Extra error checking: global variables
This commit is contained in:
parent
bf26b8bee1
commit
1648bc459f
17 changed files with 362 additions and 323 deletions
75
abms.lua
75
abms.lua
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@ -16,6 +16,9 @@ local players_in_orbit = {}
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local mushrooms = {"flowers:mushroom_brown", "flowers:mushroom_red"}
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local time_factor = (fun_caves.time_factor or 10)
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local light_max = (fun_caves.light_max or 10)
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-- fungal tree nodes
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local fungal_tree_leaves = {}
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@ -36,6 +39,9 @@ fungal_nodes[#fungal_nodes+1] = {name = 'fun_caves:fungal_tree_fruit'}
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local fungi_to_explode = {} -- see below
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local exploding_fungi = fun_caves.exploding_fungi
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if not exploding_fungi then
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exploding_fungi = {}
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end
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-- hot spike parameters
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@ -100,6 +106,10 @@ minetest.register_globalstep(function(dtime)
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return
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end
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if not (fun_caves.db.status and fun_caves.registered_status) then
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return
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end
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local time = minetest.get_gametime()
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if not (time and type(time) == 'number') then
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return
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@ -122,6 +132,10 @@ minetest.register_globalstep(function(dtime)
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-- Promote mobs based on spawn position
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local is_fortress = fun_caves.is_fortress
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if not is_fortress then
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return
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end
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for _, mob in pairs(minetest.luaentities) do
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if not mob.initial_promotion then
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local pos = mob.object:getpos()
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@ -276,7 +290,7 @@ minetest.register_globalstep(function(dtime)
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end
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-- ... from hunger (even less often).
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if dps_count % hunger_delay == 0 then
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if dps_count % hunger_delay == 0 and fun_caves.hunger_change then
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fun_caves.hunger_change(player, -1)
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end
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end
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@ -319,7 +333,7 @@ minetest.register_abm({
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-- Exploding fungal fruit
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minetest.register_abm({
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nodenames = {"fun_caves:fungal_tree_fruit"},
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interval = 2 * fun_caves.time_factor,
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interval = 2 * time_factor,
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chance = 150,
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catch_up = false,
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action = function(pos, node)
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@ -335,7 +349,7 @@ minetest.register_abm({
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minetest.register_abm({
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nodenames = {"fun_caves:fungal_tree_fruit"},
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neighbors = {"fire:basic_flame"},
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interval = fun_caves.time_factor,
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interval = time_factor,
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chance = 50,
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catch_up = false,
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action = function(pos, node)
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@ -352,7 +366,7 @@ minetest.register_abm({
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-- since it only checks below the node.
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minetest.register_abm({
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nodenames = {"fun_caves:giant_mushroom_cap", "fun_caves:huge_mushroom_cap"},
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interval = fun_caves.time_factor,
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interval = time_factor,
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chance = 25,
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action = function(pos, node)
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if not (pos and node) then
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@ -371,14 +385,14 @@ minetest.register_abm({
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-- Destroy mushroom caps in the light.
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minetest.register_abm({
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nodenames = {"fun_caves:giant_mushroom_cap", "fun_caves:huge_mushroom_cap"},
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interval = 2 * fun_caves.time_factor,
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interval = 2 * time_factor,
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chance = 110,
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action = function(pos, node)
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if not (pos and node) then
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return
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end
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if (minetest.get_node_light(pos, nil) or 99) >= fun_caves.light_max + 2 then
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if (minetest.get_node_light(pos, nil) or 99) >= light_max + 2 then
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minetest.remove_node(pos)
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return
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end
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@ -391,7 +405,7 @@ minetest.register_abm({
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minetest.register_abm({
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nodenames = {"default:leaves"},
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interval = 10 * fun_caves.time_factor,
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interval = 10 * time_factor,
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chance = 100,
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catch_up = false,
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action = function(pos, node)
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@ -409,7 +423,7 @@ minetest.register_abm({
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minetest.register_abm({
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nodenames = {"default:apple"},
