1216 lines
41 KiB
Lua
1216 lines
41 KiB
Lua
local S = minetest.get_translator("livingfloatlands")
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local modname = "livingfloatlands"
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local modpath = minetest.get_modpath(modname)
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local mg_name = minetest.get_mapgen_setting("mg_name")
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minetest.register_node("livingfloatlands:coldsteppe_litter", {
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description = S("Coldsteppe dirt with Grass"),
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tiles = {"livingfloatlands_coldsteppe_litter.png", "default_permafrost.png",
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{name = "default_permafrost.png^livingfloatlands_coldsteppe_litter_side.png",
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tileable_vertical = false}},
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groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
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drop = "default:permafrost",
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_grass_footstep", gain = 0.25},
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}),
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})
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minetest.register_biome({
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name = "livingfloatlands:coldsteppe",
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node_top = "livingfloatlands:coldsteppe_litter",
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depth_top = 1,
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node_filler = "default:permafrost",
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depth_filler = 6,
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node_riverbed = "default:sand",
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depth_riverbed = 3,
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = 2450,
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y_min = 1000,
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heat_point = 38,
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humidity_point = 27,
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})
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minetest.register_node("livingfloatlands:coldsteppe_bulbouschervil_block", {
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description = S("Bulbous Chervil Node"),
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tiles = {"livingfloatlands_coldsteppe_bulbouschervil_block.png"},
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groups = {crumbly = 3, soil = 1, falling_node = 0},
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drop = "livingfloatlands:coldsteppe_bulbous_chervil_root",
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_node("livingfloatlands:coldsteppe_bulbous_chervil_root", {
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description = S("Bulbous Chervil Root"),
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drawtype = "torchlike",
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tiles = {"livingfloatlands_coldsteppe_bulbouschervil_root.png"},
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inventory_image = "livingfloatlands_coldsteppe_bulbouschervil_root.png",
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wield_image = "livingfloatlands_coldsteppe_bulbouschervil_root.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31}
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},
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groups = {
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fleshy = 3, dig_immediate = 3, flammable = 2,
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leafdecay = 1, leafdecay_drop = 1
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},
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drop = "livingfloatlands:coldsteppe_bulbous_chervil_root",
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on_use = minetest.item_eat(2),
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = function(pos, placer)
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if placer:is_player() then
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minetest.set_node(pos, {name = "livingfloatlands:coldsteppe_bulbous_chervil_root", param2 = 1})
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end
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end
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"livingfloatlands:coldsteppe_litter"},
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sidelen = 16,
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place_offset_y = -1,
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flags = "force_placement",
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noise_params = {
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offset = -0,
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scale = 0.1,
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spread = {x = 50, y = 50, z = 50},
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seed = 3456,
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octaves = 6,
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persist = 1,
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},
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y_max = 2450,
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y_min = 0,
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decoration = "livingfloatlands:coldsteppe_bulbouschervil_block"
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})
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minetest.register_decoration({
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name = "livingfloatlands:coldsteppe_bulbouschervil_plant",
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deco_type = "simple",
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place_on = {"livingfloatlands:coldsteppe_bulbouschervil_block"},
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sidelen = 16,
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noise_params = {
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offset = -0.03,
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scale = 0.1,
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spread = {x = 10, y = 10, z = 10},
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seed = 5,
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octaves = 1,
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persist = 1,
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},
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y_max = 2450,
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y_min = 1,
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decoration = "livingfloatlands:coldsteppe_bulbouschervil_plant",
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spawn_by = "livingfloatlands:coldsteppe_bulbouschervil_block"
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})
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minetest.register_node("livingfloatlands:coldsteppe_bulbouschervil_plant", {
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description = S"Bulbous Chervil Plant",
