Worldgen / Biome angepasst

This commit is contained in:
N-Nachtigal 2025-05-16 23:15:26 +02:00
parent ef2b11dbee
commit 02bd710832
84 changed files with 212 additions and 13456 deletions

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name: farlands_reloaded
on: [push, pull_request]
jobs:
test:
runs-on: ubuntu-latest
timeout-minutes: 10
steps:
- name: Checkout
uses: actions/checkout@main
- uses: buckaroobanzay/mtt@main
with:
modname: xcompat
git_game_repo: https://github.com/TerraQuest-Studios/farlands_reloaded
git_dependencies: |
https://github.com/mt-mods/unifieddyes
https://github.com/mt-mods/basic_materials
https://github.com/OgelGames/fakelib
https://github.com/mt-mods/pipeworks
https://github.com/mt-mods/steel
https://github.com/mt-mods/display_modpack
https://github.com/mt-mods/homedecor_modpack
additional_config: |
mtt_nodelist = farlands_reloaded.txt

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name: hades_revisited
on: [push, pull_request]
jobs:
test:
runs-on: ubuntu-latest
timeout-minutes: 10
steps:
- name: Checkout
uses: actions/checkout@main
- uses: buckaroobanzay/mtt@main
with:
modname: xcompat
git_game_repo: https://codeberg.org/Wuzzy/Hades_Revisited
git_dependencies: |
https://github.com/mt-mods/unifieddyes
https://github.com/mt-mods/basic_materials
https://github.com/OgelGames/fakelib
https://github.com/mt-mods/pipeworks
https://github.com/mt-mods/steel
https://github.com/mt-mods/display_modpack
https://github.com/mt-mods/homedecor_modpack
additional_config: |
mtt_nodelist = hades_revisited.txt

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name: luacheck
on: [push, pull_request]
jobs:
luacheck:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@main
- name: Luacheck
uses: lunarmodules/luacheck@master

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name: mineclonia
on: [push, pull_request]
jobs:
test:
runs-on: ubuntu-latest
timeout-minutes: 10
steps:
- name: Checkout
uses: actions/checkout@main
- uses: buckaroobanzay/mtt@main
with:
modname: xcompat
git_game_repo: https://codeberg.org/mineclonia/mineclonia
git_dependencies: |
https://github.com/mt-mods/unifieddyes
https://github.com/mt-mods/basic_materials
https://github.com/OgelGames/fakelib
https://github.com/mt-mods/pipeworks
https://github.com/mt-mods/steel
https://github.com/mt-mods/display_modpack
https://github.com/mt-mods/homedecor_modpack
additional_config: |
mtt_nodelist = mineclonia.txt

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name: minetest_game
on: [push, pull_request]
jobs:
test:
runs-on: ubuntu-latest
timeout-minutes: 10
steps:
- name: Checkout
uses: actions/checkout@main
- uses: buckaroobanzay/mtt@main
with:
modname: xcompat
git_game_repo: https://github.com/minetest/minetest_game
git_dependencies: |
https://github.com/mt-mods/unifieddyes
https://github.com/mt-mods/basic_materials
https://github.com/OgelGames/fakelib
https://github.com/mt-mods/pipeworks
https://github.com/mt-mods/steel
https://github.com/mt-mods/display_modpack
https://github.com/mt-mods/homedecor_modpack
additional_config: |
mtt_nodelist = minetest.txt

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name: voxelibre
on: [push, pull_request]
jobs:
test:
runs-on: ubuntu-latest
timeout-minutes: 10
steps:
- name: Checkout
uses: actions/checkout@main
- uses: buckaroobanzay/mtt@main
with:
modname: xcompat
git_game_repo: https://git.minetest.land/VoxeLibre/VoxeLibre/
git_dependencies: |
https://github.com/mt-mods/unifieddyes
https://github.com/mt-mods/basic_materials
https://github.com/OgelGames/fakelib
https://github.com/mt-mods/pipeworks
https://github.com/mt-mods/steel
https://github.com/mt-mods/display_modpack
https://github.com/mt-mods/homedecor_modpack
additional_config: |
mtt_nodelist = voxelibre.txt

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globals = {
"minetest",
"xcompat",
}
read_globals = {
"default",
"mcl_sounds",
"ks_sounds",
"nodes_nature",
"fl_stone",
"fl_topsoil",
"fl_trees",
"hades_sounds",
"rp_sounds",
"mtt",
"sounds",
"player_api",
"mcl_player",
"fl_player",
}

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MIT Copyright 2021-2024 wsor4035
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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# XCompat
[![luacheck](https://github.com/mt-mods/xcompat/actions/workflows/luacheck.yml/badge.svg?branch=master)](https://github.com/mt-mods/xcompat/actions/workflows/luacheck.yml)
[![ContentDB](https://content.minetest.net/packages/mt-mods/xcompat/shields/downloads/)](https://content.minetest.net/packages/mt-mods/xcompat/)
Provides cross compatibility between games and mods for sounds and crafting materials.
Thanks to:
* MisterE, OgelGames, and Blockhead for naming advice/suggestion.
* luk3yx, Blockhead, BuckarooBanzai for bouncing ideas on the concept of this mod.
## Usage
See the respective sub apis doc file in /doc for detailed documentation.
## Directly supported games and mods
| Games | Sounds | Materials | Textures | Player |
| ----------------- | --------- | --------- | --------- | ------ |
| Minetest Game | x | x | x | x |
| MineClone2 | x | x | | x |
| Mineclonia | x | x | | x |
| Hades Revisited | x | x | | |
| Farlands Reloaded | x | x | x | x |
| Exile | x | | | |
| KSurvive 2 | x | | | |
| Forgotten Lands | x | | | |
For functions see /doc/functions.md for the specifics relating to the function
**Mods**
* `basic_materials`
* `mesecons_materials`
* `moreores`

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# Functions API
## `can_interact_with_node(player, pos)`
returns `bool`
checks for the ability to interact with a node via:
* if a player
* owner metadata key
* protection_bypass
supports
* minetest game default if present
* else polyfill

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# GameId API
## minetest versions >= 5.7
simply returns `minetest.get_game_info().id`
## minetest versions < 5.7
approximates the gameid value via a hardcoded table of gameid=>modname
and then checks via `minetest.get_modpath()`. If it fails, it falls
back to using `xcompat_unknown_gameid` as the id. See the chart in the
readme for which games are supported

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# Materials API
consult `/src/materials/minetest.lua` at this time

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# Player API
mimic mtg player_api
## NOTE
`xcompat.player.player_attached`
read/write from it is fine, looping over it is not as it is a proxy table. this
would need lua5.2 __pairs/__ipairs metamethods support which i could polyfill
for using https://stackoverflow.com/a/77354254 but didnt feel like doing at
this time. (luajit supports this via 5.2 extensions). additionally see issue:
https://github.com/minetest/minetest/issues/15133

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# Sound API
## Option 1: Agnostically depend
You can do this by using a custom field in your node def instead of the `sounds` key.
```lua
minetest.register_node(nodename, {
...
_sound_def = {
key = "",
input = {},
},
...
})
```
where:
* key: string name of the field from the sound api you want to use, for example `node_sound_stone_defaults`
* input: table input of fields you want passed to the key field, used to override specific sounds.
## Option 2: Hard depend
add this mod to your mod.confs depends and directly call the sound_api as follows
```lua
minetest.register_node(nodename, {
...
sounds = xcompat.sounds.node_sound_stone_defaults(input)
...
})
```
* input: optional table to override some or all of returned values

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# Textures API
consult `/src/texture/minetest.lua` at this time

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test export-ignore
.github export-ignore

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local modpath = minetest.get_modpath("xcompat")
xcompat = {
modpath = modpath,
}
xcompat.gameid = dofile(modpath .. "/src/gameid.lua")
xcompat.utilities = dofile(modpath .. "/src/utilities.lua")
xcompat.sounds = dofile(modpath .. "/src/sounds.lua")
xcompat.materials = dofile(modpath .. "/src/materials.lua")
xcompat.textures = dofile(modpath .. "/src/textures.lua")
xcompat.functions = dofile(modpath .. "/src/functions.lua")
xcompat.player = dofile(modpath .. "/src/player.lua")
local function validate_sound(key)
if key and xcompat.sounds[key] then
return true
elseif key then
minetest.log("warning", "attempted to call invalid sound: "..key)
else
minetest.log("warning", "sound_def is missing a sound_api key")
end
return false
end
minetest.register_on_mods_loaded(function()
for name, def in pairs(minetest.registered_nodes) do
if def._sound_def and validate_sound(def._sound_def.key) then
minetest.override_item(name, {
sounds = xcompat.sounds[def._sound_def.key](def._sound_def.input)
})
end
end
local old_reg_node = minetest.register_node
function minetest.register_node(name, def)
if def._sound_def and validate_sound(def._sound_def.key) then
def.sounds = xcompat.sounds[def._sound_def.key](def._sound_def.input)
end
old_reg_node(name, def)
end
end)
dofile(modpath .. "/src/commands.lua")
if minetest.get_modpath("mtt") and mtt.enabled then
-- register tests
dofile(modpath .. "/mtt.lua")
end

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name = xcompat
description = Provides cross compatibility between mods and games for sounds and crafting materials.
optional_depends = default, fl_stone, fl_trees, mcl_sounds, hades_sounds, ks_sounds, nodes_nature, fl_topsoil, fl_trees, mcl_core, farming, x_farming, sounds, mtt, player_api, mcl_player, fl_player
release = 30345
author = mt-mods
title = Xcompat

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-- emerge a part of the world (basic smoketest)
mtt.emerge_area({ x=0, y=0, z=0 }, { x=10, y=10, z=10 })
-- check nodelist
local mtt_nodelist = minetest.settings:get("mtt_nodelist")
if mtt_nodelist then
-- nodelist specified, check if all the required nodes are present
mtt.validate_nodenames(minetest.get_modpath("xcompat") .. "/test/nodelist/" .. mtt_nodelist)
end

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local materials_list = minetest.get_dir_list(xcompat.modpath.."/src/materials", false)
local materials = {}
for _, material in ipairs(materials_list) do
local gameid = material:sub(1, -5)
materials[gameid] = dofile(xcompat.modpath.."/src/materials/"..material)
end
local textures_list = minetest.get_dir_list(xcompat.modpath.."/src/textures", false)
local textures = {}
for _, texture in ipairs(textures_list) do
local gameid = texture:sub(1, -5)
textures[gameid] = dofile(xcompat.modpath.."/src/textures/"..texture)
end
local sounds_list = minetest.get_dir_list(xcompat.modpath.."/src/sounds", false)
local sounds = {}
for _, sound in ipairs(sounds_list) do
local gameid = sound:sub(1, -5)
sounds[gameid] = dofile(xcompat.modpath.."/src/sounds/"..sound)
end
minetest.register_chatcommand("xcompat_test_materials", {
description = "Test materials",
privs = {server=true},
func = function(name, _)
local reference_materials = materials["minetest"]
for gameid, game_materials in pairs(materials) do
for material, _ in pairs(reference_materials) do
if not game_materials[material] then
minetest.chat_send_player(name, "Missing material: "..material.." in game: "..gameid)
end
end
end
minetest.chat_send_player(name, "Materials test complete")
end
})
--WARNING: only handles top level of table currently
--TODO: handle nested tables
minetest.register_chatcommand("xcompat_test_textures", {
description = "Test textures",
privs = {server=true},
func = function(name, _)
local reference_textures = textures["xcompat_agnostic"]
for gameid, game_textures in pairs(textures) do
for texture, _ in pairs(reference_textures) do
if not game_textures[texture] then
minetest.chat_send_player(name, "Missing texture: "..texture.." in game: "..gameid)
end
end
end
minetest.chat_send_player(name, "Textures test complete")
end
})
minetest.register_chatcommand("xcompat_test_sounds", {
description = "Test sounds",
privs = {server=true},
func = function(name, _)
local reference_sounds = sounds["xcompat_agnostic"]
for gameid, game_sounds in pairs(sounds) do
for sound, _ in pairs(reference_sounds) do
if not game_sounds[sound] then
minetest.chat_send_player(name, "Missing sound: "..sound.." in game: "..gameid)
end
end
end
minetest.chat_send_player(name, "Sounds test complete")
end
})

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local functions = {}
function functions.can_interact_with_node(player, pos)
--if we have default, use it
if default then return default.can_interact_with_node(player, pos) end
local owner = minetest.get_meta(pos):get_string("owner") or ""
--check that we have a valid player
if not player or not player:is_player() then return false end
--check there privs for compat with areas
if minetest.check_player_privs(player, "protection_bypass") then return true end
--if a normal player, check if they are the owner
if owner == "" or owner == player:get_player_name() then return true end
return false
end
function functions.sapling_on_place(
itemstack, player, pointed_thing, sapling_name, minp_relative, maxp_relative, interval
)
if default then
return default.sapling_on_place(
itemstack, player, pointed_thing, sapling_name, minp_relative, maxp_relative, interval
)
end
local pos = pointed_thing.above
local pname = player and player:get_player_name() or ""
local below_node = minetest.get_node_or_nil(pointed_thing.under)
if below_node and minetest.registered_items[below_node.name] and
minetest.registered_items[below_node.name].buildable_to then
pos = pointed_thing.under
end
--check protection
if minetest.is_protected(pos, pname) then
minetest.record_protection_violation(pos, pname)
return itemstack
end
--actually place sapling
minetest.set_node(pos, {name = sapling_name})
--handle survival
if not minetest.is_creative_enabled(pname) then
itemstack:take_item()
end
return itemstack
end
return functions

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local game_alias = {
mineclone2 = "mineclonia",
}
local game_modnames = {
mineclonia = "mcl_core",
farlands_reloaded = "fl_core",
minetest = "default",
hades = "hades_core",
exile = "exile_env_sounds",
ksurvive2 = "ks_metals",
}
local gameid = "xcompat_unknown_gameid"
if type(minetest.get_game_info) == "function" then
gameid = minetest.get_game_info().id
else
for game, modname in pairs(game_modnames) do
if minetest.get_modpath(modname) then
gameid = game
break
end
end
end
--for games that are similar/derviatives of other games
if game_alias[gameid] then gameid = game_alias[gameid] end
--while minetest game derviates are not supported, we can still try to detect them
if minetest.get_modpath("default") then gameid = "minetest" end
return gameid

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local filename = xcompat.gameid
--if we dont have a materials file for the game, use minetest
if not xcompat.utilities.file_exists(xcompat.modpath .. "/src/materials/" .. filename .. ".lua") then
filename = "minetest"
end
return dofile(xcompat.modpath .. "/src/materials/" .. filename .. ".lua")

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local materials = {
sand = "default:sand",
sandstone = "default:sandstone",
gravel = "default:gravel",
flint = "default:flint",
copper_ingot = "default:copper_ingot",
steel_ingot = "default:steel_ingot",
gold_ingot = "default:gold_ingot",
tin_ingot = "default:tin_ingot",
copper_block = "default:copperblock",
steel_block = "default:steelblock",
gold_block = "default:goldblock",
tin_block = "default:tinblock",
axe_steel = "default:axe_steel",
axe_diamond = "default:axe_diamond",
axe_bronze = "default:axe_bronze",
axe_stone = "default:axe_stone",
axe_wood = "default:axe_wood",
pick_steel = "default:pick_steel",
mese = "default:mese",
mese_crystal = "default:mese_crystal",
mese_crystal_fragment = "default:mese_crystal_fragment",
torch = "default:torch",
diamond = "default:diamond",
clay_lump = "default:clay_lump",
water_bucket = "bucket:bucket_water",
empty_bucket = "bucket:bucket_empty",
dye_dark_grey = "dye:dark_grey",
dye_black = "dye:black",
dye_white = "dye:white",
dye_green = "dye:green",
dye_red = "dye:red",
dye_yellow = "dye:yellow",
dye_brown = "dye:brown",
dye_blue = "dye:blue",
dye_violet = "dye:violet",
dye_grey = "dye:grey",
dye_dark_green = "dye:dark_green",
dye_orange = "dye:orange",
dye_pink = "dye:pink",
dye_cyan = "dye:cyan",
dye_magenta = "dye:magenta",
silicon = "mesecons_materials:silicon",
string = "farming:string",
paper = "default:paper",
book = "default:book",
iron_lump = "default:iron_lump",
wool_grey = "wool:grey",
wool_green = "wool:green",
wool_dark_green = "wool:dark_green",
wool_brown = "wool:brown",
wool_black = "wool:black",
wool_white = "wool:white",
slab_stone = "stairs:slab_stone",
slab_wood = "stairs:slab_wood",
glass = "default:glass",
glass_block = "default:glass",
glass_bottle = "vessels:glass_bottle",
coal_lump = "default:coal_lump",
stone = "default:stone",
desert_stone = "default:desert_stone",
desert_sand = "default:desert_sand",
chest = "default:chest",
cobble = "default:cobble",
brick = "default:brick",
obsidian_glass = "default:obsidian_glass",
water_source = "default:water_source",
water_flowing = "default:water_flowing",
dirt = "default:dirt",
dirt_with_grass = "default:dirt_with_grass",
apple_leaves = "default:leaves",
apple_log = "default:tree",
apple_planks = "default:wood",
birch_leaves = "default:aspen_leaves",
birch_log = "default:aspen_tree",
birch_planks = "default:aspen_wood",
jungle_leaves = "default:jungleleaves",
bowl = "",
stick = "default:stick",
}
if minetest.registered_items["farming:bowl"] then
materials.bowl = "farming:bowl"
elseif minetest.get_modpath("x_farming") then
materials.bowl = "x_farming:bowl"
end
if minetest.get_modpath("moreores") then
materials.silver_ingot = "moreores:silver_ingot"
end
if minetest.get_modpath("technic") then
materials.lead_ingot = "technic:lead_ingot"
materials.carbon_steel_ingot = "technic:carbon_steel_ingot"
materials.stainless_steel_ingot = "technic:stainless_steel_ingot"
end
if minetest.get_modpath("aloz") then
materials.aluminum_ingot = "aloz:aluminum_ingot"
end
if minetest.get_modpath("techage") then
materials.aluminum_ingot = "techage:aluminum"
end
return materials

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local materials = {
sand = "fl_stone:sand",
sandstone = "fl_stone:sandstone",
gravel = "fl_topsoil:gravel",
flint = "fl_topsoil:flint",
copper_ingot = "fl_ores:copper_ingot",
steel_ingot = "fl_ores:iron_ingot",
gold_ingot = "fl_ores:gold_ingot",
tin_ingot = "fl_ores:tin_ingot",
copper_block = "fl_ores:copper_block",
steel_block = "fl_ores:iron_block",
gold_block = "fl_ores:gold_block",
tin_block = "fl_ores:tin_block",
axe_steel = "fl_tools:steel_axe",
axe_diamond = "fl_tools:diamond_axe",
axe_bronze = "fl_tools:bronze_axe",
axe_stone = "fl_tools:stone_axe",
axe_wood = "fl_tools:wood_axe",
pick_steel = "fl_tools:steel_pick",
mese = "fl_ores:iron_ingot",
mese_crystal = "fl_ores:iron_ingot",
mese_crystal_fragment = "fl_ores:iron_ingot",
torch = "fl_light_sources:torch",
diamond = "fl_ores:diamond",
clay_lump = "fl_bricks:clay_lump",
water_bucket = "fl_bucket:bucket_water",
empty_bucket = "fl_bucket:bucket",
dye_dark_grey = "fl_dyes:dark_grey_dye",
dye_black = "fl_dyes:black_dye",
dye_white = "fl_dyes:white_dye",
dye_green = "fl_dyes:green_dye",
dye_red = "fl_dyes:red_dye",
dye_yellow = "fl_dyes:yellow_dye",
dye_brown = "fl_dyes:brown_dye",
dye_blue = "fl_dyes:blue_dye",
dye_violet = "fl_dyes:violet_dye",
dye_grey = "fl_dyes:grey_dye",
dye_dark_green = "fl_dyes:dark_green_dye",
dye_orange = "fl_dyes:orange_dye",
dye_pink = "fl_dyes:pink_dye",
dye_cyan = "fl_dyes:cyan_dye",
dye_magenta = "fl_dyes:magenta_dye",
silver_ingot = "fl_ores:iron_ingot",
silicon = "mesecons_materials:silicon",
string = "fl_plantlife:oxeye_daisy",
paper = "",
book = "",
iron_lump = "fl_ores:iron_ore",
wool_grey = "",
wool_green = "",
wool_dark_green = "",
wool_brown = "",
wool_black = "",
wool_white = "",
slab_stone = "fl_stone:stone_slab",
slab_wood = "fl_trees:apple_plank_slab",
glass = "fl_glass:framed_glass",
glass_block = "fl_glass:framed_glass",
glass_bottle = "fl_bottles:bottle",
coal_lump = "fl_ores:coal_ore",
stone = "fl_stone:stone",
desert_stone = "fl_stone:desert_stone",
desert_sand = "fl_stone:desert_sand",
chest = "fl_storage:wood_chest",
cobble = "fl_stone:stone_rubble",
brick = "",
obsidian_glass = "",
water_source = "fl_liquids:water_source",
water_flowing = "fl_liquids:water_flowing",
dirt = "fl_stone:dirt",
dirt_with_grass = "fl_topsoil:dirt_with_grass",
apple_leaves = "fl_trees:apple_leaves",
apple_log = "fl_trees:apple_trunk",
apple_planks = "fl_trees:apple_plank",
birch_leaves = "fl_trees:aspen_leaves",
birch_log = "fl_trees:aspen_trunk",
birch_planks = "fl_trees:aspen_plank",
jungle_leaves = "fl_trees:jungletree_leaves",
bowl = "",
stick = "fl_trees:stick",
}
if minetest.get_modpath("basic_materials") then
materials.paper = "basic_materials:plastic_sheet"
end
if minetest.registered_items["farming:bowl"] then
materials.bowl = "farming:bowl"
elseif minetest.get_modpath("x_farming") then
materials.bowl = "x_farming:bowl"
end
return materials

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@ -1,107 +0,0 @@
local materials = {
sand = "hades_core:fertile_sand",
sandstone = "hades_core:sandstone",
gravel = "hades_core:gravel",
flint = "",
copper_ingot = "hades_core:copper_ingot",
steel_ingot = "hades_core:steel_ingot",
gold_ingot = "hades_core:gold_ingot",
tin_ingot = "hades_core:tin_ingot",
silver_ingot = "--unknown--",
copper_block = "hades_core:copperblock",
steel_block = "hades_core:steelblock",
gold_block = "hades_core:goldblock",
tin_block = "hades_core:tinblock",
axe_steel = "hades_core:axe_steel",
axe_diamond = "hades_core:axe_diamond",
axe_bronze = "hades_core:axe_bronze",
axe_stone = "hades_core:axe_stone",
axe_wood = "hades_core:axe_wood",
pick_steel = "hades_core:pick_steel",
mese = "hades_core:mese",
mese_crystal = "hades_core:mese_crystal",
mese_crystal_fragment = "hades_core:mese_crystal_fragment",
torch = "hades_torches:torch",
diamond = "hades_core:diamond",
clay_lump = "hades_core:clay_lump",
clay_brick = "hades_core:clay_brick",
--[[
Since hades doesnt have buckets or water for the user,
using dirt from near water to pull the water out
]]
water_bucket = "hades_core:dirt",
empty_bucket = "hades_core:fertile_sand",
dye_dark_grey = "dye:dark_grey",
dye_black = "dye:black",
dye_white = "dye:white",
dye_green = "dye:green",
dye_red = "dye:red",
dye_yellow = "dye:yellow",
dye_brown = "dye:brown",
dye_blue = "dye:blue",
dye_violet = "dye:violet",
dye_grey = "dye:grey",
dye_dark_green = "dye:dark_green",
dye_orange = "dye:orange",
dye_pink = "dye:pink",
dye_cyan = "dye:cyan",
dye_magenta = "dye:magenta",
silicon = "hades_materials:silicon",
string = "hades_farming:string",
paper = "hades_core:paper",
book = "hades_core:book",
iron_lump = "hades_core:iron_lump",
wool_grey = "wool:grey",
wool_green = "wool:green",
wool_dark_green = "wool:dark_green",
wool_brown = "wool:brown",
wool_black = "wool:black",
wool_white = "wool:white",
slab_stone = "stairs:slab_stone",
slab_wood = "stairs:slab_wood",
glass = "hades_core:glass",
glass_block = "hades_core:glass",
glass_bottle = "vessels:glass_bottle",
obsidian_glass = "hades_core:obsidian_glass",
coal_lump = "hades_core:coal_lump",
stone = "hades_core:stone",
desert_stone = "hades_core:stone_baked",
desert_sand = "hades_core:volcanic_sand",
chest = "hades_chests:chest";
cobble = "hades_core:cobble",
brick = "hades_core:brick",
water_source = "hades_core:water_source",
water_flowing = "hades_core:water_flowing",
dirt = "hades_core:dirt",
dirt_with_grass = "hades_core:dirt_with_grass",
apple_leaves = "hades_trees:leaves",
apple_log = "hades_trees:tree",
apple_planks = "hades_trees:wood",
birch_leaves = "hades_core:birch_leaves",
birch_log = "hades_trees:birch_tree",
birch_planks = "hades_trees:cream_wood",
jungle_leaves = "hades_trees:jungle_leaves",
--hades has no bowl but you get plate on eat so makes most sense?
bowl = "hades_food:plate",
stick = "hades_core:stick",
}
if minetest.get_modpath("hades_bucket") then
materials["water_bucket"] = "hades_bucket:bucket_water"
materials["empty_bucket"] = "hades_bucket:bucket_empty"
end
if minetest.get_modpath("hades_extraores") then
materials["silver_ingot"] = "hades_extraores:silver_ingot"
materials["aluminum_ingot"] = "hades_extraores:aluminum_ingot"
end
if minetest.get_modpath("hades_default") then
materials.desert_sand = "hades_default:desert_sand"
end
if minetest.get_modpath("hades_technic") then
materials.lead_ingot = "hades_technic:lead_ingot"
materials.carbon_steel_ingot = "hades_technic:carbon_steel_ingot"
materials.stainless_steel_ingot = "hades_technic:stainless_steel_ingot"
end
return materials

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@ -1,117 +0,0 @@
--note this file handles mineclonia, mineclone2, and its rename voxelibre
local mcl_dyes = minetest.get_modpath("mcl_dyes")
local mcl_dyes_name = mcl_dyes and "mcl_dyes" or "mcl_dye"
local materials = {
sand = "mcl_core:sand",
sandstone = "mcl_core:sandstone",
gravel = "mcl_core:gravel",
flint = "mcl_core:flint",
copper_ingot = "mcl_copper:copper_ingot",
steel_ingot = "mcl_core:iron_ingot",
gold_ingot = "mcl_core:gold_ingot",
tin_ingot = "mcl_core:iron_ingot",
copper_block = "mcl_copper:block",
steel_block = "mcl_core:ironblock",
gold_block = "mcl_core:goldblock",
tin_block = "mcl_core:ironblock",
axe_steel = "mcl_core:axe_steel",
axe_diamond = "mcl_core:axe_diamond",
axe_bronze = "mcl_core:axe_bronze",
axe_stone = "mcl_core:axe_stone",
axe_wood = "mcl_core:axe_wood",
pick_steel = "mcl_core:pick_steel",
torch = "mcl_torches:torch",
diamond = "mcl_core:diamond",
clay_lump = "mcl_core:clay_lump",
water_bucket = "mcl_buckets:bucket_water",
empty_bucket = "mcl_buckets:bucket_empty",
dye_dark_grey = mcl_dyes_name .. ":dark_grey",
dye_black = mcl_dyes_name .. ":black",
dye_white = mcl_dyes_name .. ":white",
dye_green = mcl_dyes_name .. ":green",
dye_red = mcl_dyes_name .. ":red",
dye_yellow = mcl_dyes_name .. ":yellow",
dye_brown = mcl_dyes_name .. ":brown",
dye_blue = mcl_dyes_name .. ":blue",
dye_violet = mcl_dyes_name .. ":violet",
dye_grey = mcl_dyes_name .. ":grey",
dye_dark_green = mcl_dyes_name .. ":dark_green",
dye_orange = mcl_dyes_name .. ":orange",
dye_pink = mcl_dyes_name .. ":pink",
dye_cyan = mcl_dyes_name .. ":cyan",
dye_magenta = mcl_dyes_name .. ":magenta",
silicon = "mcl_core:iron_ingot",
string = "mcl_mobitems:string",
paper = "mcl_core:paper",
book = "mcl_books:book",
iron_lump = "mcl_raw_ores:raw_iron",
wool_grey = "mcl_wool:grey",
wool_green = "mcl_wool:green",
wool_dark_green = "mcl_wool:dark_green",
wool_brown = "mcl_wool:brown",
wool_black = "mcl_wool:black",
wool_white = "mcl_wool:white",
slab_stone = "mcl_stairs:slab_stone",
slab_wood = "mcl_stairs:slab_wood",
glass = "mcl_core:glass",
glass_block = "mcl_core:glass",
glass_bottle = "mcl_potions:glass_bottle",
coal_lump = "mcl_core:coal_lump",
stone = "mcl_core:stone",
desert_stone = "mcl_core:redsandstone",
desert_sand = "mcl_core:sand",
chest = "mcl_chests:chest",
cobble = "mcl_core:cobble",
brick = "mcl_core:brick",
obsidian_glass = "",
water_source = "mcl_core:water_source",
water_flowing = "mcl_core:water_flowing",
dirt = "mcl_core:dirt",
dirt_with_grass = "mcl_core:dirt_with_grass",
bowl = "mcl_core:bowl",
stick = "mcl_core:stick",
}
if minetest.get_modpath("mcl_redstone") then
materials.mese = "mcl_redstone_torch:redstoneblock"
materials.mese_crystal = "mcl_redstone:redstone"
materials.mese_crystal_fragment = "mcl_core:iron_ingot"
else
materials.mese = "mesecons_torch:redstoneblock"
materials.mese_crystal = "mesecons:redstone"
materials.mese_crystal_fragment = "mcl_core:iron_ingot"
end
if minetest.get_modpath("mcl_trees") then
materials.apple_leaves = "mcl_trees:leaves_oak"
materials.apple_log = "mcl_trees:tree_oak"
materials.apple_planks = "mcl_trees:wood_oak"
materials.birch_leaves = "mcl_trees:leaves_birch"
materials.birch_log = "mcl_trees:tree_birch"
materials.birch_planks = "mcl_trees:wood_birch"
materials.jungle_leaves = "mcl_trees:leaves_jungle"
else
materials.apple_leaves = "mcl_core:leaves"
materials.apple_log = "mcl_core:tree"
materials.apple_planks = "mcl_core:wood"
materials.birch_leaves = "mcl_core:birchleaves"
materials.birch_log = "mcl_core:birchtree"
materials.birch_planks = "mcl_core:birchwood"
materials.jungle_leaves = "mcl_core:jungleleaves"
end
if minetest.get_modpath("moreores") then
materials.tin_ingot = "moreores:tin_ingot"
materials.tin_block = "moreores:tin_block"
materials.silver_ingot = "moreores:silver_ingot"
end
if minetest.get_modpath("technic") then
materials.lead_ingot = "technic:lead_ingot"
materials.carbon_steel_ingot = "technic:carbon_steel_ingot"
materials.stainless_steel_ingot = "technic:stainless_steel_ingot"
end
return materials

View file

@ -1,106 +0,0 @@
local materials = {
sand = "default:sand",
sandstone = "default:sandstone",
gravel = "default:gravel",
flint = "default:flint",
copper_ingot = "default:copper_ingot",
steel_ingot = "default:steel_ingot",
gold_ingot = "default:gold_ingot",
tin_ingot = "default:tin_ingot",
copper_block = "default:copperblock",
steel_block = "default:steelblock",
gold_block = "default:goldblock",
tin_block = "default:tinblock",
axe_steel = "default:axe_steel",
axe_diamond = "default:axe_diamond",
axe_bronze = "default:axe_bronze",
axe_stone = "default:axe_stone",
axe_wood = "default:axe_wood",
pick_steel = "default:pick_steel",
mese = "default:mese",
mese_crystal = "default:mese_crystal",
mese_crystal_fragment = "default:mese_crystal_fragment",
torch = "default:torch",
diamond = "default:diamond",
clay_lump = "default:clay_lump",
water_bucket = "bucket:bucket_water",
empty_bucket = "bucket:bucket_empty",
dye_dark_grey = "dye:dark_grey",
dye_black = "dye:black",
dye_white = "dye:white",
dye_green = "dye:green",
dye_red = "dye:red",
dye_yellow = "dye:yellow",
dye_brown = "dye:brown",
dye_blue = "dye:blue",
dye_violet = "dye:violet",
dye_grey = "dye:grey",
dye_dark_green = "dye:dark_green",
dye_orange = "dye:orange",
dye_pink = "dye:pink",
dye_cyan = "dye:cyan",
dye_magenta = "dye:magenta",
silicon = "mesecons_materials:silicon",
string = "farming:string",
paper = "default:paper",
book = "default:book",
iron_lump = "default:iron_lump",
wool_grey = "wool:grey",
wool_green = "wool:green",
wool_dark_green = "wool:dark_green",
wool_brown = "wool:brown",
wool_black = "wool:black",
wool_white = "wool:white",
slab_stone = "stairs:slab_stone",
slab_wood = "stairs:slab_wood",
glass = "default:glass",
glass_block = "default:glass",
glass_bottle = "vessels:glass_bottle",
coal_lump = "default:coal_lump",
stone = "default:stone",
desert_stone = "default:desert_stone",
desert_sand = "default:desert_sand",
chest = "default:chest",
cobble = "default:cobble",
brick = "default:brick",
obsidian_glass = "default:obsidian_glass",
water_source = "default:water_source",
water_flowing = "default:water_flowing",
dirt = "default:dirt",
dirt_with_grass = "default:dirt_with_grass",
apple_leaves = "default:leaves",
apple_log = "default:tree",
apple_planks = "default:wood",
birch_leaves = "default:aspen_leaves",
birch_log = "default:aspen_tree",
birch_planks = "default:aspen_wood",
jungle_leaves = "default:jungleleaves",
bowl = "",
stick = "default:stick",
}
if minetest.registered_items["farming:bowl"] then
materials.bowl = "farming:bowl"
elseif minetest.get_modpath("x_farming") then
materials.bowl = "x_farming:bowl"
end
if minetest.get_modpath("moreores") then
materials.silver_ingot = "moreores:silver_ingot"
end
if minetest.get_modpath("technic") then
materials.lead_ingot = "technic:lead_ingot"
materials.carbon_steel_ingot = "technic:carbon_steel_ingot"
materials.stainless_steel_ingot = "technic:stainless_steel_ingot"
end
if minetest.get_modpath("aloz") then
materials.aluminum_ingot = "aloz:aluminum_ingot"
end
if minetest.get_modpath("techage") then
materials.aluminum_ingot = "techage:aluminum"
end
return materials

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@ -1,8 +0,0 @@
local filename = xcompat.gameid
--if we dont have a player file for the game, use minetest
if not xcompat.utilities.file_exists(xcompat.modpath .. "/src/player/" .. filename .. ".lua") then
filename = "xcompat_agnostic"
end
return dofile(xcompat.modpath .. "/src/player/" .. filename .. ".lua")

View file

@ -1,51 +0,0 @@
local papi = {}
local models = {}
function papi.register_model(name, def)
models[name] = def
end
function papi.set_model(player, model_name)
local model = models[model_name]
if not model then return end
player:set_properties({
mesh = model_name,
textures = model.textures,
visual = "mesh",
visual_size = model.visual_size,
stepheight = model.stepheight
})
end
function papi.get_animation(_)
--stub to keep from crashing
end
function papi.get_textures(player)
return player:get_properties().textures
end
function papi.set_textures(player, textures)
player:set_properties({textures = textures})
end
function papi.set_animation(player, anim_name, speed, loop)
player:set_animation(fl_player.animations[anim_name], speed, 0, loop)
end
local metatable = {
__index = function (_, key)
return fl_player.ignore[key]
end,
__newindex = function (_, key, value)
rawset(fl_player.ignore, key, value)
end
}
papi.player_attached = {}
setmetatable(papi.player_attached, metatable)
return papi

View file

@ -1,40 +0,0 @@
local papi = {}
function papi.register_model(name, def)
return mcl_player.player_register_model(name, def)
end
function papi.set_model(player, model)
return mcl_player.player_set_model(player, model)
end
function papi.get_animation(player)
return mcl_player.player_get_animation(player)
end
function papi.get_textures(player)
return player:get_properties().textures
end
function papi.set_textures(player, textures)
player:set_properties({textures = textures})
end
function papi.set_animation(player, anim_name, speed, _)
return mcl_player.player_set_animation(player, anim_name, speed)
end
local metatable = {
__index = function (_, key)
return mcl_player.player_attached[key]
end,
__newindex = function (_, key, value)
rawset(mcl_player.player_attached, key, value)
end
}
papi.player_attached = {}
setmetatable(papi.player_attached, metatable)
return papi

