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technicwor
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technicwor
16
.github/workflows/build.yml
vendored
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@ -1,16 +0,0 @@
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||||||
name: build
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||||||
on: [push, pull_request]
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||||||
|
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jobs:
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luacheck:
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||||||
runs-on: ubuntu-latest
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|
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steps:
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||||||
- uses: actions/checkout@v2
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- name: Install Luarocks
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||||||
run: |
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||||||
sudo apt-get update -qyy
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sudo apt-get install luarocks -qyy
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- name: Install Luacheck
|
|
||||||
run: luarocks install --local luacheck
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|
||||||
- name: Run Luacheck
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||||||
run: $HOME/.luarocks/bin/luacheck mods
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|
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@ -1,18 +1,6 @@
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variables:
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syntax:
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GIT_SUBMODULE_STRATEGY: recursive
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||||||
|
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stages:
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||||||
- check
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||||||
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code-quality:
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image: registry.gitlab.com/craigbarnes/dockerfiles/lua-testing
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interruptible: true
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stage: check
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retry:
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max: 2
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when:
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- runner_system_failure
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- stuck_or_timeout_failure
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script:
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script:
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- luarocks install luacheck
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- git submodule init
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||||||
- luacheck mods
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- git submodule sync
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||||||
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- git submodule update
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- luac5.1 -s -p mods/*/*.lua
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225
.gitmodules
vendored
Executable file → Normal file
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@ -1,67 +1,76 @@
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||||||
[submodule "mods/illuna"]
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[submodule "mods/illuna"]
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path = mods/illuna
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path = mods/illuna
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url = ../../Illuna-Minetest/illuna.git
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url = https://git.tchncs.de/Illuna-Minetest/illuna.git
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||||||
[submodule "mods/wine"]
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[submodule "mods/wine"]
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path = mods/wine
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path = mods/wine
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||||||
url = https://notabug.org/TenPlus1/wine
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url = https://notabug.org/TenPlus1/wine
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||||||
[submodule "mods/death_messages"]
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[submodule "mods/death_messages"]
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||||||
path = mods/death_messages
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path = mods/death_messages
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||||||
url = ../../Illuna-Minetest/death_messages.git
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url = https://git.tchncs.de/Illuna-Minetest/death_messages.git
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||||||
[submodule "mods/worldedit"]
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[submodule "mods/worldedit"]
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||||||
path = mods/worldedit
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path = mods/worldedit
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||||||
url = https://github.com/Uberi/Minetest-WorldEdit
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url = https://github.com/Uberi/Minetest-WorldEdit
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||||||
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[submodule "mods/hudbars"]
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||||||
|
path = mods/hudbars
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||||||
|
url = https://git.tchncs.de/Illuna-Minetest/hudbars.git
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||||||
[submodule "mods/xdecor"]
|
[submodule "mods/xdecor"]
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||||||
path = mods/xdecor
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path = mods/xdecor
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||||||
url = ../../Illuna-Minetest/xdecor.git
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url = https://git.tchncs.de/Illuna-Minetest/xdecor.git
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||||||
[submodule "mods/wardrobe"]
|
[submodule "mods/wardrobe"]
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||||||
path = mods/wardrobe
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path = mods/wardrobe
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||||||
url = ../../Illuna-Minetest/wardrobe.git
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url = https://git.tchncs.de/Illuna-Minetest/wardrobe.git
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||||||
[submodule "mods/ctravelnet"]
|
[submodule "mods/ctravelnet"]
|
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path = mods/ctravelnet
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path = mods/ctravelnet
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||||||
url = ../../Illuna-Minetest/ctravelnet.git
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url = https://git.tchncs.de/Illuna-Minetest/ctravelnet.git
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||||||
[submodule "mods/cottages"]
|
[submodule "mods/cottages"]
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path = mods/cottages
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path = mods/cottages
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||||||
url = ../../Illuna-Minetest/cottages.git/
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url = https://git.tchncs.de/Illuna-Minetest/cottages.git/
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||||||
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[submodule "mods/horses"]
|
||||||
|
path = mods/horses
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||||||
|
url = https://git.tchncs.de/Illuna-Minetest/horses.git
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||||||
[submodule "mods/bows"]
|
[submodule "mods/bows"]
|
||||||
path = mods/bows
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path = mods/bows
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||||||
url = ../../Illuna-Minetest/bows
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url = https://git.tchncs.de/Illuna-Minetest/bows
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branch = master
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branch = illuna
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||||||
[submodule "mods/pkarcs"]
|
[submodule "mods/pkarcs"]
|
||||||
path = mods/pkarcs
|
path = mods/pkarcs
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||||||
url = ../../Illuna-Minetest/pkarcs
|
url = https://git.tchncs.de/Illuna-Minetest/pkarcs
|
||||||
[submodule "mods/columnia"]
|
[submodule "mods/columnia"]
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||||||
path = mods/columnia
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path = mods/columnia
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||||||
url = ../../Illuna-Minetest/columnia
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url = https://git.tchncs.de/Illuna-Minetest/columnia
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||||||
[submodule "mods/homedecor_modpack"]
|
[submodule "mods/homedecor_modpack"]
|
||||||
path = mods/homedecor_modpack
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path = mods/homedecor_modpack
|
||||||
url = ../../Illuna-Minetest/homedecor_modpack
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url = https://git.tchncs.de/Illuna-Minetest/homedecor_modpack
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||||||
[submodule "mods/magical_potion"]
|
[submodule "mods/magical_potion"]
|
||||||
path = mods/magical_potion
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path = mods/magical_potion
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||||||
url = ../../Illuna-Minetest/magical_potion
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url = https://git.tchncs.de/Illuna-Minetest/magical_potion
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||||||
[submodule "mods/mtfoods"]
|
[submodule "mods/mtfoods"]
|
||||||
path = mods/mtfoods
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path = mods/mtfoods
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||||||
url = https://github.com/Philipbenr/mtfoods
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url = https://github.com/Philipbenr/mtfoods
|
||||||
[submodule "mods/mtcandy"]
|
[submodule "mods/mtcandy"]
|
||||||
path = mods/mtcandy
|
path = mods/mtcandy
|
||||||
url = ../../Illuna-Minetest/mtcandy
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url = https://git.tchncs.de/Illuna-Minetest/mtcandy
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||||||
[submodule "mods/teleport_potion"]
|
[submodule "mods/teleport_potion"]
|
||||||
path = mods/teleport_potion
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path = mods/teleport_potion
|
||||||
url = ../../Illuna-Minetest/teleport_potion
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url = https://git.tchncs.de/Illuna-Minetest/teleport_potion
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||||||
[submodule "mods/halloween_mobs"]
|
[submodule "mods/halloween_mobs"]
|
||||||
path = mods/halloween_mobs
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path = mods/halloween_mobs
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||||||
url = ../../Illuna-Minetest/halloween_mobs
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url = https://git.tchncs.de/Illuna-Minetest/halloween_mobs
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||||||
[submodule "mods/ethereal"]
|
[submodule "mods/ethereal"]
|
||||||
path = mods/ethereal
|
path = mods/ethereal
|
||||||
url = ../../Illuna-Minetest/ethereal
|
url = https://git.tchncs.de/Illuna-Minetest/ethereal
|
||||||
[submodule "mods/technic"]
|
[submodule "mods/technic"]
|
||||||
path = mods/technic
|
path = mods/technic
|
||||||
url = ../../Illuna-Minetest/technic
|
url = https://git.tchncs.de/Illuna-Minetest/technic
|
||||||
[submodule "mods/markers"]
|
[submodule "mods/markers"]
|
||||||
path = mods/markers
|
path = mods/markers
|
||||||
url = https://github.com/Sokomine/markers
|
url = https://github.com/Sokomine/markers
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||||||
|
[submodule "mods/pipeworks"]
|
||||||
|
path = mods/pipeworks
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||||||
|
url = https://github.com/minetest-mods/pipeworks/
|
||||||
[submodule "mods/golems"]
|
[submodule "mods/golems"]
|
||||||
path = mods/golems
|
path = mods/golems
|
||||||
url = ../../Illuna-Minetest/golems
|
url = https://git.tchncs.de/Illuna-Minetest/golems
|
||||||
[submodule "mods/princess"]
|
[submodule "mods/princess"]
|
||||||
path = mods/princess
|
path = mods/princess
|
||||||
url = https://github.com/pithydon/princess
|
url = https://github.com/pithydon/princess
|
||||||
|
@ -76,7 +85,7 @@
|
||||||
url = https://github.com/minetest-mods/character_creator
|
url = https://github.com/minetest-mods/character_creator
|
||||||
[submodule "mods/illuna_ethereal"]
|
[submodule "mods/illuna_ethereal"]
|
||||||
path = mods/illuna_ethereal
|
path = mods/illuna_ethereal
|
||||||
url = ../../Illuna-Minetest/illuna_ethereal
|
url = https://git.tchncs.de/Illuna-Minetest/illuna_ethereal
|
||||||
[submodule "mods/bacon"]
|
[submodule "mods/bacon"]
|
||||||
path = mods/bacon
|
path = mods/bacon
|
||||||
url = https://github.com/mootpoint/bacon
|
url = https://github.com/mootpoint/bacon
|
||||||
|
@ -85,19 +94,22 @@
|
||||||
url = https://github.com/duane-r/geomoria
|
