Extra error checking: global variables
This commit is contained in:
parent
bf26b8bee1
commit
1648bc459f
17 changed files with 362 additions and 323 deletions
75
abms.lua
75
abms.lua
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@ -16,6 +16,9 @@ local players_in_orbit = {}
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local mushrooms = {"flowers:mushroom_brown", "flowers:mushroom_red"}
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local mushrooms = {"flowers:mushroom_brown", "flowers:mushroom_red"}
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local time_factor = (fun_caves.time_factor or 10)
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local light_max = (fun_caves.light_max or 10)
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-- fungal tree nodes
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-- fungal tree nodes
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local fungal_tree_leaves = {}
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local fungal_tree_leaves = {}
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@ -36,6 +39,9 @@ fungal_nodes[#fungal_nodes+1] = {name = 'fun_caves:fungal_tree_fruit'}
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local fungi_to_explode = {} -- see below
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local fungi_to_explode = {} -- see below
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local exploding_fungi = fun_caves.exploding_fungi
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local exploding_fungi = fun_caves.exploding_fungi
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if not exploding_fungi then
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exploding_fungi = {}
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end
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-- hot spike parameters
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-- hot spike parameters
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@ -100,6 +106,10 @@ minetest.register_globalstep(function(dtime)
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return
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return
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end
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end
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if not (fun_caves.db.status and fun_caves.registered_status) then
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return
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end
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local time = minetest.get_gametime()
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local time = minetest.get_gametime()
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if not (time and type(time) == 'number') then
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if not (time and type(time) == 'number') then
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return
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return
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@ -122,6 +132,10 @@ minetest.register_globalstep(function(dtime)
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-- Promote mobs based on spawn position
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-- Promote mobs based on spawn position
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local is_fortress = fun_caves.is_fortress
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local is_fortress = fun_caves.is_fortress
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if not is_fortress then
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return
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end
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for _, mob in pairs(minetest.luaentities) do
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for _, mob in pairs(minetest.luaentities) do
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if not mob.initial_promotion then
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if not mob.initial_promotion then
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local pos = mob.object:getpos()
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local pos = mob.object:getpos()
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@ -276,7 +290,7 @@ minetest.register_globalstep(function(dtime)
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end
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end
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-- ... from hunger (even less often).
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-- ... from hunger (even less often).
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if dps_count % hunger_delay == 0 then
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if dps_count % hunger_delay == 0 and fun_caves.hunger_change then
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fun_caves.hunger_change(player, -1)
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fun_caves.hunger_change(player, -1)
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end
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end
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end
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end
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@ -319,7 +333,7 @@ minetest.register_abm({
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-- Exploding fungal fruit
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-- Exploding fungal fruit
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minetest.register_abm({
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minetest.register_abm({
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nodenames = {"fun_caves:fungal_tree_fruit"},
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nodenames = {"fun_caves:fungal_tree_fruit"},
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interval = 2 * fun_caves.time_factor,
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interval = 2 * time_factor,
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chance = 150,
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chance = 150,
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catch_up = false,
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catch_up = false,
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action = function(pos, node)
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action = function(pos, node)
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@ -335,7 +349,7 @@ minetest.register_abm({
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minetest.register_abm({
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minetest.register_abm({
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nodenames = {"fun_caves:fungal_tree_fruit"},
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nodenames = {"fun_caves:fungal_tree_fruit"},
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neighbors = {"fire:basic_flame"},
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neighbors = {"fire:basic_flame"},
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interval = fun_caves.time_factor,
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interval = time_factor,
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chance = 50,
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chance = 50,
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catch_up = false,
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catch_up = false,
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action = function(pos, node)
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action = function(pos, node)
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@ -352,7 +366,7 @@ minetest.register_abm({
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-- since it only checks below the node.
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-- since it only checks below the node.
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minetest.register_abm({
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minetest.register_abm({
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nodenames = {"fun_caves:giant_mushroom_cap", "fun_caves:huge_mushroom_cap"},
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nodenames = {"fun_caves:giant_mushroom_cap", "fun_caves:huge_mushroom_cap"},
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interval = fun_caves.time_factor,
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interval = time_factor,
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chance = 25,
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chance = 25,
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action = function(pos, node)
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action = function(pos, node)
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if not (pos and node) then
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if not (pos and node) then
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@ -371,14 +385,14 @@ minetest.register_abm({
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-- Destroy mushroom caps in the light.
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-- Destroy mushroom caps in the light.
