1.3 KiB
1.3 KiB
[Mod] X Farming [x_farming] API
Types
BonemealTreeDef
type BonemealTreeDef = {
// sapling name
name: string
// 1 out of `chance`, e.g. 2 = 50% chance
chance: number
// grow tree from sapling, should return `true` if the growing was successful
grow_tree: function(pos: Vector): boolean
}
Class x_farming.x_bonemeal
Method
is_on_soil(pos: Vector): boolean
Check if node has a soil below its self.
Method
is_on_sand(pos: Vector): boolean
Check if node has a sand below its self.
Method
register_tree_defs(self: x_bonemeal, defs: BonemealTreeDef[]): void
Register tree definition for bonemeal to work on this sapling. Other mods can register new tree growth from sapling using bonemeal.
example
x_farming.x_bonemeal:register_tree_defs({
{
name = 'everness:coral_tree_sapling',
chance = 3,
grow_tree = function(pos)
if not x_farming.x_bonemeal.is_on_soil(pos) then
return false
end
minetest.place_schematic(
{ x = pos.x - 19, y = pos.y, z = pos.z - 19 },
minetest.get_modpath('mymod') .. '/schematics/mymod_mytree_from_sapling.mts',
'random',
nil,
false
)
return true
end
}
})