Mountain corrections
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f4e6c52f2f
commit
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2 changed files with 35 additions and 51 deletions
2
deco.lua
2
deco.lua
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@ -95,7 +95,7 @@ minetest.register_biome({
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--node_water = "",
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--node_water = "",
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--node_river_water = "",
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--node_river_water = "",
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y_min = 5,
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y_min = 5,
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y_max = 31000,
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y_max = 80,
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heat_point = 25,
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heat_point = 25,
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humidity_point = 0,
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humidity_point = 0,
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})
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})
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84
mapgen.lua
84
mapgen.lua
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@ -94,14 +94,6 @@ end
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local function detect_bull(heightmap, csize)
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local function detect_bull(heightmap, csize)
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local probably = false
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local probably = false
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if minp.y >= 8 + csize.y / 2 then
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return false
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end
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if maxp.y <= 8 - csize.y / 2 then
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probably = true
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end
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local j = -31000
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local j = -31000
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local k = 0
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local k = 0
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local cutoff = (csize.x * csize.z) * 0.1
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local cutoff = (csize.x * csize.z) * 0.1
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@ -111,7 +103,7 @@ local function detect_bull(heightmap, csize)
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if k > cutoff then
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if k > cutoff then
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--print("maxp.y: "..maxp.y..", minp.y: "..minp.y..", heightmap stuck at: "..heightmap[i])
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--print("maxp.y: "..maxp.y..", minp.y: "..minp.y..", heightmap stuck at: "..heightmap[i])
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return true
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return true
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elseif not probably and i > 2 * cutoff then
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elseif i > 2 * cutoff then
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--print("maxp.y: "..maxp.y..", minp.y: "..minp.y..", guessing good heightmap")
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--print("maxp.y: "..maxp.y..", minp.y: "..minp.y..", guessing good heightmap")
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return false
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return false
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end
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end
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@ -159,32 +151,28 @@ function fun_caves.generate(p_minp, p_maxp, seed)
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for x = minp.x, maxp.x do
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for x = minp.x, maxp.x do
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index = index + 1
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index = index + 1
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if bullshit_heightmap and maxp.y > 0 then
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write = true
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-- nop
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index3d = noise_area:index(x - minp.x, 0, z - minp.z)
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else
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local ivm = area:index(x, minp.y, z)
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write = true
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index3d = noise_area:index(x - minp.x, 0, z - minp.z)
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local ivm = area:index(x, minp.y, z)
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for y = minp.y, maxp.y do
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for y = minp.y, maxp.y do
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if (bullshit_heightmap or y < heightmap[index] - cave_3[index]) and cave_1[index3d] * cave_2[index3d] > 0.05 then
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if (bullshit_heightmap or y < heightmap[index] - cave_3[index]) and cave_1[index3d] * cave_2[index3d] > 0.05 then
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data[ivm] = node("air")
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data[ivm] = node("air")
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if y > 0 and cave_3[index] < 1 and heightmap[index] == y then
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if y > 0 and cave_3[index] < 1 and heightmap[index] == y then
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-- Clear the air above a cave mouth.
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-- Clear the air above a cave mouth.
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local ivm2 = ivm
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local ivm2 = ivm
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for y2 = y + 1, maxp.y + 8 do
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for y2 = y + 1, maxp.y + 8 do
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ivm2 = ivm2 + area.ystride
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ivm2 = ivm2 + area.ystride
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if data[ivm2] ~= node("default:water_source") then
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if data[ivm2] ~= node("default:water_source") then
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data[ivm2] = node("air")
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data[ivm2] = node("air")
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end
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end
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end
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end
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end
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end
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end
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ivm = ivm + area.ystride
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index3d = index3d + csize.x
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end
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end
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ivm = ivm + area.ystride
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index3d = index3d + csize.x
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end
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end
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end
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end
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end
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end
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@ -195,30 +183,26 @@ function fun_caves.generate(p_minp, p_maxp, seed)
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for z = minp.z, maxp.z do
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for z = minp.z, maxp.z do
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for x = minp.x, maxp.x do
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for x = minp.x, maxp.x do
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index = index + 1
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index = index + 1
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if bullshit_heightmap and maxp.y > 0 then
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local pn = minetest.get_perlin(plant_noise):get2d({x=x, y=z})
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-- nop
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local biome = fun_caves.biome_ids[biomemap[index]]
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else
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index3d = noise_area:index(x - minp.x, 0, z - minp.z)
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local pn = minetest.get_perlin(plant_noise):get2d({x=x, y=z})
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local ivm = area:index(x, minp.y, z)
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local biome = fun_caves.biome_ids[biomemap[index]]
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write = true
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index3d = noise_area:index(x - minp.x, 0, z - minp.z)
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local ivm = area:index(x, minp.y, z)
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write = true
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for y = minp.y, maxp.y do
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for y = minp.y, maxp.y do
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if bullshit_heightmap or y <= heightmap[index] - 20 then
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if bullshit_heightmap or y <= heightmap[index] - 20 then
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data[ivm] = fun_caves.decorate_cave(data, area, minp, y, ivm, biome_n[index3d]) or data[ivm]
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data[ivm] = fun_caves.decorate_cave(data, area, minp, y, ivm, biome_n[index3d]) or data[ivm]
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elseif y < heightmap[index] and not bullshit_heightmap then
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elseif y < heightmap[index] and not bullshit_heightmap then
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--if data[ivm] == node("air") and data[ivm - area.ystride] ~= node('air') then
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--if data[ivm] == node("air") and data[ivm - area.ystride] ~= node('air') then
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if data[ivm] == node("air") and (data[ivm - area.ystride] == node('default:stone') or data[ivm - area.ystride] == node('default:sandstone')) then
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if data[ivm] == node("air") and (data[ivm - area.ystride] == node('default:stone') or data[ivm - area.ystride] == node('default:sandstone')) then
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data[ivm - area.ystride] = node("dirt")
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data[ivm - area.ystride] = node("dirt")
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end
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else
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data[ivm] = fun_caves.decorate_water(data, area, minp, maxp, {x=x,y=y,z=z}, ivm, biome, pn) or data[ivm]
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end
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end
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else
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ivm = ivm + area.ystride
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data[ivm] = fun_caves.decorate_water(data, area, minp, maxp, {x=x,y=y,z=z}, ivm, biome, pn) or data[ivm]
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index3d = index3d + csize.x
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end
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end
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ivm = ivm + area.ystride
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index3d = index3d + csize.x
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end
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end
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end
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end
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end
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end
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