Adjust dungeon spawns.
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parent
f91d3d1070
commit
3244b2f1ff
2 changed files with 2 additions and 2 deletions
2
abms.lua
2
abms.lua
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@ -418,7 +418,7 @@ minetest.register_abm({
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nodenames = {"fun_caves:dungeon_floor_1"},
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nodenames = {"fun_caves:dungeon_floor_1"},
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neighbors = {'air'},
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neighbors = {'air'},
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interval = 10 * time_factor,
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interval = 10 * time_factor,
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chance = 1000,
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chance = 2000,
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catch_up = false,
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catch_up = false,
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action = function(pos, node)
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action = function(pos, node)
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if not (pos and node) then
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if not (pos and node) then
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@ -487,7 +487,7 @@ fun_caves.dungeon = function(minp_in, maxp_in, data, p2data, area, node, heightm
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if not leave_alone[data[ivm]] then
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if not leave_alone[data[ivm]] then
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if ry == 0 and (cy > 0 or not centered_in) then
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if ry == 0 and (cy > 0 or not centered_in) then
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if content[cx][cy][cz] == 'room' then
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if content[cx][cy][cz] == 'room' then
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local r = math.random(2000)
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local r = math.random(1000)
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if r == 1 then
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if r == 1 then
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data[ivm] = node['fun_caves:stone_with_gold_trap']
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data[ivm] = node['fun_caves:stone_with_gold_trap']
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elseif r == 2 then
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elseif r == 2 then
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