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413 commits

Author SHA1 Message Date
Milan
bc70d2dec7 ooops 2018-01-17 10:39:25 +01:00
Milan
886011937a Merge branch 'master' of https://git.tchncs.de/Illuna-Minetest/minetest_game 2018-01-16 18:50:16 +01:00
Milan
47e91698cb update submodule death_messages 2018-01-16 18:49:43 +01:00
Milan*
68cb28f258 update submodule death_messages 2018-01-13 23:40:57 +01:00
Milan*
af2a921a30 update submodule hudbars 2018-01-13 20:59:00 +01:00
Milan*
ec1d74478e remove fire abm's
update mobs_{redo,animal}
2018-01-13 20:24:24 +01:00
Milan
c5b236bb7c make irc a submodule 2018-01-09 22:36:00 +01:00
Milan
3697f8d3e7 Merge branch 'master' of https://git.tchncs.de/Illuna-Minetest/minetest_game 2017-09-13 19:31:52 +02:00
Milan*
d311dc50c6 update submodule farming 2017-09-13 19:31:29 +02:00
Milan*
363dcb8fd2 increase leafdecay radius for acacia 2017-09-13 19:13:30 +02:00
Milan
199b9fb4c2 fix submodule mobs_redo 2017-09-13 11:56:53 +02:00
Milan
74e6f1bf0e fix submodule mobs_animal 2017-09-13 11:55:49 +02:00
Milan*
cd4c19b76b update submodule mobs_monster 2017-09-13 11:51:52 +02:00
Milan*
f698a41242 update submodule farming 2017-09-13 11:48:38 +02:00
Milan*
c4be1410e1 update submodule mobs_redo 2017-09-11 23:49:08 +02:00
Milan*
0b607ab741 update submodule mobs_animal 2017-09-11 23:48:45 +02:00
Milan*
755c4c7067 update hellochat 2017-09-11 22:57:47 +02:00
Milan*
8b93aa9101 update submodule homedecor_modpack 2017-09-11 22:56:26 +02:00
Milan*
0f0486b474 update submodule moreblocks 2017-09-11 22:52:50 +02:00
Milan*
94ca78e36e update submodule plantlife_modpack 2017-09-11 22:41:16 +02:00
Milan*
90523b962d update submodule mycastle 2017-09-09 19:23:27 +02:00
Milan*
54ecd4eecc update submodule farming 2017-09-09 18:34:07 +02:00
Milan*
24a7814c2c add submodule sneak_glitch 2017-09-02 23:05:11 +02:00
Milan
3c307a4383 update submodule moreblocks 2017-08-04 17:15:31 +02:00
Milan*
c3c9a92035 update submodule homedecor_modpack 2017-08-03 23:02:47 +02:00
tchncs
732154e4e0 update submodule darkage 2017-05-15 11:12:00 +02:00
Milan*
e8b2d29012 update submodule moretrees 2017-03-15 08:32:48 +01:00
Milan*
138bb6de3d update submodule mobs_redo 2017-03-12 18:16:23 +01:00
tchncs
640c518c1a replace submodule mobs_redo 2017-03-12 18:10:41 +01:00
tchncs
f431e56cd9 add submodule inspector 2017-03-12 17:24:25 +01:00
Milan*
38320f8ebb update submodule illuna 2017-03-12 16:35:47 +01:00
Milan*
98e64b823e update submodule farming 2017-03-12 12:34:24 +01:00
Milan*
64f4f5c05f update submodule farming 2017-03-12 11:59:56 +01:00
Milan*
60dfd9087b update submodule darkage 2017-03-12 11:57:05 +01:00
Milan*
5d524af1ea re-add submodules farming, boats 2017-03-12 11:32:09 +01:00
Milan*
a41c96b2ac tmp remove boats, farming 2017-03-12 11:30:37 +01:00
Milan*
d9446e98be add submodule moretrees
this also updates moretrees on the server
2017-03-11 21:21:54 +01:00
Milan*
538896d3ee add submodule moreores 2017-03-11 21:19:47 +01:00
Milan*
18d1a9d2fb add submodule mini_sun 2017-03-11 21:17:47 +01:00
Milan*
4998cc8765 add submodule medieval_craft
this also updates medieval_craft on the server
2017-03-11 21:16:03 +01:00
Milan*
700a62c22d add submodule xconnected 2017-03-11 21:14:31 +01:00
Milan*
68fcbfcf9e add submodule christmas_craft
this also updates christmas_craft on the server
2017-03-11 21:13:11 +01:00
Milan*
9e7bcacdf2 add submodule character_creator
this also updates character_creator on the server
2017-03-11 21:09:12 +01:00
Milan*
46c2516c93 add submodule cannons 2017-03-11 21:08:06 +01:00
Milan*
70b00efd1c add submodule bridges 2017-03-11 21:06:30 +01:00
Milan*
a5f735581c add submodule bitchange 2017-03-11 21:03:50 +01:00
Milan*
87acf37fa6 add submodule biome_lib
this also updates biome_lib on the server
2017-03-11 21:02:31 +01:00
Milan*
7c867746e8 add submodule arrow_signs
this also updates arrow_signs on the server
2017-03-11 21:01:30 +01:00
Milan*
f82c07f45d add submodule pipeworks
this also updates pipeworks on the server
2017-03-11 21:00:07 +01:00
Milan*
6d38b85d15 update submodule mesecons 2017-03-11 20:14:53 +01:00
Milan*
0027981e11 add submodule mesecons 2017-03-11 16:26:58 +01:00
Milan*
a4ccae425f update submodule xdecor 2017-03-11 16:22:21 +01:00
Milan*
859e4905d5 update submodule worldedit 2017-03-11 16:15:51 +01:00
Milan*
6b31849f87 update submodule wine 2017-03-11 16:15:29 +01:00
Milan*
f02147dc93 update submodule mobs_redo 2017-03-11 16:13:55 +01:00
Milan*
854157fdcd update submodule mobs_monster 2017-03-11 16:13:20 +01:00
Milan*
c69bf1db91 update submodule mobs_animal 2017-03-11 16:08:10 +01:00
Milan*
dec211728c update submodule hemp 2017-03-11 15:58:36 +01:00
Milan*
059eb33720 update submodule craftguide 2017-03-11 15:57:03 +01:00
Milan*
3fee3fb7ad update submodule 3d_armor 2017-03-11 15:55:47 +01:00
Milan*
a51503382e re-add submodule boats+farming 2017-03-11 13:11:53 +01:00
Milan*
c836129bff solve mergeconflicts
* tmp drop farming+boats
    * correct tnt
    * drop original readme.txt
2017-03-11 13:09:43 +01:00
tchncs
1a1c312ce9 update submodule illuna 2017-03-04 09:33:41 +01:00
Milan*
93dacbe3b6 update submodule illuna 2017-03-03 09:04:16 +01:00
Milan*
ddacc7f7bd hellochat: typofix :o 2017-02-08 08:34:49 +01:00
Milan*
6a70c71c1d add mod hellochat 2017-02-03 20:13:36 +01:00
Milan*
d25a700fe2 update submodule darkage 2017-01-28 21:10:35 +01:00
Milan*
fc30a56530 update submodule darkage 2017-01-28 20:29:08 +01:00
Milan*
2cb0531fd8 drop submodule chat_bubbles 2017-01-25 13:44:46 +01:00
Milan*
836800af98 update submodule mycastle 2017-01-22 20:07:30 +01:00
Milan*
72e1f5e477 update submodule mycastle 2017-01-22 20:02:33 +01:00
tchncs
2f283e7f62 update submodule mycastle 2017-01-22 19:53:17 +01:00
Milan*
697c850eee add submodule mycastle 2017-01-22 19:33:04 +01:00
Milan*
379775ff26 update submodule death_messages 2017-01-14 22:53:09 +01:00
Milan*
4a8c50c713 bones: position msg should have # Illuna: tag 2017-01-14 22:46:41 +01:00
Milan*
f0d43fc90f bones: colorize message, colorize infotext for fresh bones (infotext not yet working) 2017-01-14 22:44:36 +01:00
Milan*
35c0025fda update submodule playerskins 2017-01-13 23:02:33 +01:00
Milan*
34cead08e0 little spelling fix by noob101 2017-01-13 23:01:48 +01:00
Milan*
6351951dab add submodule playerskins 2017-01-13 22:11:36 +01:00
Milan*
10da2b2f32 move playerskins out of the subgame 2017-01-13 20:49:05 +01:00
Milan*
996b93e80e merge upstream 🐱 2017-01-13 09:13:48 +01:00
Milan*
107ff57b73 make it compatible with 3d_armor 2017-01-13 09:11:52 +01:00
tchncs
02df980c1a update submodule wardrobe 2017-01-12 22:47:08 +01:00
Milan*
e435d9c1ad pre-add playerskins mod 2017-01-12 22:15:22 +01:00
Milan*
a7b0e1ea36 update submodule illuna 2017-01-12 11:00:37 +01:00
Milan*
0556645aad update submodule illuna 2017-01-12 08:29:14 +01:00
Milan*
9c4b57d120 update submodule scaffolding 2017-01-11 23:57:47 +01:00
Milan*
e2bc895435 update submodule illuna 2017-01-11 23:05:30 +01:00
Milan*
2d67527804 update submodule illuna 2017-01-11 22:56:12 +01:00
Milan*
04960cf161 update submodule illuna 2017-01-11 22:23:11 +01:00
tchncs
e7579e1db2 update submodule illuna 2017-01-11 19:00:14 +01:00
Milan*
c377d5c72d update submodule pkarcs 2017-01-11 17:37:42 +01:00
Milan*
b3d9025652 update submodule illuna 2017-01-11 17:25:50 +01:00
Milan*
9b61e716b9 update submodule plantlife_modpack 2017-01-10 22:44:34 +01:00
Milan*
8bf39a4afe update submodule illuna 2017-01-06 19:02:23 +01:00
Milan*
39e2bbeeaa update submodule darkage
update submodule xdecor
2017-01-02 22:04:55 +01:00
Milan*
7aa5392548 update submodule pkarcs 2017-01-02 15:54:37 +01:00
Milan*
e8025240f3 random_messages: little spelling fix (thanks to noob101) 2016-12-25 21:05:47 +01:00