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interval = fun_caves.time_factor,
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interval = time_factor,
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chance = 40,
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catch_up = false,
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action = function(pos, node)
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@ -425,7 +439,7 @@ minetest.register_abm({
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local ice_node = {name = 'default:ice'}
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minetest.register_abm({
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nodenames = {"fun_caves:freezing_vapor"},
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interval = fun_caves.time_factor,
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interval = time_factor,
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chance = 10,
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action = function(pos, node)
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if not (pos and node) then
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@ -440,7 +454,7 @@ local no_tree_grow = {'fun_caves:bark', 'fun_caves:leaves'}
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local wood_nodes = {{name = 'fun_caves:diamondwood'}, {name = 'fun_caves:ironwood'}, {name = 'fun_caves:sap'}, {name = 'fun_caves:tree'}}
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minetest.register_abm({
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neighbors = {'air'},
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interval = 5 * fun_caves.time_factor,
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interval = 5 * time_factor,
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chance = 900,
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catch_up = false,
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action = function(pos, node)
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@ -476,7 +490,7 @@ local air_list = {'air'}
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minetest.register_abm({
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nodenames = {"fun_caves:vacuum"},
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neighbors = {"air"},
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interval = fun_caves.time_factor,
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interval = time_factor,
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chance = 10,
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action = function(pos, node)
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if not (pos and node) then
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@ -509,7 +523,7 @@ minetest.register_abm({
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minetest.register_abm({
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nodenames = fungal_tree_leaves,
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neighbors = {"air", "group:liquid"},
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interval = fun_caves.time_factor,
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interval = time_factor,
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chance = 50,
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catch_up = false,
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action = function(pos, node)
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@ -517,7 +531,7 @@ minetest.register_abm({
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return
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end
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if (minetest.get_node_light(pos, nil) or 99) >= fun_caves.light_max + 2 then
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if (minetest.get_node_light(pos, nil) or 99) >= light_max + 2 then
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minetest.remove_node(pos)
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return
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end
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@ -531,7 +545,7 @@ minetest.register_abm({
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grow_pos = {x=math.random(-1,1)+pos.x, y=math.random(-1,1)+pos.y, z=math.random(-1,1)+pos.z}
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grow_node = minetest.get_node_or_nil(grow_pos)
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if grow_node and grow_node.name == "air" and (minetest.get_node_light(grow_pos, nil) or 99) <= fun_caves.light_max then
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if grow_node and grow_node.name == "air" and (minetest.get_node_light(grow_pos, nil) or 99) <= light_max then
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minetest.set_node(grow_pos, node)
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return
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elseif grow_node and is_fungal_leaf[grow_node.name] and grow_node.name ~= node.name then
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@ -555,7 +569,7 @@ minetest.register_abm({
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local huge_mushroom_cap_node = {name = 'fun_caves:huge_mushroom_cap'}
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minetest.register_abm({
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nodenames = {"fun_caves:giant_mushroom_stem"},
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interval = 2 * fun_caves.time_factor,
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interval = 2 * time_factor,
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chance = 75,
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action = function(pos, node)
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if not (pos and node) then
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@ -568,7 +582,7 @@ minetest.register_abm({
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return
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end
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if (minetest.get_node_light(pos_up, nil) or 99) <= fun_caves.light_max then
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if (minetest.get_node_light(pos_up, nil) or 99) <= light_max then
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minetest.set_node(pos_up, huge_mushroom_cap_node)
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end
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end
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@ -582,7 +596,7 @@ end
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minetest.register_abm({
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nodenames = {"default:dirt"},
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neighbors = {"air"},
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interval = 2 * fun_caves.time_factor,
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interval = 2 * time_factor,
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chance = 75,
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action = function(pos, node)
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if not (pos and node) then
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@ -596,7 +610,7 @@ minetest.register_abm({
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local grow_pos = {x=pos.x, y=pos.y+1, z=pos.z}
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local grow_node = minetest.get_node_or_nil(grow_pos)
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if grow_node and grow_node.name == "air"
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and (minetest.get_node_light(grow_pos, nil) or 99) <= fun_caves.light_max then
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and (minetest.get_node_light(grow_pos, nil) or 99) <= light_max then
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if math.random(4) == 1 then
