Add armor hud. Correct armor handling in elixirs.

This commit is contained in:
Duane 2016-07-07 21:56:53 -05:00
parent aa9c21bc93
commit c8c107b300
3 changed files with 92 additions and 37 deletions

View file

@ -12,22 +12,11 @@ fun_caves.register_status({
player:set_armor_groups(armor)
minetest.chat_send_player(player_name, minetest.colorize('#FF0000', 'Your skin feels softer...'))
fun_caves.db.status[player_name].armor_elixir = nil
fun_caves.display_armor(player)
end,
})
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
if fun_caves.db.status[player_name] and fun_caves.db.status[player_name].armor_elixir then
local factor = fun_caves.db.status[player_name].armor_elixir.factor
local armor = player:get_armor_groups()
armor.fleshy = math.min(100, math.max(1, math.ceil(armor.fleshy * factor)))
player:set_armor_groups(armor)
end
end)
if fun_caves.expire_elixir_on_death then
minetest.register_on_dieplayer(function(player)
local player_name = player:get_player_name()
@ -37,6 +26,7 @@ if fun_caves.expire_elixir_on_death then
armor.fleshy = math.min(100, math.max(1, math.ceil(armor.fleshy / factor)))
player:set_armor_groups(armor)
fun_caves.db.status[player_name].armor_elixir = nil
fun_caves.display_armor(player)
end
end)
end
@ -48,13 +38,14 @@ local function armor(user, factor)
if fun_caves.db.status[player_name].armor_elixir then
local old_factor = fun_caves.db.status[player_name].armor_elixir.factor
armor.fleshy = math.min(100, math.max(1, math.ceil(armor.fleshy / factor)))
armor.fleshy = math.min(100, math.max(1, math.ceil(armor.fleshy / old_factor)))
end
armor.fleshy = math.min(100, math.max(1, math.ceil(armor.fleshy * factor)))
user:set_armor_groups(armor)
minetest.chat_send_player(player_name, 'Your skin feels harder...')
fun_caves.set_status(player_name, 'armor_elixir', elixir_duration, {factor = factor})
fun_caves.display_armor(user)
end
local descs = {