Milan*
18af6ba2f6 random_messages: little spelling improvement 2016-12-24 18:14:17 +01:00
Milan*
33f4a1bf93 merge upstream 🐈 2016-12-24 18:01:27 +01:00
Milan*
5e568f9ead random_messages: message improvements and more messages 2016-12-24 18:01:14 +01:00
tchncs
5e9318c595 update submodule craftguide 2016-12-24 13:44:59 +01:00
Milan*
7ec3f4dfa6 add submodule scaffolding 2016-12-24 13:42:43 +01:00
Milan*
d909616c1a update submodule xdecor
add submodule moreblocks
2016-12-19 20:15:49 +01:00
Milan*
09edb7daec add submodule craftguide 2016-12-19 20:02:41 +01:00
Milan*
4f4ceb66a2 fix mergeconflicts
readd submodule boats+farming
2016-12-15 18:54:42 +00:00
tchncs
b733b1971d update submodule darkage 2016-12-13 21:55:05 +01:00
tchncs
59d5b8b4ae merge upstream 🐱 2016-12-13 19:26:17 +01:00
tchncs
4e28d90d06 flowers should be a lightsource 2016-12-13 19:26:05 +01:00
tchncs
530b601709 experimental: add submodule chat_bubbles :o 2016-12-04 23:38:54 +01:00
tchncs
69923324fd update submodule illuna 2016-11-27 00:35:38 +01:00
tchncs
d249c7dd9d update submodule golems 2016-11-14 12:57:16 +01:00
tchncs
618af2fef5 really fix stupid cherry-pick conflict on adding submodule golems 2016-11-14 11:50:35 +01:00
tchncs
8fdd3f40e5 fix stupid cherry-pick conflict 2016-11-14 11:49:06 +01:00
tchncs
4cbef55586 update submodule mobs_redo 2016-11-14 10:03:59 +01:00
tchncs
09b7047cde typofix 🐈 2016-11-10 23:03:40 +01:00
tchncs
98987f57dc update submodule homedecor_modpack 2016-11-10 23:02:54 +01:00
tchncs
8a9701f252 update messages 2016-11-10 23:01:37 +01:00
tchncs
6157cfca59 screwdriver: add diamond and mithril 2016-11-10 18:23:16 +01:00
rubenwardy
41a870a3ea creative: update to github.com/minetest/minetest_game state 2016-11-10 10:25:12 +01:00
tchncs
05123247cb bonemeal: add bonemeal_particle texture 2016-11-08 23:40:10 +01:00
tchncs
432d463f0f bonemeal: no intllib support for now 2016-11-08 23:32:41 +01:00
tchncs
3b573679c6 bonemeal: typofix, and add missing craftitem 🐈 2016-11-08 23:30:21 +01:00
tchncs
c869765feb default: add bone texture 🐈 2016-11-08 23:21:52 +01:00
tchncs
01d543f377 add bone and bonemeal 2016-11-08 23:19:56 +01:00
tchncs
4acf7e7adf add submodule another_charcoal 2016-11-08 11:02:02 +01:00
tchncs
87e517d386 update submodule homedecor_modpack 2016-11-06 20:57:04 +01:00
tchncs
ed777e4148 update submodule pkarcs 2016-11-06 17:36:17 +01:00
tchncs
41d7066d5d update submodule halloween_mobs 2016-11-04 13:47:00 +01:00
tchncs
88414c678b drop submodule coloured_nametag 2016-11-02 09:09:16 +01:00
tchncs
3fceb5dd90 add submodule ranks 2016-11-02 09:08:52 +01:00
tchncs
4710abeb38 update submodule dragons 2016-11-01 13:07:51 +01:00
tchncs
3f0f4f2077 random_messages: colorize 2016-11-01 13:05:12 +01:00
tchncs
91f96c4e45 update submodule dragons 2016-10-28 23:49:49 +02:00
tchncs
915d28b292 merge upstream 2016-10-28 19:35:15 +02:00
tchncs
d4277305bb update submodule bows 2016-10-28 19:35:02 +02:00
tchncs
309a6018e8 update submodule halloween_mobs 2016-10-28 07:55:02 +02:00
tchncs
0677c53748 update submodule mobs_redo 2016-10-26 23:14:41 +02:00
tchncs
515aee5ae3 update submodule dragons 2016-10-26 15:26:13 +02:00
tchncs
95fbe591d0 update submodule dragons 2016-10-26 09:06:43 +02:00
tchncs
dd17a2e959 merge branch 'master' into 'master' 🐱 2016-10-24 20:30:47 +02:00
tchncs
c1d65f8ecc update submodule dragons 2016-10-24 20:30:24 +02:00
tchncs
f12b2204a1 update submodule mobs_monster 2016-10-24 10:36:05 +02:00
tchncs
388bdca60f replace submodule mobs_monster 2016-10-24 10:18:03 +02:00
tchncs
1824f68aa2 update submodule darkage 2016-10-24 10:14:16 +02:00
tchncs
8789812b27 update submodule mobs_animal 2016-10-24 09:56:57 +02:00
tchncs
31f05fe9d4 update submodule mobs_monster 2016-10-24 08:42:08 +02:00
tchncs
d84dd3e81a update submodule mobs_redo 2016-10-24 08:40:39 +02:00
tchncs
6417b1322c add submodule halloween_mobs 2016-10-23 12:27:31 +02:00
tchncs
8c3b812779 update submodule darkage 2016-10-23 10:06:53 +02:00
tchncs
2b767592e0 update submodule darkage 2016-10-23 09:54:25 +02:00
tchncs
ff17a25bc2 tnt: add group gunpowder to gunpowder 2016-10-18 08:24:08 +02:00
tchncs
e1ebbc2c6a update submodule darkage 2016-10-18 08:09:07 +02:00
tchncs
bf60a9f459 add mod smartshop 2016-10-17 23:54:59 +02:00
tchncs
321a6f68a0 Merge branch 'master' of https://git.tchncs.de/Illuna-Minetest/minetest_game 2016-10-17 22:10:17 +02:00
tchncs
428bfbdfe0 doors: update wooden trapdoor recipe 2016-10-17 22:09:59 +02:00
tchncs
28229343d1 update submodule darkage 2016-10-15 22:19:51 +02:00
tchncs
59ae1f2290 update submodule darkage 2016-10-15 14:48:32 +02:00
tchncs
6036fbe340 update submodule illuna 2016-10-12 22:52:13 +02:00
tchncs
6888cb1e8a update submodule dragons 2016-10-11 14:54:24 +02:00
tchncs
c7344abe87 update submodule dragons 2016-10-11 14:51:52 +02:00
tchncs
e31ba2e66b add submodule teleport_potion 2016-10-11 14:34:03 +02:00
tchncs
11ef0a7e88 update submodule dragons 2016-10-11 12:46:48 +02:00
tchncs
c557fdfde4 random_messages: update default interval 2016-10-11 11:09:32 +02:00
tchncs
00a01063e4 add submodule dragons 2016-10-11 10:59:22 +02:00
tchncs
942b4bfe71 update submodule illuna 2016-10-11 10:56:16 +02:00
tchncs
07f0ffedb9 update submodule darkage 2016-10-10 12:37:28 +02:00
tchncs
51c774dda1 update main inventory slot background colors 2016-10-10 12:32:33 +02:00
tchncs
49b31b2a30 tnt: increase tnt fuse timer 2016-10-10 10:27:43 +02:00
tchncs
03cafe9fcf add missing stone definition 2016-10-10 09:56:39 +02:00
tchncs
062642045c default: add mossystone and mossystonebrick 2016-10-10 09:50:35 +02:00
tchncs
9bf9da8072 adjust gui colors 2016-10-10 00:12:24 +02:00
tchncs
22eb176770 update submodule farming 2016-10-08 19:48:31 +02:00
tchncs
8f56ce63cc add submodule mtcandy and mtfoods 2016-10-08 12:54:14 +02:00
tchncs
2551e09465 update submodule hudbars 2016-10-08 12:27:02 +02:00
tchncs
b854c916f3 Merge branch 'master' of https://git.tchncs.de/Illuna-Minetest/minetest_game 2016-10-06 20:13:25 +02:00
tchncs
28da5d53b5 update submodule illuna 2016-10-06 20:11:01 +02:00
tchncs
4667fc2d42 update submodule illuna 2016-10-06 18:12:45 +02:00
tchncs
e55b5acefa Merge branch 'master' of https://git.tchncs.de/Illuna-Minetest/minetest_game 2016-10-06 11:31:52 +02:00
tchncs
902b90492e update submodule illuna 2016-10-06 11:31:40 +02:00
tchncs
63499d11f9 merge upstream 2016-10-04 22:01:50 +02:00
tchncs
a5601fb41a update submodule illuna 2016-10-04 22:01:37 +02:00
tchncs
ce1cccfbde update submodule magical_potion 2016-10-04 16:24:41 +02:00
tchncs
9555d928ce update submodule xdecor 2016-10-03 17:43:44 +02:00
tchncs
97e8cd86e3 update submodule illuna 2016-10-03 15:23:00 +02:00
tchncs
71d8d37133 merge upstream 2016-10-03 13:34:36 +02:00
tchncs
1e40c3a10b update submodule illuna 2016-10-03 13:32:53 +02:00
tchncs
50a4c0cd36 add submodule playereffects 2016-10-02 20:50:35 +02:00
tchncs
f669a27cf8 add submodule magical_potion 2016-10-02 20:48:31 +02:00
tchncs
5a5fcca618 initial stuff: add two small fly potions 2016-10-02 20:47:29 +02:00
tchncs
f2b8e5e0aa update submodule hudbars 2016-10-01 15:47:32 +02:00
tchncs
31170e6ae2 Merge branch 'master' of https://git.tchncs.de/Illuna-Minetest/minetest_game 2016-09-30 22:23:59 +02:00
tchncs
d3aa8407c7 update submodule farming 2016-09-30 22:23:38 +02:00
tchncs
13e888f4cc update submodule mobs_redo 2016-09-29 17:56:19 +02:00
tchncs
c24359be94 add submodule homedecor_modpack 2016-09-29 17:54:33 +02:00
tchncs
c3ebda901d update submodule bags 2016-09-25 20:17:28 +02:00
tchncs
bc675ab2ae re-add bags submodule 2016-09-25 20:16:04 +02:00
Milan*
b3edafbbd9 Merge branch 'master' into 'master'
Use new hemp bags

