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technicwor
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16
.github/workflows/build.yml
vendored
|
@ -1,16 +0,0 @@
|
||||||
name: build
|
|
||||||
on: [push, pull_request]
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
luacheck:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v2
|
|
||||||
- name: Install Luarocks
|
|
||||||
run: |
|
|
||||||
sudo apt-get update -qyy
|
|
||||||
sudo apt-get install luarocks -qyy
|
|
||||||
- name: Install Luacheck
|
|
||||||
run: luarocks install --local luacheck
|
|
||||||
- name: Run Luacheck
|
|
||||||
run: $HOME/.luarocks/bin/luacheck mods
|
|
|
@ -1,18 +1,6 @@
|
||||||
variables:
|
syntax:
|
||||||
GIT_SUBMODULE_STRATEGY: recursive
|
|
||||||
|
|
||||||
stages:
|
|
||||||
- check
|
|
||||||
|
|
||||||
code-quality:
|
|
||||||
image: registry.gitlab.com/craigbarnes/dockerfiles/lua-testing
|
|
||||||
interruptible: true
|
|
||||||
stage: check
|
|
||||||
retry:
|
|
||||||
max: 2
|
|
||||||
when:
|
|
||||||
- runner_system_failure
|
|
||||||
- stuck_or_timeout_failure
|
|
||||||
script:
|
script:
|
||||||
- luarocks install luacheck
|
- git submodule init
|
||||||
- luacheck mods
|
- git submodule sync
|
||||||
|
- git submodule update
|
||||||
|
- luac5.1 -s -p mods/*/*.lua
|
||||||
|
|
401
.gitmodules
vendored
Executable file → Normal file
|
@ -1,329 +1,178 @@
|
||||||
[submodule "mods/illuna"]
|
[submodule "mods/illuna"]
|
||||||
path = mods/illuna
|
path = mods/illuna
|
||||||
url = ../../Illuna-Minetest/illuna.git
|
url = https://git.tchncs.de/Illuna-Minetest/illuna.git
|
||||||
[submodule "mods/wine"]
|
[submodule "mods/wine"]
|
||||||
path = mods/wine
|
path = mods/wine
|
||||||
url = https://notabug.org/TenPlus1/wine
|
url = https://github.com/tenplus1/wine
|
||||||
[submodule "mods/death_messages"]
|
[submodule "mods/death_messages"]
|
||||||
path = mods/death_messages
|
path = mods/death_messages
|
||||||
url = ../../Illuna-Minetest/death_messages.git
|
url = https://git.tchncs.de/Illuna-Minetest/death_messages.git
|
||||||
[submodule "mods/worldedit"]
|
[submodule "mods/worldedit"]
|
||||||
path = mods/worldedit
|
path = mods/worldedit
|
||||||
url = https://github.com/Uberi/Minetest-WorldEdit
|
url = https://github.com/Uberi/Minetest-WorldEdit
|
||||||
|
[submodule "mods/3d_armor"]
|
||||||
|
path = mods/3d_armor
|
||||||
|
url = https://github.com/stujones11/minetest-3d_armor
|
||||||
|
[submodule "mods/plantlife_modpack"]
|
||||||
|
path = mods/plantlife_modpack
|
||||||
|
url = https://git.tchncs.de/Illuna-Minetest/plantlife_modpack.git
|
||||||
|
[submodule "mods/darkage"]
|
||||||
|
path = mods/darkage
|
||||||
|
url = https://git.tchncs.de/Illuna-Minetest/darkage.git
|
||||||
|
[submodule "mods/hudbars"]
|
||||||
|
path = mods/hudbars
|
||||||
|
url = https://git.tchncs.de/Illuna-Minetest/hudbars.git
|
||||||
[submodule "mods/xdecor"]
|
[submodule "mods/xdecor"]
|
||||||
path = mods/xdecor
|
path = mods/xdecor
|
||||||
url = ../../Illuna-Minetest/xdecor.git
|
url = https://git.tchncs.de/Illuna-Minetest/xdecor.git
|
||||||
|
[submodule "mods/caverealms"]
|
||||||
|
path = mods/caverealms
|
||||||
|
url = https://git.tchncs.de/Illuna-Minetest/caverealms.git
|
||||||
[submodule "mods/wardrobe"]
|
[submodule "mods/wardrobe"]
|
||||||
path = mods/wardrobe
|
path = mods/wardrobe
|
||||||
url = ../../Illuna-Minetest/wardrobe.git
|
url = https://git.tchncs.de/Illuna-Minetest/wardrobe.git
|
||||||
[submodule "mods/ctravelnet"]
|
[submodule "mods/ctravelnet"]
|
||||||
path = mods/ctravelnet
|
path = mods/ctravelnet
|
||||||
url = ../../Illuna-Minetest/ctravelnet.git
|
url = https://git.tchncs.de/Illuna-Minetest/ctravelnet.git
|
||||||
[submodule "mods/cottages"]
|
[submodule "mods/cottages"]
|
||||||
path = mods/cottages
|
path = mods/cottages
|
||||||
url = ../../Illuna-Minetest/cottages.git/
|
url = https://git.tchncs.de/Illuna-Minetest/cottages.git/
|
||||||
|
[submodule "mods/horses"]
|
||||||
|
path = mods/horses
|
||||||
|
url = https://git.tchncs.de/Illuna-Minetest/horses.git
|
||||||
[submodule "mods/bows"]
|
[submodule "mods/bows"]
|
||||||
path = mods/bows
|
path = mods/bows
|
||||||
url = ../../Illuna-Minetest/bows
|
url = https://git.tchncs.de/Illuna-Minetest/bows
|
||||||
branch = master
|
branch = illuna
|
||||||
[submodule "mods/pkarcs"]
|
[submodule "mods/pkarcs"]
|
||||||
path = mods/pkarcs
|
path = mods/pkarcs
|
||||||
url = ../../Illuna-Minetest/pkarcs
|
url = https://git.tchncs.de/Illuna-Minetest/pkarcs
|
||||||
|
[submodule "mods/technic_chests"]
|
||||||
|
path = mods/technic_chests
|
||||||
|
url = https://git.tchncs.de/Illuna-Minetest/technic_chests
|
||||||
[submodule "mods/columnia"]
|
[submodule "mods/columnia"]
|
||||||
path = mods/columnia
|
path = mods/columnia
|
||||||
url = ../../Illuna-Minetest/columnia
|
url = https://git.tchncs.de/Illuna-Minetest/columnia
|
||||||
|
[submodule "mods/hemp"]
|
||||||
|
path = mods/hemp
|
||||||
|
url = https://github.com/pithydon/hemp.git
|
||||||
|
[submodule "mods/bags"]
|
||||||
|
path = mods/bags
|
||||||
|
url = https://git.tchncs.de/Illuna-Minetest/bags
|
||||||
[submodule "mods/homedecor_modpack"]
|
[submodule "mods/homedecor_modpack"]
|
||||||
path = mods/homedecor_modpack
|
path = mods/homedecor_modpack
|
||||||
url = ../../Illuna-Minetest/homedecor_modpack
|
url = https://git.tchncs.de/Illuna-Minetest/homedecor_modpack
|
||||||
[submodule "mods/magical_potion"]
|
[submodule "mods/magical_potion"]
|
||||||
path = mods/magical_potion
|
path = mods/magical_potion
|
||||||
url = ../../Illuna-Minetest/magical_potion
|
url = https://git.tchncs.de/Illuna-Minetest/magical_potion
|
||||||
|
[submodule "mods/playereffects"]
|
||||||
|
path = mods/playereffects
|
||||||
|
url = git://repo.or.cz/minetest_playereffects.git
|
||||||
[submodule "mods/mtfoods"]
|
[submodule "mods/mtfoods"]
|
||||||
path = mods/mtfoods
|
path = mods/mtfoods
|
||||||
url = https://github.com/Philipbenr/mtfoods
|
url = https://github.com/Philipbenr/mtfoods
|
||||||
[submodule "mods/mtcandy"]
|
[submodule "mods/mtcandy"]
|
||||||
path = mods/mtcandy
|
path = mods/mtcandy
|
||||||
url = ../../Illuna-Minetest/mtcandy
|
url = https://git.tchncs.de/Illuna-Minetest/mtcandy
|
||||||
|
[submodule "mods/dragons"]
|
||||||
|
path = mods/dragons
|
||||||
|
url = https://git.tchncs.de/Illuna-Minetest/dragons
|
||||||
[submodule "mods/teleport_potion"]
|
[submodule "mods/teleport_potion"]
|
||||||
path = mods/teleport_potion
|
path = mods/teleport_potion
|
||||||
url = ../../Illuna-Minetest/teleport_potion
|
url = https://git.tchncs.de/Illuna-Minetest/teleport_potion
|
||||||
[submodule "mods/halloween_mobs"]
|
[submodule "mods/halloween_mobs"]
|
||||||
path = mods/halloween_mobs
|
path = mods/halloween_mobs
|
||||||
url = ../../Illuna-Minetest/halloween_mobs
|
url = https://git.tchncs.de/Illuna-Minetest/halloween_mobs
|
||||||
[submodule "mods/ethereal"]
|
|
||||||
path = mods/ethereal
|
|
||||||
url = ../../Illuna-Minetest/ethereal
|
|
||||||
[submodule "mods/technic"]
|
|
||||||
path = mods/technic
|
|
||||||
url = ../../Illuna-Minetest/technic
|
|
||||||
[submodule "mods/markers"]
|
|
||||||
path = mods/markers
|
|
||||||
url = https://github.com/Sokomine/markers
|
|
||||||
[submodule "mods/golems"]
|
|
||||||
path = mods/golems
|
|
||||||
url = ../../Illuna-Minetest/golems
|
|
||||||
[submodule "mods/princess"]
|
|
||||||
path = mods/princess
|
|
||||||
url = https://github.com/pithydon/princess
|
|
||||||
[submodule "mods/city_block"]
|
|
||||||
path = mods/city_block
|
|
||||||
url = https://github.com/minetest-mods/city_block
|
|
||||||
[submodule "mods/glow"]
|
|
||||||
path = mods/glow
|
|
||||||
url = https://github.com/bdjnk/glow
|
|
||||||
[submodule "mods/character_creator"]
|
|
||||||
path = mods/character_creator
|
|
||||||
url = https://github.com/minetest-mods/character_creator
|
|
||||||
[submodule "mods/illuna_ethereal"]
|
|
||||||
path = mods/illuna_ethereal
|
|
||||||
url = ../../Illuna-Minetest/illuna_ethereal
|
|
||||||
[submodule "mods/bacon"]
|
|
||||||
path = mods/bacon
|
|
||||||
url = https://github.com/mootpoint/bacon
|
|
||||||
[submodule "mods/geomoria"]
|
|
||||||
path = mods/geomoria
|
|
||||||
url = https://github.com/duane-r/geomoria
|
|
||||||
[submodule "mods/integral"]
|
|
||||||
path = mods/integral
|
|
||||||
url = ../../Illuna-Minetest/integral
|
|
||||||
[submodule "mods/illuna_extras"]
|
|
||||||
path = mods/illuna_extras
|
|
||||||
url = ../../Illuna-Minetest/illuna_extras
|
|
||||||
[submodule "mods/underworlds"]
|
|
||||||
path = mods/underworlds
|
|
||||||
url = ../../Illuna-Minetest/underworlds
|
|
||||||
[submodule "mods/caverealms"]
|
|
||||||
path = mods/caverealms
|
|
||||||
url = ../../Illuna-Minetest/caverealms
|
|
||||||
[submodule "mods/fun_caves"]
|
|
||||||
path = mods/fun_caves
|
|
||||||
url = ../../Illuna-Minetest/fun_caves
|
|
||||||
[submodule "mods/hopper"]
|
|
||||||
path = mods/hopper
|
|
||||||
url = https://github.com/minetest-mods/hopper
|
|
||||||
[submodule "mods/digilines"]
|
|
||||||
path = mods/digilines
|
|
||||||
url = https://github.com/minetest-mods/digilines
|
|
||||||
[submodule "mods/turtle"]
|
|
||||||
path = mods/turtle
|
|
||||||
url = https://github.com/minetest-mods/turtle
|
|
||||||
[submodule "mods/xconnected"]
|
|
||||||
path = mods/xconnected
|
|
||||||
url = https://github.com/Sokomine/xconnected
|
|
||||||
[submodule "mods/under_sky"]
|
|
||||||
path = mods/under_sky
|
|
||||||
url = https://github.com/Ezhh/under_sky
|
|
||||||
[submodule "mods/travelnet"]
|
|
||||||
path = mods/travelnet
|
|
||||||
url = https://github.com/Sokomine/travelnet
|
|
||||||
[submodule "mods/torches"]
|
|
||||||
path = mods/torches
|
|
||||||
url = https://github.com/minetest-mods/torches
|
|
||||||
[submodule "mods/steel"]
|
|
||||||
path = mods/steel
|
|
||||||
url = ../../Illuna-Minetest/steel
|
|
||||||
[submodule "mods/replacer"]
|
|
||||||
path = mods/replacer
|
|
||||||
url = https://github.com/Sokomine/replacer
|
|
||||||
[submodule "mods/quartz"]
|
|
||||||
path = mods/quartz
|
|
||||||
url = https://github.com/minetest-mods/quartz
|
|
||||||
[submodule "mods/names_per_ip"]
|
|
||||||
path = mods/names_per_ip
|
|
||||||
url = https://github.com/SmallJoker/names_per_ip
|
|
||||||
[submodule "mods/mobs_more_monsters"]
|
|
||||||
path = mods/mobs_more_monsters
|
|
||||||
url = ../../Illuna-Minetest/mobs_more_monsters
|
|
||||||
[submodule "mods/moreores"]
|
|
||||||
path = mods/moreores
|
|
||||||
url = ../../Illuna-Minetest/moreores
|
|
||||||
[submodule "mods/wiki"]
|
|
||||||
path = mods/wiki
|
|
||||||
url = ../../Illuna-Minetest/wiki
|
|
||||||
[submodule "mods/mg_villages"]
|
|
||||||
path = mods/mg_villages
|
|
||||||
url = https://github.com/Sokomine/mg_villages
|
|
||||||
[submodule "mods/handle_schematics"]
|
|
||||||
path = mods/handle_schematics
|
|
||||||
url = https://github.com/Sokomine/handle_schematics
|
|
||||||
[submodule "mods/unified_inventory"]
|
|
||||||
path = mods/unified_inventory
|
|
||||||
url = ../../Illuna-Minetest/unified_inventory
|
|
||||||
[submodule "modpacks/mydoors"]
|
|
||||||
path = modpacks/mydoors
|
|
||||||
url = https://github.com/minetest-mods/mydoors
|
|
||||||
[submodule "mods/sneak_glitch"]
|
|
||||||
path = mods/sneak_glitch
|
|
||||||
url = https://github.com/SmallJoker/sneak_glitch
|
|
||||||
[submodule "mods/mycastle"]
|
|
||||||
path = mods/mycastle
|
|
||||||
url = ../../Illuna-Minetest/mycastle
|
|
||||||
[submodule "mods/mesecons"]
|
|
||||||
path = mods/mesecons
|
|
||||||
url = ../../Illuna-Minetest/mesecons
|
|
||||||
[submodule "mods/other_worlds"]
|
|
||||||
path = mods/other_worlds
|
|
||||||
url = ../../Illuna-Minetest/other_worlds
|
|
||||||
[submodule "mods/loud_walking"]
|
|
||||||
path = mods/loud_walking
|
|
||||||
url = ../../Illuna-Minetest/loud_walking
|
|
||||||
[submodule "mods/playerskins"]
|
|
||||||
path = mods/playerskins
|
|
||||||
url = ../../Illuna-Minetest/playerskins
|
|
||||||
[submodule "mods/dmobs"]
|
|
||||||
path = mods/dmobs
|
|
||||||
url = ../../Illuna-Minetest/dmobs
|
|
||||||
[submodule "mods/mobs_animal"]
|
|
||||||
path = mods/mobs_animal
|
|
||||||
url = ../../Illuna-Minetest/mobs_animal
|
|
||||||
[submodule "mods/mobs_monster"]
|
[submodule "mods/mobs_monster"]
|
||||||
path = mods/mobs_monster
|
path = mods/mobs_monster
|
||||||
url = ../../Illuna-Minetest/mobs_monster
|
url = https://git.tchncs.de/Illuna-Minetest/mobs_monster
|
||||||
[submodule "mods/mobs_redo"]
|
[submodule "mods/ranks"]
|
||||||
path = mods/mobs_redo
|
path = mods/ranks
|
||||||
url = ../../Illuna-Minetest/mobs_redo
|
url = https://git.tchncs.de/Illuna-Minetest/ranks
|
||||||
[submodule "mods/basic_robot"]
|
[submodule "mods/another_charcoal"]
|
||||||
path = mods/basic_robot
|
path = mods/another_charcoal
|
||||||
url = ../../Illuna-Minetest/basic_robot
|
url = https://github.com/cx384/another_charcoal
|
||||||
[submodule "mods/irc"]
|
[submodule "mods/golems"]
|
||||||
path = mods/irc
|
path = mods/golems
|
||||||
url = ../../Illuna-Minetest/irc
|
url = https://git.tchncs.de/Illuna-Minetest/golems
|
||||||
[submodule "mods/playereffects"]
|
[submodule "mods/shadow"]
|
||||||
path = mods/playereffects
|
path = mods/shadow
|
||||||
url = ../../Illuna-Minetest/playereffects
|
url = https://git.tchncs.de/Illuna-Minetest/shadow
|
||||||
[submodule "mods/chat3"]
|
[submodule "mods/craftguide"]
|
||||||
path = mods/chat3
|
path = mods/craftguide
|
||||||
url = ../../Illuna-Minetest/chat3
|
url = https://github.com/minetest-mods/craftguide
|
||||||
[submodule "mods/protector"]
|
|
||||||
path = mods/protector
|
|
||||||
url = ../../Illuna-Minetest/protector
|
|
||||||
[submodule "mods/illuna_costumes"]
|
|
||||||
path = mods/illuna_costumes
|
|
||||||
url = ../../Illuna-Minetest/illuna_costumes
|
|
||||||
[submodule "mods/areas"]
|
|
||||||
path = mods/areas
|
|
||||||
url = ../../Illuna-Minetest/areas
|
|
||||||
[submodule "mods/3d_armor"]
|
|
||||||
path = mods/3d_armor
|
|
||||||
url = ../../Illuna-Minetest/3d_armor
|
|
||||||
[submodule "mods/technic_armor"]
|
|
||||||
path = mods/technic_armor
|
|
||||||
url = https://github.com/stujones11/technic_armor
|
|
||||||
[submodule "mods/hazmat_suit"]
|
|
||||||
path = mods/hazmat_suit
|
|
||||||
url = https://github.com/stujones11/hazmat_suit
|
|
||||||
[submodule "mods/player_monoids"]
|
|
||||||
path = mods/player_monoids
|
|
||||||
url = https://github.com/minetest-mods/player_monoids
|
|
||||||
[submodule "mods/mob_horse"]
|
|
||||||
path = mods/mob_horse
|
|
||||||
url = ../../Illuna-Minetest/mob_horse
|
|
||||||
[submodule "mods/matrix"]
|
|
||||||
path = mods/matrix
|
|
||||||
url = https://github.com/entuland/lua-matrix
|
|
||||||
[submodule "mods/rhotator"]
|
|
||||||
path = mods/rhotator
|
|
||||||
url = ../../Illuna-Minetest/rhotator
|
|
||||||
[submodule "mods/sea"]
|
|
||||||
path = mods/sea
|
|
||||||
