Spawn von Saaten deaktiviert, um Dopplungen zu vermeiden.
This commit is contained in:
parent
f69bd7f597
commit
9dc6c712b3
58 changed files with 29 additions and 71 deletions
76
mods/.xcompat(alt)/src/commands.lua
Normal file
76
mods/.xcompat(alt)/src/commands.lua
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local materials_list = minetest.get_dir_list(xcompat.modpath.."/src/materials", false)
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local materials = {}
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for _, material in ipairs(materials_list) do
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local gameid = material:sub(1, -5)
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materials[gameid] = dofile(xcompat.modpath.."/src/materials/"..material)
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end
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local textures_list = minetest.get_dir_list(xcompat.modpath.."/src/textures", false)
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local textures = {}
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for _, texture in ipairs(textures_list) do
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local gameid = texture:sub(1, -5)
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textures[gameid] = dofile(xcompat.modpath.."/src/textures/"..texture)
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end
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local sounds_list = minetest.get_dir_list(xcompat.modpath.."/src/sounds", false)
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local sounds = {}
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for _, sound in ipairs(sounds_list) do
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local gameid = sound:sub(1, -5)
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sounds[gameid] = dofile(xcompat.modpath.."/src/sounds/"..sound)
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end
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minetest.register_chatcommand("xcompat_test_materials", {
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description = "Test materials",
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privs = {server=true},
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func = function(name, _)
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local reference_materials = materials["minetest"]
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for gameid, game_materials in pairs(materials) do
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for material, _ in pairs(reference_materials) do
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if not game_materials[material] then
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minetest.chat_send_player(name, "Missing material: "..material.." in game: "..gameid)
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end
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end
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end
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minetest.chat_send_player(name, "Materials test complete")
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end
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})
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--WARNING: only handles top level of table currently
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--TODO: handle nested tables
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minetest.register_chatcommand("xcompat_test_textures", {
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description = "Test textures",
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privs = {server=true},
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func = function(name, _)
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local reference_textures = textures["xcompat_agnostic"]
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for gameid, game_textures in pairs(textures) do
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for texture, _ in pairs(reference_textures) do
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if not game_textures[texture] then
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minetest.chat_send_player(name, "Missing texture: "..texture.." in game: "..gameid)
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end
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end
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end
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minetest.chat_send_player(name, "Textures test complete")
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end
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})
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minetest.register_chatcommand("xcompat_test_sounds", {
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description = "Test sounds",
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privs = {server=true},
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func = function(name, _)
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local reference_sounds = sounds["xcompat_agnostic"]
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for gameid, game_sounds in pairs(sounds) do
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for sound, _ in pairs(reference_sounds) do
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if not game_sounds[sound] then
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minetest.chat_send_player(name, "Missing sound: "..sound.." in game: "..gameid)
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end
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end
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end
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minetest.chat_send_player(name, "Sounds test complete")
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end
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})
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55
mods/.xcompat(alt)/src/functions.lua
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55
mods/.xcompat(alt)/src/functions.lua
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local functions = {}
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function functions.can_interact_with_node(player, pos)
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--if we have default, use it
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if default then return default.can_interact_with_node(player, pos) end
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local owner = minetest.get_meta(pos):get_string("owner") or ""
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--check that we have a valid player
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if not player or not player:is_player() then return false end
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--check there privs for compat with areas
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if minetest.check_player_privs(player, "protection_bypass") then return true end
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--if a normal player, check if they are the owner
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if owner == "" or owner == player:get_player_name() then return true end
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return false
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end
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function functions.sapling_on_place(
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itemstack, player, pointed_thing, sapling_name, minp_relative, maxp_relative, interval
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)
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if default then
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return default.sapling_on_place(
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itemstack, player, pointed_thing, sapling_name, minp_relative, maxp_relative, interval
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)
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end
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local pos = pointed_thing.above
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local pname = player and player:get_player_name() or ""
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local below_node = minetest.get_node_or_nil(pointed_thing.under)
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if below_node and minetest.registered_items[below_node.name] and
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minetest.registered_items[below_node.name].buildable_to then
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pos = pointed_thing.under
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end
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--check protection
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if minetest.is_protected(pos, pname) then
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minetest.record_protection_violation(pos, pname)
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return itemstack
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end
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--actually place sapling
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minetest.set_node(pos, {name = sapling_name})
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--handle survival
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if not minetest.is_creative_enabled(pname) then
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itemstack:take_item()
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end
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return itemstack
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end
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return functions
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33
mods/.xcompat(alt)/src/gameid.lua
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33
mods/.xcompat(alt)/src/gameid.lua
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local game_alias = {
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mineclone2 = "mineclonia",
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}
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local game_modnames = {
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mineclonia = "mcl_core",
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farlands_reloaded = "fl_core",
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minetest = "default",
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hades = "hades_core",
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exile = "exile_env_sounds",
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ksurvive2 = "ks_metals",
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}
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local gameid = "xcompat_unknown_gameid"
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if type(minetest.get_game_info) == "function" then
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gameid = minetest.get_game_info().id
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else
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for game, modname in pairs(game_modnames) do
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if minetest.get_modpath(modname) then
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gameid = game
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break
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end
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end
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end
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--for games that are similar/derviatives of other games
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if game_alias[gameid] then gameid = game_alias[gameid] end
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--while minetest game derviates are not supported, we can still try to detect them
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if minetest.get_modpath("default") then gameid = "minetest" end
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return gameid
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8
mods/.xcompat(alt)/src/materials.lua
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8
mods/.xcompat(alt)/src/materials.lua
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local filename = xcompat.gameid
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--if we dont have a materials file for the game, use minetest
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if not xcompat.utilities.file_exists(xcompat.modpath .. "/src/materials/" .. filename .. ".lua") then
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filename = "minetest"
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end
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return dofile(xcompat.modpath .. "/src/materials/" .. filename .. ".lua")
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106
mods/.xcompat(alt)/src/materials/asuna2.lua
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106
mods/.xcompat(alt)/src/materials/asuna2.lua
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local materials = {
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sand = "default:sand",
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sandstone = "default:sandstone",
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gravel = "default:gravel",
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flint = "default:flint",
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copper_ingot = "default:copper_ingot",
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steel_ingot = "default:steel_ingot",
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gold_ingot = "default:gold_ingot",
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tin_ingot = "default:tin_ingot",
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copper_block = "default:copperblock",
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steel_block = "default:steelblock",
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gold_block = "default:goldblock",
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tin_block = "default:tinblock",
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axe_steel = "default:axe_steel",
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axe_diamond = "default:axe_diamond",
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axe_bronze = "default:axe_bronze",
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axe_stone = "default:axe_stone",
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axe_wood = "default:axe_wood",
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pick_steel = "default:pick_steel",
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mese = "default:mese",
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mese_crystal = "default:mese_crystal",
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mese_crystal_fragment = "default:mese_crystal_fragment",
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torch = "default:torch",
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diamond = "default:diamond",
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clay_lump = "default:clay_lump",
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water_bucket = "bucket:bucket_water",
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empty_bucket = "bucket:bucket_empty",
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dye_dark_grey = "dye:dark_grey",
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dye_black = "dye:black",
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dye_white = "dye:white",
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dye_green = "dye:green",
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dye_red = "dye:red",
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dye_yellow = "dye:yellow",
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dye_brown = "dye:brown",
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dye_blue = "dye:blue",
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dye_violet = "dye:violet",
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dye_grey = "dye:grey",
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dye_dark_green = "dye:dark_green",
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dye_orange = "dye:orange",
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dye_pink = "dye:pink",
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dye_cyan = "dye:cyan",
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dye_magenta = "dye:magenta",
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silicon = "mesecons_materials:silicon",
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string = "farming:string",
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paper = "default:paper",
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book = "default:book",
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iron_lump = "default:iron_lump",
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wool_grey = "wool:grey",
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wool_green = "wool:green",
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wool_dark_green = "wool:dark_green",
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wool_brown = "wool:brown",
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wool_black = "wool:black",
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wool_white = "wool:white",
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slab_stone = "stairs:slab_stone",
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slab_wood = "stairs:slab_wood",
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glass = "default:glass",
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glass_block = "default:glass",
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glass_bottle = "vessels:glass_bottle",
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coal_lump = "default:coal_lump",
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stone = "default:stone",
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desert_stone = "default:desert_stone",
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desert_sand = "default:desert_sand",