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minetest.register_abm({
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minetest.register_abm({
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nodenames = {"fun_caves:giant_mushroom_cap", "fun_caves:huge_mushroom_cap"},
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nodenames = {"fun_caves:giant_mushroom_cap", "fun_caves:huge_mushroom_cap"},
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interval = 2 * fun_caves.time_factor,
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interval = 2 * time_factor,
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chance = 110,
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chance = 110,
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action = function(pos, node)
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action = function(pos, node)
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if not (pos and node) then
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if not (pos and node) then
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return
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return
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end
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end
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if (minetest.get_node_light(pos, nil) or 99) >= fun_caves.light_max + 2 then
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if (minetest.get_node_light(pos, nil) or 99) >= light_max + 2 then
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minetest.remove_node(pos)
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minetest.remove_node(pos)
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return
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return
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end
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end
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@ -391,7 +405,7 @@ minetest.register_abm({
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minetest.register_abm({
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minetest.register_abm({
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nodenames = {"default:leaves"},
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nodenames = {"default:leaves"},
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interval = 10 * fun_caves.time_factor,
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interval = 10 * time_factor,
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chance = 100,
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chance = 100,
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catch_up = false,
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catch_up = false,
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action = function(pos, node)
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action = function(pos, node)
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@ -409,7 +423,7 @@ minetest.register_abm({
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minetest.register_abm({
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minetest.register_abm({
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nodenames = {"default:apple"},
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nodenames = {"default:apple"},
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interval = fun_caves.time_factor,
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interval = time_factor,
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chance = 40,
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chance = 40,
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catch_up = false,
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catch_up = false,
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action = function(pos, node)
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action = function(pos, node)
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@ -425,7 +439,7 @@ minetest.register_abm({
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local ice_node = {name = 'default:ice'}
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local ice_node = {name = 'default:ice'}
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minetest.register_abm({
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minetest.register_abm({
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nodenames = {"fun_caves:freezing_vapor"},
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nodenames = {"fun_caves:freezing_vapor"},
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interval = fun_caves.time_factor,
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interval = time_factor,
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chance = 10,
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chance = 10,
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action = function(pos, node)
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action = function(pos, node)
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if not (pos and node) then
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if not (pos and node) then
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@ -440,7 +454,7 @@ local no_tree_grow = {'fun_caves:bark', 'fun_caves:leaves'}
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local wood_nodes = {{name = 'fun_caves:diamondwood'}, {name = 'fun_caves:ironwood'}, {name = 'fun_caves:sap'}, {name = 'fun_caves:tree'}}
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local wood_nodes = {{name = 'fun_caves:diamondwood'}, {name = 'fun_caves:ironwood'}, {name = 'fun_caves:sap'}, {name = 'fun_caves:tree'}}
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minetest.register_abm({
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minetest.register_abm({
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neighbors = {'air'},
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neighbors = {'air'},
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interval = 5 * fun_caves.time_factor,
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interval = 5 * time_factor,
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chance = 900,
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chance = 900,
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catch_up = false,
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catch_up = false,
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action = function(pos, node)
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action = function(pos, node)
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@ -476,7 +490,7 @@ local air_list = {'air'}
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minetest.register_abm({
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minetest.register_abm({
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nodenames = {"fun_caves:vacuum"},
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nodenames = {"fun_caves:vacuum"},
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neighbors = {"air"},
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neighbors = {"air"},
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interval = fun_caves.time_factor,
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interval = time_factor,
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chance = 10,
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chance = 10,
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action = function(pos, node)
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action = function(pos, node)
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if not (pos and node) then
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if not (pos and node) then
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@ -509,7 +523,7 @@ minetest.register_abm({
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minetest.register_abm({
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minetest.register_abm({
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nodenames = fungal_tree_leaves,
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nodenames = fungal_tree_leaves,
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neighbors = {"air", "group:liquid"},
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neighbors = {"air", "group:liquid"},
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interval = fun_caves.time_factor,
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interval = time_factor,
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chance = 50,
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chance = 50,
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catch_up = false,
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catch_up = false,
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action = function(pos, node)
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action = function(pos, node)
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@ -517,7 +531,7 @@ minetest.register_abm({
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return
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return
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end
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end
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if (minetest.get_node_light(pos, nil) or 99) >= fun_caves.light_max + 2 then
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if (minetest.get_node_light(pos, nil) or 99) >= light_max + 2 then
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minetest.remove_node(pos)
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minetest.remove_node(pos)
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return
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return
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end
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end
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@ -531,7 +545,7 @@ minetest.register_abm({
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grow_pos = {x=math.random(-1,1)+pos.x, y=math.random(-1,1)+pos.y, z=math.random(-1,1)+pos.z}
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grow_pos = {x=math.random(-1,1)+pos.x, y=math.random(-1,1)+pos.y, z=math.random(-1,1)+pos.z}
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grow_node = minetest.get_node_or_nil(grow_pos)
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grow_node = minetest.get_node_or_nil(grow_pos)
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if grow_node and grow_node.name == "air" and (minetest.get_node_light(grow_pos, nil) or 99) <= fun_caves.light_max then
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if grow_node and grow_node.name == "air" and (minetest.get_node_light(grow_pos, nil) or 99) <= light_max then
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minetest.set_node(grow_pos, node)
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minetest.set_node(grow_pos, node)
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return
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return
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elseif grow_node and is_fungal_leaf[grow_node.name] and grow_node.name ~= node.name then
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elseif grow_node and is_fungal_leaf[grow_node.name] and grow_node.name ~= node.name then
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@ -555,7 +569,7 @@ minetest.register_abm({
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local huge_mushroom_cap_node = {name = 'fun_caves:huge_mushroom_cap'}
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local huge_mushroom_cap_node = {name = 'fun_caves:huge_mushroom_cap'}
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minetest.register_abm({
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minetest.register_abm({
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nodenames = {"fun_caves:giant_mushroom_stem"},
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nodenames = {"fun_caves:giant_mushroom_stem"},
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interval = 2 * fun_caves.time_factor,
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interval = 2 * time_factor,
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chance = 75,
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chance = 75,
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action = function(pos, node)
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action = function(pos, node)