url = ../../Illuna-Minetest/minetest-mod-sea
|
|
||||||
[submodule "mods/xban2"]
|
|
||||||
path = mods/xban2
|
|
||||||
url = https://github.com/minetest-mods/xban2
|
|
||||||
branch = master
|
|
||||||
[submodule "mods/chakram"]
|
|
||||||
path = mods/chakram
|
|
||||||
url = ../../Illuna-Minetest/chakram
|
|
||||||
[submodule "mods/hangglider"]
|
|
||||||
path = mods/hangglider
|
|
||||||
url = ../../Illuna-Minetest/minetest-hangglider
|
|
||||||
[submodule "mods/hangglider_regular"]
|
|
||||||
path = mods/hangglider_regular
|
|
||||||
url = ../../Illuna-Minetest/minetest-hangglider-regular
|
|
||||||
[submodule "mods/illuna_events"]
|
|
||||||
path = mods/illuna_events
|
|
||||||
url = ../../Illuna-Minetest/illuna_events.git
|
|
||||||
[submodule "mods/eventkeys"]
|
|
||||||
path = mods/eventkeys
|
|
||||||
url = https://github.com/auouymous/eventkeys
|
|
||||||
[submodule "mods/cloaking"]
|
|
||||||
path = mods/cloaking
|
|
||||||
url = https://github.com/luk3yx/minetest-cloaking
|
|
||||||
[submodule "mods/moreblocks"]
|
[submodule "mods/moreblocks"]
|
||||||
path = mods/moreblocks
|
path = mods/moreblocks
|
||||||
url = https://github.com/minetest-mods/moreblocks
|
url = https://github.com/minetest-mods/moreblocks
|
||||||
|
[submodule "mods/scaffolding"]
|
||||||
|
path = mods/scaffolding
|
||||||
|
url = https://bitbucket.org/Infinatum/scaffolding
|
||||||
|
[submodule "mods/playerskins"]
|
||||||
|
path = mods/playerskins
|
||||||
|
url = https://git.tchncs.de/Illuna-Minetest/playerskins
|
||||||
|
[submodule "mods/mycastle"]
|
||||||
|
path = mods/mycastle
|
||||||
|
url = https://git.tchncs.de/Illuna-Minetest/mycastle
|
||||||
|
[submodule "mods/mesecons"]
|
||||||
|
path = mods/mesecons
|
||||||
|
url = https://git.tchncs.de/Illuna-Minetest/mesecons
|
||||||
|
[submodule "mods/pipeworks"]
|
||||||
|
path = mods/pipeworks
|
||||||
|
url = https://github.com/minetest-mods/pipeworks/
|
||||||
[submodule "mods/arrow_signs"]
|
[submodule "mods/arrow_signs"]
|
||||||
path = mods/arrow_signs
|
path = mods/arrow_signs
|
||||||
url = https://bitbucket.org/adrido/arrow_signs/
|
url = https://bitbucket.org/adrido/arrow_signs
|
||||||
|
[submodule "mods/biome_lib"]
|
||||||
|
path = mods/biome_lib
|
||||||
|
url = https://github.com/VanessaE/biome_lib
|
||||||
[submodule "mods/bitchange"]
|
[submodule "mods/bitchange"]
|
||||||
path = mods/bitchange
|
path = mods/bitchange
|
||||||
url = ../../Illuna-Minetest/bitchange
|
url = https://git.tchncs.de/Illuna-Minetest/bitchange
|
||||||
[submodule "mods/bridges"]
|
[submodule "mods/bridges"]
|
||||||
path = mods/bridges
|
path = mods/bridges
|
||||||
url = https://github.com/Sokomine/bridges
|
url = https://github.com/Sokomine/bridges
|
||||||
|
[submodule "mods/cannons"]
|
||||||
|
path = mods/cannons
|
||||||
|
url = https://git.tchncs.de/Illuna-Minetest/cannons
|
||||||
|
[submodule "mods/character_creator"]
|
||||||
|
path = mods/character_creator
|
||||||
|
url = https://github.com/Rui914/character_creator
|
||||||
[submodule "mods/christmas_craft"]
|
[submodule "mods/christmas_craft"]
|
||||||
path = mods/christmas_craft
|
path = mods/christmas_craft
|
||||||
url = ../../Illuna-Minetest/christmas_craft
|
url = https://bitbucket.org/kingarthursteam/christmas_craft
|
||||||
[submodule "mods/maptools"]
|
[submodule "mods/xconnected"]
|
||||||
path = mods/maptools
|
path = mods/xconnected
|
||||||
url = https://github.com/calinou/maptools
|
url = https://github.com/Sokomine/xconnected
|
||||||
[submodule "mods/medieval_craft"]
|
[submodule "mods/medieval_craft"]
|
||||||
path = mods/medieval_craft
|
path = mods/medieval_craft
|
||||||
url = https://bitbucket.org/kingarthursteam/medieval_craft
|
url = https://bitbucket.org/kingarthursteam/medieval_craft
|
||||||
[submodule "mods/mobf_trader"]
|
[submodule "mods/mini_sun"]
|
||||||
path = mods/mobf_trader
|
path = mods/mini_sun
|
||||||
url = https://github.com/Sokomine/mobf_trader
|
url = https://github.com/bdjnk/mini_sun
|
||||||
[submodule "mods/spawners"]
|
[submodule "mods/moreores"]
|
||||||
path = mods/spawners
|
path = mods/moreores
|
||||||
url = ../../Illuna-Minetest/spawners
|
url = https://git.tchncs.de/Illuna-Minetest/moreores
|
||||||
[submodule "mods/skybox"]
|
[submodule "mods/moretrees"]
|
||||||
path = mods/skybox
|
path = mods/moretrees
|
||||||
url = ../../Illuna-Minetest/skybox
|
url = https://github.com/minetest-mods/moretrees
|
||||||
[submodule "mods/moreglass"]
|
[submodule "mods/boats"]
|
||||||
path = mods/moreglass
|
path = mods/boats
|
||||||
url = ../../Illuna-Minetest/moreglass.git
|
url = https://git.tchncs.de/Illuna-Minetest/boats
|
||||||
[submodule "mods/hbsprint"]
|
[submodule "mods/farming"]
|
||||||
path = mods/hbsprint
|
path = mods/farming
|
||||||
url = https://github.com/minetest-mods/hbsprint
|
url = https://git.tchncs.de/Illuna-Minetest/farming
|
||||||
[submodule "mods/hudbars"]
|
[submodule "mods/inspector"]
|
||||||
path = mods/hudbars
|
path = mods/inspector
|
||||||
url = https://repo.or.cz/minetest_hudbars.git
|
url = https://github.com/minetest-mods/inspector
|
||||||
[submodule "mods/hbarmor"]
|
[submodule "mods/sneak_glitch"]
|
||||||
path = mods/hbarmor
|
path = mods/sneak_glitch
|
||||||
url = git://repo.or.cz/minetest_hbarmor.git
|
url = https://github.com/SmallJoker/sneak_glitch
|
||||||
[submodule "mods/hbhunger"]
|
[submodule "mods/mobs_animal"]
|
||||||
path = mods/hbhunger
|
path = mods/mobs_animal
|
||||||
url = https://repo.or.cz/minetest_hbhunger.git
|
url = https://git.tchncs.de/Illuna-Minetest/mobs_animal
|
||||||
[submodule "mods/headanim"]
|
[submodule "mods/mobs_redo"]
|
||||||
path = mods/headanim
|
path = mods/mobs_redo
|
||||||
url = https://github.com/LoneWolfHT/headanim/
|
url = https://git.tchncs.de/Illuna-Minetest/mobs_redo
|
||||||
[submodule "mods/medieval_inner_glasses"]
|
[submodule "mods/irc"]
|
||||||
path = mods/medieval_inner_glasses
|
path = mods/irc
|
||||||
url = https://github.com/kodrag/medieval-inner-glasses
|
url = https://git.tchncs.de/Illuna-Minetest/irc
|
||||||
[submodule "mods/we_undo"]
|
|
||||||
path = mods/we_undo
|
|
||||||
url = https://github.com/HybridDog/we_undo
|
|
||||||
[submodule "mods/basic_materials"]
|
|
||||||
path = mods/basic_materials
|
|
||||||
url = https://github.com/mt-mods/basic_materials
|
|
||||||
[submodule "mods/basic_signs"]
|
|
||||||
path = mods/basic_signs
|
|
||||||
url = https://github.com/mt-mods/basic_signs
|
|
||||||
[submodule "mods/biome_lib"]
|
|
||||||
path = mods/biome_lib
|
|
||||||
url = https://github.com/mt-mods/biome_lib
|
|
||||||
[submodule "mods/pipeworks"]
|
|
||||||
path = mods/pipeworks
|
|
||||||
url = https://github.com/mt-mods/pipeworks
|
|
||||||
[submodule "mods/signs_lib"]
|
|
||||||
path = mods/signs_lib
|
|
||||||
url = https://github.com/mt-mods/signs_lib
|
|
||||||
[submodule "mods/unifieddyes"]
|
|
||||||
path = mods/unifieddyes
|
|
||||||
url = https://github.com/mt-mods/unifieddyes
|
|
||||||
[submodule "mods/colored_eggs"]
|
|
||||||
path = mods/colored_eggs
|
|
||||||
url = https://github.com/auouymous/colored_eggs
|
|
||||||
[submodule "mods/monitoring"]
|
|
||||||
path = mods/monitoring
|
|
||||||
url = https://github.com/minetest-monitoring/monitoring
|
|
||||||
|
|
72
.luacheckrc
|
@ -1,60 +1,20 @@
|
||||||
ignore = {
|
unused_args = false
|
||||||
-- list taken from https://stackoverflow.com/questions/49158143/how-to-ignore-luacheck-warnings/49160695#56618022 as
|
allow_defined_top = true
|
||||||
-- all the third party mods would be hard to manage otherwise
|
|
||||||
|
|
||||||
--"011", -- A syntax error.
|
read_globals = {
|
||||||
--"021", -- An invalid inline option.
|
"DIR_DELIM",
|
||||||
"022", -- An unpaired inline push directive.
|
"minetest", "core",
|
||||||
"023", -- An unpaired inline pop directive.
|
"dump",
|
||||||
"111", -- Setting an undefined global variable.
|
"vector",
|
||||||
"112", -- Mutating an undefined global variable.
|
"VoxelManip", "VoxelArea",
|
||||||
"113", -- Accessing an undefined global variable.
|
"PseudoRandom", "ItemStack",
|
||||||
"121", -- Setting a read-only global variable.
|
"unpack",
|
||||||
"122", -- Setting a read-only field of a global variable.
|
-- Silence "accessing undefined field copy of global table".
|
||||||
"131", -- Unused implicitly defined global variable.
|
table = { fields = { "copy" } }
|
||||||
"142", -- Setting an undefined field of a global variable.
|
|
||||||
"143", -- Accessing an undefined field of a global variable.
|
|
||||||
"211", -- Unused local variable.
|
|
||||||
"212", -- Unused argument.
|
|
||||||
"213", -- Unused loop variable.
|
|
||||||
"221", -- Local variable is accessed but never set.
|
|
||||||
"231", -- Local variable is set but never accessed.
|
|
||||||
"232", -- An argument is set but never accessed.
|
|
||||||
"233", -- Loop variable is set but never accessed.
|
|
||||||
"241", -- Local variable is mutated but never accessed.
|
|
||||||
"311", -- Value assigned to a local variable is unused.
|
|
||||||
"312", -- Value of an argument is unused.
|
|
||||||
"313", -- Value of a loop variable is unused.
|
|
||||||
"314", -- Value of a field in a table literal is unused.
|
|
||||||
"321", -- Accessing uninitialized local variable.
|
|
||||||
"331", -- Value assigned to a local variable is mutated but never accessed.
|
|
||||||
"341", -- Mutating uninitialized local variable.
|
|
||||||
"411", -- Redefining a local variable.
|
|
||||||
"412", -- Redefining an argument.
|
|
||||||
"413", -- Redefining a loop variable.
|
|
||||||
"421", -- Shadowing a local variable.
|
|
||||||
"422", -- Shadowing an argument.
|
|
||||||
"423", -- Shadowing a loop variable.
|
|
||||||
"431", -- Shadowing an upvalue.
|
|
||||||
"432", -- Shadowing an upvalue argument.
|
|
||||||
"433", -- Shadowing an upvalue loop variable.
|
|
||||||
"511", -- Unreachable code.
|
|
||||||
"512", -- Loop can be executed at most once.
|
|
||||||
"521", -- Unused label.
|
|
||||||
"531", -- Left-hand side of an assignment is too short.
|
|
||||||
"532", -- Left-hand side of an assignment is too long.
|
|
||||||
"541", -- An empty do end block.
|
|
||||||
"542", -- An empty if branch.
|
|
||||||
"551", -- An empty statement.
|
|
||||||
"561", -- Cyclomatic complexity of a function is too high.
|
|
||||||
"571", -- A numeric for loop goes from #(expr) down to 1 or less without negative step.
|
|
||||||
"611", -- A line consists of nothing but whitespace.
|
|
||||||
"612", -- A line contains trailing whitespace.
|
|
||||||
"613", -- Trailing whitespace in a string.
|
|
||||||
"614", -- Trailing whitespace in a comment.
|
|
||||||
"621", -- Inconsistent indentation (SPACE followed by TAB).
|
|
||||||
"631", -- Line is too long.
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
-- Overwrites minetest.handle_node_drops
|
||||||
|
files["mods/creative/init.lua"].globals = { "minetest" }
|
||||||
|
|
||||||
|
-- Don't report on legacy definitions of globals.
|
||||||
|
files["mods/default/legacy.lua"].global = false
|
||||||
|
|
12
.travis.yml
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
language: generic
|
||||||
|
sudo: false
|
||||||
|
addons:
|
||||||
|
apt:
|
||||||
|
packages:
|
||||||
|
- luarocks
|
||||||
|
before_install:
|
||||||
|
- luarocks install --local luacheck
|
||||||
|
script:
|
||||||
|
- $HOME/.luarocks/bin/luacheck --no-color ./mods
|
||||||
|
notifications:
|
||||||
|
email: false
|
33
README.md
|
@ -1,33 +0,0 @@
|
||||||
# Minetest Game
|
|
||||||
|
|
||||||
The default game bundled in the Minetest engine.
|
|
||||||
|
|
||||||
For further information, check [this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
|
|
||||||
|
|
||||||
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game) for more information.
|
|
||||||
|
|
||||||
## Installation
|
|
||||||
|
|
||||||
- Unzip the archive, rename the folder to `minetest_game` and
|
|
||||||
place it in .. `minetest/games/`
|
|
||||||
|
|
||||||
- GNU/Linux: If you use a system-wide installation place it in `~/.minetest/games/`.
|
|
||||||
|
|
||||||
The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest).
|
|
||||||
|
|
||||||
For further information or help, see: [Installing Mods](https://wiki.minetest.net/Installing_Mods).
|
|
||||||
|
|
||||||
## Compatibility
|
|
||||||
|
|
||||||
The Minetest Game GitHub `master` `HEAD` is generally compatible with the GitHub
|
|
||||||
`master` `HEAD` of the Minetest engine.
|
|
||||||
|
|
||||||
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
|
|
||||||
`0.4.10`), Minetest Game is tagged with the version, too.
|
|
||||||
|
|
||||||
When stable releases are made, Minetest Game and the Minetest engine is packaged
|
|
||||||
and made available at [www.minetest.net](https://www.minetest.net/downloads/).
|
|
||||||
|
|
||||||
## Licensing
|
|
||||||
|
|
||||||
See `LICENSE.txt`
|
|
|
@ -1,3 +1 @@
|
||||||
title = TechEth Game
|
name = Illuna
|
||||||
author = Minetest, Illuna
|
|
||||||
description = Game of the Illuna TechEth flagship-server, based on the official minetest_game
|
|
||||||
|
|
543
game_api.txt
|
@ -2,11 +2,10 @@ Minetest Game API
|
||||||
=================
|
=================
|
||||||
GitHub Repo: https://github.com/minetest/minetest_game
|
GitHub Repo: https://github.com/minetest/minetest_game
|
||||||
|
|
||||||
|
|
||||||
Introduction
|
Introduction
|
||||||
------------
|
------------
|
||||||
|
|
||||||
The Minetest Game game offers multiple new possibilities in addition to the Minetest engine's built-in API,
|
The Minetest Game subgame offers multiple new possibilities in addition to the Minetest engine's built-in API,
|
||||||
allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
|
allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
|
||||||
For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
|
For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
|
||||||
Please note:
|
Please note:
|
||||||
|
@ -15,7 +14,6 @@ Please note:
|
||||||
* [#ABC] refers to a section in this document
|
* [#ABC] refers to a section in this document
|
||||||
* [pos] refers to a position table `{x = -5, y = 0, z = 200}`
|
* [pos] refers to a position table `{x = -5, y = 0, z = 200}`
|
||||||
|
|
||||||
|
|
||||||
Bucket API
|
Bucket API
|
||||||
----------
|
----------
|
||||||
|
|
||||||
|
@ -36,7 +34,6 @@ The bucket API allows registering new types of buckets for non-default liquids.
|
||||||
The filled bucket item is returned to the player that uses an empty bucket pointing to the given liquid source.
|
The filled bucket item is returned to the player that uses an empty bucket pointing to the given liquid source.
|
||||||
When punching with an empty bucket pointing to an entity or a non-liquid node, the on_punch of the entity or node will be triggered.
|
When punching with an empty bucket pointing to an entity or a non-liquid node, the on_punch of the entity or node will be triggered.
