62 lines
2 KiB
Text
62 lines
2 KiB
Text
# This will render ladders in 3D using a nodebox.
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#
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# Please note that this will only work properly when
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# using the default textures or when the texture pack
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# uses the same shape of ladders than the default
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# texture pack!
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#
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# Fixes https://github.com/minetest/minetest/issues/2423
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redef_3d_ladders (Render ladders in 3D) bool true
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# Alter the maximum stack size.
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#
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# By default Minetest Game uses an arbitrary set max
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# stack size of 99. When setting this value to any
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# value the STACK_MAX size will be changed to that
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# value in most places.
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#
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# Please note that 99 is hardcoded on some places and
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# still will be 99 even if set different here.
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#
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# Fixes https://forum.minetest.net/viewtopic.php?t=16817
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redef_stack_max (Maximum stack size) int 100
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# Set the grass selection box to a lower height.
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#
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# Grass nodeboxes might be too high. This can disturb
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# Building or punching mobs or other players. This
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# Setting allows to reduce the selection boxes of
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# all grass types to the given value. Set to 0 to
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# leave the selection box unaltered.
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#
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# If a selection box is smaller than the given value
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# it remains unaltered.
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#
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# Fixes https://github.com/minetest/minetest_game/issues/1980
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redef_grass_box_height (Grass selection box height x/16) int 2
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# World-aligned textures for stairs, slabs, etc.
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#
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# By default the most critical nodes are not
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# properly aligned. This fixes it.
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#
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# Fixes:
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#
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# https://github.com/minetest/minetest_game/issues/2287
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# https://github.com/minetest/minetest_game/issues/1931
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# https://github.com/minetest/minetest/issues/5222
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redef_aligned_textures (Use world-aligned textures) bool true
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# Proper rotation of shaped nodes
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#
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# Grass nodeboxes might be too high. This can disturb
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# The moreblocks (for example) introduces a custom, not
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# properly working rotation mechanism. This redefinition
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# fixes that and replaces it with a mechanism that is
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# derived from the one that is used by “Minetest Game”.
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#
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# Fixes:
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#
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# https://github.com/minetest-mods/moreblocks/issues/138
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redef_proper_rotation (Properly rotate shaped nodes) bool false
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