Remove cold desert.
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ba83b79a9c
commit
26d4d7cc86
2 changed files with 17 additions and 38 deletions
40
deco.lua
40
deco.lua
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@ -48,8 +48,8 @@ local biome_mod = {
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stone_grassland_ocean = { heat_point = 35, humidity_point = 40, },
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taiga = {},
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taiga_ocean = {},
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tundra = {},
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tundra_beach = {},
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tundra = { node_river_water = "fun_caves:thin_ice", },
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tundra_beach = { node_river_water = "fun_caves:thin_ice", },
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tundra_ocean = {},
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}
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local rereg = {}
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@ -82,42 +82,6 @@ end
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rereg = nil
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minetest.register_biome({
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name = "cold_desert",
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--node_dust = "",
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node_top = "default:desert_sand",
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depth_top = 1,
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node_filler = "default:desert_sand",
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depth_filler = 1,
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node_stone = "default:desert_stone",
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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y_min = 5,
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y_max = 80,
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heat_point = 25,
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humidity_point = 0,
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})
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minetest.register_biome({
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name = "cold_desert_ocean",
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--node_dust = "",
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node_top = "default:sand",
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depth_top = 1,
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node_filler = "default:sand",
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depth_filler = 3,
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node_stone = "default:desert_stone",
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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y_min = -112,
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y_max = 4,
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heat_point = 25,
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humidity_point = 10,
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})
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minetest.register_biome({
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name = "desertstone_grassland",
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--node_dust = "",
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15
nodes.lua
15
nodes.lua
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@ -2,6 +2,21 @@ local light_max = 13
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minetest.add_group("default:ice", {surface_cold = 3})
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--thin (transparent) ice
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minetest.register_node("fun_caves:thin_ice", {
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description = "Thin Ice",
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tiles = {"caverealms_thin_ice.png"},
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_glass_defaults(),
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use_texture_alpha = true,
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light_source = 1,
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drawtype = "glasslike",
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sunlight_propagates = true,
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freezemelt = "default:water_source",
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paramtype = "light",
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})
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minetest.register_node("fun_caves:huge_mushroom_cap", {
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description = "Huge Mushroom Cap",
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tiles = {"vmg_mushroom_giant_cap.png", "vmg_mushroom_giant_under.png", "vmg_mushroom_giant_cap.png"},
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