url = https://github.com/duane-r/geomoria
|
||||||
[submodule "mods/integral"]
|
[submodule "mods/integral"]
|
||||||
path = mods/integral
|
path = mods/integral
|
||||||
url = ../../Illuna-Minetest/integral
|
url = https://git.tchncs.de/Illuna-Minetest/integral
|
||||||
[submodule "mods/illuna_extras"]
|
[submodule "mods/illuna_extras"]
|
||||||
path = mods/illuna_extras
|
path = mods/illuna_extras
|
||||||
url = ../../Illuna-Minetest/illuna_extras
|
url = https://git.tchncs.de/Illuna-Minetest/illuna_extras
|
||||||
[submodule "mods/underworlds"]
|
[submodule "mods/underworlds"]
|
||||||
path = mods/underworlds
|
path = mods/underworlds
|
||||||
url = ../../Illuna-Minetest/underworlds
|
url = https://git.tchncs.de/Illuna-Minetest/underworlds
|
||||||
[submodule "mods/caverealms"]
|
[submodule "mods/caverealms"]
|
||||||
path = mods/caverealms
|
path = mods/caverealms
|
||||||
url = ../../Illuna-Minetest/caverealms
|
url = https://git.tchncs.de/Illuna-Minetest/caverealms
|
||||||
[submodule "mods/fun_caves"]
|
[submodule "mods/fun_caves"]
|
||||||
path = mods/fun_caves
|
path = mods/fun_caves
|
||||||
url = ../../Illuna-Minetest/fun_caves
|
url = https://git.tchncs.de/Illuna-Minetest/fun_caves
|
||||||
|
[submodule "mods/unifieddyes"]
|
||||||
|
path = mods/unifieddyes
|
||||||
|
url = https://github.com/minetest-mods/unifieddyes
|
||||||
[submodule "mods/hopper"]
|
[submodule "mods/hopper"]
|
||||||
path = mods/hopper
|
path = mods/hopper
|
||||||
url = https://github.com/minetest-mods/hopper
|
url = https://github.com/minetest-mods/hopper
|
||||||
|
@ -121,7 +133,13 @@
|
||||||
url = https://github.com/minetest-mods/torches
|
url = https://github.com/minetest-mods/torches
|
||||||
[submodule "mods/steel"]
|
[submodule "mods/steel"]
|
||||||
path = mods/steel
|
path = mods/steel
|
||||||
url = ../../Illuna-Minetest/steel
|
url = https://git.tchncs.de/Illuna-Minetest/steel
|
||||||
|
[submodule "mods/sprint"]
|
||||||
|
path = mods/sprint
|
||||||
|
url = https://git.tchncs.de/Illuna-Minetest/sprint
|
||||||
|
[submodule "mods/signs_lib"]
|
||||||
|
path = mods/signs_lib
|
||||||
|
url = https://github.com/minetest-mods/signs_lib
|
||||||
[submodule "mods/replacer"]
|
[submodule "mods/replacer"]
|
||||||
path = mods/replacer
|
path = mods/replacer
|
||||||
url = https://github.com/Sokomine/replacer
|
url = https://github.com/Sokomine/replacer
|
||||||
|
@ -133,13 +151,16 @@
|
||||||
url = https://github.com/SmallJoker/names_per_ip
|
url = https://github.com/SmallJoker/names_per_ip
|
||||||
[submodule "mods/mobs_more_monsters"]
|
[submodule "mods/mobs_more_monsters"]
|
||||||
path = mods/mobs_more_monsters
|
path = mods/mobs_more_monsters
|
||||||
url = ../../Illuna-Minetest/mobs_more_monsters
|
url = https://git.tchncs.de/Illuna-Minetest/mobs_more_monsters
|
||||||
[submodule "mods/moreores"]
|
[submodule "mods/moreores"]
|
||||||
path = mods/moreores
|
path = mods/moreores
|
||||||
url = ../../Illuna-Minetest/moreores
|
url = https://git.tchncs.de/Illuna-Minetest/moreores
|
||||||
|
[submodule "mods/moreblocks"]
|
||||||
|
path = mods/moreblocks
|
||||||
|
url = https://github.com/minetest-mods/moreblocks
|
||||||
[submodule "mods/wiki"]
|
[submodule "mods/wiki"]
|
||||||
path = mods/wiki
|
path = mods/wiki
|
||||||
url = ../../Illuna-Minetest/wiki
|
url = https://git.tchncs.de/Illuna-Minetest/wiki
|
||||||
[submodule "mods/mg_villages"]
|
[submodule "mods/mg_villages"]
|
||||||
path = mods/mg_villages
|
path = mods/mg_villages
|
||||||
url = https://github.com/Sokomine/mg_villages
|
url = https://github.com/Sokomine/mg_villages
|
||||||
|
@ -148,7 +169,7 @@
|
||||||
url = https://github.com/Sokomine/handle_schematics
|
url = https://github.com/Sokomine/handle_schematics
|
||||||
[submodule "mods/unified_inventory"]
|
[submodule "mods/unified_inventory"]
|
||||||
path = mods/unified_inventory
|
path = mods/unified_inventory
|
||||||
url = ../../Illuna-Minetest/unified_inventory
|
url = https://git.tchncs.de/Illuna-Minetest/unified_inventory
|
||||||
[submodule "modpacks/mydoors"]
|
[submodule "modpacks/mydoors"]
|
||||||
path = modpacks/mydoors
|
path = modpacks/mydoors
|
||||||
url = https://github.com/minetest-mods/mydoors
|
url = https://github.com/minetest-mods/mydoors
|
||||||
|
@ -157,55 +178,55 @@
|
||||||
url = https://github.com/SmallJoker/sneak_glitch
|
url = https://github.com/SmallJoker/sneak_glitch
|
||||||
[submodule "mods/mycastle"]
|
[submodule "mods/mycastle"]
|
||||||
path = mods/mycastle
|
path = mods/mycastle
|
||||||
url = ../../Illuna-Minetest/mycastle
|
url = https://git.tchncs.de/Illuna-Minetest/mycastle
|
||||||
[submodule "mods/mesecons"]
|
[submodule "mods/mesecons"]
|
||||||
path = mods/mesecons
|
path = mods/mesecons
|
||||||
url = ../../Illuna-Minetest/mesecons
|
url = https://git.tchncs.de/Illuna-Minetest/mesecons
|
||||||
[submodule "mods/other_worlds"]
|
[submodule "mods/other_worlds"]
|
||||||
path = mods/other_worlds
|
path = mods/other_worlds
|
||||||
url = ../../Illuna-Minetest/other_worlds
|
url = https://git.tchncs.de/Illuna-Minetest/other_worlds
|
||||||
[submodule "mods/loud_walking"]
|
[submodule "mods/loud_walking"]
|
||||||
path = mods/loud_walking
|
path = mods/loud_walking
|
||||||
url = ../../Illuna-Minetest/loud_walking
|
url = https://git.tchncs.de/Illuna-Minetest/loud_walking
|
||||||
[submodule "mods/playerskins"]
|
[submodule "mods/playerskins"]
|
||||||
path = mods/playerskins
|
path = mods/playerskins
|
||||||
url = ../../Illuna-Minetest/playerskins
|
url = https://git.tchncs.de/Illuna-Minetest/playerskins
|
||||||
[submodule "mods/dmobs"]
|
[submodule "mods/dmobs"]
|
||||||
path = mods/dmobs
|
path = mods/dmobs
|
||||||
url = ../../Illuna-Minetest/dmobs
|
url = https://git.tchncs.de/Illuna-Minetest/dmobs
|
||||||
[submodule "mods/mobs_animal"]
|
[submodule "mods/mobs_animal"]
|
||||||
path = mods/mobs_animal
|
path = mods/mobs_animal
|
||||||
url = ../../Illuna-Minetest/mobs_animal
|
url = https://git.tchncs.de/Illuna-Minetest/mobs_animal
|
||||||
[submodule "mods/mobs_monster"]
|
[submodule "mods/mobs_monster"]
|
||||||
path = mods/mobs_monster
|
path = mods/mobs_monster
|
||||||
url = ../../Illuna-Minetest/mobs_monster
|
url = https://git.tchncs.de/Illuna-Minetest/mobs_monster
|
||||||
[submodule "mods/mobs_redo"]
|
[submodule "mods/mobs_redo"]
|
||||||
path = mods/mobs_redo
|
path = mods/mobs_redo
|
||||||
url = ../../Illuna-Minetest/mobs_redo
|
url = https://git.tchncs.de/Illuna-Minetest/mobs_redo
|
||||||
[submodule "mods/basic_robot"]
|
[submodule "mods/basic_robot"]
|
||||||
path = mods/basic_robot
|
path = mods/basic_robot
|
||||||
url = ../../Illuna-Minetest/basic_robot
|
url = https://git.tchncs.de/Illuna-Minetest/basic_robot
|
||||||
[submodule "mods/irc"]
|
[submodule "mods/irc"]
|
||||||
path = mods/irc
|
path = mods/irc
|
||||||
url = ../../Illuna-Minetest/irc
|
url = https://git.tchncs.de/Illuna-Minetest/irc
|
||||||
[submodule "mods/playereffects"]
|
[submodule "mods/playereffects"]
|
||||||
path = mods/playereffects
|
path = mods/playereffects
|
||||||
url = ../../Illuna-Minetest/playereffects
|
url = https://git.tchncs.de/Illuna-Minetest/playereffects
|
||||||
[submodule "mods/chat3"]
|
[submodule "mods/chat3"]
|
||||||
path = mods/chat3
|
path = mods/chat3
|
||||||
url = ../../Illuna-Minetest/chat3
|
url = https://git.tchncs.de/Illuna-Minetest/chat3
|
||||||
[submodule "mods/protector"]
|
[submodule "mods/protector"]
|
||||||
path = mods/protector
|
path = mods/protector
|
||||||
url = ../../Illuna-Minetest/protector
|
url = https://git.tchncs.de/Illuna-Minetest/protector
|
||||||
[submodule "mods/illuna_costumes"]
|
[submodule "mods/illuna_costumes"]
|
||||||
path = mods/illuna_costumes
|
path = mods/illuna_costumes
|
||||||
url = ../../Illuna-Minetest/illuna_costumes
|
url = https://git.tchncs.de/Illuna-Minetest/illuna_costumes
|
||||||
[submodule "mods/areas"]
|
[submodule "mods/areas"]
|
||||||
path = mods/areas
|
path = mods/areas
|
||||||
url = ../../Illuna-Minetest/areas
|
url = https://git.tchncs.de/Illuna-Minetest/areas
|
||||||
[submodule "mods/3d_armor"]
|
[submodule "mods/3d_armor"]
|
||||||
path = mods/3d_armor
|
path = mods/3d_armor
|
||||||
url = ../../Illuna-Minetest/3d_armor
|
url = https://git.tchncs.de/Illuna-Minetest/3d_armor
|
||||||
[submodule "mods/technic_armor"]
|
[submodule "mods/technic_armor"]
|
||||||
path = mods/technic_armor
|
path = mods/technic_armor
|
||||||
url = https://github.com/stujones11/technic_armor
|
url = https://github.com/stujones11/technic_armor
|
||||||
|
@ -215,115 +236,3 @@
|
||||||
[submodule "mods/player_monoids"]
|
[submodule "mods/player_monoids"]
|
||||||
path = mods/player_monoids
|
path = mods/player_monoids
|
||||||
url = https://github.com/minetest-mods/player_monoids
|
url = https://github.com/minetest-mods/player_monoids
|
||||||
[submodule "mods/mob_horse"]
|
|
||||||
path = mods/mob_horse
|
|
||||||
url = ../../Illuna-Minetest/mob_horse
|
|
||||||
[submodule "mods/matrix"]
|
|
||||||
path = mods/matrix
|
|
||||||
url = https://github.com/entuland/lua-matrix
|
|
||||||
[submodule "mods/rhotator"]
|
|
||||||
path = mods/rhotator
|
|
||||||
url = ../../Illuna-Minetest/rhotator
|
|
||||||
[submodule "mods/sea"]
|
|
||||||
path = mods/sea
|
|
||||||
url = ../../Illuna-Minetest/minetest-mod-sea
|
|
||||||
[submodule "mods/xban2"]
|
|
||||||
path = mods/xban2
|
|
||||||
url = https://github.com/minetest-mods/xban2
|
|
||||||
branch = master
|
|
||||||
[submodule "mods/chakram"]
|
|
||||||
path = mods/chakram
|
|
||||||
url = ../../Illuna-Minetest/chakram
|
|
||||||
[submodule "mods/hangglider"]
|
|
||||||
path = mods/hangglider
|
|
||||||
url = ../../Illuna-Minetest/minetest-hangglider
|
|
||||||
[submodule "mods/hangglider_regular"]
|
|
||||||
path = mods/hangglider_regular
|
|
||||||
url = ../../Illuna-Minetest/minetest-hangglider-regular
|
|
||||||
[submodule "mods/illuna_events"]
|
|
||||||
path = mods/illuna_events
|
|
||||||
url = ../../Illuna-Minetest/illuna_events.git
|
|
||||||
[submodule "mods/eventkeys"]
|
|
||||||
path = mods/eventkeys
|
|
||||||
url = https://github.com/auouymous/eventkeys
|
|
||||||
[submodule "mods/cloaking"]
|
|
||||||
path = mods/cloaking
|
|
||||||
url = https://github.com/luk3yx/minetest-cloaking
|
|
||||||
[submodule "mods/moreblocks"]
|
|
||||||
path = mods/moreblocks
|
|
||||||
url = https://github.com/minetest-mods/moreblocks
|
|
||||||
[submodule "mods/arrow_signs"]
|
|
||||||
path = mods/arrow_signs
|
|
||||||
url = https://bitbucket.org/adrido/arrow_signs/
|
|
||||||
[submodule "mods/bitchange"]
|
|
||||||
path = mods/bitchange
|
|
||||||
url = ../../Illuna-Minetest/bitchange
|
|
||||||
[submodule "mods/bridges"]
|
|
||||||
path = mods/bridges
|
|
||||||
url = https://github.com/Sokomine/bridges
|
|
||||||
[submodule "mods/christmas_craft"]
|
|
||||||
path = mods/christmas_craft
|
|
||||||
url = ../../Illuna-Minetest/christmas_craft
|
|
||||||
[submodule "mods/maptools"]
|
|
||||||
path = mods/maptools
|
|
||||||
url = https://github.com/calinou/maptools
|
|
||||||
[submodule "mods/medieval_craft"]
|
|
||||||
path = mods/medieval_craft
|
|
||||||
url = https://bitbucket.org/kingarthursteam/medieval_craft
|
|
||||||
[submodule "mods/mobf_trader"]
|
|
||||||
path = mods/mobf_trader
|
|
||||||
url = https://github.com/Sokomine/mobf_trader
|
|
||||||
[submodule "mods/spawners"]
|
|
||||||
path = mods/spawners
|
|
||||||
url = ../../Illuna-Minetest/spawners
|
|
||||||
[submodule "mods/skybox"]
|
|
||||||
path = mods/skybox
|
|
||||||
url = ../../Illuna-Minetest/skybox
|
|
||||||
[submodule "mods/moreglass"]
|
|
||||||
path = mods/moreglass
|
|
||||||
url = ../../Illuna-Minetest/moreglass.git
|
|
||||||
[submodule "mods/hbsprint"]
|
|
||||||
path = mods/hbsprint
|
|
||||||
url = https://github.com/minetest-mods/hbsprint
|
|
||||||
[submodule "mods/hudbars"]
|
|
||||||
path = mods/hudbars
|
|
||||||
url = https://repo.or.cz/minetest_hudbars.git
|
|
||||||
[submodule "mods/hbarmor"]
|
|
||||||
path = mods/hbarmor
|
|
||||||
url = git://repo.or.cz/minetest_hbarmor.git
|
|
||||||
[submodule "mods/hbhunger"]
|
|
||||||
path = mods/hbhunger
|
|
||||||
url = https://repo.or.cz/minetest_hbhunger.git
|
|
||||||
[submodule "mods/headanim"]
|
|
||||||
path = mods/headanim
|
|
||||||
url = https://github.com/LoneWolfHT/headanim/
|
|
||||||
[submodule "mods/medieval_inner_glasses"]
|
|
||||||
path = mods/medieval_inner_glasses
|
|
||||||
url = https://github.com/kodrag/medieval-inner-glasses
|
|
||||||
[submodule "mods/we_undo"]
|
|
||||||
path = mods/we_undo
|
|
||||||
url = https://github.com/HybridDog/we_undo
|
|
||||||
[submodule "mods/basic_materials"]
|
|
||||||
path = mods/basic_materials
|
|
||||||
url = https://github.com/mt-mods/basic_materials
|
|
||||||
[submodule "mods/basic_signs"]
|
|
||||||
path = mods/basic_signs
|
|
||||||
url = https://github.com/mt-mods/basic_signs
|
|
||||||
[submodule "mods/biome_lib"]
|
|
||||||
path = mods/biome_lib
|
|
||||||
url = https://github.com/mt-mods/biome_lib
|
|
||||||
[submodule "mods/pipeworks"]
|
|
||||||
path = mods/pipeworks
|
|
||||||
url = https://github.com/mt-mods/pipeworks
|
|
||||||
[submodule "mods/signs_lib"]
|
|
||||||
path = mods/signs_lib
|
|
||||||
url = https://github.com/mt-mods/signs_lib
|
|
||||||
[submodule "mods/unifieddyes"]
|
|
||||||
path = mods/unifieddyes
|
|
||||||
url = https://github.com/mt-mods/unifieddyes
|
|
||||||
[submodule "mods/colored_eggs"]
|
|
||||||
path = mods/colored_eggs
|
|
||||||
url = https://github.com/auouymous/colored_eggs
|
|
||||||
[submodule "mods/monitoring"]
|
|
||||||
path = mods/monitoring
|
|
||||||
url = https://github.com/minetest-monitoring/monitoring
|
|
||||||
|
|
74
.luacheckrc
|
@ -1,60 +1,22 @@
|
||||||
ignore = {
|
unused_args = false
|
||||||
-- list taken from https://stackoverflow.com/questions/49158143/how-to-ignore-luacheck-warnings/49160695#56618022 as
|
allow_defined_top = true
|
||||||
-- all the third party mods would be hard to manage otherwise
|
|
||||||
|
|
||||||
--"011", -- A syntax error.
|
read_globals = {
|
||||||
--"021", -- An invalid inline option.
|
"DIR_DELIM",
|
||||||
"022", -- An unpaired inline push directive.
|
"minetest", "core",
|
||||||
"023", -- An unpaired inline pop directive.
|
"dump",
|
||||||
"111", -- Setting an undefined global variable.
|
"vector",
|
||||||
"112", -- Mutating an undefined global variable.
|
"VoxelManip", "VoxelArea",
|
||||||
"113", -- Accessing an undefined global variable.
|
"PseudoRandom", "PcgRandom",
|
||||||
"121", -- Setting a read-only global variable.
|
"ItemStack",
|
||||||
"122", -- Setting a read-only field of a global variable.
|
"Settings",
|
||||||
"131", -- Unused implicitly defined global variable.
|
"unpack",
|
||||||
"142", -- Setting an undefined field of a global variable.
|
-- Silence errors about custom table methods.
|
||||||
"143", -- Accessing an undefined field of a global variable.
|
table = { fields = { "copy", "indexof" } }
|
||||||
"211", -- Unused local variable.
|
|
||||||
"212", -- Unused argument.
|
|
||||||
"213", -- Unused loop variable.
|
|
||||||
"221", -- Local variable is accessed but never set.
|
|
||||||
"231", -- Local variable is set but never accessed.
|
|
||||||
"232", -- An argument is set but never accessed.
|
|
||||||
"233", -- Loop variable is set but never accessed.
|
|
||||||
"241", -- Local variable is mutated but never accessed.
|
|
||||||
"311", -- Value assigned to a local variable is unused.
|
|
||||||
"312", -- Value of an argument is unused.
|
|
||||||
"313", -- Value of a loop variable is unused.
|
|
||||||
"314", -- Value of a field in a table literal is unused.
|
|
||||||
"321", -- Accessing uninitialized local variable.
|
|
||||||
"331", -- Value assigned to a local variable is mutated but never accessed.
|
|
||||||
"341", -- Mutating uninitialized local variable.
|
|
||||||
"411", -- Redefining a local variable.
|
|
||||||
"412", -- Redefining an argument.
|
|
||||||
"413", -- Redefining a loop variable.
|
|
||||||
"421", -- Shadowing a local variable.
|
|
||||||
"422", -- Shadowing an argument.
|
|
||||||
"423", -- Shadowing a loop variable.
|
|
||||||
"431", -- Shadowing an upvalue.
|
|
||||||
"432", -- Shadowing an upvalue argument.
|
|
||||||
"433", -- Shadowing an upvalue loop variable.
|
|
||||||
"511", -- Unreachable code.
|
|
||||||
"512", -- Loop can be executed at most once.
|
|
||||||
"521", -- Unused label.
|
|
||||||
"531", -- Left-hand side of an assignment is too short.
|
|
||||||
"532", -- Left-hand side of an assignment is too long.
|
|
||||||
"541", -- An empty do end block.
|
|
||||||
"542", -- An empty if branch.
|
|
||||||
"551", -- An empty statement.
|
|
||||||
"561", -- Cyclomatic complexity of a function is too high.
|
|
||||||
"571", -- A numeric for loop goes from #(expr) down to 1 or less without negative step.
|
|
||||||
"611", -- A line consists of nothing but whitespace.
|
|
||||||
"612", -- A line contains trailing whitespace.
|
|
||||||
"613", -- Trailing whitespace in a string.
|
|
||||||
"614", -- Trailing whitespace in a comment.
|
|
||||||
"621", -- Inconsistent indentation (SPACE followed by TAB).
|
|
||||||
"631", -- Line is too long.
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
-- Overwrites minetest.handle_node_drops
|
||||||
|
files["mods/creative/init.lua"].globals = { "minetest" }
|
||||||
|
|
||||||
|
-- Don't report on legacy definitions of globals.
|
||||||
|
files["mods/default/legacy.lua"].global = false
|
||||||
|
|
12
.travis.yml
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
language: generic
|
||||||
|
sudo: false
|
||||||
|
addons:
|
||||||
|
apt:
|
||||||
|
packages:
|
||||||
|
- luarocks
|
||||||
|
before_install:
|
||||||
|
- luarocks install --local luacheck
|
||||||
|
script:
|
||||||
|
- $HOME/.luarocks/bin/luacheck --no-color ./mods
|
||||||
|
notifications:
|
||||||
|
email: false
|
33
README.md
|
@ -1,33 +0,0 @@
|
||||||
# Minetest Game
|
|
||||||
|
|
||||||
The default game bundled in the Minetest engine.
|
|
||||||
|
|
||||||
For further information, check [this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
|
|
||||||
|
|
||||||
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game) for more information.
|
|
||||||
|
|
||||||
## Installation
|
|
||||||
|
|
||||||
- Unzip the archive, rename the folder to `minetest_game` and
|
|
||||||
place it in .. `minetest/games/`
|
|
||||||
|
|
||||||
- GNU/Linux: If you use a system-wide installation place it in `~/.minetest/games/`.
|
|
||||||
|
|
||||||
The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest).
|
|
||||||
|
|
||||||
For further information or help, see: [Installing Mods](https://wiki.minetest.net/Installing_Mods).
|
|
||||||
|
|
||||||
## Compatibility
|
|
||||||
|
|
||||||
The Minetest Game GitHub `master` `HEAD` is generally compatible with the GitHub
|
|
||||||
`master` `HEAD` of the Minetest engine.
|
|
||||||
|
|
||||||
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
|
|
||||||
`0.4.10`), Minetest Game is tagged with the version, too.
|
|
||||||
|
|
||||||
When stable releases are made, Minetest Game and the Minetest engine is packaged
|
|
||||||
and made available at [www.minetest.net](https://www.minetest.net/downloads/).
|
|
||||||
|
|
||||||
## Licensing
|
|
||||||
|
|
||||||
See `LICENSE.txt`
|
|
|
@ -1,3 +1,3 @@
|
||||||
title = TechEth Game
|
name = TechEth Game
|
||||||
author = Minetest, Illuna
|
author = minetest, illuna
|
||||||
description = Game of the Illuna TechEth flagship-server, based on the official minetest_game
|
description = Game of the Illuna TechEth flagship-server, based on the official minetest_game
|
||||||
|
|
210
game_api.txt
|
@ -93,21 +93,16 @@ For example,
|
||||||
is used to show all tools. Name is used in the sfinv page name, title is the
|
is used to show all tools. Name is used in the sfinv page name, title is the
|
||||||
human readable title.
|
human readable title.
|
||||||
|
|
||||||
Creative provides `creative.is_enabled_for(name)`, which is identical in
|
`is_enabled_for` is used to check whether a player is in creative mode:
|
||||||
functionality to the engine's `minetest.creative_is_enabled(name)`.
|
|
||||||
Its use is deprecated and it should also not be overriden.
|
creative.is_enabled_for(name)
|
||||||
|
|
||||||
|
Override this to allow per-player game modes.
|
||||||
|
|
||||||
The contents of `creative.formspec_add` is appended to every creative inventory
|
The contents of `creative.formspec_add` is appended to every creative inventory
|
||||||
page. Mods can use it to add additional formspec elements onto the default
|
page. Mods can use it to add additional formspec elements onto the default
|
||||||
creative inventory formspec to be drawn after each update.
|
creative inventory formspec to be drawn after each update.
|
||||||
|
|
||||||
Group overrides can be used for any registered item, node or tool. Use one of
|
|
||||||
the groups stated below to pick which category it will appear in.
|
|
||||||
|
|
||||||
node = 1 -- Appears in the Nodes category
|
|
||||||
tool = 1 -- Appears in the Tools category
|
|
||||||
craftitem = 1 -- Appears in the Items category
|
|
||||||
|
|
||||||
|
|
||||||
Chests API
|
Chests API
|
||||||
----------
|
----------
|
||||||
|
@ -134,12 +129,12 @@ The chests API allows the creation of chests, which have their own inventories f
|
||||||
* A table indexed by player name to keep track of who opened what chest.
|
* A table indexed by player name to keep track of who opened what chest.
|
||||||
* Key: The name of the player.
|
* Key: The name of the player.
|
||||||
* Value: A table containing information about the chest the player is looking at.
|
* Value: A table containing information about the chest the player is looking at.
|
||||||
e.g `{ pos = {1, 1, 1}, sound = null, swap = "default:chest" }`
|
e.g `{ pos = {1, 1, 1}, sound = null, swap = "chest" }`
|
||||||
|
|
||||||
`default.chest.register_chest(name, def)`
|
`default.chest.register_chest(name, def)`
|
||||||
|
|
||||||
* Registers new chest
|
* Registers new chest
|
||||||
* `name` Name for chest e.g. "default:chest"
|
* `name` Name for chest
|
||||||
* `def` See [#Chest Definition]
|
* `def` See [#Chest Definition]
|
||||||
|
|
||||||
### Chest Definition
|
### Chest Definition
|
||||||
|
@ -218,46 +213,30 @@ The doors mod allows modders to register custom doors and trapdoors.
|
||||||
description = "Door description",
|
description = "Door description",
|
||||||
inventory_image = "mod_door_inv.png",
|
inventory_image = "mod_door_inv.png",
|
||||||
groups = {choppy = 2},
|
groups = {choppy = 2},
|
||||||
model = "mod_door", -- (optional)
|
|
||||||
-- Model name without a suffix ("big_door" not "big_door_a.obj", "big_door_b.obj")
|
|
||||||
tiles = {"mod_door.png"}, -- UV map.
|
tiles = {"mod_door.png"}, -- UV map.
|
||||||
-- The front and back of the door must be identical in appearence as they swap on
|
|
||||||
-- open/close.
|
|
||||||
recipe = craftrecipe,
|
recipe = craftrecipe,
|
||||||
sounds = default.node_sound_wood_defaults(), -- optional
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
sound_open = sound play for open door, -- optional
|
sound_open = sound play for open door, -- optional
|
||||||
sound_close = sound play for close door, -- optional
|
sound_close = sound play for close door, -- optional
|
||||||
gain_open = 0.3, -- optional, defaults to 0.3
|
|
||||||
gain_close = 0.3, -- optional, defaults to 0.3
|
|
||||||
protected = false, -- If true, only placer can open the door (locked for others)
|
protected = false, -- If true, only placer can open the door (locked for others)
|
||||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing),
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
-- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper
|
-- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper
|
||||||
use_texture_alpha = "clip",
|
|
||||||
|
|
||||||
### Trapdoor definition
|
### Trapdoor definition
|
||||||
|
|
||||||
description = "Trapdoor description",
|
description = "Trapdoor description",
|
||||||
inventory_image = "mod_trapdoor_inv.png",
|
inventory_image = "mod_trapdoor_inv.png",
|
||||||
nodebox_closed = {} -- Nodebox for closed model
|
|
||||||
nodebox_opened = {} -- Nodebox for opened model
|
|
||||||
-- (optional) both nodeboxes must be used, not one only
|
|
||||||
groups = {choppy = 2},
|
groups = {choppy = 2},
|
||||||
tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
|
tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
|
||||||
tile_side = "doors_trapdoor_side.png",
|
tile_side = "doors_trapdoor_side.png", -- the tiles of the four side parts of the trapdoor
|
||||||
-- The texture for the four sides of the trapdoor.
|
|
||||||
-- The texture should have the trapdoor side drawn twice, in the lowest and highest
|
|
||||||
-- 1/8ths of the texture, both upright. The area between is not used.
|
|
||||||
-- The lower 1/8th will be used for the closed trapdoor, the higher 1/8th will be used
|
|
||||||
-- for the open trapdoor.
|
|
||||||
sounds = default.node_sound_wood_defaults(), -- optional
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
sound_open = sound play for open door, -- optional
|
sound_open = sound play for open door, -- optional
|
||||||
sound_close = sound play for close door, -- optional
|
sound_close = sound play for close door, -- optional
|
||||||
gain_open = 0.3, -- optional, defaults to 0.3
|
|
||||||
gain_close = 0.3, -- optional, defaults to 0.3
|
|
||||||
protected = false, -- If true, only placer can open the door (locked for others)
|
protected = false, -- If true, only placer can open the door (locked for others)
|
||||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) ,
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
|
-- function containing the on_rightclick callback
|
||||||
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
-- function containing the on_rightclick callback
|
-- function containing the on_rightclick callback
|
||||||
use_texture_alpha = "clip",
|
|
||||||
|
|
||||||
### Fence gate definition
|
### Fence gate definition
|
||||||
|
|
||||||
|
@ -267,7 +246,7 @@ The doors mod allows modders to register custom doors and trapdoors.
|
||||||
material = "default:wood",
|
material = "default:wood",
|
||||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||||
sounds = default.node_sound_wood_defaults(), -- optional
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
-- function containing the on_rightclick callback
|
-- function containing the on_rightclick callback
|
||||||
|
|
||||||
|
|
||||||
|
@ -290,7 +269,7 @@ The mod that places chests with loot in dungeons provides an API to register add
|
||||||
name = "item:name",
|
name = "item:name",
|
||||||
chance = 0.5,
|
chance = 0.5,
|
||||||
-- ^ chance value from 0.0 to 1.0 that the item will appear in the chest when chosen
|
-- ^ chance value from 0.0 to 1.0 that the item will appear in the chest when chosen
|
||||||
-- Due to an extra step in the selection process, 0.5 does not(!) mean that
|
-- due to an extra step in the selection process, 0.5 does not(!) mean that
|
||||||
-- on average every second chest will have this item
|
-- on average every second chest will have this item
|
||||||
count = {1, 4},
|
count = {1, 4},
|
||||||
-- ^ table with minimum and maximum amounts of this item
|
-- ^ table with minimum and maximum amounts of this item
|
||||||
|
@ -300,8 +279,7 @@ The mod that places chests with loot in dungeons provides an API to register add
|
||||||
-- optional, defaults to no height restrictions
|
-- optional, defaults to no height restrictions
|
||||||
types = {"desert"},
|
types = {"desert"},
|
||||||
-- ^ table with types of dungeons this item can be found in
|
-- ^ table with types of dungeons this item can be found in
|
||||||
-- supported types: "normal" (the cobble/mossycobble one), "sandstone"
|
-- supported types: "normal" (the cobble/mossycobble one), "sandstone", "desert"
|
||||||
-- "desert" and "ice"
|
|
||||||
-- optional, defaults to no type restrictions
|
-- optional, defaults to no type restrictions
|
||||||
|
|
||||||
|
|
||||||
|
@ -373,8 +351,6 @@ The farming API allows you to easily register plants and hoes.
|
||||||
|
|
||||||
{
|
{
|
||||||
description = "", -- Description of seed item
|
description = "", -- Description of seed item
|
||||||
harvest_description = "", -- Description of harvest item
|
|
||||||
-- (optional, derived automatically if not provided)
|
|
||||||
inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
|
inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
|
||||||
steps = 8, -- How many steps the plant has to grow, until it can be harvested
|
steps = 8, -- How many steps the plant has to grow, until it can be harvested
|
||||||
-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
|
-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
|
||||||
|
@ -386,8 +362,6 @@ The farming API allows you to easily register plants and hoes.
|
||||||
Fire API
|
Fire API
|
||||||
--------
|
--------
|
||||||
|
|
||||||
Add group flammable when registering a node to make fire seek for it.
|
|
||||||
Add it to an item to make it burn up when dropped in lava or fire.
|
|
||||||
New node def property:
|
New node def property:
|
||||||
|
|
||||||
`on_burn(pos)`
|
`on_burn(pos)`
|
||||||
|
@ -435,83 +409,57 @@ Give Initial Stuff API
|
||||||
^ Adds items to the list of items to be given
|
^ Adds items to the list of items to be given
|
||||||
|
|
||||||
|
|
||||||
Player API
|
Players API
|
||||||
----------
|
-----------
|
||||||
|
|
||||||
The player API can register player models and update the player's appearance.
|
The player API can register player models and update the player's appearence
|
||||||
|
|
||||||
* `player_api.globalstep(dtime, ...)`
|
|
||||||
* The function called by the globalstep that controls player animations.
|
|
||||||
You can override this to replace the globalstep with your own implementation.
|
|
||||||
* Receives all args that minetest.register_globalstep() passes
|
|
||||||
|
|
||||||
* `player_api.register_model(name, def)`
|
* `player_api.register_model(name, def)`
|
||||||
* Register a new model to be used by players
|
* Register a new model to be used by players
|
||||||
* `name`: model filename such as "character.x", "foo.b3d", etc.
|
* name: model filename such as "character.x", "foo.b3d", etc.
|
||||||
* `def`: see [#Model definition]
|
* def: See [#Model definition]
|
||||||
* Saved to player_api.registered_models
|
* saved to player_api.registered_models
|
||||||
|
|
||||||
* `player_api.registered_models[name]`
|
* `player_api.registered_player_models[name]`
|
||||||
* Get a model's definition
|
* Get a model's definition
|
||||||
* `name`: model filename
|
* see [#Model definition]
|
||||||
* See [#Model definition]
|
|
||||||
|
|
||||||
* `player_api.set_model(player, model_name)`
|
* `player_api.set_model(player, model_name)`
|
||||||
* Change a player's model
|
* Change a player's model
|
||||||
* `player`: PlayerRef
|
* `player`: PlayerRef
|
||||||
* `model_name`: model registered with `player_api.register_model`
|
* `model_name`: model registered with player_api.register_model()
|
||||||
|
|
||||||
* `player_api.set_animation(player, anim_name, speed)`
|
* `player_api.set_animation(player, anim_name [, speed])`
|
||||||
* Applies an animation to a player if speed or anim_name differ from the currently playing animation
|
* Applies an animation to a player
|
||||||
* `player`: PlayerRef
|
* anim_name: name of the animation.
|
||||||
* `anim_name`: name of the animation
|
* speed: frames per second. If nil, default from the model is used
|
||||||
* `speed`: keyframes per second. If nil, the default from the model def is used
|
|
||||||
|
|
||||||
* `player_api.set_textures(player, textures)`
|
* `player_api.set_textures(player, textures)`
|
||||||
* Sets player textures
|
* Sets player textures
|
||||||
* `player`: PlayerRef
|
* `player`: PlayerRef
|
||||||
* `textures`: array of textures. If nil, the default from the model def is used
|
* `textures`: array of textures, If `textures` is nil the default
|
||||||
|
textures from the model def are used
|
||||||
* `player_api.set_textures(player, index, texture)`
|
|
||||||
* Sets one of the player textures
|
|
||||||
* `player`: PlayerRef
|
|
||||||
* `index`: Index into array of all textures
|
|
||||||
* `texture`: the texture string
|
|
||||||
|
|
||||||
* `player_api.get_animation(player)`
|
* `player_api.get_animation(player)`
|
||||||
* Returns a table containing fields `model`, `textures` and `animation`
|
* Returns a table containing fields `model`, `textures` and `animation`.
|
||||||
* Any of the fields of the returned table may be nil
|
* Any of the fields of the returned table may be nil.
|
||||||
* `player`: PlayerRef
|
* player: PlayerRef
|
||||||
|
|
||||||
* `player_api.player_attached`
|
|
||||||
* A table that maps a player name to a boolean
|
|
||||||
* If the value for a given player is set to true, the default player animations
|
|
||||||
(walking, digging, ...) will no longer be updated, and knockback from damage is
|
|
||||||
prevented for that player
|
|
||||||
* Example of usage: A mod sets a player's value to true when attached to a vehicle
|
|
||||||
|
|
||||||
### Model Definition
|
### Model Definition
|
||||||
|
|
||||||
{
|
{
|
||||||
animation_speed = 30, -- Default animation speed, in keyframes per second
|
animation_speed = 30, -- Default animation speed, in FPS.
|
||||||
textures = {"character.png"}, -- Default array of textures
|
textures = {"character.png", }, -- Default array of textures.
|
||||||
|
visual_size = {x = 1, y = 1}, -- Used to scale the model.
|
||||||
animations = {
|
animations = {
|
||||||
-- [anim_name] = {
|
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
||||||
-- x = <start_frame>,
|
foo = {x = 0, y = 19},
|
||||||
-- y = <end_frame>,
|
bar = {x = 20, y = 39},
|
||||||
-- collisionbox = <model collisionbox>, -- (optional)
|
-- ...
|
||||||
-- eye_height = <model eye height>, -- (optional)
|
|
||||||
-- -- suspend client side animations while this one is active (optional)
|
|
||||||
-- override_local = <true/false>
|
|
||||||
-- },
|
|
||||||
stand = ..., lay = ..., walk = ..., mine = ..., walk_mine = ..., -- required animations
|
|
||||||
sit = ... -- used by boats and other MTG mods
|
|
||||||
},
|
},
|
||||||
-- Default object properties, see lua_api.txt
|
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, -- In nodes from feet position
|
||||||
visual_size = {x = 1, y = 1},
|
stepheight = 0.6, -- In nodes
|
||||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
|
eye_height = 1.47, -- In nodes above feet position
|
||||||
stepheight = 0.6,
|
|
||||||
eye_height = 1.47
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -746,12 +694,6 @@ Stairs API
|
||||||
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
||||||
delivered with Minetest Game, to keep them compatible with other mods.
|
delivered with Minetest Game, to keep them compatible with other mods.
|
||||||
|
|
||||||
The following node attributes are sourced from the recipeitem:
|
|
||||||
* use_texture_alpha
|
|
||||||
* sunlight_propagates
|
|
||||||
* light_source
|
|
||||||
* If the recipeitem is a fuel, the stair/slab is also registered as a fuel of proportionate burntime.
|
|
||||||
|
|
||||||
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||||
|
|
||||||
* Registers a stair
|
* Registers a stair
|
||||||
|
@ -774,42 +716,34 @@ The following node attributes are sourced from the recipeitem:
|
||||||
* `sounds`: See [#Default sounds]
|
* `sounds`: See [#Default sounds]
|
||||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||||
|
|
||||||
`stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)`
|
`stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||||
|
|
||||||
* Registers an inner corner stair
|
* Registers an inner corner stair
|
||||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_inner_subname"
|
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_inner_subname"
|
||||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||||
* `groups`: See [Known damage and digging time defining groups]
|
* `groups`: See [Known damage and digging time defining groups]
|
||||||
* `images`: See [Tile definition]
|
* `images`: See [Tile definition]
|
||||||
* `description`: Used for the description field in the stair's definition with "Inner" prepended
|
* `description`: Used for the description field in the stair's definition
|
||||||
* `sounds`: See [#Default sounds]
|
* `sounds`: See [#Default sounds]
|
||||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||||
* `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional)
|
|
||||||
|
|
||||||
`stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)`
|
`stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||||
|
|
||||||
* Registers an outer corner stair
|
* Registers an outer corner stair
|
||||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_outer_subname"
|
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_outer_subname"
|
||||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||||
* `groups`: See [Known damage and digging time defining groups]
|
* `groups`: See [Known damage and digging time defining groups]
|
||||||
* `images`: See [Tile definition]
|
* `images`: See [Tile definition]
|
||||||
* `description`: Used for the description field in the stair's definition with "Outer" prepended
|
* `description`: Used for the description field in the stair's definition
|
||||||
* `sounds`: See [#Default sounds]
|
* `sounds`: See [#Default sounds]
|
||||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||||
* `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional)
|
|
||||||
|
|
||||||
```
|
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, worldaligntex)`
|
||||||
stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab,
|
|
||||||
sounds, worldaligntex, desc_stair_inner, desc_stair_outer)
|
|
||||||
```
|
|
||||||
|
|
||||||
* A wrapper for stairs.register_stair, stairs.register_slab, stairs.register_stair_inner, stairs.register_stair_outer
|
* A wrapper for stairs.register_stair, stairs.register_slab, stairs.register_stair_inner, stairs.register_stair_outer
|
||||||
* Uses almost the same arguments as stairs.register_stair
|
* Uses almost the same arguments as stairs.register_stair
|
||||||
* `desc_stair`: Description for stair nodes. For corner stairs 'Inner' or 'Outer' will be prefixed unless
|
* `desc_stair`: Description for stair nodes. For corner stairs 'Inner' or 'Outer' will be prefixed
|
||||||
`desc_stair_inner` or `desc_stair_outer` are specified, which are used instead.
|
|
||||||
* `desc_slab`: Description for slab node
|
* `desc_slab`: Description for slab node
|
||||||
* `desc_stair_inner`: Description for inner stair node
|
|
||||||
* `desc_stair_outer`: Description for outer stair node
|
|
||||||
|
|
||||||
|
|
||||||
Xpanes API
|
Xpanes API
|
||||||
|
@ -825,11 +759,7 @@ Creates panes that automatically connect to each other
|
||||||
### Pane definition
|
### Pane definition
|
||||||
|
|
||||||
{
|
{
|
||||||
textures = {
|
textures = {"texture for sides", (unused), "texture for top and bottom"}, -- More tiles aren't supported
|
||||||
"texture for front and back",
|
|
||||||
(unused),
|
|
||||||
"texture for the 4 edges"
|
|
||||||
}, -- More tiles aren't supported
|
|
||||||
groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups]
|
groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups]
|
||||||
sounds = SoundSpec, -- See [#Default sounds]
|
sounds = SoundSpec, -- See [#Default sounds]
|
||||||
recipe = {{"","","","","","","","",""}}, -- Recipe field only
|
recipe = {{"","","","","","","","",""}}, -- Recipe field only
|
||||||
|
@ -1107,41 +1037,3 @@ for the wielded skeleton key.
|
||||||
|
|
||||||
if `nil` is returned, it is assumed that the wielder did not have
|
if `nil` is returned, it is assumed that the wielder did not have
|
||||||
permissions to create a key for this node, and no key is created.
|
permissions to create a key for this node, and no key is created.
|
||||||
|
|
||||||
`default.register_craft_metadata_copy(ingredient, result)`
|
|
||||||
----------------------------------------------------------
|
|
||||||
|
|
||||||
This function registers a shapeless recipe that takes `ingredient`
|
|
||||||
and `result` as input and outputs `result`.
|
|
||||||
|
|
||||||
The metadata of the input `result` is copied to the output `result`.
|
|
||||||
|
|
||||||
|
|
||||||
Log API
|
|
||||||
-------
|
|
||||||
|
|
||||||
Logs action of the player with a node at a certain position.
|
|
||||||
By default only actions of real players are logged.
|
|
||||||
Actions of non-players (usually machines) are logged only when
|
|
||||||
setting `log_non_player_actions` is enabled.
|
|
||||||
A player is considered non-player if `player:is_player()` returns
|
|
||||||
`false` or `player.is_fake_player` is truthy. The use of
|
|
||||||
`is_fake_player` is an unofficial standard between mods.
|
|
||||||
These non-players are marked by the content of `is_fake_player`
|
|
||||||
(if it is a string) or a "*" in brackets after the player name in
|
|
||||||
the log.
|
|
||||||
|
|
||||||
`default.log_player_action(player, ...)`
|
|
||||||
|
|
||||||
* `player` The player who performed the action
|
|
||||||
* `message_parts` Any mumber of message parts describing the action
|
|
||||||
in 3rd person singular present tense. It can also
|
|
||||||
contain a `pos` which is logged as "(X,Y,Z)"
|
|
||||||
|
|
||||||
`default.set_inventory_action_loggers(def, name)`
|
|
||||||
|
|
||||||
* sets the callbacks `on_metadata_inventory_move`,
|
|
||||||
`on_metadata_inventory_put` and `on_metadata_inventory_take`
|
|
||||||
that log corresponding actions
|
|
||||||
* `def` See [Node definition]
|
|
||||||
* `name` Description of the node in the log message
|
|
||||||
|
|
|
@ -60,21 +60,7 @@ default:torch 99,default:cobble 99
|
||||||
# Default value is true.
|
# Default value is true.
|
||||||
#enable_bed_night_skip = true
|
#enable_bed_night_skip = true
|
||||||
|
|
||||||
# If enabled, fences and walls cannot be jumped over.
|
|
||||||
#enable_fence_tall = false
|
|
||||||
|
|
||||||
# Whether the engine's spawn search, which does not check for a suitable
|
# Whether the engine's spawn search, which does not check for a suitable
|
||||||
# starting biome, is used.
|
# starting biome, is used.
|
||||||
# Default value is false.
|
# Default value is false.
|
||||||
#engine_spawn = false
|
#engine_spawn = false
|
||||||
|
|
||||||
# Whether river water source nodes create flowing sounds.
|
|
||||||
# Helps rivers create more sound, especially on level sections.
|
|
||||||
#river_source_sounds = false
|
|
||||||
|
|
||||||
# Enable cloud and shadow intensity variation by the 'weather' mod.
|
|
||||||
# Non-functional in V6 or Singlenode mapgens.
|
|
||||||
#enable_weather = true
|
|
||||||
|
|
||||||
# If enabled, non-player actions are logged
|
|
||||||
#log_non_player_actions = false
|
|
||||||
|
|
|
@ -1 +1 @@
|
||||||
Subproject commit 1e7ace698bf06f363955d4e77a1fe7f68ecb1128
|
Subproject commit 63aef13ae29a44abeeefdf72ed893d3b3fb1d2f4
|
|
@ -1 +1 @@
|
||||||
Subproject commit 1fd6a10bf8cac86bd5eb0593aa6f2381d3b904f2
|
Subproject commit f649e4f26a5b1d257d5b7a985dd475e34ccfa327
|
|
@ -1 +0,0 @@
|
||||||
Subproject commit f180f7246dec209c50004812a6d776d83aab6aad
|
|
|
@ -1 +0,0 @@
|
||||||
Subproject commit 9d55f9916d20779ecbf93c7e95dae8adebd2079b
|
|
|
@ -1 +1 @@
|
||||||
Subproject commit 304f55fe830149e9eb495d20ea12cbfcc05d44cb
|
Subproject commit fd136303c53bc28f14ee2ed247d8ce876a7071d1
|
|
@ -1 +0,0 @@
|
||||||
Subproject commit 6f4f80bdc6c153c3e7745f182c5e1f2e30f14b50
|
|
|
@ -15,11 +15,11 @@ BlockMen (CC BY-SA 3.0)
|
||||||
TumeniNodes (CC BY-SA 3.0)
|
TumeniNodes (CC BY-SA 3.0)
|
||||||
beds_bed_under.png
|
beds_bed_under.png
|
||||||
|
|
||||||
This mod adds a bed to Minetest which allows players to skip the night.
|
This mod adds a bed to Minetest which allows to skip the night.
|
||||||
To sleep, right click on the bed. If playing in singleplayer mode the night gets skipped
|
To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped
|
||||||
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
||||||
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
||||||
than half of the players are lying in bed and use this option.
|
than 50% of the players are lying in bed and use this option.
|
||||||
|
|
||||||
Another feature is a controlled respawning. If you have slept in bed (not just lying in
|
Another feature is a controlled respawning. If you have slept in bed (not just lying in
|
||||||
it) your respawn point is set to the beds location and you will respawn there after
|
it) your respawn point is set to the beds location and you will respawn there after
|
||||||
|
|
|
@ -17,8 +17,6 @@ local function destruct_bed(pos, n)
|
||||||
reverse = not reverse
|
reverse = not reverse
|
||||||
minetest.remove_node(other)
|
minetest.remove_node(other)
|
||||||
minetest.check_for_falling(other)
|
minetest.check_for_falling(other)
|
||||||
beds.remove_spawns_at(pos)
|
|
||||||
beds.remove_spawns_at(other)
|
|
||||||
else
|
else
|
||||||
reverse = not reverse
|
reverse = not reverse
|
||||||
end
|
end
|
||||||
|
@ -31,7 +29,6 @@ function beds.register_bed(name, def)
|
||||||
wield_image = def.wield_image,
|
wield_image = def.wield_image,
|
||||||
drawtype = "nodebox",
|
drawtype = "nodebox",
|
||||||
tiles = def.tiles.bottom,
|
tiles = def.tiles.bottom,
|
||||||
use_texture_alpha = "clip",
|
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
|
@ -96,7 +93,8 @@ function beds.register_bed(name, def)
|
||||||
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
||||||
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
||||||
|
|
||||||
if not minetest.is_creative_enabled(player_name) then
|
if not (creative and creative.is_enabled_for
|
||||||
|
and creative.is_enabled_for(player_name)) then
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
|
@ -111,7 +109,7 @@ function beds.register_bed(name, def)
|
||||||
return itemstack
|
return itemstack
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_rotate = function(pos, node, user, _, new_param2)
|
on_rotate = function(pos, node, user, mode, new_param2)
|
||||||
local dir = minetest.facedir_to_dir(node.param2)
|
local dir = minetest.facedir_to_dir(node.param2)
|
||||||
local p = vector.add(pos, dir)
|
local p = vector.add(pos, dir)
|
||||||
local node2 = minetest.get_node_or_nil(p)
|
local node2 = minetest.get_node_or_nil(p)
|
||||||
|
@ -123,7 +121,7 @@ function beds.register_bed(name, def)
|
||||||
minetest.record_protection_violation(p, user:get_player_name())
|
minetest.record_protection_violation(p, user:get_player_name())
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
if new_param2 % 32 > 3 then
|
if mode ~= screwdriver.ROTATE_FACE then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||||
|
@ -151,13 +149,11 @@ function beds.register_bed(name, def)
|
||||||
minetest.register_node(name .. "_top", {
|
minetest.register_node(name .. "_top", {
|
||||||
drawtype = "nodebox",
|
drawtype = "nodebox",
|
||||||
tiles = def.tiles.top,
|
tiles = def.tiles.top,
|
||||||
use_texture_alpha = "clip",
|
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
pointable = false,
|
pointable = false,
|
||||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2,
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
|
||||||
not_in_creative_inventory = 1},
|
|
||||||
sounds = def.sounds or default.node_sound_wood_defaults(),
|
sounds = def.sounds or default.node_sound_wood_defaults(),
|
||||||
drop = name .. "_bottom",
|
drop = name .. "_bottom",
|
||||||
node_box = {
|
node_box = {
|
||||||
|
|
|
@ -1,12 +1,7 @@
|
||||||
-- beds/beds.lua
|
|
||||||
|
|
||||||
-- support for MT game translation.
|
|
||||||
local S = beds.get_translator
|
|
||||||
|
|
||||||
-- Fancy shaped bed
|
-- Fancy shaped bed
|
||||||
|
|
||||||
beds.register_bed("beds:fancy_bed", {
|
beds.register_bed("beds:fancy_bed", {
|
||||||
description = S("Fancy Bed"),
|
description = "Fancy Bed",
|
||||||
inventory_image = "beds_bed_fancy.png",
|
inventory_image = "beds_bed_fancy.png",
|
||||||
wield_image = "beds_bed_fancy.png",
|
wield_image = "beds_bed_fancy.png",
|
||||||
tiles = {
|
tiles = {
|
||||||
|
@ -49,7 +44,7 @@ beds.register_bed("beds:fancy_bed", {
|
||||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||||
recipe = {
|
recipe = {
|
||||||
{"", "", "group:stick"},
|
{"", "", "group:stick"},
|
||||||
{"wool:white", "wool:white", "wool:white"},
|
{"wool:red", "wool:red", "wool:white"},
|
||||||
{"group:wood", "group:wood", "group:wood"},
|
{"group:wood", "group:wood", "group:wood"},
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
|
@ -57,7 +52,7 @@ beds.register_bed("beds:fancy_bed", {
|
||||||
-- Simple shaped bed
|
-- Simple shaped bed
|
||||||
|
|
||||||
beds.register_bed("beds:bed", {
|
beds.register_bed("beds:bed", {
|
||||||
description = S("Simple Bed"),
|
description = "Simple Bed",
|
||||||
inventory_image = "beds_bed.png",
|
inventory_image = "beds_bed.png",
|
||||||
wield_image = "beds_bed.png",
|
wield_image = "beds_bed.png",
|
||||||
tiles = {
|
tiles = {
|
||||||
|
@ -79,12 +74,12 @@ beds.register_bed("beds:bed", {
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
nodebox = {
|
nodebox = {
|
||||||
bottom = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5},
|
bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||||
top = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5},
|
top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||||
},
|
},
|
||||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.0625, 1.5},
|
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||||
recipe = {
|
recipe = {
|
||||||
{"wool:white", "wool:white", "wool:white"},
|
{"wool:red", "wool:red", "wool:white"},
|
||||||
{"group:wood", "group:wood", "group:wood"}
|
{"group:wood", "group:wood", "group:wood"}
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
|
|
2
mods/beds/depends.txt
Normal file
|
@ -0,0 +1,2 @@
|
||||||
|
default
|
||||||
|
wool
|
|
@ -1,13 +1,11 @@
|
||||||
local pi = math.pi
|
local pi = math.pi
|
||||||
|
local player_in_bed = 0
|
||||||
local is_sp = minetest.is_singleplayer()
|
local is_sp = minetest.is_singleplayer()
|
||||||
local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
|
local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
|
||||||
if enable_respawn == nil then
|
if enable_respawn == nil then
|
||||||
enable_respawn = true
|
enable_respawn = true
|
||||||
end
|
end
|
||||||
|
|
||||||
-- support for MT game translation.
|
|
||||||
local S = beds.get_translator
|
|
||||||
|
|
||||||
-- Helper functions
|
-- Helper functions
|
||||||
|
|
||||||
local function get_look_yaw(pos)
|
local function get_look_yaw(pos)
|
||||||
|
@ -60,105 +58,63 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||||
|
|
||||||
-- stand up
|
-- stand up
|
||||||
if state ~= nil and not state then
|
if state ~= nil and not state then
|
||||||
if not beds.player[name] then
|
local p = beds.pos[name] or nil
|
||||||
-- player not in bed, do nothing
|
if beds.player[name] ~= nil then
|
||||||
return false
|
beds.player[name] = nil
|
||||||
|
beds.bed_position[name] = nil
|
||||||
|
player_in_bed = player_in_bed - 1
|
||||||
end
|
end
|
||||||
beds.bed_position[name] = nil
|
|
||||||
-- skip here to prevent sending player specific changes (used for leaving players)
|
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||||
if skip then
|
if skip then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
player:set_pos(beds.pos[name])
|
if p then
|
||||||
|
player:set_pos(p)
|
||||||
|
end
|
||||||
|
|
||||||
-- physics, eye_offset, etc
|
-- physics, eye_offset, etc
|
||||||
local physics_override = beds.player[name].physics_override
|
|
||||||
beds.player[name] = nil
|
|
||||||
player:set_physics_override({
|
|
||||||
speed = physics_override.speed,
|
|
||||||
jump = physics_override.jump,
|
|
||||||
gravity = physics_override.gravity
|
|
||||||
})
|
|
||||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||||
player:set_look_horizontal(math.random(1, 180) / 100)
|
player:set_look_horizontal(math.random(1, 180) / 100)
|
||||||
player_api.player_attached[name] = false
|
default.player_attached[name] = false
|
||||||
|
player:set_physics_override(1, 1, 1)
|
||||||
hud_flags.wielditem = true
|
hud_flags.wielditem = true
|
||||||
player_api.set_animation(player, "stand" , 30)
|
default.player_set_animation(player, "stand" , 30)
|
||||||
|
|
||||||
-- lay down
|
-- lay down
|
||||||
else
|
else
|
||||||
|
beds.player[name] = 1
|
||||||
-- Check if bed is occupied
|
|
||||||
for _, other_pos in pairs(beds.bed_position) do
|
|
||||||
if vector.distance(bed_pos, other_pos) < 0.1 then
|
|
||||||
minetest.chat_send_player(name, S("This bed is already occupied!"))