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chest = "default:chest",
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cobble = "default:cobble",
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brick = "default:brick",
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obsidian_glass = "default:obsidian_glass",
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water_source = "default:water_source",
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water_flowing = "default:water_flowing",
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dirt = "default:dirt",
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dirt_with_grass = "default:dirt_with_grass",
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apple_leaves = "default:leaves",
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apple_log = "default:tree",
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apple_planks = "default:wood",
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birch_leaves = "default:aspen_leaves",
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birch_log = "default:aspen_tree",
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birch_planks = "default:aspen_wood",
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jungle_leaves = "default:jungleleaves",
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bowl = "",
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stick = "default:stick",
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}
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if minetest.registered_items["farming:bowl"] then
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materials.bowl = "farming:bowl"
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elseif minetest.get_modpath("x_farming") then
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materials.bowl = "x_farming:bowl"
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end
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if minetest.get_modpath("moreores") then
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materials.silver_ingot = "moreores:silver_ingot"
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end
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if minetest.get_modpath("technic") then
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materials.lead_ingot = "technic:lead_ingot"
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materials.carbon_steel_ingot = "technic:carbon_steel_ingot"
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materials.stainless_steel_ingot = "technic:stainless_steel_ingot"
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end
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if minetest.get_modpath("aloz") then
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materials.aluminum_ingot = "aloz:aluminum_ingot"
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end
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if minetest.get_modpath("techage") then
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materials.aluminum_ingot = "techage:aluminum"
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end
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return materials
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93
mods/.xcompat(alt)/src/materials/farlands_reloaded.lua
Normal file
93
mods/.xcompat(alt)/src/materials/farlands_reloaded.lua
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local materials = {
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sand = "fl_stone:sand",
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sandstone = "fl_stone:sandstone",
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gravel = "fl_topsoil:gravel",
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flint = "fl_topsoil:flint",
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copper_ingot = "fl_ores:copper_ingot",
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steel_ingot = "fl_ores:iron_ingot",
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gold_ingot = "fl_ores:gold_ingot",
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tin_ingot = "fl_ores:tin_ingot",
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copper_block = "fl_ores:copper_block",
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steel_block = "fl_ores:iron_block",
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gold_block = "fl_ores:gold_block",
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tin_block = "fl_ores:tin_block",
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axe_steel = "fl_tools:steel_axe",
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axe_diamond = "fl_tools:diamond_axe",
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axe_bronze = "fl_tools:bronze_axe",
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axe_stone = "fl_tools:stone_axe",
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axe_wood = "fl_tools:wood_axe",
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pick_steel = "fl_tools:steel_pick",
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mese = "fl_ores:iron_ingot",
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mese_crystal = "fl_ores:iron_ingot",
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mese_crystal_fragment = "fl_ores:iron_ingot",
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torch = "fl_light_sources:torch",
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diamond = "fl_ores:diamond",
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clay_lump = "fl_bricks:clay_lump",
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water_bucket = "fl_bucket:bucket_water",
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empty_bucket = "fl_bucket:bucket",
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dye_dark_grey = "fl_dyes:dark_grey_dye",
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dye_black = "fl_dyes:black_dye",
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dye_white = "fl_dyes:white_dye",
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dye_green = "fl_dyes:green_dye",
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dye_red = "fl_dyes:red_dye",
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dye_yellow = "fl_dyes:yellow_dye",
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dye_brown = "fl_dyes:brown_dye",
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dye_blue = "fl_dyes:blue_dye",
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dye_violet = "fl_dyes:violet_dye",
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dye_grey = "fl_dyes:grey_dye",
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dye_dark_green = "fl_dyes:dark_green_dye",
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dye_orange = "fl_dyes:orange_dye",
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dye_pink = "fl_dyes:pink_dye",
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dye_cyan = "fl_dyes:cyan_dye",
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dye_magenta = "fl_dyes:magenta_dye",
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silver_ingot = "fl_ores:iron_ingot",
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silicon = "mesecons_materials:silicon",
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string = "fl_plantlife:oxeye_daisy",
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paper = "",
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book = "",
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iron_lump = "fl_ores:iron_ore",
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wool_grey = "",
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wool_green = "",
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wool_dark_green = "",
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wool_brown = "",
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wool_black = "",
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wool_white = "",
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slab_stone = "fl_stone:stone_slab",
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slab_wood = "fl_trees:apple_plank_slab",
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glass = "fl_glass:framed_glass",
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glass_block = "fl_glass:framed_glass",
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glass_bottle = "fl_bottles:bottle",
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coal_lump = "fl_ores:coal_ore",
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stone = "fl_stone:stone",
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desert_stone = "fl_stone:desert_stone",
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desert_sand = "fl_stone:desert_sand",
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chest = "fl_storage:wood_chest",
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cobble = "fl_stone:stone_rubble",
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brick = "",
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obsidian_glass = "",
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water_source = "fl_liquids:water_source",
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water_flowing = "fl_liquids:water_flowing",