|
||||||
|
|
||||||
|
|
||||||
Beds API
|
Beds API
|
||||||
--------
|
--------
|
||||||
|
|
||||||
|
@ -45,7 +42,6 @@ Beds API
|
||||||
def -- See [#Bed definition]
|
def -- See [#Bed definition]
|
||||||
)
|
)
|
||||||
|
|
||||||
* `beds.can_dig(bed_pos)` Returns a boolean whether the bed at `bed_pos` may be dug
|
|
||||||
* `beds.read_spawns() ` Returns a table containing players respawn positions
|
* `beds.read_spawns() ` Returns a table containing players respawn positions
|
||||||
* `beds.kick_players()` Forces all players to leave bed
|
* `beds.kick_players()` Forces all players to leave bed
|
||||||
* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
|
* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
|
||||||
|
@ -71,17 +67,6 @@ Beds API
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Bones API
|
|
||||||
---------
|
|
||||||
|
|
||||||
An ordered list of listnames (default: "main", "craft") of the player inventory,
|
|
||||||
that will be placed into bones or dropped on player death can be looked up or changed
|
|
||||||
in `bones.player_inventory_lists`.
|
|
||||||
|
|
||||||
e.g. `table.insert(bones.player_inventory_lists, "backpack")`
|
|
||||||
|
|
||||||
|
|
||||||
Creative API
|
Creative API
|
||||||
------------
|
------------
|
||||||
|
|
||||||
|
@ -93,84 +78,21 @@ For example,
|
||||||
is used to show all tools. Name is used in the sfinv page name, title is the
|
is used to show all tools. Name is used in the sfinv page name, title is the
|
||||||
human readable title.
|
human readable title.
|
||||||
|
|
||||||
Creative provides `creative.is_enabled_for(name)`, which is identical in
|
`is_enabled_for` is used to check whether a player is in creative mode:
|
||||||
functionality to the engine's `minetest.creative_is_enabled(name)`.
|
|
||||||
Its use is deprecated and it should also not be overriden.
|
creative.is_enabled_for(name)
|
||||||
|
|
||||||
|
Override this to allow per-player game modes.
|
||||||
|
|
||||||
The contents of `creative.formspec_add` is appended to every creative inventory
|
The contents of `creative.formspec_add` is appended to every creative inventory
|
||||||
page. Mods can use it to add additional formspec elements onto the default
|
page. Mods can use it to add additional formspec elements onto the default
|
||||||
creative inventory formspec to be drawn after each update.
|
creative inventory formspec to be drawn after each update.
|
||||||
|
|
||||||
Group overrides can be used for any registered item, node or tool. Use one of
|
|
||||||
the groups stated below to pick which category it will appear in.
|
|
||||||
|
|
||||||
node = 1 -- Appears in the Nodes category
|
|
||||||
tool = 1 -- Appears in the Tools category
|
|
||||||
craftitem = 1 -- Appears in the Items category
|
|
||||||
|
|
||||||
|
|
||||||
Chests API
|
|
||||||
----------
|
|
||||||
|
|
||||||
The chests API allows the creation of chests, which have their own inventories for holding items.
|
|
||||||
|
|
||||||
`default.chest.get_chest_formspec(pos)`
|
|
||||||
|
|
||||||
* Returns a formspec for a specific chest.
|
|
||||||
* `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}`
|
|
||||||
|
|
||||||
`default.chest.chest_lid_obstructed(pos)`
|
|
||||||
|
|
||||||
* Returns a boolean depending on whether or not a chest has its top obstructed by a solid node.
|
|
||||||
* `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}`
|
|
||||||
|
|
||||||
`default.chest.chest_lid_close(pn)`
|
|
||||||
|
|
||||||
* Closes the chest that a player is currently looking in.
|
|
||||||
* `pn` The name of the player whose chest is going to be closed
|
|
||||||
|
|
||||||
`default.chest.open_chests`
|
|
||||||
|
|
||||||
* A table indexed by player name to keep track of who opened what chest.
|
|
||||||
* Key: The name of the player.
|
|
||||||
* Value: A table containing information about the chest the player is looking at.
|
|
||||||
e.g `{ pos = {1, 1, 1}, sound = null, swap = "default:chest" }`
|
|
||||||
|
|
||||||
`default.chest.register_chest(name, def)`
|
|
||||||
|
|
||||||
* Registers new chest
|
|
||||||
* `name` Name for chest e.g. "default:chest"
|
|
||||||
* `def` See [#Chest Definition]
|
|
||||||
|
|
||||||
### Chest Definition
|
|
||||||
|
|
||||||
description = "Chest",
|
|
||||||
tiles = {
|
|
||||||
"default_chest_top.png",
|
|
||||||
"default_chest_top.png",
|
|
||||||
"default_chest_side.png",
|
|
||||||
"default_chest_side.png",
|
|
||||||
"default_chest_front.png",
|
|
||||||
"default_chest_inside.png"
|
|
||||||
}, -- Textures which are applied to the chest model.
|
|
||||||
sounds = default.node_sound_wood_defaults(),
|
|
||||||
sound_open = "default_chest_open",
|
|
||||||
sound_close = "default_chest_close",
|
|
||||||
groups = {choppy = 2, oddly_breakable_by_hand = 2},
|
|
||||||
protected = false, -- If true, only placer can modify chest.
|
|
||||||
|
|
||||||
|
|
||||||
Doors API
|
Doors API
|
||||||
---------
|
---------
|
||||||
|
|
||||||
The doors mod allows modders to register custom doors and trapdoors.
|
The doors mod allows modders to register custom doors and trapdoors.
|
||||||
|
|
||||||
`doors.registered_doors[name] = Door definition`
|
|
||||||
* Table of registered doors, indexed by door name
|
|
||||||
|
|
||||||
`doors.registered_trapdoors[name] = Trapdoor definition`
|
|
||||||
* Table of registered trap doors, indexed by trap door name
|
|
||||||
|
|
||||||
`doors.register_door(name, def)`
|
`doors.register_door(name, def)`
|
||||||
|
|
||||||
* Registers new door
|
* Registers new door
|
||||||
|
@ -206,104 +128,37 @@ The doors mod allows modders to register custom doors and trapdoors.
|
||||||
has the permissions needed to open this door. If omitted then no
|
has the permissions needed to open this door. If omitted then no
|
||||||
permission checks are performed.
|
permission checks are performed.
|
||||||
|
|
||||||
`doors.door_toggle(pos, node, clicker)`
|
|
||||||
|
|
||||||
* Toggle door open or shut
|
|
||||||
* `pos` Position of the door
|
|
||||||
* `node` Node definition
|
|
||||||
* `clicker` Player definition for the player that clicked on the door
|
|
||||||
|
|
||||||
### Door definition
|
### Door definition
|
||||||
|
|
||||||
description = "Door description",
|
description = "Door description",
|
||||||
inventory_image = "mod_door_inv.png",
|
inventory_image = "mod_door_inv.png",
|
||||||
groups = {choppy = 2},
|
groups = {choppy = 2},
|
||||||
model = "mod_door", -- (optional)
|
|
||||||
-- Model name without a suffix ("big_door" not "big_door_a.obj", "big_door_b.obj")
|
|
||||||
tiles = {"mod_door.png"}, -- UV map.
|
tiles = {"mod_door.png"}, -- UV map.
|
||||||
-- The front and back of the door must be identical in appearence as they swap on
|
|
||||||
-- open/close.
|
|
||||||
recipe = craftrecipe,
|
recipe = craftrecipe,
|
||||||
sounds = default.node_sound_wood_defaults(), -- optional
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
sound_open = sound play for open door, -- optional
|
sound_open = sound play for open door, -- optional
|
||||||
sound_close = sound play for close door, -- optional
|
sound_close = sound play for close door, -- optional
|
||||||
gain_open = 0.3, -- optional, defaults to 0.3
|
|
||||||
gain_close = 0.3, -- optional, defaults to 0.3
|
|
||||||
protected = false, -- If true, only placer can open the door (locked for others)
|
protected = false, -- If true, only placer can open the door (locked for others)
|
||||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing),
|
|
||||||
-- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper
|
|
||||||
use_texture_alpha = "clip",
|
|
||||||
|
|
||||||
### Trapdoor definition
|
### Trapdoor definition
|
||||||
|
|
||||||
description = "Trapdoor description",
|
description = "Trapdoor description",
|
||||||
inventory_image = "mod_trapdoor_inv.png",
|
inventory_image = "mod_trapdoor_inv.png",
|
||||||
nodebox_closed = {} -- Nodebox for closed model
|
|
||||||
nodebox_opened = {} -- Nodebox for opened model
|
|
||||||
-- (optional) both nodeboxes must be used, not one only
|
|
||||||
groups = {choppy = 2},
|
groups = {choppy = 2},
|
||||||
tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
|
tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
|
||||||
tile_side = "doors_trapdoor_side.png",
|
tile_side = "doors_trapdoor_side.png", -- the tiles of the four side parts of the trapdoor
|
||||||
-- The texture for the four sides of the trapdoor.
|
|
||||||
-- The texture should have the trapdoor side drawn twice, in the lowest and highest
|
|
||||||
-- 1/8ths of the texture, both upright. The area between is not used.
|
|
||||||
-- The lower 1/8th will be used for the closed trapdoor, the higher 1/8th will be used
|
|
||||||
-- for the open trapdoor.
|
|
||||||
sounds = default.node_sound_wood_defaults(), -- optional
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
sound_open = sound play for open door, -- optional
|
sound_open = sound play for open door, -- optional
|
||||||
sound_close = sound play for close door, -- optional
|
sound_close = sound play for close door, -- optional
|
||||||
gain_open = 0.3, -- optional, defaults to 0.3
|
|
||||||
gain_close = 0.3, -- optional, defaults to 0.3
|
|
||||||
protected = false, -- If true, only placer can open the door (locked for others)
|
protected = false, -- If true, only placer can open the door (locked for others)
|
||||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) ,
|
|
||||||
-- function containing the on_rightclick callback
|
|
||||||
use_texture_alpha = "clip",
|
|
||||||
|
|
||||||
### Fence gate definition
|
### Fence gate definition
|
||||||
|
|
||||||
description = "Wooden Fence Gate",
|
description = "Wooden Fence Gate",
|
||||||
texture = "default_wood.png", -- `backface_culling` will automatically be
|
texture = "default_wood.png",
|
||||||
-- set to `true` if not specified.
|
|
||||||
material = "default:wood",
|
material = "default:wood",
|
||||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||||
sounds = default.node_sound_wood_defaults(), -- optional
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
|
||||||
-- function containing the on_rightclick callback
|
|
||||||
|
|
||||||
|
|
||||||
Dungeon Loot API
|
|
||||||
----------------
|
|
||||||
|
|
||||||
The mod that places chests with loot in dungeons provides an API to register additional loot.
|
|
||||||
|
|
||||||
`dungeon_loot.register(def)`
|
|
||||||
|
|
||||||
* Registers one or more loot items
|
|
||||||
* `def` Can be a single [#Loot definition] or a list of them
|
|
||||||
|
|
||||||
`dungeon_loot.registered_loot`
|
|
||||||
|
|
||||||
* Table of all registered loot, not to be modified manually
|
|
||||||
|
|
||||||
### Loot definition
|
|
||||||
|
|
||||||
name = "item:name",
|
|
||||||
chance = 0.5,
|
|
||||||
-- ^ chance value from 0.0 to 1.0 that the item will appear in the chest when chosen
|
|
||||||
-- Due to an extra step in the selection process, 0.5 does not(!) mean that
|
|
||||||
-- on average every second chest will have this item
|
|
||||||
count = {1, 4},
|
|
||||||
-- ^ table with minimum and maximum amounts of this item
|
|
||||||
-- optional, defaults to always single item
|
|
||||||
y = {-32768, -512},
|
|
||||||
-- ^ table with minimum and maximum heights this item can be found at
|
|
||||||
-- optional, defaults to no height restrictions
|
|
||||||
types = {"desert"},
|
|
||||||
-- ^ table with types of dungeons this item can be found in
|
|
||||||
-- supported types: "normal" (the cobble/mossycobble one), "sandstone"
|
|
||||||
-- "desert" and "ice"
|
|
||||||
-- optional, defaults to no type restrictions
|
|
||||||
|
|
||||||
|
|
||||||
Fence API
|
Fence API
|
||||||
---------
|
---------
|
||||||
|
@ -326,7 +181,6 @@ Allows creation of new fences with "fencelike" drawtype.
|
||||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||||
sounds = default.node_sound_wood_defaults(),
|
sounds = default.node_sound_wood_defaults(),
|
||||||
|
|
||||||
|
|
||||||
Walls API
|
Walls API
|
||||||
---------
|
---------
|
||||||
|
|
||||||
|
@ -339,7 +193,6 @@ walls.register(name, desc, texture, mat, sounds)
|
||||||
^ mat = "default:stone". Used to auto-generate crafting recipe.
|
^ mat = "default:stone". Used to auto-generate crafting recipe.
|
||||||
^ sounds = sounds: see [#Default sounds]
|
^ sounds = sounds: see [#Default sounds]
|
||||||
|
|
||||||
|
|
||||||
Farming API
|
Farming API
|
||||||
-----------
|
-----------
|
||||||
|
|
||||||
|
@ -373,8 +226,6 @@ The farming API allows you to easily register plants and hoes.
|
||||||
|
|
||||||
{
|
{
|
||||||
description = "", -- Description of seed item
|
description = "", -- Description of seed item
|
||||||
harvest_description = "", -- Description of harvest item
|
|
||||||
-- (optional, derived automatically if not provided)
|
|
||||||
inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
|
inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
|
||||||
steps = 8, -- How many steps the plant has to grow, until it can be harvested
|
steps = 8, -- How many steps the plant has to grow, until it can be harvested
|
||||||
-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
|
-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
|
||||||
|
@ -382,12 +233,9 @@ The farming API allows you to easily register plants and hoes.
|
||||||
maxlight = default.LIGHT_MAX -- Maximum light to grow
|
maxlight = default.LIGHT_MAX -- Maximum light to grow
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Fire API
|
Fire API
|
||||||
--------
|
--------
|
||||||
|
|
||||||
Add group flammable when registering a node to make fire seek for it.
|
|
||||||
Add it to an item to make it burn up when dropped in lava or fire.
|
|
||||||
New node def property:
|
New node def property:
|
||||||
|
|
||||||
`on_burn(pos)`
|
`on_burn(pos)`
|
||||||
|
@ -434,89 +282,21 @@ Give Initial Stuff API
|
||||||
^ str is a comma separated list of initial stuff
|
^ str is a comma separated list of initial stuff
|
||||||
^ Adds items to the list of items to be given
|
^ Adds items to the list of items to be given
|
||||||
|
|
||||||
|
Nyancat API
|
||||||
|
-----------
|
||||||
|
|
||||||
Player API
|
`nyancat.place(pos, facedir, length)`
|
||||||
----------
|
|
||||||
|
|
||||||
The player API can register player models and update the player's appearance.
|
^ Place a cat at `pos` facing `facedir` with tail length `length`
|
||||||
|
Only accepts facedir 0-3, if facedir > 3 then it will be interpreted as facedir = 0
|
||||||
|
|
||||||
* `player_api.globalstep(dtime, ...)`
|
`nyancat.generate(minp, maxp, seed)`
|
||||||
* The function called by the globalstep that controls player animations.
|
|
||||||
You can override this to replace the globalstep with your own implementation.
|
|
||||||
* Receives all args that minetest.register_globalstep() passes
|
|
||||||
|
|
||||||
* `player_api.register_model(name, def)`
|
|
||||||
* Register a new model to be used by players
|
|
||||||
* `name`: model filename such as "character.x", "foo.b3d", etc.
|
|
||||||
* `def`: see [#Model definition]
|
|
||||||
* Saved to player_api.registered_models
|
|
||||||
|
|
||||||
* `player_api.registered_models[name]`
|
|
||||||
* Get a model's definition
|
|
||||||
* `name`: model filename
|
|
||||||
* See [#Model definition]
|
|
||||||
|
|
||||||
* `player_api.set_model(player, model_name)`
|
|
||||||
* Change a player's model
|
|
||||||
* `player`: PlayerRef
|
|
||||||
* `model_name`: model registered with `player_api.register_model`
|
|
||||||
|
|
||||||
* `player_api.set_animation(player, anim_name, speed)`
|
|
||||||
* Applies an animation to a player if speed or anim_name differ from the currently playing animation
|
|
||||||
* `player`: PlayerRef
|
|
||||||
* `anim_name`: name of the animation
|
|
||||||
* `speed`: keyframes per second. If nil, the default from the model def is used
|
|
||||||
|
|
||||||
* `player_api.set_textures(player, textures)`
|
|
||||||
* Sets player textures
|
|
||||||
* `player`: PlayerRef
|
|
||||||
* `textures`: array of textures. If nil, the default from the model def is used
|
|
||||||
|
|
||||||
* `player_api.set_textures(player, index, texture)`
|
|
||||||
* Sets one of the player textures
|
|
||||||
* `player`: PlayerRef
|
|
||||||
* `index`: Index into array of all textures
|
|
||||||
* `texture`: the texture string
|
|
||||||
|
|
||||||
* `player_api.get_animation(player)`
|
|
||||||
* Returns a table containing fields `model`, `textures` and `animation`
|
|
||||||
* Any of the fields of the returned table may be nil
|
|
||||||
* `player`: PlayerRef
|
|
||||||
|
|
||||||
* `player_api.player_attached`
|
|
||||||
* A table that maps a player name to a boolean
|
|
||||||
* If the value for a given player is set to true, the default player animations
|
|
||||||
(walking, digging, ...) will no longer be updated, and knockback from damage is
|
|
||||||
prevented for that player
|
|
||||||
* Example of usage: A mod sets a player's value to true when attached to a vehicle
|
|
||||||
|
|
||||||
### Model Definition
|
|
||||||
|
|
||||||
{
|
|
||||||
animation_speed = 30, -- Default animation speed, in keyframes per second
|
|
||||||
textures = {"character.png"}, -- Default array of textures
|
|
||||||
animations = {
|
|
||||||
-- [anim_name] = {
|
|
||||||
-- x = <start_frame>,
|
|
||||||
-- y = <end_frame>,
|
|
||||||
-- collisionbox = <model collisionbox>, -- (optional)
|
|
||||||
-- eye_height = <model eye height>, -- (optional)
|
|
||||||
-- -- suspend client side animations while this one is active (optional)
|
|
||||||
-- override_local = <true/false>
|
|
||||||
-- },
|
|
||||||
stand = ..., lay = ..., walk = ..., mine = ..., walk_mine = ..., -- required animations
|
|
||||||
sit = ... -- used by boats and other MTG mods
|
|
||||||
},
|
|
||||||
-- Default object properties, see lua_api.txt
|
|
||||||
visual_size = {x = 1, y = 1},
|
|
||||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
|
|
||||||
stepheight = 0.6,
|
|
||||||
eye_height = 1.47
|
|
||||||
}
|
|
||||||
|
|
||||||
|
^ Called by `minetest.register_on_generated`. To disable nyancat generation,
|
||||||
|
you can redefine nyancat.generate() to be an empty function
|
||||||
|
|
||||||
TNT API
|
TNT API
|
||||||
-------
|
----------
|
||||||
|
|
||||||
`tnt.register_tnt(definition)`
|
`tnt.register_tnt(definition)`
|
||||||
|
|
||||||
|
@ -526,7 +306,6 @@ TNT API
|
||||||
* `description` A description for your TNT.
