Make water plans unwalkable.
To avoid "sand traps".
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2 changed files with 2 additions and 3 deletions
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@ -121,7 +121,7 @@ for _, plant in ipairs(fun_caves.plantlist) do
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--light_source = 14,
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paramtype = "light",
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light_source = plant.light_source,
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walkable = false,
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walkable = true,
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groups = groups,
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selection_box = {
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type = "fixed",
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@ -144,7 +144,6 @@ if count > 15 then
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'fun_caves:syrup',
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'group:elixir_ingredient',
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'group:elixir_ingredient',
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'group:elixir_ingredient',
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},
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})
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@ -158,7 +157,7 @@ if count > 15 then
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local name = old_craft_grid[i]:get_name()
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if name ~= '' and name ~= 'fun_caves:syrup' and not name:find('green_slimeball$') then
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ingredients[#ingredients+1] = name
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print(name)
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--print(name)
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end
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end
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end)
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