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drawtype = "plantlike",
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waving = 1,
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visual_scale = 1.0,
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tiles = {"livingfloatlands_coldsteppe_bulbouschervil_plant.png"},
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inventory_image = "livingfloatlands_coldsteppe_bulbouschervil_plant.png",
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wield_image = "livingfloatlands_coldsteppe_bulbouschervil_plant.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
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},
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})
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minetest.register_decoration({
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name = "livingfloatlands:coldsteppe_grass1",
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deco_type = "simple",
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place_on = {"livingfloatlands:coldsteppe_litter"},
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sidelen = 16,
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noise_params = {
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offset = -0.03,
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scale = 0.1,
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spread = {x = 100, y = 100, z = 100},
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seed = 4602,
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octaves = 6,
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persist = 1,
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},
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y_max = 2450,
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y_min = 1,
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decoration = "livingfloatlands:coldsteppe_grass1",
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spawn_by = "livingfloatlands:coldsteppe_litter"
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})
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minetest.register_node("livingfloatlands:coldsteppe_grass1", {
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description = S"Coldsteppe Grass",
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drawtype = "plantlike",
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waving = 1,
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visual_scale = 1.0,
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tiles = {"livingfloatlands_coldsteppe_grass1.png"},
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inventory_image = "livingfloatlands_coldsteppe_grass1.png",
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wield_image = "livingfloatlands_coldsteppe_grass1.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
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},
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})
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minetest.register_decoration({
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name = "livingfloatlands:coldsteppe_grass2",
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deco_type = "simple",
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place_on = {"livingfloatlands:coldsteppe_litter"},
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sidelen = 16,
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noise_params = {
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offset = -0.03,
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scale = 0.1,
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spread = {x = 100, y = 100, z = 100},
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seed = 4602,
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octaves = 8,
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persist = 1,
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},
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y_max = 2450,
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y_min = 1,
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decoration = "livingfloatlands:coldsteppe_grass2",
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spawn_by = "livingfloatlands:coldsteppe_litter"
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})
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minetest.register_node("livingfloatlands:coldsteppe_grass2", {
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description = S"Coldsteppe Grass",
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drawtype = "plantlike",
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waving = 1,
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visual_scale = 1.0,
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tiles = {"livingfloatlands_coldsteppe_grass2.png"},
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inventory_image = "livingfloatlands_coldsteppe_grass2.png",
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wield_image = "livingfloatlands_coldsteppe_grass2.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
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},
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})
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minetest.register_decoration({
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name = "livingfloatlands:coldsteppe_grass3",
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deco_type = "simple",
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place_on = {"livingfloatlands:coldsteppe_litter"},
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sidelen = 16,
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noise_params = {
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offset = -0.03,
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scale = 0.1,
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spread = {x = 100, y = 100, z = 100},
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seed = 3602,
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octaves = 7,
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persist = 1,
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},
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y_max = 2450,
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y_min = 1,
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decoration = "livingfloatlands:coldsteppe_grass3",
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spawn_by = "livingfloatlands:coldsteppe_litter"
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})
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minetest.register_node("livingfloatlands:coldsteppe_grass3", {
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description = S"Coldsteppe Grass",
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drawtype = "plantlike",
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waving = 1,
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visual_scale = 1.0,
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tiles = {"livingfloatlands_coldsteppe_grass3.png"},
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inventory_image = "livingfloatlands_coldsteppe_grass3.png",
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wield_image = "livingfloatlands_coldsteppe_grass3.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