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@ -1,41 +0,0 @@
local papi = {}
function papi.register_model(name, def)
return player_api.register_model(name, def)
end
function papi.set_model(player, model)
return player_api.set_model(player, model)
end
function papi.get_animation(player)
return player_api.get_animation(player)
end
function papi.get_textures(player)
return player_api.get_textures(player)
end
function papi.set_textures(player, texture)
return player_api.set_textures(player, texture)
end
function papi.set_animation(player, anim_name, speed, loop)
return player_api.set_animation(player, anim_name, speed, loop)
end
local metatable = {
__index = function (_, key)
return player_api.player_attached[key]
end,
__newindex = function (_, key, value)
rawset(player_api.player_attached, key, value)
end
}
papi.player_attached = {}
setmetatable(papi.player_attached, metatable)
return papi

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@ -1,41 +0,0 @@
local papi = {}
local models = {}
function papi.register_model(name, def)
models[name] = def
end
function papi.set_model(player, model_name)
local model = models[model_name]
if not model then return end
player:set_properties({
mesh = model_name,
textures = model.textures,
visual = "mesh",
visual_size = model.visual_size,
stepheight = model.stepheight
})
end
function papi.get_animation(_)
--stub to keep from crashing
end
function papi.get_textures(player)
return player:get_properties().textures
end
function papi.set_textures(player, textures)
player:set_properties({textures = textures})
end
function papi.set_animation(_, _, _, _)
--stub to keep from crashing
end
--nothing to do here as we have no globalstep .....that we know about anyways
papi.player_attached = {}
return papi

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@ -1,8 +0,0 @@
local filename = xcompat.gameid
--if we dont have a materials file for the game, use minetest
if not xcompat.utilities.file_exists(xcompat.modpath .. "/src/sounds/" .. filename .. ".lua") then
filename = "xcompat_agnostic"
end
return dofile(xcompat.modpath .. "/src/sounds/" .. filename .. ".lua")

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@ -1,67 +0,0 @@
local sound_api = {}
function sound_api.node_sound_default(soundtable)
return nodes_nature.node_sound_default(soundtable)
end
function sound_api.node_sound_stone_defaults(soundtable)
return nodes_nature.node_sound_stone_defaults(soundtable)
end
function sound_api.node_sound_dirt_defaults(soundtable)
return nodes_nature.node_sound_dirt_defaults(soundtable)
end
--return dirt as some games use dirt vs grass
function sound_api.node_sound_grass_defaults(soundtable)
return sound_api.node_sound_dirt_defaults(soundtable)
end
function sound_api.node_sound_sand_defaults(soundtable)
return nodes_nature.node_sound_sand_defaults(soundtable)
end
function sound_api.node_sound_gravel_defaults(soundtable)
return nodes_nature.node_sound_gravel_defaults(soundtable)
end
function sound_api.node_sound_wood_defaults(soundtable)
return nodes_nature.node_sound_wood_defaults(soundtable)
end
function sound_api.node_sound_leaves_defaults(soundtable)
return nodes_nature.node_sound_leaves_defaults(soundtable)
end
function sound_api.node_sound_glass_defaults(soundtable)
return nodes_nature.node_sound_glass_defaults(soundtable)
end
function sound_api.node_sound_ice_defaults(soundtable)
--s/ice/glass
return nodes_nature.node_sound_glass_defaults(soundtable)
end
function sound_api.node_sound_metal_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_water_defaults(soundtable)
return nodes_nature.node_sound_water_defaults(soundtable)
end
function sound_api.node_sound_lava_defaults(soundtable)
--s/lava/water
return nodes_nature.node_sound_water_defaults(soundtable)
end
function sound_api.node_sound_snow_defaults(soundtable)
return nodes_nature.node_sound_snow_defaults(soundtable)
end
function sound_api.node_sound_wool_defaults(soundtable)
return soundtable
end
return sound_api

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@ -1,65 +0,0 @@
local sound_api = {}
function sound_api.node_sound_default(soundtable)
return soundtable
end
function sound_api.node_sound_stone_defaults(soundtable)
return fl_stone.sounds.stone(soundtable)
end
function sound_api.node_sound_dirt_defaults(soundtable)
return fl_topsoil.sounds.grass(soundtable)
end
--return dirt as some games use dirt vs grass
function sound_api.node_sound_grass_defaults(soundtable)
return sound_api.node_sound_dirt_defaults(soundtable)
end
function sound_api.node_sound_sand_defaults(soundtable)
return fl_stone.sounds.sand(soundtable)
end
function sound_api.node_sound_gravel_defaults(soundtable)
return fl_topsoil.sounds.gravel(soundtable)
end
function sound_api.node_sound_wood_defaults(soundtable)
return fl_trees.sounds.wood(soundtable)
end
function sound_api.node_sound_leaves_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_glass_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_ice_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_metal_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_water_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_lava_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_snow_defaults(soundtable)
return fl_topsoil.sounds.snow(soundtable)
end
function sound_api.node_sound_wool_defaults(soundtable)
return soundtable
end
return sound_api

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@ -1,63 +0,0 @@
local sound_api = {}
function sound_api.node_sound_default(soundtable)
return soundtable
end
function sound_api.node_sound_stone_defaults(soundtable)
return sounds.stone(soundtable)
end
function sound_api.node_sound_dirt_defaults(soundtable)
return sounds.dirt(soundtable)
end
function sound_api.node_sound_grass_defaults(soundtable)
return sounds.grass(soundtable)
end
function sound_api.node_sound_sand_defaults(soundtable)
return sounds.sand(soundtable)
end
function sound_api.node_sound_gravel_defaults(soundtable)
return sounds.gravel(soundtable)
end
function sound_api.node_sound_wood_defaults(soundtable)
return sounds.wood(soundtable)
end
function sound_api.node_sound_leaves_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_glass_defaults(soundtable)
return sounds.glass(soundtable)
end
function sound_api.node_sound_ice_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_metal_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_water_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_lava_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_snow_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_wool_defaults(soundtable)
return soundtable
end
return sound_api

View file

@ -1,66 +0,0 @@
local sound_api = {}
function sound_api.node_sound_default(soundtable)
return hades_sounds.node_sound_defaults(soundtable)
end
function sound_api.node_sound_stone_defaults(soundtable)
return hades_sounds.node_sound_stone_defaults(soundtable)
end
function sound_api.node_sound_dirt_defaults(soundtable)
return hades_sounds.node_sound_dirt_defaults(soundtable)
end
--return dirt as some games use dirt vs grass
function sound_api.node_sound_grass_defaults(soundtable)
return hades_sounds.node_sound_grass_defaults(soundtable)
end
function sound_api.node_sound_sand_defaults(soundtable)
return hades_sounds.node_sound_sand_defaults(soundtable)
end
function sound_api.node_sound_gravel_defaults(soundtable)
return hades_sounds.node_sound_gravel_defaults(soundtable)
end
function sound_api.node_sound_wood_defaults(soundtable)
return hades_sounds.node_sound_wood_defaults(soundtable)
end
function sound_api.node_sound_leaves_defaults(soundtable)
return hades_sounds.node_sound_leaves_defaults(soundtable)
end
function sound_api.node_sound_glass_defaults(soundtable)
return hades_sounds.node_sound_glass_defaults(soundtable)
end
function sound_api.node_sound_ice_defaults(soundtable)
--s/ice/glass
return hades_sounds.node_sound_glass_defaults(soundtable)
end
function sound_api.node_sound_metal_defaults(soundtable)
return hades_sounds.node_sound_metal_defaults(soundtable)
end
function sound_api.node_sound_water_defaults(soundtable)
return hades_sounds.node_sound_water_defaults(soundtable)
end
function sound_api.node_sound_lava_defaults(soundtable)
return hades_sounds.node_sound_lava_defaults(soundtable)
end
function sound_api.node_sound_snow_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_wool_defaults(soundtable)
return soundtable
end
return sound_api

View file

@ -1,107 +0,0 @@
local sound_api = {}
--ks_sounds conversion
--currently loggy and bedrock are ignored
local ks = {}
function ks.node_sound_defaults(soundtable)
soundtable = soundtable or {}
soundtable.footstep = soundtable.footstep or ks_sounds.generalnode_sounds.footstep
soundtable.dug = soundtable.dug or ks_sounds.generalnode_sounds.dug
soundtable.dig = soundtable.dig or ks_sounds.generalnode_sounds.dig
soundtable.place = soundtable.place or ks_sounds.generalnode_sounds.place
return soundtable
end
function ks.node_sound_wood_defaults(soundtable)
soundtable = soundtable or {}
soundtable.footstep = soundtable.footstep or ks_sounds.woodennode_sounds.footstep
soundtable.dug = soundtable.dug or ks_sounds.woodennode_sounds.dug
soundtable.dig = soundtable.dig or ks_sounds.woodennode_sounds.dig
soundtable.place = soundtable.place or ks_sounds.woodennode_sounds.place
ks.node_sound_defaults(soundtable)
return soundtable
end
function ks.node_sound_leaves_defaults(soundtable)
soundtable = soundtable or {}
soundtable.footstep = soundtable.footstep or ks_sounds.leafynode_sounds.footstep
soundtable.dug = soundtable.dug or ks_sounds.leafynode_sounds.dug
soundtable.dig = soundtable.dig or ks_sounds.leafynode_sounds.dig
soundtable.place = soundtable.place or ks_sounds.leafynode_sounds.place
ks.node_sound_defaults(soundtable)
return soundtable
end
function ks.node_sound_snow_defaults(soundtable)
soundtable = soundtable or {}
soundtable.footstep = soundtable.footstep or ks_sounds.snowynode_sounds.footstep
soundtable.dug = soundtable.dug or ks_sounds.snowynode_sounds.dug
soundtable.dig = soundtable.dig or ks_sounds.snowynode_sounds.dig
soundtable.place = soundtable.place or ks_sounds.snowynode_sounds.place
ks.node_sound_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_default(soundtable)
return ks.node_sound_default(soundtable)
end
function sound_api.node_sound_stone_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_dirt_defaults(soundtable)
return soundtable
end
--return dirt as some games use dirt vs grass
function sound_api.node_sound_grass_defaults(soundtable)
return sound_api.node_sound_dirt_defaults(soundtable)
end
function sound_api.node_sound_sand_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_gravel_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_wood_defaults(soundtable)
return ks.node_sound_wood_default(soundtable)
end
function sound_api.node_sound_leaves_defaults(soundtable)
return ks.node_sound_leaves_default(soundtable)
end
function sound_api.node_sound_glass_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_ice_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_metal_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_water_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_lava_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_snow_defaults(soundtable)
return ks.node_sound_snow_default(soundtable)
end
function sound_api.node_sound_wool_defaults(soundtable)
return soundtable
end
return sound_api

View file

@ -1,67 +0,0 @@
--note this file handles mineclonia, mineclone2, and its rename voxelibre
local sound_api = {}
function sound_api.node_sound_default(soundtable)
return mcl_sounds.node_sound_defaults(soundtable)
end
function sound_api.node_sound_stone_defaults(soundtable)
return mcl_sounds.node_sound_stone_defaults(soundtable)
end
function sound_api.node_sound_dirt_defaults(soundtable)
return mcl_sounds.node_sound_dirt_defaults(soundtable)
end
--return dirt as some games use dirt vs grass
function sound_api.node_sound_grass_defaults(soundtable)
return sound_api.node_sound_dirt_defaults(soundtable)
end
function sound_api.node_sound_sand_defaults(soundtable)
return mcl_sounds.node_sound_sand_defaults(soundtable)
end
function sound_api.node_sound_gravel_defaults(soundtable)
return mcl_sounds.node_sound_sand_defaults(soundtable)
end
function sound_api.node_sound_wood_defaults(soundtable)
return mcl_sounds.node_sound_wood_defaults(soundtable)
end
function sound_api.node_sound_leaves_defaults(soundtable)
return mcl_sounds.node_sound_leaves_defaults(soundtable)
end
function sound_api.node_sound_glass_defaults(soundtable)
return mcl_sounds.node_sound_glass_defaults(soundtable)
end
function sound_api.node_sound_ice_defaults(soundtable)
return mcl_sounds.node_sound_glass_defaults(soundtable)
end
function sound_api.node_sound_metal_defaults(soundtable)
return mcl_sounds.node_sound_metal_defaults(soundtable)
end
function sound_api.node_sound_water_defaults(soundtable)
return mcl_sounds.node_sound_water_defaults(soundtable)
end
function sound_api.node_sound_lava_defaults(soundtable)
return mcl_sounds.node_sound_lava_defaults(soundtable)
end
function sound_api.node_sound_snow_defaults(soundtable)
return mcl_sounds.node_sound_snow_defaults(soundtable)
end
function sound_api.node_sound_wool_defaults(soundtable)
return mcl_sounds.node_sound_wool_defaults(soundtable)
end
return sound_api

View file

@ -1,67 +0,0 @@
local sound_api = {}
function sound_api.node_sound_default(soundtable)
return default.node_sound_defaults(soundtable)
end
function sound_api.node_sound_stone_defaults(soundtable)
return default.node_sound_stone_defaults(soundtable)
end
function sound_api.node_sound_dirt_defaults(soundtable)
return default.node_sound_dirt_defaults(soundtable)
end
--return dirt as some games use dirt vs grass
function sound_api.node_sound_grass_defaults(soundtable)
return sound_api.node_sound_dirt_defaults(soundtable)
end
function sound_api.node_sound_sand_defaults(soundtable)
return default.node_sound_sand_defaults(soundtable)
end
function sound_api.node_sound_gravel_defaults(soundtable)
return default.node_sound_gravel_defaults(soundtable)
end
function sound_api.node_sound_wood_defaults(soundtable)
return default.node_sound_wood_defaults(soundtable)
end
function sound_api.node_sound_leaves_defaults(soundtable)
return default.node_sound_leaves_defaults(soundtable)
end
function sound_api.node_sound_glass_defaults(soundtable)
return default.node_sound_glass_defaults(soundtable)
end
function sound_api.node_sound_ice_defaults(soundtable)
return default.node_sound_ice_defaults(soundtable)
end
function sound_api.node_sound_metal_defaults(soundtable)
return default.node_sound_metal_defaults(soundtable)
end
function sound_api.node_sound_water_defaults(soundtable)
return default.node_sound_water_defaults(soundtable)
end
function sound_api.node_sound_lava_defaults(soundtable)
--s/lava/water
return default.node_sound_water_defaults(soundtable)
end
function sound_api.node_sound_snow_defaults(soundtable)
return default.node_sound_snow_defaults(soundtable)
end
function sound_api.node_sound_wool_defaults(soundtable)
--s/wool/default
return default.node_sound_defaults(soundtable)
end
return sound_api

View file

@ -1,63 +0,0 @@
local sound_api = {}
function sound_api.node_sound_default(soundtable)
return soundtable
end
function sound_api.node_sound_stone_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_dirt_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_grass_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_sand_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_gravel_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_wood_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_leaves_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_glass_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_ice_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_metal_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_water_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_lava_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_snow_defaults(soundtable)
return soundtable
end
function sound_api.node_sound_wool_defaults(soundtable)
return soundtable
end
return sound_api

View file

@ -1,8 +0,0 @@
local filename = xcompat.gameid
--if we dont have a materials file for the game, use minetest
if not xcompat.utilities.file_exists(xcompat.modpath .. "/src/textures/" .. filename .. ".lua") then
filename = "xcompat_agnostic"
end
return dofile(xcompat.modpath .. "/src/textures/" .. filename .. ".lua")

View file

@ -1,57 +0,0 @@
local textures = {
gravel = "farlands_gravel.png",
brick = "farlands_brick.png",
metal = {
steel = {
ore = "farlands_iron_ingot.png",
ingot = "farlands_iron_ingot.png",
block = "farlands_iron_block.png",
},
gold = {
ore = "farlands_gold_ore.png",
ingot = "farlands_gold_ingot.png",
block = "farlands_gold_block.png",
},
},
glass = {
pane = "farlands_glass.png",
detail = "farlands_glass_detail.png",
},
wood = {
apple = {
sapling = "farlands_apple_sapling.png",
planks = "farlands_apple_planks.png",
trunk_side = "farlands_apple_trunk.png",
trunk_top = "farlands_apple_trunk_top.png",
leaves = "farlands_apple_leaves.png",
},
jungle = {
sapling = "farlands_jungletree_sapling.png",
planks = "farlands_jungletree_planks.png",
trunk_side = "farlands_jungletree_trunk.png",
trunk_top = "farlands_jungletree_trunk_top.png",
leaves = "farlands_jungletree_leaves.png",
},
},
water = {
tile = "farlands_water.png",
animated = {
source = "farlands_water_source_animated.png",
flowing = "farlands_water_flowing_animated.png",
},
},
wool = {
white = "farlands_wool.png",
black = "farlands_wool.png",
grey = "farlands_wool.png",
dark_grey = "farlands_wool.png",
},
grass = {
top = "farlands_grass.png",
side = "farlands_dirt.png^farlands_grass_side.png",
dirt = "farlands_dirt.png",
},
}
return textures

View file

@ -1,57 +0,0 @@
local textures = {
gravel = "default_gravel.png",
brick = "default_brick.png",
metal = {
steel = {
ore = "default_iron_lump.png",
ingot = "default_steel_ingot.png",
block = "default_steel_block.png",
},
gold = {
ore = "default_gold_lump.png",
ingot = "default_gold_ingot.png",
block = "default_gold_block.png",
},
},
glass = {
pane = "default_glass.png",
detail = "default_glass_detail.png",
},
wood = {
apple = {
sapling = "default_sapling.png",
planks = "default_wood.png",
trunk_side = "default_tree.png",
trunk_top = "default_tree_top.png",
leaves = "default_leaves.png",
},
jungle = {
sapling = "default_junglesapling.png",
planks = "default_junglewood.png",
trunk_side = "default_jungletree.png",
trunk_top = "default_jungletree_top.png",
leaves = "default_jungleleaves.png",
},
},
water = {
tile = "default_water.png",
animated = {
source = "default_water_source_animated.png",
flowing = "default_water_flowing_animated.png",
},
},
wool = {
white = "wool_white.png",
black = "wool_black.png",
grey = "wool_grey.png",
dark_grey = "wool_dark_grey.png",
},
grass = {
top = "default_grass.png",
side = "default_dirt.png^default_grass_side.png",
dirt = "default_dirt.png",
},
}
return textures

View file

@ -1,65 +0,0 @@
local textures = {
gravel = "[combine:16x16^[noalpha^[colorize:#3a3b3c",
brick = "[combine:16x16^[noalpha^[colorize:#AA4A44",
metal = {
steel = {
ore = "[combine:16x16^[noalpha^[colorize:#D3D3D3",
ingot = "[combine:16x16^[noalpha^[colorize:#D3D3D3",
block = "[combine:16x16^[noalpha^[colorize:#D3D3D3",
},
gold = {
ore = "[combine:16x16^[noalpha^[colorize:#FFD700",
ingot = "[combine:16x16^[noalpha^[colorize:#FFD700",
block = "[combine:16x16^[noalpha^[colorize:#FFD700",
},
},
glass = {
pane = "[combine:16x16:" ..
"0,0=\\[combine\\:1x16\\^[noalpha\\^[colorize\\:#ffffff:" ..
"0,0=\\[combine\\:16x1\\^[noalpha\\^[colorize\\:#ffffff:" ..
"0,15=\\[combine\\:16x1\\^[noalpha\\^[colorize\\:#ffffff:" ..
"15,0=\\[combine\\:1x16\\^[noalpha\\^[colorize\\:#ffffff",
detail = "[combine:16x16:" ..
"0,0=\\[combine\\:1x16\\^[noalpha\\^[colorize\\:#ffffff:" ..
"0,0=\\[combine\\:16x1\\^[noalpha\\^[colorize\\:#ffffff:" ..
"0,15=\\[combine\\:16x1\\^[noalpha\\^[colorize\\:#ffffff:" ..
"15,0=\\[combine\\:1x16\\^[noalpha\\^[colorize\\:#ffffff",
},
wood = {
apple = {
sapling = "[combine:16x16^[noalpha^[colorize:#654321",
planks = "[combine:16x16^[noalpha^[colorize:#654321",
trunk_side = "[combine:16x16^[noalpha^[colorize:#654321",
trunk_top = "[combine:16x16^[noalpha^[colorize:#654321",
leaves = "[combine:16x16^[noalpha^[colorize:#654321",
},
jungle = {
sapling = "[combine:16x16^[noalpha^[colorize:#563d2d",
planks = "[combine:16x16^[noalpha^[colorize:#563d2d",
trunk_side = "[combine:16x16^[noalpha^[colorize:#563d2d",
trunk_top = "[combine:16x16^[noalpha^[colorize:#563d2d",
leaves = "[combine:16x16^[noalpha^[colorize:#563d2d",
},
},
water = {
tile = "[combine:16x16^[noalpha^[colorize:#00008b",
animated = {
source = "[combine:16x16^[noalpha^[colorize:#00008b",
flowing = "[combine:16x16^[noalpha^[colorize:#00008b",
},
},
wool = {
white = "[combine:16x16^[noalpha^[colorize:#ffffff",
black = "[combine:16x16^[noalpha^[colorize:#000000",
grey = "[combine:16x16^[noalpha^[colorize:#313b3c",
dark_grey = "[combine:16x16^[noalpha^[colorize:#313b3c",
},
grass = {
top = "[combine:16x16^[noalpha^[colorize:#006400",
side = "[combine:16x16^[noalpha^[colorize:#006400",
dirt = "[combine:16x16^[noalpha^[colorize:#563d2d",
},
}
return textures

View file

@ -1,8 +0,0 @@
local utilities = {}
function utilities.file_exists(name)
local f=io.open(name,"r")
if f~=nil then io.close(f) return true else return false end
end
return utilities

View file

@ -1,356 +0,0 @@
fl_furniture:yellow_ipe_table
fl_trees:palm_trunk
fl_stone:mossy_stone
fl_trees:acacia_sapling
fl_doors:copper_door_a
fl_trees:jungletree_plank
fl_workshop:furnace_active
fl_topsoil:wet_farmland
fl_trees:spruce_leaves
fl_stone:stone_brick
fl_light_sources:lantern
fl_plantlife:red_mushroom_leaves
fl_stone:basalt
fl_topsoil:condensed_ice
fl_doors:apple_door_b
fl_beds:bed_pink
fl_plantlife:petunia_blue
fl_trees:acacia_leaves
fl_stone:basalt_block
fl_ores:coal_in_tuff
fl_topsoil:sea_grass_3
fl_agriculture:carrot_2
fl_beds:bed_violet
fl_stone:basalt_rubble
fl_furniture:spruce_bench
fl_ores:copper_in_tuff
fl_trees:willow_plank
fl_trees:yellow_ipe_plank_fence
fl_storage:spruce_vessel_shelf
fl_beds:bed_blue
fl_stone:stone_block
fl_stone:tuff_rubble
fl_ores:mithite_in_stone
fl_topsoil:savannah_dirt_with_grass
fl_furniture:pine_table
fl_trees:pine_plank_fence
fl_furniture:baobab_chair
fl_plantlife:grass_2
fl_trees:pine_sapling
fl_beds:bed_dark_green
fl_plantlife:cactus
fl_storage:spruce_book_shelf
fl_signs:sign_wood
fl_plantlife:pink_ground_flower
fl_doors:steel_door_b
fl_topsoil:sea_grass_1
fl_trees:aspen_leaves
fl_stone:ors_brick
fl_doors:jungletree_door_a
fl_paintings:forest
fl_storage:spruce_multi_shelf
fl_beds:bed_red
fl_tnt:tnt
fl_beds:bed_brown
fl_storage:pine_multi_shelf
fl_ores:mithite_block
fl_beds:bed_orange
fl_ores:coal_in_desert_stone
fl_plantlife:red_ground_flower
fl_ores:gold_in_desert_stone
fl_stone:silver_sandstone_block
fl_storage:wood_chest
fl_furniture:aspen_table
fl_doors:aspen_door_a
fl_stone:ors
fl_stone:sandstone_brick
fl_doors:pine_door_b
fl_furniture:acacia_table
fl_trees:acacia_trunk
fl_stone:mossy_stone_block
fl_doors:baobab_door_b
fl_plantlife:pansy_purple
fl_industrial:conveyor_funnel
fl_stone:savannah_rubble
fl_trains:straight_rise_track
fl_storage:baobab_book_shelf
fl_plantlife:purple_allium
fl_ores:diamond_block
fl_topsoil:dirt_with_grass
fl_plantlife:ground_waterlily
fl_plantlife:flowerpot
fl_plantlife:grass_4
fl_storage:pine_book_shelf
fl_doors:palm_door_a
fl_furniture:willow_table
fl_trains:straight_45_track
fl_trees:palm_leaves
fl_glass:framed_glass_panes
fl_storage:yellow_ipe_vessel_shelf
fl_ores:coal_block
fl_plantlife:dandelion_yellow
fl_beds:bed_cyan
fl_topsoil:gravel
fl_storage:acacia_book_shelf
fl_furniture:baobab_bench
fl_furniture:willow_bench
fl_plantlife:savannah_grass_1
fl_industrial:conveyor
fl_storage:acacia_vessel_shelf
fl_light_sources:chain
fl_trees:spruce_plank
fl_trees:apple_leaves
fl_trees:baobab_leaves
fl_stone:silver_sand
fl_stone:desert_stone
fl_furniture:spruce_chair
fl_ores:copper_in_desert_stone
fl_topsoil:snow_block
fl_ores:mithite_in_savannah
fl_trees:acacia_plank
fl_topsoil:dirt
fl_fire:fire
fl_stone:gneiss_rubble
fl_furniture:acacia_bench
fl_storage:willow_vessel_shelf
fl_plantlife:lantana
fl_stone:sandstone
fl_furniture:jungletree_chair
fl_workshop:furnace
fl_stone:gneiss
fl_agriculture:potato_4
fl_topsoil:permafrost_with_stones
fl_topsoil:snow
fl_trees:baobab_plank
fl_stone:tuff_brick
fl_stone:desert_sandstone_block
fl_bones:bone_block
fl_stone:basalt_brick
fl_doors:steel_door_a
fl_furniture:aspen_bench
fl_ores:tin_in_savannah
fl_trees:palm_plank_fence
fl_doors:apple_door_a
fl_wool:wool
fl_furniture:spruce_table
fl_agriculture:carrot_1
fl_ores:iron_in_stone
fl_stone:desert_sandstone_brick
fl_storage:apple_empty_shelf
fl_stone:gneiss_block
fl_stone:mossy_stone_rubble
fl_agriculture:carrot_3
fl_trees:willow_trunk
fl_trees:pine_leaves
fl_trains:curve_right_track
fl_doors:copper_door_b
fl_doors:jungletree_door_b
fl_furniture:jungletree_bench
fl_doors:willow_door_b
fl_topsoil:sea_grass_2
fl_ores:gold_in_ors
fl_doors:willow_door_a
fl_trains:switch_right_track
fl_doors:aspen_door_b
fl_doors:palm_door_b
fl_stone:stone
fl_plantlife:rose
fl_doors:yellow_ipe_door_b
fl_doors:yellow_ipe_door_a
fl_plantlife:grass_3
fl_storage:apple_vessel_shelf
fl_plantlife:tulip
fl_light_sources:torch
fl_trees:palm_sapling
fl_doors:blocker_top
fl_bricks:terracotta
fl_bricks:clay_block
fl_bricks:brick
fl_agriculture:carrot_4
fl_paintings:cthulhu
fl_trees:aspen_trunk
fl_furniture:willow_chair
fl_glass:tinted_framed_glass_panes
fl_stone:sandstone_block
fl_glass:tinted_framed_glass
fl_ores:gold_block
fl_furniture:apple_chair
fl_glass:framed_glass
fl_storage:pine_vessel_shelf
fl_beds:bed_yellow
fl_beds:bed_black
fl_stone:silver_sandstone
fl_beds:bed_dark_grey
fl_beds:bed_green
fl_ores:tin_in_tuff
fl_beds:bed_grey
fl_beds:bed_magenta
fl_beds:bed_white
fl_wildlife:spawner
fl_wool:wool_carpet
fl_paintings:dragon
fl_topsoil:dirt_with_snow
fl_ores:tin_block
fl_furniture:baobab_table
fl_dyes:demo_node
fl_plantlife:viola
fl_ores:diamond_in_ors
fl_plantlife:savannah_grass_4
fl_plantlife:oxeye_daisy
fl_plantlife:geranium
fl_plantlife:mushroom_trunk
fl_stone:ors_rubble
fl_doors:baobab_door_a
fl_light_sources:lantern_c
fl_doors:acacia_door_b
fl_plantlife:petunia_white
fl_storage:spruce_empty_shelf
fl_plantlife:petunia_pink
fl_ores:tin_in_stone
fl_ores:mithite_in_desert_stone
fl_stone:desert_sand
fl_plantlife:pansy_blue
fl_plantlife:frozen_rose
fl_ores:gold_in_tuff
fl_stone:savannah_brick
fl_ores:coal_in_savannah
fl_plantlife:blue_ground_flower
fl_ores:iron_in_desert_stone
fl_industrial:injector
fl_trees:aspen_plank_fence
fl_plantlife:savannah_grass_2
fl_plantlife:dandelion_white
fl_plantlife:flame_lily
fl_plantlife:brown_mushroom
fl_plantlife:red_mushroom
fl_trees:jungletree_plank_fence
fl_plantlife:brown_mushroom_leaves
fl_plantlife:raw_mushroom_leaves
fl_plantlife:savannah_grass_5
fl_stone:tuff_block
fl_plantlife:savannah_grass_3
fl_trees:acacia_plank_fence
fl_trees:jungletree_sapling
fl_furniture:pine_bench
fl_plantlife:grass_1
fl_plantlife:lavender_flower
fl_ores:coal_in_stone
fl_plantlife:grass_5
fl_ores:bronze_block
fl_trees:yellow_ipe_plank
fl_stone:gneiss_brick
fl_ores:diamond_in_savannah
fl_trees:pine_plank
fl_ores:diamond_in_desert_stone
fl_ores:diamond_in_tuff
fl_storage:baobab_empty_shelf
fl_storage:yellow_ipe_empty_shelf
fl_paintings:landscape
fl_stairs:tablesaw
fl_furniture:yellow_ipe_chair
fl_ores:copper_in_ors
fl_trees:apple_trunk
fl_trees:yellow_ipe_leaves
fl_trees:dead_aspen_leaves
fl_liquids:water_flowing
fl_furniture:aspen_chair
fl_plantlife:lobelia
fl_topsoil:dry_farmland
fl_trees:apple_plank
ignore
fl_trains:switch_left_track
fl_storage:willow_empty_shelf
fl_trees:spruce_plank_fence
fl_ores:copper_in_savannah
fl_stone:sand
fl_furniture:pine_chair
fl_storage:aspen_empty_shelf
fl_topsoil:coarse_dirt
fl_storage:acacia_multi_shelf
fl_ores:mithite_in_ors
fl_paintings:waterlilie
fl_stone:tuff
fl_stone:savannah_block
fl_trees:willow_plank_fence
fl_storage:baobab_vessel_shelf
fl_furniture:apple_table
fl_paintings:rose
fl_liquids:river_water_source
fl_trees:pine_trunk
fl_storage:aspen_vessel_shelf
fl_topsoil:ice
fl_storage:aspen_book_shelf
fl_liquids:lava_source
fl_agriculture:potato_2
fl_storage:aspen_multi_shelf
fl_storage:willow_book_shelf
fl_furniture:acacia_chair
fl_trains:crossing_track
fl_trees:apple_plank_fence
fl_liquids:river_water_flowing
fl_trees:baobab_sapling
fl_ores:gold_in_stone
fl_trains:curve_left_track
fl_trains:straight_track
fl_doors:acacia_door_a
fl_storage:apple_multi_shelf
fl_trees:aspen_plank
fl_trees:spruce_trunk
fl_stone:desert_stone_rubble
fl_trees:baobab_trunk
fl_ores:copper_in_stone
fl_industrial:conveyor_left
fl_storage:acacia_empty_shelf
fl_trees:palm_plank
fl_agriculture:potato_1
fl_trees:apple_sapling
fl_trees:baobab_plank_fence
fl_furniture:yellow_ipe_bench
fl_ores:tin_in_desert_stone
fl_furniture:palm_bench
fl_storage:yellow_ipe_book_shelf
fl_stone:savannah
fl_furniture:apple_bench
fl_ores:iron_block
fl_furniture:palm_chair
fl_glass:tinted_connected_glass
fl_agriculture:potato_3
fl_trees:aspen_sapling
fl_storage:baobab_multi_shelf
fl_storage:willow_multi_shelf
fl_furniture:palm_table
fl_furniture:jungletree_table
fl_trees:jungletree_trunk
fl_stone:stone_rubble
fl_doors:pine_door_a
fl_storage:pine_empty_shelf
fl_stone:mossy_stone_brick
fl_stone:ors_block
fl_paintings:possessedwoman
fl_storage:apple_book_shelf
fl_storage:yellow_ipe_multi_shelf
fl_stone:desert_stone_block
fl_stone:desert_stone_brick
fl_trees:jungletree_leaves
fl_liquids:water_source
fl_stone:desert_sandstone
fl_trees:willow_leaves
fl_workshop:anvil
fl_paintings:mistiriusgirl
fl_trees:yellow_ipe_trunk
fl_topsoil:savannah_dirt
fl_ores:coal_in_ors
fl_topsoil:permafrost
fl_liquids:lava_flowing
fl_ores:iron_in_ors
fl_industrial:conveyor_right
fl_ores:iron_in_tuff
fl_ores:iron_in_savannah
fl_ores:copper_block
fl_stone:silver_sandstone_brick
air
fl_ores:gold_in_savannah
fl_ores:tin_in_ors
fl_ores:mithite_in_tuff
fl_stone:bedrock
fl_ores:diamond_in_stone

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View file

@ -28,7 +28,7 @@ asuna.biomes = {
heat = 51, heat = 51,
humidity = 54, humidity = 54,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
y_blend = 4, y_blend = 4,
nodes = { nodes = {
"default:dirt_with_grass", 1, "default:dirt_with_grass", 1,
@ -48,7 +48,7 @@ asuna.biomes = {
name = "Underground", name = "Underground",
heat = 50, heat = 50,
humidity = 50, humidity = 50,
y_min = -31000, y_min = -10001,
y_max = -31000, y_max = -31000,
nodes = { nodes = {
"default:stone", 1, "default:stone", 1,
@ -69,7 +69,7 @@ asuna.biomes = {
heat = 54, heat = 54,
humidity = 32, humidity = 32,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
y_blend = 4, y_blend = 4,
nodes = { nodes = {
"default:dry_dirt_with_dry_grass", 1, "default:dry_dirt_with_dry_grass", 1,
@ -91,7 +91,7 @@ asuna.biomes = {
heat = 47, heat = 47,
humidity = 47, humidity = 47,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
y_blend = 4, y_blend = 4,
nodes = { nodes = {
"prairie:prairie_dirt_with_grass", 1, "prairie:prairie_dirt_with_grass", 1,
@ -112,7 +112,7 @@ asuna.biomes = {
heat = 51, heat = 51,
humidity = 45, humidity = 45,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
nodes = { nodes = {
"dorwinion:dorwinion_grass", 1, "dorwinion:dorwinion_grass", 1,
"dorwinion:dorwinion", 5, "dorwinion:dorwinion", 5,
@ -159,7 +159,7 @@ asuna.biomes = {
heat = 25, heat = 25,
humidity = 35, humidity = 35,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2100,
nodes = { nodes = {
"naturalbiomes:alpine_litter", 1, "naturalbiomes:alpine_litter", 1,
"naturalbiomes:alpine_rock", 32, "naturalbiomes:alpine_rock", 32,
@ -180,7 +180,7 @@ asuna.biomes = {
heat = 52, heat = 52,
humidity = 11, humidity = 11,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
y_blend = 6, y_blend = 6,
nodes = { nodes = {
"default:desert_sand", 1, "default:desert_sand", 1,
@ -229,7 +229,7 @@ asuna.biomes = {
heat = 95, heat = 95,
humidity = 25, humidity = 25,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
nodes = { nodes = {
"everness:forsaken_desert_sand", 1, "everness:forsaken_desert_sand", 1,
"everness:forsaken_desert_sand", 1, "everness:forsaken_desert_sand", 1,
@ -255,7 +255,7 @@ asuna.biomes = {
heat = 83, heat = 83,
humidity = 35, humidity = 35,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
nodes = { nodes = {
"naturalbiomes:outback_litter", 1, "naturalbiomes:outback_litter", 1,
"naturalbiomes:outback_ground", 32, "naturalbiomes:outback_ground", 32,
@ -277,7 +277,7 @@ asuna.biomes = {
heat = 80, heat = 80,
humidity = 46, humidity = 46,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
nodes = { nodes = {
"naturalbiomes:bushland_bushlandlitter", 1, "naturalbiomes:bushland_bushlandlitter", 1,
"default:dirt", 3, "default:dirt", 3,
@ -299,7 +299,7 @@ asuna.biomes = {
heat = 46, heat = 46,
humidity = 64, humidity = 64,
y_min = 1, y_min = 1,
y_max = 31000, y_max = 2048,
nodes = { nodes = {
"naturalbiomes:heath_litter", 1, "naturalbiomes:heath_litter", 1,
"default:sand", 3, "default:sand", 3,
@ -321,7 +321,7 @@ asuna.biomes = {
heat = 74, heat = 74,
humidity = 7, humidity = 7,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
nodes = { nodes = {
"default:sand", 1, "default:sand", 1,
"default:sandstone", 32, "default:sandstone", 32,
@ -347,7 +347,7 @@ asuna.biomes = {
heat = 58, heat = 58,
humidity = 24, humidity = 24,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
nodes = { nodes = {
"naturalbiomes:savannalitter", 1, "naturalbiomes:savannalitter", 1,
"default:dirt", 3, "default:dirt", 3,
@ -369,7 +369,7 @@ asuna.biomes = {
heat = 82, heat = 82,
humidity = 48, humidity = 48,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
nodes = { nodes = {
"naturalbiomes:mediterran_litter", 1, "naturalbiomes:mediterran_litter", 1,
"naturalbiomes:mediterran_rock", 16, "naturalbiomes:mediterran_rock", 16,
@ -390,7 +390,7 @@ asuna.biomes = {
heat = 73, heat = 73,
humidity = 94, humidity = 94,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2100,
y_blend = 4, y_blend = 4,
nodes = { nodes = {
"ethereal:mushroom_dirt", 1, "ethereal:mushroom_dirt", 1,
@ -412,7 +412,7 @@ asuna.biomes = {
heat = 77, heat = 77,
humidity = 72, humidity = 72,
y_min = 1, y_min = 1,
y_max = 31000, y_max = 2048,
nodes = { nodes = {
"default:dirt_with_grass", 1, "default:dirt_with_grass", 1,
"default:dirt", 3, "default:dirt", 3,
@ -463,7 +463,7 @@ asuna.biomes = {
heat = 48, heat = 48,
humidity = 99, humidity = 99,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
nodes = { nodes = {
"everness:dirt_with_grass_1", 1, "everness:dirt_with_grass_1", 1,
"everness:dirt_1", 3, "everness:dirt_1", 3,
@ -484,7 +484,7 @@ asuna.biomes = {
heat = 39, heat = 39,
humidity = 75, humidity = 75,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
nodes = { nodes = {
"japaneseforest:japanese_dirt_with_grass", 1, "japaneseforest:japanese_dirt_with_grass", 1,
"default:dirt", 3, "default:dirt", 3,
@ -505,7 +505,7 @@ asuna.biomes = {
heat = 28, heat = 28,
humidity = 68, humidity = 68,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
nodes = { nodes = {
"nightshade:nightshade_dirt_with_grass", 1, "nightshade:nightshade_dirt_with_grass", 1,
"default:dirt", 3, "default:dirt", 3,
@ -526,7 +526,7 @@ asuna.biomes = {
heat = 35, heat = 35,
humidity = 40, humidity = 40,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
y_blend = 4, y_blend = 4,
nodes = { nodes = {
"default:dirt_with_grass", 1, "default:dirt_with_grass", 1,
@ -547,7 +547,7 @@ asuna.biomes = {
heat = 36, heat = 36,
humidity = 15, humidity = 15,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
nodes = { nodes = {
"default:dirt_with_dry_grass", 1, "default:dirt_with_dry_grass", 1,
"bakedclay:orange", 15, "bakedclay:orange", 15,
@ -573,7 +573,7 @@ asuna.biomes = {
heat = 56, heat = 56,
humidity = 93, humidity = 93,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
nodes = { nodes = {
"default:dirt_with_rainforest_litter", 1, "default:dirt_with_rainforest_litter", 1,
"default:dirt", 3, "default:dirt", 3,
@ -618,7 +618,7 @@ asuna.biomes = {
heat = 44, heat = 44,
humidity = 75, humidity = 75,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
y_blend = 6, y_blend = 6,
nodes = { nodes = {
"ethereal:bamboo_dirt", 1, "ethereal:bamboo_dirt", 1,
@ -640,7 +640,7 @@ asuna.biomes = {
heat = 89, heat = 89,
humidity = 77, humidity = 77,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
nodes = { nodes = {
"default:dirt_with_rainforest_litter", 1, "default:dirt_with_rainforest_litter", 1,
"default:dirt", 3, "default:dirt", 3,
@ -662,7 +662,7 @@ asuna.biomes = {
heat = 90, heat = 90,
humidity = 89, humidity = 89,
y_min = 1, y_min = 1,
y_max = 31000, y_max = 2048,
nodes = { nodes = {
"livingjungle:jungleground", 1, "livingjungle:jungleground", 1,
"default:dirt", 6, "default:dirt", 6,
@ -683,7 +683,7 @@ asuna.biomes = {
heat = 82, heat = 82,
humidity = 65, humidity = 65,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
y_blend = 2, y_blend = 2,
nodes = { nodes = {
"ethereal:grove_dirt", 1, "ethereal:grove_dirt", 1,
@ -705,7 +705,7 @@ asuna.biomes = {
heat = 59, heat = 59,
humidity = 79, humidity = 79,
y_min = 1, y_min = 1,
y_max = 31000, y_max = 2048,
y_blend = 4, y_blend = 4,
nodes = { nodes = {
"naturalbiomes:alderswamp_litter", 1, "naturalbiomes:alderswamp_litter", 1,
@ -731,7 +731,7 @@ asuna.biomes = {
heat = 19, heat = 19,
humidity = 65, humidity = 65,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
nodes = { nodes = {
"badland:badland_grass", 1, "badland:badland_grass", 1,
"default:dirt", 3, "default:dirt", 3,
@ -752,7 +752,7 @@ asuna.biomes = {
heat = 21, heat = 21,
humidity = 12, humidity = 12,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2100,
nodes = { nodes = {
"ethereal:gray_dirt", 1, "ethereal:gray_dirt", 1,
"default:silver_sand", 5, "default:silver_sand", 5,
@ -794,7 +794,7 @@ asuna.biomes = {
heat = 20, heat = 20,
humidity = 41, humidity = 41,
y_min = 49, y_min = 49,
y_max = 31000, y_max = 2048,
nodes = { nodes = {
"default:dirt_with_snow", 1, "default:dirt_with_snow", 1,
"default:dirt", 3, "default:dirt", 3,
@ -815,7 +815,7 @@ asuna.biomes = {
heat = 2, heat = 2,
humidity = 47, humidity = 47,
y_min = 1, y_min = 1,
y_max = 31000, y_max = 2048,
nodes = { nodes = {
"default:snowblock", 1, "default:snowblock", 1,
"default:snowblock", 3, "default:snowblock", 3,
@ -838,7 +838,7 @@ asuna.biomes = {
heat = 10, heat = 10,
humidity = 80, humidity = 80,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
nodes = { nodes = {
"frost_land:frost_land_grass", 1, "frost_land:frost_land_grass", 1,
"default:dirt", 3, "default:dirt", 3,
@ -906,7 +906,7 @@ asuna.biomes = {
heat = 22, heat = 22,
humidity = 9, humidity = 9,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
nodes = { nodes = {
"everness:forsaken_tundra_dirt", 1, "everness:forsaken_tundra_dirt", 1,
"everness:forsaken_tundra_dirt", 1, "everness:forsaken_tundra_dirt", 1,
@ -932,7 +932,7 @@ asuna.biomes = {
heat = 8, heat = 8,
humidity = 91, humidity = 91,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
nodes = { nodes = {
"ethereal:crystal_dirt", 1, "ethereal:crystal_dirt", 1,
"default:dirt", 3, "default:dirt", 3,
@ -955,7 +955,7 @@ asuna.biomes = {
heat = 1, heat = 1,
humidity = 59, humidity = 59,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
nodes = { nodes = {
"everness:frosted_snowblock", 1, "everness:frosted_snowblock", 1,
"everness:frosted_snowblock", 3, "everness:frosted_snowblock", 3,
@ -981,7 +981,7 @@ asuna.biomes = {
heat = 63, heat = 63,
humidity = 81, humidity = 81,
y_min = 1, y_min = 1,
y_max = 31000, y_max = 2048,
nodes = { nodes = {
"everness:dirt_with_cursed_grass", 1, "everness:dirt_with_cursed_grass", 1,
"everness:cursed_dirt", 3, "everness:cursed_dirt", 3,
@ -1008,7 +1008,7 @@ asuna.biomes = {
heat = 22, heat = 22,
humidity = 98, humidity = 98,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
nodes = { nodes = {
"everness:dirt_with_crystal_grass", 1, "everness:dirt_with_crystal_grass", 1,
"everness:crystal_dirt", 3, "everness:crystal_dirt", 3,
@ -1035,7 +1035,7 @@ asuna.biomes = {
heat = 24, heat = 24,
humidity = 74, humidity = 74,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
nodes = { nodes = {
"everness:dirt_with_coral_grass", 1, "everness:dirt_with_coral_grass", 1,
"everness:coral_dirt", 3, "everness:coral_dirt", 3,
@ -1062,7 +1062,7 @@ asuna.biomes = {
heat = 98, heat = 98,
humidity = 56, humidity = 56,
y_min = 4, y_min = 4,
y_max = 31000, y_max = 2048,
nodes = { nodes = {
"everness:mineral_sand", 1, "everness:mineral_sand", 1,
"everness:mineral_stone", 1, "everness:mineral_stone", 1,

View file

@ -9,7 +9,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.002265, fill_ratio = 0.002265,
biomes = {"dorwinion"}, biomes = {"dorwinion"},
y_max = 31000, y_max = 1150,
y_min = 3, y_min = 3,
schematic = mpath.."/schematics/tree_1.mts", schematic = mpath.."/schematics/tree_1.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -24,7 +24,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.001225, fill_ratio = 0.001225,
biomes = {"dorwinion"}, biomes = {"dorwinion"},
y_max = 31000, y_max = 1150,
y_min = 3, y_min = 3,
schematic = mpath.."/schematics/tree_2.mts", schematic = mpath.."/schematics/tree_2.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -39,7 +39,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.000222, fill_ratio = 0.000222,
biomes = {"dorwinion"}, biomes = {"dorwinion"},
y_max = 31000, y_max = 1150,
y_min = 2, y_min = 2,
schematic = mpath.."/schematics/ruins.mts", schematic = mpath.."/schematics/ruins.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -54,7 +54,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.015265, fill_ratio = 0.015265,
biomes = {"dorwinion"}, biomes = {"dorwinion"},
y_max = 31000, y_max = 1150,
y_min = 2, y_min = 2,
schematic = mpath.."/schematics/bush_1.mts", schematic = mpath.."/schematics/bush_1.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -69,7 +69,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.001265, fill_ratio = 0.001265,
biomes = {"dorwinion"}, biomes = {"dorwinion"},
y_max = 31000, y_max = 1150,
y_min = 3, y_min = 3,
schematic = mpath.."/schematics/tree_3.mts", schematic = mpath.."/schematics/tree_3.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -84,7 +84,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.002265, fill_ratio = 0.002265,
biomes = {"dorwinion"}, biomes = {"dorwinion"},
y_max = 31000, y_max = 1150,
y_min = 3, y_min = 3,
schematic = mpath.."/schematics/tree_4.mts", schematic = mpath.."/schematics/tree_4.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -115,7 +115,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.002265, fill_ratio = 0.002265,
biomes = {"dorwinion"}, biomes = {"dorwinion"},
y_max = 31000, y_max = 1150,
y_min = 3, y_min = 3,
schematic = mpath.."/schematics/tree_5.mts", schematic = mpath.."/schematics/tree_5.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -130,7 +130,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.002265, fill_ratio = 0.002265,
biomes = {"dorwinion"}, biomes = {"dorwinion"},
y_max = 31000, y_max = 1150,
y_min = 3, y_min = 3,
schematic = dpath.."/schematics/aspen_tree.mts", schematic = dpath.."/schematics/aspen_tree.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -261,7 +261,7 @@ minetest.register_decoration({
clust_scarcity = 16 * 16 * 16, clust_scarcity = 16 * 16 * 16,
clust_size = 5, clust_size = 5,
y_max = -50, y_max = -50,
y_min = -31000, y_min = -1150,
noise_threshold = 0.0, noise_threshold = 0.0,
noise_params = { noise_params = {
offset = 0.5, offset = 0.5,

View file

@ -25,12 +25,12 @@ setting("number", "ymax", -4096) --top realm limit
setting("number", "tcave", 0.75) --cave threshold setting("number", "tcave", 0.75) --cave threshold
--decoration chances --decoration chances
setting("number", "stagcha", 0.003) --chance of stalagmites setting("number", "stagcha", 0.03) --chance of stalagmites (was 0.003)
setting("number", "stalcha", 0.003) --chance of stalactites setting("number", "stalcha", 0.03) --chance of stalactites(was 0.003)
setting("number", "h_lag", 8) --max height for stalagmites setting("number", "h_lag", 8) --max height for stalagmites
setting("number", "h_lac", 8) --...stalactites setting("number", "h_lac", 8) --...stalactites
setting("number", "crystal", 0.0002) --chance of glow crystal formations setting("number", "crystal", 0.02) --chance of glow crystal formations (was 0.0002)
setting("number", "h_cry", 8) --max height of glow crystals setting("number", "h_cry", 8) --max height of glow crystals
setting("number", "h_clac", 8) --max height of glow crystal stalactites setting("number", "h_clac", 8) --max height of glow crystal stalactites

View file

@ -1,5 +1,5 @@
local ALTITUDE = 1500 -- average altitude of islands local ALTITUDE = 600 -- average altitude of islands
local ALTITUDE_AMPLITUDE = 1200 -- rough island altitude variance (plus or minus) local ALTITUDE_AMPLITUDE = 400 -- rough island altitude variance (plus or minus)
local GENERATE_ORES = true -- set to true for island core stone to contain patches of dirt and sand etc. local GENERATE_ORES = true -- set to true for island core stone to contain patches of dirt and sand etc.
local LOWLAND_BIOMES = false or -- If true then determine an island's biome using the biome at altitude "LOWLAND_BIOME_ALTITUDE" local LOWLAND_BIOMES = false or -- If true then determine an island's biome using the biome at altitude "LOWLAND_BIOME_ALTITUDE"
minetest.get_modpath("ethereal") ~= nil -- Ethereal has an alpine biome above altitude 40, so default to lowland biomes minetest.get_modpath("ethereal") ~= nil -- Ethereal has an alpine biome above altitude 40, so default to lowland biomes

View file

@ -11,10 +11,10 @@ cloudlands_use_lowland_biomes (Use lowland biomes) bool false
# In Minetest game, ores like iron and diamond will be generated if the # In Minetest game, ores like iron and diamond will be generated if the
# altitude of islands is set above 1200 and "Generate ores inside islands" # altitude of islands is set above 1200 and "Generate ores inside islands"
# is Enabled. # is Enabled.
cloudlands_altitude (Altitude of islands) int 1500 cloudlands_altitude (Altitude of islands) int 600
# The rough variance of altitude in islands (plus or minus this value) # The rough variance of altitude in islands (plus or minus this value)
cloudlands_altitude_amplitude (Altitude variance) int 1200 cloudlands_altitude_amplitude (Altitude variance) int 400
# Generates patches of sand and dirt inside island stone cores. # Generates patches of sand and dirt inside island stone cores.
cloudlands_generate_ores (Generate ores inside islands - patches of dirt, sand etc.) bool true cloudlands_generate_ores (Generate ores inside islands - patches of dirt, sand etc.) bool true

View file

@ -55,7 +55,7 @@ register_biome(1, {
name = "grassland_under", name = "grassland_under",
node_cave_liquid = {"default:water_source", "default:lava_source"}, node_cave_liquid = {"default:water_source", "default:lava_source"},
heat_point = old and 45 or 50, humidity_point = old and 65 or 35, heat_point = old and 45 or 50, humidity_point = old and 65 or 35,
y_min = -2048, y_max = -256}) y_min = -10000, y_max = -256})
-- desert -- desert
@ -84,7 +84,7 @@ register_biome(ethereal.desert, {
register_biome(ethereal.desert, { register_biome(ethereal.desert, {
name = "desert_under", name = "desert_under",
heat_point = old and 35 or 92, humidity_point = old and 20 or 16, heat_point = old and 35 or 92, humidity_point = old and 20 or 16,
y_min = -2048, y_max = -256, y_min = -10000, y_max = -256,
node_cave_liquid = {"default:water_source", "default:lava_source"}}) node_cave_liquid = {"default:water_source", "default:lava_source"}})
-- bamboo -- bamboo
@ -172,7 +172,7 @@ register_biome(ethereal.snowy, {
register_biome(ethereal.snowy, { register_biome(ethereal.snowy, {
name = "coniferous_forest_under", name = "coniferous_forest_under",
heat_point = old and 10 or 45, humidity_point = old and 40 or 70, heat_point = old and 10 or 45, humidity_point = old and 40 or 70,
y_min = -2048, y_max = -256, y_min = -10000, y_max = -256,
node_cave_liquid = {"default:water_source", "default:lava_source"}}) node_cave_liquid = {"default:water_source", "default:lava_source"}})
-- taiga -- taiga
@ -197,22 +197,22 @@ register_biome(ethereal.alpine, {
register_biome(ethereal.alpine, { register_biome(ethereal.alpine, {
name = "taiga_under", name = "taiga_under",
heat_point = old and 10 or 25, humidity_point = old and 40 or 70, heat_point = old and 10 or 25, humidity_point = old and 40 or 70,
y_min = -2048, y_max = -256, y_min = -10000, y_max = -256,
node_cave_liquid = {"default:water_source", "default:lava_source"}}) node_cave_liquid = {"default:water_source", "default:lava_source"}})
-- frost -- frost
register_biome(ethereal.frost, { register_biome(ethereal.frost, {
name = "frost_floatland", name = "frost_floatland",
heat_point = old and 10 or 5, humidity_point = old and 40 or 60, heat_point = 47, humidity_point = 66, -- was heat_point = old and 10 or 5, humidity_point = old and 40 or 60,
y_min = 1025, y_max = 1750, y_min = 3101, y_max = 31000,
node_top = "ethereal:crystal_dirt", depth_top = 1, node_top = "ethereal:crystal_dirt", depth_top = 1,
node_filler = "default:dirt", depth_filler = 2}) node_filler = "default:dirt", depth_filler = 2})
register_biome(ethereal.frost, { register_biome(ethereal.frost, {
name = "frost", name = "frost",
heat_point = old and 10 or 5, humidity_point = old and 40 or 60, heat_point = 47, humidity_point = 66,-- was heat_point = old and 10 or 5, humidity_point = old and 40 or 60,
y_min = 2, y_max = 71, y_min = 3101, y_max = 31000,
node_top = "ethereal:crystal_dirt", depth_top = 1, node_top = "ethereal:crystal_dirt", depth_top = 1,
node_filler = "default:dirt", depth_filler = 3}) node_filler = "default:dirt", depth_filler = 3})
@ -235,14 +235,14 @@ register_biome(ethereal.grassy, {
register_biome(ethereal.grassy, { register_biome(ethereal.grassy, {
name = "deciduous_forest_ocean", name = "deciduous_forest_ocean",
heat_point = old and 13 or 60, humidity_point = old and 40 or 68, heat_point = old and 13 or 60, humidity_point = old and 40 or 68,
y_min = -2048, y_max = 3, y_min = -10000, y_max = 3,
node_top = "default:sand", depth_top = 2, node_top = "default:sand", depth_top = 2,
node_filler = "default:gravel", depth_filler = 1}) node_filler = "default:gravel", depth_filler = 1})
register_biome(ethereal.grassy, { register_biome(ethereal.grassy, {
name = "deciduous_forest_under", name = "deciduous_forest_under",
heat_point = old and 13 or 60, humidity_point = old and 40 or 68, heat_point = old and 13 or 60, humidity_point = old and 40 or 68,
y_min = -2048, y_max = -256, y_min = -10000, y_max = -256,
node_cave_liquid = {"default:water_source", "default:lava_source"}}) node_cave_liquid = {"default:water_source", "default:lava_source"}})
-- caves -- caves
@ -280,7 +280,7 @@ register_biome(ethereal.grayness, {
register_biome(ethereal.grayness, { register_biome(ethereal.grayness, {
name = "grayness_under", name = "grayness_under",
heat_point = 15, humidity_point = old and 25 or 30, heat_point = 15, humidity_point = old and 25 or 30,
y_min = -2048, y_max = -23, y_min = -10000, y_max = -23,
node_cave_liquid = {"default:water_source", "default:lava_source"}}) node_cave_liquid = {"default:water_source", "default:lava_source"}})
-- grassy two -- grassy two
@ -350,7 +350,7 @@ register_biome(ethereal.junglee, {
register_biome(ethereal.junglee, { register_biome(ethereal.junglee, {
name = "rainforest_under", name = "rainforest_under",
heat_point = old and 30 or 86, humidity_point = old and 60 or 65, heat_point = old and 30 or 86, humidity_point = old and 60 or 65,
y_min = -2048, y_max = -256, y_min = -10000, y_max = -256,
node_cave_liquid = {"default:water_source", "default:lava_source"}}) node_cave_liquid = {"default:water_source", "default:lava_source"}})
-- swamp -- swamp
@ -444,7 +444,7 @@ register_biome(ethereal.sandstone, {
register_biome(ethereal.sandstone, { register_biome(ethereal.sandstone, {
name = "sandstone_desert_under", name = "sandstone_desert_under",
heat_point = old and 50 or 60, humidity_point = old and 20 or 0, heat_point = old and 50 or 60, humidity_point = old and 20 or 0,
y_min = -2048, y_max = -256, y_min = -10000, y_max = -256,
node_cave_liquid = {"default:water_source", "default:lava_source"}}) node_cave_liquid = {"default:water_source", "default:lava_source"}})
-- plains -- plains
@ -485,7 +485,7 @@ register_biome(ethereal.savanna, {
register_biome(ethereal.savanna, { register_biome(ethereal.savanna, {
name = "savanna_under", name = "savanna_under",
heat_point = old and 55 or 89, humidity_point = old and 25 or 42, heat_point = old and 55 or 89, humidity_point = old and 25 or 42,
y_min = -2048, y_max = -256, y_min = -10000, y_max = -256,
node_cave_liquid = {"default:water_source", "default:lava_source"}}) node_cave_liquid = {"default:water_source", "default:lava_source"}})
-- fiery -- fiery
@ -514,7 +514,7 @@ register_biome(ethereal.fiery, {
register_biome(ethereal.fiery, { register_biome(ethereal.fiery, {
name = "fiery_under", name = "fiery_under",
heat_point = old and 75 or 80, humidity_point = 10, heat_point = old and 75 or 80, humidity_point = 10,
y_min = -2048, y_max = -256, y_min = -10000, y_max = -256,
node_cave_liquid = {"default:lava_source"}}) node_cave_liquid = {"default:lava_source"}})
-- glacier -- glacier
@ -545,7 +545,7 @@ register_biome(ethereal.glacier, {
register_biome(ethereal.glacier, { register_biome(ethereal.glacier, {
name = "glacier_under", name = "glacier_under",
heat_point = 0, humidity_point = old and 50 or 73, heat_point = 0, humidity_point = old and 50 or 73,
y_max = -256, y_min = -2048, y_max = -256, y_min = -10000,
node_cave_liquid = {"default:water_source", "default:lava_source"}, node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble", node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
@ -585,7 +585,7 @@ register_biome(ethereal.tundra, {
register_biome(ethereal.tundra, { register_biome(ethereal.tundra, {
name = "tundra_under", name = "tundra_under",
heat_point = 0, humidity_point = 40, y_max = -256, y_min = -2048, heat_point = 0, humidity_point = 40, y_max = -256, y_min = -10000,
node_cave_liquid = {"default:water_source", "default:lava_source"}}) node_cave_liquid = {"default:water_source", "default:lava_source"}})
-- only register when using new mapgen -- only register when using new mapgen
@ -612,7 +612,7 @@ if not old then
register_biome(ethereal.cold_desert, { register_biome(ethereal.cold_desert, {
name = "cold_desert_under", name = "cold_desert_under",
node_cave_liquid = {"default:water_source", "default:lava_source"}, node_cave_liquid = {"default:water_source", "default:lava_source"},
heat_point = 20, humidity_point = 85, y_min = -2048, y_max = -256}) heat_point = 20, humidity_point = 85, y_min = -10000, y_max = -256})
-- snowy grassland (inbetween frost and taiga/jumble) -- snowy grassland (inbetween frost and taiga/jumble)

View file

@ -1,3 +1,4 @@
[Biomes] [Biomes]
[*Coral Forest] [*Coral Forest]
@ -7,7 +8,7 @@
everness_coral_forest (Coral Forest) bool true everness_coral_forest (Coral Forest) bool true
# Upper limit for biome. # Upper limit for biome.
everness_coral_forest_y_max (y max) int 31000 everness_coral_forest_y_max (y max) int 2048
# Lower limit for biome. # Lower limit for biome.
everness_coral_forest_y_min (y min) int 6 everness_coral_forest_y_min (y min) int 6
@ -67,7 +68,7 @@ everness_coral_forest_under_y_min (y min) int -2048
everness_frosted_icesheet (Frosted Icesheet) bool true everness_frosted_icesheet (Frosted Icesheet) bool true
# Upper limit for biome. # Upper limit for biome.
everness_frosted_icesheet_y_max (y max) int 31000 everness_frosted_icesheet_y_max (y max) int 2048
# Lower limit for biome. # Lower limit for biome.
everness_frosted_icesheet_y_min (y min) int -8 everness_frosted_icesheet_y_min (y min) int -8
@ -103,7 +104,7 @@ everness_frosted_icesheet_under_y_min (y min) int -2048
everness_cursed_lands (Cursed Lands) bool true everness_cursed_lands (Cursed Lands) bool true
# Upper limit for biome. # Upper limit for biome.
everness_cursed_lands_y_max (y max) int 31000 everness_cursed_lands_y_max (y max) int 2048
# Lower limit for biome. # Lower limit for biome.
everness_cursed_lands_y_min (y min) int 6 everness_cursed_lands_y_min (y min) int 6
@ -175,7 +176,7 @@ everness_cursed_lands_under_y_min (y min) int -2048
everness_crystal_forest (Crystal Forest) bool true everness_crystal_forest (Crystal Forest) bool true
# Upper limit for biome. # Upper limit for biome.
everness_crystal_forest_y_max (y max) int 31000 everness_crystal_forest_y_max (y max) int 2048
# Lower limit for biome. # Lower limit for biome.
everness_crystal_forest_y_min (y min) int 6 everness_crystal_forest_y_min (y min) int 6
@ -247,7 +248,7 @@ everness_crystal_forest_under_y_min (y min) int -2048
everness_bamboo_forest (Bamboo Forest) bool true everness_bamboo_forest (Bamboo Forest) bool true
# Upper limit for biome. # Upper limit for biome.
everness_bamboo_forest_y_max (y max) int 31000 everness_bamboo_forest_y_max (y max) int 2048
# Lower limit for biome. # Lower limit for biome.
everness_bamboo_forest_y_min (y min) int 1 everness_bamboo_forest_y_min (y min) int 1
@ -271,7 +272,7 @@ everness_bamboo_forest_under_y_min (y min) int -2048
everness_forsaken_desert (Forsaken Desert) bool true everness_forsaken_desert (Forsaken Desert) bool true
# Upper limit for biome. # Upper limit for biome.
everness_forsaken_desert_y_max (y max) int 31000 everness_forsaken_desert_y_max (y max) int 2048
# Lower limit for biome. # Lower limit for biome.
everness_forsaken_desert_y_min (y min) int 4 everness_forsaken_desert_y_min (y min) int 4
@ -307,7 +308,7 @@ everness_forsaken_desert_under_y_min (y min) int -2048
everness_baobab_savanna (Baobab Savanna) bool true everness_baobab_savanna (Baobab Savanna) bool true
# Upper limit for biome. # Upper limit for biome.
everness_baobab_savanna_y_max (y max) int 31000 everness_baobab_savanna_y_max (y max) int 2048
# Lower limit for biome. # Lower limit for biome.
everness_baobab_savanna_y_min (y min) int 1 everness_baobab_savanna_y_min (y min) int 1
@ -319,7 +320,7 @@ everness_baobab_savanna_y_min (y min) int 1
everness_forsaken_tundra (Forsaken Tundra) bool true everness_forsaken_tundra (Forsaken Tundra) bool true
# Upper limit for biome. # Upper limit for biome.
everness_forsaken_tundra_y_max (y max) int 31000 everness_forsaken_tundra_y_max (y max) int 2048
# Lower limit for biome. # Lower limit for biome.
everness_forsaken_tundra_y_min (y min) int 2 everness_forsaken_tundra_y_min (y min) int 2
@ -367,7 +368,7 @@ everness_forsaken_tundra_under_y_min (y min) int -2048
everness_mineral_waters (Mineral Waters) bool true everness_mineral_waters (Mineral Waters) bool true
# Upper limit for biome. # Upper limit for biome.
everness_mineral_waters_y_max (y max) int 31000 everness_mineral_waters_y_max (y max) int 2048
# Lower limit for biome. # Lower limit for biome.
everness_mineral_waters_y_min (y min) int 1 everness_mineral_waters_y_min (y min) int 1

View file

@ -1,6 +1,6 @@
MIT License MIT License
Copyright (c) 2022 Rotfuchs von Vulpes Copyright (c) 2023 ROllerozxa
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal

View file

@ -0,0 +1,2 @@
# Get Biome Data
Get the biome data available from minetest.get_biome_data() at a given node's position, using the Biome Data Wand (itemstring `get_biome_data:wand`) or chatcommand `/get_biome_data` (`debug` privilege required).

View file

@ -0,0 +1,27 @@
local function get_data(name, pos)
local biomedata = core.get_biome_data(pos)
core.chat_send_player(
name,
core.colorize("#aaa", "Biome: ")
.. core.colorize("#0f0", core.get_biome_name(biomedata.biome))
.. " ( heat: " .. core.colorize("#f00", biomedata.heat) .. ", humidity: " .. core.colorize("#55f", biomedata.humidity) .. ")")
end
core.register_tool("get_biome_data:wand", {
description = "Biome Data Wand\n(right-click to get biome data in node's position)",
inventory_image = "get_biome_data_wand.png",
on_place = function(itemstack, player, pointed_thing)
get_data(player:get_player_name(), pointed_thing.under)
return itemstack
end,
})
core.register_chatcommand("get_biome_data", {
description = "Get biome data in current position",
privs = {debug = true},
func = function(name, params)
get_data(name, core.get_player_by_name(name):get_pos())
end
})

View file

@ -0,0 +1,5 @@
name = get_biome_data
title = Get Biome Data
description = Get the biome data available from minetest.get_biome_data() at a given node's position.
release = 29020
author = ROllerozxa

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@ -16,7 +16,7 @@ minetest.register_biome({
node_dungeon = "default:cobble", node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000, y_max = 3100,
y_min = 1000, y_min = 1000,
heat_point = 47, heat_point = 47,
humidity_point = 66, humidity_point = 66,
@ -203,7 +203,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00235, fill_ratio = 0.00235,
biomes = {"livingfloatlands:coldgiantforest"}, biomes = {"livingfloatlands:coldgiantforest"},
y_max = 31000, y_max = 3100,
y_min = 1, y_min = 1,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleoredwood_tree.mts", schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleoredwood_tree.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -218,7 +218,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00147, fill_ratio = 0.00147,
biomes = {"livingfloatlands:coldgiantforest"}, biomes = {"livingfloatlands:coldgiantforest"},
y_max = 31000, y_max = 3100,
y_min = 2, y_min = 2,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleoredwood_treemush.mts", schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleoredwood_treemush.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -233,7 +233,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00141, fill_ratio = 0.00141,
biomes = {"livingfloatlands:coldgiantforest"}, biomes = {"livingfloatlands:coldgiantforest"},
y_max = 31000, y_max = 3100,
y_min = 1, y_min = 1,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleoredwood_tree2.mts", schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleoredwood_tree2.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -248,7 +248,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00090, fill_ratio = 0.00090,
biomes = {"livingfloatlands:coldgiantforest"}, biomes = {"livingfloatlands:coldgiantforest"},
y_max = 31000, y_max = 3100,
y_min = 2, y_min = 2,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleoredwood_tree2mush.mts", schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleoredwood_tree2mush.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -263,7 +263,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00085, fill_ratio = 0.00085,
biomes = {"livingfloatlands:coldgiantforest"}, biomes = {"livingfloatlands:coldgiantforest"},
y_max = 31000, y_max = 3100,
y_min = 1, y_min = 1,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleoredwood_treegiant.mts", schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleoredwood_treegiant.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -278,7 +278,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00028, fill_ratio = 0.00028,
biomes = {"livingfloatlands:coldgiantforest"}, biomes = {"livingfloatlands:coldgiantforest"},
y_max = 31000, y_max = 3100,
y_min = 2, y_min = 2,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_giantforest_rottenwood2.mts", schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_giantforest_rottenwood2.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -293,7 +293,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00028, fill_ratio = 0.00028,
biomes = {"livingfloatlands:coldgiantforest"}, biomes = {"livingfloatlands:coldgiantforest"},
y_max = 31000, y_max = 3100,
y_min = 2, y_min = 2,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_giantforest_rottenwood3.mts", schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_giantforest_rottenwood3.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",

View file

@ -27,7 +27,7 @@ minetest.register_biome({
node_dungeon = "default:cobble", node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000, y_max = 3100,
y_min = 1000, y_min = 1000,
heat_point = 38, heat_point = 38,
humidity_point = 27, humidity_point = 27,
@ -100,7 +100,7 @@ minetest.register_node("livingfloatlands:coldsteppe_bulbous_chervil_root", {
octaves = 1, octaves = 1,
persist = 1, persist = 1,
}, },
y_max = 31000, y_max = 3100,
y_min = 1, y_min = 1,
decoration = "livingfloatlands:coldsteppe_bulbouschervil_plant", decoration = "livingfloatlands:coldsteppe_bulbouschervil_plant",
spawn_by = "livingfloatlands:coldsteppe_bulbouschervil_block" spawn_by = "livingfloatlands:coldsteppe_bulbouschervil_block"
@ -139,7 +139,7 @@ minetest.register_node("livingfloatlands:coldsteppe_bulbouschervil_plant", {
octaves = 6, octaves = 6,
persist = 1, persist = 1,
}, },
y_max = 31000, y_max = 3100,
y_min = 1, y_min = 1,
decoration = "livingfloatlands:coldsteppe_grass1", decoration = "livingfloatlands:coldsteppe_grass1",
spawn_by = "livingfloatlands:coldsteppe_litter" spawn_by = "livingfloatlands:coldsteppe_litter"
@ -178,7 +178,7 @@ minetest.register_node("livingfloatlands:coldsteppe_grass1", {
octaves = 8, octaves = 8,
persist = 1, persist = 1,
}, },
y_max = 31000, y_max = 3100,
y_min = 1, y_min = 1,
decoration = "livingfloatlands:coldsteppe_grass2", decoration = "livingfloatlands:coldsteppe_grass2",
spawn_by = "livingfloatlands:coldsteppe_litter" spawn_by = "livingfloatlands:coldsteppe_litter"
@ -217,7 +217,7 @@ minetest.register_node("livingfloatlands:coldsteppe_grass2", {
octaves = 7, octaves = 7,
persist = 1, persist = 1,
}, },
y_max = 31000, y_max = 3100,
y_min = 1, y_min = 1,
decoration = "livingfloatlands:coldsteppe_grass3", decoration = "livingfloatlands:coldsteppe_grass3",
spawn_by = "livingfloatlands:coldsteppe_litter" spawn_by = "livingfloatlands:coldsteppe_litter"
@ -256,7 +256,7 @@ minetest.register_node("livingfloatlands:coldsteppe_grass3", {
octaves = 7, octaves = 7,
persist = 1, persist = 1,
}, },
y_max = 31000, y_max = 3100,
y_min = 1, y_min = 1,
decoration = "livingfloatlands:coldsteppe_grass4", decoration = "livingfloatlands:coldsteppe_grass4",
spawn_by = "livingfloatlands:coldsteppe_litter" spawn_by = "livingfloatlands:coldsteppe_litter"
@ -295,7 +295,7 @@ minetest.register_node("livingfloatlands:coldsteppe_grass4", {
octaves = 7, octaves = 7,
persist = 1, persist = 1,
}, },
y_max = 31000, y_max = 3100,
y_min = 2, y_min = 2,
decoration = "livingfloatlands:coldsteppe_shrub", decoration = "livingfloatlands:coldsteppe_shrub",
spawn_by = "livingfloatlands:coldsteppe_litter" spawn_by = "livingfloatlands:coldsteppe_litter"
@ -502,7 +502,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00013, fill_ratio = 0.00013,
biomes = {"livingfloatlands:coldsteppe"}, biomes = {"livingfloatlands:coldsteppe"},
y_max = 31000, y_max = 3100,
y_min = 3, y_min = 3,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine.mts", schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -517,7 +517,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00013, fill_ratio = 0.00013,
biomes = {"livingfloatlands:coldsteppe"}, biomes = {"livingfloatlands:coldsteppe"},
y_max = 31000, y_max = 3100,
y_min = 3, y_min = 3,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine11.mts", schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine11.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -749,7 +749,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00017, fill_ratio = 0.00017,
biomes = {"livingfloatlands:coldsteppe"}, biomes = {"livingfloatlands:coldsteppe"},
y_max = 31000, y_max = 3100,
y_min = 3, y_min = 3,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine2.mts", schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine2.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -764,7 +764,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00015, fill_ratio = 0.00015,
biomes = {"livingfloatlands:coldsteppe"}, biomes = {"livingfloatlands:coldsteppe"},
y_max = 31000, y_max = 3100,
y_min = 3, y_min = 3,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine22.mts", schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine22.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -987,7 +987,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00057, fill_ratio = 0.00057,
biomes = {"livingfloatlands:coldsteppe"}, biomes = {"livingfloatlands:coldsteppe"},
y_max = 31000, y_max = 3100,
y_min = 3, y_min = 3,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine3.mts", schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine3.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -1002,7 +1002,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00137, fill_ratio = 0.00137,
biomes = {"livingfloatlands:coldsteppe"}, biomes = {"livingfloatlands:coldsteppe"},
y_max = 31000, y_max = 3100,
y_min = 3, y_min = 3,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine33.mts", schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine33.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -1063,7 +1063,7 @@ minetest.register_node("livingfloatlands:coldsteppe_rock", {
sidelen = 16, sidelen = 16,
fill_ratio = 0.00007, fill_ratio = 0.00007,
biomes = {"livingfloatlands:coldsteppe"}, biomes = {"livingfloatlands:coldsteppe"},
y_max = 31000, y_max = 3100,
y_min = 1, y_min = 1,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_rockformation.mts", schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_rockformation.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -1079,7 +1079,7 @@ minetest.register_node("livingfloatlands:coldsteppe_rock", {
sidelen = 16, sidelen = 16,
fill_ratio = 0.00007, fill_ratio = 0.00007,
biomes = {"livingfloatlands:coldsteppe"}, biomes = {"livingfloatlands:coldsteppe"},
y_max = 31000, y_max = 3100,
y_min = 1, y_min = 1,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_rockformation11.mts", schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_rockformation11.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -1103,7 +1103,7 @@ minetest.register_node("livingfloatlands:coldsteppe_rock2", {
sidelen = 16, sidelen = 16,
fill_ratio = 0.00007, fill_ratio = 0.00007,
biomes = {"livingfloatlands:coldsteppe"}, biomes = {"livingfloatlands:coldsteppe"},
y_max = 31000, y_max = 3100,
y_min = 1, y_min = 1,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_rockformation2.mts", schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_rockformation2.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -1119,7 +1119,7 @@ minetest.register_node("livingfloatlands:coldsteppe_rock2", {
sidelen = 16, sidelen = 16,
fill_ratio = 0.00007, fill_ratio = 0.00007,
biomes = {"livingfloatlands:coldsteppe"}, biomes = {"livingfloatlands:coldsteppe"},
y_max = 31000, y_max = 3100,
y_min = 1, y_min = 1,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_rockformation.mts", schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_rockformation.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",

View file

@ -27,7 +27,7 @@ minetest.register_biome({
node_dungeon = "default:cobble", node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000, y_max = 3100,
y_min = 1000, y_min = 1000,
heat_point = 52, heat_point = 52,
humidity_point = 71, humidity_point = 71,
@ -124,7 +124,7 @@ minetest.register_node("livingfloatlands:giantforest_fern", {
persist = 0.6 persist = 0.6
}, },
biomes = {"livingfloatlands:giantforest", "livingfloatlands:coldgiantforest", "livingfloatlands:paleojungle"}, biomes = {"livingfloatlands:giantforest", "livingfloatlands:coldgiantforest", "livingfloatlands:paleojungle"},
y_max = 31000, y_max = 3100,
y_min = 2, y_min = 2,
decoration = "livingfloatlands:giantforest_fern", decoration = "livingfloatlands:giantforest_fern",
param2 = 4, param2 = 4,
@ -143,7 +143,7 @@ minetest.register_node("livingfloatlands:giantforest_fern", {
octaves = 5, octaves = 5,
persist = 1, persist = 1,
}, },
y_max = 31000, y_max = 3100,
y_min = 1, y_min = 1,
decoration = "livingfloatlands:giantforest_grass", decoration = "livingfloatlands:giantforest_grass",
spawn_by = "livingfloatlands:giantforest_litter" spawn_by = "livingfloatlands:giantforest_litter"
@ -182,7 +182,7 @@ minetest.register_node("livingfloatlands:giantforest_grass", {
octaves = 7, octaves = 7,
persist = 1, persist = 1,
}, },
y_max = 31000, y_max = 3100,
y_min = 1, y_min = 1,
decoration = "livingfloatlands:giantforest_grass2", decoration = "livingfloatlands:giantforest_grass2",
spawn_by = "livingfloatlands:giantforest_litter" spawn_by = "livingfloatlands:giantforest_litter"
@ -221,7 +221,7 @@ minetest.register_node("livingfloatlands:giantforest_grass2", {
octaves = 4, octaves = 4,
persist = 1, persist = 1,
}, },
y_max = 31000, y_max = 3100,
y_min = 1, y_min = 1,
decoration = "livingfloatlands:giantforest_grass3", decoration = "livingfloatlands:giantforest_grass3",
spawn_by = "livingfloatlands:giantforest_litter" spawn_by = "livingfloatlands:giantforest_litter"
@ -492,7 +492,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00265, fill_ratio = 0.00265,
biomes = {"livingfloatlands:giantforest"}, biomes = {"livingfloatlands:giantforest"},
y_max = 31000, y_max = 3100,
y_min = 1, y_min = 1,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleooak_tree.mts", schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleooak_tree.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -507,7 +507,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00265, fill_ratio = 0.00265,
biomes = {"livingfloatlands:giantforest"}, biomes = {"livingfloatlands:giantforest"},
y_max = 31000, y_max = 3100,
y_min = 1, y_min = 1,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleooak_tree2.mts", schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleooak_tree2.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -522,7 +522,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00265, fill_ratio = 0.00265,
biomes = {"livingfloatlands:giantforest"}, biomes = {"livingfloatlands:giantforest"},
y_max = 31000, y_max = 3100,
y_min = 1, y_min = 1,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleooak_tree3.mts", schematic = minetest.get_modpath("livingfloatlands").."/schematics/giantforest_paleooak_tree3.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -537,7 +537,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00025, fill_ratio = 0.00025,
biomes = {"livingfloatlands:giantforest"}, biomes = {"livingfloatlands:giantforest"},
y_max = 31000, y_max = 3100,
y_min = 2, y_min = 2,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_giantforest_rottenwood.mts", schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_giantforest_rottenwood.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -554,7 +554,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00025, fill_ratio = 0.00025,
biomes = {"livingfloatlands:giantforest"}, biomes = {"livingfloatlands:giantforest"},
y_max = 31000, y_max = 3100,
y_min = 2, y_min = 2,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_giantforest_rottenwood4.mts", schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_giantforest_rottenwood4.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",

View file

@ -27,8 +27,8 @@ minetest.register_biome({
node_dungeon = "default:desert_stonebrick", node_dungeon = "default:desert_stonebrick",
node_dungeon_alt = "default:desert_sandstone_brick", node_dungeon_alt = "default:desert_sandstone_brick",
node_dungeon_stair = "stairs:desert_sandstone_stair", node_dungeon_stair = "stairs:desert_sandstone_stair",
y_max = 31000, y_max = 3100,
y_min = 1000, y_min = 2048,
heat_point = 96, heat_point = 96,
humidity_point = 15, humidity_point = 15,
}) })
@ -69,7 +69,7 @@ minetest.register_node("livingfloatlands:paleodesert_fern", {
persist = 0.6 persist = 0.6
}, },
biomes = {"livingfloatlands:paleodesert"}, biomes = {"livingfloatlands:paleodesert"},
y_max = 31000, y_max = 3000,
y_min = 2, y_min = 2,
decoration = "livingfloatlands:paleodesert_fern", decoration = "livingfloatlands:paleodesert_fern",
param2 = 4, param2 = 4,
@ -133,7 +133,7 @@ minetest.register_node("livingfloatlands:puzzlegrass_top", {
persist = 0.6 persist = 0.6
}, },
biomes = {"livingfloatlands:paleodesert"}, biomes = {"livingfloatlands:paleodesert"},
y_max = 31000, y_max = 3000,
y_min = 1, y_min = 1,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_puzzlegrass_patch.mts", schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_puzzlegrass_patch.mts",
}) })
@ -151,7 +151,7 @@ minetest.register_node("livingfloatlands:puzzlegrass_top", {
persist = 0.6 persist = 0.6
}, },
biomes = {"livingfloatlands:paleodesert"}, biomes = {"livingfloatlands:paleodesert"},
y_max = 31000, y_max = 3000,
y_min = 1, y_min = 1,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_puzzlegrass_patch2.mts", schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_puzzlegrass_patch2.mts",
}) })
@ -170,7 +170,7 @@ minetest.register_decoration({
persist = 0.6 persist = 0.6
}, },
biomes = {"livingfloatlands:paleodesert"}, biomes = {"livingfloatlands:paleodesert"},
y_max = 31000, y_max = 3000,
y_min = 1, y_min = 1,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_puzzlegrass_patch3.mts", schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_puzzlegrass_patch3.mts",
}) })
@ -189,7 +189,7 @@ minetest.register_decoration({
persist = 0.6 persist = 0.6
}, },
biomes = {"livingfloatlands:paleodesert"}, biomes = {"livingfloatlands:paleodesert"},
y_max = 31000, y_max = 3000,
y_min = 1, y_min = 1,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_puzzlegrass_patch4.mts", schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_puzzlegrass_patch4.mts",
}) })
@ -376,7 +376,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00013, fill_ratio = 0.00013,
biomes = {"livingfloatlands:paleodesert"}, biomes = {"livingfloatlands:paleodesert"},
y_max = 31000, y_max = 3000,
y_min = 3, y_min = 3,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleodesert_joshua_tree.mts", schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleodesert_joshua_tree.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -391,7 +391,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00013, fill_ratio = 0.00013,
biomes = {"livingfloatlands:paleodesert"}, biomes = {"livingfloatlands:paleodesert"},
y_max = 31000, y_max = 3000,
y_min = 3, y_min = 3,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleodesert_joshua_tree2.mts", schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleodesert_joshua_tree2.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -406,7 +406,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00013, fill_ratio = 0.00013,
biomes = {"livingfloatlands:paleodesert"}, biomes = {"livingfloatlands:paleodesert"},
y_max = 31000, y_max = 3000,
y_min = 3, y_min = 3,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleodesert_joshua_tree3.mts", schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleodesert_joshua_tree3.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -594,7 +594,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00021, fill_ratio = 0.00021,
biomes = {"livingfloatlands:paleodesert"}, biomes = {"livingfloatlands:paleodesert"},
y_max = 31000, y_max = 3000,
y_min = 3, y_min = 3,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleodesert_paleopine.mts", schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleodesert_paleopine.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -609,7 +609,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00007, fill_ratio = 0.00007,
biomes = {"livingfloatlands:paleodesert"}, biomes = {"livingfloatlands:paleodesert"},
y_max = 31000, y_max = 3000,
y_min = 1, y_min = 1,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_paleodesert_rockformation.mts", schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_paleodesert_rockformation.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -624,7 +624,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00007, fill_ratio = 0.00007,
biomes = {"livingfloatlands:paleodesert"}, biomes = {"livingfloatlands:paleodesert"},
y_max = 31000, y_max = 3000,
y_min = 1, y_min = 1,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_paleodesert_rockformation2.mts", schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_paleodesert_rockformation2.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -639,7 +639,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00007, fill_ratio = 0.00007,
biomes = {"livingfloatlands:paleodesert"}, biomes = {"livingfloatlands:paleodesert"},
y_max = 31000, y_max = 3000,
y_min = 1, y_min = 1,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_paleodesert_rockformation3.mts", schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_paleodesert_rockformation3.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -654,7 +654,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00007, fill_ratio = 0.00007,
biomes = {"livingfloatlands:paleodesert"}, biomes = {"livingfloatlands:paleodesert"},
y_max = 31000, y_max = 3000,
y_min = 1, y_min = 1,
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_paleodesert_rockformation4.mts", schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_paleodesert_rockformation4.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",

View file

@ -27,7 +27,7 @@ minetest.register_biome({
node_dungeon = "default:cobble", node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000, y_max = 3100,
y_min = 1000, y_min = 1000,
heat_point = 95, heat_point = 95,
humidity_point = 63, humidity_point = 63,
@ -66,7 +66,7 @@ minetest.register_node("livingfloatlands:paleojungle_ferngrass", {
octaves = 9, octaves = 9,
persist = 1, persist = 1,
}, },
y_max = 31000, y_max = 3000,
y_min = 1, y_min = 1,
decoration = "livingfloatlands:paleojungle_ferngrass", decoration = "livingfloatlands:paleojungle_ferngrass",
spawn_by = "livingfloatlands:paleojungle_litter" spawn_by = "livingfloatlands:paleojungle_litter"
@ -105,7 +105,7 @@ minetest.register_node("livingfloatlands:paleojungle_smallpalm", {
octaves = 6, octaves = 6,
persist = 1, persist = 1,
}, },
y_max = 31000, y_max = 3000,
y_min = 1, y_min = 1,
decoration = "livingfloatlands:paleojungle_smallpalm", decoration = "livingfloatlands:paleojungle_smallpalm",
spawn_by = "livingfloatlands:paleojungle_litter" spawn_by = "livingfloatlands:paleojungle_litter"
@ -324,7 +324,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00045, fill_ratio = 0.00045,
biomes = {"livingfloatlands:paleojungle"}, biomes = {"livingfloatlands:paleojungle"},
y_max = 31000, y_max = 3000,
y_min = 1, y_min = 1,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleojungle_clubmoss_tree.mts", schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleojungle_clubmoss_tree.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -339,7 +339,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00045, fill_ratio = 0.00045,
biomes = {"livingfloatlands:paleojungle"}, biomes = {"livingfloatlands:paleojungle"},
y_max = 31000, y_max = 3000,
y_min = 1, y_min = 1,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleojungle_clubmoss_tree2.mts", schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleojungle_clubmoss_tree2.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -354,7 +354,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00045, fill_ratio = 0.00045,
biomes = {"livingfloatlands:paleojungle"}, biomes = {"livingfloatlands:paleojungle"},
y_max = 31000, y_max = 3000,
y_min = 1, y_min = 1,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleojungle_clubmoss_tree3.mts", schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleojungle_clubmoss_tree3.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -542,7 +542,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00045, fill_ratio = 0.00045,
biomes = {"livingfloatlands:paleojungle"}, biomes = {"livingfloatlands:paleojungle"},
y_max = 31000, y_max = 3000,
y_min = 1, y_min = 1,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleojungle_conifere_tree.mts", schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleojungle_conifere_tree.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -557,7 +557,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00045, fill_ratio = 0.00045,
biomes = {"livingfloatlands:paleojungle"}, biomes = {"livingfloatlands:paleojungle"},
y_max = 31000, y_max = 3000,
y_min = 1, y_min = 1,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleojungle_conifere_tree2.mts", schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleojungle_conifere_tree2.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -746,7 +746,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00245, fill_ratio = 0.00245,
biomes = {"livingfloatlands:paleojungle"}, biomes = {"livingfloatlands:paleojungle"},
y_max = 31000, y_max = 3000,
y_min = 1, y_min = 1,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleojungle_paleopalm_tree.mts", schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleojungle_paleopalm_tree.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -761,7 +761,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00245, fill_ratio = 0.00245,
biomes = {"livingfloatlands:paleojungle"}, biomes = {"livingfloatlands:paleojungle"},
y_max = 31000, y_max = 3000,
y_min = 1, y_min = 1,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleojungle_paleopalm_tree2.mts", schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleojungle_paleopalm_tree2.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",
@ -776,7 +776,7 @@ minetest.register_decoration({
sidelen = 16, sidelen = 16,
fill_ratio = 0.00245, fill_ratio = 0.00245,
biomes = {"livingfloatlands:paleojungle"}, biomes = {"livingfloatlands:paleojungle"},
y_max = 31000, y_max = 3000,
y_min = 1, y_min = 1,
schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleojungle_paleopalm_tree3.mts", schematic = minetest.get_modpath("livingfloatlands").."/schematics/paleojungle_paleopalm_tree3.mts",
flags = "place_center_x, place_center_z", flags = "place_center_x, place_center_z",

View file

@ -843,7 +843,7 @@ function default.register_ores()
clust_scarcity = 15 * 15 * 15, clust_scarcity = 15 * 15 * 15,
clust_num_ores = 4, clust_num_ores = 4,
clust_size = 3, clust_size = 3,
y_max = -2048, y_max = -10000,
y_min = -31000, y_min = -31000,
}) })
@ -867,7 +867,7 @@ function default.register_ores()
clust_scarcity = 36 * 36 * 36, clust_scarcity = 36 * 36 * 36,
clust_num_ores = 3, clust_num_ores = 3,
clust_size = 2, clust_size = 2,
y_max = -2048, y_max = -10000,
y_min = -4095, y_min = -4095,
}) })
@ -941,7 +941,7 @@ function default.register_biomes()
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = -256, y_max = -256,
y_min = -31000, y_min = -10000,
heat_point = 0, heat_point = 0,
humidity_point = 73, humidity_point = 73,
}) })
@ -956,7 +956,7 @@ function default.register_biomes()
node_dungeon = "default:cobble", node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000, y_max = 2048,
y_min = 47, y_min = 47,
heat_point = 0, heat_point = 0,
humidity_point = 40, humidity_point = 40,
@ -1024,7 +1024,7 @@ function default.register_biomes()
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = -256, y_max = -256,
y_min = -31000, y_min = -10000,
heat_point = 0, heat_point = 0,
humidity_point = 40, humidity_point = 40,
}) })
@ -1043,7 +1043,7 @@ function default.register_biomes()
node_dungeon = "default:cobble", node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000, y_max = 2048,
y_min = 4, y_min = 4,
heat_point = 25, heat_point = 25,
humidity_point = 70, humidity_point = 70,
@ -1076,7 +1076,7 @@ function default.register_biomes()
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = -256, y_max = -256,
y_min = -31000, y_min = -10000,
heat_point = 25, heat_point = 25,
humidity_point = 70, humidity_point = 70,
}) })
@ -1096,9 +1096,9 @@ function default.register_biomes()
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000, y_max = 31000,
y_min = 4, y_min = 3101,
heat_point = 20, heat_point = 38, --was 20
humidity_point = 35, humidity_point = 27, -- was 35
}) })
minetest.register_biome({ minetest.register_biome({
@ -1128,7 +1128,7 @@ function default.register_biomes()
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = -256, y_max = -256,
y_min = -31000, y_min = -10000,
heat_point = 20, heat_point = 20,
humidity_point = 35, humidity_point = 35,
}) })
@ -1146,7 +1146,7 @@ function default.register_biomes()
node_dungeon = "default:cobble", node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000, y_max = 2048,
y_min = 6, y_min = 6,
heat_point = 50, heat_point = 50,
humidity_point = 35, humidity_point = 35,
@ -1195,7 +1195,7 @@ function default.register_biomes()
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = -256, y_max = -256,
y_min = -31000, y_min = -10000,
heat_point = 50, heat_point = 50,
humidity_point = 35, humidity_point = 35,
}) })
@ -1213,7 +1213,7 @@ function default.register_biomes()
node_dungeon = "default:cobble", node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000, y_max = 2048,
y_min = 6, y_min = 6,
heat_point = 45, heat_point = 45,
humidity_point = 70, humidity_point = 70,
@ -1262,7 +1262,7 @@ function default.register_biomes()
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = -256, y_max = -256,
y_min = -31000, y_min = -10000,
heat_point = 45, heat_point = 45,
humidity_point = 70, humidity_point = 70,
}) })
@ -1280,7 +1280,7 @@ function default.register_biomes()
node_dungeon = "default:cobble", node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000, y_max = 2048,
y_min = 1, y_min = 1,
heat_point = 60, heat_point = 60,
humidity_point = 68, humidity_point = 68,
@ -1329,7 +1329,7 @@ function default.register_biomes()
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = -256, y_max = -256,
y_min = -31000, y_min = -10000,
heat_point = 60, heat_point = 60,
humidity_point = 68, humidity_point = 68,
}) })
@ -1347,7 +1347,7 @@ function default.register_biomes()
depth_riverbed = 2, depth_riverbed = 2,
node_dungeon = "default:desert_stone", node_dungeon = "default:desert_stone",
node_dungeon_stair = "stairs:stair_desert_stone", node_dungeon_stair = "stairs:stair_desert_stone",
y_max = 31000, y_max = 2048,
y_min = 4, y_min = 4,
heat_point = 92, heat_point = 92,
humidity_point = 16, humidity_point = 16,
@ -1379,7 +1379,7 @@ function default.register_biomes()
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = -256, y_max = -256,
y_min = -31000, y_min = -10000,
heat_point = 92, heat_point = 92,
humidity_point = 16, humidity_point = 16,
}) })
@ -1397,7 +1397,7 @@ function default.register_biomes()
depth_riverbed = 2, depth_riverbed = 2,
node_dungeon = "default:sandstonebrick", node_dungeon = "default:sandstonebrick",
node_dungeon_stair = "stairs:stair_sandstone_block", node_dungeon_stair = "stairs:stair_sandstone_block",
y_max = 31000, y_max = 2048,
y_min = 4, y_min = 4,
heat_point = 60, heat_point = 60,
humidity_point = 0, humidity_point = 0,
@ -1428,7 +1428,7 @@ function default.register_biomes()
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = -256, y_max = -256,
y_min = -31000, y_min = -10000,
heat_point = 60, heat_point = 60,
humidity_point = 0, humidity_point = 0,
}) })
@ -1446,7 +1446,7 @@ function default.register_biomes()
node_dungeon = "default:cobble", node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000, y_max = 2048,
y_min = 4, y_min = 4,
heat_point = 40, heat_point = 40,
humidity_point = 0, humidity_point = 0,
@ -1478,7 +1478,7 @@ function default.register_biomes()
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = -256, y_max = -256,
y_min = -31000, y_min = -10000,
heat_point = 40, heat_point = 40,
humidity_point = 0, humidity_point = 0,
}) })
@ -1496,7 +1496,7 @@ function default.register_biomes()
node_dungeon = "default:cobble", node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000, y_max = 2048,
y_min = 1, y_min = 1,
heat_point = 89, heat_point = 89,
humidity_point = 42, humidity_point = 42,
@ -1545,7 +1545,7 @@ function default.register_biomes()
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = -256, y_max = -256,
y_min = -31000, y_min = -10000,
heat_point = 89, heat_point = 89,
humidity_point = 42, humidity_point = 42,
}) })
@ -1563,7 +1563,7 @@ function default.register_biomes()
node_dungeon = "default:cobble", node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000, y_max = 2048,
y_min = 1, y_min = 1,
heat_point = 86, heat_point = 86,
humidity_point = 65, humidity_point = 65,
@ -1612,7 +1612,7 @@ function default.register_biomes()
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = -256, y_max = -256,
y_min = -31000, y_min = -10000,
heat_point = 86, heat_point = 86,
humidity_point = 65, humidity_point = 65,
}) })

View file

@ -3,10 +3,10 @@
local underground_low = -31000 local underground_low = -31000
local underground_high = -50 local underground_high = -50
local space_low = 5000 local space_low = 10000
local space_high = 5999 local space_high = 25000
local redsky_low = 6000 local redsky_low = 25000
local redsky_high = 6999 local redsky_high = 31000
local nether_low = -32000 local nether_low = -32000
local nether_high = -31000 local nether_high = -31000

View file

@ -4,7 +4,7 @@
riesenpilz.enable_mapgen = false riesenpilz.enable_mapgen = false
--Generate giant mushroom biomes everywhere --Generate giant mushroom biomes everywhere
riesenpilz.always_generate = false riesenpilz.always_generate = true
--Enables smooth transition of biomes. --Enables smooth transition of biomes.
riesenpilz.smooth = true riesenpilz.smooth = true

View file

@ -1,27 +0,0 @@
# What is this? UwU
[![ContentDB](https://content.minetest.net/packages/Rotfuchs-von-Vulpes/what_is_this_uwu/shields/title/)](https://content.minetest.net/packages/Rotfuchs-von-Vulpes/what_is_this_uwu/)
[![ContentDB](https://content.minetest.net/packages/Rotfuchs-von-Vulpes/what_is_this_uwu/shields/downloads/)](https://content.minetest.net/packages/Rotfuchs-von-Vulpes/what_is_this_uwu/)
A mod that says at the top of your screen what you're looking at.
## Screenshots:
![](./textures/tree.png)
![](./textures/bed.png)
![](./textures/door.png)
![](./textures/water.png)
## Chatcommands
To unshow thw pop-up, typed this in console:
```
/wituwu
```
And typed again to show.
Enjoy! 🦊

View file

@ -1,416 +0,0 @@
local what_is_this_uwu = {
players = {},
players_set = {}
}
local function split (str, sep)
if sep == nil then
sep = "%s"
end
local t = {}
for char in string.gmatch(str, "([^"..sep.."]+)") do
table.insert(t, char)
end
return t
end
local char_width = {
A = 12,
B = 10,
C = 13,
D = 12,
E = 11,
F = 9,
G = 13,
H = 12,
I = 3,
J = 9,
K = 11,
L = 9,
M = 13,
N = 11,
O = 13,
P = 10,
Q = 13,
R = 12,
S = 10,
T = 11,
U = 11,
V = 10,
W = 15,
X = 11,
Y = 11,
Z = 10,
a = 10,
b = 8,
c = 8,
d = 9,
e = 9,
f = 5,
g = 9,
h = 9,
i = 2,
j = 6,
k = 8,
l = 4,
m = 13,
n = 8,
o = 10,
p = 8,
q = 10,
r = 4,
s = 8,
t = 5,
u = 8,
v = 8,
w = 12,
x = 8,
y = 8,
z = 8,
}
char_width[' '] = 5
char_width['_'] = 9
local function is_strange(str)
for char in str:gmatch'.' do
if char == '' then
return true
end
end
return false
end
local function string_to_pixels(str)
local size = 0
str:gsub('.', function(char)
local pixels = char_width[char]
if pixels then
size = size + pixels
else
size = size + 14
end
end)
return size
end
local function inventorycube(img1, img2, img3)
if not img1 then return '' end
img2 = img2 or img1
img3 = img3 or img1
img1 = img1..'^[resize:16x16'
img2 = img2..'^[resize:16x16'
img3 = img3..'^[resize:16x16'
return "[inventorycube"..
"{"..img1:gsub("%^","&")..
"{"..img2:gsub("%^","&")..
"{"..img3:gsub("%^","&")
end
local function serialize(val, name, skipnewlines, depth)
skipnewlines = skipnewlines or false
depth = depth or 0
local tmp = string.rep(' ', depth)
if name then tmp = tmp .. name .. ' = ' end
if type(val) == 'table' then
tmp = tmp .. '{' .. (not skipnewlines and '\n' or '')
for k, v in pairs(val) do
tmp = tmp .. serialize(v, k, skipnewlines, depth + 1) .. ',' .. (not skipnewlines and '\n' or '')
end
tmp = tmp .. string.rep(' ', depth) .. '}'
elseif type(val) == 'number' then
tmp = tmp .. tostring(val)
elseif type(val) == 'string' then
tmp = tmp .. string.format('%q', val)
elseif type(val) == 'boolean' then
tmp = tmp .. (val and 'true' or 'false')
else
tmp = tmp .. '\'[inserializeable datatype:' .. type(val) .. ']\''
end
return tmp
end
function what_is_this_uwu.split_item_name(item_name)
local splited = split(item_name, ':')
return splited[1], splited[2]
end
function what_is_this_uwu.destrange(str)
local is_strange = is_strange(str);
local ignore = true;
local temp_str
if is_strange then
local temp_str = ''
local reading = true
local is_special = false
local between_parenthesis = false
for char in str:gmatch'.' do
if char == '' then
reading = false
elseif reading and not between_parenthesis then
temp_str = temp_str..char
else
reading = true
end
if between_parenthesis then
if char == ')' then
between_parenthesis = false
end
else
if char == '(' then
between_parenthesis = true
end
end
end
return temp_str
else
return str
end
end
function what_is_this_uwu.register_player(player, name)
if not what_is_this_uwu.players_set[name] then
table.insert(what_is_this_uwu.players, player)
what_is_this_uwu.players_set[name] = true
end
end
function what_is_this_uwu.remove_player(name)
if what_is_this_uwu.players_set[name] then
what_is_this_uwu.players_set[name] = false
for i, player in ipairs(what_is_this_uwu.players) do
if player == name then
table.remove(what_is_this_uwu.players, i)
break
end
end
end
end
function what_is_this_uwu.get_pointed_thing(player)
if not what_is_this_uwu.players_set[player:get_player_name()] then return end
-- get player position
local player_pos = player:get_pos()
local eye_height = player:get_properties().eye_height
local eye_offset = player:get_eye_offset()
player_pos.y = player_pos.y + eye_height
player_pos = vector.add(player_pos, eye_offset)
-- set liquids vision
local see_liquid =
minetest.registered_nodes[minetest.get_node(player_pos).name].drawtype ~= 'liquid'
-- get wielded item range 5 is engine default
-- order tool/item range >> hand_range >> fallback 5
local tool_range = player:get_wielded_item():get_definition().range or nil
local hand_range
for key, val in pairs(minetest.registered_items) do
if key == "" then
hand_range = val.range or nil
end
end
local wield_range = tool_range or hand_range or 5
-- determine ray end position
local look_dir = player:get_look_dir()
look_dir = vector.multiply(look_dir, wield_range)
local end_pos = vector.add(look_dir, player_pos)
-- get pointed_thing
local ray = minetest.raycast(player_pos, end_pos, false, see_liquid)
return ray:next()
end
function what_is_this_uwu.get_node_tiles(node_name)
local node = minetest.registered_nodes[node_name]
if not node then
return 'ignore', 'node', false
end
if node.groups['not_in_creative_inventory'] then
drop = node.drop
if drop and type(drop) == 'string' then
node_name = drop
node = minetest.registered_nodes[drop]
if not node then
node = minetest.registered_craftitems[drop]
end
end
end
if not node or not node.tiles and not node.inventory_image then
return 'ignore', 'node', false
end
local tiles = node.tiles
local mod_name, item_name = what_is_this_uwu.split_item_name(node_name)
if node.inventory_image:sub(1, 14) == '[inventorycube' then
return node.inventory_image..'^[resize:146x146', 'node', minetest.registered_nodes[node_name]
elseif node.inventory_image ~= '' then
return node.inventory_image..'^[resize:16x16', 'craft_item', minetest.registered_nodes[node_name]
else
if not tiles[1] then
return '', 'node', minetest.registered_nodes[node_name]
end
tiles[3] = tiles[3] or tiles[1]
tiles[6] = tiles[6] or tiles[3]
if type(tiles[1]) == 'table' then
tiles[1] = tiles[1].name
end
if type(tiles[3]) == 'table' then
tiles[3] = tiles[3].name
end
if type(tiles[6]) == 'table' then
tiles[6] = tiles[6].name
end
return inventorycube(tiles[1], tiles[6], tiles[3]), 'node', minetest.registered_nodes[node_name]
end
end
function what_is_this_uwu.show_background(player, meta)
player:hud_change(
meta:get_string('wit:background_left'),
'text',
'left_side.png'
)
player:hud_change(
meta:get_string('wit:background_middle'),
'text',
'middle.png'
)
player:hud_change(
meta:get_string('wit:background_right'),
'text',
'right_side.png'
)
end
function what_is_this_uwu.show(player, meta, form_view, node_description, node_name, item_type, mod_name)
if meta:get_string('wit:pointed_thing') == 'ignore' then
what_is_this_uwu.show_background(player, meta)
end
meta:set_string('wit:pointed_thing', node_name)
local size
if #node_description >= #mod_name then
size = string_to_pixels(node_description)
else
size = string_to_pixels(mod_name)
end
player:hud_change(
meta:get_string('wit:background_middle'),
'scale',
{x = size / 16 + 2, y = 2}
)
player:hud_change(
meta:get_string('wit:background_right'),
'offset',
{x = size, y = 35}
)
player:hud_change(
meta:get_string('wit:image'),
'text',
form_view
)
player:hud_change(
meta:get_string('wit:name'),
'text',
node_description
)
player:hud_change(
meta:get_string('wit:mod'),
'text',
mod_name
)
if meta:get_string('wit:item_type_in_pointer') ~= item_type then
local scale = {}
meta:set_string('wit:item_type_in_pointer', item_type)
if item_type == 'node' then
scale.x = 0.3
scale.y = 0.3
else
scale.x = 2.5
scale.y = 2.5
end
player:hud_change(
meta:get_string('wit:image'),
'scale',
scale
)
end
end
function what_is_this_uwu.unshow(player, meta)
if not meta then return end
meta:set_string('wit:pointed_thing', 'ignore')
player:hud_change(
meta:get_string('wit:background_left'),
'text',
''
)
player:hud_change(
meta:get_string('wit:background_middle'),
'text',
''
)
player:hud_change(
meta:get_string('wit:background_right'),
'text',
''
)
player:hud_change(
meta:get_string('wit:image'),
'text',
''
)
player:hud_change(
meta:get_string('wit:name'),
'text',
''
)
player:hud_change(
meta:get_string('wit:mod'),
'text',
''
)
end
return what_is_this_uwu

View file

@ -1,112 +0,0 @@
local what_is_this_uwu = dofile(minetest.get_modpath('what_is_this_uwu')..'/help.lua')
minetest.register_on_joinplayer(function(player)
local meta = player:get_meta()
local background_id_left = player:hud_add({
hud_elem_type = "image",
position = {x = 0.5, y = 0},
scale = {x = 2, y = 2},
text = '',
offset = {x = -50, y = 35},
})
local background_id_middle = player:hud_add({
hud_elem_type = "image",
position = {x = 0.5, y = 0},
scale = {x = 2, y = 2},
text = '',
alignment = {x = 1},
offset = {x = -37.5, y = 35},
})
local background_id_right = player:hud_add({
hud_elem_type = "image",
position = {x = 0.5, y = 0},
scale = {x = 2, y = 2},
text = '',
offset = {x = 0, y = 35},
})
local image_id = player:hud_add({
hud_elem_type = "image",
position = {x = 0.5, y = 0},
scale = {x = 0.3, y = 0.3},
offset = {x = -35, y = 35},
})
local name_id = player:hud_add({
hud_elem_type = "text",
position = {x = 0.5, y = 0},
scale = {x = 0.3, y = 0.3},
number = 0xffffff,
alignment = {x = 1},
offset = {x = 0, y = 29},
})
local mod_id = player:hud_add({
hud_elem_type = "text",
position = {x = 0.5, y = 0},
scale = {x = 0.3, y = 0.3},
number = 0xff3c0a,
alignment = {x = 1},
offset = {x = 0, y = 46},
})
meta:set_string('wit:background_left', background_id_left)
meta:set_string('wit:background_middle', background_id_middle)
meta:set_string('wit:background_right', background_id_right)
meta:set_string('wit:image', image_id)
meta:set_string('wit:name', name_id)
meta:set_string('wit:mod', mod_id)
meta:set_string('wit:pointed_thing', 'ignore')
meta:set_string('wit:item_type_in_pointer', 'node')
what_is_this_uwu.register_player(player, player:get_player_name())
end)
minetest.register_on_leaveplayer(function(player)
what_is_this_uwu.remove_player(player, player:get_player_name())
end)
minetest.register_globalstep(function()
for _, player in ipairs(what_is_this_uwu.players) do
local meta = player:get_meta()
local pointed_thing = what_is_this_uwu.get_pointed_thing(player)
if pointed_thing then
local node = minetest.get_node(pointed_thing.under)
local node_name = node.name
if meta:get_string('wit:pointed_thing') ~= node_name then
local form_view, item_type, node_definition = what_is_this_uwu.get_node_tiles(node_name, meta)
if not node_definition then
what_is_this_uwu.unshow(player, meta)
return
end
local node_description = what_is_this_uwu.destrange(node_definition.description)
local mod_name, _ = what_is_this_uwu.split_item_name(node_name)
what_is_this_uwu.show(player, meta, form_view, node_description, node_name, item_type, mod_name)
end
else
what_is_this_uwu.unshow(player, meta)
end
end
end)
minetest.register_chatcommand('wituwu', {
params = '',
description = 'Show and unshow the wituwu pop-up',
func = function(name)
local player = minetest.get_player_by_name(name)
if what_is_this_uwu.players_set[name] then
what_is_this_uwu.remove_player(name)
what_is_this_uwu.unshow(player, player:get_meta())
else
what_is_this_uwu.register_player(player, name)
end
return true, 'Option flipped'
end
})

View file

@ -1,6 +0,0 @@
name = what_is_this_uwu
description = A mod that says at the top of your screen what you're looking at.
depends =
title = What is This? UwU
author = Rotfuchs-von-Vulpes
release = 13647

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@ -21,7 +21,7 @@ asuna.content.nutrition.exhaustion_level (Exhaustion Level) float 160
# from suffering health loss due to hunger. # from suffering health loss due to hunger.
# #
# Requires: asuna.content.nutrition.enabled # Requires: asuna.content.nutrition.enabled
asuna.content.nutrition.starvation (Starvation) bool false asuna.content.nutrition.starvation (Starvation) bool true
[Content Pack: Wayfarer] [Content Pack: Wayfarer]