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dirt = "fl_stone:dirt",
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dirt_with_grass = "fl_topsoil:dirt_with_grass",
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apple_leaves = "fl_trees:apple_leaves",
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apple_log = "fl_trees:apple_trunk",
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apple_planks = "fl_trees:apple_plank",
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birch_leaves = "fl_trees:aspen_leaves",
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birch_log = "fl_trees:aspen_trunk",
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birch_planks = "fl_trees:aspen_plank",
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jungle_leaves = "fl_trees:jungletree_leaves",
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bowl = "",
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stick = "fl_trees:stick",
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}
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if minetest.get_modpath("basic_materials") then
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materials.paper = "basic_materials:plastic_sheet"
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end
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if minetest.registered_items["farming:bowl"] then
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materials.bowl = "farming:bowl"
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elseif minetest.get_modpath("x_farming") then
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materials.bowl = "x_farming:bowl"
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end
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return materials
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107
mods/.xcompat(alt)/src/materials/hades_revisited.lua
Normal file
107
mods/.xcompat(alt)/src/materials/hades_revisited.lua
Normal file
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local materials = {
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sand = "hades_core:fertile_sand",
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sandstone = "hades_core:sandstone",
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gravel = "hades_core:gravel",
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flint = "",
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copper_ingot = "hades_core:copper_ingot",
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steel_ingot = "hades_core:steel_ingot",
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gold_ingot = "hades_core:gold_ingot",
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tin_ingot = "hades_core:tin_ingot",
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silver_ingot = "--unknown--",
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copper_block = "hades_core:copperblock",
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steel_block = "hades_core:steelblock",
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gold_block = "hades_core:goldblock",
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tin_block = "hades_core:tinblock",
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axe_steel = "hades_core:axe_steel",
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axe_diamond = "hades_core:axe_diamond",
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axe_bronze = "hades_core:axe_bronze",
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axe_stone = "hades_core:axe_stone",
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axe_wood = "hades_core:axe_wood",
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pick_steel = "hades_core:pick_steel",
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mese = "hades_core:mese",
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mese_crystal = "hades_core:mese_crystal",
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mese_crystal_fragment = "hades_core:mese_crystal_fragment",
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torch = "hades_torches:torch",
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diamond = "hades_core:diamond",
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clay_lump = "hades_core:clay_lump",
|
||||
clay_brick = "hades_core:clay_brick",
|
||||
|
||||
--[[
|
||||
Since hades doesnt have buckets or water for the user,
|
||||
using dirt from near water to pull the water out
|
||||
]]
|
||||
water_bucket = "hades_core:dirt",
|
||||
empty_bucket = "hades_core:fertile_sand",
|
||||
dye_dark_grey = "dye:dark_grey",
|
||||
dye_black = "dye:black",
|
||||
dye_white = "dye:white",
|
||||
dye_green = "dye:green",
|
||||
dye_red = "dye:red",
|
||||
dye_yellow = "dye:yellow",
|
||||
dye_brown = "dye:brown",
|
||||
dye_blue = "dye:blue",
|
||||
dye_violet = "dye:violet",
|
||||
dye_grey = "dye:grey",
|
||||
dye_dark_green = "dye:dark_green",
|
||||
dye_orange = "dye:orange",
|
||||
dye_pink = "dye:pink",
|
||||
dye_cyan = "dye:cyan",
|
||||
dye_magenta = "dye:magenta",
|
||||
silicon = "hades_materials:silicon",
|
||||
string = "hades_farming:string",
|
||||
paper = "hades_core:paper",
|
||||
book = "hades_core:book",
|
||||
iron_lump = "hades_core:iron_lump",
|
||||
wool_grey = "wool:grey",
|
||||
wool_green = "wool:green",
|
||||
wool_dark_green = "wool:dark_green",
|
||||
wool_brown = "wool:brown",
|
||||
wool_black = "wool:black",
|
||||
wool_white = "wool:white",
|
||||
slab_stone = "stairs:slab_stone",
|
||||
slab_wood = "stairs:slab_wood",
|
||||
glass = "hades_core:glass",
|
||||
glass_block = "hades_core:glass",
|
||||
glass_bottle = "vessels:glass_bottle",
|
||||
obsidian_glass = "hades_core:obsidian_glass",
|
||||
coal_lump = "hades_core:coal_lump",
|
||||
stone = "hades_core:stone",
|
||||
desert_stone = "hades_core:stone_baked",
|
||||
desert_sand = "hades_core:volcanic_sand",
|
||||
chest = "hades_chests:chest";
|
||||
cobble = "hades_core:cobble",
|
||||
brick = "hades_core:brick",
|
||||
water_source = "hades_core:water_source",
|
||||
water_flowing = "hades_core:water_flowing",
|
||||
dirt = "hades_core:dirt",
|
||||
dirt_with_grass = "hades_core:dirt_with_grass",
|
||||
apple_leaves = "hades_trees:leaves",
|
||||
apple_log = "hades_trees:tree",
|
||||
apple_planks = "hades_trees:wood",
|
||||
birch_leaves = "hades_core:birch_leaves",
|
||||
birch_log = "hades_trees:birch_tree",
|
||||
birch_planks = "hades_trees:cream_wood",
|
||||
jungle_leaves = "hades_trees:jungle_leaves",
|
||||
--hades has no bowl but you get plate on eat so makes most sense?
|
||||
bowl = "hades_food:plate",
|
||||
stick = "hades_core:stick",
|
||||
}
|
||||
|
||||
if minetest.get_modpath("hades_bucket") then
|
||||
materials["water_bucket"] = "hades_bucket:bucket_water"
|
||||
materials["empty_bucket"] = "hades_bucket:bucket_empty"
|
||||
end
|
||||
if minetest.get_modpath("hades_extraores") then
|
||||
materials["silver_ingot"] = "hades_extraores:silver_ingot"
|
||||
materials["aluminum_ingot"] = "hades_extraores:aluminum_ingot"
|
||||
end
|
||||
if minetest.get_modpath("hades_default") then
|
||||
materials.desert_sand = "hades_default:desert_sand"
|
||||
end
|
||||
if minetest.get_modpath("hades_technic") then
|
||||
materials.lead_ingot = "hades_technic:lead_ingot"
|
||||
materials.carbon_steel_ingot = "hades_technic:carbon_steel_ingot"
|
||||
materials.stainless_steel_ingot = "hades_technic:stainless_steel_ingot"
|
||||
end
|
||||
|
||||
return materials
|
117
mods/.xcompat(alt)/src/materials/mineclonia.lua
Normal file
117
mods/.xcompat(alt)/src/materials/mineclonia.lua
Normal file
|
@ -0,0 +1,117 @@
|
|||
--note this file handles mineclonia, mineclone2, and its rename voxelibre
|
||||
|
||||
local mcl_dyes = minetest.get_modpath("mcl_dyes")
|
||||
local mcl_dyes_name = mcl_dyes and "mcl_dyes" or "mcl_dye"
|
||||
|
||||
local materials = {
|
||||
sand = "mcl_core:sand",
|
||||
sandstone = "mcl_core:sandstone",
|
||||
gravel = "mcl_core:gravel",
|
||||
flint = "mcl_core:flint",
|
||||
copper_ingot = "mcl_copper:copper_ingot",
|
||||
steel_ingot = "mcl_core:iron_ingot",
|
||||
gold_ingot = "mcl_core:gold_ingot",
|
||||
tin_ingot = "mcl_core:iron_ingot",
|
||||
copper_block = "mcl_copper:block",
|
||||
steel_block = "mcl_core:ironblock",
|
||||
gold_block = "mcl_core:goldblock",
|
||||
tin_block = "mcl_core:ironblock",
|
||||
axe_steel = "mcl_core:axe_steel",
|
||||
axe_diamond = "mcl_core:axe_diamond",
|
||||
axe_bronze = "mcl_core:axe_bronze",
|
||||
axe_stone = "mcl_core:axe_stone",
|
||||
axe_wood = "mcl_core:axe_wood",
|
||||
pick_steel = "mcl_core:pick_steel",
|
||||
torch = "mcl_torches:torch",
|
||||
diamond = "mcl_core:diamond",
|
||||
clay_lump = "mcl_core:clay_lump",
|
||||
water_bucket = "mcl_buckets:bucket_water",
|
||||
empty_bucket = "mcl_buckets:bucket_empty",
|
||||
dye_dark_grey = mcl_dyes_name .. ":dark_grey",
|
||||
dye_black = mcl_dyes_name .. ":black",
|
||||
dye_white = mcl_dyes_name .. ":white",
|
||||
dye_green = mcl_dyes_name .. ":green",
|
||||
dye_red = mcl_dyes_name .. ":red",
|
||||
dye_yellow = mcl_dyes_name .. ":yellow",
|
||||
dye_brown = mcl_dyes_name .. ":brown",
|
||||
dye_blue = mcl_dyes_name .. ":blue",
|
||||
dye_violet = mcl_dyes_name .. ":violet",
