Add tree interior and adjust height.

This commit is contained in:
Duane 2016-06-13 05:45:07 -05:00
parent 9034b560f1
commit 48089a51c6
6 changed files with 154 additions and 7 deletions

View file

@ -26,6 +26,29 @@ minetest.register_craft({
}
})
minetest.register_node("fun_caves:ironwood", {
description = "Ironwood",
tiles = {"fun_caves_tree.png^[colorize:#B7410E:80"},
is_ground_content = false,
groups = {tree = 1, choppy = 2, level=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("fun_caves:diamondwood", {
description = "Diamondwood",
tiles = {"fun_caves_tree.png^[colorize:#5D8AA8:80"},
is_ground_content = false,
groups = {tree = 1, choppy = 2, level=2},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("fun_caves:petrified_wood", {
description = "Petrified Wood",
tiles = {"ores_petrified_wood.png"},
groups = {cracky = 3, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("fun_caves:leaves", {
description = "Leaves",
visual_scale = 1.3,
@ -48,8 +71,111 @@ minetest.register_node("fun_caves:leaves", {
sounds = default.node_sound_leaves_defaults(),
})
local newnode = fun_caves.clone_node("default:water_source")
newnode.description = "Sap"
newnode.inventory_image = minetest.inventorycube("default_water.png^[colorize:#FF7E00:B0")
newnode.tiles[1].name = "fun_caves_sap_source_animated.png"
newnode.special_tiles[1].name = "fun_caves_sap_source_animated.png"
newnode.liquid_alternative_flowing = "fun_caves:sap"
newnode.liquid_alternative_source = "fun_caves:sap"
newnode.liquid_viscosity = 15
newnode.liquid_range = 0
newnode.post_effect_color = {a = 120, r = 255, g = 191, b = 0}
minetest.register_node("fun_caves:sap", newnode)
minetest.register_node("fun_caves:syrup", {
description = "Syrup",
drawtype = "plantlike",
tiles = {"fun_caves_syrup.png"},
inventory_image = "fun_caves_syrup.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.25, 0.25}
},
groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
on_use = minetest.item_eat(2, "vessels:glass_bottle"),
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craftitem("fun_caves:charcoal", {
description = "Charcoal Briquette",
inventory_image = "default_coal_lump.png",
groups = {coal = 1}
})
minetest.register_craft({
type = "fuel",
recipe = "fun_caves:charcoal",
burntime = 50,
})
minetest.register_craft({
type = "cooking",
output = "default:sand",
recipe = "fun_caves:bark",
})
minetest.register_craft({
type = "cooking",
output = "default:iron_lump",
recipe = "fun_caves:ironwood",
})
minetest.register_craft({
type = "cooking",
output = "default:diamond",
recipe = "fun_caves:diamondwood",
})
minetest.register_craft({
type = "cooking",
output = "fun_caves:charcoal",
recipe = "group:tree",
})
minetest.register_craft({
output = 'default:torch 4',
recipe = {
{'fun_caves:charcoal'},
{'group:stick'},
}
})
minetest.register_craft({
output = 'fun_caves:syrup',
type = "shapeless",
recipe = {
'vessels:glass_bottle',
'fun_caves:bucket_sap',
},
replacements = {{'fun_caves:bucket_sap', 'bucket:bucket_empty'},},
})
bucket.register_liquid(
"fun_caves:sap",
"fun_caves:sap",
"fun_caves:bucket_sap",
"fun_caves_bucket_sap.png",
"Bucket of Sap",
{}
)
--minetest.register_craft( {
-- output = "vessels:glass_bottle 10",
-- recipe = {
-- { "fun_caves:amber", "", "fun_caves:amber" },
-- { "fun_caves:amber", "", "fun_caves:amber" },
-- { "", "fun_caves:amber", "" }
-- }
--})
local tree_noise_1 = {offset = 0, scale = 1, seed = 7227, spread = {x = 10, y = 10, z = 10}, octaves = 3, persist = 1, lacunarity = 2}
local limb_noise_1 = {offset = 0, scale = 1, seed = 3901, spread = {x = 80, y = 3, z = 80}, octaves = 3, persist = 1, lacunarity = 2}
local wood_noise = {offset = 0, scale = 1, seed = -4640, spread = {x = 32, y = 32, z = 32}, octaves = 4, persist = 0.7, lacunarity = 2}
fun_caves.treegen = function(minp, maxp, data, p2data, area, node)
local tree_n = minetest.get_perlin(tree_noise_1):get2d({x=floor((minp.x + 32) / 160) * 80, y=floor((minp.z + 32) / 160) * 80})
@ -61,7 +187,7 @@ fun_caves.treegen = function(minp, maxp, data, p2data, area, node)
local map_max = {x = csize.x, y = csize.y, z = csize.z}
local map_min = {x = minp.x, y = minp.y, z = minp.z}
local limb_1 = minetest.get_perlin_map(limb_noise_1, map_max):get3dMap_flat(map_min)
local wood_1 = minetest.get_perlin_map(wood_noise, map_max):get3dMap_flat(map_min)
local write = false
@ -80,16 +206,37 @@ fun_caves.treegen = function(minp, maxp, data, p2data, area, node)
for y = minp.y, maxp.y do
local dy = y - minp.y
local r = 20
if abs(y - 80) > 100 then
r = max(0, r - floor((abs(y - 80) - 100) / 2))
if abs(y - 50) > 130 then
r = max(0, r - floor((abs(y - 50) - 130) / 2))
end
if floor(dx ^ 2 + dz ^ 2) < r ^ 2 then
data[ivm] = node['fun_caves:tree']
local distance = floor(math.sqrt(dx ^ 2 + dz ^ 2))
if distance < r then
if rand(500) == 1 then
data[ivm] = node['fun_caves:sap']
elseif distance % 8 == 7 and wood_1[index3d] < 0.3 then
data[ivm] = node['fun_caves:petrified_wood']
elseif wood_1[index3d] < -0.98 then
data[ivm] = node['default:water_source']
elseif wood_1[index3d] < -0.8 then
data[ivm] = node['air']
elseif wood_1[index3d] < -0.05 then
data[ivm] = node['fun_caves:tree']
elseif wood_1[index3d] < 0.05 then
data[ivm] = node['air']
elseif wood_1[index3d] < 0.6 then
data[ivm] = node['fun_caves:tree']
elseif wood_1[index3d] < 0.97 then
data[ivm] = node['fun_caves:ironwood']
else
data[ivm] = node['fun_caves:diamondwood']
end
write = true
elseif y < 222 and y > -102 and floor(dx ^ 2 + dz ^ 2) < (r + 2) ^ 2 then
elseif y < 222 and y > -132 and floor(dx ^ 2 + dz ^ 2) < (r + 2) ^ 2 then
data[ivm] = node['fun_caves:bark']
write = true
-- foliage
elseif y < 272 and y > 112 and floor(dx ^ 2 + dz ^ 2 + (y - 192) ^ 2) < r2 ^ 2 and y % 10 == 0 and (floor(dx / 4) % 3 == 0 or floor(dz / 4) % 3 == 0) then
if data[ivm] == node['air'] then
data[ivm] = node['fun_caves:tree']