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if not (pos and node) then
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if not (pos and node) then
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@ -568,7 +582,7 @@ minetest.register_abm({
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return
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return
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end
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end
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if (minetest.get_node_light(pos_up, nil) or 99) <= fun_caves.light_max then
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if (minetest.get_node_light(pos_up, nil) or 99) <= light_max then
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minetest.set_node(pos_up, huge_mushroom_cap_node)
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minetest.set_node(pos_up, huge_mushroom_cap_node)
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end
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end
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end
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end
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@ -582,7 +596,7 @@ end
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minetest.register_abm({
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minetest.register_abm({
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nodenames = {"default:dirt"},
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nodenames = {"default:dirt"},
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neighbors = {"air"},
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neighbors = {"air"},
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interval = 2 * fun_caves.time_factor,
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interval = 2 * time_factor,
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chance = 75,
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chance = 75,
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action = function(pos, node)
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action = function(pos, node)
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if not (pos and node) then
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if not (pos and node) then
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@ -596,7 +610,7 @@ minetest.register_abm({
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local grow_pos = {x=pos.x, y=pos.y+1, z=pos.z}
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local grow_pos = {x=pos.x, y=pos.y+1, z=pos.z}
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local grow_node = minetest.get_node_or_nil(grow_pos)
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local grow_node = minetest.get_node_or_nil(grow_pos)
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if grow_node and grow_node.name == "air"
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if grow_node and grow_node.name == "air"
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and (minetest.get_node_light(grow_pos, nil) or 99) <= fun_caves.light_max then
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and (minetest.get_node_light(grow_pos, nil) or 99) <= light_max then
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if math.random(4) == 1 then
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if math.random(4) == 1 then
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minetest.set_node(grow_pos, fungal_nodes[math.random(#fungal_nodes - 1)])
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minetest.set_node(grow_pos, fungal_nodes[math.random(#fungal_nodes - 1)])
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else
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else
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@ -610,7 +624,7 @@ minetest.register_abm({
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local giant_mushroom_stem_node = {name = 'fun_caves:giant_mushroom_stem'}
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local giant_mushroom_stem_node = {name = 'fun_caves:giant_mushroom_stem'}
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minetest.register_abm({
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minetest.register_abm({
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nodenames = mushrooms,
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nodenames = mushrooms,
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interval = 5 * fun_caves.time_factor,
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interval = 5 * time_factor,
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chance = 375,
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chance = 375,
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action = function(pos, node)
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action = function(pos, node)
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if not (pos and node) then
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if not (pos and node) then
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@ -631,7 +645,7 @@ minetest.register_abm({
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local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
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local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
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if not node_under
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if not node_under
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or minetest.get_item_group(node_under.name, "soil") == 0
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or minetest.get_item_group(node_under.name, "soil") == 0
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or (minetest.get_node_light(pos_up, nil) or 99) > fun_caves.light_max then
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or (minetest.get_node_light(pos_up, nil) or 99) > light_max then
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return
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return
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end
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end
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@ -644,7 +658,7 @@ minetest.register_abm({
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local giant_mushroom_cap_node = {name = "fun_caves:giant_mushroom_cap"}
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local giant_mushroom_cap_node = {name = "fun_caves:giant_mushroom_cap"}
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minetest.register_abm({
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minetest.register_abm({
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nodenames = {"fun_caves:huge_mushroom_cap"},
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nodenames = {"fun_caves:huge_mushroom_cap"},
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interval = 9 * fun_caves.time_factor,
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interval = 9 * time_factor,
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chance = 1000,
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chance = 1000,
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action = function(pos, node)
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action = function(pos, node)
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if not (pos and node) then
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if not (pos and node) then
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@ -661,7 +675,7 @@ minetest.register_abm({
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local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 2, z = pos.z})
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local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 2, z = pos.z})
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if not node_under
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if not node_under
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or minetest.get_item_group(node_under.name, "soil") == 0
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or minetest.get_item_group(node_under.name, "soil") == 0
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or (minetest.get_node_light(pos_up, nil) or 99) > fun_caves.light_max then
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or (minetest.get_node_light(pos_up, nil) or 99) > light_max then
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return
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return
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end
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end
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@ -673,16 +687,17 @@ minetest.register_abm({
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-- Spike spread and death
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-- Spike spread and death
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minetest.register_abm({
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minetest.register_abm({
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nodenames = fun_caves.hot_spikes,
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nodenames = fun_caves.hot_spikes,
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interval = 3 * fun_caves.time_factor,
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interval = 3 * time_factor,
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chance = 300,
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chance = 300,
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action = function(pos, node)
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action = function(pos, node)
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if not (pos and node) then
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if not (pos and node) then
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return
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return
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end
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end
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if not fun_caves.hot_spike then
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if not (fun_caves.hot_spike and fun_caves.hot_spikes) then
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return
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return
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end
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end
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local spike_num = fun_caves.hot_spike[node.name]
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local spike_num = fun_caves.hot_spike[node.name]
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if not spike_num then
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if not spike_num then
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return
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return
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@ -721,7 +736,7 @@ minetest.register_abm({
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minetest.register_abm({
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minetest.register_abm({
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nodenames = {"default:dirt_with_grass", "default:dirt_with_dry_grass", 'default:dirt_with_snow'},
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nodenames = {"default:dirt_with_grass", "default:dirt_with_dry_grass", 'default:dirt_with_snow'},
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neighbors = {"air", 'default:snow'},
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neighbors = {"air", 'default:snow'},
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interval = 25 * fun_caves.time_factor,
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interval = 25 * time_factor,
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catch_up = false,
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catch_up = false,
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chance = 32767,
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chance = 32767,
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action = function(pos, node)
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action = function(pos, node)
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||||||
|
@ -760,7 +775,7 @@ minetest.register_abm({
|
||||||
-- Remove old craters.
|
-- Remove old craters.