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},
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})
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minetest.register_decoration({
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name = "livingfloatlands:coldsteppe_grass4",
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deco_type = "simple",
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place_on = {"livingfloatlands:coldsteppe_litter"},
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sidelen = 16,
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noise_params = {
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offset = -0.03,
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scale = 0.1,
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spread = {x = 100, y = 100, z = 100},
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seed = 3602,
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octaves = 7,
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persist = 1,
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},
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y_max = 2450,
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y_min = 1,
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decoration = "livingfloatlands:coldsteppe_grass4",
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spawn_by = "livingfloatlands:coldsteppe_litter"
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})
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minetest.register_node("livingfloatlands:coldsteppe_grass4", {
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description = S"Coldsteppe Grass",
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drawtype = "plantlike",
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waving = 1,
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visual_scale = 1.0,
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tiles = {"livingfloatlands_coldsteppe_grass4.png"},
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inventory_image = "livingfloatlands_coldsteppe_grass4.png",
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wield_image = "livingfloatlands_coldsteppe_grass4.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
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},
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})
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minetest.register_decoration({
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name = "livingfloatlands:coldsteppe_shrub",
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deco_type = "simple",
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place_on = {"livingfloatlands:coldsteppe_litter"},
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sidelen = 16,
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noise_params = {
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offset = -0.1,
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scale = 0.1,
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spread = {x = 100, y = 100, z = 100},
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seed = 3602,
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octaves = 7,
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persist = 1,
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},
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y_max = 2450,
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y_min = 2,
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decoration = "livingfloatlands:coldsteppe_shrub",
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spawn_by = "livingfloatlands:coldsteppe_litter"
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})
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minetest.register_node("livingfloatlands:coldsteppe_shrub", {
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description = S"Coldsteppe Shrub",
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drawtype = "plantlike",
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waving = 1,
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visual_scale = 2.0,
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tiles = {"livingfloatlands_coldsteppe_shrub.png"},
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inventory_image = "livingfloatlands_coldsteppe_shrub.png",
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wield_image = "livingfloatlands_coldsteppe_shrub.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flower = 1, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
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},
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})
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-- New coldsteppe pine tree red pine
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local function grow_new_coldsteppe_pine_tree(pos)
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if not default.can_grow(pos) then
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-- try a bit later again
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minetest.get_node_timer(pos):start(math.random(240, 600))
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return
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end
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minetest.remove_node(pos)
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minetest.place_schematic({x = pos.x - 6, y = pos.y - 0, z = pos.z - 6}, modpath.."/schematics/livingfloatlands_coldsteppe_pine.mts", "0", nil, false)
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end
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if minetest.get_modpath("bonemeal") then
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bonemeal:add_sapling({
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{"livingfloatlands:coldsteppe_pine_sapling", grow_new_coldsteppe_pine_tree, "soil"},
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})
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end
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-- pine trunk
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minetest.register_node("livingfloatlands:coldsteppe_pine_trunk", {
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description = S("Red Pine Trunk"),
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tiles = {
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"livingfloatlands_coldsteppe_pine_trunk_top.png",
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"livingfloatlands_coldsteppe_pine_trunk_top.png",
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"livingfloatlands_coldsteppe_pine_trunk.png"
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},
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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paramtype2 = "facedir",
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on_place = minetest.rotate_node,
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})
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-- pine wood
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minetest.register_node("livingfloatlands:coldsteppe_pine_wood", {
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description = S("Red Pine Wood"),
