Make water plans unwalkable.
To avoid "sand traps".
This commit is contained in:
parent
1caf0fba61
commit
e6a1a158ed
2 changed files with 2 additions and 3 deletions
|
@ -144,7 +144,6 @@ if count > 15 then
|
|||
'fun_caves:syrup',
|
||||
'group:elixir_ingredient',
|
||||
'group:elixir_ingredient',
|
||||
'group:elixir_ingredient',
|
||||
},
|
||||
})
|
||||
|
||||
|
@ -158,7 +157,7 @@ if count > 15 then
|
|||
local name = old_craft_grid[i]:get_name()
|
||||
if name ~= '' and name ~= 'fun_caves:syrup' and not name:find('green_slimeball$') then
|
||||
ingredients[#ingredients+1] = name
|
||||
print(name)
|
||||
--print(name)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue