_green.png +- wool_magenta.png wool_pink.png wool_violet.png wool_yellow.png wool_blue.png +- wool_cyan.png wool_dark_grey.png wool_grey.png wool_orange.png wool_red.png +- wool_white.png -Authors of media (textures) ---------------------------- -Cisoun (CC BY-SA 3.0): - wool_black.png wool_brown.png wool_dark_green.png wool_green.png - wool_magenta.png wool_pink.png wool_violet.png wool_yellow.png - wool_blue.png wool_cyan.png wool_dark_grey.png wool_grey.png - wool_orange.png wool_red.png wool_white.png diff --git a/mods/wool/depends.txt b/mods/wool/depends.txt new file mode 100644 index 00000000..4ad96d51 --- /dev/null +++ b/mods/wool/depends.txt @@ -0,0 +1 @@ +default diff --git a/mods/wool/init.lua b/mods/wool/init.lua index 4cf7dc3a..14cffa59 100644 --- a/mods/wool/init.lua +++ b/mods/wool/init.lua @@ -1,52 +1,49 @@ --- wool/init.lua +-- minetest/wool/init.lua --- Load support for MT game translation. -local S = minetest.get_translator("wool") - -local dyes = dye.dyes - -for i = 1, #dyes do - local name, desc = unpack(dyes[i]) - - minetest.register_node("wool:" .. name, { - description = S(desc .. " Wool"), - tiles = {"wool_" .. name .. ".png"}, - is_ground_content = false, - groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3, - flammable = 3, wool = 1}, - sounds = default.node_sound_defaults(), - }) - - minetest.register_craft{ - type = "shapeless", - output = "wool:" .. name, - recipe = {"group:dye,color_" .. name, "group:wool"}, - } -end - --- Legacy -- Backwards compatibility with jordach's 16-color wool mod minetest.register_alias("wool:dark_blue", "wool:blue") minetest.register_alias("wool:gold", "wool:yellow") --- Dummy calls to S() to allow translation scripts to detect the strings. --- To update this run: --- for _,e in ipairs(dye.dyes) do print(("S(%q)"):format(e[2].." Wool")) end +local wool = {} +-- This uses a trick: you can first define the recipes using all of the base +-- colors, and then some recipes using more specific colors for a few non-base +-- colors available. When crafting, the last recipes will be checked first. +wool.dyes = { + {"white", "White", nil}, + {"grey", "Grey", "basecolor_grey"}, + {"black", "Black", "basecolor_black"}, + {"red", "Red", "basecolor_red"}, + {"yellow", "Yellow", "basecolor_yellow"}, + {"green", "Green", "basecolor_green"}, + {"cyan", "Cyan", "basecolor_cyan"}, + {"blue", "Blue", "basecolor_blue"}, + {"magenta", "Magenta", "basecolor_magenta"}, + {"orange", "Orange", "excolor_orange"}, + {"violet", "Violet", "excolor_violet"}, + {"brown", "Brown", "unicolor_dark_orange"}, + {"pink", "Pink", "unicolor_light_red"}, + {"dark_grey", "Dark Grey", "unicolor_darkgrey"}, + {"dark_green", "Dark Green", "unicolor_dark_green"}, +} + +for _, row in ipairs(wool.dyes) do + local name = row[1] + local desc = row[2] + local craft_color_group = row[3] + -- Node Definition + minetest.register_node("wool:"..name, { + description = desc.." Wool", + tiles = {"wool_"..name..".png"}, + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}, + sounds = default.node_sound_defaults(), + }) + if craft_color_group then + -- Crafting from dye and white wool + minetest.register_craft({ + type = "shapeless", + output = 'wool:'..name, + recipe = {'group:dye,'..craft_color_group, 'group:wool'}, + }) + end +end ---[[ -S("White Wool") -S("Grey Wool") -S("Dark Grey Wool") -S("Black Wool") -S("Violet Wool") -S("Blue Wool") -S("Cyan Wool") -S("Dark Green Wool") -S("Green Wool") -S("Yellow Wool") -S("Brown Wool") -S("Orange Wool") -S("Red Wool") -S("Magenta Wool") -S("Pink Wool") ---]] diff --git a/mods/wool/license.txt b/mods/wool/license.txt deleted file mode 100644 index 93101636..00000000 --- a/mods/wool/license.txt +++ /dev/null @@ -1,60 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2012-2016 Perttu Ahola (celeron55) -Copyright (C) 2012-2016 Various Minetest developers and contributors - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT - - -Licenses of media (textures) ----------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2012-2016 Cisoun - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/wool/locale/template.txt b/mods/wool/locale/template.txt deleted file mode 100644 index 316cd2c0..00000000 --- a/mods/wool/locale/template.txt +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: wool -White Wool= -Grey Wool= -Dark Grey Wool= -Black Wool= -Violet Wool= -Blue Wool= -Cyan Wool= -Dark Green Wool= -Green Wool= -Yellow Wool= -Brown Wool= -Orange Wool= -Red Wool= -Magenta Wool= -Pink Wool= diff --git a/mods/wool/locale/wool.de.tr b/mods/wool/locale/wool.de.tr deleted file mode 100644 index 9b6b8ab8..00000000 --- a/mods/wool/locale/wool.de.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: wool -White Wool=Weiße Wolle -Grey Wool=Graue Wolle -Dark Grey Wool=Dunkelgraue Wolle -Black Wool=Schwarze Wolle -Violet Wool=Violette Wolle -Blue Wool=Blaue Wolle -Cyan Wool=Türkise Wolle -Dark Green Wool=Dunkelgrüne Wolle -Green Wool=Grüne Wolle -Yellow Wool=Gelbe Wolle -Brown Wool=Braune Wolle -Orange Wool=Orange Wolle -Red Wool=Rote Wolle -Magenta Wool=Magenta Wolle -Pink Wool=Rosa Wolle diff --git a/mods/wool/locale/wool.eo.tr b/mods/wool/locale/wool.eo.tr deleted file mode 100644 index 16e3e004..00000000 --- a/mods/wool/locale/wool.eo.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: wool -White Wool=Blanka Lano -Grey Wool=Griza Lano -Dark Grey Wool=Malhela Griza Lano -Black Wool=Nigra Lano -Violet Wool=Violkolora Lano -Blue Wool=Blua Lano -Cyan Wool=Bluverda Lano -Dark Green Wool=Malhela Verda Lano -Green Wool=Verda Lano -Yellow Wool=Flava Lano -Brown Wool=Bruna Lano -Orange Wool=Oranĝkolora Lano -Red Wool=Ruĝa Lano -Magenta Wool=Fuksina Lano -Pink Wool=Rozkolora Lano diff --git a/mods/wool/locale/wool.es.tr b/mods/wool/locale/wool.es.tr deleted file mode 100644 index ac155920..00000000 --- a/mods/wool/locale/wool.es.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: wool -White Wool=Lana blanca -Grey Wool=Lana gris -Dark Grey Wool=Lana gris oscuro -Black Wool=Lana negra -Violet Wool=Lana violeta -Blue Wool=Lana azul -Cyan Wool=Lana cián -Dark Green Wool=Lana verde oscuro -Green Wool=Lana verde -Yellow Wool=Lana amarilla -Brown Wool=Lana marrón -Orange Wool=Lana naranja -Red Wool=Lana roja -Magenta Wool=Lana magenta -Pink Wool=Lana rosa diff --git a/mods/wool/locale/wool.fr.tr b/mods/wool/locale/wool.fr.tr deleted file mode 100644 index 48a60a7e..00000000 --- a/mods/wool/locale/wool.fr.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: wool -White Wool=Laine blanche -Grey Wool=Laine grise -Dark Grey Wool=Laine grise foncée -Black Wool=Laine noire -Violet Wool=Laine violette -Blue Wool=Laine bleue -Cyan Wool=Laine cyan -Dark Green Wool=Laine verte foncée -Green Wool=Laine verte -Yellow Wool=Laine jaune -Brown Wool=Laine marron -Orange Wool=Laine orange -Red Wool=Laine rouge -Magenta Wool=Laine magenta -Pink Wool=Laine rose diff --git a/mods/wool/locale/wool.id.tr b/mods/wool/locale/wool.id.tr deleted file mode 100644 index 2448e436..00000000 --- a/mods/wool/locale/wool.id.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: wool -White Wool=Wol Putih -Grey Wool=Wol Abu -Dark Grey Wool=Wol Abu Tua -Black Wool=Wol Hitam -Violet Wool=Wol Ungu -Blue Wool=Wol Biru -Cyan Wool=Wol Sian -Dark Green Wool=Wol Hijau Tua -Green Wool=Wol Hijau -Yellow Wool=Wol Kuning -Brown Wool=Wol Cokelat -Orange Wool=Wol Oranye -Red Wool=Wol Merah -Magenta Wool=Wol Magenta -Pink Wool=Wol Merah Jambu diff --git a/mods/wool/locale/wool.it.tr b/mods/wool/locale/wool.it.tr deleted file mode 100644 index 8108f2fc..00000000 --- a/mods/wool/locale/wool.it.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: wool -White Wool=Lana bianca -Grey Wool=Lana grigia -Dark Grey Wool=Lana grigia scura -Black Wool=Lana nera -Violet Wool=Lana viola -Blue Wool=Lana blu -Cyan Wool=Lana ciano -Dark Green Wool=Lana verde scura -Green Wool=Lana verde -Yellow Wool=Lana gialla -Brown Wool=Lana marrone -Orange Wool=Lana arancione -Red Wool=Lana rossa -Magenta Wool=Lana magenta -Pink Wool=Lana rosa diff --git a/mods/wool/locale/wool.ja.tr b/mods/wool/locale/wool.ja.tr deleted file mode 100644 index 5051f9e7..00000000 --- a/mods/wool/locale/wool.ja.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: wool -White Wool=白色の羊毛 -Grey Wool=灰色の羊毛 -Dark Grey Wool=濃灰色の羊毛 -Black Wool=黒色の羊毛 -Violet Wool=紫色の羊毛 -Blue Wool=青色の羊毛 -Cyan Wool=青緑色の羊毛 -Dark Green Wool=濃緑色の羊毛 -Green Wool=緑色の羊毛 -Yellow Wool=黄色の羊毛 -Brown Wool=茶色の羊毛 -Orange Wool=橙色の羊毛 -Red Wool=赤色の羊毛 -Magenta Wool=赤紫色の羊毛 -Pink Wool=桃色の羊毛 diff --git a/mods/wool/locale/wool.jbo.tr b/mods/wool/locale/wool.jbo.tr deleted file mode 100644 index 4bf44ecf..00000000 --- a/mods/wool/locale/wool.jbo.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: wool -White Wool=lo blabi sunla -Grey Wool=lo grusi sunla -Dark Grey Wool=lo xekri grusi sunla -Black Wool=lo xekri sunla -Violet Wool=lo zirpu sunla -Blue Wool=lo blanu sunla -Cyan Wool=lo cicna sunla -Dark Green Wool=lo xekri crino sunla -Green Wool=lo crino sunla -Yellow Wool=lo pelxu sunla -Brown Wool=lo bunre sunla -Orange Wool=lo narju sunla -Red Wool=lo xunre sunla -Magenta Wool=lo nukni sunla -Pink Wool=lo xunblabi sunla diff --git a/mods/wool/locale/wool.ms.tr b/mods/wool/locale/wool.ms.tr deleted file mode 100644 index 18b54805..00000000 --- a/mods/wool/locale/wool.ms.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: wool -White Wool=Bulu Biri-Biri Putih -Grey Wool=Bulu Biri-Biri Kelabu -Dark Grey Wool=Bulu Biri-Biri Kelabu Gelap -Black Wool=Bulu Biri-Biri Hitam -Violet Wool=Bulu Biri-Biri Ungu -Blue Wool=Bulu Biri-Biri Biru -Cyan Wool=Bulu Biri-Biri Biru Kehijauan -Dark Green Wool=Bulu Biri-Biri Hijau Gelap -Green Wool=Bulu Biri-Biri Hijau -Yellow Wool=Bulu Biri-Biri Kuning -Brown Wool=Bulu Biri-Biri Perang -Orange Wool=Bulu Biri-Biri Jingga -Red Wool=Bulu Biri-Biri Merah -Magenta Wool=Bulu Biri-Biri Merah Lembayung -Pink Wool=Bulu Biri-Biri Merah Jambu diff --git a/mods/wool/locale/wool.pl.tr b/mods/wool/locale/wool.pl.tr deleted file mode 100644 index 9c411c81..00000000 --- a/mods/wool/locale/wool.pl.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: wool -White Wool=Biała wełna -Grey Wool=Szara wełna -Dark Grey Wool=Ciemnoszara wełna -Black Wool=Czarna wełna -Violet Wool=Fioletowa wełna -Blue Wool=Niebieska wełna -Cyan Wool=Cyjanowa wełna -Dark Green Wool=Ciemnozielona wełna -Green Wool=Zielona wełna -Yellow Wool=Żółta wełna -Brown Wool=Brązowa wełna -Orange Wool=Pomarańczowa wełna -Red Wool=Czerwona wełna -Magenta Wool=Karmazynowa wełna -Pink Wool=Różowa wełna diff --git a/mods/wool/locale/wool.pt_BR.tr b/mods/wool/locale/wool.pt_BR.tr deleted file mode 100644 index 7676191e..00000000 --- a/mods/wool/locale/wool.pt_BR.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: wool -White Wool=Lã Branca -Grey Wool=Lã Cinza -Dark Grey Wool=Lã Cinza-escuro -Black Wool=Lã Preta -Violet Wool=Lã Violeta -Blue Wool=Lã Azul -Cyan Wool=Lã Ciano -Dark Green Wool=Lã Verde-escuro -Green Wool=Lã Verde -Yellow Wool=Lã Amarela -Brown Wool=Lã Marrom -Orange Wool=Lã Laranja -Red Wool=Lã Vermelha -Magenta Wool=Lã Magenta -Pink Wool=Lã Rosa diff --git a/mods/wool/locale/wool.ru.tr b/mods/wool/locale/wool.ru.tr deleted file mode 100644 index f5a98aa1..00000000 --- a/mods/wool/locale/wool.ru.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: wool -White Wool=Белая Шерсть -Grey Wool=Серая Шерсть -Dark Grey Wool=Тёмно-Серая Шерсть -Black Wool=Чёрная Шерсть -Violet Wool=Фиолетовая Шерсть -Blue Wool=Синяя Шерсть -Cyan Wool=Голубая Шерсть -Dark Green Wool=Тёмно-Зелёная Шерсть -Green Wool=Зелёная Шерсть -Yellow Wool=Жёлтая Шерсть -Brown Wool=Коричневая Шерсть -Orange Wool=Оранжевая Шерсть -Red Wool=Красная Шерсть -Magenta Wool=Пурпурная Шерсть -Pink Wool=Розовая Шерсть diff --git a/mods/wool/locale/wool.sk.tr b/mods/wool/locale/wool.sk.tr deleted file mode 100644 index 755370e8..00000000 --- a/mods/wool/locale/wool.sk.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: wool -White Wool=Biela vlna -Grey Wool=Šedá vlna -Dark Grey Wool=Tmavošedá vlna -Black Wool=Čierna vlna -Violet Wool=Fialová vlna -Blue Wool=Modrá vlna -Cyan Wool=Tyrkysová vlna -Dark Green Wool=Tmavozelená vlna -Green Wool=Zelená vlna -Yellow Wool=Žltá vlna -Brown Wool=Hnedá vlna -Orange Wool=Oranžová vlna -Red Wool=Červená vlna -Magenta Wool=Purpurová vlna -Pink Wool=Ružová vlna diff --git a/mods/wool/locale/wool.sv.tr b/mods/wool/locale/wool.sv.tr deleted file mode 100644 index bfce2140..00000000 --- a/mods/wool/locale/wool.sv.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: wool -White Wool=Vit ull -Grey Wool=Grå ull -Dark Grey Wool=Mörkgrå ull -Black Wool=Svart ull -Violet Wool=Violett ull -Blue Wool=Blå ull -Cyan Wool=Cyan ull -Dark Green Wool=Mörkgrön ull -Green Wool=Grön ull -Yellow Wool=Gul ull -Brown Wool=Brun ull -Orange Wool=Orange ull -Red Wool=Röd ull -Magenta Wool=Magenta ull -Pink Wool=Rosa ull diff --git a/mods/wool/locale/wool.uk.tr b/mods/wool/locale/wool.uk.tr deleted file mode 100644 index b9a3f7a1..00000000 --- a/mods/wool/locale/wool.uk.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: wool -White Wool=Біла Шерсть -Grey Wool=Сіра Шерсть -Dark Grey Wool=Темно-Сіра Шерсть -Black Wool=Чорна Шерсть -Violet Wool=Фіолетова Шерсть -Blue Wool=Синя Шерсть -Cyan Wool=Голуба Шерсть -Dark Green Wool=Темно-Зелена Шерсть -Green Wool=Зелена Шерсть -Yellow Wool=Жовта Шерсть -Brown Wool=Коричнева Шерсть -Orange Wool=Оранжева Шерсть -Red Wool=Червона Шерсть -Magenta Wool=Пурпурна Шерсть -Pink Wool=Рожева Шерсть diff --git a/mods/wool/locale/wool.zh_CN.tr b/mods/wool/locale/wool.zh_CN.tr deleted file mode 100644 index caac9ee2..00000000 --- a/mods/wool/locale/wool.zh_CN.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: wool -White Wool=白羊毛 -Grey Wool=灰羊毛 -Dark Grey Wool=暗灰羊毛 -Black Wool=黑羊毛 -Violet Wool=紫羊毛 -Blue Wool=蓝羊毛 -Cyan Wool=青羊毛 -Dark Green Wool=暗绿羊毛 -Green Wool=绿羊毛 -Yellow Wool=黄羊毛 -Brown Wool=棕羊毛 -Orange Wool=橙羊毛 -Red Wool=红羊毛 -Magenta Wool=品红羊毛 -Pink Wool=粉红羊毛 diff --git a/mods/wool/locale/wool.zh_TW.tr b/mods/wool/locale/wool.zh_TW.tr deleted file mode 100644 index 290a1fed..00000000 --- a/mods/wool/locale/wool.zh_TW.tr +++ /dev/null @@ -1,16 +0,0 @@ -# textdomain: wool -White Wool=白羊毛 -Grey Wool=灰羊毛 -Dark Grey Wool=暗灰羊毛 -Black Wool=黑羊毛 -Violet Wool=紫羊毛 -Blue Wool=藍羊毛 -Cyan Wool=青羊毛 -Dark Green Wool=暗綠羊毛 -Green Wool=綠羊毛 -Yellow Wool=黃羊毛 -Brown Wool=棕羊毛 -Orange Wool=橙羊毛 -Red Wool=紅羊毛 -Magenta Wool=品紅羊毛 -Pink Wool=粉紅羊毛 diff --git a/mods/wool/mod.conf b/mods/wool/mod.conf deleted file mode 100644 index a0ca3f0e..00000000 --- a/mods/wool/mod.conf +++ /dev/null @@ -1,3 +0,0 @@ -name = wool -description = Minetest Game mod: wool -depends = default, dye diff --git a/mods/wool/textures/wool_black.png b/mods/wool/textures/wool_black.png index 700d439d..e24e52b7 100644 Binary files a/mods/wool/textures/wool_black.png and b/mods/wool/textures/wool_black.png differ diff --git a/mods/wool/textures/wool_blue.png b/mods/wool/textures/wool_blue.png index a0749867..710a9a27 100644 Binary files a/mods/wool/textures/wool_blue.png and b/mods/wool/textures/wool_blue.png differ diff --git a/mods/wool/textures/wool_brown.png b/mods/wool/textures/wool_brown.png index 2620dfdb..dfc0c7fc 100644 Binary files a/mods/wool/textures/wool_brown.png and b/mods/wool/textures/wool_brown.png differ diff --git a/mods/wool/textures/wool_cyan.png b/mods/wool/textures/wool_cyan.png index 395b6ac7..46f8728e 100644 Binary files a/mods/wool/textures/wool_cyan.png and b/mods/wool/textures/wool_cyan.png differ diff --git a/mods/wool/textures/wool_dark_green.png b/mods/wool/textures/wool_dark_green.png index 0e73999e..d2a02975 100644 Binary files a/mods/wool/textures/wool_dark_green.png and b/mods/wool/textures/wool_dark_green.png differ diff --git a/mods/wool/textures/wool_dark_grey.png b/mods/wool/textures/wool_dark_grey.png index 7253696e..98f14883 100644 Binary files a/mods/wool/textures/wool_dark_grey.png and b/mods/wool/textures/wool_dark_grey.png differ diff --git a/mods/wool/textures/wool_green.png b/mods/wool/textures/wool_green.png index dcb663be..c211ef52 100644 Binary files a/mods/wool/textures/wool_green.png and b/mods/wool/textures/wool_green.png differ diff --git a/mods/wool/textures/wool_grey.png b/mods/wool/textures/wool_grey.png index 2f4c3380..b1b28fac 100644 Binary files a/mods/wool/textures/wool_grey.png and b/mods/wool/textures/wool_grey.png differ diff --git a/mods/wool/textures/wool_magenta.png b/mods/wool/textures/wool_magenta.png index 5c2c4a7a..79afdb89 100644 Binary files a/mods/wool/textures/wool_magenta.png and b/mods/wool/textures/wool_magenta.png differ diff --git a/mods/wool/textures/wool_orange.png b/mods/wool/textures/wool_orange.png index a059f364..ca14698f 100644 Binary files a/mods/wool/textures/wool_orange.png and b/mods/wool/textures/wool_orange.png differ diff --git a/mods/wool/textures/wool_pink.png b/mods/wool/textures/wool_pink.png index 8e901407..c282740a 100644 Binary files a/mods/wool/textures/wool_pink.png and b/mods/wool/textures/wool_pink.png differ diff --git a/mods/wool/textures/wool_red.png b/mods/wool/textures/wool_red.png index da12ecff..4a5d43a2 100644 Binary files a/mods/wool/textures/wool_red.png and b/mods/wool/textures/wool_red.png differ diff --git a/mods/wool/textures/wool_violet.png b/mods/wool/textures/wool_violet.png index d7d67831..59720bd7 100644 Binary files a/mods/wool/textures/wool_violet.png and b/mods/wool/textures/wool_violet.png differ diff --git a/mods/wool/textures/wool_white.png b/mods/wool/textures/wool_white.png index 88f1e2f5..a49f08ef 100644 Binary files a/mods/wool/textures/wool_white.png and b/mods/wool/textures/wool_white.png differ diff --git a/mods/wool/textures/wool_yellow.png b/mods/wool/textures/wool_yellow.png index 2b0f0489..9bf9f16a 100644 Binary files a/mods/wool/textures/wool_yellow.png and b/mods/wool/textures/wool_yellow.png differ diff --git a/mods/worldedit b/mods/worldedit deleted file mode 160000 index abc9efee..00000000 --- a/mods/worldedit +++ /dev/null @@ -1 +0,0 @@ -Subproject commit abc9efeeb8cccb3e23c055414941fed4a9871b9a diff --git a/mods/xban2 b/mods/xban2 deleted file mode 160000 index d2cda4f7..00000000 --- a/mods/xban2 +++ /dev/null @@ -1 +0,0 @@ -Subproject commit d2cda4f73a3a5372b70ffa63e2a16bf39d734e40 diff --git a/mods/xconnected b/mods/xconnected deleted file mode 160000 index f61438a6..00000000 --- a/mods/xconnected +++ /dev/null @@ -1 +0,0 @@ -Subproject commit f61438a6bdc2cea2e444fdec4c4c453086df7edd diff --git a/mods/xdecor b/mods/xdecor deleted file mode 160000 index 9f75900c..00000000 --- a/mods/xdecor +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 9f75900c0c562c8e16a4ebce35a338754a88aaf9 diff --git a/mods/xpanes/README.txt b/mods/xpanes/README.txt index 0e34d232..021f8f80 100644 --- a/mods/xpanes/README.txt +++ b/mods/xpanes/README.txt @@ -1,32 +1,13 @@ -Minetest Game mod: xpanes -========================= -See license.txt for license information. +Minetest 0.4.x mod: xpanes +========================== -Authors of source code ----------------------- -Originally by xyz (MIT) -BlockMen (MIT) -sofar (MIT) -Various Minetest developers and contributors (MIT) +License: +-------- +Copyright (C) xyz +modified by BlockMen (iron bars) -Authors of media (textures) ---------------------------- -xyz (CC BY-SA 3.0): - All textures not mentioned below. - -Gambit (CC BY-SA 3.0): - xpanes_bar.png - -paramat (CC BY-SA 3.0): - xpanes_bar_top.png - -Krock (CC0 1.0): - xpanes_edge.png - -TumeniNodes (CC BY-SA 3.0): - xpanes_door_steel_bar.png - xpanes_item_steel_bar.png - xpanes_trapdoor_steel_bar.png - xpanes_trapdoor_steel_bar_side.png - xpanes_steel_bar_door_close.ogg - xpanes_steel_bar_door_open.ogg +This program is free software. It comes without any warranty, to +the extent permitted by applicable law. You can redistribute it +and/or modify it under the terms of the Do What The Fuck You Want +To Public License, Version 2, as published by Sam Hocevar. See +http://sam.zoy.org/wtfpl/COPYING for more details. diff --git a/mods/xpanes/depends.txt b/mods/xpanes/depends.txt new file mode 100644 index 00000000..331d858c --- /dev/null +++ b/mods/xpanes/depends.txt @@ -0,0 +1 @@ +default \ No newline at end of file diff --git a/mods/xpanes/init.lua b/mods/xpanes/init.lua index a02dbfe4..b9c578eb 100644 --- a/mods/xpanes/init.lua +++ b/mods/xpanes/init.lua @@ -1,261 +1,193 @@ --- xpanes/init.lua - --- Load support for MT game translation. -local S = minetest.get_translator("xpanes") - - -local function is_pane(pos) - return minetest.get_item_group(minetest.get_node(pos).name, "pane") > 0 -end - -local function connects_dir(pos, name, dir) - local aside = vector.add(pos, minetest.facedir_to_dir(dir)) - if is_pane(aside) then - return true - end - - local connects_to = minetest.registered_nodes[name].connects_to - if not connects_to then - return false - end - local list = minetest.find_nodes_in_area(aside, aside, connects_to) - - if #list > 0 then - return true - end - - return false -end - -local function swap(pos, node, name, param2) - if node.name == name and node.param2 == param2 then - return - end - - minetest.swap_node(pos, {name = name, param2 = param2}) -end - -local function update_pane(pos) - if