|
||||||
minetest.register_abm({
|
minetest.register_abm({
|
||||||
nodenames = {"fun_caves:meteorite_crater"},
|
nodenames = {"fun_caves:meteorite_crater"},
|
||||||
interval = 3 * fun_caves.time_factor,
|
interval = 3 * time_factor,
|
||||||
chance = 330,
|
chance = 330,
|
||||||
action = function(pos, node)
|
action = function(pos, node)
|
||||||
if not (pos and node) then
|
if not (pos and node) then
|
||||||
|
@ -968,10 +983,10 @@ end
|
||||||
-- Mushroom spread and death
|
-- Mushroom spread and death
|
||||||
--minetest.register_abm({
|
--minetest.register_abm({
|
||||||
-- nodenames = mushrooms,
|
-- nodenames = mushrooms,
|
||||||
-- interval = 1 * fun_caves.time_factor,
|
-- interval = 1 * time_factor,
|
||||||
-- chance = 50,
|
-- chance = 50,
|
||||||
-- action = function(pos, node)
|
-- action = function(pos, node)
|
||||||
-- if minetest.get_node_light(pos, nil) >= fun_caves.light_max + 2 then
|
-- if minetest.get_node_light(pos, nil) >= light_max + 2 then
|
||||||
-- minetest.remove_node(pos)
|
-- minetest.remove_node(pos)
|
||||||
-- return
|
-- return
|
||||||
-- end
|
-- end
|
||||||
|
@ -992,8 +1007,8 @@ end
|
||||||
--
|
--
|
||||||
-- if (minetest.get_item_group(node_under.name, "soil") ~= 0 or
|
-- if (minetest.get_item_group(node_under.name, "soil") ~= 0 or
|
||||||
-- minetest.get_item_group(node_under.name, "tree") ~= 0) and
|
-- minetest.get_item_group(node_under.name, "tree") ~= 0) and
|
||||||
-- minetest.get_node_light(pos, 0.5) <= fun_caves.light_max and
|
-- minetest.get_node_light(pos, 0.5) <= light_max and
|
||||||
-- minetest.get_node_light(random, 0.5) <= fun_caves.light_max then
|
-- minetest.get_node_light(random, 0.5) <= light_max then
|
||||||
-- minetest.set_node(random, {name = node.name})
|
-- minetest.set_node(random, {name = node.name})
|
||||||
-- end
|
-- end
|
||||||
-- end
|
-- end
|
||||||
|
|
|
@ -19,7 +19,7 @@ ground_nodes[minetest.get_content_id('default:dirt_with_dry_grass')] = true
|
||||||
|
|
||||||
|
|
||||||
fun_caves.cavegen = function(minp, maxp, data, area, node, heightmap, underzone)
|
fun_caves.cavegen = function(minp, maxp, data, area, node, heightmap, underzone)
|
||||||
if not (minp and maxp and data and area and node and type(data) == 'table') then
|
if not (minp and maxp and data and area and node and type(data) == 'table' and fun_caves.underzones) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
2
chat.lua
2
chat.lua
|
@ -3,7 +3,7 @@ minetest.register_chatcommand("armor", {
|
||||||
description = "Display your armor values",
|
description = "Display your armor values",
|
||||||
privs = {},
|
privs = {},
|
||||||
func = function(player_name, param)
|
func = function(player_name, param)
|
||||||
if not (player_name and type(player_name) == 'string' and player_name ~= '') then
|
if not (player_name and type(player_name) == 'string' and player_name ~= '' and fun_caves.db.status) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -123,7 +123,7 @@ local plant_noise = {offset = 0.0, scale = 1.0, spread = {x = 200, y = 200, z =
|
||||||
local biome_noise = {offset = 0.0, scale = 1.0, spread = {x = 400, y = 400, z = 400}, seed = -1471, octaves = 3, persist = 0.5, lacunarity = 2.0}
|
local biome_noise = {offset = 0.0, scale = 1.0, spread = {x = 400, y = 400, z = 400}, seed = -1471, octaves = 3, persist = 0.5, lacunarity = 2.0}
|
||||||
|
|
||||||
fun_caves.cloudgen = function(minp, maxp, data, p2data, area, node)
|
fun_caves.cloudgen = function(minp, maxp, data, p2data, area, node)
|
||||||
if not (minp and maxp and data and p2data and area and node and type(data) == 'table' and type(p2data) == 'table') then
|
if not (minp and maxp and data and p2data and area and node and type(data) == 'table' and type(p2data) == 'table' and fun_caves.place_schematic and fun_caves.schematics and fun_caves.surround) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
2
deco.lua
2
deco.lua
|
@ -249,9 +249,11 @@ do
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
if fun_caves.path then
|
||||||
dofile(fun_caves.path .. "/deco_caves.lua")
|
dofile(fun_caves.path .. "/deco_caves.lua")
|
||||||
--dofile(fun_caves.path.."/deco_dirt.lua")
|
--dofile(fun_caves.path.."/deco_dirt.lua")
|
||||||
dofile(fun_caves.path.."/deco_plants.lua")
|
