EinsDreiDreiSieben/mods/leads/CHANGELOG.md

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Leads Changelog

0.3.2 (2024-01-18)

Additions

  • Added German translation (contributed by Kyoushi).

Changes

  • Increased default pull force.

Fixes

  • Leads can no longer be attached to fence gates (reported by Nathan Salapat).
  • Lead knots now break when the post is removed (reported by Nathan Salapat).

0.3.1 (2023-12-27)

Fixes

  • Fixed a bug causing MineClone to crash whenever an enderman places a block (reported by Kyoushi).

0.3.0 (2023-12-21)

Additions

  • Added slack models, which can be enabled or disabled in the settings.
  • Added a setting to change lead strength.
  • Added a Symmetrical physics setting.
  • You can now hold Sneak to attach a new lead to a fence instead of tying the lead you're holding.

Changes

  • Object mass is now taken into account during physics calculations.
  • Right-clicking a leashable entity while holding a knotted lead now attaches the entity to the lead instead of making a new lead (suggested by erlehmann).
  • Tweaked lead physics.
  • Leads now have an overextension timer instead of breaking immediately.
  • Lead entities now preserve the metadata of the lead item, not just the name.
  • Changed the scale of lead models.
  • Improved performance by eliminating unnecessary property updates for lead entities.
  • Improved protection and ownership logic.
  • Protection now applies to all objects, not just knots.
  • Reduced the impact of lag by limiting dtime in physics calculations.
  • Lead length is now limited to avoid generating extremely large textures (suggested by my computer crashing).
  • Improved performance when finding leads attached to an object.
  • Protection no longer applies to players with the protection_bypass privilege.

Fixes

  • Leads can no longer be knotted to fence rails (reported by erlehmann).
  • You can now break a lead or knot while holding a lead item (reported by erlehmann).
  • Fixed lead items preventing nodes' right-click handlers.
  • Breaking a lead in creative mode no longer gives you a lead item if you already have one.
  • Aux1+clicking an entity no longer requires the player to be holding a lead item.
  • Fixed a bug preventing leads from working on players.

API Changes

  • Custom lead items can now specify the texture of the lead entity with _leads_texture.
  • Custom lead items can now override the lead's strength with _leads_strength.
  • Entities can now customise behaviour when punched or right-clicked while holding a lead item with _leads_on_interact.

0.2.2 (2023-11-27)

Fixes

  • Fixed a bug preventing custom placement behaviour when placing nodes against fences (reported by laireia).
  • Fixed a crash when another mod registers a node with a forced name after Leads is loaded.

0.2.1 (2023-10-08)

Additions

  • Added Item drop mode setting.

Fixes

  • Fixed missing settingtypes.txt.
  • Fixed lead items not dropping when broken on MineClone.
  • Fixed lead items being consumed when clicking on a non-knottable node.

0.2.0 (2023-07-26)

Additions

  • Added item documentation.
  • Added Asuna to the list of supported games.
  • Added a setting to prevent players from leashing mobs owned by other players (suggested by fluxionary).
  • Added a setting to prevent players from leashing unowned mobs.
  • Added settings to allow or disallow leashing each object type (suggested by fluxionary).

Changes

  • Added Object UUIDs support. Objects are now identified by UUID where possible.|
  • The 5.7+ selection box is now enabled by default.
  • Cropped the in-game screenshot to 3:2.
  • Tweaked the texture mapping on lead objects to improve shading.
  • Leads can now be tied to bamboo from Bamboo Forest.
  • Adding and removing knots now respects protection (suggested by fluxionary). This can be disabled in the settings.
  • The Allow leashing any entity setting has been renamed to Allow leashing any object, as it now includes players.

0.1.0 (2023-03-26)

Additions

  • Added more chat messages when failing to use a lead.
  • Added sound effects (suggested by Wuzzy).
  • Added a list of supported games to mod.conf.
  • Added Hades Revisited support.
  • Added Exile support.

Changes

  • Chat messages are now disabled by default (suggested by Wuzzy).
  • Leads no longer break instantly when placed in an overly stretched position.
  • Players are now blocked from interacting with the world for a moment after breaking a lead or knot, to prevent accidentally breaking the node behind it.
  • Leads can now be tied to mechanical railway signals.

Fixes

  • Fixed smoke puffs when removing a lead or knot in multiplayer (reported by Wuzzy).
  • Fixed lead items being consumed even if the lead failed to spawn.
  • Fixed leads jumping to another knot when untied.
  • Added a workaround for a bug in Lord of the Test preventing fences from being supported.

0.0.0 (2023-03-20)

  • Initial release.