Add teleporter prerequisites.

This commit is contained in:
Duane 2016-06-10 02:52:58 -05:00
parent 65a11345a8
commit 43176144f9
12 changed files with 161 additions and 18 deletions

View file

@ -241,6 +241,46 @@ minetest.register_abm({
end
})
-- meteor strikes
minetest.register_abm({
nodenames = {"default:dirt_with_grass", "default:dirt_with_dry_grass"},
neighbors = {"air"},
interval = 100000 * fun_caves.time_factor,
catch_up = false,
chance = 10000,
action = function(pos, node)
local ps = {}
local players = minetest.get_connected_players()
for i = 1, #players do
local pp = players[i]:getpos()
if pp and pp.y > 0 then
local sky = {}
sky.bgcolor, sky.type, sky.textures = players[i]:get_sky()
ps[#ps+1] = { p = players[i], sky = sky }
players[i]:set_sky(0xffffff, "plain", {})
end
end
minetest.set_node(pos, {name="fun_caves:meteorite_crater"})
--print('Fun Caves: meteorite impact '..pos.x..','..pos.y..','..pos.z)
minetest.after(1, function()
for i = 1, #ps do
ps[i].p:set_sky(ps[i].sky.bgcolor, ps[i].sky.type, ps[i].sky.textures)
end
end)
end
})
minetest.register_abm({
nodenames = {"fun_caves:meteorite_crater"},
interval = 100 * fun_caves.time_factor,
chance = 10,
action = function(pos, node)
minetest.set_node(pos, {name="default:dirt"})
end
})
-- new mushrooms
minetest.register_abm({
nodenames = {"default:dirt"},

View file

@ -2,6 +2,12 @@ local rand = math.random
local floor = math.floor
local treasures = {
'fun_caves:stone_with_aquamarines',
'fun_caves:stone_with_sky_iron',
'default:obsidian',
}
fun_caves.fortress = function(minp, maxp, data, area, node)
-- invisible maze
-- hungry maze
@ -16,6 +22,7 @@ fun_caves.fortress = function(minp, maxp, data, area, node)
local inner_floor = node['fun_caves:dungeon_floor_1']
local outer_wall = node['fun_caves:dungeon_wall_2']
local inner_wall = node['fun_caves:dungeon_wall_1']
local treasure_count = 0
for y2 = 0, n-1 do
--for y2 = 0, 0 do
@ -40,7 +47,12 @@ fun_caves.fortress = function(minp, maxp, data, area, node)
end
elseif (z - minp.z) % 5 == 0 or (x - minp.x) % 5 == 0 then
--data[ivm] = fun_caves.DEBUG and node["default:glass"] or inner_wall
if y2 == 0 and rand(3000) == 1 then
treasure_count = treasure_count + 1
data[ivm] = node[treasures[rand(#treasures)]]
else
data[ivm] = inner_wall
end
else
data[ivm] = node["air"]
end
@ -88,4 +100,5 @@ fun_caves.fortress = function(minp, maxp, data, area, node)
end
end
end
--print(treasure_count)
end

View file

@ -48,6 +48,7 @@ fun_caves.is_fortress = function(pos, cs, debug)
-- Fix this to get csize, somehow.
-- Remember that this function may be called
-- before any chunks are generated.
local cs = cs or {x=80, y=80, z=80}
local offset = floor(cs.y / 2) - 8 + 1
@ -63,10 +64,11 @@ fun_caves.is_fortress = function(pos, cs, debug)
local z = floor((pos.z + offset) / cs.z)
local n = minetest.get_perlin(fortress_noise):get3d({x=x, y=y, z=z})
if debug then
print(x, y, z, n, floor((n * 10000) % 19))
if fun_caves.DEBUG and floor((n * 10000) % 4) == 1 then
print('fortress ('..x..','..y..','..zn..')')
return true
end
if floor((n * 10000) % 19) == 1 or fun_caves.DEBUG then
if floor((n * 10000) % 19) == 1 then
return true
end

115
nodes.lua
View file

@ -159,12 +159,12 @@ local function teleporter(user, area, power)
end
end
minetest.register_craftitem("fun_caves:teleporter_steel_aquamarine", {
description = "Steel and Aquamarine Teleporter",
minetest.register_craftitem("fun_caves:teleporter_iron_aquamarine", {
description = "Iron and Aquamarine Teleporter",
drawtype = "plantlike",
paramtype = "light",
tiles = {"fun_caves_tesseract_steel_aqua.png"},
inventory_image = "fun_caves_tesseract_steel_aqua.png",
tiles = {"fun_caves_tesseract_iron_aqua.png"},
inventory_image = "fun_caves_tesseract_iron_aqua.png",
groups = {dig_immediate = 3},
sounds = default.node_sound_stone_defaults(),
on_use = function(itemstack, user, pointed_thing)
@ -172,8 +172,27 @@ minetest.register_craftitem("fun_caves:teleporter_steel_aquamarine", {
end,
})
minetest.register_craftitem("fun_caves:pure_steel", {
description = "Incredibly Pure Steel",
minetest.register_craft({
output = 'fun_caves:teleporter_iron_aquamarine',
recipe = {
{'fun_caves:sky_iron', 'default:copper_ingot', 'fun_caves:sky_iron'},
{'fun_caves:perfect_aquamarine', 'fun_caves:perfect_aquamarine', 'fun_caves:perfect_aquamarine'},
{'fun_caves:sky_iron', 'default:obsidian_shard', 'fun_caves:sky_iron'},
}
})
minetest.register_craftitem("fun_caves:meteorite", {
description = "Iron Meteorite",
drawtype = "plantlike",
paramtype = "light",
tiles = {"fun_caves_meteorite.png"},
inventory_image = "fun_caves_meteorite.png",
groups = {dig_immediate = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craftitem("fun_caves:sky_iron", {
description = "Sky Iron",
drawtype = "plantlike",
paramtype = "light",
tiles = {"default_steel_ingot.png"},
@ -182,6 +201,76 @@ minetest.register_craftitem("fun_caves:pure_steel", {
sounds = default.node_sound_stone_defaults(),
})
local newnode = fun_caves.clone_node("default:stone_with_iron")
newnode.description = "Stone With Sky Iron"
newnode.drop = "fun_caves:sky_iron"
minetest.register_node("fun_caves:stone_with_sky_iron", newnode)
minetest.register_craftitem("fun_caves:meteoritic_iron_crucible", {
description = "Crucible of Meteoritic Iron",
drawtype = "plantlike",
paramtype = "light",
tiles = {"crucible.png"},
inventory_image = "crucible.png",
groups = {dig_immediate = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = 'fun_caves:meteoritic_iron_crucible',
recipe = {
{'fun_caves:meteorite', 'fun_caves:meteorite', 'fun_caves:meteorite'},
{'fun_caves:meteorite', 'fun_caves:meteorite', 'fun_caves:meteorite'},
{'fun_caves:meteorite', 'fun_caves:crucible', 'fun_caves:meteorite'},
}
})
minetest.register_craft({
type = "cooking",
output = "fun_caves:sky_iron",
recipe = "fun_caves:meteoritic_iron_crucible",
cooktime = 30,
})
minetest.register_craftitem("fun_caves:crucible", {
description = "Crucible",
drawtype = "plantlike",
paramtype = "light",
tiles = {"crucible.png"},
inventory_image = "crucible.png",
groups = {dig_immediate = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = 'fun_caves:crucible',
recipe = {
{'default:clay', '', 'default:clay'},
{'default:clay', '', 'default:clay'},
{'', 'default:clay', ''},
}
})
minetest.register_node("fun_caves:stone_with_aquamarines", {
description = "Aquamarine Ore",
tiles = {"default_stone.png^default_mineral_diamond.png"},
groups = {cracky = 1},
drop = "fun_caves:perfect_aquamarine",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_ore({
ore_type = "scatter",
ore = "fun_caves:stone_with_aquamarines",
wherein = "default:stone",
clust_scarcity = 30 * 30 * 30,
clust_num_ores = 1,
clust_size = 1,
y_min = -6000,
y_max = 31000,
})
minetest.register_craftitem("fun_caves:perfect_aquamarine", {
description = "Perfect Aquamarine",
drawtype = "plantlike",
@ -192,11 +281,9 @@ minetest.register_craftitem("fun_caves:perfect_aquamarine", {
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft({
output = 'fun_caves:teleporter_steel_aquamarine',
recipe = {
{'fun_caves:pure_steel', 'default:copper_ingot', 'fun_caves:pure_steel'},
{'fun_caves:perfect_aquamarine', 'fun_caves:perfect_aquamarine', 'fun_caves:perfect_aquamarine'},
{'fun_caves:pure_steel', 'default:obsidianbrick', 'fun_caves:pure_steel'},
}
})
local newnode = fun_caves.clone_node("default:dirt")
newnode.description = "Meteor Crater"
newnode.tiles = {"fun_caves_crater.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png"}
newnode.drop = "fun_caves:meteorite"
newnode.groups.soil = 0
minetest.register_node("fun_caves:meteorite_crater", newnode)

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@ -1,3 +1,4 @@
Original spider textures: AspireMint
Original goblins textures and models: Francisco "FreeLikeGNU" Athens
Original tesseract: Claudio Rocchini (cc-by-sa 2.5), https://en.wikipedia.org/wiki/File:Runci_trunc_tessaract.png
Original meteorite: MeteoriteKid (cc-by-sa 3), https://en.wikipedia.org/wiki/File:Oriented_Taza_Meteorite.jpg