dofile(fun_caves.path.."/deco_plants.lua")
|
||||||
dofile(fun_caves.path.."/deco_rocks.lua")
|
dofile(fun_caves.path.."/deco_rocks.lua")
|
||||||
--dofile(fun_caves.path.."/deco_ferns.lua")
|
--dofile(fun_caves.path.."/deco_ferns.lua")
|
||||||
--dofile(fun_caves.path.."/deco_ferns_tree.lua")
|
--dofile(fun_caves.path.."/deco_ferns_tree.lua")
|
||||||
|
end
|
||||||
|
|
|
@ -1,3 +1,5 @@
|
||||||
|
local light_max = fun_caves.light_max or 10
|
||||||
|
|
||||||
-- black (oily) sand
|
-- black (oily) sand
|
||||||
local newnode = fun_caves.clone_node("default:sand")
|
local newnode = fun_caves.clone_node("default:sand")
|
||||||
newnode.description = "Black Sand"
|
newnode.description = "Black Sand"
|
||||||
|
@ -73,7 +75,7 @@ minetest.register_node("fun_caves:glowing_fungal_stone", {
|
||||||
description = "Glowing Fungal Stone",
|
description = "Glowing Fungal Stone",
|
||||||
tiles = {"default_stone.png^vmg_glowing_fungal.png",},
|
tiles = {"default_stone.png^vmg_glowing_fungal.png",},
|
||||||
is_ground_content = true,
|
is_ground_content = true,
|
||||||
light_source = fun_caves.light_max - 4,
|
light_source = light_max - 4,
|
||||||
groups = {cracky=3, stone=1},
|
groups = {cracky=3, stone=1},
|
||||||
drop = {items={ {items={"default:cobble"},}, {items={"fun_caves:glowing_fungus",},},},},
|
drop = {items={ {items={"default:cobble"},}, {items={"fun_caves:glowing_fungus",},},},},
|
||||||
sounds = default.node_sound_stone_defaults(),
|
sounds = default.node_sound_stone_defaults(),
|
||||||
|
@ -149,7 +151,7 @@ local cap = {
|
||||||
{-0.4, -0.5, -0.5, 0.4, -0.25, -0.4},
|
{-0.4, -0.5, -0.5, 0.4, -0.25, -0.4},
|
||||||
{-0.4, -0.5, 0.4, 0.4, -0.25, 0.5},
|
{-0.4, -0.5, 0.4, 0.4, -0.25, 0.5},
|
||||||
} },
|
} },
|
||||||
light_source = fun_caves.light_max,
|
light_source = light_max,
|
||||||
groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1},
|
groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1},
|
||||||
}
|
}
|
||||||
minetest.register_node("fun_caves:giant_mushroom_cap", cap)
|
minetest.register_node("fun_caves:giant_mushroom_cap", cap)
|
||||||
|
@ -168,7 +170,7 @@ minetest.register_node("fun_caves:huge_mushroom_cap", {
|
||||||
{-0.33, -0.5, -0.33, 0.33, -0.33, -0.5},
|
{-0.33, -0.5, -0.33, 0.33, -0.33, -0.5},
|
||||||
{-0.33, -0.33, -0.33, 0.33, -0.17, 0.33},
|
{-0.33, -0.33, -0.33, 0.33, -0.17, 0.33},
|
||||||
} },
|
} },
|
||||||
light_source = fun_caves.light_max,
|
light_source = light_max,
|
||||||
groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1},
|
groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1},
|
||||||
})
|
})
|
||||||
|
|
||||||
|
@ -334,7 +336,7 @@ minetest.register_node("fun_caves:hot_stone", {
|
||||||
tiles = {"default_desert_stone.png^[colorize:#FF0000:150"},
|
tiles = {"default_desert_stone.png^[colorize:#FF0000:150"},
|
||||||
is_ground_content = true,
|
is_ground_content = true,
|
||||||
groups = {crumbly=2, surface_hot=3},
|
groups = {crumbly=2, surface_hot=3},
|
||||||
light_source = fun_caves.light_max - 5,
|
light_source = light_max - 5,
|
||||||
damage_per_second = 1,
|
damage_per_second = 1,
|
||||||
sounds = default.node_sound_stone_defaults({
|
sounds = default.node_sound_stone_defaults({
|
||||||
footstep = {name="default_stone_footstep", gain=0.25},
|
footstep = {name="default_stone_footstep", gain=0.25},
|
||||||
|
|
|
@ -36,7 +36,7 @@ minetest.register_node("fun_caves:dragon_eye", {
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
fun_caves.plantlist = {
|
plantlist = {
|
||||||
{name="staghorn_coral",
|
{name="staghorn_coral",
|
||||||
desc="Staghorn Coral",
|
desc="Staghorn Coral",
|
||||||
water=true,
|
water=true,
|
||||||
|
@ -85,7 +85,7 @@ fun_caves.plantlist = {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
for _, plant in ipairs(fun_caves.plantlist) do
|
for _, plant in ipairs(plantlist) do
|
||||||
if plant.coral then
|
if plant.coral then
|
||||||
groups = {cracky=3, stone=1, attached_node=1}
|
groups = {cracky=3, stone=1, attached_node=1}
|
||||||
else
|
else
|
||||||
|
|
|
@ -26,7 +26,7 @@ local plant_noise = {offset = 0.0, scale = 1.0, spread = {x = 200, y = 200, z =
|
||||||
|
|
||||||
-- Air needs to be placed prior to decorations.
|
-- Air needs to be placed prior to decorations.