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tiles = {"livingfloatlands_coldsteppe_pine_wood.png"},
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is_ground_content = false,
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_craft({
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output = "livingfloatlands:coldsteppe_pine_wood 4",
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recipe = {{"livingfloatlands:coldsteppe_pine_trunk"}}
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})
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minetest.register_node("livingfloatlands:coldsteppe_pine_leaves", {
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description = S("Red Pine Leaves"),
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drawtype = "allfaces_optional",
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waving = 1,
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tiles = {"livingfloatlands_coldsteppe_pine_leaves.png"},
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special_tiles = {"livingfloatlands_coldsteppe_pine_leaves.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/50 chance
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items = {'livingfloatlands:coldsteppe_pine_sapling'},
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rarity = 35,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'livingfloatlands:coldsteppe_pine_leaves'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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minetest.register_node("livingfloatlands:coldsteppe_pine_sapling", {
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description = S("Red Pine Sapling"),
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drawtype = "plantlike",
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tiles = {"livingfloatlands_coldsteppe_pine_sapling.png"},
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inventory_image = "livingfloatlands_coldsteppe_pine_sapling.png",
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wield_image = "livingfloatlands_coldsteppe_pine_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = grow_new_coldsteppe_pine_tree,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(300, 1500))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"livingfloatlands:coldsteppe_pine_sapling",
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-- minp, maxp to be checked, relative to sapling pos
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{x = -1, y = 0, z = -1},
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{x = 1, y = 1, z = 1},
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-- maximum interval of interior volume check
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2)
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return itemstack
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end,
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})
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stairs.register_stair_and_slab(
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"livingfloatlands_coldsteppe_pine_wood",
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"livingfloatlands:coldsteppe_pine_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"livingfloatlands_coldsteppe_pine_wood.png"},
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S("Red Pine Stair"),
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S("Red Pine Slab"),
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default.node_sound_wood_defaults()
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)
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stairs.register_stair_and_slab(
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"livingfloatlands_coldsteppe_pine_trunk",
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"livingfloatlands:coldsteppe_pine_trunk",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"livingfloatlands_coldsteppe_pine_trunk_top.png", "livingfloatlands_coldsteppe_pine_trunk_top.png", "livingfloatlands_coldsteppe_pine_trunk.png"},
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S("Red Pine Trunk Stair"),
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S("Red Pine Trunk Slab"),
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default.node_sound_wood_defaults()
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)
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doors.register_fencegate(
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"livingfloatlands:gate_pine_wood",
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{
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|
description = S("Red Pine Wood Fence Gate"),
|
|
texture = "livingfloatlands_coldsteppe_pine_wood.png",
|
|
material = "livingfloatlands:coldsteppe_pine_wood",
|
|
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
|
|
sounds = default.node_sound_wood_defaults()
|
|
}
|
|
)
|
|
|
|
|
|
default.register_fence(
|
|
"livingfloatlands:fence_pine_wood",
|
|
{
|
|
description = S("Red Pine Fence"),
|
|
texture = "livingfloatlands_coldsteppe_pine_fencewood.png",
|
|
inventory_image = "default_fence_overlay.png^livingfloatlands_coldsteppe_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
|
|
wield_image = "default_fence_overlay.png^livingfloatlands_coldsteppe_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
|
|
material = "livingfloatlands:coldsteppe_pine_wood",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
|
sounds = default.node_sound_wood_defaults()
|
|
}
|
|
)
|
|
|
|
default.register_fence_rail(
|
|
"livingfloatlands:fence_rail_pine_wood",
|
|
{
|
|
description = S("Red Pine Fence Rail"),
|
|
texture = "livingfloatlands_coldsteppe_pine_fencewood.png",
|
|
inventory_image = "default_fence_rail_overlay.png^livingfloatlands_coldsteppe_pine_wood.png^" ..
|
|
"default_fence_rail_overlay.png^[makealpha:255,126,126",
|
|
wield_image = "default_fence_rail_overlay.png^livingfloatlands_coldsteppe_pine_wood.png^" ..
|
|
"default_fence_rail_overlay.png^[makealpha:255,126,126",
|
|
material = "livingfloatlands:coldsteppe_pine_wood",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
|
sounds = default.node_sound_wood_defaults()
|
|
}
|
|
)
|
|
|
|
minetest.register_decoration({
|
|
name = "livingfloatlands:coldsteppe_pine_tree",
|
|
deco_type = "schematic",
|
|
place_on = {"livingfloatlands:coldsteppe_litter"},
|
|
place_offset_y = -1,
|
|
sidelen = 16,
|
|
fill_ratio = 0.00013,
|
|
biomes = {"livingfloatlands:coldsteppe"},
|
|
y_max = 2450,
|
|
y_min = 3,
|
|
schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine.mts",
|
|
flags = "place_center_x, place_center_z",
|
|
rotation = "random",
|
|
})
|
|
|
|
minetest.register_decoration({
|
|
name = "livingfloatlands:coldsteppe_pine_tree11",
|
|
deco_type = "schematic",
|
|
place_on = {"livingfloatlands:coldsteppe_litter"},
|
|
place_offset_y = -1,
|
|
sidelen = 16,
|
|
fill_ratio = 0.00013,
|
|
biomes = {"livingfloatlands:coldsteppe"},
|
|
y_max = 2450,
|
|
y_min = 3,
|
|
schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine11.mts",
|
|
flags = "place_center_x, place_center_z",
|
|
rotation = "random",
|
|
})
|
|
|
|
-- cooked pinecone
|
|
minetest.register_craftitem("livingfloatlands:roasted_pine_nuts", {
|
|
description = S("Roasted Pine Nuts"),
|
|
inventory_image = "livingfloatlands_coldsteppe_pine_nuts_roasted.png",
|
|
on_use = minetest.item_eat(5),
