models | ||
sounds | ||
textures | ||
danglers.lua | ||
deco.lua | ||
deco_caves.lua | ||
deco_plants.lua | ||
deco_rocks.lua | ||
deco_water.lua | ||
depends.txt | ||
fungal_tree.lua | ||
goblin_coal.lua | ||
goblin_cobbler.lua | ||
goblin_copper.lua | ||
goblin_diamond.lua | ||
goblin_digger.lua | ||
goblin_gold.lua | ||
goblin_ice.lua | ||
goblin_iron.lua | ||
goblin_king.lua | ||
init.lua | ||
LICENSE | ||
mapgen.lua | ||
mobs.lua | ||
mod.conf | ||
nodes.lua | ||
README.md | ||
sand_monster.lua | ||
spider.lua | ||
spider_ice.lua | ||
tarantula.lua |
fun_caves
Fun Caves started as an attempt to convert the mapgen V6 caves into a lua mod, so they could be used with any mapgen. However, I've since turned it into an all cave environment, with no surface at all.
Players spawn into a massive cave, hopefully in an area with mushrooms, and start digging. Dig up, dig down, dig sideways, you'll never find a surface world -- no trees, no flowers, no cows and horses. What you will find are fungi, algae, monsters, and lots and lots of goblins. Every ore is available, everywhere, which means there's a lot of it.
Hint: Find some giant mushrooms, first thing. They're handy.
The source is available on github.
Code: LGPL2, textures: CC-BY-SA and CC0
Mod dependencies: default, flowers, wool
Download: https://github.com/duane-r/fun_caves/archive/master.zip