not is_pane(pos) then - return - end - local node = minetest.get_node(pos) - local name = node.name - if name:sub(-5) == "_flat" then - name = name:sub(1, -6) - end - - local any = node.param2 - local c = {} - local count = 0 - for dir = 0, 3 do - c[dir] = connects_dir(pos, name, dir) - if c[dir] then - any = dir - count = count + 1 - end - end - - if count == 0 then - swap(pos, node, name .. "_flat", any) - elseif count == 1 then - swap(pos, node, name .. "_flat", (any + 1) % 4) - elseif count == 2 then - if (c[0] and c[2]) or (c[1] and c[3]) then - swap(pos, node, name .. "_flat", (any + 1) % 4) - else - swap(pos, node, name, 0) - end - else - swap(pos, node, name, 0) - end -end - -minetest.register_on_placenode(function(pos, node) - if minetest.get_item_group(node, "pane") then - update_pane(pos) - end - for i = 0, 3 do - local dir = minetest.facedir_to_dir(i) - update_pane(vector.add(pos, dir)) - end -end) - -minetest.register_on_dignode(function(pos) - for i = 0, 3 do - local dir = minetest.facedir_to_dir(i) - update_pane(vector.add(pos, dir)) - end -end) - xpanes = {} + +local function rshift(x, by) + return math.floor(x / 2 ^ by) +end + +local directions = { + {x = 1, y = 0, z = 0}, + {x = 0, y = 0, z = 1}, + {x = -1, y = 0, z = 0}, + {x = 0, y = 0, z = -1}, +} + +local function update_pane(pos, name) + if not minetest.get_node(pos).name:find("^xpanes:"..name) then + return + end + local sum = 0 + for i, dir in pairs(directions) do + local node = minetest.get_node({ + x = pos.x + dir.x, + y = pos.y + dir.y, + z = pos.z + dir.z + }) + local def = minetest.registered_nodes[node.name] + local pane_num = def and def.groups.pane or 0 + if pane_num > 0 or not def or (def.walkable ~= false and + def.drawtype ~= "nodebox") then + sum = sum + 2 ^ (i - 1) + end + end + if sum == 0 then + sum = 15 + end + minetest.set_node(pos, {name = "xpanes:"..name.."_"..sum}) +end + +local function update_nearby(pos, node) + node = node or minetest.get_node(pos) + local name = node.name + if not name or node.name:sub(1, 7) ~= "xpanes:" then + return + end + local underscore_pos = string.find(name, "_[^_]*$") or 0 + local len = name:len() + local num = tonumber(name:sub(underscore_pos+1, len)) + if not num or num < 1 or num > 15 then + name = name:sub(8) + else + name = name:sub(8, underscore_pos - 1) + end + for i, dir in pairs(directions) do + update_pane({ + x = pos.x + dir.x, + y = pos.y + dir.y, + z = pos.z + dir.z + }, name) + end +end + +local half_boxes = { + {0, -0.5, -1/32, 0.5, 0.5, 1/32}, + {-1/32, -0.5, 0, 1/32, 0.5, 0.5}, + {-0.5, -0.5, -1/32, 0, 0.5, 1/32}, + {-1/32, -0.5, -0.5, 1/32, 0.5, 0} +} + +local full_boxes = { + {-0.5, -0.5, -1/32, 0.5, 0.5, 1/32}, + {-1/32, -0.5, -0.5, 1/32, 0.5, 0.5} +} + +local sb_half_boxes = { + {0, -0.5, -0.06, 0.5, 0.5, 0.06}, + {-0.06, -0.5, 0, 0.06, 0.5, 0.5}, + {-0.5, -0.5, -0.06, 0, 0.5, 0.06}, + {-0.06, -0.5, -0.5, 0.06, 0.5, 0} +} + +local sb_full_boxes = { + {-0.5, -0.5, -0.06, 0.5, 0.5, 0.06}, + {-0.06, -0.5, -0.5, 0.06, 0.5, 0.5} +} + function xpanes.register_pane(name, def) for i = 1, 15 do - minetest.register_alias("xpanes:" .. name .. "_" .. i, "xpanes:" .. name .. "_flat") + local need = {} + local cnt = 0 + for j = 1, 4 do + if rshift(i, j - 1) % 2 == 1 then + need[j] = true + cnt = cnt + 1 + end + end + local take = {} + local take2 = {} + if need[1] == true and need[3] == true then + need[1] = nil + need[3] = nil + table.insert(take, full_boxes[1]) + table.insert(take2, sb_full_boxes[1]) + end + if need[2] == true and need[4] == true then + need[2] = nil + need[4] = nil + table.insert(take, full_boxes[2]) + table.insert(take2, sb_full_boxes[2]) + end + for k in pairs(need) do + table.insert(take, half_boxes[k]) + table.insert(take2, sb_half_boxes[k]) + end + local texture = def.textures[1] + if cnt == 1 then + texture = def.textures[1].."^"..def.textures[2] + end + minetest.register_node(":xpanes:"..name.."_"..i, { + drawtype = "nodebox", + tiles = {def.textures[3], def.textures[3], texture}, + paramtype = "light", + groups = def.groups, + drop = "xpanes:"..name, + sounds = def.sounds, + node_box = { + type = "fixed", + fixed = take + }, + selection_box = { + type = "fixed", + fixed = take2 + } + }) end - local flatgroups = table.copy(def.groups) - flatgroups.pane = 1 - minetest.register_node(":xpanes:" .. name .. "_flat", { - description = def.description, - drawtype = "nodebox", - paramtype = "light", - is_ground_content = false, - sunlight_propagates = true, - inventory_image = def.inventory_image, - wield_image = def.wield_image, - paramtype2 = "facedir", - tiles = { - def.textures[3], - def.textures[3], - def.textures[3], - def.textures[3], - def.textures[1], - def.textures[1] - }, - groups = flatgroups, - drop = "xpanes:" .. name .. "_flat", - sounds = def.sounds, - use_texture_alpha = def.use_texture_alpha and "blend" or "clip", - node_box = { - type = "fixed", - fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}}, - }, - selection_box = { - type = "fixed", - fixed = {{-1/2, -1/2, -1/32, 1/2, 1/2, 1/32}}, - }, - connect_sides = { "left", "right" }, - }) + def.on_construct = function(pos) + update_pane(pos, name) + end - local groups = table.copy(def.groups) - groups.pane = 1 - groups.not_in_creative_inventory = 1 - minetest.register_node(":xpanes:" .. name, { - drawtype = "nodebox", - paramtype = "light", - is_ground_content = false, - sunlight_propagates = true, - description = def.description, - tiles = { - def.textures[3], - def.textures[3], - def.textures[1] - }, - groups = groups, - drop = "xpanes:" .. name .. "_flat", - sounds = def.sounds, - use_texture_alpha = def.use_texture_alpha and "blend" or "clip", - node_box = { - type = "connected", - fixed = {{-1/32, -1/2, -1/32, 1/32, 1/2, 1/32}}, - connect_front = {{-1/32, -1/2, -1/2, 1/32, 1/2, -1/32}}, - connect_left = {{-1/2, -1/2, -1/32, -1/32, 1/2, 1/32}}, - connect_back = {{-1/32, -1/2, 1/32, 1/32, 1/2, 1/2}}, - connect_right = {{1/32, -1/2, -1/32, 1/2, 1/2, 1/32}}, - }, - connects_to = {"group:pane", "group:stone", "group:glass", "group:wood", "group:tree"}, - }) + minetest.register_node(":xpanes:"..name, def) minetest.register_craft({ - output = "xpanes:" .. name .. "_flat 16", + output = "xpanes:"..name.." 16", recipe = def.recipe }) end +minetest.register_on_placenode(update_nearby) +minetest.register_on_dignode(update_nearby) + xpanes.register_pane("pane", { - description = S("Glass Pane"), - textures = {"default_glass.png", "", "xpanes_edge.png"}, + description = "Glass Pane", + tiles = {"xpanes_space.png"}, + drawtype = "airlike", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + air_equivalent = true, + textures = {"default_glass.png","xpanes_pane_half.png","xpanes_white.png"}, inventory_image = "default_glass.png", wield_image = "default_glass.png", sounds = default.node_sound_glass_defaults(), - groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3}, + groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3, pane=1}, recipe = { - {"default:glass", "default:glass", "default:glass"}, - {"default:glass", "default:glass", "default:glass"} - } -}) - -xpanes.register_pane("obsidian_pane", { - description = S("Obsidian Glass Pane"), - textures = {"default_obsidian_glass.png", "", "xpanes_edge_obsidian.png"}, - inventory_image = "default_obsidian_glass.png", - wield_image = "default_obsidian_glass.png", - sounds = default.node_sound_glass_defaults(), - groups = {snappy=2, cracky=3}, - recipe = { - {"default:obsidian_glass", "default:obsidian_glass", "default:obsidian_glass"}, - {"default:obsidian_glass", "default:obsidian_glass", "default:obsidian_glass"} + {'default:glass', 'default:glass', 'default:glass'}, + {'default:glass', 'default:glass', 'default:glass'} } }) xpanes.register_pane("bar", { - description = S("Steel Bars"), - textures = {"xpanes_bar.png", "", "xpanes_bar_top.png"}, + description = "Iron bar", + tiles = {"xpanes_space.png"}, + drawtype = "airlike", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + air_equivalent = true, + textures = {"xpanes_bar.png","xpanes_bar.png","xpanes_space.png"}, inventory_image = "xpanes_bar.png", wield_image = "xpanes_bar.png", - groups = {cracky=2}, - sounds = default.node_sound_metal_defaults(), + groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3, pane=1}, + sounds = default.node_sound_stone_defaults(), recipe = { - {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, - {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"} + {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, + {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'} } }) -minetest.register_lbm({ - name = "xpanes:gen2", - nodenames = {"group:pane"}, - action = function(pos, node) - update_pane(pos) - for i = 0, 3 do - local dir = minetest.facedir_to_dir(i) - update_pane(vector.add(pos, dir)) - end - end -}) - --- Register steel bar doors and trapdoors - -if minetest.get_modpath("doors") then - - doors.register("xpanes:door_steel_bar", { - tiles = {{name = "xpanes_door_steel_bar.png", backface_culling = true}}, - description = S("Steel Bar Door"), - inventory_image = "xpanes_item_steel_bar.png", - protected = true, - groups = {node = 1, cracky = 1, level = 2}, - sounds = default.node_sound_metal_defaults(), - sound_open = "xpanes_steel_bar_door_open", - sound_close = "xpanes_steel_bar_door_close", - gain_open = 0.15, - gain_close = 0.13, - recipe = { - {"xpanes:bar_flat", "xpanes:bar_flat"}, - {"xpanes:bar_flat", "xpanes:bar_flat"}, - {"xpanes:bar_flat", "xpanes:bar_flat"}, - }, - }) - - doors.register_trapdoor("xpanes:trapdoor_steel_bar", { - description = S("Steel Bar Trapdoor"), - inventory_image = "xpanes_trapdoor_steel_bar.png", - wield_image = "xpanes_trapdoor_steel_bar.png", - tile_front = "xpanes_trapdoor_steel_bar.png", - tile_side = "xpanes_trapdoor_steel_bar_side.png", - protected = true, - groups = {node = 1, cracky = 1, level = 2, door = 1}, - sounds = default.node_sound_metal_defaults(), - sound_open = "xpanes_steel_bar_door_open", - sound_close = "xpanes_steel_bar_door_close", - gain_open = 0.15, - gain_close = 0.13, - }) - - minetest.register_craft({ - output = "xpanes:trapdoor_steel_bar", - recipe = { - {"xpanes:bar_flat", "xpanes:bar_flat"}, - {"xpanes:bar_flat", "xpanes:bar_flat"}, - } - }) -end diff --git a/mods/xpanes/license.txt b/mods/xpanes/license.txt deleted file mode 100644 index 7e922b9a..00000000 --- a/mods/xpanes/license.txt +++ /dev/null @@ -1,65 +0,0 @@ -License of source code ----------------------- - -The MIT License (MIT) -Copyright (C) 2014-2016 xyz -Copyright (C) 2014-2016 BlockMen -Copyright (C) 2016 Auke Kok -Copyright (C) 2014-2016 Various Minetest developers and contributors - -Permission is hereby granted, free of charge, to any person obtaining a copy of this -software and associated documentation files (the "Software"), to deal in the Software -without restriction, including without limitation the rights to use, copy, modify, merge, -publish, distribute, sublicense, and/or sell copies of the Software, and to permit -persons to whom the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all copies or -substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -DEALINGS IN THE SOFTWARE. - -For more details: -https://opensource.org/licenses/MIT - - -Licenses of media (textures) ----------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2014-2016 xyz -Copyright (C) 2013-2016 Gambit -Copyright (C) 2016 paramat -Copyright (C) 2019 TumeniNodes - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/xpanes/locale/template.txt b/mods/xpanes/locale/template.txt deleted file mode 100644 index 08dfbbae..00000000 --- a/mods/xpanes/locale/template.txt +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: xpanes -Glass Pane= -Obsidian Glass Pane= -Steel Bars= -Steel Bar Door= -Steel Bar Trapdoor= diff --git a/mods/xpanes/locale/xpanes.de.tr b/mods/xpanes/locale/xpanes.de.tr deleted file mode 100644 index 9852753f..00000000 --- a/mods/xpanes/locale/xpanes.de.