|
|
groups = {food = 1, flammable = 2},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "cooking",
|
|
output = "livingfloatlands:roasted_pine_nuts",
|
|
recipe = "livingfloatlands:coldsteppe_pine_pinecone",
|
|
cooktime = 10,
|
|
})
|
|
|
|
-- raw pinecone
|
|
|
|
minetest.register_node("livingfloatlands:coldsteppe_pine_pinecone", {
|
|
description = S("Unroasted Red Pinecone"),
|
|
drawtype = "torchlike",
|
|
tiles = {"livingfloatlands_coldsteppe_pine_pinecone.png"},
|
|
inventory_image = "livingfloatlands_coldsteppe_pine_pinecone.png",
|
|
wield_image = "livingfloatlands_coldsteppe_pine_pinecone.png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31}
|
|
},
|
|
groups = {
|
|
fleshy = 3, dig_immediate = 3, flammable = 2,
|
|
leafdecay = 1, leafdecay_drop = 1, winleafdecay_drop = 1, winleafdecay = 3
|
|
},
|
|
drop = "livingfloatlands:coldsteppe_pine_pinecone",
|
|
on_use = minetest.item_eat(2),
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
after_place_node = function(pos, placer)
|
|
if placer:is_player() then
|
|
minetest.set_node(pos, {name = "livingfloatlands:coldsteppe_pine_pinecone", param2 = 1})
|
|
end
|
|
end
|
|
})
|
|
|
|
-- New coldsteppe pine2 tree norway spruce
|
|
|
|
local function grow_new_coldsteppe_pine2_tree(pos)
|
|
if not default.can_grow(pos) then
|
|
-- try a bit later again
|
|
minetest.get_node_timer(pos):start(math.random(240, 600))
|
|
return
|
|
end
|
|
minetest.remove_node(pos)
|
|
minetest.place_schematic({x = pos.x - 7, y = pos.y - 0, z = pos.z - 7}, modpath.."/schematics/livingfloatlands_coldsteppe_pine2.mts", "0", nil, false)
|
|
|
|
end
|
|
|
|
if minetest.get_modpath("bonemeal") then
|
|
bonemeal:add_sapling({
|
|
{"livingfloatlands:coldsteppe_pine2_sapling", grow_new_coldsteppe_pine2_tree, "soil"},
|
|
})
|
|
end
|
|
|
|
|
|
-- pine2 trunk
|
|
minetest.register_node("livingfloatlands:coldsteppe_pine2_trunk", {
|
|
description = S("Norway Spruce Trunk"),
|
|
tiles = {
|
|
"livingfloatlands_coldsteppe_pine2_trunk_top.png",
|
|
"livingfloatlands_coldsteppe_pine2_trunk_top.png",
|
|
"livingfloatlands_coldsteppe_pine2_trunk.png"
|
|
},
|
|
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
paramtype2 = "facedir",
|
|
on_place = minetest.rotate_node,
|
|
})
|
|
|
|
-- pine2 wood
|
|
minetest.register_node("livingfloatlands:coldsteppe_pine2_wood", {
|
|
description = S("Norway Spruce Wood"),
|
|
tiles = {"livingfloatlands_coldsteppe_pine2_wood.png"},
|
|
is_ground_content = false,
|
|
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "livingfloatlands:coldsteppe_pine2_wood 4",
|
|
recipe = {{"livingfloatlands:coldsteppe_pine2_trunk"}}
|
|
})
|
|
|
|
minetest.register_node("livingfloatlands:coldsteppe_pine2_leaves", {
|
|
description = S("Norway Spruce Leaves"),
|
|
drawtype = "allfaces_optional",
|
|
waving = 1,
|
|
tiles = {"livingfloatlands_coldsteppe_pine2_leaves.png"},
|
|
special_tiles = {"livingfloatlands_coldsteppe_pine2_leaves.png"},
|
|
paramtype = "light",
|
|
is_ground_content = false,
|
|
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3},
|
|
drop = {
|
|
max_items = 1,
|
|
items = {
|
|
{
|
|
-- player will get sapling with 1/50 chance
|
|
items = {'livingfloatlands:coldsteppe_pine2_sapling'},
|
|
rarity = 50,
|
|
},
|
|
{
|
|
-- player will get leaves only if he get no saplings,
|
|
-- this is because max_items is 1
|
|
items = {'livingfloatlands:coldsteppe_pine2_leaves'},
|
|
}
|
|
}
|
|
},
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
|
|
after_place_node = default.after_place_leaves,
|
|
})
|
|
|
|
minetest.register_node("livingfloatlands:coldsteppe_pine2_sapling", {
|
|
description = S("Norway Spruce Sapling"),
|
|
drawtype = "plantlike",
|
|
tiles = {"livingfloatlands_coldsteppe_pine2_sapling.png"},
|
|
inventory_image = "livingfloatlands_coldsteppe_pine2_sapling.png",
|
|
wield_image = "livingfloatlands_coldsteppe_pine2_sapling.png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
on_timer = grow_new_coldsteppe_pine2_tree,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
|
|
},
|
|
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
|
|
attached_node = 1, sapling = 1},
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
|
|
on_construct = function(pos)
|
|
minetest.get_node_timer(pos):start(math.random(300, 1500))
|
|
end,
|
|
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
|
|
"livingfloatlands:coldsteppe_pine2_sapling",
|
|
-- minp, maxp to be checked, relative to sapling pos
|
|
{x = -1, y = 0, z = -1},
|
|
{x = 1, y = 1, z = 1},
|
|
-- maximum interval of interior volume check
|
|
2)
|
|
|
|
return itemstack
|
|
end,
|
|
})
|
|
|
|
|
|
stairs.register_stair_and_slab(
|
|
"livingfloatlands_coldsteppe_pine2_wood",
|
|
"livingfloatlands:coldsteppe_pine2_wood",
|
|
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
|
|
{"livingfloatlands_coldsteppe_pine2_wood.png"},
|
|
S("Norway Spruce Stair"),
|
|
S("Norway Spruce Slab"),
|
|
default.node_sound_wood_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"livingfloatlands_coldsteppe_pine2_trunk",
|
|
"livingfloatlands:coldsteppe_pine2_trunk",
|
|
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
|
|
{"livingfloatlands_coldsteppe_pine_trunk_top.png", "livingfloatlands_coldsteppe_pine2_trunk_top.png", "livingfloatlands_coldsteppe_pine2_trunk.png"},
|
|
S("Norway Spruce Trunk Stair"),
|
|
S("Norway Spruce Trunk Slab"),
|
|
default.node_sound_wood_defaults()
|
|
)
|
|
|
|
doors.register_fencegate(
|
|
"livingfloatlands:gate_pine2_wood",
|
|
{
|
|
description = S("Norway Spruce Wood Fence Gate"),
|
|
texture = "livingfloatlands_coldsteppe_pine2_wood.png",
|
|
material = "livingfloatlands:coldsteppe_pine2_wood",
|
|
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
|
|
sounds = default.node_sound_wood_defaults()
|
|
}
|
|
)
|
|
|
|
|
|
default.register_fence(
|
|
"livingfloatlands:fence_pine2_wood",
|
|
{
|
|
description = S("Norway Spruce Fence"),
|
|
texture = "livingfloatlands_coldsteppe_pine2_fencewood.png",
|
|
inventory_image = "default_fence_overlay.png^livingfloatlands_coldsteppe_pine2_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
|
|
wield_image = "default_fence_overlay.png^livingfloatlands_coldsteppe_pine2_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
|
|
material = "livingfloatlands:coldsteppe_pine2_wood",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
|
sounds = default.node_sound_wood_defaults()
|
|
}
|
|
)
|
|
|
|
default.register_fence_rail(
|
|
"livingfloatlands:fence_rail_pine2_wood",
|
|
{
|
|
description = S("Norway Spruce Fence Rail"),
|
|
texture = "livingfloatlands_coldsteppe_pine2_fencewood.png",
|
|
inventory_image = "default_fence_rail_overlay.png^livingfloatlands_coldsteppe_pine2_wood.png^" ..
|
|
"default_fence_rail_overlay.png^[makealpha:255,126,126",
|
|
wield_image = "default_fence_rail_overlay.png^livingfloatlands_coldsteppe_pine2_wood.png^" ..
|
|
"default_fence_rail_overlay.png^[makealpha:255,126,126",
|
|
material = "livingfloatlands:coldsteppe_pine2_wood",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
|
sounds = default.node_sound_wood_defaults()
|
|
}
|
|
)
|
|
|
|
minetest.register_decoration({
|
|
name = "livingfloatlands:coldsteppe_pine2_tree",
|
|
deco_type = "schematic",
|
|
place_on = {"livingfloatlands:coldsteppe_litter"},
|
|
place_offset_y = -1,
|
|
sidelen = 16,
|
|
fill_ratio = 0.00017,
|
|