*Do not accept until the bags PR I sent has been merged https://git.tchncs.de/Illuna-Minetest/bags/merge_requests/1*

* Updates `bags` version
* Bring in new `hemp` submodule (new dependency of `bags`)

See merge request !1
2016-09-24 20:32:38 +02:00
ClaudiusMinimus
5bd9eac0ae merged in master 2016-09-22 22:26:34 -06:00
ClaudiusMinimus
e695ad8c69 chore: removing billboard (premature) 2016-09-22 22:19:19 -06:00
ClaudiusMinimus
ca34223c21 chore: premature submodule removed 2016-09-22 22:14:15 -06:00
ClaudiusMinimus
62f6f3c858 feat: hemp bags for all! (must accept bags PR first) 2016-09-22 22:01:29 -06:00
ClaudiusMinimus
966376cce7 chore: moved billboard to the correct location 2016-09-18 14:12:40 -06:00
ClaudiusMinimus
c3bf0db6cc feat: adding billboard module, nothing super here yet 2016-09-18 13:59:25 -06:00
tchncs
4cb83e53ef update submodule darkage 2016-09-15 11:25:29 +02:00
tchncs
1a6e9cb3b2 random_messages: increase message interval 2016-09-14 20:21:00 +02:00
tchncs
2dda8597b7 add mod random_messages 2016-09-14 19:22:09 +02:00
tchncs
b86541f77e add submodule coloured_nametag 2016-09-14 19:02:37 +02:00
tchncs
9e3cdbfa3f update submodule mobs_monster 2016-09-14 09:16:23 +02:00
tchncs
6369809bfd update submodule mobs_monster, xdecor 2016-09-14 09:11:57 +02:00
tchncs
f678ef9fb8 replace submodule columnia 2016-09-06 21:05:15 +02:00
tchncs
4973e2921b update submodule columnia 2016-09-06 21:00:24 +02:00
tchncs
903f6cb2e3 nyancat: add some more aliases 2016-09-06 17:27:12 +02:00
tchncs
09b84d216a merge upstream 2016-09-04 23:42:08 +02:00
tchncs
1ff31ee41c add submodule technic_chests 2016-09-04 23:41:00 +02:00
tchncs
ebe850969c fix submodule columnia 2016-09-03 11:15:35 +02:00
tchncs
f9f75ade76 update submodule columnia 2016-09-03 11:09:36 +02:00
tchncs
35cfb2e4c5 tnt: do not check for tnt enabled for serving recipe 2016-09-03 11:04:56 +02:00
tchncs
56534d5147 update submodule mobs_redo 2016-09-02 14:06:13 +02:00
tchncs
dbe99710e6 merge upstream 2016-09-01 16:13:10 +02:00
tchncs
a07c50dfe8 update submodule bows 2016-09-01 16:12:43 +02:00
tchncs
f2553fc3cc fence: add missing textures 2016-09-01 14:45:02 +02:00
tchncs
930d201f39 bones: fix mergeconflict 2016-09-01 14:22:49 +02:00
tchncs
9fb3a1960b re-add farming, bones 2016-09-01 14:08:58 +02:00
tchncs
d2dcd64203 merge github.com/minetest/minetest_game 2016-09-01 14:07:55 +02:00
Thomas--S
55bdc674ba cherry-pick 3661cb61e37ee6b7a8818f7a28e9102fb0674e54..79dbafc13b256a38c13d7abd2ea7af0f50e64394 2016-09-01 13:34:44 +02:00
tchncs
b0bc1af42a update submodule illuna 2016-08-25 15:16:46 +02:00
tchncs
ae354791d4 update submodule columnia 2016-08-21 19:43:42 +02:00
tchncs
3dfd1e2b6f update submodule caverealms 2016-08-21 10:42:49 +02:00
tchncs
a193162301 update submodule columnia, pkarcs 2016-08-15 09:15:04 +02:00
tchncs
3850f9a008 add submodule columnia 2016-08-13 22:03:12 +02:00
tchncs
4aea8a4092 update submodule pkarcs 2016-08-13 22:02:24 +02:00
tchncs
9dec8f4b01 add submodule pkarcs 2016-08-11 22:02:42 +02:00
tchncs
d6b4fda256 update submodule illuna 2016-08-11 14:33:30 +02:00
tchncs
dd938f306f update submodule farming 2016-08-08 17:38:45 +02:00
Milan*
9e9c70782e update .gitlab-ci.yml 2016-08-04 12:38:22 +02:00
tchncs
67931a0ede replace submodule mobs_monster with our forked one 2016-08-03 23:21:44 +02:00
tchncs
e4a23c029a update submodule illuna 2016-08-03 00:44:05 +02:00
tchncs
f3513e297b update submodule illuna 2016-08-03 00:10:37 +02:00
tchncs
fe1f3f59d7 update/fix wooden trapdoor recipe 2016-08-02 22:26:28 +02:00
tchncs
82ece0559d update submodule illuna 2016-08-02 19:39:23 +02:00
tchncs
3bcf0a93f4 update submodule illuna 2016-08-02 18:20:19 +02:00
tchncs
ebc4d886ac merge upstream 2016-08-02 18:17:24 +02:00
tchncs
8c8b3f9721 update submodule illuna 2016-08-02 18:16:31 +02:00
tchncs
c391fc5668 update submodule wardrobe 2016-07-31 00:19:03 +02:00
tchncs
d0f4f39a0e update submodule bows 2016-07-29 22:40:44 +02:00
tchncs
cf669d3703 update submodule wardrobe 2016-07-29 19:08:43 +02:00
tchncs
2fe3f45624 update submodule wardrobe 2016-07-29 18:52:06 +02:00
tchncs
ed68401f07 give_initial_stuff: add wooden bow and arrows 2016-07-29 17:12:29 +02:00
tchncs
46fab90375 update submodule bows 2016-07-28 23:31:10 +02:00
tchncs
81ca075cd8 add mod bows to submodules 2016-07-28 22:53:34 +02:00
tchncs
0f691b2211 update submodule hudbars 2016-07-26 09:52:42 +02:00
tchncs
052f9aec6e update submodule mobs_redo, 3d_armor, mobs_monster 2016-07-24 13:47:49 +02:00
tchncs
de8dc7afb1 update game name to illuna 2016-07-20 23:46:21 +02:00
tchncs
39615a3403 update submodule plantlife_modpack 2016-07-20 13:58:55 +02:00
tchncs
709b1c0917 gitlab-ci: checkout submodules before running luac 2016-07-19 23:06:40 +02:00
tchncs
b4519760c0 update submodule plantlife_modpack 2016-07-19 23:02:48 +02:00
tchncs
f8a71dff2d update readme 2016-07-16 23:46:36 +02:00
Milan*
6195b23ea5 add .gitlab-ci.yml 2016-07-16 23:31:30 +02:00
tenplus1
e45386a069 merge upstream: Doors: Make door groups consistent with corresponding materials 2016-07-16 20:41:24 +02:00
adrido
6d418e9962 merge upstream: Beds: Only register respawn callbacks if respawn is enabled 2016-07-16 20:40:02 +02:00
tchncs
52f509bad1 .gitmodules: fix duplicate submodule death_messages 2016-07-16 20:37:52 +02:00
tchncs
77648aac8e hopefully readd submodule boats and farming 2016-07-16 16:40:51 +02:00
Tim
23544869e3 Clean up fire ABM parameters. 2016-07-16 14:20:51 +02:00
Tim
d7b337eae2 Stop shadowing upvalues and definitions. 2016-07-16 14:18:08 +02:00
Tim
0c3d4135e1 merge upstream commit: Remove unused and clean up missused variable-value assignments. 2016-07-16 14:17:55 +02:00
tenplus1
5b36a03f02 merge upstream commit: Beds: Save respawn position when entering bed, only read bed spawns once 2016-07-16 14:17:31 +02:00
Tim
26a00db1c1 merge upstream commit: Doors: Fix missing node parameter passing 2016-07-16 14:17:04 +02:00
Tim
4f419d3953 merge upstream commit: Doors: Fix trapdoor crash on can_dig with nil-player 2016-07-16 14:16:31 +02:00
tenplus1
1f17a8b1b2 merge upstream commit: Default/trees: Faster way to detect snow around pine saplings 2016-07-16 14:15:13 +02:00
tchncs
568045a4c4 merge upstream commit: Doors: Remove unnecessary node lookups 2016-07-16 14:14:56 +02:00
tchncs
980347343a merge upstream commit: Doors: Remove unnecessary node lookups 2016-07-16 14:12:57 +02:00
Tim
0c122236ef Doors: Remove unnecessary node lookups 2016-07-16 14:12:45 +02:00
Tim
2052664a30 merge upstream commit: Always return the leftover ItemStack for on_place and on_rightclick 2016-07-16 14:11:20 +02:00
Tim
62d8261e42 merge upstream commit: Bucket: Allow liquid placed against unknown nodes instead of aborting abnormally 2016-07-16 14:10:29 +02:00
Tim
95b2def30c merge upstream commit: Bucket: Prevent crashing when placing liquid against a buildable node into an unknown node 2016-07-16 14:09:42 +02:00
paramat
d2552744b9 merge upstream commit: Doors: Code cleanup 2016-07-16 14:08:55 +02:00
paramat
6336ffb476 merge upstream commit: Doors / default: Remove 'hot', 'bendy' and 'melty' groups from nodes 2016-07-16 14:08:23 +02:00
paramat
7a1505b32d merge upstream commit: Default, flowers: Use 'get_mapgen_setting()' 2016-07-16 14:00:32 +02:00
tchncs
6bafa46283 Revert "merge upstream commit: TNT: When disabled leave some useful functionality enabled"
This reverts commit c80473afe6.
2016-07-16 13:59:46 +02:00
tenplus1
c80473afe6 merge upstream commit: TNT: When disabled leave some useful functionality enabled 2016-07-16 13:58:11 +02:00
tenplus1
f6535a974c merge upstream commit: Game_api.txt: Add position table reference 2016-07-16 13:57:33 +02:00
tenplus1
f626cb94bc merge upstream commit: Game_api.txt: Add API information for sethome functions 2016-07-16 13:57:06 +02:00
paramat
814f356208 merge upstream commit: Default/mapgen: Simplify iron ore registrations 2016-07-16 13:56:29 +02:00
paramat
cb5727b50c merge upstream commit: Default/mapgen: Add ores above y = 1024 2016-07-16 13:55:32 +02:00
paramat
8b03f29585 merge upstream commit: Default/mapgen: Clean up ore registrations 2016-07-16 13:55:03 +02:00
tenplus1
cf77ef435a merge upstream commit: Bucket: Correct liquid placing in protected areas 2016-07-16 13:54:29 +02:00
tenplus1
38ed7b998b merge upstream commit: Tidy sethome code, add global functions, round coords to 1 decimal 2016-07-16 13:53:50 +02:00
paramat
e6bda9c439 merge upstream commit: Flowers: Make waterlily floodable 2016-07-16 13:53:07 +02:00
Thomas--S
fbbe79df87 merge upstream commit: Doors: Remove use_texture_alpha from door definition 2016-07-16 13:52:29 +02:00
HybridDog
45d7eebf01 merge upstream commit: Wool: Use adv- and optipng to optimise texture files 2016-07-16 13:51:54 +02:00
HybridDog
b3c83180ec merge upstream commit: Wool: Clean up code 2016-07-16 13:51:11 +02:00
paramat
c70196dfbd merge upstream commit: Doors: Add dedicated sounds for glass doors 2016-07-16 13:50:40 +02:00
paramat
5452e8f05e merge upstream commit: Default: New aspen tree schematics 2016-07-16 13:50:06 +02:00
tenplus1
22224c265d merge upstream commit: Default: Enable crafting of mese crystal fragments into mese crystal 2016-07-16 13:49:23 +02:00
tenplus1
d239deccff merge upstream commit: Default: Craft locked chest from chest plus steel ingot 2016-07-16 13:48:39 +02:00
paramat
9c288600dd merge upstream commit: Stairs: Code cleanup, fix various errors 2016-07-16 13:47:40 +02:00
paramat
d75ccebe8f merge upstream commit: Stairs: Register stone / desert stone / sandstone / obsidian blocks 2016-07-16 13:47:01 +02:00
Tim
cc32e37b82 merge upstream commit: Gitignore: Update to ignore additional ide/editors 2016-07-16 13:46:33 +02:00
paramat
0533203710 merge upstream commit: Default: Add stone / desert stone / sandstone / obsidian blocks 2016-07-16 13:45:32 +02:00
paramat
4ee09a274b merge upstream commit: Stairs: Stair recipe returns 8 stairs not 6
Make it consistent with the slab recipe which conserves volume
2016-07-16 13:43:22 +02:00
tchncs
2e67cbc1b9 add horses to submodules 2016-07-15 22:58:03 +02:00
tchncs
892ab3faaa default: get darkage modpath to ensure basalt is available 2016-07-15 22:33:11 +02:00
tchncs
1e7ea09713 default: flowing lava can cool down to basalt 2016-07-15 19:06:35 +02:00
tchncs
3a42666e46 update submodule farming, worldedit 2016-07-13 18:00:33 +02:00
tchncs
18ea8f6e7d update submodule illuna 2016-06-29 09:59:24 +02:00
tchncs
e31d456de1 update submodule illuna 2016-06-29 09:51:41 +02:00
tchncs
c882e33618 update submodule caverealms 2016-06-23 19:45:50 +02:00
tchncs
92c0bcfa59 update submodule mobs_redo, farming, boats, worldedit 2016-06-23 19:14:14 +02:00
tchncs
a3ecc88a45 add cottages to submodules 2016-06-23 19:08:01 +02:00
tchncs
81bf163a59 Flowers: add mushroom group to mushrooms 2016-06-22 22:49:19 +02:00
Xunto
b64202fbe9 cherry-pick from github.com/minetest/minetest_game> Default: Fix character model uv-mapping 2016-06-22 15:44:37 +02:00
Yutao Yuan
2de51ee96f cherry-pick from github.com/minetest/minetest_game> Flowers: Fix misaligned waterlily texture 2016-06-22 15:43:33 +02:00
Auke Kok
a033f68bdc cherry-pick from github.com/minetest/minetest_game> Doors: Clean up nodedef usage 2016-06-22 15:42:39 +02:00
Auke Kok
77cdaacaac cherry-pick from github.com/minetest/minetest_game> Default: Make brick and plank nodes rotatable 2016-06-22 15:41:25 +02:00
Auke Kok
4c3b8376ab cherry-pick from github.com/minetest/minetest_game> Stairs: Add mossy cobble slab and stair 2016-06-22 15:39:40 +02:00
paramat
eff782c61f cherry-pick from github.com/minetest/minetest_game> Mapgen: Add biome fields for riverbed node and depth 2016-06-22 15:38:31 +02:00
tchncs
0fe3efbfd1 revert: Farming: allow LBM's for other mods as well. 2016-06-22 15:37:41 +02:00
Auke Kok
451e18751f cherry-pick from github.com/minetest/minetest_game> Farming: allow LBM's for other mods as well. 2016-06-22 15:34:29 +02:00
paramat
97f0ff6c44 cherry-pick from github.com/minetest/minetest_game> Fire: Ignite tnt, gunpowder, permanent flame above coalblock 2016-06-22 15:33:49 +02:00
Auke Kok
b4b24687a3 cherry-pick from github.com/minetest/minetest_game> Doors: Pass pointed_thing to on_rightclick() callback 2016-06-22 15:32:40 +02:00
paramat
37d3fe0cb1 cherry-pick from github.com/minetest/minetest_game> Default: Bookshelf has 2 openings instead of 4 2016-06-22 15:31:23 +02:00
Auke Kok
71a593ad88 cherry-pick from github.com/minetest/minetest_game> Fire: move fire node removal out of ABM. 2016-06-22 15:29:27 +02:00
tchncs
1f19159689 update submodule bags 2016-06-15 20:48:38 +02:00
tchncs
ca1e88ed3d update submodule ctravelnet 2016-06-15 19:38:15 +02:00
tchncs
d9449fcd56 update submodule mobs_animal 2016-06-14 13:17:51 +02:00
tchncs
b4e6b5ba3c update submodule hudbars, mobs_monster, mobs_redo 2016-06-14 13:07:44 +02:00
tchncs
ba5d33dc2e add forked bags mod to submodules 2016-06-10 21:01:19 +02:00
tchncs
b9e4c394fd remove old bags mod 2016-06-10 20:59:41 +02:00
tchncs
b87d427ac2 update submodule illuna, mobs_redo 2016-06-10 20:27:02 +02:00
tchncs
7375b9a8fa add ctravelnet to submodules 2016-06-10 09:38:08 +02:00
tchncs
3f8d39113f update submodule wardrobe 2016-06-09 12:39:50 +02:00
tchncs
f9861a86bb add wardrobe to submodules 2016-06-09 12:30:06 +02:00
tchncs
72e72d0bd3 update submodule illuna 2016-06-08 20:02:26 +02:00
tchncs
72f68f9de0 update submdoule illuna 2016-06-08 19:54:34 +02:00
tchncs
10d1f448b2 update submodule darkage, mobs_redo 2016-06-08 13:18:50 +02:00
tchncs
f9b87f3300 update submdoule illuna and mobs_redo 2016-06-05 19:04:44 +02:00
tchncs
633be8f94e update submodule wine, darkage 2016-06-04 22:48:50 +02:00
tchncs
30e1476c5d replace default crafting_guide in initial stuff 2016-06-01 18:44:10 +02:00
tchncs
e6ab3a5977 update submodule xdecor 2016-05-31 19:12:39 +02:00
tchncs
40a736cc14 update submodule caverealms 2016-05-31 18:17:11 +02:00
tchncs
87551af24b add caverealms to submodules 2016-05-31 18:12:02 +02:00
tchncs
d2f63e50c5 change pick_diamond speed and make it group 3 again 2016-05-31 18:02:13 +02:00
tchncs
6f9cf1e999 update submodules 2016-05-31 10:49:50 +02:00
tchncs
30241f62ad update submodules 2016-05-31 09:57:11 +02:00
tchncs
5bb740cac3 update submodules 2016-05-28 22:58:57 +02:00
Auke Kok
0da14dbb56 cherry-pick from github.com/minetest/minetest_game> Default: Convert saplings to use node timers
Each sapling is given a single node timer that is between
2 and 4 days of game play time (40-80 minutes). If you walk out
of the zone, and come back later, the tree will always grow
to full if the timer has elapsed.

Because trees.lua is all functions, it needs to be parsed before
nodes.lua, since that references some of its functions. Hence,
change the order of parsing here. Otherwise saplings would not
grow to full.
2016-05-28 08:58:23 +02:00
paramat
b80af1bc95 cherry-pick from github.com/minetest/minetest_game> Vessels: Improve code style 2016-05-28 08:57:47 +02:00
paramat
7a1b975f8f cherry-pick from github.com/minetest/minetest_game> Vessels: Make shelf open on 2 sides not impossible 4 sides
Make shelf facedir rotatable as is now required
2016-05-28 08:56:50 +02:00
Duane Robertson
68a9d8e338 cherry-pick from github.com/minetest/minetest_game> Doors: Fix uninitialized state variable 2016-05-28 08:56:09 +02:00
Thomas--S
168d9a2591 cherry-pick from github.com/minetest/minetest_game> Vessels: Smaller/improved textures, remove duplicated 'inv' textures
Removed unnecessary inventory textures
The drinking glass inventory texture now differs from
the node texture to be more clearly a drinking glass
Smaller textures to reduce size as nodes
2016-05-28 08:54:52 +02:00
red-001
91bb144fef cherry-pick from github.com/minetest/minetest_game> Creative: Reset 'start_i' to 1 when the inventory filter is changed 2016-05-28 08:52:52 +02:00
paramat
504961a0a2 cherry-pick from github.com/minetest/minetest_game> Tnt: Avoid divide-by-zero errors in calc_velocity() 2016-05-28 08:47:25 +02:00
tenplus1
32c5872bd1 cherry-pick from github.com/minetest/minetest_game> Creative: Fix inventory crash after toggling creative mode in-game 2016-05-28 08:46:13 +02:00
tenplus1
77873ddb9e cherry-pick from github.com/minetest/minetest_game> Creative: Fix '-' glitch in playername
Fix the glitch when players use the '-' character in their username
on a server, causing creative inventory to not pass page 2
2016-05-28 08:45:27 +02:00
tenplus1
5e84246526 cherry-pick from github.com/minetest/minetest_game> Creative: Add global variable creative.formspec_add
This pull adds a new global variable called creative.formspec_add
that will allow mods to add to the creative inventory screen
without the need to fork the mod altogether.  Simple solution
that works already for inventory_plus' BACK button
2016-05-28 08:44:28 +02:00
paramat
75a85b951e cherry-pick from github.com/minetest/minetest_game> Stairs/default: Make sandstone(brick) groups consistent
Sandstone is crumbly = 1 cracky = 3 to be slowly diggable by hand
Sandstonebrick(stair/slab) is cracky = 2
2016-05-28 08:42:57 +02:00
Foz
c47d026950 cherry-pick from github.com/minetest/minetest_game> Tnt: Fix bug in dropped item counting 2016-05-28 08:40:00 +02:00
tchncs
75aa611aa2 update submodule farming 2016-05-26 12:10:29 +02:00
tchncs
82a9d81e19 add xdecor to submodules 2016-05-25 23:03:30 +02:00
tchncs
881f4ac066 add hudbars to submodules 2016-05-25 23:01:38 +02:00
tchncs
c181117afb add darkage to submodules 2016-05-25 22:59:14 +02:00
tchncs
66c5683ccf add bags and plantlife to submodules 2016-05-25 22:56:32 +02:00
tchncs
907cb3be8c add 3d_armor to submodules 2016-05-25 22:52:40 +02:00
tchncs
82a31236be add worldedit to submodules 2016-05-25 22:03:46 +02:00
tchncs
92ee60e6c7 update submodule farming 2016-05-25 15:34:48 +02:00
tchncs
c8fc4cfb36 update submodules 2016-05-24 12:01:34 +02:00
tchncs
79e4ea3bf2 update submodules 2016-05-23 09:07:19 +02:00
tchncs
ad04e5ae0d update submodules 2016-05-22 23:33:14 +02:00
tchncs
8ef03465d1 update submodules 2016-05-22 23:05:42 +02:00
tchncs
f1ddb91275 update submodules 2016-05-22 22:43:37 +02:00
tchncs
3c9c69e5fe replace farming with submodule 2016-05-22 09:56:56 +02:00
tchncs
95adcfc97b update submodules mods/mobs_animal and mods/mobs_monster 2016-05-21 15:39:37 +02:00
tchncs
bb93133ceb replace submodule mods/mobs_animal 2016-05-20 12:39:21 +02:00
tchncs
8578d16b76 add alias for moretrees:slab_acacia_planks, fixes #4 2016-05-19 23:36:55 +02:00
tchncs
7ac7661de1 update submodule mods/illuna 2016-05-19 23:18:25 +02:00
tchncs
ac7e46b74d add mobs_redo, mobs_animal, mobs_monster to submodules 2016-05-18 12:28:04 +02:00
tchncs
018c89a9d6 update submodule illuna 2016-05-16 00:26:42 +02:00
tchncs
482573ca32 update/fix submodule death_messages 2016-05-15 21:35:10 +02:00
tchncs
f70c1e91b1 remove obsolet submodule death_messagem add new death_messages module 2016-05-15 21:28:52 +02:00
tchncs
25aff14341 add wine mod to submodules 2016-05-15 15:51:24 +02:00
tchncs
69f284f950 merge minetest/minetest_game master 2016-05-02 11:11:05 +02:00
tchncs
f4fc4294b7 fix mergeconflicts 2016-05-02 10:16:25 +02:00
tchncs
0fc11da8c7 removed boats again and added the wanted one to submodules 2016-04-11 12:53:22 +02:00
tchncs
31c58164d8 fix mergeconflicts 2016-04-11 12:39:33 +02:00
tchncs
0b4aa7b59c merge master of minetest/minetest_game 2016-03-29 16:08:55 +02:00
tchncs
c4807da40e update submodule illuna 2016-03-29 16:03:44 +02:00
tchncs
627328d4a3 update submodule illuna 2016-03-29 13:03:26 +02:00
tchncs
068c3eaa0e fixed little mistake on furnace reverting 2016-03-26 20:24:17 +01:00
tchncs
0feed93d9e location fix: furnace.lua 2016-03-26 20:14:20 +01:00
tchncs
f80a67c171 rollback furnance to (hopefully) bugless state 2016-03-26 20:08:48 +01:00
tchncs
ad7d460096 revert failed operations 2016-03-26 20:02:17 +01:00
tchncs
8564858efe re-added submodule boats 2016-03-26 19:24:40 +01:00
tchncs
954123df52 Revert "update submodule boats"
This reverts commit a58df5b448.
2016-03-26 19:14:57 +01:00
tchncs
a58df5b448 update submodule boats 2016-03-26 19:13:46 +01:00
tchncs
5531bfafe9 added illuna and death_message to submodules 2016-03-18 20:52:59 +01:00
tchncs
e890b45694 added boats mod as submodule 2016-03-18 20:46:07 +01:00
tchncs
02c87c3b01 Merge https://github.com/minetest/minetest_game 2016-03-18 18:51:32 +01:00
tchncs
28976d3e6c Revert "Convert fences to NDT_CONNECTED."
This reverts commit d979293f14.
2016-03-18 18:50:17 +01:00
tchncs
d672f9a7db added alias for default:ladder 2016-03-14 21:06:42 +01:00
tchncs
b0f61a6a57 removed obsolet timer 2016-03-14 10:17:10 +01:00
tchncs
0d9cc71396 clean tnt/init.lua (removed merge comment by git) 2016-03-14 10:13:00 +01:00
tchncs
e14809616d test 2016-03-14 10:00:08 +01:00
tchncs
6481b1a46e diamond pickaxe got speed of mithril pick 2016-02-20 21:23:44 +01:00
tchncs
f39b305fb8 ... 2016-02-07 19:18:03 +01:00
tchncs
53fab125b4 Merge latest https://github.com/minetest/minetest_game changes 2016-01-14 09:23:11 +01:00
tchncs
5c8adc1fd4 removing boats 2016-01-13 13:46:58 +01:00
tchncs
4710370260 replace default boats with tenplus1 boats mod 2016-01-13 13:40:57 +01:00
tchncs
085cd9f088 our initial stuff 2015-12-26 21:50:56 +01:00
tchncs
f8675b068f Merge https://github.com/minetest/minetest_game 2015-12-26 21:44:42 +01:00
tchncs
5112ff6bbc add note for bones position 2015-12-26 21:41:52 +01:00
Milan Ihl
4330e88e1d tnt works only with grantet priv - removed mesecons temporally 2015-12-02 10:43:05 +01:00
Milan Ihl
88d591ae01 disable only singleplayer-check 2015-12-02 10:34:06 +01:00
147 changed files with 1118 additions and 1664 deletions

6
.gitlab-ci.yml Normal file
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@ -0,0 +1,6 @@
syntax:
script:
- git submodule init
- git submodule sync
- git submodule update
- luac5.1 -s -p mods/*/*.lua

178
.gitmodules vendored Normal file
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@ -0,0 +1,178 @@
[submodule "mods/illuna"]
path = mods/illuna
url = https://git.tchncs.de/Illuna-Minetest/illuna.git
[submodule "mods/wine"]
path = mods/wine
url = https://github.com/tenplus1/wine
[submodule "mods/death_messages"]
path = mods/death_messages
url = https://git.tchncs.de/Illuna-Minetest/death_messages.git
[submodule "mods/worldedit"]
path = mods/worldedit
url = https://github.com/Uberi/Minetest-WorldEdit
[submodule "mods/3d_armor"]
path = mods/3d_armor
url = https://github.com/stujones11/minetest-3d_armor
[submodule "mods/plantlife_modpack"]
path = mods/plantlife_modpack
url = https://git.tchncs.de/Illuna-Minetest/plantlife_modpack.git
[submodule "mods/darkage"]
path = mods/darkage
url = https://git.tchncs.de/Illuna-Minetest/darkage.git
[submodule "mods/hudbars"]
path = mods/hudbars
url = https://git.tchncs.de/Illuna-Minetest/hudbars.git
[submodule "mods/xdecor"]
path = mods/xdecor
url = https://git.tchncs.de/Illuna-Minetest/xdecor.git
[submodule "mods/caverealms"]
path = mods/caverealms
url = https://git.tchncs.de/Illuna-Minetest/caverealms.git
[submodule "mods/wardrobe"]
path = mods/wardrobe
url = https://git.tchncs.de/Illuna-Minetest/wardrobe.git
[submodule "mods/ctravelnet"]
path = mods/ctravelnet
url = https://git.tchncs.de/Illuna-Minetest/ctravelnet.git
[submodule "mods/cottages"]
path = mods/cottages
url = https://git.tchncs.de/Illuna-Minetest/cottages.git/
[submodule "mods/horses"]
path = mods/horses
url = https://git.tchncs.de/Illuna-Minetest/horses.git
[submodule "mods/bows"]
path = mods/bows
url = https://git.tchncs.de/Illuna-Minetest/bows
branch = illuna
[submodule "mods/pkarcs"]
path = mods/pkarcs
url = https://git.tchncs.de/Illuna-Minetest/pkarcs
[submodule "mods/technic_chests"]
path = mods/technic_chests
url = https://git.tchncs.de/Illuna-Minetest/technic_chests
[submodule "mods/columnia"]
path = mods/columnia
url = https://git.tchncs.de/Illuna-Minetest/columnia
[submodule "mods/hemp"]
path = mods/hemp
url = https://github.com/pithydon/hemp.git
[submodule "mods/bags"]
path = mods/bags
url = https://git.tchncs.de/Illuna-Minetest/bags
[submodule "mods/homedecor_modpack"]
path = mods/homedecor_modpack
url = https://git.tchncs.de/Illuna-Minetest/homedecor_modpack
[submodule "mods/magical_potion"]
path = mods/magical_potion
url = https://git.tchncs.de/Illuna-Minetest/magical_potion
[submodule "mods/playereffects"]
path = mods/playereffects
url = git://repo.or.cz/minetest_playereffects.git
[submodule "mods/mtfoods"]
path = mods/mtfoods
url = https://github.com/Philipbenr/mtfoods
[submodule "mods/mtcandy"]
path = mods/mtcandy
url = https://git.tchncs.de/Illuna-Minetest/mtcandy
[submodule "mods/dragons"]
path = mods/dragons
url = https://git.tchncs.de/Illuna-Minetest/dragons
[submodule "mods/teleport_potion"]
path = mods/teleport_potion
url = https://git.tchncs.de/Illuna-Minetest/teleport_potion
[submodule "mods/halloween_mobs"]
path = mods/halloween_mobs
url = https://git.tchncs.de/Illuna-Minetest/halloween_mobs
[submodule "mods/mobs_monster"]
path = mods/mobs_monster
url = https://git.tchncs.de/Illuna-Minetest/mobs_monster
[submodule "mods/ranks"]
path = mods/ranks
url = https://git.tchncs.de/Illuna-Minetest/ranks
[submodule "mods/another_charcoal"]
path = mods/another_charcoal
url = https://github.com/cx384/another_charcoal
[submodule "mods/golems"]
path = mods/golems
url = https://git.tchncs.de/Illuna-Minetest/golems
[submodule "mods/shadow"]
path = mods/shadow
url = https://git.tchncs.de/Illuna-Minetest/shadow
[submodule "mods/craftguide"]
path = mods/craftguide
url = https://github.com/minetest-mods/craftguide
[submodule "mods/moreblocks"]
path = mods/moreblocks
url = https://github.com/minetest-mods/moreblocks
[submodule "mods/scaffolding"]
path = mods/scaffolding
url = https://bitbucket.org/Infinatum/scaffolding
[submodule "mods/playerskins"]
path = mods/playerskins
url = https://git.tchncs.de/Illuna-Minetest/playerskins
[submodule "mods/mycastle"]
path = mods/mycastle
url = https://git.tchncs.de/Illuna-Minetest/mycastle
[submodule "mods/mesecons"]
path = mods/mesecons
url = https://git.tchncs.de/Illuna-Minetest/mesecons
[submodule "mods/pipeworks"]
path = mods/pipeworks
url = https://github.com/minetest-mods/pipeworks/
[submodule "mods/arrow_signs"]
path = mods/arrow_signs
url = https://bitbucket.org/adrido/arrow_signs
[submodule "mods/biome_lib"]
path = mods/biome_lib
url = https://github.com/VanessaE/biome_lib
[submodule "mods/bitchange"]
path = mods/bitchange
url = https://git.tchncs.de/Illuna-Minetest/bitchange
[submodule "mods/bridges"]
path = mods/bridges
url = https://github.com/Sokomine/bridges
[submodule "mods/cannons"]
path = mods/cannons
url = https://git.tchncs.de/Illuna-Minetest/cannons
[submodule "mods/character_creator"]
path = mods/character_creator
url = https://github.com/Rui914/character_creator
[submodule "mods/christmas_craft"]
path = mods/christmas_craft
url = https://bitbucket.org/kingarthursteam/christmas_craft
[submodule "mods/xconnected"]
path = mods/xconnected
url = https://github.com/Sokomine/xconnected
[submodule "mods/medieval_craft"]
path = mods/medieval_craft
url = https://bitbucket.org/kingarthursteam/medieval_craft
[submodule "mods/mini_sun"]
path = mods/mini_sun
url = https://github.com/bdjnk/mini_sun
[submodule "mods/moreores"]
path = mods/moreores
url = https://git.tchncs.de/Illuna-Minetest/moreores
[submodule "mods/moretrees"]
path = mods/moretrees
url = https://github.com/minetest-mods/moretrees
[submodule "mods/boats"]
path = mods/boats
url = https://git.tchncs.de/Illuna-Minetest/boats
[submodule "mods/farming"]
path = mods/farming
url = https://git.tchncs.de/Illuna-Minetest/farming
[submodule "mods/inspector"]
path = mods/inspector
url = https://github.com/minetest-mods/inspector
[submodule "mods/sneak_glitch"]
path = mods/sneak_glitch
url = https://github.com/SmallJoker/sneak_glitch
[submodule "mods/mobs_animal"]
path = mods/mobs_animal
url = https://git.tchncs.de/Illuna-Minetest/mobs_animal
[submodule "mods/mobs_redo"]
path = mods/mobs_redo
url = https://git.tchncs.de/Illuna-Minetest/mobs_redo
[submodule "mods/irc"]
path = mods/irc
url = https://git.tchncs.de/Illuna-Minetest/irc