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minetest.set_node(grow_pos, fungal_nodes[math.random(#fungal_nodes - 1)])
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else
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@ -610,7 +624,7 @@ minetest.register_abm({
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local giant_mushroom_stem_node = {name = 'fun_caves:giant_mushroom_stem'}
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minetest.register_abm({
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nodenames = mushrooms,
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interval = 5 * fun_caves.time_factor,
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interval = 5 * time_factor,
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chance = 375,
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action = function(pos, node)
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if not (pos and node) then
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@ -631,7 +645,7 @@ minetest.register_abm({
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local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
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if not node_under
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or minetest.get_item_group(node_under.name, "soil") == 0
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or (minetest.get_node_light(pos_up, nil) or 99) > fun_caves.light_max then
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or (minetest.get_node_light(pos_up, nil) or 99) > light_max then
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return
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end
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@ -644,7 +658,7 @@ minetest.register_abm({
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local giant_mushroom_cap_node = {name = "fun_caves:giant_mushroom_cap"}
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minetest.register_abm({
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nodenames = {"fun_caves:huge_mushroom_cap"},
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interval = 9 * fun_caves.time_factor,
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interval = 9 * time_factor,
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chance = 1000,
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action = function(pos, node)
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if not (pos and node) then
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@ -661,7 +675,7 @@ minetest.register_abm({
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local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 2, z = pos.z})
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if not node_under
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or minetest.get_item_group(node_under.name, "soil") == 0
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or (minetest.get_node_light(pos_up, nil) or 99) > fun_caves.light_max then
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or (minetest.get_node_light(pos_up, nil) or 99) > light_max then
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return
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end
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@ -673,16 +687,17 @@ minetest.register_abm({
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-- Spike spread and death
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minetest.register_abm({
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nodenames = fun_caves.hot_spikes,
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interval = 3 * fun_caves.time_factor,
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interval = 3 * time_factor,
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chance = 300,
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action = function(pos, node)
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if not (pos and node) then
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return
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end
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if not fun_caves.hot_spike then
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if not (fun_caves.hot_spike and fun_caves.hot_spikes) then
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return
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end
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local spike_num = fun_caves.hot_spike[node.name]
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if not spike_num then
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return
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@ -721,7 +736,7 @@ minetest.register_abm({
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minetest.register_abm({
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nodenames = {"default:dirt_with_grass", "default:dirt_with_dry_grass", 'default:dirt_with_snow'},
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neighbors = {"air", 'default:snow'},
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interval = 25 * fun_caves.time_factor,
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interval = 25 * time_factor,
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catch_up = false,
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chance = 32767,
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action = function(pos, node)
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@ -760,7 +775,7 @@ minetest.register_abm({
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-- Remove old craters.
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minetest.register_abm({
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nodenames = {"fun_caves:meteorite_crater"},
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interval = 3 * fun_caves.time_factor,
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interval = 3 * time_factor,
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chance = 330,
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action = function(pos, node)
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if not (pos and node) then
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@ -968,10 +983,10 @@ end
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-- Mushroom spread and death
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--minetest.register_abm({
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-- nodenames = mushrooms,
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-- interval = 1 * fun_caves.time_factor,
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-- interval = 1 * time_factor,
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-- chance = 50,
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-- action = function(pos, node)
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-- if minetest.get_node_light(pos, nil) >= fun_caves.light_max + 2 then
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-- if minetest.get_node_light(pos, nil) >= light_max + 2 then
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-- minetest.remove_node(pos)
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-- return
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-- end
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@ -992,8 +1007,8 @@ end
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--
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-- if (minetest.get_item_group(node_under.name, "soil") ~= 0 or
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-- minetest.get_item_group(node_under.name, "tree") ~= 0) and
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-- minetest.get_node_light(pos, 0.5) <= fun_caves.light_max and
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-- minetest.get_node_light(random, 0.5) <= fun_caves.light_max then
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-- minetest.get_node_light(pos, 0.5) <= light_max and
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-- minetest.get_node_light(random, 0.5) <= light_max then
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-- minetest.set_node(random, {name = node.name})
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-- end
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-- end
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@ -19,7 +19,7 @@ ground_nodes[minetest.get_content_id('default:dirt_with_dry_grass')] = true
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fun_caves.cavegen = function(minp, maxp, data, area, node, heightmap, underzone)
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if not (minp and maxp and data and area and node and type(data) == 'table') then
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if not (minp and maxp and data and area and node and type(data) == 'table' and fun_caves.underzones) then
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return
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end
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2
chat.lua
2
chat.lua
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@ -3,7 +3,7 @@ minetest.register_chatcommand("armor", {
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description = "Display your armor values",
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privs = {},
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func = function(player_name, param)
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if not (player_name and type(player_name) == 'string' and player_name ~= '') then
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if not (player_name and type(player_name) == 'string' and player_name ~= '' and fun_caves.db.status) then
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return
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end
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@ -123,7 +123,7 @@ local plant_noise = {offset = 0.0, scale = 1.0, spread = {x = 200, y = 200, z =
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local biome_noise = {offset = 0.0, scale = 1.0, spread = {x = 400, y = 400, z = 400}, seed = -1471, octaves = 3, persist = 0.5, lacunarity = 2.0}
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fun_caves.cloudgen = function(minp, maxp, data, p2data, area, node)
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if not (minp and maxp and data and p2data and area and node and type(data) == 'table' and type(p2data) == 'table') then
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if not (minp and maxp and data and p2data and area and node and type(data) == 'table' and type(p2data) == 'table' and fun_caves.place_schematic and fun_caves.schematics and fun_caves.surround) then
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return
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end
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14
deco.lua
14
deco.lua
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@ -249,9 +249,11 @@ do
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end
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dofile(fun_caves.path .. "/deco_caves.lua")
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--dofile(fun_caves.path.."/deco_dirt.lua")
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dofile(fun_caves.path.."/deco_plants.lua")
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dofile(fun_caves.path.."/deco_rocks.lua")
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--dofile(fun_caves.path.."/deco_ferns.lua")
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--dofile(fun_caves.path.."/deco_ferns_tree.lua")
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if fun_caves.path then
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dofile(fun_caves.path .. "/deco_caves.lua")
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--dofile(fun_caves.path.."/deco_dirt.lua")
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dofile(fun_caves.path.."/deco_plants.lua")
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dofile(fun_caves.path.."/deco_rocks.lua")
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--dofile(fun_caves.path.."/deco_ferns.lua")
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--dofile(fun_caves.path.."/deco_ferns_tree.lua")
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end
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@ -1,3 +1,5 @@
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local light_max = fun_caves.light_max or 10
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-- black (oily) sand
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local newnode = fun_caves.clone_node("default:sand")
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newnode.description = "Black Sand"
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@ -73,7 +75,7 @@ minetest.register_node("fun_caves:glowing_fungal_stone", {
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description = "Glowing Fungal Stone",
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tiles = {"default_stone.png^vmg_glowing_fungal.png",},
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is_ground_content = true,
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light_source = fun_caves.light_max - 4,
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light_source = light_max - 4,
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groups = {cracky=3, stone=1},
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drop = {items={ {items={"default:cobble"},}, {items={"fun_caves:glowing_fungus",},},},},
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sounds = default.node_sound_stone_defaults(),
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@ -149,7 +151,7 @@ local cap = {
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{-0.4, -0.5, -0.5, 0.4, -0.25, -0.4},
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{-0.4, -0.5, 0.4, 0.4, -0.25, 0.5},
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} },
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light_source = fun_caves.light_max,
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light_source = light_max,
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groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1},
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}
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minetest.register_node("fun_caves:giant_mushroom_cap", cap)
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@ -168,7 +170,7 @@ minetest.register_node("fun_caves:huge_mushroom_cap", {
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{-0.33, -0.5, -0.33, 0.33, -0.33, -0.5},
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{-0.33, -0.33, -0.33, 0.33, -0.17, 0.33},
|
||||
} },
|
||||
light_source = fun_caves.light_max,
|
||||
light_source = light_max,
|
||||
groups = {fleshy=1, dig_immediate=3, flammable=2, plant=1},
|
||||
})
|
||||
|
||||
|
@ -334,7 +336,7 @@ minetest.register_node("fun_caves:hot_stone", {
|
|||
tiles = {"default_desert_stone.png^[colorize:#FF0000:150"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=2, surface_hot=3},
|
||||
light_source = fun_caves.light_max - 5,
|
||||
light_source = light_max - 5,
|
||||
damage_per_second = 1,
|
||||
sounds = default.node_sound_stone_defaults({
|
||||
footstep = {name="default_stone_footstep", gain=0.25},
|
||||
|
|
|
@ -36,7 +36,7 @@ minetest.register_node("fun_caves:dragon_eye", {
|
|||
})
|
||||
|
||||
|
||||
fun_caves.plantlist = {
|
||||
plantlist = {
|
||||
{name="staghorn_coral",
|
||||
desc="Staghorn Coral",
|
||||
water=true,
|
||||
|
@ -85,7 +85,7 @@ fun_caves.plantlist = {
|
|||
}
|
||||
|
||||
|
||||
for _, plant in ipairs(fun_caves.plantlist) do
|
||||
for _, plant in ipairs(plantlist) do
|
||||
if plant.coral then
|
||||
groups = {cracky=3, stone=1, attached_node=1}
|
||||
else
|
||||
|
|
|
@ -26,7 +26,7 @@ local plant_noise = {offset = 0.0, scale = 1.0, spread = {x = 200, y = 200, z =
|
|||
|
||||
-- Air needs to be placed prior to decorations.
