51 lines
No EOL
1.1 KiB
Lua
51 lines
No EOL
1.1 KiB
Lua
local papi = {}
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local models = {}
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function papi.register_model(name, def)
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models[name] = def
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end
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function papi.set_model(player, model_name)
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local model = models[model_name]
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if not model then return end
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player:set_properties({
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mesh = model_name,
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textures = model.textures,
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visual = "mesh",
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visual_size = model.visual_size,
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stepheight = model.stepheight
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})
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end
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function papi.get_animation(_)
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--stub to keep from crashing
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end
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function papi.get_textures(player)
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return player:get_properties().textures
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end
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function papi.set_textures(player, textures)
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player:set_properties({textures = textures})
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end
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function papi.set_animation(player, anim_name, speed, loop)
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player:set_animation(fl_player.animations[anim_name], speed, 0, loop)
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end
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local metatable = {
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__index = function (_, key)
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return fl_player.ignore[key]
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end,
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__newindex = function (_, key, value)
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rawset(fl_player.ignore, key, value)
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end
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}
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papi.player_attached = {}
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setmetatable(papi.player_attached, metatable)
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return papi |