biomes = {"livingfloatlands:coldsteppe"},
|
|
y_max = 2450,
|
|
y_min = 3,
|
|
schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine2.mts",
|
|
flags = "place_center_x, place_center_z",
|
|
rotation = "random",
|
|
})
|
|
|
|
minetest.register_decoration({
|
|
name = "livingfloatlands:coldsteppe_pine22_tree",
|
|
deco_type = "schematic",
|
|
place_on = {"livingfloatlands:coldsteppe_litter"},
|
|
place_offset_y = 0,
|
|
sidelen = 16,
|
|
fill_ratio = 0.00015,
|
|
biomes = {"livingfloatlands:coldsteppe"},
|
|
y_max = 2450,
|
|
y_min = 3,
|
|
schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine22.mts",
|
|
flags = "place_center_x, place_center_z",
|
|
rotation = "random",
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "cooking",
|
|
output = "livingfloatlands:roasted_pine_nuts",
|
|
recipe = "livingfloatlands:coldsteppe_pine2_pinecone",
|
|
cooktime = 10,
|
|
})
|
|
|
|
-- raw pinecone
|
|
|
|
minetest.register_node("livingfloatlands:coldsteppe_pine2_pinecone", {
|
|
description = S("Unroasted Norway Spruce Pinecone"),
|
|
drawtype = "torchlike",
|
|
tiles = {"livingfloatlands_coldsteppe_pine2_pinecone.png"},
|
|
inventory_image = "livingfloatlands_coldsteppe_pine2_pinecone.png",
|
|
wield_image = "livingfloatlands_coldsteppe_pine2_pinecone.png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31}
|
|
},
|
|
groups = {
|
|
fleshy = 3, dig_immediate = 3, flammable = 2,
|
|
leafdecay = 1, leafdecay_drop = 1, winleafdecay_drop = 1, winleafdecay = 3
|
|
},
|
|
drop = "livingfloatlands:coldsteppe_pine2_pinecone",
|
|
on_use = minetest.item_eat(2),
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
after_place_node = function(pos, placer)
|
|
if placer:is_player() then
|
|
minetest.set_node(pos, {name = "livingfloatlands:coldsteppe_pine2_pinecone", param2 = 1})
|
|
end
|
|
end
|
|
})
|
|
|
|
-- New coldsteppe pine3 tree siberian larix
|
|
|
|
local function grow_new_coldsteppe_pine3_tree(pos)
|
|
if not default.can_grow(pos) then
|
|
-- try a bit later again
|
|
minetest.get_node_timer(pos):start(math.random(240, 600))
|
|
return
|
|
end
|
|
minetest.remove_node(pos)
|
|
minetest.place_schematic({x = pos.x - 4, y = pos.y - 0, z = pos.z - 4}, modpath.."/schematics/livingfloatlands_coldsteppe_pine3.mts", "0", nil, false)
|
|
|
|
end
|
|
|
|
if minetest.get_modpath("bonemeal") then
|
|
bonemeal:add_sapling({
|
|
{"livingfloatlands:coldsteppe_pine3_sapling", grow_new_coldsteppe_pine3_tree, "soil"},
|
|
})
|
|
end
|
|
|
|
-- pine3 trunk
|
|
minetest.register_node("livingfloatlands:coldsteppe_pine3_trunk", {
|
|
description = S("Siberian Larix Trunk"),
|
|
tiles = {
|
|
"livingfloatlands_coldsteppe_pine3_trunk_top.png",
|
|
"livingfloatlands_coldsteppe_pine3_trunk_top.png",
|
|
"livingfloatlands_coldsteppe_pine3_trunk.png"
|
|
},
|
|
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
paramtype2 = "facedir",
|
|
on_place = minetest.rotate_node,
|
|
})
|
|
|
|
-- pine3 wood
|
|
minetest.register_node("livingfloatlands:coldsteppe_pine3_wood", {
|
|
description = S("Siberian Larix Wood"),
|
|
tiles = {"livingfloatlands_coldsteppe_pine3_wood.png"},
|
|
is_ground_content = false,
|
|
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "livingfloatlands:coldsteppe_pine3_wood 4",
|
|
recipe = {{"livingfloatlands:coldsteppe_pine3_trunk"}}
|
|
})
|
|
|
|
minetest.register_node("livingfloatlands:coldsteppe_pine3_leaves", {
|
|
description = S("Siberian Larix Leaves"),
|
|
drawtype = "allfaces_optional",
|
|
waving = 1,
|
|
tiles = {"livingfloatlands_coldsteppe_pine3_leaves.png"},
|
|
special_tiles = {"livingfloatlands_coldsteppe_pine3_leaves.png"},
|
|
paramtype = "light",
|
|
is_ground_content = false,
|
|
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3},
|
|
drop = {
|
|
max_items = 1,
|
|
items = {
|
|
{
|
|
-- player will get sapling with 1/50 chance
|
|
items = {'livingfloatlands:coldsteppe_pine3_sapling'},
|
|
rarity = 50,
|
|
},
|
|
{
|
|
-- player will get leaves only if he get no saplings,
|
|
-- this is because max_items is 1
|
|
items = {'livingfloatlands:coldsteppe_pine3_leaves'},
|
|
}
|
|
}
|
|
},
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
|
|
after_place_node = default.after_place_leaves,
|
|
})
|
|
|
|
minetest.register_node("livingfloatlands:coldsteppe_pine3_sapling", {
|
|
description = S("Siberian Larix Sapling"),
|
|
drawtype = "plantlike",
|
|
tiles = {"livingfloatlands_coldsteppe_pine3_sapling.png"},
|
|
inventory_image = "livingfloatlands_coldsteppe_pine3_sapling.png",
|
|
wield_image = "livingfloatlands_coldsteppe_pine3_sapling.png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
on_timer = grow_new_coldsteppe_pine3_tree,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
|
|
},
|
|
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
|
|
attached_node = 1, sapling = 1},
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
|
|
on_construct = function(pos)
|
|
minetest.get_node_timer(pos):start(math.random(300, 1500))
|
|
end,
|
|
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
|
|
"livingfloatlands:coldsteppe_pine3_sapling",
|
|
-- minp, maxp to be checked, relative to sapling pos
|
|
{x = -1, y = 0, z = -1},
|
|
{x = 1, y = 1, z = 1},
|
|
-- maximum interval of interior volume check
|
|
2)
|
|
|
|
return itemstack
|
|
end,
|
|
})
|
|
|
|
|
|
stairs.register_stair_and_slab(
|
|
"livingfloatlands_coldsteppe_pine3_wood",
|
|
"livingfloatlands:coldsteppe_pine3_wood",
|
|
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
|
|
{"livingfloatlands_coldsteppe_pine3_wood.png"},
|
|
S("Siberian Larix Stair"),
|
|
S("Siberian Larix Slab"),
|
|
default.node_sound_wood_defaults()
|
|
)
|
|
|
|
stairs.register_stair_and_slab(
|
|
"livingfloatlands_coldsteppe_pine3_trunk",
|
|
"livingfloatlands:coldsteppe_pine3_trunk",
|
|
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
|
|
{"livingfloatlands_coldsteppe_pine_trunk_top.png", "livingfloatlands_coldsteppe_pine3_trunk_top.png", "livingfloatlands_coldsteppe_pine3_trunk.png"},
|
|
S("Siberian Larix Trunk Stair"),
|
|
S("Siberian Larix Trunk Slab"),
|
|
default.node_sound_wood_defaults()
|
|
)
|
|
|
|
doors.register_fencegate(
|
|
"livingfloatlands:gate_pine3_wood",
|
|
{
|
|
description = S("Siberian Larix Wood Fence Gate"),
|
|
texture = "livingfloatlands_coldsteppe_pine3_wood.png",
|
|
material = "livingfloatlands:coldsteppe_pine3_wood",
|
|
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
|
|
sounds = default.node_sound_wood_defaults()
|
|
}
|
|
)
|
|
|
|
|
|
default.register_fence(
|
|
"livingfloatlands:fence_pine3_wood",
|
|
{
|
|
description = S("Siberian Larix Fence"),
|
|
texture = "livingfloatlands_coldsteppe_pine3_fencewood.png",
|
|
inventory_image = "default_fence_overlay.png^livingfloatlands_coldsteppe_pine3_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
|
|
wield_image = "default_fence_overlay.png^livingfloatlands_coldsteppe_pine3_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
|
|
material = "livingfloatlands:coldsteppe_pine3_wood",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
|
sounds = default.node_sound_wood_defaults()
|
|
}
|
|
)
|
|
|
|
default.register_fence_rail(
|
|
"livingfloatlands:fence_rail_pine3_wood",
|
|
{
|
|
description = S("Siberian Larix Fence Rail"),
|
|
texture = "livingfloatlands_coldsteppe_pine3_fencewood.png",
|
|
inventory_image = "default_fence_rail_overlay.png^livingfloatlands_coldsteppe_pine3_wood.png^" ..
|
|
"default_fence_rail_overlay.png^[makealpha:255,126,126",
|
|
wield_image = "default_fence_rail_overlay.png^livingfloatlands_coldsteppe_pine3_wood.png^" ..
|
|
"default_fence_rail_overlay.png^[makealpha:255,126,126",
|
|
material = "livingfloatlands:coldsteppe_pine3_wood",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
|
sounds = default.node_sound_wood_defaults()
|
|
}
|
|
)
|
|
|
|
minetest.register_decoration({
|
|
name = "livingfloatlands:coldsteppe_pine3_tree",
|
|
deco_type = "schematic",
|
|
place_on = {"livingfloatlands:coldsteppe_litter"},
|
|
place_offset_y = 0,
|
|
sidelen = 16,
|
|
fill_ratio = 0.00057,
|
|
biomes = {"livingfloatlands:coldsteppe"},
|
|
y_max = 2450,
|
|
y_min = 3,
|
|
schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine3.mts",
|
|
flags = "place_center_x, place_center_z",
|
|
rotation = "random",
|
|
})
|
|
|
|
minetest.register_decoration({
|
|
name = "livingfloatlands:coldsteppe_pine33_tree",
|
|
deco_type = "schematic",
|
|
place_on = {"livingfloatlands:coldsteppe_litter"},
|
|
place_offset_y = 0,
|
|
sidelen = 16,
|
|
fill_ratio = 0.00137,
|
|
biomes = {"livingfloatlands:coldsteppe"},
|
|
y_max = 2450,
|
|
y_min = 3,
|
|
schematic = minetest.get_modpath("livingfloatlands").."/schematics/livingfloatlands_coldsteppe_pine33.mts",
|
|
flags = "place_center_x, place_center_z",
|
|
rotation = "random",
|
|
})
|
|
|
|
|
|
minetest.register_craft({
|
|
type = "cooking",
|
|
output = "livingfloatlands:roasted_pine_nuts",
|
|
recipe = "livingfloatlands:coldsteppe_pine3_pinecone",
|
|
cooktime = 10,
|
|
})
|
|
|
|
-- raw pinecone
|
|
|
|
minetest.register_node("livingfloatlands:coldsteppe_pine3_pinecone", {
|
|
description = S("Unroasted Siberian Larix Pinecone"),
|
|
drawtype = "torchlike",
|
|
tiles = {"livingfloatlands_coldsteppe_pine3_pinecone.png"},
|
|
inventory_image = "livingfloatlands_coldsteppe_pine3_pinecone.png",
|
|
wield_image = "livingfloatlands_coldsteppe_pine3_pinecone.png",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
walkable = false,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31}
|
|
},
|
|
groups = {
|
|
fleshy = 3, dig_immediate = 3, flammable = 2,
|
|
leafdecay = 1, leafdecay_drop = 1, winleafdecay_drop = 1, winleafdecay = 3
|
|
},
|
|
drop = "livingfloatlands:coldsteppe_pine3_pinecone",
|
|
on_use = minetest.item_eat(2),
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
after_place_node = function(pos, placer)
|
|
if placer:is_player() then
|
|
minetest.set_node(pos, {name = "livingfloatlands:coldsteppe_pine3_pinecone", param2 = 1})
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_node("livingfloatlands:coldsteppe_rock", {
|
|
description = S("Coldsteppe Granite Rock"),
|
|
tiles = {"livingfloatlands_coldsteppe_rock.png"},
|
|
groups = {cracky = 3, stone = 1},
|
|
drop = "livingfloatlands:coldsteppe_rock",
|
|
legacy_mineral = true,
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
|
|
minetest.register_decoration({
|
|
name = "livingfloatlands:coldsteppe_rockformation",
|
|
deco_type = "schematic",
|
|
place_on = {"livingfloatlands:coldsteppe_litter"},
|
|
place_offset_y = -4,
|
|
sidelen = 16,
|
|
fill_ratio = 0.00007,
|
|
biomes = {"livingfloatlands:coldsteppe"},
|
|
y_max = 2450,
|
|
y_min = 1,
|
|
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_rockformation.mts",
|
|
flags = "place_center_x, place_center_z",
|
|
rotation = "random",
|
|
})
|
|
|
|
|
|
minetest.register_decoration({
|
|
name = "livingfloatlands:coldsteppe_rockformation11",
|
|
deco_type = "schematic",
|
|
place_on = {"livingfloatlands:coldsteppe_litter"},
|
|
place_offset_y = -2,
|
|
sidelen = 16,
|
|
fill_ratio = 0.00007,
|
|
biomes = {"livingfloatlands:coldsteppe"},
|
|
y_max = 2450,
|
|
y_min = 1,
|
|
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_rockformation11.mts",
|
|
flags = "place_center_x, place_center_z",
|
|
rotation = "random",
|
|
})
|
|
|
|
minetest.register_node("livingfloatlands:coldsteppe_rock2", {
|
|
description = S("Coldsteppe Limestone Rock"),
|
|
tiles = {"livingfloatlands_coldsteppe_rock2.png"},
|
|
groups = {cracky = 3, stone = 1},
|
|
drop = "livingfloatlands:coldsteppe_rock2",
|
|
legacy_mineral = true,
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
|
|
minetest.register_decoration({
|
|
name = "livingfloatlands:coldsteppe_rockformation2",
|
|
deco_type = "schematic",
|
|
place_on = {"livingfloatlands:coldsteppe_litter"},
|
|
place_offset_y = -1,
|
|
sidelen = 16,
|
|
fill_ratio = 0.00007,
|
|
biomes = {"livingfloatlands:coldsteppe"},
|
|
y_max = 2450,
|
|
y_min = 1,
|
|
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_rockformation2.mts",
|
|
flags = "place_center_x, place_center_z",
|
|
rotation = "random",
|
|
})
|
|
|
|
|
|
minetest.register_decoration({
|
|
name = "livingfloatlands:coldsteppe_rockformation22",
|
|
deco_type = "schematic",
|
|
place_on = {"livingfloatlands:coldsteppe_litter"},
|
|
place_offset_y = -1,
|
|
sidelen = 16,
|
|
fill_ratio = 0.00007,
|
|
biomes = {"livingfloatlands:coldsteppe"},
|
|
y_max = 2450,
|
|
y_min = 1,
|
|
schematic = minetest.get_modpath("livingfloatlands") .. "/schematics/livingfloatlands_rockformation.mts",
|
|
flags = "place_center_x, place_center_z",
|
|
rotation = "random",
|
|
})
|
|
|
|
-- Bricks slabs and walls
|
|
|
|
walls.register(":livingfloatlands:coldsteppe_brick_wall", S"Coldsteppe Granite Brick Wall", "livingfloatlands_coldsteppe_rock_brick.png",
|
|
"livingfloatlands:coldsteppe_brick_wall", default.node_sound_stone_defaults())
|
|
|
|
stairs.register_stair_and_slab(
|
|
"livingfloatlands_coldsteppe_rock_brick",
|
|
"livingfloatlands:coldsteppe_rock_brick",
|
|
{cracky = 2, oddly_breakable_by_hand = 0, flammable = 0},
|
|
{"livingfloatlands_coldsteppe_rock_brick.png"},
|
|
S("Coldsteppe Granite Brick Stair"),
|
|
S("Coldsteppe Granite Brick Slab"),
|
|
default.node_sound_wood_defaults()
|
|
)
|
|
|
|
minetest.register_node("livingfloatlands:coldsteppe_rock_brick", {
|
|
description = S("Coldsteppe Granite Brick"),
|
|
tiles = {"livingfloatlands_coldsteppe_rock_brick.png"},
|
|
is_ground_content = false,
|
|
groups = {cracky = 3, stone = 2},
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "livingfloatlands:coldsteppe_rock_brick",
|
|
type = "shapeless",
|
|
recipe =
|
|
{"livingfloatlands:coldsteppe_rock", "livingfloatlands:coldsteppe_rock"}
|
|
|
|
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "livingfloatlands:coldsteppe_brick_wall",
|
|
type = "shapeless",
|
|
recipe =
|
|
{"livingfloatlands:coldsteppe_rock_brick"}
|
|
|
|
|
|
})
|
|
|
|
walls.register(":livingfloatlands:coldsteppe_brick2_wall", S"Coldsteppe Limestone Brick Wall", "livingfloatlands_coldsteppe_rock2_brick.png",
|
|
"livingfloatlands:coldsteppe_brick2_wall", default.node_sound_stone_defaults())
|
|
|
|
stairs.register_stair_and_slab(
|
|
"livingfloatlands_coldsteppe_rock2_brick",
|
|
"livingfloatlands:coldsteppe_rock2_brick",
|
|
{cracky = 2, oddly_breakable_by_hand = 0, flammable = 0},
|
|
{"livingfloatlands_coldsteppe_rock2_brick.png"},
|
|
S("Coldsteppe Limestone Brick Stair"),
|
|
S("Coldsteppe Limestone Brick Slab"),
|
|
default.node_sound_wood_defaults()
|
|
)
|
|
|
|
minetest.register_node("livingfloatlands:coldsteppe_rock2_brick", {
|
|
description = S("Coldsteppe limestone Brick"),
|
|
tiles = {"livingfloatlands_coldsteppe_rock2_brick.png"},
|
|
is_ground_content = false,
|
|
groups = {cracky = 3, stone = 2},
|
|
sounds = default.node_sound_stone_defaults(),
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "livingfloatlands:coldsteppe_rock2_brick",
|
|
type = "shapeless",
|
|
recipe =
|
|
{"livingfloatlands:coldsteppe_rock2", "livingfloatlands:coldsteppe_rock2"}
|
|
|
|
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "livingfloatlands:coldsteppe_brick2_wall",
|
|
type = "shapeless",
|
|
recipe =
|
|
{"livingfloatlands:coldsteppe_rock2_brick"}
|
|
|
|
|
|
})
|
|
|
|
if minetest.get_modpath("bonemeal") then
|
|
bonemeal:add_deco({
|
|
{"livingfloatlands:coldsteppe_litter", {"livingfloatlands:coldsteppe_grass1", "livingfloatlands:coldsteppe_shrub", "livingfloatlands:coldsteppe_grass2", "livingfloatlands:coldsteppe_grass3", "livingfloatlands:coldsteppe_grass4"}, {}}
|
|
})
|
|
end
|
|
|
|
|
|
|