|
||||
fun_caves.decogen = function(minp, maxp, data, p2data, area, node, heightmap, biomemap, biome_ids, underzone)
|
||||
if not (minp and maxp and data and p2data and area and node and type(data) == 'table' and type(p2data) == 'table') then
|
||||
if not (minp and maxp and data and p2data and area and node and type(data) == 'table' and type(p2data) == 'table' and fun_caves.underzones and fun_caves.cave_biomes and fun_caves.place_schematic and fun_caves.schematics and fun_caves.make_fungal_tree and fun_caves.surround and fun_caves.water_plants) then
|
||||
return
|
||||
end
|
||||
|
||||
|
|
20
demon.lua
20
demon.lua
|
@ -90,7 +90,7 @@ mobs:register_mob("fun_caves:ice_demon", {
|
|||
animation_speed = 30,
|
||||
fly_in = 'fun_caves:freezing_vapor',
|
||||
do_custom = function(self)
|
||||
if not self then
|
||||
if not (self and fun_caves.surface_damage and fun_caves.search_replace and fun_caves.custom_ready) then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -114,8 +114,10 @@ mobs:register_mob("fun_caves:ice_demon", {
|
|||
end,
|
||||
})
|
||||
|
||||
mobs:spawn_specific("fun_caves:ice_demon", {"default:ice"}, nil, -1, 10, 300, 3000, 2, fun_caves.underzones['Caina'].lower_bound, fun_caves.underzones['Caina'].upper_bound)
|
||||
mobs:spawn_specific("fun_caves:ice_demon", {"default:ice"}, {'default:torch'}, -1, 20, 100, 300, 2, fun_caves.underzones['Caina'].lower_bound, fun_caves.underzones['Caina'].upper_bound)
|
||||
if fun_caves.underzones then
|
||||
mobs:spawn_specific("fun_caves:ice_demon", {"default:ice"}, nil, -1, 10, 300, 3000, 2, fun_caves.underzones['Caina'].lower_bound, fun_caves.underzones['Caina'].upper_bound)
|
||||
mobs:spawn_specific("fun_caves:ice_demon", {"default:ice"}, {'default:torch'}, -1, 20, 100, 300, 2, fun_caves.underzones['Caina'].lower_bound, fun_caves.underzones['Caina'].upper_bound)
|
||||
end
|
||||
|
||||
|
||||
-- Blizzard Demon -- storm that slows players
|
||||
|
@ -171,7 +173,7 @@ local snow_demon = {
|
|||
},
|
||||
animation_speed = 30,
|
||||
do_custom = function(self)
|
||||
if not self then
|
||||
if not (self and fun_caves.set_status and fun_caves.custom_ready and fun_caves.surface_damage) then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -194,7 +196,8 @@ local snow_demon = {
|
|||
end,
|
||||
}
|
||||
|
||||
fun_caves.register_status({
|
||||
if fun_caves.register_status then
|
||||
fun_caves.register_status({
|
||||
name = 'slow_cold',
|
||||
start = function(player)
|
||||
if not player then
|
||||
|
@ -210,7 +213,8 @@ fun_caves.register_status({
|
|||
|
||||
player:set_physics_override({speed=1})
|
||||
end,
|
||||
})
|
||||
})
|
||||
end
|
||||
|
||||
if minetest.registered_entities["mobs_yeti:yeti"] then
|
||||
snow_demon.arrow = "mobs_yeti:snowball"
|
||||
|
@ -221,7 +225,9 @@ end
|
|||
|
||||
mobs:register_mob("fun_caves:snow_demon", snow_demon)
|
||||
|
||||
mobs:spawn_specific("fun_caves:snow_demon", {"default:ice"}, nil, -1, 10, 300, 3000, 2, fun_caves.underzones['Caina'].lower_bound, fun_caves.underzones['Caina'].upper_bound)
|
||||
if fun_caves.underzones then
|
||||
mobs:spawn_specific("fun_caves:snow_demon", {"default:ice"}, nil, -1, 10, 300, 3000, 2, fun_caves.underzones['Caina'].lower_bound, fun_caves.underzones['Caina'].upper_bound)
|
||||
end
|
||||
|
||||
-- Magma Demon -- creates lava under player (!)
|
||||
|
||||
|
|
62
elixir.lua
62
elixir.lua
|
@ -169,7 +169,8 @@ if count > 15 then
|
|||
end
|
||||
|
||||
|
||||
fun_caves.register_status({
|
||||
if fun_caves.register_status and fun_caves.set_status then
|
||||
fun_caves.register_status({
|
||||
name = 'breathe',
|
||||
terminate = function(player)
|
||||
if not player then
|
||||
|
@ -179,9 +180,9 @@ fun_caves.register_status({
|
|||
local player_name = player:get_player_name()
|
||||
minetest.chat_send_player(player_name, minetest.colorize('#FF0000', 'Your breathing becomes more difficult...'))
|
||||
end,
|
||||
})
|
||||
})
|
||||
|
||||
minetest.register_craftitem("fun_caves:elixir_breathe", {
|
||||
minetest.register_craftitem("fun_caves:elixir_breathe", {
|
||||
description = 'Dr Robertson\'s Patented Easy Breathing Elixir',
|
||||
inventory_image = "fun_caves_elixir_breathe.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
@ -199,9 +200,9 @@ minetest.register_craftitem("fun_caves:elixir_breathe", {
|
|||
itemstack:take_item()
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = 'fun_caves:elixir_breathe',
|
||||
recipe = {
|
||||
|
@ -209,22 +210,22 @@ minetest.register_craft({
|
|||
'fun_caves:coral_gem',
|
||||
"vessels:glass_bottle",
|
||||
},
|
||||
})
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = 'fun_caves:elixir_breathe',
|
||||
recipe = {
|
||||
'fun_caves:syrup',
|
||||
'fun_caves:coral_gem',
|
||||
},
|
||||
})
|
||||
})
|
||||
|
||||
|
||||
fun_caves.register_status({
|
||||
fun_caves.register_status({
|
||||
name = 'damage_elixir',
|
||||
terminate = function(player)
|
||||
if not player then
|
||||
if not (player and fun_caves.db.status) then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -232,13 +233,13 @@ fun_caves.register_status({
|
|||
minetest.chat_send_player(player_name, minetest.colorize('#FF0000', 'You feel weaker...'))
