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Duane e6a1a158ed Make water plans unwalkable.
To avoid "sand traps".
2016-07-12 23:23:58 -05:00
models Use warps object/def 2016-07-03 16:22:48 -04:00
sounds Protect translocators. Fix mobs requirement error in villages. 2016-07-03 23:20:53 -05:00
textures Add breathing elixir. 2016-07-12 22:36:14 -05:00
abms.lua Add initial random elixir ingredients. 2016-07-11 11:54:31 -05:00
asteroids.lua Standardize mob hp/damage. 2016-06-15 19:20:07 -05:00
cavegen.lua Fix heightmap issues with trees. 2016-06-23 22:35:48 -05:00
chat.lua Add flatten command. 2016-07-09 04:45:09 -05:00
cloudgen.lua Remove local functions. 2016-06-14 02:18:21 -05:00
deco.lua Make wood not breakable by hand (by default). 2016-06-24 12:01:52 -05:00
deco_caves.lua Make crumbly stone cracky as well. 2016-06-30 01:42:12 -05:00
deco_clouds.lua Make wood not breakable by hand (by default). 2016-06-24 12:01:52 -05:00
deco_plants.lua Make water plans unwalkable. 2016-07-12 23:23:58 -05:00
deco_rocks.lua Add sticks to grasslands. 2016-06-26 00:25:15 -05:00
decogen.lua Add pyramids. 2016-06-28 10:23:31 -05:00
demon.lua Use status effects for elixirs and cold demon slow. 2016-06-30 18:48:51 -05:00
depends.txt Savage gathering and planting. 2016-07-05 08:57:53 -05:00
elixir.lua Make water plans unwalkable. 2016-07-12 23:23:58 -05:00
fortress.lua Add floor bombs. 2016-07-06 17:58:20 -05:00
fungal_tree.lua Make the liquid recipes work without functions. 2016-07-07 04:52:36 -05:00
goblin.lua Fix crash from missing node types. 2016-07-12 21:20:55 -05:00
init.lua Add breathing elixir. 2016-07-12 22:36:14 -05:00
LICENSE Remove the y+1 from translocate. 2016-07-04 00:14:54 -05:00
mapgen.lua Add minerals to giant trees. Raise fortresses to -33 max. 2016-07-05 07:36:36 -05:00
mobs.lua Make the liquid recipes work without functions. 2016-07-07 04:52:36 -05:00
mod.conf Initial commit 2016-04-24 02:04:17 -05:00
nodes.lua Add initial random elixir ingredients. 2016-07-11 11:54:31 -05:00
pyramid.lua Add floor bombs. 2016-07-06 17:58:20 -05:00
README.md Update README. 2016-05-26 23:41:59 -05:00
recipe_list.lua Add recipe list. Correct tesseract labels. 2016-06-18 19:57:37 -05:00
settingtypes.txt Make villages optional. 2016-06-30 13:58:18 -05:00
skyseagen.lua Add asteroid belt. 2016-06-15 12:37:27 -05:00
spec_bomb.lua Fix crash from missing node types. 2016-07-12 21:20:55 -05:00
tesseract.lua Recreate destroyed translocators... 2016-07-04 08:57:24 -05:00
treegen.lua Fix crash from missing node types. 2016-07-12 21:20:55 -05:00
trophies.lua Streamline tesseracts and separate trophies. 2016-06-21 06:43:16 -05:00
village.lua Savage gathering and planting. 2016-07-05 08:57:53 -05:00
wallhammer.lua Translocators 2016-06-27 05:00:16 -05:00
zombie.lua Add Minauros and zombies (only there). 2016-06-08 00:45:26 -05:00

fun_caves

Fun Caves started as an attempt to convert the mapgen V6 caves into a lua mod, so they could be used with any mapgen. Then I turned it into an all cave environment, with no surface at all. Now it's just a more extensive underworld, with biomes owing much to caverealms. Once you go underground, you should find everything you need to survive without ever returning to the surface.

The surface has some neat extras such as coral, water plants, extra desert resources (deserts are hard). You'll also find big dungeon mazes underground, which will (soon) be replete with monsters and traps (though just finding your way through them is exhausting enough). There will be a little treasure, but the main goal is to retrieve a full set of trophy items for bragging rights.

screenshot

The source is available on github.

Code: LGPL2, textures: CC-BY-SA and CC0

Mod dependencies: default, flowers, wool, mobs_redo, mobs_monster

Download: https://github.com/duane-r/fun_caves/archive/master.zip