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@ -1,28 +0,0 @@
Minetest Game [minetest_game]
=============================
The main subgame for the Minetest engine
========================================
To use this subgame with the Minetest engine, insert this repository as
/games/minetest_game
The Minetest engine can be found in:
https://github.com/minetest/minetest/
Compatibility
--------------
The Minetest Game github master HEAD is generally compatible with the github
master HEAD of the Minetest engine.
Additionally, when the Minetest engine is tagged to be a certain version (eg.
0.4.10), Minetest Game is tagged with the version too.
When stable releases are made, Minetest Game is packaged and made available in
http://minetest.net/download
and in case the repository has grown too much, it may be reset. In that sense,
this is not a "real" git repository. (Package maintainers please note!)
Licensing
---------
See LICENSE.txt

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@ -1 +1 @@
name = Minetest Game
name = Illuna

1
mods/3d_armor Submodule

@ -0,0 +1 @@
Subproject commit 6661ec0b4060d62b358f93336ca1cabba8e8cf2e

1
mods/another_charcoal Submodule

@ -0,0 +1 @@
Subproject commit b0101ba333c71c9c1eec850918159173e78b66f9

1
mods/arrow_signs Submodule

@ -0,0 +1 @@
Subproject commit f180f7246dec209c50004812a6d776d83aab6aad

1
mods/bags Submodule

@ -0,0 +1 @@
Subproject commit 78067127510351651e0bf578d1556466da0bcb16

1
mods/biome_lib Submodule

@ -0,0 +1 @@
Subproject commit 9cdcdcfe6b9538c4f6daaa79c5e65f786f9577fa

1
mods/bitchange Submodule

@ -0,0 +1 @@
Subproject commit 750d0f85fc7621552fb956abe61ace335411d0c4

1
mods/boats Submodule

@ -0,0 +1 @@
Subproject commit a7534e938834c1a0322e49df796f613ca1f55880

View file

@ -1,15 +0,0 @@
Minetest Game mod: boats
========================
See license.txt for license information.
Authors of source code
----------------------
Originally by PilzAdam (MIT)
Various Minetest developers and contributors (MIT)
Authors of media (textures and model)
-------------------------------------
Textures: Zeg9 (CC BY-SA 3.0)
Model: thetoon and Zeg9 (CC BY-SA 3.0),
modified by PavelS(SokolovPavel) (CC BY-SA 3.0),
modified by sofar (CC BY-SA 3.0)

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@ -1,269 +0,0 @@
--
-- Helper functions
--
local function is_water(pos)
local nn = minetest.get_node(pos).name
return minetest.get_item_group(nn, "water") ~= 0
end
local function get_sign(i)
if i == 0 then
return 0
else
return i / math.abs(i)
end
end
local function get_velocity(v, yaw, y)
local x = -math.sin(yaw) * v
local z = math.cos(yaw) * v
return {x = x, y = y, z = z}
end
local function get_v(v)
return math.sqrt(v.x ^ 2 + v.z ^ 2)
end
--
-- Boat entity
--
local boat = {
physical = true,
-- Warning: Do not change the position of the collisionbox top surface,
-- lowering it causes the boat to fall through the world if underwater
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
visual = "mesh",
mesh = "boats_boat.obj",
textures = {"default_wood.png"},
driver = nil,
v = 0,
last_v = 0,
removed = false
}
function boat.on_rightclick(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local name = clicker:get_player_name()
if self.driver and clicker == self.driver then
self.driver = nil
clicker:set_detach()
default.player_attached[name] = false
default.player_set_animation(clicker, "stand" , 30)
local pos = clicker:getpos()
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
minetest.after(0.1, function()
clicker:setpos(pos)
end)
elseif not self.driver then
local attach = clicker:get_attach()
if attach and attach:get_luaentity() then
local luaentity = attach:get_luaentity()
if luaentity.driver then
luaentity.driver = nil
end
clicker:set_detach()
end
self.driver = clicker
clicker:set_attach(self.object, "",
{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
default.player_attached[name] = true
minetest.after(0.2, function()
default.player_set_animation(clicker, "sit" , 30)
end)
clicker:set_look_horizontal(self.object:getyaw())
end
end
function boat.on_activate(self, staticdata, dtime_s)
self.object:set_armor_groups({immortal = 1})
if staticdata then
self.v = tonumber(staticdata)
end
self.last_v = self.v
end
function boat.get_staticdata(self)
return tostring(self.v)
end
function boat.on_punch(self, puncher)
if not puncher or not puncher:is_player() or self.removed then
return
end
if self.driver and puncher == self.driver then
self.driver = nil
puncher:set_detach()
default.player_attached[puncher:get_player_name()] = false
end
if not self.driver then
self.removed = true
local inv = puncher:get_inventory()
if not minetest.setting_getbool("creative_mode")
or not inv:contains_item("main", "boats:boat") then
local leftover = inv:add_item("main", "boats:boat")
-- if no room in inventory add a replacement boat to the world
if not leftover:is_empty() then
minetest.add_item(self.object:getpos(), leftover)
end
end
-- delay remove to ensure player is detached
minetest.after(0.1, function()
self.object:remove()
end)
end
end
function boat.on_step(self, dtime)
self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
if self.driver then
local ctrl = self.driver:get_player_control()
local yaw = self.object:getyaw()
if ctrl.up then
self.v = self.v + 0.1
elseif ctrl.down then
self.v = self.v - 0.1
end
if ctrl.left then
if self.v < 0 then
self.object:setyaw(yaw - (1 + dtime) * 0.03)
else
self.object:setyaw(yaw + (1 + dtime) * 0.03)
end
elseif ctrl.right then
if self.v < 0 then
self.object:setyaw(yaw + (1 + dtime) * 0.03)
else
self.object:setyaw(yaw - (1 + dtime) * 0.03)
end
end
end
local velo = self.object:getvelocity()
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
self.object:setpos(self.object:getpos())
return
end
local s = get_sign(self.v)
self.v = self.v - 0.02 * s
if s ~= get_sign(self.v) then
self.object:setvelocity({x = 0, y = 0, z = 0})
self.v = 0
return
end
if math.abs(self.v) > 5 then
self.v = 5 * get_sign(self.v)
end
local p = self.object:getpos()
p.y = p.y - 0.5
local new_velo
local new_acce = {x = 0, y = 0, z = 0}
if not is_water(p) then
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
if (not nodedef) or nodedef.walkable then
self.v = 0
new_acce = {x = 0, y = 1, z = 0}
else
new_acce = {x = 0, y = -9.8, z = 0}
end
new_velo = get_velocity(self.v, self.object:getyaw(),
self.object:getvelocity().y)
self.object:setpos(self.object:getpos())
else
p.y = p.y + 1
if is_water(p) then
local y = self.object:getvelocity().y
if y >= 5 then
y = 5
elseif y < 0 then
new_acce = {x = 0, y = 20, z = 0}
else
new_acce = {x = 0, y = 5, z = 0}
end
new_velo = get_velocity(self.v, self.object:getyaw(), y)
self.object:setpos(self.object:getpos())
else
new_acce = {x = 0, y = 0, z = 0}
if math.abs(self.object:getvelocity().y) < 1 then
local pos = self.object:getpos()
pos.y = math.floor(pos.y) + 0.5
self.object:setpos(pos)
new_velo = get_velocity(self.v, self.object:getyaw(), 0)
else
new_velo = get_velocity(self.v, self.object:getyaw(),
self.object:getvelocity().y)
self.object:setpos(self.object:getpos())
end
end
end
self.object:setvelocity(new_velo)
self.object:setacceleration(new_acce)
end
minetest.register_entity("boats:boat", boat)
minetest.register_craftitem("boats:boat", {
description = "Boat",
inventory_image = "boats_inventory.png",
wield_image = "boats_wield.png",
wield_scale = {x = 2, y = 2, z = 1},
liquids_pointable = true,
groups = {flammable = 2},
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
if udef and udef.on_rightclick and
not (placer and placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
if pointed_thing.type ~= "node" then
return itemstack
end
if not is_water(pointed_thing.under) then
return itemstack
end
pointed_thing.under.y = pointed_thing.under.y + 0.5
boat = minetest.add_entity(pointed_thing.under, "boats:boat")
if boat then
boat:setyaw(placer:get_look_horizontal())
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
end
return itemstack
end,
})
minetest.register_craft({
output = "boats:boat",
recipe = {
{"", "", "" },
{"group:wood", "", "group:wood"},
{"group:wood", "group:wood", "group:wood"},
},
})
minetest.register_craft({
type = "fuel",
recipe = "boats:boat",
burntime = 20,
})

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@ -1,63 +0,0 @@
License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2012-2016 PilzAdam
Copyright (C) 2012-2016 Various Minetest developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
Licenses of media (textures and model)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2012-2016 Zeg9
Copyright (C) 2012-2016 thetoon
Copyright (C) 2012-2016 PavelS(SokolovPavel)
Copyright (C) 2016 sofar (sofar@foo-projects.org)
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

View file

@ -1,358 +0,0 @@
# Blender v2.76 (sub 11) OBJ File: 'boat.blend'
# www.blender.org
mtllib boat.mtl
o boats_boat
v -6.786140 -3.033999 -9.415440
v -6.786140 -1.967150 -9.415440
v -6.786140 -1.967150 8.793510
v -6.786140 -3.033999 8.793510
v 5.732520 -1.967150 -9.415440
v 5.732520 -3.033999 -9.415440
v 5.732520 -3.033999 8.793510
v 5.732520 -1.967150 8.793510
v -2.233900 -3.033999 -9.415440
v -2.233900 -1.967150 -9.415440
v -2.233900 -1.967150 8.793510
v -2.233900 -3.033999 8.793510
v 2.318340 -3.033999 -9.415440
v 2.318340 -1.967150 -9.415440
v 2.318340 -1.967150 8.793510
v 2.318340 -3.033999 8.793510
v -3.371960 -3.033999 8.793510
v -3.371960 -1.967150 8.793510
v -3.371960 -1.967150 -9.415440
v -3.371960 -3.033999 -9.415440
v 2.318340 0.276645 8.793510
v 1.180280 -1.967150 8.793510
v 5.732520 0.276645 8.793510
v 5.732520 1.039180 8.793510
v 6.870580 0.276645 8.793510
v 6.870580 -1.967150 8.793510
v 2.318340 1.039180 8.793510
v 1.180280 0.276645 8.793510
v 1.180280 1.039180 8.793510
v 1.180280 -3.033999 8.793510
v -2.233900 0.276645 8.793510
v -3.371960 0.276645 8.793510
v -2.233900 1.039180 8.793510
v -3.371960 1.039180 8.793510
v -6.786140 0.276645 8.793510
v -7.786200 0.276645 8.793510
v -7.786200 -1.967150 8.793510
v -6.786140 1.039180 8.793510
v 1.180280 -1.967150 -9.415440
v 1.180280 -3.033999 -9.415440
v 2.318340 0.276645 -9.415440
v 1.180280 0.276645 -9.415440
v 2.318340 1.039180 -9.415440
v 5.732520 0.276645 -9.415440
v 6.870580 -1.967150 -9.415440
v 5.732520 1.039180 -9.415440
v 6.870580 0.276645 -9.415440
v 0.042220 1.039180 -9.415440
v 1.180280 1.039180 -9.415440
v 0.042220 -1.967150 -9.415440
v -1.095840 -1.967150 -9.415440
v -2.233900 0.276645 -9.415440
v -3.371960 0.276645 -9.415440
v -2.233900 1.039180 -9.415440
v -1.095840 1.039180 -9.415440
v -3.371960 1.039180 -9.415440
v -6.786140 0.276645 -9.415440
v -6.786140 1.039180 -9.415440
v -7.786200 -1.967150 -9.415440
v -7.786200 0.276645 -9.415440
v -1.095840 0.156645 -12.044100
v -1.095840 -4.601110 -9.415440
v -1.095840 1.039181 -10.802900
v -1.095840 2.868579 -10.802900
v -1.095840 2.868580 -7.883420
v -1.095840 3.746069 -12.034100
v -1.095840 3.746070 -7.883420
v -1.095840 0.156645 -14.294900
v -1.095840 -4.601110 -14.284900
v 0.042220 -4.601110 -14.284900
v 0.042220 -4.601110 -9.415440
v 0.042220 1.039181 -10.802900
v 0.042220 0.156645 -12.044100
v 0.042220 2.868579 -10.802900
v 0.042220 0.156645 -14.294900
v 0.042220 3.746069 -12.034100
v 0.042220 3.746070 -7.883420
v 0.042220 2.868580 -7.883420
v -1.096322 -3.033999 -9.415440
v 0.044046 -3.035397 -9.415440
vt 1.000000 0.187500
vt -1.000000 0.312500
vt 1.000000 0.312500
vt 0.687500 1.000000
vt 0.500000 0.875000
vt 0.500000 0.625000
vt -1.000000 0.062500
vt 1.000000 0.062500
vt 1.000000 -0.000000
vt -1.000000 0.125000
vt 1.000000 0.125000
vt 0.437500 0.125000
vt 0.312500 0.500000
vt 0.312500 0.125000
vt 1.000000 0.625000
vt -1.000000 0.500000
vt 1.000000 0.500000
vt 0.187500 0.687500
vt -0.187500 0.687500
vt -0.187500 0.312500
vt 1.000000 0.812500
vt -1.000000 0.937500
vt -1.000000 0.812500
vt 0.812500 0.687500
vt 1.187500 0.687500
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vt 1.000000 1.000000
vt 0.437500 0.625000
vt 0.562500 0.437500
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vt 0.500000 0.062500
vt 0.375000 0.750000
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vt 1.000000 0.687500
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vt 1.000000 0.250000
vt 1.000000 0.937500
vt 0.437500 0.812500
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vt 0.437500 0.437500
vt 0.687500 0.812500
vt 0.000000 0.687500
vt 0.000000 0.812500
vt -1.000000 0.562500
vt 0.875000 0.812500
vt 0.875000 0.687500
vt 0.250000 0.312500
vt 0.562500 0.187500
vt 0.250000 0.187500
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vt 0.687500 0.500000
vt -0.000000 1.000000
vt 0.000000 0.875000
vt 0.437500 0.500000
vt -1.000000 0.625000
vt 0.812500 0.187500
vt 1.187500 0.187500
vt 1.187500 0.312500
vt 1.312500 0.312500
vt 1.312500 0.687500
vt 0.687500 0.187500
vt 0.687500 0.312500
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vt 0.187500 0.312500
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vt -0.312500 0.687500
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vt 0.187500 0.812500
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vt 0.437500 0.687500
vt 0.437500 0.187500
vt 0.562500 0.812500
vt 0.562500 0.687500
vt 0.312500 0.562500
vt 1.000000 0.875000
vt 0.375000 0.062500
vt -1.000000 0.375000
vt 0.625000 0.500000
vt 0.875000 0.562500
vt 0.937500 0.812500
vt 0.937500 0.687500
vt 0.875000 0.937500
vt 0.562500 0.312500
vn -1.000000 0.000000 0.000000
vn 1.000000 0.000000 0.000000
vn 0.000000 0.000000 1.000000
vn 0.000000 0.000000 -1.000000
vn 0.000000 -1.000000 0.000000
vn 0.000000 1.000000 0.000000
vn 0.000000 -0.002100 -1.000000
vn 0.001200 -1.000000 0.000000
vn 0.000000 0.002800 -1.000000
vn -0.001200 -1.000000 0.000200
g boats_boat_boats_boat_None
usemtl None
s off
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@ -1,2 +1,2 @@
default
wool
dye