|
||||
fun_caves.db.status[player_name].damage_elixir = nil
|
||||
end,
|
||||
})
|
||||
})
|
||||
|
||||
|
||||
fun_caves.register_status({
|
||||
fun_caves.register_status({
|
||||
name = 'armor_elixir',
|
||||
terminate = function(player)
|
||||
if not player then
|
||||
if not (player and fun_caves.db.status and fun_caves.display_armor) then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -260,12 +261,12 @@ fun_caves.register_status({
|
|||
fun_caves.db.status[player_name].armor_elixir = nil
|
||||
fun_caves.display_armor(player)
|
||||
end,
|
||||
})
|
||||
})
|
||||
|
||||
|
||||
if fun_caves.expire_elixir_on_death then
|
||||
if fun_caves.expire_elixir_on_death then
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
if not player then
|
||||
if not (player and fun_caves.db.status and fun_caves.display_armor) then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -287,11 +288,11 @@ if fun_caves.expire_elixir_on_death then
|
|||
fun_caves.display_armor(player)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function increase_damage(user, bonus)
|
||||
if not user then
|
||||
local function increase_damage(user, bonus)
|
||||
if not (user and fun_caves.set_status) then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -302,11 +303,11 @@ local function increase_damage(user, bonus)
|
|||
|
||||
minetest.chat_send_player(player_name, 'You feel strong...')
|
||||
fun_caves.set_status(player_name, 'damage_elixir', elixir_duration, {bonus = bonus})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function armor(user, factor)
|
||||
if not user then
|
||||
local function armor(user, factor)
|
||||
if not (user and fun_caves.db.status and fun_caves.display_armor and fun_caves.set_status) then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -330,9 +331,9 @@ local function armor(user, factor)
|
|||
minetest.chat_send_player(player_name, 'Your skin feels harder...')
|
||||
fun_caves.set_status(player_name, 'armor_elixir', elixir_duration, {factor = factor})
|
||||
fun_caves.display_armor(user)
|
||||
end
|
||||
end
|
||||
|
||||
local descs = {
|
||||
local descs = {
|
||||
{'wood', 0.95, 'group:wood'},
|
||||
{'stone', 0.9, 'group:stone'},
|
||||
{'steel', 0.8, 'default:steel_ingot'},
|
||||
|
@ -344,9 +345,9 @@ local descs = {
|
|||
{'mese', 0.3, 'default:mese_crystal'},
|
||||
--{'', 0.2, ''},
|
||||
--{'adamant', 0.1, 'fun_caves:adamant'},
|
||||
}
|
||||
}
|
||||
|
||||
if fun_caves.elixir_armor then
|
||||
if fun_caves.elixir_armor then
|
||||
for _, desc in pairs(descs) do
|
||||
local name = desc[1]
|
||||
local value = desc[2]
|
||||
|
@ -389,19 +390,19 @@ if fun_caves.elixir_armor then
|
|||
},
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local descs = {
|
||||
local descs = {
|
||||
{'boar', 2, 'fun_caves:meteorite'},
|
||||
{'lion', 4, 'fun_caves:eternal_ice_crystal'},
|
||||
{'grizzly', 6},
|
||||
{'bull', 8},
|
||||
{'rhino', 10},
|
||||
{'elephant', 12},
|
||||
}
|
||||
}
|
||||
|
||||
for _, desc in pairs(descs) do
|
||||
for _, desc in pairs(descs) do
|
||||
local name = desc[1]
|
||||
local uname = name:gsub("(%l)(%w*)", function(a,b) return string.upper(a)..b end)
|
||||
local bonus = desc[2]
|
||||
|
@ -444,4 +445,5 @@ for _, desc in pairs(descs) do
|
|||
},
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -3,8 +3,10 @@ local cells = 10
|
|||
local cell_size = 60 / cells
|
||||
|
||||
|
||||
dofile(fun_caves.path .. "/trophies.lua")
|
||||
dofile(fun_caves.path .. "/tesseract.lua")
|
||||
if fun_caves.path then
|
||||
dofile(fun_caves.path .. "/trophies.lua")
|
||||
dofile(fun_caves.path .. "/tesseract.lua")
|
||||
end
|
||||
|
||||
|
||||
-- dungeon floor, basic
|
||||
|
|
|
@ -61,7 +61,7 @@ local traps = {
|
|||
|
||||
|
||||
local function goblin_do(self)
