Make water plans unwalkable.

To avoid "sand traps".
This commit is contained in:
Duane 2016-07-12 23:23:58 -05:00
parent 1caf0fba61
commit e6a1a158ed
2 changed files with 2 additions and 3 deletions

View file

@ -121,7 +121,7 @@ for _, plant in ipairs(fun_caves.plantlist) do
--light_source = 14,
paramtype = "light",
light_source = plant.light_source,
walkable = false,
walkable = true,
groups = groups,
selection_box = {
type = "fixed",

View file

@ -144,7 +144,6 @@ if count > 15 then
'fun_caves:syrup',
'group:elixir_ingredient',
'group:elixir_ingredient',
'group:elixir_ingredient',
},
})
@ -158,7 +157,7 @@ if count > 15 then
local name = old_craft_grid[i]:get_name()
if name ~= '' and name ~= 'fun_caves:syrup' and not name:find('green_slimeball$') then
ingredients[#ingredients+1] = name
print(name)
--print(name)
end
end
end)