225
mods/bonemeal/init.lua Normal file
View file

@ -0,0 +1,225 @@
-- This mod cutted out from ethereal: https://github.com/tenplus1/ethereal
--
minetest.register_craft({
output = "bonemeal:bonemeal 4",
recipe = {
{'default:bone'},
{'default:mese_crystal_fragment'},
}
})
minetest.register_craft( {
type = "shapeless",
output = "dye:white 2",
recipe = {"default:bonemeal"},
})
local plants = {
"flowers:dandelion_white",
"flowers:dandelion_yellow",
"flowers:geranium",
"flowers:rose",
"flowers:tulip",
"flowers:viola",
}
local crops = {
{"farming:cotton_", 8},
{"farming:wheat_", 8},
{"farming:tomato_", 8},
{"farming:corn_", 8},
{"farming:melon_", 8},
{"farming:pumpkin_", 8},
{"farming:beanpole_", 5},
{"farming:blueberry_", 4},
{"farming:raspberry_", 4},
{"farming:carrot_", 8},
{"farming:cocoa_", 3},
{"farming:coffee_", 5},
{"farming:cucumber_", 4},
{"farming:potato_", 4},
{"farming:grapes_", 8},
{"farming:rhubarb_", 3},
{"farming:barley_", 7},
}
-- check if sapling has enough height room to grow
local function enough_height(pos, height)
local nod = minetest.line_of_sight(
{x = pos.x, y = pos.y + 1, z = pos.z},
{x = pos.x, y = pos.y + height, z = pos.z})
if not nod then
return false -- obstructed
else
return true -- can grow
end
end
-- growing routine
local function growth(pointed_thing)
local pos = pointed_thing.under
local node = minetest.get_node(pos)
if node.name == "ignore" then
return
end
minetest.add_particlespawner({
amount = 4,
time = 0.15,
minpos = pos,
maxpos = pos,
minvel = {x = -1, y = 2, z = -1},
maxvel = {x = 1, y = 4, z = 1},
minacc = {x = -1, y = -1, z = -1},
maxacc = {x = 1, y = 1, z = 1},
minexptime = 1,
maxexptime = 1,
minsize = 1,
maxsize = 3,
texture = "bonemeal_particle.png",
})
-- 50/50 chance of growing a sapling
if minetest.get_item_group(node.name, "sapling") > 0 then
if math.random(1, 2) == 1 then
return
end
local under = minetest.get_node({
x = pos.x,
y = pos.y - 1,
z = pos.z
})
local height = minetest.registered_nodes[node.name].grown_height
-- do we have enough height to grow sapling into tree?
if height and not enough_height(pos, height) then
return
end
-- check for soil under sapling
if minetest.get_item_group(under.name, "soil") == 0 then
return
end
-- grow default tree
if node.name == "default:sapling"
and enough_height(pos, 7) then
default.grow_new_apple_tree(pos)
elseif node.name == "default:junglesapling"
and enough_height(pos, 15) then
default.grow_new_jungle_tree(pos)
elseif node.name == "default:pine_sapling"
and enough_height(pos, 11) then
if minetest.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
default.grow_new_snowy_pine_tree(pos)
else
default.grow_new_pine_tree(pos)
end
elseif node.name == "default:acacia_sapling"
and under.name == "default:sand" then
default.grow_new_acacia_tree(pos)
elseif node.name == "default:aspen_sapling"
and enough_height(pos, 11) then
default.grow_new_aspen_tree(pos)
end
return
end
local stage = ""
-- grow registered crops
for n = 1, #crops do
if string.find(node.name, crops[n][1]) then
stage = tonumber( node.name:split("_")[2] )
stage = math.min(stage + math.random(1, 4), crops[n][2])
minetest.set_node(pos, {name = crops[n][1] .. stage})
return
end
end
-- grow grass and flowers
if minetest.get_item_group(node.name, "soil") > 0 then
local dirt = minetest.find_nodes_in_area_under_air(
{x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
{x = pos.x + 2, y = pos.y + 1, z = pos.z + 2},
{"group:soil"})
for _,n in pairs(dirt) do
local pos2 = n
pos2.y = pos2.y + 1
if math.random(0, 5) > 3 then
minetest.swap_node(pos2,
{name = plants[math.random(1, #plants)]})
else
if node.name == "default:dirt_with_dry_grass" then
minetest.swap_node(pos2,
{name = "default:dry_grass_" .. math.random(1, 5)})
else
minetest.swap_node(pos2,
{name = "default:grass_" .. math.random(1, 5)})
end
end
end
end
end
-- bonemeal item
minetest.register_craftitem("bonemeal:bonemeal", {
description = "Bone Meal",
inventory_image = "bonemeal.png",
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "node" then
-- Check if node protected
if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
return
end
if not minetest.setting_getbool("creative_mode") then
local item = user:get_wielded_item()
item:take_item()
user:set_wielded_item(item)
end
growth(pointed_thing)
itemstack:take_item()
return itemstack
end
end,
})

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@ -210,6 +210,8 @@ minetest.register_on_dieplayer(function(player)
local param2 = minetest.dir_to_facedir(player:get_look_dir())
minetest.set_node(pos, {name = "bones:bones", param2 = param2})
minetest.chat_send_player(player_name, core.colorize("#F6A10A", "# Illuna: Your stuff is waiting for you at "..minetest.pos_to_string(pos).. ". Hurry. ;-)"))
minetest.log("action", player_name.." left their bones at "..minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
@ -233,7 +235,7 @@ minetest.register_on_dieplayer(function(player)
meta:set_string("owner", player_name)
if share_bones_time ~= 0 then
meta:set_string("infotext", player_name .. "'s fresh bones")
meta:set_string("infotext", core.colorize("#F35400", player_name .. "'s fresh bones"))
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
meta:set_int("time", 0)
@ -243,6 +245,6 @@ minetest.register_on_dieplayer(function(player)
minetest.get_node_timer(pos):start(10)
else
meta:set_string("infotext", player_name.."'s bones")
meta:set_string("infotext", core.colorize("#37CA39", player_name.."'s bones"))
end
end)

1
mods/bows Submodule

@ -0,0 +1 @@
Subproject commit 4b693ac6ef474c4154678efa058c5897a14c1ca4

1
mods/bridges Submodule

@ -0,0 +1 @@
Subproject commit 5b5f47552cab78cad1c31be84b5db3d384e2bbff

1
mods/cannons Submodule

@ -0,0 +1 @@
Subproject commit a7e8b8ba93d04068daa19c55499c85e6bddba673

1
mods/caverealms Submodule

@ -0,0 +1 @@
Subproject commit be67d10792ce97dfddf29dfc0fb0180a24cfd955

@ -0,0 +1 @@
Subproject commit cca1e023c0e2306f558ee23c44f07c044ba82073

1
mods/christmas_craft Submodule

@ -0,0 +1 @@
Subproject commit 8d9ee6a22590ab918292bbbd350b03c6f55abca5

1
mods/columnia Submodule

@ -0,0 +1 @@
Subproject commit 7a5384239d0e86b126cd873c5585061fb8926add

1
mods/cottages Submodule

@ -0,0 +1 @@
Subproject commit e40a4ee8389e54db44bf0cdba21a298bfeae77c3

1
mods/craftguide Submodule

@ -0,0 +1 @@
Subproject commit 9510ed7daa6075f7f2b3c694ed2f34677f3216fe

1
mods/ctravelnet Submodule

@ -0,0 +1 @@
Subproject commit 28d4739144ec1f9c654656849eea5f26c9a81b76

1
mods/darkage Submodule

@ -0,0 +1 @@
Subproject commit 4552ac282c9162a5ab74731a5e3db3cb22ba3218

1
mods/death_messages Submodule

@ -0,0 +1 @@
Subproject commit b84a287dddf3ee57fa8178cf8504a4180b60f28a

View file

@ -2,6 +2,7 @@
-- Aliases to support loading worlds using nodes following the old naming convention
-- These can also be helpful when using chat commands, for example /giveme
minetest.register_alias("stone", "default:stone")
minetest.register_alias("stone_with_coal", "default:stone_with_coal")
minetest.register_alias("stone_with_iron", "default:stone_with_iron")
@ -24,6 +25,7 @@ minetest.register_alias("glass", "default:glass")
minetest.register_alias("wooden_fence", "default:fence_wood")
minetest.register_alias("rail", "carts:rail")
minetest.register_alias("ladder", "default:ladder_wood")
minetest.register_alias("default:ladder_wood", "default:ladder")
minetest.register_alias("wood", "default:wood")
minetest.register_alias("mese", "default:mese")
minetest.register_alias("cloud", "default:cloud")

View file

@ -1,5 +1,10 @@
-- mods/default/craftitems.lua
minetest.register_craftitem("default:bone", {
description = "Bone",
inventory_image = "bone.png",
})
minetest.register_craftitem("default:stick", {
description = "Stick",
inventory_image = "default_stick.png",

View file

@ -121,11 +121,20 @@ end
-- Lavacooling
--
lavagen = {
"default:stone"
}
-- thanks to ElectronLibre from Minetest IRC
if minetest.get_modpath("darkage")
then table.insert(lavagen, "darkage:basalt")
end
default.cool_lava = function(pos, node)
if node.name == "default:lava_source" then
minetest.set_node(pos, {name = "default:obsidian"})
else -- Lava flowing
minetest.set_node(pos, {name = "default:stone"})
else
minetest.set_node(pos, {name = lavagen[math.random(1,#lavagen)]})
end
minetest.sound_play("default_cool_lava",
{pos = pos, max_hear_distance = 16, gain = 0.25})
@ -272,27 +281,16 @@ function default.register_fence(name, def)
-- Allow almost everything to be overridden
local default_fields = {
paramtype = "light",
drawtype = "nodebox",
node_box = {
type = "connected",
fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}},
-- connect_top =
-- connect_bottom =
connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8},
{-1/16,-5/16,-1/2,1/16,-3/16,-1/8}},
connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16},
{-1/2,-5/16,-1/16,-1/8,-3/16,1/16}},
connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2},
{-1/16,-5/16,1/8,1/16,-3/16,1/2}},
connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
{1/8,-5/16,-1/16,1/2,-3/16,1/16}},
},
connects_to = {"group:fence", "group:wood", "group:tree"},
drawtype = "fencelike",
inventory_image = fence_texture,
wield_image = fence_texture,
tiles = {def.texture},
tiles = { def.texture },
sunlight_propagates = true,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
groups = {},
}
for k, v in pairs(default_fields) do
@ -460,14 +458,18 @@ minetest.register_abm({
minetest.register_abm({
label = "Moss growth",
nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble", "walls:cobble"},
nodenames = {"default:stone", "default:cobble", "default:stonebrick", "stairs:slab_cobble", "stairs:stair_cobble", "stairs:slab_cobble", "walls:cobble"},
neighbors = {"group:water"},
interval = 16,
chance = 200,
catch_up = false,
action = function(pos, node)
if node.name == "default:cobble" then
if node.name == "default:stone" then
minetest.set_node(pos, {name = "default:mossystone"})
elseif node.name == "default:cobble" then
minetest.set_node(pos, {name = "default:mossycobble"})
elseif node.name == "default:stonebrick" then
minetest.set_node(pos, {name = "default:mossystonebrick"})
elseif node.name == "stairs:slab_cobble" then
minetest.set_node(pos, {name = "stairs:slab_mossycobble", param2 = node.param2})
elseif node.name == "stairs:stair_cobble" then

View file

@ -11,7 +11,7 @@ default.LIGHT_MAX = 14
-- GUI related stuff
default.gui_bg = "bgcolor[#080808BB;true]"
default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]"
default.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
default.gui_slots = "listcolors[#79777639;#8EACE542;#141318;#8EACE599;#8EACE521]"
function default.get_hotbar_bg(x,y)
local out = ""

View file

@ -237,6 +237,14 @@ minetest.register_node("default:stone_block", {
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:mossystone", {
description = "Mossy Stone",
tiles = {"default_mossystone.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:mossycobble", {
description = "Mossy Cobblestone",
tiles = {"default_mossycobble.png"},
@ -245,6 +253,13 @@ minetest.register_node("default:mossycobble", {
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:mossystonebrick", {
description = "Mossy Stonebrick",
tiles = {"default_mossystone_brick.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_stone", {
description = "Desert Stone",
@ -390,6 +405,14 @@ minetest.register_node("default:dirt", {
tiles = {"default_dirt.png"},
groups = {crumbly = 3, soil = 1},
sounds = default.node_sound_dirt_defaults(),
drop = {
max_items = 1,
items = {
{items = {'default:bone', 'default:dirt'},rarity = 30,},
{items = {'default:dirt'},},
},
},
})
minetest.register_node("default:dirt_with_grass", {
@ -2196,7 +2219,7 @@ end
default.register_leafdecay({
trunks = {"default:acacia_tree"},
leaves = {"default:acacia_leaves"},
radius = 2,
radius = 3,
})
default.register_leafdecay({

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View file

@ -99,7 +99,7 @@ minetest.register_tool("default:pick_diamond", {
full_punch_interval = 0.9,
max_drop_level=3,
groupcaps={
cracky = {times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel=3},
cracky = {times = {[1] = 2.25, [2] = 0.70, [3] = 0.55}, uses = 30, maxlevel= 3}
},
damage_groups = {fleshy=5},
},

View file

@ -709,8 +709,8 @@ doors.register_trapdoor("doors:trapdoor_steel", {
minetest.register_craft({
output = 'doors:trapdoor 2',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:wood', ''},
{'group:wood', 'group:wood', ''},
{'', '', ''},
}
})

1
mods/dragons Submodule

@ -0,0 +1 @@
Subproject commit 6a9a3189cd3767e06984cf295e67c6b19ac9a7ab

1
mods/farming Submodule

@ -0,0 +1 @@
Subproject commit 4e3ed4f1a01d7c2225ac348c5c6be457e2ac9038

View file

@ -1,37 +0,0 @@
Minetest Game mod: farming
==========================
See license.txt for license information.
Authors of source code
----------------------
Originally by PilzAdam (MIT)
webdesigner97 (MIT)
Various Minetest developers and contributors (MIT)
Authors of media (textures)
---------------------------
Created by PilzAdam (CC BY 3.0):
farming_bread.png
farming_soil.png
farming_soil_wet.png
farming_soil_wet_side.png
farming_string.png
Created by BlockMen (CC BY 3.0):
farming_tool_diamondhoe.png
farming_tool_mesehoe.png
farming_tool_bronzehoe.png
farming_tool_steelhoe.png
farming_tool_stonehoe.png
farming_tool_woodhoe.png
Created by MasterGollum (CC BY 3.0):
farming_straw.png
Created by Gambit (CC BY 3.0):
farming_wheat.png
farming_wheat_*.png
farming_cotton_*.png
farming_flour.png
farming_cotton_seed.png
farming_wheat_seed.png

View file

@ -1,402 +0,0 @@
-- Wear out hoes, place soil
-- TODO Ignore group:flower
farming.registered_plants = {}
farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
local pt = pointed_thing
-- check if pointing at a node
if not pt then
return
end
if pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
local above = minetest.get_node(p)
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name] then
return
end
if not minetest.registered_nodes[above.name] then
return
end
-- check if the node above the pointed thing is air
if above.name ~= "air" then
return
end
-- check if pointing at soil
if minetest.get_item_group(under.name, "soil") ~= 1 then
return
end
-- check if (wet) soil defined
local regN = minetest.registered_nodes
if regN[under.name].soil == nil or regN[under.name].soil.wet == nil or regN[under.name].soil.dry == nil then
return
end
if minetest.is_protected(pt.under, user:get_player_name()) then
minetest.record_protection_violation(pt.under, user:get_player_name())
return
end
if minetest.is_protected(pt.above, user:get_player_name()) then
minetest.record_protection_violation(pt.above, user:get_player_name())
return
end
-- turn the node into soil and play sound
minetest.set_node(pt.under, {name = regN[under.name].soil.dry})
minetest.sound_play("default_dig_crumbly", {
pos = pt.under,
gain = 0.5,
})
if not minetest.setting_getbool("creative_mode") then
-- wear tool
local wdef = itemstack:get_definition()
itemstack:add_wear(65535/(uses-1))
-- tool break sound
if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
minetest.sound_play(wdef.sound.breaks, {pos = pt.above, gain = 0.5})
end
end
return itemstack
end
-- Register new hoes
farming.register_hoe = function(name, def)
-- Check for : prefix (register new hoes in your mod's namespace)
if name:sub(1,1) ~= ":" then
name = ":" .. name
end
-- Check def table
if def.description == nil then
def.description = "Hoe"
end
if def.inventory_image == nil then
def.inventory_image = "unknown_item.png"
end
if def.recipe == nil then
def.recipe = {
{"air","air",""},
{"","group:stick",""},
{"","group:stick",""}
}
end
if def.max_uses == nil then
def.max_uses = 30
end
-- Register the tool
minetest.register_tool(name, {
description = def.description,
inventory_image = def.inventory_image,
on_use = function(itemstack, user, pointed_thing)
return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses)
end,
groups = def.groups,
sound = {breaks = "default_tool_breaks"},
})
-- Register its recipe
if def.material == nil then
minetest.register_craft({
output = name:sub(2),
recipe = def.recipe
})
else
minetest.register_craft({
output = name:sub(2),
recipe = {
{def.material, def.material, ""},
{"", "group:stick", ""},
{"", "group:stick", ""}
}
})
-- Reverse Recipe
minetest.register_craft({
output = name:sub(2),
recipe = {
{"", def.material, def.material},
{"", "group:stick", ""},
{"", "group:stick", ""}
}
})
end
end
-- how often node timers for plants will tick, +/- some random value
local function tick(pos)
minetest.get_node_timer(pos):start(math.random(166, 286))
end
-- how often a growth failure tick is retried (e.g. too dark)
local function tick_again(pos)
minetest.get_node_timer(pos):start(math.random(40, 80))
end
-- Seed placement
farming.place_seed = function(itemstack, placer, pointed_thing, plantname)
local pt = pointed_thing
-- check if pointing at a node
if not pt then
return itemstack
end
if pt.type ~= "node" then
return itemstack
end
local under = minetest.get_node(pt.under)
local above = minetest.get_node(pt.above)
if minetest.is_protected(pt.under, placer:get_player_name()) then
minetest.record_protection_violation(pt.under, placer:get_player_name())
return
end
if minetest.is_protected(pt.above, placer:get_player_name()) then
minetest.record_protection_violation(pt.above, placer:get_player_name())
return
end
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name] then
return itemstack
end
if not minetest.registered_nodes[above.name] then
return itemstack
end
-- check if pointing at the top of the node
if pt.above.y ~= pt.under.y+1 then
return itemstack
end
-- check if you can replace the node above the pointed node
if not minetest.registered_nodes[above.name].buildable_to then
return itemstack
end
-- check if pointing at soil
if minetest.get_item_group(under.name, "soil") < 2 then
return itemstack
end
-- add the node and remove 1 item from the itemstack
minetest.add_node(pt.above, {name = plantname, param2 = 1})
tick(pt.above)
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
farming.grow_plant = function(pos, elapsed)
local node = minetest.get_node(pos)
local name = node.name
local def = minetest.registered_nodes[name]
if not def.next_plant then
-- disable timer for fully grown plant
return
end
-- grow seed
if minetest.get_item_group(node.name, "seed") and def.fertility then
local soil_node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
if not soil_node then
tick_again(pos)
return
end
-- omitted is a check for light, we assume seeds can germinate in the dark.
for _, v in pairs(def.fertility) do
if minetest.get_item_group(soil_node.name, v) ~= 0 then
local placenode = {name = def.next_plant}
if def.place_param2 then
placenode.param2 = def.place_param2
end
minetest.swap_node(pos, placenode)
if minetest.registered_nodes[def.next_plant].next_plant then
tick(pos)
return
end
end
end
return
end
-- check if on wet soil
local below = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
if minetest.get_item_group(below.name, "soil") < 3 then
tick_again(pos)
return
end
-- check light
local light = minetest.get_node_light(pos)
if not light or light < def.minlight or light > def.maxlight then
tick_again(pos)
return
end
-- grow
local placenode = {name = def.next_plant}
if def.place_param2 then
placenode.param2 = def.place_param2
end
minetest.swap_node(pos, placenode)
-- new timer needed?
if minetest.registered_nodes[def.next_plant].next_plant then
tick(pos)
end
return
end
-- Register plants
farming.register_plant = function(name, def)
local mname = name:split(":")[1]
local pname = name:split(":")[2]
-- Check def table
if not def.description then
def.description = "Seed"
end
if not def.inventory_image then
def.inventory_image = "unknown_item.png"
end
if not def.steps then
return nil
end
if not def.minlight then
def.minlight = 1
end
if not def.maxlight then
def.maxlight = 14
end
if not def.fertility then
def.fertility = {}
end
farming.registered_plants[pname] = def
-- Register seed
local lbm_nodes = {mname .. ":seed_" .. pname}
local g = {seed = 1, snappy = 3, attached_node = 1, flammable = 2}
for k, v in pairs(def.fertility) do
g[v] = 1
end
minetest.register_node(":" .. mname .. ":seed_" .. pname, {
description = def.description,
tiles = {def.inventory_image},
inventory_image = def.inventory_image,
wield_image = def.inventory_image,
drawtype = "signlike",
groups = g,
paramtype = "light",
paramtype2 = "wallmounted",
place_param2 = def.place_param2 or nil, -- this isn't actually used for placement
walkable = false,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
fertility = def.fertility,
sounds = default.node_sound_dirt_defaults({
dig = {name = "", gain = 0},
dug = {name = "default_grass_footstep", gain = 0.2},
place = {name = "default_place_node", gain = 0.25},
}),
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
if udef and udef.on_rightclick and
not (placer and placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname)
end,
next_plant = mname .. ":" .. pname .. "_1",
on_timer = farming.grow_plant,
minlight = def.minlight,
maxlight = def.maxlight,
})
-- Register harvest
minetest.register_craftitem(":" .. mname .. ":" .. pname, {
description = pname:gsub("^%l", string.upper),
inventory_image = mname .. "_" .. pname .. ".png",
groups = {flammable = 2},
})
-- Register growing steps
for i = 1, def.steps do
local base_rarity = 1
if def.steps ~= 1 then
base_rarity = 8 - (i - 1) * 7 / (def.steps - 1)
end
local drop = {
items = {
{items = {mname .. ":" .. pname}, rarity = base_rarity},
{items = {mname .. ":" .. pname}, rarity = base_rarity * 2},
{items = {mname .. ":seed_" .. pname}, rarity = base_rarity},
{items = {mname .. ":seed_" .. pname}, rarity = base_rarity * 2},
}
}
local nodegroups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1}
nodegroups[pname] = i
local next_plant = nil
if i < def.steps then
next_plant = mname .. ":" .. pname .. "_" .. (i + 1)
lbm_nodes[#lbm_nodes + 1] = mname .. ":" .. pname .. "_" .. i
end
minetest.register_node(":" .. mname .. ":" .. pname .. "_" .. i, {
drawtype = "plantlike",
waving = 1,
tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"},
paramtype = "light",
paramtype2 = def.paramtype2 or nil,
place_param2 = def.place_param2 or nil,
walkable = false,
buildable_to = true,
drop = drop,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
groups = nodegroups,
sounds = default.node_sound_leaves_defaults(),
next_plant = next_plant,
on_timer = farming.grow_plant,
minlight = def.minlight,
maxlight = def.maxlight,
})
end
-- replacement LBM for pre-nodetimer plants
minetest.register_lbm({
name = ":" .. mname .. ":start_nodetimer_" .. pname,
nodenames = lbm_nodes,
action = function(pos, node)
tick_again(pos)
end,
})
-- Return
local r = {
seed = mname .. ":seed_" .. pname,
harvest = mname .. ":" .. pname
}
return r
end

View file

@ -1,42 +0,0 @@
farming.register_hoe(":farming:hoe_wood", {
description = "Wooden Hoe",
inventory_image = "farming_tool_woodhoe.png",
max_uses = 30,
material = "group:wood",
groups = {flammable = 2},
})
farming.register_hoe(":farming:hoe_stone", {
description = "Stone Hoe",
inventory_image = "farming_tool_stonehoe.png",
max_uses = 90,
material = "group:stone"
})
farming.register_hoe(":farming:hoe_steel", {
description = "Steel Hoe",
inventory_image = "farming_tool_steelhoe.png",
max_uses = 200,
material = "default:steel_ingot"
})
farming.register_hoe(":farming:hoe_bronze", {
description = "Bronze Hoe",
inventory_image = "farming_tool_bronzehoe.png",
max_uses = 220,
material = "default:bronze_ingot"
})
farming.register_hoe(":farming:hoe_mese", {
description = "Mese Hoe",
inventory_image = "farming_tool_mesehoe.png",
max_uses = 350,
material = "default:mese_crystal"
})
farming.register_hoe(":farming:hoe_diamond", {
description = "Diamond Hoe",
inventory_image = "farming_tool_diamondhoe.png",
max_uses = 500,
material = "default:diamond"
})

View file

@ -1,109 +0,0 @@
-- Global farming namespace
farming = {}
farming.path = minetest.get_modpath("farming")
-- Load files
dofile(farming.path .. "/api.lua")
dofile(farming.path .. "/nodes.lua")
dofile(farming.path .. "/hoes.lua")
-- WHEAT
farming.register_plant("farming:wheat", {
description = "Wheat seed",
paramtype2 = "meshoptions",
inventory_image = "farming_wheat_seed.png",
steps = 8,
minlight = 13,
maxlight = default.LIGHT_MAX,
fertility = {"grassland"},
groups = {flammable = 4},
place_param2 = 3,
})
minetest.register_craftitem("farming:flour", {
description = "Flour",
inventory_image = "farming_flour.png",
groups = {flammable = 1},
})
minetest.register_craftitem("farming:bread", {
description = "Bread",
inventory_image = "farming_bread.png",
on_use = minetest.item_eat(5),
groups = {flammable = 2},
})
minetest.register_craft({
type = "shapeless",
output = "farming:flour",
recipe = {"farming:wheat", "farming:wheat", "farming:wheat", "farming:wheat"}
})
minetest.register_craft({
type = "cooking",
cooktime = 15,
output = "farming:bread",
recipe = "farming:flour"
})
-- Cotton
farming.register_plant("farming:cotton", {
description = "Cotton seed",
inventory_image = "farming_cotton_seed.png",
steps = 8,
minlight = 13,
maxlight = default.LIGHT_MAX,
fertility = {"grassland", "desert"},
groups = {flammable = 4},
})
minetest.register_alias("farming:string", "farming:cotton")
minetest.register_craft({
output = "wool:white",
recipe = {
{"farming:cotton", "farming:cotton"},
{"farming:cotton", "farming:cotton"},
}
})
-- Straw
minetest.register_craft({
output = "farming:straw 3",
recipe = {
{"farming:wheat", "farming:wheat", "farming:wheat"},
{"farming:wheat", "farming:wheat", "farming:wheat"},
{"farming:wheat", "farming:wheat", "farming:wheat"},
}
})
minetest.register_craft({
output = "farming:wheat 3",
recipe = {
{"farming:straw"},
}
})
-- Fuels
minetest.register_craft({
type = "fuel",
recipe = "farming:straw",
burntime = 3,
})
minetest.register_craft({
type = "fuel",
recipe = "farming:wheat",
burntime = 1,
})
minetest.register_craft({
type = "fuel",
recipe = "farming:cotton",
burntime = 1,
})
minetest.register_craft({
type = "fuel",
recipe = "farming:hoe_wood",
burntime = 5,
})

View file

@ -1,61 +0,0 @@
License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2012-2016 PilzAdam
Copyright (C) 2014-2016 webdesigner97
Copyright (C) 2012-2016 Various Minetest developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
License of media (textures)
---------------------------
Attribution 3.0 Unported (CC BY 3.0)
Copyright (C) 2012-2016 PilzAdam
Copyright (C) 2014-2016 BlockMen
Copyright (C) 2015-2016 MasterGollum
Copyright (C) 2015-2016 Gambit
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by/3.0/

View file

@ -1,163 +0,0 @@
minetest.override_item("default:dirt", {
soil = {
base = "default:dirt",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
minetest.override_item("default:dirt_with_grass", {
soil = {
base = "default:dirt_with_grass",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
minetest.override_item("default:dirt_with_dry_grass", {
soil = {
base = "default:dirt_with_dry_grass",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
minetest.register_node("farming:soil", {
description = "Soil",
tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"},
drop = "default:dirt",
groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1, field = 1},
sounds = default.node_sound_dirt_defaults(),
soil = {
base = "default:dirt",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
minetest.register_node("farming:soil_wet", {
description = "Wet Soil",
tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"},
drop = "default:dirt",
groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1, field = 1},
sounds = default.node_sound_dirt_defaults(),
soil = {
base = "default:dirt",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
minetest.override_item("default:desert_sand", {
groups = {crumbly=3, falling_node=1, sand=1, soil = 1},
soil = {
base = "default:desert_sand",
dry = "farming:desert_sand_soil",
wet = "farming:desert_sand_soil_wet"
}
})
minetest.register_node("farming:desert_sand_soil", {
description = "Desert Sand Soil",
drop = "default:desert_sand",
tiles = {"farming_desert_sand_soil.png", "default_desert_sand.png"},
groups = {crumbly=3, not_in_creative_inventory = 1, falling_node=1, sand=1, soil = 2, desert = 1, field = 1},
sounds = default.node_sound_sand_defaults(),
soil = {
base = "default:desert_sand",
dry = "farming:desert_sand_soil",
wet = "farming:desert_sand_soil_wet"
}
})
minetest.register_node("farming:desert_sand_soil_wet", {
description = "Wet Desert Sand Soil",
drop = "default:desert_sand",
tiles = {"farming_desert_sand_soil_wet.png", "farming_desert_sand_soil_wet_side.png"},
groups = {crumbly=3, falling_node=1, sand=1, not_in_creative_inventory=1, soil=3, wet = 1, desert = 1, field = 1},
sounds = default.node_sound_sand_defaults(),
soil = {
base = "default:desert_sand",
dry = "farming:desert_sand_soil",
wet = "farming:desert_sand_soil_wet"
}
})
minetest.register_node("farming:straw", {
description = "Straw",
tiles = {"farming_straw.png"},
is_ground_content = false,
groups = {snappy=3, flammable=4, fall_damage_add_percent=-30},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_abm({
label = "Farming soil",
nodenames = {"group:field"},
interval = 15,
chance = 4,
action = function(pos, node)
local n_def = minetest.registered_nodes[node.name] or nil
local wet = n_def.soil.wet or nil
local base = n_def.soil.base or nil
local dry = n_def.soil.dry or nil
if not n_def or not n_def.soil or not wet or not base or not dry then
return
end
pos.y = pos.y + 1
local nn = minetest.get_node_or_nil(pos)
if not nn or not nn.name then
return
end
local nn_def = minetest.registered_nodes[nn.name] or nil
pos.y = pos.y - 1
if nn_def and nn_def.walkable and minetest.get_item_group(nn.name, "plant") == 0 then
minetest.set_node(pos, {name = base})
return
end
-- check if there is water nearby
local wet_lvl = minetest.get_item_group(node.name, "wet")
if minetest.find_node_near(pos, 3, {"group:water"}) then
-- if it is dry soil and not base node, turn it into wet soil
if wet_lvl == 0 then
minetest.set_node(pos, {name = wet})
end
else
-- only turn back if there are no unloaded blocks (and therefore
-- possible water sources) nearby
if not minetest.find_node_near(pos, 3, {"ignore"}) then
-- turn it back into base if it is already dry
if wet_lvl == 0 then
-- only turn it back if there is no plant/seed on top of it
if minetest.get_item_group(nn.name, "plant") == 0 and minetest.get_item_group(nn.name, "seed") == 0 then
minetest.set_node(pos, {name = base})
end
-- if its wet turn it back into dry soil
elseif wet_lvl == 1 then
minetest.set_node(pos, {name = dry})
end
end
end
end,
})
for i = 1, 5 do
minetest.override_item("default:grass_"..i, {drop = {
max_items = 1,
items = {
{items = {'farming:seed_wheat'},rarity = 5},
{items = {'default:grass_1'}},
}
}})
end
minetest.override_item("default:junglegrass", {drop = {
max_items = 1,
items = {
{items = {'farming:seed_cotton'},rarity = 8},
{items = {'default:junglegrass'}},
}
}})

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View file

@ -31,18 +31,18 @@ minetest.register_node("fire:basic_flame", {
damage_per_second = 4,
groups = {igniter = 2, dig_immediate = 3, not_in_creative_inventory = 1},
on_timer = function(pos)
local f = minetest.find_node_near(pos, 1, {"group:flammable"})
if not f then
--local f = minetest.find_node_near(pos, 1, {"group:flammable"})
--if not f then
minetest.remove_node(pos)
return
end
-- return
--end
-- Restart timer
return true
return false
end,
drop = "",
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(30, 60))
minetest.get_node_timer(pos):start(math.random(20, 30))
end,
})
@ -288,8 +288,8 @@ minetest.register_abm({
-- Enable the following ABMs according to 'enable fire' setting
local fire_enabled = minetest.setting_getbool("enable_fire")
--[[
local fire_enabled = minetest.settings:get_bool("enable_fire")
if fire_enabled == nil then
-- New setting not specified, check for old setting.
-- If old setting is also not specified, 'not nil' is true.
@ -356,4 +356,4 @@ else -- Fire enabled
end,
})
end
end]]

View file

@ -47,6 +47,7 @@ local function add_simple_flower(name, desc, box, f_groups)
walkable = false,
buildable_to = true,
stack_max = 99,
light_source = 4,
groups = f_groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = {
@ -290,7 +291,6 @@ minetest.register_node("flowers:waterlily", {
minetest.record_protection_violation(pos, player_name)
end
end
return itemstack
end
})

View file

@ -1,2 +1,6 @@
default
bows
xdecor
3d_armor
shields
magical_potion

View file

@ -1,44 +1,21 @@
local stuff_string = minetest.setting_get("initial_stuff") or
"default:pick_steel,default:axe_steel,default:shovel_steel," ..
"default:torch 99,default:cobble 99"
minetest.register_on_newplayer(function(player)
--print("on_newplayer")
if minetest.setting_getbool("give_initial_stuff") then
minetest.log("action", "Giving initial stuff to player "..player:get_player_name())
player:get_inventory():add_item('main', 'default:pick_steel')
player:get_inventory():add_item('main', 'default:axe_steel')
player:get_inventory():add_item('main', 'default:torch 99')
player:get_inventory():add_item('main', 'default:chest_locked 1')
player:get_inventory():add_item('main', 'xdecor:crafting_guide 1')
player:get_inventory():add_item('main', 'magical_potion:fly_small 2')
player:get_inventory():add_item('main', 'bows:bow_wood')
player:get_inventory():add_item('main', 'bows:arrow 26')
player:get_inventory():add_item('main', '3d_armor:helmet_steel')
player:get_inventory():add_item('main', '3d_armor:chestplate_steel')
player:get_inventory():add_item('main', '3d_armor:leggings_steel')
player:get_inventory():add_item('main', '3d_armor:boots_steel')
player:get_inventory():add_item('main', 'shields:shield_wood')
give_initial_stuff = {
items = {}
}
function give_initial_stuff.give(player)
minetest.log("action",
"Giving initial stuff to player " .. player:get_player_name())
local inv = player:get_inventory()
for _, stack in ipairs(give_initial_stuff.items) do
inv:add_item("main", stack)
end
end
function give_initial_stuff.add(stack)
give_initial_stuff.items[#give_initial_stuff.items + 1] = ItemStack(stack)
end
function give_initial_stuff.clear()
give_initial_stuff.items = {}
end
function give_initial_stuff.add_from_csv(str)
local items = str:split(",")
for _, itemname in ipairs(items) do
give_initial_stuff.add(itemname)
end
end
function give_initial_stuff.set_list(list)
give_initial_stuff.items = list
end
function give_initial_stuff.get_list()
return give_initial_stuff.items
end
give_initial_stuff.add_from_csv(stuff_string)
if minetest.setting_getbool("give_initial_stuff") then
minetest.register_on_newplayer(give_initial_stuff.give)
end
end)

1
mods/golems Submodule

@ -0,0 +1 @@
Subproject commit a9a7d96bf40c8ba25777eed977356d631bb8f53c

1
mods/halloween_mobs Submodule

@ -0,0 +1 @@
Subproject commit a78da495d0d2882516e6a56cce7ba2e2b7f5b6f3

View file

12
mods/hellochat/init.lua Normal file
View file

@ -0,0 +1,12 @@
minetest.register_on_joinplayer(function(player)
if not minetest.check_player_privs(player:get_player_name(), {interact=true}) then
local player = player:get_player_name()
local color = "#52DF55"
-- How ugly, multible sending instead multiline.
-- https://github.com/minetest/minetest/pull/4546
minetest.chat_send_player(player, core.colorize(color, "# Illuna: Hey friend, it looks like you're new here, awesome to meet ya!"))
minetest.chat_send_player(player, core.colorize(color, "# Illuna: You just joined our VIP world, good choice!"))
minetest.chat_send_player(player, core.colorize(color, "# Illuna: In order to play here, you must prove yourself on our public server (illuna.rocks:30002)."))
minetest.chat_send_player(player, core.colorize(color, "# Illuna: Good Luck!"))
end
end)

1
mods/hemp Submodule

@ -0,0 +1 @@
Subproject commit b6971d6fb00cadc04d36670ca3dfe319fc618f83

@ -0,0 +1 @@
Subproject commit f41f09c0050ced284f04cf40083ee42d5ee6a333

1
mods/horses Submodule

@ -0,0 +1 @@
Subproject commit a72192db523658fbff02416f5c927e83c11fd71a

1
mods/hudbars Submodule

@ -0,0 +1 @@
Subproject commit 8d864a49548457ccb3944a62b6a4338f962d4c64

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