|
||||
if not (self and fun_caves.custom_ready(self)) then
|
||||
if not (self and fun_caves.custom_ready and fun_caves.search_replace and fun_caves.surface_damage and fun_caves.custom_ready(self)) then
|
||||
return
|
||||
end
|
||||
|
||||
|
|
38
mapgen.lua
38
mapgen.lua
|
@ -399,6 +399,10 @@ local function generate(p_minp, p_maxp, seed)
|
|||
local write = false
|
||||
local write_p2, write_p4 = false, false
|
||||
local underzone
|
||||
if not fun_caves.underzones then
|
||||
return
|
||||
end
|
||||
|
||||
for _, uz in pairs(fun_caves.underzones) do
|
||||
local avg = (minp.y + maxp.y) / 2
|
||||
if avg <= uz.upper_bound and avg >= uz.lower_bound then
|
||||
|
@ -409,18 +413,18 @@ local function generate(p_minp, p_maxp, seed)
|
|||
local aster = false
|
||||
if minp.y > 17200 then
|
||||
-- nop
|
||||
elseif minp.y > 11000 then
|
||||
elseif minp.y > 11000 and fun_caves.asteroids then
|
||||
write = fun_caves.asteroids(minp, maxp, data, p2data, area, node)
|
||||
aster = true
|
||||
elseif minp.y > 8400 then
|
||||
elseif minp.y > 8400 and fun_caves.skysea then
|
||||
write = fun_caves.skysea(minp, maxp, data, p2data, area, node)
|
||||
elseif minp.y > 4000 then
|
||||
elseif minp.y > 4000 and fun_caves.cloudgen then
|
||||
write = fun_caves.cloudgen(minp, maxp, data, p2data, area, node)
|
||||
elseif not underzone and fun_caves.is_fortress(minp, csize) then
|
||||
elseif not underzone and fun_caves.is_fortress(minp, csize) and fun_caves.fortress then
|
||||
--if not underzone then
|
||||
fun_caves.fortress(minp, maxp, data, area, node)
|
||||
write = true
|
||||
else
|
||||
elseif fun_caves.cavegen and fun_caves.decogen and fun_caves.treegen then
|
||||
local write1, write2, write3, write4, write5, h2
|
||||
write1, h2 = fun_caves.cavegen(minp, maxp, data, area, node, heightmap, underzone)
|
||||
if h2 then
|
||||
|
@ -434,10 +438,10 @@ local function generate(p_minp, p_maxp, seed)
|
|||
|
||||
write2, write_p2 = fun_caves.decogen(minp, maxp, data, p2data, area, node, heightmap, biomemap, biome_ids, underzone)
|
||||
write3 = fun_caves.treegen(minp, maxp, data, p2data, area, node)
|
||||
if not write3 then
|
||||
if not write3 and fun_caves.pyramid then
|
||||
write4, write_p4 = fun_caves.pyramid(minp, maxp, data, p2data, area, biomemap, biome_ids, node, heightmap)
|
||||
end
|
||||
if fun_caves.use_villages and biomemap and not (write3 or write4) then
|
||||
if fun_caves.use_villages and biomemap and not (write3 or write4) and fun_caves.village then
|
||||
local biome = biome_ids[biomemap[40*80+40]]
|
||||
write5 = fun_caves.village(minp, maxp, data, p2data, area, node, biome, heightmap)
|
||||
end
|
||||
|
@ -475,15 +479,17 @@ local function generate(p_minp, p_maxp, seed)
|
|||
end
|
||||
|
||||
|
||||
dofile(fun_caves.path .. "/asteroids.lua")
|
||||
dofile(fun_caves.path .. "/cavegen.lua")
|
||||
dofile(fun_caves.path .. "/cloudgen.lua")
|
||||
dofile(fun_caves.path .. "/decogen.lua")
|
||||
dofile(fun_caves.path .. "/fortress.lua")
|
||||
dofile(fun_caves.path .. "/pyramid.lua")
|
||||
dofile(fun_caves.path .. "/treegen.lua")
|
||||
dofile(fun_caves.path .. "/village.lua")
|
||||
dofile(fun_caves.path .. "/skyseagen.lua")
|
||||
if fun_caves.path then
|
||||
dofile(fun_caves.path .. "/asteroids.lua")
|
||||
dofile(fun_caves.path .. "/cavegen.lua")
|
||||
dofile(fun_caves.path .. "/cloudgen.lua")
|
||||
dofile(fun_caves.path .. "/decogen.lua")
|
||||
dofile(fun_caves.path .. "/fortress.lua")
|
||||
dofile(fun_caves.path .. "/pyramid.lua")
|
||||
dofile(fun_caves.path .. "/treegen.lua")
|
||||
dofile(fun_caves.path .. "/village.lua")
|
||||
dofile(fun_caves.path .. "/skyseagen.lua")
|
||||
end
|
||||
|
||||
|
||||
-- Inserting helps to ensure that fun_caves operates first.