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: xpanes -Glass Pane=Glasscheibe -Obsidian Glass Pane=Obsidianglasscheibe -Steel Bars=Stahlgitter -Steel Bar Door=Stahlgittertür -Steel Bar Trapdoor=Stahlgitterfalltür diff --git a/mods/xpanes/locale/xpanes.eo.tr b/mods/xpanes/locale/xpanes.eo.tr deleted file mode 100644 index 0051b7ea..00000000 --- a/mods/xpanes/locale/xpanes.eo.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: xpanes -Glass Pane=Vitra Vitraĵo -Obsidian Glass Pane=Obsidiana Vitra Vitraĵo -Steel Bars=Ŝtalaj Baraĵoj -Steel Bar Door=Ŝtala Baraĵa Pordo -Steel Bar Trapdoor=Ŝtala Baraĵa Plankpordo diff --git a/mods/xpanes/locale/xpanes.es.tr b/mods/xpanes/locale/xpanes.es.tr deleted file mode 100644 index 9902be70..00000000 --- a/mods/xpanes/locale/xpanes.es.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: xpanes -Glass Pane=Panel de vidrio -Obsidian Glass Pane=Panel de vidrio de obsidiana -Steel Bars=Barras de acero -Steel Bar Door=Puerta de barras de acero -Steel Bar Trapdoor=Trampilla de barras de acero diff --git a/mods/xpanes/locale/xpanes.fr.tr b/mods/xpanes/locale/xpanes.fr.tr deleted file mode 100644 index c7517996..00000000 --- a/mods/xpanes/locale/xpanes.fr.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: xpanes -Glass Pane=Panneau de verre -Obsidian Glass Pane=Panneau de verre d'obsidienne -Steel Bars=Barreaux d'acier -Steel Bar Door=Porte en barreaux d'acier -Steel Bar Trapdoor=Trappe en barreaux d'acier diff --git a/mods/xpanes/locale/xpanes.id.tr b/mods/xpanes/locale/xpanes.id.tr deleted file mode 100644 index 906cc0f8..00000000 --- a/mods/xpanes/locale/xpanes.id.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: xpanes -Glass Pane=Panel Kaca -Obsidian Glass Pane=Panel Kaca Obsidian -Steel Bars=Batang Baja -Steel Bar Door=Pintu Batang Baja -Steel Bar Trapdoor=Pintu Kolong Batang Baja diff --git a/mods/xpanes/locale/xpanes.it.tr b/mods/xpanes/locale/xpanes.it.tr deleted file mode 100644 index 63c8b62a..00000000 --- a/mods/xpanes/locale/xpanes.it.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: xpanes -Glass Pane=Pannello di vetro -Obsidian Glass Pane=Pannello di vetro d'ossidiana -Steel Bars=Sbarre d'acciaio -Steel Bar Door=Porta con sbarre d'acciaio -Steel Bar Trapdoor=Botola con sbarre d'acciaio diff --git a/mods/xpanes/locale/xpanes.ja.tr b/mods/xpanes/locale/xpanes.ja.tr deleted file mode 100644 index 06e0bed5..00000000 --- a/mods/xpanes/locale/xpanes.ja.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: xpanes -Glass Pane=板ガラス -Obsidian Glass Pane=黒曜石の板ガラス -Steel Bars=鉄棒の柵 -Steel Bar Door=鉄棒のドア -Steel Bar Trapdoor=鉄棒のトラップドア diff --git a/mods/xpanes/locale/xpanes.jbo.tr b/mods/xpanes/locale/xpanes.jbo.tr deleted file mode 100644 index 333b5313..00000000 --- a/mods/xpanes/locale/xpanes.jbo.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: xpanes -Glass Pane=lo blaci plita -Obsidian Glass Pane=lo je'erma'ablaci blaci plita -Steel Bars=lo gasta garna -Steel Bar Door=lo gasta garna vrogai -Steel Bar Trapdoor=lo gasta garna lolvrogai diff --git a/mods/xpanes/locale/xpanes.ms.tr b/mods/xpanes/locale/xpanes.ms.tr deleted file mode 100644 index dedfefa8..00000000 --- a/mods/xpanes/locale/xpanes.ms.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: xpanes -Glass Pane=Kaca Tingkap -Obsidian Glass Pane=Kaca Tingkap Obsidia -Steel Bars=Jeriji Keluli -Steel Bar Door=Pintu Jeriji Keluli -Steel Bar Trapdoor=Pintu Kolong Jeriji Keluli diff --git a/mods/xpanes/locale/xpanes.pl.tr b/mods/xpanes/locale/xpanes.pl.tr deleted file mode 100644 index 0ebb386e..00000000 --- a/mods/xpanes/locale/xpanes.pl.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: xpanes -Glass Pane=Szyba -Obsidian Glass Pane=Obsydianowa szyba -Steel Bars=Stalowe kraty -Steel Bar Door=Drzwi ze stalowych krat -Steel Bar Trapdoor=Właz ze stalowych krat diff --git a/mods/xpanes/locale/xpanes.pt_BR.tr b/mods/xpanes/locale/xpanes.pt_BR.tr deleted file mode 100644 index c1ca3b26..00000000 --- a/mods/xpanes/locale/xpanes.pt_BR.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: xpanes -Glass Pane=Painel de Vidro -Obsidian Glass Pane=Painel de Vidro de Obsidiana -Steel Bars=Barras de Aço -Steel Bar Door=Porta de Barras de Aço -Steel Bar Trapdoor=Alçapão de Barras de Aço diff --git a/mods/xpanes/locale/xpanes.ru.tr b/mods/xpanes/locale/xpanes.ru.tr deleted file mode 100644 index 166c62de..00000000 --- a/mods/xpanes/locale/xpanes.ru.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: xpanes -Glass Pane=Стеклянная Панель -Obsidian Glass Pane=Стеклянная Панель Из Обсидиана -Steel Bars=Стальная Решётка -Steel Bar Door=Стальная Решётчатая Дверь -Steel Bar Trapdoor=Стальной Решётчатый Люк diff --git a/mods/xpanes/locale/xpanes.sk.tr b/mods/xpanes/locale/xpanes.sk.tr deleted file mode 100644 index 0d07e08a..00000000 --- a/mods/xpanes/locale/xpanes.sk.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: xpanes -Glass Pane=Tabuľa skla -Obsidian Glass Pane=Tabuľa obsidiánového skla -Steel Bars=Oceľové mreže -Steel Bar Door=Dvere z oceľových mreží -Steel Bar Trapdoor=Padajúce dvere z oceľových mreží diff --git a/mods/xpanes/locale/xpanes.sv.tr b/mods/xpanes/locale/xpanes.sv.tr deleted file mode 100644 index 7b615dd3..00000000 --- a/mods/xpanes/locale/xpanes.sv.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: xpanes -Glass Pane=Glasruta -Obsidian Glass Pane=Obsidianglasruta -Steel Bars=Stålgaller -Steel Bar Door=Stålgallerdörr -Steel Bar Trapdoor=Stålgallerfallucka diff --git a/mods/xpanes/locale/xpanes.uk.tr b/mods/xpanes/locale/xpanes.uk.tr deleted file mode 100644 index d4b4b5c8..00000000 --- a/mods/xpanes/locale/xpanes.uk.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: xpanes -Glass Pane=Скляна Панель -Obsidian Glass Pane=Скляна Панель З Обсидіану -Steel Bars=Сталева Решітка -Steel Bar Door=Сталеві Двері З Решіткою -Steel Bar Trapdoor=Сталевий Люк З Решіткою diff --git a/mods/xpanes/locale/xpanes.zh_CN.tr b/mods/xpanes/locale/xpanes.zh_CN.tr deleted file mode 100644 index 7b1871c9..00000000 --- a/mods/xpanes/locale/xpanes.zh_CN.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: xpanes -Glass Pane=玻璃窗 -Obsidian Glass Pane=黑曜石玻璃窗 -Steel Bars=钢筋 -Steel Bar Door=钢筋门 -Steel Bar Trapdoor=钢筋活板门 diff --git a/mods/xpanes/locale/xpanes.zh_TW.tr b/mods/xpanes/locale/xpanes.zh_TW.tr deleted file mode 100644 index 97ee7a28..00000000 --- a/mods/xpanes/locale/xpanes.zh_TW.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: xpanes -Glass Pane=玻璃窗 -Obsidian Glass Pane=黑曜石玻璃窗 -Steel Bars=鋼筋 -Steel Bar Door=鋼筋門 -Steel Bar Trapdoor=鋼筋活板門 diff --git a/mods/xpanes/mod.conf b/mods/xpanes/mod.conf deleted file mode 100644 index dcb07167..00000000 --- a/mods/xpanes/mod.conf +++ /dev/null @@ -1,4 +0,0 @@ -name = xpanes -description = Minetest Game mod: xpanes -depends = default -optional_depends = doors diff --git a/mods/xpanes/sounds/xpanes_steel_bar_door_close.ogg b/mods/xpanes/sounds/xpanes_steel_bar_door_close.ogg deleted file mode 100644 index 0620bfb8..00000000 Binary files a/mods/xpanes/sounds/xpanes_steel_bar_door_close.ogg and /dev/null differ diff --git a/mods/xpanes/sounds/xpanes_steel_bar_door_open.ogg b/mods/xpanes/sounds/xpanes_steel_bar_door_open.ogg deleted file mode 100644 index d159be9b..00000000 Binary files a/mods/xpanes/sounds/xpanes_steel_bar_door_open.ogg and /dev/null differ diff --git a/mods/xpanes/textures/xpanes_bar.png b/mods/xpanes/textures/xpanes_bar.png index 3ea62a93..5534a5cb 100644 Binary files a/mods/xpanes/textures/xpanes_bar.png and b/mods/xpanes/textures/xpanes_bar.png differ diff --git a/mods/xpanes/textures/xpanes_bar_top.png b/mods/xpanes/textures/xpanes_bar_top.png deleted file mode 100644 index 2955d72c..00000000 Binary files a/mods/xpanes/textures/xpanes_bar_top.png and /dev/null differ diff --git a/mods/xpanes/textures/xpanes_door_steel_bar.png b/mods/xpanes/textures/xpanes_door_steel_bar.png deleted file mode 100644 index 39f45c30..00000000 Binary files a/mods/xpanes/textures/xpanes_door_steel_bar.png and /dev/null differ diff --git a/mods/xpanes/textures/xpanes_edge.png b/mods/xpanes/textures/xpanes_edge.png deleted file mode 100644 index 5768d663..00000000 Binary files a/mods/xpanes/textures/xpanes_edge.png and /dev/null differ diff --git a/mods/xpanes/textures/xpanes_edge_obsidian.png b/mods/xpanes/textures/xpanes_edge_obsidian.png deleted file mode 100644 index abdd14e3..00000000 Binary files a/mods/xpanes/textures/xpanes_edge_obsidian.png and /dev/null differ diff --git a/mods/xpanes/textures/xpanes_grey.png b/mods/xpanes/textures/xpanes_grey.png new file mode 100644 index 00000000..e1c6f76f Binary files /dev/null and b/mods/xpanes/textures/xpanes_grey.png differ diff --git a/mods/xpanes/textures/xpanes_item_steel_bar.png b/mods/xpanes/textures/xpanes_item_steel_bar.png deleted file mode 100644 index 46e4d9c6..00000000 Binary files a/mods/xpanes/textures/xpanes_item_steel_bar.png and /dev/null differ diff --git a/mods/xpanes/textures/xpanes_pane_half.png b/mods/xpanes/textures/xpanes_pane_half.png new file mode 100644 index 00000000..4e846dfa Binary files /dev/null and b/mods/xpanes/textures/xpanes_pane_half.png differ diff --git a/mods/xpanes/textures/xpanes_space.png b/mods/xpanes/textures/xpanes_space.png new file mode 100644 index 00000000..016cb352 Binary files /dev/null and b/mods/xpanes/textures/xpanes_space.png differ diff --git a/mods/xpanes/textures/xpanes_trapdoor_steel_bar.png b/mods/xpanes/textures/xpanes_trapdoor_steel_bar.png deleted file mode 100644 index a56c5ee3..00000000 Binary files a/mods/xpanes/textures/xpanes_trapdoor_steel_bar.png and /dev/null differ diff --git a/mods/xpanes/textures/xpanes_trapdoor_steel_bar_side.png b/mods/xpanes/textures/xpanes_trapdoor_steel_bar_side.png deleted file mode 100644 index a71231e8..00000000 Binary files a/mods/xpanes/textures/xpanes_trapdoor_steel_bar_side.png and /dev/null differ diff --git a/mods/xpanes/textures/xpanes_white.png b/mods/xpanes/textures/xpanes_white.png new file mode 100644 index 00000000..777bd606 Binary files /dev/null and b/mods/xpanes/textures/xpanes_white.png differ diff --git a/readme.md b/readme.md deleted file mode 100644 index c99649f2..00000000 --- a/readme.md +++ /dev/null @@ -1,8 +0,0 @@ -#### Minetest Game [minetest_game] - -The main subgame for the Minetest engine - -##### Caution: this repository contains modifications for the [illuna-minetest.tk](//illuna-minetest.tk) Minetestserver. - -Please **don't use** this subgame for your production environment. -* [to the original minetest_game](https://github.com/minetest/minetest_game) diff --git a/schematic_tables.txt b/schematic_tables.txt deleted file mode 100644 index eff2d359..00000000 --- a/schematic_tables.txt +++ /dev/null @@ -1,2228 +0,0 @@ -Minetest Game schematic tables -============================== - -This document acts as the official record of all schematic tables used in -Minetest Game, and should be updated by any commit that adds a table type -schematic. - -The following tables are for pasting into mods that contain a function to -convert the Lua tables into .mts files. Such mods often have two functions to -process two formats of the 'data' table: - -The standard table format is described in the 'Schematic specifier' section of -the lua_api.txt file in the Minetest Engine. -The 'data' table appears as a sequence of vertical slices through the structure -the schematic describes. -Each XY-plane slice has the X-rows formatted in order of increasing Y, so the -slices of the structure visually appear upside-down in the table. -In this document this format is used where 'mts_save()' appears. - -The transformed table format was created to be easier to work with. -Each XY-plane slice has the X-rows formatted in order of decreasing Y, so the -slices of the structure visually appear upright in the table. -In this document this format is used where 'mts_save_up()' appears. - - --- This node will not replace existing world nodes - -local _ = {name = "air", prob = 0} - - --- Mapgen Apple tree - -local M = {name = "default:leaves", prob = 255} -local N = {name = "default:leaves", prob = 223} -local F = {name = "default:apple", prob = 63} -local Y = {name = "default:tree", prob = 255, force_place = true} -local T = {name = "default:tree", prob = 255} - -mts_save("apple_tree", { - size = {x = 7, y = 8, z = 7}, - data = { - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, N, M, N, _, _, - _, _, _, N, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, M, M, F, M, M, _, - _, N, M, M, M, N, _, - _, _, N, M, N, _, _, - _, _, _, _, _, _, _, - - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - N, M, Y, _, _, M, N, - _, M, M, _, Y, M, _, - _, N, M, M, M, N, _, - _, _, _, N, _, _, _, - - _, _, _, Y, _, _, _, - _, _, _, Y, _, _, _, - _, _, _, Y, _, _, _, - _, _, _, Y, _, _, _, - M, F, _, Y, _, F, M, - N, M, _, _, _, M, N, - _, M, M, M, M, M, _, - _, _, N, M, N, _, _, - - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - N, M, _, _, Y, M, N, - _, M, Y, _, M, M, _, - _, N, M, M, M, N, _, - _, _, _, N, _, _, _, - - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, M, M, F, M, M, _, - _, N, M, M, M, N, _, - _, _, N, M, N, _, _, - _, _, _, _, _, _, _, - - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, N, M, N, _, _, - _, _, _, N, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - }, - yslice_prob = { - {ypos = 2, prob = 127}, - }, -}) - - --- Apple tree from sapling - -mts_save("apple_tree_from_sapling", { - size = {x = 7, y = 8, z = 7}, - data = { - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, N, M, N, _, _, - _, _, _, N, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, M, M, F, M, M, _, - _, N, M, M, M, N, _, - _, _, N, M, N, _, _, - _, _, _, _, _, _, _, - - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - N, M, T, _, _, M, N, - _, M, M, _, T, M, _, - _, N, M, M, M, N, _, - _, _, _, N, _, _, _, - - _, _, _, T, _, _, _, - _, _, _, Y, _, _, _, - _, _, _, T, _, _, _, - _, _, _, T, _, _, _, - M, F, _, T, _, F, M, - N, M, _, _, _, M, N, - _, M, M, M, M, M, _, - _, _, N, M, N, _, _, - - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - N, M, _, _, T, M, N, - _, M, T, _, M, M, _, - _, N, M, M, M, N, _, - _, _, _, N, _, _, _, - - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, M, M, F, M, M, _, - _, N, M, M, M, N, _, - _, _, N, M, N, _, _, - _, _, _, _, _, _, _, - - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, N, M, N, _, _, - _, _, _, N, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - }, - yslice_prob = { - {ypos = 2, prob = 127}, - }, -}) - - --- Mapgen Jungle tree - -local L = {name = "default:jungleleaves", prob = 255} -local N = {name = "default:jungleleaves", prob = 223} -local M = {name = "default:jungleleaves", prob = 191} -local B = {name = "default:jungletree", prob = 255, force_place = true} -local Y = {name = "default:jungletree", prob = 191, force_place = true} -local U = {name = "default:jungletree", prob = 127, force_place = true} -local I = {name = "default:jungletree", prob = 255} - -mts_save("jungle_tree", { - size = {x = 5, y = 17, z = 5}, - data = { - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - N, L, N, _, _, - _, _, N, L, N, - _, _, _, _, _, - _, _, _, _, _, - M, N, N, N, M, - M, N, N, N, M, - _, _, _, _, _, - - _, _, B, _, _, - _, _, B, _, _, - _, _, U, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - L, B, L, _, _, - _, _, L, B, L, - _, _, _, _, _, - _, _, _, _, _, - N, B, L, B, N, - N, L, L, L, N, - _, N, N, N, _, - - _, B, B, B, _, - _, B, B, B, _, - _, U, B, U, _, - _, _, B, _, _, - _, _, B, _, _, - _, _, B, _, _, - _, _, B, _, _, - _, _, B, _, _, - _, _, B, L, N, - N, L, B, _, _, - N, L, B, _, _, - _, _, B, L, N, - _, _, B, L, N, - _, _, B, _, _, - N, L, L, L, N, - N, L, L, L, N, - _, N, L, N, _, - - _, _, B, _, _, - _, _, B, _, _, - _, _, U, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, L, B, L, - L, B, L, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, L, B, L, - _, _, _, _, _, - N, B, L, B, N, - N, L, L, L, N, - _, N, N, N, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, N, L, N, - N, L, N, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, N, L, N, - _, _, _, _, _, - M, N, N, N, M, - M, N, N, N, M, - _, _, _, _, _, - }, - yslice_prob = { - {ypos=6, prob=191}, - {ypos=7, prob=191}, - {ypos=8, prob=191}, - {ypos=9, prob=191}, - {ypos=10, prob=191}, - }, -}) - - --- Jungle tree from sapling - -local B = {name = "default:jungletree", prob = 255} -local C = {name = "default:jungletree", prob = 255, force_place = true} -local Y = {name = "default:jungletree", prob = 191} -local U = {name = "default:jungletree", prob = 127} - -mts_save("jungle_tree_from_sapling", { - size = {x = 5, y = 17, z = 5}, - data = { - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - N, L, N, _, _, - _, _, N, L, N, - _, _, _, _, _, - _, _, _, _, _, - M, N, N, N, M, - M, N, N, N, M, - _, _, _, _, _, - - _, _, B, _, _, - _, _, B, _, _, - _, _, U, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - L, B, L, _, _, - _, _, L, B, L, - _, _, _, _, _, - _, _, _, _, _, - N, B, L, B, N, - N, L, L, L, N, - _, N, N, N, _, - - _, B, B, B, _, - _, B, C, B, _, - _, U, B, U, _, - _, _, B, _, _, - _, _, B, _, _, - _, _, B, _, _, - _, _, B, _, _, - _, _, B, _, _, - _, _, B, L, N, - N, L, B, _, _, - N, L, B, _, _, - _, _, B, L, N, - _, _, B, L, N, - _, _, B, _, _, - N, L, L, L, N, - N, L, L, L, N, - _, N, L, N, _, - - _, _, B, _, _, - _, _, B, _, _, - _, _, U, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, L, B, L, - L, B, L, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, L, B, L, - _, _, _, _, _, - N, B, L, B, N, - N, L, L, L, N, - _, N, N, N, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, N, L, N, - N, L, N, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, N, L, N, - _, _, _, _, _, - M, N, N, N, M, - M, N, N, N, M, - _, _, _, _, _, - }, - yslice_prob = { - {ypos=6, prob=191}, - {ypos=7, prob=191}, - {ypos=8, prob=191}, - {ypos=9, prob=191}, - {ypos=10, prob=191}, - }, -}) - - --- Mapgen Pine tree - -local L = {name = "default:pine_needles", prob = 255} -local M = {name = "default:pine_needles", prob = 223} -local N = {name = "default:pine_needles", prob = 191} -local T = {name = "default:pine_tree", prob = 255, force_place = true} -local B = {name = "default:pine_tree", prob = 255} - -mts_save("pine_tree", { - size = {x = 5, y = 16, z = 5}, - data = { - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - N, M, L, M, N, - _, _, _, _, _, - _, _, _, _, _, - N, M, L, M, N, - _, _, _, _, _, - _, _, _, _, _, - N, M, L, M, N, - _, _, _, _, _, - _, _, _, _, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - M, L, _, L, M, - _, L, L, L, _, - _, _, _, _, _, - M, L, _, L, M, - _, L, L, L, _, - _, _, _, _, _, - M, L, _, L, M, - _, L, L, L, _, - _, _, _, _, _, - - _, _, T, _, _, - _, _, T, _, _, - _, _, T, _, _, - _, _, T, _, _, - _, _, T, _, _, - _, _, T, _, _, - _, _, T, _, _, - L, _, T, _, L, - _, L, T, L, _, - _, _, T, _, _, - L, _, T, _, L, - _, L, T, L, _, - _, _, T, _, _, - L, _, T, _, L, - _, L, L, L, _, - _, _, L, _, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - M, L, _, L, M, - _, L, L, L, _, - _, _, _, _, _, - M, L, _, L, M, - _, L, L, L, _, - _, _, _, _, _, - M, L, _, L, M, - _, L, L, L, _, - _, _, _, _, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - N, M, L, M, N, - _, _, _, _, _, - _, _, _, _, _, - N, M, L, M, N, - _, _, _, _, _, - _, _, _, _, _, - N, M, L, M, N, - _, _, _, _, _, - _, _, _, _, _, - }, - yslice_prob = { - {ypos = 2, prob = 127}, - {ypos = 3, prob = 127}, - {ypos = 4, prob = 127}, - {ypos = 5, prob = 127}, - {ypos = 9, prob = 127}, - {ypos = 12, prob = 127}, - }, -}) - - --- Pine tree from sapling - -local T = {name = "default:pine_tree", prob = 255} -local U = {name = "default:pine_tree", prob = 255, force_place = true} - -mts_save("pine_tree_from_sapling", { - size = {x = 5, y = 16, z = 5}, - data = { - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - N, M, L, M, N, - _, _, _, _, _, - _, _, _, _, _, - N, M, L, M, N, - _, _, _, _, _, - _, _, _, _, _, - N, M, L, M, N, - _, _, _, _, _, - _, _, _, _, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - M, L, _, L, M, - _, L, L, L, _, - _, _, _, _, _, - M, L, _, L, M, - _, L, L, L, _, - _, _, _, _, _, - M, L, _, L, M, - _, L, L, L, _, - _, _, _, _, _, - - _, _, T, _, _, - _, _, U, _, _, - _, _, T, _, _, - _, _, T, _, _, - _, _, T, _, _, - _, _, T, _, _, - _, _, T, _, _, - L, _, T, _, L, - _, L, T, L, _, - _, _, T, _, _, - L, _, T, _, L, - _, L, T, L, _, - _, _, T, _, _, - L, _, T, _, L, - _, L, L, L, _, - _, _, L, _, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - M, L, _, L, M, - _, L, L, L, _, - _, _, _, _, _, - M, L, _, L, M, - _, L, L, L, _, - _, _, _, _, _, - M, L, _, L, M, - _, L, L, L, _, - _, _, _, _, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - N, M, L, M, N, - _, _, _, _, _, - _, _, _, _, _, - N, M, L, M, N, - _, _, _, _, _, - _, _, _, _, _, - N, M, L, M, N, - _, _, _, _, _, - _, _, _, _, _, - }, - yslice_prob = { - {ypos = 2, prob = 127}, - {ypos = 3, prob = 127}, - {ypos = 4, prob = 127}, - {ypos = 5, prob = 127}, - {ypos = 9, prob = 127}, - {ypos = 12, prob = 127}, - }, -}) - - --- Snowy pine tree from sapling - -local T = {name = "default:pine_tree", prob = 255} -local U = {name = "default:pine_tree", prob = 255, force_place = true} -local L = {name = "default:pine_needles", prob = 255} -local S = {name = "default:snow", prob = 255} - -mts_save("snowy_pine_tree_from_sapling", { - size = {x = 5, y = 16, z = 5}, - data = { - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - N, M, L, M, N, - _, _, _, _, _, - _, _, _, _, _, - N, M, L, M, N, - _, _, _, _, _, - _, _, _, _, _, - L, L, L, L, L, - S, S, S, S, S, - _, _, _, _, _, - _, _, _, _, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - M, L, _, L, M, - _, L, L, L, _, - _, _, _, _, _, - L, L, _, L, M, - S, L, L, L, _, - _, _, _, _, _, - _, L, _, L, L, - _, L, L, L, S, - _, S, S, S, _, - _, _, _, _, _, - - _, _, T, _, _, - _, _, U, _, _, - _, _, T, _, _, - _, _, T, _, _, - _, _, T, _, _, - _, _, T, _, _, - L, _, T, _, L, - _, L, T, L, _, - _, _, T, _, _, - L, _, T, _, L, - _, L, T, L, _, - _, _, T, _, _, - L, _, T, _, L, - S, L, L, L, S, - _, S, L, S, _, - _, _, S, _, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - M, L, _, L, M, - _, L, L, L, _, - _, _, _, _, _, - M, L, _, L, M, - _, L, L, L, _, - _, _, _, _, _, - L, L, _, L, L, - S, L, L, L, S, - _, S, S, S, _, - _, _, _, _, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - N, M, L, M, N, - _, _, _, _, _, - _, _, _, _, _, - N, M, L, M, L, - _, _, _, _, S, - _, _, _, _, _, - L, L, L, L, _, - S, S, S, S, _, - _, _, _, _, _, - _, _, _, _, _, - }, - yslice_prob = { - {ypos = 2, prob = 127}, - {ypos = 3, prob = 127}, - {ypos = 4, prob = 127}, - {ypos = 8, prob = 127}, - {ypos = 11, prob = 127}, - }, -}) - - --- Mapgen Acacia tree - -local L = {name = "default:acacia_leaves", prob = 255} -local M = {name = "default:acacia_leaves", prob = 223} -local T = {name = "default:acacia_tree", prob = 255, force_place = true} - -mts_save("acacia_tree", { - size = {x = 9, y = 9, z = 9}, - data = { - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - M, M, M, M, _, _, _, _, _, - _, _, _, _, M, M, M, M, M, - - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - M, L, L, M, _, _, _, _, _, - _, _, _, _, M, L, L, L, M, - - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, T, _, _, _, _, _, _, - M, L, L, M, _, _, T, _, _, - _, _, _, _, M, L, L, L, M, - - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, T, _, _, _, _, _, - _, _, _, _, _, T, _, _, _, - M, M, M, M, _, _, _, _, _, - _, _, _, _, M, L, L, L, M, - - _, _, _, _, T, _, _, _, _, - _, _, _, _, T, _, _, _, _, - _, _, _, _, T, _, _, _, _, - _, _, _, _, T, _, _, _, _, - _, _, _, _, T, _, _, _, _, - _, _, _, _, T, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - M, M, M, M, M, M, M, M, M, - - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, T, _, _, _, - _, _, _, T, _, _, _, _, _, - _, _, _, _, _, M, M, M, M, - M, L, L, L, M, _, _, _, _, - - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, T, _, _, - _, _, T, _, _, M, L, L, M, - M, L, L, L, M, _, _, _, _, - - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, M, L, L, M, - M, L, L, L, M, _, _, _, _, - - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, M, M, M, M, - M, M, M, M, M, _, _, _, _, - }, - yslice_prob = { - {ypos = 2, prob = 127}, - {ypos = 3, prob = 127}, - {ypos = 4, prob = 127}, - }, -}) - - --- Acacia tree from sapling - -local T = {name = "default:acacia_tree", prob = 255} -local U = {name = "default:acacia_tree", prob = 255, force_place = true} - -mts_save("acacia_tree_from_sapling", { - size = {x = 9, y = 9, z = 9}, - data = { - - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - M, M, M, M, _, _, _, _, _, - _, _, _, _, M, M, M, M, M, - - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - M, L, L, M, _, _, _, _, _, - _, _, _, _, M, L, L, L, M, - - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, T, _, _, _, _, _, _, - M, L, L, M, _, _, T, _, _, - _, _, _, _, M, L, L, L, M, - - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, T, _, _, _, _, _, - _, _, _, _, _, T, _, _, _, - M, M, M, M, _, _, _, _, _, - _, _, _, _, M, L, L, L, M, - - _, _, _, _, T, _, _, _, _, - _, _, _, _, U, _, _, _, _, - _, _, _, _, T, _, _, _, _, - _, _, _, _, T, _, _, _, _, - _, _, _, _, T, _, _, _, _, - _, _, _, _, T, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - M, M, M, M, M, M, M, M, M, - - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, T, _, _, _, - _, _, _, T, _, _, _, _, _, - _, _, _, _, _, M, M, M, M, - M, L, L, L, M, _, _, _, _, - - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, T, _, _, - _, _, T, _, _, M, L, L, M, - M, L, L, L, M, _, _, _, _, - - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, M, L, L, M, - M, L, L, L, M, _, _, _, _, - - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, _, _, _, _, - _, _, _, _, _, M, M, M, M, - M, M, M, M, M, _, _, _, _, - }, - yslice_prob = { - {ypos = 2, prob = 127}, - {ypos = 3, prob = 127}, - {ypos = 4, prob = 127}, - }, -}) - - --- Mapgen Aspen tree - -local T = {name = "default:aspen_tree", prob = 255, force_place = true} -local B = {name = "default:aspen_tree", prob = 255} -local L = {name = "default:aspen_leaves", prob = 255} -local M = {name = "default:aspen_leaves", prob = 223} -local N = {name = "default:aspen_leaves", prob = 127} - -mts_save("aspen_tree", { - size = {x = 5, y = 14, z = 5}, - data = { - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - N, M, L, M, N, - _, _, _, _, _, - N, M, L, M, N, - _, _, _, _, _, - N, M, L, M, N, - _, _, _, _, _, - _, _, _, _, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, M, L, M, _, - M, L, L, L, M, - _, M, L, M, _, - M, L, L, L, M, - _, M, L, M, _, - M, L, L, L, M, - _, M, L, M, _, - _, _, _, _, _, - - _, _, T, _, _, - _, _, T, _, _, - _, _, T, _, _, - _, _, T, _, _, - _, _, T, _, _, - _, _, T, _, _, - _, L, T, L, _, - L, L, T, L, L, - _, L, T, L, _, - L, L, T, L, L, - _, L, T, L, _, - L, L, T, L, L, - _, L, L, L, _, - _, _, L, _, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, M, L, M, _, - M, L, L, L, M, - _, M, L, M, _, - M, L, L, L, M, - _, M, L, M, _, - M, L, L, L, M, - _, M, L, M, _, - _, _, _, _, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - N, M, L, M, N, - _, _, _, _, _, - N, M, L, M, N, - _, _, _, _, _, - N, M, L, M, N, - _, _, _, _, _, - _, _, _, _, _, - }, - yslice_prob = { - {ypos = 2, prob = 127}, - {ypos = 3, prob = 127}, - {ypos = 4, prob = 127}, - {ypos = 8, prob = 127}, - {ypos = 10, prob = 127}, - }, -}) - - --- Aspen tree from sapling - -mts_save("aspen_tree_from_sapling", { - size = {x = 5, y = 14, z = 5}, - data = { - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - N, M, L, M, N, - _, _, _, _, _, - N, M, L, M, N, - _, _, _, _, _, - N, M, L, M, N, - _, _, _, _, _, - _, _, _, _, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, M, L, M, _, - M, L, L, L, M, - _, M, L, M, _, - M, L, L, L, M, - _, M, L, M, _, - M, L, L, L, M, - _, M, L, M, _, - _, _, _, _, _, - - _, _, B, _, _, - _, _, T, _, _, - _, _, B, _, _, - _, _, B, _, _, - _, _, B, _, _, - _, _, B, _, _, - _, L, B, L, _, - L, L, B, L, L, - _, L, B, L, _, - L, L, B, L, L, - _, L, B, L, _, - L, L, B, L, L, - _, L, L, L, _, - _, _, L, _, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, M, L, M, _, - M, L, L, L, M, - _, M, L, M, _, - M, L, L, L, M, - _, M, L, M, _, - M, L, L, L, M, - _, M, L, M, _, - _, _, _, _, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - N, M, L, M, N, - _, _, _, _, _, - N, M, L, M, N, - _, _, _, _, _, - N, M, L, M, N, - _, _, _, _, _, - _, _, _, _, _, - }, - yslice_prob = { - {ypos = 2, prob = 127}, - {ypos = 3, prob = 127}, - {ypos = 4, prob = 127}, - {ypos = 8, prob = 127}, - {ypos = 10, prob = 127}, - }, -}) - - --- Mapgen emergent jungle tree - -local L = {name = "default:jungleleaves", prob = 255} -local N = {name = "default:jungleleaves", prob = 223} -local M = {name = "default:jungleleaves", prob = 127} -local B = {name = "default:jungletree", prob = 255, force_place = true} -local U = {name = "default:jungletree", prob = 127, force_place = true} - -mts_save("emergent_jungle_tree", { - size = {x = 7, y = 37, z = 7}, - data = { - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - B, _, _, _, _, _, B, - B, _, _, _, _, _, B, - B, _, _, _, _, _, B, - U, _, _, _, _, _, U, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - N, N, N, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, N, N, N, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, N, N, N, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - N, N, N, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, N, N, N, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, M, M, M, M, M, _, - _, N, N, N, N, N, _, - _, N, N, N, N, N, _, - _, N, N, N, N, N, _, - _, _, _, _, _, _, _, - - _, _, _, _, _, _, _, - _, _, B, _, B, _, _, - _, B, B, _, B, B, _, - _, B, B, _, B, B, _, - _, B, B, _, B, B, _, - _, B, B, _, B, B, _, - _, B, B, _, B, B, _, - _, U, B, _, B, U, _, - _, _, U, _, U, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - N, B, N, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, N, B, N, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, N, B, N, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - N, B, N, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, N, B, N, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - M, _, _, _, _, _, M, - N, L, _, _, _, L, N, - N, B, L, L, L, B, N, - N, L, L, L, L, L, N, - _, N, N, N, N, N, _, - - _, _, B, _, B, _, _, - _, B, B, _, B, B, _, - _, B, B, _, B, B, _, - _, B, B, _, B, B, _, - _, B, B, B, B, B, _, - _, B, B, B, B, B, _, - _, B, B, B, B, B, _, - _, B, B, B, B, B, _, - _, U, B, B, B, U, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - N, N, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, _, B, B, N, N, - N, N, N, B, _, _, _, - _, _, _, B, _, _, _, - _, _, N, B, N, _, _, - _, _, _, B, _, _, _, - _, _, _, B, N, N, N, - N, N, B, B, _, _, _, - _, _, _, B, _, _, _, - _, _, _, B, B, N, N, - N, N, N, B, _, _, _, - _, _, _, B, _, _, _, - M, _, B, B, B, _, M, - N, _, B, _, B, _, N, - N, L, L, _, L, L, N, - N, L, L, L, L, L, N, - _, N, L, L, L, N, _, - - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - N, B, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, B, N, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - N, B, B, B, B, _, _, - _, _, B, B, B, _, _, - M, _, B, _, B, _, M, - N, _, _, _, _, _, N, - N, L, _, _, _, L, N, - N, L, L, L, L, L, N, - _, N, L, L, L, N, _, - - _, _, B, _, B, _, _, - _, B, B, _, B, B, _, - _, B, B, _, B, B, _, - _, B, B, _, B, B, _, - _, B, B, B, B, B, _, - _, B, B, B, B, B, _, - _, B, B, B, B, B, _, - _, B, B, B, B, B, _, - _, U, B, B, B, U, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, _, B, _, _, _, - N, N, N, B, _, _, _, - _, _, _, B, B, N, N, - _, _, _, B, _, _, _, - N, N, B, B, _, _, _, - _, _, _, B, N, N, N, - _, _, _, B, _, _, _, - _, _, N, B, N, _, _, - _, _, _, B, _, _, _, - N, N, N, B, _, _, _, - _, _, _, B, _, _, _, - M, _, B, B, B, _, M, - N, _, B, _, B, _, N, - N, L, L, _, L, L, N, - N, L, L, L, L, L, N, - _, N, L, L, L, N, _, - - _, _, _, _, _, _, _, - _, _, B, _, B, _, _, - _, B, B, _, B, B, _, - _, B, B, _, B, B, _, - _, B, B, _, B, B, _, - _, B, B, _, B, B, _, - _, B, B, _, B, B, _, - _, U, B, _, B, U, _, - _, _, U, _, U, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, N, B, N, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, N, B, N, - _, _, _, _, _, _, _, - N, B, N, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, N, B, N, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - M, _, _, _, _, _, M, - N, L, _, _, _, L, N, - N, B, L, L, L, B, N, - N, L, L, L, L, L, N, - _, N, N, N, N, N, _, - - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - B, _, _, _, _, _, B, - B, _, _, _, _, _, B, - B, _, _, _, _, _, B, - U, _, _, _, _, _, U, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, N, N, N, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, N, N, N, - _, _, _, _, _, _, _, - N, N, N, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, N, N, N, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, M, M, M, M, M, _, - _, N, N, N, N, N, _, - _, N, N, N, N, N, _, - _, N, N, N, N, N, _, - _, _, _, _, _, _, _, - }, - yslice_prob = { - {ypos = 13, prob = 127}, - {ypos = 14, prob = 127}, - {ypos = 15, prob = 127}, - {ypos = 16, prob = 127}, - {ypos = 17, prob = 127}, - {ypos = 18, prob = 127}, - {ypos = 19, prob = 127}, - {ypos = 20, prob = 127}, - {ypos = 21, prob = 127}, - {ypos = 22, prob = 127}, - {ypos = 23, prob = 127}, - {ypos = 24, prob = 127}, - }, -}) - - --- Emergent jungle tree from sapling - -local L = {name = "default:jungleleaves", prob = 255} -local N = {name = "default:jungleleaves", prob = 223} -local M = {name = "default:jungleleaves", prob = 127} -local S = {name = "default:jungletree", prob = 255, force_place = true} -local B = {name = "default:jungletree", prob = 255} -local U = {name = "default:jungletree", prob = 127} - -mts_save("emergent_jungle_tree_from_sapling", { - size = {x = 7, y = 37, z = 7}, - data = { - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - B, _, _, _, _, _, B, - B, _, _, _, _, _, B, - B, _, _, _, _, _, B, - U, _, _, _, _, _, U, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - N, N, N, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, N, N, N, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, N, N, N, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - N, N, N, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, N, N, N, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, M, M, M, M, M, _, - _, N, N, N, N, N, _, - _, N, N, N, N, N, _, - _, N, N, N, N, N, _, - _, _, _, _, _, _, _, - - _, _, _, _, _, _, _, - _, _, B, _, B, _, _, - _, B, B, _, B, B, _, - _, B, B, _, B, B, _, - _, B, B, _, B, B, _, - _, B, B, _, B, B, _, - _, B, B, _, B, B, _, - _, U, B, _, B, U, _, - _, _, U, _, U, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - N, B, N, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, N, B, N, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, N, B, N, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - N, B, N, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, N, B, N, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - M, _, _, _, _, _, M, - N, L, _, _, _, L, N, - N, B, L, L, L, B, N, - N, L, L, L, L, L, N, - _, N, N, N, N, N, _, - - _, _, B, _, B, _, _, - _, B, B, _, B, B, _, - _, B, B, _, B, B, _, - _, B, B, _, B, B, _, - _, B, B, B, B, B, _, - _, B, B, B, B, B, _, - _, B, B, B, B, B, _, - _, B, B, B, B, B, _, - _, U, B, B, B, U, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - N, N, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, _, B, B, N, N, - N, N, N, B, _, _, _, - _, _, _, B, _, _, _, - _, _, N, B, N, _, _, - _, _, _, B, _, _, _, - _, _, _, B, N, N, N, - N, N, B, B, _, _, _, - _, _, _, B, _, _, _, - _, _, _, B, B, N, N, - N, N, N, B, _, _, _, - _, _, _, B, _, _, _, - M, _, B, B, B, _, M, - N, _, B, _, B, _, N, - N, L, L, _, L, L, N, - N, L, L, L, L, L, N, - _, N, L, L, L, N, _, - - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, B, B, B, _, _, - _, _, B, S, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - N, B, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, B, N, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - N, B, B, B, B, _, _, - _, _, B, B, B, _, _, - M, _, B, _, B, _, M, - N, _, _, _, _, _, N, - N, L, _, _, _, L, N, - N, L, L, L, L, L, N, - _, N, L, L, L, N, _, - - _, _, B, _, B, _, _, - _, B, B, _, B, B, _, - _, B, B, _, B, B, _, - _, B, B, _, B, B, _, - _, B, B, B, B, B, _, - _, B, B, B, B, B, _, - _, B, B, B, B, B, _, - _, B, B, B, B, B, _, - _, U, B, B, B, U, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, B, B, B, _, _, - _, _, _, B, _, _, _, - N, N, N, B, _, _, _, - _, _, _, B, B, N, N, - _, _, _, B, _, _, _, - N, N, B, B, _, _, _, - _, _, _, B, N, N, N, - _, _, _, B, _, _, _, - _, _, N, B, N, _, _, - _, _, _, B, _, _, _, - N, N, N, B, _, _, _, - _, _, _, B, _, _, _, - M, _, B, B, B, _, M, - N, _, B, _, B, _, N, - N, L, L, _, L, L, N, - N, L, L, L, L, L, N, - _, N, L, L, L, N, _, - - _, _, _, _, _, _, _, - _, _, B, _, B, _, _, - _, B, B, _, B, B, _, - _, B, B, _, B, B, _, - _, B, B, _, B, B, _, - _, B, B, _, B, B, _, - _, B, B, _, B, B, _, - _, U, B, _, B, U, _, - _, _, U, _, U, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, N, B, N, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, N, B, N, - _, _, _, _, _, _, _, - N, B, N, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, N, B, N, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - M, _, _, _, _, _, M, - N, L, _, _, _, L, N, - N, B, L, L, L, B, N, - N, L, L, L, L, L, N, - _, N, N, N, N, N, _, - - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - B, _, _, _, _, _, B, - B, _, _, _, _, _, B, - B, _, _, _, _, _, B, - U, _, _, _, _, _, U, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, N, N, N, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, N, N, N, - _, _, _, _, _, _, _, - N, N, N, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, N, N, N, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, _, _, _, _, _, _, - _, M, M, M, M, M, _, - _, N, N, N, N, N, _, - _, N, N, N, N, N, _, - _, N, N, N, N, N, _, - _, _, _, _, _, _, _, - }, - yslice_prob = { - {ypos = 13, prob = 127}, - {ypos = 14, prob = 127}, - {ypos = 15, prob = 127}, - {ypos = 16, prob = 127}, - {ypos = 17, prob = 127}, - {ypos = 18, prob = 127}, - {ypos = 19, prob = 127}, - {ypos = 20, prob = 127}, - {ypos = 21, prob = 127}, - {ypos = 22, prob = 127}, - {ypos = 23, prob = 127}, - {ypos = 24, prob = 127}, - }, -}) - - --- Mapgen small pine tree - -local L = {name = "default:pine_needles", prob = 255} -local M = {name = "default:pine_needles", prob = 223} -local N = {name = "default:pine_needles", prob = 191} -local T = {name = "default:pine_tree", prob = 255, force_place = true} -local B = {name = "default:pine_tree", prob = 255} -local S = {name = "default:snow", prob = 255} - -mts_save("small_pine_tree", { - size = {x = 5, y = 12, z = 5}, - data = { - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, L, L, L, _, - _, _, L, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - L, L, _, L, L, - _, L, L, L, _, - _, L, L, L, _, - _, L, L, L, _, - _, _, L, _, _, - _, _, L, _, _, - _, _, _, _, _, - _, _, _, _, _, - - _, _, T, _, _, - _, _, T, _, _, - _, _, T, _, _, - _, _, T, _, _, - L, _, T, _, L, - L, L, T, L, L, - _, L, T, L, _, - _, L, T, L, _, - _, L, T, L, _, - _, L, L, L, _, - _, _, L, _, _, - _, _, L, _, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - L, L, _, L, L, - _, L, L, L, _, - _, L, L, L, _, - _, L, L, L, _, - _, _, L, _, _, - _, _, L, _, _, - _, _, _, _, _, - _, _, _, _, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, L, L, L, _, - _, _, L, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - }, - yslice_prob = { - {ypos = 2, prob = 127}, - {ypos = 3, prob = 127}, - {ypos = 4, prob = 127}, - }, -}) - - --- Small pine tree from sapling - -mts_save("small_pine_tree_from_sapling", { - size = {x = 5, y = 12, z = 5}, - data = { - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, L, L, L, _, - _, _, L, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - L, L, _, L, L, - _, L, L, L, _, - _, L, L, L, _, - _, L, L, L, _, - _, _, L, _, _, - _, _, L, _, _, - _, _, _, _, _, - _, _, _, _, _, - - _, _, B, _, _, - _, _, T, _, _, - _, _, B, _, _, - _, _, B, _, _, - L, _, B, _, L, - L, L, B, L, L, - _, L, B, L, _, - _, L, B, L, _, - _, L, B, L, _, - _, L, L, L, _, - _, _, L, _, _, - _, _, L, _, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - L, L, _, L, L, - _, L, L, L, _, - _, L, L, L, _, - _, L, L, L, _, - _, _, L, _, _, - _, _, L, _, _, - _, _, _, _, _, - _, _, _, _, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, L, L, L, _, - _, _, L, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - }, - yslice_prob = { - {ypos = 2, prob = 127}, - {ypos = 3, prob = 127}, - {ypos = 4, prob = 127}, - }, -}) - - --- Snowy small pine tree from sapling - -mts_save("snowy_small_pine_tree_from_sapling", { - size = {x = 5, y = 13, z = 5}, - data = { - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, L, L, L, _, - _, S, L, S, _, - _, _, S, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - L, L, _, L, L, - S, L, L, L, S, - _, L, L, L, _, - _, L, L, L, _, - _, S, L, S, _, - _, _, L, _, _, - _, _, S, _, _, - _, _, _, _, _, - _, _, _, _, _, - - _, _, B, _, _, - _, _, T, _, _, - _, _, B, _, _, - _, _, B, _, _, - L, _, B, _, L, - L, L, B, L, L, - S, L, B, L, S, - _, L, B, L, _, - _, L, B, L, _, - _, L, L, L, _, - _, S, L, S, _, - _, _, L, _, _, - _, _, S, _, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - L, L, _, L, L, - S, L, L, L, S, - _, L, L, L, _, - _, L, L, L, _, - _, S, L, S, _, - _, _, L, _, _, - _, _, S, _, _, - _, _, _, _, _, - _, _, _, _, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, L, L, L, _, - _, S, L, S, _, - _, _, S, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - }, - yslice_prob = { - {ypos = 2, prob = 127}, - {ypos = 3, prob = 127}, - }, -}) - - --- Apple tree log - -mts_save("apple_log", { - size = {x = 4, y = 2, z = 1}, - data = { - {name = "default:tree", param2 = 12, prob = 127}, - {name = "default:tree", param2 = 12}, - {name = "default:tree", param2 = 12}, - {name = "default:tree", param2 = 12}, - {name = "air", prob = 0}, - {name = "flowers:mushroom_brown", prob = 63}, - {name = "air", prob = 0}, - {name = "air", prob = 0}, - }, -}) - - --- Jungletree log - -mts_save("jungle_log", { - size = {x = 5, y = 2, z = 1}, - data = { - {name = "default:jungletree", param2 = 12, prob = 127}, - {name = "default:jungletree", param2 = 12}, - {name = "default:jungletree", param2 = 12}, - {name = "default:jungletree", param2 = 12}, - {name = "default:jungletree", param2 = 12, prob = 127}, - {name = "air", prob = 0}, - {name = "air", prob = 0}, - {name = "flowers:mushroom_brown", prob = 127}, - {name = "air", prob = 0}, - {name = "air", prob = 0}, - }, -}) - - --- Pine tree log - -mts_save("pine_log", { - size = {x = 5, y = 2, z = 1}, - data = { - {name = "default:pine_tree", param2 = 12, prob = 127}, - {name = "default:pine_tree", param2 = 12}, - {name = "default:pine_tree", param2 = 12}, - {name = "default:pine_tree", param2 = 12}, - {name = "default:pine_tree", param2 = 12, prob = 127}, - {name = "air", prob = 0}, - {name = "air", prob = 0}, - {name = "flowers:mushroom_red", prob = 63}, - {name = "air", prob = 0}, - {name = "air", prob = 0}, - }, -}) - - --- Acacia tree log - -mts_save("acacia_log", { - size = {x = 5, y = 1, z = 1}, - data = { - {name = "default:acacia_tree", param2 = 12, prob = 127}, - {name = "default:acacia_tree", param2 = 12}, - {name = "default:acacia_tree", param2 = 12}, - {name = "default:acacia_tree", param2 = 12}, - {name = "default:acacia_tree", param2 = 12, prob = 127}, - }, -}) - - --- Aspen tree log - -mts_save("aspen_log", { - size = {x = 5, y = 2, z = 1}, - data = { - {name = "default:aspen_tree", param2 = 12, prob = 127}, - {name = "default:aspen_tree", param2 = 12}, - {name = "default:aspen_tree", param2 = 12}, - {name = "default:aspen_tree", param2 = 12}, - {name = "default:aspen_tree", param2 = 12, prob = 127}, - {name = "air", prob = 0}, - {name = "flowers:mushroom_red", prob = 63}, - {name = "flowers:mushroom_brown", prob = 63}, - {name = "air", prob = 0}, - {name = "air", prob = 0}, - }, -}) - - --- Large cactus - -local C = {name = "default:cactus", prob = 255, param2 = 20} -local R = {name = "default:cactus", prob = 255, param2 = 20, force_place = true} -local E = {name = "default:cactus", prob = 127, param2 = 20} - -mts_save("large_cactus", { - size = {x = 5, y = 7, z = 5}, - data = { - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - - _, _, C, _, _, - _, _, R, _, _, - _, _, C, _, _, - C, C, C, C, C, - C, _, C, _, C, - E, _, C, _, E, - _, _, C, _, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - _, _, _, _, _, - }, - yslice_prob = { - {ypos = 2, prob = 127}, - }, -}) - - --- Papyrus - -mts_save("papyrus_on_dirt", { - size = {x = 1, y = 7, z = 1}, - data = { - {name = "default:dirt", prob = 255, force_place = true}, - {name = "default:dirt", prob = 255, force_place = true}, - {name = "default:papyrus", prob = 255}, - {name = "default:papyrus", prob = 255}, - {name = "default:papyrus", prob = 255}, - {name = "default:papyrus", prob = 255}, - {name = "default:papyrus", prob = 255}, - }, - yslice_prob = { - {ypos = 2, prob = 127}, - {ypos = 3, prob = 127}, - }, -}) - -mts_save("papyrus_on_dry_dirt", { - size = {x = 1, y = 7, z = 1}, - data = { - {name = "default:dry_dirt", prob = 255, force_place = true}, - {name = "default:dry_dirt", prob = 255, force_place = true}, - {name = "default:papyrus", prob = 255}, - {name = "default:papyrus", prob = 255}, - {name = "default:papyrus", prob = 255}, - {name = "default:papyrus", prob = 255}, - {name = "default:papyrus", prob = 255}, - }, - yslice_prob = { - {ypos = 2, prob = 127}, - {ypos = 3, prob = 127}, - }, -}) - - --- Bush - -local L = {name = "default:bush_leaves", prob = 255} -local M = {name = "default:bush_leaves", prob = 191} -local N = {name = "default:bush_leaves", prob = 127} -local S = {name = "default:bush_stem", prob = 255, force_place = true} - -mts_save("bush", { - size = {x = 3, y = 3, z = 3}, - data = { - _, _, _, - M, L, M, - N, M, N, - - _, _, _, - L, S, L, - M, L, M, - - _, _, _, - M, L, M, - N, M, N, - }, -}) - - --- Blueberry bush - -local L = {name = "default:blueberry_bush_leaves_with_berries", prob = 255, force_place = true} -local M = {name = "default:blueberry_bush_leaves_with_berries", prob = 223} -local N = {name = "default:blueberry_bush_leaves_with_berries", prob = 95} - -mts_save("blueberry_bush", { - size = {x = 3, y = 1, z = 3}, - data = { - N, M, N, - - M, L, M, - - N, M, N, - }, -}) - - --- Acacia bush - -local L = {name = "default:acacia_bush_leaves", prob = 255} -local M = {name = "default:acacia_bush_leaves", prob = 191} -local N = {name = "default:acacia_bush_leaves", prob = 127} -local S = {name = "default:acacia_bush_stem", prob = 255, force_place = true} - -mts_save("acacia_bush", { - size = {x = 3, y = 3, z = 3}, - data = { - _, _, _, - N, M, N, - M, L, M, - - _, _, _, - M, S, M, - L, L, L, - - _, _, _, - N, M, N, - M, L, M, - }, -}) - - --- Pine bush - -local L = {name = "default:pine_bush_needles", prob = 255} -local M = {name = "default:pine_bush_needles", prob = 191} -local N = {name = "default:pine_bush_needles", prob = 127} -local S = {name = "default:pine_bush_stem", prob = 255, force_place = true} - -mts_save("pine_bush", { - size = {x = 3, y = 3, z = 3}, - data = { - _, _, _, - M, L, M, - N, M, N, - - _, _, _, - L, S, L, - M, L, M, - - _, _, _, - M, L, M, - N, M, N, - }, -}) diff --git a/screenshot.png b/screenshot.png deleted file mode 100644 index d648ea4b..00000000 Binary files a/screenshot.png and /dev/null differ diff --git a/settingtypes.txt b/settingtypes.txt deleted file mode 100644 index 445510ff..00000000 --- a/settingtypes.txt +++ /dev/null @@ -1,80 +0,0 @@ -# This file contains settings of minetest_game that can be changed in -# minetest.conf - -# In creative mode players are able to dig all kind of blocks nearly -# instantly, and have access to unlimited resources. -# Some of the functionality is only available if this setting is present -# at startup. -creative_mode (Creative mode) bool false - -# Flammable nodes will be ignited by nearby igniters. Spreading fire may -# cause severe destruction. -# Spreading fire nodes will disappear when fire is disabled, but -# 'permanent_flame' nodes are unaffected. -enable_fire (Fire) bool true - -# Enable flame sound. -flame_sound (Flame sound) bool true - -# Enable lavacooling. -enable_lavacooling (Lavacooling) bool true - -# If enabled, steel tools, torches and cobblestone will be given to new -# players. -give_initial_stuff (Give initial items) bool false - -# If enabled, players respawn at the bed they last lay on instead of normal -# spawn. -# This setting is only read at startup. -enable_bed_respawn (Respawn at bed) bool true - -# If enabled, the night can be skipped if more than half of the players are -# in beds. -enable_bed_night_skip (Skip night when sleeping) bool true - -# If enabled, fences and walls cannot be jumped over. -enable_fence_tall (Tall fences and walls) bool false - -# When TNT explodes, it destroys nearby nodes and damages nearby players. -# This setting is disabled by default on servers. -enable_tnt (TNT) bool true - -# The radius in which nodes will be destroyed by a TNT explosion. -tnt_radius (TNT radius) int 3 0 - -# Sets the behaviour of the inventory items when a player dies. -# bones: Store items in a bone node but drop items if inside protected area. -# drop: Drop items on the ground. -# keep: Player keeps items. -bones_mode (Bones mode) enum bones bones,drop,keep - -# The time in seconds after which the bones of a dead player can be looted -# by everyone. -# Setting this to 0 will disable sharing of bones completely. -share_bones_time (Bones share time) int 1200 0 - -# How much earlier the bones of a dead player can be looted by -# everyone if the player dies in a protected area they don't own. -# 0 to disable. By default it is "share_bones_time" divide by four. -share_bones_time_early (Earlier bones share time) int 300 0 - -# Inform player of condition and location of new bones. -bones_position_message (Inform player about bones) bool false - -# Replaces old stairs with new ones. Only required for older worlds. -enable_stairs_replace_abm (Replace old stairs) bool false - -# If enabled, use the engine's spawn search which does not check for a -# suitable starting biome. -engine_spawn (Use engine spawn search) bool false - -# Whether river water source nodes create flowing sounds. -# Helps rivers create more sound, especially on level sections. -river_source_sounds (River source node sounds) bool false - -# Enable cloud and shadow intensity variation by the 'weather' mod. -# Non-functional in V6 or Singlenode mapgens. -enable_weather (Enable weather) bool true - -# If enabled, non-player actions are logged -log_non_player_actions (Log non-player action) bool false diff --git a/utils/optimize_textures.sh b/utils/optimize_textures.sh deleted file mode 100644 index 2f9a6da5..00000000 --- a/utils/optimize_textures.sh +++ /dev/null @@ -1,6 +0,0 @@ -#!/bin/bash - -# Colors with 0 alpha need to be preserved, because opaque leaves ignore alpha. -# For that purpose, the use of indexed colors is disabled (-nc). - -find -name '../*.png' -print0 | xargs -0 optipng -o7 -zm1-9 -nc -strip all -clobber