|
||||||
fun_caves.decogen = function(minp, maxp, data, p2data, area, node, heightmap, biomemap, biome_ids, underzone)
|
fun_caves.decogen = function(minp, maxp, data, p2data, area, node, heightmap, biomemap, biome_ids, underzone)
|
||||||
if not (minp and maxp and data and p2data and area and node and type(data) == 'table' and type(p2data) == 'table') then
|
if not (minp and maxp and data and p2data and area and node and type(data) == 'table' and type(p2data) == 'table' and fun_caves.underzones and fun_caves.cave_biomes and fun_caves.place_schematic and fun_caves.schematics and fun_caves.make_fungal_tree and fun_caves.surround and fun_caves.water_plants) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
10
demon.lua
10
demon.lua
|
@ -90,7 +90,7 @@ mobs:register_mob("fun_caves:ice_demon", {
|
||||||
animation_speed = 30,
|
animation_speed = 30,
|
||||||
fly_in = 'fun_caves:freezing_vapor',
|
fly_in = 'fun_caves:freezing_vapor',
|
||||||
do_custom = function(self)
|
do_custom = function(self)
|
||||||
if not self then
|
if not (self and fun_caves.surface_damage and fun_caves.search_replace and fun_caves.custom_ready) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -114,8 +114,10 @@ mobs:register_mob("fun_caves:ice_demon", {
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
if fun_caves.underzones then
|
||||||
mobs:spawn_specific("fun_caves:ice_demon", {"default:ice"}, nil, -1, 10, 300, 3000, 2, fun_caves.underzones['Caina'].lower_bound, fun_caves.underzones['Caina'].upper_bound)
|
mobs:spawn_specific("fun_caves:ice_demon", {"default:ice"}, nil, -1, 10, 300, 3000, 2, fun_caves.underzones['Caina'].lower_bound, fun_caves.underzones['Caina'].upper_bound)
|
||||||
mobs:spawn_specific("fun_caves:ice_demon", {"default:ice"}, {'default:torch'}, -1, 20, 100, 300, 2, fun_caves.underzones['Caina'].lower_bound, fun_caves.underzones['Caina'].upper_bound)
|
mobs:spawn_specific("fun_caves:ice_demon", {"default:ice"}, {'default:torch'}, -1, 20, 100, 300, 2, fun_caves.underzones['Caina'].lower_bound, fun_caves.underzones['Caina'].upper_bound)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
-- Blizzard Demon -- storm that slows players
|
-- Blizzard Demon -- storm that slows players
|
||||||
|
@ -171,7 +173,7 @@ local snow_demon = {
|
||||||
},
|
},
|
||||||
animation_speed = 30,
|
animation_speed = 30,
|
||||||
do_custom = function(self)
|
do_custom = function(self)
|
||||||
if not self then
|
if not (self and fun_caves.set_status and fun_caves.custom_ready and fun_caves.surface_damage) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -194,6 +196,7 @@ local snow_demon = {
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if fun_caves.register_status then
|
||||||
fun_caves.register_status({
|
fun_caves.register_status({
|
||||||
name = 'slow_cold',
|
name = 'slow_cold',
|
||||||
start = function(player)
|
start = function(player)
|
||||||
|
@ -211,6 +214,7 @@ fun_caves.register_status({
|
||||||
player:set_physics_override({speed=1})
|
player:set_physics_override({speed=1})
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
end
|
||||||
|
|
||||||
if minetest.registered_entities["mobs_yeti:yeti"] then
|
if minetest.registered_entities["mobs_yeti:yeti"] then
|
||||||
snow_demon.arrow = "mobs_yeti:snowball"
|
snow_demon.arrow = "mobs_yeti:snowball"
|
||||||
|
@ -221,7 +225,9 @@ end
|
||||||
|
|
||||||
mobs:register_mob("fun_caves:snow_demon", snow_demon)
|
mobs:register_mob("fun_caves:snow_demon", snow_demon)
|
||||||
|
|
||||||
|
if fun_caves.underzones then
|
||||||
mobs:spawn_specific("fun_caves:snow_demon", {"default:ice"}, nil, -1, 10, 300, 3000, 2, fun_caves.underzones['Caina'].lower_bound, fun_caves.underzones['Caina'].upper_bound)
|
mobs:spawn_specific("fun_caves:snow_demon", {"default:ice"}, nil, -1, 10, 300, 3000, 2, fun_caves.underzones['Caina'].lower_bound, fun_caves.underzones['Caina'].upper_bound)
|
||||||
|
end
|
||||||
|
|
||||||
-- Magma Demon -- creates lava under player (!)
|
-- Magma Demon -- creates lava under player (!)
|
||||||
|
|
||||||
|
|
12
elixir.lua
12
elixir.lua
|
@ -169,6 +169,7 @@ if count > 15 then
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
if fun_caves.register_status and fun_caves.set_status then
|
||||||
fun_caves.register_status({
|
fun_caves.register_status({
|
||||||
name = 'breathe',
|
name = 'breathe',
|
||||||
terminate = function(player)
|
terminate = function(player)
|
||||||
|
@ -224,7 +225,7 @@ minetest.register_craft({
|
||||||
fun_caves.register_status({
|
fun_caves.register_status({
|
||||||
name = 'damage_elixir',
|
name = 'damage_elixir',
|
||||||
terminate = function(player)
|
terminate = function(player)
|
||||||
if not player then
|
if not (player and fun_caves.db.status) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -238,7 +239,7 @@ fun_caves.register_status({
|
||||||
fun_caves.register_status({
|
fun_caves.register_status({
|
||||||
name = 'armor_elixir',
|
name = 'armor_elixir',
|
||||||
terminate = function(player)
|
terminate = function(player)
|
||||||
if not player then
|
if not (player and fun_caves.db.status and fun_caves.display_armor) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -265,7 +266,7 @@ fun_caves.register_status({
|
||||||
|
|
||||||
if fun_caves.expire_elixir_on_death then
|
if fun_caves.expire_elixir_on_death then
|
||||||
minetest.register_on_dieplayer(function(player)
|
minetest.register_on_dieplayer(function(player)
|
||||||
if not player then
|
if not (player and fun_caves.db.status and fun_caves.display_armor) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -291,7 +292,7 @@ end
|
||||||
|
|
||||||
|
|
||||||
local function increase_damage(user, bonus)
|
local function increase_damage(user, bonus)
|
||||||
if not user then
|
if not (user and fun_caves.set_status) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -306,7 +307,7 @@ end
|
||||||
|
|
||||||
|
|
||||||
local function armor(user, factor)
|
local function armor(user, factor)
|
||||||
if not user then
|
if not (user and fun_caves.db.status and fun_caves.display_armor and fun_caves.set_status) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -445,3 +446,4 @@ for _, desc in pairs(descs) do
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
|
@ -3,8 +3,10 @@ local cells = 10
|
||||||
local cell_size = 60 / cells
|
local cell_size = 60 / cells
|
||||||
|
|
||||||
|
|
||||||
|
if fun_caves.path then
|
||||||
dofile(fun_caves.path .. "/trophies.lua")
|
dofile(fun_caves.path .. "/trophies.lua")
|
||||||
dofile(fun_caves.path .. "/tesseract.lua")
|
dofile(fun_caves.path .. "/tesseract.lua")
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
-- dungeon floor, basic
|
-- dungeon floor, basic
|
||||||
|
|
|
@ -61,7 +61,7 @@ local traps = {
|
||||||
|
|
||||||
|
|
||||||
local function goblin_do(self)
|
local function goblin_do(self)
|
||||||
if not (self and fun_caves.custom_ready(self)) then
|
if not (self and fun_caves.custom_ready and fun_caves.search_replace and fun_caves.surface_damage and fun_caves.custom_ready(self)) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
20
mapgen.lua
20
mapgen.lua
|
@ -399,6 +399,10 @@ local function generate(p_minp, p_maxp, seed)
|
||||||
local write = false
|
local write = false
|
||||||
local write_p2, write_p4 = false, false
|
local write_p2, write_p4 = false, false
|
||||||
local underzone
|
local underzone
|
||||||
|
if not fun_caves.underzones then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
for _, uz in pairs(fun_caves.underzones) do
|
for _, uz in pairs(fun_caves.underzones) do
|
||||||
local avg = (minp.y + maxp.y) / 2
|
local avg = (minp.y + maxp.y) / 2
|
||||||
if avg <= uz.upper_bound and avg >= uz.lower_bound then
|
if avg <= uz.upper_bound and avg >= uz.lower_bound then
|
||||||
|
@ -409,18 +413,18 @@ local function generate(p_minp, p_maxp, seed)
|
||||||
local aster = false
|
local aster = false
|
||||||
if minp.y > 17200 then
|
if minp.y > 17200 then
|
||||||
-- nop
|
-- nop
|
||||||
elseif minp.y > 11000 then
|
elseif minp.y > 11000 and fun_caves.asteroids then
|
||||||
write = fun_caves.asteroids(minp, maxp, data, p2data, area, node)
|
write = fun_caves.asteroids(minp, maxp, data, p2data, area, node)
|
||||||
aster = true
|
aster = true
|
||||||
elseif minp.y > 8400 then
|
elseif minp.y > 8400 and fun_caves.skysea then
|
||||||
write = fun_caves.skysea(minp, maxp, data, p2data, area, node)
|
write = fun_caves.skysea(minp, maxp, data, p2data, area, node)
|
||||||
elseif minp.y > 4000 then
|
elseif minp.y > 4000 and fun_caves.cloudgen then
|
||||||
write = fun_caves.cloudgen(minp, maxp, data, p2data, area, node)
|
write = fun_caves.cloudgen(minp, maxp, data, p2data, area, node)
|
||||||
elseif not underzone and fun_caves.is_fortress(minp, csize) then
|
elseif not underzone and fun_caves.is_fortress(minp, csize) and fun_caves.fortress then
|
||||||
--if not underzone then
|
--if not underzone then
|
||||||
fun_caves.fortress(minp, maxp, data, area, node)
|
fun_caves.fortress(minp, maxp, data, area, node)
|
||||||
write = true
|
write = true
|
||||||
else
|
elseif fun_caves.cavegen and fun_caves.decogen and fun_caves.treegen then
|
||||||
local write1, write2, write3, write4, write5, h2
|
local write1, write2, write3, write4, write5, h2
|
||||||
write1, h2 = fun_caves.cavegen(minp, maxp, data, area, node, heightmap, underzone)
|
write1, h2 = fun_caves.cavegen(minp, maxp, data, area, node, heightmap, underzone)
|
||||||
if h2 then
|
if h2 then
|
||||||
|
@ -434,10 +438,10 @@ local function generate(p_minp, p_maxp, seed)
|
||||||
|
|
||||||
write2, write_p2 = fun_caves.decogen(minp, maxp, data, p2data, area, node, heightmap, biomemap, biome_ids, underzone)
|
write2, write_p2 = fun_caves.decogen(minp, maxp, data, p2data, area, node, heightmap, biomemap, biome_ids, underzone)
|
||||||
write3 = fun_caves.treegen(minp, maxp, data, p2data, area, node)
|
write3 = fun_caves.treegen(minp, maxp, data, p2data, area, node)
|
||||||
if not write3 then
|
if not write3 and fun_caves.pyramid then
|
||||||
write4, write_p4 = fun_caves.pyramid(minp, maxp, data, p2data, area, biomemap, biome_ids, node, heightmap)
|
write4, write_p4 = fun_caves.pyramid(minp, maxp, data, p2data, area, biomemap, biome_ids, node, heightmap)
|
||||||
end
|
end
|
||||||
if fun_caves.use_villages and biomemap and not (write3 or write4) then
|
if fun_caves.use_villages and biomemap and not (write3 or write4) and fun_caves.village then
|
||||||
local biome = biome_ids[biomemap[40*80+40]]
|
local biome = biome_ids[biomemap[40*80+40]]
|
||||||
write5 = fun_caves.village(minp, maxp, data, p2data, area, node, biome, heightmap)
|
write5 = fun_caves.village(minp, maxp, data, p2data, area, node, biome, heightmap)
|
||||||
end
|
end
|
||||||
|
@ -475,6 +479,7 @@ local function generate(p_minp, p_maxp, seed)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
if fun_caves.path then
|
||||||
dofile(fun_caves.path .. "/asteroids.lua")
|
dofile(fun_caves.path .. "/asteroids.lua")
|
||||||
dofile(fun_caves.path .. "/cavegen.lua")
|
dofile(fun_caves.path .. "/cavegen.lua")
|
||||||
dofile(fun_caves.path .. "/cloudgen.lua")
|
dofile(fun_caves.path .. "/cloudgen.lua")
|
||||||
|
@ -484,6 +489,7 @@ dofile(fun_caves.path .. "/pyramid.lua")
|
||||||
dofile(fun_caves.path .. "/treegen.lua")
|
dofile(fun_caves.path .. "/treegen.lua")
|
||||||
dofile(fun_caves.path .. "/village.lua")
|
dofile(fun_caves.path .. "/village.lua")
|
||||||
dofile(fun_caves.path .. "/skyseagen.lua")
|
dofile(fun_caves.path .. "/skyseagen.lua")
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
-- Inserting helps to ensure that fun_caves operates first.
|
-- Inserting helps to ensure that fun_caves operates first.
|
||||||
|
|
2
mobs.lua
2
mobs.lua
|
@ -819,9 +819,11 @@ if minetest.registered_entities["mobs_sharks:shark_lg"] then
|
||||||
mobs:register_egg("fun_caves:shark_md", "Shark (giant)", "mob_shark_shark_item.png", 0)
|
mobs:register_egg("fun_caves:shark_md", "Shark (giant)", "mob_shark_shark_item.png", 0)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if fun_caves.path then
|
||||||
dofile(fun_caves.path.."/zombie.lua")
|
dofile(fun_caves.path.."/zombie.lua")
|
||||||
dofile(fun_caves.path.."/goblin.lua")
|
dofile(fun_caves.path.."/goblin.lua")
|
||||||
dofile(fun_caves.path.."/demon.lua")
|
dofile(fun_caves.path.."/demon.lua")
|
||||||
|
end
|
||||||
|
|
||||||
fun_caves.fortress_spawns = {}
|
fun_caves.fortress_spawns = {}
|
||||||
local t_mobs = {
|
local t_mobs = {
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
local max_depth = 31000
|
local max_depth = 31000
|
||||||
|
|
||||||
local function teleporter(user, area, power)
|
local function teleporter(user, area, power)
|
||||||
if not (user and area and power and type(power) == 'number') then
|
if not (user and area and power and type(power) == 'number' and fun_caves.world and fun_caves.db and fun_caves.db.teleport_data and fun_caves.underzones and fun_caves.is_fortress and fun_caves.cave_noise_1 and fun_caves.cave_noise_2 and fun_caves.cave_width) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -323,7 +323,7 @@ minetest.register_craft({
|
||||||
|
|
||||||
|
|
||||||
local function translocate(pos, node, clicker, itemstack, pointed_thing)
|
local function translocate(pos, node, clicker, itemstack, pointed_thing)
|
||||||
if not (pos and clicker) then
|
if not (pos and clicker and fun_caves.db.translocators) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -394,7 +394,7 @@ local function trans_use(itemstack, user, pointed_thing)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function trans_place(itemstack, placer, pointed_thing)
|
local function trans_place(itemstack, placer, pointed_thing)
|
||||||
if not (itemstack and placer and pointed_thing) then
|
if not (itemstack and placer and pointed_thing and fun_caves.db.translocators) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -431,7 +431,7 @@ local function trans_place(itemstack, placer, pointed_thing)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function trans_dig(pos, node, digger)
|
local function trans_dig(pos, node, digger)
|
||||||
if not (pos and node and digger) then
|
if not (pos and node and digger and fun_caves.db.translocators) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -485,7 +485,7 @@ local function trans_dig(pos, node, digger)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function trans_dest(pos)
|
local function trans_dest(pos)
|
||||||
if not pos then
|
if not (pos and fun_caves.db.translocators) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -560,7 +560,7 @@ for _, gem in pairs(gems) do
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
|
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
|
||||||
if not (itemstack and player and itemstack:get_name() == "fun_caves:translocator") then
|
if not (itemstack and player and fun_caves.db.translocators and itemstack:get_name() == "fun_caves:translocator") then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -182,7 +182,7 @@ newnode = fun_caves.clone_node("default:tree")
|
||||||
newnode.description = "Glowing Fungal Wood"
|
newnode.description = "Glowing Fungal Wood"
|
||||||
newnode.tiles = {"fun_caves_tree.png^vmg_glowing_fungal.png",}
|
newnode.tiles = {"fun_caves_tree.png^vmg_glowing_fungal.png",}
|
||||||
newnode.drop = {items={ {items={"default:wood"},}, {items={"fun_caves:glowing_fungus",},},},}
|
newnode.drop = {items={ {items={"default:wood"},}, {items={"fun_caves:glowing_fungus",},},},}
|
||||||
newnode.light_source = fun_caves.light_max - 4
|
newnode.light_source = (fun_caves.light_max or 10) - 4
|
||||||
minetest.register_node("fun_caves:glowing_fungal_wood", newnode)
|
minetest.register_node("fun_caves:glowing_fungal_wood", newnode)
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -23,13 +23,15 @@ if mobs and mobs.mod == "redo" then
|
||||||
for i = 1, 5 do
|
for i = 1, 5 do
|
||||||
food[#food+1] = 'default:grass_'..i
|
food[#food+1] = 'default:grass_'..i
|
||||||
end
|
end
|
||||||
|
|
||||||
if farming then
|
if farming then
|
||||||
for i = 5, 8 do
|
for i = 5, 8 do
|
||||||
food[#food+1] = 'farming:wheat_'..i
|
food[#food+1] = 'farming:wheat_'..i
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function savage_gathering(self)
|
local function savage_gathering(self)
|
||||||
if not (self and fun_caves.custom_ready(self)) then
|
if not (self and fun_caves.custom_ready and fun_caves.search_replace and fun_caves.surface_damage and fun_caves.custom_ready(self)) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue