3 Mods hinzugefügt, Fehlende Nahrungspunkteangaben im Inventar ergänzt, falsche Nahrungspunkte berichtigt
152
mods/protector/README.md
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Protector Redo mod [protect]
|
||||
|
||||
Protector redo for minetest is a mod that protects a players builds by placing
|
||||
a block that stops other players from digging or placing blocks in that area.
|
||||
|
||||
based on glomie's mod, remade by Zeg9 and rewritten by TenPlus1.
|
||||
|
||||
https://forum.minetest.net/viewtopic.php?f=11&t=9376
|
||||
|
||||
Change log:
|
||||
|
||||
- 0.1 - Initial release
|
||||
- 0.2 - Texture update
|
||||
- 0.3 - Added Protection Logo to blend in with player builds
|
||||
- 0.4 - Code tweak for 0.4.10+
|
||||
- 0.5 - Added protector.radius variable in init.lua (default: 5)
|
||||
- 0.6 - Added Protected Doors (wood and steel) and Protected Chest
|
||||
- 0.7 - Protected Chests now have "To Chest" and "To Inventory" buttons to copy
|
||||
contents across, also chests can be named
|
||||
- 0.8 - Updated to work with Minetest 0.4.12, simplified textures
|
||||
- 0.9 - Tweaked code
|
||||
- 1.0 - Only owner can remove protector
|
||||
- 1.1 - Set 'protector_pvp = true' in minetest.conf to disable pvp in protected
|
||||
areas except your own, also setting protector_pvp_spawn higher than 0 will
|
||||
disable pvp around spawn area with the radius you entered
|
||||
- 1.2 - Shift and click support added with Minetest 0.4.13 to quickly copy stacks
|
||||
to and from protected chest
|
||||
- 1.3 - Moved protector on_place into node itself, protector zone display changed
|
||||
from 10 to 5 seconds, general code tidy
|
||||
- 1.4 - Changed protector recipes to give single item instead of 4, added + button
|
||||
to interface, tweaked and tidied code, added admin command /delprot to remove
|
||||
protectors in bulk from banned/old players
|
||||
- 1.5 - Added much requested protected trapdoor
|
||||
- 1.6 - Added protector_drop (true or false) and protector_hurt (hurt by this num)
|
||||
variables to minetest.conf settings to stop players breaking protected
|
||||
areas by dropping tools and hurting player.
|
||||
- 1.7 - Included an edited version of WTFPL doors mod since protected doors didn't
|
||||
work with the doors mod in the latest daily build... Now it's fine :)
|
||||
added support for "protection_bypass" privelage.
|
||||
- 1.8 - Added 'protector_flip' setting to stop players using lag to grief into
|
||||
another players house, it flips them around to stop them digging.
|
||||
- 1.9 - Renamed 'protector_pvp_spawn' setting to 'protector_spawn' which protects
|
||||
an area around static spawnpoint and disables pvp if active.
|
||||
(note: previous name can still be used)
|
||||
- 2.0 - Added protector placement tool (thanks to Shara) so that players can easily
|
||||
stand on a protector, face in a direction and it places a new one at a set
|
||||
distance to cover protection radius. Added /protector_show command (thanks agaran)
|
||||
Protectors and chest cannot be moved by mesecon pistons or machines.
|
||||
- 2.1 - Added 'protector_night_pvp' setting so night-time becomes a free for all and
|
||||
players can hurt one another even inside protected areas (not spawn protected)
|
||||
- 2.2 - Updated protector tool so that player only needs to stand nearby (2 block radius)
|
||||
It can also place vertically (up and down) as well. New protector recipe added.
|
||||
- 2.3 - Localise many of the protector functions and tidy code.
|
||||
- 2.4 - Update to newer functions, Minetest 0.4.16 needed to run now.
|
||||
- 2.5 - Added HUD text to show when player is inside a protected area (updates every 5 seconds)
|
||||
- 2.6 - Add protection against CSM tampering, updated Intllib support (thanks codexp), tweaked block textures
|
||||
- 2.7 - Remove protection field entity when protector has been dug
|
||||
- 2.8 - Added 'protector_show_interval' setting to minetest.conf [default is 5], make protection field glow in dark.
|
||||
- 2.9 - Added MineClone2 recipes for protection block but no official support as yet
|
||||
- 3.0 - Added PlayerFactions support, 'protector_hud_interval' setting and listing in advanced settings for mod values.
|
||||
- 3.1 - Ability to hide protection blocks using /protector_hide and /protector_show , italian local added (thanks Hamlet)
|
||||
- 3.2 - Defaults to Minetest translation if found, otherwise intllib fallback if loaded, locale files updated for both. Added 'protector_msg' setting for player text.
|
||||
- 3.3 - Added support for playerfactions new api (thanks louisroyer), added limiter to protection radius of 22.
|
||||
- 3.4 - Player flip and hurt functions moved to minetest.register_protection_violation function (thanks hlqkj), added 'protector_crafts' setting, changed wood doors n chests to immediate_dig for mineclone2 fix. Upped protector radius limit to 30.
|
||||
- 3.5 - Store settings in global, reduce screenshot, tweak door sounds, use node template, add name check to commands, add commands to add and remove member names, tweak & tidy code.
|
||||
|
||||
Lucky Blocks: 10
|
||||
|
||||
|
||||
Usage: (requires server privelage)
|
||||
|
||||
list names to remove
|
||||
|
||||
/protector_remove
|
||||
|
||||
remove specific user names
|
||||
|
||||
/protector_remove name1 name2
|
||||
|
||||
reset names on remove list
|
||||
|
||||
/protector_remove -
|
||||
|
||||
Whenever a player is near any protectors with name1 or name2 then it will be
|
||||
replaced by an air block.
|
||||
|
||||
|
||||
show owner name to replace
|
||||
|
||||
/protector_replace
|
||||
|
||||
replace owner with new name
|
||||
|
||||
/protector_replace owner new_owner
|
||||
|
||||
reset names on replace list
|
||||
|
||||
/protector_replace -
|
||||
|
||||
show protected areas of your nearby protectors (max of 5)
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||||
|
||||
/protector_show_area
|
||||
|
||||
A players own protection blocks can be hidden and shown using the following:
|
||||
|
||||
/protector_hide
|
||||
/protector_show
|
||||
|
||||
Adding members to local protection can be done by using
|
||||
|
||||
/protector_add_member
|
||||
|
||||
Removing members from local protection can be done by using
|
||||
|
||||
/protector_del_member
|
||||
|
||||
|
||||
The following lines can be added to your minetest.conf file to configure specific features of the mod:
|
||||
|
||||
protector_radius = 5
|
||||
- Sets the area around each protection node so that other players cannot dig, place or enter through protected doors or chests.
|
||||
|
||||
protector_pvp = true
|
||||
- true or false this setting disabled pvp inside of protected areas for all players apart from those listed on the protector node.
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||||
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||||
protector_night_pvp = false
|
||||
- when true this setting enables pvp at night time only, even inside protected areas, requires protector_pvp to be active to work.
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||||
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||||
protector_spawn = 10
|
||||
- Sets an area 10 nodes around static spawnpoint that is protected.
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||||
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||||
protector_hurt = 2
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||||
- When set to above 0, players digging in protected areas will be hurt by 2 health points (or whichever number it's set to)
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||||
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||||
protector_flip = true
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||||
- When true players who dig inside a protected area will flipped around to stop them using lag to grief into someone else's build
|
||||
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||||
protector_show_interval
|
||||
- Number of seconds the protection field is visible, defaults to 5 seconds.
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||||
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||||
protector_recipe = true
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||||
- When true allows players to craft protection blocks
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||||
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||||
protector_msg = true
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||||
- When true shows protection messages in players chat when trying to interact in someone else's area
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||||
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||||
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||||
Protector Tool
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||||
|
||||
Can be crafted with a protector surrounded by steel ingots and is used to place new protectors at a set distance of protector.radius in all directions including up and down simply by looking in a direction.
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||||
|
||||
Use by standing near an existing protector, looking in a direction and using as a tool, hold sneak/shift to place new protector containing member list from inside nearest one.
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249
mods/protector/admin.lua
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||||
-- translation and default name vars
|
||||
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||||
local S = core.get_translator("protector")
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||||
local removal_names = ""
|
||||
local replace_names = ""
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||||
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||||
-- remove protection command
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||||
|
||||
core.register_chatcommand("protector_remove", {
|
||||
params = S("<names list>"),
|
||||
description = S("Remove Protectors around players (separate names with spaces)"),
|
||||
privs = {server = true},
|
||||
|
||||
func = function(name, param)
|
||||
|
||||
if param == "-" then
|
||||
|
||||
core.chat_send_player(name, S("Name List Reset"))
|
||||
|
||||
removal_names = "" ; return
|
||||
end
|
||||
|
||||
if param ~= "" then
|
||||
removal_names = param
|
||||
end
|
||||
|
||||
core.chat_send_player(name,
|
||||
S("Protector Names to remove: @1", removal_names))
|
||||
end
|
||||
})
|
||||
|
||||
-- replace protection command
|
||||
|
||||
core.register_chatcommand("protector_replace", {
|
||||
params = S("<owner name> <name to replace with>"),
|
||||
description = S("Replace Protector Owner with name provided"),
|
||||
privs = {server = true},
|
||||
|
||||
func = function(name, param)
|
||||
|
||||
-- reset list to empty
|
||||
if param == "-" then
|
||||
|
||||
core.chat_send_player(name, S("Name List Reset"))
|
||||
|
||||
replace_names = "" ; return
|
||||
end
|
||||
|
||||
-- check and set replacement name
|
||||
if param ~= "" then
|
||||
|
||||
local names = param:split(" ") ; if not names[2] then return end
|
||||
|
||||
if names[2] ~= string.match(names[2], "[%w_-]+") then
|
||||
core.chat_send_player(name, S("Invalid player name!")) ; return
|
||||
end
|
||||
|
||||
if names[2]:len() > 25 then
|
||||
core.chat_send_player(name, S("Player name too long")) ; return
|
||||
end
|
||||
|
||||
replace_names = param
|
||||
end
|
||||
|
||||
-- show name info
|
||||
if replace_names ~= "" then
|
||||
|
||||
local names = replace_names:split(" ")
|
||||
|
||||
core.chat_send_player(name, S("Replacing Protector name @1 with @2",
|
||||
names[1] or "", names[2] or ""))
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Abm to remove or replace protectors within active player area
|
||||
|
||||
core.register_abm({
|
||||
nodenames = {"protector:protect", "protector:protect2", "protector:protect_hidden"},
|
||||
interval = 5,
|
||||
chance = 1,
|
||||
catch_up = false,
|
||||
|
||||
action = function(pos, node)
|
||||
|
||||
if removal_names == "" and replace_names == "" then return end
|
||||
|
||||
local meta = core.get_meta(pos) ; if not meta then return end
|
||||
local owner = meta:get_string("owner")
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||||
|
||||
if removal_names ~= "" then
|
||||
|
||||
local names = removal_names:split(" ")
|
||||
|
||||
for _, n in pairs(names) do
|
||||
|
||||
if n == owner then
|
||||
core.set_node(pos, {name = "air"}) ; return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if replace_names ~= "" then
|
||||
|
||||
local names = replace_names:split(" ")
|
||||
|
||||
if names[1] and names[2] and owner == names[1] then
|
||||
|
||||
meta:set_string("owner", names[2])
|
||||
meta:set_string("infotext", S("Protection (owned by @1)", names[2]))
|
||||
end
|
||||
end
|
||||
end
|
||||
})
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||||
|
||||
-- show protection areas of nearby protectors owned by you (thanks agaran)
|
||||
|
||||
local r = protector.radius
|
||||
|
||||
core.register_chatcommand("protector_show_area", {
|
||||
params = "",
|
||||
description = S("Show protected areas of your nearby protectors"),
|
||||
privs = {},
|
||||
|
||||
func = function(name, param)
|
||||
|
||||
local player = core.get_player_by_name(name)
|
||||
local pos = player:get_pos()
|
||||
|
||||
-- find the protector nodes
|
||||
local pos = core.find_nodes_in_area(
|
||||
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
|
||||
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
|
||||
{"protector:protect", "protector:protect2", "protector:protect_hidden"})
|
||||
|
||||
local meta, owner
|
||||
|
||||
-- show a maximum of 5 protected areas only
|
||||
for n = 1, math.min(#pos, 5) do
|
||||
|
||||
meta = core.get_meta(pos[n])
|
||||
owner = meta:get_string("owner") or ""
|
||||
|
||||
if owner == name
|
||||
or core.check_player_privs(name, {protection_bypass = true}) then
|
||||
core.add_entity(pos[n], "protector:display")
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- ability to hide protection blocks (borrowed from doors mod :)
|
||||
|
||||
core.register_node("protector:protect_hidden", {
|
||||
description = "Hidden Protector",
|
||||
drawtype = "airlike",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
-- has to be walkable for falling nodes to stop falling
|
||||
walkable = true,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = false,
|
||||
floodable = false,
|
||||
drop = "",
|
||||
groups = {not_in_creative_inventory = 1, unbreakable = 1},
|
||||
is_ground_content = false,
|
||||
on_blast = function() end,
|
||||
-- 1px block to stop falling nodes replacing protector
|
||||
collision_box = {
|
||||
type = "fixed", fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32}
|
||||
}
|
||||
})
|
||||
|
||||
-- make own protectors visible in area
|
||||
|
||||
core.register_chatcommand("protector_show", {
|
||||
params = "",
|
||||
description = S("Show your nearby protection blocks"),
|
||||
privs = {interact = true},
|
||||
|
||||
func = function(name, param)
|
||||
|
||||
local player = core.get_player_by_name(name)
|
||||
|
||||
if not player then
|
||||
return false, S("Player not found.")
|
||||
end
|
||||
|
||||
local pos = player:get_pos()
|
||||
|
||||
local a = core.find_nodes_in_area(
|
||||
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
|
||||
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
|
||||
{"protector:protect_hidden"})
|
||||
|
||||
local meta, owner
|
||||
|
||||
for _, row in pairs(a) do
|
||||
|
||||
meta = core.get_meta(row)
|
||||
owner = meta:get_string("owner") or ""
|
||||
|
||||
if owner == name
|
||||
or core.check_player_privs(name, {protection_bypass = true}) then
|
||||
core.swap_node(row, {name = "protector:protect"})
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- make own protectors invisible in area
|
||||
|
||||
core.register_chatcommand("protector_hide", {
|
||||
params = "",
|
||||
description = S("Hide your nearby protection blocks"),
|
||||
privs = {interact = true},
|
||||
|
||||
func = function(name, param)
|
||||
|
||||
local player = core.get_player_by_name(name)
|
||||
|
||||
if not player then
|
||||
return false, S("Player not found.")
|
||||
end
|
||||
|
||||
local pos = player:get_pos()
|
||||
|
||||
local a = core.find_nodes_in_area(
|
||||
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
|
||||
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
|
||||
{"protector:protect", "protector:protect2"})
|
||||
|
||||
local meta, owner
|
||||
|
||||
for _, row in pairs(a) do
|
||||
|
||||
meta = core.get_meta(row)
|
||||
owner = meta:get_string("owner") or ""
|
||||
|
||||
if owner == name
|
||||
or core.check_player_privs(name, {protection_bypass = true}) then
|
||||
core.swap_node(row, {name = "protector:protect_hidden"})
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
253
mods/protector/chest.lua
Normal file
|
@ -0,0 +1,253 @@
|
|||
|
||||
-- translation
|
||||
|
||||
local S = core.get_translator("protector")
|
||||
local F = core.formspec_escape
|
||||
|
||||
-- MineClone support
|
||||
|
||||
local mcl = core.get_modpath("mcl_core")
|
||||
local mcf = core.get_modpath("mcl_formspec")
|
||||
|
||||
-- Are crafts enabled?
|
||||
|
||||
local protector_crafts = core.settings:get_bool("protector_crafts") ~= false
|
||||
|
||||
-- Protected Chest
|
||||
|
||||
local chest_size = mcl and (9 * 3) or (8 * 4)
|
||||
|
||||
core.register_node("protector:chest", {
|
||||
description = S("Protected Chest"),
|
||||
tiles = {
|
||||
"default_chest_top.png", "default_chest_top.png",
|
||||
"default_chest_side.png", "default_chest_side.png",
|
||||
"default_chest_side.png", "default_chest_front.png^protector_logo.png"
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
groups = {dig_immediate = 2, unbreakable = 1},
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
on_construct = function(pos)
|
||||
|
||||
local meta = core.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
meta:set_string("infotext", S("Protected Chest"))
|
||||
meta:set_string("name", S("Protected Chest"))
|
||||
inv:set_size("main", chest_size)
|
||||
end,
|
||||
|
||||
can_dig = function(pos,player)
|
||||
|
||||
local meta = core.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
if inv:is_empty("main") then
|
||||
|
||||
if not core.is_protected(pos, player:get_player_name()) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
|
||||
core.log("action", player:get_player_name()
|
||||
.. " moves stuff to protected chest at " .. core.pos_to_string(pos))
|
||||
end,
|
||||
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
|
||||
core.log("action", player:get_player_name()
|
||||
.. " takes stuff from protected chest at " .. core.pos_to_string(pos))
|
||||
end,
|
||||
|
||||
on_metadata_inventory_move = function(
|
||||
pos, from_list, from_index, to_list, to_index, count, player)
|
||||
|
||||
core.log("action", player:get_player_name()
|
||||
.. " moves stuff inside protected chest at " .. core.pos_to_string(pos))
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
|
||||
if core.is_protected(pos, player:get_player_name()) then
|
||||
return 0
|
||||
end
|
||||
|
||||
return stack:get_count()
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
|
||||
if core.is_protected(pos, player:get_player_name()) then
|
||||
return 0
|
||||
end
|
||||
|
||||
return stack:get_count()
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_move = function(
|
||||
pos, from_list, from_index, to_list, to_index, count, player)
|
||||
|
||||
if core.is_protected(pos, player:get_player_name()) then
|
||||
return 0
|
||||
end
|
||||
|
||||
return count
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
|
||||
if core.is_protected(pos, clicker:get_player_name()) then return end
|
||||
|
||||
local meta = core.get_meta(pos) ; if not meta then return end
|
||||
|
||||
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
|
||||
local formspec
|
||||
|
||||
-- mineclone support
|
||||
if mcl and mcf then
|
||||
|
||||
formspec = "size[9,8.75]"
|
||||
.. "label[0,0;" .. core.formspec_escape(
|
||||
core.colorize("#313131", "Protected Chest")) .. "]"
|
||||
.. "list[nodemeta:" .. spos .. ";main;0,0.5;9,3;]"
|
||||
.. mcl_formspec.get_itemslot_bg(0,0.5,9,3)
|
||||
.. "image_button[3.0,3.5;1.05,0.8;protector_up_icon.png;protect_up;]"
|
||||
.. "image_button[4.0,3.5;1.05,0.8;protector_down_icon.png;protect_down;]"
|
||||
.. "label[0,4.0;" .. core.formspec_escape(
|
||||
core.colorize("#313131", "Inventory")) .. "]"
|
||||
.. "list[current_player;main;0,4.5;9,3;9]"
|
||||
.. mcl_formspec.get_itemslot_bg(0,4.5,9,3)
|
||||
.. "list[current_player;main;0,7.74;9,1;]"
|
||||
.. mcl_formspec.get_itemslot_bg(0,7.74,9,1)
|
||||
.. "listring[nodemeta:" .. spos .. ";main]"
|
||||
.. "listring[current_player;main]"
|
||||
|
||||
else -- default formspec
|
||||
|
||||
formspec = "size[8,9]"
|
||||
.. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"
|
||||
|
||||
.. "image_button[-0.01,4.26;1.05,0.8;protector_up_icon.png;protect_up;]"
|
||||
.. "image_button[0.98,4.26;1.05,0.8;protector_down_icon.png;protect_down;]"
|
||||
.. "tooltip[protect_up;" .. S("To Chest") .. "]"
|
||||
.. "tooltip[protect_down;" .. S("To Inventory") .. "]"
|
||||
|
||||
.. "field[2.3,4.8;4,0.25;protect_name;;"
|
||||
.. meta:get_string("name") .. "]"
|
||||
.. "button[5.99,4.5;2.05,0.25;protect_rename;" .. S("Rename") .. "]"
|
||||
|
||||
.. "list[current_player;main;0,5;8,1;]"
|
||||
.. "list[current_player;main;0,6.08;8,3;8]"
|
||||
.. "listring[nodemeta:" .. spos .. ";main]"
|
||||
.. "listring[current_player;main]"
|
||||
end
|
||||
|
||||
core.show_formspec(clicker:get_player_name(),
|
||||
"protector:chest_" .. core.pos_to_string(pos), formspec)
|
||||
end,
|
||||
|
||||
on_blast = function() end
|
||||
})
|
||||
|
||||
-- Container transfer helper
|
||||
|
||||
local function to_from(src, dst)
|
||||
|
||||
local stack, item, leftover
|
||||
local size = dst:get_size("main")
|
||||
|
||||
for i = 1, size do
|
||||
|
||||
stack = src:get_stack("main", i)
|
||||
item = stack:get_name()
|
||||
|
||||
if item ~= "" and dst:room_for_item("main", item) then
|
||||
|
||||
leftover = dst:add_item("main", stack)
|
||||
|
||||
if leftover and not leftover:is_empty() then
|
||||
src:set_stack("main", i, leftover)
|
||||
else
|
||||
src:set_stack("main", i, nil)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Protected Chest formspec buttons
|
||||
|
||||
core.register_on_player_receive_fields(function(player, formname, fields)
|
||||
|
||||
if string.sub(formname, 0, 16) ~= "protector:chest_" then return end
|
||||
|
||||
local pos_s = string.sub(formname, 17)
|
||||
local pos = core.string_to_pos(pos_s)
|
||||
|
||||
if core.is_protected(pos, player:get_player_name()) then return end
|
||||
|
||||
local meta = core.get_meta(pos) ; if not meta then return end
|
||||
local chest_inv = meta:get_inventory() ; if not chest_inv then return end
|
||||
local player_inv = player:get_inventory()
|
||||
|
||||
-- copy contents of player inventory to chest
|
||||
if fields.protect_up then
|
||||
|
||||
to_from(player_inv, chest_inv)
|
||||
|
||||
-- copy contents of chest to player inventory
|
||||
elseif fields.protect_down then
|
||||
|
||||
to_from(chest_inv, player_inv)
|
||||
|
||||
elseif fields.protect_name or fields.protect_rename then
|
||||
|
||||
-- change chest infotext to display name
|
||||
if fields.protect_name ~= "" then
|
||||
|
||||
if fields.protect_name ~= string.match(fields.protect_name, "[%w%s_-]+")
|
||||
or fields.protect_name:len() > 35 then
|
||||
return
|
||||
end
|
||||
|
||||
meta:set_string("name", fields.protect_name)
|
||||
meta:set_string("infotext", fields.protect_name)
|
||||
else
|
||||
meta:set_string("name", S("Protected Chest"))
|
||||
meta:set_string("infotext", S("Protected Chest"))
|
||||
end
|
||||
|
||||
end
|
||||
end)
|
||||
|
||||
-- Protected Chest recipes
|
||||
|
||||
if protector_crafts then
|
||||
|
||||
if mcl then
|
||||
|
||||
core.register_craft({
|
||||
output = "protector:chest",
|
||||
recipe = { {"mcl_chests:chest", "mcl_core:gold_ingot"} }
|
||||
})
|
||||
else
|
||||
core.register_craft({
|
||||
output = "protector:chest",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"group:wood", "default:copper_ingot", "group:wood"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "protector:chest",
|
||||
recipe = { {"default:chest", "default:copper_ingot"} }
|
||||
})
|
||||
end
|
||||
end
|
521
mods/protector/doors.lua
Normal file
|
@ -0,0 +1,521 @@
|
|||
|
||||
-- doors code from an old client re-used
|
||||
|
||||
local S = core.get_translator("protector")
|
||||
|
||||
-- MineClone support
|
||||
|
||||
local mcl = core.get_modpath("mcl_core")
|
||||
|
||||
-- Are crafts enabled?
|
||||
|
||||
local protector_crafts = core.settings:get_bool("protector_crafts") ~= false
|
||||
|
||||
-- Registers a door
|
||||
|
||||
local function register_door(name, def)
|
||||
|
||||
def.groups.not_in_creative_inventory = 1
|
||||
def.groups.handy = 1
|
||||
def.groups.prot_door = 1
|
||||
|
||||
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5 + 1.5/16}}
|
||||
|
||||
def.node_box_bottom = box
|
||||
def.node_box_top = box
|
||||
def.selection_box_bottom = box
|
||||
def.selection_box_top = box
|
||||
|
||||
core.register_craftitem(name, {
|
||||
description = def.description,
|
||||
inventory_image = def.inventory_image,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
||||
if pointed_thing.type ~= "node" then return itemstack end
|
||||
|
||||
local ptu = pointed_thing.under
|
||||
local nu = core.get_node(ptu)
|
||||
|
||||
if core.registered_nodes[nu.name]
|
||||
and core.registered_nodes[nu.name].on_rightclick then
|
||||
return core.registered_nodes[nu.name].on_rightclick(
|
||||
ptu, nu, placer, itemstack)
|
||||
end
|
||||
|
||||
local pt = pointed_thing.above
|
||||
local pt2 = {x = pt.x, y = pt.y, z = pt.z}
|
||||
|
||||
pt2.y = pt2.y + 1
|
||||
|
||||
if not core.registered_nodes[core.get_node(pt).name].buildable_to
|
||||
or not core.registered_nodes[core.get_node(pt2).name].buildable_to
|
||||
or not placer or not placer:is_player() then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if core.is_protected(pt, placer:get_player_name())
|
||||
or core.is_protected(pt2, placer:get_player_name()) then
|
||||
core.record_protection_violation(pt, placer:get_player_name())
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local p2 = core.dir_to_facedir(placer:get_look_dir())
|
||||
local pt3 = {x = pt.x, y = pt.y, z = pt.z}
|
||||
|
||||
if p2 == 0 then pt3.x = pt3.x - 1
|
||||
elseif p2 == 1 then pt3.z = pt3.z + 1
|
||||
elseif p2 == 2 then pt3.x = pt3.x + 1
|
||||
elseif p2 == 3 then pt3.z = pt3.z - 1
|
||||
end
|
||||
|
||||
if core.get_item_group(core.get_node(pt3).name, "prot_door") == 0 then
|
||||
core.set_node(pt, {name = name .. "_b_1", param2 = p2})
|
||||
core.set_node(pt2, {name = name .. "_t_1", param2 = p2})
|
||||
else
|
||||
core.set_node(pt, {name = name .. "_b_2", param2 = p2})
|
||||
core.set_node(pt2, {name = name .. "_t_2", param2 = p2})
|
||||
|
||||
core.get_meta(pt):set_int("right", 1)
|
||||
core.get_meta(pt2):set_int("right", 1)
|
||||
end
|
||||
|
||||
if not core.settings:get_bool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
|
||||
core.sound_play(def.sounds.place, {pos = pt2}, true)
|
||||
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
local tt = def.tiles_top
|
||||
local tb = def.tiles_bottom
|
||||
|
||||
local function after_dig_node(pos, name, digger)
|
||||
|
||||
local node = core.get_node(pos)
|
||||
|
||||
if node.name == name then
|
||||
core.node_dig(pos, node, digger)
|
||||
end
|
||||
end
|
||||
|
||||
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
|
||||
|
||||
pos.y = pos.y + dir
|
||||
|
||||
if core.get_node(pos).name ~= check_name then return end
|
||||
|
||||
local p2 = core.get_node(pos).param2
|
||||
|
||||
p2 = params[p2 + 1]
|
||||
|
||||
core.swap_node(pos, {name = replace_dir, param2 = p2})
|
||||
|
||||
pos.y = pos.y - dir
|
||||
|
||||
core.swap_node(pos, {name = replace, param2=p2})
|
||||
|
||||
core.sound_play(def.open_sound,
|
||||
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
|
||||
end
|
||||
|
||||
local function on_rotate(pos, node, dir, user, check_name, mode, new_param2)
|
||||
|
||||
if mode ~= screwdriver.ROTATE_FACE then return false end
|
||||
|
||||
pos.y = pos.y + dir
|
||||
|
||||
if core.get_node(pos).name ~= check_name then return false end
|
||||
|
||||
if core.is_protected(pos, user:get_player_name()) then
|
||||
core.record_protection_violation(pos, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
|
||||
local node2 = core.get_node(pos)
|
||||
|
||||
node2.param2 = (node2.param2 + 1) % 4
|
||||
|
||||
core.swap_node(pos, node2)
|
||||
|
||||
pos.y = pos.y - dir
|
||||
|
||||
node.param2 = (node.param2 + 1) % 4
|
||||
|
||||
core.swap_node(pos, node)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
core.register_node(name .. "_b_1", {
|
||||
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1] .. "^[transformfx"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
use_texture_alpha = "clip",
|
||||
is_ground_content = false,
|
||||
node_dig_prediction = "",
|
||||
drop = name,
|
||||
drawtype = "nodebox",
|
||||
node_box = {type = "fixed", fixed = def.node_box_bottom},
|
||||
selection_box = {type = "fixed", fixed = def.selection_box_bottom},
|
||||
groups = def.groups,
|
||||
_mcl_hardness = 0.8,
|
||||
_mcl_blast_resistance = 1,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
pos.y = pos.y + 1
|
||||
after_dig_node(pos, name.."_t_1", digger)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
|
||||
if not core.is_protected(pos, clicker:get_player_name()) then
|
||||
on_rightclick(pos, 1, name .. "_t_1", name .. "_b_2",
|
||||
name .. "_t_2", {1,2,3,0})
|
||||
end
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
return on_rotate(pos, node, 1, user, name .. "_t_1", mode)
|
||||
end,
|
||||
|
||||
sounds = def.sounds,
|
||||
sunlight_propagates = def.sunlight,
|
||||
on_blast = function() end
|
||||
})
|
||||
|
||||
core.register_node(name .. "_t_1", {
|
||||
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1] .. "^[transformfx"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
use_texture_alpha = "clip",
|
||||
is_ground_content = false,
|
||||
node_dig_prediction = "",
|
||||
drop = "",
|
||||
drawtype = "nodebox",
|
||||
node_box = {type = "fixed", fixed = def.node_box_top},
|
||||
selection_box = {type = "fixed", fixed = def.selection_box_top},
|
||||
groups = def.groups,
|
||||
_mcl_hardness = 0.8,
|
||||
_mcl_blast_resistance = 1,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
pos.y = pos.y - 1
|
||||
after_dig_node(pos, name .. "_b_1", digger)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
if not core.is_protected(pos, clicker:get_player_name()) then
|
||||
on_rightclick(pos, -1, name .. "_b_1", name .. "_t_2",
|
||||
name .. "_b_2", {1,2,3,0})
|
||||
end
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
return on_rotate(pos, node, -1, user, name .. "_b_1", mode)
|
||||
end,
|
||||
|
||||
sounds = def.sounds,
|
||||
sunlight_propagates = def.sunlight,
|
||||
on_blast = function() end
|
||||
})
|
||||
|
||||
core.register_node(name .. "_b_2", {
|
||||
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1] .. "^[transformfx", tb[1]},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
use_texture_alpha = "clip",
|
||||
is_ground_content = false,
|
||||
node_dig_prediction = "",
|
||||
drop = name,
|
||||
drawtype = "nodebox",
|
||||
node_box = {type = "fixed", fixed = def.node_box_bottom},
|
||||
selection_box = {type = "fixed", fixed = def.selection_box_bottom},
|
||||
groups = def.groups,
|
||||
_mcl_hardness = 0.8,
|
||||
_mcl_blast_resistance = 1,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
pos.y = pos.y + 1
|
||||
after_dig_node(pos, name .. "_t_2", digger)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
if not core.is_protected(pos, clicker:get_player_name()) then
|
||||
on_rightclick(pos, 1, name .. "_t_2", name .. "_b_1",
|
||||
name .. "_t_1", {3,0,1,2})
|
||||
end
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
return on_rotate(pos, node, 1, user, name .. "_t_2", mode)
|
||||
end,
|
||||
|
||||
sounds = def.sounds,
|
||||
sunlight_propagates = def.sunlight,
|
||||
on_blast = function() end
|
||||
})
|
||||
|
||||
core.register_node(name .. "_t_2", {
|
||||
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1] .. "^[transformfx", tt[1]},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
use_texture_alpha = "clip",
|
||||
is_ground_content = false,
|
||||
node_dig_prediction = "",
|
||||
drop = "",
|
||||
drawtype = "nodebox",
|
||||
node_box = {type = "fixed", fixed = def.node_box_top},
|
||||
selection_box = {type = "fixed", fixed = def.selection_box_top},
|
||||
groups = def.groups,
|
||||
_mcl_hardness = 0.8,
|
||||
_mcl_blast_resistance = 1,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
pos.y = pos.y - 1
|
||||
after_dig_node(pos, name .. "_b_2", digger)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
if not core.is_protected(pos, clicker:get_player_name()) then
|
||||
on_rightclick(pos, -1, name .. "_b_2", name .. "_t_1",
|
||||
name .. "_b_1", {3,0,1,2})
|
||||
end
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
return on_rotate(pos, node, -1, user, name .. "_b_2", mode)
|
||||
end,
|
||||
|
||||
sounds = def.sounds,
|
||||
sunlight_propagates = def.sunlight,
|
||||
on_blast = function() end
|
||||
})
|
||||
end
|
||||
|
||||
-- Protected Wooden Door
|
||||
|
||||
local name = "protector:door_wood"
|
||||
|
||||
register_door(name, {
|
||||
description = S("Protected Wooden Door"),
|
||||
inventory_image = "doors_wood.png^protector_logo.png",
|
||||
groups = {
|
||||
snappy = 1, choppy = 2, dig_immediate = 2, unbreakable = 1, axey = 1, handy = 1
|
||||
},
|
||||
tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"},
|
||||
tiles_top = {"doors_wood_a.png", "doors_brown.png"},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
open_sound = "default_dug_node",
|
||||
sunlight = false
|
||||
})
|
||||
|
||||
if protector_crafts then
|
||||
|
||||
if mcl then
|
||||
|
||||
core.register_craft({
|
||||
output = name,
|
||||
recipe = { {"mcl_doors:wooden_door", "mcl_core:gold_ingot"} }
|
||||
})
|
||||
else
|
||||
core.register_craft({
|
||||
output = name,
|
||||
recipe = {
|
||||
{"group:wood", "group:wood"},
|
||||
{"group:wood", "default:copper_ingot"},
|
||||
{"group:wood", "group:wood"}
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = name,
|
||||
recipe = { {"doors:door_wood", "default:copper_ingot"} }
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
-- Protected Steel Door
|
||||
|
||||
local name = "protector:door_steel"
|
||||
|
||||
register_door(name, {
|
||||
description = S("Protected Steel Door"),
|
||||
inventory_image = "doors_steel.png^protector_logo.png",
|
||||
groups = {
|
||||
snappy = 1, cracky = 1, handy = 1,
|
||||
level = (mcl and 0 or 2), pickaxey = 2, unbreakable = 1
|
||||
},
|
||||
tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"},
|
||||
tiles_top = {"doors_steel_a.png", "doors_grey.png"},
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
open_sound = "default_place_node_metal",
|
||||
sunlight = false,
|
||||
})
|
||||
|
||||
if protector_crafts then
|
||||
|
||||
if mcl then
|
||||
|
||||
core.register_craft({
|
||||
output = name,
|
||||
recipe = { {"mcl_doors:iron_door", "mcl_core:gold_ingot"} }
|
||||
})
|
||||
else
|
||||
core.register_craft({
|
||||
output = name,
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:copper_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = name,
|
||||
recipe = { {"doors:door_steel", "default:copper_ingot"} }
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
----trapdoor----
|
||||
|
||||
local function register_trapdoor(name, def)
|
||||
|
||||
local name_closed = name
|
||||
local name_opened = name .. "_open"
|
||||
|
||||
def.on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
|
||||
|
||||
if core.is_protected(pos, clicker:get_player_name()) then return end
|
||||
|
||||
local newname = node.name == name_closed and name_opened or name_closed
|
||||
|
||||
core.sound_play(def.open_sound,
|
||||
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
|
||||
|
||||
core.swap_node(pos,
|
||||
{name = newname, param1 = node.param1, param2 = node.param2})
|
||||
end
|
||||
|
||||
-- Common trapdoor configuration
|
||||
def.drawtype = "nodebox"
|
||||
def.paramtype = "light"
|
||||
def.paramtype2 = "facedir"
|
||||
def.use_texture_alpha = "clip"
|
||||
def.is_ground_content = false
|
||||
def.node_dig_prediction = ""
|
||||
|
||||
local def_opened = table.copy(def)
|
||||
local def_closed = table.copy(def)
|
||||
|
||||
def_closed.node_box = {
|
||||
type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
||||
}
|
||||
def_closed.selection_box = {
|
||||
type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
||||
}
|
||||
def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
|
||||
def.tile_side, def.tile_side }
|
||||
|
||||
def_opened.node_box = {
|
||||
type = "fixed", fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
||||
}
|
||||
def_opened.selection_box = {
|
||||
type = "fixed", fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
||||
}
|
||||
def_opened.tiles = { def.tile_side, def.tile_side,
|
||||
def.tile_side .. "^[transform3",
|
||||
def.tile_side .. "^[transform1",
|
||||
def.tile_front, def.tile_front }
|
||||
|
||||
def_opened.drop = name_closed
|
||||
def_opened.groups.not_in_creative_inventory = 1
|
||||
|
||||
core.register_node(name_opened, def_opened)
|
||||
core.register_node(name_closed, def_closed)
|
||||
end
|
||||
|
||||
-- Protected Wooden Trapdoor
|
||||
|
||||
register_trapdoor("protector:trapdoor", {
|
||||
description = S("Protected Trapdoor"),
|
||||
inventory_image = "doors_trapdoor.png^protector_logo.png",
|
||||
wield_image = "doors_trapdoor.png^protector_logo.png",
|
||||
tile_front = "doors_trapdoor.png^protector_logo.png",
|
||||
tile_side = "doors_trapdoor_side.png",
|
||||
groups = {snappy = 1, choppy = 2, dig_immediate = 2, unbreakable = 1, axey = 1},
|
||||
_mcl_hardness = 0.8,
|
||||
_mcl_blast_resistance = 1,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
open_sound = "default_dug_node"
|
||||
})
|
||||
|
||||
if protector_crafts then
|
||||
|
||||
if mcl then
|
||||
|
||||
core.register_craft({
|
||||
output = "protector:trapdoor",
|
||||
recipe = { {"mcl_doors:trapdoor", "mcl_core:gold_ingot"} }
|
||||
})
|
||||
else
|
||||
core.register_craft({
|
||||
output = "protector:trapdoor 2",
|
||||
recipe = {
|
||||
{"group:wood", "default:copper_ingot", "group:wood"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "protector:trapdoor",
|
||||
recipe = { {"doors:trapdoor", "default:copper_ingot"} }
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
-- Protected Steel Trapdoor
|
||||
|
||||
register_trapdoor("protector:trapdoor_steel", {
|
||||
description = S("Protected Steel Trapdoor"),
|
||||
inventory_image = "doors_trapdoor_steel.png^protector_logo.png",
|
||||
wield_image = "doors_trapdoor_steel.png^protector_logo.png",
|
||||
tile_front = "doors_trapdoor_steel.png^protector_logo.png",
|
||||
tile_side = "doors_trapdoor_steel_side.png",
|
||||
groups = {
|
||||
snappy = 1, bendy = 2, cracky = 1, level = (mcl and 0 or 2),
|
||||
unbreakable = 1, pickaxey = 2, handy = 1
|
||||
},
|
||||
_mcl_hardness = 1,
|
||||
_mcl_blast_resistance = 1,
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
open_sound = "default_place_node_metal"
|
||||
})
|
||||
|
||||
if protector_crafts then
|
||||
|
||||
if mcl then
|
||||
|
||||
core.register_craft({
|
||||
output = "protector:trapdoor_steel",
|
||||
recipe = { {"mcl_doors:iron_trapdoor", "mcl_core:gold_ingot"} }
|
||||
})
|
||||
else
|
||||
core.register_craft({
|
||||
output = "protector:trapdoor_steel",
|
||||
recipe = {
|
||||
{"default:copper_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "protector:trapdoor_steel",
|
||||
recipe = { {"doors:trapdoor_steel", "default:copper_ingot"} }
|
||||
})
|
||||
end
|
||||
end
|
82
mods/protector/hud.lua
Normal file
|
@ -0,0 +1,82 @@
|
|||
|
||||
-- translation and protector radius
|
||||
|
||||
local S = core.get_translator("protector")
|
||||
local radius = protector.radius
|
||||
|
||||
-- hud settings
|
||||
|
||||
local hud = {}
|
||||
local hud_timer = 0
|
||||
local hud_interval = (tonumber(core.settings:get("protector_hud_interval")) or 4)
|
||||
local hud_style = core.has_feature("hud_def_type_field")
|
||||
|
||||
if hud_interval > 0 then
|
||||
|
||||
core.register_globalstep(function(dtime)
|
||||
|
||||
hud_timer = hud_timer + dtime
|
||||
|
||||
if hud_timer < hud_interval then return end
|
||||
|
||||
hud_timer = 0
|
||||
|
||||
for _, player in pairs(core.get_connected_players()) do
|
||||
|
||||
local name = player:get_player_name()
|
||||
local pos = vector.round(player:get_pos())
|
||||
local hud_text = ""
|
||||
|
||||
local protectors = core.find_nodes_in_area(
|
||||
{x = pos.x - radius , y = pos.y - radius , z = pos.z - radius},
|
||||
{x = pos.x + radius , y = pos.y + radius , z = pos.z + radius},
|
||||
{"protector:protect","protector:protect2", "protector:protect_hidden"})
|
||||
|
||||
if #protectors > 0 then
|
||||
|
||||
local npos = protectors[1]
|
||||
local meta = core.get_meta(npos)
|
||||
local nodeowner = meta:get_string("owner")
|
||||
local members = meta:get_string("members"):split(" ")
|
||||
|
||||
hud_text = S("Owner: @1", nodeowner)
|
||||
|
||||
if #members > 0 then
|
||||
hud_text = hud_text .. " [" .. #members .. "]"
|
||||
end
|
||||
end
|
||||
|
||||
if not hud[name] then
|
||||
|
||||
hud[name] = {}
|
||||
|
||||
local hud_tab = {
|
||||
name = "Protector Area",
|
||||
number = 0xFFFF22,
|
||||
position = {x = 0, y = 0.95},
|
||||
offset = {x = 8, y = -8},
|
||||
text = hud_text,
|
||||
scale = {x = 200, y = 60},
|
||||
alignment = {x = 1, y = -1},
|
||||
}
|
||||
|
||||
if hud_style then
|
||||
hud_tab["type"] = "text"
|
||||
else
|
||||
hud_tab["hud_elem_type"] = "text"
|
||||
end
|
||||
|
||||
hud[name].id = player:hud_add(hud_tab)
|
||||
|
||||
return
|
||||
else
|
||||
player:hud_change(hud[name].id, "text", hud_text)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
core.register_on_leaveplayer(function(player)
|
||||
hud[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
end -- END hud_interval > 0
|
808
mods/protector/init.lua
Normal file
|
@ -0,0 +1,808 @@
|
|||
|
||||
-- default support (for use with MineClone2 and other [games]
|
||||
|
||||
if not core.global_exists("default") then
|
||||
|
||||
default = {
|
||||
node_sound_stone_defaults = function(table) return {} end,
|
||||
node_sound_wood_defaults = function(table) return {} end,
|
||||
node_sound_metal_defaults = function(table) return {} end,
|
||||
gui_bg = "", gui_bg_img = "", gui_slots = ""
|
||||
}
|
||||
end
|
||||
|
||||
if core.get_modpath("mcl_sounds") then
|
||||
default.node_sound_stone_defaults = mcl_sounds.node_sound_stone_defaults
|
||||
default.node_sound_wood_defaults = mcl_sounds.node_sound_wood_defaults
|
||||
default.node_sound_metal_defaults = mcl_sounds.node_sound_metal_defaults
|
||||
end
|
||||
|
||||
-- modpath, formspec helper and translator
|
||||
|
||||
local MP = core.get_modpath(core.get_current_modname())
|
||||
local F = core.formspec_escape
|
||||
local S = core.get_translator("protector")
|
||||
|
||||
-- global table
|
||||
|
||||
protector = {
|
||||
mod = "redo",
|
||||
max_shares = 12,
|
||||
radius = tonumber(core.settings:get("protector_radius")) or 5
|
||||
}
|
||||
|
||||
-- radius limiter (minetest cannot handle node volume of more than 4096000)
|
||||
|
||||
if protector.radius > 30 then protector.radius = 30 end
|
||||
|
||||
-- playerfactions check
|
||||
|
||||
local factions_available = core.global_exists("factions")
|
||||
|
||||
if factions_available then protector.max_shares = 8 end
|
||||
|
||||
-- localize math
|
||||
|
||||
local math_floor, math_pi = math.floor, math.pi
|
||||
|
||||
-- settings
|
||||
|
||||
local protector_flip = core.settings:get_bool("protector_flip") or false
|
||||
local protector_hurt = tonumber(core.settings:get("protector_hurt")) or 0
|
||||
local protector_spawn = tonumber(core.settings:get("protector_spawn")
|
||||
or core.settings:get("protector_pvp_spawn")) or 0
|
||||
local protector_show = tonumber(core.settings:get("protector_show_interval")) or 5
|
||||
local protector_recipe = core.settings:get_bool("protector_recipe") ~= false
|
||||
local protector_msg = core.settings:get_bool("protector_msg") ~= false
|
||||
|
||||
-- get static spawn position
|
||||
|
||||
local statspawn = core.string_to_pos(core.settings:get("static_spawnpoint"))
|
||||
or {x = 0, y = 2, z = 0}
|
||||
|
||||
-- return list of members as a table
|
||||
|
||||
local function get_member_list(meta)
|
||||
|
||||
return meta:get_string("members"):split(" ")
|
||||
end
|
||||
|
||||
-- write member list table in protector meta as string
|
||||
|
||||
local function set_member_list(meta, list)
|
||||
|
||||
meta:set_string("members", table.concat(list, " "))
|
||||
end
|
||||
|
||||
-- check for owner name
|
||||
|
||||
local function is_owner(meta, name)
|
||||
|
||||
return name == meta:get_string("owner")
|
||||
end
|
||||
|
||||
-- check for member name
|
||||
|
||||
local function is_member(meta, name)
|
||||
|
||||
if factions_available and meta:get_int("faction_members") == 1 then
|
||||
|
||||
if factions.version == nil then
|
||||
|
||||
-- backward compatibility
|
||||
if factions.get_player_faction(name) ~= nil
|
||||
and factions.get_player_faction(meta:get_string("owner")) ==
|
||||
factions.get_player_faction(name) then
|
||||
return true
|
||||
end
|
||||
else
|
||||
-- is member if player and owner share at least one faction
|
||||
local player_factions = factions.get_player_factions(name)
|
||||
local owner = meta:get_string("owner")
|
||||
|
||||
if player_factions ~= nil and player_factions ~= false then
|
||||
|
||||
for _, f in ipairs(player_factions) do
|
||||
|
||||
if factions.player_is_in_faction(f, owner) then return true end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _, n in pairs(get_member_list(meta)) do
|
||||
|
||||
if n == name then return true end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
-- add player name to table as member
|
||||
|
||||
local function add_member(meta, name)
|
||||
|
||||
-- Validate player name for MT compliance
|
||||
if name ~= string.match(name, "[%w_-]+") then return end
|
||||
|
||||
-- Constant (20) defined by player.h
|
||||
if name:len() > 25 then return end
|
||||
|
||||
-- does name already exist?
|
||||
if is_owner(meta, name) or is_member(meta, name) then return end
|
||||
|
||||
local list = get_member_list(meta)
|
||||
|
||||
if #list >= protector.max_shares then return end
|
||||
|
||||
table.insert(list, name)
|
||||
|
||||
set_member_list(meta, list)
|
||||
end
|
||||
|
||||
-- remove player name from table
|
||||
|
||||
local function del_member(meta, name)
|
||||
|
||||
local list = get_member_list(meta)
|
||||
|
||||
for i, n in pairs(list) do
|
||||
|
||||
if n == name then
|
||||
table.remove(list, i) ; break
|
||||
end
|
||||
end
|
||||
|
||||
set_member_list(meta, list)
|
||||
end
|
||||
|
||||
-- protector interface
|
||||
|
||||
local function protector_formspec(meta)
|
||||
|
||||
local formspec = "size[8,7]"
|
||||
.. default.gui_bg
|
||||
.. default.gui_bg_img
|
||||
.. "label[2.5,0;" .. F(S("-- Protector interface --")) .. "]"
|
||||
.. "label[0,1;" .. F(S("PUNCH node to show protected area")) .. "]"
|
||||
.. "label[0,2;" .. F(S("Members:")) .. "]"
|
||||
.. "button_exit[2.5,6.2;3,0.5;close_me;" .. F(S("Close")) .. "]"
|
||||
.. "field_close_on_enter[protector_add_member;false]"
|
||||
|
||||
local members = get_member_list(meta)
|
||||
local i = 0
|
||||
local checkbox_faction = false
|
||||
|
||||
-- Display the checkbox only if the owner is member of at least 1 faction
|
||||
if factions_available then
|
||||
|
||||
if factions.version == nil then
|
||||
|
||||
-- backward compatibility
|
||||
if factions.get_player_faction(meta:get_string("owner")) then
|
||||
checkbox_faction = true
|
||||
end
|
||||
else
|
||||
local player_factions = factions.get_player_factions(meta:get_string("owner"))
|
||||
|
||||
if player_factions ~= nil and type(player_factions) == "table"
|
||||
and #player_factions >= 1 then
|
||||
checkbox_faction = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if checkbox_faction then
|
||||
|
||||
formspec = formspec .. "checkbox[0,5;faction_members;"
|
||||
.. F(S("Allow faction access"))
|
||||
.. ";" .. (meta:get_int("faction_members") == 1 and
|
||||
"true" or "false") .. "]"
|
||||
end
|
||||
|
||||
for n = 1, #members do
|
||||
|
||||
if i < protector.max_shares then
|
||||
|
||||
-- show username
|
||||
formspec = formspec .. "button[" .. (i % 4 * 2)
|
||||
.. "," .. math_floor(i / 4 + 3)
|
||||
.. ";1.5,.5;protector_member;" .. F(members[n]) .. "]"
|
||||
|
||||
-- username remove button
|
||||
.. "button[" .. (i % 4 * 2 + 1.25) .. ","
|
||||
.. math_floor(i / 4 + 3)
|
||||
.. ";.75,.5;protector_del_member_" .. F(members[n]) .. ";X]"
|
||||
end
|
||||
|
||||
i = i + 1
|
||||
end
|
||||
|
||||
if i < protector.max_shares then
|
||||
|
||||
-- user name entry field
|
||||
formspec = formspec .. "field[" .. (i % 4 * 2 + 1 / 3) .. ","
|
||||
.. (math_floor(i / 4 + 3) + 1 / 3)
|
||||
.. ";1.433,.5;protector_add_member;;]"
|
||||
|
||||
-- username add button
|
||||
.."button[" .. (i % 4 * 2 + 1.25) .. ","
|
||||
.. math_floor(i / 4 + 3) .. ";.75,.5;protector_submit;+]"
|
||||
end
|
||||
|
||||
return formspec
|
||||
end
|
||||
|
||||
-- check if pos is inside a protected spawn area
|
||||
|
||||
local function inside_spawn(pos, radius)
|
||||
|
||||
if protector_spawn <= 0 then return false end
|
||||
|
||||
if pos.x < statspawn.x + radius and pos.x > statspawn.x - radius
|
||||
and pos.y < statspawn.y + radius and pos.y > statspawn.y - radius
|
||||
and pos.z < statspawn.z + radius and pos.z > statspawn.z - radius then
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- show protection message if enabled
|
||||
|
||||
local function show_msg(player_name, msg)
|
||||
|
||||
-- if messages disabled or no player name provided
|
||||
if protector_msg == false or not player_name or player_name == "" then return end
|
||||
|
||||
core.chat_send_player(player_name, msg)
|
||||
end
|
||||
|
||||
-- Infolevel:
|
||||
-- 0 for no info
|
||||
-- 1 for "This area is owned by <owner> !" if you can't dig
|
||||
-- 2 for "This area is owned by <owner>.
|
||||
-- 3 for checking protector overlaps
|
||||
|
||||
function protector.can_dig(r, pos, digger, onlyowner, infolevel)
|
||||
|
||||
if not digger or not pos then return false end
|
||||
|
||||
-- protector_bypass privileged users can override protection
|
||||
if infolevel == 1
|
||||
and core.check_player_privs(digger, {protection_bypass = true}) then
|
||||
return true
|
||||
end
|
||||
|
||||
-- infolevel 3 is only used to bypass priv check, change to 1 now
|
||||
if infolevel == 3 then infolevel = 1 end
|
||||
|
||||
-- is spawn area protected ?
|
||||
if inside_spawn(pos, protector_spawn) then
|
||||
|
||||
show_msg(digger, S("Spawn @1 has been protected up to a @2 block radius.",
|
||||
core.pos_to_string(statspawn), protector_spawn))
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
-- find the protector nodes
|
||||
local pos = core.find_nodes_in_area(
|
||||
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
|
||||
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
|
||||
{"protector:protect", "protector:protect2", "protector:protect_hidden"})
|
||||
|
||||
local meta, owner, members
|
||||
|
||||
for n = 1, #pos do
|
||||
|
||||
meta = core.get_meta(pos[n])
|
||||
owner = meta:get_string("owner") or ""
|
||||
members = meta:get_string("members") or ""
|
||||
|
||||
-- node change and digger isn't owner
|
||||
if infolevel == 1 and owner ~= digger then
|
||||
|
||||
-- and you aren't on the member list
|
||||
if onlyowner or not is_member(meta, digger) then
|
||||
|
||||
show_msg(digger, S("This area is owned by @1", owner) .. "!")
|
||||
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
-- when using protector as tool, show protector information
|
||||
if infolevel == 2 then
|
||||
|
||||
core.chat_send_player(digger,
|
||||
S("This area is owned by @1", owner) .. ".")
|
||||
|
||||
core.chat_send_player(digger,
|
||||
S("Protection located at: @1", core.pos_to_string(pos[n])))
|
||||
|
||||
if members ~= "" then
|
||||
core.chat_send_player(digger, S("Members: @1.", members))
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- show when you can build on unprotected area
|
||||
if infolevel == 2 then
|
||||
|
||||
if #pos < 1 then
|
||||
core.chat_send_player(digger, S("This area is not protected."))
|
||||
end
|
||||
|
||||
core.chat_send_player(digger, S("You can build here."))
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- add protector hurt and flip to protection violation function
|
||||
|
||||
core.register_on_protection_violation(function(pos, name)
|
||||
|
||||
local player = core.get_player_by_name(name)
|
||||
|
||||
if player and player:is_player() then
|
||||
|
||||
-- hurt player if protection violated
|
||||
if protector_hurt > 0 and player:get_hp() > 0 then
|
||||
|
||||
-- This delay fixes item duplication bug (thanks luk3yx)
|
||||
core.after(0.1, function(player)
|
||||
player:set_hp(player:get_hp() - protector_hurt)
|
||||
end, player)
|
||||
end
|
||||
|
||||
-- flip player when protection violated
|
||||
if protector_flip then
|
||||
|
||||
-- yaw + 180°
|
||||
local yaw = player:get_look_horizontal() + math_pi
|
||||
|
||||
if yaw > 2 * math_pi then
|
||||
yaw = yaw - 2 * math_pi
|
||||
end
|
||||
|
||||
player:set_look_horizontal(yaw)
|
||||
|
||||
-- invert pitch
|
||||
player:set_look_vertical(-player:get_look_vertical())
|
||||
|
||||
-- if digging below player, move up to avoid falling through hole
|
||||
local pla_pos = player:get_pos()
|
||||
|
||||
if pos.y < pla_pos.y then
|
||||
player:set_pos({x = pla_pos.x, y = pla_pos.y + 0.8, z = pla_pos.z})
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- backup old is_protected function
|
||||
|
||||
local old_is_protected = core.is_protected
|
||||
|
||||
-- check for protected area, return true if protected and digger isn't on list
|
||||
|
||||
function core.is_protected(pos, digger)
|
||||
|
||||
digger = digger or "" -- nil check
|
||||
|
||||
-- is area protected against digger?
|
||||
if not protector.can_dig(protector.radius, pos, digger, false, 1) then
|
||||
return true
|
||||
end
|
||||
|
||||
-- otherwise can dig or place
|
||||
return old_is_protected(pos, digger)
|
||||
end
|
||||
|
||||
-- make sure protection block doesn't overlap another protector's area
|
||||
|
||||
local function check_overlap(itemstack, placer, pointed_thing)
|
||||
|
||||
if pointed_thing.type ~= "node" then return itemstack end
|
||||
|
||||
local pos = pointed_thing.above
|
||||
local name = placer:get_player_name()
|
||||
|
||||
-- make sure protector doesn't overlap onto protected spawn area
|
||||
if inside_spawn(pos, protector_spawn + protector.radius) then
|
||||
|
||||
core.chat_send_player(name,
|
||||
S("Spawn @1 has been protected up to a @2 block radius.",
|
||||
core.pos_to_string(statspawn), protector_spawn))
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- make sure protector doesn't overlap any other player's area
|
||||
if not protector.can_dig(protector.radius * 2, pos, name, true, 3) then
|
||||
|
||||
core.chat_send_player(name,
|
||||
S("Overlaps into above players protected area"))
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
||||
return core.item_place(itemstack, placer, pointed_thing)
|
||||
end
|
||||
|
||||
-- remove protector display entities
|
||||
|
||||
local function del_display(pos)
|
||||
|
||||
local objects = core.get_objects_inside_radius(pos, 0.5)
|
||||
|
||||
for _, v in ipairs(objects) do
|
||||
|
||||
if v and v:get_luaentity() and v:get_luaentity().name == "protector:display" then
|
||||
v:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- temporary position store
|
||||
|
||||
local player_pos = {}
|
||||
|
||||
-- stone texture
|
||||
|
||||
local stone_tex = "default_stone.png"
|
||||
|
||||
if core.get_modpath("nc_terrain") then
|
||||
stone_tex = "nc_terrain_stone.png"
|
||||
end
|
||||
|
||||
-- protector default
|
||||
|
||||
local def = {
|
||||
|
||||
description = S("Protection Block") .. " (" .. S("USE for area check") .. ")",
|
||||
tiles = {
|
||||
stone_tex .. "^protector_overlay.png",
|
||||
stone_tex .. "^protector_overlay.png",
|
||||
stone_tex .. "^protector_overlay.png^protector_logo.png"
|
||||
},
|
||||
drawtype = "nodebox",
|
||||
node_box = {type = "fixed", fixed = {{-0.499 ,-0.499, -0.499, 0.499, 0.499, 0.499}}},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
groups = {dig_immediate = 2, unbreakable = 1},
|
||||
is_ground_content = false,
|
||||
paramtype = "light",
|
||||
light_source = 4,
|
||||
walkable = true,
|
||||
|
||||
on_place = check_overlap,
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
|
||||
local meta = core.get_meta(pos)
|
||||
|
||||
meta:set_string("owner", placer:get_player_name() or "")
|
||||
meta:set_string("members", "")
|
||||
meta:set_string("infotext",
|
||||
S("Protection (owned by @1)", meta:get_string("owner")))
|
||||
end,
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
if pointed_thing.type ~= "node" then return end
|
||||
|
||||
protector.can_dig(protector.radius, pointed_thing.under,
|
||||
user:get_player_name(), false, 2)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
|
||||
local meta = core.get_meta(pos)
|
||||
local name = clicker:get_player_name()
|
||||
|
||||
if meta and protector.can_dig(1, pos, name, true, 1) then
|
||||
|
||||
player_pos[name] = pos
|
||||
|
||||
core.show_formspec(name, "protector:node", protector_formspec(meta))
|
||||
end
|
||||
end,
|
||||
|
||||
on_punch = function(pos, node, puncher)
|
||||
|
||||
if core.is_protected(pos, puncher:get_player_name()) then return end
|
||||
|
||||
core.add_entity(pos, "protector:display")
|
||||
end,
|
||||
|
||||
can_dig = function(pos, player)
|
||||
|
||||
return player and protector.can_dig(1, pos, player:get_player_name(), true, 1)
|
||||
end,
|
||||
|
||||
on_blast = function() end,
|
||||
|
||||
after_destruct = del_display
|
||||
}
|
||||
|
||||
-- protection node
|
||||
|
||||
core.register_node("protector:protect", table.copy(def))
|
||||
|
||||
-- default recipe and alternative for MineClone2
|
||||
|
||||
if protector_recipe then
|
||||
|
||||
local item_gold = "default:gold_ingot"
|
||||
local item_stone = "default:stone"
|
||||
|
||||
if core.get_modpath("mcl_core") then
|
||||
item_gold = "mcl_core:gold_ingot"
|
||||
item_stone = "mcl_core:stone"
|
||||
end
|
||||
|
||||
core.register_craft({
|
||||
output = "protector:protect",
|
||||
recipe = {
|
||||
{item_stone, item_stone, item_stone},
|
||||
{item_stone, item_gold, item_stone},
|
||||
{item_stone, item_stone, item_stone}
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
-- protection logo
|
||||
|
||||
def.description = S("Protection Logo") .. " (" .. S("USE for area check") .. ")"
|
||||
def.tiles = {"protector_logo.png"}
|
||||
def.wield_image = "protector_logo.png"
|
||||
def.inventory_image = "protector_logo.png"
|
||||
def.use_texture_alpha = "clip"
|
||||
def.paramtype2 = "wallmounted"
|
||||
def.legacy_wallmounted = true
|
||||
def.sunlight_propagates = true
|
||||
def.node_box = {
|
||||
type = "wallmounted",
|
||||
wall_top = {-0.375, 0.4375, -0.5, 0.375, 0.5, 0.5},
|
||||
wall_bottom = {-0.375, -0.5, -0.5, 0.375, -0.4375, 0.5},
|
||||
wall_side = {-0.5, -0.5, -0.375, -0.4375, 0.5, 0.375}
|
||||
}
|
||||
def.selection_box = {type = "wallmounted"}
|
||||
|
||||
core.register_node("protector:protect2", table.copy(def))
|
||||
|
||||
-- recipes to switch between protectors
|
||||
|
||||
core.register_craft({
|
||||
output = "protector:protect", recipe = {{"protector:protect2"}}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "protector:protect2", recipe = {{"protector:protect"}}
|
||||
})
|
||||
|
||||
-- check formspec buttons or when name entered
|
||||
|
||||
core.register_on_player_receive_fields(function(player, formname, fields)
|
||||
|
||||
if formname ~= "protector:node" then return end
|
||||
|
||||
local name = player:get_player_name()
|
||||
local pos = player_pos[name]
|
||||
|
||||
if not name or not pos then return end
|
||||
|
||||
local add_member_input = fields.protector_add_member
|
||||
|
||||
-- reset formspec until close button pressed
|
||||
if (fields.close_me or fields.quit)
|
||||
and (not add_member_input or add_member_input == "") then
|
||||
player_pos[name] = nil
|
||||
return
|
||||
end
|
||||
|
||||
-- only owner can add names
|
||||
if not protector.can_dig(1, pos, player:get_player_name(), true, 1) then
|
||||
return
|
||||
end
|
||||
|
||||
-- are we adding member to a protection node ? (csm protection)
|
||||
local nod = core.get_node(pos).name
|
||||
|
||||
if nod ~= "protector:protect" and nod ~= "protector:protect2" then
|
||||
player_pos[name] = nil
|
||||
return
|
||||
end
|
||||
|
||||
local meta = core.get_meta(pos) ; if not meta then return end
|
||||
|
||||
-- add faction members
|
||||
if factions_available and fields.faction_members ~= nil then
|
||||
meta:set_int("faction_members", fields.faction_members == "true" and 1 or 0)
|
||||
end
|
||||
|
||||
-- add member [+]
|
||||
if add_member_input then
|
||||
|
||||
for _, i in pairs(add_member_input:split(" ")) do
|
||||
add_member(meta, i)
|
||||
end
|
||||
end
|
||||
|
||||
-- remove member [x]
|
||||
for field, value in pairs(fields) do
|
||||
|
||||
if string.sub(field, 0,
|
||||
string.len("protector_del_member_")) == "protector_del_member_" then
|
||||
|
||||
del_member(meta, string.sub(field,string.len("protector_del_member_") + 1))
|
||||
end
|
||||
end
|
||||
|
||||
core.show_formspec(name, formname, protector_formspec(meta))
|
||||
end)
|
||||
|
||||
-- display entity shown when protector node is punched
|
||||
|
||||
core.register_entity("protector:display", {
|
||||
|
||||
initial_properties = {
|
||||
physical = false,
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
visual = "wielditem",
|
||||
-- wielditem seems to be scaled to 1.5 times original node size
|
||||
visual_size = {x = 0.67, y = 0.67},
|
||||
textures = {"protector:display_node"},
|
||||
glow = 10
|
||||
},
|
||||
|
||||
timer = 0,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
|
||||
self.timer = self.timer + dtime
|
||||
|
||||
-- remove after set number of seconds
|
||||
if self.timer > protector_show then self.object:remove() end
|
||||
end
|
||||
})
|
||||
|
||||
-- Display-zone node, Do NOT place the display as a node,
|
||||
-- it is made to be used as an entity (see above)
|
||||
|
||||
local r = protector.radius
|
||||
|
||||
core.register_node("protector:display_node", {
|
||||
tiles = {"protector_display.png"},
|
||||
use_texture_alpha = "clip",
|
||||
walkable = false,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-(r+.55), -(r+.55), -(r+.55), -(r+.45), (r+.55), (r+.55)}, -- sides
|
||||
{-(r+.55), -(r+.55), (r+.45), (r+.55), (r+.55), (r+.55)},
|
||||
{(r+.45), -(r+.55), -(r+.55), (r+.55), (r+.55), (r+.55)},
|
||||
{-(r+.55), -(r+.55), -(r+.55), (r+.55), (r+.55), -(r+.45)},
|
||||
{-(r+.55), (r+.45), -(r+.55), (r+.55), (r+.55), (r+.55)}, -- top
|
||||
{-(r+.55), -(r+.55), -(r+.55), (r+.55), -(r+.45), (r+.55)}, -- bottom
|
||||
{-.55,-.55,-.55, .55,.55,.55} -- middle (surrounding protector)
|
||||
}
|
||||
},
|
||||
selection_box = {type = "regular"},
|
||||
paramtype = "light",
|
||||
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
|
||||
drop = "",
|
||||
on_blast = function() end
|
||||
})
|
||||
|
||||
-- load mod sections
|
||||
|
||||
dofile(MP .. "/doors.lua")
|
||||
dofile(MP .. "/chest.lua")
|
||||
dofile(MP .. "/pvp.lua")
|
||||
dofile(MP .. "/admin.lua")
|
||||
dofile(MP .. "/tool.lua")
|
||||
dofile(MP .. "/hud.lua")
|
||||
|
||||
if core.get_modpath("lucky_block") then
|
||||
dofile(MP .. "/lucky_block.lua")
|
||||
end
|
||||
|
||||
-- stop mesecon pistons from pushing protectors
|
||||
|
||||
if core.get_modpath("mesecons_mvps") then
|
||||
mesecon.register_mvps_stopper("protector:protect")
|
||||
mesecon.register_mvps_stopper("protector:protect2")
|
||||
mesecon.register_mvps_stopper("protector:protect_hidden")
|
||||
mesecon.register_mvps_stopper("protector:chest")
|
||||
end
|
||||
|
||||
-- player command to add member names to local protection
|
||||
|
||||
core.register_chatcommand("protector_add_member", {
|
||||
params = "",
|
||||
description = S("Add member names to local protection"),
|
||||
privs = {interact = true},
|
||||
|
||||
func = function(name, param)
|
||||
|
||||
if param == "" then return end
|
||||
|
||||
local to_add = param:split(" ")
|
||||
local player = core.get_player_by_name(name)
|
||||
local pos = player:get_pos()
|
||||
|
||||
-- find the protector nodes
|
||||
local pos = core.find_nodes_in_area(
|
||||
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
|
||||
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
|
||||
{"protector:protect", "protector:protect2", "protector:protect_hidden"})
|
||||
|
||||
local meta, owner
|
||||
|
||||
for n = 1, #pos do
|
||||
|
||||
meta = core.get_meta(pos[n])
|
||||
owner = meta:get_string("owner") or ""
|
||||
|
||||
if owner == name
|
||||
or core.check_player_privs(name, {protection_bypass = true}) then
|
||||
|
||||
for m = 1, #to_add do
|
||||
add_member(meta, to_add[m])
|
||||
end
|
||||
|
||||
core.add_entity(pos[n], "protector:display")
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- player command to remove member names from local protection
|
||||
|
||||
core.register_chatcommand("protector_del_member", {
|
||||
params = "",
|
||||
description = S("Remove member names from local protection"),
|
||||
privs = {interact = true},
|
||||
|
||||
func = function(name, param)
|
||||
|
||||
if param == "" then return end
|
||||
|
||||
local to_del = param:split(" ")
|
||||
local player = core.get_player_by_name(name)
|
||||
local pos = player:get_pos()
|
||||
|
||||
-- find the protector nodes
|
||||
local pos = core.find_nodes_in_area(
|
||||
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
|
||||
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
|
||||
{"protector:protect", "protector:protect2", "protector:protect_hidden"})
|
||||
|
||||
local meta, owner
|
||||
|
||||
for n = 1, #pos do
|
||||
|
||||
meta = core.get_meta(pos[n])
|
||||
owner = meta:get_string("owner") or ""
|
||||
|
||||
if owner == name
|
||||
or core.check_player_privs(name, {protection_bypass = true}) then
|
||||
|
||||
for m = 1, #to_del do
|
||||
del_member(meta, to_del[m])
|
||||
end
|
||||
|
||||
core.add_entity(pos[n], "protector:display")
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
print ("[MOD] Protector Redo loaded")
|
33
mods/protector/license.txt
Normal file
|
@ -0,0 +1,33 @@
|
|||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2025 TenPlus1
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
|
||||
|
||||
Original doors mod code (WTFPL license)
|
||||
|
||||
Textures by TenPlus1 (CC0) unless mentioned below
|
||||
|
||||
Textures from original Minetest doors mod (CC-BY-SA 3.0)
|
||||
doors_*.png
|
||||
..default_chest*.png
|
||||
|
||||
Textures by Sirrobzeroone (CC0)
|
||||
protector_tool.png
|
57
mods/protector/locale/protector.de.tr
Normal file
|
@ -0,0 +1,57 @@
|
|||
# textdomain: protector
|
||||
# author: Xanthin and CodeXP
|
||||
# last update: 2020/Jul/12
|
||||
|
||||
### admin.lua ###
|
||||
Remove Protectors around players (separate names with spaces)=Entferne Störschützer von bestimmten Namen in der Nähe von Spielern (trenne Namen durch Leerzeichen)
|
||||
<names list>=<Namensliste der Spieler>
|
||||
Replace Protector Owner with name provided=Ersetze Besitzer der Störschützer mit neuem Besitzer
|
||||
<owner name> <name to replace with>=<Name des Besitzers> <Name des neuen Besitzers>
|
||||
Replacing Protector name '@1' with '@2'=Ersetze Besitzer der Störschützer von '@1' mit '@2'
|
||||
Show protected areas of your nearby protectors=Zeige geschützte Bereiche der Störschützer in der Nähe
|
||||
Protector Names to remove: @1=Störschutznamen zum Entfernen: @1
|
||||
Name List Reset=Namensliste zurückgesetzt
|
||||
Invalid player name!=
|
||||
Player name too long=
|
||||
Player not found.=
|
||||
|
||||
### doors_chest.lua ###
|
||||
Protected Wooden Door=Geschützte Holztür
|
||||
Protected Steel Door=Geschützte Stahltür
|
||||
Protected Trapdoor=Geschützte Falltür
|
||||
Protected Steel Trapdoor=Geschützte Stahlfalltür
|
||||
Protected Chest=Geschützte Truhe
|
||||
To Chest=Zur Truhe
|
||||
To Inventory=Zum Inventar
|
||||
Protected Chest (@1)=Geschützte Truhe (@1)
|
||||
|
||||
### init.lua ###
|
||||
-- Protector interface --=-- Störschutz-Interface --
|
||||
PUNCH node to show protected area=SCHLAGE Node, um geschützten Bereich anzuzeigen oder
|
||||
USE for area check=BENUTZE für Bereichsprüfung
|
||||
Members:=Mitglieder:
|
||||
Close=Schließen
|
||||
Protection located at: @1=Störschutz befindet sich bei: @1
|
||||
Members: @1.=Mitglieder: @1.
|
||||
Allow faction access=
|
||||
This area is not protected.=Dieser Bereich ist nicht geschützt.
|
||||
You can build here.=Du kannst hier bauen.
|
||||
Overlaps into above players protected area=Überlappung im geschützen Bereich eines Spielers
|
||||
Protection Block=Störschutzblock
|
||||
Protection (owned by @1)=Störschutz (gehört @1)
|
||||
Protection Logo=Störschutzlogo
|
||||
[MOD] Protector Redo loaded=[MOD] Protector Redo geladen
|
||||
Spawn @1 has been protected up to a @2 block radius.=Spawn @1 ist geschützt mit einem Radius von @2 Blöcke.
|
||||
This area is owned by @1=Dieser Bereich gehört @1
|
||||
|
||||
### hud.lua ###
|
||||
Owner: @1=Besitzer: @1
|
||||
|
||||
### tool.lua ###
|
||||
Protector Placer Tool (stand near protector, face direction and use)=Störschutz Platzier-Werkzeug (stehe neben Störschutz, schaue in die gewünschte Richtung und anwenden)
|
||||
Protector already in place!=Störschutz is bereits platziert!
|
||||
No protectors available to place!=Keine Störschützer mehr im Inventar!
|
||||
"Protector placed at @1"=Störschutz befindet sich bei: @1
|
||||
Out of bounds!=
|
||||
Cannot place protector, already protected at @1=
|
||||
Cannot place protector, container at @1=
|
57
mods/protector/locale/protector.es.tr
Normal file
|
@ -0,0 +1,57 @@
|
|||
# textdomain: protector
|
||||
# author: universales
|
||||
# last update: 2020-02-27
|
||||
|
||||
### admin.lua ###
|
||||
Remove Protectors around players (separate names with spaces)=Eliminar protectores alrededor de los jugadores (nombres separados con espacios)
|
||||
<names list>=<Lista de nombres>
|
||||
Replace Protector Owner with name provided=Reemplace el propietario del protector con el nombre proporcionado
|
||||
<owner name> <name to replace with>=<Nombre del propietario> <Nombre del nuevo propietario>
|
||||
Replacing Protector name '@1' with '@2'=Reemplazando el nombre del protector '@1' a '@2'
|
||||
Show protected areas of your nearby protectors=Mostrar áreas protegidas de sus protectores cercanos
|
||||
Protector Names to remove: @1=Nombres de protectores para eliminar: @1
|
||||
Name List Reset=Restablecer lista de nombres
|
||||
Invalid player name!=
|
||||
Player name too long=
|
||||
Player not found.=
|
||||
|
||||
### doors_chest.lua ###
|
||||
Protected Wooden Door=Puerta de madera protegida
|
||||
Protected Steel Door=Puerta de hierro protegida
|
||||
Protected Trapdoor=Trampilla Protegida
|
||||
Protected Steel Trapdoor=Trampilla de hierro protegida
|
||||
Protected Chest=Cofre protegido
|
||||
To Chest=Al cofre
|
||||
To Inventory=Al inventario
|
||||
Protected Chest (@1)=Cofre protegido (@1)
|
||||
|
||||
### init.lua ###
|
||||
-- Protector interface --=-- Interfaz del protector --
|
||||
PUNCH node to show protected area=nodo de perforación para mostrar el área protegida
|
||||
USE for area check=Usar para chequeo del área
|
||||
Members:=Miembros:
|
||||
Close=Cerrar
|
||||
Protection located at: @1=Protección ubicada en: @1
|
||||
Members: @1.=Miembros: @1.
|
||||
Allow faction access=
|
||||
This area is not protected.=Esta área no está protegida.
|
||||
You can build here.=Puedes construir aquí.
|
||||
Overlaps into above players protected area=Se superpone en el área protegida de los jugadores anteriores
|
||||
Protection Block=Bloque de protección
|
||||
Protection (owned by @1)=Protegido (Propiedad de @1)
|
||||
Protection Logo=Logotipo de la protección
|
||||
[MOD] Protector Redo loaded=[MOD] Protector recargado
|
||||
Spawn @1 has been protected up to a @2 block radius.=Spawn @1 ha sido protegido hasta un radio de bloque @2.
|
||||
This area is owned by @1=Esta área es propiedad de @1
|
||||
|
||||
### hud.lua ###
|
||||
Owner: @1=Propietario: @1
|
||||
|
||||
### tool.lua ###
|
||||
Protector Placer Tool (stand near protector, face direction and use)=Herramienta de colocación del protector (pararse cerca del protector, dirección de la cara y uso)
|
||||
Protector already in place!=¡El protector ya está en este lugar!
|
||||
No protectors available to place!=¡No hay protectores disponibles para colocar!
|
||||
Protector placed at @1=Protector colocado en @1
|
||||
Out of bounds!=
|
||||
Cannot place protector, already protected at @1=
|
||||
Cannot place protector, container at @1=
|
57
mods/protector/locale/protector.fr.tr
Normal file
|
@ -0,0 +1,57 @@
|
|||
# textdomain: protector
|
||||
# author: CodeXP and TenPlus1
|
||||
# last update: 2020/Jul/12
|
||||
|
||||
### admin.lua ###
|
||||
Remove Protectors around players (separate names with spaces)=Retirer les protecteurs près des joueurs avec les noms fournis (noms séparés avec des espaces)
|
||||
<names list>=<liste de noms>
|
||||
Replace Protector Owner with name provided=Remplacer le propriétaire du protecteur par le nom fourni
|
||||
<owner name> <name to replace with>=<nom du propriétaire> <nom à remplacer>
|
||||
Replacing Protector name '@1' with '@2'=
|
||||
Show protected areas of your nearby protectors=Affichez les zones protégées de vos protecteurs à proximité
|
||||
Protector Names to remove: @1=Noms de protecteurs à supprimer: @1
|
||||
Name List Reset=Liste de noms réinitialiser
|
||||
Invalid player name!=
|
||||
Player name too long=
|
||||
Player not found.=
|
||||
|
||||
### doors_chest.lua ###
|
||||
Protected Wooden Door=Porte en bois protégée
|
||||
Protected Steel Door=Porte en acier protégée
|
||||
Protected Trapdoor=Trappe protégé
|
||||
Protected Steel Trapdoor=Trap en acier protégé
|
||||
Protected Chest=Coffre protégé
|
||||
To Chest=Vers le coffre
|
||||
To Inventory=Vers l'inventaire
|
||||
Protected Chest (@1)=Coffre protégé (@1)
|
||||
|
||||
### init.lua ###
|
||||
-- Protector interface --=-- Interface Protector --
|
||||
PUNCH node to show protected area=TAPÉ le bloc pour afficher la zone protégée
|
||||
USE for area check=UTILISER pour vérifier la zone
|
||||
Members:=Membres:
|
||||
Close=Fermer
|
||||
Protection located at: @1=Protection située à: @1
|
||||
Members: @1.=Membres: @1.
|
||||
Allow faction access=
|
||||
This area is not protected.=msgstr "Cette zone n'est pas protégée.
|
||||
You can build here.=Vous pouvez construire ici.
|
||||
Overlaps into above players protected area=Vous chevauché une zone protégé.
|
||||
Protection Block=Bloc de protection
|
||||
Protection (owned by @1)=Protection (détenue par @1)
|
||||
Protection Logo=Logo de protection
|
||||
[MOD] Protector Redo loaded=[MOD] Protector Redo chargé
|
||||
Spawn @1 has been protected up to a @2 block radius.=
|
||||
This area is owned by @1=Cette zone appartient à @1!
|
||||
|
||||
### hud.lua ###
|
||||
Owner: @1=Propriétaire: @1
|
||||
|
||||
### tool.lua ###
|
||||
Protector Placer Tool (stand near protector, face direction and use)=Outil de placement du protecteur (se tenir près du protecteur, direction du visage et utilisation)
|
||||
Protector already in place!=Protecteur déjà en place!
|
||||
No protectors available to place!=Aucun protecteur disponible à placer!
|
||||
Protector placed at @1=Protection située à: @1
|
||||
Out of bounds!=
|
||||
Cannot place protector, already protected at @1=
|
||||
Cannot place protector, container at @1=
|
57
mods/protector/locale/protector.it.tr
Normal file
|
@ -0,0 +1,57 @@
|
|||
# textdomain: protector
|
||||
# author: Xanthin and CodeXP
|
||||
# last update: 2018/Jul/10
|
||||
|
||||
### admin.lua ###
|
||||
Remove Protectors around players (separate names with spaces)=Elimina i protettori attorno ai giocatori (separa i nomi con gli spazi)
|
||||
<names list>=<elenco nomi>
|
||||
Replace Protector Owner with name provided=Sostituisci il proprietario del protettore col nome fornito
|
||||
<owner name> <name to replace with>=<nome proprietario> <nome con cui sostituirlo>
|
||||
Replacing Protector name '@1' with '@2'=Sostituzione del nome del protettore '@1' con '@2'
|
||||
Show protected areas of your nearby protectors=Mostra le aree protette dei protettori vicino a te
|
||||
Protector Names to remove: @1=Nomi dei protettori da eliminare: @1
|
||||
Name List Reset=Azzera l'elenco dei nomi
|
||||
Invalid player name!=
|
||||
Player name too long=
|
||||
Player not found.=
|
||||
|
||||
### doors_chest.lua ###
|
||||
Protected Wooden Door=Porta di legno protetta
|
||||
Protected Steel Door=Porta d'acciaio protetta
|
||||
Protected Trapdoor=Botola protetta
|
||||
Protected Steel Trapdoor=Botola d'acciaio protetta
|
||||
Protected Chest=Baule protetto
|
||||
To Chest=Al baule
|
||||
To Inventory=All'inventario
|
||||
Protected Chest (@1)=Baule protetto (@1)
|
||||
|
||||
### init.lua ###
|
||||
-- Protector interface --=-- Interfaccia protettore --
|
||||
PUNCH node to show protected area=COLPISCI il nodo per mostrare l'area protetta
|
||||
USE for area check=USA per controllare l'area
|
||||
Members:=Membri:
|
||||
Close=Chiudi
|
||||
Protection located at: @1=Protezione collocata a: @1
|
||||
Members: @1.=Membri: @1.
|
||||
Allow faction access=
|
||||
This area is not protected.=Quest'area non è protetta.
|
||||
You can build here.=Qui puoi costruire.
|
||||
Overlaps into above players protected area=Si sovrappone ad un'area sovrastante protetta dai giocatori
|
||||
Protection Block=Blocco di protezione
|
||||
Protection (owned by @1)=Protezione (di proprietà di @1)
|
||||
Protection Logo=Logo di protezione
|
||||
[MOD] Protector Redo loaded=[MOD] Protector Redo caricato
|
||||
Spawn @1 has been protected up to a @2 block radius.=Lo spawn @1 è stato protetto fino a un raggio di @2 blocchi.
|
||||
This area is owned by @1=Quest'area è di proprietà di @1
|
||||
|
||||
### hud.lua ###
|
||||
Owner: @1=Proprietario: @1
|
||||
|
||||
### tool.lua ###
|
||||
Protector Placer Tool (stand near protector, face direction and use)=Strumento di posizionamento protettore (stai vicino al protettore, guarda la direzione e usa)
|
||||
Protector already in place!=Protettore già presente!
|
||||
No protectors available to place!=Nessun protettore disponibile da posizionare!
|
||||
Protector placed at @1=Protettore posizionato a @1
|
||||
Out of bounds!=
|
||||
Cannot place protector, already protected at @1=
|
||||
Cannot place protector, container at @1=
|
62
mods/protector/locale/protector.ru.tr
Normal file
|
@ -0,0 +1,62 @@
|
|||
# textdomain: protector
|
||||
# author: SkyBuilder1717
|
||||
# last update: 2025/Jan/27
|
||||
|
||||
### admin.lua ###
|
||||
Remove Protectors around players (separate names with spaces)=Удалить Защитников вокруг игроков (отделяйте имена с помощью пробела)
|
||||
<names list>=<игроки>
|
||||
Replace Protector Owner with name provided=Заменить Владельца Защитника с доставленным именем
|
||||
<owner name> <name to replace with>=<владелец> <новый владелец>
|
||||
Replacing Protector name '@1' with '@2'=Замена Имени Защитника '@1' с '@2'
|
||||
Show protected areas of your nearby protectors=Показать защищённые зоны Защитниками с вами неподалёку
|
||||
Protector Names to remove: @1=Имена Защитников чтобы удалить: @1
|
||||
Name List Reset=Сброс Список Имён
|
||||
Invalid player name!=Неправильное имя игрока!
|
||||
Player name too long=Имя игрока слишком длинное
|
||||
Player not found.=Игрок не найден.
|
||||
|
||||
### doors_chest.lua ###
|
||||
Protected Wooden Door=Защищённая Деревянная Дверь
|
||||
Protected Steel Door=Защищённая Стальная Дверь
|
||||
Protected Trapdoor=Защищённый Люк
|
||||
Protected Steel Trapdoor=Защищённый Стальной Люк
|
||||
Protected Chest=Защищённый Сундук
|
||||
To Chest=В Сундук
|
||||
To Inventory=В Инвентарь
|
||||
Protected Chest (@1)=Защищённый Сундук (@1)
|
||||
|
||||
### init.lua ###
|
||||
-- Protector interface --=-- Интерфейс Защитника --
|
||||
PUNCH node to show protected area=УДАРЬТЕ по блоку чтобы показать защищённую зону
|
||||
USE for area check=ИСПОЛЬЗУЙТЕ для проверки зоны
|
||||
Members:=Участники:
|
||||
Close=Закрыть
|
||||
Allow faction access=Разрешить частичный доступ
|
||||
Protection located at: @1=Защитник расположен на: @1
|
||||
Members: @1.=Участники: @1.
|
||||
This area is not protected.=Эта зона не защищена.
|
||||
You can build here.=Вы можете здесь строить.
|
||||
Overlaps into above players protected area=Перекрывает защищенную зону вышеперечисленных игроков
|
||||
Protection Block=Блок Защиты
|
||||
Protection (owned by @1)=Защита (владелец: @1)
|
||||
Protection Logo=Логотип Защиты
|
||||
[MOD] Protector Redo loaded=[MOD] Protector Redo загружен
|
||||
Spawn @1 has been protected up to a @2 block radius.=Спавн @1 был защищён радиусом в блоках @2.
|
||||
This area is owned by @1=Эта зона принадлежит @1.
|
||||
|
||||
### pvp.lua ###
|
||||
[Protector] on_punchplayer called with nil objects=on_punchplayer вызван на нулевом объекте
|
||||
[Protector] pvp_protect not active, update your version of Luanti=[Protector] pvp_protect не активен, обновите версию Luanti
|
||||
[Protector] pvp_protect is disabled=[Protector] pvp_protect выключен
|
||||
|
||||
### hud.lua ###
|
||||
Owner: @1=Владелец: @1
|
||||
|
||||
### tool.lua ###
|
||||
Protector Placer Tool (stand near protector, face direction and use)=Инструмент Размещения Защитника (встаньте рядом с Защитником, повернитесь к нему и используйте предмет)
|
||||
Protector already in place!=Защитник уже стоит на этом месте!
|
||||
No protectors available to place!=Нет доступных Защитников чтобы поставить!
|
||||
Out of bounds!=За пределами!
|
||||
Protector placed at @1=Защитник размещён на @1
|
||||
Cannot place protector, already protected at @1=Нельзя поставить Защитник, другой Защитник уже на @1
|
||||
Cannot place protector, container at @1=Нельзя поставить Защитник, контейнер на @1
|
57
mods/protector/locale/protector.tr.tr
Normal file
|
@ -0,0 +1,57 @@
|
|||
# textdomain: protector
|
||||
# author: CodeXP and TenPlus1
|
||||
# last update: 2020/Jul/12
|
||||
|
||||
### admin.lua ###
|
||||
Remove Protectors around players (separate names with spaces)=Ismi verilen oyuncuların yanındaki korumaları kaldır. (İsimleri boşlukla ayır)
|
||||
<names list>=<isim listesi>
|
||||
Replace Protector Owner with name provided=Koruyucu Sahibini belirtilen adla değiştirin
|
||||
<owner name> <name to replace with>=<sahip adı> <değiştirilecek ad>
|
||||
Replacing Protector name '@1' with '@2'='@1' Koruyucu adını '@2' ile değiştirin
|
||||
Show protected areas of your nearby protectors=Yakındaki koruyucuların korunan alanlarını göster
|
||||
Protector Names to remove: @1=Silinecek korumaların isimleri: @1
|
||||
Name List Reset=İsim listesini sıfırla
|
||||
Invalid player name!=
|
||||
Player name too long=
|
||||
Player not found.=
|
||||
|
||||
### doors_chest.lua ###
|
||||
Protected Wooden Door=Korumalı ahşap kapı
|
||||
Protected Steel Door=Korumalı çelik kapı
|
||||
Protected Trapdoor=Korumalı tuzak kapısı
|
||||
Protected Steel Trapdoor=Korumalı çelik tuzak kapısı
|
||||
Protected Chest=Korumalı sandık
|
||||
To Chest=Sandığa
|
||||
To Inventory=Envantere
|
||||
Protected Chest (@1)=Korumalı sandık (@1)
|
||||
|
||||
### init.lua ###
|
||||
-- Protector interface --=-- Koruyucu arayüz --
|
||||
PUNCH node to show protected area=Korunan alanı göstermek için yumruk
|
||||
USE for area check=Bölge kontrolü için kullan
|
||||
Members:=Üyeler
|
||||
Close=Kapat
|
||||
Protection located at: @1=Korumanın bulunduğu yer @1
|
||||
Members: @1.=Üyeler @1.
|
||||
Allow faction access=
|
||||
This area is not protected.=Bu alan korumalı değildir.
|
||||
You can build here.=Buraya inşaa edebilirsiniz.
|
||||
Overlaps into above players protected area=Yukarıdaki oyuncuların koruma alanı ile çakışıyor
|
||||
Protection Block=Koruma kutusu
|
||||
Protection (owned by @1)=Koruma (@1 sahibidir)
|
||||
Protection Logo=Koruma arması
|
||||
[MOD] Protector Redo loaded=[MOD] Protector Redo yüklendi
|
||||
Spawn @1 has been protected up to a @2 block radius.=Spawn @1, @2 blok yarıçapa kadar korunur.
|
||||
This area is owned by @1=Burasının sahibi @1!
|
||||
|
||||
### hud.lua ###
|
||||
Owner: @1=Sahip: @1
|
||||
|
||||
### tool.lua ###
|
||||
Protector Placer Tool (stand near protector, face direction and use)=Koruyucu Yerleştirme Aleti (koruyucunun yanında durun, yüz yönü ve kullanım)
|
||||
Protector already in place!=Koruyucu zaten yerinde!
|
||||
No protectors available to place!=Yerleştirilecek koruyucu yok!
|
||||
Protector placed at @1=Korumanın bulunduğu yer @1
|
||||
Out of bounds!=
|
||||
Cannot place protector, already protected at @1=
|
||||
Cannot place protector, container at @1=
|
56
mods/protector/locale/protector.uk.tr
Normal file
|
@ -0,0 +1,56 @@
|
|||
# textdomain: protector
|
||||
|
||||
Protector Redo=Захист
|
||||
Lets players craft special blocks to protect their builds or disable PVP in areas.=Дозволяє гравцям створювати спеціальні блоки для захисту їхніх споруд або вимкнення PVP на певних територіях.
|
||||
|
||||
### admin.lua ###
|
||||
Remove Protectors around players (separate names with spaces)=Видалити захист поряд із гравцями (перечислити імена, розділяючи пробілами)
|
||||
<names list>=<список імен>
|
||||
Replace Protector Owner with name provided=Замінити власника захисту новим власником
|
||||
<owner name> <name to replace with>=<ім'я власника> <ім'я нового власника>
|
||||
Replacing Protector name '@1' with '@2'=Заміняється власник захисту із '@1' на '@2'
|
||||
Show protected areas of your nearby protectors=Показати найближчі захищені території
|
||||
Protector Names to remove: @1=Імена, які будуть видалені: @1
|
||||
Name List Reset=Очистити список імен
|
||||
|
||||
### doors_chest.lua ###
|
||||
Protected Wooden Door=Захищені дерев'яні двері
|
||||
Protected Steel Door=Захищені сталеві двері
|
||||
Protected Trapdoor=Захищений дерев'яний люк
|
||||
Protected Steel Trapdoor=Захищений сталевий люк
|
||||
Protected Chest=Захищена скриня
|
||||
To Chest=В скриню
|
||||
To Inventory=В інвентар
|
||||
Protected Chest (@1)=Захищена скриня (@1)
|
||||
|
||||
### init.lua ###
|
||||
-- Protector interface --=-- Налаштування захисту --
|
||||
PUNCH node to show protected area=ВДАРИТИ блок для підсвітки захищеної території
|
||||
USE for area check=ЛКМ для перевірки захищеної території
|
||||
Members:=Учасники:
|
||||
Close=Закрити
|
||||
Protection located at: @1=Захист знаходиться на координатах: @1
|
||||
Members: @1.=Учасники: @1.
|
||||
This area is not protected.=Територія вільна.
|
||||
You can build here.=Тут можна будувати.
|
||||
Overlaps into above players protected area=Блок захисту не може бути встановлений тут, десь поруч є територія іншого гравця
|
||||
Protection Block=Блок захисту території
|
||||
Protection (owned by @1)=Захист території гравця @1
|
||||
Protection Logo=Захисний знак
|
||||
[MOD] Protector Redo loaded=[МОД] Protector Redo завантажено
|
||||
Spawn @1 has been protected up to a @2 block radius.=Спавн @1 захищений у радіусі @2 блока.
|
||||
This area is owned by @1=Ця територія належить гравцю @1
|
||||
|
||||
### pvp.lua ###
|
||||
[Protector] on_punchplayer called with nil objects=[Захист] on_punchplayer викликана із нульовими об'єктами
|
||||
[Protector] pvp_protect not active, update your version of Minetest=[Захист] pvp_protect неактивний, оновіть версію Luanti
|
||||
[Protector] pvp_protect is disabled=[Защита] pvp_protect вимкнений
|
||||
|
||||
### hud.lua ###
|
||||
Owner: @1=Територія належить @1
|
||||
|
||||
### tool.lua ###
|
||||
Protector Placer Tool (stand near protector, face direction and use)=Інструмент встановлення захисту (встаньте поруч із захистом, поверніться в потрібному напрямку і використайте)
|
||||
Protector already in place!=Захист уже встановлено!
|
||||
No protectors available to place!=У вас немає блоків захисту території в інвентарю!
|
||||
Protector placed at @1=Захист знаходиться на координатах @1
|
59
mods/protector/locale/template.txt
Normal file
|
@ -0,0 +1,59 @@
|
|||
# textdomain: protector
|
||||
# author: ?
|
||||
# last update: 2020/Jul/12
|
||||
|
||||
### admin.lua ###
|
||||
Remove Protectors around players (separate names with spaces)=
|
||||
<names list>=
|
||||
Replace Protector Owner with name provided=
|
||||
<owner name> <name to replace with>=
|
||||
Replacing Protector name '@1' with '@2'=
|
||||
Show protected areas of your nearby protectors=
|
||||
Protector Names to remove: @1=
|
||||
Name List Reset=
|
||||
Invalid player name!=
|
||||
Player name too long=
|
||||
Player not found.=
|
||||
|
||||
### doors_chest.lua ###
|
||||
Protected Wooden Door=
|
||||
Protected Steel Door=
|
||||
Protected Trapdoor=
|
||||
Protected Steel Trapdoor=
|
||||
Protected Chest=
|
||||
To Chest=
|
||||
To Inventory=
|
||||
Protected Chest (@1)=
|
||||
|
||||
### init.lua ###
|
||||
-- Protector interface --=
|
||||
PUNCH node to show protected area=
|
||||
USE for area check=
|
||||
Members:=
|
||||
Close=
|
||||
Protection located at: @1=
|
||||
Members: @1.=
|
||||
Allow faction access=
|
||||
This area is not protected.=
|
||||
You can build here.=
|
||||
Overlaps into above players protected area=
|
||||
Protection Block=
|
||||
Protection (owned by @1)=
|
||||
Protection Logo=
|
||||
[MOD] Protector Redo loaded=
|
||||
Spawn @1 has been protected up to a @2 block radius.=
|
||||
This area is owned by @1=
|
||||
Add member names to local protection
|
||||
Remove member names from local protection
|
||||
|
||||
### hud.lua ###
|
||||
Owner: @1=
|
||||
|
||||
### tool.lua ###
|
||||
Protector Placer Tool (stand near protector, face direction and use)=
|
||||
Protector already in place!=
|
||||
Out of bounds!=
|
||||
No protectors available to place!=
|
||||
Protector placed at @1=
|
||||
Cannot place protector, already protected at @1=
|
||||
Cannot place protector, container at @1=
|
15
mods/protector/lucky_block.lua
Normal file
|
@ -0,0 +1,15 @@
|
|||
|
||||
-- add lucky blocks
|
||||
|
||||
lucky_block:add_blocks({
|
||||
{"dro", {"protector:protect"}, 2},
|
||||
{"dro", {"protector:protect2"}, 2},
|
||||
{"dro", {"protector:door_wood"}, 2},
|
||||
{"dro", {"protector:door_steel"}, 2},
|
||||
{"exp", 5, true},
|
||||
{"dro", {"protector:trapdoor"}, 2},
|
||||
{"dro", {"protector:trapdoor_steel"}, 2},
|
||||
{"dro", {"protector:tool"}, 1},
|
||||
{"dro", {"protector:chest"}, 1},
|
||||
{"exp"}
|
||||
})
|
7
mods/protector/mod.conf
Normal file
|
@ -0,0 +1,7 @@
|
|||
name = protector
|
||||
description = Lets players craft special blocks to protect their builds or disable PVP in areas.
|
||||
optional_depends = default, lucky_block, mesecons_mvps, playerfactions, mcl_core, mcl_formspec, mcl_sounds
|
||||
min_minetest_version = 5.0
|
||||
release = 30961
|
||||
author = TenPlus1
|
||||
title = Protector Redo
|
70
mods/protector/pvp.lua
Normal file
|
@ -0,0 +1,70 @@
|
|||
|
||||
-- get static spawn position
|
||||
|
||||
local statspawn = core.string_to_pos(core.settings:get("static_spawnpoint"))
|
||||
or {x = 0, y = 2, z = 0}
|
||||
|
||||
-- is spawn protected
|
||||
|
||||
local protector_spawn = tonumber(core.settings:get("protector_spawn")
|
||||
or core.settings:get("protector_pvp_spawn")) or 0
|
||||
|
||||
-- is night-only pvp enabled
|
||||
|
||||
local protector_night_pvp = core.settings:get_bool("protector_night_pvp")
|
||||
|
||||
-- disables PVP in your own protected areas
|
||||
|
||||
if core.settings:get_bool("enable_pvp")
|
||||
and core.settings:get_bool("protector_pvp") then
|
||||
|
||||
if core.register_on_punchplayer then
|
||||
|
||||
core.register_on_punchplayer(function(player, hitter,
|
||||
time_from_last_punch, tool_capabilities, dir, damage)
|
||||
|
||||
if not player or not hitter then
|
||||
print("[MOD] Protector - on_punchplayer called with nil objects")
|
||||
return false
|
||||
end
|
||||
|
||||
if not hitter:is_player() then return false end
|
||||
|
||||
-- no pvp at spawn area
|
||||
local pos = player:get_pos()
|
||||
|
||||
if pos.x < statspawn.x + protector_spawn
|
||||
and pos.x > statspawn.x - protector_spawn
|
||||
and pos.y < statspawn.y + protector_spawn
|
||||
and pos.y > statspawn.y - protector_spawn
|
||||
and pos.z < statspawn.z + protector_spawn
|
||||
and pos.z > statspawn.z - protector_spawn then
|
||||
return true
|
||||
end
|
||||
|
||||
-- do we enable pvp at night time only ?
|
||||
if protector_night_pvp then
|
||||
|
||||
-- get time of day
|
||||
local tod = core.get_timeofday() or 0
|
||||
|
||||
if tod > 0.2 and tod < 0.8 then
|
||||
--
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
-- is player being punched inside a protected area ?
|
||||
if core.is_protected(pos, hitter:get_player_name()) then
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end)
|
||||
else
|
||||
print("[MOD] Protector - pvp_protect not active, update your version of Minetest")
|
||||
end
|
||||
else
|
||||
print("[MOD] Protector - pvp_protect is disabled")
|
||||
end
|
BIN
mods/protector/screenshot.jpg
Normal file
After Width: | Height: | Size: 64 KiB |
35
mods/protector/settingtypes.txt
Normal file
|
@ -0,0 +1,35 @@
|
|||
# Size of protected area around protection node limiting player interaction
|
||||
protector_radius (Protector Radius [max 30]) int 5
|
||||
|
||||
# Flips player around when accessing protected area to stop lag griefing
|
||||
protector_flip (Protector Flip) bool false
|
||||
|
||||
# Hurts player by amount entered when accessing protected area, 0 to disable
|
||||
protector_hurt (Protector Hurt) int 0
|
||||
|
||||
# Sets a protected area around spawn by node radius given
|
||||
protector_spawn (Protector Spawn) int 0
|
||||
|
||||
# Enables PVP inside of protected areas
|
||||
protector_pvp (Protector PVP) bool false
|
||||
|
||||
# When true will allow PVP inside protected spawn area
|
||||
protector_pvp_spawn (Protector PVP Spawn) int 0
|
||||
|
||||
# When true will allow PVP inside all protected areas at night time only
|
||||
protector_night_pvp (Protector Night PVP) bool false
|
||||
|
||||
# Interval in seconds that protection field is shown
|
||||
protector_show_interval (Protector Show Interval) int 5
|
||||
|
||||
# Interval in seconds that HUD ownership text is updated, 0 to disable
|
||||
protector_hud_interval (Protector HUD Interval) int 5
|
||||
|
||||
# Enables craft recipe for protection block
|
||||
protector_recipe (Enable Protector recipe) bool true
|
||||
|
||||
# Enables craft recipes for protected doors and chest
|
||||
protector_crafts (Enable Protector door/chest recipes) bool true
|
||||
|
||||
# Enables protection messages in player chat
|
||||
protector_msg (Enable Protector Messages) bool true
|
BIN
mods/protector/textures/default_chest_front.png
Normal file
After Width: | Height: | Size: 421 B |
BIN
mods/protector/textures/default_chest_side.png
Normal file
After Width: | Height: | Size: 375 B |
BIN
mods/protector/textures/default_chest_top.png
Normal file
After Width: | Height: | Size: 418 B |
BIN
mods/protector/textures/doors_brown.png
Normal file
After Width: | Height: | Size: 109 B |
BIN
mods/protector/textures/doors_grey.png
Normal file
After Width: | Height: | Size: 105 B |
BIN
mods/protector/textures/doors_steel.png
Normal file
After Width: | Height: | Size: 132 B |
BIN
mods/protector/textures/doors_steel_a.png
Normal file
After Width: | Height: | Size: 273 B |
BIN
mods/protector/textures/doors_steel_b.png
Normal file
After Width: | Height: | Size: 260 B |
BIN
mods/protector/textures/doors_trapdoor.png
Normal file
After Width: | Height: | Size: 257 B |
BIN
mods/protector/textures/doors_trapdoor_side.png
Normal file
After Width: | Height: | Size: 233 B |
BIN
mods/protector/textures/doors_trapdoor_steel.png
Normal file
After Width: | Height: | Size: 153 B |
BIN
mods/protector/textures/doors_trapdoor_steel_side.png
Normal file
After Width: | Height: | Size: 101 B |
BIN
mods/protector/textures/doors_wood.png
Normal file
After Width: | Height: | Size: 130 B |
BIN
mods/protector/textures/doors_wood_a.png
Normal file
After Width: | Height: | Size: 294 B |
BIN
mods/protector/textures/doors_wood_b.png
Normal file
After Width: | Height: | Size: 291 B |
BIN
mods/protector/textures/johnsmith/protector_logo.png
Normal file
After Width: | Height: | Size: 862 B |
34
mods/protector/textures/license.txt
Normal file
|
@ -0,0 +1,34 @@
|
|||
|
||||
following Textures created by Fernando Zapata (CC BY-SA 3.0):
|
||||
doors_wood.png
|
||||
doors_wood_a.png
|
||||
doors_wood_b.png
|
||||
doors_brown.png
|
||||
|
||||
following Textures created by BlockMen (WTFPL):
|
||||
doors_trapdoor.png
|
||||
|
||||
following textures created by celeron55 (CC BY-SA 3.0):
|
||||
doors_trapdoor_side.png
|
||||
|
||||
following textures created by PilzAdam (WTFPL):
|
||||
doors_steel.png
|
||||
doors_steel_a.png
|
||||
doors_steel_b.png
|
||||
doors_grey.png
|
||||
doors_trapdoor_steel.png
|
||||
doors_trapdoor_steel_side.png
|
||||
|
||||
following textures by Cisoun (WTFPL):
|
||||
default_chest_front.png
|
||||
default_chest_side.png
|
||||
default_chest_top.png
|
||||
|
||||
following textures by TenPlus1 (CC BY-SA 3.0):
|
||||
protector_logo.png
|
||||
protector_display.png
|
||||
protector_overlay.png
|
||||
|
||||
following textures by Kilbith (CC BY-SA 3.0):
|
||||
protector_up_icon.png
|
||||
protector_down_icon.png (both rotated)
|
BIN
mods/protector/textures/protector_display.png
Normal file
After Width: | Height: | Size: 96 B |
BIN
mods/protector/textures/protector_down_icon.png
Normal file
After Width: | Height: | Size: 481 B |
BIN
mods/protector/textures/protector_logo.png
Normal file
After Width: | Height: | Size: 138 B |
BIN
mods/protector/textures/protector_overlay.png
Normal file
After Width: | Height: | Size: 116 B |
BIN
mods/protector/textures/protector_tool.png
Normal file
After Width: | Height: | Size: 174 B |
BIN
mods/protector/textures/protector_up_icon.png
Normal file
After Width: | Height: | Size: 478 B |
164
mods/protector/tool.lua
Normal file
|
@ -0,0 +1,164 @@
|
|||
|
||||
-- protector placement tool (thanks to Shara for code and idea)
|
||||
|
||||
local S = core.get_translator("protector")
|
||||
|
||||
-- get protection radius
|
||||
|
||||
local r = protector.radius
|
||||
|
||||
-- protector placement tool
|
||||
|
||||
core.register_craftitem("protector:tool", {
|
||||
description = S("Protector Placer Tool (stand near protector, face direction and use)"),
|
||||
inventory_image = "protector_tool.png",
|
||||
stack_max = 1,
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
local name = user:get_player_name()
|
||||
|
||||
-- check for protector near player (2 block radius)
|
||||
local pos = user:get_pos()
|
||||
local pp = core.find_nodes_in_area(
|
||||
vector.subtract(pos, 2), vector.add(pos, 2),
|
||||
{"protector:protect", "protector:protect2", "protector:protect_hidden"})
|
||||
|
||||
if #pp == 0 then return end -- none found
|
||||
|
||||
pos = pp[1] -- take position of first protector found
|
||||
|
||||
-- get members on protector
|
||||
local meta = core.get_meta(pos)
|
||||
local members = meta:get_string("members") or ""
|
||||
|
||||
-- get direction player is facing
|
||||
local dir = core.dir_to_facedir( user:get_look_dir() )
|
||||
local vec = {x = 0, y = 0, z = 0}
|
||||
local gap = (r * 2) + 1
|
||||
local pit = user:get_look_vertical()
|
||||
|
||||
-- set placement coords
|
||||
if pit > 1.2 then vec.y = -gap -- up
|
||||
elseif pit < -1.2 then vec.y = gap -- down
|
||||
elseif dir == 0 then vec.z = gap -- north
|
||||
elseif dir == 1 then vec.x = gap -- east
|
||||
elseif dir == 2 then vec.z = -gap -- south
|
||||
elseif dir == 3 then vec.x = -gap -- west
|
||||
end
|
||||
|
||||
-- new position
|
||||
pos.x = pos.x + vec.x
|
||||
pos.y = pos.y + vec.y
|
||||
pos.z = pos.z + vec.z
|
||||
|
||||
-- does placing a protector overlap existing area
|
||||
if not protector.can_dig(r * 2, pos, user:get_player_name(), true, 3) then
|
||||
|
||||
core.chat_send_player(name,
|
||||
S("Overlaps into above players protected area"))
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- does a protector already exist ?
|
||||
if #core.find_nodes_in_area(vector.subtract(pos, 1), vector.add(pos, 1),
|
||||
{"protector:protect", "protector:protect2",
|
||||
"protector:protect_hidden"}) > 0 then
|
||||
|
||||
core.chat_send_player(name, S("Protector already in place!"))
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- do not place protector out of map bounds or replace bedrock
|
||||
if #core.find_nodes_in_area(pos, pos, {"ignore", "mcl_core:bedrock"}) > 0 then
|
||||
|
||||
core.chat_send_player(name, S("Out of bounds!"))
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- do we have protectors to use ?
|
||||
local nod
|
||||
local inv = user:get_inventory()
|
||||
|
||||
if not inv:contains_item("main", "protector:protect")
|
||||
and not inv:contains_item("main", "protector:protect2") then
|
||||
|
||||
core.chat_send_player(name,
|
||||
S("No protectors available to place!"))
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- take protector (block first then logo)
|
||||
if inv:contains_item("main", "protector:protect") then
|
||||
|
||||
inv:remove_item("main", "protector:protect")
|
||||
|
||||
nod = "protector:protect"
|
||||
|
||||
elseif inv:contains_item("main", "protector:protect2") then
|
||||
|
||||
inv:remove_item("main", "protector:protect2")
|
||||
|
||||
nod = "protector:protect2"
|
||||
end
|
||||
|
||||
-- do not replace containers with inventory space
|
||||
local inv = core.get_inventory({type = "node", pos = pos})
|
||||
|
||||
if inv then
|
||||
core.chat_send_player(name,
|
||||
S("Cannot place protector, container at @1",
|
||||
core.pos_to_string(pos)))
|
||||
return
|
||||
end
|
||||
|
||||
-- protection check for other mods like Areas
|
||||
if core.is_protected(pos, name) then
|
||||
|
||||
core.chat_send_player(name,
|
||||
S("Cannot place protector, already protected at @1",
|
||||
core.pos_to_string(pos)))
|
||||
return
|
||||
end
|
||||
|
||||
-- place protector
|
||||
core.set_node(pos, {name = nod, param2 = 1})
|
||||
|
||||
-- set protector metadata
|
||||
local meta = core.get_meta(pos)
|
||||
|
||||
meta:set_string("owner", name)
|
||||
meta:set_string("infotext", "Protection (owned by " .. name .. ")")
|
||||
|
||||
-- copy members across if holding sneak when using tool
|
||||
if user:get_player_control().sneak then
|
||||
meta:set_string("members", members)
|
||||
else
|
||||
meta:set_string("members", "")
|
||||
end
|
||||
|
||||
core.chat_send_player(name,
|
||||
S("Protector placed at @1", core.pos_to_string(pos)))
|
||||
end
|
||||
})
|
||||
|
||||
-- tool recipe
|
||||
|
||||
local df = "default:steel_ingot"
|
||||
|
||||
if core.get_modpath("mcl_core") then
|
||||
df = "mcl_core:iron_ingot"
|
||||
end
|
||||
|
||||
core.register_craft({
|
||||
output = "protector:tool",
|
||||
recipe = {
|
||||
{df, df, df},
|
||||
{df, "protector:protect", df},
|
||||
{df, df, df}
|
||||
}
|
||||
})
|