|
||||
dye_grey = mcl_dyes_name .. ":grey",
|
||||
dye_dark_green = mcl_dyes_name .. ":dark_green",
|
||||
dye_orange = mcl_dyes_name .. ":orange",
|
||||
dye_pink = mcl_dyes_name .. ":pink",
|
||||
dye_cyan = mcl_dyes_name .. ":cyan",
|
||||
dye_magenta = mcl_dyes_name .. ":magenta",
|
||||
silicon = "mcl_core:iron_ingot",
|
||||
string = "mcl_mobitems:string",
|
||||
paper = "mcl_core:paper",
|
||||
book = "mcl_books:book",
|
||||
iron_lump = "mcl_raw_ores:raw_iron",
|
||||
wool_grey = "mcl_wool:grey",
|
||||
wool_green = "mcl_wool:green",
|
||||
wool_dark_green = "mcl_wool:dark_green",
|
||||
wool_brown = "mcl_wool:brown",
|
||||
wool_black = "mcl_wool:black",
|
||||
wool_white = "mcl_wool:white",
|
||||
slab_stone = "mcl_stairs:slab_stone",
|
||||
slab_wood = "mcl_stairs:slab_wood",
|
||||
glass = "mcl_core:glass",
|
||||
glass_block = "mcl_core:glass",
|
||||
glass_bottle = "mcl_potions:glass_bottle",
|
||||
coal_lump = "mcl_core:coal_lump",
|
||||
stone = "mcl_core:stone",
|
||||
desert_stone = "mcl_core:redsandstone",
|
||||
desert_sand = "mcl_core:sand",
|
||||
chest = "mcl_chests:chest",
|
||||
cobble = "mcl_core:cobble",
|
||||
brick = "mcl_core:brick",
|
||||
obsidian_glass = "",
|
||||
water_source = "mcl_core:water_source",
|
||||
water_flowing = "mcl_core:water_flowing",
|
||||
dirt = "mcl_core:dirt",
|
||||
dirt_with_grass = "mcl_core:dirt_with_grass",
|
||||
bowl = "mcl_core:bowl",
|
||||
stick = "mcl_core:stick",
|
||||
}
|
||||
|
||||
if minetest.get_modpath("mcl_redstone") then
|
||||
materials.mese = "mcl_redstone_torch:redstoneblock"
|
||||
materials.mese_crystal = "mcl_redstone:redstone"
|
||||
materials.mese_crystal_fragment = "mcl_core:iron_ingot"
|
||||
else
|
||||
materials.mese = "mesecons_torch:redstoneblock"
|
||||
materials.mese_crystal = "mesecons:redstone"
|
||||
materials.mese_crystal_fragment = "mcl_core:iron_ingot"
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_trees") then
|
||||
materials.apple_leaves = "mcl_trees:leaves_oak"
|
||||
materials.apple_log = "mcl_trees:tree_oak"
|
||||
materials.apple_planks = "mcl_trees:wood_oak"
|
||||
materials.birch_leaves = "mcl_trees:leaves_birch"
|
||||
materials.birch_log = "mcl_trees:tree_birch"
|
||||
materials.birch_planks = "mcl_trees:wood_birch"
|
||||
materials.jungle_leaves = "mcl_trees:leaves_jungle"
|
||||
else
|
||||
materials.apple_leaves = "mcl_core:leaves"
|
||||
materials.apple_log = "mcl_core:tree"
|
||||
materials.apple_planks = "mcl_core:wood"
|
||||
materials.birch_leaves = "mcl_core:birchleaves"
|
||||
materials.birch_log = "mcl_core:birchtree"
|
||||
materials.birch_planks = "mcl_core:birchwood"
|
||||
materials.jungle_leaves = "mcl_core:jungleleaves"
|
||||
end
|
||||
|
||||
if minetest.get_modpath("moreores") then
|
||||
materials.tin_ingot = "moreores:tin_ingot"
|
||||
materials.tin_block = "moreores:tin_block"
|
||||
materials.silver_ingot = "moreores:silver_ingot"
|
||||
end
|
||||
|
||||
if minetest.get_modpath("technic") then
|
||||
materials.lead_ingot = "technic:lead_ingot"
|
||||
materials.carbon_steel_ingot = "technic:carbon_steel_ingot"
|
||||
materials.stainless_steel_ingot = "technic:stainless_steel_ingot"
|
||||
end
|
||||
|
||||
return materials
|
106
mods/.xcompat(alt)/src/materials/minetest.lua
Normal file
106
mods/.xcompat(alt)/src/materials/minetest.lua
Normal file
|
@ -0,0 +1,106 @@
|
|||
local materials = {
|
||||
sand = "default:sand",
|
||||
sandstone = "default:sandstone",
|
||||
gravel = "default:gravel",
|
||||
flint = "default:flint",
|
||||
copper_ingot = "default:copper_ingot",
|
||||
steel_ingot = "default:steel_ingot",
|
||||
gold_ingot = "default:gold_ingot",
|
||||
tin_ingot = "default:tin_ingot",
|
||||
copper_block = "default:copperblock",
|
||||
steel_block = "default:steelblock",
|
||||
gold_block = "default:goldblock",
|
||||
tin_block = "default:tinblock",
|
||||
axe_steel = "default:axe_steel",
|
||||
axe_diamond = "default:axe_diamond",
|
||||
axe_bronze = "default:axe_bronze",
|
||||
axe_stone = "default:axe_stone",
|
||||
axe_wood = "default:axe_wood",
|
||||
pick_steel = "default:pick_steel",
|
||||
mese = "default:mese",
|
||||
mese_crystal = "default:mese_crystal",
|
||||
mese_crystal_fragment = "default:mese_crystal_fragment",
|
||||
torch = "default:torch",
|
||||
diamond = "default:diamond",
|
||||
clay_lump = "default:clay_lump",
|
||||
water_bucket = "bucket:bucket_water",
|
||||
empty_bucket = "bucket:bucket_empty",
|
||||
dye_dark_grey = "dye:dark_grey",
|
||||
dye_black = "dye:black",
|
||||
dye_white = "dye:white",
|
||||
dye_green = "dye:green",
|
||||
dye_red = "dye:red",
|
||||
dye_yellow = "dye:yellow",
|
||||
dye_brown = "dye:brown",
|
||||
dye_blue = "dye:blue",
|
||||
dye_violet = "dye:violet",
|
||||
dye_grey = "dye:grey",
|
||||
dye_dark_green = "dye:dark_green",
|
||||
dye_orange = "dye:orange",
|
||||
dye_pink = "dye:pink",
|
||||
dye_cyan = "dye:cyan",
|
||||
dye_magenta = "dye:magenta",
|
||||
silicon = "mesecons_materials:silicon",
|
||||
string = "farming:string",
|
||||
paper = "default:paper",
|
||||
book = "default:book",
|
||||
iron_lump = "default:iron_lump",
|
||||
wool_grey = "wool:grey",
|
||||
wool_green = "wool:green",
|
||||
wool_dark_green = "wool:dark_green",
|
||||
wool_brown = "wool:brown",
|
||||
wool_black = "wool:black",
|
||||
wool_white = "wool:white",
|
||||
slab_stone = "stairs:slab_stone",
|
||||
slab_wood = "stairs:slab_wood",
|
||||
glass = "default:glass",
|
||||
glass_block = "default:glass",
|
||||
glass_bottle = "vessels:glass_bottle",
|
||||
coal_lump = "default:coal_lump",
|
||||
stone = "default:stone",
|
||||
desert_stone = "default:desert_stone",
|
||||
desert_sand = "default:desert_sand",
|
||||
chest = "default:chest",
|
||||
cobble = "default:cobble",
|
||||
brick = "default:brick",
|
||||
obsidian_glass = "default:obsidian_glass",
|
||||
water_source = "default:water_source",
|
||||
water_flowing = "default:water_flowing",
|
||||
dirt = "default:dirt",
|
||||
dirt_with_grass = "default:dirt_with_grass",
|
||||
apple_leaves = "default:leaves",
|
||||
apple_log = "default:tree",
|
||||
apple_planks = "default:wood",
|
||||
birch_leaves = "default:aspen_leaves",
|
||||
birch_log = "default:aspen_tree",
|
||||
birch_planks = "default:aspen_wood",
|
||||
jungle_leaves = "default:jungleleaves",
|
||||
bowl = "",
|
||||
stick = "default:stick",
|
||||
}
|
||||
|
||||
if minetest.registered_items["farming:bowl"] then
|
||||
materials.bowl = "farming:bowl"
|
||||
elseif minetest.get_modpath("x_farming") then
|
||||
materials.bowl = "x_farming:bowl"
|
||||
end
|
||||
|
||||
if minetest.get_modpath("moreores") then
|
||||
materials.silver_ingot = "moreores:silver_ingot"
|
||||
end
|
||||
|
||||
if minetest.get_modpath("technic") then
|
||||
materials.lead_ingot = "technic:lead_ingot"
|
||||
materials.carbon_steel_ingot = "technic:carbon_steel_ingot"
|
||||
materials.stainless_steel_ingot = "technic:stainless_steel_ingot"
|
||||
end
|
||||
|
||||
if minetest.get_modpath("aloz") then
|
||||
materials.aluminum_ingot = "aloz:aluminum_ingot"
|
||||
end
|
||||
|
||||
if minetest.get_modpath("techage") then
|
||||
materials.aluminum_ingot = "techage:aluminum"
|
||||
end
|
||||
|
||||
return materials
|
8
mods/.xcompat(alt)/src/player.lua
Normal file
8
mods/.xcompat(alt)/src/player.lua
Normal file
|
@ -0,0 +1,8 @@
|
|||
local filename = xcompat.gameid
|
||||
|
||||
--if we dont have a player file for the game, use minetest
|
||||
if not xcompat.utilities.file_exists(xcompat.modpath .. "/src/player/" .. filename .. ".lua") then
|
||||
filename = "xcompat_agnostic"
|
||||
end
|
||||
|
||||
return dofile(xcompat.modpath .. "/src/player/" .. filename .. ".lua")
|
51
mods/.xcompat(alt)/src/player/farlands_reloaded.lua
Normal file
51
mods/.xcompat(alt)/src/player/farlands_reloaded.lua
Normal file
|
@ -0,0 +1,51 @@
|
|||
local papi = {}
|
||||
|
||||
local models = {}
|
||||
function papi.register_model(name, def)
|
||||
models[name] = def
|
||||
end
|
||||
|
||||
function papi.set_model(player, model_name)
|
||||
local model = models[model_name]
|
||||
|
||||
if not model then return end
|
||||
|
||||
player:set_properties({
|
||||
mesh = model_name,
|
||||
textures = model.textures,
|
||||
visual = "mesh",
|
||||
visual_size = model.visual_size,
|
||||
stepheight = model.stepheight
|
||||
})
|
||||
end
|
||||
|
||||
function papi.get_animation(_)
|
||||
--stub to keep from crashing
|
||||
end
|
||||
|
||||
function papi.get_textures(player)
|
||||
return player:get_properties().textures
|
||||
end
|
||||
|
||||
function papi.set_textures(player, textures)
|
||||
player:set_properties({textures = textures})
|
||||
end
|
||||
|
||||
function papi.set_animation(player, anim_name, speed, loop)
|
||||
player:set_animation(fl_player.animations[anim_name], speed, 0, loop)
|
||||
end
|
||||
|
||||
local metatable = {
|
||||
__index = function (_, key)
|
||||
return fl_player.ignore[key]
|
||||
end,
|
||||
__newindex = function (_, key, value)
|
||||
rawset(fl_player.ignore, key, value)
|
||||
end
|
||||
}
|
||||
|
||||
papi.player_attached = {}
|
||||
|
||||
setmetatable(papi.player_attached, metatable)
|
||||
|
||||
return papi
|
40
mods/.xcompat(alt)/src/player/mineclonia.lua
Normal file
40
mods/.xcompat(alt)/src/player/mineclonia.lua
Normal file
|
@ -0,0 +1,40 @@
|
|||
local papi = {}
|
||||
|
||||
function papi.register_model(name, def)
|
||||
return mcl_player.player_register_model(name, def)
|
||||
end
|
||||
|
||||
function papi.set_model(player, model)
|
||||
return mcl_player.player_set_model(player, model)
|
||||
end
|
||||
|
||||
function papi.get_animation(player)
|
||||
return mcl_player.player_get_animation(player)
|
||||
end
|
||||
|
||||
function papi.get_textures(player)
|
||||
return player:get_properties().textures
|
||||
end
|
||||
|
||||
function papi.set_textures(player, textures)
|
||||
player:set_properties({textures = textures})
|
||||
end
|
||||
|
||||
function papi.set_animation(player, anim_name, speed, _)
|
||||
return mcl_player.player_set_animation(player, anim_name, speed)
|
||||
end
|
||||
|
||||
local metatable = {
|
||||
__index = function (_, key)
|
||||
return mcl_player.player_attached[key]
|
||||
end,
|
||||
__newindex = function (_, key, value)
|
||||
rawset(mcl_player.player_attached, key, value)
|
||||
end
|
||||
}
|
||||
|
||||
papi.player_attached = {}
|
||||
|
||||
setmetatable(papi.player_attached, metatable)
|
||||
|
||||
return papi
|
41
mods/.xcompat(alt)/src/player/minetest.lua
Normal file
41
mods/.xcompat(alt)/src/player/minetest.lua
Normal file
|
@ -0,0 +1,41 @@
|
|||
local papi = {}
|
||||
|
||||
function papi.register_model(name, def)
|
||||
return player_api.register_model(name, def)
|
||||
end
|
||||
|
||||
function papi.set_model(player, model)
|
||||
return player_api.set_model(player, model)
|
||||
end
|
||||
|
||||
function papi.get_animation(player)
|
||||
return player_api.get_animation(player)
|
||||
end
|
||||
|
||||
function papi.get_textures(player)
|
||||
return player_api.get_textures(player)
|
||||
end
|
||||
|
||||
function papi.set_textures(player, texture)
|
||||
return player_api.set_textures(player, texture)
|
||||
end
|
||||
|
||||
function papi.set_animation(player, anim_name, speed, loop)
|
||||
return player_api.set_animation(player, anim_name, speed, loop)
|
||||
end
|
||||
|
||||
|
||||
local metatable = {
|
||||
__index = function (_, key)
|
||||
return player_api.player_attached[key]
|
||||
end,
|
||||
__newindex = function (_, key, value)
|
||||
rawset(player_api.player_attached, key, value)
|
||||
end
|
||||
}
|
||||
|
||||
papi.player_attached = {}
|
||||
|
||||
setmetatable(papi.player_attached, metatable)
|
||||
|
||||
return papi
|
41
mods/.xcompat(alt)/src/player/xcompat_agnostic.lua
Normal file
41
mods/.xcompat(alt)/src/player/xcompat_agnostic.lua
Normal file
|
@ -0,0 +1,41 @@
|
|||
local papi = {}
|
||||
|
||||
local models = {}
|
||||
function papi.register_model(name, def)
|
||||
models[name] = def
|
||||
end
|
||||
|
||||
function papi.set_model(player, model_name)
|
||||
local model = models[model_name]
|
||||
|
||||
if not model then return end
|
||||
|
||||
player:set_properties({
|
||||
mesh = model_name,
|
||||
textures = model.textures,
|
||||
visual = "mesh",
|
||||
visual_size = model.visual_size,
|
||||
stepheight = model.stepheight
|
||||
})
|
||||
end
|
||||
|
||||
function papi.get_animation(_)
|
||||
--stub to keep from crashing
|
||||
end
|
||||
|
||||
function papi.get_textures(player)
|
||||
return player:get_properties().textures
|
||||
end
|
||||
|
||||
function papi.set_textures(player, textures)
|
||||
player:set_properties({textures = textures})
|
||||
end
|
||||
|
||||
function papi.set_animation(_, _, _, _)
|
||||
--stub to keep from crashing
|
||||
end
|
||||
|
||||
--nothing to do here as we have no globalstep .....that we know about anyways
|
||||
papi.player_attached = {}
|
||||
|
||||
return papi
|
8
mods/.xcompat(alt)/src/sounds.lua
Normal file
8
mods/.xcompat(alt)/src/sounds.lua
Normal file
|
@ -0,0 +1,8 @@
|
|||
local filename = xcompat.gameid
|
||||
|
||||
--if we dont have a materials file for the game, use minetest
|
||||
if not xcompat.utilities.file_exists(xcompat.modpath .. "/src/sounds/" .. filename .. ".lua") then
|
||||
filename = "xcompat_agnostic"
|
||||
end
|
||||
|
||||
return dofile(xcompat.modpath .. "/src/sounds/" .. filename .. ".lua")
|
67
mods/.xcompat(alt)/src/sounds/exile.lua
Normal file
67
mods/.xcompat(alt)/src/sounds/exile.lua
Normal file
|
@ -0,0 +1,67 @@
|
|||
local sound_api = {}
|
||||
|
||||
function sound_api.node_sound_default(soundtable)
|
||||
return nodes_nature.node_sound_default(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_stone_defaults(soundtable)
|
||||
return nodes_nature.node_sound_stone_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_dirt_defaults(soundtable)
|
||||
return nodes_nature.node_sound_dirt_defaults(soundtable)
|
||||
end
|
||||
|
||||
--return dirt as some games use dirt vs grass
|
||||
function sound_api.node_sound_grass_defaults(soundtable)
|
||||
return sound_api.node_sound_dirt_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_sand_defaults(soundtable)
|
||||
return nodes_nature.node_sound_sand_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_gravel_defaults(soundtable)
|
||||
return nodes_nature.node_sound_gravel_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wood_defaults(soundtable)
|
||||
return nodes_nature.node_sound_wood_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_leaves_defaults(soundtable)
|
||||
return nodes_nature.node_sound_leaves_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_glass_defaults(soundtable)
|
||||
return nodes_nature.node_sound_glass_defaults(soundtable)
|
||||
end
|
||||
|
||||
|
||||
function sound_api.node_sound_ice_defaults(soundtable)
|
||||
--s/ice/glass
|
||||
return nodes_nature.node_sound_glass_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_metal_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_water_defaults(soundtable)
|
||||
return nodes_nature.node_sound_water_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_lava_defaults(soundtable)
|
||||
--s/lava/water
|
||||
return nodes_nature.node_sound_water_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_snow_defaults(soundtable)
|
||||
return nodes_nature.node_sound_snow_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wool_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
return sound_api
|
65
mods/.xcompat(alt)/src/sounds/farlands_reloaded.lua
Normal file
65
mods/.xcompat(alt)/src/sounds/farlands_reloaded.lua
Normal file
|
@ -0,0 +1,65 @@
|
|||
local sound_api = {}
|
||||
|
||||
function sound_api.node_sound_default(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_stone_defaults(soundtable)
|
||||
return fl_stone.sounds.stone(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_dirt_defaults(soundtable)
|
||||
return fl_topsoil.sounds.grass(soundtable)
|
||||
end
|
||||
|
||||
--return dirt as some games use dirt vs grass
|
||||
function sound_api.node_sound_grass_defaults(soundtable)
|
||||
return sound_api.node_sound_dirt_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_sand_defaults(soundtable)
|
||||
return fl_stone.sounds.sand(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_gravel_defaults(soundtable)
|
||||
return fl_topsoil.sounds.gravel(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wood_defaults(soundtable)
|
||||
return fl_trees.sounds.wood(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_leaves_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_glass_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
|
||||
function sound_api.node_sound_ice_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_metal_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_water_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_lava_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_snow_defaults(soundtable)
|
||||
return fl_topsoil.sounds.snow(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wool_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
return sound_api
|
63
mods/.xcompat(alt)/src/sounds/forgotten_lands.lua
Normal file
63
mods/.xcompat(alt)/src/sounds/forgotten_lands.lua
Normal file
|
@ -0,0 +1,63 @@
|
|||
local sound_api = {}
|
||||
|
||||
function sound_api.node_sound_default(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_stone_defaults(soundtable)
|
||||
return sounds.stone(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_dirt_defaults(soundtable)
|
||||
return sounds.dirt(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_grass_defaults(soundtable)
|
||||
return sounds.grass(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_sand_defaults(soundtable)
|
||||
return sounds.sand(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_gravel_defaults(soundtable)
|
||||
return sounds.gravel(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wood_defaults(soundtable)
|
||||
return sounds.wood(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_leaves_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_glass_defaults(soundtable)
|
||||
return sounds.glass(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_ice_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_metal_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_water_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_lava_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_snow_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wool_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
return sound_api
|
66
mods/.xcompat(alt)/src/sounds/hades_revisited.lua
Normal file
66
mods/.xcompat(alt)/src/sounds/hades_revisited.lua
Normal file
|
@ -0,0 +1,66 @@
|
|||
local sound_api = {}
|
||||
|
||||
function sound_api.node_sound_default(soundtable)
|
||||
return hades_sounds.node_sound_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_stone_defaults(soundtable)
|
||||
return hades_sounds.node_sound_stone_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_dirt_defaults(soundtable)
|
||||
return hades_sounds.node_sound_dirt_defaults(soundtable)
|
||||
end
|
||||
|
||||
--return dirt as some games use dirt vs grass
|
||||
function sound_api.node_sound_grass_defaults(soundtable)
|
||||
return hades_sounds.node_sound_grass_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_sand_defaults(soundtable)
|
||||
return hades_sounds.node_sound_sand_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_gravel_defaults(soundtable)
|
||||
return hades_sounds.node_sound_gravel_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wood_defaults(soundtable)
|
||||
return hades_sounds.node_sound_wood_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_leaves_defaults(soundtable)
|
||||
return hades_sounds.node_sound_leaves_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_glass_defaults(soundtable)
|
||||
return hades_sounds.node_sound_glass_defaults(soundtable)
|
||||
end
|
||||
|
||||
|
||||
function sound_api.node_sound_ice_defaults(soundtable)
|
||||
--s/ice/glass
|
||||
return hades_sounds.node_sound_glass_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_metal_defaults(soundtable)
|
||||
return hades_sounds.node_sound_metal_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_water_defaults(soundtable)
|
||||
return hades_sounds.node_sound_water_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_lava_defaults(soundtable)
|
||||
return hades_sounds.node_sound_lava_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_snow_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wool_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
return sound_api
|
107
mods/.xcompat(alt)/src/sounds/ksurvive2.lua
Normal file
107
mods/.xcompat(alt)/src/sounds/ksurvive2.lua
Normal file
|
@ -0,0 +1,107 @@
|
|||
local sound_api = {}
|
||||
|
||||
--ks_sounds conversion
|
||||
--currently loggy and bedrock are ignored
|
||||
local ks = {}
|
||||
|
||||
function ks.node_sound_defaults(soundtable)
|
||||
soundtable = soundtable or {}
|
||||
soundtable.footstep = soundtable.footstep or ks_sounds.generalnode_sounds.footstep
|
||||
soundtable.dug = soundtable.dug or ks_sounds.generalnode_sounds.dug
|
||||
soundtable.dig = soundtable.dig or ks_sounds.generalnode_sounds.dig
|
||||
soundtable.place = soundtable.place or ks_sounds.generalnode_sounds.place
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function ks.node_sound_wood_defaults(soundtable)
|
||||
soundtable = soundtable or {}
|
||||
soundtable.footstep = soundtable.footstep or ks_sounds.woodennode_sounds.footstep
|
||||
soundtable.dug = soundtable.dug or ks_sounds.woodennode_sounds.dug
|
||||
soundtable.dig = soundtable.dig or ks_sounds.woodennode_sounds.dig
|
||||
soundtable.place = soundtable.place or ks_sounds.woodennode_sounds.place
|
||||
ks.node_sound_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function ks.node_sound_leaves_defaults(soundtable)
|
||||
soundtable = soundtable or {}
|
||||
soundtable.footstep = soundtable.footstep or ks_sounds.leafynode_sounds.footstep
|
||||
soundtable.dug = soundtable.dug or ks_sounds.leafynode_sounds.dug
|
||||
soundtable.dig = soundtable.dig or ks_sounds.leafynode_sounds.dig
|
||||
soundtable.place = soundtable.place or ks_sounds.leafynode_sounds.place
|
||||
ks.node_sound_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function ks.node_sound_snow_defaults(soundtable)
|
||||
soundtable = soundtable or {}
|
||||
soundtable.footstep = soundtable.footstep or ks_sounds.snowynode_sounds.footstep
|
||||
soundtable.dug = soundtable.dug or ks_sounds.snowynode_sounds.dug
|
||||
soundtable.dig = soundtable.dig or ks_sounds.snowynode_sounds.dig
|
||||
soundtable.place = soundtable.place or ks_sounds.snowynode_sounds.place
|
||||
ks.node_sound_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_default(soundtable)
|
||||
return ks.node_sound_default(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_stone_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_dirt_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
--return dirt as some games use dirt vs grass
|
||||
function sound_api.node_sound_grass_defaults(soundtable)
|
||||
return sound_api.node_sound_dirt_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_sand_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_gravel_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wood_defaults(soundtable)
|
||||
return ks.node_sound_wood_default(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_leaves_defaults(soundtable)
|
||||
return ks.node_sound_leaves_default(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_glass_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_ice_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_metal_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_water_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_lava_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_snow_defaults(soundtable)
|
||||
return ks.node_sound_snow_default(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wool_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
return sound_api
|
67
mods/.xcompat(alt)/src/sounds/mineclonia.lua
Normal file
67
mods/.xcompat(alt)/src/sounds/mineclonia.lua
Normal file
|
@ -0,0 +1,67 @@
|
|||
--note this file handles mineclonia, mineclone2, and its rename voxelibre
|
||||
|
||||
local sound_api = {}
|
||||
|
||||
function sound_api.node_sound_default(soundtable)
|
||||
return mcl_sounds.node_sound_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_stone_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_stone_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_dirt_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_dirt_defaults(soundtable)
|
||||
end
|
||||
|
||||
--return dirt as some games use dirt vs grass
|
||||
function sound_api.node_sound_grass_defaults(soundtable)
|
||||
return sound_api.node_sound_dirt_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_sand_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_sand_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_gravel_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_sand_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wood_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_wood_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_leaves_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_leaves_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_glass_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_glass_defaults(soundtable)
|
||||
end
|
||||
|
||||
|
||||
function sound_api.node_sound_ice_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_glass_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_metal_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_metal_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_water_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_water_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_lava_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_lava_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_snow_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_snow_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wool_defaults(soundtable)
|
||||
return mcl_sounds.node_sound_wool_defaults(soundtable)
|
||||
end
|
||||
|
||||
return sound_api
|
67
mods/.xcompat(alt)/src/sounds/minetest.lua
Normal file
67
mods/.xcompat(alt)/src/sounds/minetest.lua
Normal file
|
@ -0,0 +1,67 @@
|
|||
local sound_api = {}
|
||||
|
||||
function sound_api.node_sound_default(soundtable)
|
||||
return default.node_sound_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_stone_defaults(soundtable)
|
||||
return default.node_sound_stone_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_dirt_defaults(soundtable)
|
||||
return default.node_sound_dirt_defaults(soundtable)
|
||||
end
|
||||
|
||||
--return dirt as some games use dirt vs grass
|
||||
function sound_api.node_sound_grass_defaults(soundtable)
|
||||
return sound_api.node_sound_dirt_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_sand_defaults(soundtable)
|
||||
return default.node_sound_sand_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_gravel_defaults(soundtable)
|
||||
return default.node_sound_gravel_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wood_defaults(soundtable)
|
||||
return default.node_sound_wood_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_leaves_defaults(soundtable)
|
||||
return default.node_sound_leaves_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_glass_defaults(soundtable)
|
||||
return default.node_sound_glass_defaults(soundtable)
|
||||
end
|
||||
|
||||
|
||||
function sound_api.node_sound_ice_defaults(soundtable)
|
||||
return default.node_sound_ice_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_metal_defaults(soundtable)
|
||||
return default.node_sound_metal_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_water_defaults(soundtable)
|
||||
return default.node_sound_water_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_lava_defaults(soundtable)
|
||||
--s/lava/water
|
||||
return default.node_sound_water_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_snow_defaults(soundtable)
|
||||
return default.node_sound_snow_defaults(soundtable)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wool_defaults(soundtable)
|
||||
--s/wool/default
|
||||
return default.node_sound_defaults(soundtable)
|
||||
end
|
||||
|
||||
return sound_api
|
63
mods/.xcompat(alt)/src/sounds/xcompat_agnostic.lua
Normal file
63
mods/.xcompat(alt)/src/sounds/xcompat_agnostic.lua
Normal file
|
@ -0,0 +1,63 @@
|
|||
local sound_api = {}
|
||||
|
||||
function sound_api.node_sound_default(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_stone_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_dirt_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_grass_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_sand_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_gravel_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wood_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_leaves_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_glass_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_ice_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_metal_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_water_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_lava_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_snow_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wool_defaults(soundtable)
|
||||
return soundtable
|
||||
end
|
||||
|
||||
return sound_api
|
8
mods/.xcompat(alt)/src/textures.lua
Normal file
8
mods/.xcompat(alt)/src/textures.lua
Normal file
|
@ -0,0 +1,8 @@
|
|||
local filename = xcompat.gameid
|
||||
|
||||
--if we dont have a materials file for the game, use minetest
|
||||
if not xcompat.utilities.file_exists(xcompat.modpath .. "/src/textures/" .. filename .. ".lua") then
|
||||
filename = "xcompat_agnostic"
|
||||
end
|
||||
|
||||
return dofile(xcompat.modpath .. "/src/textures/" .. filename .. ".lua")
|
57
mods/.xcompat(alt)/src/textures/farlands_reloaded.lua
Normal file
57
mods/.xcompat(alt)/src/textures/farlands_reloaded.lua
Normal file
|
@ -0,0 +1,57 @@
|
|||
local textures = {
|
||||
gravel = "farlands_gravel.png",
|
||||
brick = "farlands_brick.png",
|
||||
|
||||
metal = {
|
||||
steel = {
|
||||
ore = "farlands_iron_ingot.png",
|
||||
ingot = "farlands_iron_ingot.png",
|
||||
block = "farlands_iron_block.png",
|
||||
},
|
||||
gold = {
|
||||
ore = "farlands_gold_ore.png",
|
||||
ingot = "farlands_gold_ingot.png",
|
||||
block = "farlands_gold_block.png",
|
||||
},
|
||||
},
|
||||
glass = {
|
||||
pane = "farlands_glass.png",
|
||||
detail = "farlands_glass_detail.png",
|
||||
},
|
||||
wood = {
|
||||
apple = {
|
||||
sapling = "farlands_apple_sapling.png",
|
||||
planks = "farlands_apple_planks.png",
|
||||
trunk_side = "farlands_apple_trunk.png",
|
||||
trunk_top = "farlands_apple_trunk_top.png",
|
||||
leaves = "farlands_apple_leaves.png",
|
||||
},
|
||||
jungle = {
|
||||
sapling = "farlands_jungletree_sapling.png",
|
||||
planks = "farlands_jungletree_planks.png",
|
||||
trunk_side = "farlands_jungletree_trunk.png",
|
||||
trunk_top = "farlands_jungletree_trunk_top.png",
|
||||
leaves = "farlands_jungletree_leaves.png",
|
||||
},
|
||||
},
|
||||
water = {
|
||||
tile = "farlands_water.png",
|
||||
animated = {
|
||||
source = "farlands_water_source_animated.png",
|
||||
flowing = "farlands_water_flowing_animated.png",
|
||||
},
|
||||
},
|
||||
wool = {
|
||||
white = "farlands_wool.png",
|
||||
black = "farlands_wool.png",
|
||||
grey = "farlands_wool.png",
|
||||
dark_grey = "farlands_wool.png",
|
||||
},
|
||||
grass = {
|
||||
top = "farlands_grass.png",
|
||||
side = "farlands_dirt.png^farlands_grass_side.png",
|
||||
dirt = "farlands_dirt.png",
|
||||
},
|
||||
}
|
||||
|
||||
return textures
|
57
mods/.xcompat(alt)/src/textures/minetest.lua
Normal file
57
mods/.xcompat(alt)/src/textures/minetest.lua
Normal file
|
@ -0,0 +1,57 @@
|
|||
local textures = {
|
||||
gravel = "default_gravel.png",
|
||||
brick = "default_brick.png",
|
||||
|
||||
metal = {
|
||||
steel = {
|
||||
ore = "default_iron_lump.png",
|
||||
ingot = "default_steel_ingot.png",
|
||||
block = "default_steel_block.png",
|
||||
},
|
||||
gold = {
|
||||
ore = "default_gold_lump.png",
|
||||
ingot = "default_gold_ingot.png",
|
||||
block = "default_gold_block.png",
|
||||
},
|
||||
},
|
||||
glass = {
|
||||
pane = "default_glass.png",
|
||||
detail = "default_glass_detail.png",
|
||||
},
|
||||
wood = {
|
||||
apple = {
|
||||
sapling = "default_sapling.png",
|
||||
planks = "default_wood.png",
|
||||
trunk_side = "default_tree.png",
|
||||
trunk_top = "default_tree_top.png",
|
||||
leaves = "default_leaves.png",
|
||||
},
|
||||
jungle = {
|
||||
sapling = "default_junglesapling.png",
|
||||
planks = "default_junglewood.png",
|
||||
trunk_side = "default_jungletree.png",
|
||||
trunk_top = "default_jungletree_top.png",
|
||||
leaves = "default_jungleleaves.png",
|
||||
},
|
||||
},
|
||||
water = {
|
||||
tile = "default_water.png",
|
||||
animated = {
|
||||
source = "default_water_source_animated.png",
|
||||
flowing = "default_water_flowing_animated.png",
|
||||
},
|
||||
},
|
||||
wool = {
|
||||
white = "wool_white.png",
|
||||
black = "wool_black.png",
|
||||
grey = "wool_grey.png",
|
||||
dark_grey = "wool_dark_grey.png",
|
||||
},
|
||||
grass = {
|
||||
top = "default_grass.png",
|
||||
side = "default_dirt.png^default_grass_side.png",
|
||||
dirt = "default_dirt.png",
|
||||
},
|
||||
}
|
||||
|
||||
return textures
|
65
mods/.xcompat(alt)/src/textures/xcompat_agnostic.lua
Normal file
65
mods/.xcompat(alt)/src/textures/xcompat_agnostic.lua
Normal file
|
@ -0,0 +1,65 @@
|
|||
local textures = {
|
||||
gravel = "[combine:16x16^[noalpha^[colorize:#3a3b3c",
|
||||
brick = "[combine:16x16^[noalpha^[colorize:#AA4A44",
|
||||
|
||||
metal = {
|
||||
steel = {
|
||||
ore = "[combine:16x16^[noalpha^[colorize:#D3D3D3",
|
||||
ingot = "[combine:16x16^[noalpha^[colorize:#D3D3D3",
|
||||
block = "[combine:16x16^[noalpha^[colorize:#D3D3D3",
|
||||
},
|
||||
gold = {
|
||||
ore = "[combine:16x16^[noalpha^[colorize:#FFD700",
|
||||
ingot = "[combine:16x16^[noalpha^[colorize:#FFD700",
|
||||
block = "[combine:16x16^[noalpha^[colorize:#FFD700",
|
||||
},
|
||||
},
|
||||
glass = {
|
||||
pane = "[combine:16x16:" ..
|
||||
"0,0=\\[combine\\:1x16\\^[noalpha\\^[colorize\\:#ffffff:" ..
|
||||
"0,0=\\[combine\\:16x1\\^[noalpha\\^[colorize\\:#ffffff:" ..
|
||||
"0,15=\\[combine\\:16x1\\^[noalpha\\^[colorize\\:#ffffff:" ..
|
||||
"15,0=\\[combine\\:1x16\\^[noalpha\\^[colorize\\:#ffffff",
|
||||
detail = "[combine:16x16:" ..
|
||||
"0,0=\\[combine\\:1x16\\^[noalpha\\^[colorize\\:#ffffff:" ..
|
||||
"0,0=\\[combine\\:16x1\\^[noalpha\\^[colorize\\:#ffffff:" ..
|
||||
"0,15=\\[combine\\:16x1\\^[noalpha\\^[colorize\\:#ffffff:" ..
|
||||
"15,0=\\[combine\\:1x16\\^[noalpha\\^[colorize\\:#ffffff",
|
||||
},
|
||||
wood = {
|
||||
apple = {
|
||||
sapling = "[combine:16x16^[noalpha^[colorize:#654321",
|
||||
planks = "[combine:16x16^[noalpha^[colorize:#654321",
|
||||
trunk_side = "[combine:16x16^[noalpha^[colorize:#654321",
|
||||
trunk_top = "[combine:16x16^[noalpha^[colorize:#654321",
|
||||
leaves = "[combine:16x16^[noalpha^[colorize:#654321",
|
||||
},
|
||||
jungle = {
|
||||
sapling = "[combine:16x16^[noalpha^[colorize:#563d2d",
|
||||
planks = "[combine:16x16^[noalpha^[colorize:#563d2d",
|
||||
trunk_side = "[combine:16x16^[noalpha^[colorize:#563d2d",
|
||||
trunk_top = "[combine:16x16^[noalpha^[colorize:#563d2d",
|
||||
leaves = "[combine:16x16^[noalpha^[colorize:#563d2d",
|
||||
},
|
||||
},
|
||||
water = {
|
||||
tile = "[combine:16x16^[noalpha^[colorize:#00008b",
|
||||
animated = {
|
||||
source = "[combine:16x16^[noalpha^[colorize:#00008b",
|
||||
flowing = "[combine:16x16^[noalpha^[colorize:#00008b",
|
||||
},
|
||||
},
|
||||
wool = {
|
||||
white = "[combine:16x16^[noalpha^[colorize:#ffffff",
|
||||
black = "[combine:16x16^[noalpha^[colorize:#000000",
|
||||
grey = "[combine:16x16^[noalpha^[colorize:#313b3c",
|
||||
dark_grey = "[combine:16x16^[noalpha^[colorize:#313b3c",
|
||||
},
|
||||
grass = {
|
||||
top = "[combine:16x16^[noalpha^[colorize:#006400",
|
||||
side = "[combine:16x16^[noalpha^[colorize:#006400",
|
||||
dirt = "[combine:16x16^[noalpha^[colorize:#563d2d",
|
||||
},
|
||||
}
|
||||
|
||||
return textures
|
8
mods/.xcompat(alt)/src/utilities.lua
Normal file
8
mods/.xcompat(alt)/src/utilities.lua
Normal file
|
@ -0,0 +1,8 @@
|
|||
local utilities = {}
|
||||
|
||||
function utilities.file_exists(name)
|
||||
local f=io.open(name,"r")
|
||||
if f~=nil then io.close(f) return true else return false end
|
||||
end
|
||||
|
||||
return utilities
|
Loading…
Add table
Add a link
Reference in a new issue