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Check if player is moving
|
|
||||||
if vector.length(player:get_velocity()) > 0.001 then
|
|
||||||
minetest.chat_send_player(name, S("You have to stop moving before going to bed!"))
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Check if player is attached to an object
|
|
||||||
if player:get_attach() then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
if beds.player[name] then
|
|
||||||
-- player already in bed, do nothing
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
beds.pos[name] = pos
|
beds.pos[name] = pos
|
||||||
beds.bed_position[name] = bed_pos
|
beds.bed_position[name] = bed_pos
|
||||||
beds.player[name] = {physics_override = player:get_physics_override()}
|
player_in_bed = player_in_bed + 1
|
||||||
|
|
||||||
|
-- physics, eye_offset, etc
|
||||||
|
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
||||||
local yaw, param2 = get_look_yaw(bed_pos)
|
local yaw, param2 = get_look_yaw(bed_pos)
|
||||||
player:set_look_horizontal(yaw)
|
player:set_look_horizontal(yaw)
|
||||||
local dir = minetest.facedir_to_dir(param2)
|
local dir = minetest.facedir_to_dir(param2)
|
||||||
-- p.y is just above the nodebox height of the 'Simple Bed' (the highest bed),
|
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
|
||||||
-- to avoid sinking down through the bed.
|
player:set_physics_override(0, 0, 0)
|
||||||
local p = {
|
|
||||||
x = bed_pos.x + dir.x / 2,
|
|
||||||
y = bed_pos.y + 0.07,
|
|
||||||
z = bed_pos.z + dir.z / 2
|
|
||||||
}
|
|
||||||
player:set_physics_override({speed = 0, jump = 0, gravity = 0})
|
|
||||||
player:set_pos(p)
|
player:set_pos(p)
|
||||||
player_api.player_attached[name] = true
|
default.player_attached[name] = true
|
||||||
hud_flags.wielditem = false
|
hud_flags.wielditem = false
|
||||||
player_api.set_animation(player, "lay" , 0)
|
default.player_set_animation(player, "lay" , 0)
|
||||||
end
|
end
|
||||||
|
|
||||||
player:hud_set_flags(hud_flags)
|
player:hud_set_flags(hud_flags)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function get_player_in_bed_count()
|
|
||||||
local c = 0
|
|
||||||
for _, _ in pairs(beds.player) do
|
|
||||||
c = c + 1
|
|
||||||
end
|
|
||||||
return c
|
|
||||||
end
|
|
||||||
|
|
||||||
local function update_formspecs(finished)
|
local function update_formspecs(finished)
|
||||||
local ges = #minetest.get_connected_players()
|
local ges = #minetest.get_connected_players()
|
||||||
local player_in_bed = get_player_in_bed_count()
|
local form_n
|
||||||
local is_majority = (ges / 2) < player_in_bed
|
local is_majority = (ges / 2) < player_in_bed
|
||||||
|
|
||||||
local form_n
|
|
||||||
local esc = minetest.formspec_escape
|
|
||||||
if finished then
|
if finished then
|
||||||
form_n = beds.formspec .. "label[2.7,9;" .. esc(S("Good morning.")) .. "]"
|
form_n = beds.formspec .. "label[2.7,9; Good morning.]"
|
||||||
else
|
else
|
||||||
form_n = beds.formspec .. "label[2.2,9;" ..
|
form_n = beds.formspec .. "label[2.2,9;" .. tostring(player_in_bed) ..
|
||||||
esc(S("@1 of @2 players are in bed", player_in_bed, ges)) .. "]"
|
" of " .. tostring(ges) .. " players are in bed]"
|
||||||
if is_majority and is_night_skip_enabled() then
|
if is_majority and is_night_skip_enabled() then
|
||||||
form_n = form_n .. "button_exit[2,6;4,0.75;force;" ..
|
form_n = form_n .. "button_exit[2,6;4,0.75;force;Force night skip]"
|
||||||
esc(S("Force night skip")) .. "]"
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -190,7 +146,7 @@ function beds.on_rightclick(pos, player)
|
||||||
if beds.player[name] then
|
if beds.player[name] then
|
||||||
lay_down(player, nil, nil, false)
|
lay_down(player, nil, nil, false)
|
||||||
end
|
end
|
||||||
minetest.chat_send_player(name, S("You can only sleep at night."))
|
minetest.chat_send_player(name, "You can only sleep at night.")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -259,19 +215,6 @@ minetest.register_on_leaveplayer(function(player)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
minetest.register_on_dieplayer(function(player)
|
|
||||||
local name = player:get_player_name()
|
|
||||||
local in_bed = beds.player
|
|
||||||
local pos = player:get_pos()
|
|
||||||
local yaw = get_look_yaw(pos)
|
|
||||||
|
|
||||||
if in_bed[name] then
|
|
||||||
lay_down(player, nil, pos, false)
|
|
||||||
player:set_look_horizontal(yaw)
|
|
||||||
player:set_pos(pos)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
if formname ~= "beds_form" then
|
if formname ~= "beds_form" then
|
||||||
return
|
return
|
||||||
|
@ -280,7 +223,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
-- Because "Force night skip" button is a button_exit, it will set fields.quit
|
-- Because "Force night skip" button is a button_exit, it will set fields.quit
|
||||||
-- and lay_down call will change value of player_in_bed, so it must be taken
|
-- and lay_down call will change value of player_in_bed, so it must be taken
|
||||||
-- earlier.
|
-- earlier.
|
||||||
local last_player_in_bed = get_player_in_bed_count()
|
local last_player_in_bed = player_in_bed
|
||||||
|
|
||||||
if fields.quit or fields.leave then
|
if fields.quit or fields.leave then
|
||||||
lay_down(player, nil, nil, false)
|
lay_down(player, nil, nil, false)
|
||||||
|
|
|
@ -1,20 +1,13 @@
|
||||||
-- beds/init.lua
|
|
||||||
|
|
||||||
-- Load support for MT game translation.
|
|
||||||
local S = minetest.get_translator("beds")
|
|
||||||
local esc = minetest.formspec_escape
|
|
||||||
|
|
||||||
beds = {}
|
beds = {}
|
||||||
beds.player = {}
|
beds.player = {}
|
||||||
beds.bed_position = {}
|
beds.bed_position = {}
|
||||||
beds.pos = {}
|
beds.pos = {}
|
||||||
beds.spawn = {}
|
beds.spawn = {}
|
||||||
beds.get_translator = S
|
|
||||||
|
|
||||||
beds.formspec = "size[8,11;true]" ..
|
beds.formspec = "size[8,11;true]" ..
|
||||||
"no_prepend[]" ..
|
"no_prepend[]" ..
|
||||||
"bgcolor[#080808BB;true]" ..
|
"bgcolor[#080808BB;true]" ..
|
||||||
"button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]"
|
"button_exit[2,10;4,0.75;leave;Leave Bed]"
|
||||||
|
|
||||||
local modpath = minetest.get_modpath("beds")
|
local modpath = minetest.get_modpath("beds")
|
||||||
|
|
||||||
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Schickes Bett
|
|
||||||
Simple Bed=Schlichtes Bett
|
|
||||||
This bed is already occupied!=Dieses Bett ist bereits belegt!
|
|
||||||
You have to stop moving before going to bed!=Sie müssen stehen bleiben, bevor Sie zu Bett gehen können!
|
|
||||||
Good morning.=Guten Morgen.
|
|
||||||
@1 of @2 players are in bed=@1 von @2 Spielern sind im Bett
|
|
||||||
Force night skip=Überspringen der Nacht erzwingen
|
|
||||||
You can only sleep at night.=Sie können nur nachts schlafen.
|
|
||||||
Leave Bed=Bett verlassen
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Luksa Lito
|
|
||||||
Simple Bed=Simpla Lito
|
|
||||||
This bed is already occupied!=Tiu lito jam estas okupata!
|
|
||||||
You have to stop moving before going to bed!=Vi ĉesu moviĝi por enlitiĝi!
|
|
||||||
Good morning.=Bonan matenon.
|
|
||||||
@1 of @2 players are in bed=@1 el @2 ludantoj estas en lito
|
|
||||||
Force night skip=Devigi noktan salton
|
|
||||||
You can only sleep at night.=Vi povas dormi nur nokte.
|
|
||||||
Leave Bed=Ellitiĝi
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Cama de lujo
|
|
||||||
Simple Bed=Cama sencilla
|
|
||||||
This bed is already occupied!=Esta cama esta ocupada
|
|
||||||
You have to stop moving before going to bed!=Deja de moverte o no podras acostarte
|
|
||||||
Good morning.=Buenos días.
|
|
||||||
@1 of @2 players are in bed=@1 de @2 jugadores están durmiendo
|
|
||||||
Force night skip=Forzar hacer de dia
|
|
||||||
You can only sleep at night.=Sólo puedes dormir por la noche.
|
|
||||||
Leave Bed=Levantarse
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Lit chic
|
|
||||||
Simple Bed=Lit simple
|
|
||||||
This bed is already occupied!=Ce lit est déjà occupé !
|
|
||||||
You have to stop moving before going to bed!=Vous devez arrêter de bouger avant de vous coucher !
|
|
||||||
Good morning.=Bonjour.
|
|
||||||
@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit
|
|
||||||
Force night skip=Forcer le passage de la nuit
|
|
||||||
You can only sleep at night.=Vous ne pouvez dormir que la nuit.
|
|
||||||
Leave Bed=Se lever du lit
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Ranjang Mewah
|
|
||||||
Simple Bed=Ranjang Sederhana
|
|
||||||
This bed is already occupied!=
|
|
||||||
You have to stop moving before going to bed!=
|
|
||||||
Good morning.=Selamat pagi.
|
|
||||||
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
|
|
||||||
Force night skip=Paksa lewati malam
|
|
||||||
You can only sleep at night.=Anda hanya dapat tidur pada waktu malam.
|
|
||||||
Leave Bed=Tinggalkan Ranjang
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Letto decorato
|
|
||||||
Simple Bed=Letto semplice
|
|
||||||
This bed is already occupied!=
|
|
||||||
You have to stop moving before going to bed!=
|
|
||||||
Good morning.=
|
|
||||||
@1 of @2 players are in bed=
|
|
||||||
Force night skip=
|
|
||||||
You can only sleep at night.=
|
|
||||||
Leave Bed=Alzati dal letto
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=ファンシーなベッド
|
|
||||||
Simple Bed=シンプルなベッド
|
|
||||||
This bed is already occupied!=ベッドはすでに使われています!
|
|
||||||
You have to stop moving before going to bed!=寝るときは動かないでください!
|
|
||||||
Good morning.=おはようございます。
|
|
||||||
@1 of @2 players are in bed=ベッドに@1 / @2人います
|
|
||||||
Force night skip=強制的に夜をスキップします
|
|
||||||
You can only sleep at night.=夜しか寝れません。
|
|
||||||
Leave Bed=ベッドから出ます
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=lo selja'i ckana
|
|
||||||
Simple Bed=lo sampu ckana
|
|
||||||
This bed is already occupied!=.i lo ti ckana cu canlu
|
|
||||||
You have to stop moving before going to bed!=lo nu do cando cu sarcu lo nu do sipna
|
|
||||||
Good morning.=.i .uise'inai cerni
|
|
||||||
@1 of @2 players are in bed=.i @1 cmima be lu'i @2 le pilno cu vreta lo ckana
|
|
||||||
Force night skip=bapli le nu co'u nicte
|
|
||||||
You can only sleep at night.=.i steci le ka nicte kei fa le ka do kakne le ka sipna ca pa ckaji be ce'u
|
|
||||||
Leave Bed=cliva lo ckana
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Katil Beragam
|
|
||||||
Simple Bed=Katil Biasa
|
|
||||||
This bed is already occupied!=
|
|
||||||
You have to stop moving before going to bed!=
|
|
||||||
Good morning.=Selamat pagi.
|
|
||||||
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
|
|
||||||
Force night skip=Paksa langkau malam
|
|
||||||
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
|
||||||
Leave Bed=Bangun
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Fantazyjne łóżko
|
|
||||||
Simple Bed=Proste łóżko
|
|
||||||
This bed is already occupied!=To łóżko jest już zajęte!
|
|
||||||
You have to stop moving before going to bed!=Musisz się zatrzymać aby wejść do łóżka
|
|
||||||
Good morning.=Dzień dobry.
|
|
||||||
@1 of @2 players are in bed=@1 z @2 graczy śpią
|
|
||||||
Force night skip=Wymuś pominięcie nocy
|
|
||||||
You can only sleep at night.=Możesz spać tylko w nocy.
|
|
||||||
Leave Bed=Opuść łóżko
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Cama Bonita
|
|
||||||
Simple Bed=Cama Simples
|
|
||||||
This bed is already occupied!=Esta cama já está ocupada!
|
|
||||||
You have to stop moving before going to bed!=Você precisa parar de se mover antes de ir para cama!
|
|
||||||
Good morning.=Bom dia.
|
|
||||||
@1 of @2 players are in bed=@1 de @2 jogadores estão na cama
|
|
||||||
Force night skip=Forçar o amanhecer
|
|
||||||
You can only sleep at night.=Você só pode dormir à noite
|
|
||||||
Leave Bed=Sair da Cama
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Детализированная Кровать
|
|
||||||
Simple Bed=Обычная Кровать
|
|
||||||
This bed is already occupied!=Эта кровать уже занята!
|
|
||||||
You have to stop moving before going to bed!=Нельзя воспользоваться кроватью на ходу!
|
|
||||||
Good morning.=Доброе утро.
|
|
||||||
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
|
||||||
Force night skip=Пропустить ночь
|
|
||||||
You can only sleep at night.=Вы можете спать только ночью.
|
|
||||||
Leave Bed=Встать с кровати
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Pekná posteľ
|
|
||||||
Simple Bed=Jednoduchá posteľ
|
|
||||||
This bed is already occupied!=Táto posteľ je už obsadená
|
|
||||||
You have to stop moving before going to bed!=Predtým ako si ľahneš do postele, sa musíš prestať pohybovať!
|
|
||||||
Good morning.=Dobré ráno.
|
|
||||||
@1 of @2 players are in bed=@1 z @2 hráčov sú v posteli
|
|
||||||
Force night skip=Nútene preskočiť noc
|
|
||||||
You can only sleep at night.=Môžeš spať len v noci.
|
|
||||||
Leave Bed=Opusti posteľ
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Fin säng
|
|
||||||
Simple Bed=Enkel säng
|
|
||||||
This bed is already occupied!=Den här sängen används redan!
|
|
||||||
You have to stop moving before going to bed!=Du måste stanna innan du kan lägga dig!
|
|
||||||
Good morning.=God morgon.
|
|
||||||
@1 of @2 players are in bed=@1 av @2 spelare försöker sova.
|
|
||||||
Force night skip=Tvinga att hoppa över natt
|
|
||||||
You can only sleep at night.=Du kan bara sova på natten.
|
|
||||||
Leave Bed=Lämna säng
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Деталізована Постіль
|
|
||||||
Simple Bed=Звичайна Постіль
|
|
||||||
This bed is already occupied!=Ця постіль вже зайнята!
|
|
||||||
You have to stop moving before going to bed!=Не можна скористатись постіллю на ходу!
|
|
||||||
Good morning.=Доброго ранку.
|
|
||||||
@1 of @2 players are in bed=@1 з @2 гравців в ліжку
|
|
||||||
Force night skip=Пропустити ніч
|
|
||||||
You can only sleep at night.=Ви можете спати тільки вночі.
|
|
||||||
Leave Bed=Встати з ліжка
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=花式床
|
|
||||||
Simple Bed=简易床
|
|
||||||
This bed is already occupied!=床上已有人!
|
|
||||||
You have to stop moving before going to bed!=上床前要停止移动!
|
|
||||||
Good morning.=早安!
|
|
||||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
|
||||||
Force night skip=强制跳过夜晚
|
|
||||||
You can only sleep at night.=你只能在晚上睡觉。
|
|
||||||
Leave Bed=离开床
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=花式床
|
|
||||||
Simple Bed=簡易床
|
|
||||||
This bed is already occupied!=
|
|
||||||
You have to stop moving before going to bed!=
|
|
||||||
Good morning.=早安!
|
|
||||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
|
||||||
Force night skip=強制跳過夜晚
|
|
||||||
You can only sleep at night.=你只能在晚上睡覺。
|
|
||||||
Leave Bed=離開床
|
|
|
@ -1,10 +0,0 @@
|
||||||
# textdomain: beds
|
|
||||||
Fancy Bed=
|
|
||||||
Simple Bed=
|
|
||||||
This bed is already occupied!=
|
|
||||||
You have to stop moving before going to bed!=
|
|
||||||
Good morning.=
|
|
||||||
@1 of @2 players are in bed=
|
|
||||||
Force night skip=
|
|
||||||
You can only sleep at night.=
|
|
||||||
Leave Bed=
|
|
|
@ -1,3 +0,0 @@
|
||||||
name = beds
|
|
||||||
description = Minetest Game mod: beds
|
|
||||||
depends = default, wool
|
|
|
@ -61,12 +61,3 @@ function beds.set_spawns()
|
||||||
end
|
end
|
||||||
beds.save_spawns()
|
beds.save_spawns()
|
||||||
end
|
end
|
||||||
|
|
||||||
function beds.remove_spawns_at(pos)
|
|
||||||
for name, p in pairs(beds.spawn) do
|
|
||||||
if vector.equals(vector.round(p), pos) then
|
|
||||||
beds.spawn[name] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
beds.save_spawns()
|
|
||||||
end
|
|
||||||
|
|
Before Width: | Height: | Size: 490 B After Width: | Height: | Size: 540 B |
Before Width: | Height: | Size: 486 B After Width: | Height: | Size: 537 B |
Before Width: | Height: | Size: 340 B After Width: | Height: | Size: 390 B |
Before Width: | Height: | Size: 343 B After Width: | Height: | Size: 387 B |
Before Width: | Height: | Size: 248 B After Width: | Height: | Size: 296 B |
Before Width: | Height: | Size: 265 B After Width: | Height: | Size: 316 B |
Before Width: | Height: | Size: 431 B After Width: | Height: | Size: 561 B |
Before Width: | Height: | Size: 427 B After Width: | Height: | Size: 537 B |
Before Width: | Height: | Size: 464 B After Width: | Height: | Size: 611 B |
Before Width: | Height: | Size: 446 B After Width: | Height: | Size: 596 B |
Before Width: | Height: | Size: 474 B After Width: | Height: | Size: 583 B |
Before Width: | Height: | Size: 547 B After Width: | Height: | Size: 616 B |
Before Width: | Height: | Size: 425 B After Width: | Height: | Size: 495 B |
Before Width: | Height: | Size: 490 B After Width: | Height: | Size: 556 B |
Before Width: | Height: | Size: 251 B After Width: | Height: | Size: 304 B |
Before Width: | Height: | Size: 83 B After Width: | Height: | Size: 143 B |
2
mods/binoculars/depends.txt
Normal file
|
@ -0,0 +1,2 @@
|
||||||
|
default
|
||||||
|
creative?
|
|
@ -1,23 +1,27 @@
|
||||||
-- binoculars/init.lua
|
|
||||||
|
|
||||||
-- Mod global namespace
|
-- Mod global namespace
|
||||||
|
|
||||||
binoculars = {}
|
binoculars = {}
|
||||||
|
|
||||||
-- Load support for MT game translation.
|
|
||||||
local S = minetest.get_translator("binoculars")
|
-- Detect creative mod
|
||||||
|
local creative_mod = minetest.get_modpath("creative")
|
||||||
|
-- Cache creative mode setting as fallback if creative mod not present
|
||||||
|
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
|
||||||
|
|
||||||
|
|
||||||
-- Update player property
|
-- Update player property
|
||||||
-- Global to allow overriding
|
-- Global to allow overriding
|
||||||
|
|
||||||
function binoculars.update_player_property(player)
|
function binoculars.update_player_property(player)
|
||||||
|
local creative_enabled =
|
||||||
|
(creative_mod and creative.is_enabled_for(player:get_player_name())) or
|
||||||
|
creative_mode_cache
|
||||||
local new_zoom_fov = 0
|
local new_zoom_fov = 0
|
||||||
|
|
||||||
if player:get_inventory():contains_item(
|
if player:get_inventory():contains_item(
|
||||||
"main", "binoculars:binoculars") then
|
"main", "binoculars:binoculars") then
|
||||||
new_zoom_fov = 10
|
new_zoom_fov = 10
|
||||||
elseif minetest.is_creative_enabled(player:get_player_name()) then
|
elseif creative_enabled then
|
||||||
new_zoom_fov = 15
|
new_zoom_fov = 15
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -50,10 +54,9 @@ minetest.after(4.7, cyclic_update)
|
||||||
-- Binoculars item
|
-- Binoculars item
|
||||||
|
|
||||||
minetest.register_craftitem("binoculars:binoculars", {
|
minetest.register_craftitem("binoculars:binoculars", {
|
||||||
description = S("Binoculars") .. "\n" .. S("Use with 'Zoom' key"),
|
description = "Binoculars\nUse with 'Zoom' key",
|
||||||
inventory_image = "binoculars_binoculars.png",
|
inventory_image = "binoculars_binoculars.png",
|
||||||
stack_max = 1,
|
stack_max = 1,
|
||||||
groups = {tool = 1},
|
|
||||||
|
|
||||||
on_use = function(itemstack, user, pointed_thing)
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
binoculars.update_player_property(user)
|
binoculars.update_player_property(user)
|
||||||
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Fernglas
|
|
||||||
Use with 'Zoom' key=Mit „Zoom“-Taste benutzen
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Binoklo
|
|
||||||
Use with 'Zoom' key=Uzi per 'Zomo' klavo
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Prismáticos
|
|
||||||
Use with 'Zoom' key=Usar con la tecla 'Zoom'
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Jumelles
|
|
||||||
Use with 'Zoom' key=Utiliser avec le bouton « Zoom »
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Teropong
|
|
||||||
Use with 'Zoom' key=Pakai dengan tombol 'Zoom'
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Binocolo
|
|
||||||
Use with 'Zoom' key=Usalo col tasto 'Ingrandimento'
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=双眼鏡
|
|
||||||
Use with 'Zoom' key=ズームキーで使います
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=lo reldarvistci
|
|
||||||
Use with 'Zoom' key=.i tu'a le jvinu banro batke cu tadji lo nu pilno
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Binokular
|
|
||||||
Use with 'Zoom' key=Guna dengan kekunci 'Zum'
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Lornetka
|
|
||||||
Use with 'Zoom' key=Aby użyć naciśnij 'Zoom'
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Binóculos
|
|
||||||
Use with 'Zoom' key=Use com a tecla de 'Zoom'
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Бинокль
|
|
||||||
Use with 'Zoom' key=Используется с привилегией 'Zoom'
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Ďalekohľad
|
|
||||||
Use with 'Zoom' key=Použi s klávesou "Priblíž"
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Kikare
|
|
||||||
Use with 'Zoom' key=Använd med 'Zoom'-knappen
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Бінокль
|
|
||||||
Use with 'Zoom' key=Використовується з правами 'Zoom'
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=望远镜
|
|
||||||
Use with 'Zoom' key=与“缩放”键一起使用
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=望遠鏡
|
|
||||||
Use with 'Zoom' key=與“縮放”鍵一起使用
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: binoculars
|
|
||||||
Binoculars=
|
|
||||||
Use with 'Zoom' key=
|
|
|
@ -1,3 +0,0 @@
|
||||||
name = binoculars
|
|
||||||
description = Minetest Game mod: binoculars
|
|
||||||
depends = default
|
|
|
@ -1 +0,0 @@
|
||||||
Subproject commit 396ca881dfea09fae6671dcd17486b356485cd8a
|
|
|
@ -1 +0,0 @@
|
||||||
Subproject commit 470297eed24beb7e696929b254b7541e5483bd85
|
|
2
mods/boats/depends.txt
Normal file
|
@ -0,0 +1,2 @@
|
||||||
|
default
|
||||||
|
player_api
|
|
@ -1,8 +1,3 @@
|
||||||
-- boats/init.lua
|
|
||||||
|
|
||||||
-- Load support for MT game translation.
|
|
||||||
local S = minetest.get_translator("boats")
|
|
||||||
|
|
||||||
--
|
--
|
||||||
-- Helper functions
|
-- Helper functions
|
||||||
--
|
--
|
||||||
|
@ -13,6 +8,15 @@ local function is_water(pos)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function get_sign(i)
|
||||||
|
if i == 0 then
|
||||||
|
return 0
|
||||||
|
else
|
||||||
|
return i / math.abs(i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
local function get_velocity(v, yaw, y)
|
local function get_velocity(v, yaw, y)
|
||||||
local x = -math.sin(yaw) * v
|
local x = -math.sin(yaw) * v
|
||||||
local z = math.cos(yaw) * v
|
local z = math.cos(yaw) * v
|
||||||
|
@ -53,24 +57,31 @@ function boat.on_rightclick(self, clicker)
|
||||||
end
|
end
|
||||||
local name = clicker:get_player_name()
|
local name = clicker:get_player_name()
|
||||||
if self.driver and name == self.driver then
|
if self.driver and name == self.driver then
|
||||||
-- Cleanup happens in boat.on_detach_child
|
self.driver = nil
|
||||||
|
self.auto = false
|
||||||
clicker:set_detach()
|
clicker:set_detach()
|
||||||
|
player_api.player_attached[name] = false
|
||||||
player_api.set_animation(clicker, "stand", 30)
|
player_api.set_animation(clicker, "stand" , 30)
|
||||||
local pos = clicker:get_pos()
|
local pos = clicker:get_pos()
|
||||||
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
||||||
minetest.after(0.1, function()
|
minetest.after(0.1, function()
|
||||||
clicker:set_pos(pos)
|
clicker:set_pos(pos)
|
||||||
end)
|
end)
|
||||||
elseif not self.driver then
|
elseif not self.driver then
|
||||||
|
local attach = clicker:get_attach()
|
||||||
|
if attach and attach:get_luaentity() then
|
||||||
|
local luaentity = attach:get_luaentity()
|
||||||
|
if luaentity.driver then
|
||||||
|
luaentity.driver = nil
|
||||||
|
end
|
||||||
|
clicker:set_detach()
|
||||||
|
end
|
||||||
|
self.driver = name
|
||||||
clicker:set_attach(self.object, "",
|
clicker:set_attach(self.object, "",
|
||||||
{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0})
|
{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0})
|
||||||
|
|
||||||
self.driver = name
|
|
||||||
player_api.player_attached[name] = true
|
player_api.player_attached[name] = true
|
||||||
|
|
||||||
minetest.after(0.2, function()
|
minetest.after(0.2, function()
|
||||||
player_api.set_animation(clicker, "sit", 30)
|
player_api.set_animation(clicker, "sit" , 30)
|
||||||
end)
|
end)
|
||||||
clicker:set_look_horizontal(self.object:get_yaw())
|
clicker:set_look_horizontal(self.object:get_yaw())
|
||||||
end
|
end
|
||||||
|
@ -79,12 +90,8 @@ end
|
||||||
|
|
||||||
-- If driver leaves server while driving boat
|
-- If driver leaves server while driving boat
|
||||||
function boat.on_detach_child(self, child)
|
function boat.on_detach_child(self, child)
|
||||||
if child and child:get_player_name() == self.driver then
|
self.driver = nil
|
||||||
player_api.player_attached[child:get_player_name()] = false
|
self.auto = false
|
||||||
|
|
||||||
self.driver = nil
|
|
||||||
self.auto = false
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
@ -116,7 +123,8 @@ function boat.on_punch(self, puncher)
|
||||||
if not self.driver then
|
if not self.driver then
|
||||||
self.removed = true
|
self.removed = true
|
||||||
local inv = puncher:get_inventory()
|
local inv = puncher:get_inventory()
|
||||||
if not minetest.is_creative_enabled(name)
|
if not (creative and creative.is_enabled_for
|
||||||
|
and creative.is_enabled_for(name))
|
||||||
or not inv:contains_item("main", "boats:boat") then
|
or not inv:contains_item("main", "boats:boat") then
|
||||||
local leftover = inv:add_item("main", "boats:boat")
|
local leftover = inv:add_item("main", "boats:boat")
|
||||||
-- if no room in inventory add a replacement boat to the world
|
-- if no room in inventory add a replacement boat to the world
|
||||||
|
@ -133,7 +141,7 @@ end
|
||||||
|
|
||||||
|
|
||||||
function boat.on_step(self, dtime)
|
function boat.on_step(self, dtime)
|
||||||
self.v = get_v(self.object:get_velocity()) * math.sign(self.v)
|
self.v = get_v(self.object:get_velocity()) * get_sign(self.v)
|
||||||
if self.driver then
|
if self.driver then
|
||||||
local driver_objref = minetest.get_player_by_name(self.driver)
|
local driver_objref = minetest.get_player_by_name(self.driver)
|
||||||
if driver_objref then
|
if driver_objref then
|
||||||
|
@ -141,16 +149,16 @@ function boat.on_step(self, dtime)
|
||||||
if ctrl.up and ctrl.down then
|
if ctrl.up and ctrl.down then
|
||||||
if not self.auto then
|
if not self.auto then
|
||||||
self.auto = true
|
self.auto = true
|
||||||
minetest.chat_send_player(self.driver, S("Boat cruise mode on"))
|
minetest.chat_send_player(self.driver, "[boats] Cruise on")
|
||||||
end
|
end
|
||||||
elseif ctrl.down then
|
elseif ctrl.down then
|
||||||
self.v = self.v - dtime * 2.0
|
self.v = self.v - dtime * 1.8
|
||||||
if self.auto then
|
if self.auto then
|
||||||
self.auto = false
|
self.auto = false
|
||||||
minetest.chat_send_player(self.driver, S("Boat cruise mode off"))
|
minetest.chat_send_player(self.driver, "[boats] Cruise off")
|
||||||
end
|
end
|
||||||
elseif ctrl.up or self.auto then
|
elseif ctrl.up or self.auto then
|
||||||
self.v = self.v + dtime * 2.0
|
self.v = self.v + dtime * 1.8
|
||||||
end
|
end
|
||||||
if ctrl.left then
|
if ctrl.left then
|
||||||
if self.v < -0.001 then
|
if self.v < -0.001 then
|
||||||
|
@ -168,19 +176,19 @@ function boat.on_step(self, dtime)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
local velo = self.object:get_velocity()
|
local velo = self.object:get_velocity()
|
||||||
if not self.driver and
|
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||||
self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
|
||||||
self.object:set_pos(self.object:get_pos())
|
self.object:set_pos(self.object:get_pos())
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
-- We need to preserve velocity sign to properly apply drag force
|
local s = get_sign(self.v)
|
||||||
-- while moving backward
|
self.v = self.v - dtime * 0.6 * s
|
||||||
local drag = dtime * math.sign(self.v) * (0.01 + 0.0796 * self.v * self.v)
|
if s ~= get_sign(self.v) then
|
||||||
-- If drag is larger than velocity, then stop horizontal movement
|
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||||
if math.abs(self.v) <= math.abs(drag) then
|
|
||||||
self.v = 0
|
self.v = 0
|
||||||
else
|
return
|
||||||
self.v = self.v - drag
|
end
|
||||||
|
if math.abs(self.v) > 5 then
|
||||||
|
self.v = 5 * get_sign(self.v)
|
||||||
end
|
end
|
||||||
|
|
||||||
local p = self.object:get_pos()
|
local p = self.object:get_pos()
|
||||||
|
@ -234,7 +242,7 @@ minetest.register_entity("boats:boat", boat)
|
||||||
|
|
||||||
|
|
||||||
minetest.register_craftitem("boats:boat", {
|
minetest.register_craftitem("boats:boat", {
|
||||||
description = S("Boat"),
|
description = "Boat",
|
||||||
inventory_image = "boats_inventory.png",
|
inventory_image = "boats_inventory.png",
|
||||||
wield_image = "boats_wield.png",
|
wield_image = "boats_wield.png",
|
||||||
wield_scale = {x = 2, y = 2, z = 1},
|
wield_scale = {x = 2, y = 2, z = 1},
|
||||||
|
@ -265,7 +273,8 @@ minetest.register_craftitem("boats:boat", {
|
||||||
boat:set_yaw(placer:get_look_horizontal())
|
boat:set_yaw(placer:get_look_horizontal())
|
||||||
end
|
end
|
||||||
local player_name = placer and placer:get_player_name() or ""
|
local player_name = placer and placer:get_player_name() or ""
|
||||||
if not minetest.is_creative_enabled(player_name) then
|
if not (creative and creative.is_enabled_for and
|
||||||
|
creative.is_enabled_for(player_name)) then
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
@ -1,4 +0,0 @@
|
||||||
# textdomain: boats
|
|
||||||
Boat cruise mode on=Schneller Bootsmodus an
|
|
||||||
Boat cruise mode off=Schneller Bootsmodus aus
|
|
||||||
Boat=Boot
|
|
|
@ -1,4 +0,0 @@
|
||||||
# textdomain: boats
|
|
||||||
Boat cruise mode on=La kroza maniero de la boato estas ŝaltita.
|
|
||||||
Boat cruise mode off=La kroza maniero de la boato estas malŝaltita.
|
|
||||||
Boat=Boato
|
|
|
@ -1,4 +0,0 @@
|
||||||
# textdomain: boats
|
|
||||||
Boat cruise mode on=Modo crucero en bote activado
|
|
||||||
Boat cruise mode off=Modo crucero en bote desactivado
|
|
||||||
Boat=Bote
|
|
|
@ -1,4 +0,0 @@
|
||||||
# textdomain: boats
|
|
||||||
Boat cruise mode on=Bateau mode rapide activé
|
|
||||||
Boat cruise mode off=Bateau mode rapide désactivé
|
|
||||||
Boat=Bateau
|
|
|
@ -1,4 +0,0 @@
|
||||||
# textdomain: boats
|
|
||||||
Boat cruise mode on=Mode perahu jelajah nyala
|
|
||||||
Boat cruise mode off=Mode perahu jelajah mati
|
|
||||||
Boat=Perahu
|
|
|
@ -1,4 +0,0 @@
|
||||||
# textdomain: boats
|
|
||||||
Boat cruise mode on=Modalità movimento automatico barca attivata
|
|
||||||
Boat cruise mode off=Modalità movimento automatico barca disattivata
|
|
||||||
Boat=Barca
|
|
|
@ -1,4 +0,0 @@
|
||||||
# textdomain: boats
|
|
||||||
Boat cruise mode on=クルージングモード・オン
|
|
||||||
Boat cruise mode off=クルージングモード・オフ
|
|
||||||
Boat=ボート
|
|
|
@ -1,4 +0,0 @@
|
||||||
# textdomain: boats
|
|
||||||
Boat cruise mode on=.i lo bloti cu zmiku le ka klama
|
|
||||||
Boat cruise mode off=.i lo bloti cu macnu le ka klama
|
|
||||||
Boat=lo bloti
|
|
|
@ -1,4 +0,0 @@
|
||||||
# textdomain: boats
|
|
||||||
Boat cruise mode on=Mod bot layar makan angin dibolehkan
|
|
||||||
Boat cruise mode off=Mod bot layar makan angin dilumpuhkan
|
|
||||||
Boat=Bot
|
|
|
@ -1,4 +0,0 @@
|
||||||
# textdomain: boats
|
|
||||||
Boat cruise mode on=Tryb rejsu łodką włączony
|
|
||||||
Boat cruise mode off=Tryb rejsu łodką wyłączony
|
|
||||||
Boat=Łódka
|
|
|
@ -1,4 +0,0 @@
|
||||||
# textdomain: boats
|
|
||||||
Boat cruise mode on=Modo de cruseiro do barco ligado
|
|
||||||
Boat cruise mode off=Modo de cruseiro do barco desligado
|
|
||||||
Boat=Barco
|
|
|
@ -1,4 +0,0 @@
|
||||||
# textdomain: boats
|
|
||||||
Boat cruise mode on=Режим путешествия на лодке включен
|
|
||||||
Boat cruise mode off=Режим путешествия на лодке выключен
|
|
||||||
Boat=Лодка
|
|
|
@ -1,4 +0,0 @@
|
||||||
# textdomain: boats
|
|
||||||
Boat cruise mode on=Cestovný režim loďky je zapnutý
|
|
||||||
Boat cruise mode off=Cestovný režim loďky je vypnutý
|
|
||||||
Boat=Loďka
|
|
|
@ -1,4 +0,0 @@
|
||||||
# textdomain: boats
|
|
||||||
Boat cruise mode on=Båtkryssningsläge på
|
|
||||||
Boat cruise mode off=Båtkryssningsläge av
|
|
||||||
Boat=Båt
|
|
|
@ -1,4 +0,0 @@
|
||||||
# textdomain: boats
|
|
||||||
Boat cruise mode on=Режим мандрування на човні увімкнено
|
|
||||||
Boat cruise mode off=Режим мандрування на човні вимкнено
|
|
||||||
Boat=Човен
|
|
|
@ -1,4 +0,0 @@
|
||||||
# textdomain: boats
|
|
||||||
Boat cruise mode on=巡航模式开启
|
|
||||||
Boat cruise mode off=巡航模式关闭
|
|
||||||
Boat=船
|
|
|
@ -1,4 +0,0 @@
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# textdomain: boats
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Boat cruise mode on=巡航模式開啟
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Boat cruise mode off=巡航模式關閉
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Boat=船
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@ -1,4 +0,0 @@
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# textdomain: boats
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||||||
Boat cruise mode on=
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||||||
Boat cruise mode off=
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||||||
Boat=
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