|
||||
|
|
8
mobs.lua
8
mobs.lua
|
@ -819,9 +819,11 @@ if minetest.registered_entities["mobs_sharks:shark_lg"] then
|
|||
mobs:register_egg("fun_caves:shark_md", "Shark (giant)", "mob_shark_shark_item.png", 0)
|
||||
end
|
||||
|
||||
dofile(fun_caves.path.."/zombie.lua")
|
||||
dofile(fun_caves.path.."/goblin.lua")
|
||||
dofile(fun_caves.path.."/demon.lua")
|
||||
if fun_caves.path then
|
||||
dofile(fun_caves.path.."/zombie.lua")
|
||||
dofile(fun_caves.path.."/goblin.lua")
|
||||
dofile(fun_caves.path.."/demon.lua")
|
||||
end
|
||||
|
||||
fun_caves.fortress_spawns = {}
|
||||
local t_mobs = {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
local max_depth = 31000
|
||||
|
||||
local function teleporter(user, area, power)
|
||||
if not (user and area and power and type(power) == 'number') then
|
||||
if not (user and area and power and type(power) == 'number' and fun_caves.world and fun_caves.db and fun_caves.db.teleport_data and fun_caves.underzones and fun_caves.is_fortress and fun_caves.cave_noise_1 and fun_caves.cave_noise_2 and fun_caves.cave_width) then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -323,7 +323,7 @@ minetest.register_craft({
|
|||
|
||||
|
||||
local function translocate(pos, node, clicker, itemstack, pointed_thing)
|
||||
if not (pos and clicker) then
|
||||
if not (pos and clicker and fun_caves.db.translocators) then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -394,7 +394,7 @@ local function trans_use(itemstack, user, pointed_thing)
|
|||
end
|
||||
|
||||
local function trans_place(itemstack, placer, pointed_thing)
|
||||
if not (itemstack and placer and pointed_thing) then
|
||||
if not (itemstack and placer and pointed_thing and fun_caves.db.translocators) then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -431,7 +431,7 @@ local function trans_place(itemstack, placer, pointed_thing)
|
|||
end
|
||||
|
||||
local function trans_dig(pos, node, digger)
|
||||
if not (pos and node and digger) then
|
||||
if not (pos and node and digger and fun_caves.db.translocators) then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -485,7 +485,7 @@ local function trans_dig(pos, node, digger)
|
|||
end
|
||||
|
||||
local function trans_dest(pos)
|
||||
if not pos then
|
||||
if not (pos and fun_caves.db.translocators) then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -560,7 +560,7 @@ for _, gem in pairs(gems) do
|
|||
end
|
||||
|
||||
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
|
||||
if not (itemstack and player and itemstack:get_name() == "fun_caves:translocator") then
|
||||
if not (itemstack and player and fun_caves.db.translocators and itemstack:get_name() == "fun_caves:translocator") then
|
||||
return
|
||||
end
|
||||
|
||||
|
|
|
@ -182,7 +182,7 @@ newnode = fun_caves.clone_node("default:tree")
|
|||
newnode.description = "Glowing Fungal Wood"
|
||||
newnode.tiles = {"fun_caves_tree.png^vmg_glowing_fungal.png",}
|
||||
newnode.drop = {items={ {items={"default:wood"},}, {items={"fun_caves:glowing_fungus",},},},}
|
||||
newnode.light_source = fun_caves.light_max - 4
|
||||
newnode.light_source = (fun_caves.light_max or 10) - 4
|
||||
minetest.register_node("fun_caves:glowing_fungal_wood", newnode)
|
||||
|
||||
|
||||
|
|
|
@ -23,13 +23,15 @@ if mobs and mobs.mod == "redo" then
|
|||
for i = 1, 5 do
|
||||
food[#food+1] = 'default:grass_'..i
|
||||
end
|
||||
|
||||
if farming then
|
||||
for i = 5, 8 do
|
||||
food[#food+1] = 'farming:wheat_'..i
|
||||
end
|
||||
end
|
||||
|
||||
local function savage_gathering(self)
|
||||
if not (self and fun_caves.custom_ready(self)) then
|
||||
if not (self and fun_caves.custom_ready and fun_caves.search_replace and fun_caves.surface_damage and fun_caves.custom_ready(self)) then
|
||||
return
|
||||
end
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue