Modify mobs from original mods.

... rather than copying them.
This commit is contained in:
Duane 2016-06-06 07:13:31 -05:00
parent 0c788eb537
commit 0f09bd5cc8
26 changed files with 195 additions and 6606 deletions

13
LICENSE
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@ -1,10 +1,3 @@
Much of the code and art from this mod were taken nearly unchanged from
Mobs Redo, made by TenPlus1 and many others, and distributed under the
WTFPL license.
https://forum.minetest.net/viewtopic.php?f=11&t=9917
All of the goblin code and art are taken from FreeLikeGNU's Goblins mod,
distributed under the CC-by-SA license.
@ -18,12 +11,6 @@ mod, distributed under the WTFPL license.
https://forum.minetest.net/viewtopic.php?f=9&t=9522
The changes I've made to these mods are minor, but crucial to dealing
with an all-underground environment. The mobs don't have vertical
range limits, are less affected by light, and they behave a bit
differently from the originals.
The rest of this mod is distributed under the LGPL 2.1 license for
historic reasons.

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@ -1,128 +0,0 @@
-- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
function fun_caves.climb(self)
if self.state == "stand" and math.random() < 0.2 then
if self.fall_speed == 2 then
self.fall_speed = -2
else
self.fall_speed = 2
end
elseif self.state == "attack" and self.fall_speed ~= -2 then
self.fall_speed = -2
end
end
mobs:register_mob("fun_caves:dangler", {
description = "Dangling Spider",
type = "monster",
passive = false,
attack_type = "dogfight",
attacks_monsters = true,
reach = 2,
damage = 1,
hp_min = 10,
hp_max = 20,
armor = 200,
collisionbox = {-0.32, -0.0, -0.25, 0.25, 0.25, 0.25},
visual = "mesh",
mesh = "fun_caves_spider.x",
drawtype = "front",
textures = {
{"mobs_spider.png"},
},
visual_size = {x = 1.5, y = 1.5},
makes_footstep_sound = false,
sounds = {
random = "mobs_spider",
attack = "mobs_spider",
},
walk_velocity = 1,
run_velocity = 3,
jump = true,
view_range = 15,
floats = 0,
drops = {
{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
{name = "farming:cotton", chance = 2, min = 1, max = 2},
},
water_damage = 0,
lava_damage = 5,
cold_damage = 1,
light_damage = 0,
fall_damage = 0,
lifetimer = 360,
follow = nil,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 1,
stand_end = 1,
walk_start = 20,
walk_end = 40,
run_start = 20,
run_end = 40,
punch_start = 50,
punch_end = 90,
},
replace_rate = 50,
--replace_what = {"mobs:cobweb", "fun_caves:glowing_fungal_wood", "fun_caves:sap",},
--replace_with = "air",
--replace_offset = -1,
do_custom = function(self)
if not fun_caves.custom_ready(self) then
return
end
fun_caves.climb(self)
fun_caves.search_replace(self.object:getpos(), 100, {"air"}, "mobs:cobweb")
fun_caves.surface_damage(self)
end,
})
mobs:register_spawn("fun_caves:dangler", {"fun_caves:stone_with_moss", "fun_caves:stone_with_lichen", "fun_caves:stone_with_algae"}, 14, 0, 2500, 3, -51)
mobs:register_egg("fun_caves:dangler", "Dangling Spider", "mobs_cobweb.png", 1)
-- cobweb
if not minetest.registered_nodes['mobs:cobweb'] then
minetest.register_node(":mobs:cobweb", {
description = "Cobweb",
drawtype = "plantlike",
visual_scale = 1.1,
tiles = {"mobs_cobweb.png"},
inventory_image = "mobs_cobweb.png",
paramtype = "light",
sunlight_propagates = true,
liquid_viscosity = 11,
liquidtype = "source",
liquid_alternative_flowing = "mobs:cobweb",
liquid_alternative_source = "mobs:cobweb",
liquid_renewable = false,
liquid_range = 0,
walkable = false,
groups = {snappy = 1, liquid = 3},
drop = "farming:cotton",
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_craft({
output = "mobs:cobweb",
recipe = {
{"farming:string", "", "farming:string"},
{"", "farming:string", ""},
{"farming:string", "", "farming:string"},
}
})
end
minetest.register_abm({
nodenames = {"mobs:cobweb"},
interval = 500,
chance = 50,
action = function(pos, node)
minetest.set_node(pos, {name = "air"})
end
})

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@ -7,3 +7,4 @@ mobs?
mobs_monster?
mobs_slimes?
mobs_creeper?
dmobs?

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@ -1,59 +0,0 @@
-- elephant from dmobs by D00Med (LGPL v2.1, textures CC-BY-SA v3.0)
mobs:register_mob("fun_caves:elephant", {
type = "monster",
passive = false,
reach = 3,
damage = 4,
attack_type = "dogfight",
hp_min = 12,
hp_max = 22,
armor = 130,
collisionbox = {-0.9, -1.2, -0.9, 0.9, 0.9, 0.9},
visual = "mesh",
mesh = "fun_caves_elephant.b3d",
textures = {
{"fun_caves_elephant.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2.5, y=2.5},
makes_footstep_sound = true,
walk_velocity = 1.1,
run_velocity = 1.2,
jump = false,
water_damage = 0,
lava_damage = 2,
light_damage = 0,
replace_rate = 10,
replace_what = {"default:dry_grass_3", "default:dry_grass_4", "default:dry_grass_5", "farming:straw", "fun_caves:dry_fiber"},
replace_with = "air",
follow = {"farming:wheat"},
view_range = 9,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
animation = {
speed_normal = 5,
speed_run = 10,
walk_start = 3,
walk_end = 19,
stand_start = 20,
stand_end = 30,
run_start = 3,
run_end = 19,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
})
mobs:register_spawn("fun_caves:elephant", {"default:dirt_with_dry_grass","default:desert_sand"}, 20, 10, 17000, 2, 31000)
mobs:register_egg("fun_caves:elephant", "Elephant", "default_dry_grass.png", 1)

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@ -10,6 +10,7 @@ mobs:register_mob("fun_caves:goblin_coal", {
hp_min = 5,
hp_max = 10,
armor = 100,
fear_height = 4,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",

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@ -10,6 +10,7 @@ mobs:register_mob("fun_caves:goblin_cobble", {
hp_min = 5,
hp_max = 10,
armor = 100,
fear_height = 4,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",

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@ -10,6 +10,7 @@ mobs:register_mob("fun_caves:goblin_copper", {
hp_min = 10,
hp_max = 20,
armor = 100,
fear_height = 4,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",

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@ -10,6 +10,7 @@ mobs:register_mob("fun_caves:goblin_diamond", {
hp_min = 20,
hp_max = 30,
armor = 100,
fear_height = 4,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",

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@ -106,6 +106,7 @@ mobs:register_mob("fun_caves:goblin_digger", {
hp_min = 5,
hp_max = 10,
armor = 100,
fear_height = 4,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",

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@ -10,6 +10,7 @@ mobs:register_mob("fun_caves:goblin_gold", {
hp_min = 10,
hp_max = 30,
armor = 100,
fear_height = 4,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",

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@ -10,6 +10,7 @@ mobs:register_mob("fun_caves:goblin_ice", {
hp_min = 5,
hp_max = 10,
armor = 100,
fear_height = 4,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",

View file

@ -10,6 +10,7 @@ mobs:register_mob("fun_caves:goblin_iron", {
hp_min = 10,
hp_max = 20,
armor = 100,
fear_height = 4,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",

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@ -10,6 +10,7 @@ mobs:register_mob("fun_caves:goblin_king", {
hp_min = 20,
hp_max = 40,
armor = 100,
fear_height = 4,
collisionbox = {-0.35,-1,-0.35, 0.35,-.1,0.35},
visual = "mesh",
mesh = "goblins_goblin.b3d",

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@ -366,7 +366,7 @@ local function generate(p_minp, p_maxp, seed)
biome_val = biome_val / max(1, log(y - fluid_compression))
end
-------------------
--biome_val = 0.45
--biome_val = -0.75
-------------------
if biome_val < -0.65 then
stone_type = node["default:ice"]
@ -683,8 +683,10 @@ local function generate(p_minp, p_maxp, seed)
vm:set_data(data)
--vm:set_param2_data(p2data)
if fun_caves.DEBUG then
vm:set_lighting({day = 15, night = 15})
vm:set_lighting({day = 8, night = 8})
else
-- set_lighting causes shadows
--vm:set_lighting({day = 0, night = 0})
vm:calc_lighting({x=minp.x,y=emin.y,z=minp.z},maxp)
end
vm:update_liquids()

187
mobs.lua
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@ -17,6 +17,18 @@ fun_caves.search_replace = function(pos, search_rate, replace_what, replace_with
end
end
function fun_caves.climb(self)
if self.state == "stand" and math.random() < 0.2 then
if self.fall_speed == 2 then
self.fall_speed = -2
else
self.fall_speed = 2
end
elseif self.state == "attack" and self.fall_speed ~= -2 then
self.fall_speed = -2
end
end
-- causes mobs to take damage from hot/cold surfaces
fun_caves.surface_damage = function(self, cold_natured)
--if not self.fun_caves_damage_timer then
@ -63,13 +75,171 @@ fun_caves.custom_ready = function(self)
end
dofile(fun_caves.path .. "/danglers.lua")
dofile(fun_caves.path .. "/spider.lua")
dofile(fun_caves.path .. "/tarantula.lua")
dofile(fun_caves.path .. "/spider_ice.lua")
dofile(fun_caves.path .. "/sand_monster.lua")
dofile(fun_caves.path .. "/tar_monster.lua")
dofile(fun_caves.path .. "/elephant.lua")
if minetest.registered_entities["mobs_monster:spider"] then
-- Deep spider
local m = table.copy(minetest.registered_entities["mobs_monster:spider"])
m.docile_by_day = false
m.drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
{name = "wool:black", chance = 1, min = 1, max = 3},
}
m.water_damage = 0
m.do_custom = function(self)
if not fun_caves.custom_ready(self) then
return
end
fun_caves.surface_damage(self)
end
minetest.registered_entities["fun_caves:spider"] = m
mobs.spawning_mobs["fun_caves:spider"] = true
mobs:register_spawn("fun_caves:spider", {"fun_caves:stone_with_moss", "fun_caves:stone_with_lichen", "fun_caves:stone_with_algae"}, 14, 0, 2000, 2, -51)
mobs:register_egg("fun_caves:spider", "Deep Spider", "mobs_cobweb.png", 1)
-- ice spider
m = table.copy(minetest.registered_entities["mobs_monster:spider"])
m.docile_by_day = false
m.textures = { {"fun_caves_spider_ice.png"}, }
m.base_texture = m.textures[1]
m.drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
{name = "wool:white", chance = 1, min = 1, max = 3},
}
m.water_damage = 0
m.do_custom = function(self)
if not fun_caves.custom_ready(self) then
return
end
fun_caves.surface_damage(self, true)
end
minetest.registered_entities["fun_caves:spider_ice"] = m
mobs.spawning_mobs["fun_caves:spider_ice"] = true
mobs:register_spawn("fun_caves:spider_ice", {"default:ice"}, 14, 0, 1000, 2, 31000)
mobs:register_egg("fun_caves:spider_ice", "Ice Spider", "mobs_cobweb.png", 1)
-- dangling spiders
m = table.copy(minetest.registered_entities["mobs_monster:spider"])
m.docile_by_day = false
m.attacks_monsters = true
m.damage = 1
m.hp_min = 10
m.hp_max = 20
m.water_damage = 0
m.fall_damage = 0
m.collisionbox = {-0.32, -0.0, -0.25, 0.25, 0.25, 0.25}
m.visual_size = {x = 1.5, y = 1.5}
m.drops = {
{name = "mobs:meat_raw", chance = 2, min = 1, max = 1},
{name = "farming:cotton", chance = 2, min = 1, max = 2},
}
m.do_custom = function(self)
if not fun_caves.custom_ready(self) then
return
end
fun_caves.climb(self)
fun_caves.search_replace(self.object:getpos(), 100, {"air"}, "mobs:cobweb")
fun_caves.surface_damage(self)
end
minetest.registered_entities["fun_caves:dangler"] = m
mobs.spawning_mobs["fun_caves:dangler"] = true
mobs:register_spawn("fun_caves:dangler", {"fun_caves:stone_with_moss", "fun_caves:stone_with_lichen", "fun_caves:stone_with_algae"}, 14, 0, 1000, 3, -51)
mobs:register_egg("fun_caves:dangler", "Dangling Spider", "mobs_cobweb.png", 1)
-- tarantula
m = table.copy(minetest.registered_entities["mobs_monster:spider"])
m.type = "animal"
m.reach = 1
m.damage = 1
m.hp_min = 1
m.hp_max = 2
m.collisionbox = {-0.15, -0.01, -0.15, 0.15, 0.1, 0.15}
m.textures = { {"fun_caves_tarantula.png"}, }
m.base_texture = m.textures[1]
m.visual_size = {x = 1, y = 1}
m.sounds = {}
m.run_velocity = 2
m.jump = false
m.drops = { {name = "mobs:meat_raw", chance = 1, min = 1, max = 1}, }
m.do_custom = function(self)
if not self.fun_caves_damage_timer then
self.fun_caves_damage_timer = 0
end
fun_caves.surface_damage(self)
end
minetest.registered_entities["fun_caves:tarantula"] = m
mobs.spawning_mobs["fun_caves:tarantula"] = true
mobs:register_spawn("fun_caves:tarantula", {"default:desert_sand", "default:dirt_with_dry_grass"}, 99, 0, 3000, 2, 31000)
mobs:register_egg("fun_caves:tarantula", "Tarantula", "mobs_cobweb.png", 1)
minetest.register_abm({
nodenames = {"mobs:cobweb"},
interval = 500,
chance = 50,
action = function(pos, node)
minetest.set_node(pos, {name = "air"})
end
})
end
if minetest.registered_entities["mobs_monster:sand_monster"] then
local m = table.copy(minetest.registered_entities["mobs_monster:sand_monster"])
m.damage = 2
m.hp_min = 15
m.hp_max = 40
m.textures = { {"fun_caves_tar_monster.png"}, }
m.base_texture = m.textures[1]
m.drops = { {name = "default:coal_lump", chance = 1, min = 3, max = 5}, }
m.water_damage = 1
m.lava_damage = 2
m.light_damage = 1
minetest.registered_entities["fun_caves:tar_monster"] = m
mobs.spawning_mobs["fun_caves:tar_monster"] = true
mobs:register_spawn("fun_caves:tar_monster", {"fun_caves:black_sand"}, 20, 0, 4000, 1, 31000)
mobs:register_egg("fun_caves:tar_monster", "Tar Monster", "fun_caves_black_sand.png", 1)
m = table.copy(minetest.registered_entities["mobs_monster:sand_monster"])
m.textures = { {"fun_caves_sand_monster.png"}, }
m.base_texture = m.textures[1]
m.drops = { {name = "default:sand", chance = 1, min = 3, max = 5}, }
minetest.registered_entities["fun_caves:sand_monster"] = m
mobs.spawning_mobs["fun_caves:sand_monster"] = true
mobs:register_spawn("fun_caves:sand_monster", {"default:sand"}, 20, 0, 4000, 3, -50)
mobs:register_egg("fun_caves:sand_monster", "Deep Sand Monster", "default_sand.png", 1)
end
-- Change the original, rather than making a copy.
if minetest.registered_entities["dmobs:elephant"] then
local m = minetest.registered_entities["dmobs:elephant"]
m.type = "monster"
m.reach = 3
m.damage = 3
end
if minetest.registered_entities["mobs_monster:dirt_monster"] then
-- check this
@ -140,6 +310,9 @@ local t_mobs = {
"fun_caves:goblin_gold",
"fun_caves:goblin_diamond",
"fun_caves:goblin_king",
"dmobs:orc",
"dmobs:ogre",
"dmobs:dragon",
}
for _, mob in pairs(t_mobs) do
if minetest.registered_entities[mob] then

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@ -1,52 +0,0 @@
-- Sand Monster by PilzAdam
mobs:register_mob("fun_caves:sand_monster", {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
reach = 2,
damage = 1,
hp_min = 4,
hp_max = 20,
armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "mobs_sand_monster.b3d",
textures = {
{"fun_caves_sand_monster.png"},
},
makes_footstep_sound = true,
sounds = {
random = "mobs_sandmonster",
},
walk_velocity = 1.5,
run_velocity = 4,
view_range = 15,
jump = true,
floats = 0,
drops = {
{name = "default:sand", chance = 1, min = 3, max = 5},
},
water_damage = 3,
lava_damage = 4,
light_damage = 0,
fear_height = 4,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 39,
walk_start = 41,
walk_end = 72,
run_start = 74,
run_end = 105,
punch_start = 74,
punch_end = 105,
},
})
mobs:register_spawn("fun_caves:sand_monster", {"default:sand"}, 20, 0, 4000, 3, -50)
mobs:register_egg("fun_caves:sand_monster", "Deep Sand Monster", "default_sand.png", 1)

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@ -1,61 +0,0 @@
-- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
mobs:register_mob("fun_caves:spider", {
docile_by_day = true,
type = "monster",
passive = false,
attack_type = "dogfight",
reach = 2,
damage = 3,
hp_min = 20,
hp_max = 40,
armor = 200,
collisionbox = {-0.9, -0.01, -0.7, 0.7, 0.6, 0.7},
visual = "mesh",
mesh = "fun_caves_spider.x",
textures = {
{"mobs_spider.png"},
},
visual_size = {x = 7, y = 7},
makes_footstep_sound = false,
sounds = {
random = "mobs_spider",
attack = "mobs_spider",
},
walk_velocity = 1,
run_velocity = 3,
jump = true,
view_range = 15,
floats = 0,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
{name = "wool:black", chance = 1, min = 1, max = 3},
},
water_damage = 0,
lava_damage = 5,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 1,
stand_end = 1,
walk_start = 20,
walk_end = 40,
run_start = 20,
run_end = 40,
punch_start = 50,
punch_end = 90,
},
do_custom = function(self)
if not fun_caves.custom_ready(self) then
return
end
fun_caves.surface_damage(self)
end,
})
mobs:register_spawn("fun_caves:spider", {"fun_caves:stone_with_moss", "fun_caves:stone_with_lichen", "fun_caves:stone_with_algae"}, 14, 0, 5000, 2, -51)
mobs:register_egg("fun_caves:spider", "Deep Spider", "mobs_cobweb.png", 1)

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@ -1,62 +0,0 @@
-- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
mobs:register_mob("fun_caves:spider_ice", {
docile_by_day = true,
type = "monster",
passive = false,
attack_type = "dogfight",
reach = 2,
damage = 3,
hp_min = 20,
hp_max = 40,
armor = 200,
collisionbox = {-0.9, -0.01, -0.7, 0.7, 0.6, 0.7},
visual = "mesh",
mesh = "fun_caves_spider.x",
textures = {
{"fun_caves_spider_ice.png"},
},
visual_size = {x = 7, y = 7},
makes_footstep_sound = false,
sounds = {
random = "mobs_spider",
attack = "mobs_spider",
},
walk_velocity = 1,
run_velocity = 3,
jump = true,
view_range = 15,
floats = 0,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
{name = "wool:white", chance = 1, min = 1, max = 3},
},
water_damage = 0,
lava_damage = 5,
cold_damage = 0,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 1,
stand_end = 1,
walk_start = 20,
walk_end = 40,
run_start = 20,
run_end = 40,
punch_start = 50,
punch_end = 90,
},
do_custom = function(self)
if not fun_caves.custom_ready(self) then
return
end
fun_caves.surface_damage(self, true)
end,
})
mobs:register_spawn("fun_caves:spider_ice", {"default:ice"}, 14, 0, 1000, 2, 31000)
mobs:register_egg("fun_caves:spider_ice", "Ice Spider", "mobs_cobweb.png", 1)

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-- Sand Monster by PilzAdam
mobs:register_mob("fun_caves:tar_monster", {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
reach = 2,
damage = 2,
hp_min = 15,
hp_max = 40,
armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "mobs_sand_monster.b3d",
textures = {
{"fun_caves_tar_monster.png"},
},
makes_footstep_sound = true,
sounds = {
random = "mobs_sandmonster",
},
walk_velocity = 1.5,
run_velocity = 4,
view_range = 15,
jump = true,
floats = 0,
drops = {
{name = "default:coal_lump", chance = 1, min = 3, max = 5},
},
water_damage = 1,
lava_damage = 2,
light_damage = 1,
fear_height = 4,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 39,
walk_start = 41,
walk_end = 72,
run_start = 74,
run_end = 105,
punch_start = 74,
punch_end = 105,
},
--[[
custom_attack = function(self, p)
local pos = self.object:getpos()
minetest.add_item(pos, "default:sand")
end,
]]
})
mobs:register_spawn("fun_caves:tar_monster", {"fun_caves:black_sand"}, 20, 0, 4000, 1, 31000)
mobs:register_egg("fun_caves:tar_monster", "Tar Monster", "fun_caves_black_sand.png", 1)

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-- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
mobs:register_mob("fun_caves:tarantula", {
docile_by_day = true,
type = "monster",
passive = false,
attack_type = "dogfight",
reach = 1,
damage = 1,
hp_min = 1,
hp_max = 2,
armor = 200,
collisionbox = {-0.15, -0.01, -0.15, 0.15, 0.1, 0.15},
visual = "mesh",
mesh = "fun_caves_spider.x",
textures = {
{"fun_caves_tarantula.png"},
},
visual_size = {x = 1, y = 1},
makes_footstep_sound = false,
--sounds = {
-- random = "mobs_spider",
-- attack = "mobs_spider",
--},
walk_velocity = 1,
run_velocity = 2,
jump = false,
view_range = 15,
floats = 0,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 5,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 1,
stand_end = 1,
walk_start = 20,
walk_end = 40,
run_start = 20,
run_end = 40,
punch_start = 50,
punch_end = 90,
},
do_custom = function(self)
if not self.fun_caves_damage_timer then
self.fun_caves_damage_timer = 0
end
fun_caves.surface_damage(self)
end,
})
mobs:register_spawn("fun_caves:tarantula", {"default:desert_sand", "default:dirt_with_dry_grass"}, 99, 0, 3000, 2, 31000)
--mobs:register_egg("fun_caves:spider", "Deep Spider", "mobs_cobweb.png", 1)

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Elephant textures and model: DOOMED <heiselong@gmx.com>
Original spider textures and model: AspireMint and fishyWET
Original spider textures: AspireMint
Original goblins textures and models: Francisco "FreeLikeGNU" Athens

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