|
* `description` A description for your TNT.
|
||||||
* `radius` The radius within which the TNT can destroy nodes. The default is 3.
|
* `radius` The radius within which the TNT can destroy nodes. The default is 3.
|
||||||
* `damage_radius` The radius within which the TNT can damage players and mobs. By default it is twice the `radius`.
|
* `damage_radius` The radius within which the TNT can damage players and mobs. By default it is twice the `radius`.
|
||||||
* `sound` The sound played when explosion occurs. By default it is `tnt_explode`.
|
|
||||||
* `disable_drops` Disable drops. By default it is set to false.
|
* `disable_drops` Disable drops. By default it is set to false.
|
||||||
* `ignore_protection` Don't check `minetest.is_protected` before removing a node.
|
* `ignore_protection` Don't check `minetest.is_protected` before removing a node.
|
||||||
* `ignore_on_blast` Don't call `on_blast` even if a node has one.
|
* `ignore_on_blast` Don't call `on_blast` even if a node has one.
|
||||||
|
@ -536,20 +315,17 @@ TNT API
|
||||||
* `bottom` Bottom tile. By default the name of the tnt with a suffix of `_bottom.png`.
|
* `bottom` Bottom tile. By default the name of the tnt with a suffix of `_bottom.png`.
|
||||||
* `burning` Top tile when lit. By default the name of the tnt with a suffix of `_top_burning_animated.png".
|
* `burning` Top tile when lit. By default the name of the tnt with a suffix of `_top_burning_animated.png".
|
||||||
|
|
||||||
`tnt.boom(position[, definition])`
|
`tnt.boom(position, definition)`
|
||||||
|
|
||||||
^ Create an explosion.
|
^ Create an explosion.
|
||||||
|
|
||||||
* `position` The center of explosion.
|
* `position` The center of explosion.
|
||||||
* `definition` The TNT definion as passed to `tnt.register` with the following addition:
|
* `definition` The TNT definion as passed to `tnt.register`
|
||||||
* `explode_center` false by default which removes TNT node on blast, when true will explode center node.
|
|
||||||
|
|
||||||
`tnt.burn(position, [nodename])`
|
`tnt.burn(position, [nodename])`
|
||||||
|
|
||||||
^ Ignite node at position, triggering its `on_ignite` callback (see fire mod).
|
^ Ignite TNT at position, nodename isn't required unless already known.
|
||||||
If no such callback exists, fallback to turn tnt group nodes to their
|
|
||||||
"_burning" variant.
|
|
||||||
nodename isn't required unless already known.
|
|
||||||
|
|
||||||
To make dropping items from node inventories easier, you can use the
|
To make dropping items from node inventories easier, you can use the
|
||||||
following helper function from 'default':
|
following helper function from 'default':
|
||||||
|
@ -634,15 +410,11 @@ set a players home position and teleport a player to home position.
|
||||||
Sfinv API
|
Sfinv API
|
||||||
---------
|
---------
|
||||||
|
|
||||||
It is recommended that you read this link for a good introduction to the
|
|
||||||
sfinv API by its author: https://rubenwardy.com/minetest_modding_book/en/chapters/sfinv.html
|
|
||||||
|
|
||||||
### sfinv Methods
|
### sfinv Methods
|
||||||
|
|
||||||
**Pages**
|
**Pages**
|
||||||
|
|
||||||
* sfinv.set_page(player, pagename) - changes the page
|
* sfinv.set_page(player, pagename) - changes the page
|
||||||
* sfinv.get_page(player) - get the current page name. Will never return nil
|
|
||||||
* sfinv.get_homepage_name(player) - get the page name of the first page to show to a player
|
* sfinv.get_homepage_name(player) - get the page name of the first page to show to a player
|
||||||
* sfinv.register_page(name, def) - register a page, see section below
|
* sfinv.register_page(name, def) - register a page, see section below
|
||||||
* sfinv.override_page(name, def) - overrides fields of an page registered with register_page.
|
* sfinv.override_page(name, def) - overrides fields of an page registered with register_page.
|
||||||
|
@ -739,78 +511,38 @@ And override this function to change the layout:
|
||||||
return table.concat(tmp, "")
|
return table.concat(tmp, "")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
Stairs API
|
Stairs API
|
||||||
----------
|
----------
|
||||||
|
|
||||||
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
||||||
delivered with Minetest Game, to keep them compatible with other mods.
|
delivered with Minetest Game, to keep them compatible with other mods.
|
||||||
|
|
||||||
The following node attributes are sourced from the recipeitem:
|
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds)`
|
||||||
* use_texture_alpha
|
|
||||||
* sunlight_propagates
|
|
||||||
* light_source
|
|
||||||
* If the recipeitem is a fuel, the stair/slab is also registered as a fuel of proportionate burntime.
|
|
||||||
|
|
||||||
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
* Registers a stair.
|
||||||
|
|
||||||
* Registers a stair
|
|
||||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||||
* `groups`: See [Known damage and digging time defining groups]
|
* `groups`: see [Known damage and digging time defining groups]
|
||||||
* `images`: See [Tile definition]
|
* `images`: see [Tile definition]
|
||||||
* `description`: Used for the description field in the stair's definition
|
* `description`: used for the description field in the stair's definition
|
||||||
* `sounds`: See [#Default sounds]
|
* `sounds`: see [#Default sounds]
|
||||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
|
||||||
|
|
||||||
`stairs.register_slab(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
`stairs.register_slab(subname, recipeitem, groups, images, description, sounds)`
|
||||||
|
|
||||||
* Registers a slab
|
* Registers a slabs
|
||||||
* `subname`: Basically the material name (e.g. cobble) used for the slab name. Nodename pattern: "stairs:slab_subname"
|
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble"
|
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble"
|
||||||
* `groups`: See [Known damage and digging time defining groups]
|
* `groups`: see [Known damage and digging time defining groups]
|
||||||
* `images`: See [Tile definition]
|
* `images`: see [Tile definition]
|
||||||
* `description`: Used for the description field in the slab's definition
|
* `description`: used for the description field in the stair's definition
|
||||||
* `sounds`: See [#Default sounds]
|
* `sounds`: see [#Default sounds]
|
||||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
|
||||||
|
|
||||||
`stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)`
|
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)`
|
||||||
|
|
||||||
* Registers an inner corner stair
|
* A wrapper for stairs.register_stair and stairs.register_slab
|
||||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_inner_subname"
|
|
||||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
|
||||||
* `groups`: See [Known damage and digging time defining groups]
|
|
||||||
* `images`: See [Tile definition]
|
|
||||||
* `description`: Used for the description field in the stair's definition with "Inner" prepended
|
|
||||||
* `sounds`: See [#Default sounds]
|
|
||||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
|
||||||
* `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional)
|
|
||||||
|
|
||||||
`stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)`
|
|
||||||
|
|
||||||
* Registers an outer corner stair
|
|
||||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_outer_subname"
|
|
||||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
|
||||||
* `groups`: See [Known damage and digging time defining groups]
|
|
||||||
* `images`: See [Tile definition]
|
|
||||||
* `description`: Used for the description field in the stair's definition with "Outer" prepended
|
|
||||||
* `sounds`: See [#Default sounds]
|
|
||||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
|
||||||
* `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional)
|
|
||||||
|
|
||||||
```
|
|
||||||
stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab,
|
|
||||||
sounds, worldaligntex, desc_stair_inner, desc_stair_outer)
|
|
||||||
```
|
|
||||||
|
|
||||||
* A wrapper for stairs.register_stair, stairs.register_slab, stairs.register_stair_inner, stairs.register_stair_outer
|
|
||||||
* Uses almost the same arguments as stairs.register_stair
|
* Uses almost the same arguments as stairs.register_stair
|
||||||
* `desc_stair`: Description for stair nodes. For corner stairs 'Inner' or 'Outer' will be prefixed unless
|
* `desc_stair`: Description for stair node
|
||||||
`desc_stair_inner` or `desc_stair_outer` are specified, which are used instead.
|
|
||||||
* `desc_slab`: Description for slab node
|
* `desc_slab`: Description for slab node
|
||||||
* `desc_stair_inner`: Description for inner stair node
|
|
||||||
* `desc_stair_outer`: Description for outer stair node
|
|
||||||
|
|
||||||
|
|
||||||
Xpanes API
|
Xpanes API
|
||||||
----------
|
----------
|
||||||
|
@ -825,18 +557,12 @@ Creates panes that automatically connect to each other
|
||||||
### Pane definition
|
### Pane definition
|
||||||
|
|
||||||
{
|
{
|
||||||
textures = {
|
textures = {"texture for sides", (unused), "texture for top and bottom"}, -- More tiles aren't supported
|
||||||
"texture for front and back",
|
|
||||||
(unused),
|
|
||||||
"texture for the 4 edges"
|
|
||||||
}, -- More tiles aren't supported
|
|
||||||
groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups]
|
groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups]
|
||||||
sounds = SoundSpec, -- See [#Default sounds]
|
sounds = SoundSpec, -- See [#Default sounds]
|
||||||
recipe = {{"","","","","","","","",""}}, -- Recipe field only
|
recipe = {{"","","","","","","","",""}}, -- Recipe field only
|
||||||
use_texture_alpha = true, -- Optional boolean (default: `false`) for colored glass panes
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Raillike definitions
|
Raillike definitions
|
||||||
--------------------
|
--------------------
|
||||||
|
|
||||||
|
@ -870,48 +596,64 @@ Sounds inside the default table can be used within the sounds field of node defi
|
||||||
* `default.node_sound_glass_defaults()`
|
* `default.node_sound_glass_defaults()`
|
||||||
* `default.node_sound_metal_defaults()`
|
* `default.node_sound_metal_defaults()`
|
||||||
|
|
||||||
|
|
||||||
Default constants
|
Default constants
|
||||||
-----------------
|
-----------------
|
||||||
|
|
||||||
`default.LIGHT_MAX` The maximum light level (see [Node definition] light_source)
|
`default.LIGHT_MAX` The maximum light level (see [Node definition] light_source)
|
||||||
|
|
||||||
|
Player API
|
||||||
|
----------
|
||||||
|
|
||||||
GUI and formspecs
|
The player API can register player models and update the player's appearence
|
||||||
-----------------
|
|
||||||
|
|
||||||
`default.get_hotbar_bg(x, y)`
|
`default.player_register_model(name, def)`
|
||||||
|
|
||||||
* Get the hotbar background as string, containing the formspec elements
|
* Register a new model to be used by players.
|
||||||
* x: Horizontal position in the formspec
|
* name: model filename such as "character.x", "foo.b3d", etc.
|
||||||
* y: Vertical position in the formspec
|
* def: See [#Model definition]
|
||||||
|
|
||||||
`default.gui_bg`
|
`default.registered_player_models[name]`
|
||||||
|
|
||||||
* Deprecated, remove from mods.
|
* Get a model's definition
|
||||||
|
* see [#Model definition]
|
||||||
|
|
||||||
`default.gui_bg_img`
|
`default.player_set_model(player, model_name)`
|
||||||
|
|
||||||
* Deprecated, remove from mods.
|
* Change a player's model
|
||||||
|
* `player`: PlayerRef
|
||||||
|
* `model_name`: model registered with player_register_model()
|
||||||
|
|
||||||
`default.gui_slots`
|
`default.player_set_animation(player, anim_name [, speed])`
|
||||||
|
|
||||||
* Deprecated, remove from mods.
|
* Applies an animation to a player
|
||||||
|
* anim_name: name of the animation.
|
||||||
|
* speed: frames per second. If nil, default from the model is used
|
||||||
|
|
||||||
`default.gui_survival_form`
|
`default.player_set_textures(player, textures)`
|
||||||
|
|
||||||
* Entire formspec for the survival inventory
|
* Sets player textures
|
||||||
|
* `player`: PlayerRef
|
||||||
|
* `textures`: array of textures, If `textures` is nil, the default textures from the model def are used
|
||||||
|
|
||||||
`default.get_furnace_active_formspec(fuel_percent, item_percent)`
|
default.player_get_animation(player)
|
||||||
|
|
||||||
* Get the active furnace formspec using the defined GUI elements
|
* Returns a table containing fields `model`, `textures` and `animation`.
|
||||||
* fuel_percent: Percent of how much the fuel is used
|
* Any of the fields of the returned table may be nil.
|
||||||
* item_percent: Percent of how much the item is cooked
|
* player: PlayerRef
|
||||||
|
|
||||||
`default.get_furnace_inactive_formspec()`
|
### Model Definition
|
||||||
|
|
||||||
* Get the inactive furnace formspec using the defined GUI elements
|
|
||||||
|
|
||||||
|
{
|
||||||
|
animation_speed = 30, -- Default animation speed, in FPS.
|
||||||
|
textures = {"character.png", }, -- Default array of textures.
|
||||||
|
visual_size = {x = 1, y = 1}, -- Used to scale the model.
|
||||||
|
animations = {
|
||||||
|
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
||||||
|
foo = {x = 0, y = 19},
|
||||||
|
bar = {x = 20, y = 39},
|
||||||
|
-- ...
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
Leafdecay
|
Leafdecay
|
||||||
---------
|
---------
|
||||||
|
@ -950,39 +692,70 @@ callback overridden. All the nodes listed in `leaves` have their
|
||||||
Dyes
|
Dyes
|
||||||
----
|
----
|
||||||
|
|
||||||
Minetest Game dyes are registered with:
|
To make recipes that will work with any dye ever made by anybody, define
|
||||||
|
them based on groups. You can select any group of groups, based on your need for
|
||||||
|
amount of colors.
|
||||||
|
|
||||||
groups = {dye = 1, color_<color> = 1},
|
### Color groups
|
||||||
|
|
||||||
To make recipes that will work with dyes from many mods, define them using the
|
Base color groups:
|
||||||
dye group and the color groups.
|
|
||||||
|
|
||||||
Dye color groups:
|
* `basecolor_white`
|
||||||
|
* `basecolor_grey`
|
||||||
|
* `basecolor_black`
|
||||||
|
* `basecolor_red`
|
||||||
|
* `basecolor_yellow`
|
||||||
|
* `basecolor_green`
|
||||||
|
* `basecolor_cyan`
|
||||||
|
* `basecolor_blue`
|
||||||
|
* `basecolor_magenta`
|
||||||
|
|
||||||
* `color_white`
|
Extended color groups ( * means also base color )
|
||||||
* `color_grey`
|
|
||||||
* `color_dark_grey`
|
|
||||||
* `color_black`
|
|
||||||
* `color_red`
|
|
||||||
* `color_pink`
|
|
||||||
* `color_orange`
|
|
||||||
* `color_brown`
|
|
||||||
* `color_yellow`
|
|
||||||
* `color_green`
|
|
||||||
* `color_dark_green`
|
|
||||||
* `color_blue`
|
|
||||||
* `color_cyan`
|
|
||||||
* `color_violet`
|
|
||||||
* `color_magenta`
|
|
||||||
|
|
||||||
Example of one shapeless recipe using the dye group and a color group:
|
* `excolor_white` *
|
||||||
|
* `excolor_lightgrey`
|
||||||
|
* `excolor_grey` *
|
||||||
|
* `excolor_darkgrey`
|
||||||
|
* `excolor_black` *
|
||||||
|
* `excolor_red` *
|
||||||
|
* `excolor_orange`
|
||||||
|
* `excolor_yellow` *
|
||||||
|
* `excolor_lime`
|
||||||
|
* `excolor_green` *
|
||||||
|
* `excolor_aqua`
|
||||||
|
* `excolor_cyan` *
|
||||||
|
* `excolor_sky_blue`
|
||||||
|
* `excolor_blue` *
|
||||||
|
* `excolor_violet`
|
||||||
|
* `excolor_magenta` *
|
||||||
|
* `excolor_red_violet`
|
||||||
|
|
||||||
|
The whole unifieddyes palette as groups:
|
||||||
|
|
||||||
|
* `unicolor_<excolor>`
|
||||||
|
|
||||||
|
For the following, no white/grey/black is allowed:
|
||||||
|
|
||||||
|
* `unicolor_medium_<excolor>`
|
||||||
|
* `unicolor_dark_<excolor>`
|
||||||
|
* `unicolor_light_<excolor>`
|
||||||
|
* `unicolor_<excolor>_s50`
|
||||||
|
* `unicolor_medium_<excolor>_s50`
|
||||||
|
* `unicolor_dark_<excolor>_s50`
|
||||||
|
|
||||||
|
Example of one shapeless recipe using a color group:
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
type = "shapeless",
|
type = "shapeless",
|
||||||
output = "<mod>:item_yellow",
|
output = '<mod>:item_yellow',
|
||||||
recipe = {"<mod>:item_no_color", "group:dye,color_yellow"},
|
recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
|
||||||
})
|
})
|
||||||
|
|
||||||
|
### Color lists
|
||||||
|
|
||||||
|
* `dye.basecolors` are an array containing the names of available base colors
|
||||||
|
|
||||||
|
* `dye.excolors` are an array containing the names of the available extended colors
|
||||||
|
|
||||||
Trees
|
Trees
|
||||||
-----
|
-----
|
||||||
|
@ -1005,27 +778,14 @@ Trees
|
||||||
* `default.grow_new_pine_tree(pos)`
|
* `default.grow_new_pine_tree(pos)`
|
||||||
* Grows a new design pine tree at pos
|
* Grows a new design pine tree at pos
|
||||||
|
|
||||||
* `default.grow_new_snowy_pine_tree(pos)`
|
|
||||||
* Grows a new design snowy pine tree at pos
|
|
||||||
|
|
||||||
* `default.grow_new_acacia_tree(pos)`
|
* `default.grow_new_acacia_tree(pos)`
|
||||||
* Grows a new design acacia tree at pos
|
* Grows a new design acacia tree at pos
|
||||||
|
|
||||||
* `default.grow_new_aspen_tree(pos)`
|
* `default.grow_new_aspen_tree(pos)`
|
||||||
* Grows a new design aspen tree at pos
|
* Grows a new design aspen tree at pos
|
||||||
|
|
||||||
* `default.grow_bush(pos)`
|
* `default.grow_new_snowy_pine_tree(pos)`
|
||||||
* Grows a bush at pos
|
* Grows a new design snowy pine tree at pos
|
||||||
|
|
||||||
* `default.grow_acacia_bush(pos)`
|
|
||||||
* Grows an acaia bush at pos
|
|
||||||
|
|
||||||
* `default.grow_pine_bush(pos)`
|
|
||||||
* Grows a pine bush at pos
|
|
||||||
|
|
||||||
* `default.grow_blueberry_bush(pos)`
|
|
||||||
* Grows a blueberry bush at pos
|
|
||||||
|
|
||||||
|
|
||||||
Carts
|
Carts
|
||||||
-----
|
-----
|
||||||
|
@ -1049,7 +809,6 @@ Carts
|
||||||
likely be called many times per second, so the function needs
|
likely be called many times per second, so the function needs
|
||||||
to make sure that the event is handled properly.
|
to make sure that the event is handled properly.
|
||||||
|
|
||||||
|
|
||||||
Key API
|
Key API
|
||||||
-------
|
-------
|
||||||
|
|
||||||
|
@ -1107,41 +866,3 @@ for the wielded skeleton key.
|
||||||
|
|
||||||
if `nil` is returned, it is assumed that the wielder did not have
|
if `nil` is returned, it is assumed that the wielder did not have
|
||||||
permissions to create a key for this node, and no key is created.
|
permissions to create a key for this node, and no key is created.
|
||||||
|
|
||||||
`default.register_craft_metadata_copy(ingredient, result)`
|
|
||||||
----------------------------------------------------------
|
|
||||||
|
|
||||||
This function registers a shapeless recipe that takes `ingredient`
|
|
||||||
and `result` as input and outputs `result`.
|
|
||||||
|
|
||||||
The metadata of the input `result` is copied to the output `result`.
|
|
||||||
|
|
||||||
|
|
||||||
Log API
|
|
||||||
-------
|
|
||||||
|
|
||||||
Logs action of the player with a node at a certain position.
|
|
||||||
By default only actions of real players are logged.
|
|
||||||
Actions of non-players (usually machines) are logged only when
|
|
||||||
setting `log_non_player_actions` is enabled.
|
|
||||||
A player is considered non-player if `player:is_player()` returns
|
|
||||||
`false` or `player.is_fake_player` is truthy. The use of
|
|
||||||
`is_fake_player` is an unofficial standard between mods.
|
|
||||||
These non-players are marked by the content of `is_fake_player`
|
|
||||||
(if it is a string) or a "*" in brackets after the player name in
|
|
||||||
the log.
|
|
||||||
|
|
||||||
`default.log_player_action(player, ...)`
|
|
||||||
|
|
||||||
* `player` The player who performed the action
|
|
||||||
* `message_parts` Any mumber of message parts describing the action
|
|
||||||
in 3rd person singular present tense. It can also
|
|
||||||
contain a `pos` which is logged as "(X,Y,Z)"
|
|
||||||
|
|
||||||
`default.set_inventory_action_loggers(def, name)`
|
|
||||||
|
|
||||||
* sets the callbacks `on_metadata_inventory_move`,
|
|
||||||
`on_metadata_inventory_put` and `on_metadata_inventory_take`
|
|
||||||
that log corresponding actions
|
|
||||||
* `def` See [Node definition]
|
|
||||||
* `name` Description of the node in the log message
|
|
||||||
|
|
BIN
menu/header.png
Before Width: | Height: | Size: 3 KiB After Width: | Height: | Size: 1.9 KiB |
BIN
menu/icon.png
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 2.9 KiB |
|
@ -1,21 +1,18 @@
|
||||||
# This file contains settings of Minetest Game that can be changed in
|
# This file contains settings of Minetest Game that can be changed in minetest.conf
|
||||||
# minetest.conf.
|
|
||||||
# By default, all the settings are commented and not functional.
|
# By default, all the settings are commented and not functional.
|
||||||
# Uncomment settings by removing the preceding #.
|
# Uncomment settings by removing the preceding #.
|
||||||
|
|
||||||
# Whether creative mode (fast digging of all blocks, unlimited resources) should
|
# Whether creative mode (fast digging of all blocks, unlimited resources) should be enabled
|
||||||
# be enabled.
|
|
||||||
#creative_mode = false
|
#creative_mode = false
|
||||||
|
|
||||||
# Sets the behaviour of the inventory items when a player dies.
|
# Sets the behaviour of the inventory items when a player dies.
|
||||||
# bones: Store items in a bone node but drop items if inside protected area.
|
# "bones": Store all items inside a bone node but drop items if inside protected area
|
||||||
# drop: Drop items on the ground.
|
# "drop": Drop all items on the ground
|
||||||
# keep: Player keeps items.
|
# "keep": Player keeps all items
|
||||||
#bones_mode = bones
|
#bones_mode = "bones"
|
||||||
|
|
||||||
# The time in seconds after which the bones of a dead player can be looted by
|
# The time in seconds after which the bones of a dead player can be looted by everyone
|
||||||
# everyone.
|
# 0 to disable
|
||||||
# 0 to disable.
|
|
||||||
#share_bones_time = 1200
|
#share_bones_time = 1200
|
||||||
|
|
||||||
# How much earlier the bones of a dead player can be looted by
|
# How much earlier the bones of a dead player can be looted by
|
||||||
|
@ -23,58 +20,31 @@
|
||||||
# 0 to disable. By default it is "share_bones_time" divide by four.
|
# 0 to disable. By default it is "share_bones_time" divide by four.
|
||||||
#share_bones_time_early = 300
|
#share_bones_time_early = 300
|
||||||
|
|
||||||
# Inform player of condition and location of new bones.
|
# Whether fire should be enabled. If disabled, 'basic flame' nodes will disappear.
|
||||||
#bones_position_message = false
|
# 'permanent flame' nodes will remain with either setting.
|
||||||
|
|
||||||
# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
|
|
||||||
# disappear.
|
|
||||||
# 'permanent_flame' nodes will remain with either setting.
|
|
||||||
#enable_fire = true
|
#enable_fire = true
|
||||||
|
|
||||||
# Enable flame sound.
|
# Enable flame sound.
|
||||||
#flame_sound = true
|
#flame_sound = true
|
||||||
|
|
||||||
# Whether lavacooling should be enabled.
|
# Whether the stuff in initial_stuff should be given to new players
|
||||||
#enable_lavacooling = true
|
|
||||||
|
|
||||||
# Whether the stuff in initial_stuff should be given to new players.
|
|
||||||
#give_initial_stuff = false
|
#give_initial_stuff = false
|
||||||
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,
|
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99
|
||||||
default:torch 99,default:cobble 99
|
|
||||||
|
|
||||||
# Whether the TNT mod should be enabled.
|
# Whether the TNT mod should be enabled
|
||||||
#enable_tnt = <true in singleplayer, false in multiplayer>
|
#enable_tnt = <true in singleplayer, false in multiplayer>
|
||||||
|
|
||||||
# The radius of a TNT explosion.
|
# The radius of a TNT explosion
|
||||||
#tnt_radius = 3
|
#tnt_radius = 3
|
||||||
|
|
||||||
# Enable the stairs mod ABM that replaces the old 'upside down'
|
# Enable the stairs mod ABM that replaces the old 'upside down'
|
||||||
# stair and slab nodes in old maps with the new param2 versions.
|
# stair and slab nodes in old maps with the new param2 versions.
|
||||||
#enable_stairs_replace_abm = false
|
#enable_stairs_replace_abm = false
|
||||||
|
|
||||||
# Whether to allow respawning in beds.
|
# Whether you allow respawning in beds
|
||||||
# Default value is true.
|
# Default value is true
|
||||||
#enable_bed_respawn = true
|
#enable_bed_respawn = true
|
||||||
|
|
||||||
# Whether players can skip night by sleeping.
|
# Whether players can skip night by sleeping
|
||||||
# Default value is true.
|
# Default value is true
|
||||||
#enable_bed_night_skip = true
|
#enable_bed_night_skip = true
|
||||||
|
|
||||||
# If enabled, fences and walls cannot be jumped over.
|
|
||||||
#enable_fence_tall = false
|
|
||||||
|
|
||||||
# Whether the engine's spawn search, which does not check for a suitable
|
|
||||||
# starting biome, is used.
|
|
||||||
# Default value is false.
|
|
||||||
#engine_spawn = false
|
|
||||||
|
|
||||||
# Whether river water source nodes create flowing sounds.
|
|
||||||
# Helps rivers create more sound, especially on level sections.
|
|
||||||
#river_source_sounds = false
|
|
||||||
|
|
||||||
# Enable cloud and shadow intensity variation by the 'weather' mod.
|
|
||||||
# Non-functional in V6 or Singlenode mapgens.
|
|
||||||
#enable_weather = true
|
|
||||||
|
|
||||||
# If enabled, non-player actions are logged
|
|
||||||
#log_non_player_actions = false
|
|
||||||
|
|
|
@ -1 +0,0 @@
|
||||||
Subproject commit 1e7ace698bf06f363955d4e77a1fe7f68ecb1128
|
|
|
@ -1 +1 @@
|
||||||
Subproject commit 1fd6a10bf8cac86bd5eb0593aa6f2381d3b904f2
|
Subproject commit 6661ec0b4060d62b358f93336ca1cabba8e8cf2e
|
1
mods/another_charcoal
Submodule
|
@ -0,0 +1 @@
|
||||||
|
Subproject commit b0101ba333c71c9c1eec850918159173e78b66f9
|
|
@ -1 +0,0 @@
|
||||||
Subproject commit 5d0314158a4e1a436a28292df004fdc8466c0150
|
|
|
@ -1 +0,0 @@
|
||||||
Subproject commit d6654f5e74b3051d42cbdd791934340a7076d608
|
|
1
mods/bags
Submodule
|
@ -0,0 +1 @@
|
||||||
|
Subproject commit 78067127510351651e0bf578d1556466da0bcb16
|
|
@ -1 +0,0 @@
|
||||||
Subproject commit 9d55f9916d20779ecbf93c7e95dae8adebd2079b
|
|
|
@ -1 +0,0 @@
|
||||||
Subproject commit 304f55fe830149e9eb495d20ea12cbfcc05d44cb
|
|
|
@ -1 +0,0 @@
|
||||||
Subproject commit 6f4f80bdc6c153c3e7745f182c5e1f2e30f14b50
|
|
|
@ -10,16 +10,12 @@ Various Minetest developers and contributors (MIT)
|
||||||
Authors of media (textures)
|
Authors of media (textures)
|
||||||
---------------------------
|
---------------------------
|
||||||
BlockMen (CC BY-SA 3.0)
|
BlockMen (CC BY-SA 3.0)
|
||||||
All textures unless otherwise noted
|
|
||||||
|
|
||||||
TumeniNodes (CC BY-SA 3.0)
|
This mod adds a bed to Minetest which allows to skip the night.
|
||||||
beds_bed_under.png
|
To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped
|
||||||
|
|
||||||
This mod adds a bed to Minetest which allows players to skip the night.
|
|
||||||
To sleep, right click on the bed. If playing in singleplayer mode the night gets skipped
|
|
||||||
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
||||||
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
||||||
than half of the players are lying in bed and use this option.
|
than 50% of the players are lying in bed and use this option.
|
||||||
|
|
||||||
Another feature is a controlled respawning. If you have slept in bed (not just lying in
|
Another feature is a controlled respawning. If you have slept in bed (not just lying in
|
||||||
it) your respawn point is set to the beds location and you will respawn there after
|
it) your respawn point is set to the beds location and you will respawn there after
|
||||||
|
|
|
@ -17,8 +17,6 @@ local function destruct_bed(pos, n)
|
||||||
reverse = not reverse
|
reverse = not reverse
|
||||||
minetest.remove_node(other)
|
minetest.remove_node(other)
|
||||||
minetest.check_for_falling(other)
|
minetest.check_for_falling(other)
|
||||||
beds.remove_spawns_at(pos)
|
|
||||||
beds.remove_spawns_at(other)
|
|
||||||
else
|
else
|
||||||
reverse = not reverse
|
reverse = not reverse
|
||||||
end
|
end
|
||||||
|
@ -31,7 +29,6 @@ function beds.register_bed(name, def)
|
||||||
wield_image = def.wield_image,
|
wield_image = def.wield_image,
|
||||||
drawtype = "nodebox",
|
drawtype = "nodebox",
|
||||||
tiles = def.tiles.bottom,
|
tiles = def.tiles.bottom,
|
||||||
use_texture_alpha = "clip",
|
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
|
@ -52,24 +49,21 @@ function beds.register_bed(name, def)
|
||||||
local node = minetest.get_node(under)
|
local node = minetest.get_node(under)
|
||||||
local udef = minetest.registered_nodes[node.name]
|
local udef = minetest.registered_nodes[node.name]
|
||||||
if udef and udef.on_rightclick and
|
if udef and udef.on_rightclick and
|
||||||
not (placer and placer:is_player() and
|
not (placer and placer:get_player_control().sneak) then
|
||||||
placer:get_player_control().sneak) then
|
|
||||||
return udef.on_rightclick(under, node, placer, itemstack,
|
return udef.on_rightclick(under, node, placer, itemstack,
|
||||||
pointed_thing) or itemstack
|
pointed_thing) or itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
local pos
|
local pos
|
||||||
if udef and udef.buildable_to then
|
if minetest.registered_items[minetest.get_node(under).name].buildable_to then
|
||||||
pos = under
|
pos = under
|
||||||
else
|
else
|
||||||
pos = pointed_thing.above
|
pos = pointed_thing.above
|
||||||
end
|
end
|
||||||
|
|
||||||
local player_name = placer and placer:get_player_name() or ""
|
if minetest.is_protected(pos, placer:get_player_name()) and
|
||||||
|
not minetest.check_player_privs(placer, "protection_bypass") then
|
||||||
if minetest.is_protected(pos, player_name) and
|
minetest.record_protection_violation(pos, placer:get_player_name())
|
||||||
not minetest.check_player_privs(player_name, "protection_bypass") then
|
|
||||||
minetest.record_protection_violation(pos, player_name)
|
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -78,13 +72,12 @@ function beds.register_bed(name, def)
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
local dir = placer and placer:get_look_dir() and
|
local dir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||||
minetest.dir_to_facedir(placer:get_look_dir()) or 0
|
|
||||||
local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
|
local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
|
||||||
|
|
||||||
if minetest.is_protected(botpos, player_name) and
|
if minetest.is_protected(botpos, placer:get_player_name()) and
|
||||||
not minetest.check_player_privs(player_name, "protection_bypass") then
|
not minetest.check_player_privs(placer, "protection_bypass") then
|
||||||
minetest.record_protection_violation(botpos, player_name)
|
minetest.record_protection_violation(botpos, placer:get_player_name())
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -96,7 +89,7 @@ function beds.register_bed(name, def)
|
||||||
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
||||||
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
||||||
|
|
||||||
if not minetest.is_creative_enabled(player_name) then
|
if not minetest.setting_getbool("creative_mode") then
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
|
@ -111,7 +104,7 @@ function beds.register_bed(name, def)
|
||||||
return itemstack
|
return itemstack
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_rotate = function(pos, node, user, _, new_param2)
|
on_rotate = function(pos, node, user, mode, new_param2)
|
||||||
local dir = minetest.facedir_to_dir(node.param2)
|
local dir = minetest.facedir_to_dir(node.param2)
|
||||||
local p = vector.add(pos, dir)
|
local p = vector.add(pos, dir)
|
||||||
local node2 = minetest.get_node_or_nil(p)
|
local node2 = minetest.get_node_or_nil(p)
|
||||||
|
@ -123,7 +116,7 @@ function beds.register_bed(name, def)
|
||||||
minetest.record_protection_violation(p, user:get_player_name())
|
minetest.record_protection_violation(p, user:get_player_name())
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
if new_param2 % 32 > 3 then
|
if mode ~= screwdriver.ROTATE_FACE then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||||
|
@ -143,21 +136,16 @@ function beds.register_bed(name, def)
|
||||||
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
||||||
return true
|
return true
|
||||||
end,
|
end,
|
||||||
can_dig = function(pos, player)
|
|
||||||
return beds.can_dig(pos)
|
|
||||||
end,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_node(name .. "_top", {
|
minetest.register_node(name .. "_top", {
|
||||||
drawtype = "nodebox",
|
drawtype = "nodebox",
|
||||||
tiles = def.tiles.top,
|
tiles = def.tiles.top,
|
||||||
use_texture_alpha = "clip",
|
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
pointable = false,
|
pointable = false,
|
||||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2,
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
|
||||||
not_in_creative_inventory = 1},
|
|
||||||
sounds = def.sounds or default.node_sound_wood_defaults(),
|
sounds = def.sounds or default.node_sound_wood_defaults(),
|
||||||
drop = name .. "_bottom",
|
drop = name .. "_bottom",
|
||||||
node_box = {
|
node_box = {
|
||||||
|
@ -167,12 +155,6 @@ function beds.register_bed(name, def)
|
||||||
on_destruct = function(pos)
|
on_destruct = function(pos)
|
||||||
destruct_bed(pos, 2)
|
destruct_bed(pos, 2)
|
||||||
end,
|
end,
|
||||||
can_dig = function(pos, player)
|
|
||||||
local node = minetest.get_node(pos)
|
|
||||||
local dir = minetest.facedir_to_dir(node.param2)
|
|
||||||
local p = vector.add(pos, dir)
|
|
||||||
return beds.can_dig(p)
|
|
||||||
end,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_alias(name, name .. "_bottom")
|
minetest.register_alias(name, name .. "_bottom")
|
||||||
|
|
|
@ -1,30 +1,25 @@
|
||||||
-- beds/beds.lua
|
|
||||||
|
|
||||||
-- support for MT game translation.
|
|
||||||
local S = beds.get_translator
|
|
||||||
|
|
||||||
-- Fancy shaped bed
|
-- Fancy shaped bed
|
||||||
|
|
||||||
beds.register_bed("beds:fancy_bed", {
|
beds.register_bed("beds:fancy_bed", {
|
||||||
description = S("Fancy Bed"),
|
description = "Fancy Bed",
|
||||||
inventory_image = "beds_bed_fancy.png",
|
inventory_image = "beds_bed_fancy.png",
|
||||||
wield_image = "beds_bed_fancy.png",
|
wield_image = "beds_bed_fancy.png",
|
||||||
tiles = {
|
tiles = {
|
||||||
bottom = {
|
bottom = {
|
||||||
"beds_bed_top1.png",
|
"beds_bed_top1.png",
|
||||||
"beds_bed_under.png",
|
"default_wood.png",
|
||||||
"beds_bed_side1.png",
|
"beds_bed_side1.png",
|
||||||
"beds_bed_side1.png^[transformFX",
|
"beds_bed_side1.png^[transformFX",
|
||||||
"beds_bed_foot.png",
|
"default_wood.png",
|
||||||
"beds_bed_foot.png",
|
"beds_bed_foot.png",
|
||||||
},
|
},
|
||||||
top = {
|
top = {
|
||||||
"beds_bed_top2.png",
|
"beds_bed_top2.png",
|
||||||
"beds_bed_under.png",
|
"default_wood.png",
|
||||||
"beds_bed_side2.png",
|
"beds_bed_side2.png",
|
||||||
"beds_bed_side2.png^[transformFX",
|
"beds_bed_side2.png^[transformFX",
|
||||||
"beds_bed_head.png",
|
"beds_bed_head.png",
|
||||||
"beds_bed_head.png",
|
"default_wood.png",
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
nodebox = {
|
nodebox = {
|
||||||
|
@ -49,7 +44,7 @@ beds.register_bed("beds:fancy_bed", {
|
||||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||||
recipe = {
|
recipe = {
|
||||||
{"", "", "group:stick"},
|
{"", "", "group:stick"},
|
||||||
{"wool:white", "wool:white", "wool:white"},
|
{"wool:red", "wool:red", "wool:white"},
|
||||||
{"group:wood", "group:wood", "group:wood"},
|
{"group:wood", "group:wood", "group:wood"},
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
|
@ -57,13 +52,13 @@ beds.register_bed("beds:fancy_bed", {
|
||||||
-- Simple shaped bed
|
-- Simple shaped bed
|
||||||
|
|
||||||
beds.register_bed("beds:bed", {
|
beds.register_bed("beds:bed", {
|
||||||
description = S("Simple Bed"),
|
description = "Simple Bed",
|
||||||
inventory_image = "beds_bed.png",
|
inventory_image = "beds_bed.png",
|
||||||
wield_image = "beds_bed.png",
|
wield_image = "beds_bed.png",
|
||||||
tiles = {
|
tiles = {
|
||||||
bottom = {
|
bottom = {
|
||||||
"beds_bed_top_bottom.png^[transformR90",
|
"beds_bed_top_bottom.png^[transformR90",
|
||||||
"beds_bed_under.png",
|
"default_wood.png",
|
||||||
"beds_bed_side_bottom_r.png",
|
"beds_bed_side_bottom_r.png",
|
||||||
"beds_bed_side_bottom_r.png^[transformfx",
|
"beds_bed_side_bottom_r.png^[transformfx",
|
||||||
"beds_transparent.png",
|
"beds_transparent.png",
|
||||||
|
@ -71,7 +66,7 @@ beds.register_bed("beds:bed", {
|
||||||
},
|
},
|
||||||
top = {
|
top = {
|
||||||
"beds_bed_top_top.png^[transformR90",
|
"beds_bed_top_top.png^[transformR90",
|
||||||
"beds_bed_under.png",
|
"default_wood.png",
|
||||||
"beds_bed_side_top_r.png",
|
"beds_bed_side_top_r.png",
|
||||||
"beds_bed_side_top_r.png^[transformfx",
|
"beds_bed_side_top_r.png^[transformfx",
|
||||||
"beds_bed_side_top.png",
|
"beds_bed_side_top.png",
|
||||||
|
@ -79,12 +74,12 @@ beds.register_bed("beds:bed", {
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
nodebox = {
|
nodebox = {
|
||||||
bottom = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5},
|
bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||||
top = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5},
|
top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||||
},
|
},
|
||||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.0625, 1.5},
|
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||||
recipe = {
|
recipe = {
|
||||||
{"wool:white", "wool:white", "wool:white"},
|
{"wool:red", "wool:red", "wool:white"},
|
||||||
{"group:wood", "group:wood", "group:wood"}
|
{"group:wood", "group:wood", "group:wood"}
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
|
|
2
mods/beds/depends.txt
Normal file
|
@ -0,0 +1,2 @@
|
||||||
|
default
|
||||||
|
wool
|
|
@ -1,33 +1,28 @@
|
||||||
local pi = math.pi
|
local pi = math.pi
|
||||||
|
local player_in_bed = 0
|
||||||
local is_sp = minetest.is_singleplayer()
|
local is_sp = minetest.is_singleplayer()
|
||||||
local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
|
local enable_respawn = minetest.setting_getbool("enable_bed_respawn")
|
||||||
if enable_respawn == nil then
|
if enable_respawn == nil then
|
||||||
enable_respawn = true
|
enable_respawn = true
|
||||||
end
|
end
|
||||||
|
|
||||||
-- support for MT game translation.
|
|
||||||
local S = beds.get_translator
|
|
||||||
|
|
||||||
-- Helper functions
|
-- Helper functions
|
||||||
|
|
||||||
local function get_look_yaw(pos)
|
local function get_look_yaw(pos)
|
||||||
local rotation = minetest.get_node(pos).param2
|
local n = minetest.get_node(pos)
|
||||||
if rotation > 3 then
|
if n.param2 == 1 then
|
||||||
rotation = rotation % 4 -- Mask colorfacedir values
|
return pi / 2, n.param2
|
||||||
end
|
elseif n.param2 == 3 then
|
||||||
if rotation == 1 then
|
return -pi / 2, n.param2
|
||||||
return pi / 2, rotation
|
elseif n.param2 == 0 then
|
||||||
elseif rotation == 3 then
|
return pi, n.param2
|
||||||
return -pi / 2, rotation
|
|
||||||
elseif rotation == 0 then
|
|
||||||
return pi, rotation
|
|
||||||
else
|
else
|
||||||
return 0, rotation
|
return 0, n.param2
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function is_night_skip_enabled()
|
local function is_night_skip_enabled()
|
||||||
local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip")
|
local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip")
|
||||||
if enable_night_skip == nil then
|
if enable_night_skip == nil then
|
||||||
enable_night_skip = true
|
enable_night_skip = true
|
||||||
end
|
end
|
||||||
|
@ -60,105 +55,61 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||||
|
|
||||||
-- stand up
|
-- stand up
|
||||||
if state ~= nil and not state then
|
if state ~= nil and not state then
|
||||||
if not beds.player[name] then
|
local p = beds.pos[name] or nil
|
||||||
-- player not in bed, do nothing
|
if beds.player[name] ~= nil then
|
||||||
return false
|
beds.player[name] = nil
|
||||||
|
player_in_bed = player_in_bed - 1
|
||||||
end
|
end
|
||||||
beds.bed_position[name] = nil
|
|
||||||
-- skip here to prevent sending player specific changes (used for leaving players)
|
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||||
if skip then
|
if skip then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
player:set_pos(beds.pos[name])
|
if p then
|
||||||
|
player:setpos(p)
|
||||||
|
end
|
||||||
|
|
||||||
-- physics, eye_offset, etc
|
-- physics, eye_offset, etc
|
||||||
local physics_override = beds.player[name].physics_override
|
|
||||||
beds.player[name] = nil
|
|
||||||
player:set_physics_override({
|
|
||||||
speed = physics_override.speed,
|
|
||||||
jump = physics_override.jump,
|
|
||||||
gravity = physics_override.gravity
|
|
||||||
})
|
|
||||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||||
player:set_look_horizontal(math.random(1, 180) / 100)
|
player:set_look_horizontal(math.random(1, 180) / 100)
|
||||||
player_api.player_attached[name] = false
|
default.player_attached[name] = false
|
||||||
|
player:set_physics_override(1, 1, 1)
|
||||||
hud_flags.wielditem = true
|
hud_flags.wielditem = true
|
||||||
player_api.set_animation(player, "stand" , 30)
|
default.player_set_animation(player, "stand" , 30)
|
||||||
|
|
||||||
-- lay down
|
-- lay down
|
||||||
else
|
else
|
||||||
|
beds.player[name] = 1
|
||||||
-- Check if bed is occupied
|
|
||||||
for _, other_pos in pairs(beds.bed_position) do
|
|
||||||
if vector.distance(bed_pos, other_pos) < 0.1 then
|
|
||||||
minetest.chat_send_player(name, S("This bed is already occupied!"))
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Check if player is moving
|
|
||||||
if vector.length(player:get_velocity()) > 0.001 then
|
|
||||||
minetest.chat_send_player(name, S("You have to stop moving before going to bed!"))
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Check if player is attached to an object
|
|
||||||
if player:get_attach() then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
if beds.player[name] then
|
|
||||||
-- player already in bed, do nothing
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
beds.pos[name] = pos
|
beds.pos[name] = pos
|
||||||
beds.bed_position[name] = bed_pos
|
player_in_bed = player_in_bed + 1
|
||||||
beds.player[name] = {physics_override = player:get_physics_override()}
|
|
||||||
|
|
||||||
|
-- physics, eye_offset, etc
|
||||||
|
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
||||||
local yaw, param2 = get_look_yaw(bed_pos)
|
local yaw, param2 = get_look_yaw(bed_pos)
|
||||||
player:set_look_horizontal(yaw)
|
player:set_look_horizontal(yaw)
|
||||||
local dir = minetest.facedir_to_dir(param2)
|
local dir = minetest.facedir_to_dir(param2)
|
||||||
-- p.y is just above the nodebox height of the 'Simple Bed' (the highest bed),
|
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
|
||||||
-- to avoid sinking down through the bed.
|
player:set_physics_override(0, 0, 0)
|
||||||
local p = {
|
player:setpos(p)
|
||||||
x = bed_pos.x + dir.x / 2,
|
default.player_attached[name] = true
|
||||||
y = bed_pos.y + 0.07,
|
|
||||||
z = bed_pos.z + dir.z / 2
|
|
||||||
}
|
|
||||||
player:set_physics_override({speed = 0, jump = 0, gravity = 0})
|
|
||||||
player:set_pos(p)
|
|
||||||
player_api.player_attached[name] = true
|
|
||||||
hud_flags.wielditem = false
|
hud_flags.wielditem = false
|
||||||
player_api.set_animation(player, "lay" , 0)
|
default.player_set_animation(player, "lay" , 0)
|
||||||
end
|
end
|
||||||
|
|
||||||
player:hud_set_flags(hud_flags)
|
player:hud_set_flags(hud_flags)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function get_player_in_bed_count()
|
|
||||||
local c = 0
|
|
||||||
for _, _ in pairs(beds.player) do
|
|
||||||
c = c + 1
|
|
||||||
end
|
|
||||||
return c
|
|
||||||
end
|
|
||||||
|
|
||||||
local function update_formspecs(finished)
|
local function update_formspecs(finished)
|
||||||
local ges = #minetest.get_connected_players()
|
local ges = #minetest.get_connected_players()
|
||||||
local player_in_bed = get_player_in_bed_count()
|
local form_n
|
||||||
local is_majority = (ges / 2) < player_in_bed
|
local is_majority = (ges / 2) < player_in_bed
|
||||||
|
|
||||||
local form_n
|
|
||||||
local esc = minetest.formspec_escape
|
|
||||||
if finished then
|
if finished then
|
||||||
form_n = beds.formspec .. "label[2.7,9;" .. esc(S("Good morning.")) .. "]"
|
form_n = beds.formspec .. "label[2.7,11; Good morning.]"
|
||||||
else
|
else
|
||||||
form_n = beds.formspec .. "label[2.2,9;" ..
|
form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
|
||||||
esc(S("@1 of @2 players are in bed", player_in_bed, ges)) .. "]"
|
" of " .. tostring(ges) .. " players are in bed]"
|
||||||
if is_majority and is_night_skip_enabled() then
|
if is_majority and is_night_skip_enabled() then
|
||||||
form_n = form_n .. "button_exit[2,6;4,0.75;force;" ..
|
form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
|
||||||
esc(S("Force night skip")) .. "]"
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -183,14 +134,14 @@ end
|
||||||
|
|
||||||
function beds.on_rightclick(pos, player)
|
function beds.on_rightclick(pos, player)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local ppos = player:get_pos()
|
local ppos = player:getpos()
|
||||||
local tod = minetest.get_timeofday()
|
local tod = minetest.get_timeofday()
|
||||||
|
|
||||||
if tod > 0.2 and tod < 0.805 then
|
if tod > 0.2 and tod < 0.805 then
|
||||||
if beds.player[name] then
|
if beds.player[name] then
|
||||||
lay_down(player, nil, nil, false)
|
lay_down(player, nil, nil, false)
|
||||||
end
|
end
|
||||||
minetest.chat_send_player(name, S("You can only sleep at night."))
|
minetest.chat_send_player(name, "You can only sleep at night.")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -220,15 +171,6 @@ function beds.on_rightclick(pos, player)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function beds.can_dig(bed_pos)
|
|
||||||
-- Check all players in bed which one is at the expected position
|
|
||||||
for _, player_bed_pos in pairs(beds.bed_position) do
|
|
||||||
if vector.equals(bed_pos, player_bed_pos) then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Callbacks
|
-- Callbacks
|
||||||
-- Only register respawn callback if respawn enabled
|
-- Only register respawn callback if respawn enabled
|
||||||
|
@ -238,7 +180,7 @@ if enable_respawn then
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local pos = beds.spawn[name]
|
local pos = beds.spawn[name]
|
||||||
if pos then
|
if pos then
|
||||||
player:set_pos(pos)
|
player:setpos(pos)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
@ -259,42 +201,20 @@ minetest.register_on_leaveplayer(function(player)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
minetest.register_on_dieplayer(function(player)
|
|
||||||
local name = player:get_player_name()
|
|
||||||
local in_bed = beds.player
|
|
||||||
local pos = player:get_pos()
|
|
||||||
local yaw = get_look_yaw(pos)
|
|
||||||
|
|
||||||
if in_bed[name] then
|
|
||||||
lay_down(player, nil, pos, false)
|
|
||||||
player:set_look_horizontal(yaw)
|
|
||||||
player:set_pos(pos)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
if formname ~= "beds_form" then
|
if formname ~= "beds_form" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Because "Force night skip" button is a button_exit, it will set fields.quit
|
|
||||||
-- and lay_down call will change value of player_in_bed, so it must be taken
|
|
||||||
-- earlier.
|
|
||||||
local last_player_in_bed = get_player_in_bed_count()
|
|
||||||
|
|
||||||
if fields.quit or fields.leave then
|
if fields.quit or fields.leave then
|
||||||
lay_down(player, nil, nil, false)
|
lay_down(player, nil, nil, false)
|
||||||
update_formspecs(false)
|
update_formspecs(false)
|
||||||
end
|
end
|
||||||
|
|
||||||
if fields.force then
|
if fields.force then
|
||||||
local is_majority = (#minetest.get_connected_players() / 2) < last_player_in_bed
|
update_formspecs(is_night_skip_enabled())
|
||||||
if is_majority and is_night_skip_enabled() then
|
if is_night_skip_enabled() then
|
||||||
update_formspecs(true)
|
|
||||||
beds.skip_night()
|
beds.skip_night()
|
||||||
beds.kick_players()
|
beds.kick_players()
|
||||||
else
|
|
||||||
update_formspecs(false)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
|
@ -1,20 +1,11 @@
|
||||||
-- beds/init.lua
|
|
||||||
|
|
||||||
-- Load support for MT game translation.
|
|
||||||
local S = minetest.get_translator("beds")
|
|
||||||
local esc = minetest.formspec_escape
|
|
||||||
|
|
||||||
beds = {}
|
beds = {}
|
||||||
beds.player = {}
|
beds.player = {}
|
||||||
beds.bed_position = {}
|
|
||||||
beds.pos = {}
|
beds.pos = {}
|
||||||
beds.spawn = {}
|
beds.spawn = {}
|
||||||
beds.get_translator = S
|
|
||||||
|
|
||||||
beds.formspec = "size[8,11;true]" ..
|
beds.formspec = "size[8,15;true]" ..
|
||||||
"no_prepend[]" ..
|
"bgcolor[#080808BB; true]" ..
|
||||||
"bgcolor[#080808BB;true]" ..
|
"button_exit[2,12;4,0.75;leave;Leave Bed]"
|
||||||
"button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]"
|
|
||||||
|
|
||||||
local modpath = minetest.get_modpath("beds")
|
local modpath = minetest.get_modpath("beds")
|
||||||
|
|
||||||
|
|
|
@ -30,7 +30,6 @@ Licenses of media (textures)
|
||||||
|
|
||||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||||
Copyright (C) 2014-2016 BlockMen
|
Copyright (C) 2014-2016 BlockMen
|
||||||
Copyright (C) 2018 TumeniNodes
|
|
||||||
|
|
||||||
You are free to:
|
You are free to:
|
||||||
Share — copy and redistribute the material in any medium or format.
|
Share — copy and redistribute the material in any medium or format.
|
||||||
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Schickes Bett
|
|
||||||
Simple Bed=Schlichtes Bett
|
|
||||||
This bed is already occupied!=Dieses Bett ist bereits belegt!
|
|
||||||
You have to stop moving before going to bed!=Sie müssen stehen bleiben, bevor Sie zu Bett gehen können!
|
|
||||||
Good morning.=Guten Morgen.
|
|
||||||
@1 of @2 players are in bed=@1 von @2 Spielern sind im Bett
|
|
||||||
Force night skip=Überspringen der Nacht erzwingen
|
|
||||||
You can only sleep at night.=Sie können nur nachts schlafen.
|
|
||||||
Leave Bed=Bett verlassen
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Luksa Lito
|
|
||||||
Simple Bed=Simpla Lito
|
|
||||||
This bed is already occupied!=Tiu lito jam estas okupata!
|
|
||||||
You have to stop moving before going to bed!=Vi ĉesu moviĝi por enlitiĝi!
|
|
||||||
Good morning.=Bonan matenon.
|
|
||||||
@1 of @2 players are in bed=@1 el @2 ludantoj estas en lito
|
|
||||||
Force night skip=Devigi noktan salton
|
|
||||||
You can only sleep at night.=Vi povas dormi nur nokte.
|
|
||||||
Leave Bed=Ellitiĝi
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Cama de lujo
|
|
||||||
Simple Bed=Cama sencilla
|
|
||||||
This bed is already occupied!=Esta cama esta ocupada
|
|
||||||
You have to stop moving before going to bed!=Deja de moverte o no podras acostarte
|
|
||||||
Good morning.=Buenos días.
|
|
||||||
@1 of @2 players are in bed=@1 de @2 jugadores están durmiendo
|
|
||||||
Force night skip=Forzar hacer de dia
|
|
||||||
You can only sleep at night.=Sólo puedes dormir por la noche.
|
|
||||||
Leave Bed=Levantarse
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Lit chic
|
|
||||||
Simple Bed=Lit simple
|
|
||||||
This bed is already occupied!=Ce lit est déjà occupé !
|
|
||||||
You have to stop moving before going to bed!=Vous devez arrêter de bouger avant de vous coucher !
|
|
||||||
Good morning.=Bonjour.
|
|
||||||
@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit
|
|
||||||
Force night skip=Forcer le passage de la nuit
|
|
||||||
You can only sleep at night.=Vous ne pouvez dormir que la nuit.
|
|
||||||
Leave Bed=Se lever du lit
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Ranjang Mewah
|
|
||||||
Simple Bed=Ranjang Sederhana
|
|
||||||
This bed is already occupied!=
|
|
||||||
You have to stop moving before going to bed!=
|
|
||||||
Good morning.=Selamat pagi.
|
|
||||||
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
|
|
||||||
Force night skip=Paksa lewati malam
|
|
||||||
You can only sleep at night.=Anda hanya dapat tidur pada waktu malam.
|
|
||||||
Leave Bed=Tinggalkan Ranjang
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Letto decorato
|
|
||||||
Simple Bed=Letto semplice
|
|
||||||
This bed is already occupied!=
|
|
||||||
You have to stop moving before going to bed!=
|
|
||||||
Good morning.=
|
|
||||||
@1 of @2 players are in bed=
|
|
||||||
Force night skip=
|
|
||||||
You can only sleep at night.=
|
|
||||||
Leave Bed=Alzati dal letto
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=ファンシーなベッド
|
|
||||||
Simple Bed=シンプルなベッド
|
|
||||||
This bed is already occupied!=ベッドはすでに使われています!
|
|
||||||
You have to stop moving before going to bed!=寝るときは動かないでください!
|
|
||||||
Good morning.=おはようございます。
|
|
||||||
@1 of @2 players are in bed=ベッドに@1 / @2人います
|
|
||||||
Force night skip=強制的に夜をスキップします
|
|
||||||
You can only sleep at night.=夜しか寝れません。
|
|
||||||
Leave Bed=ベッドから出ます
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=lo selja'i ckana
|
|
||||||
Simple Bed=lo sampu ckana
|
|
||||||
This bed is already occupied!=.i lo ti ckana cu canlu
|
|
||||||
You have to stop moving before going to bed!=lo nu do cando cu sarcu lo nu do sipna
|
|
||||||
Good morning.=.i .uise'inai cerni
|
|
||||||
@1 of @2 players are in bed=.i @1 cmima be lu'i @2 le pilno cu vreta lo ckana
|
|
||||||
Force night skip=bapli le nu co'u nicte
|
|
||||||
You can only sleep at night.=.i steci le ka nicte kei fa le ka do kakne le ka sipna ca pa ckaji be ce'u
|
|
||||||
Leave Bed=cliva lo ckana
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Katil Beragam
|
|
||||||
Simple Bed=Katil Biasa
|
|
||||||
This bed is already occupied!=
|
|
||||||
You have to stop moving before going to bed!=
|
|
||||||
Good morning.=Selamat pagi.
|
|
||||||
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
|
|
||||||
Force night skip=Paksa langkau malam
|
|
||||||
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
|
||||||
Leave Bed=Bangun
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Fantazyjne łóżko
|
|
||||||
Simple Bed=Proste łóżko
|
|
||||||
This bed is already occupied!=To łóżko jest już zajęte!
|
|
||||||
You have to stop moving before going to bed!=Musisz się zatrzymać aby wejść do łóżka
|
|
||||||
Good morning.=Dzień dobry.
|
|
||||||
@1 of @2 players are in bed=@1 z @2 graczy śpią
|
|
||||||
Force night skip=Wymuś pominięcie nocy
|
|
||||||
You can only sleep at night.=Możesz spać tylko w nocy.
|
|
||||||
Leave Bed=Opuść łóżko
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Cama Bonita
|
|
||||||
Simple Bed=Cama Simples
|
|
||||||
This bed is already occupied!=Esta cama já está ocupada!
|
|
||||||
You have to stop moving before going to bed!=Você precisa parar de se mover antes de ir para cama!
|
|
||||||
Good morning.=Bom dia.
|
|
||||||
@1 of @2 players are in bed=@1 de @2 jogadores estão na cama
|
|
||||||
Force night skip=Forçar o amanhecer
|
|
||||||
You can only sleep at night.=Você só pode dormir à noite
|
|
||||||
Leave Bed=Sair da Cama
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Детализированная Кровать
|
|
||||||
Simple Bed=Обычная Кровать
|
|
||||||
This bed is already occupied!=Эта кровать уже занята!
|
|
||||||
You have to stop moving before going to bed!=Нельзя воспользоваться кроватью на ходу!
|
|
||||||
Good morning.=Доброе утро.
|
|
||||||
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
|
||||||
Force night skip=Пропустить ночь
|
|
||||||
You can only sleep at night.=Вы можете спать только ночью.
|
|
||||||
Leave Bed=Встать с кровати
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Pekná posteľ
|
|
||||||
Simple Bed=Jednoduchá posteľ
|
|
||||||
This bed is already occupied!=Táto posteľ je už obsadená
|
|
||||||
You have to stop moving before going to bed!=Predtým ako si ľahneš do postele, sa musíš prestať pohybovať!
|
|
||||||
Good morning.=Dobré ráno.
|
|
||||||
@1 of @2 players are in bed=@1 z @2 hráčov sú v posteli
|
|
||||||
Force night skip=Nútene preskočiť noc
|
|
||||||
You can only sleep at night.=Môžeš spať len v noci.
|
|
||||||
Leave Bed=Opusti posteľ
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Fin säng
|
|
||||||
Simple Bed=Enkel säng
|
|
||||||
This bed is already occupied!=Den här sängen används redan!
|
|
||||||
You have to stop moving before going to bed!=Du måste stanna innan du kan lägga dig!
|
|
||||||
Good morning.=God morgon.
|
|
||||||
@1 of @2 players are in bed=@1 av @2 spelare försöker sova.
|
|
||||||
Force night skip=Tvinga att hoppa över natt
|
|
||||||
You can only sleep at night.=Du kan bara sova på natten.
|
|
||||||
Leave Bed=Lämna säng
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Деталізована Постіль
|
|
||||||
Simple Bed=Звичайна Постіль
|
|
||||||
This bed is already occupied!=Ця постіль вже зайнята!
|
|
||||||
You have to stop moving before going to bed!=Не можна скористатись постіллю на ходу!
|
|
||||||
Good morning.=Доброго ранку.
|
|
||||||
@1 of @2 players are in bed=@1 з @2 гравців в ліжку
|
|
||||||
Force night skip=Пропустити ніч
|
|
||||||
You can only sleep at night.=Ви можете спати тільки вночі.
|
|
||||||
Leave Bed=Встати з ліжка
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=花式床
|
|
||||||
Simple Bed=简易床
|
|
||||||
This bed is already occupied!=床上已有人!
|
|
||||||
You have to stop moving before going to bed!=上床前要停止移动!
|
|
||||||
Good morning.=早安!
|
|
||||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
|
||||||
Force night skip=强制跳过夜晚
|
|
||||||
You can only sleep at night.=你只能在晚上睡觉。
|
|
||||||
Leave Bed=离开床
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=花式床
|
|
||||||
Simple Bed=簡易床
|
|
||||||
This bed is already occupied!=
|
|
||||||
You have to stop moving before going to bed!=
|
|
||||||
Good morning.=早安!
|
|
||||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
|
||||||
Force night skip=強制跳過夜晚
|
|
||||||
You can only sleep at night.=你只能在晚上睡覺。
|
|
||||||
Leave Bed=離開床
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=
|
|
||||||
Simple Bed=
|
|
||||||
This bed is already occupied!=
|
|
||||||
You have to stop moving before going to bed!=
|
|
||||||
Good morning.=
|
|
||||||
@1 of @2 players are in bed=
|
|
||||||
Force night skip=
|
|
||||||
You can only sleep at night.=
|
|
||||||
Leave Bed=
|
|
|
@ -1,3 +0,0 @@
|
||||||
name = beds
|
|
||||||
description = Minetest Game mod: beds
|
|
||||||
depends = default, wool
|
|
|
@ -53,7 +53,7 @@ end
|
||||||
function beds.set_spawns()
|
function beds.set_spawns()
|
||||||
for name,_ in pairs(beds.player) do
|
for name,_ in pairs(beds.player) do
|
||||||
local player = minetest.get_player_by_name(name)
|
local player = minetest.get_player_by_name(name)
|
||||||
local p = player:get_pos()
|
local p = player:getpos()
|
||||||
-- but don't change spawn location if borrowing a bed
|
-- but don't change spawn location if borrowing a bed
|
||||||
if not minetest.is_protected(p, name) then
|
if not minetest.is_protected(p, name) then
|
||||||
beds.spawn[name] = p
|
beds.spawn[name] = p
|
||||||
|
@ -61,12 +61,3 @@ function beds.set_spawns()
|
||||||
end
|
end
|
||||||
beds.save_spawns()
|
beds.save_spawns()
|
||||||
end
|
end
|
||||||
|
|
||||||
function beds.remove_spawns_at(pos)
|
|
||||||
for name, p in pairs(beds.spawn) do
|
|
||||||
if vector.equals(vector.round(p), pos) then
|
|
||||||
beds.spawn[name] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
beds.save_spawns()
|
|
||||||
end
|
|
||||||
|
|
Before Width: | Height: | Size: 490 B After Width: | Height: | Size: 540 B |
Before Width: | Height: | Size: 486 B After Width: | Height: | Size: 537 B |
Before Width: | Height: | Size: 340 B After Width: | Height: | Size: 390 B |
Before Width: | Height: | Size: 343 B After Width: | Height: | Size: 387 B |
Before Width: | Height: | Size: 248 B After Width: | Height: | Size: 296 B |
Before Width: | Height: | Size: 265 B After Width: | Height: | Size: 316 B |
Before Width: | Height: | Size: 431 B After Width: | Height: | Size: 561 B |
Before Width: | Height: | Size: 427 B After Width: | Height: | Size: 537 B |
Before Width: | Height: | Size: 464 B After Width: | Height: | Size: 611 B |
Before Width: | Height: | Size: 446 B After Width: | Height: | Size: 596 B |
Before Width: | Height: | Size: 474 B After Width: | Height: | Size: 583 B |
Before Width: | Height: | Size: 547 B After Width: | Height: | Size: 616 B |
Before Width: | Height: | Size: 425 B After Width: | Height: | Size: 495 B |
Before Width: | Height: | Size: 490 B After Width: | Height: | Size: 556 B |
Before Width: | Height: | Size: 251 B |
Before Width: | Height: | Size: 83 B After Width: | Height: | Size: 143 B |
|
@ -1,37 +0,0 @@
|
||||||
Minetest Game mod: binoculars
|
|
||||||
=============================
|
|
||||||
See license.txt for license information.
|
|
||||||
|
|
||||||
Authors of source code
|
|
||||||
----------------------
|
|
||||||
paramat (MIT)
|
|
||||||
|
|
||||||
Authors of media (textures)
|
|
||||||
---------------------------
|
|
||||||
paramat (CC BY-SA 3.0):
|
|
||||||
binoculars_binoculars.png
|
|
||||||
|
|
||||||
Crafting
|
|
||||||
--------
|
|
||||||
binoculars:binoculars
|
|
||||||
|
|
||||||
default:obsidian_glass O
|
|
||||||
default:bronze_ingot B
|
|
||||||
|
|
||||||
O_O
|
|
||||||
BBB
|
|
||||||
O_O
|
|
||||||
|
|
||||||
Usage
|
|
||||||
-----
|
|
||||||
In survival mode, use of zoom requires the binoculars item in your inventory,
|
|
||||||
they will allow a 10 degree field of view.
|
|
||||||
It can take up to 5 seconds for adding to or removal from inventory to have an
|
|
||||||
effect, however to instantly allow the use of this zoom 'use' (leftclick) the
|
|
||||||
item.
|
|
||||||
|
|
||||||
Zoom with a field of view of 15 degrees is automatically allowed in creative
|
|
||||||
mode and for any player with the 'creative' privilege.
|
|
||||||
|
|
||||||
The 'binoculars.update_player_property()' function is global so can be
|
|
||||||
redefined by a mod for alternative behaviour.
|
|
|
@ -1,73 +0,0 @@
|
||||||
-- binoculars/init.lua
|
|
||||||
|
|
||||||
-- Mod global namespace
|
|
||||||
|
|
||||||
binoculars = {}
|
|
||||||
|
|
||||||
-- Load support for MT game translation.
|
|
||||||
local S = minetest.get_translator("binoculars")
|
|
||||||
|
|
||||||
|
|
||||||
-- Update player property
|
|
||||||
-- Global to allow overriding
|
|
||||||
|
|
||||||
function binoculars.update_player_property(player)
|
|
||||||
local new_zoom_fov = 0
|
|
||||||
|
|
||||||
if player:get_inventory():contains_item(
|
|
||||||
"main", "binoculars:binoculars") then
|
|
||||||
new_zoom_fov = 10
|
|
||||||
elseif minetest.is_creative_enabled(player:get_player_name()) then
|
|
||||||
new_zoom_fov = 15
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Only set property if necessary to avoid player mesh reload
|
|
||||||
if player:get_properties().zoom_fov ~= new_zoom_fov then
|
|
||||||
player:set_properties({zoom_fov = new_zoom_fov})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- Set player property 'on joinplayer'
|
|
||||||
|
|
||||||
minetest.register_on_joinplayer(function(player)
|
|
||||||
binoculars.update_player_property(player)
|
|
||||||
end)
|
|
||||||
|
|
||||||
|
|
||||||
-- Cyclic update of player property
|
|
||||||
|
|
||||||
local function cyclic_update()
|
|
||||||
for _, player in ipairs(minetest.get_connected_players()) do
|
|
||||||
binoculars.update_player_property(player)
|
|
||||||
end
|
|
||||||
minetest.after(4.7, cyclic_update)
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.after(4.7, cyclic_update)
|
|
||||||
|
|
||||||
|
|
||||||
-- Binoculars item
|
|
||||||
|
|
||||||
minetest.register_craftitem("binoculars:binoculars", {
|
|
||||||
description = S("Binoculars") .. "\n" .. S("Use with 'Zoom' key"),
|
|
||||||
inventory_image = "binoculars_binoculars.png",
|
|
||||||
stack_max = 1,
|
|
||||||
groups = {tool = 1},
|
|
||||||
|
|
||||||
on_use = function(itemstack, user, pointed_thing)
|
|
||||||
binoculars.update_player_property(user)
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
-- Crafting
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "binoculars:binoculars",
|
|
||||||
recipe = {
|
|
||||||
{"default:obsidian_glass", "", "default:obsidian_glass"},
|
|
||||||
{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"},
|
|
||||||
{"default:obsidian_glass", "", "default:obsidian_glass"},
|
|
||||||
}
|
|
||||||
})
|
|
|
@ -1,59 +0,0 @@
|
||||||
License of source code
|
|
||||||
----------------------
|
|
||||||
|
|
||||||
The MIT License (MIT)
|
|
||||||
Copyright (C) 2017 paramat
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
|
||||||
software and associated documentation files (the "Software"), to deal in the Software
|
|
||||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
|
||||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
|
||||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all copies or
|
|
||||||
substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
|
||||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
|
||||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
|
||||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
|
||||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
||||||
DEALINGS IN THE SOFTWARE.
|
|
||||||
|
|
||||||
For more details:
|
|
||||||
https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
|
|
||||||
Licenses of media (textures)
|
|
||||||
----------------------------
|
|
||||||
|
|
||||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
|
||||||
Copyright (C) 2017 paramat
|
|
||||||
|
|
||||||
You are free to:
|
|
||||||
Share — copy and redistribute the material in any medium or format.
|
|
||||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
|
||||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
|
||||||
|
|
||||||
Under the following terms:
|
|
||||||
|
|
||||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
|
||||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
|
||||||
that suggests the licensor endorses you or your use.
|
|
||||||
|
|
||||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
|
||||||
your contributions under the same license as the original.
|
|
||||||
|
|
||||||
No additional restrictions — You may not apply legal terms or technological measures that
|
|
||||||
legally restrict others from doing anything the license permits.
|
|
||||||
|
|
||||||
Notices:
|
|
||||||
|
|
||||||
You do not have to comply with the license for elements of the material in the public
|
|
||||||
domain or where your use is permitted by an applicable exception or limitation.
|
|
||||||
No warranties are given. The license may not give you all of the permissions necessary
|
|
||||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
|
||||||
rights may limit how you use the material.
|
|
||||||
|
|
||||||
For more details:
|
|
||||||
http://creativecommons.org/licenses/by-sa/3.0/
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Fernglas
|
|
||||||
Use with 'Zoom' key=Mit „Zoom“-Taste benutzen
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Binoklo
|
|
||||||
Use with 'Zoom' key=Uzi per 'Zomo' klavo
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Prismáticos
|
|
||||||
Use with 'Zoom' key=Usar con la tecla 'Zoom'
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Jumelles
|
|
||||||
Use with 'Zoom' key=Utiliser avec le bouton « Zoom »
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Teropong
|
|
||||||
Use with 'Zoom' key=Pakai dengan tombol 'Zoom'
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Binocolo
|
|
||||||
Use with 'Zoom' key=Usalo col tasto 'Ingrandimento'
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=双眼鏡
|
|
||||||
Use with 'Zoom' key=ズームキーで使います
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=lo reldarvistci
|
|
||||||
Use with 'Zoom' key=.i tu'a le jvinu banro batke cu tadji lo nu pilno
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Binokular
|
|
||||||
Use with 'Zoom' key=Guna dengan kekunci 'Zum'
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Lornetka
|
|
||||||
Use with 'Zoom' key=Aby użyć naciśnij 'Zoom'
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Binóculos
|
|
||||||
Use with 'Zoom' key=Use com a tecla de 'Zoom'
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Бинокль
|
|
||||||
Use with 'Zoom' key=Используется с привилегией 'Zoom'
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Ďalekohľad
|
|
||||||
Use with 'Zoom' key=Použi s klávesou "Priblíž"
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Kikare
|
|
||||||
Use with 'Zoom' key=Använd med 'Zoom'-knappen
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Бінокль
|
|
||||||
Use with 'Zoom' key=Використовується з правами 'Zoom'
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=望远镜
|
|
||||||
Use with 'Zoom' key=与“缩放”键一起使用
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=望遠鏡
|
|
||||||
Use with 'Zoom' key=與“縮放”鍵一起使用
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=
|
|
||||||
Use with 'Zoom' key=
|
|
|
@ -1,3 +0,0 @@
|
||||||
name = binoculars
|
|
||||||
description = Minetest Game mod: binoculars
|
|
||||||
depends = default
|
|
Before Width: | Height: | Size: 219 B |
|
@ -1 +1 @@
|
||||||
Subproject commit 396ca881dfea09fae6671dcd17486b356485cd8a
|
Subproject commit 9cdcdcfe6b9538c4f6daaa79c5e65f786f9577fa
|
|
@ -1 +1 @@
|
||||||
Subproject commit 470297eed24beb7e696929b254b7541e5483bd85
|
Subproject commit 750d0f85fc7621552fb956abe61ace335411d0c4
|
1
mods/boats
Submodule
|
@ -0,0 +1 @@
|
||||||
|
Subproject commit a7534e938834c1a0322e49df796f613ca1f55880
|
|
@ -1,31 +0,0 @@
|
||||||
Minetest Game mod: boats
|
|
||||||
========================
|
|
||||||
See license.txt for license information.
|
|
||||||
|
|
||||||
Authors of source code
|
|
||||||
----------------------
|
|
||||||
Originally by PilzAdam (MIT)
|
|
||||||
Various Minetest developers and contributors (MIT)
|
|
||||||
|
|
||||||
Authors of media (textures and model)
|
|
||||||
-------------------------------------
|
|
||||||
Textures: Zeg9 (CC BY-SA 3.0)
|
|
||||||
Model: thetoon and Zeg9 (CC BY-SA 3.0),
|
|
||||||
modified by PavelS(SokolovPavel) (CC BY-SA 3.0),
|
|
||||||
modified by sofar (CC BY-SA 3.0)
|
|
||||||
|
|
||||||
Controls
|
|
||||||
--------
|
|
||||||
Right mouse button = Enter or exit boat when pointing at boat.
|
|
||||||
Forward = Speed up.
|
|
||||||
Slow down when moving backwards.
|
|
||||||
Forward + backward = Enable cruise mode: Boat will accelerate to maximum forward
|
|
||||||
speed and remain at that speed without needing to hold the
|
|
||||||
forward key.
|
|
||||||
Backward = Slow down.
|
|
||||||
Speed up when moving backwards.
|
|
||||||
Disable cruise mode.
|
|
||||||
Left = Turn to the left.
|
|
||||||
Turn to the right when moving backwards.
|
|
||||||
Right = Turn to the right.
|
|
||||||
Turn to the left when moving backwards.
|
|
|
@ -1,290 +0,0 @@
|
||||||
-- boats/init.lua
|
|
||||||
|
|
||||||
-- Load support for MT game translation.
|
|
||||||
local S = minetest.get_translator("boats")
|
|
||||||
|
|
||||||
--
|
|
||||||
-- Helper functions
|
|
||||||
--
|
|
||||||
|
|
||||||
local function is_water(pos)
|
|
||||||
local nn = minetest.get_node(pos).name
|
|
||||||
return minetest.get_item_group(nn, "water") ~= 0
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
local function get_velocity(v, yaw, y)
|
|
||||||
local x = -math.sin(yaw) * v
|
|
||||||
local z = math.cos(yaw) * v
|
|
||||||
return {x = x, y = y, z = z}
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
local function get_v(v)
|
|
||||||
return math.sqrt(v.x ^ 2 + v.z ^ 2)
|
|
||||||
end
|
|
||||||
|
|
||||||
--
|
|
||||||
-- Boat entity
|
|
||||||
--
|
|
||||||
|
|
||||||
local boat = {
|
|
||||||
initial_properties = {
|
|
||||||
physical = true,
|
|
||||||
-- Warning: Do not change the position of the collisionbox top surface,
|
|
||||||
-- lowering it causes the boat to fall through the world if underwater
|
|
||||||
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
|
|
||||||
visual = "mesh",
|
|
||||||
mesh = "boats_boat.obj",
|
|
||||||
textures = {"default_wood.png"},
|
|
||||||
},
|
|
||||||
|
|
||||||
driver = nil,
|
|
||||||
v = 0,
|
|
||||||
last_v = 0,
|
|
||||||
removed = false,
|
|
||||||
auto = false
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
function boat.on_rightclick(self, clicker)
|
|
||||||
if not clicker or not clicker:is_player() then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local name = clicker:get_player_name()
|
|
||||||
if self.driver and name == self.driver then
|
|
||||||
-- Cleanup happens in boat.on_detach_child
|
|
||||||
clicker:set_detach()
|
|
||||||
|
|
||||||
player_api.set_animation(clicker, "stand", 30)
|
|
||||||
local pos = clicker:get_pos()
|
|
||||||
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
|
||||||
minetest.after(0.1, function()
|
|
||||||
clicker:set_pos(pos)
|
|
||||||
end)
|
|
||||||
elseif not self.driver then
|
|
||||||
clicker:set_attach(self.object, "",
|
|
||||||
{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0})
|
|
||||||
|
|
||||||
self.driver = name
|
|
||||||
player_api.player_attached[name] = true
|
|
||||||
|
|
||||||
minetest.after(0.2, function()
|
|
||||||
player_api.set_animation(clicker, "sit", 30)
|
|
||||||
end)
|
|
||||||
clicker:set_look_horizontal(self.object:get_yaw())
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- If driver leaves server while driving boat
|
|
||||||
function boat.on_detach_child(self, child)
|
|
||||||
if child and child:get_player_name() == self.driver then
|
|
||||||
player_api.player_attached[child:get_player_name()] = false
|
|
||||||
|
|
||||||
self.driver = nil
|
|
||||||
self.auto = false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function boat.on_activate(self, staticdata, dtime_s)
|
|
||||||
self.object:set_armor_groups({immortal = 1})
|
|
||||||
if staticdata then
|
|
||||||
self.v = tonumber(staticdata)
|
|
||||||
end
|
|
||||||
self.last_v = self.v
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function boat.get_staticdata(self)
|
|
||||||
return tostring(self.v)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function boat.on_punch(self, puncher)
|
|
||||||
if not puncher or not puncher:is_player() or self.removed then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local name = puncher:get_player_name()
|
|
||||||
if self.driver and name == self.driver then
|
|
||||||
self.driver = nil
|
|
||||||
puncher:set_detach()
|
|
||||||
player_api.player_attached[name] = false
|
|
||||||
end
|
|
||||||
if not self.driver then
|
|
||||||
self.removed = true
|
|
||||||
local inv = puncher:get_inventory()
|
|
||||||
if not minetest.is_creative_enabled(name)
|
|
||||||
or not inv:contains_item("main", "boats:boat") then
|
|
||||||
local leftover = inv:add_item("main", "boats:boat")
|
|
||||||
-- if no room in inventory add a replacement boat to the world
|
|
||||||
if not leftover:is_empty() then
|
|
||||||
minetest.add_item(self.object:get_pos(), leftover)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
-- delay remove to ensure player is detached
|
|
||||||
minetest.after(0.1, function()
|
|
||||||
self.object:remove()
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
function boat.on_step(self, dtime)
|
|
||||||
self.v = get_v(self.object:get_velocity()) * math.sign(self.v)
|
|
||||||
if self.driver then
|
|
||||||
local driver_objref = minetest.get_player_by_name(self.driver)
|
|
||||||
if driver_objref then
|
|
||||||
local ctrl = driver_objref:get_player_control()
|
|
||||||
if ctrl.up and ctrl.down then
|
|
||||||
if not self.auto then
|
|
||||||
self.auto = true
|
|
||||||
minetest.chat_send_player(self.driver, S("Boat cruise mode on"))
|
|
||||||
end
|
|
||||||
elseif ctrl.down then
|
|
||||||
self.v = self.v - dtime * 2.0
|
|
||||||
if self.auto then
|
|
||||||
self.auto = false
|
|
||||||
minetest.chat_send_player(self.driver, S("Boat cruise mode off"))
|
|
||||||
end
|
|
||||||
elseif ctrl.up or self.auto then
|
|
||||||
self.v = self.v + dtime * 2.0
|
|
||||||
end
|
|
||||||
if ctrl.left then
|
|
||||||
if self.v < -0.001 then
|
|
||||||
self.object:set_yaw(self.object:get_yaw() - dtime * 0.9)
|
|
||||||
else
|
|
||||||
self.object:set_yaw(self.object:get_yaw() + dtime * 0.9)
|
|
||||||
end
|
|
||||||
elseif ctrl.right then
|
|
||||||
if self.v < -0.001 then
|
|
||||||
self.object:set_yaw(self.object:get_yaw() + dtime * 0.9)
|
|
||||||
else
|
|
||||||
self.object:set_yaw(self.object:get_yaw() - dtime * 0.9)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local velo = self.object:get_velocity()
|
|
||||||
if not self.driver and
|
|
||||||
self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
|
||||||
self.object:set_pos(self.object:get_pos())
|
|
||||||
return
|
|
||||||
end
|
|
||||||
-- We need to preserve velocity sign to properly apply drag force
|
|
||||||
-- while moving backward
|
|
||||||
local drag = dtime * math.sign(self.v) * (0.01 + 0.0796 * self.v * self.v)
|
|
||||||
-- If drag is larger than velocity, then stop horizontal movement
|
|
||||||
if math.abs(self.v) <= math.abs(drag) then
|
|
||||||
self.v = 0
|
|
||||||
else
|
|
||||||
self.v = self.v - drag
|
|
||||||
end
|
|
||||||
|
|
||||||
local p = self.object:get_pos()
|
|
||||||
p.y = p.y - 0.5
|
|
||||||
local new_velo
|
|
||||||
local new_acce = {x = 0, y = 0, z = 0}
|
|
||||||
if not is_water(p) then
|
|
||||||
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
|
|
||||||
if (not nodedef) or nodedef.walkable then
|
|
||||||
self.v = 0
|
|
||||||
new_acce = {x = 0, y = 1, z = 0}
|
|
||||||
else
|
|
||||||
new_acce = {x = 0, y = -9.8, z = 0}
|
|
||||||
end
|
|
||||||
new_velo = get_velocity(self.v, self.object:get_yaw(),
|
|
||||||
self.object:get_velocity().y)
|
|
||||||
self.object:set_pos(self.object:get_pos())
|
|
||||||
else
|
|
||||||
p.y = p.y + 1
|
|
||||||
if is_water(p) then
|
|
||||||
local y = self.object:get_velocity().y
|
|
||||||
if y >= 5 then
|
|
||||||
y = 5
|
|
||||||
elseif y < 0 then
|
|
||||||
new_acce = {x = 0, y = 20, z = 0}
|
|
||||||
else
|
|
||||||
new_acce = {x = 0, y = 5, z = 0}
|
|
||||||
end
|
|
||||||
new_velo = get_velocity(self.v, self.object:get_yaw(), y)
|
|
||||||
self.object:set_pos(self.object:get_pos())
|
|
||||||
else
|
|
||||||
new_acce = {x = 0, y = 0, z = 0}
|
|
||||||
if math.abs(self.object:get_velocity().y) < 1 then
|
|
||||||
local pos = self.object:get_pos()
|
|
||||||
pos.y = math.floor(pos.y) + 0.5
|
|
||||||
self.object:set_pos(pos)
|
|
||||||
new_velo = get_velocity(self.v, self.object:get_yaw(), 0)
|
|
||||||
else
|
|
||||||
new_velo = get_velocity(self.v, self.object:get_yaw(),
|
|
||||||
self.object:get_velocity().y)
|
|
||||||
self.object:set_pos(self.object:get_pos())
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.object:set_velocity(new_velo)
|
|
||||||
self.object:set_acceleration(new_acce)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
minetest.register_entity("boats:boat", boat)
|
|
||||||
|
|
||||||
|
|
||||||
minetest.register_craftitem("boats:boat", {
|
|
||||||
description = S("Boat"),
|
|
||||||
inventory_image = "boats_inventory.png",
|
|
||||||
wield_image = "boats_wield.png",
|
|
||||||
wield_scale = {x = 2, y = 2, z = 1},
|
|
||||||
liquids_pointable = true,
|
|
||||||
groups = {flammable = 2},
|
|
||||||
|
|
||||||
on_place = function(itemstack, placer, pointed_thing)
|
|
||||||
local under = pointed_thing.under
|
|
||||||
local node = minetest.get_node(under)
|
|
||||||
local udef = minetest.registered_nodes[node.name]
|
|
||||||
if udef and udef.on_rightclick and
|
|
||||||
not (placer and placer:is_player() and
|
|
||||||
placer:get_player_control().sneak) then
|
|
||||||
return udef.on_rightclick(under, node, placer, itemstack,
|
|
||||||
pointed_thing) or itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
if pointed_thing.type ~= "node" then
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
if not is_water(pointed_thing.under) then
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
pointed_thing.under.y = pointed_thing.under.y + 0.5
|
|
||||||
boat = minetest.add_entity(pointed_thing.under, "boats:boat")
|
|
||||||
if boat then
|
|
||||||
if placer then
|
|
||||||
boat:set_yaw(placer:get_look_horizontal())
|
|
||||||
end
|
|
||||||
local player_name = placer and placer:get_player_name() or ""
|
|
||||||
if not minetest.is_creative_enabled(player_name) then
|
|
||||||
itemstack:take_item()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return itemstack
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "boats:boat",
|
|
||||||
recipe = {
|
|
||||||
{"", "", "" },
|
|
||||||
{"group:wood", "", "group:wood"},
|
|
||||||
{"group:wood", "group:wood", "group:wood"},
|
|
||||||
},
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
type = "fuel",
|
|
||||||
recipe = "boats:boat",
|
|
||||||
burntime = 20,
|
|
||||||
})
|
|
|
@ -1,63 +0,0 @@
|
||||||
License of source code
|
|
||||||
----------------------
|
|
||||||
|
|
||||||
The MIT License (MIT)
|
|
||||||
Copyright (C) 2012-2016 PilzAdam
|
|
||||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
|
||||||
software and associated documentation files (the "Software"), to deal in the Software
|
|
||||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
|
||||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
|
||||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all copies or
|
|
||||||
substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
|
||||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
|
||||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
|
||||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
|
||||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
||||||
DEALINGS IN THE SOFTWARE.
|
|
||||||
|
|
||||||
For more details:
|
|
||||||
https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
|
|
||||||
Licenses of media (textures and model)
|
|
||||||
--------------------------------------
|
|
||||||
|
|
||||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
|
||||||
Copyright (C) 2012-2016 Zeg9
|
|
||||||
Copyright (C) 2012-2016 thetoon
|
|
||||||
Copyright (C) 2012-2016 PavelS(SokolovPavel)
|
|
||||||
Copyright (C) 2016 sofar (sofar@foo-projects.org)
|
|
||||||
|
|
||||||
You are free to:
|
|
||||||
Share — copy and redistribute the material in any medium or format.
|
|
||||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
|
||||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
|
||||||
|
|
||||||
Under the following terms:
|
|
||||||
|
|
||||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
|
||||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
|
||||||
that suggests the licensor endorses you or your use.
|
|
||||||
|
|
||||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
|
||||||
your contributions under the same license as the original.
|
|
||||||
|
|
||||||
No additional restrictions — You may not apply legal terms or technological measures that
|
|
||||||
legally restrict others from doing anything the license permits.
|
|
||||||
|
|
||||||
Notices:
|
|
||||||
|
|
||||||
You do not have to comply with the license for elements of the material in the public
|
|
||||||
domain or where your use is permitted by an applicable exception or limitation.
|
|
||||||
No warranties are given. The license may not give you all of the permissions necessary
|
|
||||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
|
||||||
rights may limit how you use the material.
|
|
||||||
|
|
||||||
For more details:
|
|
||||||
http://creativecommons.org/licenses/by-sa/3.0/
|
|
|
@ -1,4 +0,0 @@
|
||||||
# textdomain: boats
|
|
||||||
Boat cruise mode on=Schneller Bootsmodus an
|
|
||||||
Boat cruise mode off=Schneller Bootsmodus aus
|
|
||||||
Boat=Boot
|
|
|
@ -1,4 +0,0 @@
|
||||||
# textdomain: boats
|
|
||||||
Boat cruise mode on=La kroza maniero de la boato estas ŝaltita.
|
|
||||||
Boat cruise mode off=La kroza maniero de la boato estas malŝaltita.
|
|
||||||
Boat=Boato
|
|
|
@ -1,4 +0,0 @@
|
||||||
# textdomain: boats
|
|
||||||
Boat cruise mode on=Modo crucero en bote activado
|
|
||||||
Boat cruise mode off=Modo crucero en bote desactivado
|
|
||||||
Boat=Bote
|
|
|
@ -1,4 +0,0 @@
|
||||||
# textdomain: boats
|
|
||||||
Boat cruise mode on=Bateau mode rapide activé
|
|
||||||
Boat cruise mode off=Bateau mode rapide désactivé
|
|
||||||
Boat=Bateau
|
|
|
@ -1,4 +0,0 @@
|
||||||
# textdomain: boats
|
|
||||||
Boat cruise mode on=Mode perahu jelajah nyala
|
|
||||||
Boat cruise mode off=Mode perahu jelajah mati
|
|
||||||
Boat=Perahu
|
|
|
@ -1,4 +0,0 @@
|
||||||
# textdomain: boats
|
|
||||||
Boat cruise mode on=Modalità movimento automatico barca attivata
|
|
||||||
Boat cruise mode off=Modalità movimento automatico barca disattivata
|
|
||||||
Boat=Barca
|
|
|
@ -1,4 +0,0 @@
|
||||||
# textdomain: boats
|
|
||||||
Boat cruise mode on=クルージングモード・オン
|
|
||||||
Boat cruise mode off=クルージングモード・オフ
|
|
||||||
Boat=ボート
|
|
|
@ -1,4 +0,0 @@
|
||||||
# textdomain: boats
|
|
||||||
Boat cruise mode on=.i lo bloti cu zmiku le ka klama
|
|
||||||
Boat cruise mode off=.i lo bloti cu macnu le ka klama
|
|
||||||
Boat=lo bloti
|
|